
var np_artist = "";
var np_song = "";
var np_uuid = "";
var np_elapsed = 0;
var np_duration = 0;
var np_lrc;
var bAuth = false;
var webamp = undefined;
const urlParams = new URLSearchParams(window.location.search);
var station = urlParams.get('station');
if (!station) {
  station = "main"; 
}
const rad_key = "XC-AJCJS89-AOLOFKZ92921AK-AKASKZJAN178-3D1";

/**
 * General
 */

document.addEventListener("DOMContentLoaded", function () {
  const app = document.getElementById("player");
  $(app).ready(function () {
    var playlist_init_height = 2;
    var milkdrop_init_height = 10;
    var player_addl_left_margin = 0;
    const screen_height = screen.height;
    if (screen_height >= 1200) {
      playlist_init_height += 6;
      milkdrop_init_height += 6;
      $("#player").css("margin-left", "20%");
    }
    webamp = new Webamp({
      initialTracks: [
        /*{
          metaData: {
            artist: "serious.FM",
            title: "MQ (ogg/320k)",
          },
          url: "https://stream.codey.lol/sfm-320k.ogg",
        },*/
        {
          metaData: {
            artist: "serious.FM",
            title: "HLS - Main",
          },
          url: "https://stream.codey.lol/hls/main/main.m3u8",
        },
        {
          metaData: {
            artist: "serious.FM - via CloudFlare",
            title: "HQ (flac)",
          },
          url: "https://stream-cf.codey.lol/sfm.ogg",
        },
        //{
        //     metaData: {
        //         artist: "serious.FM",
        //         title: "LQ (mp3/128k)",
        //     },
        //     url:"https://relay.sfm.codey.lol/sfm-128k.mp3",
        // }
      ],
      __butterchurnOptions: {
        importButterchurn: () => Promise.resolve(window.butterchurn),
        getPresets: () => {
          const presets = window.butterchurnPresets.getPresets();
          return Object.keys(presets).map((name) => {
            return {
              name,
              butterchurnPresetObject: presets[name],
            };
          });
        },
        pixelRatio: window.devicePixelRatio || 1,
        textureRatio: 1,
        butterchurnOpen: true,
      },
      __initialWindowLayout: {
        main: { position: { x: 0, y: 0 } },
        equalizer: { position: { x: 0, y: 116 } },
        playlist: {
          position: { x: 0, y: 232 },
          size: [0, playlist_init_height],
        },
        milkdrop: {
          position: { x: 275, y: 0 },
          size: [32, milkdrop_init_height],
        },
      },
      initialSkin: {
        url: "player_skins/axon.wsz",
      },
      availableSkins: [
        {
          url: "player_skins/axon.wsz",
          name: "Axon",
        },
      ],
    });
    webamp.renderWhenReady(app);
  });

  var playerPos = $("#webamp").position();
  setInterval(function () {
    updateProgress();
  }, 1000);
});

const updateProgress = () => {
  // console.info(np_lrc);
  try {
    np_elapsed_lrc = np_elapsed;
    percent_complete = (np_elapsed / np_duration) * 100;
    remaining_s = np_duration - np_elapsed;
    np_elapsed += 1;

    if (np_lrc) {
      np_lrc.forEach(
        (item = (item) => {
          if (item["words"].length == 0) {
            return;
          }

          if (item["timeTag"].match(/00:00.*/)) {
            console.debug("timeTag at 0s, updated to 1s");
            item["timeTag"] = "00:01.00";
          }
          time_s = fmtS(item["timeTag"]);
          // console.debug(`lrc timeTag -> s: ${time_s}`)
          if (time_s == np_elapsed_lrc) {
            $("#lrc-text").append(`<i>${item.words}</i><br>`);
          }
        })
      );
    }
  } catch (e) {
    console.debug(e);
  }
  if (remaining_s == 20) {
    trackAlmostOver(remaining_s);
  }

  duration = fmtMSS(np_duration);
  remaining = fmtMSS(remaining_s);

  $(".progress-bar").width(`${percent_complete}%`);
  if (percent_complete >= 90) {
    $(".progress-bar").attr(
      "class",
      "progress-bar progress-bar-striped progress-bar-animated bg-danger"
    );
    $("#progress-remaining").attr("class", "text-danger");
  } else if (percent_complete >= 75 || remaining_s <= 20) {
    $(".progress-bar").attr(
      "class",
      "progress-bar progress-bar-striped progress-bar-animated bg-warning"
    );
    $("#progress-remaining").attr("class", "text-warning");
  } else {
    $(".progress-bar").attr(
      "class",
      "progress-bar progress-bar-striped progress-bar-animated bg-success"
    );
    $("#progress-remaining").attr("class", "");
  }
  if (remaining_s > 0) {
    $("#progress-remaining").text(
      `${remaining}/${duration} (${
        100 - Math.floor(percent_complete)
      }%) remaining`
    );
  } else {
    $(".progress-bar").width("100%");
    $(".progress-bar").attr(
      "class",
      "progress-bar progress-bar-striped progress-bar-animated bg-danger"
    );
    $("#progress-remaining").attr("class", "text-danger");
    $("#progress-remaining").text("0:00/0:00 (0%) remaining");
    setCurrentTrack();
  }
};

setInterval(() => {
  setCurrentTrack();
}, 3000);

setInterval(() => {
  // console.debug("Scrolling")
  elem = document.getElementById("lrc-text");
  elem.scrollTop = elem.scrollHeight;
}, 500);

const trackAlmostOver = (remaining_s) => {
  $.post({
    url: backend + "/radio/get_queue",
    data: JSON.stringify({
      key: `Bearer ${rad_key}`,
      limit: 1,
      station: station,
    }),
    contentType: "application/json; charset=utf-8",
  }).done(function (result) {
    try {
      next = result.items[0].artistsong;
      showToast(`Track ends in ${remaining_s}s... next up:<br><b>${next}</b>`);
    } catch (e) {
      console.debug(`Exception: ${e}`);
    }
  });
};

const getAlbumArt = () => {
  cb = new Date().getTime();
  $("#art-div").html(`<img src="${backend}/radio/album_art?station=${station}&${cb}">`);
  $("#art-div").show();
};

const setCurrentTrack = async () => {
  $.post({
    url: backend + `/radio/np?station=${station}`,
    contentType: "application/json; charset=utf-8",
  }).done(function (result) {
    let elem = $("#playing-text");
    try {
      if (document.hidden) {
        return;
      }
      source_info = result.artistsong;
      if (!$(".radio-lyrics-btn").is(":visible")) {
        $(".radio-lyrics-btn").show();
      }
    } catch (error) {
      return;
    }
    if (!source_info) {
      return;
    }

    if (np_uuid == result.uuid) {
      return;
    }

    $("#lrc-text").html("");

    np_lrc = null;
    np_elapsed = result.elapsed;
    np_duration = result.duration;

    np_artist = result.artist.trim();
    np_song = result.song.trim();
    np_uuid = result.uuid;

    if (np_artist == "undefined" || np_song == "undefined") {
      source_info = "N/A";
    }
    elem.html(`Currently playing: ${np_artist} - ${np_song}`);
    $(document).attr("title", `CODEY STUFF | Radio: ${source_info}`);
    if (!$("#radio-actions").is(":visible")) {
      $("#radio-actions").show();
    }

    getAlbumArt();

    getLyrics(setLRC, true);
    if ($("#queueModal").is(":visible")) reloadDataTable();

    getAlbumArt();
  });
};

const setLyrics = (result) => {
  $("#lyrics-text").html(result["lyrics"]);
  if (result["track"] != undefined) {
    $("#lyricsModalLabel").html(`Lyrics for ${escapeHTML(result["track"])}`);
  } else {
    console.info(result);
    errorText = "Unknown error";
    if (result["errorText"] != undefined) {
      errorText = result["errorText"];
    }
    $("#lyricsModalLabel").html("Lyrics not found:");
    $("#lyrics-text").html(`${errorText}`);
  }
};

const setLRC = (result) => {
  try {
    if (typeof result.lyrics == "string" && result.lyrics == "Search failed!") {
      noLRCs();
      np_lrc = undefined;
      return;
    }
    if (result.lyrics.length >= 2) {
      if (result.lyrics[1].timeTag == "00:00.00") {
        np_lrc = undefined;
        noLRCs();
        return;
      }
    }
    np_lrc = result.lyrics;
    // if (np_lrc[0].timeTag == "00:01.00") {

    // }
  } catch (e) {
    np_lrc = undefined;
    noLRCs();
  }
};

const getLyrics = (callback, lrc = false) => {
  try {
    key = "lyrics";
    if (lrc) {
      key = "lrc";
    }
    $.post({
      url: "https://api.codey.lol/lyric/search",
      data: JSON.stringify({
        a: np_artist,
        s: np_song,
        src: "Web-Radio",
        lrc: lrc,
      }),
      contentType: "application/json; charset=utf-8",
    })
      .done(function (result) {
        // parsed_resp = JSON.parse(result);
        if (result.err || !key in result) {
          returnObj = {};
          returnObj["errorText"] = result["errorText"];
          callback(returnObj);
          return;
        }
        returnObj = {};
        returnObj["lyrics"] = result[key];
        returnObj["track"] = `${result.artist} - ${result.song}`;

        callback(returnObj);
      })
      .fail(function (error) {
        // console.debug(`LRC error: got status ${error.status} (${error.statusText})`);
        returnObj = {};
        returnObj[key] = "Search failed!";
        callback(returnObj);
      });
  } catch (error) {
    console.debug(error);
    returnObj = {};
    returnObj["lyrics"] = "Search failed!";
    callback(returnObj);
    return;
  }
  return;
};

const noLRCs = () => {
  $("#lrc-text").html("<b>No LRCs located</b>");
};

const getRadioQueue = (callback) => {
  try {
    var resp;
    $.post({
      url: backend + "/radio/get_queue",
      data: JSON.stringify({
        station: station
      }),
      contentType: "application/json; charset=utf-8",
    }).done(function (result) {
      // resp = JSON.parse(result);
      // console.info(resp);
      if (!result.success) {
        console.error("getRadioQueue Failed");
        resp = ["Failed"];
      } else {
        console.info(`Got ${result.response.tracks}`);
        resp = result.response.tracks;
      }
      if (callback) {
        callback(resp);
        return resp;
      }
    });
  } catch (error) {
    console.error(error);
    // resp = ["Failed"];
  }
  return resp;
};

const createDataTable = () => {
  if (window.hasOwnProperty("queueDataTable")) {
    queueDataTable.destroy();
  }
  queueColumns = [
    {
      render: function (data, type, full) {
        return full.pos + 1;
      },
    },
    { data: "artistsong" },
    { data: "album" },
    { data: "genre" },
    // { data: "duration" },
  ];

  if (bAuth) {
    addlItems = [
      {
        render: function (data, type, full) {
          return `<a class="bi bi-play-circle" align="center" href="#" onclick="radioSkip(\`${full.uuid}\`);return false;"></a>`;
        },
      },
      {
        render: function (data, type, full) {
          return `<a class="bi bi-play-circle-fill" align="center" href="#" onclick="queueShift(\`${full.uuid}\`);return false;"></a>`;
        },
      },
      {
        render: function (data, type, full) {
          return `<a class="bi bi-plus-circle-fill" align="center" href="#" onclick="queueShift(\`${full.uuid}\`, true);return false;"></a>`;
        },
      },
      {
        render: function (data, type, full) {
          return `<a class="bi bi-trash3-fill" align="center" href="#" onclick="removeFromQueue(\`${full.uuid}\`);return false;"></a>`;
        },
      },
    ];
    queueColumns = queueColumns.concat(addlItems);
  }
  let queueDataTable = new DataTable("#queueDataTable", {
    ajax: function (data, callback, settings) {
      $.ajax({
        url: backend + "/radio/get_queue",
        type: "POST",
        contentType: "application/json; charset=utf-8",
        accept: "application/json",
        data: JSON.stringify({
          draw: data.draw,
          start: data.start,
          search: data.search.value,
          station: station,
        }),
        dataType: "json",
      }).then(function (json, status, jqXHR) {
        json["data"] = json["items"];
        delete json["items"];
        callback(json);
      });
    },
    paging: true,
    ordering: false,
    serverSide: true,
    columns: queueColumns,
    pageLength: 20,
    lengthMenu: [10, 20, 30, 40, 50, 100],
    // rowReorder: { selector: "tr", update: true, dataSrc: "pos" },
    deferRender: true,
  });
  $("#reshuffleBtn")
    .unbind()
    .click(function () {
      try {
        radioReshuffle();
      } catch (e) {
        console.debug(e);
      }
      reloadDataTable();
    });
};

const reloadDataTable = () => {
  try {
    if (!$("#queueModal").is(":visible")) {
      return;
    }
    $("#queueDataTable").DataTable().ajax.reload(null, false);
  } catch (e) {
    console.debug(e);
    return;
  }
};

/**
 * Event Handlers
 */

document.addEventListener("DOMContentLoaded", function () {
  $("#videoModal").on("shown.bs.modal", function () {
    searchVideo(`${np_artist} - ${np_song}`);
  });
  $("#lyricsModal").on("shown.bs.modal", function () {
    getLyrics(setLyrics, false);
  });
  $(window).on("resize", function () {
    $("#webamp").css({ top: "10%", right: "0%", left: "0%" });
  });
  $("#queueModal").on("shown.bs.modal", function () {
    createDataTable();
  });

  $("#queueModal").on("hidden.bs.modal", function () {
    $("#queueDataTable").DataTable().destroy();
  });
});

(function webpackUniversalModuleDefinition(root, factory) {
	if(typeof exports === 'object' && typeof module === 'object')
		module.exports = factory();
	else if(typeof define === 'function' && define.amd)
		define([], factory);
	else if(typeof exports === 'object')
		exports["Webamp"] = factory();
	else
		root["Webamp"] = factory();
})(window, function() {
return /******/ (function(modules) { // webpackBootstrap
/******/ 	// The module cache
/******/ 	var installedModules = {};
/******/
/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {
/******/
/******/ 		// Check if module is in cache
/******/ 		if(installedModules[moduleId]) {
/******/ 			return installedModules[moduleId].exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = installedModules[moduleId] = {
/******/ 			i: moduleId,
/******/ 			l: false,
/******/ 			exports: {}
/******/ 		};
/******/
/******/ 		// Execute the module function
/******/ 		modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ 		// Flag the module as loaded
/******/ 		module.l = true;
/******/
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
/******/
/******/
/******/ 	// expose the modules object (__webpack_modules__)
/******/ 	__webpack_require__.m = modules;
/******/
/******/ 	// expose the module cache
/******/ 	__webpack_require__.c = installedModules;
/******/
/******/ 	// define getter function for harmony exports
/******/ 	__webpack_require__.d = function(exports, name, getter) {
/******/ 		if(!__webpack_require__.o(exports, name)) {
/******/ 			Object.defineProperty(exports, name, { enumerable: true, get: getter });
/******/ 		}
/******/ 	};
/******/
/******/ 	// define __esModule on exports
/******/ 	__webpack_require__.r = function(exports) {
/******/ 		if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ 			Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
/******/ 		}
/******/ 		Object.defineProperty(exports, '__esModule', { value: true });
/******/ 	};
/******/
/******/ 	// create a fake namespace object
/******/ 	// mode & 1: value is a module id, require it
/******/ 	// mode & 2: merge all properties of value into the ns
/******/ 	// mode & 4: return value when already ns object
/******/ 	// mode & 8|1: behave like require
/******/ 	__webpack_require__.t = function(value, mode) {
/******/ 		if(mode & 1) value = __webpack_require__(value);
/******/ 		if(mode & 8) return value;
/******/ 		if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
/******/ 		var ns = Object.create(null);
/******/ 		__webpack_require__.r(ns);
/******/ 		Object.defineProperty(ns, 'default', { enumerable: true, value: value });
/******/ 		if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
/******/ 		return ns;
/******/ 	};
/******/
/******/ 	// getDefaultExport function for compatibility with non-harmony modules
/******/ 	__webpack_require__.n = function(module) {
/******/ 		var getter = module && module.__esModule ?
/******/ 			function getDefault() { return module['default']; } :
/******/ 			function getModuleExports() { return module; };
/******/ 		__webpack_require__.d(getter, 'a', getter);
/******/ 		return getter;
/******/ 	};
/******/
/******/ 	// Object.prototype.hasOwnProperty.call
/******/ 	__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
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/******/ 	__webpack_require__.p = "";
/******/
/******/
/******/ 	// Load entry module and return exports
/******/ 	return __webpack_require__(__webpack_require__.s = 117);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


if (true) {
  module.exports = __webpack_require__(55);
} else {}


/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


if (true) {
  module.exports = __webpack_require__(56);
} else {}


/***/ }),
/* 2 */
/***/ (function(module, exports) {

function _defineProperty(obj, key, value) {
  if (key in obj) {
    Object.defineProperty(obj, key, {
      value: value,
      enumerable: true,
      configurable: true,
      writable: true
    });
  } else {
    obj[key] = value;
  }

  return obj;
}

module.exports = _defineProperty;

/***/ }),
/* 3 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


exports.__esModule = true;
exports.defaultMemoize = defaultMemoize;
exports.createSelectorCreator = createSelectorCreator;
exports.createStructuredSelector = createStructuredSelector;
function defaultEqualityCheck(a, b) {
  return a === b;
}

function areArgumentsShallowlyEqual(equalityCheck, prev, next) {
  if (prev === null || next === null || prev.length !== next.length) {
    return false;
  }

  // Do this in a for loop (and not a `forEach` or an `every`) so we can determine equality as fast as possible.
  var length = prev.length;
  for (var i = 0; i < length; i++) {
    if (!equalityCheck(prev[i], next[i])) {
      return false;
    }
  }

  return true;
}

function defaultMemoize(func) {
  var equalityCheck = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : defaultEqualityCheck;

  var lastArgs = null;
  var lastResult = null;
  // we reference arguments instead of spreading them for performance reasons
  return function () {
    if (!areArgumentsShallowlyEqual(equalityCheck, lastArgs, arguments)) {
      // apply arguments instead of spreading for performance.
      lastResult = func.apply(null, arguments);
    }

    lastArgs = arguments;
    return lastResult;
  };
}

function getDependencies(funcs) {
  var dependencies = Array.isArray(funcs[0]) ? funcs[0] : funcs;

  if (!dependencies.every(function (dep) {
    return typeof dep === 'function';
  })) {
    var dependencyTypes = dependencies.map(function (dep) {
      return typeof dep;
    }).join(', ');
    throw new Error('Selector creators expect all input-selectors to be functions, ' + ('instead received the following types: [' + dependencyTypes + ']'));
  }

  return dependencies;
}

function createSelectorCreator(memoize) {
  for (var _len = arguments.length, memoizeOptions = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
    memoizeOptions[_key - 1] = arguments[_key];
  }

  return function () {
    for (var _len2 = arguments.length, funcs = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
      funcs[_key2] = arguments[_key2];
    }

    var recomputations = 0;
    var resultFunc = funcs.pop();
    var dependencies = getDependencies(funcs);

    var memoizedResultFunc = memoize.apply(undefined, [function () {
      recomputations++;
      // apply arguments instead of spreading for performance.
      return resultFunc.apply(null, arguments);
    }].concat(memoizeOptions));

    // If a selector is called with the exact same arguments we don't need to traverse our dependencies again.
    var selector = defaultMemoize(function () {
      var params = [];
      var length = dependencies.length;

      for (var i = 0; i < length; i++) {
        // apply arguments instead of spreading and mutate a local list of params for performance.
        params.push(dependencies[i].apply(null, arguments));
      }

      // apply arguments instead of spreading for performance.
      return memoizedResultFunc.apply(null, params);
    });

    selector.resultFunc = resultFunc;
    selector.recomputations = function () {
      return recomputations;
    };
    selector.resetRecomputations = function () {
      return recomputations = 0;
    };
    return selector;
  };
}

var createSelector = exports.createSelector = createSelectorCreator(defaultMemoize);

function createStructuredSelector(selectors) {
  var selectorCreator = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : createSelector;

  if (typeof selectors !== 'object') {
    throw new Error('createStructuredSelector expects first argument to be an object ' + ('where each property is a selector, instead received a ' + typeof selectors));
  }
  var objectKeys = Object.keys(selectors);
  return selectorCreator(objectKeys.map(function (key) {
    return selectors[key];
  }), function () {
    for (var _len3 = arguments.length, values = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
      values[_key3] = arguments[_key3];
    }

    return values.reduce(function (composition, value, index) {
      composition[objectKeys[index]] = value;
      return composition;
    }, {});
  });
}

/***/ }),
/* 4 */
/***/ (function(module, exports, __webpack_require__) {

var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/*!
  Copyright (c) 2017 Jed Watson.
  Licensed under the MIT License (MIT), see
  http://jedwatson.github.io/classnames
*/
/* global define */

(function () {
	'use strict';

	var hasOwn = {}.hasOwnProperty;

	function classNames () {
		var classes = [];

		for (var i = 0; i < arguments.length; i++) {
			var arg = arguments[i];
			if (!arg) continue;

			var argType = typeof arg;

			if (argType === 'string' || argType === 'number') {
				classes.push(arg);
			} else if (Array.isArray(arg) && arg.length) {
				var inner = classNames.apply(null, arg);
				if (inner) {
					classes.push(inner);
				}
			} else if (argType === 'object') {
				for (var key in arg) {
					if (hasOwn.call(arg, key) && arg[key]) {
						classes.push(key);
					}
				}
			}
		}

		return classes.join(' ');
	}

	if ( true && module.exports) {
		classNames.default = classNames;
		module.exports = classNames;
	} else if (true) {
		// register as 'classnames', consistent with npm package name
		!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () {
			return classNames;
		}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),
				__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
	} else {}
}());


/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


function checkDCE() {
  /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
  if (
    typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined' ||
    typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE !== 'function'
  ) {
    return;
  }
  if (false) {}
  try {
    // Verify that the code above has been dead code eliminated (DCE'd).
    __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(checkDCE);
  } catch (err) {
    // DevTools shouldn't crash React, no matter what.
    // We should still report in case we break this code.
    console.error(err);
  }
}

if (true) {
  // DCE check should happen before ReactDOM bundle executes so that
  // DevTools can report bad minification during injection.
  checkDCE();
  module.exports = __webpack_require__(57);
} else {}


/***/ }),
/* 6 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const assert = __webpack_require__(18);
const ieee754 = __webpack_require__(102);
// Possibly call flush()
const maybeFlush = (b, o, len, flush) => {
    if (o + len > b.length) {
        if (typeof (flush) !== 'function') {
            throw new Error('Buffer out of space and no valid flush() function found');
        }
        flush(b, o);
        return 0;
    }
    return o;
};
// Primitive types
/**
 * 8-bit unsigned integer
 */
exports.UINT8 = {
    len: 1,
    get(buf, off) {
        return buf.readUInt8(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= 0 && v <= 0xff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeUInt8(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 16-bit unsigned integer, Little Endian byte order
 */
exports.UINT16_LE = {
    len: 2,
    get(buf, off) {
        return buf.readUInt16LE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= 0 && v <= 0xffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeUInt16LE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 16-bit unsigned integer, Big Endian byte order
 */
exports.UINT16_BE = {
    len: 2,
    get(buf, off) {
        return buf.readUInt16BE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= 0 && v <= 0xffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeUInt16BE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 24-bit unsigned integer, Little Endian byte order
 */
exports.UINT24_LE = {
    len: 3,
    get(buf, off) {
        return buf.readUIntLE(off, 3);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= 0 && v <= 0xffffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeUIntLE(v, no, 3);
        return (no - o) + this.len;
    }
};
/**
 * 24-bit unsigned integer, Big Endian byte order
 */
exports.UINT24_BE = {
    len: 3,
    get(buf, off) {
        return buf.readUIntBE(off, 3);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= 0 && v <= 0xffffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeUIntBE(v, no, 3);
        return (no - o) + this.len;
    }
};
/**
 * 32-bit unsigned integer, Little Endian byte order
 */
exports.UINT32_LE = {
    len: 4,
    get(buf, off) {
        return buf.readUInt32LE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= 0 && v <= 0xffffffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeUInt32LE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 32-bit unsigned integer, Big Endian byte order
 */
exports.UINT32_BE = {
    len: 4,
    get(buf, off) {
        return buf.readUInt32BE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= 0 && v <= 0xffffffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeUInt32BE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 8-bit signed integer
 */
exports.INT8 = {
    len: 1,
    get(buf, off) {
        return buf.readInt8(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= -128 && v <= 127);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeInt8(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 16-bit signed integer, Big Endian byte order
 */
exports.INT16_BE = {
    len: 2,
    get(buf, off) {
        return buf.readInt16BE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= -32768 && v <= 32767);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeInt16BE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 16-bit signed integer, Little Endian byte order
 */
exports.INT16_LE = {
    len: 2,
    get(buf, off) {
        return buf.readInt16LE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= -32768 && v <= 32767);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeInt16LE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 24-bit signed integer, Little Endian byte order
 */
exports.INT24_LE = {
    len: 3,
    get(buf, off) {
        return buf.readIntLE(off, 3);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= -0x800000 && v <= 0x7fffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeIntLE(v, no, 3);
        return (no - o) + this.len;
    }
};
/**
 * 24-bit signed integer, Big Endian byte order
 */
exports.INT24_BE = {
    len: 3,
    get(buf, off) {
        return buf.readIntBE(off, 3);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= -0x800000 && v <= 0x7fffff);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeIntBE(v, no, 3);
        return (no - o) + this.len;
    }
};
/**
 * 32-bit signed integer, Big Endian byte order
 */
exports.INT32_BE = {
    len: 4,
    get(buf, off) {
        return buf.readInt32BE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= -2147483648 && v <= 2147483647);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeInt32BE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 32-bit signed integer, Big Endian byte order
 */
exports.INT32_LE = {
    len: 4,
    get(buf, off) {
        return buf.readInt32LE(off);
    },
    put(b, o, v, flush) {
        assert.equal(typeof o, 'number');
        assert.equal(typeof v, 'number');
        assert.ok(v >= -2147483648 && v <= 2147483647);
        assert.ok(o >= 0);
        assert.ok(this.len <= b.length);
        const no = maybeFlush(b, o, this.len, flush);
        b.writeInt32LE(v, no);
        return (no - o) + this.len;
    }
};
/**
 * 64-bit unsigned integer, Little Endian byte order
 */
exports.UINT64_LE = {
    len: 8,
    get(buf, off) {
        return readUIntLE(buf, off, this.len);
    },
    put(b, o, v) {
        return writeUIntLE(b, v, o, this.len);
    }
};
/**
 * 64-bit signed integer, Little Endian byte order
 */
exports.INT64_LE = {
    len: 8,
    get(buf, off) {
        return readIntLE(buf, off, this.len);
    },
    put(b, off, v) {
        return writeIntLE(b, v, off, this.len);
    }
};
/**
 * 64-bit unsigned integer, Big Endian byte order
 */
exports.UINT64_BE = {
    len: 8,
    get(b, off) {
        return readUIntBE(b, off, this.len);
    },
    put(b, o, v) {
        return writeUIntBE(b, v, o, this.len);
    }
};
/**
 * 64-bit signed integer, Big Endian byte order
 */
exports.INT64_BE = {
    len: 8,
    get(b, off) {
        return readIntBE(b, off, this.len);
    },
    put(b, off, v) {
        return writeIntBE(b, v, off, this.len);
    }
};
/**
 * IEEE 754 16-bit (half precision) float, big endian
 */
exports.Float16_BE = {
    len: 2,
    get(b, off) {
        return ieee754.read(b, off, false, 10, this.len);
    },
    put(b, off, v) {
        return ieee754.write(b, v, off, false, 10, this.len);
    }
};
/**
 * IEEE 754 16-bit (half precision) float, little endian
 */
exports.Float16_LE = {
    len: 2,
    get(b, off) {
        return ieee754.read(b, off, true, 10, this.len);
    },
    put(b, off, v) {
        return ieee754.write(b, v, off, true, 10, this.len);
    }
};
/**
 * IEEE 754 32-bit (single precision) float, big endian
 */
exports.Float32_BE = {
    len: 4,
    get(b, off) {
        return b.readFloatBE(off);
    },
    put(b, off, v) {
        return b.writeFloatBE(v, off);
    }
};
/**
 * IEEE 754 32-bit (single precision) float, little endian
 */
exports.Float32_LE = {
    len: 4,
    get(b, off) {
        return b.readFloatLE(off);
    },
    put(b, off, v) {
        return b.writeFloatLE(v, off);
    }
};
/**
 * IEEE 754 64-bit (double precision) float, big endian
 */
exports.Float64_BE = {
    len: 8,
    get(b, off) {
        return b.readDoubleBE(off);
    },
    put(b, off, v) {
        return b.writeDoubleBE(v, off);
    }
};
/**
 * IEEE 754 64-bit (double precision) float, little endian
 */
exports.Float64_LE = {
    len: 8,
    get(b, off) {
        return b.readDoubleLE(off);
    },
    put(b, off, v) {
        return b.writeDoubleLE(v, off);
    }
};
/**
 * IEEE 754 80-bit (extended precision) float, big endian
 */
exports.Float80_BE = {
    len: 10,
    get(b, off) {
        return ieee754.read(b, off, false, 63, this.len);
    },
    put(b, off, v) {
        return ieee754.write(b, v, off, false, 63, this.len);
    }
};
/**
 * IEEE 754 80-bit (extended precision) float, little endian
 */
exports.Float80_LE = {
    len: 10,
    get(b, off) {
        return ieee754.read(b, off, true, 63, this.len);
    },
    put(b, off, v) {
        return ieee754.write(b, v, off, true, 63, this.len);
    }
};
/**
 * Ignore a given number of bytes
 */
class IgnoreType {
    /**
     * @param len number of bytes to ignore
     */
    constructor(len) {
        this.len = len;
    }
    // ToDo: don't read, but skip data
    get(buf, off) {
    }
}
exports.IgnoreType = IgnoreType;
class BufferType {
    constructor(len) {
        this.len = len;
    }
    get(buf, off) {
        return buf.slice(off, off + this.len);
    }
}
exports.BufferType = BufferType;
/**
 * Consume a fixed number of bytes from the stream and return a string with a specified encoding.
 */
class StringType {
    constructor(len, encoding) {
        this.len = len;
        this.encoding = encoding;
    }
    get(buf, off) {
        return buf.toString(this.encoding, off, off + this.len);
    }
}
exports.StringType = StringType;
/**
 * ANSI Latin 1 String
 * Using windows-1252 / ISO 8859-1 decoding
 */
class AnsiStringType {
    constructor(len) {
        this.len = len;
    }
    static decode(buffer, off, until) {
        let str = '';
        for (let i = off; i < until; ++i) {
            str += AnsiStringType.codePointToString(AnsiStringType.singleByteDecoder(buffer[i]));
        }
        return str;
    }
    static inRange(a, min, max) {
        return min <= a && a <= max;
    }
    static codePointToString(cp) {
        if (cp <= 0xFFFF) {
            return String.fromCharCode(cp);
        }
        else {
            cp -= 0x10000;
            return String.fromCharCode((cp >> 10) + 0xD800, (cp & 0x3FF) + 0xDC00);
        }
    }
    static singleByteDecoder(bite) {
        if (AnsiStringType.inRange(bite, 0x00, 0x7F)) {
            return bite;
        }
        const codePoint = AnsiStringType.windows1252[bite - 0x80];
        if (codePoint === null) {
            throw Error('invaliding encoding');
        }
        return codePoint;
    }
    get(buf, off = 0) {
        return AnsiStringType.decode(buf, off, off + this.len);
    }
}
exports.AnsiStringType = AnsiStringType;
AnsiStringType.windows1252 = [8364, 129, 8218, 402, 8222, 8230, 8224, 8225, 710, 8240, 352,
    8249, 338, 141, 381, 143, 144, 8216, 8217, 8220, 8221, 8226, 8211, 8212, 732,
    8482, 353, 8250, 339, 157, 382, 376, 160, 161, 162, 163, 164, 165, 166, 167, 168,
    169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
    185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200,
    201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216,
    217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
    233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247,
    248, 249, 250, 251, 252, 253, 254, 255];
/**
 * Best effort approach to read up to 64 bit unsigned integer, little endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function readUIntLE(buf, offset, byteLength) {
    offset = offset >>> 0;
    byteLength = byteLength >>> 0;
    let val = buf[offset];
    let mul = 1;
    let i = 0;
    while (++i < byteLength && (mul *= 0x100)) {
        val += buf[offset + i] * mul;
    }
    return val;
}
/**
 * Best effort approach to write up to 64 bit unsigned integer, little endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function writeUIntLE(buf, value, offset, byteLength) {
    value = +value;
    offset = offset >>> 0;
    byteLength = byteLength >>> 0;
    let mul = 1;
    let i = 0;
    buf[offset] = value & 0xFF;
    while (++i < byteLength && (mul *= 0x100)) {
        buf[offset + i] = (value / mul) & 0xFF;
    }
    return offset + byteLength;
}
/**
 * Best effort approach to read 64 but signed integer, little endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function readIntLE(buf, offset, byteLength) {
    offset = offset >>> 0;
    byteLength = byteLength >>> 0;
    let val = buf[offset];
    let mul = 1;
    let i = 0;
    while (++i < byteLength && (mul *= 0x100)) {
        val += buf[offset + i] * mul;
    }
    mul *= 0x80;
    if (val >= mul)
        val -= Math.pow(2, 8 * byteLength);
    return val;
}
/**
 * Best effort approach to write 64 but signed integer, little endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function writeIntLE(buf, value, offset, byteLength) {
    value = +value;
    offset = offset >>> 0;
    let i = 0;
    let mul = 1;
    let sub = 0;
    buf[offset] = value & 0xFF;
    while (++i < byteLength && (mul *= 0x100)) {
        if (value < 0 && sub === 0 && buf[offset + i - 1] !== 0) {
            sub = 1;
        }
        buf[offset + i] = ((value / mul) >> 0) - sub & 0xFF;
    }
    return offset + byteLength;
}
exports.writeIntLE = writeIntLE;
/**
 * Best effort approach to read up to 64 bit unsigned integer, big endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function readUIntBE(buf, offset, byteLength) {
    offset = offset >>> 0;
    byteLength = byteLength >>> 0;
    let val = buf[offset + --byteLength];
    let mul = 1;
    while (byteLength > 0 && (mul *= 0x100)) {
        val += buf[offset + --byteLength] * mul;
    }
    return val;
}
exports.readUIntBE = readUIntBE;
/**
 * Best effort approach to write up to 64 bit unsigned integer, big endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function writeUIntBE(buf, value, offset, byteLength) {
    value = +value;
    offset = offset >>> 0;
    byteLength = byteLength >>> 0;
    let i = byteLength - 1;
    let mul = 1;
    buf[offset + i] = value & 0xFF;
    while (--i >= 0 && (mul *= 0x100)) {
        buf[offset + i] = (value / mul) & 0xFF;
    }
    return offset + byteLength;
}
exports.writeUIntBE = writeUIntBE;
/**
 * Best effort approach to read 64 but signed integer, big endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function readIntBE(buf, offset, byteLength) {
    offset = offset >>> 0;
    byteLength = byteLength >>> 0;
    let i = byteLength;
    let mul = 1;
    let val = buf[offset + --i];
    while (i > 0 && (mul *= 0x100)) {
        val += buf[offset + --i] * mul;
    }
    mul *= 0x80;
    if (val >= mul)
        val -= Math.pow(2, 8 * byteLength);
    return val;
}
exports.readIntBE = readIntBE;
/**
 * Best effort approach to write 64 but signed integer, big endian.
 * Note that JavasScript is limited to 2^53 - 1 bit.
 */
function writeIntBE(buf, value, offset, byteLength) {
    value = +value;
    offset = offset >>> 0;
    let i = byteLength - 1;
    let mul = 1;
    let sub = 0;
    buf[offset + i] = value & 0xFF;
    while (--i >= 0 && (mul *= 0x100)) {
        if (value < 0 && sub === 0 && buf[offset + i + 1] !== 0) {
            sub = 1;
        }
        buf[offset + i] = ((value / mul) >> 0) - sub & 0xFF;
    }
    return offset + byteLength;
}
exports.writeIntBE = writeIntBE;


/***/ }),
/* 7 */
/***/ (function(module, exports, __webpack_require__) {

var objectWithoutPropertiesLoose = __webpack_require__(65);

function _objectWithoutProperties(source, excluded) {
  if (source == null) return {};
  var target = objectWithoutPropertiesLoose(source, excluded);
  var key, i;

  if (Object.getOwnPropertySymbols) {
    var sourceSymbolKeys = Object.getOwnPropertySymbols(source);

    for (i = 0; i < sourceSymbolKeys.length; i++) {
      key = sourceSymbolKeys[i];
      if (excluded.indexOf(key) >= 0) continue;
      if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;
      target[key] = source[key];
    }
  }

  return target;
}

module.exports = _objectWithoutProperties;

/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(process) {/* eslint-env browser */

/**
 * This is the web browser implementation of `debug()`.
 */

exports.log = log;
exports.formatArgs = formatArgs;
exports.save = save;
exports.load = load;
exports.useColors = useColors;
exports.storage = localstorage();

/**
 * Colors.
 */

exports.colors = [
	'#0000CC',
	'#0000FF',
	'#0033CC',
	'#0033FF',
	'#0066CC',
	'#0066FF',
	'#0099CC',
	'#0099FF',
	'#00CC00',
	'#00CC33',
	'#00CC66',
	'#00CC99',
	'#00CCCC',
	'#00CCFF',
	'#3300CC',
	'#3300FF',
	'#3333CC',
	'#3333FF',
	'#3366CC',
	'#3366FF',
	'#3399CC',
	'#3399FF',
	'#33CC00',
	'#33CC33',
	'#33CC66',
	'#33CC99',
	'#33CCCC',
	'#33CCFF',
	'#6600CC',
	'#6600FF',
	'#6633CC',
	'#6633FF',
	'#66CC00',
	'#66CC33',
	'#9900CC',
	'#9900FF',
	'#9933CC',
	'#9933FF',
	'#99CC00',
	'#99CC33',
	'#CC0000',
	'#CC0033',
	'#CC0066',
	'#CC0099',
	'#CC00CC',
	'#CC00FF',
	'#CC3300',
	'#CC3333',
	'#CC3366',
	'#CC3399',
	'#CC33CC',
	'#CC33FF',
	'#CC6600',
	'#CC6633',
	'#CC9900',
	'#CC9933',
	'#CCCC00',
	'#CCCC33',
	'#FF0000',
	'#FF0033',
	'#FF0066',
	'#FF0099',
	'#FF00CC',
	'#FF00FF',
	'#FF3300',
	'#FF3333',
	'#FF3366',
	'#FF3399',
	'#FF33CC',
	'#FF33FF',
	'#FF6600',
	'#FF6633',
	'#FF9900',
	'#FF9933',
	'#FFCC00',
	'#FFCC33'
];

/**
 * Currently only WebKit-based Web Inspectors, Firefox >= v31,
 * and the Firebug extension (any Firefox version) are known
 * to support "%c" CSS customizations.
 *
 * TODO: add a `localStorage` variable to explicitly enable/disable colors
 */

// eslint-disable-next-line complexity
function useColors() {
	// NB: In an Electron preload script, document will be defined but not fully
	// initialized. Since we know we're in Chrome, we'll just detect this case
	// explicitly
	if (typeof window !== 'undefined' && window.process && (window.process.type === 'renderer' || window.process.__nwjs)) {
		return true;
	}

	// Internet Explorer and Edge do not support colors.
	if (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/(edge|trident)\/(\d+)/)) {
		return false;
	}

	// Is webkit? http://stackoverflow.com/a/16459606/376773
	// document is undefined in react-native: https://github.com/facebook/react-native/pull/1632
	return (typeof document !== 'undefined' && document.documentElement && document.documentElement.style && document.documentElement.style.WebkitAppearance) ||
		// Is firebug? http://stackoverflow.com/a/398120/376773
		(typeof window !== 'undefined' && window.console && (window.console.firebug || (window.console.exception && window.console.table))) ||
		// Is firefox >= v31?
		// https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages
		(typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/) && parseInt(RegExp.$1, 10) >= 31) ||
		// Double check webkit in userAgent just in case we are in a worker
		(typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/applewebkit\/(\d+)/));
}

/**
 * Colorize log arguments if enabled.
 *
 * @api public
 */

function formatArgs(args) {
	args[0] = (this.useColors ? '%c' : '') +
		this.namespace +
		(this.useColors ? ' %c' : ' ') +
		args[0] +
		(this.useColors ? '%c ' : ' ') +
		'+' + module.exports.humanize(this.diff);

	if (!this.useColors) {
		return;
	}

	const c = 'color: ' + this.color;
	args.splice(1, 0, c, 'color: inherit');

	// The final "%c" is somewhat tricky, because there could be other
	// arguments passed either before or after the %c, so we need to
	// figure out the correct index to insert the CSS into
	let index = 0;
	let lastC = 0;
	args[0].replace(/%[a-zA-Z%]/g, match => {
		if (match === '%%') {
			return;
		}
		index++;
		if (match === '%c') {
			// We only are interested in the *last* %c
			// (the user may have provided their own)
			lastC = index;
		}
	});

	args.splice(lastC, 0, c);
}

/**
 * Invokes `console.log()` when available.
 * No-op when `console.log` is not a "function".
 *
 * @api public
 */
function log(...args) {
	// This hackery is required for IE8/9, where
	// the `console.log` function doesn't have 'apply'
	return typeof console === 'object' &&
		console.log &&
		console.log(...args);
}

/**
 * Save `namespaces`.
 *
 * @param {String} namespaces
 * @api private
 */
function save(namespaces) {
	try {
		if (namespaces) {
			exports.storage.setItem('debug', namespaces);
		} else {
			exports.storage.removeItem('debug');
		}
	} catch (error) {
		// Swallow
		// XXX (@Qix-) should we be logging these?
	}
}

/**
 * Load `namespaces`.
 *
 * @return {String} returns the previously persisted debug modes
 * @api private
 */
function load() {
	let r;
	try {
		r = exports.storage.getItem('debug');
	} catch (error) {
		// Swallow
		// XXX (@Qix-) should we be logging these?
	}

	// If debug isn't set in LS, and we're in Electron, try to load $DEBUG
	if (!r && typeof process !== 'undefined' && 'env' in process) {
		r = process.env.DEBUG;
	}

	return r;
}

/**
 * Localstorage attempts to return the localstorage.
 *
 * This is necessary because safari throws
 * when a user disables cookies/localstorage
 * and you attempt to access it.
 *
 * @return {LocalStorage}
 * @api private
 */

function localstorage() {
	try {
		// TVMLKit (Apple TV JS Runtime) does not have a window object, just localStorage in the global context
		// The Browser also has localStorage in the global context.
		return localStorage;
	} catch (error) {
		// Swallow
		// XXX (@Qix-) should we be logging these?
	}
}

module.exports = __webpack_require__(120)(exports);

const {formatters} = module.exports;

/**
 * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.
 */

formatters.j = function (v) {
	try {
		return JSON.stringify(v);
	} catch (error) {
		return '[UnexpectedJSONParseError]: ' + error.message;
	}
};

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(30)))

/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(global) {/*!
 * The buffer module from node.js, for the browser.
 *
 * @author   Feross Aboukhadijeh <http://feross.org>
 * @license  MIT
 */
/* eslint-disable no-proto */



var base64 = __webpack_require__(118)
var ieee754 = __webpack_require__(102)
var isArray = __webpack_require__(103)

exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50

/**
 * If `Buffer.TYPED_ARRAY_SUPPORT`:
 *   === true    Use Uint8Array implementation (fastest)
 *   === false   Use Object implementation (most compatible, even IE6)
 *
 * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
 * Opera 11.6+, iOS 4.2+.
 *
 * Due to various browser bugs, sometimes the Object implementation will be used even
 * when the browser supports typed arrays.
 *
 * Note:
 *
 *   - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
 *     See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
 *
 *   - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
 *
 *   - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
 *     incorrect length in some situations.

 * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
 * get the Object implementation, which is slower but behaves correctly.
 */
Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
  ? global.TYPED_ARRAY_SUPPORT
  : typedArraySupport()

/*
 * Export kMaxLength after typed array support is determined.
 */
exports.kMaxLength = kMaxLength()

function typedArraySupport () {
  try {
    var arr = new Uint8Array(1)
    arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
    return arr.foo() === 42 && // typed array instances can be augmented
        typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
        arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
  } catch (e) {
    return false
  }
}

function kMaxLength () {
  return Buffer.TYPED_ARRAY_SUPPORT
    ? 0x7fffffff
    : 0x3fffffff
}

function createBuffer (that, length) {
  if (kMaxLength() < length) {
    throw new RangeError('Invalid typed array length')
  }
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    // Return an augmented `Uint8Array` instance, for best performance
    that = new Uint8Array(length)
    that.__proto__ = Buffer.prototype
  } else {
    // Fallback: Return an object instance of the Buffer class
    if (that === null) {
      that = new Buffer(length)
    }
    that.length = length
  }

  return that
}

/**
 * The Buffer constructor returns instances of `Uint8Array` that have their
 * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
 * `Uint8Array`, so the returned instances will have all the node `Buffer` methods
 * and the `Uint8Array` methods. Square bracket notation works as expected -- it
 * returns a single octet.
 *
 * The `Uint8Array` prototype remains unmodified.
 */

function Buffer (arg, encodingOrOffset, length) {
  if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
    return new Buffer(arg, encodingOrOffset, length)
  }

  // Common case.
  if (typeof arg === 'number') {
    if (typeof encodingOrOffset === 'string') {
      throw new Error(
        'If encoding is specified then the first argument must be a string'
      )
    }
    return allocUnsafe(this, arg)
  }
  return from(this, arg, encodingOrOffset, length)
}

Buffer.poolSize = 8192 // not used by this implementation

// TODO: Legacy, not needed anymore. Remove in next major version.
Buffer._augment = function (arr) {
  arr.__proto__ = Buffer.prototype
  return arr
}

function from (that, value, encodingOrOffset, length) {
  if (typeof value === 'number') {
    throw new TypeError('"value" argument must not be a number')
  }

  if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
    return fromArrayBuffer(that, value, encodingOrOffset, length)
  }

  if (typeof value === 'string') {
    return fromString(that, value, encodingOrOffset)
  }

  return fromObject(that, value)
}

/**
 * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
 * if value is a number.
 * Buffer.from(str[, encoding])
 * Buffer.from(array)
 * Buffer.from(buffer)
 * Buffer.from(arrayBuffer[, byteOffset[, length]])
 **/
Buffer.from = function (value, encodingOrOffset, length) {
  return from(null, value, encodingOrOffset, length)
}

if (Buffer.TYPED_ARRAY_SUPPORT) {
  Buffer.prototype.__proto__ = Uint8Array.prototype
  Buffer.__proto__ = Uint8Array
  if (typeof Symbol !== 'undefined' && Symbol.species &&
      Buffer[Symbol.species] === Buffer) {
    // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
    Object.defineProperty(Buffer, Symbol.species, {
      value: null,
      configurable: true
    })
  }
}

function assertSize (size) {
  if (typeof size !== 'number') {
    throw new TypeError('"size" argument must be a number')
  } else if (size < 0) {
    throw new RangeError('"size" argument must not be negative')
  }
}

function alloc (that, size, fill, encoding) {
  assertSize(size)
  if (size <= 0) {
    return createBuffer(that, size)
  }
  if (fill !== undefined) {
    // Only pay attention to encoding if it's a string. This
    // prevents accidentally sending in a number that would
    // be interpretted as a start offset.
    return typeof encoding === 'string'
      ? createBuffer(that, size).fill(fill, encoding)
      : createBuffer(that, size).fill(fill)
  }
  return createBuffer(that, size)
}

/**
 * Creates a new filled Buffer instance.
 * alloc(size[, fill[, encoding]])
 **/
Buffer.alloc = function (size, fill, encoding) {
  return alloc(null, size, fill, encoding)
}

function allocUnsafe (that, size) {
  assertSize(size)
  that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
  if (!Buffer.TYPED_ARRAY_SUPPORT) {
    for (var i = 0; i < size; ++i) {
      that[i] = 0
    }
  }
  return that
}

/**
 * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
 * */
Buffer.allocUnsafe = function (size) {
  return allocUnsafe(null, size)
}
/**
 * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
 */
Buffer.allocUnsafeSlow = function (size) {
  return allocUnsafe(null, size)
}

function fromString (that, string, encoding) {
  if (typeof encoding !== 'string' || encoding === '') {
    encoding = 'utf8'
  }

  if (!Buffer.isEncoding(encoding)) {
    throw new TypeError('"encoding" must be a valid string encoding')
  }

  var length = byteLength(string, encoding) | 0
  that = createBuffer(that, length)

  var actual = that.write(string, encoding)

  if (actual !== length) {
    // Writing a hex string, for example, that contains invalid characters will
    // cause everything after the first invalid character to be ignored. (e.g.
    // 'abxxcd' will be treated as 'ab')
    that = that.slice(0, actual)
  }

  return that
}

function fromArrayLike (that, array) {
  var length = array.length < 0 ? 0 : checked(array.length) | 0
  that = createBuffer(that, length)
  for (var i = 0; i < length; i += 1) {
    that[i] = array[i] & 255
  }
  return that
}

function fromArrayBuffer (that, array, byteOffset, length) {
  array.byteLength // this throws if `array` is not a valid ArrayBuffer

  if (byteOffset < 0 || array.byteLength < byteOffset) {
    throw new RangeError('\'offset\' is out of bounds')
  }

  if (array.byteLength < byteOffset + (length || 0)) {
    throw new RangeError('\'length\' is out of bounds')
  }

  if (byteOffset === undefined && length === undefined) {
    array = new Uint8Array(array)
  } else if (length === undefined) {
    array = new Uint8Array(array, byteOffset)
  } else {
    array = new Uint8Array(array, byteOffset, length)
  }

  if (Buffer.TYPED_ARRAY_SUPPORT) {
    // Return an augmented `Uint8Array` instance, for best performance
    that = array
    that.__proto__ = Buffer.prototype
  } else {
    // Fallback: Return an object instance of the Buffer class
    that = fromArrayLike(that, array)
  }
  return that
}

function fromObject (that, obj) {
  if (Buffer.isBuffer(obj)) {
    var len = checked(obj.length) | 0
    that = createBuffer(that, len)

    if (that.length === 0) {
      return that
    }

    obj.copy(that, 0, 0, len)
    return that
  }

  if (obj) {
    if ((typeof ArrayBuffer !== 'undefined' &&
        obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
      if (typeof obj.length !== 'number' || isnan(obj.length)) {
        return createBuffer(that, 0)
      }
      return fromArrayLike(that, obj)
    }

    if (obj.type === 'Buffer' && isArray(obj.data)) {
      return fromArrayLike(that, obj.data)
    }
  }

  throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}

function checked (length) {
  // Note: cannot use `length < kMaxLength()` here because that fails when
  // length is NaN (which is otherwise coerced to zero.)
  if (length >= kMaxLength()) {
    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
                         'size: 0x' + kMaxLength().toString(16) + ' bytes')
  }
  return length | 0
}

function SlowBuffer (length) {
  if (+length != length) { // eslint-disable-line eqeqeq
    length = 0
  }
  return Buffer.alloc(+length)
}

Buffer.isBuffer = function isBuffer (b) {
  return !!(b != null && b._isBuffer)
}

Buffer.compare = function compare (a, b) {
  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
    throw new TypeError('Arguments must be Buffers')
  }

  if (a === b) return 0

  var x = a.length
  var y = b.length

  for (var i = 0, len = Math.min(x, y); i < len; ++i) {
    if (a[i] !== b[i]) {
      x = a[i]
      y = b[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

Buffer.isEncoding = function isEncoding (encoding) {
  switch (String(encoding).toLowerCase()) {
    case 'hex':
    case 'utf8':
    case 'utf-8':
    case 'ascii':
    case 'latin1':
    case 'binary':
    case 'base64':
    case 'ucs2':
    case 'ucs-2':
    case 'utf16le':
    case 'utf-16le':
      return true
    default:
      return false
  }
}

Buffer.concat = function concat (list, length) {
  if (!isArray(list)) {
    throw new TypeError('"list" argument must be an Array of Buffers')
  }

  if (list.length === 0) {
    return Buffer.alloc(0)
  }

  var i
  if (length === undefined) {
    length = 0
    for (i = 0; i < list.length; ++i) {
      length += list[i].length
    }
  }

  var buffer = Buffer.allocUnsafe(length)
  var pos = 0
  for (i = 0; i < list.length; ++i) {
    var buf = list[i]
    if (!Buffer.isBuffer(buf)) {
      throw new TypeError('"list" argument must be an Array of Buffers')
    }
    buf.copy(buffer, pos)
    pos += buf.length
  }
  return buffer
}

function byteLength (string, encoding) {
  if (Buffer.isBuffer(string)) {
    return string.length
  }
  if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
      (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
    return string.byteLength
  }
  if (typeof string !== 'string') {
    string = '' + string
  }

  var len = string.length
  if (len === 0) return 0

  // Use a for loop to avoid recursion
  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'ascii':
      case 'latin1':
      case 'binary':
        return len
      case 'utf8':
      case 'utf-8':
      case undefined:
        return utf8ToBytes(string).length
      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return len * 2
      case 'hex':
        return len >>> 1
      case 'base64':
        return base64ToBytes(string).length
      default:
        if (loweredCase) return utf8ToBytes(string).length // assume utf8
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}
Buffer.byteLength = byteLength

function slowToString (encoding, start, end) {
  var loweredCase = false

  // No need to verify that "this.length <= MAX_UINT32" since it's a read-only
  // property of a typed array.

  // This behaves neither like String nor Uint8Array in that we set start/end
  // to their upper/lower bounds if the value passed is out of range.
  // undefined is handled specially as per ECMA-262 6th Edition,
  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
  if (start === undefined || start < 0) {
    start = 0
  }
  // Return early if start > this.length. Done here to prevent potential uint32
  // coercion fail below.
  if (start > this.length) {
    return ''
  }

  if (end === undefined || end > this.length) {
    end = this.length
  }

  if (end <= 0) {
    return ''
  }

  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.
  end >>>= 0
  start >>>= 0

  if (end <= start) {
    return ''
  }

  if (!encoding) encoding = 'utf8'

  while (true) {
    switch (encoding) {
      case 'hex':
        return hexSlice(this, start, end)

      case 'utf8':
      case 'utf-8':
        return utf8Slice(this, start, end)

      case 'ascii':
        return asciiSlice(this, start, end)

      case 'latin1':
      case 'binary':
        return latin1Slice(this, start, end)

      case 'base64':
        return base64Slice(this, start, end)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return utf16leSlice(this, start, end)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = (encoding + '').toLowerCase()
        loweredCase = true
    }
  }
}

// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
// Buffer instances.
Buffer.prototype._isBuffer = true

function swap (b, n, m) {
  var i = b[n]
  b[n] = b[m]
  b[m] = i
}

Buffer.prototype.swap16 = function swap16 () {
  var len = this.length
  if (len % 2 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 16-bits')
  }
  for (var i = 0; i < len; i += 2) {
    swap(this, i, i + 1)
  }
  return this
}

Buffer.prototype.swap32 = function swap32 () {
  var len = this.length
  if (len % 4 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 32-bits')
  }
  for (var i = 0; i < len; i += 4) {
    swap(this, i, i + 3)
    swap(this, i + 1, i + 2)
  }
  return this
}

Buffer.prototype.swap64 = function swap64 () {
  var len = this.length
  if (len % 8 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 64-bits')
  }
  for (var i = 0; i < len; i += 8) {
    swap(this, i, i + 7)
    swap(this, i + 1, i + 6)
    swap(this, i + 2, i + 5)
    swap(this, i + 3, i + 4)
  }
  return this
}

Buffer.prototype.toString = function toString () {
  var length = this.length | 0
  if (length === 0) return ''
  if (arguments.length === 0) return utf8Slice(this, 0, length)
  return slowToString.apply(this, arguments)
}

Buffer.prototype.equals = function equals (b) {
  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
  if (this === b) return true
  return Buffer.compare(this, b) === 0
}

Buffer.prototype.inspect = function inspect () {
  var str = ''
  var max = exports.INSPECT_MAX_BYTES
  if (this.length > 0) {
    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
    if (this.length > max) str += ' ... '
  }
  return '<Buffer ' + str + '>'
}

Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
  if (!Buffer.isBuffer(target)) {
    throw new TypeError('Argument must be a Buffer')
  }

  if (start === undefined) {
    start = 0
  }
  if (end === undefined) {
    end = target ? target.length : 0
  }
  if (thisStart === undefined) {
    thisStart = 0
  }
  if (thisEnd === undefined) {
    thisEnd = this.length
  }

  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
    throw new RangeError('out of range index')
  }

  if (thisStart >= thisEnd && start >= end) {
    return 0
  }
  if (thisStart >= thisEnd) {
    return -1
  }
  if (start >= end) {
    return 1
  }

  start >>>= 0
  end >>>= 0
  thisStart >>>= 0
  thisEnd >>>= 0

  if (this === target) return 0

  var x = thisEnd - thisStart
  var y = end - start
  var len = Math.min(x, y)

  var thisCopy = this.slice(thisStart, thisEnd)
  var targetCopy = target.slice(start, end)

  for (var i = 0; i < len; ++i) {
    if (thisCopy[i] !== targetCopy[i]) {
      x = thisCopy[i]
      y = targetCopy[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
  // Empty buffer means no match
  if (buffer.length === 0) return -1

  // Normalize byteOffset
  if (typeof byteOffset === 'string') {
    encoding = byteOffset
    byteOffset = 0
  } else if (byteOffset > 0x7fffffff) {
    byteOffset = 0x7fffffff
  } else if (byteOffset < -0x80000000) {
    byteOffset = -0x80000000
  }
  byteOffset = +byteOffset  // Coerce to Number.
  if (isNaN(byteOffset)) {
    // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
    byteOffset = dir ? 0 : (buffer.length - 1)
  }

  // Normalize byteOffset: negative offsets start from the end of the buffer
  if (byteOffset < 0) byteOffset = buffer.length + byteOffset
  if (byteOffset >= buffer.length) {
    if (dir) return -1
    else byteOffset = buffer.length - 1
  } else if (byteOffset < 0) {
    if (dir) byteOffset = 0
    else return -1
  }

  // Normalize val
  if (typeof val === 'string') {
    val = Buffer.from(val, encoding)
  }

  // Finally, search either indexOf (if dir is true) or lastIndexOf
  if (Buffer.isBuffer(val)) {
    // Special case: looking for empty string/buffer always fails
    if (val.length === 0) {
      return -1
    }
    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
  } else if (typeof val === 'number') {
    val = val & 0xFF // Search for a byte value [0-255]
    if (Buffer.TYPED_ARRAY_SUPPORT &&
        typeof Uint8Array.prototype.indexOf === 'function') {
      if (dir) {
        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
      } else {
        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
      }
    }
    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
  }

  throw new TypeError('val must be string, number or Buffer')
}

function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
  var indexSize = 1
  var arrLength = arr.length
  var valLength = val.length

  if (encoding !== undefined) {
    encoding = String(encoding).toLowerCase()
    if (encoding === 'ucs2' || encoding === 'ucs-2' ||
        encoding === 'utf16le' || encoding === 'utf-16le') {
      if (arr.length < 2 || val.length < 2) {
        return -1
      }
      indexSize = 2
      arrLength /= 2
      valLength /= 2
      byteOffset /= 2
    }
  }

  function read (buf, i) {
    if (indexSize === 1) {
      return buf[i]
    } else {
      return buf.readUInt16BE(i * indexSize)
    }
  }

  var i
  if (dir) {
    var foundIndex = -1
    for (i = byteOffset; i < arrLength; i++) {
      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
        if (foundIndex === -1) foundIndex = i
        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
      } else {
        if (foundIndex !== -1) i -= i - foundIndex
        foundIndex = -1
      }
    }
  } else {
    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
    for (i = byteOffset; i >= 0; i--) {
      var found = true
      for (var j = 0; j < valLength; j++) {
        if (read(arr, i + j) !== read(val, j)) {
          found = false
          break
        }
      }
      if (found) return i
    }
  }

  return -1
}

Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
  return this.indexOf(val, byteOffset, encoding) !== -1
}

Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
}

Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
}

function hexWrite (buf, string, offset, length) {
  offset = Number(offset) || 0
  var remaining = buf.length - offset
  if (!length) {
    length = remaining
  } else {
    length = Number(length)
    if (length > remaining) {
      length = remaining
    }
  }

  // must be an even number of digits
  var strLen = string.length
  if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')

  if (length > strLen / 2) {
    length = strLen / 2
  }
  for (var i = 0; i < length; ++i) {
    var parsed = parseInt(string.substr(i * 2, 2), 16)
    if (isNaN(parsed)) return i
    buf[offset + i] = parsed
  }
  return i
}

function utf8Write (buf, string, offset, length) {
  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}

function asciiWrite (buf, string, offset, length) {
  return blitBuffer(asciiToBytes(string), buf, offset, length)
}

function latin1Write (buf, string, offset, length) {
  return asciiWrite(buf, string, offset, length)
}

function base64Write (buf, string, offset, length) {
  return blitBuffer(base64ToBytes(string), buf, offset, length)
}

function ucs2Write (buf, string, offset, length) {
  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}

Buffer.prototype.write = function write (string, offset, length, encoding) {
  // Buffer#write(string)
  if (offset === undefined) {
    encoding = 'utf8'
    length = this.length
    offset = 0
  // Buffer#write(string, encoding)
  } else if (length === undefined && typeof offset === 'string') {
    encoding = offset
    length = this.length
    offset = 0
  // Buffer#write(string, offset[, length][, encoding])
  } else if (isFinite(offset)) {
    offset = offset | 0
    if (isFinite(length)) {
      length = length | 0
      if (encoding === undefined) encoding = 'utf8'
    } else {
      encoding = length
      length = undefined
    }
  // legacy write(string, encoding, offset, length) - remove in v0.13
  } else {
    throw new Error(
      'Buffer.write(string, encoding, offset[, length]) is no longer supported'
    )
  }

  var remaining = this.length - offset
  if (length === undefined || length > remaining) length = remaining

  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
    throw new RangeError('Attempt to write outside buffer bounds')
  }

  if (!encoding) encoding = 'utf8'

  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'hex':
        return hexWrite(this, string, offset, length)

      case 'utf8':
      case 'utf-8':
        return utf8Write(this, string, offset, length)

      case 'ascii':
        return asciiWrite(this, string, offset, length)

      case 'latin1':
      case 'binary':
        return latin1Write(this, string, offset, length)

      case 'base64':
        // Warning: maxLength not taken into account in base64Write
        return base64Write(this, string, offset, length)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return ucs2Write(this, string, offset, length)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}

Buffer.prototype.toJSON = function toJSON () {
  return {
    type: 'Buffer',
    data: Array.prototype.slice.call(this._arr || this, 0)
  }
}

function base64Slice (buf, start, end) {
  if (start === 0 && end === buf.length) {
    return base64.fromByteArray(buf)
  } else {
    return base64.fromByteArray(buf.slice(start, end))
  }
}

function utf8Slice (buf, start, end) {
  end = Math.min(buf.length, end)
  var res = []

  var i = start
  while (i < end) {
    var firstByte = buf[i]
    var codePoint = null
    var bytesPerSequence = (firstByte > 0xEF) ? 4
      : (firstByte > 0xDF) ? 3
      : (firstByte > 0xBF) ? 2
      : 1

    if (i + bytesPerSequence <= end) {
      var secondByte, thirdByte, fourthByte, tempCodePoint

      switch (bytesPerSequence) {
        case 1:
          if (firstByte < 0x80) {
            codePoint = firstByte
          }
          break
        case 2:
          secondByte = buf[i + 1]
          if ((secondByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
            if (tempCodePoint > 0x7F) {
              codePoint = tempCodePoint
            }
          }
          break
        case 3:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
              codePoint = tempCodePoint
            }
          }
          break
        case 4:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          fourthByte = buf[i + 3]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
              codePoint = tempCodePoint
            }
          }
      }
    }

    if (codePoint === null) {
      // we did not generate a valid codePoint so insert a
      // replacement char (U+FFFD) and advance only 1 byte
      codePoint = 0xFFFD
      bytesPerSequence = 1
    } else if (codePoint > 0xFFFF) {
      // encode to utf16 (surrogate pair dance)
      codePoint -= 0x10000
      res.push(codePoint >>> 10 & 0x3FF | 0xD800)
      codePoint = 0xDC00 | codePoint & 0x3FF
    }

    res.push(codePoint)
    i += bytesPerSequence
  }

  return decodeCodePointsArray(res)
}

// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000

function decodeCodePointsArray (codePoints) {
  var len = codePoints.length
  if (len <= MAX_ARGUMENTS_LENGTH) {
    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
  }

  // Decode in chunks to avoid "call stack size exceeded".
  var res = ''
  var i = 0
  while (i < len) {
    res += String.fromCharCode.apply(
      String,
      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
    )
  }
  return res
}

function asciiSlice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i] & 0x7F)
  }
  return ret
}

function latin1Slice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i])
  }
  return ret
}

function hexSlice (buf, start, end) {
  var len = buf.length

  if (!start || start < 0) start = 0
  if (!end || end < 0 || end > len) end = len

  var out = ''
  for (var i = start; i < end; ++i) {
    out += toHex(buf[i])
  }
  return out
}

function utf16leSlice (buf, start, end) {
  var bytes = buf.slice(start, end)
  var res = ''
  for (var i = 0; i < bytes.length; i += 2) {
    res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
  }
  return res
}

Buffer.prototype.slice = function slice (start, end) {
  var len = this.length
  start = ~~start
  end = end === undefined ? len : ~~end

  if (start < 0) {
    start += len
    if (start < 0) start = 0
  } else if (start > len) {
    start = len
  }

  if (end < 0) {
    end += len
    if (end < 0) end = 0
  } else if (end > len) {
    end = len
  }

  if (end < start) end = start

  var newBuf
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    newBuf = this.subarray(start, end)
    newBuf.__proto__ = Buffer.prototype
  } else {
    var sliceLen = end - start
    newBuf = new Buffer(sliceLen, undefined)
    for (var i = 0; i < sliceLen; ++i) {
      newBuf[i] = this[i + start]
    }
  }

  return newBuf
}

/*
 * Need to make sure that buffer isn't trying to write out of bounds.
 */
function checkOffset (offset, ext, length) {
  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}

Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }

  return val
}

Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    checkOffset(offset, byteLength, this.length)
  }

  var val = this[offset + --byteLength]
  var mul = 1
  while (byteLength > 0 && (mul *= 0x100)) {
    val += this[offset + --byteLength] * mul
  }

  return val
}

Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 1, this.length)
  return this[offset]
}

Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  return this[offset] | (this[offset + 1] << 8)
}

Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  return (this[offset] << 8) | this[offset + 1]
}

Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return ((this[offset]) |
      (this[offset + 1] << 8) |
      (this[offset + 2] << 16)) +
      (this[offset + 3] * 0x1000000)
}

Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] * 0x1000000) +
    ((this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    this[offset + 3])
}

Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var i = byteLength
  var mul = 1
  var val = this[offset + --i]
  while (i > 0 && (mul *= 0x100)) {
    val += this[offset + --i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 1, this.length)
  if (!(this[offset] & 0x80)) return (this[offset])
  return ((0xff - this[offset] + 1) * -1)
}

Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset] | (this[offset + 1] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset + 1] | (this[offset] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset]) |
    (this[offset + 1] << 8) |
    (this[offset + 2] << 16) |
    (this[offset + 3] << 24)
}

Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] << 24) |
    (this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    (this[offset + 3])
}

Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, true, 23, 4)
}

Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, false, 23, 4)
}

Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, true, 52, 8)
}

Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, false, 52, 8)
}

function checkInt (buf, value, offset, ext, max, min) {
  if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
  if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
}

Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var mul = 1
  var i = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var i = byteLength - 1
  var mul = 1
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
  this[offset] = (value & 0xff)
  return offset + 1
}

function objectWriteUInt16 (buf, value, offset, littleEndian) {
  if (value < 0) value = 0xffff + value + 1
  for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
    buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
      (littleEndian ? i : 1 - i) * 8
  }
}

Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
  } else {
    objectWriteUInt16(this, value, offset, true)
  }
  return offset + 2
}

Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 8)
    this[offset + 1] = (value & 0xff)
  } else {
    objectWriteUInt16(this, value, offset, false)
  }
  return offset + 2
}

function objectWriteUInt32 (buf, value, offset, littleEndian) {
  if (value < 0) value = 0xffffffff + value + 1
  for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
    buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
  }
}

Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset + 3] = (value >>> 24)
    this[offset + 2] = (value >>> 16)
    this[offset + 1] = (value >>> 8)
    this[offset] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, true)
  }
  return offset + 4
}

Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 24)
    this[offset + 1] = (value >>> 16)
    this[offset + 2] = (value >>> 8)
    this[offset + 3] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, false)
  }
  return offset + 4
}

Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) {
    var limit = Math.pow(2, 8 * byteLength - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = 0
  var mul = 1
  var sub = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) {
    var limit = Math.pow(2, 8 * byteLength - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = byteLength - 1
  var mul = 1
  var sub = 0
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
  if (value < 0) value = 0xff + value + 1
  this[offset] = (value & 0xff)
  return offset + 1
}

Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
  } else {
    objectWriteUInt16(this, value, offset, true)
  }
  return offset + 2
}

Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 8)
    this[offset + 1] = (value & 0xff)
  } else {
    objectWriteUInt16(this, value, offset, false)
  }
  return offset + 2
}

Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
    this[offset + 2] = (value >>> 16)
    this[offset + 3] = (value >>> 24)
  } else {
    objectWriteUInt32(this, value, offset, true)
  }
  return offset + 4
}

Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  if (value < 0) value = 0xffffffff + value + 1
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 24)
    this[offset + 1] = (value >>> 16)
    this[offset + 2] = (value >>> 8)
    this[offset + 3] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, false)
  }
  return offset + 4
}

function checkIEEE754 (buf, value, offset, ext, max, min) {
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
  if (offset < 0) throw new RangeError('Index out of range')
}

function writeFloat (buf, value, offset, littleEndian, noAssert) {
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
  }
  ieee754.write(buf, value, offset, littleEndian, 23, 4)
  return offset + 4
}

Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
  return writeFloat(this, value, offset, true, noAssert)
}

Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
  return writeFloat(this, value, offset, false, noAssert)
}

function writeDouble (buf, value, offset, littleEndian, noAssert) {
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
  }
  ieee754.write(buf, value, offset, littleEndian, 52, 8)
  return offset + 8
}

Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
  return writeDouble(this, value, offset, true, noAssert)
}

Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
  return writeDouble(this, value, offset, false, noAssert)
}

// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
  if (!start) start = 0
  if (!end && end !== 0) end = this.length
  if (targetStart >= target.length) targetStart = target.length
  if (!targetStart) targetStart = 0
  if (end > 0 && end < start) end = start

  // Copy 0 bytes; we're done
  if (end === start) return 0
  if (target.length === 0 || this.length === 0) return 0

  // Fatal error conditions
  if (targetStart < 0) {
    throw new RangeError('targetStart out of bounds')
  }
  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
  if (end < 0) throw new RangeError('sourceEnd out of bounds')

  // Are we oob?
  if (end > this.length) end = this.length
  if (target.length - targetStart < end - start) {
    end = target.length - targetStart + start
  }

  var len = end - start
  var i

  if (this === target && start < targetStart && targetStart < end) {
    // descending copy from end
    for (i = len - 1; i >= 0; --i) {
      target[i + targetStart] = this[i + start]
    }
  } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
    // ascending copy from start
    for (i = 0; i < len; ++i) {
      target[i + targetStart] = this[i + start]
    }
  } else {
    Uint8Array.prototype.set.call(
      target,
      this.subarray(start, start + len),
      targetStart
    )
  }

  return len
}

// Usage:
//    buffer.fill(number[, offset[, end]])
//    buffer.fill(buffer[, offset[, end]])
//    buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
  // Handle string cases:
  if (typeof val === 'string') {
    if (typeof start === 'string') {
      encoding = start
      start = 0
      end = this.length
    } else if (typeof end === 'string') {
      encoding = end
      end = this.length
    }
    if (val.length === 1) {
      var code = val.charCodeAt(0)
      if (code < 256) {
        val = code
      }
    }
    if (encoding !== undefined && typeof encoding !== 'string') {
      throw new TypeError('encoding must be a string')
    }
    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
      throw new TypeError('Unknown encoding: ' + encoding)
    }
  } else if (typeof val === 'number') {
    val = val & 255
  }

  // Invalid ranges are not set to a default, so can range check early.
  if (start < 0 || this.length < start || this.length < end) {
    throw new RangeError('Out of range index')
  }

  if (end <= start) {
    return this
  }

  start = start >>> 0
  end = end === undefined ? this.length : end >>> 0

  if (!val) val = 0

  var i
  if (typeof val === 'number') {
    for (i = start; i < end; ++i) {
      this[i] = val
    }
  } else {
    var bytes = Buffer.isBuffer(val)
      ? val
      : utf8ToBytes(new Buffer(val, encoding).toString())
    var len = bytes.length
    for (i = 0; i < end - start; ++i) {
      this[i + start] = bytes[i % len]
    }
  }

  return this
}

// HELPER FUNCTIONS
// ================

var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g

function base64clean (str) {
  // Node strips out invalid characters like \n and \t from the string, base64-js does not
  str = stringtrim(str).replace(INVALID_BASE64_RE, '')
  // Node converts strings with length < 2 to ''
  if (str.length < 2) return ''
  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
  while (str.length % 4 !== 0) {
    str = str + '='
  }
  return str
}

function stringtrim (str) {
  if (str.trim) return str.trim()
  return str.replace(/^\s+|\s+$/g, '')
}

function toHex (n) {
  if (n < 16) return '0' + n.toString(16)
  return n.toString(16)
}

function utf8ToBytes (string, units) {
  units = units || Infinity
  var codePoint
  var length = string.length
  var leadSurrogate = null
  var bytes = []

  for (var i = 0; i < length; ++i) {
    codePoint = string.charCodeAt(i)

    // is surrogate component
    if (codePoint > 0xD7FF && codePoint < 0xE000) {
      // last char was a lead
      if (!leadSurrogate) {
        // no lead yet
        if (codePoint > 0xDBFF) {
          // unexpected trail
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        } else if (i + 1 === length) {
          // unpaired lead
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        }

        // valid lead
        leadSurrogate = codePoint

        continue
      }

      // 2 leads in a row
      if (codePoint < 0xDC00) {
        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
        leadSurrogate = codePoint
        continue
      }

      // valid surrogate pair
      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
    } else if (leadSurrogate) {
      // valid bmp char, but last char was a lead
      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
    }

    leadSurrogate = null

    // encode utf8
    if (codePoint < 0x80) {
      if ((units -= 1) < 0) break
      bytes.push(codePoint)
    } else if (codePoint < 0x800) {
      if ((units -= 2) < 0) break
      bytes.push(
        codePoint >> 0x6 | 0xC0,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x10000) {
      if ((units -= 3) < 0) break
      bytes.push(
        codePoint >> 0xC | 0xE0,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x110000) {
      if ((units -= 4) < 0) break
      bytes.push(
        codePoint >> 0x12 | 0xF0,
        codePoint >> 0xC & 0x3F | 0x80,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else {
      throw new Error('Invalid code point')
    }
  }

  return bytes
}

function asciiToBytes (str) {
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    // Node's code seems to be doing this and not & 0x7F..
    byteArray.push(str.charCodeAt(i) & 0xFF)
  }
  return byteArray
}

function utf16leToBytes (str, units) {
  var c, hi, lo
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    if ((units -= 2) < 0) break

    c = str.charCodeAt(i)
    hi = c >> 8
    lo = c % 256
    byteArray.push(lo)
    byteArray.push(hi)
  }

  return byteArray
}

function base64ToBytes (str) {
  return base64.toByteArray(base64clean(str))
}

function blitBuffer (src, dst, offset, length) {
  for (var i = 0; i < length; ++i) {
    if ((i + offset >= dst.length) || (i >= src.length)) break
    dst[i + offset] = src[i]
  }
  return i
}

function isnan (val) {
  return val !== val // eslint-disable-line no-self-compare
}

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17)))

/***/ }),
/* 10 */
/***/ (function(module, exports) {

/*
	MIT License http://www.opensource.org/licenses/mit-license.php
	Author Tobias Koppers @sokra
*/
// css base code, injected by the css-loader
module.exports = function(useSourceMap) {
	var list = [];

	// return the list of modules as css string
	list.toString = function toString() {
		return this.map(function (item) {
			var content = cssWithMappingToString(item, useSourceMap);
			if(item[2]) {
				return "@media " + item[2] + "{" + content + "}";
			} else {
				return content;
			}
		}).join("");
	};

	// import a list of modules into the list
	list.i = function(modules, mediaQuery) {
		if(typeof modules === "string")
			modules = [[null, modules, ""]];
		var alreadyImportedModules = {};
		for(var i = 0; i < this.length; i++) {
			var id = this[i][0];
			if(typeof id === "number")
				alreadyImportedModules[id] = true;
		}
		for(i = 0; i < modules.length; i++) {
			var item = modules[i];
			// skip already imported module
			// this implementation is not 100% perfect for weird media query combinations
			//  when a module is imported multiple times with different media queries.
			//  I hope this will never occur (Hey this way we have smaller bundles)
			if(typeof item[0] !== "number" || !alreadyImportedModules[item[0]]) {
				if(mediaQuery && !item[2]) {
					item[2] = mediaQuery;
				} else if(mediaQuery) {
					item[2] = "(" + item[2] + ") and (" + mediaQuery + ")";
				}
				list.push(item);
			}
		}
	};
	return list;
};

function cssWithMappingToString(item, useSourceMap) {
	var content = item[1] || '';
	var cssMapping = item[3];
	if (!cssMapping) {
		return content;
	}

	if (useSourceMap && typeof btoa === 'function') {
		var sourceMapping = toComment(cssMapping);
		var sourceURLs = cssMapping.sources.map(function (source) {
			return '/*# sourceURL=' + cssMapping.sourceRoot + source + ' */'
		});

		return [content].concat(sourceURLs).concat([sourceMapping]).join('\n');
	}

	return [content].join('\n');
}

// Adapted from convert-source-map (MIT)
function toComment(sourceMap) {
	// eslint-disable-next-line no-undef
	var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap))));
	var data = 'sourceMappingURL=data:application/json;charset=utf-8;base64,' + base64;

	return '/*# ' + data + ' */';
}


/***/ }),
/* 11 */
/***/ (function(module, exports, __webpack_require__) {

/*
	MIT License http://www.opensource.org/licenses/mit-license.php
	Author Tobias Koppers @sokra
*/

var stylesInDom = {};

var	memoize = function (fn) {
	var memo;

	return function () {
		if (typeof memo === "undefined") memo = fn.apply(this, arguments);
		return memo;
	};
};

var isOldIE = memoize(function () {
	// Test for IE <= 9 as proposed by Browserhacks
	// @see http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805
	// Tests for existence of standard globals is to allow style-loader
	// to operate correctly into non-standard environments
	// @see https://github.com/webpack-contrib/style-loader/issues/177
	return window && document && document.all && !window.atob;
});

var getTarget = function (target, parent) {
  if (parent){
    return parent.querySelector(target);
  }
  return document.querySelector(target);
};

var getElement = (function (fn) {
	var memo = {};

	return function(target, parent) {
                // If passing function in options, then use it for resolve "head" element.
                // Useful for Shadow Root style i.e
                // {
                //   insertInto: function () { return document.querySelector("#foo").shadowRoot }
                // }
                if (typeof target === 'function') {
                        return target();
                }
                if (typeof memo[target] === "undefined") {
			var styleTarget = getTarget.call(this, target, parent);
			// Special case to return head of iframe instead of iframe itself
			if (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {
				try {
					// This will throw an exception if access to iframe is blocked
					// due to cross-origin restrictions
					styleTarget = styleTarget.contentDocument.head;
				} catch(e) {
					styleTarget = null;
				}
			}
			memo[target] = styleTarget;
		}
		return memo[target]
	};
})();

var singleton = null;
var	singletonCounter = 0;
var	stylesInsertedAtTop = [];

var	fixUrls = __webpack_require__(70);

module.exports = function(list, options) {
	if (typeof DEBUG !== "undefined" && DEBUG) {
		if (typeof document !== "object") throw new Error("The style-loader cannot be used in a non-browser environment");
	}

	options = options || {};

	options.attrs = typeof options.attrs === "object" ? options.attrs : {};

	// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>
	// tags it will allow on a page
	if (!options.singleton && typeof options.singleton !== "boolean") options.singleton = isOldIE();

	// By default, add <style> tags to the <head> element
        if (!options.insertInto) options.insertInto = "head";

	// By default, add <style> tags to the bottom of the target
	if (!options.insertAt) options.insertAt = "bottom";

	var styles = listToStyles(list, options);

	addStylesToDom(styles, options);

	return function update (newList) {
		var mayRemove = [];

		for (var i = 0; i < styles.length; i++) {
			var item = styles[i];
			var domStyle = stylesInDom[item.id];

			domStyle.refs--;
			mayRemove.push(domStyle);
		}

		if(newList) {
			var newStyles = listToStyles(newList, options);
			addStylesToDom(newStyles, options);
		}

		for (var i = 0; i < mayRemove.length; i++) {
			var domStyle = mayRemove[i];

			if(domStyle.refs === 0) {
				for (var j = 0; j < domStyle.parts.length; j++) domStyle.parts[j]();

				delete stylesInDom[domStyle.id];
			}
		}
	};
};

function addStylesToDom (styles, options) {
	for (var i = 0; i < styles.length; i++) {
		var item = styles[i];
		var domStyle = stylesInDom[item.id];

		if(domStyle) {
			domStyle.refs++;

			for(var j = 0; j < domStyle.parts.length; j++) {
				domStyle.parts[j](item.parts[j]);
			}

			for(; j < item.parts.length; j++) {
				domStyle.parts.push(addStyle(item.parts[j], options));
			}
		} else {
			var parts = [];

			for(var j = 0; j < item.parts.length; j++) {
				parts.push(addStyle(item.parts[j], options));
			}

			stylesInDom[item.id] = {id: item.id, refs: 1, parts: parts};
		}
	}
}

function listToStyles (list, options) {
	var styles = [];
	var newStyles = {};

	for (var i = 0; i < list.length; i++) {
		var item = list[i];
		var id = options.base ? item[0] + options.base : item[0];
		var css = item[1];
		var media = item[2];
		var sourceMap = item[3];
		var part = {css: css, media: media, sourceMap: sourceMap};

		if(!newStyles[id]) styles.push(newStyles[id] = {id: id, parts: [part]});
		else newStyles[id].parts.push(part);
	}

	return styles;
}

function insertStyleElement (options, style) {
	var target = getElement(options.insertInto)

	if (!target) {
		throw new Error("Couldn't find a style target. This probably means that the value for the 'insertInto' parameter is invalid.");
	}

	var lastStyleElementInsertedAtTop = stylesInsertedAtTop[stylesInsertedAtTop.length - 1];

	if (options.insertAt === "top") {
		if (!lastStyleElementInsertedAtTop) {
			target.insertBefore(style, target.firstChild);
		} else if (lastStyleElementInsertedAtTop.nextSibling) {
			target.insertBefore(style, lastStyleElementInsertedAtTop.nextSibling);
		} else {
			target.appendChild(style);
		}
		stylesInsertedAtTop.push(style);
	} else if (options.insertAt === "bottom") {
		target.appendChild(style);
	} else if (typeof options.insertAt === "object" && options.insertAt.before) {
		var nextSibling = getElement(options.insertAt.before, target);
		target.insertBefore(style, nextSibling);
	} else {
		throw new Error("[Style Loader]\n\n Invalid value for parameter 'insertAt' ('options.insertAt') found.\n Must be 'top', 'bottom', or Object.\n (https://github.com/webpack-contrib/style-loader#insertat)\n");
	}
}

function removeStyleElement (style) {
	if (style.parentNode === null) return false;
	style.parentNode.removeChild(style);

	var idx = stylesInsertedAtTop.indexOf(style);
	if(idx >= 0) {
		stylesInsertedAtTop.splice(idx, 1);
	}
}

function createStyleElement (options) {
	var style = document.createElement("style");

	if(options.attrs.type === undefined) {
		options.attrs.type = "text/css";
	}

	if(options.attrs.nonce === undefined) {
		var nonce = getNonce();
		if (nonce) {
			options.attrs.nonce = nonce;
		}
	}

	addAttrs(style, options.attrs);
	insertStyleElement(options, style);

	return style;
}

function createLinkElement (options) {
	var link = document.createElement("link");

	if(options.attrs.type === undefined) {
		options.attrs.type = "text/css";
	}
	options.attrs.rel = "stylesheet";

	addAttrs(link, options.attrs);
	insertStyleElement(options, link);

	return link;
}

function addAttrs (el, attrs) {
	Object.keys(attrs).forEach(function (key) {
		el.setAttribute(key, attrs[key]);
	});
}

function getNonce() {
	if (false) {}

	return __webpack_require__.nc;
}

function addStyle (obj, options) {
	var style, update, remove, result;

	// If a transform function was defined, run it on the css
	if (options.transform && obj.css) {
	    result = typeof options.transform === 'function'
		 ? options.transform(obj.css) 
		 : options.transform.default(obj.css);

	    if (result) {
	    	// If transform returns a value, use that instead of the original css.
	    	// This allows running runtime transformations on the css.
	    	obj.css = result;
	    } else {
	    	// If the transform function returns a falsy value, don't add this css.
	    	// This allows conditional loading of css
	    	return function() {
	    		// noop
	    	};
	    }
	}

	if (options.singleton) {
		var styleIndex = singletonCounter++;

		style = singleton || (singleton = createStyleElement(options));

		update = applyToSingletonTag.bind(null, style, styleIndex, false);
		remove = applyToSingletonTag.bind(null, style, styleIndex, true);

	} else if (
		obj.sourceMap &&
		typeof URL === "function" &&
		typeof URL.createObjectURL === "function" &&
		typeof URL.revokeObjectURL === "function" &&
		typeof Blob === "function" &&
		typeof btoa === "function"
	) {
		style = createLinkElement(options);
		update = updateLink.bind(null, style, options);
		remove = function () {
			removeStyleElement(style);

			if(style.href) URL.revokeObjectURL(style.href);
		};
	} else {
		style = createStyleElement(options);
		update = applyToTag.bind(null, style);
		remove = function () {
			removeStyleElement(style);
		};
	}

	update(obj);

	return function updateStyle (newObj) {
		if (newObj) {
			if (
				newObj.css === obj.css &&
				newObj.media === obj.media &&
				newObj.sourceMap === obj.sourceMap
			) {
				return;
			}

			update(obj = newObj);
		} else {
			remove();
		}
	};
}

var replaceText = (function () {
	var textStore = [];

	return function (index, replacement) {
		textStore[index] = replacement;

		return textStore.filter(Boolean).join('\n');
	};
})();

function applyToSingletonTag (style, index, remove, obj) {
	var css = remove ? "" : obj.css;

	if (style.styleSheet) {
		style.styleSheet.cssText = replaceText(index, css);
	} else {
		var cssNode = document.createTextNode(css);
		var childNodes = style.childNodes;

		if (childNodes[index]) style.removeChild(childNodes[index]);

		if (childNodes.length) {
			style.insertBefore(cssNode, childNodes[index]);
		} else {
			style.appendChild(cssNode);
		}
	}
}

function applyToTag (style, obj) {
	var css = obj.css;
	var media = obj.media;

	if(media) {
		style.setAttribute("media", media)
	}

	if(style.styleSheet) {
		style.styleSheet.cssText = css;
	} else {
		while(style.firstChild) {
			style.removeChild(style.firstChild);
		}

		style.appendChild(document.createTextNode(css));
	}
}

function updateLink (link, options, obj) {
	var css = obj.css;
	var sourceMap = obj.sourceMap;

	/*
		If convertToAbsoluteUrls isn't defined, but sourcemaps are enabled
		and there is no publicPath defined then lets turn convertToAbsoluteUrls
		on by default.  Otherwise default to the convertToAbsoluteUrls option
		directly
	*/
	var autoFixUrls = options.convertToAbsoluteUrls === undefined && sourceMap;

	if (options.convertToAbsoluteUrls || autoFixUrls) {
		css = fixUrls(css);
	}

  sourceMap = false;
  
	if (sourceMap) {
		// http://stackoverflow.com/a/26603875
		css += "\n/*# sourceMappingURL=data:application/json;base64," + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + " */";
	}

	var blob = new Blob([css], { type: "text/css" });

	var oldSrc = link.href;

	link.href = URL.createObjectURL(blob);

	if(oldSrc) URL.revokeObjectURL(oldSrc);
}


/***/ }),
/* 12 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__DO_NOT_USE__ActionTypes", function() { return ActionTypes; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "applyMiddleware", function() { return applyMiddleware; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "bindActionCreators", function() { return bindActionCreators; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "combineReducers", function() { return combineReducers; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "compose", function() { return compose; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "createStore", function() { return createStore; });
/* harmony import */ var symbol_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(28);


/**
 * These are private action types reserved by Redux.
 * For any unknown actions, you must return the current state.
 * If the current state is undefined, you must return the initial state.
 * Do not reference these action types directly in your code.
 */
var randomString = function randomString() {
  return Math.random().toString(36).substring(7).split('').join('.');
};

var ActionTypes = {
  INIT: "@@redux/INIT" + randomString(),
  REPLACE: "@@redux/REPLACE" + randomString(),
  PROBE_UNKNOWN_ACTION: function PROBE_UNKNOWN_ACTION() {
    return "@@redux/PROBE_UNKNOWN_ACTION" + randomString();
  }
};

/**
 * @param {any} obj The object to inspect.
 * @returns {boolean} True if the argument appears to be a plain object.
 */
function isPlainObject(obj) {
  if (typeof obj !== 'object' || obj === null) return false;
  var proto = obj;

  while (Object.getPrototypeOf(proto) !== null) {
    proto = Object.getPrototypeOf(proto);
  }

  return Object.getPrototypeOf(obj) === proto;
}

/**
 * Creates a Redux store that holds the state tree.
 * The only way to change the data in the store is to call `dispatch()` on it.
 *
 * There should only be a single store in your app. To specify how different
 * parts of the state tree respond to actions, you may combine several reducers
 * into a single reducer function by using `combineReducers`.
 *
 * @param {Function} reducer A function that returns the next state tree, given
 * the current state tree and the action to handle.
 *
 * @param {any} [preloadedState] The initial state. You may optionally specify it
 * to hydrate the state from the server in universal apps, or to restore a
 * previously serialized user session.
 * If you use `combineReducers` to produce the root reducer function, this must be
 * an object with the same shape as `combineReducers` keys.
 *
 * @param {Function} [enhancer] The store enhancer. You may optionally specify it
 * to enhance the store with third-party capabilities such as middleware,
 * time travel, persistence, etc. The only store enhancer that ships with Redux
 * is `applyMiddleware()`.
 *
 * @returns {Store} A Redux store that lets you read the state, dispatch actions
 * and subscribe to changes.
 */

function createStore(reducer, preloadedState, enhancer) {
  var _ref2;

  if (typeof preloadedState === 'function' && typeof enhancer === 'function' || typeof enhancer === 'function' && typeof arguments[3] === 'function') {
    throw new Error('It looks like you are passing several store enhancers to ' + 'createStore(). This is not supported. Instead, compose them ' + 'together to a single function.');
  }

  if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
    enhancer = preloadedState;
    preloadedState = undefined;
  }

  if (typeof enhancer !== 'undefined') {
    if (typeof enhancer !== 'function') {
      throw new Error('Expected the enhancer to be a function.');
    }

    return enhancer(createStore)(reducer, preloadedState);
  }

  if (typeof reducer !== 'function') {
    throw new Error('Expected the reducer to be a function.');
  }

  var currentReducer = reducer;
  var currentState = preloadedState;
  var currentListeners = [];
  var nextListeners = currentListeners;
  var isDispatching = false;
  /**
   * This makes a shallow copy of currentListeners so we can use
   * nextListeners as a temporary list while dispatching.
   *
   * This prevents any bugs around consumers calling
   * subscribe/unsubscribe in the middle of a dispatch.
   */

  function ensureCanMutateNextListeners() {
    if (nextListeners === currentListeners) {
      nextListeners = currentListeners.slice();
    }
  }
  /**
   * Reads the state tree managed by the store.
   *
   * @returns {any} The current state tree of your application.
   */


  function getState() {
    if (isDispatching) {
      throw new Error('You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.');
    }

    return currentState;
  }
  /**
   * Adds a change listener. It will be called any time an action is dispatched,
   * and some part of the state tree may potentially have changed. You may then
   * call `getState()` to read the current state tree inside the callback.
   *
   * You may call `dispatch()` from a change listener, with the following
   * caveats:
   *
   * 1. The subscriptions are snapshotted just before every `dispatch()` call.
   * If you subscribe or unsubscribe while the listeners are being invoked, this
   * will not have any effect on the `dispatch()` that is currently in progress.
   * However, the next `dispatch()` call, whether nested or not, will use a more
   * recent snapshot of the subscription list.
   *
   * 2. The listener should not expect to see all state changes, as the state
   * might have been updated multiple times during a nested `dispatch()` before
   * the listener is called. It is, however, guaranteed that all subscribers
   * registered before the `dispatch()` started will be called with the latest
   * state by the time it exits.
   *
   * @param {Function} listener A callback to be invoked on every dispatch.
   * @returns {Function} A function to remove this change listener.
   */


  function subscribe(listener) {
    if (typeof listener !== 'function') {
      throw new Error('Expected the listener to be a function.');
    }

    if (isDispatching) {
      throw new Error('You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api-reference/store#subscribelistener for more details.');
    }

    var isSubscribed = true;
    ensureCanMutateNextListeners();
    nextListeners.push(listener);
    return function unsubscribe() {
      if (!isSubscribed) {
        return;
      }

      if (isDispatching) {
        throw new Error('You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api-reference/store#subscribelistener for more details.');
      }

      isSubscribed = false;
      ensureCanMutateNextListeners();
      var index = nextListeners.indexOf(listener);
      nextListeners.splice(index, 1);
      currentListeners = null;
    };
  }
  /**
   * Dispatches an action. It is the only way to trigger a state change.
   *
   * The `reducer` function, used to create the store, will be called with the
   * current state tree and the given `action`. Its return value will
   * be considered the **next** state of the tree, and the change listeners
   * will be notified.
   *
   * The base implementation only supports plain object actions. If you want to
   * dispatch a Promise, an Observable, a thunk, or something else, you need to
   * wrap your store creating function into the corresponding middleware. For
   * example, see the documentation for the `redux-thunk` package. Even the
   * middleware will eventually dispatch plain object actions using this method.
   *
   * @param {Object} action A plain object representing �what changed�. It is
   * a good idea to keep actions serializable so you can record and replay user
   * sessions, or use the time travelling `redux-devtools`. An action must have
   * a `type` property which may not be `undefined`. It is a good idea to use
   * string constants for action types.
   *
   * @returns {Object} For convenience, the same action object you dispatched.
   *
   * Note that, if you use a custom middleware, it may wrap `dispatch()` to
   * return something else (for example, a Promise you can await).
   */


  function dispatch(action) {
    if (!isPlainObject(action)) {
      throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');
    }

    if (typeof action.type === 'undefined') {
      throw new Error('Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?');
    }

    if (isDispatching) {
      throw new Error('Reducers may not dispatch actions.');
    }

    try {
      isDispatching = true;
      currentState = currentReducer(currentState, action);
    } finally {
      isDispatching = false;
    }

    var listeners = currentListeners = nextListeners;

    for (var i = 0; i < listeners.length; i++) {
      var listener = listeners[i];
      listener();
    }

    return action;
  }
  /**
   * Replaces the reducer currently used by the store to calculate the state.
   *
   * You might need this if your app implements code splitting and you want to
   * load some of the reducers dynamically. You might also need this if you
   * implement a hot reloading mechanism for Redux.
   *
   * @param {Function} nextReducer The reducer for the store to use instead.
   * @returns {void}
   */


  function replaceReducer(nextReducer) {
    if (typeof nextReducer !== 'function') {
      throw new Error('Expected the nextReducer to be a function.');
    }

    currentReducer = nextReducer; // This action has a similiar effect to ActionTypes.INIT.
    // Any reducers that existed in both the new and old rootReducer
    // will receive the previous state. This effectively populates
    // the new state tree with any relevant data from the old one.

