moar
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696266c3be
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@ -5,8 +5,35 @@ class CAHClient:
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resource: str,
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resource: str,
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platform: str,
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platform: str,
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csid: str,
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csid: str,
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connected_at: int):
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connected_at: int,
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current_game: str | None):
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self.resource: str = resource
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self.resource: str = resource
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self.platform: str = platform
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self.platform: str = platform
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self.csid: str = csid
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self.csid: str = csid
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self.connected_at: int = connected_at
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self.connected_at: int = connected_at
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self.current_game: str | None = current_game
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def __iter__(self):
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return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
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class CAHGame:
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def __init__(self,
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id: str,
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rounds: int,
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players: list[dict],
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created_at: int,
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state: int,
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started_at: int,
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state_changed_at: int,
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):
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self.id: str = id
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self.rounds: int = rounds
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self.players: list[dict] = players
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self.created_at: int = created_at
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self.state: int = state
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self.started_at: int = started_at
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self.state_changed_at: int = state_changed_at
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def __iter__(self):
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return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
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@ -17,6 +17,36 @@ class ConnectionManager:
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for connection in self.active_connections:
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for connection in self.active_connections:
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if connection.get('csid') == csid:
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if connection.get('csid') == csid:
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return connection
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return connection
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async def send_client_and_game_lists(self, state, websocket: WebSocket):
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clients = []
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games = [game for game in state.games]
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for ws, client in self.active_connections.items():
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print(f"Client: {client}")
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_client = client.get('client')
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clients.append({
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'resource': _client.resource,
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'platform': _client.platform,
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'connected_at': _client.connected_at,
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'current_game': _client.current_game.id if _client.current_game else None,
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})
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await websocket.send_json({
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"event": "client_list",
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"ts": int(time.time()),
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"data": {
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"clients": clients
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}
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})
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await websocket.send_json({
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"event": "game_list",
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"ts": int(time.time()),
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"data":
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{
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"games": [str(game.id) for game in games],
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}
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})
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async def connect(self, websocket: WebSocket):
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async def connect(self, websocket: WebSocket):
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await websocket.accept()
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await websocket.accept()
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@ -27,22 +57,28 @@ class ConnectionManager:
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async def handshake_complete(self,
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async def handshake_complete(self,
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websocket: WebSocket,
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state,
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csid: str,
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websocket: WebSocket,
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handshakedClient: CAHClient):
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csid: str,
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self.active_connections[websocket] = {
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handshakedClient: CAHClient):
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'websocket': websocket,
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'csid': csid,
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self.active_connections[websocket] = {
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'client': handshakedClient,
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'websocket': websocket,
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}
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'csid': csid,
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'client': handshakedClient,
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await self.broadcast({
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}
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"event": "client_connected",
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"ts": int(time.time()),
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await self.broadcast({
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"data": {
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"event": "client_connected",
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"connected_resource": handshakedClient.resource,
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"ts": int(time.time()),
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}
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"data": {
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})
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"connected_resource": handshakedClient.resource,
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"connected_platform": handshakedClient.platform,
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}
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})
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await self.send_client_and_game_lists(state,
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websocket)
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def disconnect(self, websocket: WebSocket, csid: str = None):
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def disconnect(self, websocket: WebSocket, csid: str = None):
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self.active_connections.pop(websocket)
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self.active_connections.pop(websocket)
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@ -5,7 +5,7 @@ import time
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import uuid
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import uuid
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import json
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import json
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import random
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import random
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from cah.constructors import CAHClient
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from cah.constructors import CAHClient, CAHGame
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from cah.websocket_conn import ConnectionManager
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from cah.websocket_conn import ConnectionManager
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class CAH(FastAPI):
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class CAH(FastAPI):
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@ -15,6 +15,7 @@ class CAH(FastAPI):
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self.util = util
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self.util = util
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self.constants = constants
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self.constants = constants
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self.glob_state = glob_state
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self.glob_state = glob_state
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self.games: list[dict] = []
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self.ws_endpoints = {
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self.ws_endpoints = {
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"cah": self.cah_handler,
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"cah": self.cah_handler,
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@ -46,16 +47,29 @@ class CAH(FastAPI):
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try:
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try:
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while True:
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while True:
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data = await websocket.receive_json()
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data = await websocket.receive_json()
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if data.get('event') == 'handshake':
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event = data.get('event')
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await self.cah_handshake(websocket,
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if not event:
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data)
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await websocket.send_json({
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else:
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'err': True,
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sender = self.connection_manager.get_connection_by_ws(websocket)
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'errorText': 'Invalid data received, closing connection.'
