misc / removal of cah

This commit is contained in:
codey 2024-11-29 10:47:27 -05:00
parent 758d2b9172
commit ceaea3aeeb
5 changed files with 0 additions and 608 deletions

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#!/usr/bin/env python3.12

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#!/usr/bin/env python3.12
import constructors

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#!/usr/bin/env python3.12
class CAHClient:
def __init__(self,
resource: str,
platform: str,
csid: str,
connected_at: int,
players: list,
games: list):
self.resource: str = resource
self.platform: str = platform
self.csid: str = csid
self.connected_at: int = connected_at
self.players: list = players
self.games: list = games
def __iter__(self):
return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
class CAHGame:
def __init__(self,
id: str,
rounds: int,
resources: list[dict],
players: list[dict],
created_at: int,
state: int,
started_at: int,
state_changed_at: int,
):
self.id: str = id
self.rounds: int = rounds
self.resources: list[dict] = resources
self.players: list[dict] = players
self.created_at: int = created_at
self.state: int = state
self.started_at: int = started_at
self.state_changed_at: int = state_changed_at
def __iter__(self):
return [value for value in self.__dict__.values() if isinstance(value, int) or isinstance(value, float)].__iter__()
class CAHPlayer:
def __init__(self,
id: str,
current_game: CAHGame,
platform: str,
related_resource: str,
joined_at: str,
handle: str):
self.id = id
self.current_game = current_game
self.platform = platform
self.related_resource = related_resource
self.joined_at = joined_at
self.handle = handle

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#!/usr/bin/env python3.12
import json
import time
from fastapi import WebSocket
from cah.constructors import CAHClient
class ConnectionManager:
def __init__(self):
self.active_connections: dict = {}
def get_connection_by_ws(self, websocket: WebSocket) -> WebSocket:
return self.active_connections.get(websocket)
def get_connection_by_csid(self, csid: str) -> WebSocket:
for connection in self.active_connections:
if connection.get('csid') == csid:
return connection
def get_connection_by_resource_label(self, resource: str):
for connection in self.active_connections:
try:
if connection.get('client').get('resource') == resource:
return connection
except:
continue
async def send_client_and_game_lists(self, state, websocket: WebSocket):
clients = []
games = [game.__dict__ for game in state.games]
for ws, client in self.active_connections.items():
print(f"Client: {client}")
_client = client.get('client')
clients.append({
'resource': _client.resource,
'platform': _client.platform,
'connected_at': _client.connected_at,
})
await websocket.send_json({
"event": "client_list",
"ts": int(time.time()),
"data": {
"clients": clients
}
})
await websocket.send_json({
"event": "game_list",
"ts": int(time.time()),
"data":
{
"games": state.get_games()
}
})
async def connect(self, websocket: WebSocket):
await websocket.accept()
self.active_connections[websocket] = {
'client': None,
'websocket': websocket,
}
async def handshake_complete(self,
state,
websocket: WebSocket,
csid: str,
handshakedClient: CAHClient):
if websocket in self.active_connections:
self.active_connections.pop(websocket)
self.active_connections[websocket] = {
'websocket': websocket,
'csid': csid,
'client': handshakedClient,
}
await self.broadcast({
"event": "client_connected",
"ts": int(time.time()),
"data": {
"connected_resource": handshakedClient.resource,
"connected_platform": handshakedClient.platform,
}
})
await self.send_client_and_game_lists(state,
websocket)
async def disconnect(self, state, websocket: WebSocket, csid: str = None):
disconnected = self.get_connection_by_ws(websocket)
disconnected_client = disconnected.get('client')
disconnected_resource = disconnected_client.resource
disconnected_games = [str(game.id) for game in disconnected_client.games]
await self.broadcast({
"event": "client_disconnected",
"ts": int(time.time()),
"data": {
"disconnected_resource": disconnected_resource,
}
})
await state.remove_resource(disconnected_games, disconnected_resource)
self.active_connections.pop(websocket)
async def send(self, message: str, websocket: WebSocket):
await websocket.send_json(message)
async def broadcast(self, message: str):
for connection in self.active_connections:
try:
await connection.send_json(message)
except:
continue