    dispatch({
      type: ActionTypes.REPLACE
    });
  }
  /**
   * Interoperability point for observable/reactive libraries.
   * @returns {observable} A minimal observable of state changes.
   * For more information, see the observable proposal:
   * https://github.com/tc39/proposal-observable
   */


  function observable() {
    var _ref;

    var outerSubscribe = subscribe;
    return _ref = {
      /**
       * The minimal observable subscription method.
       * @param {Object} observer Any object that can be used as an observer.
       * The observer object should have a `next` method.
       * @returns {subscription} An object with an `unsubscribe` method that can
       * be used to unsubscribe the observable from the store, and prevent further
       * emission of values from the observable.
       */
      subscribe: function subscribe(observer) {
        if (typeof observer !== 'object' || observer === null) {
          throw new TypeError('Expected the observer to be an object.');
        }

        function observeState() {
          if (observer.next) {
            observer.next(getState());
          }
        }

        observeState();
        var unsubscribe = outerSubscribe(observeState);
        return {
          unsubscribe: unsubscribe
        };
      }
    }, _ref[symbol_observable__WEBPACK_IMPORTED_MODULE_0__[/* default */ "a"]] = function () {
      return this;
    }, _ref;
  } // When a store is created, an "INIT" action is dispatched so that every
  // reducer returns their initial state. This effectively populates
  // the initial state tree.


  dispatch({
    type: ActionTypes.INIT
  });
  return _ref2 = {
    dispatch: dispatch,
    subscribe: subscribe,
    getState: getState,
    replaceReducer: replaceReducer
  }, _ref2[symbol_observable__WEBPACK_IMPORTED_MODULE_0__[/* default */ "a"]] = observable, _ref2;
}

/**
 * Prints a warning in the console if it exists.
 *
 * @param {String} message The warning message.
 * @returns {void}
 */
function warning(message) {
  /* eslint-disable no-console */
  if (typeof console !== 'undefined' && typeof console.error === 'function') {
    console.error(message);
  }
  /* eslint-enable no-console */


  try {
    // This error was thrown as a convenience so that if you enable
    // "break on all exceptions" in your console,
    // it would pause the execution at this line.
    throw new Error(message);
  } catch (e) {} // eslint-disable-line no-empty

}

function getUndefinedStateErrorMessage(key, action) {
  var actionType = action && action.type;
  var actionDescription = actionType && "action \"" + String(actionType) + "\"" || 'an action';
  return "Given " + actionDescription + ", reducer \"" + key + "\" returned undefined. " + "To ignore an action, you must explicitly return the previous state. " + "If you want this reducer to hold no value, you can return null instead of undefined.";
}

function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
  var reducerKeys = Object.keys(reducers);
  var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';

  if (reducerKeys.length === 0) {
    return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';
  }

  if (!isPlainObject(inputState)) {
    return "The " + argumentName + " has unexpected type of \"" + {}.toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] + "\". Expected argument to be an object with the following " + ("keys: \"" + reducerKeys.join('", "') + "\"");
  }

  var unexpectedKeys = Object.keys(inputState).filter(function (key) {
    return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];
  });
  unexpectedKeys.forEach(function (key) {
    unexpectedKeyCache[key] = true;
  });
  if (action && action.type === ActionTypes.REPLACE) return;

  if (unexpectedKeys.length > 0) {
    return "Unexpected " + (unexpectedKeys.length > 1 ? 'keys' : 'key') + " " + ("\"" + unexpectedKeys.join('", "') + "\" found in " + argumentName + ". ") + "Expected to find one of the known reducer keys instead: " + ("\"" + reducerKeys.join('", "') + "\". Unexpected keys will be ignored.");
  }
}

function assertReducerShape(reducers) {
  Object.keys(reducers).forEach(function (key) {
    var reducer = reducers[key];
    var initialState = reducer(undefined, {
      type: ActionTypes.INIT
    });

    if (typeof initialState === 'undefined') {
      throw new Error("Reducer \"" + key + "\" returned undefined during initialization. " + "If the state passed to the reducer is undefined, you must " + "explicitly return the initial state. The initial state may " + "not be undefined. If you don't want to set a value for this reducer, " + "you can use null instead of undefined.");
    }

    if (typeof reducer(undefined, {
      type: ActionTypes.PROBE_UNKNOWN_ACTION()
    }) === 'undefined') {
      throw new Error("Reducer \"" + key + "\" returned undefined when probed with a random type. " + ("Don't try to handle " + ActionTypes.INIT + " or other actions in \"redux/*\" ") + "namespace. They are considered private. Instead, you must return the " + "current state for any unknown actions, unless it is undefined, " + "in which case you must return the initial state, regardless of the " + "action type. The initial state may not be undefined, but can be null.");
    }
  });
}
/**
 * Turns an object whose values are different reducer functions, into a single
 * reducer function. It will call every child reducer, and gather their results
 * into a single state object, whose keys correspond to the keys of the passed
 * reducer functions.
 *
 * @param {Object} reducers An object whose values correspond to different
 * reducer functions that need to be combined into one. One handy way to obtain
 * it is to use ES6 `import * as reducers` syntax. The reducers may never return
 * undefined for any action. Instead, they should return their initial state
 * if the state passed to them was undefined, and the current state for any
 * unrecognized action.
 *
 * @returns {Function} A reducer function that invokes every reducer inside the
 * passed object, and builds a state object with the same shape.
 */


function combineReducers(reducers) {
  var reducerKeys = Object.keys(reducers);
  var finalReducers = {};

  for (var i = 0; i < reducerKeys.length; i++) {
    var key = reducerKeys[i];

    if (false) {}

    if (typeof reducers[key] === 'function') {
      finalReducers[key] = reducers[key];
    }
  }

  var finalReducerKeys = Object.keys(finalReducers); // This is used to make sure we don't warn about the same
  // keys multiple times.

  var unexpectedKeyCache;

  if (false) {}

  var shapeAssertionError;

  try {
    assertReducerShape(finalReducers);
  } catch (e) {
    shapeAssertionError = e;
  }

  return function combination(state, action) {
    if (state === void 0) {
      state = {};
    }

    if (shapeAssertionError) {
      throw shapeAssertionError;
    }

    if (false) { var warningMessage; }

    var hasChanged = false;
    var nextState = {};

    for (var _i = 0; _i < finalReducerKeys.length; _i++) {
      var _key = finalReducerKeys[_i];
      var reducer = finalReducers[_key];
      var previousStateForKey = state[_key];
      var nextStateForKey = reducer(previousStateForKey, action);

      if (typeof nextStateForKey === 'undefined') {
        var errorMessage = getUndefinedStateErrorMessage(_key, action);
        throw new Error(errorMessage);
      }

      nextState[_key] = nextStateForKey;
      hasChanged = hasChanged || nextStateForKey !== previousStateForKey;
    }

    hasChanged = hasChanged || finalReducerKeys.length !== Object.keys(state).length;
    return hasChanged ? nextState : state;
  };
}

function bindActionCreator(actionCreator, dispatch) {
  return function () {
    return dispatch(actionCreator.apply(this, arguments));
  };
}
/**
 * Turns an object whose values are action creators, into an object with the
 * same keys, but with every function wrapped into a `dispatch` call so they
 * may be invoked directly. This is just a convenience method, as you can call
 * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
 *
 * For convenience, you can also pass an action creator as the first argument,
 * and get a dispatch wrapped function in return.
 *
 * @param {Function|Object} actionCreators An object whose values are action
 * creator functions. One handy way to obtain it is to use ES6 `import * as`
 * syntax. You may also pass a single function.
 *
 * @param {Function} dispatch The `dispatch` function available on your Redux
 * store.
 *
 * @returns {Function|Object} The object mimicking the original object, but with
 * every action creator wrapped into the `dispatch` call. If you passed a
 * function as `actionCreators`, the return value will also be a single
 * function.
 */


function bindActionCreators(actionCreators, dispatch) {
  if (typeof actionCreators === 'function') {
    return bindActionCreator(actionCreators, dispatch);
  }

  if (typeof actionCreators !== 'object' || actionCreators === null) {
    throw new Error("bindActionCreators expected an object or a function, instead received " + (actionCreators === null ? 'null' : typeof actionCreators) + ". " + "Did you write \"import ActionCreators from\" instead of \"import * as ActionCreators from\"?");
  }

  var boundActionCreators = {};

  for (var key in actionCreators) {
    var actionCreator = actionCreators[key];

    if (typeof actionCreator === 'function') {
      boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);
    }
  }

  return boundActionCreators;
}

function _defineProperty(obj, key, value) {
  if (key in obj) {
    Object.defineProperty(obj, key, {
      value: value,
      enumerable: true,
      configurable: true,
      writable: true
    });
  } else {
    obj[key] = value;
  }

  return obj;
}

function ownKeys(object, enumerableOnly) {
  var keys = Object.keys(object);

  if (Object.getOwnPropertySymbols) {
    keys.push.apply(keys, Object.getOwnPropertySymbols(object));
  }

  if (enumerableOnly) keys = keys.filter(function (sym) {
    return Object.getOwnPropertyDescriptor(object, sym).enumerable;
  });
  return keys;
}

function _objectSpread2(target) {
  for (var i = 1; i < arguments.length; i++) {
    var source = arguments[i] != null ? arguments[i] : {};

    if (i % 2) {
      ownKeys(source, true).forEach(function (key) {
        _defineProperty(target, key, source[key]);
      });
    } else if (Object.getOwnPropertyDescriptors) {
      Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));
    } else {
      ownKeys(source).forEach(function (key) {
        Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));
      });
    }
  }

  return target;
}

/**
 * Composes single-argument functions from right to left. The rightmost
 * function can take multiple arguments as it provides the signature for
 * the resulting composite function.
 *
 * @param {...Function} funcs The functions to compose.
 * @returns {Function} A function obtained by composing the argument functions
 * from right to left. For example, compose(f, g, h) is identical to doing
 * (...args) => f(g(h(...args))).
 */
function compose() {
  for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {
    funcs[_key] = arguments[_key];
  }

  if (funcs.length === 0) {
    return function (arg) {
      return arg;
    };
  }

  if (funcs.length === 1) {
    return funcs[0];
  }

  return funcs.reduce(function (a, b) {
    return function () {
      return a(b.apply(void 0, arguments));
    };
  });
}

/**
 * Creates a store enhancer that applies middleware to the dispatch method
 * of the Redux store. This is handy for a variety of tasks, such as expressing
 * asynchronous actions in a concise manner, or logging every action payload.
 *
 * See `redux-thunk` package as an example of the Redux middleware.
 *
 * Because middleware is potentially asynchronous, this should be the first
 * store enhancer in the composition chain.
 *
 * Note that each middleware will be given the `dispatch` and `getState` functions
 * as named arguments.
 *
 * @param {...Function} middlewares The middleware chain to be applied.
 * @returns {Function} A store enhancer applying the middleware.
 */

function applyMiddleware() {
  for (var _len = arguments.length, middlewares = new Array(_len), _key = 0; _key < _len; _key++) {
    middlewares[_key] = arguments[_key];
  }

  return function (createStore) {
    return function () {
      var store = createStore.apply(void 0, arguments);

      var _dispatch = function dispatch() {
        throw new Error('Dispatching while constructing your middleware is not allowed. ' + 'Other middleware would not be applied to this dispatch.');
      };

      var middlewareAPI = {
        getState: store.getState,
        dispatch: function dispatch() {
          return _dispatch.apply(void 0, arguments);
        }
      };
      var chain = middlewares.map(function (middleware) {
        return middleware(middlewareAPI);
      });
      _dispatch = compose.apply(void 0, chain)(store.dispatch);
      return _objectSpread2({}, store, {
        dispatch: _dispatch
      });
    };
  };
}

/*
 * This is a dummy function to check if the function name has been altered by minification.
 * If the function has been minified and NODE_ENV !== 'production', warn the user.
 */

function isCrushed() {}

if (false) {}




/***/ }),
/* 13 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


Object.defineProperty(exports, "__esModule", {
  value: true
});
var key = {
  fullscreenEnabled: 0,
  fullscreenElement: 1,
  requestFullscreen: 2,
  exitFullscreen: 3,
  fullscreenchange: 4,
  fullscreenerror: 5
};

var webkit = ['webkitFullscreenEnabled', 'webkitFullscreenElement', 'webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitfullscreenchange', 'webkitfullscreenerror'];

var moz = ['mozFullScreenEnabled', 'mozFullScreenElement', 'mozRequestFullScreen', 'mozCancelFullScreen', 'mozfullscreenchange', 'mozfullscreenerror'];

var ms = ['msFullscreenEnabled', 'msFullscreenElement', 'msRequestFullscreen', 'msExitFullscreen', 'MSFullscreenChange', 'MSFullscreenError'];

// so it doesn't throw if no window or document
var document = typeof window !== 'undefined' && typeof window.document !== 'undefined' ? window.document : {};

var vendor = 'fullscreenEnabled' in document && Object.keys(key) || webkit[0] in document && webkit || moz[0] in document && moz || ms[0] in document && ms || [];

exports.default = {
  requestFullscreen: function requestFullscreen(element) {
    return element[vendor[key.requestFullscreen]]();
  },
  requestFullscreenFunction: function requestFullscreenFunction(element) {
    return element[vendor[key.requestFullscreen]];
  },
  get exitFullscreen() {
    return document[vendor[key.exitFullscreen]].bind(document);
  },
  addEventListener: function addEventListener(type, handler, options) {
    return document.addEventListener(vendor[key[type]], handler, options);
  },
  removeEventListener: function removeEventListener(type, handler, options) {
    return document.removeEventListener(vendor[key[type]], handler, options);
  },
  get fullscreenEnabled() {
    return Boolean(document[vendor[key.fullscreenEnabled]]);
  },
  set fullscreenEnabled(val) {},
  get fullscreenElement() {
    return document[vendor[key.fullscreenElement]];
  },
  set fullscreenElement(val) {},
  get onfullscreenchange() {
    return document[('on' + vendor[key.fullscreenchange]).toLowerCase()];
  },
  set onfullscreenchange(handler) {
    return document[('on' + vendor[key.fullscreenchange]).toLowerCase()] = handler;
  },
  get onfullscreenerror() {
    return document[('on' + vendor[key.fullscreenerror]).toLowerCase()];
  },
  set onfullscreenerror(handler) {
    return document[('on' + vendor[key.fullscreenerror]).toLowerCase()] = handler;
  }
};

/***/ }),
/* 14 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const assert = __webpack_require__(18);
const Windows1292Decoder_1 = __webpack_require__(137);
class Util {
    /**
     *
     * @param buffer
     * @param start
     * @param end
     * @param encoding // ToDo: ts.enum
     * @return {number}
     */
    static findZero(buffer, start, end, encoding) {
        let i = start;
        if (encoding === 'utf16') {
            while (buffer[i] !== 0 || buffer[i + 1] !== 0) {
                if (i >= end)
                    return end;
                i += 2;
            }
            return i;
        }
        else {
            while (buffer[i] !== 0) {
                if (i >= end)
                    return end;
                i++;
            }
            return i;
        }
    }
    static trimRightNull(x) {
        const pos0 = x.indexOf('\0');
        return pos0 === -1 ? x : x.substr(0, pos0);
    }
    static swapBytes(buffer) {
        const l = buffer.length;
        assert.ok((l & 1) === 0, 'Buffer length must be even');
        for (let i = 0; i < l; i += 2) {
            const a = buffer[i];
            buffer[i] = buffer[i + 1];
            buffer[i + 1] = a;
        }
        return buffer;
    }
    static readUTF16String(buffer) {
        let offset = 0;
        if (buffer[0] === 0xFE && buffer[1] === 0xFF) { // big endian
            buffer = Util.swapBytes(buffer);
            offset = 2;
        }
        else if (buffer[0] === 0xFF && buffer[1] === 0xFE) { // little endian
            offset = 2;
        }
        return buffer.toString('ucs2', offset);
    }
    /**
     *
     * @param buffer Decoder input data
     * @param encoding 'utf16le' | 'utf16' | 'utf8' | 'iso-8859-1'
     * @return {string}
     */
    static decodeString(buffer, encoding) {
        // annoying workaround for a double BOM issue
        // https://github.com/leetreveil/musicmetadata/issues/84
        if (buffer[0] === 0xFF && buffer[1] === 0xFE && buffer[2] === 0xFE && buffer[3] === 0xFF) {
            buffer = buffer.slice(2);
        }
        if (encoding === 'utf16le' || encoding === 'utf16') {
            return Util.readUTF16String(buffer);
        }
        else if (encoding === 'utf8') {
            return buffer.toString('utf8');
        }
        else if (encoding === 'iso-8859-1') {
            return Windows1292Decoder_1.Windows1292Decoder.decode(buffer);
        }
        throw Error(encoding + ' encoding is not supported!');
    }
    static stripNulls(str) {
        str = str.replace(/^\x00+/g, '');
        str = str.replace(/\x00+$/g, '');
        return str;
    }
    /**
     * Read bit-aligned number start from buffer
     * Total offset in bits = byteOffset * 8 + bitOffset
     * @param buf Byte buffer
     * @param byteOffset Starting offset in bytes
     * @param bitOffset Starting offset in bits: 0 = lsb
     * @param len Length of number in bits
     * @return {number} decoded bit aligned number
     */
    static getBitAllignedNumber(buf, byteOffset, bitOffset, len) {
        const byteOff = byteOffset + ~~(bitOffset / 8);
        const bitOff = bitOffset % 8;
        let value = buf[byteOff];
        value &= 0xff >> bitOff;
        const bitsRead = 8 - bitOff;
        const bitsLeft = len - bitsRead;
        if (bitsLeft < 0) {
            value >>= (8 - bitOff - len);
        }
        else if (bitsLeft > 0) {
            value <<= bitsLeft;
            value |= Util.getBitAllignedNumber(buf, byteOffset, bitOffset + bitsRead, bitsLeft);
        }
        return value;
    }
    /**
     * Read bit-aligned number start from buffer
     * Total offset in bits = byteOffset * 8 + bitOffset
     * @param buf Byte buffer
     * @param byteOffset Starting offset in bytes
     * @param bitOffset Starting offset in bits: 0 = most significant bit, 7 is least significant bit
     * @return {number} decoded bit aligned number
     */
    static isBitSet(buf, byteOffset, bitOffset) {
        return Util.getBitAllignedNumber(buf, byteOffset, bitOffset, 1) === 1;
    }
    static a2hex(str) {
        const arr = [];
        for (let i = 0, l = str.length; i < l; i++) {
            const hex = Number(str.charCodeAt(i)).toString(16);
            arr.push(hex.length === 1 ? '0' + hex : hex);
        }
        return arr.join(' ');
    }
}
Util.strtokBITSET = {
    get: (buf, off, bit) => {
        return (buf[off] & (1 << bit)) !== 0;
    },
    len: 1
};
exports.default = Util;

/***/ }),
/* 15 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
Object.defineProperty(exports, "__esModule", { value: true });
const Util_1 = __webpack_require__(14);
const validFourCC = /^[\w-�][\w-\x000-3]/;
/**
 * Token for read FourCC
 * Ref: https://en.wikipedia.org/wiki/FourCC
 */
exports.FourCcToken = {
    len: 4,
    get: (buf, off) => {
        const id = buf.toString("binary", off, off + exports.FourCcToken.len);
        if (!id.match(validFourCC)) {
            throw new Error(`FourCC contains invalid characters: ${Util_1.default.a2hex(id)}`);
        }
        return id;
    },
    put: (buffer, offset, id) => {
        const str = Buffer.from(id, 'binary');
        if (str.length !== 4)
            throw new Error("Invalid length");
        return str.copy(buffer, offset);
    }
};

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 16 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, "unpackString", function() { return /* binding */ unpackString; });
__webpack_require__.d(__webpack_exports__, "packString", function() { return /* binding */ packString; });
__webpack_require__.d(__webpack_exports__, "packStringTo", function() { return /* binding */ packStringTo; });
__webpack_require__.d(__webpack_exports__, "packArrayTo", function() { return /* binding */ packArrayTo; });
__webpack_require__.d(__webpack_exports__, "unpackArrayTo", function() { return /* binding */ unpackArrayTo; });
__webpack_require__.d(__webpack_exports__, "packTo", function() { return /* binding */ packTo; });
__webpack_require__.d(__webpack_exports__, "pack", function() { return /* binding */ byte_data_pack; });
__webpack_require__.d(__webpack_exports__, "packArray", function() { return /* binding */ packArray; });
__webpack_require__.d(__webpack_exports__, "unpackArray", function() { return /* binding */ unpackArray; });
__webpack_require__.d(__webpack_exports__, "unpack", function() { return /* binding */ byte_data_unpack; });

// CONCATENATED MODULE: /Users/jordaneldredge/projects/webamp/node_modules/endianness/endianness.js
/*
 * Copyright (c) 2017-2018 Rafael da Silva Rocha.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

/**
 * @fileoverview A function to swap endianness in byte buffers.
 * @see https://github.com/rochars/endianness
 */

/** @module endianness */

/**
 * Swap the byte ordering in a buffer. The buffer is modified in place.
 * @param {!Array|!Uint8Array} bytes The bytes.
 * @param {number} offset The byte offset.
 * @param {number=} start The start index. Assumes 0.
 * @param {number=} end The end index. Assumes the buffer length.
 * @throws {Error} If the buffer length is not valid.
 */
function endianness(bytes, offset, start=0, end=bytes.length) {
  if (end % offset) {
    throw new Error("Bad buffer length.");
  }
  for (let index = start; index < end; index += offset) {
    swap(bytes, offset, index);
  }
}

/**
 * Swap the byte order of a value in a buffer. The buffer is modified in place.
 * @param {!Array|!Uint8Array} bytes The bytes.
 * @param {number} offset The byte offset.
 * @param {number} index The start index.
 * @private
 */
function swap(bytes, offset, index) {
  offset--;
  for(let x = 0; x < offset; x++) {
    /** @type {*} */
    let theByte = bytes[index + x];
    bytes[index + x] = bytes[index + offset];
    bytes[index + offset] = theByte;
    offset--;
  }
}

// CONCATENATED MODULE: /Users/jordaneldredge/projects/webamp/node_modules/utf8-buffer/index.js
/*
 * Copyright (c) 2018 Rafael da Silva Rocha.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

/**
 * @fileoverview Functions to serialize and deserialize UTF-8 strings.
 * @see https://github.com/rochars/utf8-buffer
 * @see https://encoding.spec.whatwg.org/#the-encoding
 * @see https://encoding.spec.whatwg.org/#utf-8-encoder
 */

/** @module utf8-buffer */

/**
 * Read a string of UTF-8 characters from a byte buffer.
 * Invalid characters are replaced with 'REPLACEMENT CHARACTER' (U+FFFD).
 * @see https://encoding.spec.whatwg.org/#the-encoding
 * @see https://stackoverflow.com/a/34926911
 * @param {!Uint8Array|!Array<number>} buffer A byte buffer.
 * @param {number=} start The buffer index to start reading.
 * @param {?number=} end The buffer index to stop reading.
 *   Assumes the buffer length if undefined.
 * @return {string}
 */
function unpack(buffer, start=0, end=buffer.length) {
  /** @type {string} */
  let str = '';
  for(let index = start; index < end;) {
    /** @type {number} */
    let lowerBoundary = 0x80;
    /** @type {number} */
    let upperBoundary = 0xBF;
    /** @type {boolean} */
    let replace = false;
    /** @type {number} */
    let charCode = buffer[index++];
    if (charCode >= 0x00 && charCode <= 0x7F) {
      str += String.fromCharCode(charCode);
    } else {
      /** @type {number} */
      let count = 0;
      if (charCode >= 0xC2 && charCode <= 0xDF) {
        count = 1;
      } else if (charCode >= 0xE0 && charCode <= 0xEF ) {
        count = 2;
        if (buffer[index] === 0xE0) {
          lowerBoundary = 0xA0;
        }
        if (buffer[index] === 0xED) {
          upperBoundary = 0x9F;
        }
      } else if (charCode >= 0xF0 && charCode <= 0xF4 ) {
        count = 3;
        if (buffer[index] === 0xF0) {
          lowerBoundary = 0x90;
        }
        if (buffer[index] === 0xF4) {
          upperBoundary = 0x8F;
        }
      } else {
        replace = true;
      }
      charCode = charCode & (1 << (8 - count - 1)) - 1;
      for (let i = 0; i < count; i++) {
        if (buffer[index] < lowerBoundary || buffer[index] > upperBoundary) {
          replace = true;
        }
        charCode = (charCode << 6) | (buffer[index] & 0x3f);
        index++;
      }
      if (replace) {
        str += String.fromCharCode(0xFFFD);
      } 
      else if (charCode <= 0xffff) {
        str += String.fromCharCode(charCode);
      } else {
        charCode -= 0x10000;
        str += String.fromCharCode(
          ((charCode >> 10) & 0x3ff) + 0xd800,
          (charCode & 0x3ff) + 0xdc00);
      }
    }
  }
  return str;
}

/**
 * Write a string of UTF-8 characters to a byte buffer.
 * @see https://encoding.spec.whatwg.org/#utf-8-encoder
 * @param {string} str The string to pack.
 * @param {!Uint8Array|!Array<number>} buffer The buffer to pack the string to.
 * @param {number=} index The buffer index to start writing.
 * @return {number} The next index to write in the buffer.
 */
function pack(str, buffer, index=0) {
  for (let i = 0, len = str.length; i < len; i++) {
    /** @type {number} */
    let codePoint = str.codePointAt(i);
    if (codePoint < 128) {
      buffer[index] = codePoint;
      index++;
    } else {
      /** @type {number} */
      let count = 0;
      /** @type {number} */
      let offset = 0;
      if (codePoint <= 0x07FF) {
        count = 1;
        offset = 0xC0;
      } else if(codePoint <= 0xFFFF) {
        count = 2;
        offset = 0xE0;
      } else if(codePoint <= 0x10FFFF) {
        count = 3;
        offset = 0xF0;
        i++;
      }
      buffer[index] = (codePoint >> (6 * count)) + offset;
      index++;
      while (count > 0) {
        buffer[index] = 0x80 | (codePoint >> (6 * (count - 1)) & 0x3F);
        index++;
        count--;
      }
    }
  }
  return index;
}

// CONCATENATED MODULE: /Users/jordaneldredge/projects/webamp/node_modules/byte-data/lib/int-parser.js
/*
 * Copyright (c) 2017-2018 Rafael da Silva Rocha.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

/**
 * @fileoverview Encode and decode int numbers to and from byte buffers.
 * @see https://github.com/rochars/byte-data
 */

/**
 * A class to write and read integer numbers to and from byte buffers.
 */
class IntParser {
  
  /**
   * @param {number} bits The number of bits used by the integer.
   * @param {boolean} [signed=false] True for signed, false otherwise.
   * @param {boolean} [clamp=false] True to clamp on overflow.
   */
  constructor(bits, signed=false, clamp=false) {
    /**
     * The number of bits used by one number.
     * @type {number}
     */
    this.bits = bits;
    /**
     * The number of bytes used by one number.
     * @type {number}
     */
    this.bytes = bits < 8 ? 1 : Math.ceil(bits / 8);
    /**
     * @type {number}
     * @protected
     */
    this.max = Math.pow(2, bits) - 1;
    /**
     * @type {number}
     * @protected
     */
    this.min = 0;
    /** @type {number} */
    let r = 8 - ((((bits - 1) | 7) + 1) - bits);
    /**
     * @type {number}
     * @private
     */
    this.lastByteMask_ = Math.pow(2, r > 0 ? r : 8) - 1;
    /**
     * @type {Function}
     * @protected
     */
    this.unpack = this.unpackUnsigned_;
    if (signed) {
      this.max = Math.pow(2, bits) / 2 - 1;
      this.min = -this.max - 1;
      this.unpack = this.unpackSigned_;
    }
    if (clamp) {
      this.overflow_ = this.overflowClamp_;
    }
  }

  /**
   * Write one unsigned integer to a byte buffer.
   * @param {!(Uint8Array|Array<number>)} buffer An array of bytes.
   * @param {number} num The number. Overflows are truncated.
   * @param {number} [index=0] The index being written in the byte buffer.
   * @return {number} The next index to write on the byte buffer.
   */
  pack(buffer, num, index=0) {
    if (num !== num || num.constructor != Number) {
      throw new TypeError();
    }
    num = this.overflow_(num);
    buffer[index] = (num < 0 ? num + Math.pow(2, this.bits) : num) & 255;
    index++;
    for (let i = 2, len = this.bytes; i < len; i++) {
      buffer[index] = Math.floor(num / Math.pow(2, ((i - 1) * 8))) & 255;
      index++;
    }
    if (this.bits > 8) {
      buffer[index] = Math.floor(
        num / Math.pow(2, ((this.bytes - 1) * 8))) & this.lastByteMask_;
      index++;
    }
    return index;
  }

  /**
   * Read one unsigned integer from a byte buffer.
   * Does not check for overflows.
   * @param {!(Uint8Array|Array<number>)} buffer An array of bytes.
   * @param {number} [index=0] The index to read.
   * @return {number}
   */
  unpack_(buffer, index=0) {
    /** @type {number} */
    let num = 0;
    for(let x = 0; x < this.bytes; x++) {
      num += buffer[index + x] * Math.pow(256, x);
    }
    return num;
  }

  unpackUnsigned_(buffer, index=0) {
    return this.overflow_(this.unpack_(buffer, index));
  }

  /**
   * Read one two's complement signed integer from a byte buffer.
   * @param {!(Uint8Array|Array<number>)} buffer An array of bytes.
   * @param {number} [index=0] The index to read.
   * @return {number}
   */
  unpackSigned_(buffer, index=0) {
    return this.overflow_(this.sign_(this.unpack_(buffer, index)));
  }

  /**
   * Truncate values in case of overflow.
   * @param {number} num The number.
   * @private
   */
  overflow_(num) {
    if (num > this.max || num < this.min) {
      throw new RangeError();
    }
    return num;
  }

  /**
   * Truncate values in case of overflow.
   * @param {number} num The number.
   * @private
   */
  overflowClamp_(num) {
    if (num > this.max) {
      return this.max;
    } else if (num < this.min) {
      return this.min;
    }
    return num;
  }

  /**
   * Sign a number.
   * @param {number} num The number.
   * @return {number}
   * @private
   */
  sign_(num) {
    if (num > this.max) {
      num -= (this.max * 2) + 2;
    }
    return num;
  }
}

// CONCATENATED MODULE: /Users/jordaneldredge/projects/webamp/node_modules/ieee754-buffer/index.js
/*
 * Copyright (c) 2018-2019 Rafael da Silva Rocha.
 * Copyright (c) 2013 DeNA Co., Ltd.
 * Copyright (c) 2010, Linden Research, Inc
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

/**
 * @fileoverview Encode and decode IEEE 754 floating point numbers.
 * @see https://github.com/rochars/ieee754-buffer
 * @see https://bitbucket.org/lindenlab/llsd/raw/7d2646cd3f9b4c806e73aebc4b32bd81e4047fdc/js/typedarray.js
 * @see https://github.com/kazuho/ieee754.js/blob/master/ieee754.js
 */

/** 
 * @module ieee754-buffer
 */

/**
 * A class to encode and decode IEEE 754 floating-point numbers.
 */
class IEEE754Buffer {

  /**
   * Pack a IEEE 754 floating point number.
   * @param {number} ebits The exponent bits.
   * @param {number} fbits The fraction bits.
   */
  constructor(ebits, fbits) {
    /**
     * @type {number}
     * @private
     */
    this.ebits = ebits;
    /**
     * @type {number}
     * @private
     */
    this.fbits = fbits;
    /**
     * @type {number}
     * @private
     */
    this.bias = (1 << (ebits - 1)) - 1;
    /**
     * @type {number}
     * @private
     */
    this.numBytes = Math.ceil((ebits + fbits) / 8);
    /**
     * @type {number}
     * @private
     */
    this.biasP2 = Math.pow(2, this.bias + 1);
    /**
     * @type {number}
     * @private
     */
    this.ebitsFbits = (ebits + fbits);
    /**
     * @type {number}
     * @private
     */
    this.fbias = Math.pow(2, -(8 * this.numBytes - 1 - ebits));
  }

  /**
   * Pack a IEEE 754 floating point number.
   * @param {!Uint8Array|!Array<number>} buffer The buffer.
   * @param {number} num The number.
   * @param {number} index The index to write on the buffer.
   * @return {number} The next index to write on the buffer.
   * @throws {TypeError} If input is not a number.
   */
  pack(buffer, num, index) {
    // Only numbers can be packed
    if (typeof num != 'number') {
      throw new TypeError();
    }
    // Round overflows
    if (Math.abs(num) > this.biasP2 - (this.ebitsFbits * 2)) {
      num = num < 0 ? -Infinity : Infinity;
    }
    /**
     * sign, need this to handle negative zero
     * @see http://cwestblog.com/2014/02/25/javascript-testing-for-negative-zero/
     * @type {number}
     */
    let sign = (((num = +num) || 1 / num) < 0) ? 1 : num < 0 ? 1 : 0;
    num = Math.abs(num);
    /** @type {number} */
    let exp = Math.min(Math.floor(Math.log(num) / Math.LN2), 1023);
    /** @type {number} */
    let fraction = roundToEven(num / Math.pow(2, exp) * Math.pow(2, this.fbits));
    // NaN
    if (num !== num) {
      fraction = Math.pow(2, this.fbits - 1);
      exp = (1 << this.ebits) - 1;
    // Number
    } else if (num !== 0) {
      if (num >= Math.pow(2, 1 - this.bias)) {
        if (fraction / Math.pow(2, this.fbits) >= 2) {
          exp = exp + 1;
          fraction = 1;
        }
        // Overflow
        if (exp > this.bias) {
          exp = (1 << this.ebits) - 1;
          fraction = 0;
        } else {
          exp = exp + this.bias;
          fraction = roundToEven(fraction) - Math.pow(2, this.fbits);
        }
      } else {
        fraction = roundToEven(num / Math.pow(2, 1 - this.bias - this.fbits));
        exp = 0;
      } 
    }
    return this.packFloatBits_(buffer, index, sign, exp, fraction);
  }

  /**
   * Unpack a IEEE 754 floating point number.
   * Derived from IEEE754 by DeNA Co., Ltd., MIT License. 
   * Adapted to handle NaN. Should port the solution to the original repo.
   * @param {!Uint8Array|!Array<number>} buffer The buffer.
   * @param {number} index The index to read from the buffer.
   * @return {number} The floating point number.
   */
  unpack(buffer, index) {
    /** @type {number} */
    let eMax = (1 << this.ebits) - 1;
    /** @type {number} */
    let significand;
    /** @type {string} */
    let leftBits = "";
    for (let i = this.numBytes - 1; i >= 0 ; i--) {
      /** @type {string} */
      let t = buffer[i + index].toString(2);
      leftBits += "00000000".substring(t.length) + t;
    }
    /** @type {number} */
    let sign = leftBits.charAt(0) == "1" ? -1 : 1;
    leftBits = leftBits.substring(1);
    /** @type {number} */
    let exponent = parseInt(leftBits.substring(0, this.ebits), 2);
    leftBits = leftBits.substring(this.ebits);
    if (exponent == eMax) {
      if (parseInt(leftBits, 2) !== 0) {
        return NaN;
      }
      return sign * Infinity;  
    } else if (exponent === 0) {
      exponent += 1;
      significand = parseInt(leftBits, 2);
    } else {
      significand = parseInt("1" + leftBits, 2);
    }
    return sign * significand * this.fbias * Math.pow(2, exponent - this.bias);
  }

  /**
   * Pack a IEEE754 from its sign, exponent and fraction bits
   * and place it in a byte buffer.
   * @param {!Uint8Array|!Array<number>} buffer The byte buffer to write to.
   * @param {number} index The buffer index to write.
   * @param {number} sign The sign.
   * @param {number} exp the exponent.
   * @param {number} fraction The fraction.
   * @return {number}
   * @private
   */
  packFloatBits_(buffer, index, sign, exp, fraction) {
    /** @type {!Array<number>} */
    let bits = [];
    // the sign
    bits.push(sign);
    // the exponent
    for (let i = this.ebits; i > 0; i -= 1) {
      bits[i] = (exp % 2 ? 1 : 0);
      exp = Math.floor(exp / 2);
    }
    // the fraction
    let len = bits.length;
    for (let i = this.fbits; i > 0; i -= 1) {
      bits[len + i] = (fraction % 2 ? 1 : 0);
      fraction = Math.floor(fraction / 2);
    }
    // pack as bytes
    /** @type {string} */
    let str = bits.join('');
    /** @type {number} */
    let numBytes = this.numBytes + index - 1;
    /** @type {number} */
    let k = index;
    while (numBytes >= index) {
      buffer[numBytes] = parseInt(str.substring(0, 8), 2);
      str = str.substring(8);
      numBytes--;
      k++;
    }
    return k;
  }
}

/**
 * Round a number to its nearest even value.
 * @param {number} n The number.
 * @return {number}
 * @private
 */
function roundToEven(n) {
  /** @type {number} */
  let w = Math.floor(n);
  let f = n - w;
  if (f < 0.5) {
    return w;
  }
  if (f > 0.5) {
    return w + 1;
  }
  return w % 2 ? w + 1 : w;
}

// CONCATENATED MODULE: /Users/jordaneldredge/projects/webamp/node_modules/byte-data/index.js
/*
 * Copyright (c) 2017-2019 Rafael da Silva Rocha.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

/**
 * @fileoverview JavaScript binary parser for any browser or environment.
 * @see https://github.com/rochars/byte-data
 */

/** @module byte-data */






/**
 * Read a string of UTF-8 characters from a byte buffer.
 * @param {!(Uint8Array|Array<number>)} buffer A byte buffer.
 * @param {number} [index=0] The buffer index to start reading.
 * @param {number} [end=buffer.length] The index to stop reading, non inclusive.
 * @return {string}
 */
function unpackString(buffer, index=0, end=buffer.length) {
  return unpack(buffer, index, end);
}

/**
 * Write a string of UTF-8 characters as a byte buffer.
 * @param {string} str The string to pack.
 * @return {!Array<number>} The UTF-8 string bytes.
 */
function packString(str) {
  /** @type {!Array<number>} */
  let buffer = [];
  pack(str, buffer, 0);
  return buffer;
}

/**
 * Write a string of UTF-8 characters to a byte buffer.
 * @param {string} str The string to pack.
 * @param {!(Uint8Array|Array<number>)} buffer The output buffer.
 * @param {number} [index=0] The buffer index to start writing.
 * @return {number} The next index to write in the buffer.
 */
function packStringTo(str, buffer, index=0) {
  return pack(str, buffer, index);
}

// Numbers
/**
 * Pack a array of numbers to a byte buffer.
 * All other packing functions are interfaces to this function.
 * @param {!(Array<number>|TypedArray)} values The values to pack.
 * @param {!{bits:number,
 *   fp: (boolean|undefined),
 *   signed: (boolean|undefined),
 *   be: (boolean|undefined)}} theType The type definition.
 * @param {!(Uint8Array|Array<number>)} buffer The buffer to write on.
 * @param {number} [index=0] The buffer index to start writing.
 * @param {boolean} [clamp=false] True to clamp ints on overflow.
 * @return {number} The next index to write.
 * @throws {Error} If the type definition is not valid.
 * @throws {RangeError} On overflow.
 * @throws {TypeError} If input is not valid.
 */
function packArrayTo(values, theType, buffer, index=0, clamp=false) {
  theType = theType || {};
  /** @type {!Object} */
  let packer = getParser_(theType.bits, theType.fp, theType.signed, clamp);
  /** @type {number} */
  let offset = Math.ceil(theType.bits / 8);
  /** @type {number} */
  let i = 0;
  /** @type {number} */
  let start = index;
  try {
    for (let valuesLen = values.length; i < valuesLen; i++) {
      index = packer.pack(buffer, values[i], index);
    }
    if (theType.be) {
      endianness(buffer, offset, start, index);
    }
  } catch (e) {
    throwValueError_(e, values[i], i);
  }
  return index;
}

/**
 * Unpack a array of numbers from a byte buffer to a array or a typed array.
 * All other unpacking functions are interfaces to this function.
 * @param {!(Uint8Array|Array<number>)} buffer The byte buffer.
 * @param {!{bits:number,
 *   fp: (boolean|undefined),
 *   signed: (boolean|undefined),
 *   be: (boolean|undefined)}} theType The type definition.
 * @param {!(TypedArray|Array<number>)} output The output array or typed array.
 * @param {number} [start=0] The buffer index to start reading.
 * @param {number} [end=buffer.length] The buffer index to stop reading.
 * @param {boolean} [safe=false] If set to false, extra bytes in the end of
 *   the array are ignored and input buffers with insufficient bytes will
 *   write nothing to the output array. If safe is set to true the function
 *   will throw a 'Bad buffer length' error.
 * @param {boolean} [clamp=false] True to clamp ints on overflow.
 * @throws {Error} If the type definition is not valid
 * @throws {RangeError} On overflow
 */
function unpackArrayTo(
    buffer, theType, output, start=0, end=buffer.length,
    safe=false, clamp=false) {
  theType = theType || {};
  /** @type {!Object} */
  let packer = getParser_(theType.bits, theType.fp, theType.signed, clamp);
  /** @type {number} */
  let offset = Math.ceil(theType.bits / 8);
  // getUnpackLen_ will either fix the length of the input buffer
  // according to the byte offset of the type (on unsafe mode) or
  // throw a Error if the input buffer has a bad length (on safe mode)
  end = getUnpackLen_(buffer, start, end, offset, safe);
  /** @type {number} */
  let index = 0;
  let j = start;
  try {
    if (theType.be) {
      endianness(buffer, offset, start, end);
    }
    for (; j < end; j += offset, index++) {
      output[index] = packer.unpack(buffer, j);
    }
    if (theType.be) {
      endianness(buffer, offset, start, end);
    }
  } catch (e) {
    throwValueError_(e, buffer.slice(j, j + offset), j);
  }
}

/**
 * Pack a number to a byte buffer.
 * @param {number} value The value.
 * @param {!{bits:number,
 *   fp: (boolean|undefined),
 *   signed: (boolean|undefined),
 *   be: (boolean|undefined)}} theType The type definition.
 * @param {!(Uint8Array|Array<number>)} buffer The byte buffer to write on.
 * @param {number} [index=0] The buffer index to write.
 * @param {boolean} [clamp=false] True to clamp ints on overflow.
 * @return {number} The next index to write.
 * @throws {Error} If the type definition is not valid.
 * @throws {RangeError} On overflow.
 * @throws {TypeError} If input is not valid.
 */
function packTo(value, theType, buffer, index=0, clamp=false) {
  return packArrayTo([value], theType, buffer, index, clamp);
}

/**
 * Pack a number as a array of bytes.
 * @param {number} value The number to pack.
 * @param {!{bits:number,
 *   fp: (boolean|undefined),
 *   signed: (boolean|undefined),
 *   be: (boolean|undefined)}} theType The type definition.
 * @param {boolean} [clamp=false] True to clamp ints on overflow.
 * @return {!Array<number>} The packed value.
 * @throws {Error} If the type definition is not valid.
 * @throws {RangeError} On overflow.
 * @throws {TypeError} If input is not valid.
 */
function byte_data_pack(value, theType, clamp=false) {
  /** @type {!Array<number>} */
  let output = [];
  packTo(value, theType, output, 0, clamp);
  return output;
}

/**
 * Pack a array of numbers as a array of bytes.
 * @param {!(Array<number>|TypedArray)} values The values to pack.
 * @param {!{bits:number,
 *   fp: (boolean|undefined),
 *   signed: (boolean|undefined),
 *   be: (boolean|undefined)}} theType The type definition.
 * @param {boolean} [clamp=false] True to clamp ints on overflow.
 * @return {!Array<number>} The packed values.
 * @throws {Error} If the type definition is not valid.
 * @throws {RangeError} On overflow.
 * @throws {TypeError} If input is not valid.
 */
function packArray(values, theType, clamp=false) {
  /** @type {!Array<number>} */
  let output = [];
  packArrayTo(values, theType, output, 0, clamp);
  return output;
}

/**
 * Unpack a array of numbers from a byte buffer.
 * @param {!(Uint8Array|Array<number>)} buffer The byte buffer.
 * @param {!{bits:number,
 *   fp: (boolean|undefined),
 *   signed: (boolean|undefined),
 *   be: (boolean|undefined)}} theType The type definition.
 * @param {number} [start=0] The buffer index to start reading.
 * @param {number} [end=buffer.length] The buffer index to stop reading.
 * @param {boolean} [safe=false] If set to false, extra bytes in the end of
 *   the array are ignored and input buffers with insufficient bytes will
 *   output a empty array. If safe is set to true the function
 *   will throw a 'Bad buffer length' error.
 * @param {boolean} [clamp=false] True to clamp ints on overflow.
 * @return {!Array<number>}
 * @throws {Error} If the type definition is not valid
 * @throws {RangeError} On overflow
 */
function unpackArray(
    buffer, theType, start=0, end=buffer.length, safe=false, clamp=false) {
  /** @type {!Array<number>} */
  let output = [];
  unpackArrayTo(buffer, theType, output, start, end, safe, clamp);
  return output;
}

/**
 * Unpack a number from a byte buffer.
 * @param {!(Uint8Array|Array<number>)} buffer The byte buffer.
 * @param {!{bits:number,
 *   fp: (boolean|undefined),
 *   signed: (boolean|undefined),
 *   be: (boolean|undefined)}} theType The type definition.
 * @param {number} [index=0] The buffer index to read.
 * @param {boolean} [clamp=false] True to clamp ints on overflow.
 * @return {number}
 * @throws {Error} If the type definition is not valid
 * @throws {Error} On bad buffer length.
 * @throws {RangeError} On overflow
 */
function byte_data_unpack(buffer, theType, index=0, clamp=false) {
  return unpackArray(
    buffer, theType, index, index + Math.ceil(theType.bits / 8),
    true, clamp)[0];
}

/**
 * Throw a error with information about the problem.
 * @param {!Object} err The Error object that is being raised.
 * @param {*} value The value that caused the error.
 * @param {number} index The index of the value that caused the error.
 * @throws {RangeError|TypeError|Error} A Error with a message.
 * @private
 */
function throwValueError_(err, value, index) {
  err.message = err.constructor.name +
    ' at index ' + index + ': ' + value;
  throw err;
}

/**
 * Unpack a array of numbers to a typed array.
 * All other unpacking functions are interfaces to this function.
 * @param {!(Uint8Array|Array<number>)} buffer The byte buffer.
 * @param {number} start The buffer index to start reading.
 * @param {number} end The buffer index to stop reading.
 * @param {number} offset The number of bytes used by the type.
 * @param {boolean} safe True for size-safe buffer reading.
 * @throws {Error} On bad buffer length, if safe.
 * @private
 */
function getUnpackLen_(buffer, start, end, offset, safe) {
  /** @type {number} */
  let extra = (end - start) % offset;
  if (safe && (extra || buffer.length < offset)) {
    throw new Error('Bad buffer length');
  }
  return end - extra;
}

/**
 * Return a parser for int, uint or fp numbers.
 * @param {number} bits The number of bits.
 * @param {boolean|undefined} fp True for fp numbers, false otherwise.
 * @param {boolean|undefined} signed True for signed ints, false otherwise.
 * @param {boolean|undefined} clamp True to clamp ints on overflow, false otherwise.
 * @return {!Object}
 * @private
 */
function getParser_(bits, fp, signed, clamp) {
  if (fp) {
    validateFloatType(bits);
  } else {
    validateIntType(bits);
  }
  if (fp && bits === 16) {
    return new IEEE754Buffer(5, 11);
  } else if (fp && bits == 32) {
    return new IEEE754Buffer(8, 23);
  } else if(fp && bits == 64) {
    return new IEEE754Buffer(11, 52);
  }
  return new IntParser(bits, signed, clamp);
}

/**
 * The type definition error message.
 * @type {string}
 * @private
 */
const TYPE_ERR = 'Unsupported type';

/**
 * Validate the type definition of floating-point numbers.
 * @param {number} bits The number of bits.
 * @throws {Error} If the type definition is not valid.
 * @private
 */
function validateFloatType(bits) {
  if (!bits || bits !== 16 && bits !== 32 && bits !== 64) {
    throw new Error(TYPE_ERR + ': float, bits: ' + bits);
  }
}

/**
 * Validate the type definition of integers.
 * @param {number} bits The number of bits.
 * @throws {Error} If the type definition is not valid.
 * @private
 */
function validateIntType(bits) {
  if (!bits || bits < 1 || bits > 53) {
    throw new Error(TYPE_ERR + ': int, bits: ' + bits);
  }
}


/***/ }),
/* 17 */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
	return this;
})();

try {
	// This works if eval is allowed (see CSP)
	g = g || new Function("return this")();
} catch (e) {
	// This works if the window reference is available
	if (typeof window === "object") g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),
/* 18 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(global) {

var objectAssign = __webpack_require__(23);

// compare and isBuffer taken from https://github.com/feross/buffer/blob/680e9e5e488f22aac27599a57dc844a6315928dd/index.js
// original notice:

/*!
 * The buffer module from node.js, for the browser.
 *
 * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
 * @license  MIT
 */
function compare(a, b) {
  if (a === b) {
    return 0;
  }

  var x = a.length;
  var y = b.length;

  for (var i = 0, len = Math.min(x, y); i < len; ++i) {
    if (a[i] !== b[i]) {
      x = a[i];
      y = b[i];
      break;
    }
  }

  if (x < y) {
    return -1;
  }
  if (y < x) {
    return 1;
  }
  return 0;
}
function isBuffer(b) {
  if (global.Buffer && typeof global.Buffer.isBuffer === 'function') {
    return global.Buffer.isBuffer(b);
  }
  return !!(b != null && b._isBuffer);
}

// based on node assert, original notice:
// NB: The URL to the CommonJS spec is kept just for tradition.
//     node-assert has evolved a lot since then, both in API and behavior.

// http://wiki.commonjs.org/wiki/Unit_Testing/1.0
//
// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8!
//
// Originally from narwhal.js (http://narwhaljs.org)
// Copyright (c) 2009 Thomas Robinson <280north.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the 'Software'), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

var util = __webpack_require__(126);
var hasOwn = Object.prototype.hasOwnProperty;
var pSlice = Array.prototype.slice;
var functionsHaveNames = (function () {
  return function foo() {}.name === 'foo';
}());
function pToString (obj) {
  return Object.prototype.toString.call(obj);
}
function isView(arrbuf) {
  if (isBuffer(arrbuf)) {
    return false;
  }
  if (typeof global.ArrayBuffer !== 'function') {
    return false;
  }
  if (typeof ArrayBuffer.isView === 'function') {
    return ArrayBuffer.isView(arrbuf);
  }
  if (!arrbuf) {
    return false;
  }
  if (arrbuf instanceof DataView) {
    return true;
  }
  if (arrbuf.buffer && arrbuf.buffer instanceof ArrayBuffer) {
    return true;
  }
  return false;
}
// 1. The assert module provides functions that throw
// AssertionError's when particular conditions are not met. The
// assert module must conform to the following interface.

var assert = module.exports = ok;

// 2. The AssertionError is defined in assert.
// new assert.AssertionError({ message: message,
//                             actual: actual,
//                             expected: expected })

var regex = /\s*function\s+([^\(\s]*)\s*/;
// based on https://github.com/ljharb/function.prototype.name/blob/adeeeec8bfcc6068b187d7d9fb3d5bb1d3a30899/implementation.js
function getName(func) {
  if (!util.isFunction(func)) {
    return;
  }
  if (functionsHaveNames) {
    return func.name;
  }
  var str = func.toString();
  var match = str.match(regex);
  return match && match[1];
}
assert.AssertionError = function AssertionError(options) {
  this.name = 'AssertionError';
  this.actual = options.actual;
  this.expected = options.expected;
  this.operator = options.operator;
  if (options.message) {
    this.message = options.message;
    this.generatedMessage = false;
  } else {
    this.message = getMessage(this);
    this.generatedMessage = true;
  }
  var stackStartFunction = options.stackStartFunction || fail;
  if (Error.captureStackTrace) {
    Error.captureStackTrace(this, stackStartFunction);
  } else {
    // non v8 browsers so we can have a stacktrace
    var err = new Error();
    if (err.stack) {
      var out = err.stack;

      // try to strip useless frames
      var fn_name = getName(stackStartFunction);
      var idx = out.indexOf('\n' + fn_name);
      if (idx >= 0) {
        // once we have located the function frame
        // we need to strip out everything before it (and its line)
        var next_line = out.indexOf('\n', idx + 1);
        out = out.substring(next_line + 1);
      }

      this.stack = out;
    }
  }
};

// assert.AssertionError instanceof Error
util.inherits(assert.AssertionError, Error);

function truncate(s, n) {
  if (typeof s === 'string') {
    return s.length < n ? s : s.slice(0, n);
  } else {
    return s;
  }
}
function inspect(something) {
  if (functionsHaveNames || !util.isFunction(something)) {
    return util.inspect(something);
  }
  var rawname = getName(something);
  var name = rawname ? ': ' + rawname : '';
  return '[Function' +  name + ']';
}
function getMessage(self) {
  return truncate(inspect(self.actual), 128) + ' ' +
         self.operator + ' ' +
         truncate(inspect(self.expected), 128);
}

// At present only the three keys mentioned above are used and
// understood by the spec. Implementations or sub modules can pass
// other keys to the AssertionError's constructor - they will be
// ignored.

// 3. All of the following functions must throw an AssertionError
// when a corresponding condition is not met, with a message that
// may be undefined if not provided.  All assertion methods provide
// both the actual and expected values to the assertion error for
// display purposes.

function fail(actual, expected, message, operator, stackStartFunction) {
  throw new assert.AssertionError({
    message: message,
    actual: actual,
    expected: expected,
    operator: operator,
    stackStartFunction: stackStartFunction
  });
}

// EXTENSION! allows for well behaved errors defined elsewhere.
assert.fail = fail;

// 4. Pure assertion tests whether a value is truthy, as determined
// by !!guard.
// assert.ok(guard, message_opt);
// This statement is equivalent to assert.equal(true, !!guard,
// message_opt);. To test strictly for the value true, use
// assert.strictEqual(true, guard, message_opt);.

function ok(value, message) {
  if (!value) fail(value, true, message, '==', assert.ok);
}
assert.ok = ok;

// 5. The equality assertion tests shallow, coercive equality with
// ==.
// assert.equal(actual, expected, message_opt);

assert.equal = function equal(actual, expected, message) {
  if (actual != expected) fail(actual, expected, message, '==', assert.equal);
};

// 6. The non-equality assertion tests for whether two objects are not equal
// with != assert.notEqual(actual, expected, message_opt);

assert.notEqual = function notEqual(actual, expected, message) {
  if (actual == expected) {
    fail(actual, expected, message, '!=', assert.notEqual);
  }
};

// 7. The equivalence assertion tests a deep equality relation.
// assert.deepEqual(actual, expected, message_opt);

assert.deepEqual = function deepEqual(actual, expected, message) {
  if (!_deepEqual(actual, expected, false)) {
    fail(actual, expected, message, 'deepEqual', assert.deepEqual);
  }
};

assert.deepStrictEqual = function deepStrictEqual(actual, expected, message) {
  if (!_deepEqual(actual, expected, true)) {
    fail(actual, expected, message, 'deepStrictEqual', assert.deepStrictEqual);
  }
};

function _deepEqual(actual, expected, strict, memos) {
  // 7.1. All identical values are equivalent, as determined by ===.
  if (actual === expected) {
    return true;
  } else if (isBuffer(actual) && isBuffer(expected)) {
    return compare(actual, expected) === 0;

  // 7.2. If the expected value is a Date object, the actual value is
  // equivalent if it is also a Date object that refers to the same time.
  } else if (util.isDate(actual) && util.isDate(expected)) {
    return actual.getTime() === expected.getTime();

  // 7.3 If the expected value is a RegExp object, the actual value is
  // equivalent if it is also a RegExp object with the same source and
  // properties (`global`, `multiline`, `lastIndex`, `ignoreCase`).
  } else if (util.isRegExp(actual) && util.isRegExp(expected)) {
    return actual.source === expected.source &&
           actual.global === expected.global &&
           actual.multiline === expected.multiline &&
           actual.lastIndex === expected.lastIndex &&
           actual.ignoreCase === expected.ignoreCase;

  // 7.4. Other pairs that do not both pass typeof value == 'object',
  // equivalence is determined by ==.
  } else if ((actual === null || typeof actual !== 'object') &&
             (expected === null || typeof expected !== 'object')) {
    return strict ? actual === expected : actual == expected;

  // If both values are instances of typed arrays, wrap their underlying
  // ArrayBuffers in a Buffer each to increase performance
  // This optimization requires the arrays to have the same type as checked by
  // Object.prototype.toString (aka pToString). Never perform binary
  // comparisons for Float*Arrays, though, since e.g. +0 === -0 but their
  // bit patterns are not identical.
  } else if (isView(actual) && isView(expected) &&
             pToString(actual) === pToString(expected) &&
             !(actual instanceof Float32Array ||
               actual instanceof Float64Array)) {
    return compare(new Uint8Array(actual.buffer),
                   new Uint8Array(expected.buffer)) === 0;

  // 7.5 For all other Object pairs, including Array objects, equivalence is
  // determined by having the same number of owned properties (as verified
  // with Object.prototype.hasOwnProperty.call), the same set of keys
  // (although not necessarily the same order), equivalent values for every
  // corresponding key, and an identical 'prototype' property. Note: this
  // accounts for both named and indexed properties on Arrays.
  } else if (isBuffer(actual) !== isBuffer(expected)) {
    return false;
  } else {
    memos = memos || {actual: [], expected: []};

    var actualIndex = memos.actual.indexOf(actual);
    if (actualIndex !== -1) {
      if (actualIndex === memos.expected.indexOf(expected)) {
        return true;
      }
    }

    memos.actual.push(actual);
    memos.expected.push(expected);

    return objEquiv(actual, expected, strict, memos);
  }
}

function isArguments(object) {
  return Object.prototype.toString.call(object) == '[object Arguments]';
}

function objEquiv(a, b, strict, actualVisitedObjects) {
  if (a === null || a === undefined || b === null || b === undefined)
    return false;
  // if one is a primitive, the other must be same
  if (util.isPrimitive(a) || util.isPrimitive(b))
    return a === b;
  if (strict && Object.getPrototypeOf(a) !== Object.getPrototypeOf(b))
    return false;
  var aIsArgs = isArguments(a);
  var bIsArgs = isArguments(b);
  if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs))
    return false;
  if (aIsArgs) {
    a = pSlice.call(a);
    b = pSlice.call(b);
    return _deepEqual(a, b, strict);
  }
  var ka = objectKeys(a);
  var kb = objectKeys(b);
  var key, i;
  // having the same number of owned properties (keys incorporates
  // hasOwnProperty)
  if (ka.length !== kb.length)
    return false;
  //the same set of keys (although not necessarily the same order),
  ka.sort();
  kb.sort();
  //~~~cheap key test
  for (i = ka.length - 1; i >= 0; i--) {
    if (ka[i] !== kb[i])
      return false;
  }
  //equivalent values for every corresponding key, and
  //~~~possibly expensive deep test
  for (i = ka.length - 1; i >= 0; i--) {
    key = ka[i];
    if (!_deepEqual(a[key], b[key], strict, actualVisitedObjects))
      return false;
  }
  return true;
}

// 8. The non-equivalence assertion tests for any deep inequality.
// assert.notDeepEqual(actual, expected, message_opt);

assert.notDeepEqual = function notDeepEqual(actual, expected, message) {
  if (_deepEqual(actual, expected, false)) {
    fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual);
  }
};

assert.notDeepStrictEqual = notDeepStrictEqual;
function notDeepStrictEqual(actual, expected, message) {
  if (_deepEqual(actual, expected, true)) {
    fail(actual, expected, message, 'notDeepStrictEqual', notDeepStrictEqual);
  }
}


// 9. The strict equality assertion tests strict equality, as determined by ===.
// assert.strictEqual(actual, expected, message_opt);

assert.strictEqual = function strictEqual(actual, expected, message) {
  if (actual !== expected) {
    fail(actual, expected, message, '===', assert.strictEqual);
  }
};

// 10. The strict non-equality assertion tests for strict inequality, as
// determined by !==.  assert.notStrictEqual(actual, expected, message_opt);

assert.notStrictEqual = function notStrictEqual(actual, expected, message) {
  if (actual === expected) {
    fail(actual, expected, message, '!==', assert.notStrictEqual);
  }
};

function expectedException(actual, expected) {
  if (!actual || !expected) {
    return false;
  }

  if (Object.prototype.toString.call(expected) == '[object RegExp]') {
    return expected.test(actual);
  }

  try {
    if (actual instanceof expected) {
      return true;
    }
  } catch (e) {
    // Ignore.  The instanceof check doesn't work for arrow functions.
  }

  if (Error.isPrototypeOf(expected)) {
    return false;
  }

  return expected.call({}, actual) === true;
}

function _tryBlock(block) {
  var error;
  try {
    block();
  } catch (e) {
    error = e;
  }
  return error;
}

function _throws(shouldThrow, block, expected, message) {
  var actual;

  if (typeof block !== 'function') {
    throw new TypeError('"block" argument must be a function');
  }

  if (typeof expected === 'string') {
    message = expected;
    expected = null;
  }

  actual = _tryBlock(block);

  message = (expected && expected.name ? ' (' + expected.name + ').' : '.') +
            (message ? ' ' + message : '.');

  if (shouldThrow && !actual) {
    fail(actual, expected, 'Missing expected exception' + message);
  }

  var userProvidedMessage = typeof message === 'string';
  var isUnwantedException = !shouldThrow && util.isError(actual);
  var isUnexpectedException = !shouldThrow && actual && !expected;

  if ((isUnwantedException &&
      userProvidedMessage &&
      expectedException(actual, expected)) ||
      isUnexpectedException) {
    fail(actual, expected, 'Got unwanted exception' + message);
  }

  if ((shouldThrow && actual && expected &&
      !expectedException(actual, expected)) || (!shouldThrow && actual)) {
    throw actual;
  }
}

// 11. Expected to throw an error:
// assert.throws(block, Error_opt, message_opt);

assert.throws = function(block, /*optional*/error, /*optional*/message) {
  _throws(true, block, error, message);
};

// EXTENSION! This is annoying to write outside this module.
assert.doesNotThrow = function(block, /*optional*/error, /*optional*/message) {
  _throws(false, block, error, message);
};

assert.ifError = function(err) { if (err) throw err; };

// Expose a strict only variant of assert
function strict(value, message) {
  if (!value) fail(value, true, message, '==', strict);
}
assert.strict = objectAssign(strict, assert, {
  equal: assert.strictEqual,
  deepEqual: assert.deepStrictEqual,
  notEqual: assert.notStrictEqual,
  notDeepEqual: assert.notDeepStrictEqual
});
assert.strict.strict = assert.strict;

var objectKeys = Object.keys || function (obj) {
  var keys = [];
  for (var key in obj) {
    if (hasOwn.call(obj, key)) keys.push(key);
  }
  return keys;
};

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17)))

/***/ }),
/* 19 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/**
 * Copyright (c) 2013-present, Facebook, Inc.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */



/**
 * Use invariant() to assert state which your program assumes to be true.
 *
 * Provide sprintf-style format (only %s is supported) and arguments
 * to provide information about what broke and what you were
 * expecting.
 *
 * The invariant message will be stripped in production, but the invariant
 * will remain to ensure logic does not differ in production.
 */

var invariant = function(condition, format, a, b, c, d, e, f) {
  if (false) {}

  if (!condition) {
    var error;
    if (format === undefined) {
      error = new Error(
        'Minified exception occurred; use the non-minified dev environment ' +
        'for the full error message and additional helpful warnings.'
      );
    } else {
      var args = [a, b, c, d, e, f];
      var argIndex = 0;
      error = new Error(
        format.replace(/%s/g, function() { return args[argIndex++]; })
      );
      error.name = 'Invariant Violation';
    }

    error.framesToPop = 1; // we don't care about invariant's own frame
    throw error;
  }
};

module.exports = invariant;


/***/ }),
/* 20 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
class BasicParser {
    constructor() {
        this.warnings = []; // ToDo: make these part of the parsing result
    }
    /**
     * Initialize parser with output (metadata), input (tokenizer) & parsing options (options).
     * @param {INativeMetadataCollector} metadata Output
     * @param {ITokenizer} tokenizer Input
     * @param {IOptions} options Parsing options
     */
    init(metadata, tokenizer, options) {
        this.metadata = metadata;
        this.tokenizer = tokenizer;
        this.options = options;
        return this;
    }
}
exports.BasicParser = BasicParser;

/***/ }),
/* 21 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const ID3v1Parser_1 = __webpack_require__(48);
class CommonTagMapper {
    constructor(tagTypes, tagMap) {
        this.tagTypes = tagTypes;
        this.tagMap = tagMap;
    }
    static parseGenre(origVal) {
        // match everything inside parentheses
        const split = origVal.trim().split(/\((.*?)\)/g).filter(val => {
            return val !== '';
        });
        const array = [];
        for (let cur of split) {
            if (/^\d+$/.test(cur) && !isNaN(parseInt(cur, 10))) {
                cur = ID3v1Parser_1.Genres[cur];
            }
            array.push(cur);
        }
        return array
            .filter(val => {
            return val !== undefined;
        }).join('/');
    }
    static fixPictureMimeType(pictureType) {
        pictureType = pictureType.toLocaleLowerCase();
        switch (pictureType) {
            case 'image/jpg':
                return 'image/jpeg'; // ToDo: register warning
        }
        return pictureType;
    }
    static toIntOrNull(str) {
        const cleaned = parseInt(str, 10);
        return isNaN(cleaned) ? null : cleaned;
    }
    // TODO: a string of 1of1 would fail to be converted
    // converts 1/10 to no : 1, of : 10
    // or 1 to no : 1, of : 0
    static normalizeTrack(origVal) {
        const split = origVal.toString().split('/');
        return {
            no: parseInt(split[0], 10) || null,
            of: parseInt(split[1], 10) || null
        };
    }
    /**
     * Process and set common tags
     * @param comTags Target metadata to
     * write common tags to
     * @param tag     Native tag
     * @param value   Native tag value
     * @return common name
     */
    mapGenericTag(tag) {
        tag = { id: tag.id, value: tag.value }; // clone object
        this.postMap(tag);
        // Convert native tag event to generic 'alias' tag
        const id = this.getCommonName(tag.id);
        return id ? { id, value: tag.value } : null;
    }
    /**
     * Convert native tag key to common tag key
     * @tag  Native header tag
     * @return common tag name (alias)
     */
    getCommonName(tag) {
        return this.tagMap[tag];
    }
    /**
     * Handle post mapping exceptions / correction
     * @param {string} tag Tag e.g. {"�alb", "Buena Vista Social Club")
     */
    postMap(tag) {
        return;
    }
}
CommonTagMapper.maxRatingScore = 1;
exports.CommonTagMapper = CommonTagMapper;

/***/ }),
/* 22 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
/**
 * Used to reject read if end-of-Stream or end-of-file is reached
 * @type {Error}
 */
exports.endOfFile = "End-Of-File";


/***/ }),
/* 23 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/*
object-assign
(c) Sindre Sorhus
@license MIT
*/


/* eslint-disable no-unused-vars */
var getOwnPropertySymbols = Object.getOwnPropertySymbols;
var hasOwnProperty = Object.prototype.hasOwnProperty;
var propIsEnumerable = Object.prototype.propertyIsEnumerable;

function toObject(val) {
	if (val === null || val === undefined) {
		throw new TypeError('Object.assign cannot be called with null or undefined');
	}

	return Object(val);
}

function shouldUseNative() {
	try {
		if (!Object.assign) {
			return false;
		}

		// Detect buggy property enumeration order in older V8 versions.

		// https://bugs.chromium.org/p/v8/issues/detail?id=4118
		var test1 = new String('abc');  // eslint-disable-line no-new-wrappers
		test1[5] = 'de';
		if (Object.getOwnPropertyNames(test1)[0] === '5') {
			return false;
		}

		// https://bugs.chromium.org/p/v8/issues/detail?id=3056
		var test2 = {};
		for (var i = 0; i < 10; i++) {
			test2['_' + String.fromCharCode(i)] = i;
		}
		var order2 = Object.getOwnPropertyNames(test2).map(function (n) {
			return test2[n];
		});
		if (order2.join('') !== '0123456789') {
			return false;
		}

		// https://bugs.chromium.org/p/v8/issues/detail?id=3056
		var test3 = {};
		'abcdefghijklmnopqrst'.split('').forEach(function (letter) {
			test3[letter] = letter;
		});
		if (Object.keys(Object.assign({}, test3)).join('') !==
				'abcdefghijklmnopqrst') {
			return false;
		}

		return true;
	} catch (err) {
		// We don't expect any of the above to throw, but better to be safe.
		return false;
	}
}

module.exports = shouldUseNative() ? Object.assign : function (target, source) {
	var from;
	var to = toObject(target);
	var symbols;

	for (var s = 1; s < arguments.length; s++) {
		from = Object(arguments[s]);

		for (var key in from) {
			if (hasOwnProperty.call(from, key)) {
				to[key] = from[key];
			}
		}

		if (getOwnPropertySymbols) {
			symbols = getOwnPropertySymbols(from);
			for (var i = 0; i < symbols.length; i++) {
				if (propIsEnumerable.call(from, symbols[i])) {
					to[symbols[i]] = from[symbols[i]];
				}
			}
		}
	}

	return to;
};


/***/ }),
/* 24 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// a duplex stream is just a stream that is both readable and writable.
// Since JS doesn't have multiple prototypal inheritance, this class
// prototypally inherits from Readable, and then parasitically from
// Writable.



/*<replacement>*/

var pna = __webpack_require__(44);
/*</replacement>*/

/*<replacement>*/
var objectKeys = Object.keys || function (obj) {
  var keys = [];
  for (var key in obj) {
    keys.push(key);
  }return keys;
};
/*</replacement>*/

module.exports = Duplex;

/*<replacement>*/
var util = Object.create(__webpack_require__(34));
util.inherits = __webpack_require__(31);
/*</replacement>*/

var Readable = __webpack_require__(107);
var Writable = __webpack_require__(53);

util.inherits(Duplex, Readable);

{
  // avoid scope creep, the keys array can then be collected
  var keys = objectKeys(Writable.prototype);
  for (var v = 0; v < keys.length; v++) {
    var method = keys[v];
    if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
  }
}

function Duplex(options) {
  if (!(this instanceof Duplex)) return new Duplex(options);

  Readable.call(this, options);
  Writable.call(this, options);

  if (options && options.readable === false) this.readable = false;

  if (options && options.writable === false) this.writable = false;

  this.allowHalfOpen = true;
  if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;

  this.once('end', onend);
}

Object.defineProperty(Duplex.prototype, 'writableHighWaterMark', {
  // making it explicit this property is not enumerable
  // because otherwise some prototype manipulation in
  // userland will fail
  enumerable: false,
  get: function () {
    return this._writableState.highWaterMark;
  }
});

// the no-half-open enforcer
function onend() {
  // if we allow half-open state, or if the writable side ended,
  // then we're ok.
  if (this.allowHalfOpen || this._writableState.ended) return;

  // no more data can be written.
  // But allow more writes to happen in this tick.
  pna.nextTick(onEndNT, this);
}

function onEndNT(self) {
  self.end();
}

Object.defineProperty(Duplex.prototype, 'destroyed', {
  get: function () {
    if (this._readableState === undefined || this._writableState === undefined) {
      return false;
    }
    return this._readableState.destroyed && this._writableState.destroyed;
  },
  set: function (value) {
    // we ignore the value if the stream
    // has not been initialized yet
    if (this._readableState === undefined || this._writableState === undefined) {
      return;
    }

    // backward compatibility, the user is explicitly
    // managing destroyed
    this._readableState.destroyed = value;
    this._writableState.destroyed = value;
  }
});

Duplex.prototype._destroy = function (err, cb) {
  this.push(null);
  this.end();

  pna.nextTick(cb, err);
};

/***/ }),
/* 25 */
/***/ (function(module, exports, __webpack_require__) {

var root = __webpack_require__(79);

/** Built-in value references. */
var Symbol = root.Symbol;

module.exports = Symbol;


/***/ }),
/* 26 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


if (true) {
  module.exports = __webpack_require__(63);
} else {}


/***/ }),
/* 27 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


var reactIs = __webpack_require__(26);

/**
 * Copyright 2015, Yahoo! Inc.
 * Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms.
 */
var REACT_STATICS = {
  childContextTypes: true,
  contextType: true,
  contextTypes: true,
  defaultProps: true,
  displayName: true,
  getDefaultProps: true,
  getDerivedStateFromError: true,
  getDerivedStateFromProps: true,
  mixins: true,
  propTypes: true,
  type: true
};
var KNOWN_STATICS = {
  name: true,
  length: true,
  prototype: true,
  caller: true,
  callee: true,
  arguments: true,
  arity: true
};
var FORWARD_REF_STATICS = {
  '$$typeof': true,
  render: true,
  defaultProps: true,
  displayName: true,
  propTypes: true
};
var MEMO_STATICS = {
  '$$typeof': true,
  compare: true,
  defaultProps: true,
  displayName: true,
  propTypes: true,
  type: true
};
var TYPE_STATICS = {};
TYPE_STATICS[reactIs.ForwardRef] = FORWARD_REF_STATICS;
TYPE_STATICS[reactIs.Memo] = MEMO_STATICS;

function getStatics(component) {
  // React v16.11 and below
  if (reactIs.isMemo(component)) {
    return MEMO_STATICS;
  } // React v16.12 and above


  return TYPE_STATICS[component['$$typeof']] || REACT_STATICS;
}

var defineProperty = Object.defineProperty;
var getOwnPropertyNames = Object.getOwnPropertyNames;
var getOwnPropertySymbols = Object.getOwnPropertySymbols;
var getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;
var getPrototypeOf = Object.getPrototypeOf;
var objectPrototype = Object.prototype;
function hoistNonReactStatics(targetComponent, sourceComponent, blacklist) {
  if (typeof sourceComponent !== 'string') {
    // don't hoist over string (html) components
    if (objectPrototype) {
      var inheritedComponent = getPrototypeOf(sourceComponent);

      if (inheritedComponent && inheritedComponent !== objectPrototype) {
        hoistNonReactStatics(targetComponent, inheritedComponent, blacklist);
      }
    }

    var keys = getOwnPropertyNames(sourceComponent);

    if (getOwnPropertySymbols) {
      keys = keys.concat(getOwnPropertySymbols(sourceComponent));
    }

    var targetStatics = getStatics(targetComponent);
    var sourceStatics = getStatics(sourceComponent);

    for (var i = 0; i < keys.length; ++i) {
      var key = keys[i];

      if (!KNOWN_STATICS[key] && !(blacklist && blacklist[key]) && !(sourceStatics && sourceStatics[key]) && !(targetStatics && targetStatics[key])) {
        var descriptor = getOwnPropertyDescriptor(sourceComponent, key);

        try {
          // Avoid failures from read-only properties
          defineProperty(targetComponent, key, descriptor);
        } catch (e) {}
      }
    }
  }

  return targetComponent;
}

module.exports = hoistNonReactStatics;


/***/ }),
/* 28 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(global, module) {/* harmony import */ var _ponyfill_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(36);
/* global window */


var root;

if (typeof self !== 'undefined') {
  root = self;
} else if (typeof window !== 'undefined') {
  root = window;
} else if (typeof global !== 'undefined') {
  root = global;
} else if (true) {
  root = module;
} else {}

var result = Object(_ponyfill_js__WEBPACK_IMPORTED_MODULE_0__[/* default */ "a"])(root);
/* harmony default export */ __webpack_exports__["a"] = (result);

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17), __webpack_require__(64)(module)))

/***/ }),
/* 29 */
/***/ (function(module, exports, __webpack_require__) {

var parser = __webpack_require__(66);

var creator = __webpack_require__(67);

module.exports = {
  parser: parser,
  creator: creator
};

/***/ }),
/* 30 */
/***/ (function(module, exports) {

// shim for using process in browser
var process = module.exports = {};

// cached from whatever global is present so that test runners that stub it
// don't break things.  But we need to wrap it in a try catch in case it is
// wrapped in strict mode code which doesn't define any globals.  It's inside a
// function because try/catches deoptimize in certain engines.

var cachedSetTimeout;
var cachedClearTimeout;

function defaultSetTimout() {
    throw new Error('setTimeout has not been defined');
}
function defaultClearTimeout () {
    throw new Error('clearTimeout has not been defined');
}
(function () {
    try {
        if (typeof setTimeout === 'function') {
            cachedSetTimeout = setTimeout;
        } else {
            cachedSetTimeout = defaultSetTimout;
        }
    } catch (e) {
        cachedSetTimeout = defaultSetTimout;
    }
    try {
        if (typeof clearTimeout === 'function') {
            cachedClearTimeout = clearTimeout;
        } else {
            cachedClearTimeout = defaultClearTimeout;
        }
    } catch (e) {
        cachedClearTimeout = defaultClearTimeout;
    }
} ())
function runTimeout(fun) {
    if (cachedSetTimeout === setTimeout) {
        //normal enviroments in sane situations
        return setTimeout(fun, 0);
    }
    // if setTimeout wasn't available but was latter defined
    if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
        cachedSetTimeout = setTimeout;
        return setTimeout(fun, 0);
    }
    try {
        // when when somebody has screwed with setTimeout but no I.E. maddness
        return cachedSetTimeout(fun, 0);
    } catch(e){
        try {
            // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
            return cachedSetTimeout.call(null, fun, 0);
        } catch(e){
            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
            return cachedSetTimeout.call(this, fun, 0);
        }
    }


}
function runClearTimeout(marker) {
    if (cachedClearTimeout === clearTimeout) {
        //normal enviroments in sane situations
        return clearTimeout(marker);
    }
    // if clearTimeout wasn't available but was latter defined
    if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
        cachedClearTimeout = clearTimeout;
        return clearTimeout(marker);
    }
    try {
        // when when somebody has screwed with setTimeout but no I.E. maddness
        return cachedClearTimeout(marker);
    } catch (e){
        try {
            // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally
            return cachedClearTimeout.call(null, marker);
        } catch (e){
            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
            // Some versions of I.E. have different rules for clearTimeout vs setTimeout
            return cachedClearTimeout.call(this, marker);
        }
    }



}
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;

function cleanUpNextTick() {
    if (!draining || !currentQueue) {
        return;
    }
    draining = false;
    if (currentQueue.length) {
        queue = currentQueue.concat(queue);
    } else {
        queueIndex = -1;
    }
    if (queue.length) {
        drainQueue();
    }
}

function drainQueue() {
    if (draining) {
        return;
    }
    var timeout = runTimeout(cleanUpNextTick);
    draining = true;

    var len = queue.length;
    while(len) {
        currentQueue = queue;
        queue = [];
        while (++queueIndex < len) {
            if (currentQueue) {
                currentQueue[queueIndex].run();
            }
        }
        queueIndex = -1;
        len = queue.length;
    }
    currentQueue = null;
    draining = false;
    runClearTimeout(timeout);
}

process.nextTick = function (fun) {
    var args = new Array(arguments.length - 1);
    if (arguments.length > 1) {
        for (var i = 1; i < arguments.length; i++) {
            args[i - 1] = arguments[i];
        }
    }
    queue.push(new Item(fun, args));
    if (queue.length === 1 && !draining) {
        runTimeout(drainQueue);
    }
};

// v8 likes predictible objects
function Item(fun, array) {
    this.fun = fun;
    this.array = array;
}
Item.prototype.run = function () {
    this.fun.apply(null, this.array);
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};

function noop() {}

process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.prependListener = noop;
process.prependOnceListener = noop;

process.listeners = function (name) { return [] }

process.binding = function (name) {
    throw new Error('process.binding is not supported');
};

process.cwd = function () { return '/' };
process.chdir = function (dir) {
    throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };


/***/ }),
/* 31 */
/***/ (function(module, exports) {

if (typeof Object.create === 'function') {
  // implementation from standard node.js 'util' module
  module.exports = function inherits(ctor, superCtor) {
    if (superCtor) {
      ctor.super_ = superCtor
      ctor.prototype = Object.create(superCtor.prototype, {
        constructor: {
          value: ctor,
          enumerable: false,
          writable: true,
          configurable: true
        }
      })
    }
  };
} else {
  // old school shim for old browsers
  module.exports = function inherits(ctor, superCtor) {
    if (superCtor) {
      ctor.super_ = superCtor
      var TempCtor = function () {}
      TempCtor.prototype = superCtor.prototype
      ctor.prototype = new TempCtor()
      ctor.prototype.constructor = ctor
    }
  }
}


/***/ }),
/* 32 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const Util_1 = __webpack_require__(14);
const FrameParser_1 = __webpack_require__(146);
const ID3v2_1 = __webpack_require__(33);
class ID3v2Parser {
    static removeUnsyncBytes(buffer) {
        let readI = 0;
        let writeI = 0;
        while (readI < buffer.length - 1) {
            if (readI !== writeI) {
                buffer[writeI] = buffer[readI];
            }
            readI += (buffer[readI] === 0xFF && buffer[readI + 1] === 0) ? 2 : 1;
            writeI++;
        }
        if (readI < buffer.length) {
            buffer[writeI++] = buffer[readI++];
        }
        return buffer.slice(0, writeI);
    }
    static readFrameHeader(v, majorVer) {
        let header;
        switch (majorVer) {
            case 2:
                header = {
                    id: v.toString('ascii', 0, 3),
                    length: Token.UINT24_BE.get(v, 3)
                };
                break;
            case 3:
                header = {
                    id: v.toString('ascii', 0, 4),
                    length: Token.UINT32_BE.get(v, 4),
                    flags: ID3v2Parser.readFrameFlags(v.slice(8, 10))
                };
                break;
            case 4:
                header = {
                    id: v.toString('ascii', 0, 4),
                    length: ID3v2_1.ID3v2Token.UINT32SYNCSAFE.get(v, 4),
                    flags: ID3v2Parser.readFrameFlags(v.slice(8, 10))
                };
                break;
            default:
                throw new Error('Unexpected majorVer: ' + majorVer);
        }
        return header;
    }
    static getFrameHeaderLength(majorVer) {
        switch (majorVer) {
            case 2:
                return 6;
            case 3:
            case 4:
                return 10;
            default:
                throw new Error('header versionIndex is incorrect');
        }
    }
    static readFrameFlags(b) {
        return {
            status: {
                tag_alter_preservation: Util_1.default.strtokBITSET.get(b, 0, 6),
                file_alter_preservation: Util_1.default.strtokBITSET.get(b, 0, 5),
                read_only: Util_1.default.strtokBITSET.get(b, 0, 4)
            },
            format: {
                grouping_identity: Util_1.default.strtokBITSET.get(b, 1, 7),
                compression: Util_1.default.strtokBITSET.get(b, 1, 3),
                encryption: Util_1.default.strtokBITSET.get(b, 1, 2),
                unsynchronisation: Util_1.default.strtokBITSET.get(b, 1, 1),
                data_length_indicator: Util_1.default.strtokBITSET.get(b, 1, 0)
            }
        };
    }
    static readFrameData(buf, frameHeader, majorVer, includeCovers) {
        switch (majorVer) {
            case 2:
                return FrameParser_1.default.readData(buf, frameHeader.id, majorVer, includeCovers);
            case 3:
            case 4:
                if (frameHeader.flags.format.unsynchronisation) {
                    buf = ID3v2Parser.removeUnsyncBytes(buf);
                }
                if (frameHeader.flags.format.data_length_indicator) {
                    buf = buf.slice(4, buf.length);
                }
                return FrameParser_1.default.readData(buf, frameHeader.id, majorVer, includeCovers);
            default:
                throw new Error('Unexpected majorVer: ' + majorVer);
        }
    }
    /**
     * Create a combined tag key, of tag & description
     * @param {string} tag e.g.: COM
     * @param {string} description e.g. iTunPGAP
     * @returns {string} e.g. COM:iTunPGAP
     */
    static makeDescriptionTagName(tag, description) {
        return tag + (description ? ':' + description : '');
    }
    parse(metadata, tokenizer, options) {
        return __awaiter(this, void 0, void 0, function* () {
            this.tokenizer = tokenizer;
            this.metadata = metadata;
            this.options = options;
            const id3Header = yield this.tokenizer.readToken(ID3v2_1.ID3v2Token.Header);
            if (id3Header.fileIdentifier !== 'ID3') {
                throw new Error("expected ID3-header file-identifier 'ID3' was not found");
            }
            this.id3Header = id3Header;
            this.headerType = ('ID3v2.' + id3Header.version.major);
            if (id3Header.flags.isExtendedHeader) {
                return this.parseExtendedHeader();
            }
            else {
                return this.parseId3Data(id3Header.size);
            }
        });
    }
    parseExtendedHeader() {
        return __awaiter(this, void 0, void 0, function* () {
            const extendedHeader = yield this.tokenizer.readToken(ID3v2_1.ID3v2Token.ExtendedHeader);
            const dataRemaining = extendedHeader.size - ID3v2_1.ID3v2Token.ExtendedHeader.len;
            if (dataRemaining > 0) {
                return this.parseExtendedHeaderData(dataRemaining, extendedHeader.size);
            }
            else {
                return this.parseId3Data(this.id3Header.size - extendedHeader.size);
            }
        });
    }
    parseExtendedHeaderData(dataRemaining, extendedHeaderSize) {
        return __awaiter(this, void 0, void 0, function* () {
            const buffer = Buffer.alloc(dataRemaining);
            yield this.tokenizer.readBuffer(buffer, 0, dataRemaining);
            return this.parseId3Data(this.id3Header.size - extendedHeaderSize);
        });
    }
    parseId3Data(dataLen) {
        return __awaiter(this, void 0, void 0, function* () {
            const buffer = Buffer.alloc(dataLen);
            yield this.tokenizer.readBuffer(buffer, 0, dataLen);
            for (const tag of this.parseMetadata(buffer)) {
                if (tag.id === 'TXXX') {
                    for (const text of tag.value.text) {
                        this.addTag(ID3v2Parser.makeDescriptionTagName(tag.id, tag.value.description), text);
                    }
                }
                else if (tag.id === 'COM') {
                    for (const value of tag.value) {
                        this.addTag(ID3v2Parser.makeDescriptionTagName(tag.id, value.description), value.text);
                    }
                }
                else if (Array.isArray(tag.value)) {
                    for (const value of tag.value) {
                        this.addTag(tag.id, value);
                    }
                }
                else {
                    this.addTag(tag.id, tag.value);
                }
            }
        });
    }
    addTag(id, value) {
        this.metadata.addTag(this.headerType, id, value);
    }
    parseMetadata(data) {
        let offset = 0;
        const tags = [];
        while (true) {
            if (offset === data.length)
                break;
            const frameHeaderLength = ID3v2Parser.getFrameHeaderLength(this.id3Header.version.major);
            if (offset + frameHeaderLength > data.length) {
                // ToDo: generate WARNING: Illegal ID3v2-tag-length
                break;
            }
            const frameHeaderBytes = data.slice(offset, offset += frameHeaderLength);
            const frameHeader = ID3v2Parser.readFrameHeader(frameHeaderBytes, this.id3Header.version.major);
            // Last frame. Check first char is a letter, bit of defensive programming
            if (frameHeader.id === '' || frameHeader.id === '\u0000\u0000\u0000\u0000' ||
                'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.indexOf(frameHeader.id[0]) === -1) {
                // ToDo: generate WARNING
                break;
            }
            const frameDataBytes = data.slice(offset, offset += frameHeader.length);
            const values = ID3v2Parser.readFrameData(frameDataBytes, frameHeader, this.id3Header.version.major, !this.options.skipCovers);
            tags.push({ id: frameHeader.id, value: values });
        }
        return tags;
    }
}
exports.ID3v2Parser = ID3v2Parser;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 33 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const Util_1 = __webpack_require__(14);
/**
 * The picture type according to the ID3v2 APIC frame
 * Ref: http://id3.org/id3v2.3.0#Attached_picture
 */
var AttachedPictureType;
(function (AttachedPictureType) {
    AttachedPictureType[AttachedPictureType["Other"] = 0] = "Other";
    AttachedPictureType[AttachedPictureType["32x32 pixels 'file icon' (PNG only)"] = 1] = "32x32 pixels 'file icon' (PNG only)";
    AttachedPictureType[AttachedPictureType["Other file icon"] = 2] = "Other file icon";
    AttachedPictureType[AttachedPictureType["Cover (front)"] = 3] = "Cover (front)";
    AttachedPictureType[AttachedPictureType["Cover (back)"] = 4] = "Cover (back)";
    AttachedPictureType[AttachedPictureType["Leaflet page"] = 5] = "Leaflet page";
    AttachedPictureType[AttachedPictureType["Media (e.g. label side of CD)"] = 6] = "Media (e.g. label side of CD)";
    AttachedPictureType[AttachedPictureType["Lead artist/lead performer/soloist"] = 7] = "Lead artist/lead performer/soloist";
    AttachedPictureType[AttachedPictureType["Artist/performer"] = 8] = "Artist/performer";
    AttachedPictureType[AttachedPictureType["Conductor"] = 9] = "Conductor";
    AttachedPictureType[AttachedPictureType["Band/Orchestra"] = 10] = "Band/Orchestra";
    AttachedPictureType[AttachedPictureType["Composer"] = 11] = "Composer";
    AttachedPictureType[AttachedPictureType["Lyricist/text writer"] = 12] = "Lyricist/text writer";
    AttachedPictureType[AttachedPictureType["Recording Location"] = 13] = "Recording Location";
    AttachedPictureType[AttachedPictureType["During recording"] = 14] = "During recording";
    AttachedPictureType[AttachedPictureType["During performance"] = 15] = "During performance";
    AttachedPictureType[AttachedPictureType["Movie/video screen capture"] = 16] = "Movie/video screen capture";
    AttachedPictureType[AttachedPictureType["A bright coloured fish"] = 17] = "A bright coloured fish";
    AttachedPictureType[AttachedPictureType["Illustration"] = 18] = "Illustration";
    AttachedPictureType[AttachedPictureType["Band/artist logotype"] = 19] = "Band/artist logotype";
    AttachedPictureType[AttachedPictureType["Publisher/Studio logotype"] = 20] = "Publisher/Studio logotype";
})(AttachedPictureType = exports.AttachedPictureType || (exports.AttachedPictureType = {}));
class ID3v2Token {
}
/**
 * 28 bits (representing up to 256MB) integer, the msb is 0 to avoid 'false syncsignals'.
 * 4 * %0xxxxxxx
 */
ID3v2Token.UINT32SYNCSAFE = {
    get: (buf, off) => {
        return buf[off + 3] & 0x7f | ((buf[off + 2]) << 7) |
            ((buf[off + 1]) << 14) | ((buf[off]) << 21);
    },
    len: 4
};
/**
 * ID3v2 header
 * Ref: http://id3.org/id3v2.3.0#ID3v2_header
 * ToDo
 */
ID3v2Token.Header = {
    len: 10,
    get: (buf, off) => {
        return {
            // ID3v2/file identifier   "ID3"
            fileIdentifier: new Token.StringType(3, 'ascii').get(buf, off),
            // ID3v2 versionIndex
            version: {
                major: Token.INT8.get(buf, off + 3),
                revision: Token.INT8.get(buf, off + 4)
            },
            // ID3v2 flags
            flags: {
                // Raw flags value
                raw: Token.INT8.get(buf, off + 4),
                // Unsynchronisation
                unsynchronisation: Util_1.default.strtokBITSET.get(buf, off + 5, 7),
                // Extended header
                isExtendedHeader: Util_1.default.strtokBITSET.get(buf, off + 5, 6),
                // Experimental indicator
                expIndicator: Util_1.default.strtokBITSET.get(buf, off + 5, 5),
                footer: Util_1.default.strtokBITSET.get(buf, off + 5, 4)
            },
            size: ID3v2Token.UINT32SYNCSAFE.get(buf, off + 6)
        };
    }
};
ID3v2Token.ExtendedHeader = {
    len: 10,
    get: (buf, off) => {
        return {
            // Extended header size
            size: Token.UINT32_BE.get(buf, off),
            // Extended Flags
            extendedFlags: Token.UINT16_BE.get(buf, off + 4),
            // Size of padding
            sizeOfPadding: Token.UINT32_BE.get(buf, off + 6),
            // CRC data present
            crcDataPresent: Util_1.default.strtokBITSET.get(buf, off + 4, 31)
        };
    }
};
exports.ID3v2Token = ID3v2Token;

/***/ }),
/* 34 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.

function isArray(arg) {
  if (Array.isArray) {
    return Array.isArray(arg);
  }
  return objectToString(arg) === '[object Array]';
}
exports.isArray = isArray;

function isBoolean(arg) {
  return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;

function isNull(arg) {
  return arg === null;
}
exports.isNull = isNull;

function isNullOrUndefined(arg) {
  return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;

function isNumber(arg) {
  return typeof arg === 'number';
}
exports.isNumber = isNumber;

function isString(arg) {
  return typeof arg === 'string';
}
exports.isString = isString;

function isSymbol(arg) {
  return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;

function isUndefined(arg) {
  return arg === void 0;
}
exports.isUndefined = isUndefined;

function isRegExp(re) {
  return objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;

function isObject(arg) {
  return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;

function isDate(d) {
  return objectToString(d) === '[object Date]';
}
exports.isDate = isDate;

function isError(e) {
  return (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;

function isFunction(arg) {
  return typeof arg === 'function';
}
exports.isFunction = isFunction;

function isPrimitive(arg) {
  return arg === null ||
         typeof arg === 'boolean' ||
         typeof arg === 'number' ||
         typeof arg === 'string' ||
         typeof arg === 'symbol' ||  // ES6 symbol
         typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;

exports.isBuffer = Buffer.isBuffer;

function objectToString(o) {
  return Object.prototype.toString.call(o);
}

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 35 */
/***/ (function(module, exports) {

var PRESET_VALUES = ["hz60", "hz170", "hz310", "hz600", "hz1000", "hz3000", "hz6000", "hz12000", "hz14000", "hz16000", "preamp"];
var HEADER = "Winamp EQ library file v1.1";
module.exports = {
  PRESET_VALUES: PRESET_VALUES,
  HEADER: HEADER
};

/***/ }),
/* 36 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return symbolObservablePonyfill; });
function symbolObservablePonyfill(root) {
	var result;
	var Symbol = root.Symbol;

	if (typeof Symbol === 'function') {
		if (Symbol.observable) {
			result = Symbol.observable;
		} else {
			result = Symbol('observable');
			Symbol.observable = result;
		}
	} else {
		result = '@@observable';
	}

	return result;
};


/***/ }),
/* 37 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


var compose = __webpack_require__(12).compose;

exports.__esModule = true;
exports.composeWithDevTools = (
  typeof window !== 'undefined' && window.__REDUX_DEVTOOLS_EXTENSION_COMPOSE__ ?
    window.__REDUX_DEVTOOLS_EXTENSION_COMPOSE__ :
    function() {
      if (arguments.length === 0) return undefined;
      if (typeof arguments[0] === 'object') return compose;
      return compose.apply(null, arguments);
    }
);

exports.devToolsEnhancer = (
  typeof window !== 'undefined' && window.__REDUX_DEVTOOLS_EXTENSION__ ?
    window.__REDUX_DEVTOOLS_EXTENSION__ :
    function() { return function(noop) { return noop; } }
);


/***/ }),
/* 38 */
/***/ (function(module) {

module.exports = JSON.parse("{\"images\":{\"EQ_PREAMP_LINE\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHEAAAABCAYAAADpXEERAAAAE0lEQVQoU2Pcdfruf4ZRMKRDAAD1lwNjTqcaUQAAAABJRU5ErkJggg==\",\"EQ_GRAPH_LINE_COLORS\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAATCAYAAABRC2cZAAAAR0lEQVQYV2O4rCT9n+F9kOJ/hvfViv8ZHkzSQCE2afxneH/HEJm49Nr0PwOYWPLIAkp0PjL4z1B41uQ/Q9QGnf8MWrPEIAQANWYwvnlToNIAAAAASUVORK5CYII=\"},\"colors\":[\"rgb(0,0,0)\",\"rgb(24,33,41)\",\"rgb(239,49,16)\",\"rgb(206,41,16)\",\"rgb(214,90,0)\",\"rgb(214,102,0)\",\"rgb(214,115,0)\",\"rgb(198,123,8)\",\"rgb(222,165,24)\",\"rgb(214,181,33)\",\"rgb(189,222,41)\",\"rgb(148,222,33)\",\"rgb(41,206,16)\",\"rgb(50,190,16)\",\"rgb(57,181,16)\",\"rgb(49,156,8)\",\"rgb(41,148,0)\",\"rgb(24,132,8)\",\"rgb(255,255,255)\",\"rgb(214,214,222)\",\"rgb(181,189,189)\",\"rgb(160,170,175)\",\"rgb(148,156,165)\",\"rgb(150,150,150)\"],\"playlistStyle\":{\"normal\":\"#00FF00\",\"current\":\"#FFFFFF\",\"normalbg\":\"#000000\",\"selectedbg\":\"#0000FF\",\"font\":\"Arial\"}}");