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await self.connection_manager.broadcast({
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"event": "echo",
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"from": sender.get('client').resource,
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"data": data,
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})
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})
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return await websocket.close()
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print(f"Event: {event}")
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match event:
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case 'handshake':
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await self.cah_handshake(websocket,
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data)
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case 'create_game':
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await self.create_game(websocket,
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data)
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case _:
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sender = self.connection_manager.get_connection_by_ws(websocket)
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await self.connection_manager.broadcast({
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"event": "echo",
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"ts": int(time.time()),
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"from": sender.get('client').resource,
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"data": data,
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})
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except WebSocketDisconnect:
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except WebSocketDisconnect:
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disconnected = self.connection_manager.get_connection_by_ws(websocket)
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disconnected = self.connection_manager.get_connection_by_ws(websocket)
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self.connection_manager.disconnect(websocket)
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self.connection_manager.disconnect(websocket)
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@ -71,7 +85,6 @@ class CAH(FastAPI):
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async def cah_handshake(self, websocket: WebSocket, data):
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async def cah_handshake(self, websocket: WebSocket, data):
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"""Handshake"""
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"""Handshake"""
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self.connection_manager.connect(websocket)
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data = data.get('data')
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data = data.get('data')
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if not data:
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if not data:
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await websocket.send_json({
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await websocket.send_json({
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@ -93,9 +106,10 @@ class CAH(FastAPI):
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resource=resource,
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resource=resource,
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platform=platform,
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platform=platform,
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csid=csid,
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csid=csid,
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connected_at=time.time(), # fix
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connected_at=int(time.time()),
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current_game=None,
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)
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)
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await self.connection_manager.handshake_complete(websocket, csid, client)
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await self.connection_manager.handshake_complete(self, websocket, csid, client)
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await websocket.send_json({
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await websocket.send_json({
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"event": "handshake_response",
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"event": "handshake_response",
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@ -104,6 +118,39 @@ class CAH(FastAPI):
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"success": True,
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"success": True,
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"resource": resource,
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"resource": resource,
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"platform": platform,
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"platform": platform,
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"games": [str(uuid.uuid4()) for x in range(0, 11)],
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"games": [str(game.id) for game in self.games],
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},
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},
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})
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})
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async def create_game(self, websocket, data: str):
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data = data.get('data')
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if not data.get('rounds') or not str(data.get('rounds')).isnumeric():
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return await websocket.send_json({
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"event": "create_game_response",
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"ts": int(time.time()),
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"data": {
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"success": False,
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"errorText": "Invalid data",
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"recvdData": data,
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}
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})
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client = self.connection_manager.get_connection_by_ws(websocket).get('client')
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rounds = int(data.get('rounds'))
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game_uuid = str(uuid.uuid4())
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game = CAHGame(id=game_uuid,
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rounds=rounds,
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players=[client,],
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created_at=int(time.time()),
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state=-1,
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started_at=0,
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state_changed_at=int(time.time()))
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self.games.append(game)
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client.current_game = game
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await websocket.send_json({
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"event": "create_game_response",
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"ts": int(time.time()),
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"data": {
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"success": True,
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"createdGame": client.current_game.id,
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}
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})
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