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#!/usr/bin/env python3.12
from fastapi import FastAPI, WebSocket, WebSocketDisconnect, BackgroundTasks
from fastapi_utils.tasks import repeat_every
import time
import uuid
import json
import logging
import asyncio
import traceback
import random
from cah.constructors import CAHClient, CAHPlayer, CAHGame
from cah.websocket_conn import ConnectionManager
class CAH(FastAPI):
"""CAH Endpoint(s)"""
# TASKS
async def send_heartbeats(self) -> None:
try:
while True:
self.connection_manager.broadcast({
"event": "heartbeat",
"ts": int(time.time())
})
await asyncio.sleep(10)
except:
print(traceback.format_exc())
async def clean_stale_games(self) -> None:
try:
for game in self.games:
print(f"Checking {game}...")
if not game.players:
logging.critical(f"{game.id} seems pretty stale! {game.resources}")
self.games.remove(game)
return
except:
print(traceback.format_exc())
async def periodicals(self) -> None:
asyncio.get_event_loop().create_task(self.send_heartbeats())
asyncio.get_event_loop().create_task(self.clean_stale_games())
# END TASKS
def __init__(self, app: FastAPI, util, constants, glob_state): # pylint: disable=super-init-not-called
self.app = app
self.util = util
self.constants = constants
self.glob_state = glob_state
self.games: list[dict] = []
self.ws_endpoints = {
"cah": self.cah_handler,
#tbd
}
self.endpoints = {
#tbd if any non-WS endpoints
}
self.connection_manager = ConnectionManager()
for endpoint, handler in self.ws_endpoints.items():
print(f"Adding websocket route: {endpoint} @ {handler}")
app.add_api_websocket_route(f"/{endpoint}/", handler)
for endpoint, handler in self.endpoints.items():
app.add_api_route(f"/{endpoint}/", handler, methods=["POST"])
# heartbeats = app.loop.create_task(self.send_heartbeats())
# asyncio.get_event_loop().run_until_complete(heartbeats)
async def remove_player(self, game: str, player: str):
try:
_game = None
for __game in self.games:
if __game.id == game:
_game = __game
print(f"Got game!!!\n{_game}\nPlayers: {_game.players}")
other_players_still_share_resource = False
for idx, _player in enumerate(_game.players):
if _player.get('handle') == player:
_game.players.pop(idx)
await self.connection_manager.broadcast({
'event': 'player_left',
'ts': int(time.time()),
'data': {
'player': _player
}
}) # Change to broadcast to current game members only
# else:
# if _player.get('related_resource') == _player.related_resource:
# other_players_still_share_resource = True
# if not other_players_still_share_resource:
# _game.resources.remove(_player.get('related_resource'))
except:
print(traceback.format_exc())
return {
'err': True,
'errorText': 'Server error'
}
async def remove_resource(self, games: list, resource: str):
try:
_game = None
for resource_game in games:
for __game in self.games:
if __game.id == resource_game:
_game = __game
print(f"Got game!!!\n{_game}\nResources: {_game.resources}")
for idx, _resource in enumerate(_game.resources):
if _resource == resource:
_game.resources.pop(idx)
await self.connection_manager.broadcast({
'event': 'resource_left',
'ts': int(time.time()),
'data': {
'resource': _resource,
}
}) # Change to broadcast to current game members only
resource_obj = self.connection_manager.get_connection_by_resource_label(resource)
# for player in resource_obj.players:
# await self.remove_player(player.current_game, player)
except:
print(traceback.format_exc())
return {
'err': True,
'errorText': 'Server error'
}
async def join_player(self, player: CAHPlayer, game: str):
joined_game = self.get_game_by_id(game)
if not joined_game:
return {
'err': True,
'errorText': 'Game not found',
'data': {
'requestedGame': game
}
}
if player.current_game == joined_game:
return {
'err': True,
'errorText': 'You are already here.',
}
joined_game.players.append(player.__dict__)
await self.connection_manager.broadcast({
'event': 'player_joined',
'ts': int(time.time()),
'data': {
'player': player.__dict__,
}
}) # Change to broadcast to current game members only
if not player.related_resource in joined_game.resources:
joined_game.resources.append(player.related_resource)
return joined_game
async def cah_handler(self, websocket: WebSocket):
"""/cah WebSocket"""
await self.connection_manager.connect(websocket)
await websocket.send_json({
"event": "connection_established",
"ts": int(time.time()),
})
try:
while True:
data = await websocket.receive_json()
event = data.get('event')
if not event:
await websocket.send_json({
'err': True,
'errorText': 'Invalid data received, closing connection.'
})
return await websocket.close()
print(f"Event: {event}")
match event:
case 'handshake':
await self.cah_handshake(websocket,
data)
case 'refresh':
await self.connection_manager.send_client_and_game_lists(self, websocket)
case 'create_game':
await self.create_game(websocket,
data)
case 'join_game':
sender = self.connection_manager.get_connection_by_ws(websocket)
sender_client = sender.get('client')
handle = data.get('handle')
game = data.get('game')
player = CAHPlayer(id=str(uuid.uuid4()),
current_game=game,
platform=sender_client.platform,