/***/ }),
/* 39 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


module.exports = TinyQueue;
module.exports.default = TinyQueue;

function TinyQueue(data, compare) {
    if (!(this instanceof TinyQueue)) return new TinyQueue(data, compare);

    this.data = data || [];
    this.length = this.data.length;
    this.compare = compare || defaultCompare;

    if (this.length > 0) {
        for (var i = (this.length >> 1) - 1; i >= 0; i--) this._down(i);
    }
}

function defaultCompare(a, b) {
    return a < b ? -1 : a > b ? 1 : 0;
}

TinyQueue.prototype = {

    push: function (item) {
        this.data.push(item);
        this.length++;
        this._up(this.length - 1);
    },

    pop: function () {
        if (this.length === 0) return undefined;

        var top = this.data[0];
        this.length--;

        if (this.length > 0) {
            this.data[0] = this.data[this.length];
            this._down(0);
        }
        this.data.pop();

        return top;
    },

    peek: function () {
        return this.data[0];
    },

    _up: function (pos) {
        var data = this.data;
        var compare = this.compare;
        var item = data[pos];

        while (pos > 0) {
            var parent = (pos - 1) >> 1;
            var current = data[parent];
            if (compare(item, current) >= 0) break;
            data[pos] = current;
            pos = parent;
        }

        data[pos] = item;
    },

    _down: function (pos) {
        var data = this.data;
        var compare = this.compare;
        var halfLength = this.length >> 1;
        var item = data[pos];

        while (pos < halfLength) {
            var left = (pos << 1) + 1;
            var right = left + 1;
            var best = data[left];

            if (right < this.length && compare(data[right], best) < 0) {
                left = right;
                best = data[right];
            }
            if (compare(best, item) >= 0) break;

            data[pos] = best;
            pos = left;
        }

        data[pos] = item;
    }
};


/***/ }),
/* 40 */
/***/ (function(module, exports, __webpack_require__) {

var deburrLetter = __webpack_require__(75),
    toString = __webpack_require__(77);

/** Used to match Latin Unicode letters (excluding mathematical operators). */
var reLatin = /[\xc0-\xd6\xd8-\xf6\xf8-\xff\u0100-\u017f]/g;

/** Used to compose unicode character classes. */
var rsComboMarksRange = '\\u0300-\\u036f',
    reComboHalfMarksRange = '\\ufe20-\\ufe2f',
    rsComboSymbolsRange = '\\u20d0-\\u20ff',
    rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange;

/** Used to compose unicode capture groups. */
var rsCombo = '[' + rsComboRange + ']';

/**
 * Used to match [combining diacritical marks](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks) and
 * [combining diacritical marks for symbols](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks_for_Symbols).
 */
var reComboMark = RegExp(rsCombo, 'g');

/**
 * Deburrs `string` by converting
 * [Latin-1 Supplement](https://en.wikipedia.org/wiki/Latin-1_Supplement_(Unicode_block)#Character_table)
 * and [Latin Extended-A](https://en.wikipedia.org/wiki/Latin_Extended-A)
 * letters to basic Latin letters and removing
 * [combining diacritical marks](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks).
 *
 * @static
 * @memberOf _
 * @since 3.0.0
 * @category String
 * @param {string} [string=''] The string to deburr.
 * @returns {string} Returns the deburred string.
 * @example
 *
 * _.deburr('d�j� vu');
 * // => 'deja vu'
 */
function deburr(string) {
  string = toString(string);
  return string && string.replace(reLatin, deburrLetter).replace(reComboMark, '');
}

module.exports = deburr;


/***/ }),
/* 41 */
/***/ (function(module) {

module.exports = JSON.parse("{\"type\":\"Winamp EQ library file v1.1\",\"presets\":[{\"name\":\"Classical\",\"hz60\":33,\"hz170\":33,\"hz310\":33,\"hz600\":33,\"hz1000\":33,\"hz3000\":33,\"hz6000\":20,\"hz12000\":20,\"hz14000\":20,\"hz16000\":16,\"preamp\":33},{\"name\":\"Club\",\"hz60\":33,\"hz170\":33,\"hz310\":38,\"hz600\":42,\"hz1000\":42,\"hz3000\":42,\"hz6000\":38,\"hz12000\":33,\"hz14000\":33,\"hz16000\":33,\"preamp\":33},{\"name\":\"Dance\",\"hz60\":48,\"hz170\":44,\"hz310\":36,\"hz600\":32,\"hz1000\":32,\"hz3000\":22,\"hz6000\":20,\"hz12000\":20,\"hz14000\":32,\"hz16000\":32,\"preamp\":33},{\"name\":\"Laptop speakers/headphones\",\"hz60\":40,\"hz170\":50,\"hz310\":41,\"hz600\":26,\"hz1000\":28,\"hz3000\":35,\"hz6000\":40,\"hz12000\":48,\"hz14000\":53,\"hz16000\":56,\"preamp\":33},{\"name\":\"Large hall\",\"hz60\":49,\"hz170\":49,\"hz310\":42,\"hz600\":42,\"hz1000\":33,\"hz3000\":24,\"hz6000\":24,\"hz12000\":24,\"hz14000\":33,\"hz16000\":33,\"preamp\":33},{\"name\":\"Party\",\"hz60\":44,\"hz170\":44,\"hz310\":33,\"hz600\":33,\"hz1000\":33,\"hz3000\":33,\"hz6000\":33,\"hz12000\":33,\"hz14000\":44,\"hz16000\":44,\"preamp\":33},{\"name\":\"Pop\",\"hz60\":29,\"hz170\":40,\"hz310\":44,\"hz600\":45,\"hz1000\":41,\"hz3000\":30,\"hz6000\":28,\"hz12000\":28,\"hz14000\":29,\"hz16000\":29,\"preamp\":33},{\"name\":\"Reggae\",\"hz60\":33,\"hz170\":33,\"hz310\":31,\"hz600\":22,\"hz1000\":33,\"hz3000\":43,\"hz6000\":43,\"hz12000\":33,\"hz14000\":33,\"hz16000\":33,\"preamp\":33},{\"name\":\"Rock\",\"hz60\":45,\"hz170\":40,\"hz310\":23,\"hz600\":19,\"hz1000\":26,\"hz3000\":39,\"hz6000\":47,\"hz12000\":50,\"hz14000\":50,\"hz16000\":50,\"preamp\":33},{\"name\":\"Soft\",\"hz60\":40,\"hz170\":35,\"hz310\":30,\"hz600\":28,\"hz1000\":30,\"hz3000\":39,\"hz6000\":46,\"hz12000\":48,\"hz14000\":50,\"hz16000\":52,\"preamp\":33},{\"name\":\"Ska\",\"hz60\":28,\"hz170\":24,\"hz310\":25,\"hz600\":31,\"hz1000\":39,\"hz3000\":42,\"hz6000\":47,\"hz12000\":48,\"hz14000\":50,\"hz16000\":48,\"preamp\":33},{\"name\":\"Full Bass\",\"hz60\":48,\"hz170\":48,\"hz310\":48,\"hz600\":42,\"hz1000\":35,\"hz3000\":25,\"hz6000\":18,\"hz12000\":15,\"hz14000\":14,\"hz16000\":14,\"preamp\":33},{\"name\":\"Soft Rock\",\"hz60\":39,\"hz170\":39,\"hz310\":36,\"hz600\":31,\"hz1000\":25,\"hz3000\":23,\"hz6000\":26,\"hz12000\":31,\"hz14000\":37,\"hz16000\":47,\"preamp\":33},{\"name\":\"Full Treble\",\"hz60\":16,\"hz170\":16,\"hz310\":16,\"hz600\":25,\"hz1000\":37,\"hz3000\":50,\"hz6000\":58,\"hz12000\":58,\"hz14000\":58,\"hz16000\":60,\"preamp\":33},{\"name\":\"Full Bass & Treble\",\"hz60\":44,\"hz170\":42,\"hz310\":33,\"hz600\":20,\"hz1000\":24,\"hz3000\":35,\"hz6000\":46,\"hz12000\":50,\"hz14000\":52,\"hz16000\":52,\"preamp\":33},{\"name\":\"Live\",\"hz60\":24,\"hz170\":33,\"hz310\":39,\"hz600\":41,\"hz1000\":42,\"hz3000\":42,\"hz6000\":39,\"hz12000\":37,\"hz14000\":37,\"hz16000\":36,\"preamp\":33},{\"name\":\"Techno\",\"hz60\":45,\"hz170\":42,\"hz310\":33,\"hz600\":23,\"hz1000\":24,\"hz3000\":33,\"hz6000\":45,\"hz12000\":48,\"hz14000\":48,\"hz16000\":47,\"preamp\":33}]}");

/***/ }),
/* 42 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __read = (this && this.__read) || function (o, n) {
    var m = typeof Symbol === "function" && o[Symbol.iterator];
    if (!m) return o;
    var i = m.call(o), r, ar = [], e;
    try {
        while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
    }
    catch (error) { e = { error: error }; }
    finally {
        try {
            if (r && !r.done && (m = i["return"])) m.call(i);
        }
        finally { if (e) throw e.error; }
    }
    return ar;
};
var __spread = (this && this.__spread) || function () {
    for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i]));
    return ar;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.convertAniBinaryToCSS = void 0;
var parser_1 = __webpack_require__(96);
var JIFFIES_PER_MS = 1000 / 60;
// Generate CSS for an animated cursor.
//
// This function returns CSS containing a set of keyframes with embedded Data
// URIs as well as a CSS rule to the given selector.
function convertAniBinaryToCSS(selector, aniBinary) {
    var ani = readAni(aniBinary);
    var animationName = "ani-cursor-" + uniqueId();
    var keyframes = ani.frames.map(function (_a) {
        var url = _a.url, percents = _a.percents;
        var percent = percents.map(function (num) { return num + "%"; }).join(", ");
        return percent + " { cursor: url(" + url + "), auto; }";
    });
    // CSS properties with a animation type of "discrete", like `cursor`, actually
    // switch half-way _between_ each keyframe percentage. Luckily this half-way
    // measurement is applied _after_ the easing function is applied. So, we can
    // force the frames to appear at exactly the % that we specify by using
    // `timing-function` of `step-end`.
    //
    // https://drafts.csswg.org/web-animations-1/#discrete
    var timingFunction = "step-end";
    // Winamp (re)starts the animation cycle when your mouse enters an element. By
    // default this approach would cause the animation to run continuously, even
    // when the cursor is not visible. To match Winamp's behavior we add a
    // `:hover` pseudo selector so that the animation only runs when the cursor is
    // visible.
    var pseudoSelector = ":hover";
    // prettier-ignore
    return "\n    @keyframes " + animationName + " {\n        " + keyframes.join("\n") + "\n    }\n    " + selector + pseudoSelector + " {\n        animation: " + animationName + " " + ani.duration + "ms " + timingFunction + " infinite;\n    }\n   ";
}
exports.convertAniBinaryToCSS = convertAniBinaryToCSS;
function readAni(contents) {
    var _a;
    var ani = parser_1.parseAni(contents);
    var rate = (_a = ani.rate) !== null && _a !== void 0 ? _a : ani.images.map(function () { return ani.metadata.iDispRate; });
    var duration = sum(rate);
    var frames = ani.images.map(function (image) { return ({
        url: curUrlFromByteArray(image),
        percents: [],
    }); });
    var elapsed = 0;
    rate.forEach(function (r, i) {
        var frameIdx = ani.seq ? ani.seq[i] : i;
        frames[frameIdx].percents.push((elapsed / duration) * 100);
        elapsed += r;
    });
    return { duration: duration * JIFFIES_PER_MS, frames: frames };
}
/* Utility Functions */
var i = 0;
var uniqueId = function () { return i++; };
function base64FromDataArray(dataArray) {
    return window.btoa(String.fromCharCode.apply(String, __spread(dataArray)));
}
function curUrlFromByteArray(arr) {
    var base64 = base64FromDataArray(arr);
    return "data:image/x-win-bitmap;base64," + base64;
}
function sum(values) {
    return values.reduce(function (total, value) { return total + value; }, 0);
}

/***/ }),
/* 43 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const ReadStreamTokenizer_1 = __webpack_require__(123);
const BufferTokenizer_1 = __webpack_require__(129);
/**
 * Construct ReadStreamTokenizer from given Stream.
 * Will set fileSize, if provided given Stream has set the .path property/
 * @param stream Stream.Readable
 * @param size If known the 'file' size in bytes, maybe required to calculate the duration.
 * @returns ReadStreamTokenizer
 */
function fromStream(stream, size) {
    return new ReadStreamTokenizer_1.ReadStreamTokenizer(stream, size);
}
exports.fromStream = fromStream;
/**
 * Construct ReadStreamTokenizer from given Buffer.
 * @param buffer Buffer to tokenize
 * @returns BufferTokenizer
 */
function fromBuffer(buffer) {
    return new BufferTokenizer_1.BufferTokenizer(buffer);
}
exports.fromBuffer = fromBuffer;


/***/ }),
/* 44 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(process) {

if (typeof process === 'undefined' ||
    !process.version ||
    process.version.indexOf('v0.') === 0 ||
    process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
  module.exports = { nextTick: nextTick };
} else {
  module.exports = process
}

function nextTick(fn, arg1, arg2, arg3) {
  if (typeof fn !== 'function') {
    throw new TypeError('"callback" argument must be a function');
  }
  var len = arguments.length;
  var args, i;
  switch (len) {
  case 0:
  case 1:
    return process.nextTick(fn);
  case 2:
    return process.nextTick(function afterTickOne() {
      fn.call(null, arg1);
    });
  case 3:
    return process.nextTick(function afterTickTwo() {
      fn.call(null, arg1, arg2);
    });
  case 4:
    return process.nextTick(function afterTickThree() {
      fn.call(null, arg1, arg2, arg3);
    });
  default:
    args = new Array(len - 1);
    i = 0;
    while (i < args.length) {
      args[i++] = arguments[i];
    }
    return process.nextTick(function afterTick() {
      fn.apply(null, args);
    });
  }
}


/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(30)))

/***/ }),
/* 45 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const FileType = __webpack_require__(105);
const Token = __webpack_require__(6);
const assert = __webpack_require__(18);
const Util_1 = __webpack_require__(14);
const BasicParser_1 = __webpack_require__(20);
const APEv2Token_1 = __webpack_require__(159);
const debug = initDebug('music-metadata:parser:APEv2');
const tagFormat = 'APEv2';
const preamble = 'APETAGEX';
class APEv2Parser extends BasicParser_1.BasicParser {
    constructor() {
        super(...arguments);
        this.ape = {};
    }
    /**
     * Calculate the media file duration
     * @param ah ApeHeader
     * @return {number} duration in seconds
     */
    static calculateDuration(ah) {
        let duration = ah.totalFrames > 1 ? ah.blocksPerFrame * (ah.totalFrames - 1) : 0;
        duration += ah.finalFrameBlocks;
        return duration / ah.sampleRate;
    }
    /**
     * @param {INativeMetadataCollector} metadata
     * @param {ITokenizer} tokenizer
     * @param {IOptions} options
     * @returns {Promise<boolean>} True if tags have been found
     */
    static parseTagHeader(metadata, tokenizer, options) {
        return __awaiter(this, void 0, void 0, function* () {
            if (tokenizer.fileSize && tokenizer.fileSize - tokenizer.position < APEv2Token_1.TagFooter.len) {
                debug(`No APEv2 header found, end-of-file reached`);
                return;
            }
            const footer = yield tokenizer.peekToken(APEv2Token_1.TagFooter);
            if (footer.ID === preamble) {
                yield tokenizer.ignore(APEv2Token_1.TagFooter.len);
                const tags = yield tokenizer.readToken(APEv2Token_1.TagField(footer));
                APEv2Parser.parseTags(metadata, footer, tags, 0, !options.skipCovers);
            }
            else {
                debug(`APEv2 header not found at offset=${tokenizer.position}`);
                if (tokenizer.fileSize) {
                    // Try to read the APEv2 header using just the footer-header
                    const remaining = tokenizer.fileSize - tokenizer.position; // ToDo: take ID3v1 into account
                    const buffer = Buffer.alloc(remaining);
                    yield tokenizer.readBuffer(buffer);
                    return APEv2Parser.parseTagFooter(metadata, buffer, !options.skipCovers);
                }
            }
        });
    }
    static parseTagFooter(metadata, buffer, includeCovers) {
        const footer = APEv2Token_1.TagFooter.get(buffer, buffer.length - APEv2Token_1.TagFooter.len);
        assert.equal(footer.ID, preamble, 'APEv2 Footer preamble');
        this.parseTags(metadata, footer, buffer, buffer.length - footer.size, includeCovers);
    }
    static parseTags(metadata, footer, buffer, offset, includeCovers) {
        for (let i = 0; i < footer.fields; i++) {
            // Only APEv2 tag has tag item headers
            const tagItemHeader = APEv2Token_1.TagItemHeader.get(buffer, offset);
            offset += APEv2Token_1.TagItemHeader.len;
            let zero = Util_1.default.findZero(buffer, offset, buffer.length);
            const key = buffer.toString('ascii', offset, zero);
            offset = zero + 1;
            switch (tagItemHeader.flags.dataType) {
                case APEv2Token_1.DataType.text_utf8: { // utf-8 textstring
                    const value = buffer.toString('utf8', offset, offset += tagItemHeader.size);
                    const values = value.split(/\x00/g);
                    /*jshint loopfunc:true */
                    for (const val of values) {
                        metadata.addTag(tagFormat, key, val);
                    }
                    break;
                }
                case APEv2Token_1.DataType.binary: // binary (probably artwork)
                    if (includeCovers) {
                        const picData = buffer.slice(offset, offset + tagItemHeader.size);
                        let off = 0;
                        zero = Util_1.default.findZero(picData, off, picData.length);
                        const description = picData.toString('utf8', off, zero);
                        off = zero + 1;
                        const data = Buffer.from(picData.slice(off));
                        const fileType = FileType(data);
                        if (fileType) {
                            if (fileType.mime.indexOf('image/') === 0) {
                                const picture = {
                                    description,
                                    data,
                                    format: fileType.mime
                                };
                                offset += tagItemHeader.size;
                                metadata.addTag(tagFormat, key, picture);
                            }
                            else {
                                debug(`Unexpected binary tag of type': ${fileType.mime}`);
                            }
                        }
                        else {
                            debug(`Failed to determine file type for binary tag: ${key}`);
                        }
                    }
                    break;
                case APEv2Token_1.DataType.external_info:
                    debug(`Ignore external info ${key}`);
                    break;
                default:
                    throw new Error(`Unexpected data-type: ${tagItemHeader.flags.dataType}`);
            }
        }
    }
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const descriptor = yield this.tokenizer.readToken(APEv2Token_1.DescriptorParser);
            assert.equal(descriptor.ID, 'MAC ', 'descriptor.ID');
            this.ape.descriptor = descriptor;
            const lenExp = descriptor.descriptorBytes - APEv2Token_1.DescriptorParser.len;
            const header = yield (lenExp > 0 ? this.parseDescriptorExpansion(lenExp) : this.parseHeader());
            yield this.tokenizer.readToken(new Token.IgnoreType(header.forwardBytes));
            return APEv2Parser.parseTagHeader(this.metadata, this.tokenizer, this.options);
        });
    }
    parseDescriptorExpansion(lenExp) {
        return __awaiter(this, void 0, void 0, function* () {
            yield this.tokenizer.readToken(new Token.IgnoreType(lenExp));
            return this.parseHeader();
        });
    }
    parseHeader() {
        return __awaiter(this, void 0, void 0, function* () {
            const header = yield this.tokenizer.readToken(APEv2Token_1.Header);
            // ToDo before
            this.metadata.setFormat('lossless', true);
            this.metadata.setFormat('dataformat', 'Monkey\'s Audio');
            this.metadata.setFormat('bitsPerSample', header.bitsPerSample);
            this.metadata.setFormat('sampleRate', header.sampleRate);
            this.metadata.setFormat('numberOfChannels', header.channel);
            this.metadata.setFormat('duration', APEv2Parser.calculateDuration(header));
            return {
                forwardBytes: this.ape.descriptor.seekTableBytes + this.ape.descriptor.headerDataBytes +
                    this.ape.descriptor.apeFrameDataBytes + this.ape.descriptor.terminatingDataBytes
            };
        });
    }
}
exports.APEv2Parser = APEv2Parser;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 46 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const type_1 = __webpack_require__(22);
const ID3v2_1 = __webpack_require__(33);
const ID3v2Parser_1 = __webpack_require__(32);
const ID3v1Parser_1 = __webpack_require__(48);
const _debug = __webpack_require__(8);
const BasicParser_1 = __webpack_require__(20);
const debug = _debug('music-metadata:parser:ID3');
/**
 * Abstract parser which tries take ID3v2 and ID3v1 headers.
 */
class AbstractID3Parser extends BasicParser_1.BasicParser {
    constructor() {
        super(...arguments);
        this.id3parser = new ID3v2Parser_1.ID3v2Parser();
    }
    static startsWithID3v2Header(tokenizer) {
        return __awaiter(this, void 0, void 0, function* () {
            return (yield tokenizer.peekToken(ID3v2_1.ID3v2Token.Header)).fileIdentifier === 'ID3';
        });
    }
    parse() {
        return this.parseID3v2().catch(err => {
            if (err.message === type_1.endOfFile)
                // ToDo: maybe a warning?
                return;
            else
                throw err;
        });
    }
    finalize() {
        return;
    }
    parseID3v2() {
        return __awaiter(this, void 0, void 0, function* () {
            yield this.tryReadId3v2Headers();
            debug("End of ID3v2 header, go to MPEG-parser: pos=%s", this.tokenizer.position);
            yield this._parse();
            if (this.options.skipPostHeaders && this.metadata.hasAny()) {
                this.finalize();
            }
            else {
                const id3v1parser = new ID3v1Parser_1.ID3v1Parser();
                yield id3v1parser.init(this.metadata, this.tokenizer, this.options).parse();
                this.finalize();
            }
        });
    }
    tryReadId3v2Headers() {
        return __awaiter(this, void 0, void 0, function* () {
            const id3Header = yield this.tokenizer.peekToken(ID3v2_1.ID3v2Token.Header);
            if (id3Header.fileIdentifier === "ID3") {
                debug("Found ID3v2 header, pos=%s", this.tokenizer.position);
                yield this.id3parser.parse(this.metadata, this.tokenizer, this.options);
                return this.tryReadId3v2Headers();
            }
        });
    }
}
exports.AbstractID3Parser = AbstractID3Parser;

/***/ }),
/* 47 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/@babel/runtime/helpers/defineProperty.js
var defineProperty = __webpack_require__(2);
var defineProperty_default = /*#__PURE__*/__webpack_require__.n(defineProperty);

// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/react/jsx-runtime.js
var jsx_runtime = __webpack_require__(0);

// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/react/index.js
var react = __webpack_require__(1);
var react_default = /*#__PURE__*/__webpack_require__.n(react);

// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/react-dom/index.js
var react_dom = __webpack_require__(5);
var react_dom_default = /*#__PURE__*/__webpack_require__.n(react_dom);

// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/prop-types/index.js
var prop_types = __webpack_require__(60);

// CONCATENATED MODULE: ./node_modules/react-redux/es/components/Context.js

var ReactReduxContext = /*#__PURE__*/react_default.a.createContext(null);

if (false) {}

/* harmony default export */ var components_Context = (ReactReduxContext);
// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/batch.js
// Default to a dummy "batch" implementation that just runs the callback
function defaultNoopBatch(callback) {
  callback();
}

var batch_batch = defaultNoopBatch; // Allow injecting another batching function later

var setBatch = function setBatch(newBatch) {
  return batch_batch = newBatch;
}; // Supply a getter just to skip dealing with ESM bindings

var getBatch = function getBatch() {
  return batch_batch;
};
// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/Subscription.js
 // encapsulates the subscription logic for connecting a component to the redux store, as
// well as nesting subscriptions of descendant components, so that we can ensure the
// ancestor components re-render before descendants

var nullListeners = {
  notify: function notify() {}
};

function createListenerCollection() {
  var batch = getBatch();
  var first = null;
  var last = null;
  return {
    clear: function clear() {
      first = null;
      last = null;
    },
    notify: function notify() {
      batch(function () {
        var listener = first;

        while (listener) {
          listener.callback();
          listener = listener.next;
        }
      });
    },
    get: function get() {
      var listeners = [];
      var listener = first;

      while (listener) {
        listeners.push(listener);
        listener = listener.next;
      }

      return listeners;
    },
    subscribe: function subscribe(callback) {
      var isSubscribed = true;
      var listener = last = {
        callback: callback,
        next: null,
        prev: last
      };

      if (listener.prev) {
        listener.prev.next = listener;
      } else {
        first = listener;
      }

      return function unsubscribe() {
        if (!isSubscribed || first === null) return;
        isSubscribed = false;

        if (listener.next) {
          listener.next.prev = listener.prev;
        } else {
          last = listener.prev;
        }

        if (listener.prev) {
          listener.prev.next = listener.next;
        } else {
          first = listener.next;
        }
      };
    }
  };
}

var Subscription = /*#__PURE__*/function () {
  function Subscription(store, parentSub) {
    this.store = store;
    this.parentSub = parentSub;
    this.unsubscribe = null;
    this.listeners = nullListeners;
    this.handleChangeWrapper = this.handleChangeWrapper.bind(this);
  }

  var _proto = Subscription.prototype;

  _proto.addNestedSub = function addNestedSub(listener) {
    this.trySubscribe();
    return this.listeners.subscribe(listener);
  };

  _proto.notifyNestedSubs = function notifyNestedSubs() {
    this.listeners.notify();
  };

  _proto.handleChangeWrapper = function handleChangeWrapper() {
    if (this.onStateChange) {
      this.onStateChange();
    }
  };

  _proto.isSubscribed = function isSubscribed() {
    return Boolean(this.unsubscribe);
  };

  _proto.trySubscribe = function trySubscribe() {
    if (!this.unsubscribe) {
      this.unsubscribe = this.parentSub ? this.parentSub.addNestedSub(this.handleChangeWrapper) : this.store.subscribe(this.handleChangeWrapper);
      this.listeners = createListenerCollection();
    }
  };

  _proto.tryUnsubscribe = function tryUnsubscribe() {
    if (this.unsubscribe) {
      this.unsubscribe();
      this.unsubscribe = null;
      this.listeners.clear();
      this.listeners = nullListeners;
    }
  };

  return Subscription;
}();


// CONCATENATED MODULE: ./node_modules/react-redux/es/components/Provider.js





function Provider(_ref) {
  var store = _ref.store,
      context = _ref.context,
      children = _ref.children;
  var contextValue = Object(react["useMemo"])(function () {
    var subscription = new Subscription(store);
    subscription.onStateChange = subscription.notifyNestedSubs;
    return {
      store: store,
      subscription: subscription
    };
  }, [store]);
  var previousState = Object(react["useMemo"])(function () {
    return store.getState();
  }, [store]);
  Object(react["useEffect"])(function () {
    var subscription = contextValue.subscription;
    subscription.trySubscribe();

    if (previousState !== store.getState()) {
      subscription.notifyNestedSubs();
    }

    return function () {
      subscription.tryUnsubscribe();
      subscription.onStateChange = null;
    };
  }, [contextValue, previousState]);
  var Context = context || ReactReduxContext;
  return /*#__PURE__*/react_default.a.createElement(Context.Provider, {
    value: contextValue
  }, children);
}

if (false) {}

/* harmony default export */ var components_Provider = (Provider);
// CONCATENATED MODULE: ./node_modules/react-redux/node_modules/@babel/runtime/helpers/esm/extends.js
function _extends() {
  _extends = Object.assign || function (target) {
    for (var i = 1; i < arguments.length; i++) {
      var source = arguments[i];

      for (var key in source) {
        if (Object.prototype.hasOwnProperty.call(source, key)) {
          target[key] = source[key];
        }
      }
    }

    return target;
  };

  return _extends.apply(this, arguments);
}
// CONCATENATED MODULE: ./node_modules/react-redux/node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js
function _objectWithoutPropertiesLoose(source, excluded) {
  if (source == null) return {};
  var target = {};
  var sourceKeys = Object.keys(source);
  var key, i;

  for (i = 0; i < sourceKeys.length; i++) {
    key = sourceKeys[i];
    if (excluded.indexOf(key) >= 0) continue;
    target[key] = source[key];
  }

  return target;
}
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/hoist-non-react-statics/dist/hoist-non-react-statics.cjs.js
var hoist_non_react_statics_cjs = __webpack_require__(27);
var hoist_non_react_statics_cjs_default = /*#__PURE__*/__webpack_require__.n(hoist_non_react_statics_cjs);

// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/react-is/index.js
var react_is = __webpack_require__(26);

// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/useIsomorphicLayoutEffect.js
 // React currently throws a warning when using useLayoutEffect on the server.
// To get around it, we can conditionally useEffect on the server (no-op) and
// useLayoutEffect in the browser. We need useLayoutEffect to ensure the store
// subscription callback always has the selector from the latest render commit
// available, otherwise a store update may happen between render and the effect,
// which may cause missed updates; we also must ensure the store subscription
// is created synchronously, otherwise a store update may occur before the
// subscription is created and an inconsistent state may be observed

var useIsomorphicLayoutEffect = typeof window !== 'undefined' && typeof window.document !== 'undefined' && typeof window.document.createElement !== 'undefined' ? react["useLayoutEffect"] : react["useEffect"];
// CONCATENATED MODULE: ./node_modules/react-redux/es/components/connectAdvanced.js







 // Define some constant arrays just to avoid re-creating these

var EMPTY_ARRAY = [];
var NO_SUBSCRIPTION_ARRAY = [null, null];

var stringifyComponent = function stringifyComponent(Comp) {
  try {
    return JSON.stringify(Comp);
  } catch (err) {
    return String(Comp);
  }
};

function storeStateUpdatesReducer(state, action) {
  var updateCount = state[1];
  return [action.payload, updateCount + 1];
}

function useIsomorphicLayoutEffectWithArgs(effectFunc, effectArgs, dependencies) {
  useIsomorphicLayoutEffect(function () {
    return effectFunc.apply(void 0, effectArgs);
  }, dependencies);
}

function captureWrapperProps(lastWrapperProps, lastChildProps, renderIsScheduled, wrapperProps, actualChildProps, childPropsFromStoreUpdate, notifyNestedSubs) {
  // We want to capture the wrapper props and child props we used for later comparisons
  lastWrapperProps.current = wrapperProps;
  lastChildProps.current = actualChildProps;
  renderIsScheduled.current = false; // If the render was from a store update, clear out that reference and cascade the subscriber update

  if (childPropsFromStoreUpdate.current) {
    childPropsFromStoreUpdate.current = null;
    notifyNestedSubs();
  }
}

function subscribeUpdates(shouldHandleStateChanges, store, subscription, childPropsSelector, lastWrapperProps, lastChildProps, renderIsScheduled, childPropsFromStoreUpdate, notifyNestedSubs, forceComponentUpdateDispatch) {
  // If we're not subscribed to the store, nothing to do here
  if (!shouldHandleStateChanges) return; // Capture values for checking if and when this component unmounts

  var didUnsubscribe = false;
  var lastThrownError = null; // We'll run this callback every time a store subscription update propagates to this component

  var checkForUpdates = function checkForUpdates() {
    if (didUnsubscribe) {
      // Don't run stale listeners.
      // Redux doesn't guarantee unsubscriptions happen until next dispatch.
      return;
    }

    var latestStoreState = store.getState();
    var newChildProps, error;

    try {
      // Actually run the selector with the most recent store state and wrapper props
      // to determine what the child props should be
      newChildProps = childPropsSelector(latestStoreState, lastWrapperProps.current);
    } catch (e) {
      error = e;
      lastThrownError = e;
    }

    if (!error) {
      lastThrownError = null;
    } // If the child props haven't changed, nothing to do here - cascade the subscription update


    if (newChildProps === lastChildProps.current) {
      if (!renderIsScheduled.current) {
        notifyNestedSubs();
      }
    } else {
      // Save references to the new child props.  Note that we track the "child props from store update"
      // as a ref instead of a useState/useReducer because we need a way to determine if that value has
      // been processed.  If this went into useState/useReducer, we couldn't clear out the value without
      // forcing another re-render, which we don't want.
      lastChildProps.current = newChildProps;
      childPropsFromStoreUpdate.current = newChildProps;
      renderIsScheduled.current = true; // If the child props _did_ change (or we caught an error), this wrapper component needs to re-render

      forceComponentUpdateDispatch({
        type: 'STORE_UPDATED',
        payload: {
          error: error
        }
      });
    }
  }; // Actually subscribe to the nearest connected ancestor (or store)


  subscription.onStateChange = checkForUpdates;
  subscription.trySubscribe(); // Pull data from the store after first render in case the store has
  // changed since we began.

  checkForUpdates();

  var unsubscribeWrapper = function unsubscribeWrapper() {
    didUnsubscribe = true;
    subscription.tryUnsubscribe();
    subscription.onStateChange = null;

    if (lastThrownError) {
      // It's possible that we caught an error due to a bad mapState function, but the
      // parent re-rendered without this component and we're about to unmount.
      // This shouldn't happen as long as we do top-down subscriptions correctly, but
      // if we ever do those wrong, this throw will surface the error in our tests.
      // In that case, throw the error from here so it doesn't get lost.
      throw lastThrownError;
    }
  };

  return unsubscribeWrapper;
}

var initStateUpdates = function initStateUpdates() {
  return [null, 0];
};

function connectAdvanced(
/*
  selectorFactory is a func that is responsible for returning the selector function used to
  compute new props from state, props, and dispatch. For example:
     export default connectAdvanced((dispatch, options) => (state, props) => ({
      thing: state.things[props.thingId],
      saveThing: fields => dispatch(actionCreators.saveThing(props.thingId, fields)),
    }))(YourComponent)
   Access to dispatch is provided to the factory so selectorFactories can bind actionCreators
  outside of their selector as an optimization. Options passed to connectAdvanced are passed to
  the selectorFactory, along with displayName and WrappedComponent, as the second argument.
   Note that selectorFactory is responsible for all caching/memoization of inbound and outbound
  props. Do not use connectAdvanced directly without memoizing results between calls to your
  selector, otherwise the Connect component will re-render on every state or props change.
*/
selectorFactory, // options object:
_ref) {
  if (_ref === void 0) {
    _ref = {};
  }

  var _ref2 = _ref,
      _ref2$getDisplayName = _ref2.getDisplayName,
      getDisplayName = _ref2$getDisplayName === void 0 ? function (name) {
    return "ConnectAdvanced(" + name + ")";
  } : _ref2$getDisplayName,
      _ref2$methodName = _ref2.methodName,
      methodName = _ref2$methodName === void 0 ? 'connectAdvanced' : _ref2$methodName,
      _ref2$renderCountProp = _ref2.renderCountProp,
      renderCountProp = _ref2$renderCountProp === void 0 ? undefined : _ref2$renderCountProp,
      _ref2$shouldHandleSta = _ref2.shouldHandleStateChanges,
      shouldHandleStateChanges = _ref2$shouldHandleSta === void 0 ? true : _ref2$shouldHandleSta,
      _ref2$storeKey = _ref2.storeKey,
      storeKey = _ref2$storeKey === void 0 ? 'store' : _ref2$storeKey,
      _ref2$withRef = _ref2.withRef,
      withRef = _ref2$withRef === void 0 ? false : _ref2$withRef,
      _ref2$forwardRef = _ref2.forwardRef,
      forwardRef = _ref2$forwardRef === void 0 ? false : _ref2$forwardRef,
      _ref2$context = _ref2.context,
      context = _ref2$context === void 0 ? ReactReduxContext : _ref2$context,
      connectOptions = _objectWithoutPropertiesLoose(_ref2, ["getDisplayName", "methodName", "renderCountProp", "shouldHandleStateChanges", "storeKey", "withRef", "forwardRef", "context"]);

  if (false) { var customStoreWarningMessage; }

  var Context = context;
  return function wrapWithConnect(WrappedComponent) {
    if (false) {}

    var wrappedComponentName = WrappedComponent.displayName || WrappedComponent.name || 'Component';
    var displayName = getDisplayName(wrappedComponentName);

    var selectorFactoryOptions = _extends({}, connectOptions, {
      getDisplayName: getDisplayName,
      methodName: methodName,
      renderCountProp: renderCountProp,
      shouldHandleStateChanges: shouldHandleStateChanges,
      storeKey: storeKey,
      displayName: displayName,
      wrappedComponentName: wrappedComponentName,
      WrappedComponent: WrappedComponent
    });

    var pure = connectOptions.pure;

    function createChildSelector(store) {
      return selectorFactory(store.dispatch, selectorFactoryOptions);
    } // If we aren't running in "pure" mode, we don't want to memoize values.
    // To avoid conditionally calling hooks, we fall back to a tiny wrapper
    // that just executes the given callback immediately.


    var usePureOnlyMemo = pure ? react["useMemo"] : function (callback) {
      return callback();
    };

    function ConnectFunction(props) {
      var _useMemo = Object(react["useMemo"])(function () {
        // Distinguish between actual "data" props that were passed to the wrapper component,
        // and values needed to control behavior (forwarded refs, alternate context instances).
        // To maintain the wrapperProps object reference, memoize this destructuring.
        var reactReduxForwardedRef = props.reactReduxForwardedRef,
            wrapperProps = _objectWithoutPropertiesLoose(props, ["reactReduxForwardedRef"]);

        return [props.context, reactReduxForwardedRef, wrapperProps];
      }, [props]),
          propsContext = _useMemo[0],
          reactReduxForwardedRef = _useMemo[1],
          wrapperProps = _useMemo[2];

      var ContextToUse = Object(react["useMemo"])(function () {
        // Users may optionally pass in a custom context instance to use instead of our ReactReduxContext.
        // Memoize the check that determines which context instance we should use.
        return propsContext && propsContext.Consumer && Object(react_is["isContextConsumer"])( /*#__PURE__*/react_default.a.createElement(propsContext.Consumer, null)) ? propsContext : Context;
      }, [propsContext, Context]); // Retrieve the store and ancestor subscription via context, if available

      var contextValue = Object(react["useContext"])(ContextToUse); // The store _must_ exist as either a prop or in context.
      // We'll check to see if it _looks_ like a Redux store first.
      // This allows us to pass through a `store` prop that is just a plain value.

      var didStoreComeFromProps = Boolean(props.store) && Boolean(props.store.getState) && Boolean(props.store.dispatch);
      var didStoreComeFromContext = Boolean(contextValue) && Boolean(contextValue.store);

      if (false) {} // Based on the previous check, one of these must be true


      var store = didStoreComeFromProps ? props.store : contextValue.store;
      var childPropsSelector = Object(react["useMemo"])(function () {
        // The child props selector needs the store reference as an input.
        // Re-create this selector whenever the store changes.
        return createChildSelector(store);
      }, [store]);

      var _useMemo2 = Object(react["useMemo"])(function () {
        if (!shouldHandleStateChanges) return NO_SUBSCRIPTION_ARRAY; // This Subscription's source should match where store came from: props vs. context. A component
        // connected to the store via props shouldn't use subscription from context, or vice versa.

        var subscription = new Subscription(store, didStoreComeFromProps ? null : contextValue.subscription); // `notifyNestedSubs` is duplicated to handle the case where the component is unmounted in
        // the middle of the notification loop, where `subscription` will then be null. This can
        // probably be avoided if Subscription's listeners logic is changed to not call listeners
        // that have been unsubscribed in the  middle of the notification loop.

        var notifyNestedSubs = subscription.notifyNestedSubs.bind(subscription);
        return [subscription, notifyNestedSubs];
      }, [store, didStoreComeFromProps, contextValue]),
          subscription = _useMemo2[0],
          notifyNestedSubs = _useMemo2[1]; // Determine what {store, subscription} value should be put into nested context, if necessary,
      // and memoize that value to avoid unnecessary context updates.


      var overriddenContextValue = Object(react["useMemo"])(function () {
        if (didStoreComeFromProps) {
          // This component is directly subscribed to a store from props.
          // We don't want descendants reading from this store - pass down whatever
          // the existing context value is from the nearest connected ancestor.
          return contextValue;
        } // Otherwise, put this component's subscription instance into context, so that
        // connected descendants won't update until after this component is done


        return _extends({}, contextValue, {
          subscription: subscription
        });
      }, [didStoreComeFromProps, contextValue, subscription]); // We need to force this wrapper component to re-render whenever a Redux store update
      // causes a change to the calculated child component props (or we caught an error in mapState)

      var _useReducer = Object(react["useReducer"])(storeStateUpdatesReducer, EMPTY_ARRAY, initStateUpdates),
          _useReducer$ = _useReducer[0],
          previousStateUpdateResult = _useReducer$[0],
          forceComponentUpdateDispatch = _useReducer[1]; // Propagate any mapState/mapDispatch errors upwards


      if (previousStateUpdateResult && previousStateUpdateResult.error) {
        throw previousStateUpdateResult.error;
      } // Set up refs to coordinate values between the subscription effect and the render logic


      var lastChildProps = Object(react["useRef"])();
      var lastWrapperProps = Object(react["useRef"])(wrapperProps);
      var childPropsFromStoreUpdate = Object(react["useRef"])();
      var renderIsScheduled = Object(react["useRef"])(false);
      var actualChildProps = usePureOnlyMemo(function () {
        // Tricky logic here:
        // - This render may have been triggered by a Redux store update that produced new child props
        // - However, we may have gotten new wrapper props after that
        // If we have new child props, and the same wrapper props, we know we should use the new child props as-is.
        // But, if we have new wrapper props, those might change the child props, so we have to recalculate things.
        // So, we'll use the child props from store update only if the wrapper props are the same as last time.
        if (childPropsFromStoreUpdate.current && wrapperProps === lastWrapperProps.current) {
          return childPropsFromStoreUpdate.current;
        } // TODO We're reading the store directly in render() here. Bad idea?
        // This will likely cause Bad Things (TM) to happen in Concurrent Mode.
        // Note that we do this because on renders _not_ caused by store updates, we need the latest store state
        // to determine what the child props should be.


        return childPropsSelector(store.getState(), wrapperProps);
      }, [store, previousStateUpdateResult, wrapperProps]); // We need this to execute synchronously every time we re-render. However, React warns
      // about useLayoutEffect in SSR, so we try to detect environment and fall back to
      // just useEffect instead to avoid the warning, since neither will run anyway.

      useIsomorphicLayoutEffectWithArgs(captureWrapperProps, [lastWrapperProps, lastChildProps, renderIsScheduled, wrapperProps, actualChildProps, childPropsFromStoreUpdate, notifyNestedSubs]); // Our re-subscribe logic only runs when the store/subscription setup changes

      useIsomorphicLayoutEffectWithArgs(subscribeUpdates, [shouldHandleStateChanges, store, subscription, childPropsSelector, lastWrapperProps, lastChildProps, renderIsScheduled, childPropsFromStoreUpdate, notifyNestedSubs, forceComponentUpdateDispatch], [store, subscription, childPropsSelector]); // Now that all that's done, we can finally try to actually render the child component.
      // We memoize the elements for the rendered child component as an optimization.

      var renderedWrappedComponent = Object(react["useMemo"])(function () {
        return /*#__PURE__*/react_default.a.createElement(WrappedComponent, _extends({}, actualChildProps, {
          ref: reactReduxForwardedRef
        }));
      }, [reactReduxForwardedRef, WrappedComponent, actualChildProps]); // If React sees the exact same element reference as last time, it bails out of re-rendering
      // that child, same as if it was wrapped in React.memo() or returned false from shouldComponentUpdate.

      var renderedChild = Object(react["useMemo"])(function () {
        if (shouldHandleStateChanges) {
          // If this component is subscribed to store updates, we need to pass its own
          // subscription instance down to our descendants. That means rendering the same
          // Context instance, and putting a different value into the context.
          return /*#__PURE__*/react_default.a.createElement(ContextToUse.Provider, {
            value: overriddenContextValue
          }, renderedWrappedComponent);
        }

        return renderedWrappedComponent;
      }, [ContextToUse, renderedWrappedComponent, overriddenContextValue]);
      return renderedChild;
    } // If we're in "pure" mode, ensure our wrapper component only re-renders when incoming props have changed.


    var Connect = pure ? react_default.a.memo(ConnectFunction) : ConnectFunction;
    Connect.WrappedComponent = WrappedComponent;
    Connect.displayName = displayName;

    if (forwardRef) {
      var forwarded = react_default.a.forwardRef(function forwardConnectRef(props, ref) {
        return /*#__PURE__*/react_default.a.createElement(Connect, _extends({}, props, {
          reactReduxForwardedRef: ref
        }));
      });
      forwarded.displayName = displayName;
      forwarded.WrappedComponent = WrappedComponent;
      return hoist_non_react_statics_cjs_default()(forwarded, WrappedComponent);
    }

    return hoist_non_react_statics_cjs_default()(Connect, WrappedComponent);
  };
}
// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/shallowEqual.js
function is(x, y) {
  if (x === y) {
    return x !== 0 || y !== 0 || 1 / x === 1 / y;
  } else {
    return x !== x && y !== y;
  }
}

function shallowEqual(objA, objB) {
  if (is(objA, objB)) return true;

  if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {
    return false;
  }

  var keysA = Object.keys(objA);
  var keysB = Object.keys(objB);
  if (keysA.length !== keysB.length) return false;

  for (var i = 0; i < keysA.length; i++) {
    if (!Object.prototype.hasOwnProperty.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {
      return false;
    }
  }

  return true;
}
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/redux/es/redux.js
var redux = __webpack_require__(12);

// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/isPlainObject.js
/**
 * @param {any} obj The object to inspect.
 * @returns {boolean} True if the argument appears to be a plain object.
 */
function isPlainObject(obj) {
  if (typeof obj !== 'object' || obj === null) return false;
  var proto = Object.getPrototypeOf(obj);
  if (proto === null) return true;
  var baseProto = proto;

  while (Object.getPrototypeOf(baseProto) !== null) {
    baseProto = Object.getPrototypeOf(baseProto);
  }

  return proto === baseProto;
}
// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/warning.js
/**
 * Prints a warning in the console if it exists.
 *
 * @param {String} message The warning message.
 * @returns {void}
 */
function warning(message) {
  /* eslint-disable no-console */
  if (typeof console !== 'undefined' && typeof console.error === 'function') {
    console.error(message);
  }
  /* eslint-enable no-console */


  try {
    // This error was thrown as a convenience so that if you enable
    // "break on all exceptions" in your console,
    // it would pause the execution at this line.
    throw new Error(message);
    /* eslint-disable no-empty */
  } catch (e) {}
  /* eslint-enable no-empty */

}
// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/verifyPlainObject.js


function verifyPlainObject(value, displayName, methodName) {
  if (!isPlainObject(value)) {
    warning(methodName + "() in " + displayName + " must return a plain object. Instead received " + value + ".");
  }
}
// CONCATENATED MODULE: ./node_modules/react-redux/es/connect/wrapMapToProps.js

function wrapMapToPropsConstant(getConstant) {
  return function initConstantSelector(dispatch, options) {
    var constant = getConstant(dispatch, options);

    function constantSelector() {
      return constant;
    }

    constantSelector.dependsOnOwnProps = false;
    return constantSelector;
  };
} // dependsOnOwnProps is used by createMapToPropsProxy to determine whether to pass props as args
// to the mapToProps function being wrapped. It is also used by makePurePropsSelector to determine
// whether mapToProps needs to be invoked when props have changed.
//
// A length of one signals that mapToProps does not depend on props from the parent component.
// A length of zero is assumed to mean mapToProps is getting args via arguments or ...args and
// therefore not reporting its length accurately..

function getDependsOnOwnProps(mapToProps) {
  return mapToProps.dependsOnOwnProps !== null && mapToProps.dependsOnOwnProps !== undefined ? Boolean(mapToProps.dependsOnOwnProps) : mapToProps.length !== 1;
} // Used by whenMapStateToPropsIsFunction and whenMapDispatchToPropsIsFunction,
// this function wraps mapToProps in a proxy function which does several things:
//
//  * Detects whether the mapToProps function being called depends on props, which
//    is used by selectorFactory to decide if it should reinvoke on props changes.
//
//  * On first call, handles mapToProps if returns another function, and treats that
//    new function as the true mapToProps for subsequent calls.
//
//  * On first call, verifies the first result is a plain object, in order to warn
//    the developer that their mapToProps function is not returning a valid result.
//

function wrapMapToPropsFunc(mapToProps, methodName) {
  return function initProxySelector(dispatch, _ref) {
    var displayName = _ref.displayName;

    var proxy = function mapToPropsProxy(stateOrDispatch, ownProps) {
      return proxy.dependsOnOwnProps ? proxy.mapToProps(stateOrDispatch, ownProps) : proxy.mapToProps(stateOrDispatch);
    }; // allow detectFactoryAndVerify to get ownProps


    proxy.dependsOnOwnProps = true;

    proxy.mapToProps = function detectFactoryAndVerify(stateOrDispatch, ownProps) {
      proxy.mapToProps = mapToProps;
      proxy.dependsOnOwnProps = getDependsOnOwnProps(mapToProps);
      var props = proxy(stateOrDispatch, ownProps);

      if (typeof props === 'function') {
        proxy.mapToProps = props;
        proxy.dependsOnOwnProps = getDependsOnOwnProps(props);
        props = proxy(stateOrDispatch, ownProps);
      }

      if (false) {}
      return props;
    };

    return proxy;
  };
}
// CONCATENATED MODULE: ./node_modules/react-redux/es/connect/mapDispatchToProps.js


function whenMapDispatchToPropsIsFunction(mapDispatchToProps) {
  return typeof mapDispatchToProps === 'function' ? wrapMapToPropsFunc(mapDispatchToProps, 'mapDispatchToProps') : undefined;
}
function whenMapDispatchToPropsIsMissing(mapDispatchToProps) {
  return !mapDispatchToProps ? wrapMapToPropsConstant(function (dispatch) {
    return {
      dispatch: dispatch
    };
  }) : undefined;
}
function whenMapDispatchToPropsIsObject(mapDispatchToProps) {
  return mapDispatchToProps && typeof mapDispatchToProps === 'object' ? wrapMapToPropsConstant(function (dispatch) {
    return Object(redux["bindActionCreators"])(mapDispatchToProps, dispatch);
  }) : undefined;
}
/* harmony default export */ var connect_mapDispatchToProps = ([whenMapDispatchToPropsIsFunction, whenMapDispatchToPropsIsMissing, whenMapDispatchToPropsIsObject]);
// CONCATENATED MODULE: ./node_modules/react-redux/es/connect/mapStateToProps.js

function whenMapStateToPropsIsFunction(mapStateToProps) {
  return typeof mapStateToProps === 'function' ? wrapMapToPropsFunc(mapStateToProps, 'mapStateToProps') : undefined;
}
function whenMapStateToPropsIsMissing(mapStateToProps) {
  return !mapStateToProps ? wrapMapToPropsConstant(function () {
    return {};
  }) : undefined;
}
/* harmony default export */ var connect_mapStateToProps = ([whenMapStateToPropsIsFunction, whenMapStateToPropsIsMissing]);
// CONCATENATED MODULE: ./node_modules/react-redux/es/connect/mergeProps.js


function defaultMergeProps(stateProps, dispatchProps, ownProps) {
  return _extends({}, ownProps, stateProps, dispatchProps);
}
function wrapMergePropsFunc(mergeProps) {
  return function initMergePropsProxy(dispatch, _ref) {
    var displayName = _ref.displayName,
        pure = _ref.pure,
        areMergedPropsEqual = _ref.areMergedPropsEqual;
    var hasRunOnce = false;
    var mergedProps;
    return function mergePropsProxy(stateProps, dispatchProps, ownProps) {
      var nextMergedProps = mergeProps(stateProps, dispatchProps, ownProps);

      if (hasRunOnce) {
        if (!pure || !areMergedPropsEqual(nextMergedProps, mergedProps)) mergedProps = nextMergedProps;
      } else {
        hasRunOnce = true;
        mergedProps = nextMergedProps;
        if (false) {}
      }

      return mergedProps;
    };
  };
}
function whenMergePropsIsFunction(mergeProps) {
  return typeof mergeProps === 'function' ? wrapMergePropsFunc(mergeProps) : undefined;
}
function whenMergePropsIsOmitted(mergeProps) {
  return !mergeProps ? function () {
    return defaultMergeProps;
  } : undefined;
}
/* harmony default export */ var connect_mergeProps = ([whenMergePropsIsFunction, whenMergePropsIsOmitted]);
// CONCATENATED MODULE: ./node_modules/react-redux/es/connect/verifySubselectors.js


function verify(selector, methodName, displayName) {
  if (!selector) {
    throw new Error("Unexpected value for " + methodName + " in " + displayName + ".");
  } else if (methodName === 'mapStateToProps' || methodName === 'mapDispatchToProps') {
    if (!Object.prototype.hasOwnProperty.call(selector, 'dependsOnOwnProps')) {
      warning("The selector for " + methodName + " of " + displayName + " did not specify a value for dependsOnOwnProps.");
    }
  }
}

function verifySubselectors(mapStateToProps, mapDispatchToProps, mergeProps, displayName) {
  verify(mapStateToProps, 'mapStateToProps', displayName);
  verify(mapDispatchToProps, 'mapDispatchToProps', displayName);
  verify(mergeProps, 'mergeProps', displayName);
}
// CONCATENATED MODULE: ./node_modules/react-redux/es/connect/selectorFactory.js


function impureFinalPropsSelectorFactory(mapStateToProps, mapDispatchToProps, mergeProps, dispatch) {
  return function impureFinalPropsSelector(state, ownProps) {
    return mergeProps(mapStateToProps(state, ownProps), mapDispatchToProps(dispatch, ownProps), ownProps);
  };
}
function pureFinalPropsSelectorFactory(mapStateToProps, mapDispatchToProps, mergeProps, dispatch, _ref) {
  var areStatesEqual = _ref.areStatesEqual,
      areOwnPropsEqual = _ref.areOwnPropsEqual,
      areStatePropsEqual = _ref.areStatePropsEqual;
  var hasRunAtLeastOnce = false;
  var state;
  var ownProps;
  var stateProps;
  var dispatchProps;
  var mergedProps;

  function handleFirstCall(firstState, firstOwnProps) {
    state = firstState;
    ownProps = firstOwnProps;
    stateProps = mapStateToProps(state, ownProps);
    dispatchProps = mapDispatchToProps(dispatch, ownProps);
    mergedProps = mergeProps(stateProps, dispatchProps, ownProps);
    hasRunAtLeastOnce = true;
    return mergedProps;
  }

  function handleNewPropsAndNewState() {
    stateProps = mapStateToProps(state, ownProps);
    if (mapDispatchToProps.dependsOnOwnProps) dispatchProps = mapDispatchToProps(dispatch, ownProps);
    mergedProps = mergeProps(stateProps, dispatchProps, ownProps);
    return mergedProps;
  }

  function handleNewProps() {
    if (mapStateToProps.dependsOnOwnProps) stateProps = mapStateToProps(state, ownProps);
    if (mapDispatchToProps.dependsOnOwnProps) dispatchProps = mapDispatchToProps(dispatch, ownProps);
    mergedProps = mergeProps(stateProps, dispatchProps, ownProps);
    return mergedProps;
  }

  function handleNewState() {
    var nextStateProps = mapStateToProps(state, ownProps);
    var statePropsChanged = !areStatePropsEqual(nextStateProps, stateProps);
    stateProps = nextStateProps;
    if (statePropsChanged) mergedProps = mergeProps(stateProps, dispatchProps, ownProps);
    return mergedProps;
  }

  function handleSubsequentCalls(nextState, nextOwnProps) {
    var propsChanged = !areOwnPropsEqual(nextOwnProps, ownProps);
    var stateChanged = !areStatesEqual(nextState, state);
    state = nextState;
    ownProps = nextOwnProps;
    if (propsChanged && stateChanged) return handleNewPropsAndNewState();
    if (propsChanged) return handleNewProps();
    if (stateChanged) return handleNewState();
    return mergedProps;
  }

  return function pureFinalPropsSelector(nextState, nextOwnProps) {
    return hasRunAtLeastOnce ? handleSubsequentCalls(nextState, nextOwnProps) : handleFirstCall(nextState, nextOwnProps);
  };
} // TODO: Add more comments
// If pure is true, the selector returned by selectorFactory will memoize its results,
// allowing connectAdvanced's shouldComponentUpdate to return false if final
// props have not changed. If false, the selector will always return a new
// object and shouldComponentUpdate will always return true.

function finalPropsSelectorFactory(dispatch, _ref2) {
  var initMapStateToProps = _ref2.initMapStateToProps,
      initMapDispatchToProps = _ref2.initMapDispatchToProps,
      initMergeProps = _ref2.initMergeProps,
      options = _objectWithoutPropertiesLoose(_ref2, ["initMapStateToProps", "initMapDispatchToProps", "initMergeProps"]);

  var mapStateToProps = initMapStateToProps(dispatch, options);
  var mapDispatchToProps = initMapDispatchToProps(dispatch, options);
  var mergeProps = initMergeProps(dispatch, options);

  if (false) {}

  var selectorFactory = options.pure ? pureFinalPropsSelectorFactory : impureFinalPropsSelectorFactory;
  return selectorFactory(mapStateToProps, mapDispatchToProps, mergeProps, dispatch, options);
}
// CONCATENATED MODULE: ./node_modules/react-redux/es/connect/connect.js








/*
  connect is a facade over connectAdvanced. It turns its args into a compatible
  selectorFactory, which has the signature:

    (dispatch, options) => (nextState, nextOwnProps) => nextFinalProps
  
  connect passes its args to connectAdvanced as options, which will in turn pass them to
  selectorFactory each time a Connect component instance is instantiated or hot reloaded.

  selectorFactory returns a final props selector from its mapStateToProps,
  mapStateToPropsFactories, mapDispatchToProps, mapDispatchToPropsFactories, mergeProps,
  mergePropsFactories, and pure args.

  The resulting final props selector is called by the Connect component instance whenever
  it receives new props or store state.
 */

function match(arg, factories, name) {
  for (var i = factories.length - 1; i >= 0; i--) {
    var result = factories[i](arg);
    if (result) return result;
  }

  return function (dispatch, options) {
    throw new Error("Invalid value of type " + typeof arg + " for " + name + " argument when connecting component " + options.wrappedComponentName + ".");
  };
}

function strictEqual(a, b) {
  return a === b;
} // createConnect with default args builds the 'official' connect behavior. Calling it with
// different options opens up some testing and extensibility scenarios


function createConnect(_temp) {
  var _ref = _temp === void 0 ? {} : _temp,
      _ref$connectHOC = _ref.connectHOC,
      connectHOC = _ref$connectHOC === void 0 ? connectAdvanced : _ref$connectHOC,
      _ref$mapStateToPropsF = _ref.mapStateToPropsFactories,
      mapStateToPropsFactories = _ref$mapStateToPropsF === void 0 ? connect_mapStateToProps : _ref$mapStateToPropsF,
      _ref$mapDispatchToPro = _ref.mapDispatchToPropsFactories,
      mapDispatchToPropsFactories = _ref$mapDispatchToPro === void 0 ? connect_mapDispatchToProps : _ref$mapDispatchToPro,
      _ref$mergePropsFactor = _ref.mergePropsFactories,
      mergePropsFactories = _ref$mergePropsFactor === void 0 ? connect_mergeProps : _ref$mergePropsFactor,
      _ref$selectorFactory = _ref.selectorFactory,
      selectorFactory = _ref$selectorFactory === void 0 ? finalPropsSelectorFactory : _ref$selectorFactory;

  return function connect(mapStateToProps, mapDispatchToProps, mergeProps, _ref2) {
    if (_ref2 === void 0) {
      _ref2 = {};
    }

    var _ref3 = _ref2,
        _ref3$pure = _ref3.pure,
        pure = _ref3$pure === void 0 ? true : _ref3$pure,
        _ref3$areStatesEqual = _ref3.areStatesEqual,
        areStatesEqual = _ref3$areStatesEqual === void 0 ? strictEqual : _ref3$areStatesEqual,
        _ref3$areOwnPropsEqua = _ref3.areOwnPropsEqual,
        areOwnPropsEqual = _ref3$areOwnPropsEqua === void 0 ? shallowEqual : _ref3$areOwnPropsEqua,
        _ref3$areStatePropsEq = _ref3.areStatePropsEqual,
        areStatePropsEqual = _ref3$areStatePropsEq === void 0 ? shallowEqual : _ref3$areStatePropsEq,
        _ref3$areMergedPropsE = _ref3.areMergedPropsEqual,
        areMergedPropsEqual = _ref3$areMergedPropsE === void 0 ? shallowEqual : _ref3$areMergedPropsE,
        extraOptions = _objectWithoutPropertiesLoose(_ref3, ["pure", "areStatesEqual", "areOwnPropsEqual", "areStatePropsEqual", "areMergedPropsEqual"]);

    var initMapStateToProps = match(mapStateToProps, mapStateToPropsFactories, 'mapStateToProps');
    var initMapDispatchToProps = match(mapDispatchToProps, mapDispatchToPropsFactories, 'mapDispatchToProps');
    var initMergeProps = match(mergeProps, mergePropsFactories, 'mergeProps');
    return connectHOC(selectorFactory, _extends({
      // used in error messages
      methodName: 'connect',
      // used to compute Connect's displayName from the wrapped component's displayName.
      getDisplayName: function getDisplayName(name) {
        return "Connect(" + name + ")";
      },
      // if mapStateToProps is falsy, the Connect component doesn't subscribe to store state changes
      shouldHandleStateChanges: Boolean(mapStateToProps),
      // passed through to selectorFactory
      initMapStateToProps: initMapStateToProps,
      initMapDispatchToProps: initMapDispatchToProps,
      initMergeProps: initMergeProps,
      pure: pure,
      areStatesEqual: areStatesEqual,
      areOwnPropsEqual: areOwnPropsEqual,
      areStatePropsEqual: areStatePropsEqual,
      areMergedPropsEqual: areMergedPropsEqual
    }, extraOptions));
  };
}
/* harmony default export */ var connect_connect = (/*#__PURE__*/createConnect());
// CONCATENATED MODULE: ./node_modules/react-redux/es/hooks/useReduxContext.js


/**
 * A hook to access the value of the `ReactReduxContext`. This is a low-level
 * hook that you should usually not need to call directly.
 *
 * @returns {any} the value of the `ReactReduxContext`
 *
 * @example
 *
 * import React from 'react'
 * import { useReduxContext } from 'react-redux'
 *
 * export const CounterComponent = ({ value }) => {
 *   const { store } = useReduxContext()
 *   return <div>{store.getState()}</div>
 * }
 */

function useReduxContext_useReduxContext() {
  var contextValue = Object(react["useContext"])(ReactReduxContext);

  if (false) {}

  return contextValue;
}
// CONCATENATED MODULE: ./node_modules/react-redux/es/hooks/useStore.js



/**
 * Hook factory, which creates a `useStore` hook bound to a given context.
 *
 * @param {React.Context} [context=ReactReduxContext] Context passed to your `<Provider>`.
 * @returns {Function} A `useStore` hook bound to the specified context.
 */

function createStoreHook(context) {
  if (context === void 0) {
    context = ReactReduxContext;
  }

  var useReduxContext = context === ReactReduxContext ? useReduxContext_useReduxContext : function () {
    return Object(react["useContext"])(context);
  };
  return function useStore() {
    var _useReduxContext = useReduxContext(),
        store = _useReduxContext.store;

    return store;
  };
}
/**
 * A hook to access the redux store.
 *
 * @returns {any} the redux store
 *
 * @example
 *
 * import React from 'react'
 * import { useStore } from 'react-redux'
 *
 * export const ExampleComponent = () => {
 *   const store = useStore()
 *   return <div>{store.getState()}</div>
 * }
 */

var useStore_useStore = /*#__PURE__*/createStoreHook();
// CONCATENATED MODULE: ./node_modules/react-redux/es/hooks/useDispatch.js


/**
 * Hook factory, which creates a `useDispatch` hook bound to a given context.
 *
 * @param {React.Context} [context=ReactReduxContext] Context passed to your `<Provider>`.
 * @returns {Function} A `useDispatch` hook bound to the specified context.
 */

function createDispatchHook(context) {
  if (context === void 0) {
    context = ReactReduxContext;
  }

  var useStore = context === ReactReduxContext ? useStore_useStore : createStoreHook(context);
  return function useDispatch() {
    var store = useStore();
    return store.dispatch;
  };
}
/**
 * A hook to access the redux `dispatch` function.
 *
 * @returns {any|function} redux store's `dispatch` function
 *
 * @example
 *
 * import React, { useCallback } from 'react'
 * import { useDispatch } from 'react-redux'
 *
 * export const CounterComponent = ({ value }) => {
 *   const dispatch = useDispatch()
 *   const increaseCounter = useCallback(() => dispatch({ type: 'increase-counter' }), [])
 *   return (
 *     <div>
 *       <span>{value}</span>
 *       <button onClick={increaseCounter}>Increase counter</button>
 *     </div>
 *   )
 * }
 */

var useDispatch = /*#__PURE__*/createDispatchHook();
// CONCATENATED MODULE: ./node_modules/react-redux/es/hooks/useSelector.js






var refEquality = function refEquality(a, b) {
  return a === b;
};

function useSelectorWithStoreAndSubscription(selector, equalityFn, store, contextSub) {
  var _useReducer = Object(react["useReducer"])(function (s) {
    return s + 1;
  }, 0),
      forceRender = _useReducer[1];

  var subscription = Object(react["useMemo"])(function () {
    return new Subscription(store, contextSub);
  }, [store, contextSub]);
  var latestSubscriptionCallbackError = Object(react["useRef"])();
  var latestSelector = Object(react["useRef"])();
  var latestStoreState = Object(react["useRef"])();
  var latestSelectedState = Object(react["useRef"])();
  var storeState = store.getState();
  var selectedState;

  try {
    if (selector !== latestSelector.current || storeState !== latestStoreState.current || latestSubscriptionCallbackError.current) {
      selectedState = selector(storeState);
    } else {
      selectedState = latestSelectedState.current;
    }
  } catch (err) {
    if (latestSubscriptionCallbackError.current) {
      err.message += "\nThe error may be correlated with this previous error:\n" + latestSubscriptionCallbackError.current.stack + "\n\n";
    }

    throw err;
  }

  useIsomorphicLayoutEffect(function () {
    latestSelector.current = selector;
    latestStoreState.current = storeState;
    latestSelectedState.current = selectedState;
    latestSubscriptionCallbackError.current = undefined;
  });
  useIsomorphicLayoutEffect(function () {
    function checkForUpdates() {
      try {
        var newSelectedState = latestSelector.current(store.getState());

        if (equalityFn(newSelectedState, latestSelectedState.current)) {
          return;
        }

        latestSelectedState.current = newSelectedState;
      } catch (err) {
        // we ignore all errors here, since when the component
        // is re-rendered, the selectors are called again, and
        // will throw again, if neither props nor store state
        // changed
        latestSubscriptionCallbackError.current = err;
      }

      forceRender();
    }

    subscription.onStateChange = checkForUpdates;
    subscription.trySubscribe();
    checkForUpdates();
    return function () {
      return subscription.tryUnsubscribe();
    };
  }, [store, subscription]);
  return selectedState;
}
/**
 * Hook factory, which creates a `useSelector` hook bound to a given context.
 *
 * @param {React.Context} [context=ReactReduxContext] Context passed to your `<Provider>`.
 * @returns {Function} A `useSelector` hook bound to the specified context.
 */


function createSelectorHook(context) {
  if (context === void 0) {
    context = ReactReduxContext;
  }

  var useReduxContext = context === ReactReduxContext ? useReduxContext_useReduxContext : function () {
    return Object(react["useContext"])(context);
  };
  return function useSelector(selector, equalityFn) {
    if (equalityFn === void 0) {
      equalityFn = refEquality;
    }

    if (false) {}

    var _useReduxContext = useReduxContext(),
        store = _useReduxContext.store,
        contextSub = _useReduxContext.subscription;

    var selectedState = useSelectorWithStoreAndSubscription(selector, equalityFn, store, contextSub);
    Object(react["useDebugValue"])(selectedState);
    return selectedState;
  };
}
/**
 * A hook to access the redux store's state. This hook takes a selector function
 * as an argument. The selector is called with the store state.
 *
 * This hook takes an optional equality comparison function as the second parameter
 * that allows you to customize the way the selected state is compared to determine
 * whether the component needs to be re-rendered.
 *
 * @param {Function} selector the selector function
 * @param {Function=} equalityFn the function that will be used to determine equality
 *
 * @returns {any} the selected state
 *
 * @example
 *
 * import React from 'react'
 * import { useSelector } from 'react-redux'
 *
 * export const CounterComponent = () => {
 *   const counter = useSelector(state => state.counter)
 *   return <div>{counter}</div>
 * }
 */

var useSelector_useSelector = /*#__PURE__*/createSelectorHook();
// CONCATENATED MODULE: ./node_modules/react-redux/es/utils/reactBatchedUpdates.js
/* eslint-disable import/no-unresolved */

// CONCATENATED MODULE: ./node_modules/react-redux/es/index.js










setBatch(react_dom["unstable_batchedUpdates"]);

// CONCATENATED MODULE: /Users/jordaneldredge/projects/webamp/node_modules/redux-thunk/es/index.js
function createThunkMiddleware(extraArgument) {
  return function (_ref) {
    var dispatch = _ref.dispatch,
        getState = _ref.getState;
    return function (next) {
      return function (action) {
        if (typeof action === 'function') {
          return action(dispatch, getState, extraArgument);
        }

        return next(action);
      };
    };
  };
}

var thunk = createThunkMiddleware();
thunk.withExtraArgument = createThunkMiddleware;

/* harmony default export */ var es = (thunk);
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/redux-devtools-extension/index.js
var redux_devtools_extension = __webpack_require__(37);

// CONCATENATED MODULE: ./js/actionTypes.ts
const ADD_TRACK_FROM_URL = "ADD_TRACK_FROM_URL";
const CLOSE_WINAMP = "CLOSE_WINAMP";
const OPEN_WINAMP = "OPEN_WINAMP";
const MINIMIZE_WINAMP = "MINIMIZE_WINAMP";
const IS_PLAYING = "IS_PLAYING";
const IS_STOPPED = "IS_STOPPED";
const PAUSE = "PAUSE";
const PLAY = "PLAY";
const SEEK_TO_PERCENT_COMPLETE = "SEEK_TO_PERCENT_COMPLETE";
const SET_BALANCE = "SET_BALANCE";
const SET_BAND_VALUE = "SET_BAND_VALUE";
const SET_FOCUS = "SET_FOCUS";
const SET_BAND_FOCUS = "SET_BAND_FOCUS";
const SET_FOCUSED_WINDOW = "SET_FOCUSED_WINDOW";
const SET_MEDIA = "SET_MEDIA";
const SET_SCRUB_POSITION = "SET_SCRUB_POSITION";
const SET_SKIN_DATA = "SET_SKIN_DATA";
const SET_VOLUME = "SET_VOLUME";
const START_WORKING = "START_WORKING";
const STEP_MARQUEE = "STEP_MARQUEE";
const STOP = "STOP";
const STOP_WORKING = "STOP_WORKING";
const TOGGLE_DOUBLESIZE_MODE = "TOGGLE_DOUBLESIZE_MODE";
const SET_EQ_AUTO = "SET_EQ_AUTO";
const SET_EQ_ON = "SET_EQ_ON";
const SET_EQ_OFF = "SET_EQ_OFF";
const TOGGLE_LLAMA_MODE = "TOGGLE_LLAMA_MODE";
const TOGGLE_REPEAT = "TOGGLE_REPEAT";
const TOGGLE_SHUFFLE = "TOGGLE_SHUFFLE";
const TOGGLE_TIME_MODE = "TOGGLE_TIME_MODE";
const TOGGLE_VISUALIZER_STYLE = "TOGGLE_VISUALIZER_STYLE";
const UNSET_FOCUS = "UNSET_FOCUS";
const UPDATE_TIME_ELAPSED = "UPDATE_TIME_ELAPSED";
const SET_USER_MESSAGE = "SET_USER_MESSAGE";
const UNSET_USER_MESSAGE = "UNSET_USER_MESSAGE";
const SET_PLAYLIST_SCROLL_POSITION = "SET_PLAYLIST_SCROLL_POSITION";
const CLICKED_TRACK = "CLICKED_TRACK";
const CTRL_CLICKED_TRACK = "CTRL_CLICKED_TRACK";
const SHIFT_CLICKED_TRACK = "SHIFT_CLICKED_TRACK";
const SELECT_ALL = "SELECT_ALL";
const SELECT_ZERO = "SELECT_ZERO";
const INVERT_SELECTION = "INVERT_SELECTION";
const REMOVE_ALL_TRACKS = "REMOVE_ALL_TRACKS";
const CROP_TRACKS = "CROP_TRACKS";
const FILE_INFO = "FILE_INFO";
const REMOVE_TRACKS = "REMOVE_TRACKS";
const SET_AVAILABLE_SKINS = "SET_AVAILABLE_SKINS";
const REVERSE_LIST = "REVERSE_LIST";
const RANDOMIZE_LIST = "RANDOMIZE_LIST";
const SET_TRACK_ORDER = "SET_TRACK_ORDER";
const PLAY_TRACK = "PLAY_TRACK";
const BUFFER_TRACK = "BUFFER_TRACK";
const DRAG_SELECTED = "DRAG_SELECTED";
const SET_MEDIA_TAGS = "SET_MEDIA_TAGS";
const SET_MEDIA_DURATION = "SET_MEDIA_DURATION";
const TOGGLE_WINDOW = "TOGGLE_WINDOW";
const CLOSE_WINDOW = "CLOSE_WINDOW";
const MEDIA_TAG_REQUEST_INITIALIZED = "MEDIA_TAG_REQUEST_INITIALIZED";
const MEDIA_TAG_REQUEST_FAILED = "MEDIA_TAG_REQUEST_FAILED";
const NETWORK_CONNECTED = "NETWORK_CONNECTED";
const NETWORK_DISCONNECTED = "NETWORK_DISCONNECTED";
const UPDATE_WINDOW_POSITIONS = "UPDATE_WINDOW_POSITIONS";
const WINDOW_SIZE_CHANGED = "WINDOW_SIZE_CHANGED";
const TOGGLE_WINDOW_SHADE_MODE = "TOGGLE_WINDOW_SHADE_MODE";
const LOADED = "LOADED";
const SET_Z_INDEX = "SET_Z_INDEX";
const DISABLE_MARQUEE = "DISABLE_MARQUEE";
const SET_DUMMY_VIZ_DATA = "SET_DUMMY_VIZ_DATA";
const LOADING = "LOADING";
const CLOSE_REQUESTED = "CLOSE_REQUESTED";
const LOAD_SERIALIZED_STATE = "LOAD_SERIALIZED_STATE";
const RESET_WINDOW_SIZES = "RESET_WINDOW_SIZES";
const BROWSER_WINDOW_SIZE_CHANGED = "BROWSER_WINDOW_SIZE_CHANGED";
const LOAD_DEFAULT_SKIN = "LOAD_DEFAULT_SKIN";
const ENABLE_MILKDROP = "ENABLE_MILKDROP";
const SET_MILKDROP_DESKTOP = "SET_MILKDROP_DESKTOP";
const SET_VISUALIZER_STYLE = "SET_VISUALIZER_STYLE";
const GOT_BUTTERCHURN_PRESETS = "GOT_BUTTERCHURN_PRESETS";
const GOT_BUTTERCHURN = "GOT_BUTTERCHURN";
const RESOLVE_PRESET_AT_INDEX = "RESOLVE_PRESET_AT_INDEX";
const SELECT_PRESET_AT_INDEX = "SELECT_PRESET_AT_INDEX";
const TOGGLE_PRESET_OVERLAY = "TOGGLE_PRESET_OVERLAY";
const PRESET_REQUESTED = "PRESET_REQUESTED";
const TOGGLE_RANDOMIZE_PRESETS = "TOGGLE_RANDOMIZE_PRESETS";
const TOGGLE_PRESET_CYCLING = "TOGGLE_PRESET_CYCLING";
const SCHEDULE_MILKDROP_MESSAGE = "SCHEDULE_MILKDROP_MESSAGE";
const SET_MILKDROP_FULLSCREEN = "SET_MILKDROP_FULLSCREEN";
// EXTERNAL MODULE: ./js/baseSkin.json
var baseSkin = __webpack_require__(38);

// CONCATENATED MODULE: ./js/constants.ts

const BANDS = [60, 170, 310, 600, 1000, 3000, 6000, 12000, 14000, 16000];
const WINDOWS = {
  MAIN: "main",
  PLAYLIST: "playlist",
  EQUALIZER: "equalizer",
  MILKDROP: "milkdrop"
};
const LOAD_STYLE = {
  BUFFER: "BUFFER",
  PLAY: "PLAY",
  NONE: "NONE"
}; // TODO: Make this an enum?

const MEDIA_TAG_REQUEST_STATUS = {
  INITIALIZED: "INITIALIZED",
  FAILED: "FAILED",
  COMPLETE: "COMPLETE",
  NOT_REQUESTED: "NOT_REQUESTED"
};
const UTF8_ELLIPSIS = "\u2026";
const CHARACTER_WIDTH = 5;
const WINDOW_RESIZE_SEGMENT_WIDTH = 25;
const WINDOW_RESIZE_SEGMENT_HEIGHT = 29;
const WINDOW_HEIGHT = 116;
const WINDOW_WIDTH = 275;
const TRACK_HEIGHT = 13;
const LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".split("");
const DEFAULT_SKIN = baseSkin;
const VISUALIZERS = {
  OSCILLOSCOPE: "OSCILLOSCOPE",
  BAR: "BAR",
  NONE: "NONE",
  MILKDROP: "MILKDROP"
};
const VISUALIZER_ORDER = [VISUALIZERS.BAR, VISUALIZERS.OSCILLOSCOPE, // TODO: Verify the order
VISUALIZERS.NONE];
const TIME_MODE = {
  ELAPSED: "ELAPSED",
  REMAINING: "REMAINING"
}; // TODO: Convert to enum once we are fully Typescript

const MEDIA_STATUS = {
  PLAYING: "PLAYING",
  STOPPED: "STOPPED",
  PAUSED: "PAUSED"
};
// CONCATENATED MODULE: ./js/utils.ts

function imgFromUrl(url) {
  return new Promise((resolve, reject) => {
    const img = new Image();

    img.onload = () => {
      resolve(img);
    };

    img.onerror = reject;
    img.src = url;
  });
}
const getTimeObj = time => {
  if (time == null) {
    // If we clean up `<MiniTime />` we don't need to do this any more.
    return {
      minutesFirstDigit: " ",
      minutesSecondDigit: " ",
      secondsFirstDigit: " ",
      secondsSecondDigit: " "
    };
  }

  const minutes = Math.floor(time / 60);
  const seconds = time % 60;
  const digits = time == null ? [" ", " ", " ", " "] : [String(Math.floor(minutes / 10)), String(Math.floor(minutes % 10)), String(Math.floor(seconds / 10)), String(Math.floor(seconds % 10))];
  const [minutesFirstDigit, minutesSecondDigit, secondsFirstDigit, secondsSecondDigit] = digits;
  return {
    minutesFirstDigit,
    minutesSecondDigit,
    secondsFirstDigit,
    secondsSecondDigit
  };
};
const getTimeStr = (time, truncate = true) => {
  if (time == null) {
    return "";
  }

  const {
    minutesFirstDigit,
    minutesSecondDigit,
    secondsFirstDigit,
    secondsSecondDigit
  } = getTimeObj(time);
  return [truncate && minutesFirstDigit === "0" ? "" : minutesFirstDigit, minutesSecondDigit, ":", secondsFirstDigit, secondsSecondDigit].join("");
};
const parseViscolors = text => {
  const entries = text.split("\n");
  const regex = /^\s*(\d+)\s*,?\s*(\d+)\s*,?\s*(\d+)/;
  const colors = [...DEFAULT_SKIN.colors];
  entries.map(line => regex.exec(line)).filter(Boolean).map(matches => matches.slice(1, 4).join(",")).map((rgb, i) => {
    colors[i] = `rgb(${rgb})`;
  });
  return colors;
};
const SECTION_REGEX = /^\s*\[(.+?)\]\s*$/;
const PROPERTY_REGEX = /^\s*([^;][^=]*)\s*=\s*(.*)\s*$/;
const parseIni = text => {
  let section, match;
  return text.split(/[\r\n]+/g).reduce((data, line) => {
    if ((match = line.match(PROPERTY_REGEX)) && section != null) {
      const key = match[1].trim().toLowerCase();
      const value = match[2] // Ignore anything after a second `=`
      // TODO: What if this is inside quotes or escaped?
      .replace(/\=.*$/g, "").trim() // Strip quotes
      // TODO: What about escaped quotes?
      // TODO: What about unbalanced quotes?
      .replace(/(^")|("$)|(^')|('$)/g, "");
      data[section][key] = value;
    } else if (match = line.match(SECTION_REGEX)) {
      section = match[1].trim().toLowerCase();
      data[section] = {};
    }

    return data;
  }, {});
};
const clamp = (value, min, max) => Math.min(Math.max(value, min), max);
const sum = values => values.reduce((total, value) => total + value, 0);
function base64FromDataArray(dataArray) {
  return window.btoa(Array.from(dataArray).map(byte => String.fromCharCode(byte)).join(""));
}
const base64FromArrayBuffer = arrayBuffer => {
  return base64FromDataArray(new Uint8Array(arrayBuffer));
}; // https://stackoverflow.com/a/15832662/1263117

function downloadURI(uri, name) {
  const link = document.createElement("a");
  link.download = name;
  link.href = uri;
  window.document.body.appendChild(link);
  link.click();
  window.document.body.removeChild(link);
}
const toPercent = (min, max, value) => (value - min) / (max - min);
const percentToRange = (percent, min, max) => min + Math.round(percent * (max - min));
const percentToIndex = (percent, length) => percentToRange(percent, 0, length - 1);

const rebound = (oldMin, oldMax, newMin, newMax) => oldValue => percentToRange(toPercent(oldMin, oldMax, oldValue), newMin, newMax); // Convert an .eqf value to a 0-100


const normalizeEqBand = rebound(1, 64, 0, 100); // Convert a 0-100 to an .eqf value

const denormalizeEqBand = rebound(0, 100, 1, 64); // Merge a `source` object to a `target` recursively
// TODO: The typing here is a bit of a disaster.

function merge(target, source) {
  const s = source;
  const t = target; // Iterate through `source` properties and if an `Object` set property to merge of `target` and `source` properties

  for (const key of Object.keys(s)) {
    if (s[key] instanceof Object) Object.assign(s[key], merge(t[key], s[key]));
  } // Join `target` and modified `source`


  Object.assign(target || {}, source);
  return target;
} // Maps a value in a range (defined my min/max) to a value in an array (options).

function segment(min, max, value, newValues) {
  const ratio = toPercent(min, max, value);
  /*
  | 0 | 1 | 2 |
  0   1   2   3
  */

  return newValues[percentToIndex(ratio, newValues.length)];
} // https://bost.ocks.org/mike/shuffle/
// Shuffle an array in O(n)

function utils_shuffle(array) {
  const sorted = [...array];
  let m = sorted.length; // While there remain elements to shuffle�

  while (m) {
    // Pick a remaining element�
    const i = Math.floor(Math.random() * m--); // And swap it with the current element.

    const val = sorted[m];
    sorted[m] = sorted[i];
    sorted[i] = val;
  }

  return sorted;
}
function sort(array, iteratee) {
  return [...array].sort((a, b) => {
    const aKey = iteratee(a);
    const bKey = iteratee(b);

    if (aKey < bKey) {
      return -1;
    } else if (aKey > bKey) {
      return 1;
    }

    return 0;
  });
}
function moveSelected(arr, isSelected, offset) {
  const newArr = new Array(arr.length);
  let next = 0;

  for (let i = 0; i < newArr.length; i++) {
    const from = i - offset; // Is a value supposed to move here?

    if (from >= 0 && from < arr.length && isSelected(from)) {
      newArr[i] = arr[from];
    } else {
      while (next < arr.length && isSelected(next)) {
        next++;
      }

      newArr[i] = arr[next];
      next++;
    }
  }

  return newArr;
}
function spliceIn(original, start, newValues) {
  const newArr = [...original];
  newArr.splice(start, 0, ...newValues);
  return newArr;
}
function replaceAtIndex(arr, index, newValue) {
  return [...arr.slice(0, index), newValue, ...arr.slice(index + 1)];
}
function debounce(func, delay) {
  let timeout;
  let callbackArgs = [];
  return function (context, ...args) {
    callbackArgs = args;

    if (timeout != null) {
      clearTimeout(timeout);
    }

    timeout = window.setTimeout(() => {
      func.apply(context, callbackArgs);
    }, delay);
  };
} // Trailing edge only throttle

function throttle(func, delay) {
  let timeout = null;
  let callbackArgs = [];
  return function (context, ...args) {
    callbackArgs = args;

    if (!timeout) {
      timeout = window.setTimeout(() => {
        func.apply(context, callbackArgs);
        timeout = null;
      }, delay);
    }
  };
}
let counter = 0;
function uniqueId() {
  return counter++;
}
function objectForEach(obj, cb) {
  Object.keys(obj).forEach(key => cb(obj[key], key));
}
function objectMap(obj, cb) {
  const modified = {};
  Object.keys(obj).forEach(key => modified[key] = cb(obj[key], key));
  return modified;
}
function objectFilter(obj, predicate) {
  // TODO: Could return the original reference if no values change
  return Object.keys(obj).reduce((newObj, key) => {
    if (predicate(obj[key], key)) {
      newObj[key] = obj[key];
    }

    return newObj;
  }, {});
}
const calculateBoundingBox = windows => {
  if (windows.length === 0) {
    return null;
  }

  const windowSizes = windows.map(w => ({
    left: w.x,
    top: w.y,
    bottom: w.y + w.height,
    right: w.x + w.width
  }));
  return windowSizes.reduce((b, w) => ({
    left: Math.min(b.left, w.left),
    top: Math.min(b.top, w.top),
    bottom: Math.max(b.bottom, w.bottom),
    right: Math.max(b.right, w.right)
  }));
};
function findLastIndex(arr, cb) {
  for (let i = arr.length - 1; i >= 0; i--) {
    if (cb(arr[i])) {
      return i;
    }
  }

  return -1;
}
function utils_getWindowSize() {
  // Aparently this is crazy across browsers.
  return {
    width: Math.max(document.body.scrollWidth, document.documentElement.scrollWidth, document.body.offsetWidth, document.documentElement.offsetWidth, document.body.clientWidth, document.documentElement.clientWidth),
    height: Math.max(document.body.scrollHeight, document.documentElement.scrollHeight, document.body.offsetHeight, document.documentElement.offsetHeight, document.body.clientHeight, document.documentElement.clientHeight)
  };
}
function getScreenSize() {
  return {
    width: window.screen.width,
    height: window.screen.height
  };
}

function getPos(e) {
  switch (e.type) {
    case "touchstart":
    case "touchmove":
      {
        var _targetTouches$;

        const touch = (_targetTouches$ = e.targetTouches[0]) !== null && _targetTouches$ !== void 0 ? _targetTouches$ : e.touches[0];

        if (touch == null) {
          // Investigating https://github.com/captbaritone/webamp/issues/1105
          throw new Error("Unexpected touch event with zero touch targets.");
        }

        return touch;
      }

    case "mousedown":
    case "mousemove":
      {
        return e;
      }

    default:
      throw new Error(`Unexpected event type: ${e.type}`);
  }
}

function getX(e) {
  return getPos(e).clientX;
}
function getY(e) {
  return getPos(e).clientY;
}
function weakMapMemoize(func) {
  const cache = new WeakMap();
  return value => {
    if (!cache.has(value)) {
      cache.set(value, func(value));
    }

    return cache.get(value);
  };
}
// CONCATENATED MODULE: ./js/reducers/playlist.ts


function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }



const defaultPlaylistState = {
  trackOrder: [],
  currentTrack: null,
  lastSelectedIndex: null,
  selectedTracks: new Set()
};

function toggleSetMembership(set, value) {
  if (set.has(value)) {
    set.delete(value);
  } else {
    set.add(value);
  }
}

const playlist = (state = defaultPlaylistState, action) => {
  switch (action.type) {
    case CLICKED_TRACK:
      return _objectSpread(_objectSpread({}, state), {}, {
        selectedTracks: new Set([state.trackOrder[action.index]]),
        lastSelectedIndex: action.index
      });

    case CTRL_CLICKED_TRACK:
      {
        const id = state.trackOrder[action.index];
        const newSelectedTracks = new Set(state.selectedTracks);
        toggleSetMembership(newSelectedTracks, id);
        return _objectSpread(_objectSpread({}, state), {}, {
          selectedTracks: newSelectedTracks,
          // Using this as the lastClickedIndex is kinda funny, since you
          // may have just _un_selected the track. However, this is what
          // Winamp 2 does, so we'll copy it.
          lastSelectedIndex: action.index
        });
      }

    case SHIFT_CLICKED_TRACK:
      if (state.lastSelectedIndex == null) {
        return state;
      }

      const clickedIndex = action.index;
      const start = Math.min(clickedIndex, state.lastSelectedIndex);
      const end = Math.max(clickedIndex, state.lastSelectedIndex);
      const selectedTracks = new Set(state.trackOrder.slice(start, end + 1));
      return _objectSpread(_objectSpread({}, state), {}, {
        selectedTracks
      });

    case SELECT_ALL:
      return _objectSpread(_objectSpread({}, state), {}, {
        selectedTracks: new Set(state.trackOrder)
      });

    case SELECT_ZERO:
      return _objectSpread(_objectSpread({}, state), {}, {
        selectedTracks: new Set()
      });

    case INVERT_SELECTION:
      return _objectSpread(_objectSpread({}, state), {}, {
        selectedTracks: new Set(state.trackOrder.filter(id => !state.selectedTracks.has(id)))
      });

    case REMOVE_ALL_TRACKS:
      // TODO: Consider disposing of ObjectUrls
      return _objectSpread(_objectSpread({}, state), {}, {
        trackOrder: [],
        currentTrack: null,
        selectedTracks: new Set(),
        lastSelectedIndex: null
      });

    case REMOVE_TRACKS:
      // TODO: Consider disposing of ObjectUrls
      const actionIds = new Set(action.ids.map(Number));
      const {
        currentTrack
      } = state;
      return _objectSpread(_objectSpread({}, state), {}, {
        trackOrder: state.trackOrder.filter(trackId => !actionIds.has(trackId)),
        currentTrack: actionIds.has(Number(currentTrack)) ? null : currentTrack,
        selectedTracks: new Set(Array.from(state.selectedTracks).filter(id => actionIds.has(id))),
        // TODO: This could probably be made to work, but we clear it just to be safe.
        lastSelectedIndex: null
      });

    case REVERSE_LIST:
      return _objectSpread(_objectSpread({}, state), {}, {
        trackOrder: [...state.trackOrder].reverse(),
        // TODO: This could probably be made to work, but we clear it just to be safe.
        lastSelectedIndex: null
      });

    case RANDOMIZE_LIST:
      return _objectSpread(_objectSpread({}, state), {}, {
        trackOrder: utils_shuffle(state.trackOrder)
      });

    case SET_TRACK_ORDER:
      const {
        trackOrder
      } = action;
      return _objectSpread(_objectSpread({}, state), {}, {
        trackOrder
      });

    case ADD_TRACK_FROM_URL:
      const atIndex = action.atIndex == null ? state.trackOrder.length : action.atIndex;
      return _objectSpread(_objectSpread({}, state), {}, {
        trackOrder: [...state.trackOrder.slice(0, atIndex), Number(action.id), ...state.trackOrder.slice(atIndex)],
        // TODO: This could probably be made to work, but we clear it just to be safe.
        lastSelectedIndex: null
      });

    case PLAY_TRACK:
    case BUFFER_TRACK:
      return _objectSpread(_objectSpread({}, state), {}, {
        currentTrack: action.id
      });

    case DRAG_SELECTED:
      return _objectSpread(_objectSpread({}, state), {}, {
        trackOrder: moveSelected(state.trackOrder, i => state.selectedTracks.has(state.trackOrder[i]), action.offset),
        // TODO: This could probably be made to work, but we clear it just to be safe.
        lastSelectedIndex: null
      });

    default:
      return state;
  }
};

/* harmony default export */ var reducers_playlist = (playlist);
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/@babel/runtime/helpers/objectWithoutProperties.js
var objectWithoutProperties = __webpack_require__(7);
var objectWithoutProperties_default = /*#__PURE__*/__webpack_require__.n(objectWithoutProperties);

// CONCATENATED MODULE: ./js/reducers/windows.ts



function windows_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function windows_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { windows_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { windows_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }




const defaultWindowsState = {
  focused: WINDOWS.MAIN,
  positionsAreRelative: true,
  genWindows: {
    // TODO: Remove static capabilites and derive them from ids/generic
    [WINDOWS.MAIN]: {
      title: "Main Window",
      size: [0, 0],
      open: true,
      shade: false,
      canResize: false,
      canShade: true,
      canDouble: true,
      hotkey: "Alt+W",
      position: {
        x: 0,
        y: 0
      }
    },
    [WINDOWS.EQUALIZER]: {
      title: "Equalizer",
      size: [0, 0],
      open: true,
      shade: false,
      canResize: false,
      canShade: true,
      canDouble: true,
      hotkey: "Alt+G",
      position: {
        x: 0,
        y: 0
      }
    },
    [WINDOWS.PLAYLIST]: {
      title: "Playlist Editor",
      size: [0, 0],
      open: true,
      shade: false,
      canResize: true,
      canShade: true,
      canDouble: false,
      hotkey: "Alt+E",
      position: {
        x: 0,
        y: 0
      }
    }
  },
  browserWindowSize: {
    width: 0,
    height: 0
  },
  windowOrder: [WINDOWS.PLAYLIST, WINDOWS.EQUALIZER, WINDOWS.MILKDROP, WINDOWS.MAIN]
};

const windows_windows = (state = defaultWindowsState, action) => {
  switch (action.type) {
    case ENABLE_MILKDROP:
      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        genWindows: windows_objectSpread(windows_objectSpread({}, state.genWindows), {}, {
          [WINDOWS.MILKDROP]: {
            title: "Milkdrop",
            size: [0, 0],
            open: action.open,
            shade: false,
            canResize: true,
            canShade: false,
            canDouble: false,
            position: {
              x: 0,
              y: 0
            }
          }
        })
      });

    case SET_FOCUSED_WINDOW:
      let windowOrder = state.windowOrder;

      if (action.window != null) {
        windowOrder = [...state.windowOrder.filter(windowId => windowId !== action.window), action.window];
      }

      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        focused: action.window,
        windowOrder
      });

    case TOGGLE_WINDOW_SHADE_MODE:
      const {
        canShade
      } = state.genWindows[action.windowId];

      if (!canShade) {
        throw new Error(`Tried to shade/unshade a window that cannot be shaded: ${action.windowId}`);
      }

      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        genWindows: windows_objectSpread(windows_objectSpread({}, state.genWindows), {}, {
          [action.windowId]: windows_objectSpread(windows_objectSpread({}, state.genWindows[action.windowId]), {}, {
            shade: !state.genWindows[action.windowId].shade
          })
        })
      });

    case TOGGLE_WINDOW:
      const windowState = state.genWindows[action.windowId];
      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        genWindows: windows_objectSpread(windows_objectSpread({}, state.genWindows), {}, {
          [action.windowId]: windows_objectSpread(windows_objectSpread({}, windowState), {}, {
            open: !windowState.open
          })
        })
      });

    case CLOSE_WINDOW:
      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        genWindows: windows_objectSpread(windows_objectSpread({}, state.genWindows), {}, {
          [action.windowId]: windows_objectSpread(windows_objectSpread({}, state.genWindows[action.windowId]), {}, {
            open: false
          })
        })
      });

    case WINDOW_SIZE_CHANGED:
      const {
        canResize
      } = state.genWindows[action.windowId];

      if (!canResize) {
        throw new Error(`Tried to resize a window that cannot be resized: ${action.windowId}`);
      }

