This commit is contained in:
2024-09-18 19:49:17 -04:00
parent 696266c3be
commit 3d554f5ad9
3 changed files with 142 additions and 32 deletions

View File

@@ -5,8 +5,35 @@ class CAHClient:
resource: str,
platform: str,
csid: str,
connected_at: int):
connected_at: int,
current_game: str | None):
self.resource: str = resource
self.platform: str = platform
self.csid: str = csid
self.connected_at: int = connected_at
self.connected_at: int = connected_at
self.current_game: str | None = current_game
def __iter__(self):
return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
class CAHGame:
def __init__(self,
id: str,
rounds: int,
players: list[dict],
created_at: int,
state: int,
started_at: int,
state_changed_at: int,
):
self.id: str = id
self.rounds: int = rounds
self.players: list[dict] = players
self.created_at: int = created_at
self.state: int = state
self.started_at: int = started_at
self.state_changed_at: int = state_changed_at
def __iter__(self):
return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()

View File

@@ -17,6 +17,36 @@ class ConnectionManager:
for connection in self.active_connections:
if connection.get('csid') == csid:
return connection
async def send_client_and_game_lists(self, state, websocket: WebSocket):
clients = []
games = [game for game in state.games]
for ws, client in self.active_connections.items():
print(f"Client: {client}")
_client = client.get('client')
clients.append({
'resource': _client.resource,
'platform': _client.platform,
'connected_at': _client.connected_at,
'current_game': _client.current_game.id if _client.current_game else None,
})
await websocket.send_json({
"event": "client_list",
"ts": int(time.time()),
"data": {
"clients": clients
}
})
await websocket.send_json({
"event": "game_list",
"ts": int(time.time()),
"data":
{
"games": [str(game.id) for game in games],
}
})
async def connect(self, websocket: WebSocket):
await websocket.accept()
@@ -27,22 +57,28 @@ class ConnectionManager:
async def handshake_complete(self,
websocket: WebSocket,
csid: str,
handshakedClient: CAHClient):
self.active_connections[websocket] = {
'websocket': websocket,
'csid': csid,
'client': handshakedClient,
}
await self.broadcast({
"event": "client_connected",
"ts": int(time.time()),
"data": {
"connected_resource": handshakedClient.resource,
}
})
state,
websocket: WebSocket,
csid: str,
handshakedClient: CAHClient):
self.active_connections[websocket] = {
'websocket': websocket,
'csid': csid,
'client': handshakedClient,
}
await self.broadcast({
"event": "client_connected",
"ts": int(time.time()),
"data": {
"connected_resource": handshakedClient.resource,
"connected_platform": handshakedClient.platform,
}
})
await self.send_client_and_game_lists(state,
websocket)
def disconnect(self, websocket: WebSocket, csid: str = None):
self.active_connections.pop(websocket)