related_resource=sender_client.resource,
joined_at=int(time.time()),
handle=handle)
joined = await self.join_player(player, game)
if type(joined) == dict and joined.get('err'):
await sender.get('websocket').send_json({
'event': 'join_game_response',
'ts': int(time.time()),
'err': True,
'errorText': joined.get('errorText'),
})
else:
await sender.get('websocket').send_json({
'event': 'join_game_response',
'ts': int(time.time()),
'success': True,
'data': {
'game': joined.__dict__,
}
})
case 'leave_game':
sender = self.connection_manager.get_connection_by_ws(websocket)
player_handle = data.get('handle')
game = data.get('game')
player = self.get_player_by_handle(game, player_handle)
left = await self.remove_player(game, player)
if type(left) == dict and left.get('err'):
await sender.get('websocket').send_json({
'event': 'leave_game_response',
'ts': int(time.time()),
'err': True,
'errorText': left.get('errorText'),
})
else:
await sender.get('websocket').send_json({
'event': 'leave_game_response',
'ts': int(time.time()),
'success': True,
})
case _:
sender = self.connection_manager.get_connection_by_ws(websocket)
await self.connection_manager.broadcast({
"event": "echo",
"ts": int(time.time()),
"from": sender.get('client').resource,
"data": data,
})
except WebSocketDisconnect:
await self.connection_manager.disconnect(self, websocket)
def get_game_by_id(self, _id: str):
for game in self.games:
if game.id == _id:
return game
return
def get_player_by_id(self, game: str, player: str):
game = self.get_game_by_id(game)
if not game:
return {
'err': True,
'errorText': f'Cannot lookup player for unknown game {game}'
}
for _player in game.players:
if _player.id == player:
return player
return {
'err': True,
'errorText': f'Player w/ uuid {player} not found in {game}'
}
def get_player_by_handle(self, game: str, player: str):
game = self.get_game_by_id(game)
if not game:
return {
'err': True,
'errorText': f'Cannot lookup player for unknown game {game}'
}
for _player in game.players:
if _player.get('handle') == player:
return player
return {
'err': True,
'errorText': f'Player {player} not found in {game}'
}
def get_games(self):
try:
_games: list = []
for game in self.games:
print(f"Adding {game}")
print(f"Players: {game.players}")
_games.append({
'id': game.id,
'rounds': game.rounds,
'resources': game.resources,
'players': game.players,
'created_at': game.created_at,
'state': game.state,
'started_at': game.started_at,
'state_changed_at': game.state_changed_at,
})
return _games
except:
print(traceback.format_exc())
async def cah_handshake(self, websocket: WebSocket, data):
"""Handshake"""
data = data.get('data')
if not data:
await websocket.send_json({
"err": "WTF",
})
return await websocket.close()
csid = str(data.get('csid'))
resource = data.get('resource')
platform = data.get('platform')
if not csid in self.constants.VALID_CSIDS:
await websocket.send_json({
"err": "Unauthorized",
})
return await websocket.close()
client = CAHClient(
resource=resource,
platform=platform,
csid=csid,
connected_at=int(time.time()),
players=[],
games=[],
)
await self.connection_manager.handshake_complete(self, websocket, csid, client)
await websocket.send_json({
"event": "handshake_response",
"ts": int(time.time()),
"data": {
"success": True,
"resource": resource,
"platform": platform,
"games": self.get_games(),
},
})
async def create_game(self, websocket, data: str):
data = data.get('data')
if not self.connection_manager.get_connection_by_ws(websocket).get('client'): # No client set, valid handshake not completed
return await websocket.send_json({
"event": "create_game_response",
"err": True,
"errorText": "Unauthorized",
})
if not data.get('rounds') or not str(data.get('rounds')).isnumeric() or not data.get('creator_handle'):
return await websocket.send_json({
"event": "create_game_response",
"ts": int(time.time()),
"data": {
"success": False,
"errorText": "Invalid data",
"recvdData": data,
}
})
if len(self.games):
await websocket.send_json({
'event': 'create_game_response',
'ts': int(time.time()),
'data': {
'err': True,
'errorText': 'A game already exists' # One game limit
}
})
else:
client = self.connection_manager.get_connection_by_ws(websocket).get('client')
rounds = int(data.get('rounds'))
game_uuid = str(uuid.uuid4())
creator_handle = data.get('creator_handle')
creator = CAHPlayer(id=str(uuid.uuid4()),
current_game=game_uuid,
platform=client.platform,
related_resource=client.resource,
joined_at=int(time.time()),
handle=creator_handle,
)
game = CAHGame(id=game_uuid,
rounds=rounds,
resources=[client.resource,],
players=[creator.__dict__,],
created_at=int(time.time()),
state=-1,
started_at=0,
state_changed_at=int(time.time()))
await websocket.send_json({
"event": "create_game_response",
"ts": int(time.time()),
"data": {
"success": True,
"createdGame": game.__dict__,
}
})
await self.connection_manager.broadcast({
'event': 'game_created',
'ts': int(time.time()),
'data': {
'game': game.__dict__,
}
})
client.games.append(game)
self.games.append(game)
await self.connection_manager.send_client_and_game_lists(self, websocket)