      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        genWindows: windows_objectSpread(windows_objectSpread({}, state.genWindows), {}, {
          [action.windowId]: windows_objectSpread(windows_objectSpread({}, state.genWindows[action.windowId]), {}, {
            size: action.size
          })
        })
      });

    case UPDATE_WINDOW_POSITIONS:
      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        positionsAreRelative: action.absolute === true ? false : state.positionsAreRelative,
        genWindows: objectMap(state.genWindows, (w, windowId) => {
          const newPosition = action.positions[windowId];

          if (newPosition == null) {
            return w;
          }

          return windows_objectSpread(windows_objectSpread({}, w), {}, {
            position: newPosition
          });
        })
      });

    case RESET_WINDOW_SIZES:
      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        genWindows: objectMap(state.genWindows, w => windows_objectSpread(windows_objectSpread({}, w), {}, {
          // Not sure why TypeScript can't figure this out for itself.
          size: [0, 0]
        }))
      });

    case LOAD_SERIALIZED_STATE:
      {
        const {
          genWindows,
          focused,
          positionsAreRelative
        } = action.serializedState.windows;
        return windows_objectSpread(windows_objectSpread({}, state), {}, {
          positionsAreRelative,
          genWindows: objectMap(state.genWindows, (w, windowId) => {
            const serializedW = genWindows[windowId];

            if (serializedW == null) {
              return w;
            } // Pull out `hidden` since it's been removed from our state.


            const {
              hidden
            } = serializedW,
                  rest = objectWithoutProperties_default()(serializedW, ["hidden"]);

            return windows_objectSpread(windows_objectSpread({}, w), rest);
          }),
          focused
        });
      }

    case BROWSER_WINDOW_SIZE_CHANGED:
      return windows_objectSpread(windows_objectSpread({}, state), {}, {
        browserWindowSize: {
          height: action.height,
          width: action.width
        }
      });

    default:
      return state;
  }
};

function getSerializedState(state) {
  return {
    positionsAreRelative: state.positionsAreRelative,
    genWindows: objectMap(state.genWindows, w => {
      return {
        size: w.size,
        open: w.open,
        hidden: false,
        // Not used any more
        shade: w.shade || false,
        position: w.position
      };
    }),
    focused: state.focused
  };
}
/* harmony default export */ var reducers_windows = (windows_windows);
// CONCATENATED MODULE: ./js/reducers/media.ts


function media_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function media_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { media_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { media_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }



const defaultState = {
  timeMode: TIME_MODE.ELAPSED,
  timeElapsed: 0,
  // The winamp ini file declares the default volume as "200".
  // The UI seems to show a default volume near 78, which would
  // math with the default value being 200 out of 255.
  volume: Math.round(200 / 255 * 100),
  balance: 0,
  shuffle: false,
  repeat: false,
  // TODO: Enforce possible values
  status: MEDIA_STATUS.STOPPED
};

const media_media = (state = defaultState, action) => {
  switch (action.type) {
    // TODO: Make these constants
    case PLAY:
    case IS_PLAYING:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        status: MEDIA_STATUS.PLAYING
      });

    case PAUSE:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        status: MEDIA_STATUS.PAUSED
      });

    case STOP:
    case IS_STOPPED:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        status: MEDIA_STATUS.STOPPED
      });

    case TOGGLE_TIME_MODE:
      const newMode = state.timeMode === TIME_MODE.REMAINING ? TIME_MODE.ELAPSED : TIME_MODE.REMAINING;
      return media_objectSpread(media_objectSpread({}, state), {}, {
        timeMode: newMode
      });

    case UPDATE_TIME_ELAPSED:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        timeElapsed: action.elapsed
      });

    case SET_MEDIA:
      return media_objectSpread({}, state);

    case SET_VOLUME:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        volume: action.volume
      });

    case SET_BALANCE:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        balance: action.balance
      });

    case TOGGLE_REPEAT:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        repeat: !state.repeat
      });

    case TOGGLE_SHUFFLE:
      return media_objectSpread(media_objectSpread({}, state), {}, {
        shuffle: !state.shuffle
      });

    case LOAD_SERIALIZED_STATE:
      return media_objectSpread(media_objectSpread({}, state), action.serializedState.media);

    default:
      return state;
  }
};

function media_getSerializedState(state) {
  const {
    volume,
    balance,
    shuffle,
    repeat
  } = state;
  return {
    volume,
    balance,
    shuffle,
    repeat
  };
}
/* harmony default export */ var reducers_media = (media_media);
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/reselect/lib/index.js
var lib = __webpack_require__(3);

// CONCATENATED MODULE: ./js/reducers/display.ts



function display_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function display_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { display_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { display_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }





const defaultSkinGenExColors = {
  itemBackground: "rgb(0,0,0)",
  itemForeground: "rgb(0,255,0)",
  windowBackground: "rgb(56,55,87)",
  buttonText: "rgb(57,57,66)",
  windowText: "rgb(255,255,255)",
  divider: "rgb(117,116,139)",
  playlistSelection: "rgb(0,0,198)",
  listHeaderBackground: "rgb(72,72,120)",
  listHeaderText: "rgb(255,255,255)",
  listHeaderFrameTopAndLeft: "rgb(108,108,180)",
  listHeaderFrameBottomAndRight: "rgb(36,36,60)",
  listHeaderFramePressed: "rgb(18,18,30)",
  listHeaderDeadArea: "rgb(36,36,60)",
  scrollbarOne: "rgb(36,36,60)",
  scrollbarTwo: "rgb(36,36,60)",
  pressedScrollbarOne: "rgb(121,130,150)",
  pressedScrollbarTwo: "rgb(78,88,110)",
  scrollbarDeadArea: "rgb(36,36,60)",
  listTextHighlighted: "rgb(0,198,255)",
  listTextHighlightedBackground: "rgb(0,198,255)",
  listTextSelected: "rgb(0,198,255)",
  listTextSelectedBackground: "rgb(0,198,255)"
};
const defaultDisplayState = {
  doubled: false,
  marqueeStep: 0,
  disableMarquee: false,
  loading: true,
  llama: false,
  closed: false,
  working: false,
  skinImages: DEFAULT_SKIN.images,
  skinColors: DEFAULT_SKIN.colors,
  skinCursors: null,
  skinPlaylistStyle: null,
  skinRegion: {},
  visualizerStyle: 0,
  // Index into VISUALIZER_ORDER
  dummyVizData: null,
  playlistScrollPosition: 0,
  skinGenLetterWidths: null,
  // TODO: Get the default value for this?
  skinGenExColors: defaultSkinGenExColors,
  additionalVisualizers: [],
  zIndex: 0
};

const display = (state = defaultDisplayState, action) => {
  switch (action.type) {
    case LOAD_DEFAULT_SKIN:
      {
        const {
          skinImages,
          skinColors,
          skinCursors,
          skinPlaylistStyle,
          skinRegion,
          skinGenLetterWidths,
          skinGenExColors
        } = defaultDisplayState;
        return display_objectSpread(display_objectSpread({}, state), {}, {
          skinImages,
          skinColors,
          skinCursors,
          skinPlaylistStyle,
          skinRegion,
          skinGenLetterWidths,
          skinGenExColors
        });
      }

    case TOGGLE_DOUBLESIZE_MODE:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        doubled: !state.doubled
      });

    case TOGGLE_LLAMA_MODE:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        llama: !state.llama
      });

    case STEP_MARQUEE:
      return state.disableMarquee ? state : display_objectSpread(display_objectSpread({}, state), {}, {
        marqueeStep: state.marqueeStep + 1
      });

    case DISABLE_MARQUEE:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        disableMarquee: true
      });

    case STOP_WORKING:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        working: false
      });

    case START_WORKING:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        working: true
      });

    case CLOSE_WINAMP:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        closed: true
      });

    case OPEN_WINAMP:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        closed: false
      });

    case LOADING:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        loading: true
      });

    case LOADED:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        loading: false
      });

    case SET_SKIN_DATA:
      const {
        data
      } = action;
      return display_objectSpread(display_objectSpread({}, state), {}, {
        loading: false,
        skinImages: data.skinImages,
        skinColors: data.skinColors,
        skinPlaylistStyle: data.skinPlaylistStyle,
        skinCursors: data.skinCursors,
        skinRegion: data.skinRegion,
        skinGenLetterWidths: data.skinGenLetterWidths,
        skinGenExColors: data.skinGenExColors || defaultSkinGenExColors
      });

    case TOGGLE_VISUALIZER_STYLE:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        visualizerStyle: (state.visualizerStyle + 1) % VISUALIZER_ORDER.length
      });

    case SET_PLAYLIST_SCROLL_POSITION:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        playlistScrollPosition: action.position
      });

    case SET_Z_INDEX:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        zIndex: action.zIndex
      });

    case SET_DUMMY_VIZ_DATA:
      return display_objectSpread(display_objectSpread({}, state), {}, {
        dummyVizData: action.data
      });

    case LOAD_SERIALIZED_STATE:
      {
        const _action$serializedSta = action.serializedState.display,
              {
          skinCursors
        } = _action$serializedSta,
              rest = objectWithoutProperties_default()(_action$serializedSta, ["skinCursors"]);

        const upgrade = url => ({
          type: "cur",
          url
        });

        const newSkinCursors = skinCursors == null ? null : objectMap(skinCursors, upgrade);
        return display_objectSpread(display_objectSpread({}, state), {}, {
          skinCursors: newSkinCursors
        }, rest);
      }

    default:
      return state;
  }
};

/* harmony default export */ var reducers_display = (display);
const display_getSerializedState = state => {
  // My kingdom for a type-safe `_.pick`.
  const {
    visualizerStyle,
    doubled,
    llama,
    marqueeStep,
    skinImages,
    skinCursors,
    skinRegion,
    skinGenLetterWidths,
    skinColors,
    skinPlaylistStyle
  } = state;
  let newCursors = null;

  if (skinCursors != null) {
    // @ts-ignore Typescript does not like that we can have `undefined` as
    // values here. Since this is going to get serialized to JSON (which will
    // drop undefined) it's fine.
    // This code is geting removed soon anyway.
    newCursors = objectMap(skinCursors, cursor => {
      return cursor.type === "cur" ? cursor.url : undefined;
    });
  }

  return {
    visualizerStyle,
    doubled,
    llama,
    marqueeStep,
    skinImages,
    skinCursors: newCursors,
    skinRegion,
    skinGenLetterWidths,
    skinColors,
    skinPlaylistStyle
  };
};
const getVisualizerStyle = Object(lib["createSelector"])(state => state.visualizerStyle, visualizationStyle => {
  return VISUALIZER_ORDER[visualizationStyle];
});
// CONCATENATED MODULE: ./js/reducers/userInput.ts


function userInput_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function userInput_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { userInput_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { userInput_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }


const defaultUserInput = {
  focus: null,
  bandFocused: null,
  scrubPosition: 0,
  userMessage: null
};
const userInput = (state = defaultUserInput, action) => {
  switch (action.type) {
    case SET_FOCUS:
      return userInput_objectSpread(userInput_objectSpread({}, state), {}, {
        focus: action.input,
        bandFocused: null
      });

    case SET_BAND_FOCUS:
      return userInput_objectSpread(userInput_objectSpread({}, state), {}, {
        focus: action.input,
        bandFocused: action.bandFocused
      });

    case UNSET_FOCUS:
      return userInput_objectSpread(userInput_objectSpread({}, state), {}, {
        focus: null,
        bandFocused: null
      });

    case SET_SCRUB_POSITION:
      return userInput_objectSpread(userInput_objectSpread({}, state), {}, {
        scrubPosition: action.position
      });

    case SET_USER_MESSAGE:
      return userInput_objectSpread(userInput_objectSpread({}, state), {}, {
        userMessage: action.message
      });

    case UNSET_USER_MESSAGE:
      return userInput_objectSpread(userInput_objectSpread({}, state), {}, {
        userMessage: null
      });

    default:
      return state;
  }
};
/* harmony default export */ var reducers_userInput = (userInput);
// CONCATENATED MODULE: ./js/reducers/equalizer.ts


function equalizer_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function equalizer_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { equalizer_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { equalizer_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }


const equalizer_defaultState = {
  on: true,
  auto: false,
  sliders: {
    preamp: 50,
    60: 50,
    170: 50,
    310: 50,
    600: 50,
    1000: 50,
    3000: 50,
    6000: 50,
    12000: 50,
    14000: 50,
    16000: 50
  }
};

const equalizer = (state = equalizer_defaultState, action) => {
  switch (action.type) {
    case SET_BAND_VALUE:
      const newSliders = equalizer_objectSpread(equalizer_objectSpread({}, state.sliders), {}, {
        [action.band]: action.value
      });

      return equalizer_objectSpread(equalizer_objectSpread({}, state), {}, {
        sliders: newSliders
      });

    case SET_EQ_ON:
      return equalizer_objectSpread(equalizer_objectSpread({}, state), {}, {
        on: true
      });

    case SET_EQ_OFF:
      return equalizer_objectSpread(equalizer_objectSpread({}, state), {}, {
        on: false
      });

    case SET_EQ_AUTO:
      return equalizer_objectSpread(equalizer_objectSpread({}, state), {}, {
        auto: action.value
      });

    case LOAD_SERIALIZED_STATE:
      return action.serializedState.equalizer || state;

    default:
      return state;
  }
};

function equalizer_getSerializedState(state) {
  return state;
}
/* harmony default export */ var reducers_equalizer = (equalizer);
// CONCATENATED MODULE: ./js/reducers/network.ts


function network_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function network_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { network_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { network_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }



const network = (state = {
  connected: true
}, action) => {
  switch (action.type) {
    case NETWORK_CONNECTED:
      return network_objectSpread(network_objectSpread({}, state), {}, {
        connected: true
      });

    case NETWORK_DISCONNECTED:
      return network_objectSpread(network_objectSpread({}, state), {}, {
        connected: false
      });

    default:
      return state;
  }
};

/* harmony default export */ var reducers_network = (network);
// CONCATENATED MODULE: ./js/reducers/settings.ts


function settings_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function settings_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { settings_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { settings_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }


const defaultSettingsState = {
  availableSkins: []
};

const settings = (state = defaultSettingsState, action) => {
  switch (action.type) {
    case SET_AVAILABLE_SKINS:
      return settings_objectSpread(settings_objectSpread({}, state), {}, {
        availableSkins: action.skins
      });

    default:
      return state;
  }
};

/* harmony default export */ var reducers_settings = (settings);
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/invariant/browser.js
var browser = __webpack_require__(19);
var browser_default = /*#__PURE__*/__webpack_require__.n(browser);

// CONCATENATED MODULE: ./js/fileUtils.ts

// Import music-metadata type definitions

function genMediaTags(file, musicMetadata) {
  browser_default()(file != null, "Attempted to get the tags of media file without passing a file");
  const options = {
    duration: true,
    skipPostHeaders: true // avoid unnecessary data to be read

  };

  if (typeof file === "string") {
    return musicMetadata.fetchFromUrl(file, options);
  } // Assume Blob


  return musicMetadata.parseBlob(file, options);
}
function genMediaDuration(url) {
  browser_default()(typeof url === "string", "Attempted to get the duration of media file without passing a url");
  return new Promise((resolve, reject) => {
    // TODO: Does this actually stop downloading the file once it's
    // got the duration?
    const audio = document.createElement("audio");
    audio.crossOrigin = "anonymous";

    const durationChange = () => {
      resolve(audio.duration);
      audio.removeEventListener("durationchange", durationChange);
      audio.src = ""; // TODO: Not sure if this really gets cleaned up.
    };

    audio.addEventListener("durationchange", durationChange);
    audio.addEventListener("error", e => {
      reject(e);
    });
    audio.src = url;
  });
}
async function genArrayBufferFromFileReference(fileReference) {
  browser_default()(fileReference != null, "Attempt to get an ArrayBuffer without assigning a fileReference");
  return new Promise((resolve, reject) => {
    const reader = new FileReader();

    reader.onload = () => {
      resolve(reader.result);
    };

    reader.onerror = reject;
    reader.readAsArrayBuffer(fileReference);
  });
}
async function genStringFromFileReference(fileReference) {
  return new Promise((resolve, reject) => {
    const reader = new FileReader();

    reader.onload = () => {
      resolve(reader.result);
    };

    reader.onerror = reject;
    reader.readAsText(fileReference);
  });
}
async function promptForFileReferences({
  accept,
  directory = false
} = {
  accept: null,
  directory: false
}) {
  return new Promise(resolve => {
    // Does this represent a memory leak somehow?
    // Can this fail? Do we ever reject?
    const fileInput = document.createElement("input");
    if (accept) fileInput.setAttribute("accept", accept);
    fileInput.type = "file";
    fileInput.multiple = true; // @ts-ignore Non-standard

    fileInput.webkitdirectory = directory; // @ts-ignore Non-standard

    fileInput.directory = directory; // @ts-ignore Non-standard

    fileInput.mozdirectory = directory; // Not entirely sure why this is needed, since the input
    // was just created, but somehow this helps prevent change
    // events from getting swallowed.
    // https://stackoverflow.com/a/12102992/1263117
    // @ts-ignore Technically you can't set this to null, it has to be a string.
    // But I don't feel like retesting it, so I'll leave it as null

    fileInput.value = null;
    fileInput.addEventListener("change", e => {
      const files = e.target.files;
      resolve(files);
    });
    fileInput.click();
  });
}

function urlIsBlobUrl(url) {
  return /^blob:/.test(url);
}

function curUrlFromByteArray(arr) {
  const base64 = base64FromDataArray(arr);
  return `data:image/x-win-bitmap;base64,${base64}`;
} // This is not perfect, but... meh: https://stackoverflow.com/a/36756650/1263117

function filenameFromUrl(url) {
  if (urlIsBlobUrl(url)) {
    return null;
  }

  const lastSegment = url.split("/").pop();

  if (lastSegment == null) {
    return null;
  }

  return lastSegment.split("#")[0].split("?")[0];
}
// CONCATENATED MODULE: ./js/trackUtils.ts


const trackName = weakMapMemoize(track => {
  const {
    artist,
    title,
    defaultName,
    url
  } = track;

  if (artist && title) {
    return `${artist} - ${title}`;
  } else if (title) {
    return title;
  } else if (defaultName) {
    return defaultName;
  } else if (url) {
    const filename = filenameFromUrl(url);

    if (filename) {
      return filename;
    }
  }

  return "???";
});
const trackFilename = weakMapMemoize(track => {
  if (track.url) {
    const urlFilename = filenameFromUrl(track.url);

    if (urlFilename != null) {
      return urlFilename;
    }
  }

  if (track.defaultName) {
    return track.defaultName;
  }

  return "???";
});
// CONCATENATED MODULE: ./js/reducers/tracks.ts


function tracks_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function tracks_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { tracks_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { tracks_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }




const tracks_defaultPlaylistState = {};

const tracks_tracks = (state = tracks_defaultPlaylistState, action) => {
  var _action$duration;

  switch (action.type) {
    case ADD_TRACK_FROM_URL:
      return tracks_objectSpread(tracks_objectSpread({}, state), {}, {
        [action.id]: {
          id: action.id,
          defaultName: action.defaultName || null,
          duration: (_action$duration = action.duration) !== null && _action$duration !== void 0 ? _action$duration : null,
          url: action.url,
          mediaTagsRequestStatus: MEDIA_TAG_REQUEST_STATUS.INITIALIZED
        }
      });

    case SET_MEDIA:
      {
        const newTrack = tracks_objectSpread(tracks_objectSpread({}, state[action.id]), {}, {
          duration: action.length
        });

        return tracks_objectSpread(tracks_objectSpread({}, state), {}, {
          [action.id]: newTrack
        });
      }

    case MEDIA_TAG_REQUEST_INITIALIZED:
      return tracks_objectSpread(tracks_objectSpread({}, state), {}, {
        [action.id]: tracks_objectSpread(tracks_objectSpread({}, state[action.id]), {}, {
          mediaTagsRequestStatus: MEDIA_TAG_REQUEST_STATUS.INITIALIZED
        })
      });

    case MEDIA_TAG_REQUEST_FAILED:
      return tracks_objectSpread(tracks_objectSpread({}, state), {}, {
        [action.id]: tracks_objectSpread(tracks_objectSpread({}, state[action.id]), {}, {
          mediaTagsRequestStatus: MEDIA_TAG_REQUEST_STATUS.FAILED
        })
      });

    case SET_MEDIA_DURATION:
      {
        return tracks_objectSpread(tracks_objectSpread({}, state), {}, {
          [action.id]: tracks_objectSpread(tracks_objectSpread({}, state[action.id]), {}, {
            duration: action.duration
          })
        });
      }

    case SET_MEDIA_TAGS:
      const track = state[action.id];
      const {
        sampleRate,
        bitrate,
        numberOfChannels,
        title,
        artist,
        album,
        albumArtUrl
      } = action;
      const {
        kbps,
        khz,
        channels
      } = track;
      return tracks_objectSpread(tracks_objectSpread({}, state), {}, {
        [action.id]: tracks_objectSpread(tracks_objectSpread({}, track), {}, {
          mediaTagsRequestStatus: MEDIA_TAG_REQUEST_STATUS.COMPLETE,
          title,
          artist,
          album,
          albumArtUrl,
          kbps: bitrate != null ? String(Math.round(bitrate / 1000)) : kbps,
          khz: sampleRate != null ? String(Math.round(sampleRate / 1000)) : khz,
          channels: numberOfChannels != null ? numberOfChannels : channels
        })
      });

    default:
      return state;
  }
};

/* harmony default export */ var reducers_tracks = (tracks_tracks);
const getTrackDisplayName = (state, id = null) => {
  if (id == null) {
    return null;
  }

  const track = state[id];

  if (track == null) {
    return null;
  }

  return trackName(track);
};
// CONCATENATED MODULE: ./js/types.ts
// Avoid warnings from Webpack: https://github.com/webpack/webpack/issues/7378
// TODO: Use a type to ensure these keys mirror the CURSORS constant in
// skinParser.js
// TODO: Type these keys.
// TODO: type these keys
// TODO: Fill these out once we actually use them.
// This is what we actually pass to butterchurn
// A URL that points to a Butterchurn preset
let TransitionType;

(function (TransitionType) {
  TransitionType[TransitionType["IMMEDIATE"] = 0] = "IMMEDIATE";
  TransitionType[TransitionType["DEFAULT"] = 1] = "DEFAULT";
  TransitionType[TransitionType["USER_PRESET"] = 2] = "USER_PRESET";
})(TransitionType || (TransitionType = {}));
// CONCATENATED MODULE: ./js/reducers/milkdrop.ts


function milkdrop_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function milkdrop_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { milkdrop_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { milkdrop_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }




const defaultMilkdropState = {
  display: "WINDOW",
  overlay: false,
  presetHistory: [],
  presets: [],
  currentPresetIndex: null,
  butterchurn: null,
  transitionType: TransitionType.DEFAULT,
  randomize: true,
  cycling: true,
  message: null
};
const milkdrop_milkdrop = (state = defaultMilkdropState, action) => {
  switch (action.type) {
    case SET_MILKDROP_DESKTOP:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        display: action.enabled ? "DESKTOP" : "WINDOW"
      });

    case SET_MILKDROP_FULLSCREEN:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        display: action.enabled ? "FULLSCREEN" : "WINDOW"
      });

    case GOT_BUTTERCHURN:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        butterchurn: action.butterchurn
      });

    case GOT_BUTTERCHURN_PRESETS:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        presets: state.presets.concat(action.presets)
      });

    case PRESET_REQUESTED:
      if (action.addToHistory) {
        return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
          presetHistory: [...state.presetHistory, action.index]
        });
      }

      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        presetHistory: state.presetHistory.slice(0, -1)
      });

    case RESOLVE_PRESET_AT_INDEX:
      const preset = state.presets[action.index];
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        presets: replaceAtIndex(state.presets, action.index, {
          type: "RESOLVED",
          name: preset.name,
          preset: action.json
        })
      });

    case SELECT_PRESET_AT_INDEX:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        currentPresetIndex: action.index,
        transitionType: action.transitionType
      });

    case TOGGLE_PRESET_OVERLAY:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        overlay: !state.overlay
      });

    case TOGGLE_RANDOMIZE_PRESETS:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        randomize: !state.randomize
      });

    case TOGGLE_PRESET_CYCLING:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        cycling: !state.cycling
      });

    case SCHEDULE_MILKDROP_MESSAGE:
      return milkdrop_objectSpread(milkdrop_objectSpread({}, state), {}, {
        message: {
          text: action.message,
          time: Date.now()
        }
      });

    default:
      return state;
  }
};
/* harmony default export */ var reducers_milkdrop = (milkdrop_milkdrop);
// CONCATENATED MODULE: ./js/reducers/index.ts











const reducer = Object(redux["combineReducers"])({
  userInput: reducers_userInput,
  windows: reducers_windows,
  display: reducers_display,
  settings: reducers_settings,
  equalizer: reducers_equalizer,
  playlist: reducers_playlist,
  media: reducers_media,
  network: reducers_network,
  tracks: reducers_tracks,
  milkdrop: reducers_milkdrop
});
/* harmony default export */ var reducers = (reducer);
// CONCATENATED MODULE: ./js/playlistHtml.tsx




function playlistHtml_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function playlistHtml_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { playlistHtml_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { playlistHtml_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }


const getAsDataURI = text => `data:text/html;base64,${window.btoa(text)}`; // Replaces deprecated "noshade" attribute

const noshadeStyle = {
  height: "2px",
  borderWidth: 0,
  color: "gray",
  backgroundColor: "gray"
}; // We use all kinds of non-standard attributes and tags. So we create these fake
// components to trick Typescript.

const Body = props => {
  // @ts-ignore
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("body", playlistHtml_objectSpread({}, props));
};

const Font = props => {
  // @ts-ignore
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("font", playlistHtml_objectSpread({}, props));
};

const Hr = props => {
  // @ts-ignore
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("hr", playlistHtml_objectSpread({}, props));
};

const Div = props => {
  // @ts-ignore
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", playlistHtml_objectSpread({}, props));
};

const Table = props => {
  // @ts-ignore
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("table", playlistHtml_objectSpread({}, props));
}; // TODO: Move <html> tag out to the string creation step in order
// to avoid the warning.


const Playlist = props => /*#__PURE__*/Object(jsx_runtime["jsxs"])("html", {
  children: [/*#__PURE__*/Object(jsx_runtime["jsxs"])("head", {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("link", {
      rel: "stylesheet",
      href: "null"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("style", {
      type: "text/css",
      children: `
        body { background: #000040; }
        .para1 { margin-top: -42px; margin-left: 145px; margin-right: 10px; font-family: "font2, Arial"; font-size: 30px; line-height: 35px; text-align: left; color: #E1E1E1; }
        .para2 { margin-top: 15px; margin-left: 15px; margin-right: 50px; font-family: "font1, Arial Black"; font-size: 50px; line-height: 40px; text-align: left; color: #004080; }
        `
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("title", {
      children: "Winamp Generated PlayList"
    })]
  }), /*#__PURE__*/Object(jsx_runtime["jsxs"])(Body, {
    bgcolor: "#000080",
    topmargin: "0",
    leftmargin: "0",
    text: "#FFFFFF",
    children: [/*#__PURE__*/Object(jsx_runtime["jsxs"])(Div, {
      align: "center",
      children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Div, {
        className: "para2",
        align: "center",
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])("p", {
          children: "WINAMP"
        })
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Div, {
        className: "para1",
        align: "center",
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])("p", {
          children: "playlist"
        })
      })]
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Hr, {
      align: "left",
      width: "90%",
      size: "1",
      color: "#FFBF00",
      style: noshadeStyle
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Div, {
      align: "right",
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])(Table, {
        border: "0",
        cellSpacing: "0",
        cellPadding: "0",
        width: "98%",
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])("tbody", {
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])("tr", {
            children: /*#__PURE__*/Object(jsx_runtime["jsxs"])("td", {
              children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("small", {
                children: /*#__PURE__*/Object(jsx_runtime["jsxs"])("small", {
                  children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    face: "Arial",
                    color: "#FFBF00",
                    children: props.numberOfTracks
                  }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    color: "#409FFF",
                    face: "Arial",
                    children: " track in playlist, average track length: "
                  }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    face: "Arial",
                    color: "#FFBF00",
                    children: props.averageTrackLength
                  })]
                })
              }), /*#__PURE__*/Object(jsx_runtime["jsx"])("br", {}), /*#__PURE__*/Object(jsx_runtime["jsx"])("small", {
                children: /*#__PURE__*/Object(jsx_runtime["jsxs"])("small", {
                  children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    color: "#409FFF",
                    face: "Arial",
                    children: "Playlist length: "
                  }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    face: "Arial",
                    color: "#FFBF00",
                    children: props.playlistLengthMinutes
                  }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    color: "#409FFF",
                    face: "Arial",
                    children: " minutes "
                  }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    face: "Arial",
                    color: "#FFBF00",
                    children: props.playlistLengthSeconds
                  }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
                    color: "#409FFF",
                    face: "Arial",
                    children: " second "
                  }), /*#__PURE__*/Object(jsx_runtime["jsx"])("br", {}), /*#__PURE__*/Object(jsx_runtime["jsxs"])(Font, {
                    color: "#409FFF",
                    face: "Arial",
                    children: ["Right-click ", /*#__PURE__*/Object(jsx_runtime["jsx"])("a", {
                      href: "./",
                      children: "here"
                    }), " to save this HTML file."]
                  })]
                })
              })]
            })
          })
        })
      })
    }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("blockquote", {
      children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("p", {
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
          color: "#FFBF00",
          face: "Arial",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])("big", {
            children: "Playlist files:"
          })
        })
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])("ul", {
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])(Font, {
          face: "Arial",
          color: "#FFFFFF",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])("small", {
            children: props.tracks.map(track => /*#__PURE__*/Object(jsx_runtime["jsxs"])("span", {
              children: [track, /*#__PURE__*/Object(jsx_runtime["jsx"])("br", {})]
            }, track))
          })
        })
      })]
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Hr, {
      align: "left",
      width: "90%",
      size: "1",
      color: "#FFBF00",
      style: noshadeStyle
    })]
  })]
});

const createPlaylistHTML = props => {
  const node = document.createElement("div");
  Object(react_dom["render"])( /*#__PURE__*/Object(jsx_runtime["jsx"])(Playlist, playlistHtml_objectSpread({}, props)), node);
  return node.innerHTML;
};

const createPlaylistURL = props => getAsDataURI(createPlaylistHTML(props));
// CONCATENATED MODULE: ./js/marqueeUtils.tsx

const getBalanceText = balance => {
  if (balance === 0) {
    return "Balance: Center";
  }

  const direction = balance > 0 ? "Right" : "Left";
  return `Balance: ${Math.abs(balance)}% ${direction}`;
};
const getVolumeText = volume => `Volume: ${volume}%`;
const getPositionText = (duration, seekToPercent) => {
  const newElapsedStr = getTimeStr(duration * seekToPercent / 100, false);
  const durationStr = getTimeStr(duration, false);
  return `Seek to: ${newElapsedStr}/${durationStr} (${seekToPercent}%)`;
};
const getDoubleSizeModeText = enabled => `${enabled ? "Disable" : "Enable"} doublesize mode`;

const formatHz = hz => hz < 1000 ? `${hz}HZ` : `${hz / 1000}KHZ`; // Format a number as a string, ensuring it has a + or - sign


const ensureSign = num => num > 0 ? `+${num}` : num.toString(); // Round to 1 and exactly 1 decimal point


const roundToTenths = num => (Math.round(num * 10) / 10).toFixed(1);

const getEqText = (band, level) => {
  const db = roundToTenths((level - 50) / 50 * 12);
  const label = band === "preamp" ? "Preamp" : formatHz(band);
  return `EQ: ${label} ${ensureSign(db)} DB`;
};
// CONCATENATED MODULE: ./js/resizeUtils.ts
function getPositionDiff(graph, sizeDiff) {
  const newGraph = {};
  const positionDiff = {};

  for (const key of Object.keys(graph)) {
    newGraph[key] = {
      above: [],
      left: []
    };
    positionDiff[key] = {
      x: 0,
      y: 0
    };
  } // Construct an inverted graph


  for (const [key, neighbors] of Object.entries(graph)) {
    const {
      below,
      right
    } = neighbors;

    if (right != null) {
      newGraph[right].left.push(key);
    }

    if (below != null) {
      newGraph[below].above.push(key);
    }
  }

  function walkRight(key) {
    const node = newGraph[key];
    const nodeSizeDiff = sizeDiff[key];
    node.left.forEach(left => {
      positionDiff[left].x += nodeSizeDiff.width + positionDiff[key].x;
      walkRight(left);
    });
  }

  function walkDown(key) {
    const node = newGraph[key];
    const nodeSizeDiff = sizeDiff[key];
    node.above.forEach(above => {
      positionDiff[above].y += nodeSizeDiff.height + positionDiff[key].y;
      walkDown(above);
    });
  } // Find disconnected nodes, and walk


  for (const [key, neighbors] of Object.entries(graph)) {
    if (neighbors.below == null) {
      walkDown(key);
    }

    if (neighbors.right == null) {
      walkRight(key);
    }
  }

  return positionDiff;
}
function generateGraph(windows) {
  const bottoms = {};
  const rights = {};

  for (const w of windows) {
    const bottom = w.y + w.height;

    if (bottoms[bottom]) {
      bottoms[bottom].push(w);
    } else {
      bottoms[bottom] = [w];
    }

    const right = w.x + w.width;

    if (rights[right]) {
      rights[right].push(w);
    } else {
      rights[right] = [w];
    }
  }

  const graph = {};

  for (const w of windows) {
    const edges = {};
    const top = w.y;
    const left = w.x;
    const tops = bottoms[top];
    const lefts = rights[left];

    if (tops) {
      for (const below of tops) {
        const isToTheLeft = below.x + below.width < w.x;
        const isToTheRight = below.x > w.x + w.width;
        const overlapsInX = !(isToTheLeft || isToTheRight);

        if (overlapsInX) {
          edges.below = below.key;
          break;
        }
      }
    }

    if (lefts) {
      for (const right of lefts) {
        const isAbove = right.y + right.height < w.y;
        const isBelow = right.y > w.y + w.height;
        const overlapsInY = !(isAbove || isBelow);

        if (overlapsInY) {
          edges.right = right.key;
          break;
        }
      }
    }

    graph[w.key] = edges;
  }

  return graph;
}
// CONCATENATED MODULE: ./js/selectors.ts


function selectors_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function selectors_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { selectors_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { selectors_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }












const getSliders = state => state.equalizer.sliders;
const getEqfData = Object(lib["createSelector"])(getSliders, sliders => {
  const preset = {
    name: "Entry1",
    preamp: denormalizeEqBand(sliders.preamp)
  };
  BANDS.forEach(band => {
    preset[`hz${band}`] = denormalizeEqBand(sliders[band]);
  });
  const eqfData = {
    presets: [preset],
    type: "Winamp EQ library file v1.1"
  };
  return eqfData;
});
const getTracks = state => state.tracks;
const getTrackUrl = state => {
  return id => {
    var _state$tracks$id;

    return (_state$tracks$id = state.tracks[id]) === null || _state$tracks$id === void 0 ? void 0 : _state$tracks$id.url;
  };
};
const getTrackOrder = state => state.playlist.trackOrder;
const getTrackCount = Object(lib["createSelector"])(getTrackOrder, trackOrder => trackOrder.length);
const getOrderedTracks = Object(lib["createSelector"])(getTracks, getTrackOrder, (tracks, trackOrder) => trackOrder.filter(id => tracks[id]));
const getUserTracks = Object(lib["createSelector"])(getTracks, getTrackOrder, (tracks, trackOrder) => trackOrder.map(id => {
  const track = tracks[id];
  return {
    url: track.url,
    metaData: {
      artist: track.artist || "",
      title: track.title || "",
      album: track.album,
      albumArtUrl: track.albumArtUrl || ""
    }
  };
}));
const getOrderedTrackObjects = Object(lib["createSelector"])(getTracks, getOrderedTracks, (tracks, trackOrder) => trackOrder.map(id => tracks[id]));
const getSelectedTrackIds = state => {
  return state.playlist.selectedTracks;
};
const getSelectedTrackObjects = Object(lib["createSelector"])(getOrderedTrackObjects, getSelectedTrackIds, (tracks, selectedIds) => tracks.filter(track => selectedIds.has(track.id))); // If a duration is `null`, it counts as zero, which seems fine enough.

const runningTimeFromTracks = tracks => tracks.reduce((time, track) => time + Number(track.duration), 0);

const getTotalRunningTime = Object(lib["createSelector"])(getOrderedTrackObjects, runningTimeFromTracks);
const getSelectedRunningTime = Object(lib["createSelector"])(getSelectedTrackObjects, runningTimeFromTracks); // Note: We should append "+" to these values if some of the tracks are of unknown time.

const getRunningTimeMessage = Object(lib["createSelector"])(getTotalRunningTime, getSelectedRunningTime, (totalRunningTime, selectedRunningTime) => ``); // TODO: use slectors to get memoization

const getCurrentTrackIndex = state => {
  const {
    playlist
  } = state;

  if (playlist.currentTrack == null) {
    return -1;
  }

  return playlist.trackOrder.indexOf(playlist.currentTrack);
};
const getCurrentTrackNumber = Object(lib["createSelector"])(getCurrentTrackIndex, currentTrackIndex => currentTrackIndex + 1);
const getCurrentTrackId = state => state.playlist.currentTrack; // TODO: Sigh... Technically, we should detect if we are looping only repeat if we are.
// I think this would require pre-computing the "random" order of a playlist.

const getRandomTrackId = state => {
  const {
    playlist: {
      trackOrder,
      currentTrack
    }
  } = state;

  if (trackOrder.length === 0) {
    return null;
  }

  let nextId;

  do {
    nextId = trackOrder[Math.floor(trackOrder.length * Math.random())];
  } while (nextId === currentTrack && trackOrder.length > 1);

  return nextId;
};
const getNextTrackId = (state, n = 1) => {
  const {
    playlist: {
      trackOrder
    },
    media: {
      repeat,
      shuffle
    }
  } = state;

  if (shuffle) {
    return getRandomTrackId(state);
  }

  const trackCount = getTrackCount(state);

  if (trackCount === 0) {
    return null;
  }

  const currentIndex = getCurrentTrackIndex(state);
  let nextIndex = currentIndex + n;

  if (repeat) {
    nextIndex = nextIndex % trackCount;

    if (nextIndex < 0) {
      // Handle wrapping around backwards
      nextIndex += trackCount;
    }

    return trackOrder[nextIndex];
  }

  if (currentIndex === trackCount - 1 && n > 0) {
    return null;
  } else if (currentIndex === 0 && n < 0) {
    return null;
  }

  nextIndex = clamp(nextIndex, 0, trackCount - 1);
  return trackOrder[nextIndex];
};
const getGenWindows = state => {
  return state.windows.genWindows;
};
const selectors_getWindowOpen = Object(lib["createSelector"])(getGenWindows, genWindows => {
  return windowId => genWindows[windowId].open;
});
const selectors_getWindowHidden = Object(lib["createSelector"])(getMilkdropWindowEnabled, milkdropWindowEnabled => {
  return windowId => {
    return windowId === WINDOWS.MILKDROP && !milkdropWindowEnabled;
  };
});
const selectors_getWindowShade = Object(lib["createSelector"])(getGenWindows, genWindows => {
  return windowId => genWindows[windowId].shade;
});
const selectors_getWindowSize = Object(lib["createSelector"])(getGenWindows, genWindows => {
  return windowId => genWindows[windowId].size;
});
const getWindowPositions = Object(lib["createSelector"])(getGenWindows, windows => objectMap(windows, w => w.position));
const BASE_WINDOW_HEIGHT = 58;
const getNumberOfVisibleTracks = Object(lib["createSelector"])(selectors_getWindowSize, getWindowSize_ => {
  const playlistSize = getWindowSize_("playlist");
  return Math.floor((BASE_WINDOW_HEIGHT + WINDOW_RESIZE_SEGMENT_HEIGHT * playlistSize[1]) / TRACK_HEIGHT);
});
const getOverflowTrackCount = Object(lib["createSelector"])(getTrackCount, getNumberOfVisibleTracks, (trackCount, numberOfVisibleTracks) => Math.max(0, trackCount - numberOfVisibleTracks));

const _getPlaylistScrollPosition = state => state.display.playlistScrollPosition;

const getPlaylistScrollPosition = Object(lib["createSelector"])(getOverflowTrackCount, _getPlaylistScrollPosition, (overflowTrackCount, playlistScrollPosition) => {
  if (overflowTrackCount === 0) {
    return 0;
  }

  return Math.round(Math.round(overflowTrackCount * playlistScrollPosition / 100) / overflowTrackCount * 100);
});
const getScrollOffset = Object(lib["createSelector"])(_getPlaylistScrollPosition, getTrackCount, getNumberOfVisibleTracks, (playlistScrollPosition, trackCount, numberOfVisibleTracks) => {
  const overflow = Math.max(0, trackCount - numberOfVisibleTracks);
  return percentToIndex(playlistScrollPosition / 100, overflow + 1);
});
const getVisibleTrackIds = Object(lib["createSelector"])(getScrollOffset, getTrackOrder, getNumberOfVisibleTracks, (offset, trackOrder, numberOfVisibleTracks) => trackOrder.slice(offset, offset + numberOfVisibleTracks));
function getAllTracksAreVisible(state) {
  return getVisibleTrackIds(state).length === state.playlist.trackOrder.length;
}
const getTrackIsVisibleFunction = Object(lib["createSelector"])(getVisibleTrackIds, visibleTrackIds => {
  return id => visibleTrackIds.includes(id);
});
const getVisibleTracks = Object(lib["createSelector"])(getVisibleTrackIds, getTracks, (visibleTrackIds, tracks) => visibleTrackIds.map(id => tracks[id]));
const getPlaylist = state => state.playlist;
const getDuration = state => {
  const {
    playlist,
    tracks
  } = state;

  if (playlist.currentTrack == null) {
    return null;
  }

  const currentTrack = tracks[playlist.currentTrack];
  return currentTrack && currentTrack.duration;
};
const selectors_getTrackDisplayName = Object(lib["createSelector"])(getTracks, tracks => {
  return Object(lib["defaultMemoize"])(trackId => getTrackDisplayName(tracks, trackId));
});
const getCurrentTrackDisplayName = Object(lib["createSelector"])(getCurrentTrackId, selectors_getTrackDisplayName, (id, getName) => {
  return getName(id);
});
const getMediaStatus = state => {
  return state.media.status;
};
const getMediaIsPlaying = state => state.media.status === MEDIA_STATUS.PLAYING;
const getCurrentTrack = Object(lib["createSelector"])(getCurrentTrackId, getTracks, (trackId, tracks) => {
  return trackId == null ? null : tracks[trackId];
});
const getCurrentlyPlayingTrackIdIfLoaded = Object(lib["createSelector"])(getMediaIsPlaying, getCurrentTrack, (mediaIsPlaying, currentTrack) => {
  if (!mediaIsPlaying || !currentTrack || currentTrack.mediaTagsRequestStatus === MEDIA_TAG_REQUEST_STATUS.INITIALIZED) {
    return null;
  }

  return currentTrack.id;
});
const getCurrentTrackInfo = Object(lib["createSelector"])(getCurrentTrack, track => {
  if (track == null) {
    return null;
  }

  return {
    url: track.url,
    metaData: {
      title: track.title || null,
      artist: track.artist || null,
      album: track.album || null,
      albumArtUrl: track.albumArtUrl || null
    }
  };
});
const getMinimalMediaText = Object(lib["createSelector"])(getCurrentTrackNumber, getCurrentTrackDisplayName, (trackNumber, name) => name == null ? null : `${trackNumber}. ${name}`);
const getMediaText = Object(lib["createSelector"])(getMinimalMediaText, getDuration, (minimalMediaText, duration) => minimalMediaText == null ? null : `${minimalMediaText}`);
const getNumberOfTracks = state => getTrackOrder(state).length;
const getPlaylistDuration = Object(lib["createSelector"])(getTracks, tracks => Object.values(tracks).reduce((total, track) => total + (track.duration || 0), 0));
const getPlaylistURL = Object(lib["createSelector"])(getNumberOfTracks, getPlaylistDuration, getTrackOrder, getTracks, selectors_getTrackDisplayName, (numberOfTracks, playlistDuration, trackOrder, tracks, getDisplayName) => createPlaylistURL({
  numberOfTracks,
  averageTrackLength: getTimeStr(playlistDuration / numberOfTracks),
  // TODO: Handle hours
  playlistLengthMinutes: Math.floor(playlistDuration / 60),
  playlistLengthSeconds: Math.floor(playlistDuration % 60),
  tracks: trackOrder.map((id, i) => `${i + 1}. ${getDisplayName(id)} (${getTimeStr(tracks[id].duration)})`)
}));
const selectors_WINDOW_HEIGHT = 116;
const SHADE_WINDOW_HEIGHT = 14;

function getWPixelSize(w, doubled) {
  const [width, height] = w.size;
  const doubledMultiplier = doubled && w.canDouble ? 2 : 1;
  const pix = {
    height: selectors_WINDOW_HEIGHT + height * WINDOW_RESIZE_SEGMENT_HEIGHT,
    width: WINDOW_WIDTH + width * WINDOW_RESIZE_SEGMENT_WIDTH
  };
  return {
    height: (w.shade ? SHADE_WINDOW_HEIGHT : pix.height) * doubledMultiplier,
    width: pix.width * doubledMultiplier
  };
}

function getFocusedWindow(state) {
  return state.windows.focused;
}
function getWindowPosition(state) {
  return windowId => state.windows.genWindows[windowId].position;
}
function getPositionsAreRelative(state) {
  return state.windows.positionsAreRelative;
}
function getDoubled(state) {
  return state.display.doubled;
}
function getLlamaMode(state) {
  return state.display.llama;
}
function getZIndex(state) {
  return state.display.zIndex;
} // TODO: This is poorly memoized. It invalidates when a window moves.

const getWindowSizes = Object(lib["createSelector"])(getGenWindows, getDoubled, (windows, doubled) => {
  return objectMap(windows, w => getWPixelSize(w, doubled));
});
const selectors_getWindowPixelSize = Object(lib["createSelector"])(getWindowSizes, sizes => {
  return windowId => sizes[windowId];
});

const getWindowOrder = state => state.windows.windowOrder;

const getNormalizedWindowOrder = Object(lib["createSelector"])(getWindowOrder, getGenWindows, (windowOrder, genWindows) => {
  return [WINDOWS.MAIN, ...windowOrder.filter(windowId => windowId !== WINDOWS.MAIN && genWindows[windowId] != null)];
}); // TODO: Now that both size and position are stored on genWindows this seems a bit silly.

const getWindowsInfo = Object(lib["createSelector"])(getWindowSizes, getWindowPositions, getNormalizedWindowOrder, (sizes, positions, windowOrder) => {
  return windowOrder.map(key => selectors_objectSpread(selectors_objectSpread({
    key
  }, sizes[key]), positions[key]));
});
const getWindowGraph = Object(lib["createSelector"])(getWindowsInfo, generateGraph);
const defaultPlaylistStyle = {
  normal: "#00FF00",
  current: "#FFFFFF",
  normalbg: "#000000",
  selectedbg: "#0000C6",
  font: "Arial"
};
function getSkinColors(state) {
  return state.display.skinColors;
}
const getSkinPlaylistStyle = state => {
  return state.display.skinPlaylistStyle || defaultPlaylistStyle;
};
const selectors_getVisualizerStyle = state => {
  const milkdrop = state.windows.genWindows[WINDOWS.MILKDROP];

  if (milkdrop != null && milkdrop.open) {
    return VISUALIZERS.MILKDROP;
  }

  return getVisualizerStyle(state.display);
};
const getVolume = state => state.media.volume;
const getBalance = state => state.media.balance;
const getShuffle = state => state.media.shuffle;
const getRepeat = state => state.media.repeat;
const getChannels = Object(lib["createSelector"])(getCurrentTrack, track => {
  return track != null ? track.channels || null : null;
});
const getTimeElapsed = state => {
  return state.media.timeElapsed;
};
function getSerlializedState(state) {
  return {
    version: 1,
    media: media_getSerializedState(state.media),
    equalizer: equalizer_getSerializedState(state.equalizer),
    display: display_getSerializedState(state.display),
    windows: getSerializedState(state.windows)
  };
}
function getEqualizerEnabled(state) {
  return state.equalizer.on;
}
function getEqualizerAuto(state) {
  return state.equalizer.auto;
}
function getBrowserWindowSize(state) {
  return state.windows.browserWindowSize;
}
const getOpenWindows = Object(lib["createSelector"])(getGenWindows, genWindows => objectFilter(genWindows, w => w.open));
const getStackedLayoutPositions = Object(lib["createSelector"])(getOpenWindows, getDoubled, (openWindows, doubled) => {
  let offset = 0;
  return objectMap(openWindows, w => {
    const position = {
      x: 0,
      y: offset
    };
    offset += getWPixelSize(w, doubled).height;
    return position;
  });
});
const getUserInputFocus = state => {
  return state.userInput.focus;
};
const getUserInputScrubPosition = state => {
  return state.userInput.scrubPosition;
}; // TODO: Make this a reselect selector

const getMarqueeText = state => {
  const defaultText = "Winamp 2.91";

  if (state.userInput.userMessage != null) {
    return state.userInput.userMessage;
  }

  switch (getUserInputFocus(state)) {
    case "balance":
      return getBalanceText(state.media.balance);

    case "volume":
      return getVolumeText(state.media.volume);

    case "position":
      const duration = getDuration(state);

      if (duration == null) {
        // This probably can't ever happen.
        return defaultText;
      }

      return getPositionText(duration, getUserInputScrubPosition(state));

    case "double":
      return getDoubleSizeModeText(state.display.doubled);

    case "eq":
      const band = state.userInput.bandFocused;

      if (band == null) {
        // This probably can't ever happen.
        return defaultText;
      }

      return getEqText(band, state.equalizer.sliders[band]);

    default:
      break;
  }

  if (state.playlist.currentTrack != null) {
    const mediaText = getMediaText(state);

    if (mediaText == null) {
      // This probably can't ever happen.
      return defaultText;
    }

    return mediaText;
  }

  return defaultText;
};
const getKbps = Object(lib["createSelector"])(getCurrentTrack, track => {
  return track != null ? track.kbps || null : null;
});
const getKhz = Object(lib["createSelector"])(getCurrentTrack, track => {
  return track != null ? track.khz || null : null;
});
function getMilkdropMessage(state) {
  return state.milkdrop.message;
}
function getMilkdropWindowEnabled(state) {
  return state.milkdrop.display === "WINDOW";
}
function getMilkdropDesktopEnabled(state) {
  return state.milkdrop.display === "DESKTOP";
}
function getMilkdropFullscreenEnabled(state) {
  return state.milkdrop.display === "FULLSCREEN";
}
function selectors_getPresets(state) {
  return state.milkdrop.presets;
}
function getButterchurn(state) {
  return state.milkdrop.butterchurn;
}
function getPresetTransitionType(state) {
  return state.milkdrop.transitionType;
}
function getCurrentPresetIndex(state) {
  return state.milkdrop.currentPresetIndex;
}
function getCurrentPreset(state) {
  const index = getCurrentPresetIndex(state);

  if (index == null) {
    return null;
  }

  const preset = state.milkdrop.presets[index];

  if (preset == null || preset.type === "UNRESOLVED") {
    return null;
  }

  return preset.preset;
}
function getPresetNames(state) {
  return state.milkdrop.presets.map(preset => preset.name);
}
function getPresetOverlayOpen(state) {
  return state.milkdrop.overlay;
}
function getPresetsAreCycling(state) {
  return state.milkdrop.cycling;
}
function getRandomizePresets(state) {
  return state.milkdrop.randomize;
}
function getClosed(state) {
  return state.display.closed;
}
function getSkinImages(state) {
  return state.display.skinImages;
}
function getSkinCursors(state) {
  return state.display.skinCursors;
}
function getSkinRegion(state) {
  return state.display.skinRegion;
}
function getSkinLetterWidths(state) {
  return state.display.skinGenLetterWidths;
}
function getPreampLineUrl(state) {
  return state.display.skinImages.EQ_PREAMP_LINE;
}
function getLineColorsUrl(state) {
  return state.display.skinImages.EQ_GRAPH_LINE_COLORS;
}
const getPreampLineImage = Object(lib["createSelector"])(getPreampLineUrl, async url => {
  if (url == null) {
    return null;
  }

  return imgFromUrl(url);
});
const getLineColorsImage = Object(lib["createSelector"])(getLineColorsUrl, async url => {
  if (url == null) {
    return null;
  }

  return imgFromUrl(url);
});
function getDummyVizData(state) {
  return state.display.dummyVizData;
}
function getMarqueeStep(state) {
  return state.display.marqueeStep;
}
function getNetworkConnected(state) {
  return state.network.connected;
}
function getTimeMode(state) {
  return state.media.timeMode;
}
function getLoading(state) {
  return state.display.loading;
}
function getWorking(state) {
  return state.display.working;
}
function getAvaliableSkins(state) {
  return state.settings.availableSkins;
}
// CONCATENATED MODULE: ./js/snapUtils.ts


function snapUtils_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function snapUtils_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { snapUtils_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { snapUtils_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }

const SNAP_DISTANCE = 15;
const snapUtils_top = box => box.y;
const snapUtils_bottom = box => box.y + box.height;
const snapUtils_left = box => box.x;
const snapUtils_right = box => box.x + box.width;
const near = (a, b) => Math.abs(a - b) < SNAP_DISTANCE; // http://stackoverflow.com/a/3269471/1263117

const overlapX = (a, b) => snapUtils_left(a) <= snapUtils_right(b) + SNAP_DISTANCE && snapUtils_left(b) <= snapUtils_right(a) + SNAP_DISTANCE;
const overlapY = (a, b) => snapUtils_top(a) <= snapUtils_bottom(b) + SNAP_DISTANCE && snapUtils_top(b) <= snapUtils_bottom(a) + SNAP_DISTANCE; // Give a new position for `boxA` that snaps it to `boxB` if neede.

const snap = (boxA, boxB) => {
  let x, y; // TODO: Refactor/simplify this code

  if (overlapY(boxA, boxB)) {
    if (near(snapUtils_left(boxA), snapUtils_right(boxB))) {
      x = snapUtils_right(boxB);
    } else if (near(snapUtils_right(boxA), snapUtils_left(boxB))) {
      x = snapUtils_left(boxB) - boxA.width;
    } else if (near(snapUtils_left(boxA), snapUtils_left(boxB))) {
      x = snapUtils_left(boxB);
    } else if (near(snapUtils_right(boxA), snapUtils_right(boxB))) {
      x = snapUtils_right(boxB) - boxA.width;
    }
  }

  if (overlapX(boxA, boxB)) {
    if (near(snapUtils_top(boxA), snapUtils_bottom(boxB))) {
      y = snapUtils_bottom(boxB);
    } else if (near(snapUtils_bottom(boxA), snapUtils_top(boxB))) {
      y = snapUtils_top(boxB) - boxA.height;
    } else if (near(snapUtils_top(boxA), snapUtils_top(boxB))) {
      y = snapUtils_top(boxB);
    } else if (near(snapUtils_bottom(boxA), snapUtils_bottom(boxB))) {
      y = snapUtils_bottom(boxB) - boxA.height;
    }
  }

  return {
    x,
    y
  };
};
const snapUtils_snapDiff = (a, b) => {
  const newPos = snap(a, b);
  return {
    x: newPos.x === undefined ? 0 : newPos.x - a.x,
    y: newPos.y === undefined ? 0 : newPos.y - a.y
  };
}; // TODO: Use the first x and y combo

const snapDiffManyToMany = (as, bs) => {
  let x = 0;
  let y = 0;

  for (const a of as) {
    for (const b of bs) {
      const diff = snapUtils_snapDiff(a, b);
      x = x || diff.x;
      y = y || diff.y;

      if (x !== undefined && x > 0 && y !== undefined && y > 0) {
        break;
      }
    }
  }

  return {
    x,
    y
  };
};
const snapToMany = (boxA, otherBoxes) => {
  let x;
  let y;
  otherBoxes.forEach(boxB => {
    const newPos = snap(boxA, boxB);
    x = newPos.x || x;
    y = newPos.y || y;
  });
  return {
    x,
    y
  };
};
const snapWithin = (boxA, boundingBox) => {
  let x, y;

  if (boxA.x - SNAP_DISTANCE < 0) {
    x = 0;
  } else if (boxA.x + boxA.width + SNAP_DISTANCE > boundingBox.width) {
    x = boundingBox.width - boxA.width;
  }

  if (boxA.y - SNAP_DISTANCE < 0) {
    y = 0;
  } else if (boxA.y + boxA.height + SNAP_DISTANCE > boundingBox.height) {
    y = boundingBox.height - boxA.height;
  }

  return {
    x,
    y
  };
};
const snapWithinDiff = (a, b) => {
  const newPos = snapWithin(a, b);
  return {
    x: newPos.x === undefined ? 0 : newPos.x - a.x,
    y: newPos.y === undefined ? 0 : newPos.y - a.y
  };
};
const applySnap = (original, ...snaps) => snaps.reduce((previous, snapped) => snapUtils_objectSpread(snapUtils_objectSpread({}, previous), {}, {
  x: typeof snapped.x !== "undefined" ? snapped.x : previous.x,
  y: typeof snapped.y !== "undefined" ? snapped.y : previous.y
}), original);
const snapUtils_boundingBox = nodes => {
  const boxes = nodes.slice();
  const firstNode = boxes.pop();

  if (firstNode == null) {
    throw new Error("boundingBox must be called with at least one node");
  }

  const bounding = {
    top: snapUtils_top(firstNode),
    right: snapUtils_right(firstNode),
    bottom: snapUtils_bottom(firstNode),
    left: snapUtils_left(firstNode)
  };
  boxes.forEach(node => {
    bounding.top = Math.min(bounding.top, snapUtils_top(node));
    bounding.right = Math.max(bounding.right, snapUtils_right(node));
    bounding.bottom = Math.max(bounding.bottom, snapUtils_bottom(node));
    bounding.left = Math.min(bounding.left, snapUtils_left(node));
  });
  return {
    x: bounding.left,
    y: bounding.top,
    width: bounding.right - bounding.left,
    height: bounding.bottom - bounding.top
  };
};
function traceConnection(areConnected) {
  return (candidates, node) => {
    const connected = new Set();

    const checkNode = n => {
      for (const candidate of candidates) {
        if (!connected.has(candidate) && areConnected(candidate, n)) {
          connected.add(candidate);
          checkNode(candidate);
        }
      }
    };

    checkNode(node);
    return connected;
  };
}
const applyDiff = (a, b) => ({
  x: a.x + b.x,
  y: a.y + b.y
}); // TODO: This should not

const applyMultipleDiffs = (initial, ...diffs) => {
  const metaDiff = diffs.reduce((m, diff) => ({
    // Use the smallest non-zero diff for each axis.
    // TODO: Min should be the absolute value
    x: m.x === 0 || diff.x === 0 ? m.x + diff.x : Math.min(m.x, diff.x),
    y: m.y === 0 || diff.y === 0 ? m.y + diff.y : Math.min(m.y, diff.y)
  }));
  return applyDiff(initial, metaDiff);
};
// CONCATENATED MODULE: ./js/actionCreators/windows.ts


function actionCreators_windows_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function actionCreators_windows_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { actionCreators_windows_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { actionCreators_windows_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }







// Dispatch an action and, if needed rearrange the windows to preserve
// the existing edge relationship.
//
// Works by checking the edges before the action is dispatched. Then,
// after disatching, calculating what position change would be required
// to restore those relationships.
function withWindowGraphIntegrity(action) {
  return (dispatch, getState) => {
    const state = getState();
    const graph = getWindowGraph(state);
    const originalSizes = getWindowSizes(state);
    dispatch(action);
    const newSizes = getWindowSizes(getState());
    const sizeDiff = {};

    for (const window of Object.keys(newSizes)) {
      const original = originalSizes[window];
      const current = newSizes[window];
      sizeDiff[window] = {
        height: current.height - original.height,
        width: current.width - original.width
      };
    }

    const positionDiff = getPositionDiff(graph, sizeDiff);
    const windowPositions = getWindowPositions(state);
    const newPositions = objectMap(windowPositions, (position, key) => applyDiff(position, positionDiff[key]));
    dispatch(windows_updateWindowPositions(newPositions));
  };
}

function windows_toggleDoubleSizeMode() {
  return withWindowGraphIntegrity({
    type: TOGGLE_DOUBLESIZE_MODE
  });
}
function toggleLlamaMode() {
  return {
    type: TOGGLE_LLAMA_MODE
  };
}
function windows_toggleEqualizerShadeMode() {
  return withWindowGraphIntegrity({
    type: TOGGLE_WINDOW_SHADE_MODE,
    windowId: "equalizer"
  });
}
function windows_toggleMainWindowShadeMode() {
  return withWindowGraphIntegrity({
    type: TOGGLE_WINDOW_SHADE_MODE,
    windowId: "main"
  });
}
function togglePlaylistShadeMode() {
  return withWindowGraphIntegrity({
    type: TOGGLE_WINDOW_SHADE_MODE,
    windowId: "playlist"
  });
}
function windows_closeWindow(windowId) {
  return {
    type: CLOSE_WINDOW,
    windowId
  };
}
function windows_setFocusedWindow(window) {
  return {
    type: SET_FOCUSED_WINDOW,
    window
  };
}
function windows_setWindowSize(windowId, size) {
  return {
    type: WINDOW_SIZE_CHANGED,
    windowId,
    size
  };
}
function windows_toggleWindow(windowId) {
  return {
    type: TOGGLE_WINDOW,
    windowId
  };
}
function windows_updateWindowPositions(positions, absolute) {
  return {
    type: UPDATE_WINDOW_POSITIONS,
    positions,
    absolute
  };
}
function centerWindowsInContainer(container) {
  return (dispatch, getState) => {
    if (!getPositionsAreRelative(getState())) {
      return;
    }

    const {
      left,
      top
    } = container.getBoundingClientRect();
    const {
      scrollWidth: width,
      scrollHeight: height
    } = container;
    dispatch(centerWindows({
      left,
      top,
      width,
      height
    }));
  };
}
function centerWindowsInView() {
  return centerWindows({
    left: window.scrollX,
    top: window.scrollY,
    width: window.innerWidth,
    height: window.innerHeight
  });
}
function centerWindows(box) {
  return (dispatch, getState) => {
    const state = getState();
    const windowsInfo = getWindowsInfo(state);
    const getOpen = selectors_getWindowOpen(state);
    const {
      top,
      left,
      width,
      height
    } = box;
    const offsetLeft = left + window.scrollX;
    const offsetTop = top + window.scrollY; // A layout has been suplied. We will compute the bounding box and
    // center the given layout.

    const bounding = calculateBoundingBox(windowsInfo.filter(w => getOpen(w.key)));

    if (bounding == null) {
      // There are no windows to center
      return;
    }

    const boxHeight = bounding.bottom - bounding.top;
    const boxWidth = bounding.right - bounding.left;
    const move = {
      x: Math.ceil(offsetLeft - bounding.left + (width - boxWidth) / 2),
      y: Math.ceil(offsetTop - bounding.top + (height - boxHeight) / 2)
    };
    const newPositions = windowsInfo.reduce((pos, w) => actionCreators_windows_objectSpread(actionCreators_windows_objectSpread({}, pos), {}, {
      [w.key]: {
        x: move.x + w.x,
        y: move.y + w.y
      }
    }), {});
    dispatch(windows_updateWindowPositions(newPositions, true));
  };
}
function windows_browserWindowSizeChanged(size) {
  return dispatch => {
    dispatch(actionCreators_windows_objectSpread({
      type: BROWSER_WINDOW_SIZE_CHANGED
    }, size));
    dispatch(ensureWindowsAreOnScreen());
  };
}
function resetWindowSizes() {
  return {
    type: RESET_WINDOW_SIZES
  };
}
function stackWindows() {
  return (dispatch, getState) => {
    dispatch(windows_updateWindowPositions(getStackedLayoutPositions(getState())));
  };
}
function ensureWindowsAreOnScreen() {
  return (dispatch, getState) => {
    const state = getState();
    const windowsInfo = getWindowsInfo(state);
    const getOpen = selectors_getWindowOpen(state);
    const {
      height,
      width
    } = utils_getWindowSize();
    const bounding = calculateBoundingBox(windowsInfo.filter(w => getOpen(w.key)));

    if (bounding == null) {
      // There are no windows visible, so there's no work to do.
      return;
    }

    const positions = getWindowPositions(state); // Are we good?

    if (bounding.left >= 0 && bounding.top >= 0 && bounding.right <= width && bounding.bottom <= height) {
      // My work here is done.
      return;
    }

    const boundingHeight = bounding.bottom - bounding.top;
    const boundingWidth = bounding.right - bounding.left; // Could we simply shift all the windows by a constant offset?

    if (boundingWidth <= width && boundingHeight <= height) {
      let moveY = 0;
      let moveX = 0;

      if (bounding.top <= 0) {
        moveY = bounding.top;
      } else if (bounding.bottom > height) {
        moveY = bounding.bottom - height;
      }

      if (bounding.left <= 0) {
        moveX = bounding.left;
      } else if (bounding.right > width) {
        moveX = bounding.right - width;
      }

      const newPositions = objectMap(positions, position => ({
        x: position.x - moveX,
        y: position.y - moveY
      }));
      dispatch(windows_updateWindowPositions(newPositions));
      return;
    } // TODO: Try moving the individual groups to try to fit them in
    // I give up. Just reset everything.


    dispatch(resetWindowSizes());
    dispatch(stackWindows());
    dispatch(centerWindowsInView());
  };
}
// CONCATENATED MODULE: ./js/actionCreators/media.ts





function playTrack(id) {
  return (dispatch, getState) => {
    const state = getState();
    const isStopped = getMediaStatus(state) === MEDIA_STATUS.STOPPED;

    if (isStopped) {
      dispatch({
        type: BUFFER_TRACK,
        id
      });
    } else {
      dispatch({
        type: PLAY_TRACK,
        id
      });
    }
  };
}
function media_playTrackNow(id) {
  return {
    type: PLAY_TRACK,
    id
  };
}
function media_play() {
  return (dispatch, getState) => {
    const state = getState();

    if (state.media.status === MEDIA_STATUS.STOPPED && state.playlist.currentTrack == null && state.playlist.trackOrder.length === 0) {
      dispatch(files_openMediaFileDialog());
    } else {
      dispatch({
        type: PLAY
      });
    }
  };
}
function media_pause() {
  return (dispatch, getState) => {
    const {
      status
    } = getState().media;

    if (status === MEDIA_STATUS.PLAYING) {
      dispatch({
        type: PAUSE
      });
    } else {
      dispatch({
        type: PLAY
      });
    }
  };
}
function media_stop() {
  return {
    type: STOP
  };
}
function media_nextN(n) {
  return (dispatch, getState) => {
    const nextTrackId = getNextTrackId(getState(), n);

    if (nextTrackId == null) {
      dispatch({
        type: IS_STOPPED
      });
      return;
    }

    dispatch(playTrack(nextTrackId));
  };
}
function media_next() {
  return media_nextN(1);
}
function media_previous() {
  return media_nextN(-1);
}
function seekToTime(seconds) {
  return function (dispatch, getState) {
    const state = getState();
    const duration = getDuration(state);

    if (duration == null) {
      return;
    }

    dispatch({
      type: SEEK_TO_PERCENT_COMPLETE,
      percent: seconds / duration * 100
    });
  };
}
function media_seekForward(seconds) {
  return function (dispatch, getState) {
    const timeElapsed = getTimeElapsed(getState());
    dispatch(seekToTime(timeElapsed + seconds));
  };
}
function media_seekBackward(seconds) {
  return media_seekForward(-seconds);
}
function media_setVolume(volume) {
  return {
    type: SET_VOLUME,
    volume: clamp(volume, 0, 100)
  };
}
function adjustVolume(volumeDiff) {
  return (dispatch, getState) => {
    const currentVolume = getState().media.volume;
    return dispatch(media_setVolume(currentVolume + volumeDiff));
  };
}
function media_scrollVolume(e) {
  e.preventDefault();
  return (dispatch, getState) => {
    const currentVolume = getState().media.volume; // Using pixels as percentage difference here is a bit arbirary, but... oh well.

    return dispatch(media_setVolume(currentVolume + e.deltaY));
  };
}
function media_setBalance(balance) {
  balance = clamp(balance, -100, 100); // The balance clips to the center

  if (Math.abs(balance) < 25) {
    balance = 0;
  }

  return {
    type: SET_BALANCE,
    balance
  };
}
function media_toggleRepeat() {
  return {
    type: TOGGLE_REPEAT
  };
}
function media_toggleShuffle() {
  return {
    type: TOGGLE_SHUFFLE
  };
}
function media_toggleTimeMode() {
  return {
    type: TOGGLE_TIME_MODE
  };
}
// CONCATENATED MODULE: ./js/actionCreators/equalizer.ts


const BAND_SNAP_DISTANCE = 5;
const BAND_MID_POINT_VALUE = 50;

function _snapBandValue(value) {
  if (value < BAND_MID_POINT_VALUE + BAND_SNAP_DISTANCE && value > BAND_MID_POINT_VALUE - BAND_SNAP_DISTANCE) {
    return BAND_MID_POINT_VALUE;
  }

  return value;
}

function setEqBand(band, value) {
  return {
    type: SET_BAND_VALUE,
    band,
    value: _snapBandValue(value)
  };
}

function _setEqTo(value) {
  return dispatch => {
    Object.values(BANDS).forEach(band => {
      dispatch({
        type: SET_BAND_VALUE,
        value,
        band: band
      });
    });
  };
}

function equalizer_setEqToMax() {
  return _setEqTo(100);
}
function equalizer_setEqToMid() {
  return _setEqTo(50);
}
function equalizer_setEqToMin() {
  return _setEqTo(0);
}
function setPreamp(value) {
  return {
    type: SET_BAND_VALUE,
    band: "preamp",
    value: _snapBandValue(value)
  };
}
function equalizer_toggleEq() {
  return (dispatch, getState) => {
    if (getState().equalizer.on) {
      dispatch({
        type: SET_EQ_OFF
      });
    } else {
      dispatch({
        type: SET_EQ_ON
      });
    }
  };
}
function toggleEqAuto() {
  return dispatch => {
    // We don't actually support this feature yet so don't let the user ever turn it on.
    // dispatch({ type: SET_EQ_AUTO, value: !getState().equalizer.auto });
    dispatch({
      type: SET_EQ_AUTO,
      value: false
    });
  };
}
// EXTERNAL MODULE: ../winamp-eqf/index.js
var winamp_eqf = __webpack_require__(29);

// CONCATENATED MODULE: ./js/skinSprites.ts


/* TODO: There are too many " " and "_" characters */
const FONT_LOOKUP = {
  a: [0, 0],
  b: [0, 1],
  c: [0, 2],
  d: [0, 3],
  e: [0, 4],
  f: [0, 5],
  g: [0, 6],
  h: [0, 7],
  i: [0, 8],
  j: [0, 9],
  k: [0, 10],
  l: [0, 11],
  m: [0, 12],
  n: [0, 13],
  o: [0, 14],
  p: [0, 15],
  q: [0, 16],
  r: [0, 17],
  s: [0, 18],
  t: [0, 19],
  u: [0, 20],
  v: [0, 21],
  w: [0, 22],
  x: [0, 23],
  y: [0, 24],
  z: [0, 25],
  '"': [0, 26],
  "@": [0, 27],
  " ": [0, 30],
  "0": [1, 0],
  "1": [1, 1],
  "2": [1, 2],
  "3": [1, 3],
  "4": [1, 4],
  "5": [1, 5],
  "6": [1, 6],
  "7": [1, 7],
  "8": [1, 8],
  "9": [1, 9],
  [UTF8_ELLIPSIS]: [1, 10],
  ".": [1, 11],
  ":": [1, 12],
  "(": [1, 13],
  ")": [1, 14],
  "-": [1, 15],
  "'": [1, 16],
  "!": [1, 17],
  _: [1, 18],
  "+": [1, 19],
  "\\": [1, 20],
  "/": [1, 21],
  "[": [1, 22],
  "]": [1, 23],
  "^": [1, 24],
  "&": [1, 25],
  "%": [1, 26],
  ",": [1, 27],
  "=": [1, 28],
  $: [1, 29],
  "#": [1, 30],
  "?": [2, 3],
  "*": [2, 4],
  "<": [1, 22],
  ">": [1, 23],
  "{": [1, 22],
  "}": [1, 23]
};
const imageConstFromChar = char => `CHARACTER_${char.charCodeAt(0)}`;
const CHAR_X = 5;
const CHAR_Y = 6;
const characterSprites = [];

for (const key in FONT_LOOKUP) {
  if (FONT_LOOKUP.hasOwnProperty(key)) {
    const position = FONT_LOOKUP[key];
    characterSprites.push({
      name: imageConstFromChar(key),
      y: position[0] * CHAR_Y,
      x: position[1] * CHAR_X,
      width: CHAR_X,
      height: CHAR_Y
    });
  }
}

const skinSprites_sprites = {
  BALANCE: [{
    name: "MAIN_BALANCE_BACKGROUND",
    x: 9,
    y: 0,
    width: 38,
    height: 420
  }, {
    name: "MAIN_BALANCE_THUMB",
    x: 15,
    y: 422,
    width: 14,
    height: 11
  }, {
    name: "MAIN_BALANCE_THUMB_ACTIVE",
    x: 0,
    y: 422,
    width: 14,
    height: 11
  }],
  CBUTTONS: [{
    name: "MAIN_PREVIOUS_BUTTON",
    x: 0,
    y: 0,
    width: 23,
    height: 18
  }, {
    name: "MAIN_PREVIOUS_BUTTON_ACTIVE",
    x: 0,
    y: 18,
    width: 23,
    height: 18
  }, {
    name: "MAIN_PLAY_BUTTON",
    x: 23,
    y: 0,
    width: 23,
    height: 18
  }, {
    name: "MAIN_PLAY_BUTTON_ACTIVE",
    x: 23,
    y: 18,
    width: 23,
    height: 18
  }, {
    name: "MAIN_PAUSE_BUTTON",
    x: 46,
    y: 0,
    width: 23,
    height: 18
  }, {
    name: "MAIN_PAUSE_BUTTON_ACTIVE",
    x: 46,
    y: 18,
    width: 23,
    height: 18
  }, {
    name: "MAIN_STOP_BUTTON",
    x: 69,
    y: 0,
    width: 23,
    height: 18
  }, {
    name: "MAIN_STOP_BUTTON_ACTIVE",
    x: 69,
    y: 18,
    width: 23,
    height: 18
  }, {
    name: "MAIN_NEXT_BUTTON",
    x: 92,
    y: 0,
    width: 23,
    height: 18
  }, {
    name: "MAIN_NEXT_BUTTON_ACTIVE",
    x: 92,
    y: 18,
    width: 22,
    height: 18
  }, {
    name: "MAIN_EJECT_BUTTON",
    x: 114,
    y: 0,
    width: 22,
    height: 16
  }, {
    name: "MAIN_EJECT_BUTTON_ACTIVE",
    x: 114,
    y: 16,
    width: 22,
    height: 16
  }],
  MAIN: [{
    name: "MAIN_WINDOW_BACKGROUND",
    x: 0,
    y: 0,
    width: 275,
    height: 116
  }],
  MONOSTER: [{
    name: "MAIN_STEREO",
    x: 0,
    y: 12,
    width: 29,
    height: 12
  }, {
    name: "MAIN_STEREO_SELECTED",
    x: 0,
    y: 0,
    width: 29,
    height: 12
  }, {
    name: "MAIN_MONO",
    x: 29,
    y: 12,
    width: 27,
    height: 12
  }, {
    name: "MAIN_MONO_SELECTED",
    x: 29,
    y: 0,
    width: 27,
    height: 12
  }],
  NUMBERS: [{
    name: "NO_MINUS_SIGN",
    x: 9,
    y: 6,
    width: 5,
    height: 1
  }, {
    name: "MINUS_SIGN",
    x: 20,
    y: 6,
    width: 5,
    height: 1
  }, {
    name: "DIGIT_0",
    x: 0,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_1",
    x: 9,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_2",
    x: 18,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_3",
    x: 27,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_4",
    x: 36,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_5",
    x: 45,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_6",
    x: 54,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_7",
    x: 63,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_8",
    x: 72,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_9",
    x: 81,
    y: 0,
    width: 9,
    height: 13
  }],
  NUMS_EX: [{
    name: "NO_MINUS_SIGN_EX",
    x: 90,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "MINUS_SIGN_EX",
    x: 99,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_0_EX",
    x: 0,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_1_EX",
    x: 9,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_2_EX",
    x: 18,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_3_EX",
    x: 27,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_4_EX",
    x: 36,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_5_EX",
    x: 45,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_6_EX",
    x: 54,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_7_EX",
    x: 63,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_8_EX",
    x: 72,
    y: 0,
    width: 9,
    height: 13
  }, {
    name: "DIGIT_9_EX",
    x: 81,
    y: 0,
    width: 9,
    height: 13
  }],
  PLAYPAUS: [{
    name: "MAIN_PLAYING_INDICATOR",
    x: 0,
    y: 0,
    width: 9,
    height: 9
  }, {
    name: "MAIN_PAUSED_INDICATOR",
    x: 9,
    y: 0,
    width: 9,
    height: 9
  }, {
    name: "MAIN_STOPPED_INDICATOR",
    x: 18,
    y: 0,
    width: 9,
    height: 9
  }, {
    name: "MAIN_NOT_WORKING_INDICATOR",
    x: 36,
    y: 0,
    width: 9,
    height: 9
  }, {
    name: "MAIN_WORKING_INDICATOR",
    x: 39,
    y: 0,
    width: 9,
    height: 9
  }],
  PLEDIT: [{
    name: "PLAYLIST_TOP_TILE",
    x: 127,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "PLAYLIST_TOP_LEFT_CORNER",
    x: 0,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "PLAYLIST_TITLE_BAR",
    x: 26,
    y: 21,
    width: 100,
    height: 20
  }, {
    name: "PLAYLIST_TOP_RIGHT_CORNER",
    x: 153,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "PLAYLIST_TOP_TILE_SELECTED",
    x: 127,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "PLAYLIST_TOP_LEFT_SELECTED",
    x: 0,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "PLAYLIST_TITLE_BAR_SELECTED",
    x: 26,
    y: 0,
    width: 100,
    height: 20
  }, {
    name: "PLAYLIST_TOP_RIGHT_CORNER_SELECTED",
    x: 153,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "PLAYLIST_LEFT_TILE",
    x: 0,
    y: 42,
    width: 12,
    height: 29
  }, {
    name: "PLAYLIST_RIGHT_TILE",
    x: 31,
    y: 42,
    width: 20,
    height: 29
  }, {
    name: "PLAYLIST_BOTTOM_TILE",
    x: 179,
    y: 0,
    width: 25,
    height: 38
  }, {
    name: "PLAYLIST_BOTTOM_LEFT_CORNER",
    x: 0,
    y: 72,
    width: 125,
    height: 38
  }, {
    name: "PLAYLIST_BOTTOM_RIGHT_CORNER",
    x: 126,
    y: 72,
    width: 150,
    height: 38
  }, {
    name: "PLAYLIST_VISUALIZER_BACKGROUND",
    x: 205,
    y: 0,
    width: 75,
    height: 38
  }, {
    name: "PLAYLIST_SHADE_BACKGROUND",
    x: 72,
    y: 57,
    width: 25,
    height: 14
  }, {
    name: "PLAYLIST_SHADE_BACKGROUND_LEFT",
    x: 72,
    y: 42,
    width: 25,
    height: 14
  }, {
    name: "PLAYLIST_SHADE_BACKGROUND_RIGHT",
    x: 99,
    y: 57,
    width: 50,
    height: 14
  }, {
    name: "PLAYLIST_SHADE_BACKGROUND_RIGHT_SELECTED",
    x: 99,
    y: 42,
    width: 50,
    height: 14
  }, {
    name: "PLAYLIST_SCROLL_HANDLE_SELECTED",
    x: 61,
    y: 53,
    width: 8,
    height: 18
  }, {
    name: "PLAYLIST_SCROLL_HANDLE",
    x: 52,
    y: 53,
    width: 8,
    height: 18
  }, {
    name: "PLAYLIST_ADD_URL",
    x: 0,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_ADD_URL_SELECTED",
    x: 23,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_ADD_DIR",
    x: 0,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_ADD_DIR_SELECTED",
    x: 23,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_ADD_FILE",
    x: 0,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_ADD_FILE_SELECTED",
    x: 23,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_REMOVE_ALL",
    x: 54,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_REMOVE_ALL_SELECTED",
    x: 77,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_CROP",
    x: 54,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_CROP_SELECTED",
    x: 77,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_REMOVE_SELECTED",
    x: 54,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_REMOVE_SELECTED_SELECTED",
    x: 77,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_REMOVE_MISC",
    x: 54,
    y: 168,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_REMOVE_MISC_SELECTED",
    x: 77,
    y: 168,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_INVERT_SELECTION",
    x: 104,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_INVERT_SELECTION_SELECTED",
    x: 127,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SELECT_ZERO",
    x: 104,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SELECT_ZERO_SELECTED",
    x: 127,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SELECT_ALL",
    x: 104,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SELECT_ALL_SELECTED",
    x: 127,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SORT_LIST",
    x: 154,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SORT_LIST_SELECTED",
    x: 177,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_FILE_INFO",
    x: 154,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_FILE_INFO_SELECTED",
    x: 177,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_MISC_OPTIONS",
    x: 154,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_MISC_OPTIONS_SELECTED",
    x: 177,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_NEW_LIST",
    x: 204,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_NEW_LIST_SELECTED",
    x: 227,
    y: 111,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SAVE_LIST",
    x: 204,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_SAVE_LIST_SELECTED",
    x: 227,
    y: 130,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_LOAD_LIST",
    x: 204,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_LOAD_LIST_SELECTED",
    x: 227,
    y: 149,
    width: 22,
    height: 18
  }, {
    name: "PLAYLIST_ADD_MENU_BAR",
    x: 48,
    y: 111,
    width: 3,
    height: 54
  }, {
    name: "PLAYLIST_REMOVE_MENU_BAR",
    x: 100,
    y: 111,
    width: 3,
    height: 72
  }, {
    name: "PLAYLIST_SELECT_MENU_BAR",
    x: 150,
    y: 111,
    width: 3,
    height: 54
  }, {
    name: "PLAYLIST_MISC_MENU_BAR",
    x: 200,
    y: 111,
    width: 3,
    height: 54
  }, {
    name: "PLAYLIST_LIST_BAR",
    x: 250,
    y: 111,
    width: 3,
    height: 54
  }, {
    name: "PLAYLIST_CLOSE_SELECTED",
    x: 52,
    y: 42,
    width: 9,
    height: 9
  }, {
    name: "PLAYLIST_COLLAPSE_SELECTED",
    x: 62,
    y: 42,
    width: 9,
    height: 9
  }, {
    name: "PLAYLIST_EXPAND_SELECTED",
    x: 150,
    y: 42,
    width: 9,
    height: 9
  }],
  EQ_EX: [{
    name: "EQ_SHADE_BACKGROUND_SELECTED",
    x: 0,
    y: 0,
    width: 275,
    height: 14
  }, {
    name: "EQ_SHADE_BACKGROUND",
    x: 0,
    y: 15,
    width: 275,
    height: 14
  }, {
    name: "EQ_SHADE_VOLUME_SLIDER_LEFT",
    x: 1,
    y: 30,
    width: 3,
    height: 7
  }, {
    name: "EQ_SHADE_VOLUME_SLIDER_CENTER",
    x: 4,
    y: 30,
    width: 3,
    height: 7
  }, {
    name: "EQ_SHADE_VOLUME_SLIDER_RIGHT",
    x: 7,
    y: 30,
    width: 3,
    height: 7
  }, {
    name: "EQ_SHADE_BALANCE_SLIDER_LEFT",
    x: 11,
    y: 30,
    width: 3,
    height: 7
  }, {
    name: "EQ_SHADE_BALANCE_SLIDER_CENTER",
    x: 14,
    y: 30,
    width: 3,
    height: 7
  }, {
    name: "EQ_SHADE_BALANCE_SLIDER_RIGHT",
    x: 17,
    y: 30,
    width: 3,
    height: 7
  }, {
    name: "EQ_MAXIMIZE_BUTTON_ACTIVE",
    x: 1,
    y: 38,
    width: 9,
    height: 9
  }, {
    name: "EQ_MINIMIZE_BUTTON_ACTIVE",
    x: 1,
    y: 47,
    width: 9,
    height: 9
  }, {
    name: "EQ_SHADE_CLOSE_BUTTON",
    x: 11,
    y: 38,
    width: 9,
    height: 9
  }, {
    name: "EQ_SHADE_CLOSE_BUTTON_ACTIVE",
    x: 11,
    y: 47,
    width: 9,
    height: 9
  }],
  EQMAIN: [{
    name: "EQ_WINDOW_BACKGROUND",
    x: 0,
    y: 0,
    width: 275,
    height: 116
  }, {
    name: "EQ_TITLE_BAR",
    x: 0,
    y: 149,
    width: 275,
    height: 14
  }, {
    name: "EQ_TITLE_BAR_SELECTED",
    x: 0,
    y: 134,
    width: 275,
    height: 14
  }, {
    name: "EQ_SLIDER_BACKGROUND",
    x: 13,
    y: 164,
    width: 209,
    height: 129
  }, {
    name: "EQ_SLIDER_THUMB",
    x: 0,
    y: 164,
    width: 11,
    height: 11
  }, {
    name: "EQ_SLIDER_THUMB_SELECTED",
    x: 0,
    y: 176,
    width: 11,
    height: 11
  }, {
    name: "EQ_CLOSE_BUTTON",
    x: 0,
    y: 116,
    width: 9,
    height: 9
  }, {
    name: "EQ_CLOSE_BUTTON_ACTIVE",
    x: 0,
    y: 125,
    width: 9,
    height: 9
  }, // This is technically not a sprite, it's just part of the background.
  // However, we extract it to use it as a fallback for
  // `EQ_MAXIMIZE_BUTTON_ACTIVE`. Without this, skins that don't implement
  // `eq_ex.bmp` would show the default skin's `EQ_MAXIMIZE_BUTTON_ACTIVE`
  // instead of showing no sprite aka, just showing through to this portion of
  // the title bar image.
  {
    name: "EQ_MAXIMIZE_BUTTON_ACTIVE_FALLBACK",
    x: 254,
    y: 152,
    width: 9,
    height: 9
  }, {
    name: "EQ_ON_BUTTON",
    x: 10,
    y: 119,
    width: 26,
    height: 12
  }, {
    name: "EQ_ON_BUTTON_DEPRESSED",
    x: 128,
    y: 119,
    width: 26,
    height: 12
  }, {
    name: "EQ_ON_BUTTON_SELECTED",
    x: 69,
    y: 119,
    width: 26,
    height: 12
  }, {
    name: "EQ_ON_BUTTON_SELECTED_DEPRESSED",
    x: 187,
    y: 119,
    width: 26,
    height: 12
  }, {
    name: "EQ_AUTO_BUTTON",
    x: 36,
    y: 119,
    width: 32,
    height: 12
  }, {
    name: "EQ_AUTO_BUTTON_DEPRESSED",
    x: 154,
    y: 119,
    width: 32,
    height: 12
  }, {
    name: "EQ_AUTO_BUTTON_SELECTED",
    x: 95,
    y: 119,
    width: 32,
    height: 12
  }, {
    name: "EQ_AUTO_BUTTON_SELECTED_DEPRESSED",
    x: 213,
    y: 119,
    width: 32,
    height: 12
  }, {
    name: "EQ_GRAPH_BACKGROUND",
    x: 0,
    y: 294,
    width: 113,
    height: 19
  }, {
    name: "EQ_GRAPH_LINE_COLORS",
    x: 115,
    y: 294,
    width: 1,
    height: 19
  }, {
    name: "EQ_PRESETS_BUTTON",
    x: 224,
    y: 164,
    width: 44,
    height: 12
  }, {
    name: "EQ_PRESETS_BUTTON_SELECTED",
    x: 224,
    y: 176,
    width: 44,
    height: 12
  }, {
    name: "EQ_PREAMP_LINE",
    x: 0,
    y: 314,
    width: 113,
    height: 1
  }],
  POSBAR: [{
    name: "MAIN_POSITION_SLIDER_BACKGROUND",
    x: 0,
    y: 0,
    width: 248,
    height: 10
  }, {
    name: "MAIN_POSITION_SLIDER_THUMB",
    x: 248,
    y: 0,
    width: 29,
    height: 10
  }, {
    name: "MAIN_POSITION_SLIDER_THUMB_SELECTED",
    x: 278,
    y: 0,
    width: 29,
    height: 10
  }],
  SHUFREP: [{
    name: "MAIN_SHUFFLE_BUTTON",
    x: 28,
    y: 0,
    width: 47,
    height: 15
  }, {
    name: "MAIN_SHUFFLE_BUTTON_DEPRESSED",
    x: 28,
    y: 15,
    width: 47,
    height: 15
  }, {
    name: "MAIN_SHUFFLE_BUTTON_SELECTED",
    x: 28,
    y: 30,
    width: 47,
    height: 15
  }, {
    name: "MAIN_SHUFFLE_BUTTON_SELECTED_DEPRESSED",
    x: 28,
    y: 45,
    width: 47,
    height: 15
  }, {
    name: "MAIN_REPEAT_BUTTON",
    x: 0,
    y: 0,
    width: 28,
    height: 15
  }, {
    name: "MAIN_REPEAT_BUTTON_DEPRESSED",
    x: 0,
    y: 15,
    width: 28,
    height: 15
  }, {
    name: "MAIN_REPEAT_BUTTON_SELECTED",
    x: 0,
    y: 30,
    width: 28,
    height: 15
  }, {
    name: "MAIN_REPEAT_BUTTON_SELECTED_DEPRESSED",
    x: 0,
    y: 45,
    width: 28,
    height: 15
  }, {
    name: "MAIN_EQ_BUTTON",
    x: 0,
    y: 61,
    width: 23,
    height: 12
  }, {
    name: "MAIN_EQ_BUTTON_SELECTED",
    x: 0,
    y: 73,
    width: 23,
    height: 12
  }, {
    name: "MAIN_EQ_BUTTON_DEPRESSED",
    x: 46,
    y: 61,
    width: 23,
    height: 12
  }, {
    name: "MAIN_EQ_BUTTON_DEPRESSED_SELECTED",
    x: 46,
    y: 73,
    width: 23,
    height: 12
  }, {
    name: "MAIN_PLAYLIST_BUTTON",
    x: 23,
    y: 61,
    width: 23,
    height: 12
  }, {
    name: "MAIN_PLAYLIST_BUTTON_SELECTED",
    x: 23,
    y: 73,
    width: 23,
    height: 12
  }, {
    name: "MAIN_PLAYLIST_BUTTON_DEPRESSED",
    x: 69,
    y: 61,
    width: 23,
    height: 12
  }, {
    name: "MAIN_PLAYLIST_BUTTON_DEPRESSED_SELECTED",
    x: 69,
    y: 73,
    width: 23,
    height: 12
  }],
  TEXT: characterSprites,
  TITLEBAR: [{
    name: "MAIN_TITLE_BAR",
    x: 27,
    y: 15,
    width: 275,
    height: 14
  }, {
    name: "MAIN_TITLE_BAR_SELECTED",
    x: 27,
    y: 0,
    width: 275,
    height: 14
  }, {
    name: "MAIN_EASTER_EGG_TITLE_BAR",
    x: 27,
    y: 72,
    width: 275,
    height: 14
  }, {
    name: "MAIN_EASTER_EGG_TITLE_BAR_SELECTED",
    x: 27,
    y: 57,
    width: 275,
    height: 14
  }, {
    name: "MAIN_OPTIONS_BUTTON",
    x: 0,
    y: 0,
    width: 9,
    height: 9
  }, {
    name: "MAIN_OPTIONS_BUTTON_DEPRESSED",
    x: 0,
    y: 9,
    width: 9,
    height: 9
  }, {
    name: "MAIN_MINIMIZE_BUTTON",
    x: 9,
    y: 0,
    width: 9,
    height: 9
  }, {
    name: "MAIN_MINIMIZE_BUTTON_DEPRESSED",
    x: 9,
    y: 9,
    width: 9,
    height: 9
  }, {
    name: "MAIN_SHADE_BUTTON",
    x: 0,
    y: 18,
    width: 9,
    height: 9
  }, {
    name: "MAIN_SHADE_BUTTON_DEPRESSED",
    x: 9,
    y: 18,
    width: 9,
    height: 9
  }, {
    name: "MAIN_CLOSE_BUTTON",
    x: 18,
    y: 0,
    width: 9,
    height: 9
  }, {
    name: "MAIN_CLOSE_BUTTON_DEPRESSED",
    x: 18,
    y: 9,
    width: 9,
    height: 9
  }, {
    name: "MAIN_CLUTTER_BAR_BACKGROUND",
    x: 304,
    y: 0,
    width: 8,
    height: 43
  }, {
    name: "MAIN_CLUTTER_BAR_BACKGROUND_DISABLED",
    x: 312,
    y: 0,
    width: 8,
    height: 43
  }, {
    name: "MAIN_CLUTTER_BAR_BUTTON_O_SELECTED",
    x: 304,
    y: 47,
    width: 8,
    height: 8
  }, {
    name: "MAIN_CLUTTER_BAR_BUTTON_A_SELECTED",
    x: 312,
    y: 55,
    width: 8,
    height: 7
  }, {
    name: "MAIN_CLUTTER_BAR_BUTTON_I_SELECTED",
    x: 320,
    y: 62,
    width: 8,
    height: 7
  }, {
    name: "MAIN_CLUTTER_BAR_BUTTON_D_SELECTED",
    x: 328,
    y: 69,
    width: 8,
    height: 8
  }, {
    name: "MAIN_CLUTTER_BAR_BUTTON_V_SELECTED",
    x: 336,
    y: 77,
    width: 8,
    height: 7
  }, {
    name: "MAIN_SHADE_BACKGROUND",
    x: 27,
    y: 42,
    width: 275,
    height: 14
  }, {
    name: "MAIN_SHADE_BACKGROUND_SELECTED",
    x: 27,
    y: 29,
    width: 275,
    height: 14
  }, {
    name: "MAIN_SHADE_BUTTON_SELECTED",
    x: 0,
    y: 27,
    width: 9,
    height: 9
  }, {
    name: "MAIN_SHADE_BUTTON_SELECTED_DEPRESSED",
    x: 9,
    y: 27,
    width: 9,
    height: 9
  }, {
    name: "MAIN_SHADE_POSITION_BACKGROUND",
    x: 0,
    y: 36,
    width: 17,
    height: 7
  }, {
    name: "MAIN_SHADE_POSITION_THUMB",
    x: 20,
    y: 36,
    width: 3,
    height: 7
  }, {
    name: "MAIN_SHADE_POSITION_THUMB_LEFT",
    x: 17,
    y: 36,
    width: 3,
    height: 7
  }, {
    name: "MAIN_SHADE_POSITION_THUMB_RIGHT",
    x: 23,
    y: 36,
    width: 3,
    height: 7
  }],
  VOLUME: [{
    name: "MAIN_VOLUME_BACKGROUND",
    x: 0,
    y: 0,
    width: 68,
    height: 420
  }, {
    name: "MAIN_VOLUME_THUMB",
    x: 15,
    y: 422,
    width: 14,
    height: 11
  }, {
    name: "MAIN_VOLUME_THUMB_SELECTED",
    x: 0,
    y: 422,
    width: 14,
    height: 11
  }],
  GEN: [{
    name: "GEN_TOP_LEFT_SELECTED",
    x: 0,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_LEFT_END_SELECTED",
    x: 26,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_CENTER_FILL_SELECTED",
    x: 52,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_RIGHT_END_SELECTED",
    x: 78,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_LEFT_RIGHT_FILL_SELECTED",
    x: 104,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_RIGHT_SELECTED",
    x: 130,
    y: 0,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_LEFT",
    x: 0,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_LEFT_END",
    x: 26,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_CENTER_FILL",
    x: 52,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_RIGHT_END",
    x: 78,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_LEFT_RIGHT_FILL",
    x: 104,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "GEN_TOP_RIGHT",
    x: 130,
    y: 21,
    width: 25,
    height: 20
  }, {
    name: "GEN_BOTTOM_LEFT",
    x: 0,
    y: 42,
    width: 125,
    height: 14
  }, {
    name: "GEN_BOTTOM_RIGHT",
    x: 0,
    y: 57,
    width: 125,
    height: 14
  }, {
    name: "GEN_BOTTOM_FILL",
    x: 127,
    y: 72,
    width: 25,
    height: 14
  }, {
    name: "GEN_MIDDLE_LEFT",
    x: 127,
    y: 42,
    width: 11,
    height: 29
  }, {
    name: "GEN_MIDDLE_LEFT_BOTTOM",
    x: 158,
    y: 42,
    width: 11,
    height: 24
  }, {
    name: "GEN_MIDDLE_RIGHT",
    x: 139,
    y: 42,
    width: 8,
    height: 29
  }, {
    name: "GEN_MIDDLE_RIGHT_BOTTOM",
    x: 170,
    y: 42,
    width: 8,
    height: 24
  }, {
    name: "GEN_CLOSE_SELECTED",
    x: 148,
    y: 42,
    width: 9,
    height: 9
  }]
  /*
   We don't currently support the Media Library, so there are disabled
  GENEX: [
    {
      name: "GENEX_BUTTON_BACKGROUND_LEFT_UNPRESSED",
      x: 0,
      y: 0,
      height: 15,
      width: 4,
    },
    {
      name: "GENEX_BUTTON_BACKGROUND_CENTER_UNPRESSED",
      x: 4,
      y: 0,
      height: 15,
      width: 39,
    },
    {
      name: "GENEX_BUTTON_BACKGROUND_RIGHT_UNPRESSED",
      x: 43,
      y: 0,
      height: 15,
      width: 4,
    },
    {
      name: "GENEX_BUTTON_BACKGROUND_PRESSED",
      x: 0,
      y: 1,
      height: 15,
      width: 47,
    },
    { name: "GENEX_SCROLL_UP_UNPRESSED", x: 0, y: 31, height: 14, width: 14 },
    {
      name: "GENEX_SCROLL_DOWN_UNPRESSED",
      x: 14,
      y: 31,
      height: 14,
      width: 14,
    },
    { name: "GENEX_SCROLL_UP_PRESSED", x: 28, y: 31, height: 14, width: 14 },
    { name: "GENEX_SCROLL_DOWN_PRESSED", x: 42, y: 31, height: 14, width: 14 },
    { name: "GENEX_SCROLL_LEFT_UNPRESSED", x: 0, y: 45, height: 14, width: 14 },
    {
      name: "GENEX_SCROLL_RIGHT_UNPRESSED",
      x: 14,
      y: 45,
      height: 14,
      width: 14,
    },
    { name: "GENEX_SCROLL_LEFT_PRESSED", x: 28, y: 45, height: 14, width: 14 },
    { name: "GENEX_SCROLL_RIGHT_PRESSED", x: 42, y: 45, height: 14, width: 14 },
    {
      name: "GENEX_VERTICAL_SCROLL_HANDLE_UNPRESSED",
      x: 56,
      y: 31,
      height: 28,
      width: 14,
    },
    {
      name: "GENEX_VERTICAL_SCROLL_HANDLE_PRESSED",
      x: 70,
      y: 31,
      height: 28,
      width: 14,
    },
    {
      name: "GENEX_HORIZONTAL_SCROLL_HANDLE_UNPRESSED",
      x: 84,
      y: 31,
      height: 14,
      width: 28,
    },
    {
      name: "GENEX_HORIZONTAL_SCROLL_HANDLE_PRESSED",
      x: 84,
      y: 45,
      height: 14,
      width: 28,
    },
  ],
  */

};
/* harmony default export */ var skinSprites = (skinSprites_sprites);
// CONCATENATED MODULE: ./js/regionParser.ts

function pointPairs(arr) {
  const pairedValues = [];

  for (let i = 0; i < arr.length; i += 2) {
    pairedValues.push(`${arr[i]},${arr[i + 1]}`);
  }

  return pairedValues;
}
function regionParser(regionStr) {
  const iniData = parseIni(regionStr);
  const data = {};
  Object.keys(iniData).forEach(section => {
    const {
      numpoints,
      pointlist
    } = iniData[section];

    if (!numpoints || !pointlist) {
      return;
    }

    const pointCounts = numpoints.split(/\s*,\s*/).filter(val => val !== "");
    const points = pointPairs( // points can be separated by spaces, or by commas
    pointlist.split(/\s*[, ]\s*/).filter(val => val !== ""));
    let pointIndex = 0;
    const polygons = pointCounts.map(numStr => {
      const num = Number(numStr);

      if (num < 3) {
        // What use is a polygon with less than three sides?
        pointIndex += num;
        return null;
      }

      const polygon = points.slice(pointIndex, pointIndex + num).join(" ");

      if (!polygon.length) {
        // It's possible that the skin author specified more polygons than provided points.
        return null;
      }

      pointIndex += num;
      return polygon;
    });
    const validPolygons = polygons.filter(polygon => polygon != null);

    if (validPolygons.length) {
      data[section] = validPolygons;
    }
  });
  return data;
}
// CONCATENATED MODULE: ./js/skinParserUtils.ts


function skinParserUtils_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function skinParserUtils_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { skinParserUtils_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { skinParserUtils_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }





const getFileExtension = fileName => {
  const matches = /\.([a-z]{3,4})$/i.exec(fileName);
  return matches ? matches[1].toLowerCase() : null;
};

function getFilenameRegex(base, ext) {
  // Note: The four slashes: \\\\ ultimately represent a single escaped slash in
  // the regex ("\\"), however each itself needs to be escaped so that
  // JavaScript does not interperate it as an escape character in the string
  // literal. Wonderful.
  return new RegExp(`^(.*[/\\\\])?${base}.(${ext})$`, "i");
}

async function getFileFromZip(zip, fileName, ext, mode) {
  const files = zip.file(getFilenameRegex(fileName, ext));

  if (!files.length) {
    return null;
  } // Windows file system is case insensitve, but zip files are not.
  // This means that it's possible for a zip to contain both `main.bmp` _and_
  // `main.BMP` but in Winamp only one will be materialized onto disk when
  // decompressing. I suspect that in this case later files in the archive
  // overwrite earlier ones. To mimic that behavior we use the last matching
  // file.
  //
  // This works because `JSZip.file` filters the files by iterating the
  // underlying `files` object under the hood:
  // https://github.com/Stuk/jszip/blob/25d401e104926fef8528d670ecfe53f14e77a297/lib/object.js#L182
  // Since JavaScript objects are iterable in the order that the keys were
  // added this _should_ mean that by taking the last file here we will get
  // the last file that JSZip extracted.


  const lastFile = files[files.length - 1];

  try {
    const contents = await lastFile.async(mode);
    return {
      contents,
      name: lastFile.name
    };
  } catch (e) {
    console.warn(`Failed to extract "${fileName}.${ext}" from the skin archive.`);
    return null;
  }
}

function fallbackGetImgFromBlob(blob) {
  return imgFromUrl(URL.createObjectURL(blob));
}

async function getImgFromBlob(blob) {
  try {
    // Use this faster native browser API if available.
    // NOTE: In some browsers `window.createImageBitmap` may not exist so this will throw.
    return await window.createImageBitmap(blob);
  } catch (e) {
    try {
      return await fallbackGetImgFromBlob(blob);
    } catch (ee) {
      // Like Winamp we will silently fail on images that don't parse.
      return null;
    }
  }
}
function getSpriteUrisFromImg(img, sprites) {
  const canvas = document.createElement("canvas");
  const context = canvas.getContext("2d");

  if (context == null) {
    throw new Error("Failed to get canvas context");
  }

  const images = {};
  sprites.forEach(sprite => {
    canvas.height = sprite.height;
    canvas.width = sprite.width;
    context.drawImage(img, -sprite.x, -sprite.y);
    const image = canvas.toDataURL();
    images[sprite.name] = image;
  });
  return images;
}
async function getImgFromFilename(zip, fileName) {
  // Winamp only supports .bmp images, but WACUP set a precidence of supporting
  // .png as well to reduce size. Since we care about size as well, we follow
  // suit. Our default skin uses .png to save 14kb.
  const file = await getFileFromZip(zip, fileName, "(png|bmp)", "blob");

  if (!file) {
    return null;
  }

  const mimeType = `image/${getFileExtension(file.name) || "*"}`; // The spec for createImageBitmap() says the browser should try to sniff the
  // mime type, but it looks like Firefox does not. So we specify it here
  // explicitly.

  const typedBlob = new Blob([file.contents], {
    type: mimeType
  });
  return getImgFromBlob(typedBlob);
}
async function getSpriteUrisFromFilename(zip, fileName) {
  const img = await getImgFromFilename(zip, fileName);

  if (img == null) {
    return {};
  }

  return getSpriteUrisFromImg(img, skinSprites[fileName]);
} // https://docs.microsoft.com/en-us/windows/win32/xaudio2/resource-interchange-file-format--riff-

const RIFF_MAGIC = "RIFF".split("").map(c => c.charCodeAt(0));

function arrayStartsWith(arr, matcher) {
  return matcher.every((item, i) => arr[i] === item);
}

async function getCursorFromFilename(zip, fileName) {
  const file = await getFileFromZip(zip, fileName, "CUR", "uint8array");

  if (file == null) {
    return null;
  }

  const contents = file.contents;

  if (arrayStartsWith(contents, RIFF_MAGIC)) {
    return {
      type: "ani",
      aniData: contents
    };
  }

  return {
    type: "cur",
    url: curUrlFromByteArray(contents)
  };
}
async function getPlaylistStyle(zip) {
  const files = zip.file(getFilenameRegex("PLEDIT", "txt"));
  const file = files[0];

  if (file == null) {
    return DEFAULT_SKIN.playlistStyle;
  }

  const ini = await file.async("text");

  if (ini == null) {
    return DEFAULT_SKIN.playlistStyle;
  }

  const data = ini && parseIni(ini).text;

  if (!data) {
    // Corrupt or missing PLEDIT.txt file.
    return DEFAULT_SKIN.playlistStyle;
  } // Winamp seems to permit colors that contain too many characters.
  // For compatibility with existing skins, we normalize them here.


