revisions / additions / GOD DAMN IT
This commit is contained in:
parent
6265342393
commit
a4d9fa797c
@ -6,21 +6,22 @@ class CAHClient:
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platform: str,
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platform: str,
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csid: str,
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csid: str,
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connected_at: int,
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connected_at: int,
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current_game: str | None):
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players: list):
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self.resource: str = resource
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self.resource: str = resource
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self.platform: str = platform
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self.platform: str = platform
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self.csid: str = csid
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self.csid: str = csid
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self.connected_at: int = connected_at
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self.connected_at: int = connected_at
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self.current_game: str | None = current_game
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self.players: list = players
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def __iter__(self):
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def __iter__(self):
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return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
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return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
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class CAHGame:
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class CAHGame:
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def __init__(self,
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def __init__(self,
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id: str,
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id: str,
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rounds: int,
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rounds: int,
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resources: list[dict],
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players: list[dict],
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players: list[dict],
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created_at: int,
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created_at: int,
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state: int,
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state: int,
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@ -29,6 +30,7 @@ class CAHGame:
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):
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):
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self.id: str = id
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self.id: str = id
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self.rounds: int = rounds
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self.rounds: int = rounds
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self.resources: list[dict] = resources
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self.players: list[dict] = players
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self.players: list[dict] = players
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self.created_at: int = created_at
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self.created_at: int = created_at
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self.state: int = state
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self.state: int = state
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@ -37,4 +39,21 @@ class CAHGame:
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def __iter__(self):
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def __iter__(self):
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return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
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return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
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class CAHPlayer:
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def __init__(self,
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id: str,
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current_game: CAHGame,
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platform: str,
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related_resource: str,
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joined_at: str,
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handle: str):
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self.id = id
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self.current_game = current_game
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self.platform = platform
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self.related_resource = related_resource
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self.joined_at = joined_at
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self.handle = handle
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@ -29,7 +29,6 @@ class ConnectionManager:
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'resource': _client.resource,
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'resource': _client.resource,
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'platform': _client.platform,
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'platform': _client.platform,
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'connected_at': _client.connected_at,
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'connected_at': _client.connected_at,
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'current_game': _client.current_game if _client.current_game else None,
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})
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})
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await websocket.send_json({
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await websocket.send_json({
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@ -62,6 +61,8 @@ class ConnectionManager:
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csid: str,
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csid: str,
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handshakedClient: CAHClient):
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handshakedClient: CAHClient):
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if websocket in self.active_connections:
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self.active_connections.pop(websocket)
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self.active_connections[websocket] = {
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self.active_connections[websocket] = {
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'websocket': websocket,
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'websocket': websocket,
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'csid': csid,
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'csid': csid,
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@ -80,12 +81,26 @@ class ConnectionManager:
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await self.send_client_and_game_lists(state,
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await self.send_client_and_game_lists(state,
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websocket)
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websocket)
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def disconnect(self, websocket: WebSocket, csid: str = None):
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async def disconnect(self, state, websocket: WebSocket, csid: str = None):
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disconnected = self.get_connection_by_ws(websocket)
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disconnected_client = disconnected.get('client')
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disconnected_resource = disconnected_client.resource
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await self.broadcast({
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"event": "client_disconnected",
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"ts": int(time.time()),
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"data": {
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"disconnected_resource": disconnected_resource,
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}
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})
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self.active_connections.pop(websocket)
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self.active_connections.pop(websocket)
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async def send(self, message: str, websocket: WebSocket):
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async def send(self, message: str, websocket: WebSocket):
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await websocket.send_json(message)
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await websocket.send_json(message)
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async def broadcast(self, message: str):
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async def broadcast(self, message: str):
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for connection in self.active_connections:
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for connection in self.active_connections:
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await connection.send_json(message)
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try:
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await connection.send_json(message)
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except:
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continue
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230
endpoints/cah.py
230
endpoints/cah.py
@ -1,12 +1,14 @@
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#!/usr/bin/env python3.12
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#!/usr/bin/env python3.12
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from fastapi import FastAPI, WebSocket, WebSocketDisconnect
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from fastapi import FastAPI, WebSocket, WebSocketDisconnect
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from fastapi_utils.tasks import repeat_every
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import time
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import time
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import uuid
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import uuid
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import json
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import json
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import asyncio
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import traceback
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import traceback
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import random
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import random
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from cah.constructors import CAHClient, CAHGame
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from cah.constructors import CAHClient, CAHPlayer, CAHGame
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from cah.websocket_conn import ConnectionManager
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from cah.websocket_conn import ConnectionManager
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class CAH(FastAPI):
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class CAH(FastAPI):
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@ -36,6 +38,78 @@ class CAH(FastAPI):
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for endpoint, handler in self.endpoints.items():
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for endpoint, handler in self.endpoints.items():
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app.add_api_route(f"/{endpoint}/", handler, methods=["POST"])
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app.add_api_route(f"/{endpoint}/", handler, methods=["POST"])
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asyncio.get_event_loop().create_task(self.send_heartbeats())
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async def send_heartbeats(self):
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while True:
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print("Heartbeat!")