  ["normal", "current", "normalbg", "selectedbg", "mbFG", "mbBG"].forEach(colorKey => {
    let color = data[colorKey];

    if (!color) {
      return;
    }

    if (color[0] !== "#") {
      color = `#${color}`;
    }

    data[colorKey] = color.slice(0, 7);
  });
  return skinParserUtils_objectSpread(skinParserUtils_objectSpread({}, DEFAULT_SKIN.playlistStyle), data);
}
async function getGenExColors(zip) {
  const img = await getImgFromFilename(zip, "GENEX");

  if (img == null) {
    return null;
  }

  const canvas = document.createElement("canvas");
  const context = canvas.getContext("2d");

  if (context == null) {
    return null;
  }

  canvas.width = img.width;
  canvas.height = img.height;
  context.drawImage(img, 0, 0);

  const getColorAt = x => `rgb(${context.getImageData(x, 0, 1, 1) // Discard the alpha channel
  .data.slice(0, 3).join(",")})`; // Ideally we would just have a map from key to the x value and map over
  // that with getColorAt, but I don't know a great way to make that type
  // safe. So, we'll just do this for now, where we explicitly call getColorAt
  // for each key.


  return {
    // (1) x=48: item background (background to edits, listviews, etc.)
    itemBackground: getColorAt(48),
    // (2) x=50: item foreground (text colour of edits, listviews, etc.)
    itemForeground: getColorAt(50),
    // (3) x=52: window background (used to set the bg color for the dialog)
    windowBackground: getColorAt(52),
    // (4) x=54: button text colour
    buttonText: getColorAt(54),
    // (5) x=56: window text colour
    windowText: getColorAt(56),
    // (6) x=58: colour of dividers and sunken borders
    divider: getColorAt(58),
    // (7) x=60: selection colour for entries inside playlists (nothing else yet)
    playlistSelection: getColorAt(60),
    // (8) x=62: listview header background colour
    listHeaderBackground: getColorAt(62),
    // (9) x=64: listview header text colour
    listHeaderText: getColorAt(64),
    // (10) x=66: listview header frame top and left colour
    listHeaderFrameTopAndLeft: getColorAt(66),
    // (11) x=68: listview header frame bottom and right colour
    listHeaderFrameBottomAndRight: getColorAt(68),
    // (12) x=70: listview header frame colour, when pressed
    listHeaderFramePressed: getColorAt(70),
    // (13) x=72: listview header dead area colour
    listHeaderDeadArea: getColorAt(72),
    // (14) x=74: scrollbar colour #1
    scrollbarOne: getColorAt(74),
    // (15) x=76: scrollbar colour #2
    scrollbarTwo: getColorAt(76),
    // (16) x=78: pressed scrollbar colour #1
    pressedScrollbarOne: getColorAt(78),
    // (17) x=80: pressed scrollbar colour #2
    pressedScrollbarTwo: getColorAt(80),
    // (18) x=82: scrollbar dead area colour
    scrollbarDeadArea: getColorAt(82),
    // (19) x=84 List view text colour highlighted
    listTextHighlighted: getColorAt(84),
    // (20) x=86 List view background colour highlighted
    listTextHighlightedBackground: getColorAt(86),
    // (21) x=88 List view text colour selected
    listTextSelected: getColorAt(88),
    // (22) x=90 List view background colour selected
    listTextSelectedBackground: getColorAt(90)
  };
}
// CONCATENATED MODULE: ./js/skinParser.js


function skinParser_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function skinParser_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { skinParser_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { skinParser_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }







const shallowMerge = objs => objs.reduce((prev, img) => Object.assign(prev, img), {});

const CURSORS = ["CLOSE", "EQCLOSE", "EQNORMAL", "EQSLID", "EQTITLE", "MAINMENU", "MMENU", "MIN", "NORMAL", "PCLOSE", "PNORMAL", "POSBAR", "PSIZE", "PTBAR", "PVSCROLL", "PWINBUT", "PWSNORM", "PWSSIZE", "SONGNAME", "TITLEBAR", "VOLBAL", "WINBUT", "WSNORMAL", "WSPOSBAR"
/*
 * > There are usually 4 more cursors in the skins: volbar.cur, wsclose.cur,
 * > wswinbut.cur, wsmin.cur, but they are never used, at least in the last
 * > versions of winamp, so there's no need of including them. The cursors
 * > shown when the mouse is over the app-buttons are the same in normal and
 * > winshade mode, except for the main menu button. You can make animated
 * > cursors, but you have to name them with the extension .cur (animated
 * > cursors are usually .ani files).
 *
 * -- Skinners Atlas
 *
 * "VOLBAR",
 * "WSCLOSE",
 * "WSWINBUT",
 * "WSMIN",
 *
 */
];

async function genVizColors(zip) {
  const viscolor = await getFileFromZip(zip, "VISCOLOR", "txt", "text");
  return viscolor ? parseViscolors(viscolor.contents) : DEFAULT_SKIN.colors;
}

async function genImages(zip) {
  const imageObjs = await Promise.all(Object.keys(skinSprites).map(fileName => getSpriteUrisFromFilename(zip, fileName))); // Merge all the objects into a single object. Tests assert that sprite keys are unique.

  return shallowMerge(imageObjs);
}

async function genCursors(zip) {
  const cursorObjs = await Promise.all(CURSORS.map(async cursorName => ({
    [cursorName]: await getCursorFromFilename(zip, cursorName)
  })));
  return shallowMerge(cursorObjs);
}

async function genRegion(zip) {
  const region = await getFileFromZip(zip, "REGION", "txt", "text");
  return region ? regionParser(region.contents) : {};
}

async function genGenTextSprites(zip) {
  const img = await getImgFromFilename(zip, "GEN");

  if (img == null) {
    return null;
  }

  const canvas = document.createElement("canvas");
  const context = canvas.getContext("2d");
  canvas.width = img.width;
  canvas.height = img.height;
  context.drawImage(img, 0, 0);

  const getLetters = (y, prefix) => {
    const getColorAt = x => context.getImageData(x, y, 1, 1).data.join(",");

    let x = 1;
    const backgroundColor = getColorAt(0);
    const height = 7;
    return LETTERS.map(letter => {
      let nextBackground = x;

      while (getColorAt(nextBackground) !== backgroundColor && nextBackground < canvas.width) {
        nextBackground++;
      }

      const width = nextBackground - x;
      const name = `${prefix}_${letter}`;
      const sprite = {
        x,
        y,
        height,
        width,
        name
      };
      x = nextBackground + 1;
      return sprite;
    });
  };

  const letterWidths = {};
  const sprites = [...getLetters(88, "GEN_TEXT_SELECTED"), ...getLetters(96, "GEN_TEXT")];
  sprites.forEach(sprite => {
    letterWidths[sprite.name] = sprite.width;
  });
  return [letterWidths, getSpriteUrisFromImg(img, sprites)];
} // A promise that, given an array buffer returns a skin style object


async function skinParser(zipFileBuffer, JSZip) {
  const zip = await JSZip.loadAsync(zipFileBuffer);
  const [colors, playlistStyle, images, cursors, region, genTextSprites, genExColors] = await Promise.all([genVizColors(zip), getPlaylistStyle(zip), genImages(zip), genCursors(zip), genRegion(zip), genGenTextSprites(zip), getGenExColors(zip)]);
  const [genLetterWidths, genTextImages] = genTextSprites || [null, {}];
  return {
    colors,
    playlistStyle,
    images: skinParser_objectSpread(skinParser_objectSpread({}, images), genTextImages),
    genLetterWidths,
    cursors,
    region,
    genExColors
  };
}

/* harmony default export */ var js_skinParser = (skinParser);
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/tinyqueue/index.js
var tinyqueue = __webpack_require__(39);
var tinyqueue_default = /*#__PURE__*/__webpack_require__.n(tinyqueue);

// CONCATENATED MODULE: ./js/loadQueue.js

 // Push promises onto a queue with a priority.
// Run a given number of jobs in parallel
// Useful for prioritizing network requests

class loadQueue_LoadQueue {
  constructor({
    threads
  }) {
    // TODO: Consider not running items with zero priority
    // Priority is a function so that items can change their priority between
    // when their priority is evaluated.
    // For example, we might add a track to the playlist and then scroll to/away
    // from it before it gets processed.
    this._queue = new tinyqueue_default.a([], (a, b) => a.priority() - b.priority());
    this._availableThreads = threads;
  }

  push(task, priority) {
    const t = {
      task,
      priority
    };

    this._queue.push(t); // Wait until the next event loop to pick a task to run. This way, we can
    // enqueue multiple items in an event loop, and be sure they will be run in
    // priority order.


    setTimeout(() => {
      this._run();
    }, 0);
    return () => {
      // TODO: Could return a boolean representing if the task has already been
      // kicked off.
      this._queue = this._queue.filter(t1 => t1 !== t);
    };
  }

  _run() {
    while (this._availableThreads > 0) {
      if (this._queue.length === 0) {
        return;
      }

      this._availableThreads--;

      const t = this._queue.pop();

      const promise = t.task();
      browser_default()(typeof promise.then === "function", `LoadQueue only supports loading Promises. Got ${promise}`);
      promise.then(() => {
        this._availableThreads++;

        this._run();
      });
    }
  }

}
// CONCATENATED MODULE: ./js/actionCreators/playlist.ts




function cropPlaylist() {
  return (dispatch, getState) => {
    const state = getState();

    if (getSelectedTrackObjects(state).length === 0) {
      return;
    }

    const selectedTrackIds = getSelectedTrackIds(state);
    const {
      playlist: {
        trackOrder
      }
    } = state;
    dispatch({
      type: REMOVE_TRACKS,
      // @ts-ignore The keys are numbers, but TypeScript does not trust us.
      // https://github.com/Microsoft/TypeScript/pull/12253#issuecomment-263132208
      ids: trackOrder.filter(id => !selectedTrackIds.has(id))
    });
  };
}
function removeSelectedTracks() {
  return (dispatch, getState) => {
    dispatch({
      type: REMOVE_TRACKS,
      // @ts-ignore The keys are numbers, but TypeScript does not trust us.
      // https://github.com/Microsoft/TypeScript/pull/12253#issuecomment-263132208
      ids: Array.from(getSelectedTrackIds(getState()))
    });
  };
}
function playlist_removeAllTracks() {
  return dispatch => {
    // It's a bit funky that we need to do both of these.
    dispatch({
      type: STOP
    });
    dispatch({
      type: REMOVE_ALL_TRACKS
    });
  };
}
function playlist_reverseList() {
  return {
    type: REVERSE_LIST
  };
}
function playlist_randomizeList() {
  return {
    type: RANDOMIZE_LIST
  };
}
function playlist_sortListByTitle() {
  return (dispatch, getState) => {
    const state = getState();
    const tracks = getTracks(state);
    const trackOrder = sort(getTrackOrder(state), i => `${tracks[i].title}`.toLowerCase());
    return dispatch({
      type: SET_TRACK_ORDER,
      trackOrder
    });
  };
}
function playlist_setPlaylistScrollPosition(position) {
  return {
    type: SET_PLAYLIST_SCROLL_POSITION,
    position
  };
}
function scrollNTracks(n) {
  return (dispatch, getState) => {
    const state = getState();
    const overflow = getOverflowTrackCount(state);
    const currentOffset = getScrollOffset(state);
    const position = overflow ? clamp((currentOffset + n) / overflow, 0, 1) : 0;
    return dispatch({
      type: SET_PLAYLIST_SCROLL_POSITION,
      position: position * 100
    });
  };
}
function playlist_scrollPlaylistByDelta(e) {
  e.preventDefault();
  return (dispatch, getState) => {
    const state = getState();

    if (getOverflowTrackCount(state)) {
      e.stopPropagation();
    }

    const totalPixelHeight = state.playlist.trackOrder.length * TRACK_HEIGHT;
    const percentDelta = e.deltaY / totalPixelHeight * 100;
    dispatch({
      type: SET_PLAYLIST_SCROLL_POSITION,
      position: clamp(state.display.playlistScrollPosition + percentDelta, 0, 100)
    });
  };
}
function playlist_scrollUpFourTracks() {
  return scrollNTracks(-4);
}
function playlist_scrollDownFourTracks() {
  return scrollNTracks(4);
}
function playlist_dragSelected(offset) {
  return (dispatch, getState) => {
    const state = getState();
    const tracks = getTracks(state);
    const trackOrder = getTrackOrder(state);
    const selectedIds = getSelectedTrackIds(state);
    const firstSelected = trackOrder.findIndex(trackId => tracks[trackId] && selectedIds.has(trackId));

    if (firstSelected === -1) {
      return;
    }

    const lastSelected = findLastIndex(trackOrder, trackId => tracks[trackId] && selectedIds.has(trackId));

    if (lastSelected === -1) {
      throw new Error("We found a first selected, but not a last selected.");
    } // Ensure we don't try to drag off either end.


    const min = -firstSelected;
    const max = trackOrder.length - 1 - lastSelected;
    const normalizedOffset = clamp(offset, min, max);

    if (normalizedOffset !== 0) {
      dispatch({
        type: DRAG_SELECTED,
        offset: normalizedOffset
      });
    }
  };
}
function invertSelection() {
  return {
    type: INVERT_SELECTION
  };
}
function playlist_selectZero() {
  return {
    type: SELECT_ZERO
  };
}
function selectAll() {
  return {
    type: SELECT_ALL
  };
}
// CONCATENATED MODULE: ./js/actionCreators/files.ts










// Lower is better
const DURATION_VISIBLE_PRIORITY = 5;
const META_DATA_VISIBLE_PRIORITY = 10;
const DURATION_PRIORITY = 15;
const META_DATA_PRIORITY = 20;
const loadQueue = new loadQueue_LoadQueue({
  threads: 4
});
function addTracksFromReferences(fileReferences, loadStyle, atIndex) {
  const tracks = Array.from(fileReferences).map(file => ({
    blob: file,
    defaultName: file.name
  }));
  return files_loadMediaFiles(tracks, loadStyle, atIndex);
}
const SKIN_FILENAME_MATCHER = new RegExp("(wsz|zip)$", "i");
const EQF_FILENAME_MATCHER = new RegExp("eqf$", "i");
function loadFilesFromReferences(fileReferences, loadStyle = LOAD_STYLE.PLAY, atIndex = undefined) {
  return dispatch => {
    if (fileReferences.length < 1) {
      return;
    } else if (fileReferences.length === 1) {
      const fileReference = fileReferences[0];

      if (SKIN_FILENAME_MATCHER.test(fileReference.name)) {
        dispatch(setSkinFromBlob(fileReference));
        return;
      } else if (EQF_FILENAME_MATCHER.test(fileReference.name)) {
        dispatch(setEqFromFileReference(fileReference));
        return;
      }
    }

    dispatch(addTracksFromReferences(fileReferences, loadStyle, atIndex));
  };
}
function setSkinFromBlob(blob) {
  return async (dispatch, getState, {
    requireJSZip
  }) => {
    if (!requireJSZip) {
      alert("Webamp has not been configured to support custom skins.");
      return;
    }

    dispatch({
      type: LOADING
    });
    let JSZip;

    try {
      JSZip = await requireJSZip();
    } catch (e) {
      console.error(e);
      dispatch({
        type: LOADED
      });
      alert("Failed to load the skin parser.");
      return;
    }

    try {
      const skinData = await js_skinParser(blob, JSZip);
      dispatch({
        type: SET_SKIN_DATA,
        data: {
          skinImages: skinData.images,
          skinColors: skinData.colors,
          skinPlaylistStyle: skinData.playlistStyle,
          skinCursors: skinData.cursors,
          skinRegion: skinData.region,
          skinGenLetterWidths: skinData.genLetterWidths,
          skinGenExColors: skinData.genExColors
        }
      });
    } catch (e) {
      console.error(e);
      dispatch({
        type: LOADED
      });
      alert(`Failed to parse skin`);
    }
  };
}
function setSkinFromUrl(url) {
  return async dispatch => {
    dispatch({
      type: LOADING
    });

    try {
      const response = await fetch(url);

      if (!response.ok) {
        throw new Error(response.statusText);
      }

      dispatch(setSkinFromBlob(response.blob()));
    } catch (e) {
      console.error(e);
      dispatch({
        type: LOADED
      });
      alert(`Failed to download skin from ${url}`);
    }
  };
} // This function is private, since Winamp consumers can provide means for
// opening files via other methods. Only use the file type specific
// versions below, since they can defer to the user-defined behavior.

function _openFileDialog(accept, expectedType) {
  return async dispatch => {
    var _fileReferences$;

    const fileReferences = await promptForFileReferences({
      accept
    });
    dispatch({
      type: "OPENED_FILES",
      expectedType,
      count: fileReferences.length,
      firstFileName: (_fileReferences$ = fileReferences[0]) === null || _fileReferences$ === void 0 ? void 0 : _fileReferences$.name
    });
    dispatch(loadFilesFromReferences(fileReferences));
  };
}

function files_openEqfFileDialog() {
  return _openFileDialog(".eqf", "EQ");
}
function files_openMediaFileDialog() {
  return _openFileDialog(null, "MEDIA");
}
function files_openSkinFileDialog() {
  return _openFileDialog(".zip, .wsz", "SKIN");
}
function fetchMediaDuration(url, id) {
  return (dispatch, getState) => {
    loadQueue.push(async () => {
      try {
        const duration = await genMediaDuration(url);
        dispatch({
          type: SET_MEDIA_DURATION,
          duration,
          id
        });
      } catch (e) {// TODO: Should we update the state to indicate that we don't know the length?
      }
    }, () => {
      const trackIsVisible = getTrackIsVisibleFunction(getState());
      return trackIsVisible(id) ? DURATION_VISIBLE_PRIORITY : DURATION_PRIORITY;
    });
  };
}
function files_loadMedia(e, loadStyle = LOAD_STYLE.NONE, atIndex = 0) {
  const {
    files
  } = e.dataTransfer;
  return async (dispatch, getState, {
    handleTrackDropEvent
  }) => {
    if (handleTrackDropEvent) {
      const tracks = await handleTrackDropEvent(e);

      if (tracks != null) {
        dispatch(files_loadMediaFiles(tracks, loadStyle, atIndex));
        return;
      }
    }

    dispatch(loadFilesFromReferences(files, loadStyle, atIndex));
  };
}
function files_loadMediaFiles(tracks, loadStyle = LOAD_STYLE.NONE, atIndex = 0) {
  return dispatch => {
    if (loadStyle === LOAD_STYLE.PLAY) {
      // I'm the worst. It just so happens that in every case that we autoPlay,
      // we should also clear all tracks.
      dispatch(playlist_removeAllTracks());
    }

    tracks.forEach((track, i) => {
      const priority = i === 0 ? loadStyle : LOAD_STYLE.NONE;
      dispatch(loadMediaFile(track, priority, atIndex + i));
    });
  };
}
function loadMediaFile(track, priority = LOAD_STYLE.NONE, atIndex = 0) {
  return dispatch => {
    const id = uniqueId();
    const {
      defaultName,
      metaData,
      duration
    } = track;
    let canonicalUrl;

    if ("url" in track) {
      canonicalUrl = track.url.toString();
    } else if ("blob" in track) {
      canonicalUrl = URL.createObjectURL(track.blob);
    } else {
      throw new Error("Expected track to have either a blob or a url");
    }

    dispatch({
      type: ADD_TRACK_FROM_URL,
      url: canonicalUrl,
      duration: track.duration,
      defaultName,
      id,
      atIndex
    });

    switch (priority) {
      case LOAD_STYLE.BUFFER:
        dispatch({
          type: BUFFER_TRACK,
          id
        });
        break;

      case LOAD_STYLE.PLAY:
        dispatch({
          type: PLAY_TRACK,
          id
        });
        break;

      case LOAD_STYLE.NONE:
      default:
        // If we're not going to load this right away,
        // we should set duration on our own
        if (duration != null) {
          dispatch({
            type: SET_MEDIA_DURATION,
            duration,
            id
          });
        } else {
          dispatch(fetchMediaDuration(canonicalUrl, id));
        }

    }

    if (metaData != null) {
      const {
        artist,
        title,
        album
      } = metaData;
      dispatch({
        type: SET_MEDIA_TAGS,
        artist,
        title,
        album,
        // For now, we lie about these next three things.
        // TODO: Ideally we would leave these as null and force a media data
        // fetch when the user starts playing.
        sampleRate: 44000,
        bitrate: 192000,
        numberOfChannels: 2,
        id
      });
    } else if ("blob" in track) {
      // Blobs can be loaded quickly
      dispatch(fetchMediaTags(track.blob, id));
    } else {
      dispatch(queueFetchingMediaTags(id));
    }
  };
}

function queueFetchingMediaTags(id) {
  return (dispatch, getState) => {
    const track = getTracks(getState())[id];
    loadQueue.push(() => dispatch(fetchMediaTags(track.url, id)), () => {
      const trackIsVisible = getTrackIsVisibleFunction(getState());
      return trackIsVisible(id) ? META_DATA_VISIBLE_PRIORITY : META_DATA_PRIORITY;
    });
  };
}

function fetchMediaTags(file, id) {
  return async (dispatch, getState, {
    requireMusicMetadata
  }) => {
    dispatch({
      type: MEDIA_TAG_REQUEST_INITIALIZED,
      id
    });

    try {
      const metadata = await genMediaTags(file, await requireMusicMetadata()); // There's more data here, but we don't have a use for it yet:

      const {
        artist,
        title,
        album,
        picture
      } = metadata.common;
      const {
        numberOfChannels,
        bitrate,
        sampleRate
      } = metadata.format;
      let albumArtUrl = null;

      if (picture && picture.length >= 1) {
        const byteArray = new Uint8Array(picture[0].data);
        const blob = new Blob([byteArray], {
          type: picture[0].format
        });
        albumArtUrl = URL.createObjectURL(blob);
      }

      dispatch({
        type: SET_MEDIA_TAGS,
        artist: artist ? artist : "",
        title: title ? title : "",
        album,
        albumArtUrl,
        numberOfChannels,
        bitrate,
        sampleRate,
        id
      });
    } catch (e) {
      dispatch({
        type: MEDIA_TAG_REQUEST_FAILED,
        id
      });
    }
  };
}
function setEqFromFileReference(fileReference) {
  return async dispatch => {
    const arrayBuffer = await genArrayBufferFromFileReference(fileReference);
    const eqf = Object(winamp_eqf["parser"])(arrayBuffer);
    const preset = eqf.presets[0];
    dispatch(files_setEqFromObject(preset));
  };
}
function files_setEqFromObject(preset) {
  return dispatch => {
    dispatch(setPreamp(normalizeEqBand(preset.preamp)));
    BANDS.forEach(band => {
      // @ts-ignore band and EqfPreset align
      dispatch(setEqBand(band, normalizeEqBand(preset[`hz${band}`])));
    });
  };
}
function files_downloadPreset() {
  return (dispatch, getState) => {
    const state = getState();
    const data = getEqfData(state);
    const arrayBuffer = Object(winamp_eqf["creator"])(data);
    const base64 = base64FromArrayBuffer(arrayBuffer);
    const dataURI = `data:application/zip;base64,${base64}`;
    downloadURI(dataURI, "entry.eqf");
  };
}
function files_downloadHtmlPlaylist() {
  return (dispatch, getState) => {
    const uri = getPlaylistURL(getState());
    downloadURI(uri, "Winamp Playlist.html");
  };
}
let el = document.createElement("input");
el.type = "file"; // @ts-ingore

const DIR_SUPPORT = // @ts-ignore
typeof el.webkitdirectory !== "undefined" || // @ts-ignore
typeof el.mozdirectory !== "undefined" || // @ts-ignore
typeof el.directory !== "undefined"; // Release our reference

el = null;
function files_addFilesAtIndex(nextIndex) {
  return async dispatch => {
    const fileReferences = await promptForFileReferences();
    dispatch(addTracksFromReferences(fileReferences, LOAD_STYLE.NONE, nextIndex));
  };
}
function files_addDirAtIndex(nextIndex) {
  return async dispatch => {
    if (!DIR_SUPPORT) {
      alert("Not supported in your browser");
      return;
    }

    const fileReferences = await promptForFileReferences({
      directory: true
    });
    dispatch(addTracksFromReferences(fileReferences, LOAD_STYLE.NONE, nextIndex));
  };
}
function files_addFilesFromUrl(atIndex = 0) {
  return async (dispatch, getState, {
    handleAddUrlEvent
  }) => {
    if (handleAddUrlEvent) {
      const tracks = await handleAddUrlEvent();

      if (tracks != null) {
        dispatch(files_loadMediaFiles(tracks, LOAD_STYLE.NONE, atIndex));
        return;
      }
    } else {
      alert("Not supported in Webamp");
    }
  };
}
function files_addFilesFromList() {
  return async (dispatch, getState, {
    handleLoadListEvent
  }) => {
    if (handleLoadListEvent) {
      const tracks = await handleLoadListEvent();

      if (tracks != null) {
        dispatch(playlist_removeAllTracks());
        dispatch(files_loadMediaFiles(tracks, LOAD_STYLE.NONE, 0));
        return;
      }
    } else {
      alert("Not supported in Webamp");
    }
  };
}
function files_saveFilesToList() {
  return (dispatch, getState, {
    handleSaveListEvent
  }) => {
    if (handleSaveListEvent) {
      handleSaveListEvent(getUserTracks(getState()));
    } else {
      alert("Not supported in Webamp");
    }
  };
}
function files_droppedFiles(e, windowId) {
  return dispatch => {
    var _e$dataTransfer$files;

    return dispatch({
      type: "DROPPED_FILES",
      count: e.dataTransfer.files.length,
      firstFileName: (_e$dataTransfer$files = e.dataTransfer.files[0]) === null || _e$dataTransfer$files === void 0 ? void 0 : _e$dataTransfer$files.name,
      windowId
    });
  };
}
// CONCATENATED MODULE: ./js/actionCreators/milkdrop.ts





function normalizePresetTypes(preset) {
  const {
    name
  } = preset;

  if ("butterchurnPresetObject" in preset) {
    return {
      type: "RESOLVED",
      name,
      preset: preset.butterchurnPresetObject
    };
  } else if ("getButterchrunPresetObject" in preset) {
    return {
      type: "UNRESOLVED",
      name,
      getPreset: preset.getButterchrunPresetObject
    };
  } else if ("butterchurnPresetUrl" in preset) {
    return {
      type: "UNRESOLVED",
      name,
      getPreset: async () => {
        const resp = await fetch(preset.butterchurnPresetUrl);
        return resp.json();
      }
    };
  }

  throw new Error("Invalid preset object");
}

function initializePresets(presetOptions) {
  return async dispatch => {
    const {
      getPresets,
      importButterchurn
    } = presetOptions;
    importButterchurn().then(butterchurn => {
      dispatch({
        type: GOT_BUTTERCHURN,
        butterchurn: butterchurn.default
      });
    });
    const presets = await getPresets();
    const normalizePresets = presets.map(normalizePresetTypes);
    dispatch(loadPresets(normalizePresets));
  };
}
function loadPresets(presets) {
  return (dispatch, getState) => {
    const state = getState();
    const presetsLength = state.milkdrop.presets.length;
    dispatch({
      type: GOT_BUTTERCHURN_PRESETS,
      presets
    });

    if (presetsLength === 0 && getRandomizePresets(state)) {
      dispatch(selectRandomPreset());
    } else {
      dispatch(milkdrop_requestPresetAtIndex(presetsLength, TransitionType.IMMEDIATE, true));
    }
  };
}
function milkdrop_appendPresetFileList(fileList) {
  return async (dispatch, getState, {
    convertPreset
  }) => {
    const presets = Array.from(fileList).map(file => {
      const JSON_EXT = ".json";
      const MILK_EXT = ".milk";
      const filename = file.name.toLowerCase();

      if (filename.endsWith(MILK_EXT)) {
        if (convertPreset == null) {
          throw new Error("Invalid type");
        }

        return {
          type: "UNRESOLVED",
          name: file.name.slice(0, file.name.length - MILK_EXT.length),
          getPreset: () => convertPreset(file)
        };
      } else if (filename.endsWith(JSON_EXT)) {
        return {
          type: "UNRESOLVED",
          name: file.name.slice(0, file.name.length - JSON_EXT.length),
          getPreset: async () => {
            const str = await genStringFromFileReference(file); // TODO: How should we handle the case where json parsing fails?

            return JSON.parse(str);
          }
        };
      }

      console.error("Invalid type preset when loading directory");
      return null;
    }).filter(Boolean);
    dispatch(loadPresets(presets));
  };
}
function milkdrop_selectNextPreset(transitionType = TransitionType.DEFAULT) {
  return (dispatch, getState) => {
    const state = getState();

    if (getRandomizePresets(state)) {
      return dispatch(selectRandomPreset(transitionType));
    }

    const currentPresetIndex = getCurrentPresetIndex(state);

    if (currentPresetIndex == null) {
      return;
    }

    const nextPresetIndex = currentPresetIndex + 1;
    dispatch(milkdrop_requestPresetAtIndex(nextPresetIndex, transitionType, true));
  };
}
function milkdrop_selectPreviousPreset(transitionType = TransitionType.DEFAULT) {
  return (dispatch, getState) => {
    const state = getState();
    const {
      presetHistory
    } = state.milkdrop;

    if (presetHistory.length < 1) {
      return;
    } // Awkward. We do -2 becuase the the last track is the current track.


    const lastPresetIndex = presetHistory[presetHistory.length - 2];
    dispatch(milkdrop_requestPresetAtIndex(lastPresetIndex, transitionType, false));
  };
}
function selectRandomPreset(transitionType = TransitionType.DEFAULT) {
  return (dispatch, getState) => {
    const state = getState(); // TODO: Make this a selector.

    const randomIndex = Math.floor(Math.random() * state.milkdrop.presets.length);
    dispatch(milkdrop_requestPresetAtIndex(randomIndex, transitionType, true));
  };
} // TODO: Technically there's a race here. If you request two presets in a row, the
// first one may resolve before the second.

function milkdrop_requestPresetAtIndex(index, transitionType, addToHistory) {
  return async (dispatch, getState) => {
    const state = getState();
    const preset = state.milkdrop.presets[index];

    if (preset == null) {
      // Index might be out of range.
      return;
    }

    dispatch({
      type: PRESET_REQUESTED,
      index,
      addToHistory
    });

    switch (preset.type) {
      case "RESOLVED":
        dispatch({
          type: SELECT_PRESET_AT_INDEX,
          index,
          transitionType
        });
        return;

      case "UNRESOLVED":
        const json = await preset.getPreset(); // TODO: Ensure that this works correctly even if requests resolve out of order

        dispatch({
          type: RESOLVE_PRESET_AT_INDEX,
          index,
          json
        });
        dispatch({
          type: SELECT_PRESET_AT_INDEX,
          index,
          transitionType
        });
        return;
    }
  };
}
function milkdrop_handlePresetDrop(e) {
  return milkdrop_appendPresetFileList(e.dataTransfer.files);
}
function toggleRandomizePresets() {
  return {
    type: TOGGLE_RANDOMIZE_PRESETS
  };
}
function togglePresetCycling() {
  return {
    type: TOGGLE_PRESET_CYCLING
  };
}
function milkdrop_scheduleMilkdropMessage(message) {
  return {
    type: SCHEDULE_MILKDROP_MESSAGE,
    message
  };
}
// CONCATENATED MODULE: ./js/actionCreators/index.ts










function actionCreators_close() {
  return dispatch => {
    // TODO: This could probably be improved by adding a "PREVENT_CLOSE" action
    // or something, but this works okay for now.
    let defaultPrevented = false;

    const cancel = () => {
      defaultPrevented = true;
    };

    dispatch({
      type: CLOSE_REQUESTED,
      cancel
    });

    if (!defaultPrevented) {
      dispatch({
        type: STOP
      });
      dispatch({
        type: CLOSE_WINAMP
      });
    }
  };
}
function actionCreators_open() {
  return {
    type: OPEN_WINAMP
  };
}
function actionCreators_toggleVisualizerStyle() {
  return {
    type: TOGGLE_VISUALIZER_STYLE
  };
}
function actionCreators_minimize() {
  return {
    type: MINIMIZE_WINAMP
  };
}
function actionCreators_setFocus(input) {
  return {
    type: SET_FOCUS,
    input
  };
}
function actionCreators_unsetFocus() {
  return {
    type: UNSET_FOCUS
  };
}
function actionCreators_focusBand(band) {
  return {
    type: SET_BAND_FOCUS,
    input: "eq",
    bandFocused: band
  };
}
function loadSerializedState( // In the future this type should be the union of all versioned types.
serializedState) {
  return dispatch => {
    dispatch({
      type: LOAD_SERIALIZED_STATE,
      serializedState
    });
    dispatch(ensureWindowsAreOnScreen());
  };
}
function actionCreators_loadDefaultSkin() {
  return {
    type: LOAD_DEFAULT_SKIN
  };
}
function toggleMilkdropDesktop() {
  return (dispatch, getState) => {
    if (getMilkdropDesktopEnabled(getState())) {
      dispatch({
        type: SET_MILKDROP_DESKTOP,
        enabled: false
      });
    } else {
      dispatch({
        type: SET_MILKDROP_DESKTOP,
        enabled: true
      });
    }
  };
}
function setMilkdropFullscreen(enabled) {
  return {
    type: SET_MILKDROP_FULLSCREEN,
    enabled
  };
}
function toggleMilkdropFullscreen() {
  return (dispatch, getState) => {
    dispatch(setMilkdropFullscreen(!getMilkdropFullscreenEnabled(getState())));
  };
}
function actionCreators_togglePresetOverlay() {
  return (dispatch, getState) => {
    if (getPresetOverlayOpen(getState())) {
      dispatch(windows_setFocusedWindow(WINDOWS.MILKDROP));
    }

    dispatch({
      type: TOGGLE_PRESET_OVERLAY
    });
  };
}
function actionCreators_stepMarquee() {
  return {
    type: STEP_MARQUEE
  };
}
// CONCATENATED MODULE: ./js/mediaMiddleware.ts




/* harmony default export */ var mediaMiddleware = (media => store => {
  const {
    media: {
      volume,
      balance
    },
    equalizer: {
      sliders
    }
  } = store.getState(); // Ensure the default state is the canonical value.

  media.setVolume(volume);
  media.setBalance(balance);
  media.setPreamp(sliders.preamp); // TODO: Ensure other values like bands are in sync

  media.on("timeupdate", () => {
    store.dispatch({
      type: UPDATE_TIME_ELAPSED,
      elapsed: media.timeElapsed()
    });
  });
  media.on("ended", () => {
    store.dispatch(media_next());
  });
  media.on("playing", () => {
    store.dispatch({
      type: IS_PLAYING
    });
  });
  media.on("waiting", () => {
    store.dispatch({
      type: START_WORKING
    });
  });
  media.on("stopWaiting", () => {
    store.dispatch({
      type: STOP_WORKING
    });
  });
  media.on("fileLoaded", () => {
    const id = getCurrentTrackId(store.getState());

    if (id == null) {
      // Attempted to set the metadata for a track that was already removed.
      // Really, the media should have been stopped when the track was removed.
      return;
    }

    store.dispatch({
      id,
      type: SET_MEDIA,
      kbps: "128",
      khz: "44",
      channels: 2,
      length: media.duration()
    });
  });
  return next => action => {
    const returnValue = next(action);
    const state = store.getState();

    switch (action.type) {
      case PLAY:
        media.play();
        break;

      case PAUSE:
        media.pause();
        break;

      case STOP:
        media.stop();
        break;

      case SET_VOLUME:
        media.setVolume(getVolume(state));
        break;

      case SET_BALANCE:
        media.setBalance(getBalance(state));
        break;

      case SEEK_TO_PERCENT_COMPLETE:
        media.seekToPercentComplete(action.percent);
        break;

      case PLAY_TRACK:
        {
          const url = getTrackUrl(store.getState())(action.id);

          if (url != null) {
            media.loadFromUrl(url, true);
          }

          break;
        }

      case BUFFER_TRACK:
        {
          const url = getTrackUrl(store.getState())(action.id);

          if (url != null) {
            media.loadFromUrl(url, false);
          }

          break;
        }

      case SET_BAND_VALUE:
        if (action.band === "preamp") {
          media.setPreamp(action.value);
        } else {
          media.setEqBand(action.band, action.value);
        }

        break;

      case SET_EQ_OFF:
        media.disableEq();
        break;

      case SET_EQ_ON:
        media.enableEq();
        break;

      case LOAD_SERIALIZED_STATE:
        {
          // Set ALL THE THINGS!
          if (getEqualizerEnabled(state)) {
            media.enableEq();
          } else {
            media.disableEq();
          }

          media.setVolume(getVolume(state));
          media.setBalance(getBalance(state));
          objectForEach(state.equalizer.sliders, (value, slider) => {
            if (slider === "preamp") {
              media.setPreamp(value);
            } else {
              // @ts-ignore I don't know how to teach TypeScript about objects
              // that use Slider as keys
              media.setEqBand(slider, value);
            }
          });
          break;
        }
    }

    return returnValue;
  };
});
// CONCATENATED MODULE: ./js/store.ts







// TODO: Move to demo
const compose = Object(redux_devtools_extension["composeWithDevTools"])({
  actionsBlacklist: [UPDATE_TIME_ELAPSED, STEP_MARQUEE]
});
/* harmony default export */ var js_store = (function (media, actionEmitter, customMiddlewares = [], stateOverrides, extras) {
  let initialState;

  if (stateOverrides) {
    initialState = merge(reducers(undefined, {
      type: "@@init"
    }), stateOverrides);
  }

  const emitterMiddleware = () => next => action => {
    actionEmitter.trigger(action.type, action);
    return next(action);
  };

  const enhancer = compose(Object(redux["applyMiddleware"])(...[es.withExtraArgument(extras), mediaMiddleware(media), emitterMiddleware, ...customMiddlewares].filter(Boolean))); // The Redux types are a bit confused, and don't realize that passing an
  // undefined initialState is allowed.

  const store = initialState ? Object(redux["createStore"])(reducers, initialState, enhancer) : Object(redux["createStore"])(reducers, enhancer);
  return store;
});
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/fscreen/lib/index.js
var fscreen_lib = __webpack_require__(13);
var fscreen_lib_default = /*#__PURE__*/__webpack_require__.n(fscreen_lib);

// CONCATENATED MODULE: ./js/components/Fullscreen.tsx

// Adapted from https://github.com/snakesilk/react-fullscreen



function leaveFullScreen() {
  if (fscreen_lib_default.a.fullscreenEnabled) {
    fscreen_lib_default.a.exitFullscreen();
  }
}

function enterFullScreen(node) {
  if (fscreen_lib_default.a.fullscreenEnabled) {
    fscreen_lib_default.a.requestFullscreen(node);
  }
}

function FullScreen(props) {
  const {
    onChange,
    enabled
  } = props;
  const ref = Object(react["useRef"])(null);
  Object(react["useEffect"])(() => {
    function detectFullScreen() {
      if (onChange) {
        onChange(fscreen_lib_default.a.fullscreenElement === ref.current);
      }
    }

    fscreen_lib_default.a.addEventListener("fullscreenchange", detectFullScreen);
    return () => {
      fscreen_lib_default.a.removeEventListener("fullscreenchange", detectFullScreen);
    };
  }, [onChange]); // This must run in response to a click event, so we'll use useLayoutEffect just in case.

  Object(react["useLayoutEffect"])(() => {
    const isEnabled = fscreen_lib_default.a.fullscreenElement === ref.current;

    if (isEnabled && !enabled) {
      leaveFullScreen();
    } else if (!isEnabled && enabled && ref.current != null) {
      enterFullScreen(ref.current);
    }
  }, [enabled]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    ref: ref,
    style: props.enabled ? {
      height: "100%",
      width: "100%"
    } : undefined,
    children: props.children
  });
}

/* harmony default export */ var Fullscreen = (FullScreen);
// CONCATENATED MODULE: ./js/hooks.ts



function useUnmountedRef() {
  const unmountedRef = Object(react["useRef"])(false);
  Object(react["useEffect"])(() => {
    return () => {
      unmountedRef.current = true;
    };
  }, []);
  return unmountedRef;
}
function usePromiseValueOrNull(propValue) {
  const [value, setValue] = Object(react["useState"])(null);
  Object(react["useEffect"])(() => {
    let disposed = false;
    propValue.then(resolvedValue => {
      if (disposed) {
        return;
      }

      setValue(resolvedValue);
    });
    return () => {
      disposed = true;
    };
  }, [propValue]);
  return value;
}
function useScreenSize() {
  const [size] = Object(react["useState"])(getScreenSize()); // TODO: We could subscribe to screen size changes.

  return size;
}
function useWindowSize() {
  const [size, setSize] = Object(react["useState"])(utils_getWindowSize());
  const handler = Object(react["useCallback"])(throttle(() => {
    setSize(utils_getWindowSize());
  }, 100), []);
  Object(react["useEffect"])(() => {
    window.addEventListener("resize", handler);
    return () => {
      window.removeEventListener("resize", handler);
    };
  }, [handler]);
  return size;
}
const cursorPositionRef = {
  current: {
    pageX: 0,
    pageY: 0
  }
};
window.document.addEventListener("mousemove", ({
  pageX,
  pageY
}) => {
  cursorPositionRef.current = {
    pageX,
    pageY
  };
}); // We use a single global event listener because there is no way to get the
// mouse position aside from an event. Ideally we could create/clean up the
// event listener in the hook, but in the case where we want to check the cursor
// position on mount, that we wouldn't have had time to capture an event.

function useCursorPositionRef() {
  return cursorPositionRef;
} // CSS hover state is not respected if the cursor is already over the node when
// it is added to the DOM. This hook allows your component to know its hover
// state on mount without waiting for the mouse to move.
// https://stackoverflow.com/a/13259049/1263117


function useIsHovered() {
  const cursorRef = useCursorPositionRef();
  const [hover, setHover] = Object(react["useState"])(false);
  const [node, setNode] = Object(react["useState"])(null);
  Object(react["useLayoutEffect"])(() => {
    if (node == null) {
      setHover(false);
      return;
    }

    const domRect = node.getBoundingClientRect();
    const {
      pageX,
      pageY
    } = cursorRef.current;
    setHover(pageX >= domRect.left && pageX <= domRect.right && pageY >= domRect.top && pageY <= domRect.bottom);

    const enter = () => setHover(true);

    const leave = () => setHover(false);

    node.addEventListener("mouseenter", enter);
    node.addEventListener("mouseleave", leave);
    return () => {
      node.removeEventListener("mouseenter", enter);
      node.removeEventListener("mouseleave", leave);
    };
  }, [node, cursorRef]);
  return {
    ref: setNode,
    hover
  };
}
function useOnClickAway(ref, callback) {
  Object(react["useEffect"])(() => {
    if (ref == null || callback == null) {
      return;
    }

    const handleClickOut = ee => {
      const clickOutTarget = ee.target;

      if (!(clickOutTarget instanceof Element)) {
        // TypeScript doesn't realize this will always be true
        return;
      }

      if (ref.contains(clickOutTarget)) {
        return;
      } // If the click is _not_ inside the menu.


      callback();
      window.document.removeEventListener("click", handleClickOut, {
        capture: true
      });
    };

    window.document.addEventListener("click", handleClickOut, {
      capture: true
    });
    return () => {
      window.document.removeEventListener("click", handleClickOut, {
        capture: true
      });
    };
  }, [ref, callback]);
} // TODO: Return useSelector directly and apply the type without wrapping

function useTypedSelector(selector) {
  return useSelector_useSelector(selector);
}
function useActionCreator(actionCreator) {
  const dispatch = useDispatch();
  return Object(react["useCallback"])((...args) => dispatch(actionCreator(...args)), [dispatch, actionCreator]);
}
function useTypedDispatch() {
  return useDispatch();
}
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/classnames/index.js
var classnames = __webpack_require__(4);
var classnames_default = /*#__PURE__*/__webpack_require__.n(classnames);

// EXTERNAL MODULE: ./css/gen-window.css
var gen_window = __webpack_require__(68);

// CONCATENATED MODULE: ./js/components/ResizeTarget.tsx




function ResizeTarget_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function ResizeTarget_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ResizeTarget_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ResizeTarget_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }





function ResizeTarget(props) {
  const {
    currentSize,
    setWindowSize,
    widthOnly
  } = props,
        passThroughProps = objectWithoutProperties_default()(props, ["currentSize", "setWindowSize", "widthOnly"]);

  const [mouseDown, setMouseDown] = Object(react["useState"])(false);
  const [mouseStart, setMouseStart] = Object(react["useState"])(null);
  Object(react["useEffect"])(() => {
    if (mouseDown === false || mouseStart == null) {
      return;
    }

    const [width, height] = currentSize;

    const handleMove = ee => {
      const x = getX(ee) - mouseStart.x;
      const y = getY(ee) - mouseStart.y;
      const newWidth = Math.max(0, width + Math.round(x / WINDOW_RESIZE_SEGMENT_WIDTH));
      const newHeight = widthOnly ? width : Math.max(0, height + Math.round(y / WINDOW_RESIZE_SEGMENT_HEIGHT));
      const newSize = [newWidth, newHeight];
      props.setWindowSize(newSize);
    };

    window.addEventListener("mousemove", handleMove);
    window.addEventListener("touchmove", handleMove);

    const handleMouseUp = () => setMouseDown(false);

    window.addEventListener("mouseup", handleMouseUp);
    window.addEventListener("touchend", handleMouseUp);
    return () => {
      window.removeEventListener("mousemove", handleMove);
      window.removeEventListener("touchmove", handleMove);
      window.removeEventListener("mouseup", handleMouseUp);
      window.removeEventListener("touchend", handleMouseUp);
    }; // We pruposefully close over the props from when the mouse went down
    // eslint-disable-next-line react-hooks/exhaustive-deps
  }, [mouseStart, mouseDown]);

  const handleMouseDown = e => {
    setMouseStart({
      x: getX(e),
      y: getY(e)
    });
    setMouseDown(true);
  };

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", ResizeTarget_objectSpread({
    onMouseDown: handleMouseDown,
    onTouchStart: handleMouseDown
  }, passThroughProps));
}

/* harmony default export */ var components_ResizeTarget = (Object(react["memo"])(ResizeTarget));
// CONCATENATED MODULE: ./js/components/FocusTarget.tsx






function FocusTarget({
  onKeyDown,
  windowId,
  children
}) {
  const focusedWindowId = useTypedSelector(getFocusedWindow);
  const setFocus = useActionCreator(windows_setFocusedWindow);
  const focusHandler = Object(react["useCallback"])(() => {
    if (windowId !== focusedWindowId) {
      setFocus(windowId);
    }
  }, [windowId, focusedWindowId, setFocus]);
  const [ref, setRef] = Object(react["useState"])(null);
  Object(react["useEffect"])(() => {
    if (ref == null || onKeyDown == null) {
      return;
    }

    ref.addEventListener("keydown", onKeyDown);
    return () => ref.removeEventListener("keydown", onKeyDown);
  }, [onKeyDown, windowId, focusedWindowId, ref]); // It's possible for a child component to gain focus and then become
  // unmounted. In that case, the browser will return focus to the `<body>`.
  // In the following hook, use a `MutationObserver` to watch for that behavior
  // and refocus the containing FocusTarget when it happens.
  //
  // I tried a number of other approaches using `focus/blur/focusin/focusout` on
  // various DOM nodes, and was unable to find a solution which would trigger in
  // this senario in Firefox. Therefore we use this `MutationObserver` approach.

  Object(react["useEffect"])(() => {
    // Only create the `MutationObserver` within the currently focused target.
    if (ref == null || windowId !== focusedWindowId) {
      return;
    }

    const observer = new MutationObserver(mutations => {
      // In the common case we won't have focused the body, so we can do this
      // inexpensive check first to avoid calling the more expensive `O(n)`
      // check of the individual mutations.
      if (document.activeElement !== document.body) {
        return;
      }

      if (mutations.some(mutation => mutation.removedNodes.length > 0)) {
        ref.focus();
      }
    });
    observer.observe(ref, {
      subtree: true,
      attributes: false,
      childList: true
    });
    return () => observer.disconnect();
  }, [windowId, focusedWindowId, ref]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    ref: setRef,
    onMouseDown: focusHandler,
    onTouchStart: focusHandler,
    onFocus: focusHandler,
    tabIndex: -1,
    style: {
      height: "100%",
      width: "100%"
    },
    children: children
  });
}

/* harmony default export */ var components_FocusTarget = (FocusTarget);
// CONCATENATED MODULE: ./js/components/GenWindow/index.tsx











const Text = ({
  children
}) => {
  const letters = children.split("");
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(react["Fragment"], {
    children: letters.map((letter, i) => /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: `draggable gen-text-letter gen-text-${letter === " " ? "space" : letter.toLowerCase()}`
    }, i))
  });
};

const CHROME_WIDTH = 19;
const CHROME_HEIGHT = 34;
// Named export for testing
const GenWindow = ({
  children,
  title,
  windowId,
  onKeyDown
}) => {
  const setWindowSize = useActionCreator(windows_setWindowSize);
  const closeWindow = useActionCreator(windows_closeWindow);
  const getWindowPixelSize = useTypedSelector(selectors_getWindowPixelSize);
  const focusedWindow = useTypedSelector(getFocusedWindow);
  const getWindowSize = useTypedSelector(selectors_getWindowSize);
  const windowSize = getWindowSize(windowId);
  const selected = focusedWindow === windowId;
  const {
    width,
    height
  } = getWindowPixelSize(windowId);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_FocusTarget, {
    windowId: windowId,
    onKeyDown: onKeyDown,
    children: /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
      className: classnames_default()("gen-window", "window", {
        selected
      }),
      style: {
        width,
        height
      },
      children: [/*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "gen-top draggable",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-top-left draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-top-left-fill draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-top-left-end draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-top-title draggable",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(Text, {
            children: title
          })
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-top-right-end draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-top-right-fill draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-top-right draggable",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            className: "gen-close selected",
            onClick: () => closeWindow(windowId)
          })
        })]
      }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "gen-middle",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-middle-left draggable",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            className: "gen-middle-left-bottom draggable"
          })
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-middle-center",
          children: children({
            width: width - CHROME_WIDTH,
            height: height - CHROME_HEIGHT
          })
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-middle-right draggable",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            className: "gen-middle-right-bottom draggable"
          })
        })]
      }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "gen-bottom draggable",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-bottom-left draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "gen-bottom-right draggable",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ResizeTarget, {
            currentSize: windowSize,
            setWindowSize: size => setWindowSize(windowId, size),
            id: "gen-resize-target"
          })
        })]
      })]
    })
  });
};
/* harmony default export */ var components_GenWindow = (GenWindow);
// CONCATENATED MODULE: ./js/components/MilkdropWindow/Visualizer.tsx






const TRANSITION_TYPE_DURATIONS = {
  [TransitionType.DEFAULT]: 2.7,
  [TransitionType.IMMEDIATE]: 0,
  [TransitionType.USER_PRESET]: 5.7
};

function Visualizer({
  analyser,
  width,
  height
}) {
  const visualizerStyle = useTypedSelector(selectors_getVisualizerStyle);
  const playing = useTypedSelector(getMediaIsPlaying);
  const butterchurn = useTypedSelector(getButterchurn);
  const trackTitle = useTypedSelector(getCurrentTrackDisplayName);
  const currentPreset = useTypedSelector(getCurrentPreset);
  const transitionType = useTypedSelector(getPresetTransitionType);
  const message = useTypedSelector(getMilkdropMessage);
  const isEnabledVisualizer = visualizerStyle === VISUALIZERS.MILKDROP;
  const canvasRef = Object(react["useRef"])(null);
  const [visualizer, setVisualizer] = Object(react["useState"])(null); // Initialize the visualizer

  Object(react["useEffect"])(() => {
    if (canvasRef.current == null || butterchurn == null) {
      return;
    }

    if (visualizer != null) {
      // Note: The visualizer does not offer anyway to clean itself up. So, we
      // don't offer any way to recreate it. So, if you swap out the analyser
      // node, or the canvas, that change won't be respected.
      return;
    }

    const _visualizer = butterchurn.createVisualizer(analyser.context, canvasRef.current, {
      width,
      height,
      meshWidth: 32,
      meshHeight: 24,
      pixelRatio: window.devicePixelRatio || 1
    });

    _visualizer.connectAudio(analyser);

    setVisualizer(_visualizer);
  }, [butterchurn, analyser, height, width, visualizer]); // Ensure render size stays up to date

  Object(react["useEffect"])(() => {
    if (visualizer == null) {
      return;
    }

    visualizer.setRendererSize(width, height);
  }, [visualizer, width, height]); // Load presets when they change

  const hasLoadedPreset = Object(react["useRef"])(false);
  Object(react["useEffect"])(() => {
    if (visualizer == null || currentPreset == null) {
      return;
    }

    if (hasLoadedPreset.current) {
      visualizer.loadPreset(currentPreset, TRANSITION_TYPE_DURATIONS[transitionType]);
    } else {
      visualizer.loadPreset(currentPreset, TRANSITION_TYPE_DURATIONS[TransitionType.IMMEDIATE]);
      hasLoadedPreset.current = true;
    } // We don't want to trigger the transition if the transition type changes.
    // eslint-disable-next-line react-hooks/exhaustive-deps

  }, [visualizer, currentPreset]); // Handle title animations

  Object(react["useEffect"])(() => {
    if (visualizer == null || !trackTitle) {
      return;
    }

    visualizer.launchSongTitleAnim(trackTitle);
  }, [visualizer, trackTitle]);
  const lastShownMessage = Object(react["useRef"])(null);
  Object(react["useEffect"])(() => {
    if (visualizer == null || message == null) {
      return;
    }

    if (lastShownMessage.current == null || message.time > lastShownMessage.current) {
      lastShownMessage.current = Date.now();
      visualizer.launchSongTitleAnim(message.text);
    }
  }, [visualizer, message]);
  const shouldAnimate = playing && isEnabledVisualizer; // Kick off the animation loop

  Object(react["useEffect"])(() => {
    if (!shouldAnimate || visualizer == null) {
      return;
    }

    let animationFrameRequest = null;

    const loop = () => {
      visualizer.render();
      animationFrameRequest = window.requestAnimationFrame(loop);
    };

    loop();
    return () => {
      if (animationFrameRequest != null) {
        window.cancelAnimationFrame(animationFrameRequest);
      }
    };
  }, [visualizer, shouldAnimate]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("canvas", {
    height: height,
    width: width,
    style: {
      height: "100%",
      width: "100%",
      display: isEnabledVisualizer ? "block" : "none"
    },
    ref: canvasRef
  });
}

/* harmony default export */ var MilkdropWindow_Visualizer = (Visualizer);
// EXTERNAL MODULE: ./css/milkdrop-window.css
var milkdrop_window = __webpack_require__(71);

// CONCATENATED MODULE: ./js/components/MilkdropWindow/Background.tsx



const Background = props => {
  const {
    innerRef
  } = props;
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    ref: innerRef,
    className: "draggable",
    style: {
      // This color will be used until Butterchurn is loaded
      backgroundColor: "#000",
      position: "absolute",
      top: 0,
      bottom: 0,
      left: 0,
      right: 0,
      height: "100%",
      width: "100%"
    },
    tabIndex: 0,
    children: props.children
  });
};

/* harmony default export */ var MilkdropWindow_Background = (Background);
// CONCATENATED MODULE: ./js/components/MilkdropWindow/PresetOverlay.tsx



function PresetOverlay_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function PresetOverlay_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { PresetOverlay_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { PresetOverlay_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }








const ENTRY_HEIGHT = 14;
const HEIGHT_PADDING = 15;
const WIDTH_PADDING = 20;
const LOADING_STYLE = {
  position: "absolute",
  top: 0,
  left: 0,
  color: "white",
  background: "rgba(0.33, 0.33, 0.33, 0.33)"
};
const OUTER_WRAPPER_STYLE = {
  position: "absolute",
  top: 0,
  left: 0,
  padding: "15px 10px 0 10px"
};
const INNER_WRAPPER_STYLE = {
  display: "inline-block",
  whiteSpace: "nowrap",
  overflow: "hidden",
  background: "rgba(0, 0, 0, 0.815)",
  fontSize: "12px"
};

function presetIndexFromListIndex(listIndex) {
  return listIndex - 1;
}

function listIndexFromPresetIndex(listIndex) {
  return listIndex + 1;
}

function PresetOverlay({
  height,
  width
}) {
  const presetKeys = useTypedSelector(getPresetNames);
  const currentPresetIndex = useTypedSelector(getCurrentPresetIndex);
  const requestPresetAtIndex = useActionCreator(milkdrop_requestPresetAtIndex);
  const togglePresetOverlay = useActionCreator(actionCreators_togglePresetOverlay);
  const appendPresetFileList = useActionCreator(milkdrop_appendPresetFileList);
  const unmountedRef = useUnmountedRef();
  const [selectedListIndex, setSelectedListIndex] = Object(react["useState"])(() => {
    if (currentPresetIndex != null) {
      return listIndexFromPresetIndex(currentPresetIndex);
    }

    return 0;
  }); // Number of presets, plus one for the "Load Local Directory" option, minus
  // one to convert a length to an index.

  const maxListIndex = presetKeys.length; // - 1 + 1;

  const renderList = Object(react["useCallback"])(() => {
    const maxVisibleRows = Math.floor((height - HEIGHT_PADDING) / ENTRY_HEIGHT);
    const rowsToShow = Math.floor(maxVisibleRows * 0.75); // Only fill 3/4 of the screen.

    const [startIndex, endIndex] = getRangeCenteredOnIndex(maxListIndex + 1, // Add one to convert an index to a length
    rowsToShow, selectedListIndex);
    const presetElms = [];

    for (let i = startIndex; i <= endIndex; i++) {
      const presetIndex = presetIndexFromListIndex(i);
      const isSelected = i === selectedListIndex;
      const isCurrent = presetIndex === currentPresetIndex;
      let color;

      if (isSelected) {
        color = isCurrent ? "#FFCC22" : "#FF5050";
      } else {
        color = isCurrent ? "#CCFF03" : "#CCCCCC";
      }

      presetElms.push( /*#__PURE__*/Object(jsx_runtime["jsx"])("li", {
        style: {
          color,
          lineHeight: `${ENTRY_HEIGHT}px`
        },
        children: i === 0 ? "Load Local Directory" : presetKeys[presetIndex]
      }, i));
    }

    return presetElms;
  }, [currentPresetIndex, height, maxListIndex, presetKeys, selectedListIndex]);
  const loadLocalDir = Object(react["useCallback"])(async () => {
    const fileReferences = await promptForFileReferences({
      directory: true
    });

    if (unmountedRef.current) {
      return;
    }

    appendPresetFileList(fileReferences);
  }, [appendPresetFileList, unmountedRef]);
  const handleFocusedKeyboardInput = Object(react["useCallback"])(e => {
    switch (e.keyCode) {
      case 38:
        // up arrow
        setSelectedListIndex(value => Math.max(value - 1, 0));
        e.stopPropagation();
        break;

      case 40:
        // down arrow
        setSelectedListIndex(value => Math.min(value + 1, maxListIndex));
        e.stopPropagation();
        break;

      case 13:
        // enter
        if (selectedListIndex === 0) {
          loadLocalDir();
        } else {
          requestPresetAtIndex(presetIndexFromListIndex(selectedListIndex), TransitionType.DEFAULT, true);
        }

        e.stopPropagation();
        break;

      case 27:
        // escape
        togglePresetOverlay();
        e.stopPropagation();
        break;
    }
  }, [loadLocalDir, maxListIndex, requestPresetAtIndex, selectedListIndex, togglePresetOverlay]);
  const handleNode = Object(react["useCallback"])(node => {
    if (node != null && document.activeElement !== node) {
      node.focus();
    }
  }, []);

  if (presetKeys == null) {
    return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      style: LOADING_STYLE,
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])("span", {
        children: "Loading presets"
      })
    });
  }

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    ref: handleNode,
    tabIndex: -1,
    style: OUTER_WRAPPER_STYLE,
    onKeyDown: handleFocusedKeyboardInput,
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      style: PresetOverlay_objectSpread(PresetOverlay_objectSpread({}, INNER_WRAPPER_STYLE), {}, {
        width: width - 20 - WIDTH_PADDING,
        maxHeight: height - HEIGHT_PADDING
      }),
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])("ul", {
        style: {
          listStyleType: "none",
          padding: 0,
          margin: 0
        },
        children: renderList()
      })
    })
  });
} // Find a tuple `[startIndex, endIndex]` representing start/end indexes into an
// array of length `length`, that descripe a range of size up to `rangeSize`
// where a best effort is made to center `indexToCenter`.


function getRangeCenteredOnIndex(length, maxRangeSize, indexToCenter) {
  const rangeSize = Math.min(length, maxRangeSize);
  const halfRangeSize = Math.floor(rangeSize / 2);
  const idealStartIndex = indexToCenter - halfRangeSize;
  const startIndex = clamp(idealStartIndex, 0, length - rangeSize);
  const endIndex = startIndex + rangeSize - 1;
  return [startIndex, endIndex];
}
/* harmony default export */ var MilkdropWindow_PresetOverlay = (PresetOverlay);
// CONCATENATED MODULE: ./js/components/DropTarget.tsx




function DropTarget_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function DropTarget_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { DropTarget_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { DropTarget_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }





function supress(e) {
  e.stopPropagation();
  e.preventDefault();
  e.dataTransfer.dropEffect = "link";
  e.dataTransfer.effectAllowed = "link";
}

const DropTarget = props => {
  const {
    // eslint-disable-next-line no-shadow, no-unused-vars
    handleDrop,
    windowId
  } = props,
        passThroughProps = objectWithoutProperties_default()(props, ["handleDrop", "windowId"]);

  const droppedFiles = useActionCreator(files_droppedFiles);
  const onDrop = Object(react["useCallback"])(e => {
    supress(e);
    droppedFiles(e, windowId); // TODO: We could probably move this coordinate logic into the playlist.
    // I think that's the only place it gets used.

    const {
      currentTarget
    } = e;

    if (!(currentTarget instanceof Element)) {
      return;
    }

    const {
      left: x,
      top: y
    } = currentTarget.getBoundingClientRect();
    handleDrop(e, {
      x,
      y
    });
  }, [handleDrop, droppedFiles, windowId]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", DropTarget_objectSpread(DropTarget_objectSpread({}, passThroughProps), {}, {
    onDragStart: supress,
    onDragEnter: supress,
    onDragOver: supress,
    onDrop: onDrop
  }));
};

/* harmony default export */ var components_DropTarget = (DropTarget);
// EXTERNAL MODULE: ./css/context-menu.css
var context_menu = __webpack_require__(73);

// CONCATENATED MODULE: ./js/components/ContextMenu.tsx





function ContextMenu_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function ContextMenu_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ContextMenu_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ContextMenu_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }








const Portal = props => {
  const node = Object(react["useMemo"])(() => {
    const div = document.createElement("div");
    div.id = "webamp-context-menu";
    div.style.position = "absolute";
    div.style.top = "0";
    div.style.left = "0";
    div.style.zIndex = String(props.zIndex + 1);
    return div;
  }, [props.zIndex]);
  Object(react["useEffect"])(() => {
    document.body.appendChild(node);
    return () => {
      document.body.removeChild(node);
    };
  }, [node]);
  const style = {
    top: props.top,
    left: props.left,
    position: "absolute"
  };
  return Object(react_dom["createPortal"])( /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    style: style,
    children: props.children
  }), node);
};

const ContextMenu_Hr = () => /*#__PURE__*/Object(jsx_runtime["jsx"])("li", {
  className: "hr",
  children: /*#__PURE__*/Object(jsx_runtime["jsx"])("hr", {})
});
const Parent = ({
  children,
  label
}) => /*#__PURE__*/Object(jsx_runtime["jsxs"])("li", {
  className: "parent",
  children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("ul", {
    children: children
  }), label]
});
const LinkNode = props => /*#__PURE__*/Object(jsx_runtime["jsx"])("li", {
  children: /*#__PURE__*/Object(jsx_runtime["jsx"])("a", ContextMenu_objectSpread(ContextMenu_objectSpread({}, props), {}, {
    children: props.label
  }))
});
const Node = props => {
  const {
    label,
    checked,
    className = ""
  } = props,
        passThroughProps = objectWithoutProperties_default()(props, ["label", "checked", "className"]);

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("li", ContextMenu_objectSpread(ContextMenu_objectSpread({
    className: classnames_default()(className, {
      checked
    })
  }, passThroughProps), {}, {
    children: label
  }));
};
function ContextMenu({
  children,
  offsetTop,
  offsetLeft,
  top,
  bottom,
  selected
}) {
  const zIndex = useTypedSelector(getZIndex);

  if (!selected) {
    return null;
  }

  return /*#__PURE__*/Object(jsx_runtime["jsx"])(Portal, {
    top: offsetTop,
    left: offsetLeft,
    zIndex: zIndex,
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("ul", {
      className: classnames_default()("context-menu", {
        top,
        bottom
      }),
      children: children
    })
  });
}
// CONCATENATED MODULE: ./js/components/ContextMenuWrapper.tsx





function ContextMenuWrapper_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function ContextMenuWrapper_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ContextMenuWrapper_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ContextMenuWrapper_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }



// Trigger a context menu at the user's cursor position when the user right
// clicks within this component.
// For a component that triggers relative to a given component when the user
// left-clicks see `<ContextMenuTarget />`.
// TODO: Consider using nested contexts to ensure we don't ever have multiple
// non-nested context menus open at a time.
function ContextMenuWraper(_ref) {
  var _openPosition$y, _openPosition$x;

  let {
    children,
    renderContents
  } = _ref,
      passThroughProps = objectWithoutProperties_default()(_ref, ["children", "renderContents"]);

  const [openPosition, setOpenPosition] = Object(react["useState"])(null);
  const closeMenu = Object(react["useCallback"])(() => {
    setOpenPosition(null);
  }, []);
  const handleGlobalClick = Object(react["useCallback"])(e => {
    if (e.button !== 2) {
      closeMenu();
    }
  }, [closeMenu]);
  const handleRightClick = Object(react["useCallback"])(e => {
    const {
      pageX,
      pageY
    } = e; // TODO: We could do an initial render to see if the menu fits here
    // and do a second render if it does not.

    setOpenPosition({
      x: pageX,
      y: pageY
    });
    e.preventDefault();
    e.stopPropagation();
  }, []); // Add click-away listeners when window is open

  Object(react["useEffect"])(() => {
    if (openPosition == null) {
      return;
    }

    document.addEventListener("click", handleGlobalClick);
    document.body.addEventListener("contextmenu", closeMenu);
    return () => {
      document.removeEventListener("click", handleGlobalClick);
      document.body.removeEventListener("contextmenu", closeMenu);
    };
  }, [openPosition, closeMenu, handleGlobalClick]);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", ContextMenuWrapper_objectSpread(ContextMenuWrapper_objectSpread({
    onContextMenu: handleRightClick,
    style: {
      width: "100%",
      height: "100%"
    }
  }, passThroughProps), {}, {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu, {
      selected: openPosition != null,
      offsetTop: (_openPosition$y = openPosition === null || openPosition === void 0 ? void 0 : openPosition.y) !== null && _openPosition$y !== void 0 ? _openPosition$y : 0,
      offsetLeft: (_openPosition$x = openPosition === null || openPosition === void 0 ? void 0 : openPosition.x) !== null && _openPosition$x !== void 0 ? _openPosition$x : 0,
      children: renderContents()
    }), children]
  }));
}
// CONCATENATED MODULE: ./js/components/MilkdropWindow/MilkdropContextMenu.tsx










const MilkdropContextMenu = props => {
  const desktop = useTypedSelector(getMilkdropDesktopEnabled);
  const closeWindow = useActionCreator(windows_closeWindow);
  const toggleDesktop = useActionCreator(toggleMilkdropDesktop);
  const toggleFullscreen = useActionCreator(toggleMilkdropFullscreen);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenuWraper, {
    renderContents: () => {
      return /*#__PURE__*/Object(jsx_runtime["jsxs"])(jsx_runtime["Fragment"], {
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
          onClick: toggleFullscreen,
          label: "Fullscreen",
          hotkey: "Alt+Enter"
        })]
      });
    },
    children: props.children
  });
};

/* harmony default export */ var MilkdropWindow_MilkdropContextMenu = (MilkdropContextMenu);
// CONCATENATED MODULE: ./js/components/MilkdropWindow/Desktop.tsx


const Desktop = react["memo"](({
  children
}) => {
  const [desktopNode] = react["useState"](() => document.createElement("div"));
  react["useEffect"](() => {
    desktopNode.classList.add("webamp-desktop");
    document.body.appendChild(desktopNode);
    return () => {
      document.body.removeChild(desktopNode);
    };
  }, [desktopNode]);
  return react_dom_default.a.createPortal(children, desktopNode);
});
/* harmony default export */ var MilkdropWindow_Desktop = (Desktop);
// CONCATENATED MODULE: ./js/components/MilkdropWindow/index.tsx




function MilkdropWindow_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function MilkdropWindow_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { MilkdropWindow_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { MilkdropWindow_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
















const MILLISECONDS_BETWEEN_PRESET_TRANSITIONS = 15000;

function useKeyHandler() {
  const trackTitle = useTypedSelector(getCurrentTrackDisplayName);
  const selectNextPreset = useActionCreator(milkdrop_selectNextPreset);
  const selectPreviousPreset = useActionCreator(milkdrop_selectPreviousPreset);
  const toggleRandomize = useActionCreator(toggleRandomizePresets);
  const togglePresetOverlay = useActionCreator(actionCreators_togglePresetOverlay);
  const scheduleMilkdropMessage = useActionCreator(milkdrop_scheduleMilkdropMessage);
  const toggleCycling = useActionCreator(togglePresetCycling); // Handle keyboard events

  return Object(react["useCallback"])(e => {
    switch (e.keyCode) {
      case 32:
        // spacebar
        selectNextPreset();
        break;

      case 8:
        // backspace
        selectPreviousPreset(TransitionType.IMMEDIATE);
        break;

      case 72:
        // H
        selectNextPreset(TransitionType.IMMEDIATE);
        break;

      case 82:
        // R
        toggleRandomize();
        break;

      case 76:
        // L
        togglePresetOverlay();
        e.stopPropagation();
        break;

      case 84:
        // T
        if (trackTitle != null) {
          scheduleMilkdropMessage(trackTitle);
        }

        e.stopPropagation();
        break;

      case 145: // scroll lock

      case 125:
        // F14 (scroll lock for OS X)
        toggleCycling();
        break;
    }
  }, [scheduleMilkdropMessage, selectNextPreset, selectPreviousPreset, toggleCycling, togglePresetOverlay, toggleRandomize, trackTitle]);
}

function Milkdrop({
  analyser
}) {
  const desktop = useTypedSelector(getMilkdropDesktopEnabled);
  const fullscreen = useTypedSelector(getMilkdropFullscreenEnabled);
  const overlay = useTypedSelector(getPresetOverlayOpen);
  const presetsAreCycling = useTypedSelector(getPresetsAreCycling);
  const currentPresetIndex = useTypedSelector(getCurrentPresetIndex);
  const mediaIsPlaying = useTypedSelector(getMediaIsPlaying);
  const toggleFullscreen = useActionCreator(toggleMilkdropFullscreen);
  const selectNextPreset = useActionCreator(milkdrop_selectNextPreset);
  const handlePresetDrop = useActionCreator(milkdrop_handlePresetDrop);
  const setFullscreen = useActionCreator(setMilkdropFullscreen);
  const handleKeyDown = useKeyHandler(); // Cycle presets

  Object(react["useEffect"])(() => {
    if (!presetsAreCycling || !mediaIsPlaying) {
      return;
    }

    const intervalId = setInterval(selectNextPreset, MILLISECONDS_BETWEEN_PRESET_TRANSITIONS);
    return () => clearInterval(intervalId);
  }, [presetsAreCycling, currentPresetIndex, mediaIsPlaying, selectNextPreset]);
  const screenSize = useScreenSize();
  const windowSize = useWindowSize();

  if (desktop) {
    return /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow_Desktop, {
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow_MilkdropContextMenu, {
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow_Visualizer, MilkdropWindow_objectSpread(MilkdropWindow_objectSpread({}, windowSize), {}, {
          analyser: analyser
        }))
      })
    });
  }

  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_GenWindow, {
    title: "Milkdrop",
    windowId: WINDOWS.MILKDROP,
    onKeyDown: handleKeyDown,
    children: genWindowSize => {
      const size = fullscreen ? screenSize : genWindowSize;
      return /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow_MilkdropContextMenu, {
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow_Background, {
          children: /*#__PURE__*/Object(jsx_runtime["jsxs"])(components_DropTarget, {
            windowId: WINDOWS.MILKDROP,
            handleDrop: handlePresetDrop,
            children: [overlay && /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow_PresetOverlay, MilkdropWindow_objectSpread({}, size)), /*#__PURE__*/Object(jsx_runtime["jsx"])(Fullscreen, {
              enabled: fullscreen,
              onChange: setFullscreen,
              children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
                onDoubleClick: toggleFullscreen,
                children: /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow_Visualizer, MilkdropWindow_objectSpread(MilkdropWindow_objectSpread({}, size), {}, {
                  analyser: analyser
                }))
              })
            })]
          })
        })
      });
    }
  });
}

/* harmony default export */ var MilkdropWindow = (Milkdrop);
// CONCATENATED MODULE: ./js/components/PlaybackContextMenu.tsx







const PlaybackContextMenu = () => {
  const previous = useActionCreator(media_previous);
  const play = useActionCreator(media_play);
  const pause = useActionCreator(media_pause);
  const stop = useActionCreator(media_stop);
  const next = useActionCreator(media_next);
  const seekForward = useActionCreator(media_seekForward);
  const seekBackward = useActionCreator(media_seekBackward);
  const nextN = useActionCreator(media_nextN);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(react["Fragment"], {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Previous",
      hotkey: "Z",
      onClick: previous
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Play",
      hotkey: "X",
      onClick: play
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Pause",
      hotkey: "C",
      onClick: pause
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Stop",
      hotkey: "V",
      onClick: stop
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Next",
      hotkey: "B",
      onClick: next
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Back 5 seconds",
      hotkey: "Left",
      onClick: () => seekBackward(5)
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Fwd 5 seconds",
      hotkey: "Right",
      onClick: () => seekForward(5)
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "10 tracks back",
      hotkey: "Num. 1",
      onClick: () => nextN(-10)
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "10 tracks fwd",
      hotkey: "Num. 3",
      onClick: () => nextN(10)
    })]
  });
};

/* harmony default export */ var components_PlaybackContextMenu = (PlaybackContextMenu);
// CONCATENATED MODULE: ./js/components/SkinsContextMenu.tsx







const SkinContextMenu = () => {
  const loadDefaultSkin = useActionCreator(actionCreators_loadDefaultSkin);
  const openSkinFileDialog = useActionCreator(files_openSkinFileDialog);
  const setSkin = useActionCreator(setSkinFromUrl);
  const availableSkins = useTypedSelector(getAvaliableSkins);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(Parent, {
    label: "Skins",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      onClick: openSkinFileDialog,
      label: "Load Skin..."
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      onClick: loadDefaultSkin,
      label: "<Base Skin>"
    }), availableSkins.map(skin => /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      onClick: () => setSkin(skin.url),
      label: skin.name
    }, skin.url))]
  });
};

/* harmony default export */ var SkinsContextMenu = (SkinContextMenu);
// CONCATENATED MODULE: ./js/components/OptionsContextMenu.tsx










const OptionsContextMenu = () => {
  const toggleTimeMode = useActionCreator(media_toggleTimeMode);
  const toggleDoubleSizeMode = useActionCreator(windows_toggleDoubleSizeMode);
  const toggleRepeat = useActionCreator(media_toggleRepeat);
  const toggleShuffle = useActionCreator(media_toggleShuffle);
  const doubled = useTypedSelector(getDoubled);
  const timeMode = useTypedSelector(getTimeMode);
  const repeat = useTypedSelector(getRepeat);
  const shuffle = useTypedSelector(getShuffle);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(jsx_runtime["Fragment"], {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Time elapsed",
      hotkey: "(Ctrl+T toggles)",
      onClick: toggleTimeMode,
      checked: timeMode === TIME_MODE.ELAPSED
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Time remaining",
      hotkey: "(Ctrl+T toggles)",
      onClick: toggleTimeMode,
      checked: timeMode === TIME_MODE.REMAINING
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Double Size",
      hotkey: "Ctrl+D",
      onClick: toggleDoubleSizeMode,
      checked: doubled
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Repeat",
      hotkey: "R",
      onClick: toggleRepeat,
      checked: repeat
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: "Shuffle",
      hotkey: "S",
      onClick: toggleShuffle,
      checked: shuffle
    })]
  });
};

/* harmony default export */ var components_OptionsContextMenu = (OptionsContextMenu);
// CONCATENATED MODULE: ./js/components/MainWindow/MainContextMenu.tsx











const MainContextMenu = Object(react["memo"])(({
  filePickers
}) => {
  const networkConnected = useTypedSelector(getNetworkConnected);
  const genWindows = useTypedSelector(getGenWindows);
  const close = useActionCreator(actionCreators_close);
  const openMediaFileDialog = useActionCreator(files_openMediaFileDialog);
  const loadMediaFiles = useActionCreator(files_loadMediaFiles);
  const toggleWindow = useActionCreator(windows_toggleWindow);
  const menuOpened = useActionCreator(() => ({
    type: "MAIN_CONTEXT_MENU_OPENED"
  }));
  Object(react["useEffect"])(() => {
    menuOpened();
  }, [menuOpened]);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(react["Fragment"], {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(LinkNode, {
      href: "https://webamp.org/about",
      target: "_blank",
      label: "Webamp..."
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), Object.keys(genWindows).map(i => /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      label: genWindows[i].title,
      checked: genWindows[i].open,
      onClick: () => toggleWindow(i),
      hotkey: genWindows[i].hotkey
    }, i)), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(SkinsContextMenu, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Parent, {
      label: "Options",
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_OptionsContextMenu, {})
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Parent, {
      label: "Playback",
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_PlaybackContextMenu, {})
    })]
  });
});
/* harmony default export */ var MainWindow_MainContextMenu = (MainContextMenu);
// CONCATENATED MODULE: ./js/components/WindowManager.tsx




function WindowManager_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function WindowManager_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { WindowManager_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { WindowManager_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }








const abuts = (a, b) => {
  // TODO: This is kinda a hack. They should really be touching, not just within snapping distance.
  // Also, overlapping should not count.
  const wouldMoveTo = snap(a, b);
  return wouldMoveTo.x !== undefined || wouldMoveTo.y !== undefined;
};

function useHandleMouseDown(propsWindows) {
  const windowsInfo = useTypedSelector(getWindowsInfo);
  const getWindowHidden = useTypedSelector(selectors_getWindowHidden);
  const browserWindowSize = useTypedSelector(getBrowserWindowSize);
  const updateWindowPositions = useActionCreator(windows_updateWindowPositions);
  const [draggingState, setDraggingState] = Object(react["useState"])(null); // When the mouse is down, attach a listener to track mouse move events.

  Object(react["useEffect"])(() => {
    if (draggingState == null) {
      return;
    }

    const {
      boundingBox,
      moving,
      stationary,
      mouseStart
    } = draggingState;

    const handleMouseMove = ee => {
      const proposedDiff = {
        x: getX(ee) - mouseStart.x,
        y: getY(ee) - mouseStart.y
      };
      const proposedWindows = moving.map(node => WindowManager_objectSpread(WindowManager_objectSpread({}, node), applyDiff(node, proposedDiff)));

      const proposedBox = WindowManager_objectSpread(WindowManager_objectSpread({}, boundingBox), applyDiff(boundingBox, proposedDiff));

      const snapDiff = snapDiffManyToMany(proposedWindows, stationary);
      const withinDiff = snapWithinDiff(proposedBox, browserWindowSize);
      const finalDiff = applyMultipleDiffs(proposedDiff, snapDiff, withinDiff);
      const windowPositionDiff = {};
      moving.forEach(w => {
        windowPositionDiff[w.key] = applyDiff(w, finalDiff);
      });
      updateWindowPositions(windowPositionDiff, false);
    };

    function handleMouseUp() {
      setDraggingState(null);
    }

    window.addEventListener("mouseup", handleMouseUp);
    window.addEventListener("touchend", handleMouseUp);
    window.addEventListener("mousemove", handleMouseMove, {
      passive: false
    });
    window.addEventListener("touchmove", handleMouseMove, {
      passive: false
    });
    return () => {
      window.removeEventListener("mousemove", handleMouseMove);
      window.removeEventListener("touchmove", handleMouseMove);
      window.removeEventListener("mouseup", handleMouseUp);
      window.removeEventListener("touchend", handleMouseUp);
    };
  }, [browserWindowSize, draggingState, updateWindowPositions]); // Mouse down handler

  return Object(react["useCallback"])((key, e) => {
    if (!e.target.classList.contains("draggable")) {
      return;
    }

    const x = getX(e);
    const y = getY(e);

    if (getWindowHidden(key)) {
      // The user may be clicking on full screen Milkdrop.
      return;
    }

    const windows = windowsInfo.filter(w => propsWindows[w.key] != null && !getWindowHidden(w.key));
    const targetNode = windows.find(node => node.key === key);

    if (targetNode == null) {
      throw new Error(`Tried to move a node that does not exist: ${key}`);
    }

    let movingSet = new Set([targetNode]); // Only the main window brings other windows along.

    if (key === "main") {
      const findAllConnected = traceConnection(abuts);
      movingSet = findAllConnected(windows, targetNode);
    }

    const stationary = windows.filter(w => !movingSet.has(w));
    const moving = Array.from(movingSet);
    const mouseStart = {
      x,
      y
    };
    const boundingBox = snapUtils_boundingBox(moving);
    setDraggingState({
      boundingBox,
      moving,
      stationary,
      mouseStart
    });
  }, [getWindowHidden, propsWindows, windowsInfo]);
}

function WindowManager({
  windows: propsWindows
}) {
  const windowsInfo = useTypedSelector(getWindowsInfo);
  const setFocusedWindow = useActionCreator(windows_setFocusedWindow);
  const handleMouseDown = useHandleMouseDown(propsWindows);
  const windows = windowsInfo.filter(w => propsWindows[w.key]);
  const onBlur = Object(react["useCallback"])( // I give up on trying to type things with `relatedTarget`.
  e => {
    const {
      currentTarget,
      relatedTarget
    } = e;

    if (currentTarget === relatedTarget || currentTarget.contains(relatedTarget)) {
      return;
    }

    setFocusedWindow(null);
  }, [setFocusedWindow]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(jsx_runtime["Fragment"], {
    children: windows.map(w => /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      onBlur: onBlur,
      onMouseDown: e => {
        handleMouseDown(w.key, e);
      },
      onTouchStart: e => {
        handleMouseDown(w.key, e);
      },
      style: {
        position: "absolute",
        top: 0,
        left: 0,
        transform: `translate(${w.x}px, ${w.y}px)`,
        touchAction: "none"
      },
      children: propsWindows[w.key]
    }, w.key))
  });
}
// EXTERNAL MODULE: /Users/jordaneldredge/projects/webamp/node_modules/lodash/deburr.js
var deburr = __webpack_require__(40);
var deburr_default = /*#__PURE__*/__webpack_require__.n(deburr);

// CONCATENATED MODULE: ./js/components/Character.tsx




function Character_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function Character_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { Character_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { Character_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }



const characterClassName = char => `character-${deburr_default()(char.toString()).toLowerCase().charCodeAt(0)}`;
const Character = react["memo"]((_ref) => {
  let {
    children: char,
    className
  } = _ref,
      passThrough = objectWithoutProperties_default()(_ref, ["children", "className"]);

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("span", Character_objectSpread(Character_objectSpread({}, passThrough), {}, {
    className: `${className || ""} character ${characterClassName(char)}`,
    children: char
  }));
});
/* harmony default export */ var components_Character = (Character);
// EXTERNAL MODULE: ./css/mini-time.css
var mini_time = __webpack_require__(88);

// CONCATENATED MODULE: ./js/components/MiniTime.tsx










 // Sigh. When the display is blinking (say when it's paused) we need to
// alternate between the actual character and the space character. Not
// Possible to do that in pure CSS with the background being dynamically generated.
// All "space" characters is also how Winamp renders no content.

const MiniTime_Background = () => /*#__PURE__*/Object(jsx_runtime["jsx"])(react["Fragment"], {
  children: [1, 7, 12, 20, 25].map((left, i) => /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Character, {
    style: {
      left
    },
    className: "background-character",
    children: " "
  }, i))
});

const MiniTime = () => {
  const status = useTypedSelector(getMediaStatus);
  const duration = useTypedSelector(getDuration);
  const timeElapsed = useTypedSelector(getTimeElapsed);
  const timeMode = useTypedSelector(getTimeMode);
  const toggle = useActionCreator(media_toggleTimeMode);
  let seconds = null; // TODO: Clean this up: If stopped, just render the background, rather than
  // rendering spaces twice.

  if (status !== MEDIA_STATUS.STOPPED && duration != null) {
    seconds = timeMode === TIME_MODE.ELAPSED ? timeElapsed : duration - timeElapsed;
  }

  const timeObj = getTimeObj(seconds);
  const showMinus = timeMode === TIME_MODE.REMAINING && status !== MEDIA_STATUS.STOPPED;
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    onClick: toggle,
    className: classnames_default()("mini-time", "countdown", {
      blinking: status === MEDIA_STATUS.PAUSED
    }),
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(MiniTime_Background, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Character, {
      style: {
        left: 1
      },
      children: showMinus ? "-" : " "
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Character, {
      style: {
        left: 7
      },
      children: timeObj.minutesFirstDigit
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Character, {
      style: {
        left: 12
      },
      children: timeObj.minutesSecondDigit
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Character, {
      style: {
        left: 20
      },
      children: timeObj.secondsFirstDigit
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Character, {
      style: {
        left: 25
      },
      children: timeObj.secondsSecondDigit
    })]
  });
};

/* harmony default export */ var components_MiniTime = (MiniTime);
// CONCATENATED MODULE: ./js/components/ClickedDiv.tsx



function ClickedDiv_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function ClickedDiv_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ClickedDiv_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ClickedDiv_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }




// Winamp has a strange behavior for the buttons at the top of the main window.
// It shows through to the main background sprite until the first time that it's
// clicked, and then it shows the dedicated undepressed sprite thereafter.
// This component is an abstraction that tracks if a div has ever been clicked.
// Look in `skinSelectors` for CSS selectors that look like `#some-id.clicked`
// for examples of this functionality in use.
function ClickedDiv(props) {
  const [clicked, setClicked] = Object(react["useState"])(false);

  function handleMouseDown(e) {
    setClicked(true);

    if (props.onMouseDown) {
      props.onMouseDown(e);
    }
  }

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", ClickedDiv_objectSpread(ClickedDiv_objectSpread({}, props), {}, {
    className: classnames_default()(props.className, {
      clicked
    }),
    onMouseDown: handleMouseDown
  }));
}

/* harmony default export */ var components_ClickedDiv = (ClickedDiv);
// CONCATENATED MODULE: ./js/components/ContextMenuTarget.tsx





function ContextMenuTarget_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function ContextMenuTarget_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ContextMenuTarget_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ContextMenuTarget_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }




function getNodeOffset(node) {
  if (node == null) {
    return {
      top: 0,
      left: 0
    };
  }

  const rect = node.getBoundingClientRect();
  const scrollLeft = window.pageXOffset || document.documentElement.scrollLeft;
  const scrollTop = window.pageYOffset || document.documentElement.scrollTop;
  return {
    top: rect.top + scrollTop,
    left: rect.left + scrollLeft
  };
} // Trigger a context menu relative to the child element when the user
// left-clicks on the child.
//
// For a component that triggers relative to the user's cursor on right-click
// see `<ContextMenuWrapper />`.


function ContextMenuTarget(props) {
  const handleNode = Object(react["useRef"])(null);
  const [selected, setSelected] = Object(react["useState"])(false);
  Object(react["useEffect"])(() => {
    if (!selected) {
      return;
    }

    function handleGlobalClick(e) {
      if (selected && // Typescript does not believe that these click events are always fired on DOM nodes.
      e.target instanceof Element && selected && // Not sure how, but it's possible for this to get called when handleNode is null/undefined.
      // https://sentry.io/share/issue/2066cd79f21e4f279791319f4d2ea35d/
      handleNode.current && !handleNode.current.contains(e.target)) {
        setSelected(false);
      }
    }

    document.addEventListener("click", handleGlobalClick);
    return () => {
      document.removeEventListener("click", handleGlobalClick);
    };
  }, [selected]);
  const offset = Object(react["useMemo"])(() => {
    return selected ? getNodeOffset(handleNode.current) : // Kinda awkward. This is a nonsense return value since we only use
    //this value when we are selected.
    {
      top: 0,
      left: 0
    };
  }, [selected]);

  const {
    renderMenu,
    children,
    top,
    bottom
  } = props,
        passThroughProps = objectWithoutProperties_default()(props, ["renderMenu", "children", "top", "bottom"]);

  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", ContextMenuTarget_objectSpread(ContextMenuTarget_objectSpread({}, passThroughProps), {}, {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "handle",
      style: {
        width: "100%",
        height: "100%"
      },
      ref: handleNode,
      onClick: () => setSelected(!selected),
      children: children
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu, {
      selected: selected,
      offsetTop: offset.top,
      offsetLeft: offset.left,
      top: top,
      bottom: bottom,
      children: renderMenu()
    })]
  }));
}

/* harmony default export */ var components_ContextMenuTarget = (ContextMenuTarget);
// CONCATENATED MODULE: ./js/components/useOscilloscopeVisualizer.ts



const PIXEL_DENSITY = 2; // Return the average value in a slice of dataArray

function sliceAverage(dataArray, sliceWidth, sliceNumber) {
  const start = sliceWidth * sliceNumber;
  const end = start + sliceWidth;
  let sum = 0;

  for (let i = start; i < end; i++) {
    sum += dataArray[i];
  }

  return sum / sliceWidth;
}

function usePaintOscilloscopeFrame({
  analyser,
  height,
  width,
  renderWidth
}) {
  const colors = useTypedSelector(getSkinColors);
  const bufferLength = analyser.fftSize;
  const dataArray = Object(react["useMemo"])(() => {
    return new Uint8Array(bufferLength);
  }, [bufferLength]);
  return Object(react["useCallback"])(canvasCtx => {
    analyser.getByteTimeDomainData(dataArray);
    canvasCtx.lineWidth = PIXEL_DENSITY; // Just use one of the viscolors for now

    canvasCtx.strokeStyle = colors[18]; // Since dataArray has more values than we have pixels to display, we
    // have to average several dataArray values per pixel. We call these
    // groups slices.
    //
    // We use the  2x scale here since we only want to plot values for
    // "real" pixels.

    const sliceWidth = Math.floor(bufferLength / width) * PIXEL_DENSITY;
    const h = height;
    canvasCtx.beginPath(); // Iterate over the width of the canvas in "real" pixels.

    for (let j = 0; j <= renderWidth; j++) {
      const amplitude = sliceAverage(dataArray, sliceWidth, j);
      const percentAmplitude = amplitude / 255; // dataArray gives us bytes

      const y = (1 - percentAmplitude) * h; // flip y

      const x = j * PIXEL_DENSITY; // Canvas coordinates are in the middle of the pixel by default.
      // When we want to draw pixel perfect lines, we will need to
      // account for that here

      if (x === 0) {
        canvasCtx.moveTo(x, y);
      } else {
        canvasCtx.lineTo(x, y);
      }
    }

    canvasCtx.stroke();
  }, [analyser, bufferLength, colors, dataArray, height, renderWidth, width]);
}
// CONCATENATED MODULE: ./js/components/useBarVisualizer.ts



const useBarVisualizer_PIXEL_DENSITY = 2;
const BAR_WIDTH = 3 * useBarVisualizer_PIXEL_DENSITY;
const GRADIENT_COLOR_COUNT = 16;
const PEAK_COLOR_INDEX = 23;
const BAR_PEAK_DROP_RATE = 0.01;
const NUM_BARS = 20;

function octaveBucketsForBufferLength(bufferLength) {
  const octaveBuckets = new Array(NUM_BARS).fill(0);
  const minHz = 200;
  const maxHz = 22050;
  const octaveStep = Math.pow(maxHz / minHz, 1 / NUM_BARS);
  octaveBuckets[0] = 0;
  octaveBuckets[1] = minHz;

  for (let i = 2; i < NUM_BARS - 1; i++) {
    octaveBuckets[i] = octaveBuckets[i - 1] * octaveStep;
  }

  octaveBuckets[NUM_BARS - 1] = maxHz;

  for (let i = 0; i < NUM_BARS; i++) {
    const octaveIdx = Math.floor(octaveBuckets[i] / maxHz * bufferLength);
    octaveBuckets[i] = octaveIdx;
  }

  return octaveBuckets;
}

function preRenderBar(height, colors, renderHeight) {
  /**
   * The order of the colours is commented in the file: the fist two colours
   * define the background and dots (check it to see what are the dots), the
   * next 16 colours are the analyzer's colours from top to bottom, the next
   * 5 colours are the oscilloscope's ones, from center to top/bottom, the
   * last colour is for the analyzer's peak markers.
   */
  // Off-screen canvas for pre-rendering a single bar gradient
  const barCanvas = document.createElement("canvas");
  barCanvas.width = BAR_WIDTH;
  barCanvas.height = height;
  const offset = 2; // The first two colors are for the background;

  const gradientColors = colors.slice(offset, offset + GRADIENT_COLOR_COUNT);
  const barCanvasCtx = barCanvas.getContext("2d");

  if (barCanvasCtx == null) {
    throw new Error("Could not construct canvas context");
  }

  const multiplier = GRADIENT_COLOR_COUNT / renderHeight; // In shade mode, the five colors are, from top to bottom:
  // 214, 102, 0 -- 3
  // 222, 165, 24 -- 6
  // 148, 222, 33 -- 9
  // 57, 181, 16 -- 12
  // 24, 132, 8 -- 15
  // TODO: This could probably be improved by iterating backwards

  for (let i = 0; i < renderHeight; i++) {
    const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);
    barCanvasCtx.fillStyle = gradientColors[colorIndex];
    const y = height - i * useBarVisualizer_PIXEL_DENSITY;
    barCanvasCtx.fillRect(0, y, BAR_WIDTH, useBarVisualizer_PIXEL_DENSITY);
  }

  return barCanvas;
}

function usePaintBar({
  renderHeight,
  height
}) {
  const colors = useTypedSelector(getSkinColors);
  const getWindowShade = useTypedSelector(selectors_getWindowShade);
  const windowShade = getWindowShade("main");
  const barCanvas = Object(react["useMemo"])(() => {
    return preRenderBar(height, colors, renderHeight);
  }, [colors, height, renderHeight]);
  return Object(react["useCallback"])((ctx, x, barHeight, peakHeight) => {
    barHeight = Math.ceil(barHeight) * useBarVisualizer_PIXEL_DENSITY;
    peakHeight = Math.ceil(peakHeight) * useBarVisualizer_PIXEL_DENSITY;

    if (barHeight > 0 || peakHeight > 0) {
      const y = height - barHeight; // Draw the gradient

      const b = BAR_WIDTH;

      if (height > 0) {
        ctx.drawImage(barCanvas, 0, y, b, height, x, y, b, height);
      } // Draw the gray peak line


      if (!windowShade) {
        const peakY = height - peakHeight;
        ctx.fillStyle = colors[PEAK_COLOR_INDEX];
        ctx.fillRect(x, peakY, b, useBarVisualizer_PIXEL_DENSITY);
      }
    }
  }, [barCanvas, colors, height, windowShade]);
}
function usePaintBarFrame({
  renderHeight,
  height,
  analyser
}) {
  const [barPeaks] = Object(react["useState"])(() => new Array(NUM_BARS).fill(0));
  const [barPeakFrames] = Object(react["useState"])(() => new Array(NUM_BARS).fill(0));
  const bufferLength = analyser.frequencyBinCount;
  const octaveBuckets = Object(react["useMemo"])(() => {
    return octaveBucketsForBufferLength(bufferLength);
  }, [bufferLength]);
  const dataArray = Object(react["useMemo"])(() => {
    return new Uint8Array(bufferLength);
  }, [bufferLength]);
  const paintBar = usePaintBar({
    height,
    renderHeight
  });
  return Object(react["useCallback"])(canvasCtx => {
    analyser.getByteFrequencyData(dataArray);
    const heightMultiplier = renderHeight / 256;
    const xOffset = BAR_WIDTH + useBarVisualizer_PIXEL_DENSITY; // Bar width, plus a pixel of spacing to the right.

    for (let j = 0; j < NUM_BARS - 1; j++) {
      const start = octaveBuckets[j];
      const end = octaveBuckets[j + 1];
      let amplitude = 0;

      for (let k = start; k < end; k++) {
        amplitude += dataArray[k];
      }

      amplitude /= end - start; // The drop rate should probably be normalized to the rendering FPS, for now assume 60 FPS

      let barPeak = barPeaks[j] - BAR_PEAK_DROP_RATE * Math.pow(barPeakFrames[j], 2);

      if (barPeak < amplitude) {
        barPeak = amplitude;
        barPeakFrames[j] = 0;
      } else {
        barPeakFrames[j] += 1;
      }

      barPeaks[j] = barPeak;
      paintBar(canvasCtx, j * xOffset, amplitude * heightMultiplier, barPeak * heightMultiplier);
    }
  }, [analyser, barPeakFrames, barPeaks, dataArray, octaveBuckets, paintBar, renderHeight]);
}
// CONCATENATED MODULE: ./js/components/Visualizer.tsx








const Visualizer_PIXEL_DENSITY = 2;

// Pre-render the background grid
function preRenderBg(width, height, bgColor, fgColor, windowShade) {
  // Off-screen canvas for pre-rendering the background
  const bgCanvas = document.createElement("canvas");
  bgCanvas.width = width;
  bgCanvas.height = height;
  const distance = 2 * Visualizer_PIXEL_DENSITY;
  const bgCanvasCtx = bgCanvas.getContext("2d");

  if (bgCanvasCtx == null) {
    throw new Error("Could not construct canvas context");
  }

  bgCanvasCtx.fillStyle = bgColor;
  bgCanvasCtx.fillRect(0, 0, width, height);

  if (!windowShade) {
    bgCanvasCtx.fillStyle = fgColor;

    for (let x = 0; x < width; x += distance) {
      for (let y = Visualizer_PIXEL_DENSITY; y < height; y += distance) {
        bgCanvasCtx.fillRect(x, y, Visualizer_PIXEL_DENSITY, Visualizer_PIXEL_DENSITY);
      }
    }
  }

  return bgCanvas;
}

function Visualizer_Visualizer({
  analyser
}) {
  Object(react["useLayoutEffect"])(() => {
    analyser.fftSize = 2048;
  }, [analyser.fftSize]);
  const colors = useTypedSelector(getSkinColors);
  const style = useTypedSelector(selectors_getVisualizerStyle);
  const status = useTypedSelector(getMediaStatus);
  const getWindowShade = useTypedSelector(selectors_getWindowShade);
  const dummyVizData = useTypedSelector(getDummyVizData);
  const toggleVisualizerStyle = useActionCreator(actionCreators_toggleVisualizerStyle);
  const windowShade = getWindowShade("main");
  const renderWidth = windowShade ? 38 : 76;
  const renderHeight = windowShade ? 5 : 16;
  const width = renderWidth * Visualizer_PIXEL_DENSITY;
  const height = renderHeight * Visualizer_PIXEL_DENSITY;
  const bgCanvas = Object(react["useMemo"])(() => {
    return preRenderBg(width, height, colors[0], colors[1], Boolean(windowShade));
  }, [colors, height, width, windowShade]);
  const paintOscilloscopeFrame = usePaintOscilloscopeFrame({
    analyser,
    height,
    width,
    renderWidth
  });
  const paintBarFrame = usePaintBarFrame({
    analyser,
    height,
    renderHeight
  });
  const paintBar = usePaintBar({
    height,
    renderHeight
  });
  const paintFrame = Object(react["useCallback"])(canvasCtx => {
    if (status !== MEDIA_STATUS.PLAYING) {
      return;
    }

    if (dummyVizData) {
      canvasCtx.drawImage(bgCanvas, 0, 0);
      Object.entries(dummyVizData).forEach(([i, value]) => {
        paintBar(canvasCtx, Number(i), value, -1);
      });
      return;
    }

    switch (style) {
      case VISUALIZERS.OSCILLOSCOPE:
        canvasCtx.drawImage(bgCanvas, 0, 0);
        paintOscilloscopeFrame(canvasCtx);
        break;

      case VISUALIZERS.BAR:
        canvasCtx.drawImage(bgCanvas, 0, 0);
        paintBarFrame(canvasCtx);
        break;

      default:
        canvasCtx.clearRect(0, 0, width, height);
    }
  }, [bgCanvas, dummyVizData, height, paintBar, paintBarFrame, paintOscilloscopeFrame, status, style, width]);
  const [canvas, setCanvas] = Object(react["useState"])(null);
  Object(react["useLayoutEffect"])(() => {
    if (canvas == null) {
      return;
    }

    const canvasCtx = canvas.getContext("2d");

    if (canvasCtx == null) {
      return;
    }

    canvasCtx.imageSmoothingEnabled = false;
    let animationRequest = null; // Kick off the animation loop

    const loop = () => {
      paintFrame(canvasCtx);
      animationRequest = window.requestAnimationFrame(loop);
    };

    loop();
    return () => {
      if (animationRequest != null) {
        window.cancelAnimationFrame(animationRequest);
      }
    };
  }, [canvas, paintFrame]);

  if (status === MEDIA_STATUS.STOPPED) {
    return null;
  }

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("canvas", {
    id: "visualizer",
    ref: setCanvas,
    style: {
      width: renderWidth,
      height: renderHeight
    },
    width: width,
    height: height,
    onClick: toggleVisualizerStyle
  });
}

/* harmony default export */ var components_Visualizer = (Visualizer_Visualizer);
// CONCATENATED MODULE: ./js/components/MainWindow/ActionButtons.tsx





const ActionButtons = Object(react["memo"])(() => {
  const previous = useActionCreator(media_previous);
  const play = useActionCreator(media_play);
  const pause = useActionCreator(media_pause);
  const next = useActionCreator(media_next);
  const stop = useActionCreator(media_stop);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    className: "actions",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "previous",
      onClick: previous,
      title: "Previous Track"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "play",
      onClick: play,
      title: "Play"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "pause",
      onClick: pause,
      title: "Pause"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "stop",
      onClick: stop,
      title: "Stop"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "next",
      onClick: next,
      title: "Next Track"
    })]
  });
});
/* harmony default export */ var MainWindow_ActionButtons = (ActionButtons);
// CONCATENATED MODULE: ./js/components/Balance.tsx



function Balance_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function Balance_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { Balance_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { Balance_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }





function Balance({
  style,
  className,
  id
}) {
  const balance = useTypedSelector(getBalance);
  const setBalance = useActionCreator(media_setBalance);
  const setFocus = useActionCreator(actionCreators_setFocus);
  const unsetFocus = useActionCreator(actionCreators_unsetFocus);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("input", {
    id: id,
    className: className,
    type: "range",
    min: "-100",
    max: "100",
    step: "1",
    value: balance,
    style: Balance_objectSpread(Balance_objectSpread({}, style), {}, {
      touchAction: "none"
    }),
    onChange: e => setBalance(Number(e.target.value)),
    onMouseDown: () => setFocus("balance"),
    onMouseUp: unsetFocus,
    title: "Balance"
  });
}
// CONCATENATED MODULE: ./js/components/MainWindow/MainBalance.tsx





const offsetFromBalance = balance => {
  const percent = Math.abs(balance) / 100;
  const sprite = Math.floor(percent * 27);
  const offset = sprite * 15;
  return offset;
};
const MainBalance = Object(react["memo"])(() => {
  const balance = useTypedSelector(getBalance);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(Balance, {
    id: "balance",
    style: {
      backgroundPosition: `0 -${offsetFromBalance(balance)}px`
    }
  });
});
/* harmony default export */ var MainWindow_MainBalance = (MainBalance);
// CONCATENATED MODULE: ./js/components/MainWindow/Close.tsx





const Close = Object(react["memo"])(() => {
  const close = useActionCreator(actionCreators_close);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ClickedDiv, {
    id: "close",
    onClick: close,
    title: "Close"
  });
});
/* harmony default export */ var MainWindow_Close = (Close);
// CONCATENATED MODULE: ./js/components/MainWindow/ClutterBar.tsx










function setFocusDouble() {
  return actionCreators_setFocus("double");
}

function mouseUp() {
  return dispatch => {
    dispatch(windows_toggleDoubleSizeMode());
    dispatch(actionCreators_unsetFocus());
  };
}

const ClutterBar = Object(react["memo"])(() => {
  const handleMouseDown = useActionCreator(setFocusDouble);
  const handleMouseUp = useActionCreator(mouseUp);
  const doubled = useTypedSelector(getDoubled);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    id: "clutter-bar",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(components_ContextMenuTarget, {
      bottom: true,
      renderMenu: () => /*#__PURE__*/Object(jsx_runtime["jsx"])(components_OptionsContextMenu, {}),
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
        id: "button-o"
      })
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "button-a"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "button-i"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      title: "Toggle Doublesize Mode",
      id: "button-d",
      className: classnames_default()({
        selected: doubled
      }),
      onMouseUp: handleMouseUp,
      onMouseDown: handleMouseDown
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "button-v"
    })]
  });
});
/* harmony default export */ var MainWindow_ClutterBar = (ClutterBar);
// CONCATENATED MODULE: ./js/components/MainWindow/Eject.tsx




const Eject = Object(react["memo"])(() => {
  const openMediaFileDialog = useActionCreator(files_openMediaFileDialog);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "eject",
    onClick: openMediaFileDialog,
    title: "Open File(s)"
  });
});
/* harmony default export */ var MainWindow_Eject = (Eject);
// CONCATENATED MODULE: ./js/components/MainWindow/EqToggleButton.tsx







function toggleEqualizer() {
  return windows_toggleWindow("equalizer");
}

const EqToggleButton = Object(react["memo"])(() => {
  const handleClick = useActionCreator(toggleEqualizer);
  const windowOpen = useTypedSelector(selectors_getWindowOpen)("equalizer");
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "equalizer-button",
    className: classnames_default()({
      selected: windowOpen
    }),
    onClick: handleClick,
    title: "Toggle Graphical Equalizer"
  });
});
/* harmony default export */ var MainWindow_EqToggleButton = (EqToggleButton);
// CONCATENATED MODULE: ./js/components/MainWindow/PlaylistToggleButton.tsx







function togglePlaylist() {
  return windows_toggleWindow("playlist");
}

const PlaylistToggleButton = Object(react["memo"])(() => {
  const selected = useTypedSelector(selectors_getWindowOpen)("playlist");
  const handleClick = useActionCreator(togglePlaylist);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "playlist-button",
    className: classnames_default()({
      selected
    }),
    onClick: handleClick,
    title: "Toggle Playlist Editor"
  });
});
/* harmony default export */ var MainWindow_PlaylistToggleButton = (PlaylistToggleButton);
// CONCATENATED MODULE: ./js/components/CharacterString.tsx



const CharacterString = Object(react["memo"])(props => {
  const text = `${props.children}` || "";
  const chars = text.split("");
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(react["Fragment"], {
    children: chars.map((character, index) => /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Character, {
      children: character
    }, index + character))
  });
});
/* harmony default export */ var components_CharacterString = (CharacterString);
// CONCATENATED MODULE: ./js/components/MainWindow/Kbps.tsx





const Kbps = Object(react["memo"])(() => {
  const kbps = useTypedSelector(getKbps);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "kbps",
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_CharacterString, {
      children: kbps || ""
    })
  });
});
/* harmony default export */ var MainWindow_Kbps = (Kbps);
// CONCATENATED MODULE: ./js/components/MainWindow/Khz.tsx





const Khz = Object(react["memo"])(() => {
  const khz = useTypedSelector(getKhz);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "khz",
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_CharacterString, {
      children: khz || ""
    })
  });
});
/* harmony default export */ var MainWindow_Khz = (Khz);
// CONCATENATED MODULE: ./js/components/MainWindow/Marquee.tsx

// Single line text display that can animate and hold multiple registers
// Knows how to display various modes like tracking, volume, balance, etc.






const SEPARATOR = "  ***  ";
const CHAR_WIDTH = 5;
const MARQUEE_MAX_LENGTH = 31; // Always positive modulus

const mod = (n, m) => (n % m + m) % m;

const isLong = text => text.length >= MARQUEE_MAX_LENGTH; // Given text and step, how many pixels should it be shifted?


const stepOffset = (text, step, pixels) => {
  if (!isLong(text)) {
    return 0;
  }

  const stepOffsetWidth = step * CHAR_WIDTH; // Steps move one char at a time

  const offset = stepOffsetWidth + pixels;
  const stringLength = (text.length + SEPARATOR.length) * CHAR_WIDTH;
  return mod(offset, stringLength);
}; // Format an int as pixels

const pixelUnits = pixels => `${pixels}px`; // If text is wider than the marquee, it needs to loop

const loopText = text => isLong(text) ? `${text}${SEPARATOR}${text}` : text.padEnd(MARQUEE_MAX_LENGTH, " ");

// Call `step` every second, except when dragging. Resume stepping 1 second after dragging ceases.
function useStepper({
  step,
  dragging
}) {
  const [stepping, setStepping] = react["useState"](true);
  react["useEffect"](() => {
    if (stepping === false) {
      return;
    }

    const stepHandle = setInterval(step, 220);
    return () => clearInterval(stepHandle);
  }, [step, stepping]);
  react["useEffect"](() => {
    if (dragging) {
      setStepping(false);
      return;
    }

    const steppingTimeout = window.setTimeout(() => {
      setStepping(true);
    }, 1000);
    return () => {
      window.clearTimeout(steppingTimeout);
    };
  }, [dragging]);
} // When user calls `handleMouseDown`, and moves the mouse, `dragOffset` will update as they drag.


function useDragX() {
  const [mouseDownX, setMouseDownX] = react["useState"](null);
  const [dragOffset, setDragOffset] = react["useState"](0);
  react["useEffect"](() => {
    if (mouseDownX == null) {
      return;
    }

    const xStart = mouseDownX;

    const handleMouseMove = ee => {
      const diff = getX(ee) - xStart;
      setDragOffset(-diff);
    }; // TODO: Use `once` or something instead of this flag nonsense


    let cleanedUp = false;

    const handleMouseUp = () => {
      if (cleanedUp) {
        return;
      }

      document.removeEventListener("mousemove", handleMouseMove);
      document.removeEventListener("touchmove", handleMouseMove);
      document.removeEventListener("mouseup", handleMouseUp);
      document.removeEventListener("touchend", handleMouseUp);
      setMouseDownX(null);
      cleanedUp = true;
    };

    document.addEventListener("mousemove", handleMouseMove);
    document.addEventListener("touchmove", handleMouseMove);
    document.addEventListener("touseup", handleMouseUp);
    document.addEventListener("touchend", handleMouseUp);
    return handleMouseUp;
  }, [mouseDownX]);
  const handleMouseDown = react["useCallback"](e => {
    setMouseDownX(getX(e));
  }, []);
  return {
    handleMouseDown,
    dragOffset,
    dragging: mouseDownX != null
  };
}

const Marquee = react["memo"](() => {
  const text = useTypedSelector(getMarqueeText);
  const doubled = useTypedSelector(getDoubled);
  const marqueeStep = useTypedSelector(getMarqueeStep);
  const stepMarquee = useActionCreator(actionCreators_stepMarquee);
  const {
    handleMouseDown,
    dragOffset,
    dragging
  } = useDragX();
  const offset = stepOffset(text, marqueeStep, dragOffset);
  const offsetPixels = pixelUnits(-offset);
  useStepper({
    step: stepMarquee,
    dragging
  });
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "marquee",
    className: "text",
    onMouseDown: handleMouseDown,
    onTouchStart: handleMouseDown,
    title: "Song Title",
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      style: {
        whiteSpace: "nowrap",
        willChange: "transform",
        transform: `translateX(${offsetPixels})`
      } // Force the DOM node to be recreated when the doubled size changes.
      // This works around a Chrome browser bug where the `will-change: transform;`
      // on this node seems to cause a change to the `image-rendering:
      // pixelated;` which we inherit from `#webamp` not to be respected.
      ,
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_CharacterString, {
        children: loopText(text)
      })
    }, doubled ? "doubled" : "not-doubled")
  });
});
/* harmony default export */ var MainWindow_Marquee = (Marquee);
// CONCATENATED MODULE: ./js/components/MainWindow/MonoStereo.tsx






const MonoStereo = Object(react["memo"])(() => {
  const channels = useTypedSelector(getChannels);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    className: "mono-stereo",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "stereo",
      className: classnames_default()({
        selected: channels === 2
      })
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "mono",
      className: classnames_default()({
        selected: channels === 1
      })
    })]
  });
});
/* harmony default export */ var MainWindow_MonoStereo = (MonoStereo);
// CONCATENATED MODULE: ./js/components/MainWindow/Position.tsx






function usePosition() {
  const duration = useTypedSelector(getDuration);
  const timeElapsed = useTypedSelector(getTimeElapsed);
  const position = duration ? Math.floor(timeElapsed) / duration * 100 : 0;
  const scrubPosition = useTypedSelector(getUserInputScrubPosition);
  const userInputFocus = useTypedSelector(getUserInputFocus);
  const displayedPosition = userInputFocus === "position" ? scrubPosition : position;
  return [position, displayedPosition];
}

const Position = Object(react["memo"])(() => {
  const [position, displayedPosition] = usePosition();
  const dispatch = useTypedDispatch();
  const seekToPercentComplete = Object(react["useCallback"])(e => {
    dispatch({
      type: SEEK_TO_PERCENT_COMPLETE,
      percent: Number(e.target.value)
    });
    dispatch({
      type: UNSET_FOCUS
    });
  }, [dispatch]);
  const setPosition = Object(react["useCallback"])(e => {
    dispatch({
      type: SET_FOCUS,
      input: "position"
    });
    dispatch({
      type: SET_SCRUB_POSITION,
      position: Number(e.target.value)
    });
  }, [dispatch]); // In shade mode, the position slider shows up differently depending on if
  // it's near the start, middle or end of its progress

  let className = "";

  if (position <= 33) {
    className = "left";
  } else if (position >= 66) {
    className = "right";
  }

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("input", {
    id: "position",
    className: className,
    type: "range",
    min: "0",
    max: "100",
    step: "1",
    style: {
      touchAction: "none"
    },
    value: displayedPosition,
    onInput: setPosition,
    onChange: () => {}
    /* React complains without this, can probably rename onInput to onChange */
    ,
    onMouseUp: seekToPercentComplete,
    onMouseDown: setPosition,
    title: "Seeking Bar"
  });
});
/* harmony default export */ var MainWindow_Position = (Position);
// CONCATENATED MODULE: ./js/components/MainWindow/Repeat.tsx








const Repeat = Object(react["memo"])(() => {
  const repeat = useTypedSelector(getRepeat);
  const handleClick = useActionCreator(media_toggleRepeat);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenuWraper, {
    renderContents: () => /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      checked: repeat,
      label: "Repeat",
      onClick: handleClick,
      hotkey: "(R)"
    }),
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "repeat",
      className: classnames_default()({
        selected: repeat
      }),
      onClick: handleClick,
      title: "Toggle Repeat"
    })
  });
});
/* harmony default export */ var MainWindow_Repeat = (Repeat);
// CONCATENATED MODULE: ./js/components/MainWindow/Shade.tsx





const Shade = Object(react["memo"])(() => {
  const handleClick = useActionCreator(windows_toggleMainWindowShadeMode);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ClickedDiv, {
    id: "shade",
    onMouseDown: handleClick,
    onDoubleClick: e => e.stopPropagation(),
    title: "Toggle Windowshade Mode"
  });
});
/* harmony default export */ var MainWindow_Shade = (Shade);
// CONCATENATED MODULE: ./js/components/MainWindow/Minimize.tsx





const Minimize = Object(react["memo"])(() => {
  const minimize = useActionCreator(actionCreators_minimize);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ClickedDiv, {
    id: "minimize",
    title: "Minimize",
    onClick: minimize
  });
});
/* harmony default export */ var MainWindow_Minimize = (Minimize);
// CONCATENATED MODULE: ./js/components/MainWindow/Shuffle.tsx








const Shuffle = Object(react["memo"])(() => {
  const shuffle = useTypedSelector(getShuffle);
  const handleClick = useActionCreator(media_toggleShuffle);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenuWraper, {
    renderContents: () => /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      checked: shuffle,
      label: "Shuffle",
      onClick: handleClick,
      hotkey: "(S)"
    }),
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "shuffle",
      className: classnames_default()({
        selected: shuffle
      }),
      onClick: handleClick,
      title: "Toggle Shuffle"
    })
  });
});
/* harmony default export */ var MainWindow_Shuffle = (Shuffle);
// CONCATENATED MODULE: ./js/components/MainWindow/Time.tsx








const Time = Object(react["memo"])(() => {
  const toggleTimeMode = useActionCreator(media_toggleTimeMode);
  const timeElapsed = useTypedSelector(getTimeElapsed);
  const duration = useTypedSelector(getDuration) || 0;
  const timeMode = useTypedSelector(getTimeMode);
  const seconds = timeMode === TIME_MODE.ELAPSED ? timeElapsed : duration - timeElapsed;
  const timeObj = getTimeObj(seconds);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    id: "time",
    onClick: toggleTimeMode,
    className: "countdown",
    children: [timeMode === TIME_MODE.REMAINING && /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "minus-sign"
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "minute-first-digit",
      className: `digit digit-${timeObj.minutesFirstDigit}`
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "minute-second-digit",
      className: `digit digit-${timeObj.minutesSecondDigit}`
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "second-first-digit",
      className: `digit digit-${timeObj.secondsFirstDigit}`
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "second-second-digit",
      className: `digit digit-${timeObj.secondsSecondDigit}`
    })]
  });
});
/* harmony default export */ var MainWindow_Time = (Time);
// CONCATENATED MODULE: ./js/components/Volume.tsx



function Volume_ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function Volume_objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { Volume_ownKeys(Object(source), true).forEach(function (key) { defineProperty_default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { Volume_ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }





function Volume({
  id,
  style,
  className
}) {
  const volume = useTypedSelector(getVolume);
  const setFocus = useActionCreator(actionCreators_setFocus);
  const unsetFocus = useActionCreator(actionCreators_unsetFocus);
  const setVolume = useActionCreator(media_setVolume);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("input", {
    id: id,
    type: "range",
    min: "0",
    max: "100",
    step: "1",
    value: volume,
    style: Volume_objectSpread(Volume_objectSpread({}, style), {}, {
      touchAction: "none"
    }),
    className: className,
    onChange: e => setVolume(Number(e.target.value)),
    onMouseDown: () => setFocus("volume"),
    onTouchStart: () => {
      setFocus("volume");
    },
    onMouseUp: unsetFocus,
    onTouchEnd: unsetFocus,
    title: "Volume Bar"
  });
}
// CONCATENATED MODULE: ./js/components/MainWindow/MainVolume.tsx





const MainVolume = Object(react["memo"])(() => {
  const volume = useTypedSelector(getVolume);
  const percent = volume / 100;
  const sprite = Math.round(percent * 28);
  const offset = (sprite - 1) * 15;
  const style = {
    backgroundPosition: `0 -${offset}px`
  };
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "volume",
    style: style,
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(Volume, {})
  });
});
/* harmony default export */ var MainWindow_MainVolume = (MainVolume);
// EXTERNAL MODULE: ./css/main-window.css
var main_window = __webpack_require__(90);

// CONCATENATED MODULE: ./js/components/MainWindow/index.tsx



































function loadMediaAndPlay(e) {
  return files_loadMedia(e, LOAD_STYLE.PLAY);
}

const MainWindow = react["memo"](({
  analyser,
  filePickers
}) => {
  const mainShade = useTypedSelector(selectors_getWindowShade)("main");
  const status = useTypedSelector(getMediaStatus);
  const focused = useTypedSelector(getFocusedWindow);
  const loading = useTypedSelector(getLoading);
  const doubled = useTypedSelector(getDoubled);
  const llama = useTypedSelector(getLlamaMode);
  const working = useTypedSelector(getWorking);
  const className = classnames_default()({
    window: true,
    play: status === MEDIA_STATUS.PLAYING,
    stop: status === MEDIA_STATUS.STOPPED,
    pause: status === MEDIA_STATUS.PAUSED,
    selected: focused === WINDOWS.MAIN,
    shade: mainShade,
    draggable: true,
    loading,
    doubled,
    llama
  });
  const toggleMainWindowShadeMode = useActionCreator(windows_toggleMainWindowShadeMode);
  const scrollVolume = useActionCreator(media_scrollVolume);
  const loadMedia = useActionCreator(loadMediaAndPlay);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_DropTarget, {
    id: "main-window",
    windowId: WINDOWS.MAIN,
    className: className,
    handleDrop: loadMedia,
    onWheel: scrollVolume,
    children: /*#__PURE__*/Object(jsx_runtime["jsxs"])(components_FocusTarget, {
      windowId: WINDOWS.MAIN,
      children: [/*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        id: "title-bar",
        className: "selected draggable",
        onDoubleClick: toggleMainWindowShadeMode,
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(components_ContextMenuTarget, {
          id: "option-context",
          bottom: true,
          renderMenu: () => /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_MainContextMenu, {
            filePickers: filePickers
          }),
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ClickedDiv, {
            id: "option",
            title: "Winamp Menu"
          })
        }), mainShade && /*#__PURE__*/Object(jsx_runtime["jsx"])(components_MiniTime, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Minimize, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Shade, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Close, {})]
      }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "webamp-status",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_ClutterBar, {}), !working && /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "play-pause"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "work-indicator",
          className: classnames_default()({
            selected: working
          })
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Time, {})]
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Visualizer // @ts-ignore Visualizer is not typed yet
      , {
        analyser: analyser
      }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "media-info",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Marquee, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Kbps, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Khz, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_MonoStereo, {})]
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_MainVolume, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_MainBalance, {}), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "windows",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_EqToggleButton, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_PlaylistToggleButton, {})]
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Position, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_ActionButtons, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Eject, {}), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "shuffle-repeat",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Shuffle, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_Repeat, {})]
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])("a", {
        id: "about",
        target: "_blank",
        href: "https://webamp.org/about",
        title: "About"
      })]
    })
  });
});
/* harmony default export */ var components_MainWindow = (MainWindow);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/PlaylistResizeTarget.tsx






function PlaylistResizeTarget({
  widthOnly
}) {
  const windowSize = useTypedSelector(selectors_getWindowSize);
  const setWindowSize = useActionCreator(windows_setWindowSize);
  const currentSize = windowSize("playlist");
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ResizeTarget, {
    currentSize: currentSize,
    id: "playlist-resize-target",
    setWindowSize: size => {
      setWindowSize("playlist", size);
    },
    widthOnly: widthOnly
  });
}

/* harmony default export */ var PlaylistWindow_PlaylistResizeTarget = (PlaylistResizeTarget);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/PlaylistShade.tsx












function PlaylistShade() {
  const focused = useTypedSelector(getFocusedWindow);
  const getWindowSize = useTypedSelector(selectors_getWindowSize);
  const playlistSize = getWindowSize("playlist");
  const duration = useTypedSelector(getDuration);
  const name = useTypedSelector(getMinimalMediaText);
  const closeWindow = useActionCreator(windows_closeWindow);
  const toggleShade = useActionCreator(togglePlaylistShadeMode);
  const focusWindow = useActionCreator(windows_setFocusedWindow);
  const addedWidth = playlistSize[0] * WINDOW_RESIZE_SEGMENT_WIDTH;
  const trimmedName = Object(react["useMemo"])(() => {
    if (name == null) {
      return "[No file]";
    }

    const MIN_NAME_WIDTH = 205;
    const nameLength = (MIN_NAME_WIDTH + addedWidth) / CHARACTER_WIDTH;
    return name.length > nameLength ? name.slice(0, nameLength - 1) + UTF8_ELLIPSIS : name;
  }, [addedWidth, name]);
  const time = Object(react["useMemo"])(() => {
    return name == null ? "" : getTimeStr(duration);
  }, [duration, name]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "playlist-window-shade",
    className: classnames_default()("window", "draggable", {
      selected: focused === WINDOWS.PLAYLIST
    }),
    style: {
      width: `${WINDOW_WIDTH + addedWidth}px`
    },
    onMouseDown: () => focusWindow("playlist"),
    onDoubleClick: toggleShade,
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "left",
      children: /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "right draggable",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "playlist-shade-track-title",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_CharacterString, {
            children: trimmedName
          })
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "playlist-shade-time",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_CharacterString, {
            children: time
          })
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_PlaylistResizeTarget, {
          widthOnly: true
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "playlist-shade-button",
          onClick: toggleShade
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "playlist-close-button",
          onClick: () => closeWindow("playlist")
        })]
      })
    })
  });
}

/* harmony default export */ var PlaylistWindow_PlaylistShade = (PlaylistShade);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/PlaylistMenuEntry.tsx





// We implement hover ourselves, because we hate ourselves and https://stackoverflow.com/a/13259049/1263117
function PlaylistMenuEntry({
  children
}) {
  const {
    ref,
    hover
  } = useIsHovered();
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("li", {
    ref: ref,
    className: classnames_default()({
      hover
    }),
    children: children
  });
}

/* harmony default export */ var PlaylistWindow_PlaylistMenuEntry = (Object(react["memo"])(PlaylistMenuEntry));
// CONCATENATED MODULE: ./js/components/PlaylistWindow/PlaylistMenu.tsx







function PlaylistMenu(props) {
  const [selected, setSelected] = Object(react["useState"])(false);
  const [ref, setRef] = Object(react["useState"])(null);
  const callback = Object(react["useCallback"])(() => {
    // If we've clicked on a Context Menu spawed inside this menu, it will
    // register as an external click. However, hiding the menu will remove
    // the Context Menu from the DOM. Therefore, we wait until the next
    // event loop to actually hide ourselves.
    setTimeout(() => {
      // Close the menu
      setSelected(false);
    }, 0);
  }, []);
  useOnClickAway(ref, selected ? callback : null);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    id: props.id,
    className: classnames_default()("playlist-menu", {
      selected
    }),
    ref: setRef,
    onClick: () => setSelected(selected_ => !selected_),
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "bar"
    }), selected && /*#__PURE__*/Object(jsx_runtime["jsx"])("ul", {
      children: react["Children"].map(props.children, (child, i) => /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_PlaylistMenuEntry, {
        children: child
      }, i))
    })]
  });
}

/* harmony default export */ var PlaylistWindow_PlaylistMenu = (Object(react["memo"])(PlaylistMenu));
// CONCATENATED MODULE: ./js/components/PlaylistWindow/AddMenu.tsx







const AddMenu = () => {
  const nextIndex = useTypedSelector(getTrackCount);
  const addDirAtIndex = useActionCreator(files_addDirAtIndex);
  const addFilesAtIndex = useActionCreator(files_addFilesAtIndex);
  const addFilesFromUrl = useActionCreator(files_addFilesFromUrl);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(PlaylistWindow_PlaylistMenu, {
    id: "playlist-add-menu",
    children: []
  });
};

/* harmony default export */ var PlaylistWindow_AddMenu = (AddMenu);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/RemoveMenu.tsx





/* eslint-disable no-alert */

const RemoveMenu = () => {
  const removeSelected = useActionCreator(removeSelectedTracks);
  const removeAll = useActionCreator(playlist_removeAllTracks);
  const crop = useActionCreator(cropPlaylist);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(PlaylistWindow_PlaylistMenu, {
    id: "playlist-remove-menu",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "remove-misc",
      onClick: () => alert("Not supported in Webamp")
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "remove-all",
      onClick: removeAll
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "crop",
      onClick: crop
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "remove-selected",
      onClick: removeSelected
    })]
  });
};

/* harmony default export */ var PlaylistWindow_RemoveMenu = (RemoveMenu);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/SelectionMenu.tsx





function SelectionMenu() {
  const invert = useActionCreator(invertSelection);
  const zero = useActionCreator(playlist_selectZero);
  const all = useActionCreator(selectAll);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(PlaylistWindow_PlaylistMenu, {
    id: "playlist-selection-menu",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "invert-selection",
      onClick: invert
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "select-zero",
      onClick: zero
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "select-all",
      onClick: all
    })]
  });
}
// CONCATENATED MODULE: ./js/components/PlaylistWindow/SortContextMenu.tsx








/* eslint-disable no-alert */

/* TODO: This should really be kitty-corner to the upper right hand corner of the MiscMenu */
function SortContextMenu() {
  const reverseList = useActionCreator(playlist_reverseList);
  const randomizeList = useActionCreator(playlist_randomizeList);
  const sortListByTitle = useActionCreator(playlist_sortListByTitle);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ContextMenuTarget, {
    style: {
      width: "100%",
      height: "100%"
    },
    top: true,
    renderMenu: () => /*#__PURE__*/Object(jsx_runtime["jsxs"])(jsx_runtime["Fragment"], {
      children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
        label: "Sort list by title",
        onClick: sortListByTitle
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
        label: "Reverse list",
        onClick: reverseList
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
        label: "Randomize list",
        onClick: randomizeList
      })]
    }),
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {})
  });
}
// CONCATENATED MODULE: ./js/components/PlaylistWindow/MiscOptionsContextMenu.tsx






const MiscOptionsContextMenu = () => {
  const downloadHtmlPlaylist = useActionCreator(files_downloadHtmlPlaylist);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ContextMenuTarget, {
    style: {
      width: "100%",
      height: "100%"
    },
    top: true,
    renderMenu: () => /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
      onClick: downloadHtmlPlaylist,
      label: "Generate HTML playlist"
    }),
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {})
  });
};

/* harmony default export */ var PlaylistWindow_MiscOptionsContextMenu = (MiscOptionsContextMenu);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/MiscMenu.tsx






const MiscMenu = () => /*#__PURE__*/Object(jsx_runtime["jsxs"])(PlaylistWindow_PlaylistMenu, {
  id: "playlist-misc-menu",
  children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    className: "sort-list",
    onClick: e => e.stopPropagation(),
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(SortContextMenu, {})
  }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    className: "file-info",
    onClick: () => alert("Not supported in Webamp")
  }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    className: "misc-options",
    onClick: e => e.stopPropagation(),
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_MiscOptionsContextMenu, {})
  })]
});

/* harmony default export */ var PlaylistWindow_MiscMenu = (MiscMenu);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/ListMenu.tsx





/* eslint-disable no-alert */

function ListMenu() {
  const removeAllTracks = useActionCreator(playlist_removeAllTracks);
  const addFilesFromList = useActionCreator(files_addFilesFromList);
  const saveFilesToList = useActionCreator(files_saveFilesToList);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(PlaylistWindow_PlaylistMenu, {
    id: "playlist-list-menu",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "new-list",
      onClick: removeAllTracks
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "save-list",
      onClick: saveFilesToList
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "load-list",
      onClick: addFilesFromList
    })]
  });
}
// CONCATENATED MODULE: ./js/components/PlaylistWindow/RunningTimeDisplay.tsx




 // While all the browsers I care about support String.prototype.padEnd,
// Not all node versions do, and I want tests to pass in Jest...
// Sigh.

function rightPad(str, len, fillChar) {
  while (str.length < len) {
    str += fillChar;
  }

  return str;
}

const RunningTimeDisplay = () => {
  const runningTimeMessage = useTypedSelector(getRunningTimeMessage);
  const text = Object(react["useMemo"])(() => rightPad(runningTimeMessage, 18, " "), [runningTimeMessage]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    className: "playlist-running-time-display draggable",
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_CharacterString, {
        children: text
      })
    })
  });
};

/* harmony default export */ var PlaylistWindow_RunningTimeDisplay = (RunningTimeDisplay);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/PlaylistActionArea.tsx








const PlaylistWindow = () => {
  const play = useActionCreator(media_play);
  const pause = useActionCreator(media_pause);
  const stop = useActionCreator(media_stop);
  const openMediaFileDialog = useActionCreator(files_openMediaFileDialog);
  const next = useActionCreator(media_next);
  const previous = useActionCreator(media_previous);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(react["Fragment"], {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_RunningTimeDisplay, {}), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
      className: "playlist-action-buttons",
      children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
        className: "playlist-previous-button",
        onClick: previous
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
        className: "playlist-play-button",
        onClick: play
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
        className: "playlist-pause-button",
        onClick: pause
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
        className: "playlist-stop-button",
        onClick: stop
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
        className: "playlist-next-button",
        onClick: next
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
        className: "playlist-eject-button",
        onClick: openMediaFileDialog
      })]
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(components_MiniTime, {})]
  });
};

/* harmony default export */ var PlaylistActionArea = (PlaylistWindow);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/TrackCell.tsx








function TrackCell({
  children,
  handleMoveClick,
  index,
  id
}) {
  const skinPlaylistStyle = useTypedSelector(getSkinPlaylistStyle);
  const selectedTrackIds = useTypedSelector(getSelectedTrackIds);
  const currentTrackId = useTypedSelector(getCurrentTrackId);
  const selected = selectedTrackIds.has(id);
  const current = currentTrackId === id;
  const dispatch = useTypedDispatch();
  const playTrackNow = useActionCreator(media_playTrackNow);
  const onMouseDown = Object(react["useCallback"])(e => {
    if (e.shiftKey) {
      e.preventDefault();
      dispatch({
        type: SHIFT_CLICKED_TRACK,
        index
      });
      return;
    } else if (e.metaKey || e.ctrlKey) {
      e.preventDefault();
      dispatch({
        type: CTRL_CLICKED_TRACK,
        index
      });
      return;
    }

    if (!selected) {
      dispatch({
        type: CLICKED_TRACK,
        index
      });
    }

    handleMoveClick(e);
  }, [dispatch, handleMoveClick, index, selected]);
  const handleTouchStart = Object(react["useCallback"])(e => {
    if (!selected) {
      dispatch({
        type: CLICKED_TRACK,
        index
      });
    }

    handleMoveClick(e); // There's no touch equivalent of onDoubleClick, so we fake one:

    function handleSecondTap() {
      playTrackNow(id);
    }

    e.target.addEventListener("touchstart", handleSecondTap);
    setTimeout(() => {
      // Technically we might be unmounted here, but that's fine since you
      // can't tap an unmounted element and we will clean up eventually.
      e.target.removeEventListener("touchstart", handleSecondTap);
    }, 250);
  }, [dispatch, handleMoveClick, id, index, playTrackNow, selected]);
  const style = {
    backgroundColor: selected ? skinPlaylistStyle.selectedbg : undefined,
    color: current ? skinPlaylistStyle.current : undefined
  };
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    className: classnames_default()("track-cell", {
      selected,
      current
    }),
    style: style,
    onClick: e => e.stopPropagation(),
    onMouseDown: onMouseDown,
    onTouchStart: handleTouchStart,
    onContextMenu: e => e.preventDefault(),
    onDoubleClick: () => playTrackNow(id),
    children: children
  });
}

/* harmony default export */ var PlaylistWindow_TrackCell = (TrackCell);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/TrackTitle.tsx




const TrackTitle = ({
  id,
  paddedTrackNumber
}) => {
  const title = useTypedSelector(selectors_getTrackDisplayName)(id);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("span", {
    children: [paddedTrackNumber, ". ", title]
  });
};

/* harmony default export */ var PlaylistWindow_TrackTitle = (TrackTitle);
// CONCATENATED MODULE: ./js/components/PlaylistWindow/TrackList.tsx











function getNumberLength(number) {
  return number.toString().length;
}

function TrackList() {
  const offset = useTypedSelector(getScrollOffset);
  const trackIds = useTypedSelector(getVisibleTrackIds);
  const tracks = useTypedSelector(getTracks);
  const numberOfTracks = useTypedSelector(getNumberOfTracks);
  const selectZero = useActionCreator(playlist_selectZero);
  const dragSelected = useActionCreator(playlist_dragSelected);
  const scrollPlaylistByDelta = useActionCreator(playlist_scrollPlaylistByDelta);
  const [node, setNode] = Object(react["useState"])(null);
  const [moving, setMoving] = Object(react["useState"])(false);
  const [mouseStartY, setMouseStartY] = Object(react["useState"])(null);

  const _handleMoveClick = e => {
    setMoving(true);
    setMouseStartY(getY(e));
  };

  Object(react["useEffect"])(() => {
    if (node == null || mouseStartY == null || moving === false) {
      return;
    }

    const {
      top,
      bottom,
      left,
      right
    } = node.getBoundingClientRect();
    let lastDiff = 0;

    const handleMouseMove = ee => {
      const x = getX(ee);
      const y = getY(ee);

      if (y < top || y > bottom || x < left || x > right) {
        // Mouse is outside the track list
        return;
      }

      const proposedDiff = Math.floor((y - mouseStartY) / TRACK_HEIGHT);

      if (proposedDiff !== lastDiff) {
        const diffDiff = proposedDiff - lastDiff;
        dragSelected(diffDiff);
        lastDiff = proposedDiff;
      }
    }; // A little indirect here. Basically, we set `moving` false here which
    // causes our useEffect to rerun which removes all of these event listeners.
    // It might be a little tigher to actually remove these listeners in the
    // `handleMouseUp` callback, but... I'm lazy.


    const handleMouseUp = () => setMoving(false);

    window.addEventListener("mouseup", handleMouseUp);
    window.addEventListener("mousemove", handleMouseMove);
    window.addEventListener("touchend", handleMouseUp);
    window.addEventListener("touchmove", handleMouseMove);
    return () => {
      window.removeEventListener("mousemove", handleMouseMove);
      window.removeEventListener("touchmove", handleMouseMove);
      window.removeEventListener("mouseup", handleMouseUp);
      window.removeEventListener("touchend", handleMouseUp);
    }; // I'm not 100% sure how well this would work if it rebound mid drag, so
    // we'll just pretend it's okay that we have stale values in there.
    // eslint-disable-next-line react-hooks/exhaustive-deps
  }, [moving]);

  function _renderTracks(format) {
    return trackIds.map((id, i) => /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_TrackCell, {
      id: id,
      index: offset + i,
      handleMoveClick: _handleMoveClick,
      children: format(id, i)
    }, id));
  }

  const maxTrackNumberLength = getNumberLength(numberOfTracks);

  const paddedTrackNumForIndex = i => (i + 1 + offset).toString().padStart(maxTrackNumberLength, "\u00A0");

  Object(react["useEffect"])(() => {
    if (node == null) {
      return;
    } // Chome changed wheel events to be passive be default. We need active (so
    // we can prevent default) and React does not have a way to control this, so
    // we must bind our own events.
    //
    // https://github.com/facebook/react/issues/14856#issuecomment-806052402


    node.addEventListener("wheel", scrollPlaylistByDelta, {
      passive: false
    });
    return () => {
      node.removeEventListener("wheel", scrollPlaylistByDelta);
    };
  }, [node, scrollPlaylistByDelta]);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    ref: setNode,
    className: "playlist-tracks",
    style: {
      height: "100%",
      userSelect: "none"
    },
    onClick: selectZero,
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "playlist-track-titles",
      children: _renderTracks((id, i) => /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_TrackTitle, {
        id: id,
        paddedTrackNumber: paddedTrackNumForIndex(i)
      }))
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      className: "playlist-track-durations",
      children: _renderTracks(id => '')
    })]
  });
}

/* harmony default export */ var PlaylistWindow_TrackList = (TrackList);
// CONCATENATED MODULE: ./js/components/VerticalSlider.tsx



// `<input type="range" />` can be rotated to become a vertical slider using
// CSS, but that makes it impossible to style the handle in a pixel perfect
// manner. Instead we reimplement it in React.
function VerticalSlider({
  value,
  height,
  width,
  handle,
  handleHeight,
  onBeforeChange,
  onChange,
  onAfterChange,
  disabled
}) {
  const ref = Object(react["useRef"])(null);
  const handleRef = Object(react["useRef"])(null);

  function registerMoveListener({
    target,
    clientY,
    touch
  }) {
    const sliderNode = ref.current;
    const handleNode = handleRef.current;

    if (sliderNode == null || handleNode == null) {
      // I don't think this could ever happen in practice
      return null;
    }

    const sliderRect = sliderNode.getBoundingClientRect();
    const handleRect = handleNode.getBoundingClientRect();
    const {
      top: sliderTop,
      height: sliderHeight
    } = sliderRect;
    const {
      top: handleTop,
      height: realHandleHeight
    } = handleRect; // If the user clicks on the handle we want them to continue to hold onto
    // that point of te handle. If they click outside of the handle (in the
    // slider itself) we want to center the handle at that point and have them
    // move the handle from the center.

    const handleOffset = handleNode.contains(target) ? clientY - handleTop : realHandleHeight / 2;
    const baseOffset = sliderTop + handleOffset; // Measure the actual rect height rather than use the `height` prop, becuase
    // we might be in double-size mode.

    const spanSize = sliderHeight - realHandleHeight;

    function moveToPosition(y) {
      // Ensure dragging does not cause elements/text to be selected.
      // https://stackoverflow.com/a/19164149/1263117
      const startOffset = y - baseOffset;
      onChange(clamp(startOffset / spanSize, 0, 1));
    }

    if (touch) {
      const handleTouchMove = event => {
        if (event.cancelable) {
          event.preventDefault();
        }

        moveToPosition(event.touches[0].clientY);
      };

      const handleTouchEnd = () => {
        if (onAfterChange != null) {
          onAfterChange();
        }

        document.removeEventListener("touchmove", handleTouchMove);
        document.removeEventListener("touchend", handleTouchEnd);
      };

      document.addEventListener("touchmove", handleTouchMove, {
        passive: false
      });
      document.addEventListener("touchend", handleTouchEnd);
    } else {
      const handleMouseMove = event => {
        event.preventDefault();
        moveToPosition(event.clientY);
      };

      const handleMouseUp = () => {
        if (onAfterChange != null) {
          onAfterChange();
        }

        document.removeEventListener("mousemove", handleMouseMove);
        document.removeEventListener("mouseup", handleMouseUp);
      };

      document.addEventListener("mousemove", handleMouseMove);
      document.addEventListener("mouseup", handleMouseUp);
    }

    if (onBeforeChange != null) {
      onBeforeChange();
    } // Move the slider to where they've started.


    moveToPosition(clientY);
  }

  function handleMouseDown(e) {
    e.preventDefault();
    registerMoveListener({
      target: e.target,
      clientY: e.clientY,
      touch: false
    });
  }

  function handleTouchStart(e) {
    registerMoveListener({
      target: e.target,
      clientY: e.touches[0].clientY,
      touch: true
    });
  }

  const offset = Math.floor((height - handleHeight) * value);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    style: {
      height,
      width
    },
    onMouseDown: disabled ? undefined : handleMouseDown,
    onTouchStart: disabled ? undefined : handleTouchStart,
    ref: ref,
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      style: {
        transform: `translateY(${offset}px)`
      },
      ref: handleRef,
      children: handle
    })
  });
}
// CONCATENATED MODULE: ./js/components/PlaylistWindow/PlaylistScrollBar.tsx






const HANDLE_HEIGHT = 18;

const Handle = () => /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
  className: "playlist-scrollbar-handle",
  style: {
    height: HANDLE_HEIGHT
  }
});

function PlaylistScrollBar() {
  const getWindowPixelSize = useTypedSelector(selectors_getWindowPixelSize);
  const playlistHeight = getWindowPixelSize(WINDOWS.PLAYLIST).height;
  const playlistScrollPosition = useTypedSelector(getPlaylistScrollPosition);
  const allTracksAreVisible = useTypedSelector(getAllTracksAreVisible);
  const setPlaylistScrollPosition = useActionCreator(playlist_setPlaylistScrollPosition);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    className: "playlist-scrollbar",
    style: {
      marginLeft: 5
    },
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(VerticalSlider, {
      height: playlistHeight - 58,
      handleHeight: HANDLE_HEIGHT,
      width: 8,
      value: playlistScrollPosition / 100,
      onChange: val => setPlaylistScrollPosition(val * 100),
      handle: /*#__PURE__*/Object(jsx_runtime["jsx"])(Handle, {}),
      disabled: allTracksAreVisible
    })
  });
}
// EXTERNAL MODULE: ./css/playlist-window.css
var playlist_window = __webpack_require__(92);

// CONCATENATED MODULE: ./js/components/PlaylistWindow/index.tsx
























function _maxTrackIndex(state) {
  return state.playlist.trackOrder.length - 1;
}

function PlaylistWindow_PlaylistWindow({
  analyser
}) {
  const offset = useTypedSelector(getScrollOffset);
  const getWindowSize = useTypedSelector(selectors_getWindowSize);
  const selectedWindow = useTypedSelector(getFocusedWindow);
  const getWindowShade = useTypedSelector(selectors_getWindowShade);
  const getWindowOpen = useTypedSelector(selectors_getWindowOpen);
  const maxTrackIndex = useTypedSelector(_maxTrackIndex);
  const skinPlaylistStyle = useTypedSelector(getSkinPlaylistStyle);
  const getWindowPixelSize = useTypedSelector(selectors_getWindowPixelSize);
  const selected = selectedWindow === WINDOWS.PLAYLIST;
  const playlistShade = Boolean(getWindowShade(WINDOWS.PLAYLIST));
  const playlistSize = getWindowSize(WINDOWS.PLAYLIST);
  const playlistWindowPixelSize = getWindowPixelSize(WINDOWS.PLAYLIST);
  const close = useActionCreator(windows_closeWindow);
  const toggleShade = useActionCreator(togglePlaylistShadeMode);
  const scrollUpFourTracks = useActionCreator(playlist_scrollUpFourTracks);
  const scrollDownFourTracks = useActionCreator(playlist_scrollDownFourTracks);
  const scrollVolume = useActionCreator(media_scrollVolume);
  const loadMedia = useActionCreator(files_loadMedia);
  const showVisualizer = playlistSize[0] > 2;
  const activateVisualizer = !getWindowOpen(WINDOWS.MAIN);
  const handleDrop = Object(react["useCallback"])((e, targetCoords) => {
    const top = e.clientY - targetCoords.y;
    const atIndex = clamp(offset + Math.round((top - 23) / TRACK_HEIGHT), 0, maxTrackIndex + 1);
    loadMedia(e, LOAD_STYLE.NONE, atIndex);
  }, [loadMedia, maxTrackIndex, offset]);

  if (playlistShade) {
    return /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_PlaylistShade, {});
  }

  const style = {
    color: skinPlaylistStyle.normal,
    backgroundColor: skinPlaylistStyle.normalbg,
    fontFamily: `${skinPlaylistStyle.font}, Arial, sans-serif`,
    height: `${playlistWindowPixelSize.height}px`,
    width: `${playlistWindowPixelSize.width}px`
  };
  const classes = classnames_default()("window", "draggable", {
    selected
  });
  const showSpacers = playlistSize[0] % 2 === 0;
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_FocusTarget, {
    windowId: WINDOWS.PLAYLIST,
    children: /*#__PURE__*/Object(jsx_runtime["jsxs"])(components_DropTarget, {
      id: "playlist-window",
      windowId: WINDOWS.PLAYLIST,
      className: classes,
      style: style,
      handleDrop: handleDrop,
      onWheel: scrollVolume,
      children: [/*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "playlist-top draggable",
        onDoubleClick: toggleShade,
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-top-left draggable"
        }), showSpacers && /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-top-left-spacer draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-top-left-fill draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-top-title draggable"
        }), showSpacers && /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-top-right-spacer draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-top-right-fill draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
          className: "playlist-top-right draggable",
          children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            id: "playlist-shade-button",
            onClick: toggleShade
          }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            id: "playlist-close-button",
            onClick: () => close(WINDOWS.PLAYLIST)
          })]
        })]
      }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "playlist-middle draggable",
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-middle-left draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-middle-center",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_TrackList, {})
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-middle-right draggable",
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistScrollBar, {})
        })]
      }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        className: "playlist-bottom draggable",
        children: [/*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
          className: "playlist-bottom-left draggable",
          children: []
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "playlist-bottom-center draggable"
        }), /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
          className: "playlist-bottom-right draggable",
          children: [showVisualizer && /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            className: "playlist-visualizer",
            children: activateVisualizer && /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
              className: "visualizer-wrapper",
              children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Visualizer // @ts-ignore Visualizer is not yet typed
              , {
                analyser: analyser
              })
            })
          }), /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistActionArea, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            id: "playlist-scroll-up-button",
            onClick: scrollUpFourTracks
          }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
            id: "playlist-scroll-down-button",
            onClick: scrollDownFourTracks
          }), /*#__PURE__*/Object(jsx_runtime["jsx"])(PlaylistWindow_PlaylistResizeTarget, {})]
        })]
      })]
    })
  });
}

/* harmony default export */ var components_PlaylistWindow = (PlaylistWindow_PlaylistWindow);
// CONCATENATED MODULE: ./js/components/EqualizerWindow/Band.tsx






const MAX_VALUE = 100; // Given a value between 1-100, return the sprite number (0-27)

const spriteNumber = value => {
  const percent = value / MAX_VALUE;
  return Math.round(percent * 27);
}; // Given a sprite number, return the x,y

const spriteOffsets = number => {
  const x = number % 14;
  const y = Math.floor(number / 14);
  return {
    x,
    y
  };
};

const Band_Handle = () => {
  const style = {
    width: 11,
    height: 11,
    marginLeft: 1
  };
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    style: style,
    className: "slider-handle"
  });
};

function Band({
  id,
  onChange,
  band
}) {
  const sliders = useTypedSelector(getSliders);
  const value = sliders[band];
  const backgroundPosition = Object(react["useMemo"])(() => {
    const {
      x,
      y
    } = spriteOffsets(spriteNumber(value));
    const xOffset = x * 15; // Each sprite is 15px wide

    const yOffset = y * 65; // Each sprite is 15px tall

    return `-${xOffset}px -${yOffset}px`;
  }, [value]);
  const focusBand = useActionCreator(actionCreators_focusBand);
  const usetFocus = useActionCreator(actionCreators_unsetFocus); // Note: The band background is actually one pixel taller (63) than the slider
  // it contains (62).

  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: id,
    className: "band",
    style: {
      backgroundPosition,
      height: 63
    },
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(VerticalSlider, {
      height: 62,
      width: 14,
      handleHeight: 11,
      value: 1 - value / MAX_VALUE,
      onBeforeChange: () => focusBand(band),
      onChange: val => onChange((1 - val) * MAX_VALUE),
      onAfterChange: usetFocus,
      handle: /*#__PURE__*/Object(jsx_runtime["jsx"])(Band_Handle, {})
    })
  });
}
// CONCATENATED MODULE: ./js/components/EqualizerWindow/EqOn.tsx






const EqOn = () => {
  const toggleEq = useActionCreator(equalizer_toggleEq);
  const on = useTypedSelector(getEqualizerEnabled);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "on",
    className: classnames_default()({
      selected: on
    }),
    onClick: toggleEq
  });
};

/* harmony default export */ var EqualizerWindow_EqOn = (EqOn);
// CONCATENATED MODULE: ./js/components/EqualizerWindow/EqAuto.tsx





const EqAuto = Object(react["memo"])(() => {
  const selected = useTypedSelector(state => state.equalizer.auto);
  const toggleAuto = useActionCreator(toggleEqAuto);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "auto",
    className: classnames_default()({
      selected
    }),
    onClick: toggleAuto
  });
});
/* harmony default export */ var EqualizerWindow_EqAuto = (EqAuto);
// CONCATENATED MODULE: ./js/components/EqualizerWindow/spline.js
// Adapted from https://github.com/morganherlocker/cubic-spline
function spline(xs, ys) {
  const ks = getNaturalKs(xs, ys);
  const maxX = xs[xs.length - 1];
  const allYs = [];
  let i = 1;

  for (let x = 0; x <= maxX; x++) {
    while (xs[i] < x) i++;

    const t = (x - xs[i - 1]) / (xs[i] - xs[i - 1]);
    const a = ks[i - 1] * (xs[i] - xs[i - 1]) - (ys[i] - ys[i - 1]);
    const b = -ks[i] * (xs[i] - xs[i - 1]) + (ys[i] - ys[i - 1]);
    const q = (1 - t) * ys[i - 1] + t * ys[i] + t * (1 - t) * (a * (1 - t) + b * t);
    allYs.push(q);
  }

  return allYs;
}

function getNaturalKs(xs, ys) {
  const ks = xs.map(() => 0);
  const n = xs.length - 1;
  const matrix = zerosMatrix(n + 1, n + 2);

  for (let i = 1; i < n; i++ // rows
  ) {
    matrix[i][i - 1] = 1 / (xs[i] - xs[i - 1]);
    matrix[i][i] = 2 * (1 / (xs[i] - xs[i - 1]) + 1 / (xs[i + 1] - xs[i]));
    matrix[i][i + 1] = 1 / (xs[i + 1] - xs[i]);
    matrix[i][n + 1] = 3 * ((ys[i] - ys[i - 1]) / ((xs[i] - xs[i - 1]) * (xs[i] - xs[i - 1])) + (ys[i + 1] - ys[i]) / ((xs[i + 1] - xs[i]) * (xs[i + 1] - xs[i])));
  }

  matrix[0][0] = 2 / (xs[1] - xs[0]);
  matrix[0][1] = 1 / (xs[1] - xs[0]);
  matrix[0][n + 1] = 3 * (ys[1] - ys[0]) / ((xs[1] - xs[0]) * (xs[1] - xs[0]));
  matrix[n][n - 1] = 1 / (xs[n] - xs[n - 1]);
  matrix[n][n] = 2 / (xs[n] - xs[n - 1]);
  matrix[n][n + 1] = 3 * (ys[n] - ys[n - 1]) / ((xs[n] - xs[n - 1]) * (xs[n] - xs[n - 1]));
  return solve(matrix, ks);
}

function solve(matrix, ks) {
  const m = matrix.length; // column

  for (let k = 0; k < m; k++) {
    // pivot for column
    let iMax = 0;
    let vali = Number.NEGATIVE_INFINITY;

    for (let i = k; i < m; i++) if (matrix[i][k] > vali) {
      iMax = i;
      vali = matrix[i][k];
    }

    swapRows(matrix, k, iMax); // for all rows below pivot

    for (let i = k + 1; i < m; i++) {
      for (let j = k + 1; j < m + 1; j++) matrix[i][j] = matrix[i][j] - matrix[k][j] * (matrix[i][k] / matrix[k][k]);

      matrix[i][k] = 0;
    }
  } // rows = columns


  for (let i = m - 1; i >= 0; i--) {
    const v = matrix[i][m] / matrix[i][i];
    ks[i] = v; // rows

    for (let j = i - 1; j >= 0; j--) {
      matrix[j][m] -= matrix[j][i] * v;
      matrix[j][i] = 0;
    }
  }

  return ks;
}

function zerosMatrix(rows, columns) {
  const matrix = [];

  for (let i = 0; i < rows; i++) {
    matrix.push([]);

    for (let j = 0; j < columns; j++) {
      matrix[i].push(0);
    }
  }

  return matrix;
}

function swapRows(m, k, l) {
  const p = m[k];
  m[k] = m[l];
  m[l] = p;
}
// CONCATENATED MODULE: ./js/components/EqualizerWindow/EqGraph.tsx







const GRAPH_HEIGHT = 19;
const GRAPH_WIDTH = 113;

function EqGraph() {
  const sliders = useTypedSelector(getSliders);
  const preampLineImagePromise = useTypedSelector(getPreampLineImage);
  const preampLineImage = usePromiseValueOrNull(preampLineImagePromise);
  const [canvasNode, setCanvasNode] = Object(react["useState"])(null);
  const canvasCtx = Object(react["useMemo"])(() => {
    var _canvasNode$getContex;

    return (_canvasNode$getContex = canvasNode === null || canvasNode === void 0 ? void 0 : canvasNode.getContext("2d")) !== null && _canvasNode$getContex !== void 0 ? _canvasNode$getContex : null;
  }, [canvasNode]);
  const colorPattern = useColorPattern(canvasCtx);
  Object(react["useLayoutEffect"])(() => {
    if (canvasCtx == null || canvasNode == null || preampLineImage == null || colorPattern == null) {
      return;
    }

    const width = Number(canvasNode.width);
    const height = Number(canvasNode.height);
    canvasCtx.clearRect(0, 0, width, height);
    drawEqLine({
      colorPattern,
      sliders,
      canvasCtx,
      preampLineImage
    });
  }, [canvasCtx, canvasNode, colorPattern, preampLineImage, sliders]);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("canvas", {
    id: "eqGraph",
    ref: setCanvasNode,
    width: GRAPH_WIDTH,
    height: GRAPH_HEIGHT
  });
}

function useColorPattern(canvasCtx) {
  const lineColorsImagePromise = useTypedSelector(getLineColorsImage);
  const lineColorsImage = usePromiseValueOrNull(lineColorsImagePromise);
  return Object(react["useMemo"])(() => {
    if (canvasCtx == null || lineColorsImage == null) {
      return null;
    }

    return canvasCtx.createPattern(lineColorsImage, "repeat-x");
  }, [canvasCtx, lineColorsImage]);
}

function drawEqLine({
  colorPattern,
  sliders,
  canvasCtx,
  preampLineImage
}) {
  const preampValue = percentToRange(sliders.preamp / 100, 0, GRAPH_HEIGHT - 1);
  canvasCtx.drawImage(preampLineImage, 0, preampValue, preampLineImage.width, preampLineImage.height);
  const amplitudes = BANDS.map(band => sliders[band]);
  canvasCtx.fillStyle = colorPattern;
  const paddingLeft = 2; // TODO: This should be 1.5

  const min = 0;
  const max = GRAPH_HEIGHT - 1;
  const xs = [];
  const ys = [];
  amplitudes.forEach((value, i) => {
    const percent = (100 - value) / 100; // Each band is 12 pixels widex

    xs.push(i * 12);
    ys.push(percentToRange(percent, min, max));
  });
  const allYs = spline(xs, ys);
  const maxX = xs[xs.length - 1];
  let lastY = ys[0];

  for (let x = 0; x <= maxX; x++) {
    const y = clamp(Math.round(allYs[x]), 0, GRAPH_HEIGHT - 1);
    const yTop = Math.min(y, lastY);
    const height = 1 + Math.abs(lastY - y);
    canvasCtx.fillRect(paddingLeft + x, yTop, 1, height);
    lastY = y;
  }
}

/* harmony default export */ var EqualizerWindow_EqGraph = (EqGraph);
// EXTERNAL MODULE: ./presets/builtin.json
var builtin = __webpack_require__(41);

// CONCATENATED MODULE: ./js/components/EqualizerWindow/PresetsContextMenu.tsx









const PresetsContextMenu = () => {
  const openEqfFileDialog = useActionCreator(files_openEqfFileDialog);
  const downloadPreset = useActionCreator(files_downloadPreset);
  const setEqFromObject = useActionCreator(files_setEqFromObject);
  return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_ContextMenuTarget, {
    top: true,
    id: "presets-context",
    renderMenu: () => /*#__PURE__*/Object(jsx_runtime["jsxs"])(jsx_runtime["Fragment"], {
      children: [/*#__PURE__*/Object(jsx_runtime["jsxs"])(Parent, {
        label: "Load",
        children: [builtin.presets.map(preset => /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
          onClick: () => setEqFromObject(preset),
          label: preset.name
        }, preset.name)), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenu_Hr, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
          onClick: openEqfFileDialog,
          label: "From Eqf..."
        })]
      }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Node, {
        onClick: downloadPreset,
        label: "Save"
      })]
    }),
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "presets"
    })
  });
};

/* harmony default export */ var EqualizerWindow_PresetsContextMenu = (PresetsContextMenu);
// CONCATENATED MODULE: ./js/components/EqualizerWindow/EqTitleButtons.tsx







function EqTitleButtons() {
  const focusedWindow = useTypedSelector(getFocusedWindow);
  const selected = focusedWindow === WINDOWS.EQUALIZER;
  const closeWindow = useActionCreator(windows_closeWindow);
  const toggleEqualizerShadeMode = useActionCreator(windows_toggleEqualizerShadeMode);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(components_ClickedDiv, {
    id: "eq-buttons",
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "equalizer-shade",
      onClick: toggleEqualizerShadeMode
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
      id: "equalizer-close",
      onClick: () => closeWindow(WINDOWS.EQUALIZER)
    })]
  }, selected ? "selected" : "unselected");
}
// CONCATENATED MODULE: ./js/components/EqualizerWindow/EqualizerShade.tsx










const EqualizerShade = () => {
  const volume = useTypedSelector(getVolume);
  const balance = useTypedSelector(getBalance);
  const toggleEqualizerShadeMode = useActionCreator(windows_toggleEqualizerShadeMode);
  const classes = ["left", "center", "right"];
  const eqVolumeClassName = segment(0, 100, volume, classes);
  const eqBalanceClassName = segment(-100, 100, balance, classes);
  return /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
    className: "draggable",
    onDoubleClick: toggleEqualizerShadeMode,
    style: {
      width: "100%",
      height: "100%"
    },
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(EqTitleButtons, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Volume, {
      id: "equalizer-volume",
      className: eqVolumeClassName
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(Balance, {
      id: "equalizer-balance",
      className: eqBalanceClassName
    })]
  });
};

/* harmony default export */ var EqualizerWindow_EqualizerShade = (EqualizerShade);
// EXTERNAL MODULE: ./css/equalizer-window.css
var equalizer_window = __webpack_require__(94);

// CONCATENATED MODULE: ./js/components/EqualizerWindow/index.tsx

















const bandClassName = band => `band-${band}`;

const EqualizerWindow = () => {
  const doubled = useTypedSelector(getDoubled);
  const focusedWindow = useTypedSelector(getFocusedWindow);
  const getWindowShade = useTypedSelector(selectors_getWindowShade);
  const selected = focusedWindow === WINDOWS.EQUALIZER;
  const shade = getWindowShade(WINDOWS.EQUALIZER);
  const setPreampValue = useActionCreator(setPreamp);
  const setEqToMin = useActionCreator(equalizer_setEqToMin);
  const setEqToMid = useActionCreator(equalizer_setEqToMid);
  const setEqToMax = useActionCreator(equalizer_setEqToMax);
  const setHertzValue = useActionCreator(setEqBand);
  const toggleEqualizerShadeMode = useActionCreator(windows_toggleEqualizerShadeMode);
  const className = classnames_default()({
    selected,
    doubled,
    shade,
    window: true,
    draggable: true
  });
  return /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
    id: "equalizer-window",
    className: className,
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])(components_FocusTarget, {
      windowId: WINDOWS.EQUALIZER,
      children: shade ? /*#__PURE__*/Object(jsx_runtime["jsx"])(EqualizerWindow_EqualizerShade, {}) : /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
        children: [/*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          className: "equalizer-top title-bar draggable",
          onDoubleClick: toggleEqualizerShadeMode,
          children: /*#__PURE__*/Object(jsx_runtime["jsx"])(EqTitleButtons, {})
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])(EqualizerWindow_EqOn, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(EqualizerWindow_EqAuto, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(EqualizerWindow_EqGraph, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(EqualizerWindow_PresetsContextMenu, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(Band, {
          id: "preamp",
          band: "preamp",
          onChange: setPreampValue
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "plus12db",
          onClick: setEqToMax
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "zerodb",
          onClick: setEqToMid
        }), /*#__PURE__*/Object(jsx_runtime["jsx"])("div", {
          id: "minus12db",
          onClick: setEqToMin
        }), BANDS.map(hertz => /*#__PURE__*/Object(jsx_runtime["jsx"])(Band, {
          id: bandClassName(hertz),
          band: hertz,
          onChange: value => setHertzValue(hertz, value)
        }, hertz))]
      })
    })
  });
};

/* harmony default export */ var components_EqualizerWindow = (EqualizerWindow);
// CONCATENATED MODULE: ./js/skinSelectors.ts


const imageSelectors = {
  MAIN_BALANCE_BACKGROUND: ["#balance"],
  MAIN_BALANCE_THUMB: ["#balance::-webkit-slider-thumb", "#balance::-moz-range-thumb"],
  MAIN_BALANCE_THUMB_ACTIVE: ["#balance:active::-webkit-slider-thumb", "#balance:active::-moz-range-thumb"],
  MAIN_PREVIOUS_BUTTON: [".actions #previous"],
  MAIN_PREVIOUS_BUTTON_ACTIVE: [".actions #previous:active"],
  MAIN_PLAY_BUTTON: [".actions #play"],
  MAIN_PLAY_BUTTON_ACTIVE: [".actions #play:active"],
  MAIN_PAUSE_BUTTON: [".actions #pause"],
  MAIN_PAUSE_BUTTON_ACTIVE: [".actions #pause:active"],
  MAIN_STOP_BUTTON: [".actions #stop"],
  MAIN_STOP_BUTTON_ACTIVE: [".actions #stop:active"],
  MAIN_NEXT_BUTTON: [".actions #next"],
  MAIN_NEXT_BUTTON_ACTIVE: [".actions #next:active"],
  MAIN_EJECT_BUTTON: ["#eject"],
  MAIN_EJECT_BUTTON_ACTIVE: ["#eject:active"],
  MAIN_WINDOW_BACKGROUND: ["#main-window"],
  MAIN_STEREO: [".media-info #stereo", ".stop .media-info #stereo.selected"],
  MAIN_STEREO_SELECTED: [".media-info #stereo.selected"],
  MAIN_MONO: [".media-info #mono", ".stop .media-info #mono.selected"],
  MAIN_MONO_SELECTED: [".media-info #mono.selected"],
  NO_MINUS_SIGN: ["#time #minus-sign"],
  MINUS_SIGN: ["#time.countdown #minus-sign"],
  DIGIT_0: [".digit-0"],
  DIGIT_1: [".digit-1"],
  DIGIT_2: [".digit-2"],
  DIGIT_3: [".digit-3"],
  DIGIT_4: [".digit-4"],
  DIGIT_5: [".digit-5"],
  DIGIT_6: [".digit-6"],
  DIGIT_7: [".digit-7"],
  DIGIT_8: [".digit-8"],
  DIGIT_9: [".digit-9"],
  NO_MINUS_SIGN_EX: ["#time #minus-sign"],
  MINUS_SIGN_EX: ["#time.countdown #minus-sign"],
  DIGIT_0_EX: [".digit-0"],
  DIGIT_1_EX: [".digit-1"],
  DIGIT_2_EX: [".digit-2"],
  DIGIT_3_EX: [".digit-3"],
  DIGIT_4_EX: [".digit-4"],
  DIGIT_5_EX: [".digit-5"],
  DIGIT_6_EX: [".digit-6"],
  DIGIT_7_EX: [".digit-7"],
  DIGIT_8_EX: [".digit-8"],
  DIGIT_9_EX: [".digit-9"],
  MAIN_PLAYING_INDICATOR: [".play #play-pause"],
  MAIN_PAUSED_INDICATOR: [".pause #play-pause"],
  MAIN_STOPPED_INDICATOR: [".stop #play-pause"],
  MAIN_NOT_WORKING_INDICATOR: ["#work-indicator"],
  MAIN_WORKING_INDICATOR: ["#work-indicator.selected"],
  PLAYLIST_TOP_TILE: [".playlist-top-left-fill", ".playlist-top-left-spacer", ".playlist-top-right-fill", ".playlist-top-right-spacer"],
  PLAYLIST_TOP_LEFT_CORNER: [".playlist-top-left"],
  PLAYLIST_TITLE_BAR: [".playlist-top-title"],
  PLAYLIST_TOP_RIGHT_CORNER: [".playlist-top-right"],
  PLAYLIST_TOP_TILE_SELECTED: [".selected .playlist-top-left-fill", ".selected .playlist-top-left-spacer", ".selected .playlist-top-right-fill", ".selected .playlist-top-right-spacer"],
  PLAYLIST_TOP_LEFT_SELECTED: [".selected .playlist-top-left"],
  PLAYLIST_TITLE_BAR_SELECTED: [".selected .playlist-top-title"],
  PLAYLIST_TOP_RIGHT_CORNER_SELECTED: [".selected .playlist-top-right"],
  PLAYLIST_LEFT_TILE: [".playlist-middle-left"],
  PLAYLIST_RIGHT_TILE: [".playlist-middle-right"],
  PLAYLIST_SCROLL_HANDLE: [".playlist-scrollbar-handle"],
  PLAYLIST_SCROLL_HANDLE_SELECTED: [".playlist-middle-right:active .playlist-scrollbar-handle"],
  PLAYLIST_BOTTOM_TILE: [".playlist-bottom"],
  PLAYLIST_BOTTOM_LEFT_CORNER: [".playlist-bottom-left"],
  PLAYLIST_BOTTOM_RIGHT_CORNER: [".playlist-bottom-right"],
  PLAYLIST_VISUALIZER_BACKGROUND: [".playlist-visualizer"],
  PLAYLIST_SHADE_BACKGROUND: ["#playlist-window-shade"],
  PLAYLIST_SHADE_BACKGROUND_LEFT: ["#playlist-window-shade .left"],
  PLAYLIST_SHADE_BACKGROUND_RIGHT: ["#playlist-window-shade .right"],
  PLAYLIST_SHADE_BACKGROUND_RIGHT_SELECTED: ["#playlist-window-shade.selected .right"],
  PLAYLIST_ADD_MENU_BAR: ["#playlist-add-menu.selected .bar"],
  PLAYLIST_ADD_URL: ["#playlist-add-menu .add-url"],
  PLAYLIST_ADD_URL_SELECTED: ["#playlist-add-menu .hover .add-url"],
  PLAYLIST_ADD_DIR: ["#playlist-add-menu .add-dir"],
  PLAYLIST_ADD_DIR_SELECTED: ["#playlist-add-menu .hover .add-dir"],
  PLAYLIST_ADD_FILE: ["#playlist-add-menu .add-file"],
  PLAYLIST_ADD_FILE_SELECTED: ["#playlist-add-menu .hover .add-file"],
  PLAYLIST_REMOVE_MENU_BAR: ["#playlist-remove-menu.selected .bar"],
  PLAYLIST_REMOVE_ALL: ["#playlist-remove-menu .remove-all"],
  PLAYLIST_REMOVE_ALL_SELECTED: ["#playlist-remove-menu .hover .remove-all"],
  PLAYLIST_CROP: ["#playlist-remove-menu .crop"],
  PLAYLIST_CROP_SELECTED: ["#playlist-remove-menu .hover .crop"],
  PLAYLIST_REMOVE_SELECTED: ["#playlist-remove-menu .remove-selected"],
  PLAYLIST_REMOVE_SELECTED_SELECTED: ["#playlist-remove-menu .hover .remove-selected"],
  PLAYLIST_REMOVE_MISC: ["#playlist-remove-menu .remove-misc"],
  PLAYLIST_REMOVE_MISC_SELECTED: ["#playlist-remove-menu .hover .remove-misc"],
  PLAYLIST_SELECT_MENU_BAR: ["#playlist-selection-menu.selected .bar"],
  PLAYLIST_INVERT_SELECTION: ["#playlist-selection-menu .invert-selection"],
  PLAYLIST_INVERT_SELECTION_SELECTED: ["#playlist-selection-menu .hover .invert-selection"],
  PLAYLIST_SELECT_ZERO: ["#playlist-selection-menu .select-zero"],
  PLAYLIST_SELECT_ZERO_SELECTED: ["#playlist-selection-menu .hover .select-zero"],
  PLAYLIST_SELECT_ALL: ["#playlist-selection-menu .select-all"],
  PLAYLIST_SELECT_ALL_SELECTED: ["#playlist-selection-menu .hover .select-all"],
  PLAYLIST_CLOSE_SELECTED: ["#playlist-close-button:active"],
  PLAYLIST_COLLAPSE_SELECTED: ["#playlist-window #playlist-shade-button:active"],
  PLAYLIST_EXPAND_SELECTED: ["#playlist-window-shade #playlist-shade-button:active"],
  PLAYLIST_MISC_MENU_BAR: ["#playlist-misc-menu.selected .bar"],
  PLAYLIST_MISC_OPTIONS: ["#playlist-misc-menu .misc-options"],
  PLAYLIST_MISC_OPTIONS_SELECTED: ["#playlist-misc-menu .hover .misc-options"],
  PLAYLIST_FILE_INFO: ["#playlist-misc-menu .file-info"],
  PLAYLIST_FILE_INFO_SELECTED: ["#playlist-misc-menu .hover .file-info"],
  PLAYLIST_SORT_LIST: ["#playlist-misc-menu .sort-list"],
  PLAYLIST_SORT_LIST_SELECTED: ["#playlist-misc-menu .hover .sort-list"],
  PLAYLIST_LIST_BAR: ["#playlist-list-menu.selected .bar"],
  PLAYLIST_NEW_LIST: ["#playlist-list-menu .new-list"],
  PLAYLIST_NEW_LIST_SELECTED: ["#playlist-list-menu .hover .new-list"],
  PLAYLIST_LOAD_LIST: ["#playlist-list-menu .load-list"],
  PLAYLIST_LOAD_LIST_SELECTED: ["#playlist-list-menu .hover .load-list"],
  PLAYLIST_SAVE_LIST: ["#playlist-list-menu .save-list"],
  PLAYLIST_SAVE_LIST_SELECTED: ["#playlist-list-menu .hover .save-list"],
  EQ_WINDOW_BACKGROUND: ["#equalizer-window:not(.shade)"],
  EQ_TITLE_BAR: [".equalizer-top"],
  EQ_TITLE_BAR_SELECTED: [".selected .equalizer-top"],
  EQ_SLIDER_BACKGROUND: [".band"],
  EQ_SLIDER_THUMB: [".band .slider-handle"],
  // But the "active" pseudo selector on the parent, since clicking
  // anywhere on the track moves the slider.
  EQ_SLIDER_THUMB_SELECTED: [".band:active .slider-handle"],
  EQ_ON_BUTTON: ["#on"],
  EQ_ON_BUTTON_DEPRESSED: ["#on:active"],
  EQ_ON_BUTTON_SELECTED: ["#on.selected"],
  EQ_ON_BUTTON_SELECTED_DEPRESSED: ["#on.selected:active"],
  EQ_AUTO_BUTTON: ["#auto"],
  EQ_AUTO_BUTTON_DEPRESSED: ["#auto:active"],
  EQ_AUTO_BUTTON_SELECTED: ["#auto.selected"],
  EQ_AUTO_BUTTON_SELECTED_DEPRESSED: ["#auto.selected:active"],
  EQ_GRAPH_BACKGROUND: ["#eqGraph"],
  EQ_PRESETS_BUTTON: ["#presets"],
  EQ_PRESETS_BUTTON_SELECTED: ["#presets:active"],
  EQ_PREAMP_LINE: ["#preamp-line"],
  EQ_SHADE_BACKGROUND: ["#equalizer-window.shade"],
  EQ_SHADE_BACKGROUND_SELECTED: ["#equalizer-window.shade.selected"],
  EQ_SHADE_VOLUME_SLIDER_LEFT: ["#equalizer-volume.left::-webkit-slider-thumb", "#equalizer-volume.left::-moz-range-thumb"],
  EQ_SHADE_VOLUME_SLIDER_CENTER: ["#equalizer-volume.center::-webkit-slider-thumb", "#equalizer-volume.center::-moz-range-thumb"],
  EQ_SHADE_VOLUME_SLIDER_RIGHT: ["#equalizer-volume.right::-webkit-slider-thumb", "#equalizer-volume.right::-moz-range-thumb"],
  EQ_SHADE_BALANCE_SLIDER_LEFT: ["#equalizer-balance.left::-webkit-slider-thumb", "#equalizer-balance.left::-moz-range-thumb"],
  EQ_SHADE_BALANCE_SLIDER_CENTER: ["#equalizer-balance.center::-webkit-slider-thumb", "#equalizer-balance.center::-moz-range-thumb"],
  EQ_SHADE_BALANCE_SLIDER_RIGHT: ["#equalizer-balance.right::-webkit-slider-thumb", "#equalizer-balance.right::-moz-range-thumb"],
  EQ_MAXIMIZE_BUTTON_ACTIVE: ["#equalizer-shade:active"],
  EQ_MINIMIZE_BUTTON_ACTIVE: ["#equalizer-window.shade #equalizer-shade:active"],
  EQ_CLOSE_BUTTON: ["#equalizer-window.selected #eq-buttons.clicked #equalizer-close"],
  EQ_CLOSE_BUTTON_ACTIVE: ["#equalizer-window.selected #eq-buttons.clicked #equalizer-close:active"],
  EQ_SHADE_CLOSE_BUTTON: ["#equalizer-window.shade.selected #eq-buttons.clicked #equalizer-close"],
  EQ_SHADE_CLOSE_BUTTON_ACTIVE: ["#equalizer-window.shade.selected #eq-buttons.clicked #equalizer-close:active"],
  MAIN_POSITION_SLIDER_BACKGROUND: ["#position"],
  MAIN_POSITION_SLIDER_THUMB: ["#position::-webkit-slider-thumb", "#position::-moz-range-thumb"],
  MAIN_POSITION_SLIDER_THUMB_SELECTED: ["#position:active::-webkit-slider-thumb", "#position:active::-moz-range-thumb"],
  MAIN_SHUFFLE_BUTTON: ["#shuffle"],
  MAIN_SHUFFLE_BUTTON_DEPRESSED: ["#shuffle:active"],
  MAIN_SHUFFLE_BUTTON_SELECTED: ["#shuffle.selected"],
  MAIN_SHUFFLE_BUTTON_SELECTED_DEPRESSED: ["#shuffle.selected:active"],
  MAIN_REPEAT_BUTTON: ["#repeat"],
  MAIN_REPEAT_BUTTON_DEPRESSED: ["#repeat:active"],
  MAIN_REPEAT_BUTTON_SELECTED: ["#repeat.selected"],
  MAIN_REPEAT_BUTTON_SELECTED_DEPRESSED: ["#repeat.selected:active"],
  MAIN_EQ_BUTTON: ["#equalizer-button"],
  MAIN_EQ_BUTTON_SELECTED: ["#equalizer-button.selected"],
  MAIN_EQ_BUTTON_DEPRESSED: ["#equalizer-button:active"],
  MAIN_EQ_BUTTON_DEPRESSED_SELECTED: ["#equalizer-button.selected:active"],
  MAIN_PLAYLIST_BUTTON: ["#playlist-button"],
  MAIN_PLAYLIST_BUTTON_SELECTED: ["#playlist-button.selected"],
  MAIN_PLAYLIST_BUTTON_DEPRESSED: ["#playlist-button:active"],
  MAIN_PLAYLIST_BUTTON_DEPRESSED_SELECTED: ["#playlist-button.selected:active"],
  MAIN_TITLE_BAR: ["#title-bar"],
  MAIN_TITLE_BAR_SELECTED: [".selected #title-bar"],
  MAIN_EASTER_EGG_TITLE_BAR: [".llama #title-bar"],
  MAIN_EASTER_EGG_TITLE_BAR_SELECTED: [".llama.selected #title-bar"],
  MAIN_OPTIONS_BUTTON: [".selected #title-bar #option.clicked"],
  MAIN_OPTIONS_BUTTON_DEPRESSED: [".selected #title-bar #option:active", ".selected #title-bar #option.selected"],
  MAIN_MINIMIZE_BUTTON: [".selected #title-bar #minimize.clicked"],
  MAIN_MINIMIZE_BUTTON_DEPRESSED: [".selected #title-bar #minimize:active"],
  MAIN_SHADE_BUTTON: [".selected #title-bar #shade.clicked"],
  MAIN_SHADE_BUTTON_DEPRESSED: [".selected #title-bar #shade:active"],
  MAIN_CLOSE_BUTTON: [".selected #title-bar #close.clicked"],
  MAIN_CLOSE_BUTTON_DEPRESSED: [".selected #title-bar #close:active"],
  MAIN_CLUTTER_BAR_BACKGROUND: ["#clutter-bar"],
  MAIN_CLUTTER_BAR_BACKGROUND_DISABLED: ["#clutter-bar.disabled"],
  MAIN_CLUTTER_BAR_BUTTON_O_SELECTED: ["#button-o:active", "#button-0.selected"],
  MAIN_CLUTTER_BAR_BUTTON_A_SELECTED: ["#button-a:active", "#button-a.selected"],
  MAIN_CLUTTER_BAR_BUTTON_I_SELECTED: ["#button-i:active", "#button-i.selected"],
  MAIN_CLUTTER_BAR_BUTTON_D_SELECTED: ["#button-d:active", "#button-d.selected"],
  MAIN_CLUTTER_BAR_BUTTON_V_SELECTED: ["#button-v:active", "#button-v.selected"],
  MAIN_SHADE_BACKGROUND: [".shade #title-bar"],
  MAIN_SHADE_BACKGROUND_SELECTED: [".shade.selected #title-bar"],
  MAIN_SHADE_BUTTON_SELECTED: [".shade.selected #title-bar #shade"],
  MAIN_SHADE_BUTTON_SELECTED_DEPRESSED: [".shade #title-bar #shade:active"],
  MAIN_SHADE_POSITION_BACKGROUND: [".shade #position"],
  MAIN_SHADE_POSITION_THUMB: [".shade #position::-moz-range-thumb", ".shade #position::-webkit-slider-thumb"],
  MAIN_SHADE_POSITION_THUMB_LEFT: [".shade #position.left::-moz-range-thumb", ".shade #position.left::-webkit-slider-thumb"],
  MAIN_SHADE_POSITION_THUMB_RIGHT: [".shade #position.right::-moz-range-thumb", ".shade #position.right::-webkit-slider-thumb"],
  MAIN_VOLUME_BACKGROUND: ["#volume"],
  MAIN_VOLUME_THUMB: ["#volume input::-webkit-slider-thumb", "#volume input::-moz-range-thumb"],
  MAIN_VOLUME_THUMB_SELECTED: ["#volume input:active::-webkit-slider-thumb", "#volume input:active::-moz-range-thumb"],
  GEN_TOP_CENTER_FILL: [".gen-window .gen-top"],
  GEN_TOP_LEFT: [".gen-window .gen-top-left"],
  GEN_TOP_LEFT_END: [".gen-window .gen-top-left-end"],
  GEN_TOP_RIGHT: [".gen-window .gen-top-right"],
  GEN_TOP_RIGHT_END: [".gen-window .gen-top-right-end"],
  GEN_TOP_LEFT_RIGHT_FILL: [".gen-window .gen-top-left-fill", ".gen-window .gen-top-right-fill"],
  GEN_TOP_CENTER_FILL_SELECTED: [".gen-window.selected .gen-top"],
  GEN_TOP_LEFT_SELECTED: [".gen-window.selected .gen-top-left"],
  GEN_TOP_LEFT_END_SELECTED: [".gen-window.selected .gen-top-left-end"],
  GEN_TOP_RIGHT_SELECTED: [".gen-window.selected .gen-top-right"],
  GEN_TOP_RIGHT_END_SELECTED: [".gen-window.selected .gen-top-right-end"],
  GEN_TOP_LEFT_RIGHT_FILL_SELECTED: [".gen-window.selected .gen-top-left-fill", ".gen-window.selected .gen-top-right-fill"],
  GEN_BOTTOM_LEFT: [".gen-window .gen-bottom-left"],
  GEN_BOTTOM_RIGHT: [".gen-window .gen-bottom-right"],
  GEN_BOTTOM_FILL: [".gen-window .gen-bottom"],
  GEN_MIDDLE_LEFT: [".gen-window .gen-middle-left"],
  GEN_MIDDLE_LEFT_BOTTOM: [".gen-window .gen-middle-left-bottom"],
  GEN_MIDDLE_RIGHT: [".gen-window .gen-middle-right"],
  GEN_MIDDLE_RIGHT_BOTTOM: [".gen-window .gen-middle-right-bottom"],
  GEN_CLOSE_SELECTED: [".gen-window .gen-close:active"]
};
Object.keys(FONT_LOOKUP).forEach(character => {
  const key = imageConstFromChar(character);
  const code = character.charCodeAt(0);
  imageSelectors[key] = [`.character-${code}`];
});
LETTERS.forEach(character => {
  imageSelectors[`GEN_TEXT_${character}`] = [`.gen-text-${character.toLowerCase()}`];
  imageSelectors[`GEN_TEXT_SELECTED_${character}`] = [`.gen-window.selected .gen-text-${character.toLowerCase()}`];
});
const cursorSelectors = {
  CLOSE: ["#title-bar #close"],
  // This is not quite right. There are some areas that show this cursor
  // but are not clickable.
  EQSLID: ["#equalizer-window .band"],
  EQNORMAL: ["#equalizer-window"],
  EQCLOSE: ["#equalizer-window #equalizer-close"],
  EQTITLE: ["#equalizer-window .title-bar", "#equalizer-window.shade", "#equalizer-window.shade input"],
  MAINMENU: ["#main-window #option", "#webamp-context-menu .context-menu"],
  MIN: ["#main-window #minimize"],
  NORMAL: [// Use this as the default cursor.
  ".window", ".window input", // Otherwise
  "#main-window", "#main-window.shade #title-bar"],
  MMENU: ["#main-window.shade #option"],
  PNORMAL: ["#playlist-window"],
  // TODO: This is should really only apply to the top part of the top.
  // The chrome around the playlist window is larger than others. The
  // cursor only applies to the same height as the other window's chrome.
  PTBAR: ["#playlist-window .playlist-top"],
  PCLOSE: ["#playlist-window #playlist-close-button", "#playlist-window-shade #playlist-close-button"],
  PWINBUT: ["#playlist-window #playlist-shade-button", "#playlist-window-shade #playlist-shade-button"],
  POSBAR: ["#main-window #position"],
  PSIZE: ["#playlist-window #playlist-resize-target"],
  PWSSIZE: ["#playlist-window-shade #playlist-resize-target"],
  PWSNORM: ["#playlist-window-shade"],
  // TODO: The target for this is not quite right.
  PVSCROLL: ["#playlist-window .playlist-scrollbar"],
  SONGNAME: ["#main-window #marquee"],
  TITLEBAR: ["#main-window #title-bar"],
  VOLBAL: ["#volume", "#volume input", "#balance"],
  WINBUT: ["#main-window #shade"],
  WSNORMAL: ["#main-window.shade #title-bar"],
  WSPOSBAR: ["#main-window.shade #position"]
};
// CONCATENATED MODULE: ./js/components/Css.tsx


function Css({
  children,
  id
}) {
  const style = Object(react["useMemo"])(() => {
    const s = document.createElement("style");
    s.type = "text/css";
    s.id = id;
    return s;
  }, [id]);
  Object(react["useLayoutEffect"])(() => {
    document.head.appendChild(style);
    return () => style.remove();
  }, [style]);
  return Object(react_dom["createPortal"])(children, style);
}
// CONCATENATED MODULE: ./js/components/ClipPaths.tsx