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await self.connection_manager.broadcast({
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"event": "heartbeat",
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"ts": int(time.time())
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})
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await asyncio.sleep(5)
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async def remove_player(self, game: str, player: str):
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try:
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_game = None
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for __game in self.games:
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if __game.id == game:
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_game = __game
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print(f"Got game!!!\n{game}")
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for _player in _game.players:
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if _player.get('id') == player:
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_game.players.pop(_player)
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await self.connection_manager.broadcast({
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'event': 'player_left',
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'ts': int(time.time()),
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'data': {
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'player': _player
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}
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}) # Change to broadcast to current game members only
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except:
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print(traceback.format_exc())
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return {
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'err': True,
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'errorText': 'Server error'
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}
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async def join_player(self, player: CAHPlayer, game: str):
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joined_game = self.get_game_by_id(game)
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if not joined_game:
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return {
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'err': True,
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'errorText': 'Game not found',
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'data': {
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'requestedGame': game
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}
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}
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if player.current_game == joined_game:
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return {
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'err': True,
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'errorText': 'You are already here.',
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}
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joined_game.players.append(player.__dict__)
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await self.connection_manager.broadcast({
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'event': 'player_joined',
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'ts': int(time.time()),
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'data': {
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'player': player
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}
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}) # Change to broadcast to current game members only
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return joined_game
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async def cah_handler(self, websocket: WebSocket):
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async def cah_handler(self, websocket: WebSocket):
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"""/cah WebSocket"""
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"""/cah WebSocket"""
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@ -62,7 +136,54 @@ class CAH(FastAPI):
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data)
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data)
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case 'create_game':
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case 'create_game':
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await self.create_game(websocket,
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await self.create_game(websocket,
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data)
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data)
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case 'join_game':
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sender = self.connection_manager.get_connection_by_ws(websocket)
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sender_client = sender.get('client')
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handle = data.get('handle')
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game = data.get('game')
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player = CAHPlayer(id=str(uuid.uuid4()),
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current_game=game,
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platform=sender_client.platform,
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related_resource=sender_client.resource,
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joined_at=int(time.time()),
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handle=handle)
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joined = await self.join_player(player, game)
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if type(joined) == dict and joined.get('err'):
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await sender.get('websocket').send_json({
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'event': 'join_game_response',
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'ts': int(time.time()),
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'err': True,
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'errorText': joined.get('errorText'),
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})
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else:
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await sender.get('websocket').send_json({
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'event': 'join_game_response',
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'ts': int(time.time()),
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'success': True,
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'data': {
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'game': joined.__dict__,
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}
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})
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case 'leave_game':
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sender = self.connection_manager.get_connection_by_ws(websocket)
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player_handle = data.get('handle')
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game = data.get('game')
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player = self.get_player_by_handle(game, player_handle)
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left = await self.remove_player(game, player)
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if type(left) == dict and left.get('err'):
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await sender.get('websocket').send_json({
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'event': 'leave_game_response',
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'ts': int(time.time()),
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'err': True,
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'errorText': left.get('errorText'),
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})
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else:
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await sender.get('websocket').send_json({
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'event': 'leave_game_response',
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'ts': int(time.time()),
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'success': True,
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})
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case _:
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case _:
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sender = self.connection_manager.get_connection_by_ws(websocket)
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sender = self.connection_manager.get_connection_by_ws(websocket)
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await self.connection_manager.broadcast({
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await self.connection_manager.broadcast({
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@ -72,17 +193,46 @@ class CAH(FastAPI):
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"data": data,
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"data": data,
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})
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})
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except WebSocketDisconnect:
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except WebSocketDisconnect:
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disconnected = self.connection_manager.get_connection_by_ws(websocket)
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await self.connection_manager.disconnect(self, websocket)
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self.connection_manager.disconnect(websocket)
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await self.connection_manager.broadcast({
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"event": "client_disconnected",
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def get_game_by_id(self, _id: str):
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"ts": int(time.time()),
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for game in self.games:
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"data": {