// this.props.children should be an object containing arrays of strings. The
// keys are ids, and the arrays are arrays of polygon point strings
function ClipPaths({
  children
}) {
  const paths = Object(react["useMemo"])(() => {
    return document.createElement("div");
  }, []);
  Object(react["useLayoutEffect"])(() => {
    document.body.appendChild(paths);
    return () => paths.remove();
  }, [paths]);
  return Object(react_dom["createPortal"])( /*#__PURE__*/Object(jsx_runtime["jsx"])("svg", {
    height: 0,
    width: 0,
    children: /*#__PURE__*/Object(jsx_runtime["jsx"])("defs", {
      children: Object.keys(children).map(id => /*#__PURE__*/Object(jsx_runtime["jsx"])("clipPath", {
        id: id,
        children: children[id].map((points, i) => /*#__PURE__*/Object(jsx_runtime["jsx"])("polygon", {
          points: points
        }, i))
      }, id))
    })
  }), paths);
}
// EXTERNAL MODULE: ./node_modules/ani-cursor/dist/index.js
var dist = __webpack_require__(42);

// CONCATENATED MODULE: ./js/components/Skin.tsx



// Dynamically set the css background images for all the sprites








const CSS_PREFIX = "#webamp";
const mapRegionNamesToIds = {
  normal: "mainWindowClipPath",
  windowshade: "shadeMainWindowClipPath",
  equalizer: "equalizerWindowClipPath",
  equalizerws: "shadeEqualizerWindowClipPath"
};
const mapRegionNamesToMatcher = {
  normal: "#main-window:not(.shade)",
  windowshade: "#main-window.shade",
  equalizer: "#equalizer-window:not(.shade)",
  equalizerws: "#equalizer-window.shade"
};

const numExIsUsed = skinImages => Boolean(skinImages.DIGIT_0_EX);

const FALLBACKS = {
  MAIN_BALANCE_BACKGROUND: "MAIN_VOLUME_BACKGROUND",
  MAIN_BALANCE_THUMB: "MAIN_VOLUME_THUMB",
  MAIN_BALANCE_THUMB_ACTIVE: "MAIN_VOLUME_THUMB_SELECTED",
  EQ_MAXIMIZE_BUTTON_ACTIVE: "EQ_MAXIMIZE_BUTTON_ACTIVE_FALLBACK"
}; // Cursors might appear in context menus which are not nested inside the window layout div.

function normalizeCursorSelector(selector) {
  return `${// TODO: Fix this hack
  // Maybe our CSS name spacing should be based on some other class/id
  // than the one we use for defining the main div.
  // That way it could be shared by both the player and the context menu.
  selector.startsWith("#webamp-context-menu") ? "" : CSS_PREFIX} ${selector}`;
}

const getCssRules = Object(lib["createSelector"])(getSkinImages, getSkinCursors, getSkinLetterWidths, getSkinRegion, (skinImages, skinCursors, skinGenLetterWidths, skinRegion) => {
  if (!skinImages || !skinCursors) {
    return null;
  }

  const cssRules = [];
  Object.keys(imageSelectors).forEach(imageName => {
    const imageUrl = skinImages[imageName] || skinImages[FALLBACKS[imageName]];

    if (imageUrl) {
      imageSelectors[imageName].forEach(selector => {
        cssRules.push(`${CSS_PREFIX} ${selector} {background-image: url(${imageUrl})}`);
      });
    }
  });

  if (skinGenLetterWidths != null) {
    LETTERS.forEach(letter => {
      const width = skinGenLetterWidths[`GEN_TEXT_${letter}`];
      const selectedWidth = skinGenLetterWidths[`GEN_TEXT_SELECTED_${letter}`];
      cssRules.push(`${CSS_PREFIX} .gen-text-${letter.toLowerCase()} {width: ${width}px;}`);
      cssRules.push(`${CSS_PREFIX} .selected .gen-text-${letter.toLowerCase()} {width: ${selectedWidth}px;}`);
    });
  }

  Object.entries(cursorSelectors).forEach(([cursorName, cursorSelector]) => {
    const cursor = skinCursors[cursorName];

    if (cursor == null) {
      return;
    }

    const cursorRules = cursorSelector.map(normalizeCursorSelector).map(selector => {
      switch (cursor.type) {
        case "cur":
          return `${selector} {cursor: url(${cursor.url}), auto}`;

        case "ani":
          {
            try {
              return Object(dist["convertAniBinaryToCSS"])(selector, cursor.aniData);
            } catch (e) {
              console.error(e);
              return null;
            }
          }
      }
    }).filter(Boolean);
    cssRules.push(...cursorRules);
  });

  if (numExIsUsed(skinImages)) {
    // This alternate number file requires that the minus sign be
    // formatted differently.
    cssRules.push(`${CSS_PREFIX} .webamp-status #time #minus-sign { top: 0px; left: -1px; width: 9px; height: 13px; }`);
  }

  for (const [regionName, polygons] of Object.entries(skinRegion)) {
    if (polygons) {
      const matcher = mapRegionNamesToMatcher[regionName];
      const id = mapRegionNamesToIds[regionName];
      cssRules.push(`${CSS_PREFIX} ${matcher} { clip-path: url(#${id}); }`);
    }
  }

  return cssRules.join("\n");
});
const getClipPaths = Object(lib["createSelector"])(getSkinRegion, skinRegion => {
  const clipPaths = {};

  for (const [regionName, polygons] of Object.entries(skinRegion)) {
    if (polygons) {
      const id = mapRegionNamesToIds[regionName];
      clipPaths[id] = polygons;
    }
  }

  return clipPaths;
});
function Skin() {
  const cssRules = useTypedSelector(getCssRules);
  const clipPaths = useTypedSelector(getClipPaths);

  if (cssRules == null) {
    return null;
  }

  return /*#__PURE__*/Object(jsx_runtime["jsxs"])(jsx_runtime["Fragment"], {
    children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Css, {
      id: "webamp-skin",
      children: cssRules
    }), /*#__PURE__*/Object(jsx_runtime["jsx"])(ClipPaths, {
      children: clipPaths
    })]
  });
}
// EXTERNAL MODULE: ./css/webamp.css
var webamp = __webpack_require__(98);

// CONCATENATED MODULE: ./js/components/App.tsx



















/**
 * Constructs the windows to render
 */
function App({
  media,
  filePickers
}) {
  const closed = useTypedSelector(getClosed);
  const genWindowsInfo = useTypedSelector(getGenWindows);
  const zIndex = useTypedSelector(getZIndex);
  const browserWindowSizeChanged = useActionCreator(windows_browserWindowSizeChanged);
  const setFocusedWindow = useActionCreator(windows_setFocusedWindow);
  const [webampNode] = Object(react["useState"])(() => {
    const node = document.createElement("div");
    node.id = "webamp"; // @ts-ignore I think I'm supposed to set this with setAttribute, but I can't confirm.

    node.role = "application";
    return node;
  });
  Object(react["useLayoutEffect"])(() => {
    webampNode.style.zIndex = String(zIndex);
  }, [webampNode, zIndex]);
  Object(react["useLayoutEffect"])(() => {
    document.body.appendChild(webampNode);
    return () => {
      document.body.removeChild(webampNode);
    };
  }, [webampNode]);
  Object(react["useEffect"])(() => {
    const handleWindowResize = () => {
      if (webampNode == null) {
        return;
      } // It's a bit tricky to measure the "natural" size of the browser window.
      // Specifically we want to know how large the window would be without our
      // own Webamp windows influencing it. To achieve this, we temporarily make
      // our container `overflow: hidden;`. We then make our container full
      // screen by setting the bottom/right properties to zero. This second part
      // allows our Webamp windows to stay visible during the resize. After we
      // measure, we set the style back so that we don't end up interfering with
      // click events outside of our Webamp windows.


      webampNode.style.right = "0";
      webampNode.style.bottom = "0";
      webampNode.style.overflow = "hidden";
      browserWindowSizeChanged(utils_getWindowSize());
      webampNode.style.right = "auto";
      webampNode.style.bottom = "auto";
      webampNode.style.overflow = "visible";
    };

    handleWindowResize();
    window.addEventListener("resize", handleWindowResize);
    return () => {
      window.removeEventListener("resize", handleWindowResize);
    };
  }, [browserWindowSizeChanged, webampNode]);
  const renderWindows = Object(react["useCallback"])(() => {
    return objectMap(genWindowsInfo, (w, id) => {
      if (!w.open) {
        return null;
      }

      switch (id) {
        case WINDOWS.MAIN:
          return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_MainWindow, {
            analyser: media.getAnalyser(),
            filePickers: filePickers
          });

        case WINDOWS.EQUALIZER:
          return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_EqualizerWindow, {});

        case WINDOWS.PLAYLIST:
          return /*#__PURE__*/Object(jsx_runtime["jsx"])(components_PlaylistWindow, {
            analyser: media.getAnalyser()
          });

        case WINDOWS.MILKDROP:
          return /*#__PURE__*/Object(jsx_runtime["jsx"])(MilkdropWindow, {
            analyser: media.getAnalyser()
          });

        default:
          throw new Error(`Tried to render an unknown window: ${id}`);
      }
    });
  }, [media, filePickers, genWindowsInfo]);

  const handleBlur = e => {
    if (!e.currentTarget.contains(e.relatedTarget)) {
      setFocusedWindow(null);
    }
  };

  if (closed) {
    return null;
  }

  return react_dom_default.a.createPortal( /*#__PURE__*/Object(jsx_runtime["jsx"])(react["StrictMode"], {
    children: /*#__PURE__*/Object(jsx_runtime["jsxs"])("div", {
      onBlur: handleBlur,
      children: [/*#__PURE__*/Object(jsx_runtime["jsx"])(Skin, {}), /*#__PURE__*/Object(jsx_runtime["jsx"])(ContextMenuWraper, {
        renderContents: () => /*#__PURE__*/Object(jsx_runtime["jsx"])(MainWindow_MainContextMenu, {
          filePickers: filePickers
        }),
        children: /*#__PURE__*/Object(jsx_runtime["jsx"])(WindowManager, {
          windows: renderWindows()
        })
      })]
    })
  }), webampNode);
}
// CONCATENATED MODULE: ./js/hotkeys.ts


const IGNORE_EVENTS_FROM_TAGS = new Set(["input", "textarea", "select"]);
function bindHotkeys(dispatch) {
  let currentPos = 0;
  const trigger = [78, // N
  85, // U
  76, // L
  76, // L
  83, // S
  79, // O
  70, // F
  84 // T
  ];

  const listener = e => {
    if (e.target instanceof Element && IGNORE_EVENTS_FROM_TAGS.has(e.target.tagName.toLowerCase())) {
      return;
    }

    if (e.ctrlKey) {
      switch (e.keyCode) {
        case 68:
          // CTRL+D
          dispatch(windows_toggleDoubleSizeMode());
          e.preventDefault(); // Supress the "Bookmark" action on windows.

          break;

        case 76:
          // CTRL+L FIXME
          break;

        case 82:
          // CTRL+R
          dispatch(playlist_reverseList());
          break;

        case 84:
          // CTRL+T
          dispatch({
            type: TOGGLE_TIME_MODE
          });
          break;
      }
    } else if (e.altKey) {
      switch (e.keyCode) {
        case 87:
          // ALT+W
          dispatch(windows_toggleWindow("main"));
          break;

        case 69:
          // ALT+E
          dispatch(windows_toggleWindow("playlist"));
          break;

        case 71:
          // ALT+G
          dispatch(windows_toggleWindow("equalizer"));
          break;
      }
    } else {
      switch (e.keyCode) {
        case 37:
          // left arrow
          dispatch(media_seekBackward(5));
          break;

        case 38:
          // up arrow
          dispatch(adjustVolume(1));
          break;

        case 39:
          // right arrow
          dispatch(media_seekForward(5));
          break;

        case 40:
          // down arrow
          dispatch(adjustVolume(-1));
          break;

        case 66:
          // B
          dispatch(media_next());
          break;

        case 67:
          // C
          dispatch(media_pause());
          break;

        case 76:
          // L
          dispatch(files_openMediaFileDialog());
          break;

        case 82:
          // R
          dispatch(media_toggleRepeat());
          break;

        case 83:
          // S
          dispatch(media_toggleShuffle());
          break;

        case 86:
          // V
          dispatch(media_stop());
          break;

        case 88:
          // X
          dispatch(media_play());
          break;

        case 90:
          // Z
          dispatch(media_previous());
          break;

        case 96:
          // numpad 0
          dispatch(files_openMediaFileDialog());
          break;

        case 97:
          // numpad 1
          dispatch(media_nextN(-10));
          break;

        case 98:
          // numpad 2
          dispatch(adjustVolume(-1));
          break;

        case 99:
          // numpad 3
          dispatch(media_nextN(10));
          break;

        case 100:
          // numpad 4
          dispatch(media_previous());
          break;

        case 101:
          // numpad 5
          dispatch(media_play());
          break;

        case 102:
          // numpad 6
          dispatch(media_next());
          break;

        case 103:
          // numpad 7
          dispatch(media_seekBackward(5));
          break;

        case 104:
          // numpad 8
          dispatch(adjustVolume(1));
          break;

        case 105:
          // numpad 9
          dispatch(media_seekForward(5));
          break;
      }
    } // Easter Egg
    // Ignore escape. Usually this gets swallowed by the browser, but not always.


    if (e.keyCode !== 27) {
      currentPos = e.keyCode === trigger[currentPos] ? currentPos + 1 : 0;

      if (currentPos === trigger.length) {
        dispatch({
          type: TOGGLE_LLAMA_MODE
        });
      }
    }
  };

  document.addEventListener("keydown", listener);
  return () => {
    document.removeEventListener("keydown", listener);
  };
}
// CONCATENATED MODULE: ./js/emitter.ts

class emitter_Emitter {
  constructor() {
    defineProperty_default()(this, "_listeners", void 0);

    this._listeners = {};
  }

  on(event, callback) {
    const eventListeners = this._listeners[event] || [];
    eventListeners.push(callback);
    this._listeners[event] = eventListeners;

    const unsubscribe = () => {
      this._listeners[event] = eventListeners.filter(cb => cb !== callback);
    };

    return unsubscribe;
  }

  trigger(event, ...args) {
    const callbacks = this._listeners[event];

    if (callbacks) {
      callbacks.forEach(cb => cb(...args));
    }
  }

  dispose() {
    this._listeners = {};
  }

}
// CONCATENATED MODULE: ./js/media/StereoBalanceNode.js
// The Web Audio API does not offer an easy way to make a stereo balance
// control. This is an attempt to fill that void, using an API similar to
// [StereoPannerNode](https://developer.mozilla.org/en-US/docs/Web/API/StereoPannerNode)
function StereoBalanceNode(context, options = {
  balance: 0
}) {
  let balance = 0; // ChannelSplitterNode cannot be told to use a `channelInterperatation` of
  // "speakers". This means that if we get a mono file, we will end up only
  // playing in the left speaker. So instead we use this dummy gain node to
  // convert whatever source we get (stereo, mono, or n channels) into a stereo
  // signal.
  // Idea credit: https://github.com/WebAudio/web-audio-api/issues/975#issue-177242377

  const upMixer = context.createGain();
  upMixer.channelCount = 2;
  upMixer.channelCountMode = "explicit";
  upMixer.channelInterpretation = "speakers";
  const splitter = context.createChannelSplitter(2); // Create the gains for left and right

  const leftGain = context.createGain();
  const rightGain = context.createGain();
  const merger = context.createChannelMerger(2);
  upMixer.connect(splitter);
  splitter.connect(leftGain, 0);
  splitter.connect(rightGain, 1);
  leftGain.connect(merger, 0, 0);
  rightGain.connect(merger, 0, 1); // -1 (left) to 1 (right)

  function set(rawValue) {
    const value = Number(rawValue);
    leftGain.gain.value = value > 0 ? 1 - value : 1;
    rightGain.gain.value = value > 0 ? 1 : 1 + value;
    balance = value;
  }

  function get() {
    return balance;
  } // Create our own version of an [AudioParam](https://developer.mozilla.org/en-US/docs/Web/API/AudioParam).
  // We don't currently support any of the "over time" methods, but maybe some day
  // we'll want to.


  const audioParam = {};
  Object.defineProperties(audioParam, {
    value: {
      get,
      set,
      enumerable: true,
      configurable: true
    }
  }); // The way the `.connect` API works, we can't actually construct our own
  // AudioNode. Instead we have to take an existing node and monkey patch it.

  Object.defineProperties(upMixer, {
    balance: {
      value: audioParam,
      enumerable: true,
      writable: false,
      configurable: true
    },
    connect: {
      value: AudioNode.prototype.connect.bind(merger),
      enumerable: false,
      writable: false,
      configurable: true
    },
    disconnect: {
      value: AudioNode.prototype.disconnect.bind(merger),
      enumerable: false,
      writable: false,
      configurable: true
    }
  });

  if (balance !== options.balance) {
    set(options.balance);
  }

  return upMixer;
}
// CONCATENATED MODULE: ./js/media/elementSource.ts




class elementSource_ElementSource {
  on(eventType, cb) {
    return this._emitter.on(eventType, cb);
  }

  constructor(context, destination) {
    defineProperty_default()(this, "_emitter", void 0);

    defineProperty_default()(this, "_context", void 0);

    defineProperty_default()(this, "_source", void 0);

    defineProperty_default()(this, "_destination", void 0);

    defineProperty_default()(this, "_audio", void 0);

    defineProperty_default()(this, "_stalled", void 0);

    defineProperty_default()(this, "_status", void 0);

    this._emitter = new emitter_Emitter();
    this._context = context;
    this._destination = destination;
    this._audio = document.createElement("audio");
    this._audio.crossOrigin = "anonymous";
    this._stalled = false;
    this._status = MEDIA_STATUS.STOPPED; // TODO: #leak

    this._audio.addEventListener("suspend", () => {
      this._setStalled(true);
    }); // TODO: #leak


    this._audio.addEventListener("durationchange", () => {
      this._emitter.trigger("loaded");

      this._setStalled(false);
    }); // TODO: #leak


    this._audio.addEventListener("ended", () => {
      this._emitter.trigger("ended");

      this._setStatus(MEDIA_STATUS.STOPPED);
    }); // TODO: Throttle to 50 (if needed)
    // TODO: #leak


    this._audio.addEventListener("timeupdate", () => {
      this._emitter.trigger("positionChange");
    }); // TODO: #leak


    this._audio.addEventListener("error", e => {
      switch (this._audio.error.code) {
        case 1:
          // The fetching of the associated resource was aborted by the user's request.
          console.error("MEDIA_ERR_ABORTED", e);
          break;

        case 2:
          console.error("MEDIA_ERR_NETWORK", e); // Some kind of network error occurred which prevented the media from being successfully fetched, despite having previously been available.

          break;

        case 3:
          // Despite having previously been determined to be usable, an error occurred while trying to decode the media resource, resulting in an error.
          // There is a bug in Chrome where improperly terminated mp3s can cuase this error.
          // https://bugs.chromium.org/p/chromium/issues/detail?id=794782
          // Related: Commit f44e826c83c74fef04c2c448af30cfb353b28312
          console.error("PIPELINE_ERROR_DECODE", e);
          break;

        case 4:
          console.error("MEDIA_ERR_SRC_NOT_SUPPORTED", e); // The associated resource or media provider object (such as a MediaStream) has been found to be unsuitable.

          break;
      } // Rather than just geting stuck in this error state, we can just pretend this is
      // the end of the track.


      this._emitter.trigger("ended");

      this._setStatus(MEDIA_STATUS.STOPPED);
    });

    this._source = this._context.createMediaElementSource(this._audio);

    this._source.connect(destination);
  }

  _setStalled(stalled) {
    this._stalled = stalled;

    this._emitter.trigger("stallChanged");
  }

  disconnect() {
    this._source.disconnect();
  } // Async for now, for compatibility with BufferAudioSource
  // TODO: This does not need to be async


  async loadUrl(url) {
    this._audio.src = url;
  }

  async play() {
    if (this._status !== MEDIA_STATUS.PAUSED) {
      this.seekToTime(0);
    }

    try {
      await this._audio.play(); // TODO #race
    } catch (err) {//
    }

    this._setStatus(MEDIA_STATUS.PLAYING);
  }

  pause() {
    this._audio.pause();

    this._setStatus(MEDIA_STATUS.PAUSED);
  }

  stop() {
    this._audio.pause();

    this._audio.currentTime = 0;

    this._setStatus(MEDIA_STATUS.STOPPED);
  }

  seekToTime(time) {
    /* TODO: We could check if this is actually seekable:
    const { seekable } = this._audio;
    for (let i = 0; i < seekable.length; i++) {
      console.log("start", seekable.start(i), "end", seekable.end(i));
    }
    */
    this._audio.currentTime = clamp(time, 0, this.getDuration());

    this._emitter.trigger("positionChange");
  }

  getStalled() {
    return this._stalled;
  }

  getStatus() {
    return this._status;
  }

  getDuration() {
    const {
      duration
    } = this._audio; // Safari on iOS currently has a strange behavior where it reports
    // the duration as infinity if an Accept-Ranges header is not returned.
    // For now, 0 is better even though it's still wrong.

    return isNaN(duration) || duration === Infinity ? 0 : duration;
  }

  getTimeElapsed() {
    return this._audio.currentTime;
  }

  _setStatus(status) {
    this._status = status;

    this._emitter.trigger("statusChange");
  }

  dispose() {
    // TODO: Dispose subscriptions to this.audio
    this.stop();

    this._emitter.dispose();
  }

}
// CONCATENATED MODULE: ./js/media/index.ts


/* Emulate the native <audio> element with Web Audio API */




// NOTE: While this is not technically a public API, https://winampify.io/ is
// replacing this class with a custom version. Breaking changes to this API
// surface should be communicated to Remi.
class media_Media {
  constructor() {
    defineProperty_default()(this, "_emitter", void 0);

    defineProperty_default()(this, "_context", void 0);

    defineProperty_default()(this, "_balance", void 0);

    defineProperty_default()(this, "_staticSource", void 0);

    defineProperty_default()(this, "_preamp", void 0);

    defineProperty_default()(this, "_analyser", void 0);

    defineProperty_default()(this, "_gainNode", void 0);

    defineProperty_default()(this, "_source", void 0);

    defineProperty_default()(this, "_bands", void 0);

    this._emitter = new emitter_Emitter(); // @ts-ignore Typescript does not know about webkitAudioContext

    this._context = new (window.AudioContext || window.webkitAudioContext)(); // Fix for iOS and Chrome (Canary) which require that the context be created
    // or resumed by a user interaction.
    // https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
    // https://gist.github.com/laziel/7aefabe99ee57b16081c
    // Via: https://stackoverflow.com/a/43395068/1263117
    // TODO #leak

    if (this._context.state === "suspended") {
      const resume = async () => {
        await this._context.resume();

        if (this._context.state === "running") {
          // TODO: Add this to the disposable
          document.body.removeEventListener("touchend", resume, false);
          document.body.removeEventListener("click", resume, false);
          document.body.removeEventListener("keydown", resume, false);
        }
      };

      document.body.addEventListener("touchend", resume, false);
      document.body.addEventListener("click", resume, false);
      document.body.addEventListener("keydown", resume, false);
    } // TODO: Maybe we can get rid of this now that we are using AudioAbstraction?


    this._staticSource = this._context.createGain(); // Just a noop node
    // @ts-ignore The way this class has to be monkey patched, makes it very hard to type.

    this._balance = new StereoBalanceNode(this._context); // Create the preamp node

    this._preamp = this._context.createGain(); // Create the analyser node for the visualizer

    this._analyser = this._context.createAnalyser();
    this._analyser.fftSize = 2048; // don't smooth audio analysis

    this._analyser.smoothingTimeConstant = 0.0; // Create the gain node for the volume control

    this._gainNode = this._context.createGain(); // Connect all the nodes in the correct way
    // (Note, source is created and connected later)
    //
    //                <source>
    //                    |
    //                    |_____________
    //                    |             \
    //                <preamp>          |
    //                    |             | <-- Optional bypass
    //           [...biquadFilters]     |
    //                    |_____________/
    //                    |
    //              <staticSource>
    //                    |
    //                <balance>
    //                    |
    //                    |\
    //                    | <analyser>
    //                  <gain>
    //                    |
    //              <destination>

    this._source = new elementSource_ElementSource(this._context, this._staticSource);

    this._source.on("positionChange", () => {
      this._emitter.trigger("timeupdate");
    });

    this._source.on("ended", () => {
      this._emitter.trigger("ended");
    });

    this._source.on("statusChange", () => {
      switch (this._source.getStatus()) {
        case MEDIA_STATUS.PLAYING:
          this._emitter.trigger("playing");

          break;
      }

      this._emitter.trigger("timeupdate");
    });

    this._source.on("loaded", () => {
      this._emitter.trigger("fileLoaded");
    });

    this._staticSource.connect(this._preamp);

    let output = this._preamp;
    this._bands = {};
    BANDS.forEach((band, i) => {
      const filter = this._context.createBiquadFilter();

      this._bands[band] = filter;

      if (i === 0) {
        // The first filter, includes all lower frequencies
        filter.type = "lowshelf";
      } else if (i === BANDS.length - 1) {
        // The last filter, includes all higher frequencies
        filter.type = "highshelf";
      } else {
        filter.type = "peaking";
      }

      filter.frequency.value = band;
      filter.gain.value = 0;
      output.connect(filter);
      output = filter;
    });
    output.connect(this._balance);

    this._balance.connect(this._gainNode);

    this._balance.connect(this._analyser);

    this._gainNode.connect(this._context.destination);
  }

  getAnalyser() {
    return this._analyser;
  }
  /* Properties */


  duration() {
    return this._source.getDuration();
  }

  timeElapsed() {
    return this._source.getTimeElapsed();
  }

  timeRemaining() {
    return this.duration() - this.timeElapsed();
  }

  percentComplete() {
    return this.timeElapsed() / this.duration() * 100;
  }
  /* Actions */


  async play() {
    await this._source.play();
  }

  pause() {
    this._source.pause();
  }

  stop() {
    this._source.stop();
  }
  /* Actions with arguments */


  seekToPercentComplete(percent) {
    const seekTime = this.duration() * (percent / 100);
    this.seekToTime(seekTime);
  } // From 0-1


  setVolume(volume) {
    this._gainNode.gain.value = volume / 100;
  } // from 0 to 100
  // The input value here is 0-100 which is kinda wrong, since it represents -12db to 12db.
  // For now, 50 is 0db (no change).
  // Equation used is: 10^((dB)/20) = x, where x (preamp.gain.value) is passed on to gainnode for boosting or attenuation.


  setPreamp(value) {
    const db = value / 100 * 24 - 12;
    this._preamp.gain.value = Math.pow(10, db / 20);
  } // From -100 to 100


  setBalance(balance) {
    // Yo Dawg.
    this._balance.balance.value = balance / 100;
  }

  setEqBand(band, value) {
    const db = value / 100 * 24 - 12;
    this._bands[band].gain.value = db;
  }

  disableEq() {
    this._staticSource.disconnect();

    this._staticSource.connect(this._balance);
  }

  enableEq() {
    this._staticSource.disconnect();

    this._staticSource.connect(this._preamp);
  }
  /* Listeners */


  on(event, callback) {
    this._emitter.on(event, callback);
  }

  seekToTime(time) {
    this._source.seekToTime(time);
  } // Used only for the initial load, since it must have a CORS header


  async loadFromUrl(url, autoPlay) {
    this._emitter.trigger("waiting");

    await this._source.loadUrl(url); // TODO #race

    this._emitter.trigger("stopWaiting");

    if (autoPlay) {
      this.play();
    }
  }

  dispose() {
    this._source.dispose();

    this._emitter.dispose();
  }

}
// EXTERNAL MODULE: ./css/base-skin.css
var base_skin = __webpack_require__(100);

// CONCATENATED MODULE: ./js/Disposable.ts

class Disposable_Disposable {
  constructor() {
    defineProperty_default()(this, "_teardowns", []);

    defineProperty_default()(this, "disposed", void 0);

    this.disposed = false;
  }

  add(...teardowns) {
    if (this.disposed) {
      throw new Error("Attempted to add a new teardown to a disposed disposable.");
    }

    this._teardowns.push(...teardowns);
  }

  dispose() {
    if (this.disposed) {
      throw new Error("Attempted to dispose disposable which is already disposed.");
    }

    this._teardowns.forEach(teardown => {
      if (typeof teardown === "function") {
        teardown();
      } else if (typeof teardown.dispose === "function") {
        teardown.dispose();
      }
    });

    this._teardowns = [];
    this.disposed = true;
  }

}
// CONCATENATED MODULE: ./js/webampLazy.tsx



















// Return a promise that resolves when the store matches a predicate.
// TODO #leak
const storeHas = (store, predicate) => new Promise(resolve => {
  if (predicate(store.getState())) {
    resolve();
    return;
  }

  const unsubscribe = store.subscribe(() => {
    if (predicate(store.getState())) {
      resolve();
      unsubscribe();
    }
  });
});

class webampLazy_Webamp {
  // TODO: Make this _private
  // TODO: Make this _private
  // TODO: Make this _private
  static browserIsSupported() {
    const supportsAudioApi = !!(window.AudioContext || // @ts-ignore
    window.webkitAudioContext);
    const supportsCanvas = !!window.document.createElement("canvas").getContext;
    const supportsPromises = typeof Promise !== "undefined";
    return supportsAudioApi && supportsCanvas && supportsPromises;
  }

  constructor(options) {
    defineProperty_default()(this, "_actionEmitter", void 0);

    defineProperty_default()(this, "_node", void 0);

    defineProperty_default()(this, "_disposable", void 0);

    defineProperty_default()(this, "options", void 0);

    defineProperty_default()(this, "media", void 0);

    defineProperty_default()(this, "store", void 0);

    this._node = null;
    this._disposable = new Disposable_Disposable();
    this._actionEmitter = new emitter_Emitter();
    this.options = options;
    const {
      initialTracks,
      initialSkin,
      avaliableSkins,
      // Old misspelled name
      availableSkins,
      enableHotkeys = false,
      zIndex,
      requireJSZip,
      requireMusicMetadata,
      handleTrackDropEvent,
      handleAddUrlEvent,
      handleLoadListEvent,
      handleSaveListEvent,
      __butterchurnOptions,
      __customMediaClass
    } = this.options; // TODO: Make this much cleaner

    let convertPreset = null;

    if (__butterchurnOptions != null) {
      const {
        importConvertPreset,
        presetConverterEndpoint
      } = __butterchurnOptions;

      if (importConvertPreset != null && presetConverterEndpoint != null) {
        convertPreset = async file => {
          const {
            convertPreset: convert
          } = await importConvertPreset();
          return convert(await genStringFromFileReference(file), presetConverterEndpoint);
        };
      }
    } // TODO: Validate required options


    this.media = new (__customMediaClass || media_Media)();
    this.store = js_store(this.media, this._actionEmitter, this.options.__customMiddlewares, this.options.__initialState, {
      requireJSZip,
      requireMusicMetadata,
      convertPreset,
      // @ts-ignore Typescript is drunk
      handleTrackDropEvent,
      handleAddUrlEvent,
      handleLoadListEvent,
      handleSaveListEvent
    });

    if (navigator.onLine) {
      this.store.dispatch({
        type: NETWORK_CONNECTED
      });
    } else {
      this.store.dispatch({
        type: NETWORK_DISCONNECTED
      });
    }

    if (zIndex != null) {
      this.store.dispatch({
        type: SET_Z_INDEX,
        zIndex
      });
    }

    if (options.__butterchurnOptions) {
      this.store.dispatch({
        type: ENABLE_MILKDROP,
        open: options.__butterchurnOptions.butterchurnOpen
      });
      this.store.dispatch(initializePresets(options.__butterchurnOptions));
    }

    const handleOnline = () => this.store.dispatch({
      type: NETWORK_CONNECTED
    });

    const handleOffline = () => this.store.dispatch({
      type: NETWORK_DISCONNECTED
    });

    window.addEventListener("online", handleOnline);
    window.addEventListener("offline", handleOffline);

    this._disposable.add(() => {
      window.removeEventListener("online", handleOnline);
      window.removeEventListener("offline", handleOffline);
    });

    if (initialSkin) {
      this.store.dispatch(setSkinFromUrl(initialSkin.url));
    } else {
      // We are using the default skin.
      this.store.dispatch({
        type: LOADED
      });
    }

    if (initialTracks) {
      this._bufferTracks(initialTracks);
    }

    if (avaliableSkins != null) {
      console.warn("The misspelled option `avaliableSkins` is deprecated. Please use `availableSkins` instead.");
      this.store.dispatch({
        type: SET_AVAILABLE_SKINS,
        skins: avaliableSkins
      });
    } else if (availableSkins != null) {
      this.store.dispatch({
        type: SET_AVAILABLE_SKINS,
        skins: availableSkins
      });
    }

    const layout = options.__initialWindowLayout;

    if (layout == null) {
      this.store.dispatch(stackWindows());
    } else {
      objectForEach(layout, (w, windowId) => {
        if (w.size != null) {
          this.store.dispatch(windows_setWindowSize(windowId, w.size));
        }
      });
      this.store.dispatch(windows_updateWindowPositions(objectMap(layout, w => w.position), false));
    }

    if (enableHotkeys) {
      this._disposable.add(bindHotkeys(this.store.dispatch));
    }
  }

  play() {
    this.store.dispatch(media_play());
  }

  pause() {
    this.store.dispatch(media_pause());
  }

  stop() {
    this.store.dispatch(media_stop());
  }

  seekBackward(seconds) {
    this.store.dispatch(media_seekBackward(seconds));
  }

  seekForward(seconds) {
    this.store.dispatch(media_seekForward(seconds));
  }

  seekToTime(seconds) {
    this.store.dispatch(seekToTime(seconds));
  }

  nextTrack() {
    this.store.dispatch(media_next());
  }

  previousTrack() {
    this.store.dispatch(media_previous());
  }

  _bufferTracks(tracks) {
    const nextIndex = getTrackCount(this.store.getState());
    this.store.dispatch(files_loadMediaFiles(tracks, LOAD_STYLE.BUFFER, nextIndex));
  } // Append this array of tracks to the end of the current playlist.


  appendTracks(tracks) {
    const nextIndex = getTrackCount(this.store.getState());
    this.store.dispatch(files_loadMediaFiles(tracks, LOAD_STYLE.NONE, nextIndex));
  } // Replace any existing tracks with this array of tracks, and begin playing.


  setTracksToPlay(tracks) {
    this.store.dispatch(files_loadMediaFiles(tracks, LOAD_STYLE.PLAY));
  }

  getMediaStatus() {
    return getMediaStatus(this.store.getState());
  }

  onWillClose(cb) {
    return this._actionEmitter.on(CLOSE_REQUESTED, action => {
      cb(action.cancel);
    });
  }

  onClose(cb) {
    return this._actionEmitter.on(CLOSE_WINAMP, cb);
  }

  close() {
    this.store.dispatch(actionCreators_close());
  }

  reopen() {
    this.store.dispatch(actionCreators_open());
  }

  onTrackDidChange(cb) {
    let previousTrackId = null; // TODO #leak

    return this.store.subscribe(() => {
      const state = this.store.getState();
      const trackId = getCurrentlyPlayingTrackIdIfLoaded(state);

      if (trackId === previousTrackId) {
        return;
      }

      previousTrackId = trackId;
      cb(trackId == null ? null : getCurrentTrackInfo(state));
    });
  }

  onMinimize(cb) {
    return this._actionEmitter.on(MINIMIZE_WINAMP, cb);
  }

  setSkinFromUrl(url) {
    this.store.dispatch(setSkinFromUrl(url));
  }

  async skinIsLoaded() {
    // Wait for the skin to load.
    // TODO #leak
    await storeHas(this.store, state => !state.display.loading); // We attempt to pre-resolve these promises before we declare the skin
    // loaded. That's because `<EqGraph>` needs these in order to render fully.
    // As long as these are resolved before we attempt to render, we can ensure
    // that we will have all the data we need on first paint.
    //
    // Note: This won't help for non-initial skin loads.

    await Promise.all([getPreampLineImage(this.store.getState()), getLineColorsImage(this.store.getState())]);
    return;
  }

  __loadSerializedState(serializedState) {
    this.store.dispatch(loadSerializedState(serializedState));
  }

  __getSerializedState() {
    return getSerlializedState(this.store.getState());
  }

  __onStateChange(cb) {
    // TODO #leak
    return this.store.subscribe(cb);
  }

  async renderWhenReady(node) {
    this.store.dispatch(centerWindowsInContainer(node));
    await this.skinIsLoaded(); // TODO #race We may have been destroyed

    if (this._node != null) {
      throw new Error("Cannot render a Webamp instance twice");
    }

    this._node = node;

    this._disposable.add(() => {
      if (this._node != null) {
        react_dom_default.a.unmountComponentAtNode(this._node);
        this._node = null;
      }
    });

    react_dom_default.a.render( /*#__PURE__*/Object(jsx_runtime["jsx"])(components_Provider, {
      store: this.store,
      children: /*#__PURE__*/Object(jsx_runtime["jsx"])(App, {
        media: this.media,
        filePickers: this.options.filePickers || []
      })
    }), node);
  }

  dispose() {
    // TODO: Clean up store subscription in onTrackDidChange
    // TODO: Every storeHas call represents a potential race condition
    this.media.dispose();

    this._actionEmitter.dispose();

    this._disposable.dispose();
  }

}

defineProperty_default()(webampLazy_Webamp, "VERSION", "1.5.0");

/* harmony default export */ var webampLazy = __webpack_exports__["default"] = (webampLazy_Webamp);

/***/ }),
/* 48 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const Util_1 = __webpack_require__(14);
const Token = __webpack_require__(6);
const BasicParser_1 = __webpack_require__(20);
const debug = initDebug('music-metadata:parser:ID3v1');
/**
 * ID3v1 Genre mappings
 * Ref: https://de.wikipedia.org/wiki/Liste_der_ID3v1-Genres
 */
exports.Genres = [
    "Blues", "Classic Rock", "Country", "Dance", "Disco", "Funk", "Grunge", "Hip-Hop",
    "Jazz", "Metal", "New Age", "Oldies", "Other", "Pop", "R&B", "Rap", "Reggae", "Rock",
    "Techno", "Industrial", "Alternative", "Ska", "Death Metal", "Pranks", "Soundtrack",
    "Euro-Techno", "Ambient", "Trip-Hop", "Vocal", "Jazz+Funk", "Fusion", "Trance",
    "Classical", "Instrumental", "Acid", "House", "Game", "Sound Clip", "Gospel", "Noise",
    "Alt. Rock", "Bass", "Soul", "Punk", "Space", "Meditative", "Instrumental Pop",
    "Instrumental Rock", "Ethnic", "Gothic", "Darkwave", "Techno-Industrial",
    "Electronic", "Pop-Folk", "Eurodance", "Dream", "Southern Rock", "Comedy", "Cult",
    "Gangsta Rap", "Top 40", "Christian Rap", "Pop/Funk", "Jungle", "Native American",
    "Cabaret", "New Wave", "Psychedelic", "Rave", "Showtunes", "Trailer", "Lo-Fi", "Tribal",
    "Acid Punk", "Acid Jazz", "Polka", "Retro", "Musical", "Rock & Roll", "Hard Rock",
    "Folk", "Folk/Rock", "National Folk", "Swing", "Fast-Fusion", "Bebob", "Latin", "Revival",
    "Celtic", "Bluegrass", "Avantgarde", "Gothic Rock", "Progressive Rock", "Psychedelic Rock",
    "Symphonic Rock", "Slow Rock", "Big Band", "Chorus", "Easy Listening", "Acoustic", "Humour",
    "Speech", "Chanson", "Opera", "Chamber Music", "Sonata", "Symphony", "Booty Bass", "Primus",
    "Porn Groove", "Satire", "Slow Jam", "Club", "Tango", "Samba", "Folklore",
    "Ballad", "Power Ballad", "Rhythmic Soul", "Freestyle", "Duet", "Punk Rock", "Drum Solo",
    "A Cappella", "Euro-House", "Dance Hall", "Goa", "Drum & Bass", "Club-House",
    "Hardcore", "Terror", "Indie", "BritPop", "Negerpunk", "Polsk Punk", "Beat",
    "Christian Gangsta Rap", "Heavy Metal", "Black Metal", "Crossover", "Contemporary Christian",
    "Christian Rock", "Merengue", "Salsa", "Thrash Metal", "Anime", "JPop", "Synthpop",
    "Abstract", "Art Rock", "Baroque", "Bhangra", "Big Beat", "Breakbeat", "Chillout",
    "Downtempo", "Dub", "EBM", "Eclectic", "Electro", "Electroclash", "Emo", "Experimental",
    "Garage", "Global", "IDM", "Illbient", "Industro-Goth", "Jam Band", "Krautrock",
    "Leftfield", "Lounge", "Math Rock", "New Romantic", "Nu-Breakz", "Post-Punk", "Post-Rock",
    "Psytrance", "Shoegaze", "Space Rock", "Trop Rock", "World Music", "Neoclassical", "Audiobook",
    "Audio Theatre", "Neue Deutsche Welle", "Podcast", "Indie Rock", "G-Funk", "Dubstep",
    "Garage Rock", "Psybient"
];
/**
 * Spec: http://id3.org/ID3v1
 * Wiki: https://en.wikipedia.org/wiki/ID3
 */
const Iid3v1Token = {
    len: 128,
    /**
     * @param buf Buffer possibly holding the 128 bytes ID3v1.1 metadata header
     * @param off Offset in buffer in bytes
     * @returns ID3v1.1 header if first 3 bytes equals 'TAG', otherwise null is returned
     */
    get: (buf, off) => {
        const header = new Id3v1StringType(3).get(buf, off);
        return header === "TAG" ? {
            header,
            title: new Id3v1StringType(30).get(buf, off + 3),
            artist: new Id3v1StringType(30).get(buf, off + 33),
            album: new Id3v1StringType(30).get(buf, off + 63),
            year: new Id3v1StringType(4).get(buf, off + 93),
            comment: new Id3v1StringType(28).get(buf, off + 97),
            // ID3v1.1 separator for track
            zeroByte: Token.UINT8.get(buf, off + 127),
            // track: ID3v1.1 field added by Michael Mutschler
            track: Token.UINT8.get(buf, off + 126),
            genre: Token.UINT8.get(buf, off + 127)
        } : null;
    }
};
class Id3v1StringType extends Token.StringType {
    constructor(len) {
        super(len, "binary");
    }
    get(buf, off) {
        let value = super.get(buf, off);
        value = Util_1.default.trimRightNull(value);
        value = value.trim();
        return value.length > 0 ? value : undefined;
    }
}
class ID3v1Parser extends BasicParser_1.BasicParser {
    static getGenre(genreIndex) {
        if (genreIndex < exports.Genres.length) {
            return exports.Genres[genreIndex];
        }
        return undefined; // ToDO: generate warning
    }
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            if (!this.tokenizer.fileSize) {
                debug('Skip checking for ID3v1 because the file-size is unknown');
                return;
            }
            const offset = this.tokenizer.fileSize - Iid3v1Token.len;
            if (this.tokenizer.position > offset) {
                debug('Already consumed the last 128 bytes');
                return;
            }
            const header = yield this.tokenizer.readToken(Iid3v1Token, offset);
            if (header) {
                debug("ID3v1 header found at: pos=%s", this.tokenizer.fileSize - Iid3v1Token.len);
                for (const id of ["title", "artist", "album", "comment", "track", "year"]) {
                    if (header[id] && header[id] !== "")
                        this.addTag(id, header[id]);
                }
                const genre = ID3v1Parser.getGenre(header.genre);
                if (genre)
                    this.addTag('genre', genre);
            }
            else {
                debug("ID3v1 header not found at: pos=%s", this.tokenizer.fileSize - Iid3v1Token.len);
            }
        });
    }
    addTag(id, value) {
        this.metadata.addTag('ID3v1', id, value);
    }
}
exports.ID3v1Parser = ID3v1Parser;

/***/ }),
/* 49 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const stream_1 = __webpack_require__(106);
/**
 * Utility to convert stream to buffer
 */
class ID3Stream extends stream_1.Readable {
    constructor(buf) {
        super();
        this.buf = buf;
    }
    _read() {
        this.push(this.buf);
        this.push(null); // push the EOF-signaling `null` chunk
    }
}
exports.ID3Stream = ID3Stream;

/***/ }),
/* 50 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.



var R = typeof Reflect === 'object' ? Reflect : null
var ReflectApply = R && typeof R.apply === 'function'
  ? R.apply
  : function ReflectApply(target, receiver, args) {
    return Function.prototype.apply.call(target, receiver, args);
  }

var ReflectOwnKeys
if (R && typeof R.ownKeys === 'function') {
  ReflectOwnKeys = R.ownKeys
} else if (Object.getOwnPropertySymbols) {
  ReflectOwnKeys = function ReflectOwnKeys(target) {
    return Object.getOwnPropertyNames(target)
      .concat(Object.getOwnPropertySymbols(target));
  };
} else {
  ReflectOwnKeys = function ReflectOwnKeys(target) {
    return Object.getOwnPropertyNames(target);
  };
}

function ProcessEmitWarning(warning) {
  if (console && console.warn) console.warn(warning);
}

var NumberIsNaN = Number.isNaN || function NumberIsNaN(value) {
  return value !== value;
}

function EventEmitter() {
  EventEmitter.init.call(this);
}
module.exports = EventEmitter;

// Backwards-compat with node 0.10.x
EventEmitter.EventEmitter = EventEmitter;

EventEmitter.prototype._events = undefined;
EventEmitter.prototype._eventsCount = 0;
EventEmitter.prototype._maxListeners = undefined;

// By default EventEmitters will print a warning if more than 10 listeners are
// added to it. This is a useful default which helps finding memory leaks.
var defaultMaxListeners = 10;

function checkListener(listener) {
  if (typeof listener !== 'function') {
    throw new TypeError('The "listener" argument must be of type Function. Received type ' + typeof listener);
  }
}

Object.defineProperty(EventEmitter, 'defaultMaxListeners', {
  enumerable: true,
  get: function() {
    return defaultMaxListeners;
  },
  set: function(arg) {
    if (typeof arg !== 'number' || arg < 0 || NumberIsNaN(arg)) {
      throw new RangeError('The value of "defaultMaxListeners" is out of range. It must be a non-negative number. Received ' + arg + '.');
    }
    defaultMaxListeners = arg;
  }
});

EventEmitter.init = function() {

  if (this._events === undefined ||
      this._events === Object.getPrototypeOf(this)._events) {
    this._events = Object.create(null);
    this._eventsCount = 0;
  }

  this._maxListeners = this._maxListeners || undefined;
};

// Obviously not all Emitters should be limited to 10. This function allows
// that to be increased. Set to zero for unlimited.
EventEmitter.prototype.setMaxListeners = function setMaxListeners(n) {
  if (typeof n !== 'number' || n < 0 || NumberIsNaN(n)) {
    throw new RangeError('The value of "n" is out of range. It must be a non-negative number. Received ' + n + '.');
  }
  this._maxListeners = n;
  return this;
};

function _getMaxListeners(that) {
  if (that._maxListeners === undefined)
    return EventEmitter.defaultMaxListeners;
  return that._maxListeners;
}

EventEmitter.prototype.getMaxListeners = function getMaxListeners() {
  return _getMaxListeners(this);
};

EventEmitter.prototype.emit = function emit(type) {
  var args = [];
  for (var i = 1; i < arguments.length; i++) args.push(arguments[i]);
  var doError = (type === 'error');

  var events = this._events;
  if (events !== undefined)
    doError = (doError && events.error === undefined);
  else if (!doError)
    return false;

  // If there is no 'error' event listener then throw.
  if (doError) {
    var er;
    if (args.length > 0)
      er = args[0];
    if (er instanceof Error) {
      // Note: The comments on the `throw` lines are intentional, they show
      // up in Node's output if this results in an unhandled exception.
      throw er; // Unhandled 'error' event
    }
    // At least give some kind of context to the user
    var err = new Error('Unhandled error.' + (er ? ' (' + er.message + ')' : ''));
    err.context = er;
    throw err; // Unhandled 'error' event
  }

  var handler = events[type];

  if (handler === undefined)
    return false;

  if (typeof handler === 'function') {
    ReflectApply(handler, this, args);
  } else {
    var len = handler.length;
    var listeners = arrayClone(handler, len);
    for (var i = 0; i < len; ++i)
      ReflectApply(listeners[i], this, args);
  }

  return true;
};

function _addListener(target, type, listener, prepend) {
  var m;
  var events;
  var existing;

  checkListener(listener);

  events = target._events;
  if (events === undefined) {
    events = target._events = Object.create(null);
    target._eventsCount = 0;
  } else {
    // To avoid recursion in the case that type === "newListener"! Before
    // adding it to the listeners, first emit "newListener".
    if (events.newListener !== undefined) {
      target.emit('newListener', type,
                  listener.listener ? listener.listener : listener);

      // Re-assign `events` because a newListener handler could have caused the
      // this._events to be assigned to a new object
      events = target._events;
    }
    existing = events[type];
  }

  if (existing === undefined) {
    // Optimize the case of one listener. Don't need the extra array object.
    existing = events[type] = listener;
    ++target._eventsCount;
  } else {
    if (typeof existing === 'function') {
      // Adding the second element, need to change to array.
      existing = events[type] =
        prepend ? [listener, existing] : [existing, listener];
      // If we've already got an array, just append.
    } else if (prepend) {
      existing.unshift(listener);
    } else {
      existing.push(listener);
    }

    // Check for listener leak
    m = _getMaxListeners(target);
    if (m > 0 && existing.length > m && !existing.warned) {
      existing.warned = true;
      // No error code for this since it is a Warning
      // eslint-disable-next-line no-restricted-syntax
      var w = new Error('Possible EventEmitter memory leak detected. ' +
                          existing.length + ' ' + String(type) + ' listeners ' +
                          'added. Use emitter.setMaxListeners() to ' +
                          'increase limit');
      w.name = 'MaxListenersExceededWarning';
      w.emitter = target;
      w.type = type;
      w.count = existing.length;
      ProcessEmitWarning(w);
    }
  }

  return target;
}

EventEmitter.prototype.addListener = function addListener(type, listener) {
  return _addListener(this, type, listener, false);
};

EventEmitter.prototype.on = EventEmitter.prototype.addListener;

EventEmitter.prototype.prependListener =
    function prependListener(type, listener) {
      return _addListener(this, type, listener, true);
    };

function onceWrapper() {
  if (!this.fired) {
    this.target.removeListener(this.type, this.wrapFn);
    this.fired = true;
    if (arguments.length === 0)
      return this.listener.call(this.target);
    return this.listener.apply(this.target, arguments);
  }
}

function _onceWrap(target, type, listener) {
  var state = { fired: false, wrapFn: undefined, target: target, type: type, listener: listener };
  var wrapped = onceWrapper.bind(state);
  wrapped.listener = listener;
  state.wrapFn = wrapped;
  return wrapped;
}

EventEmitter.prototype.once = function once(type, listener) {
  checkListener(listener);
  this.on(type, _onceWrap(this, type, listener));
  return this;
};

EventEmitter.prototype.prependOnceListener =
    function prependOnceListener(type, listener) {
      checkListener(listener);
      this.prependListener(type, _onceWrap(this, type, listener));
      return this;
    };

// Emits a 'removeListener' event if and only if the listener was removed.
EventEmitter.prototype.removeListener =
    function removeListener(type, listener) {
      var list, events, position, i, originalListener;

      checkListener(listener);

      events = this._events;
      if (events === undefined)
        return this;

      list = events[type];
      if (list === undefined)
        return this;

      if (list === listener || list.listener === listener) {
        if (--this._eventsCount === 0)
          this._events = Object.create(null);
        else {
          delete events[type];
          if (events.removeListener)
            this.emit('removeListener', type, list.listener || listener);
        }
      } else if (typeof list !== 'function') {
        position = -1;

        for (i = list.length - 1; i >= 0; i--) {
          if (list[i] === listener || list[i].listener === listener) {
            originalListener = list[i].listener;
            position = i;
            break;
          }
        }

        if (position < 0)
          return this;

        if (position === 0)
          list.shift();
        else {
          spliceOne(list, position);
        }

        if (list.length === 1)
          events[type] = list[0];

        if (events.removeListener !== undefined)
          this.emit('removeListener', type, originalListener || listener);
      }

      return this;
    };

EventEmitter.prototype.off = EventEmitter.prototype.removeListener;

EventEmitter.prototype.removeAllListeners =
    function removeAllListeners(type) {
      var listeners, events, i;

      events = this._events;
      if (events === undefined)
        return this;

      // not listening for removeListener, no need to emit
      if (events.removeListener === undefined) {
        if (arguments.length === 0) {
          this._events = Object.create(null);
          this._eventsCount = 0;
        } else if (events[type] !== undefined) {
          if (--this._eventsCount === 0)
            this._events = Object.create(null);
          else
            delete events[type];
        }
        return this;
      }

      // emit removeListener for all listeners on all events
      if (arguments.length === 0) {
        var keys = Object.keys(events);
        var key;
        for (i = 0; i < keys.length; ++i) {
          key = keys[i];
          if (key === 'removeListener') continue;
          this.removeAllListeners(key);
        }
        this.removeAllListeners('removeListener');
        this._events = Object.create(null);
        this._eventsCount = 0;
        return this;
      }

      listeners = events[type];

      if (typeof listeners === 'function') {
        this.removeListener(type, listeners);
      } else if (listeners !== undefined) {
        // LIFO order
        for (i = listeners.length - 1; i >= 0; i--) {
          this.removeListener(type, listeners[i]);
        }
      }

      return this;
    };

function _listeners(target, type, unwrap) {
  var events = target._events;

  if (events === undefined)
    return [];

  var evlistener = events[type];
  if (evlistener === undefined)
    return [];

  if (typeof evlistener === 'function')
    return unwrap ? [evlistener.listener || evlistener] : [evlistener];

  return unwrap ?
    unwrapListeners(evlistener) : arrayClone(evlistener, evlistener.length);
}

EventEmitter.prototype.listeners = function listeners(type) {
  return _listeners(this, type, true);
};

EventEmitter.prototype.rawListeners = function rawListeners(type) {
  return _listeners(this, type, false);
};

EventEmitter.listenerCount = function(emitter, type) {
  if (typeof emitter.listenerCount === 'function') {
    return emitter.listenerCount(type);
  } else {
    return listenerCount.call(emitter, type);
  }
};

EventEmitter.prototype.listenerCount = listenerCount;
function listenerCount(type) {
  var events = this._events;

  if (events !== undefined) {
    var evlistener = events[type];

    if (typeof evlistener === 'function') {
      return 1;
    } else if (evlistener !== undefined) {
      return evlistener.length;
    }
  }

  return 0;
}

EventEmitter.prototype.eventNames = function eventNames() {
  return this._eventsCount > 0 ? ReflectOwnKeys(this._events) : [];
};

function arrayClone(arr, n) {
  var copy = new Array(n);
  for (var i = 0; i < n; ++i)
    copy[i] = arr[i];
  return copy;
}

function spliceOne(list, index) {
  for (; index + 1 < list.length; index++)
    list[index] = list[index + 1];
  list.pop();
}

function unwrapListeners(arr) {
  var ret = new Array(arr.length);
  for (var i = 0; i < ret.length; ++i) {
    ret[i] = arr[i].listener || arr[i];
  }
  return ret;
}


/***/ }),
/* 51 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(107);
exports.Stream = exports;
exports.Readable = exports;
exports.Writable = __webpack_require__(53);
exports.Duplex = __webpack_require__(24);
exports.Transform = __webpack_require__(111);
exports.PassThrough = __webpack_require__(154);


/***/ }),
/* 52 */
/***/ (function(module, exports, __webpack_require__) {

/* eslint-disable node/no-deprecated-api */
var buffer = __webpack_require__(9)
var Buffer = buffer.Buffer

// alternative to using Object.keys for old browsers
function copyProps (src, dst) {
  for (var key in src) {
    dst[key] = src[key]
  }
}
if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {
  module.exports = buffer
} else {
  // Copy properties from require('buffer')
  copyProps(buffer, exports)
  exports.Buffer = SafeBuffer
}

function SafeBuffer (arg, encodingOrOffset, length) {
  return Buffer(arg, encodingOrOffset, length)
}

// Copy static methods from Buffer
copyProps(Buffer, SafeBuffer)

SafeBuffer.from = function (arg, encodingOrOffset, length) {
  if (typeof arg === 'number') {
    throw new TypeError('Argument must not be a number')
  }
  return Buffer(arg, encodingOrOffset, length)
}

SafeBuffer.alloc = function (size, fill, encoding) {
  if (typeof size !== 'number') {
    throw new TypeError('Argument must be a number')
  }
  var buf = Buffer(size)
  if (fill !== undefined) {
    if (typeof encoding === 'string') {
      buf.fill(fill, encoding)
    } else {
      buf.fill(fill)
    }
  } else {
    buf.fill(0)
  }
  return buf
}

SafeBuffer.allocUnsafe = function (size) {
  if (typeof size !== 'number') {
    throw new TypeError('Argument must be a number')
  }
  return Buffer(size)
}

SafeBuffer.allocUnsafeSlow = function (size) {
  if (typeof size !== 'number') {
    throw new TypeError('Argument must be a number')
  }
  return buffer.SlowBuffer(size)
}


/***/ }),
/* 53 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(process, setImmediate, global) {// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.



/*<replacement>*/

var pna = __webpack_require__(44);
/*</replacement>*/

module.exports = Writable;

/* <replacement> */
function WriteReq(chunk, encoding, cb) {
  this.chunk = chunk;
  this.encoding = encoding;
  this.callback = cb;
  this.next = null;
}

// It seems a linked list but it is not
// there will be only 2 of these for each stream
function CorkedRequest(state) {
  var _this = this;

  this.next = null;
  this.entry = null;
  this.finish = function () {
    onCorkedFinish(_this, state);
  };
}
/* </replacement> */

/*<replacement>*/
var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : pna.nextTick;
/*</replacement>*/

/*<replacement>*/
var Duplex;
/*</replacement>*/

Writable.WritableState = WritableState;

/*<replacement>*/
var util = Object.create(__webpack_require__(34));
util.inherits = __webpack_require__(31);
/*</replacement>*/

/*<replacement>*/
var internalUtil = {
  deprecate: __webpack_require__(152)
};
/*</replacement>*/

/*<replacement>*/
var Stream = __webpack_require__(108);
/*</replacement>*/

/*<replacement>*/

var Buffer = __webpack_require__(52).Buffer;
var OurUint8Array = global.Uint8Array || function () {};
function _uint8ArrayToBuffer(chunk) {
  return Buffer.from(chunk);
}
function _isUint8Array(obj) {
  return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
}

/*</replacement>*/

var destroyImpl = __webpack_require__(109);

util.inherits(Writable, Stream);

function nop() {}

function WritableState(options, stream) {
  Duplex = Duplex || __webpack_require__(24);

  options = options || {};

  // Duplex streams are both readable and writable, but share
  // the same options object.
  // However, some cases require setting options to different
  // values for the readable and the writable sides of the duplex stream.
  // These options can be provided separately as readableXXX and writableXXX.
  var isDuplex = stream instanceof Duplex;

  // object stream flag to indicate whether or not this stream
  // contains buffers or objects.
  this.objectMode = !!options.objectMode;

  if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode;

  // the point at which write() starts returning false
  // Note: 0 is a valid value, means that we always return false if
  // the entire buffer is not flushed immediately on write()
  var hwm = options.highWaterMark;
  var writableHwm = options.writableHighWaterMark;
  var defaultHwm = this.objectMode ? 16 : 16 * 1024;

  if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (writableHwm || writableHwm === 0)) this.highWaterMark = writableHwm;else this.highWaterMark = defaultHwm;

  // cast to ints.
  this.highWaterMark = Math.floor(this.highWaterMark);

  // if _final has been called
  this.finalCalled = false;

  // drain event flag.
  this.needDrain = false;
  // at the start of calling end()
  this.ending = false;
  // when end() has been called, and returned
  this.ended = false;
  // when 'finish' is emitted
  this.finished = false;

  // has it been destroyed
  this.destroyed = false;

  // should we decode strings into buffers before passing to _write?
  // this is here so that some node-core streams can optimize string
  // handling at a lower level.
  var noDecode = options.decodeStrings === false;
  this.decodeStrings = !noDecode;

  // Crypto is kind of old and crusty.  Historically, its default string
  // encoding is 'binary' so we have to make this configurable.
  // Everything else in the universe uses 'utf8', though.
  this.defaultEncoding = options.defaultEncoding || 'utf8';

  // not an actual buffer we keep track of, but a measurement
  // of how much we're waiting to get pushed to some underlying
  // socket or file.
  this.length = 0;

  // a flag to see when we're in the middle of a write.
  this.writing = false;

  // when true all writes will be buffered until .uncork() call
  this.corked = 0;

  // a flag to be able to tell if the onwrite cb is called immediately,
  // or on a later tick.  We set this to true at first, because any
  // actions that shouldn't happen until "later" should generally also
  // not happen before the first write call.
  this.sync = true;

  // a flag to know if we're processing previously buffered items, which
  // may call the _write() callback in the same tick, so that we don't
  // end up in an overlapped onwrite situation.
  this.bufferProcessing = false;

  // the callback that's passed to _write(chunk,cb)
  this.onwrite = function (er) {
    onwrite(stream, er);
  };

  // the callback that the user supplies to write(chunk,encoding,cb)
  this.writecb = null;

  // the amount that is being written when _write is called.
  this.writelen = 0;

  this.bufferedRequest = null;
  this.lastBufferedRequest = null;

  // number of pending user-supplied write callbacks
  // this must be 0 before 'finish' can be emitted
  this.pendingcb = 0;

  // emit prefinish if the only thing we're waiting for is _write cbs
  // This is relevant for synchronous Transform streams
  this.prefinished = false;

  // True if the error was already emitted and should not be thrown again
  this.errorEmitted = false;

  // count buffered requests
  this.bufferedRequestCount = 0;

  // allocate the first CorkedRequest, there is always
  // one allocated and free to use, and we maintain at most two
  this.corkedRequestsFree = new CorkedRequest(this);
}

WritableState.prototype.getBuffer = function getBuffer() {
  var current = this.bufferedRequest;
  var out = [];
  while (current) {
    out.push(current);
    current = current.next;
  }
  return out;
};

(function () {
  try {
    Object.defineProperty(WritableState.prototype, 'buffer', {
      get: internalUtil.deprecate(function () {
        return this.getBuffer();
      }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003')
    });
  } catch (_) {}
})();

// Test _writableState for inheritance to account for Duplex streams,
// whose prototype chain only points to Readable.
var realHasInstance;
if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {
  realHasInstance = Function.prototype[Symbol.hasInstance];
  Object.defineProperty(Writable, Symbol.hasInstance, {
    value: function (object) {
      if (realHasInstance.call(this, object)) return true;
      if (this !== Writable) return false;

      return object && object._writableState instanceof WritableState;
    }
  });
} else {
  realHasInstance = function (object) {
    return object instanceof this;
  };
}

function Writable(options) {
  Duplex = Duplex || __webpack_require__(24);

  // Writable ctor is applied to Duplexes, too.
  // `realHasInstance` is necessary because using plain `instanceof`
  // would return false, as no `_writableState` property is attached.

  // Trying to use the custom `instanceof` for Writable here will also break the
  // Node.js LazyTransform implementation, which has a non-trivial getter for
  // `_writableState` that would lead to infinite recursion.
  if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {
    return new Writable(options);
  }

  this._writableState = new WritableState(options, this);

  // legacy.
  this.writable = true;

  if (options) {
    if (typeof options.write === 'function') this._write = options.write;

    if (typeof options.writev === 'function') this._writev = options.writev;

    if (typeof options.destroy === 'function') this._destroy = options.destroy;

    if (typeof options.final === 'function') this._final = options.final;
  }

  Stream.call(this);
}

// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function () {
  this.emit('error', new Error('Cannot pipe, not readable'));
};

function writeAfterEnd(stream, cb) {
  var er = new Error('write after end');
  // TODO: defer error events consistently everywhere, not just the cb
  stream.emit('error', er);
  pna.nextTick(cb, er);
}

// Checks that a user-supplied chunk is valid, especially for the particular
// mode the stream is in. Currently this means that `null` is never accepted
// and undefined/non-string values are only allowed in object mode.
function validChunk(stream, state, chunk, cb) {
  var valid = true;
  var er = false;

  if (chunk === null) {
    er = new TypeError('May not write null values to stream');
  } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
    er = new TypeError('Invalid non-string/buffer chunk');
  }
  if (er) {
    stream.emit('error', er);
    pna.nextTick(cb, er);
    valid = false;
  }
  return valid;
}

Writable.prototype.write = function (chunk, encoding, cb) {
  var state = this._writableState;
  var ret = false;
  var isBuf = !state.objectMode && _isUint8Array(chunk);

  if (isBuf && !Buffer.isBuffer(chunk)) {
    chunk = _uint8ArrayToBuffer(chunk);
  }

  if (typeof encoding === 'function') {
    cb = encoding;
    encoding = null;
  }

  if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;

  if (typeof cb !== 'function') cb = nop;

  if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {
    state.pendingcb++;
    ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
  }

  return ret;
};

Writable.prototype.cork = function () {
  var state = this._writableState;

  state.corked++;
};

Writable.prototype.uncork = function () {
  var state = this._writableState;

  if (state.corked) {
    state.corked--;

    if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
  }
};

Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
  // node::ParseEncoding() requires lower case.
  if (typeof encoding === 'string') encoding = encoding.toLowerCase();
  if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
  this._writableState.defaultEncoding = encoding;
  return this;
};

function decodeChunk(state, chunk, encoding) {
  if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
    chunk = Buffer.from(chunk, encoding);
  }
  return chunk;
}

Object.defineProperty(Writable.prototype, 'writableHighWaterMark', {
  // making it explicit this property is not enumerable
  // because otherwise some prototype manipulation in
  // userland will fail
  enumerable: false,
  get: function () {
    return this._writableState.highWaterMark;
  }
});

// if we're already writing something, then just put this
// in the queue, and wait our turn.  Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
  if (!isBuf) {
    var newChunk = decodeChunk(state, chunk, encoding);
    if (chunk !== newChunk) {
      isBuf = true;
      encoding = 'buffer';
      chunk = newChunk;
    }
  }
  var len = state.objectMode ? 1 : chunk.length;

  state.length += len;

  var ret = state.length < state.highWaterMark;
  // we must ensure that previous needDrain will not be reset to false.
  if (!ret) state.needDrain = true;

  if (state.writing || state.corked) {
    var last = state.lastBufferedRequest;
    state.lastBufferedRequest = {
      chunk: chunk,
      encoding: encoding,
      isBuf: isBuf,
      callback: cb,
      next: null
    };
    if (last) {
      last.next = state.lastBufferedRequest;
    } else {
      state.bufferedRequest = state.lastBufferedRequest;
    }
    state.bufferedRequestCount += 1;
  } else {
    doWrite(stream, state, false, len, chunk, encoding, cb);
  }

  return ret;
}

function doWrite(stream, state, writev, len, chunk, encoding, cb) {
  state.writelen = len;
  state.writecb = cb;
  state.writing = true;
  state.sync = true;
  if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
  state.sync = false;
}

function onwriteError(stream, state, sync, er, cb) {
  --state.pendingcb;

  if (sync) {
    // defer the callback if we are being called synchronously
    // to avoid piling up things on the stack
    pna.nextTick(cb, er);
    // this can emit finish, and it will always happen
    // after error
    pna.nextTick(finishMaybe, stream, state);
    stream._writableState.errorEmitted = true;
    stream.emit('error', er);
  } else {
    // the caller expect this to happen before if
    // it is async
    cb(er);
    stream._writableState.errorEmitted = true;
    stream.emit('error', er);
    // this can emit finish, but finish must
    // always follow error
    finishMaybe(stream, state);
  }
}

function onwriteStateUpdate(state) {
  state.writing = false;
  state.writecb = null;
  state.length -= state.writelen;
  state.writelen = 0;
}

function onwrite(stream, er) {
  var state = stream._writableState;
  var sync = state.sync;
  var cb = state.writecb;

  onwriteStateUpdate(state);

  if (er) onwriteError(stream, state, sync, er, cb);else {
    // Check if we're actually ready to finish, but don't emit yet
    var finished = needFinish(state);

    if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
      clearBuffer(stream, state);
    }

    if (sync) {
      /*<replacement>*/
      asyncWrite(afterWrite, stream, state, finished, cb);
      /*</replacement>*/
    } else {
      afterWrite(stream, state, finished, cb);
    }
  }
}

function afterWrite(stream, state, finished, cb) {
  if (!finished) onwriteDrain(stream, state);
  state.pendingcb--;
  cb();
  finishMaybe(stream, state);
}

// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
function onwriteDrain(stream, state) {
  if (state.length === 0 && state.needDrain) {
    state.needDrain = false;
    stream.emit('drain');
  }
}

// if there's something in the buffer waiting, then process it
function clearBuffer(stream, state) {
  state.bufferProcessing = true;
  var entry = state.bufferedRequest;

  if (stream._writev && entry && entry.next) {
    // Fast case, write everything using _writev()
    var l = state.bufferedRequestCount;
    var buffer = new Array(l);
    var holder = state.corkedRequestsFree;
    holder.entry = entry;

    var count = 0;
    var allBuffers = true;
    while (entry) {
      buffer[count] = entry;
      if (!entry.isBuf) allBuffers = false;
      entry = entry.next;
      count += 1;
    }
    buffer.allBuffers = allBuffers;

    doWrite(stream, state, true, state.length, buffer, '', holder.finish);

    // doWrite is almost always async, defer these to save a bit of time
    // as the hot path ends with doWrite
    state.pendingcb++;
    state.lastBufferedRequest = null;
    if (holder.next) {
      state.corkedRequestsFree = holder.next;
      holder.next = null;
    } else {
      state.corkedRequestsFree = new CorkedRequest(state);
    }
    state.bufferedRequestCount = 0;
  } else {
    // Slow case, write chunks one-by-one
    while (entry) {
      var chunk = entry.chunk;
      var encoding = entry.encoding;
      var cb = entry.callback;
      var len = state.objectMode ? 1 : chunk.length;

      doWrite(stream, state, false, len, chunk, encoding, cb);
      entry = entry.next;
      state.bufferedRequestCount--;
      // if we didn't call the onwrite immediately, then
      // it means that we need to wait until it does.
      // also, that means that the chunk and cb are currently
      // being processed, so move the buffer counter past them.
      if (state.writing) {
        break;
      }
    }

    if (entry === null) state.lastBufferedRequest = null;
  }

  state.bufferedRequest = entry;
  state.bufferProcessing = false;
}

Writable.prototype._write = function (chunk, encoding, cb) {
  cb(new Error('_write() is not implemented'));
};

Writable.prototype._writev = null;

Writable.prototype.end = function (chunk, encoding, cb) {
  var state = this._writableState;

  if (typeof chunk === 'function') {
    cb = chunk;
    chunk = null;
    encoding = null;
  } else if (typeof encoding === 'function') {
    cb = encoding;
    encoding = null;
  }

  if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);

  // .end() fully uncorks
  if (state.corked) {
    state.corked = 1;
    this.uncork();
  }

  // ignore unnecessary end() calls.
  if (!state.ending && !state.finished) endWritable(this, state, cb);
};

function needFinish(state) {
  return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
}
function callFinal(stream, state) {
  stream._final(function (err) {
    state.pendingcb--;
    if (err) {
      stream.emit('error', err);
    }
    state.prefinished = true;
    stream.emit('prefinish');
    finishMaybe(stream, state);
  });
}
function prefinish(stream, state) {
  if (!state.prefinished && !state.finalCalled) {
    if (typeof stream._final === 'function') {
      state.pendingcb++;
      state.finalCalled = true;
      pna.nextTick(callFinal, stream, state);
    } else {
      state.prefinished = true;
      stream.emit('prefinish');
    }
  }
}

function finishMaybe(stream, state) {
  var need = needFinish(state);
  if (need) {
    prefinish(stream, state);
    if (state.pendingcb === 0) {
      state.finished = true;
      stream.emit('finish');
    }
  }
  return need;
}

function endWritable(stream, state, cb) {
  state.ending = true;
  finishMaybe(stream, state);
  if (cb) {
    if (state.finished) pna.nextTick(cb);else stream.once('finish', cb);
  }
  state.ended = true;
  stream.writable = false;
}

function onCorkedFinish(corkReq, state, err) {
  var entry = corkReq.entry;
  corkReq.entry = null;
  while (entry) {
    var cb = entry.callback;
    state.pendingcb--;
    cb(err);
    entry = entry.next;
  }
  if (state.corkedRequestsFree) {
    state.corkedRequestsFree.next = corkReq;
  } else {
    state.corkedRequestsFree = corkReq;
  }
}

Object.defineProperty(Writable.prototype, 'destroyed', {
  get: function () {
    if (this._writableState === undefined) {
      return false;
    }
    return this._writableState.destroyed;
  },
  set: function (value) {
    // we ignore the value if the stream
    // has not been initialized yet
    if (!this._writableState) {
      return;
    }

    // backward compatibility, the user is explicitly
    // managing destroyed
    this._writableState.destroyed = value;
  }
});

Writable.prototype.destroy = destroyImpl.destroy;
Writable.prototype._undestroy = destroyImpl.undestroy;
Writable.prototype._destroy = function (err, cb) {
  this.end();
  cb(err);
};
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(30), __webpack_require__(104).setImmediate, __webpack_require__(17)))

/***/ }),
/* 54 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const _debug = __webpack_require__(8);
const Vorbis = __webpack_require__(113);
const debug = _debug('music-metadata:parser:ogg:vorbis1');
/**
 * Vorbis 1 Parser.
 * Used by OggParser
 */
class VorbisParser {
    constructor(metadata, options) {
        this.metadata = metadata;
        this.options = options;
        this.codecName = 'Vorbis I';
        this.pageSegments = [];
    }
    /**
     * Vorbis 1 parser
     * @param header Ogg Page Header
     * @param pageData Page data
     */
    parsePage(header, pageData) {
        if (header.headerType.firstPage) {
            this.parseFirstPage(header, pageData);
        }
        else {
            if (header.headerType.continued) {
                if (this.pageSegments.length === 0) {
                    throw new Error("Cannot continue on previous page");
                }
                this.pageSegments.push(pageData);
            }
            if (header.headerType.lastPage || !header.headerType.continued) {
                // Flush page segments
                if (this.pageSegments.length > 0) {
                    const fullPage = Buffer.concat(this.pageSegments);
                    this.parseFullPage(fullPage);
                }
                // Reset page segments
                this.pageSegments = header.headerType.lastPage ? [] : [pageData];
            }
        }
        if (header.headerType.lastPage) {
            this.calculateDuration(header);
        }
    }
    flush() {
        this.parseFullPage(Buffer.concat(this.pageSegments));
    }
    /**
     * Parse first Ogg/Vorbis page
     * @param {IPageHeader} header
     * @param {Buffer} pageData
     */
    parseFirstPage(header, pageData) {
        debug("Parse first page");
        // Parse  Vorbis common header
        const commonHeader = Vorbis.CommonHeader.get(pageData, 0);
        if (commonHeader.vorbis !== 'vorbis')
            throw new Error('Metadata does not look like Vorbis');
        if (commonHeader.packetType === 1) {
            const idHeader = Vorbis.IdentificationHeader.get(pageData, Vorbis.CommonHeader.len);
            this.metadata.setFormat('sampleRate', idHeader.sampleRate);
            this.metadata.setFormat('bitrate', idHeader.bitrateNominal);
            this.metadata.setFormat('numberOfChannels', idHeader.channelMode);
            debug("sample-rate=%s[hz], bitrate=%s[b/s], channel-mode=%s", idHeader.sampleRate, idHeader.bitrateNominal, idHeader.channelMode);
        }
        else
            throw new Error('First Ogg page should be type 1: the identification header');
    }
    parseFullPage(pageData) {
        // New page
        const commonHeader = Vorbis.CommonHeader.get(pageData, 0);
        debug("Parse full page: type=%s, byteLength=%s", commonHeader.packetType, pageData.byteLength);
        switch (commonHeader.packetType) {
            case 3: //  type 3: comment header
                return this.parseUserCommentList(pageData, Vorbis.CommonHeader.len);
            case 1: // type 1: the identification header
            case 5: // type 5: setup header type
                break; // ignore
        }
    }
    calculateDuration(header) {
        if (this.metadata.format.sampleRate && header.absoluteGranulePosition >= 0) {
            // Calculate duration
            this.metadata.setFormat('numberOfSamples', header.absoluteGranulePosition);
            this.metadata.setFormat('duration', this.metadata.format.numberOfSamples / this.metadata.format.sampleRate);
        }
    }
    /**
     * Ref: https://xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-840005.2
     * @returns {Promise<number>}
     */
    parseUserCommentList(pageData, offset) {
        const strLen = Token.UINT32_LE.get(pageData, offset);
        offset += 4;
        const vendorString = new Token.StringType(strLen, 'utf-8').get(pageData, offset);
        offset += strLen;
        let userCommentListLength = Token.UINT32_LE.get(pageData, offset);
        offset += 4;
        while (userCommentListLength-- > 0) {
            offset += this.parseUserComment(pageData, offset);
        }
    }
    parseUserComment(pageData, offset) {
        const strLen = Token.UINT32_LE.get(pageData, offset);
        const v = new Token.StringType(strLen, 'utf-8').get(pageData, offset + 4);
        const idx = v.indexOf('=');
        const key = v.slice(0, idx).toUpperCase();
        let value = v.slice(idx + 1);
        if (key === 'METADATA_BLOCK_PICTURE') {
            value = this.options.skipCovers ? null : Vorbis.VorbisPictureToken.fromBase64(value);
        }
        if (value !== null) {
            debug("Push tag: id=%s, value=%s", key, value);
            this.metadata.addTag('vorbis', key, value);
        }
        return Token.UINT32_LE.len + strLen;
    }
}
exports.VorbisParser = VorbisParser;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 55 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/** @license React v17.0.1
 * react-jsx-runtime.production.min.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
__webpack_require__(23);var f=__webpack_require__(1),g=60103;exports.Fragment=60107;if("function"===typeof Symbol&&Symbol.for){var h=Symbol.for;g=h("react.element");exports.Fragment=h("react.fragment")}var m=f.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner,n=Object.prototype.hasOwnProperty,p={key:!0,ref:!0,__self:!0,__source:!0};
function q(c,a,k){var b,d={},e=null,l=null;void 0!==k&&(e=""+k);void 0!==a.key&&(e=""+a.key);void 0!==a.ref&&(l=a.ref);for(b in a)n.call(a,b)&&!p.hasOwnProperty(b)&&(d[b]=a[b]);if(c&&c.defaultProps)for(b in a=c.defaultProps,a)void 0===d[b]&&(d[b]=a[b]);return{$$typeof:g,type:c,key:e,ref:l,props:d,_owner:m.current}}exports.jsx=q;exports.jsxs=q;


/***/ }),
/* 56 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/** @license React v17.0.1
 * react.production.min.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
var l=__webpack_require__(23),n=60103,p=60106;exports.Fragment=60107;exports.StrictMode=60108;exports.Profiler=60114;var q=60109,r=60110,t=60112;exports.Suspense=60113;var u=60115,v=60116;
if("function"===typeof Symbol&&Symbol.for){var w=Symbol.for;n=w("react.element");p=w("react.portal");exports.Fragment=w("react.fragment");exports.StrictMode=w("react.strict_mode");exports.Profiler=w("react.profiler");q=w("react.provider");r=w("react.context");t=w("react.forward_ref");exports.Suspense=w("react.suspense");u=w("react.memo");v=w("react.lazy")}var x="function"===typeof Symbol&&Symbol.iterator;
function y(a){if(null===a||"object"!==typeof a)return null;a=x&&a[x]||a["@@iterator"];return"function"===typeof a?a:null}function z(a){for(var b="https://reactjs.org/docs/error-decoder.html?invariant="+a,c=1;c<arguments.length;c++)b+="&args[]="+encodeURIComponent(arguments[c]);return"Minified React error #"+a+"; visit "+b+" for the full message or use the non-minified dev environment for full errors and additional helpful warnings."}
var A={isMounted:function(){return!1},enqueueForceUpdate:function(){},enqueueReplaceState:function(){},enqueueSetState:function(){}},B={};function C(a,b,c){this.props=a;this.context=b;this.refs=B;this.updater=c||A}C.prototype.isReactComponent={};C.prototype.setState=function(a,b){if("object"!==typeof a&&"function"!==typeof a&&null!=a)throw Error(z(85));this.updater.enqueueSetState(this,a,b,"setState")};C.prototype.forceUpdate=function(a){this.updater.enqueueForceUpdate(this,a,"forceUpdate")};
function D(){}D.prototype=C.prototype;function E(a,b,c){this.props=a;this.context=b;this.refs=B;this.updater=c||A}var F=E.prototype=new D;F.constructor=E;l(F,C.prototype);F.isPureReactComponent=!0;var G={current:null},H=Object.prototype.hasOwnProperty,I={key:!0,ref:!0,__self:!0,__source:!0};
function J(a,b,c){var e,d={},k=null,h=null;if(null!=b)for(e in void 0!==b.ref&&(h=b.ref),void 0!==b.key&&(k=""+b.key),b)H.call(b,e)&&!I.hasOwnProperty(e)&&(d[e]=b[e]);var g=arguments.length-2;if(1===g)d.children=c;else if(1<g){for(var f=Array(g),m=0;m<g;m++)f[m]=arguments[m+2];d.children=f}if(a&&a.defaultProps)for(e in g=a.defaultProps,g)void 0===d[e]&&(d[e]=g[e]);return{$$typeof:n,type:a,key:k,ref:h,props:d,_owner:G.current}}
function K(a,b){return{$$typeof:n,type:a.type,key:b,ref:a.ref,props:a.props,_owner:a._owner}}function L(a){return"object"===typeof a&&null!==a&&a.$$typeof===n}function escape(a){var b={"=":"=0",":":"=2"};return"$"+a.replace(/[=:]/g,function(a){return b[a]})}var M=/\/+/g;function N(a,b){return"object"===typeof a&&null!==a&&null!=a.key?escape(""+a.key):b.toString(36)}
function O(a,b,c,e,d){var k=typeof a;if("undefined"===k||"boolean"===k)a=null;var h=!1;if(null===a)h=!0;else switch(k){case "string":case "number":h=!0;break;case "object":switch(a.$$typeof){case n:case p:h=!0}}if(h)return h=a,d=d(h),a=""===e?"."+N(h,0):e,Array.isArray(d)?(c="",null!=a&&(c=a.replace(M,"$&/")+"/"),O(d,b,c,"",function(a){return a})):null!=d&&(L(d)&&(d=K(d,c+(!d.key||h&&h.key===d.key?"":(""+d.key).replace(M,"$&/")+"/")+a)),b.push(d)),1;h=0;e=""===e?".":e+":";if(Array.isArray(a))for(var g=
0;g<a.length;g++){k=a[g];var f=e+N(k,g);h+=O(k,b,c,f,d)}else if(f=y(a),"function"===typeof f)for(a=f.call(a),g=0;!(k=a.next()).done;)k=k.value,f=e+N(k,g++),h+=O(k,b,c,f,d);else if("object"===k)throw b=""+a,Error(z(31,"[object Object]"===b?"object with keys {"+Object.keys(a).join(", ")+"}":b));return h}function P(a,b,c){if(null==a)return a;var e=[],d=0;O(a,e,"","",function(a){return b.call(c,a,d++)});return e}
function Q(a){if(-1===a._status){var b=a._result;b=b();a._status=0;a._result=b;b.then(function(b){0===a._status&&(b=b.default,a._status=1,a._result=b)},function(b){0===a._status&&(a._status=2,a._result=b)})}if(1===a._status)return a._result;throw a._result;}var R={current:null};function S(){var a=R.current;if(null===a)throw Error(z(321));return a}var T={ReactCurrentDispatcher:R,ReactCurrentBatchConfig:{transition:0},ReactCurrentOwner:G,IsSomeRendererActing:{current:!1},assign:l};
exports.Children={map:P,forEach:function(a,b,c){P(a,function(){b.apply(this,arguments)},c)},count:function(a){var b=0;P(a,function(){b++});return b},toArray:function(a){return P(a,function(a){return a})||[]},only:function(a){if(!L(a))throw Error(z(143));return a}};exports.Component=C;exports.PureComponent=E;exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED=T;
exports.cloneElement=function(a,b,c){if(null===a||void 0===a)throw Error(z(267,a));var e=l({},a.props),d=a.key,k=a.ref,h=a._owner;if(null!=b){void 0!==b.ref&&(k=b.ref,h=G.current);void 0!==b.key&&(d=""+b.key);if(a.type&&a.type.defaultProps)var g=a.type.defaultProps;for(f in b)H.call(b,f)&&!I.hasOwnProperty(f)&&(e[f]=void 0===b[f]&&void 0!==g?g[f]:b[f])}var f=arguments.length-2;if(1===f)e.children=c;else if(1<f){g=Array(f);for(var m=0;m<f;m++)g[m]=arguments[m+2];e.children=g}return{$$typeof:n,type:a.type,
key:d,ref:k,props:e,_owner:h}};exports.createContext=function(a,b){void 0===b&&(b=null);a={$$typeof:r,_calculateChangedBits:b,_currentValue:a,_currentValue2:a,_threadCount:0,Provider:null,Consumer:null};a.Provider={$$typeof:q,_context:a};return a.Consumer=a};exports.createElement=J;exports.createFactory=function(a){var b=J.bind(null,a);b.type=a;return b};exports.createRef=function(){return{current:null}};exports.forwardRef=function(a){return{$$typeof:t,render:a}};exports.isValidElement=L;
exports.lazy=function(a){return{$$typeof:v,_payload:{_status:-1,_result:a},_init:Q}};exports.memo=function(a,b){return{$$typeof:u,type:a,compare:void 0===b?null:b}};exports.useCallback=function(a,b){return S().useCallback(a,b)};exports.useContext=function(a,b){return S().useContext(a,b)};exports.useDebugValue=function(){};exports.useEffect=function(a,b){return S().useEffect(a,b)};exports.useImperativeHandle=function(a,b,c){return S().useImperativeHandle(a,b,c)};
exports.useLayoutEffect=function(a,b){return S().useLayoutEffect(a,b)};exports.useMemo=function(a,b){return S().useMemo(a,b)};exports.useReducer=function(a,b,c){return S().useReducer(a,b,c)};exports.useRef=function(a){return S().useRef(a)};exports.useState=function(a){return S().useState(a)};exports.version="17.0.1";


/***/ }),
/* 57 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/** @license React v17.0.1
 * react-dom.production.min.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
/*
 Modernizr 3.0.0pre (Custom Build) | MIT
*/
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function ea(a,b){ca[a]=b;for(a=0;a<b.length;a++)ba.add(b[a])}
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exports.findDOMNode=function(a){if(null==a)return null;if(1===a.nodeType)return a;var b=a._reactInternals;if(void 0===b){if("function"===typeof a.render)throw Error(y(188));throw Error(y(268,Object.keys(a)));}a=cc(b);a=null===a?null:a.stateNode;return a};exports.flushSync=function(a,b){var c=X;if(0!==(c&48))return a(b);X|=1;try{if(a)return gg(99,a.bind(null,b))}finally{X=c,ig()}};exports.hydrate=function(a,b,c){if(!rk(b))throw Error(y(200));return tk(null,a,b,!0,c)};
exports.render=function(a,b,c){if(!rk(b))throw Error(y(200));return tk(null,a,b,!1,c)};exports.unmountComponentAtNode=function(a){if(!rk(a))throw Error(y(40));return a._reactRootContainer?(Xj(function(){tk(null,null,a,!1,function(){a._reactRootContainer=null;a[ff]=null})}),!0):!1};exports.unstable_batchedUpdates=Wj;exports.unstable_createPortal=function(a,b){return uk(a,b,2<arguments.length&&void 0!==arguments[2]?arguments[2]:null)};
exports.unstable_renderSubtreeIntoContainer=function(a,b,c,d){if(!rk(c))throw Error(y(200));if(null==a||void 0===a._reactInternals)throw Error(y(38));return tk(a,b,c,!1,d)};exports.version="17.0.1";


/***/ }),
/* 58 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


if (true) {
  module.exports = __webpack_require__(59);
} else {}


/***/ }),
/* 59 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/** @license React v0.20.1
 * scheduler.production.min.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
var f,g,h,k;if("object"===typeof performance&&"function"===typeof performance.now){var l=performance;exports.unstable_now=function(){return l.now()}}else{var p=Date,q=p.now();exports.unstable_now=function(){return p.now()-q}}
if("undefined"===typeof window||"function"!==typeof MessageChannel){var t=null,u=null,w=function(){if(null!==t)try{var a=exports.unstable_now();t(!0,a);t=null}catch(b){throw setTimeout(w,0),b;}};f=function(a){null!==t?setTimeout(f,0,a):(t=a,setTimeout(w,0))};g=function(a,b){u=setTimeout(a,b)};h=function(){clearTimeout(u)};exports.unstable_shouldYield=function(){return!1};k=exports.unstable_forceFrameRate=function(){}}else{var x=window.setTimeout,y=window.clearTimeout;if("undefined"!==typeof console){var z=
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function T(a){for(var b=J(M);null!==b;){if(null===b.callback)K(M);else if(b.startTime<=a)K(M),b.sortIndex=b.expirationTime,H(L,b);else break;b=J(M)}}function U(a){S=!1;T(a);if(!R)if(null!==J(L))R=!0,f(V);else{var b=J(M);null!==b&&g(U,b.startTime-a)}}
function V(a,b){R=!1;S&&(S=!1,h());Q=!0;var c=P;try{T(b);for(O=J(L);null!==O&&(!(O.expirationTime>b)||a&&!exports.unstable_shouldYield());){var d=O.callback;if("function"===typeof d){O.callback=null;P=O.priorityLevel;var e=d(O.expirationTime<=b);b=exports.unstable_now();"function"===typeof e?O.callback=e:O===J(L)&&K(L);T(b)}else K(L);O=J(L)}if(null!==O)var m=!0;else{var n=J(M);null!==n&&g(U,n.startTime-b);m=!1}return m}finally{O=null,P=c,Q=!1}}var W=k;exports.unstable_IdlePriority=5;
exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3;exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_cancelCallback=function(a){a.callback=null};exports.unstable_continueExecution=function(){R||Q||(R=!0,f(V))};exports.unstable_getCurrentPriorityLevel=function(){return P};exports.unstable_getFirstCallbackNode=function(){return J(L)};
exports.unstable_next=function(a){switch(P){case 1:case 2:case 3:var b=3;break;default:b=P}var c=P;P=b;try{return a()}finally{P=c}};exports.unstable_pauseExecution=function(){};exports.unstable_requestPaint=W;exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=P;P=a;try{return b()}finally{P=c}};
exports.unstable_scheduleCallback=function(a,b,c){var d=exports.unstable_now();"object"===typeof c&&null!==c?(c=c.delay,c="number"===typeof c&&0<c?d+c:d):c=d;switch(a){case 1:var e=-1;break;case 2:e=250;break;case 5:e=1073741823;break;case 4:e=1E4;break;default:e=5E3}e=c+e;a={id:N++,callback:b,priorityLevel:a,startTime:c,expirationTime:e,sortIndex:-1};c>d?(a.sortIndex=c,H(M,a),null===J(L)&&a===J(M)&&(S?h():S=!0,g(U,c-d))):(a.sortIndex=e,H(L,a),R||Q||(R=!0,f(V)));return a};
exports.unstable_wrapCallback=function(a){var b=P;return function(){var c=P;P=b;try{return a.apply(this,arguments)}finally{P=c}}};


/***/ }),
/* 60 */
/***/ (function(module, exports, __webpack_require__) {

/**
 * Copyright (c) 2013-present, Facebook, Inc.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

if (false) { var throwOnDirectAccess, ReactIs; } else {
  // By explicitly using `prop-types` you are opting into new production behavior.
  // http://fb.me/prop-types-in-prod
  module.exports = __webpack_require__(61)();
}


/***/ }),
/* 61 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/**
 * Copyright (c) 2013-present, Facebook, Inc.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */



var ReactPropTypesSecret = __webpack_require__(62);

function emptyFunction() {}
function emptyFunctionWithReset() {}
emptyFunctionWithReset.resetWarningCache = emptyFunction;

module.exports = function() {
  function shim(props, propName, componentName, location, propFullName, secret) {
    if (secret === ReactPropTypesSecret) {
      // It is still safe when called from React.
      return;
    }
    var err = new Error(
      'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +
      'Use PropTypes.checkPropTypes() to call them. ' +
      'Read more at http://fb.me/use-check-prop-types'
    );
    err.name = 'Invariant Violation';
    throw err;
  };
  shim.isRequired = shim;
  function getShim() {
    return shim;
  };
  // Important!
  // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.
  var ReactPropTypes = {
    array: shim,
    bool: shim,
    func: shim,
    number: shim,
    object: shim,
    string: shim,
    symbol: shim,

    any: shim,
    arrayOf: getShim,
    element: shim,
    elementType: shim,
    instanceOf: getShim,
    node: shim,
    objectOf: getShim,
    oneOf: getShim,
    oneOfType: getShim,
    shape: getShim,
    exact: getShim,

    checkPropTypes: emptyFunctionWithReset,
    resetWarningCache: emptyFunction
  };

  ReactPropTypes.PropTypes = ReactPropTypes;

  return ReactPropTypes;
};


/***/ }),
/* 62 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/**
 * Copyright (c) 2013-present, Facebook, Inc.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */



var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';

module.exports = ReactPropTypesSecret;


/***/ }),
/* 63 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/** @license React v16.13.1
 * react-is.production.min.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

var b="function"===typeof Symbol&&Symbol.for,c=b?Symbol.for("react.element"):60103,d=b?Symbol.for("react.portal"):60106,e=b?Symbol.for("react.fragment"):60107,f=b?Symbol.for("react.strict_mode"):60108,g=b?Symbol.for("react.profiler"):60114,h=b?Symbol.for("react.provider"):60109,k=b?Symbol.for("react.context"):60110,l=b?Symbol.for("react.async_mode"):60111,m=b?Symbol.for("react.concurrent_mode"):60111,n=b?Symbol.for("react.forward_ref"):60112,p=b?Symbol.for("react.suspense"):60113,q=b?
Symbol.for("react.suspense_list"):60120,r=b?Symbol.for("react.memo"):60115,t=b?Symbol.for("react.lazy"):60116,v=b?Symbol.for("react.block"):60121,w=b?Symbol.for("react.fundamental"):60117,x=b?Symbol.for("react.responder"):60118,y=b?Symbol.for("react.scope"):60119;
function z(a){if("object"===typeof a&&null!==a){var u=a.$$typeof;switch(u){case c:switch(a=a.type,a){case l:case m:case e:case g:case f:case p:return a;default:switch(a=a&&a.$$typeof,a){case k:case n:case t:case r:case h:return a;default:return u}}case d:return u}}}function A(a){return z(a)===m}exports.AsyncMode=l;exports.ConcurrentMode=m;exports.ContextConsumer=k;exports.ContextProvider=h;exports.Element=c;exports.ForwardRef=n;exports.Fragment=e;exports.Lazy=t;exports.Memo=r;exports.Portal=d;
exports.Profiler=g;exports.StrictMode=f;exports.Suspense=p;exports.isAsyncMode=function(a){return A(a)||z(a)===l};exports.isConcurrentMode=A;exports.isContextConsumer=function(a){return z(a)===k};exports.isContextProvider=function(a){return z(a)===h};exports.isElement=function(a){return"object"===typeof a&&null!==a&&a.$$typeof===c};exports.isForwardRef=function(a){return z(a)===n};exports.isFragment=function(a){return z(a)===e};exports.isLazy=function(a){return z(a)===t};
exports.isMemo=function(a){return z(a)===r};exports.isPortal=function(a){return z(a)===d};exports.isProfiler=function(a){return z(a)===g};exports.isStrictMode=function(a){return z(a)===f};exports.isSuspense=function(a){return z(a)===p};
exports.isValidElementType=function(a){return"string"===typeof a||"function"===typeof a||a===e||a===m||a===g||a===f||a===p||a===q||"object"===typeof a&&null!==a&&(a.$$typeof===t||a.$$typeof===r||a.$$typeof===h||a.$$typeof===k||a.$$typeof===n||a.$$typeof===w||a.$$typeof===x||a.$$typeof===y||a.$$typeof===v)};exports.typeOf=z;


/***/ }),
/* 64 */
/***/ (function(module, exports) {

module.exports = function(originalModule) {
	if (!originalModule.webpackPolyfill) {
		var module = Object.create(originalModule);
		// module.parent = undefined by default
		if (!module.children) module.children = [];
		Object.defineProperty(module, "loaded", {
			enumerable: true,
			get: function() {
				return module.l;
			}
		});
		Object.defineProperty(module, "id", {
			enumerable: true,
			get: function() {
				return module.i;
			}
		});
		Object.defineProperty(module, "exports", {
			enumerable: true
		});
		module.webpackPolyfill = 1;
	}
	return module;
};


/***/ }),
/* 65 */
/***/ (function(module, exports) {

function _objectWithoutPropertiesLoose(source, excluded) {
  if (source == null) return {};
  var target = {};
  var sourceKeys = Object.keys(source);
  var key, i;

  for (i = 0; i < sourceKeys.length; i++) {
    key = sourceKeys[i];
    if (excluded.indexOf(key) >= 0) continue;
    target[key] = source[key];
  }

  return target;
}

module.exports = _objectWithoutPropertiesLoose;

/***/ }),
/* 66 */
/***/ (function(module, exports, __webpack_require__) {

var CONSTANTS = __webpack_require__(35);

function parser(arrayBuffer) {
  var data = {};
  var i = 0;
  var arr = new Int8Array(arrayBuffer); // Parse header

  data.type = String.fromCharCode.apply(null, arr.slice(i, CONSTANTS.HEADER.length));

  if (data.type !== CONSTANTS.HEADER) {
    throw new Error("Invalid .eqf file.");
  }

  i += CONSTANTS.HEADER.length; // Skip "<ctrl-z>!--"

  i += 4; // Get the presets

  data.presets = [];

  while (i < arr.length) {
    var preset = {}; // Get the name

    var nameStart = i;
    var nameEnd = nameStart + 257; // Str is fixed length
    // Str is null terminated

    while (arr[i] !== 0 && i <= nameEnd) {
      i++;
    }

    preset.name = String.fromCharCode.apply(null, arr.slice(nameStart, i));
    i = nameEnd; // Skip over any unused bytes
    // Get the levels

    CONSTANTS.PRESET_VALUES.forEach(function (valueName) {
      preset[valueName] = 64 - arr[i++]; // Adjust for inverse values
    });
    data.presets.push(preset);
  }

  return data;
}

module.exports = parser;

/***/ }),
/* 67 */
/***/ (function(module, exports, __webpack_require__) {

var CONSTANTS = __webpack_require__(35);

var FILL_SIZE = 4;
var PRESET_LENGTH = 257;

function creator(data) {
  var buffer = [];

  for (var i = 0; i < CONSTANTS.HEADER.length; i++) {
    buffer.push(CONSTANTS.HEADER.charCodeAt(i));
  }

  buffer.push(26); // <ctrl-z>

  var ending = "!--";

  for (var i = 0; i < ending.length; i++) {
    buffer.push(ending.charCodeAt(i));
  }

  if (!data.presets) {
    throw new Error("Eqf data is missing presets");
  }

  data.presets.forEach(function (preset) {
    var k = 0;

    for (; k < preset.name.length; k++) {
      buffer.push(preset.name.charCodeAt(k));
    }

    for (; k < PRESET_LENGTH; k++) {
      buffer.push(0);
    }

    CONSTANTS.PRESET_VALUES.forEach(function (valueName) {
      buffer.push(64 - preset[valueName]); // Adjust for inverse values
    });
  });
  return new Uint8Array(buffer).buffer;
}

module.exports = creator;

/***/ }),
/* 68 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(69);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 69 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp .gen-text-space{width:5px}#webamp .gen-text-letter{height:7px;display:inline-block}#webamp .gen-window{width:275px;height:116px;display:flex;flex-direction:column}#webamp .gen-top{height:20px;display:flex;flex-direction:row}#webamp .gen-top-left{width:25px;height:20px}#webamp .gen-top-title{line-height:7px;margin-top:2px;padding:0 3px 0 4px}#webamp .gen-top-left-fill{flex-grow:1;height:20px;background-position:0}#webamp .gen-top-right-fill{flex-grow:1;height:20px;background-position:100%}#webamp .gen-top-left-end,#webamp .gen-top-right,#webamp .gen-top-right-end{width:25px;height:20px}#webamp .gen-close{width:9px;height:9px;position:absolute;right:2px;top:3px}#webamp .gen-middle{flex-grow:1;display:flex;flex-direction:row;position:relative}#webamp .gen-middle-left{width:11px}#webamp .gen-middle-left-bottom{width:11px;height:24px;bottom:0;position:absolute}#webamp .gen-middle-center{flex-grow:1;position:relative}#webamp .gen-middle-right{width:8px}#webamp .gen-middle-right-bottom{width:8px;height:24px;bottom:0;position:absolute}#webamp .gen-bottom{height:14px;background-repeat:repeat-x}#webamp .gen-bottom-left{position:absolute;left:0;width:125px;height:14px}#webamp .gen-bottom-right{position:absolute;right:0;width:125px;height:14px}#webamp .gen-bottom-right #gen-resize-target{position:absolute;right:0;bottom:0;height:20px;width:20px}", ""]);

// exports


/***/ }),
/* 70 */
/***/ (function(module, exports) {


/**
 * When source maps are enabled, `style-loader` uses a link element with a data-uri to
 * embed the css on the page. This breaks all relative urls because now they are relative to a
 * bundle instead of the current page.
 *
 * One solution is to only use full urls, but that may be impossible.
 *
 * Instead, this function "fixes" the relative urls to be absolute according to the current page location.
 *
 * A rudimentary test suite is located at `test/fixUrls.js` and can be run via the `npm test` command.
 *
 */

module.exports = function (css) {
  // get current location
  var location = typeof window !== "undefined" && window.location;

  if (!location) {
    throw new Error("fixUrls requires window.location");
  }

	// blank or null?
	if (!css || typeof css !== "string") {
	  return css;
  }

  var baseUrl = location.protocol + "//" + location.host;
  var currentDir = baseUrl + location.pathname.replace(/\/[^\/]*$/, "/");

	// convert each url(...)
	/*
	This regular expression is just a way to recursively match brackets within
	a string.