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if game.id == _id:
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"disconnected_resource": disconnected.get('client').resource,
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return game
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}
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return
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})
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def get_player_by_id(self, game: str, player: str):
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game = self.get_game_by_id(game)
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if not game:
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return {
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'err': True,
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'errorText': f'Cannot lookup player for unknown game {game}'
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}
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for _player in game.players:
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if _player.id == player:
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return player
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return {
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'err': True,
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'errorText': f'Player w/ uuid {player} not found in {game}'
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}
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def get_player_by_handle(self, game: str, player: str):
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game = self.get_game_by_id(game)
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if not game:
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return {
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'err': True,
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'errorText': f'Cannot lookup player for unknown game {game}'
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}
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for _player in game.players:
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if _player.get('handle') == player:
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return player
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return {
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'err': True,
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'errorText': f'Player {player} not found in {game}'
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}
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def get_games(self):
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def get_games(self):
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try:
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try:
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_games: list = []
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_games: list = []
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@ -92,6 +242,7 @@ class CAH(FastAPI):
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_games.append({
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_games.append({
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'id': game.id,
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'id': game.id,
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'rounds': game.rounds,
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'rounds': game.rounds,
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'resources': game.resources,
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'players': game.players,
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'players': game.players,
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'created_at': game.created_at,
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'created_at': game.created_at,
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'state': game.state,
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'state': game.state,
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@ -126,7 +277,7 @@ class CAH(FastAPI):
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platform=platform,
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platform=platform,
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csid=csid,
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csid=csid,
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connected_at=int(time.time()),
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connected_at=int(time.time()),
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current_game=None,
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players=[],
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)
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)
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await self.connection_manager.handshake_complete(self, websocket, csid, client)
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await self.connection_manager.handshake_complete(self, websocket, csid, client)
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@ -144,6 +295,12 @@ class CAH(FastAPI):
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async def create_game(self, websocket, data: str):
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async def create_game(self, websocket, data: str):
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data = data.get('data')
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data = data.get('data')
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if not self.connection_manager.get_connection_by_ws(websocket).get('client'): # No client set, valid handshake not completed
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return await websocket.send_json({
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"event": "create_game_response",
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"err": True,
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"errorText": "Unauthorized",
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})
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if not data.get('rounds') or not str(data.get('rounds')).isnumeric():
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if not data.get('rounds') or not str(data.get('rounds')).isnumeric():
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return await websocket.send_json({
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return await websocket.send_json({
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"event": "create_game_response",
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"event": "create_game_response",
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@ -154,24 +311,41 @@ class CAH(FastAPI):
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"recvdData": data,
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"recvdData": data,
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}
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}
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})
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})
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client = self.connection_manager.get_connection_by_ws(websocket).get('client')
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if len(self.games):
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rounds = int(data.get('rounds'))
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await websocket.send_json({
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game_uuid = str(uuid.uuid4())
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'event': 'create_game_response',
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game = CAHGame(id=game_uuid,
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'ts': int(time.time()),
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rounds=rounds,
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'data': {
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players=[vars(client),],
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'err': True,
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created_at=int(time.time()),
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'errorText': 'A game already exists' # One game limit
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state=-1,
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}
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started_at=0,
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})
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state_changed_at=int(time.time()))
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else:
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self.games.append(game)
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client = self.connection_manager.get_connection_by_ws(websocket).get('client')
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client.current_game = game.id
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rounds = int(data.get('rounds'))
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await websocket.send_json({
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game_uuid = str(uuid.uuid4())
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game = CAHGame(id=game_uuid,
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rounds=rounds,
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resources=[client.resource,],
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players=[],
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created_at=int(time.time()),
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state=-1,
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||||||
|
started_at=0,
|
||||||
|
state_changed_at=int(time.time()))
|
||||||
|
await websocket.send_json({
|
||||||
"event": "create_game_response",
|
"event": "create_game_response",
|
||||||
"ts": int(time.time()),
|
"ts": int(time.time()),
|
||||||
"data": {
|
"data": {
|
||||||
"success": True,
|
"success": True,
|
||||||
"createdGame": client.current_game,
|
"createdGame": game.__dict__,
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
await self.connection_manager.send_client_and_game_lists(self, websocket)
|
await self.connection_manager.broadcast({
|
||||||
|
'event': 'game_created',
|
||||||
|
'ts': int(time.time()),
|
||||||
|
'data': {
|
||||||
|
'game': game.__dict__,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
self.games.append(game)
|
||||||
|
await self.connection_manager.send_client_and_game_lists(self, websocket)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user