	 /url\s*\(  = Match on the word "url" with any whitespace after it and then a parens
	   (  = Start a capturing group
	     (?:  = Start a non-capturing group
	         [^)(]  = Match anything that isn't a parentheses
	         |  = OR
	         \(  = Match a start parentheses
	             (?:  = Start another non-capturing groups
	                 [^)(]+  = Match anything that isn't a parentheses
	                 |  = OR
	                 \(  = Match a start parentheses
	                     [^)(]*  = Match anything that isn't a parentheses
	                 \)  = Match a end parentheses
	             )  = End Group
              *\) = Match anything and then a close parens
          )  = Close non-capturing group
          *  = Match anything
       )  = Close capturing group
	 \)  = Match a close parens

	 /gi  = Get all matches, not the first.  Be case insensitive.
	 */
	var fixedCss = css.replace(/url\s*\(((?:[^)(]|\((?:[^)(]+|\([^)(]*\))*\))*)\)/gi, function(fullMatch, origUrl) {
		// strip quotes (if they exist)
		var unquotedOrigUrl = origUrl
			.trim()
			.replace(/^"(.*)"$/, function(o, $1){ return $1; })
			.replace(/^'(.*)'$/, function(o, $1){ return $1; });

		// already a full url? no change
		if (/^(#|data:|http:\/\/|https:\/\/|file:\/\/\/|\s*$)/i.test(unquotedOrigUrl)) {
		  return fullMatch;
		}

		// convert the url to a full url
		var newUrl;

		if (unquotedOrigUrl.indexOf("//") === 0) {
		  	//TODO: should we add protocol?
			newUrl = unquotedOrigUrl;
		} else if (unquotedOrigUrl.indexOf("/") === 0) {
			// path should be relative to the base url
			newUrl = baseUrl + unquotedOrigUrl; // already starts with '/'
		} else {
			// path should be relative to current directory
			newUrl = currentDir + unquotedOrigUrl.replace(/^\.\//, ""); // Strip leading './'
		}

		// send back the fixed url(...)
		return "url(" + JSON.stringify(newUrl) + ")";
	});

	// send back the fixed css
	return fixedCss;
};


/***/ }),
/* 71 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(72);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 72 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, ".webamp-desktop{position:absolute;top:0;left:0;right:0;bottom:0;z-index:-1}", ""]);

// exports


/***/ }),
/* 73 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(74);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 74 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp-context-menu .context-menu{left:0;-webkit-user-select:none;-moz-user-select:none;user-select:none;cursor:default}#webamp-context-menu .context-menu.bottom{top:12px}#webamp-context-menu .context-menu.top{top:0}#webamp-context-menu .context-menu,#webamp-context-menu .context-menu ul{z-index:50;background-color:#fff;position:absolute;list-style:none;padding:0;margin:0;border:1px solid #a7a394;box-shadow:2px 2px 4px rgba(0,0,0,.5)}#webamp-context-menu .context-menu li{position:relative;font-family:Tahoma;font-size:11px;color:#000;white-space:nowrap;margin:2px;padding:1px 18px 3px;display:block}#webamp-context-menu .context-menu li.checked:before{float:left;content:\"\\2713\";margin-left:-12px}#webamp-context-menu .context-menu li.parent:after{float:right;content:\"\\25B8\";margin-right:-12px}#webamp-context-menu .context-menu li a{text-decoration:none;color:#000;cursor:default}#webamp-context-menu .context-menu li:hover,#webamp-context-menu .context-menu li:hover a{background-color:#224eb7;color:#fff}#webamp-context-menu .context-menu li.hr{padding:2px 0}#webamp-context-menu .context-menu li.hr:hover{background-color:#fff}#webamp-context-menu .context-menu li.hr hr{border:none;height:1px;background-color:#a7a394;margin:0;padding:0}#webamp-context-menu .context-menu ul{display:none;left:100%;margin-left:-3px}#webamp-context-menu .context-menu li:hover>ul{display:block}", ""]);

// exports


/***/ }),
/* 75 */
/***/ (function(module, exports, __webpack_require__) {

var basePropertyOf = __webpack_require__(76);

/** Used to map Latin Unicode letters to basic Latin letters. */
var deburredLetters = {
  // Latin-1 Supplement block.
  '\xc0': 'A',  '\xc1': 'A', '\xc2': 'A', '\xc3': 'A', '\xc4': 'A', '\xc5': 'A',
  '\xe0': 'a',  '\xe1': 'a', '\xe2': 'a', '\xe3': 'a', '\xe4': 'a', '\xe5': 'a',
  '\xc7': 'C',  '\xe7': 'c',
  '\xd0': 'D',  '\xf0': 'd',
  '\xc8': 'E',  '\xc9': 'E', '\xca': 'E', '\xcb': 'E',
  '\xe8': 'e',  '\xe9': 'e', '\xea': 'e', '\xeb': 'e',
  '\xcc': 'I',  '\xcd': 'I', '\xce': 'I', '\xcf': 'I',
  '\xec': 'i',  '\xed': 'i', '\xee': 'i', '\xef': 'i',
  '\xd1': 'N',  '\xf1': 'n',
  '\xd2': 'O',  '\xd3': 'O', '\xd4': 'O', '\xd5': 'O', '\xd6': 'O', '\xd8': 'O',
  '\xf2': 'o',  '\xf3': 'o', '\xf4': 'o', '\xf5': 'o', '\xf6': 'o', '\xf8': 'o',
  '\xd9': 'U',  '\xda': 'U', '\xdb': 'U', '\xdc': 'U',
  '\xf9': 'u',  '\xfa': 'u', '\xfb': 'u', '\xfc': 'u',
  '\xdd': 'Y',  '\xfd': 'y', '\xff': 'y',
  '\xc6': 'Ae', '\xe6': 'ae',
  '\xde': 'Th', '\xfe': 'th',
  '\xdf': 'ss',
  // Latin Extended-A block.
  '\u0100': 'A',  '\u0102': 'A', '\u0104': 'A',
  '\u0101': 'a',  '\u0103': 'a', '\u0105': 'a',
  '\u0106': 'C',  '\u0108': 'C', '\u010a': 'C', '\u010c': 'C',
  '\u0107': 'c',  '\u0109': 'c', '\u010b': 'c', '\u010d': 'c',
  '\u010e': 'D',  '\u0110': 'D', '\u010f': 'd', '\u0111': 'd',
  '\u0112': 'E',  '\u0114': 'E', '\u0116': 'E', '\u0118': 'E', '\u011a': 'E',
  '\u0113': 'e',  '\u0115': 'e', '\u0117': 'e', '\u0119': 'e', '\u011b': 'e',
  '\u011c': 'G',  '\u011e': 'G', '\u0120': 'G', '\u0122': 'G',
  '\u011d': 'g',  '\u011f': 'g', '\u0121': 'g', '\u0123': 'g',
  '\u0124': 'H',  '\u0126': 'H', '\u0125': 'h', '\u0127': 'h',
  '\u0128': 'I',  '\u012a': 'I', '\u012c': 'I', '\u012e': 'I', '\u0130': 'I',
  '\u0129': 'i',  '\u012b': 'i', '\u012d': 'i', '\u012f': 'i', '\u0131': 'i',
  '\u0134': 'J',  '\u0135': 'j',
  '\u0136': 'K',  '\u0137': 'k', '\u0138': 'k',
  '\u0139': 'L',  '\u013b': 'L', '\u013d': 'L', '\u013f': 'L', '\u0141': 'L',
  '\u013a': 'l',  '\u013c': 'l', '\u013e': 'l', '\u0140': 'l', '\u0142': 'l',
  '\u0143': 'N',  '\u0145': 'N', '\u0147': 'N', '\u014a': 'N',
  '\u0144': 'n',  '\u0146': 'n', '\u0148': 'n', '\u014b': 'n',
  '\u014c': 'O',  '\u014e': 'O', '\u0150': 'O',
  '\u014d': 'o',  '\u014f': 'o', '\u0151': 'o',
  '\u0154': 'R',  '\u0156': 'R', '\u0158': 'R',
  '\u0155': 'r',  '\u0157': 'r', '\u0159': 'r',
  '\u015a': 'S',  '\u015c': 'S', '\u015e': 'S', '\u0160': 'S',
  '\u015b': 's',  '\u015d': 's', '\u015f': 's', '\u0161': 's',
  '\u0162': 'T',  '\u0164': 'T', '\u0166': 'T',
  '\u0163': 't',  '\u0165': 't', '\u0167': 't',
  '\u0168': 'U',  '\u016a': 'U', '\u016c': 'U', '\u016e': 'U', '\u0170': 'U', '\u0172': 'U',
  '\u0169': 'u',  '\u016b': 'u', '\u016d': 'u', '\u016f': 'u', '\u0171': 'u', '\u0173': 'u',
  '\u0174': 'W',  '\u0175': 'w',
  '\u0176': 'Y',  '\u0177': 'y', '\u0178': 'Y',
  '\u0179': 'Z',  '\u017b': 'Z', '\u017d': 'Z',
  '\u017a': 'z',  '\u017c': 'z', '\u017e': 'z',
  '\u0132': 'IJ', '\u0133': 'ij',
  '\u0152': 'Oe', '\u0153': 'oe',
  '\u0149': "'n", '\u017f': 's'
};

/**
 * Used by `_.deburr` to convert Latin-1 Supplement and Latin Extended-A
 * letters to basic Latin letters.
 *
 * @private
 * @param {string} letter The matched letter to deburr.
 * @returns {string} Returns the deburred letter.
 */
var deburrLetter = basePropertyOf(deburredLetters);

module.exports = deburrLetter;


/***/ }),
/* 76 */
/***/ (function(module, exports) {

/**
 * The base implementation of `_.propertyOf` without support for deep paths.
 *
 * @private
 * @param {Object} object The object to query.
 * @returns {Function} Returns the new accessor function.
 */
function basePropertyOf(object) {
  return function(key) {
    return object == null ? undefined : object[key];
  };
}

module.exports = basePropertyOf;


/***/ }),
/* 77 */
/***/ (function(module, exports, __webpack_require__) {

var baseToString = __webpack_require__(78);

/**
 * Converts `value` to a string. An empty string is returned for `null`
 * and `undefined` values. The sign of `-0` is preserved.
 *
 * @static
 * @memberOf _
 * @since 4.0.0
 * @category Lang
 * @param {*} value The value to convert.
 * @returns {string} Returns the converted string.
 * @example
 *
 * _.toString(null);
 * // => ''
 *
 * _.toString(-0);
 * // => '-0'
 *
 * _.toString([1, 2, 3]);
 * // => '1,2,3'
 */
function toString(value) {
  return value == null ? '' : baseToString(value);
}

module.exports = toString;


/***/ }),
/* 78 */
/***/ (function(module, exports, __webpack_require__) {

var Symbol = __webpack_require__(25),
    arrayMap = __webpack_require__(81),
    isArray = __webpack_require__(82),
    isSymbol = __webpack_require__(83);

/** Used as references for various `Number` constants. */
var INFINITY = 1 / 0;

/** Used to convert symbols to primitives and strings. */
var symbolProto = Symbol ? Symbol.prototype : undefined,
    symbolToString = symbolProto ? symbolProto.toString : undefined;

/**
 * The base implementation of `_.toString` which doesn't convert nullish
 * values to empty strings.
 *
 * @private
 * @param {*} value The value to process.
 * @returns {string} Returns the string.
 */
function baseToString(value) {
  // Exit early for strings to avoid a performance hit in some environments.
  if (typeof value == 'string') {
    return value;
  }
  if (isArray(value)) {
    // Recursively convert values (susceptible to call stack limits).
    return arrayMap(value, baseToString) + '';
  }
  if (isSymbol(value)) {
    return symbolToString ? symbolToString.call(value) : '';
  }
  var result = (value + '');
  return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;
}

module.exports = baseToString;


/***/ }),
/* 79 */
/***/ (function(module, exports, __webpack_require__) {

var freeGlobal = __webpack_require__(80);

/** Detect free variable `self`. */
var freeSelf = typeof self == 'object' && self && self.Object === Object && self;

/** Used as a reference to the global object. */
var root = freeGlobal || freeSelf || Function('return this')();

module.exports = root;


/***/ }),
/* 80 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(global) {/** Detect free variable `global` from Node.js. */
var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;

module.exports = freeGlobal;

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17)))

/***/ }),
/* 81 */
/***/ (function(module, exports) {

/**
 * A specialized version of `_.map` for arrays without support for iteratee
 * shorthands.
 *
 * @private
 * @param {Array} [array] The array to iterate over.
 * @param {Function} iteratee The function invoked per iteration.
 * @returns {Array} Returns the new mapped array.
 */
function arrayMap(array, iteratee) {
  var index = -1,
      length = array == null ? 0 : array.length,
      result = Array(length);

  while (++index < length) {
    result[index] = iteratee(array[index], index, array);
  }
  return result;
}

module.exports = arrayMap;


/***/ }),
/* 82 */
/***/ (function(module, exports) {

/**
 * Checks if `value` is classified as an `Array` object.
 *
 * @static
 * @memberOf _
 * @since 0.1.0
 * @category Lang
 * @param {*} value The value to check.
 * @returns {boolean} Returns `true` if `value` is an array, else `false`.
 * @example
 *
 * _.isArray([1, 2, 3]);
 * // => true
 *
 * _.isArray(document.body.children);
 * // => false
 *
 * _.isArray('abc');
 * // => false
 *
 * _.isArray(_.noop);
 * // => false
 */
var isArray = Array.isArray;

module.exports = isArray;


/***/ }),
/* 83 */
/***/ (function(module, exports, __webpack_require__) {

var baseGetTag = __webpack_require__(84),
    isObjectLike = __webpack_require__(87);

/** `Object#toString` result references. */
var symbolTag = '[object Symbol]';

/**
 * Checks if `value` is classified as a `Symbol` primitive or object.
 *
 * @static
 * @memberOf _
 * @since 4.0.0
 * @category Lang
 * @param {*} value The value to check.
 * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.
 * @example
 *
 * _.isSymbol(Symbol.iterator);
 * // => true
 *
 * _.isSymbol('abc');
 * // => false
 */
function isSymbol(value) {
  return typeof value == 'symbol' ||
    (isObjectLike(value) && baseGetTag(value) == symbolTag);
}

module.exports = isSymbol;


/***/ }),
/* 84 */
/***/ (function(module, exports, __webpack_require__) {

var Symbol = __webpack_require__(25),
    getRawTag = __webpack_require__(85),
    objectToString = __webpack_require__(86);

/** `Object#toString` result references. */
var nullTag = '[object Null]',
    undefinedTag = '[object Undefined]';

/** Built-in value references. */
var symToStringTag = Symbol ? Symbol.toStringTag : undefined;

/**
 * The base implementation of `getTag` without fallbacks for buggy environments.
 *
 * @private
 * @param {*} value The value to query.
 * @returns {string} Returns the `toStringTag`.
 */
function baseGetTag(value) {
  if (value == null) {
    return value === undefined ? undefinedTag : nullTag;
  }
  return (symToStringTag && symToStringTag in Object(value))
    ? getRawTag(value)
    : objectToString(value);
}

module.exports = baseGetTag;


/***/ }),
/* 85 */
/***/ (function(module, exports, __webpack_require__) {

var Symbol = __webpack_require__(25);

/** Used for built-in method references. */
var objectProto = Object.prototype;

/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;

/**
 * Used to resolve the
 * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
 * of values.
 */
var nativeObjectToString = objectProto.toString;

/** Built-in value references. */
var symToStringTag = Symbol ? Symbol.toStringTag : undefined;

/**
 * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.
 *
 * @private
 * @param {*} value The value to query.
 * @returns {string} Returns the raw `toStringTag`.
 */
function getRawTag(value) {
  var isOwn = hasOwnProperty.call(value, symToStringTag),
      tag = value[symToStringTag];

  try {
    value[symToStringTag] = undefined;
    var unmasked = true;
  } catch (e) {}

  var result = nativeObjectToString.call(value);
  if (unmasked) {
    if (isOwn) {
      value[symToStringTag] = tag;
    } else {
      delete value[symToStringTag];
    }
  }
  return result;
}

module.exports = getRawTag;


/***/ }),
/* 86 */
/***/ (function(module, exports) {

/** Used for built-in method references. */
var objectProto = Object.prototype;

/**
 * Used to resolve the
 * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
 * of values.
 */
var nativeObjectToString = objectProto.toString;

/**
 * Converts `value` to a string using `Object.prototype.toString`.
 *
 * @private
 * @param {*} value The value to convert.
 * @returns {string} Returns the converted string.
 */
function objectToString(value) {
  return nativeObjectToString.call(value);
}

module.exports = objectToString;


/***/ }),
/* 87 */
/***/ (function(module, exports) {

/**
 * Checks if `value` is object-like. A value is object-like if it's not `null`
 * and has a `typeof` result of "object".
 *
 * @static
 * @memberOf _
 * @since 4.0.0
 * @category Lang
 * @param {*} value The value to check.
 * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
 * @example
 *
 * _.isObjectLike({});
 * // => true
 *
 * _.isObjectLike([1, 2, 3]);
 * // => true
 *
 * _.isObjectLike(_.noop);
 * // => false
 *
 * _.isObjectLike(null);
 * // => false
 */
function isObjectLike(value) {
  return value != null && typeof value == 'object';
}

module.exports = isObjectLike;


/***/ }),
/* 88 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(89);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 89 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp .mini-time{display:block;height:6px;width:25px}#webamp .mini-time.blinking .character:not(.background-character){animation:blink 2s step-start 1s infinite;-webkit-animation:blink 2s step-start 1s infinite}#webamp .mini-time .background-character{z-index:1}#webamp .mini-time .character{position:absolute;top:0;z-index:2}", ""]);

// exports


/***/ }),
/* 90 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(91);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 91 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp #main-window{position:absolute;height:116px;width:275px;image-rendering:-moz-crisp-edges;image-rendering:-o-crisp-edges;image-rendering:-webkit-optimize-contrast;image-rendering:pixelated;-ms-interpolation-mode:nearest-neighbor}#webamp #title-bar{position:absolute;top:0;left:0;height:14px;width:275px}#webamp #close,#webamp #minimize,#webamp #option-context,#webamp #shade{position:absolute;height:9px;width:9px;top:3px}#webamp #title-bar #option{width:100%;height:100%}#webamp #title-bar #option-context{left:6px}#webamp #title-bar #minimize{left:244px}#webamp #title-bar #shade{left:254px}#webamp #title-bar #close{left:264px}#webamp #clutter-bar{position:absolute;top:22px;left:10px;height:43px;width:8px}#webamp #clutter-bar div{position:absolute;height:7px;width:8px;left:0}#webamp #clutter-bar #button-o{top:3px;height:8px}#webamp #clutter-bar #button-a{top:11px}#webamp #clutter-bar #button-i{top:18px}#webamp #clutter-bar #button-d{top:25px;height:8px}#webamp #clutter-bar #button-v{top:33px}#webamp #play-pause{position:absolute;top:28px;left:26px;height:9px;width:9px;background-repeat:no-repeat}#webamp #work-indicator.selected,#webamp .play #work-indicator{position:absolute;top:28px;left:24px;height:9px;width:3px}#webamp .webamp-status #time{position:absolute;left:39px;top:26px;height:13px;width:59px}#webamp .stop .webamp-status #time{display:none}#webamp .pause .webamp-status #time{animation:blink 2s step-start 1s infinite;-webkit-animation:blink 2s step-start 1s infinite}#webamp .webamp-status #time #minus-sign{position:absolute;top:6px;left:-1px;width:5px;height:1px}#webamp .webamp-status #time #minute-first-digit{position:absolute;pointer-events:none;left:9px;height:13px;width:9px}#webamp .webamp-status #time #minute-second-digit{position:absolute;pointer-events:none;left:21px;height:13px;width:9px}#webamp .webamp-status #time #second-first-digit{position:absolute;pointer-events:none;left:39px;height:13px;width:9px}#webamp .webamp-status #time #second-second-digit{position:absolute;pointer-events:none;left:51px;height:13px;width:9px}#webamp #main-window #visualizer{position:absolute;top:43px;left:24px}#webamp #main-window.shade #visualizer{top:5px;left:79px}#webamp .text{display:none}#webamp #marquee{top:24px;width:154px;display:block;padding:3px 0}#webamp #marquee,#webamp .media-info #kbps{position:absolute;left:111px;height:6px;overflow:hidden}#webamp .media-info #kbps{top:43px;width:15px}#webamp .stop .media-info #kbps{display:none}#webamp .media-info #khz{position:absolute;left:156px;top:43px;width:10px;height:6px;overflow:hidden}#webamp .stop .media-info #khz{display:none}#webamp .media-info .mono-stereo{position:absolute;left:212px;top:41px;width:57px;height:12px}#webamp .media-info .mono-stereo div{position:absolute;height:12px}#webamp .media-info .mono-stereo #mono{width:27px}#webamp .media-info .mono-stereo #stereo{left:27px;width:29px}#webamp #volume{position:absolute;left:107px;top:57px;height:13px;width:68px;background-position:0 0}#webamp #volume input{height:13px;width:65px;display:block}#webamp #volume input::-webkit-slider-thumb{top:1px;height:11px;width:14px}#webamp #volume input::-moz-range-thumb{top:1px;height:11px;width:14px}#webamp #balance{position:absolute;left:177px;top:57px;height:13px;width:38px;background-position:0 0}#webamp #balance::-webkit-slider-thumb{top:1px;height:11px;width:14px}#webamp #balance::-moz-range-thumb{top:1px;height:11px;width:14px}#webamp .windows{position:absolute;left:219px;top:58px;width:46px;height:12px}#webamp .windows div{position:absolute;width:23px;height:12px}#webamp .windows #equalizer-button{left:0}#webamp .windows #playlist-button{left:23px}#webamp #position{position:absolute;left:16px;top:72px;width:248px;height:10px}#webamp #position::-webkit-slider-thumb{height:10px;width:29px;-webkit-box-sizing:border-box;position:relative}#webamp #position::-moz-range-thumb{height:10px;width:29px}#webamp .stop #position::-webkit-slider-thumb{visibility:hidden}#webamp .stop #position::-moz-range-thumb{visibility:hidden}#webamp .play #position::-webkit-slider-thumb{visibility:visible}#webamp .actions div{height:18px;width:23px;position:absolute}#webamp .actions #previous{top:88px;left:16px}#webamp .actions #play{top:88px;left:39px}#webamp .actions #pause{top:88px;left:62px}#webamp .actions #stop{top:88px;left:85px}#webamp .actions #next{top:88px;left:108px;width:22px}#webamp #eject{position:absolute;top:89px;left:136px;height:16px;width:22px}#webamp .shuffle-repeat{position:absolute;top:89px;left:164px;width:74px}#webamp .shuffle-repeat div{position:absolute;height:15px}#webamp .shuffle-repeat #shuffle{width:47px}#webamp .shuffle-repeat #repeat{left:46px;width:28px}#webamp #about{position:absolute;top:91px;left:253px;height:15px;width:13px}#webamp .digit{position:absolute;display:inline-block;width:9px;height:13px;background-repeat:no-repeat;text-indent:-9999px}#webamp #main-window.shade{height:14px}#webamp .shade #balance,#webamp .shade #volume,#webamp .shade .media-info,#webamp .shade .shuffle-repeat,#webamp .shade .webamp-status,#webamp .shade .windows{display:none}#webamp .shade .actions div{position:absolute}#webamp .shade .actions #previous,#webamp .shade .actions #previous:active{background:none;height:10px;width:7px;top:2px;left:169px}#webamp .shade .actions #play,#webamp .shade .actions #play:active{background:none;height:10px;width:10px;top:2px;left:176px}#webamp .shade .actions #pause,#webamp .shade .actions #pause:active{background:none;height:10px;width:9px;top:2px;left:186px}#webamp .shade .actions #stop,#webamp .shade .actions #stop:active{background:none;height:10px;width:9px;top:2px;left:195px}#webamp .shade .actions #next,#webamp .shade .actions #next:active{background:none;height:10px;width:10px;top:2px;left:204px}#webamp .shade #eject,#webamp .shade #eject:active{height:10px;width:10px;top:2px;left:215px;background:none}#webamp .shade #position{position:absolute;left:226px;top:4px;width:17px;height:7px}#webamp .shade #position::-webkit-slider-thumb{height:7px;width:3px;background:none}#webamp .shade #position::-moz-range-thumb{height:7px;width:3px;background:none}#webamp #main-window .mini-time{position:absolute;top:4px;left:127px}", ""]);

// exports


/***/ }),
/* 92 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(93);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 93 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp #playlist-window{display:flex;flex-direction:column}#webamp .playlist-top{width:100%;min-height:20px;max-height:20px;position:relative;display:flex}#webamp .playlist-top-left{width:25px}#webamp .playlist-top-left-spacer{width:12px}#webamp .playlist-top-left-fill{flex-grow:1;background-position:100%}#webamp .playlist-top-right-spacer{width:13px}#webamp .playlist-top-right-fill{flex-grow:1;background-position:100%}#webamp .playlist-top-title{width:100px}#webamp .playlist-top-right{width:25px}#webamp .playlist-middle{flex-grow:1;display:flex;flex-direction:row;overflow:hidden}#webamp .playlist-middle-left{background-repeat:repeat-y;width:12px;min-width:12px}#webamp .playlist-middle-center{flex-grow:1;padding:3px 0;min-width:0}#webamp .playlist-tracks{display:flex;flex:1 0 auto}#webamp .playlist-tracks .track-cell{height:13px;line-height:13px;font-size:9px;letter-spacing:.5px;-webkit-user-select:none;-moz-user-select:none;user-select:none}#webamp .playlist-track-durations>div{padding-right:3px;text-align:right}#webamp .playlist-track-titles{flex:1 1 auto;overflow:hidden}#webamp .playlist-track-titles>div{text-overflow:ellipsis;white-space:nowrap;overflow:hidden}#webamp .playlist-middle-right{background-repeat:repeat-y;background-position:100% 0;width:20px;min-width:20px;position:relative;padding-bottom:18px}#webamp .playlist-bottom{width:100%;height:38px;min-height:38px;max-height:38px;position:relative}#webamp .playlist-bottom-left{width:125px;height:100%;position:absolute}#webamp .playlist-menu li{list-style:none;display:none;width:22px;height:18px;padding:0;margin:0}#webamp .playlist-menu li>div{height:100%}#webamp .playlist-menu ul{padding:0;margin:0;position:absolute;bottom:0}#webamp .playlist-menu.selected li{display:block}#webamp .playlist-menu .bar{position:absolute;bottom:0;left:-3px;width:3px;height:54px}#webamp #playlist-add-menu{position:absolute;bottom:12px;left:14px;width:22px;height:18px}#webamp #playlist-remove-menu.playlist-menu .bar{height:72px}#webamp #playlist-remove-menu{position:absolute;bottom:12px;left:43px;width:22px;height:18px}#webamp #playlist-selection-menu{position:absolute;bottom:12px;left:72px;width:22px;height:18px}#webamp #playlist-misc-menu{position:absolute;bottom:12px;left:101px;width:22px;height:18px}#webamp #playlist-list-menu{position:absolute;bottom:12px;right:22px;width:22px;height:18px}#webamp .playlist-bottom-right{width:150px;height:100%;position:absolute;right:0}#webamp .playlist-running-time-display{position:absolute;top:10px;left:7px;height:10px}#webamp .playlist-action-buttons{position:absolute;top:22px;left:3px;display:flex}#webamp .playlist-action-buttons>div{height:10px;width:10px}#webamp #playlist-window .playlist-visualizer{width:75px;height:100%;position:absolute;right:150px}#webamp #playlist-window .mini-time{position:absolute;top:23px;left:66px}#webamp #playlist-window #playlist-resize-target{position:absolute;right:0;bottom:0;height:20px;width:20px}#webamp #playlist-close-button{position:absolute;right:2px;height:9px;width:9px;top:3px}#webamp #playlist-shade-button{position:absolute;right:12px;height:9px;width:9px;top:3px}#webamp #playlist-window-shade{height:14px}#webamp #playlist-window-shade .left,#webamp #playlist-window-shade .right{height:14px;background-repeat:no-repeat}#webamp #playlist-window-shade .right{background-position-x:right}#webamp #playlist-window #playlist-scroll-down-button,#webamp #playlist-window #playlist-scroll-up-button{position:absolute;width:8px;height:5px;right:7px}#webamp #playlist-window #playlist-scroll-up-button{top:2px}#webamp #playlist-window #playlist-scroll-down-button{top:8px}#webamp #playlist-window-shade #playlist-resize-target{position:absolute;right:20px;top:3px;height:9px;width:9px}#webamp #playlist-shade-track-title{position:absolute;top:4px;left:5px}#webamp #playlist-shade-time{position:absolute;top:4px;right:30px}#webamp #playlist-window .visualizer-wrapper{position:absolute;top:12px;left:2px;width:72px;overflow:hidden}", ""]);

// exports


/***/ }),
/* 94 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(95);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 95 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp #equalizer-window{height:116px;width:275px}#webamp #equalizer-window.shade{height:14px}#webamp #equalizer-volume{position:absolute;left:61px;top:4px;height:6px;width:97px;background-position:0 0}#webamp #equalizer-volume::-webkit-slider-thumb{height:7px;width:3px}#webamp #equalizer-volume::-moz-range-thumb{height:7px;width:3px}#webamp #equalizer-balance{position:absolute;left:164px;top:4px;height:6px;width:43px;background-position:0 0}#webamp #equalizer-balance::-webkit-slider-thumb{height:7px;width:3px}#webamp #equalizer-balance::-moz-range-thumb{height:7px;width:3px}#webamp .equalizer-top{height:14px;width:275px;position:relative}#webamp #equalizer-close{position:absolute;height:9px;width:9px;left:264px;top:3px}#webamp #equalizer-shade{position:absolute;height:9px;width:9px;left:254px;top:3px}#webamp #on{width:26px;left:14px}#webamp #auto,#webamp #on{position:absolute;height:12px;top:18px}#webamp #auto{width:32px;left:40px}#webamp #presets-context{position:absolute;width:44px;height:12px;top:18px;left:217px}#webamp #presets{width:100%;height:100%}#webamp #eqGraph{position:absolute;width:113px;height:19px;top:17px;left:86px}#webamp #preamp{position:absolute;left:21px;top:38px}#webamp #plus12db{top:36px}#webamp #plus12db,#webamp #zerodb{position:absolute;left:45px;width:22px;height:8px}#webamp #zerodb{top:64px}#webamp #minus12db{position:absolute;left:45px;top:95px;width:22px;height:8px}#webamp #band-60{position:absolute;left:78px;top:38px}#webamp #band-170{position:absolute;left:96px;top:38px}#webamp #band-310{position:absolute;left:114px;top:38px}#webamp #band-600{position:absolute;left:132px;top:38px}#webamp #band-1000{position:absolute;left:150px;top:38px}#webamp #band-3000{position:absolute;left:168px;top:38px}#webamp #band-6000{position:absolute;left:186px;top:38px}#webamp #band-12000{position:absolute;left:204px;top:38px}#webamp #band-14000{position:absolute;left:222px;top:38px}#webamp #band-16000{position:absolute;left:240px;top:38px}", ""]);

// exports


/***/ }),
/* 96 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.parseAni = void 0;
var riff_file_1 = __webpack_require__(97);
var byte_data_1 = __webpack_require__(16);
var DWORD = { bits: 32, be: false, signed: false, fp: false };
function parseAni(arr) {
    var riff = new riff_file_1.RIFFFile();
    riff.setSignature(arr);
    var signature = riff.signature;
    if (signature.format !== "ACON") {
        throw new Error("Expected format. Expected \"ACON\", got \"" + signature.format + "\"");
    }
    // Helper function to get a chunk by chunkId and transform it if it's non-null.
    function mapChunk(chunkId, mapper) {
        var chunk = riff.findChunk(chunkId);
        return chunk == null ? null : mapper(chunk);
    }
    var metadata = mapChunk("anih", function (c) {
        var words = byte_data_1.unpackArray(arr, DWORD, c.chunkData.start, c.chunkData.end);
        return {
            cbSize: words[0],
            nFrames: words[1],
            nSteps: words[2],
            iWidth: words[3],
            iHeight: words[4],
            iBitCount: words[5],
            nPlanes: words[6],
            iDispRate: words[7],
            bfAttributes: words[8],
        };
    });
    if (metadata == null) {
        throw new Error("Did not find anih");
    }
    var rate = mapChunk("rate", function (c) {
        return byte_data_1.unpackArray(arr, DWORD, c.chunkData.start, c.chunkData.end);
    });
    // chunkIds are always four chars, hence the trailing space.
    var seq = mapChunk("seq ", function (c) {
        return byte_data_1.unpackArray(arr, DWORD, c.chunkData.start, c.chunkData.end);
    });
    var lists = riff.findChunk("LIST", true);
    var imageChunk = lists === null || lists === void 0 ? void 0 : lists.find(function (c) { return c.format === "fram"; });
    if (imageChunk == null) {
        throw new Error("Did not find fram LIST");
    }
    var images = imageChunk.subChunks.slice(0, metadata.nFrames).map(function (c) {
        if (c.chunkId !== "icon") {
            throw new Error("Unexpected chunk type in fram: " + c.chunkId);
        }
        return arr.slice(c.chunkData.start, c.chunkData.end);
    });
    var title = null;
    var artist = null;
    var infoChunk = lists === null || lists === void 0 ? void 0 : lists.find(function (c) { return c.format === "INFO"; });
    if (infoChunk != null) {
        infoChunk.subChunks.forEach(function (c) {
            switch (c.chunkId) {
                case "INAM":
                    title = byte_data_1.unpackString(arr, c.chunkData.start, c.chunkData.end);
                    break;
                case "IART":
                    artist = byte_data_1.unpackString(arr, c.chunkData.start, c.chunkData.end);
                    break;
                default:
                // Unexpected subchunk
            }
        });
    }
    return { images: images, rate: rate, seq: seq, metadata: metadata, artist: artist, title: title };
}
exports.parseAni = parseAni;

/***/ }),
/* 97 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "RIFFFile", function() { return RIFFFile; });
/* harmony import */ var byte_data__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(16);
/*
 * Copyright (c) 2017-2019 Rafael da Silva Rocha.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

/**
 * @fileoverview The RIFFFile class.
 * @see https://github.com/rochars/riff-file
 */

/** @module riff-file */



/**
 * A class to perform low-level reading of RIFF/RIFX files.
 */
class RIFFFile {

  constructor() {
    /**
     * The container identifier.
     * 'RIFF', 'RIFX' and 'RF64' are supported.
     * @type {string}
     */
    this.container = '';
    /**
     * The main chunk size, in bytes.
     * @type {number}
     */
    this.chunkSize = 0;
    /**
     * The format identifier.
     * @type {string}
     */
    this.format = '';
    /**
     * An object representing the signature of all chunks in the file.
     * @type {{
      chunkId: string,
      chunkSize: number,
      format: string,
      chunkData: {start: number, end: number},
      subChunks: Array
      }|null}
     */
    this.signature = null;
    /**
     * @type {number}
     * @protected
     */
    this.head = 0;
    /**
     * @type {
      {bits: number, be: boolean, signed: boolean, fp: boolean}
     }
     * @protected
     */
    this.uInt32 = { bits: 32, be: false, signed: false, fp: false };
    /**
     * The list of supported containers.
     * Any format different from RIFX will be treated as RIFF.
     * @type {!Array<string>}
     * @protected
     */
    this.supported_containers = ['RIFF', 'RIFX'];
  }

  /**
   * Read the signature of the chunks in a RIFF/RIFX file.
   * @param {!Uint8Array} buffer The file bytes.
   * @protected
   */
  setSignature(buffer) {
      this.head = 0;
      this.container = this.readString(buffer, 4);
      if (this.supported_containers.indexOf(this.container) === -1) {
        throw Error('Not a supported format.');
      }
      this.uInt32.be = this.container === 'RIFX';
      this.chunkSize = this.readUInt32(buffer);
      this.format = this.readString(buffer, 4);
      // The RIFF file signature
      this.signature = {
          chunkId: this.container,
          chunkSize: this.chunkSize,
          format: this.format,
          subChunks: this.getSubChunksIndex_(buffer),
          chunkData: {start: 0, end: this.chunkSize}
      };
  }

  /**
    * Find a chunk by its fourCC_ in a array of RIFF chunks.
    * @param {string} chunkId The chunk fourCC_.
    * @param {boolean} multiple True if there may be multiple chunks
    *    with the same chunkId.
    * @return {Object}
    * @protected
    */
  findChunk(chunkId, multiple=false) {
    /** @type {!Array|null} */
    let chunks = this.signature.subChunks;
    /** @type {!Array<!Object>} */
    let chunk = [];
    for (let i=0; i<chunks.length; i++) {
      if (chunks[i].chunkId == chunkId) {
        if (multiple) {
          chunk.push(chunks[i]);
        } else {
          return chunks[i];
        }
      }
    }
    if (chunkId == 'LIST') {
      return chunk.length ? chunk : null;
    }
    return null;
  }

  /**
   * Read bytes as a string from a RIFF chunk.
   * @param {!Uint8Array} bytes The bytes.
   * @param {number} maxSize the max size of the string.
   * @return {string} The string.
   * @protected
   */
  readString(bytes, maxSize) {
    /** @type {string} */
    let str = '';
    str = Object(byte_data__WEBPACK_IMPORTED_MODULE_0__["unpackString"])(bytes, this.head, this.head + maxSize);
    this.head += maxSize;
    return str;
  }

  /**
   * Read a number from a chunk.
   * @param {!Uint8Array} bytes The chunk bytes.
   * @return {number} The number.
   * @protected
   */
  readUInt32(bytes) {
    /** @type {number} */
    let value = Object(byte_data__WEBPACK_IMPORTED_MODULE_0__["unpack"])(bytes, this.uInt32, this.head);
    this.head += 4;
    return value;
  }

  /**
   * Return the sub chunks of a RIFF file.
   * @param {!Uint8Array} buffer the RIFF file bytes.
   * @return {!Array<Object>} The subchunks of a RIFF/RIFX or LIST chunk.
   * @private
   */
  getSubChunksIndex_(buffer) {
      /** @type {!Array<!Object>} */
      let chunks = [];
      /** @type {number} */
      let i = this.head;
      while(i <= buffer.length - 8) {
          chunks.push(this.getSubChunkIndex_(buffer, i));
          i += 8 + chunks[chunks.length - 1].chunkSize;
          i = i % 2 ? i + 1 : i;
      }
      return chunks;
  }

  /**
   * Return a sub chunk from a RIFF file.
   * @param {!Uint8Array} buffer the RIFF file bytes.
   * @param {number} index The start index of the chunk.
   * @return {!Object} A subchunk of a RIFF/RIFX or LIST chunk.
   * @private
   */
  getSubChunkIndex_(buffer, index) {
      /** @type {!Object} */
      let chunk = {
          chunkId: this.getChunkId_(buffer, index),
          chunkSize: this.getChunkSize_(buffer, index),
      };
      if (chunk.chunkId == 'LIST') {
          chunk.format = Object(byte_data__WEBPACK_IMPORTED_MODULE_0__["unpackString"])(buffer, index + 8, index + 12);
          this.head += 4;
          chunk.subChunks = this.getSubChunksIndex_(buffer);
      } else {
          /** @type {number} */
          let realChunkSize = chunk.chunkSize % 2 ?
              chunk.chunkSize + 1 : chunk.chunkSize;
          this.head = index + 8 + realChunkSize;
          chunk.chunkData = {
              start: index + 8,
              end: this.head
          };
      }
      return chunk;
  }

  /**
   * Return the fourCC_ of a chunk.
   * @param {!Uint8Array} buffer the RIFF file bytes.
   * @param {number} index The start index of the chunk.
   * @return {string} The id of the chunk.
   * @private
   */
  getChunkId_(buffer, index) {
      this.head += 4;
      return Object(byte_data__WEBPACK_IMPORTED_MODULE_0__["unpackString"])(buffer, index, index + 4);
  }

  /**
   * Return the size of a chunk.
   * @param {!Uint8Array} buffer the RIFF file bytes.
   * @param {number} index The start index of the chunk.
   * @return {number} The size of the chunk without the id and size fields.
   * @private
   */
  getChunkSize_(buffer, index) {
      this.head += 4;
      return Object(byte_data__WEBPACK_IMPORTED_MODULE_0__["unpack"])(buffer, this.uInt32, index + 4);
  }
}


/***/ }),
/* 98 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(99);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 99 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp{position:absolute;top:0;left:0}#webamp canvas{-webkit-user-select:none;-moz-user-select:none;user-select:none}#webamp *{box-sizing:content-box;-webkit-box-sizing:content-box}#webamp :focus{outline:0}#webamp input[type=range]{-webkit-appearance:none;margin:0;padding:0;background:none;border:none}#webamp input[type=range]::-webkit-slider-thumb{-webkit-appearance:none;border:none;border-radius:0;background:none}#webamp input[type=range]::-moz-range-thumb{border:none;border-radius:0;background:none}#webamp input[type=range]::-moz-range-track{border:none;background:none}#webamp input[type=range]:focus{outline:none}#webamp input[type=range]::-moz-focus-outer{border:0}#webamp a:focus{outline:none}@keyframes blink{0%{opacity:1}50%{opacity:0}to{opacity:1}}@-webkit-keyframes blink{0%{opacity:1}50%{opacity:0}to{opacity:1}}#webamp .character{display:inline-block;vertical-align:top;width:5px;height:6px;text-indent:-9999px}#webamp .window{position:absolute;image-rendering:-moz-crisp-edges;image-rendering:-o-crisp-edges;image-rendering:-webkit-optimize-contrast;image-rendering:pixelated;-ms-interpolation-mode:nearest-neighbor;-webkit-transform:translateZ(0)}#webamp .window.doubled{-moz-transform:translateZ(0) scale(2);-moz-transform-origin:top left;-webkit-transform:translateZ(0) scale(2);-webkit-transform-origin:top left}", ""]);

// exports


/***/ }),
/* 100 */
/***/ (function(module, exports, __webpack_require__) {


var content = __webpack_require__(101);

if(typeof content === 'string') content = [[module.i, content, '']];

var transform;
var insertInto;



var options = {"hmr":true}

options.transform = transform
options.insertInto = undefined;

var update = __webpack_require__(11)(content, options);

if(content.locals) module.exports = content.locals;

if(false) {}

/***/ }),
/* 101 */
/***/ (function(module, exports, __webpack_require__) {

exports = module.exports = __webpack_require__(10)(false);
// imports


// module
exports.push([module.i, "#webamp #balance{background-image:url(data:image/png;base64,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)}#webamp 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.gen-text-r{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAcAAAAHBAMAAAA2fErgAAAAJ1BMVEUpKUA3N01GRlliYnN/f4yNjZmpqbO4uL/GxszU1Nni4ubx8fL///9vCc2uAAAAIklEQVQI12NgAAGbM1uARMAcILHiJJBIPwQkQo4AicCTDACHOAih1LnoFgAAAABJRU5ErkJggg==)}#webamp .gen-text-s{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAJFBMVEUpKUAxMUc/P1NGRllUVGZbW21qanpwcIB4eIaGhpONjZmUlKCHjnJIAAAAIklEQVQIHWMAAY1dAQzVygoM1TsDGMRmb2IIZdvE4LnLAQBTHAco/pVKOwAAAABJRU5ErkJggg==)}#webamp .gen-window.selected .gen-text-s{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAJFBMVEUpKUA3N01UVGZiYnN/f4yNjZmpqbO4uL/Gxszi4ubx8fL///+qJyS0AAAAIklEQVQIHWMAAY1dAQzVygoM1TsDGMRmb2IIZdvE4LnLAQBTHAco/pVKOwAAAABJRU5ErkJggg==)}#webamp .gen-text-t{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAHCAYAAADAp4fuAAAALklEQVQYV2PU0XH+z4AGGCdMmIMpqKZq819FVZHBzc2eYfXqLQyvX71hYKSBIACnryn7i49aBgAAAABJRU5ErkJggg==)}#webamp .gen-window.selected .gen-text-t{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAHAgMAAAC9yW99AAAADFBMVEUpKUBUVGZycoH///9VDRy9AAAAE0lEQVQI12NgYGD4f4BBlwEZAQAkDAKhcYNEwQAAAABJRU5ErkJggg==)}#webamp .gen-text-u{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAFVBMVEUpKUAxMUdGRllUVGZbW21qanqUlKDA77WeAAAAFklEQVQI12NgAAI3hRRUHJLMIJoWAAA5UATxAlDxBQAAAABJRU5ErkJggg==)}#webamp .gen-window.selected .gen-text-u{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAFVBMVEUpKUA3N01iYnN/f4yNjZmpqbP///8SF7O4AAAAFklEQVQI12NgAAI3hRRUHJLMIJoWAAA5UATxAlDxBQAAAABJRU5ErkJggg==)}#webamp .gen-text-v{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAKlBMVEUpKUAxMUc/P1NGRllNTWBUVGZbW21iYnNqanpwcIB4eIaGhpONjZmUlKDthvA2AAAAIklEQVQIHWMAAd8EWQaeDTEMHJeWMzDfvMTAsHcDA0NtAgBSrAdcNQnv8gAAAABJRU5ErkJggg==)}#webamp .gen-window.selected .gen-text-v{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAKlBMVEUpKUA3N01UVGZiYnNwcIB/f4yNjZmbm6apqbO4uL/Gxszi4ubx8fL///81zHafAAAAIklEQVQIHWMAAd8EWQaeDTEMHJeWMzDfvMTAsHcDA0NtAgBSrAdcNQnv8gAAAABJRU5ErkJggg==)}#webamp .gen-text-w{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAHBAMAAADHdxFtAAAALVBMVEUpKUAxMUc3N00/P1NGRllNTWBUVGZbW21iYnNqanpwcIB4eIZ/f4yNjZmUlKD3PA89AAAAKUlEQVQIHWMAg3nqT/wY8rKfdzPIzXt9nIHnXd9jBo7XcRcYWJ7zLQAAwo4M1uKKXVEAAAAASUVORK5CYII=)}#webamp .gen-window.selected .gen-text-w{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAHBAMAAADHdxFtAAAALVBMVEUpKUA3N01GRllUVGZiYnNwcIB/f4yNjZmbm6apqbO4uL/GxszU1Nnx8fL///+8HCoLAAAAKUlEQVQIHWMAg3nqT/wY8rKfdzPIzXt9nIHnXd9jBo7XcRcYWJ7zLQAAwo4M1uKKXVEAAAAASUVORK5CYII=)}#webamp .gen-text-x{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAcAAAAHBAMAAAA2fErgAAAAJFBMVEUpKUAxMUc3N01GRllNTWBbW21iYnNwcIB4eIaGhpONjZmUlKDqWCJLAAAAJElEQVQI12NgAAHJiVECDMzbtwCZ2Q0gYhEDA/PWHUCJhOwAAGilBx+T4WwNAAAAAElFTkSuQmCC)}#webamp .gen-window.selected .gen-text-x{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAcAAAAHBAMAAAA2fErgAAAAJFBMVEUpKUA3N01GRlliYnNwcICNjZmbm6a4uL/Gxszi4ubx8fL///+x/boCAAAAJElEQVQI12NgAAHJiVECDMzbtwCZ2Q0gYhEDA/PWHUCJhOwAAGilBx+T4WwNAAAAAElFTkSuQmCC)}#webamp .gen-text-y{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAJFBMVEUpKUAxMUc/P1NGRllNTWBUVGZbW21iYnN4eIaGhpONjZmUlKAsqFJVAAAAHklEQVQI12NgAIIdrJsYsrMKGDh3CTCwbGNgYIZgAE8aBbSrMTxDAAAAAElFTkSuQmCC)}#webamp .gen-window.selected .gen-text-y{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAHBAMAAADZviHeAAAAJFBMVEUpKUA3N01UVGZiYnNwcIB/f4yNjZmbm6bGxszi4ubx8fL///+UuWJCAAAAHklEQVQI12NgAIIdrJsYsrMKGDh3CTCwbGNgYIZgAE8aBbSrMTxDAAAAAElFTkSuQmCC)}#webamp .gen-text-z{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAAHBAMAAAAsQKpuAAAAIVBMVEUAAAApKUAxMUc/P1NGRllbW21qanp4eIZ/f4yGhpOUlKAeeVtyAAAAAXRSTlMAQObYZgAAACdJREFUCNdjEBQUYACCqlULQJRgVgCIElkBFtRcDKaiShxA1CqwEgClfwdsfnJFGQAAAABJRU5ErkJggg==)}#webamp .gen-window.selected .gen-text-z{background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAAHBAMAAAAsQKpuAAAAIVBMVEUAAAApKUA3N01UVGZiYnONjZmpqbPGxszU1Nni4ub///8EpbEBAAAAAXRSTlMAQObYZgAAACdJREFUCNdjEBQUYACCqlULQJRgVgCIElkBFtRcDKaiShxA1CqwEgClfwdsfnJFGQAAAABJRU5ErkJggg==)}#webamp .gen-text-a,#webamp .selected .gen-text-a{width:6px}#webamp .gen-text-b,#webamp .gen-text-c,#webamp .selected .gen-text-b,#webamp .selected .gen-text-c{width:7px}#webamp .gen-text-d,#webamp .gen-text-e,#webamp .gen-text-f,#webamp .selected .gen-text-d,#webamp .selected .gen-text-e,#webamp .selected .gen-text-f{width:6px}#webamp .gen-text-g,#webamp .selected .gen-text-g{width:7px}#webamp .gen-text-h,#webamp .selected .gen-text-h{width:6px}#webamp .gen-text-i,#webamp .selected .gen-text-i{width:4px}#webamp .gen-text-j,#webamp .selected .gen-text-j{width:6px}#webamp .gen-text-k,#webamp .selected .gen-text-k{width:7px}#webamp .gen-text-l,#webamp .selected .gen-text-l{width:5px}#webamp .gen-text-m,#webamp .selected .gen-text-m{width:8px}#webamp .gen-text-n,#webamp .gen-text-o,#webamp .gen-text-p,#webamp .selected .gen-text-n,#webamp .selected .gen-text-o,#webamp .selected .gen-text-p{width:6px}#webamp .gen-text-q,#webamp .gen-text-r,#webamp .selected .gen-text-q,#webamp .selected .gen-text-r{width:7px}#webamp .gen-text-s,#webamp .selected .gen-text-s{width:6px}#webamp .gen-text-t,#webamp .selected .gen-text-t{width:5px}#webamp .gen-text-u,#webamp .gen-text-v,#webamp .selected .gen-text-u,#webamp .selected .gen-text-v{width:6px}#webamp .gen-text-w,#webamp .selected .gen-text-w{width:8px}#webamp .gen-text-x,#webamp .selected .gen-text-x{width:7px}#webamp .gen-text-y,#webamp .selected .gen-text-y{width:6px}#webamp .gen-text-z,#webamp .selected .gen-text-z{width:11px}#webamp #title-bar #close{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAgICAAMDAwAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4gAAAAAAAAAAAAAAAAAAAf4AAAAAAAAAAAAAAAAAAB/gAAIgAAAAAAAAAAAAAAAf4AACAAAAAAAAAAAAAcAB/gAAAAAAAAAAAAAAAAHgAf4AAAAAAAAAAAAAAAAB/gPgAAADwAAAAAAAAAAAAf/gAAAAA8AAAAAAAAAAAAH//iIiAAPAAAAAAAAAAAAB//4iIAADwAAAAAAAAAAAAf/iIgAAA8AAAAAAAAAAAAH/4iAAAAAAAAAAAAAAAAAB/iIAAAAAAAAAAAAAAAAAAf4gAAAAAAAAAAAAAAAAAAHiAAAAAAAAAAAAAAAAAAAB4AAAAAAAAAAAAAAAAAAAAcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD//////////////////////////////////////////////////////////////////////j////w////8P///+HP//3hz//8w8///EP///wHz//8AE///ADP//wBz//8A8///AfP//wP///8H////D////x////8/////f////w==),auto}#webamp #equalizer-window .band{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPcAAAAAAAAAAAAAAAAAAA/3cAAAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAAAAAAAAAAAAACPcAAAAAAAAAAAAAAAAAAAj3AAAA9wAAAAAAAAAAgACPcAAAAPcAAAAAAAAAAIcAj3AAAAAAAAAAAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAA/3cAAAAAAAAACP/3d3AAAA9wAAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD////////////////////////////////////////////////////////////8////+H///jA///wwP//8P///+Hz//3h4f/8w+H//EPz//wH///8AED//ADA//wB4f/8A/P//Af///wP///8H////D////x////8/////f////w==),auto}#webamp #equalizer-window.shade,#webamp #equalizer-window.shade input,#webamp #equalizer-window .title-bar{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD3AAAAAAAAAAAAAAAAAAAP93AAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAAAAAAAAAAAAACPcAAHAAAAAHAAAAAAAAAAj3AAdwAHcAB3AAAAAAgACPcAAP8AD/AA/wAAAAAIcAj3AAAPAAAAAPAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAAAP93AAAAAAAACP/3d3AAAAAPcAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD/////////////////////////////////////////////////////////////P////h///jwP//w8D//8M/P/+GMx/3hCEP8wwhD/EOMx/wHz8/8AHA//ADwP/wB+H/8A/z//Af///wP///8H////D////x////8/////f////w==),auto}#webamp #main-window,#webamp #main-window.shade #title-bar,#webamp #playlist-window,#webamp .window,#webamp .window input{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAgICAAMDAwAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4gAAAAAAAAAAAAAAAAAAAf4AAAAAAAAAAAAAAAAAAB/gAAAAAAAAAAAAAAAAAAAf4AAAAAAAAAAAAAAAAcAB/gAAAAAAAAAAAAAAAAHgAf4AAAAAAAAAAAAAAAAB/gPgAAAAAAAAAAAAAAAAAf/gAAAAAAAAAAAAAAAAAAH//iIiAAAAAAAAAAAAAAAB//4iIAAAAAAAAAAAAAAAAf/iIgAAAAAAAAAAAAAAAAH/4iAAAAAAAAAAAAAAAAAB/iIAAAAAAAAAAAAAAAAAAf4gAAAAAAAAAAAAAAAAAAHiAAAAAAAAAAAAAAAAAAAB4AAAAAAAAAAAAAAAAAAAAcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD//////////////////////////////////////////////////////////////////////j////w////8P///+H///3h///8w////EP///wH///8AH///AD///wB///8A////Af///wP///8H////D////x////8/////f////w==),auto}#webamp #playlist-window .playlist-top{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD3AAAAAAAAAAAAAAAAAAAP93AAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAAAAAAAAAAAAACPcAAHAAAAAHAAAAAAAAAAj3AAdwAHcAB3AAAAAAgACPcAAP8AD/AA/wAAAAAIcAj3AAAPAAAAAPAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAAAP93AAAAAAAACP/3d3AAAAAPcAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD/////////////////////////////////////////////////////////////P////h///jwP//w8D//8M/P/+GMx/3hCEP8wwhD/EOMx/wHz8/8AHA//ADwP/wB+H/8A/z//Af///wP///8H////D////x////8/////f////w==),auto}#webamp #main-window #position{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAAAAAAAAAAAAACPcAAHAAAAAHAAAAAAAAAAj3AAdwAHcAB3AAAAAAgACPcAAP8AD/AA/wAAAAAIcAj3AAAPAAAAAPAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAAAAAAAAAAAAAACP/3d3AAAAAAAAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD//////////////////////////////////////////////////////////////////////j////w////8M/P/+GMx/3hCEP8wwhD/EOMx/wHz8/8AH///AD///wB///8A////Af///wP///8H////D////x////8/////f////w==),auto}#webamp #playlist-window #playlist-resize-target{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPcAAAAAAAAAAAAAAAAAAA/3cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAcAAAAAAAAAAACPcAAAdwAHcAAAAAAAAAAAj3AAAP8AD/AAAAAAAAgACPcAAAAAAA8AAAAAAAAIcAj3AAAAAAAAAAAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAAAAAAAAAAAAAACP/3d3AAAAAAAAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD///////////////////////////////////////////////////////n////w////4H///iB///w/n//8OY//+HCH/3hwh/8w+Y//EP+f/wH///8AH///AD///wB///8A////Af///wP///8H////D////x////8/////f////w==),auto}#webamp #playlist-window .playlist-scrollbar{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPcAAAAAAAAAAAAAAAAAAA/3cAAAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAAAAAAAAAAAAACPcAAAAAAAAAAAAAAAAAAAj3AAAA9wAAAAAAAAAAgACPcAAAAPcAAAAAAAAAAIcAj3AAAAAAAAAAAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAA/3cAAAAAAAAACP/3d3AAAA9wAAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD////////////////////////////////////////////////////////////8////+H///jA///wwP//8P///+Hz//3h4f/8w+H//EPz//wH///8AED//ADA//wB4f/8A/P//Af///wP///8H////D////x////8/////f////w==),auto}#webamp #main-window #title-bar{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD3AAAAAAAAAAAAAAAAAAAP93AAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAAAAAAAAAAAAACPcAAHAAAAAHAAAAAAAAAAj3AAdwAHcAB3AAAAAAgACPcAAP8AD/AA/wAAAAAIcAj3AAAPAAAAAPAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAAAP93AAAAAAAACP/3d3AAAAAPcAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD/////////////////////////////////////////////////////////////P////h///jwP//w8D//8M/P/+GMx/3hCEP8wwhD/EOMx/wHz8/8AHA//ADwP/wB+H/8A/z//Af///wP///8H////D////x////8/////f////w==),auto}#webamp #balance,#webamp #volume,#webamp #volume input{cursor:url(data:image/x-win-bitmap;base64,AAACAAEAICAAAAAAAADoAgAAFgAAACgAAAAgAAAAQAAAAAEABAAAAAAAgAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAACAAAAAgIAAgAAAAIAAgACAgAAAwMDAAICAgAAAAP8AAP8AAAD//wD/AAAA/wD/AP//AAD///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACHcAAAAAAAAAAAAAAAAAAAj3AAAAAAAAAAAAAAAAAACPcAAHAAAAAHAAAAAAAAAAj3AAdwAHcAB3AAAAAAgACPcAAP8AD/AA/wAAAAAIcAj3AAAPAAAAAPAAAAAACPcPcAAAAAAAAAAAAAAAAAj/cAAAAAAAAAAAAAAAAAAI//d3dwAAAAAAAAAAAAAACP/3d3AAAAAAAAAAAAAAAAj/d3cAAAAAAAAAAAAAAAAI/3dwAAAAAAAAAAAAAAAACPd3AAAAAAAAAAAAAAAAAAj3cAAAAAAAAAAAAAAAAAAIdwAAAAAAAAAAAAAAAAAACHAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD//////////////////////////////////////////////////////////////////////j////w////8M/P/+GMx/3hCEP8wwhD/EOMx/wHz8/8AH///AD///wB///8A////Af///wP///8H////D////x////8/////f////w==),auto}", ""]);

// exports


/***/ }),
/* 102 */
/***/ (function(module, exports) {

exports.read = function (buffer, offset, isLE, mLen, nBytes) {
  var e, m
  var eLen = (nBytes * 8) - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var nBits = -7
  var i = isLE ? (nBytes - 1) : 0
  var d = isLE ? -1 : 1
  var s = buffer[offset + i]

  i += d

  e = s & ((1 << (-nBits)) - 1)
  s >>= (-nBits)
  nBits += eLen
  for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {}

  m = e & ((1 << (-nBits)) - 1)
  e >>= (-nBits)
  nBits += mLen
  for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {}

  if (e === 0) {
    e = 1 - eBias
  } else if (e === eMax) {
    return m ? NaN : ((s ? -1 : 1) * Infinity)
  } else {
    m = m + Math.pow(2, mLen)
    e = e - eBias
  }
  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}

exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
  var e, m, c
  var eLen = (nBytes * 8) - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
  var i = isLE ? 0 : (nBytes - 1)
  var d = isLE ? 1 : -1
  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0

  value = Math.abs(value)

  if (isNaN(value) || value === Infinity) {
    m = isNaN(value) ? 1 : 0
    e = eMax
  } else {
    e = Math.floor(Math.log(value) / Math.LN2)
    if (value * (c = Math.pow(2, -e)) < 1) {
      e--
      c *= 2
    }
    if (e + eBias >= 1) {
      value += rt / c
    } else {
      value += rt * Math.pow(2, 1 - eBias)
    }
    if (value * c >= 2) {
      e++
      c /= 2
    }

    if (e + eBias >= eMax) {
      m = 0
      e = eMax
    } else if (e + eBias >= 1) {
      m = ((value * c) - 1) * Math.pow(2, mLen)
      e = e + eBias
    } else {
      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
      e = 0
    }
  }

  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}

  e = (e << mLen) | m
  eLen += mLen
  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}

  buffer[offset + i - d] |= s * 128
}


/***/ }),
/* 103 */
/***/ (function(module, exports) {

var toString = {}.toString;

module.exports = Array.isArray || function (arr) {
  return toString.call(arr) == '[object Array]';
};


/***/ }),
/* 104 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(global) {var scope = (typeof global !== "undefined" && global) ||
            (typeof self !== "undefined" && self) ||
            window;
var apply = Function.prototype.apply;

// DOM APIs, for completeness

exports.setTimeout = function() {
  return new Timeout(apply.call(setTimeout, scope, arguments), clearTimeout);
};
exports.setInterval = function() {
  return new Timeout(apply.call(setInterval, scope, arguments), clearInterval);
};
exports.clearTimeout =
exports.clearInterval = function(timeout) {
  if (timeout) {
    timeout.close();
  }
};

function Timeout(id, clearFn) {
  this._id = id;
  this._clearFn = clearFn;
}
Timeout.prototype.unref = Timeout.prototype.ref = function() {};
Timeout.prototype.close = function() {
  this._clearFn.call(scope, this._id);
};

// Does not start the time, just sets up the members needed.
exports.enroll = function(item, msecs) {
  clearTimeout(item._idleTimeoutId);
  item._idleTimeout = msecs;
};

exports.unenroll = function(item) {
  clearTimeout(item._idleTimeoutId);
  item._idleTimeout = -1;
};

exports._unrefActive = exports.active = function(item) {
  clearTimeout(item._idleTimeoutId);

  var msecs = item._idleTimeout;
  if (msecs >= 0) {
    item._idleTimeoutId = setTimeout(function onTimeout() {
      if (item._onTimeout)
        item._onTimeout();
    }, msecs);
  }
};

// setimmediate attaches itself to the global object
__webpack_require__(119);
// On some exotic environments, it's not clear which object `setimmediate` was
// able to install onto.  Search each possibility in the same order as the
// `setimmediate` library.
exports.setImmediate = (typeof self !== "undefined" && self.setImmediate) ||
                       (typeof global !== "undefined" && global.setImmediate) ||
                       (this && this.setImmediate);
exports.clearImmediate = (typeof self !== "undefined" && self.clearImmediate) ||
                         (typeof global !== "undefined" && global.clearImmediate) ||
                         (this && this.clearImmediate);

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17)))

/***/ }),
/* 105 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
const {stringToBytes, readUInt64LE, tarHeaderChecksumMatches, uint8ArrayUtf8ByteString} = __webpack_require__(131);

const xpiZipFilename = stringToBytes('META-INF/mozilla.rsa');
const oxmlContentTypes = stringToBytes('[Content_Types].xml');
const oxmlRels = stringToBytes('_rels/.rels');

const fileType = input => {
	if (!(input instanceof Uint8Array || input instanceof ArrayBuffer || Buffer.isBuffer(input))) {
		throw new TypeError(`Expected the \`input\` argument to be of type \`Uint8Array\` or \`Buffer\` or \`ArrayBuffer\`, got \`${typeof input}\``);
	}

	const buffer = input instanceof Uint8Array ? input : new Uint8Array(input);

	if (!(buffer && buffer.length > 1)) {
		return;
	}

	const check = (header, options) => {
		options = Object.assign({
			offset: 0
		}, options);

		for (let i = 0; i < header.length; i++) {
			// If a bitmask is set
			if (options.mask) {
				// If header doesn't equal `buf` with bits masked off
				if (header[i] !== (options.mask[i] & buffer[i + options.offset])) {
					return false;
				}
			} else if (header[i] !== buffer[i + options.offset]) {
				return false;
			}
		}

		return true;
	};

	const checkString = (header, options) => check(stringToBytes(header), options);

	if (check([0xFF, 0xD8, 0xFF])) {
		return {
			ext: 'jpg',
			mime: 'image/jpeg'
		};
	}

	if (check([0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A])) {
		return {
			ext: 'png',
			mime: 'image/png'
		};
	}

	if (check([0x47, 0x49, 0x46])) {
		return {
			ext: 'gif',
			mime: 'image/gif'
		};
	}

	if (check([0x57, 0x45, 0x42, 0x50], {offset: 8})) {
		return {
			ext: 'webp',
			mime: 'image/webp'
		};
	}

	if (check([0x46, 0x4C, 0x49, 0x46])) {
		return {
			ext: 'flif',
			mime: 'image/flif'
		};
	}

	// `cr2`, `orf`, and `arw` need to be before `tif` check
	if (
		(check([0x49, 0x49, 0x2A, 0x0]) || check([0x4D, 0x4D, 0x0, 0x2A])) &&
		check([0x43, 0x52], {offset: 8})
	) {
		return {
			ext: 'cr2',
			mime: 'image/x-canon-cr2'
		};
	}

	if (check([0x49, 0x49, 0x52, 0x4F, 0x08, 0x00, 0x00, 0x00, 0x18])) {
		return {
			ext: 'orf',
			mime: 'image/x-olympus-orf'
		};
	}

	if (check([0x49, 0x49, 0x2A, 0x00, 0x10, 0xFB, 0x86, 0x01])) {
		return {
			ext: 'arw',
			mime: 'image/x-sony-arw'
		};
	}

	if (check([0x49, 0x49, 0x2A, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2D])) {
		return {
			ext: 'dng',
			mime: 'image/x-adobe-dng'
		};
	}

	if (check([0x49, 0x49, 0x2A, 0x00, 0x30, 0x3D, 0x72, 0x01, 0x1C])) {
		return {
			ext: 'nef',
			mime: 'image/x-nikon-nef'
		};
	}

	if (
		check([0x49, 0x49, 0x2A, 0x0]) ||
		check([0x4D, 0x4D, 0x0, 0x2A])
	) {
		return {
			ext: 'tif',
			mime: 'image/tiff'
		};
	}

	if (check([0x42, 0x4D])) {
		return {
			ext: 'bmp',
			mime: 'image/bmp'
		};
	}

	if (check([0x49, 0x49, 0xBC])) {
		return {
			ext: 'jxr',
			mime: 'image/vnd.ms-photo'
		};
	}

	if (check([0x38, 0x42, 0x50, 0x53])) {
		return {
			ext: 'psd',
			mime: 'image/vnd.adobe.photoshop'
		};
	}

	// Zip-based file formats
	// Need to be before the `zip` check
	if (check([0x50, 0x4B, 0x3, 0x4])) {
		if (
			check([0x6D, 0x69, 0x6D, 0x65, 0x74, 0x79, 0x70, 0x65, 0x61, 0x70, 0x70, 0x6C, 0x69, 0x63, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x2F, 0x65, 0x70, 0x75, 0x62, 0x2B, 0x7A, 0x69, 0x70], {offset: 30})
		) {
			return {
				ext: 'epub',
				mime: 'application/epub+zip'
			};
		}

		// Assumes signed `.xpi` from addons.mozilla.org
		if (check(xpiZipFilename, {offset: 30})) {
			return {
				ext: 'xpi',
				mime: 'application/x-xpinstall'
			};
		}

		if (checkString('mimetypeapplication/vnd.oasis.opendocument.text', {offset: 30})) {
			return {
				ext: 'odt',
				mime: 'application/vnd.oasis.opendocument.text'
			};
		}

		if (checkString('mimetypeapplication/vnd.oasis.opendocument.spreadsheet', {offset: 30})) {
			return {
				ext: 'ods',
				mime: 'application/vnd.oasis.opendocument.spreadsheet'
			};
		}

		if (checkString('mimetypeapplication/vnd.oasis.opendocument.presentation', {offset: 30})) {
			return {
				ext: 'odp',
				mime: 'application/vnd.oasis.opendocument.presentation'
			};
		}

		// The docx, xlsx and pptx file types extend the Office Open XML file format:
		// https://en.wikipedia.org/wiki/Office_Open_XML_file_formats
		// We look for:
		// - one entry named '[Content_Types].xml' or '_rels/.rels',
		// - one entry indicating specific type of file.
		// MS Office, OpenOffice and LibreOffice may put the parts in different order, so the check should not rely on it.
		const findNextZipHeaderIndex = (arr, startAt = 0) => arr.findIndex((el, i, arr) => i >= startAt && arr[i] === 0x50 && arr[i + 1] === 0x4B && arr[i + 2] === 0x3 && arr[i + 3] === 0x4);

		let zipHeaderIndex = 0; // The first zip header was already found at index 0
		let oxmlFound = false;
		let type;

		do {
			const offset = zipHeaderIndex + 30;

			if (!oxmlFound) {
				oxmlFound = (check(oxmlContentTypes, {offset}) || check(oxmlRels, {offset}));
			}

			if (!type) {
				if (checkString('word/', {offset})) {
					type = {
						ext: 'docx',
						mime: 'application/vnd.openxmlformats-officedocument.wordprocessingml.document'
					};
				} else if (checkString('ppt/', {offset})) {
					type = {
						ext: 'pptx',
						mime: 'application/vnd.openxmlformats-officedocument.presentationml.presentation'
					};
				} else if (checkString('xl/', {offset})) {
					type = {
						ext: 'xlsx',
						mime: 'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet'
					};
				}
			}

			if (oxmlFound && type) {
				return type;
			}

			zipHeaderIndex = findNextZipHeaderIndex(buffer, offset);
		} while (zipHeaderIndex >= 0);

		// No more zip parts available in the buffer, but maybe we are almost certain about the type?
		if (type) {
			return type;
		}
	}

	if (
		check([0x50, 0x4B]) &&
		(buffer[2] === 0x3 || buffer[2] === 0x5 || buffer[2] === 0x7) &&
		(buffer[3] === 0x4 || buffer[3] === 0x6 || buffer[3] === 0x8)
	) {
		return {
			ext: 'zip',
			mime: 'application/zip'
		};
	}

	if (
		check([0x30, 0x30, 0x30, 0x30, 0x30, 0x30], {offset: 148, mask: [0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8]}) && // Valid tar checksum
		tarHeaderChecksumMatches(buffer)
	) {
		return {
			ext: 'tar',
			mime: 'application/x-tar'
		};
	}

	if (
		check([0x52, 0x61, 0x72, 0x21, 0x1A, 0x7]) &&
		(buffer[6] === 0x0 || buffer[6] === 0x1)
	) {
		return {
			ext: 'rar',
			mime: 'application/x-rar-compressed'
		};
	}

	if (check([0x1F, 0x8B, 0x8])) {
		return {
			ext: 'gz',
			mime: 'application/gzip'
		};
	}

	if (check([0x42, 0x5A, 0x68])) {
		return {
			ext: 'bz2',
			mime: 'application/x-bzip2'
		};
	}

	if (check([0x37, 0x7A, 0xBC, 0xAF, 0x27, 0x1C])) {
		return {
			ext: '7z',
			mime: 'application/x-7z-compressed'
		};
	}

	if (check([0x78, 0x01])) {
		return {
			ext: 'dmg',
			mime: 'application/x-apple-diskimage'
		};
	}

	// `mov` format variants
	if (
		check([0x66, 0x72, 0x65, 0x65], {offset: 4}) || // `free`
		check([0x6D, 0x64, 0x61, 0x74], {offset: 4}) || // `mdat` MJPEG
		check([0x6D, 0x6F, 0x6F, 0x76], {offset: 4}) || // `moov`
		check([0x77, 0x69, 0x64, 0x65], {offset: 4}) // `wide`
	) {
		return {
			ext: 'mov',
			mime: 'video/quicktime'
		};
	}

	// File Type Box (https://en.wikipedia.org/wiki/ISO_base_media_file_format)
	// It's not required to be first, but it's recommended to be. Almost all ISO base media files start with `ftyp` box.
	// `ftyp` box must contain a brand major identifier, which must consist of ISO 8859-1 printable characters.
	// Here we check for 8859-1 printable characters (for simplicity, it's a mask which also catches one non-printable character).
	if (
		check([0x66, 0x74, 0x79, 0x70], {offset: 4}) && // `ftyp`
		(buffer[8] & 0x60) !== 0x00 && (buffer[9] & 0x60) !== 0x00 && (buffer[10] & 0x60) !== 0x00 && (buffer[11] & 0x60) !== 0x00 // Brand major
	) {
		// They all can have MIME `video/mp4` except `application/mp4` special-case which is hard to detect.
		// For some cases, we're specific, everything else falls to `video/mp4` with `mp4` extension.
		const brandMajor = uint8ArrayUtf8ByteString(buffer, 8, 12);
		switch (brandMajor) {
			case 'mif1':
				return {ext: 'heic', mime: 'image/heif'};
			case 'msf1':
				return {ext: 'heic', mime: 'image/heif-sequence'};
			case 'heic': case 'heix':
				return {ext: 'heic', mime: 'image/heic'};
			case 'hevc': case 'hevx':
				return {ext: 'heic', mime: 'image/heic-sequence'};
			case 'qt  ':
				return {ext: 'mov', mime: 'video/quicktime'};
			case 'M4V ': case 'M4VH': case 'M4VP':
				return {ext: 'm4v', mime: 'video/x-m4v'};
			case 'M4P ':
				return {ext: 'm4p', mime: 'video/mp4'};
			case 'M4B ':
				return {ext: 'm4b', mime: 'audio/mp4'};
			case 'M4A ':
				return {ext: 'm4a', mime: 'audio/x-m4a'};
			case 'F4V ':
				return {ext: 'f4v', mime: 'video/mp4'};
			case 'F4P ':
				return {ext: 'f4p', mime: 'video/mp4'};
			case 'F4A ':
				return {ext: 'f4a', mime: 'audio/mp4'};
			case 'F4B ':
				return {ext: 'f4b', mime: 'audio/mp4'};
			default:
				if (brandMajor.startsWith('3g')) {
					if (brandMajor.startsWith('3g2')) {
						return {ext: '3g2', mime: 'video/3gpp2'};
					}

					return {ext: '3gp', mime: 'video/3gpp'};
				}

				return {ext: 'mp4', mime: 'video/mp4'};
		}
	}

	if (check([0x4D, 0x54, 0x68, 0x64])) {
		return {
			ext: 'mid',
			mime: 'audio/midi'
		};
	}

	// https://github.com/threatstack/libmagic/blob/master/magic/Magdir/matroska
	if (check([0x1A, 0x45, 0xDF, 0xA3])) {
		const sliced = buffer.subarray(4, 4 + 4096);
		const idPos = sliced.findIndex((el, i, arr) => arr[i] === 0x42 && arr[i + 1] === 0x82);

		if (idPos !== -1) {
			const docTypePos = idPos + 3;
			const findDocType = type => [...type].every((c, i) => sliced[docTypePos + i] === c.charCodeAt(0));

			if (findDocType('matroska')) {
				return {
					ext: 'mkv',
					mime: 'video/x-matroska'
				};
			}

			if (findDocType('webm')) {
				return {
					ext: 'webm',
					mime: 'video/webm'
				};
			}
		}
	}

	// RIFF file format which might be AVI, WAV, QCP, etc
	if (check([0x52, 0x49, 0x46, 0x46])) {
		if (check([0x41, 0x56, 0x49], {offset: 8})) {
			return {
				ext: 'avi',
				mime: 'video/vnd.avi'
			};
		}

		if (check([0x57, 0x41, 0x56, 0x45], {offset: 8})) {
			return {
				ext: 'wav',
				mime: 'audio/vnd.wave'
			};
		}

		// QLCM, QCP file
		if (check([0x51, 0x4C, 0x43, 0x4D], {offset: 8})) {
			return {
				ext: 'qcp',
				mime: 'audio/qcelp'
			};
		}
	}

	// ASF_Header_Object first 80 bytes
	if (check([0x30, 0x26, 0xB2, 0x75, 0x8E, 0x66, 0xCF, 0x11, 0xA6, 0xD9])) {
		// Search for header should be in first 1KB of file.

		let offset = 30;
		do {
			const objectSize = readUInt64LE(buffer, offset + 16);
			if (check([0x91, 0x07, 0xDC, 0xB7, 0xB7, 0xA9, 0xCF, 0x11, 0x8E, 0xE6, 0x00, 0xC0, 0x0C, 0x20, 0x53, 0x65], {offset})) {
				// Sync on Stream-Properties-Object (B7DC0791-A9B7-11CF-8EE6-00C00C205365)
				if (check([0x40, 0x9E, 0x69, 0xF8, 0x4D, 0x5B, 0xCF, 0x11, 0xA8, 0xFD, 0x00, 0x80, 0x5F, 0x5C, 0x44, 0x2B], {offset: offset + 24})) {
					// Found audio:
					return {
						ext: 'wma',
						mime: 'audio/x-ms-wma'
					};
				}

				if (check([0xC0, 0xEF, 0x19, 0xBC, 0x4D, 0x5B, 0xCF, 0x11, 0xA8, 0xFD, 0x00, 0x80, 0x5F, 0x5C, 0x44, 0x2B], {offset: offset + 24})) {
					// Found video:
					return {
						ext: 'wmv',
						mime: 'video/x-ms-asf'
					};
				}

				break;
			}

			offset += objectSize;
		} while (offset + 24 <= buffer.length);

		// Default to ASF generic extension
		return {
			ext: 'asf',
			mime: 'application/vnd.ms-asf'
		};
	}

	if (
		check([0x0, 0x0, 0x1, 0xBA]) ||
		check([0x0, 0x0, 0x1, 0xB3])
	) {
		return {
			ext: 'mpg',
			mime: 'video/mpeg'
		};
	}

	// Check for MPEG header at different starting offsets
	for (let start = 0; start < 2 && start < (buffer.length - 16); start++) {
		if (
			check([0x49, 0x44, 0x33], {offset: start}) || // ID3 header
			check([0xFF, 0xE2], {offset: start, mask: [0xFF, 0xE6]}) // MPEG 1 or 2 Layer 3 header
		) {
			return {
				ext: 'mp3',
				mime: 'audio/mpeg'
			};
		}

		if (
			check([0xFF, 0xE4], {offset: start, mask: [0xFF, 0xE6]}) // MPEG 1 or 2 Layer 2 header
		) {
			return {
				ext: 'mp2',
				mime: 'audio/mpeg'
			};
		}

		if (
			check([0xFF, 0xF8], {offset: start, mask: [0xFF, 0xFC]}) // MPEG 2 layer 0 using ADTS
		) {
			return {
				ext: 'mp2',
				mime: 'audio/mpeg'
			};
		}

		if (
			check([0xFF, 0xF0], {offset: start, mask: [0xFF, 0xFC]}) // MPEG 4 layer 0 using ADTS
		) {
			return {
				ext: 'mp4',
				mime: 'audio/mpeg'
			};
		}
	}

	// Needs to be before `ogg` check
	if (check([0x4F, 0x70, 0x75, 0x73, 0x48, 0x65, 0x61, 0x64], {offset: 28})) {
		return {
			ext: 'opus',
			mime: 'audio/opus'
		};
	}

	// If 'OggS' in first  bytes, then OGG container
	if (check([0x4F, 0x67, 0x67, 0x53])) {
		// This is a OGG container

		// If ' theora' in header.
		if (check([0x80, 0x74, 0x68, 0x65, 0x6F, 0x72, 0x61], {offset: 28})) {
			return {
				ext: 'ogv',
				mime: 'video/ogg'
			};
		}

		// If '\x01video' in header.
		if (check([0x01, 0x76, 0x69, 0x64, 0x65, 0x6F, 0x00], {offset: 28})) {
			return {
				ext: 'ogm',
				mime: 'video/ogg'
			};
		}

		// If ' FLAC' in header  https://xiph.org/flac/faq.html
		if (check([0x7F, 0x46, 0x4C, 0x41, 0x43], {offset: 28})) {
			return {
				ext: 'oga',
				mime: 'audio/ogg'
			};
		}

		// 'Speex  ' in header https://en.wikipedia.org/wiki/Speex
		if (check([0x53, 0x70, 0x65, 0x65, 0x78, 0x20, 0x20], {offset: 28})) {
			return {
				ext: 'spx',
				mime: 'audio/ogg'
			};
		}

		// If '\x01vorbis' in header
		if (check([0x01, 0x76, 0x6F, 0x72, 0x62, 0x69, 0x73], {offset: 28})) {
			return {
				ext: 'ogg',
				mime: 'audio/ogg'
			};
		}

		// Default OGG container https://www.iana.org/assignments/media-types/application/ogg
		return {
			ext: 'ogx',
			mime: 'application/ogg'
		};
	}

	if (check([0x66, 0x4C, 0x61, 0x43])) {
		return {
			ext: 'flac',
			mime: 'audio/x-flac'
		};
	}

	if (check([0x4D, 0x41, 0x43, 0x20])) { // 'MAC '
		return {
			ext: 'ape',
			mime: 'audio/ape'
		};
	}

	if (check([0x77, 0x76, 0x70, 0x6B])) { // 'wvpk'
		return {
			ext: 'wv',
			mime: 'audio/wavpack'
		};
	}

	if (check([0x23, 0x21, 0x41, 0x4D, 0x52, 0x0A])) {
		return {
			ext: 'amr',
			mime: 'audio/amr'
		};
	}

	if (check([0x25, 0x50, 0x44, 0x46])) {
		return {
			ext: 'pdf',
			mime: 'application/pdf'
		};
	}

	if (check([0x4D, 0x5A])) {
		return {
			ext: 'exe',
			mime: 'application/x-msdownload'
		};
	}

	if (
		(buffer[0] === 0x43 || buffer[0] === 0x46) &&
		check([0x57, 0x53], {offset: 1})
	) {
		return {
			ext: 'swf',
			mime: 'application/x-shockwave-flash'
		};
	}

	if (check([0x7B, 0x5C, 0x72, 0x74, 0x66])) {
		return {
			ext: 'rtf',
			mime: 'application/rtf'
		};
	}

	if (check([0x00, 0x61, 0x73, 0x6D])) {
		return {
			ext: 'wasm',
			mime: 'application/wasm'
		};
	}

	if (
		check([0x77, 0x4F, 0x46, 0x46]) &&
		(
			check([0x00, 0x01, 0x00, 0x00], {offset: 4}) ||
			check([0x4F, 0x54, 0x54, 0x4F], {offset: 4})
		)
	) {
		return {
			ext: 'woff',
			mime: 'font/woff'
		};
	}

	if (
		check([0x77, 0x4F, 0x46, 0x32]) &&
		(
			check([0x00, 0x01, 0x00, 0x00], {offset: 4}) ||
			check([0x4F, 0x54, 0x54, 0x4F], {offset: 4})
		)
	) {
		return {
			ext: 'woff2',
			mime: 'font/woff2'
		};
	}

	if (
		check([0x4C, 0x50], {offset: 34}) &&
		(
			check([0x00, 0x00, 0x01], {offset: 8}) ||
			check([0x01, 0x00, 0x02], {offset: 8}) ||
			check([0x02, 0x00, 0x02], {offset: 8})
		)
	) {
		return {
			ext: 'eot',
			mime: 'application/vnd.ms-fontobject'
		};
	}

	if (check([0x00, 0x01, 0x00, 0x00, 0x00])) {
		return {
			ext: 'ttf',
			mime: 'font/ttf'
		};
	}

	if (check([0x4F, 0x54, 0x54, 0x4F, 0x00])) {
		return {
			ext: 'otf',
			mime: 'font/otf'
		};
	}

	if (check([0x00, 0x00, 0x01, 0x00])) {
		return {
			ext: 'ico',
			mime: 'image/x-icon'
		};
	}

	if (check([0x00, 0x00, 0x02, 0x00])) {
		return {
			ext: 'cur',
			mime: 'image/x-icon'
		};
	}

	if (check([0x46, 0x4C, 0x56, 0x01])) {
		return {
			ext: 'flv',
			mime: 'video/x-flv'
		};
	}

	if (check([0x25, 0x21])) {
		return {
			ext: 'ps',
			mime: 'application/postscript'
		};
	}

	if (check([0xFD, 0x37, 0x7A, 0x58, 0x5A, 0x00])) {
		return {
			ext: 'xz',
			mime: 'application/x-xz'
		};
	}

	if (check([0x53, 0x51, 0x4C, 0x69])) {
		return {
			ext: 'sqlite',
			mime: 'application/x-sqlite3'
		};
	}

	if (check([0x4E, 0x45, 0x53, 0x1A])) {
		return {
			ext: 'nes',
			mime: 'application/x-nintendo-nes-rom'
		};
	}

	if (check([0x43, 0x72, 0x32, 0x34])) {
		return {
			ext: 'crx',
			mime: 'application/x-google-chrome-extension'
		};
	}

	if (
		check([0x4D, 0x53, 0x43, 0x46]) ||
		check([0x49, 0x53, 0x63, 0x28])
	) {
		return {
			ext: 'cab',
			mime: 'application/vnd.ms-cab-compressed'
		};
	}

	// Needs to be before `ar` check
	if (check([0x21, 0x3C, 0x61, 0x72, 0x63, 0x68, 0x3E, 0x0A, 0x64, 0x65, 0x62, 0x69, 0x61, 0x6E, 0x2D, 0x62, 0x69, 0x6E, 0x61, 0x72, 0x79])) {
		return {
			ext: 'deb',
			mime: 'application/x-deb'
		};
	}

	if (check([0x21, 0x3C, 0x61, 0x72, 0x63, 0x68, 0x3E])) {
		return {
			ext: 'ar',
			mime: 'application/x-unix-archive'
		};
	}

	if (check([0xED, 0xAB, 0xEE, 0xDB])) {
		return {
			ext: 'rpm',
			mime: 'application/x-rpm'
		};
	}

	if (
		check([0x1F, 0xA0]) ||
		check([0x1F, 0x9D])
	) {
		return {
			ext: 'Z',
			mime: 'application/x-compress'
		};
	}

	if (check([0x4C, 0x5A, 0x49, 0x50])) {
		return {
			ext: 'lz',
			mime: 'application/x-lzip'
		};
	}

	if (check([0xD0, 0xCF, 0x11, 0xE0, 0xA1, 0xB1, 0x1A, 0xE1])) {
		return {
			ext: 'msi',
			mime: 'application/x-msi'
		};
	}

	if (check([0x06, 0x0E, 0x2B, 0x34, 0x02, 0x05, 0x01, 0x01, 0x0D, 0x01, 0x02, 0x01, 0x01, 0x02])) {
		return {
			ext: 'mxf',
			mime: 'application/mxf'
		};
	}

	if (check([0x47], {offset: 4}) && (check([0x47], {offset: 192}) || check([0x47], {offset: 196}))) {
		return {
			ext: 'mts',
			mime: 'video/mp2t'
		};
	}

	if (check([0x42, 0x4C, 0x45, 0x4E, 0x44, 0x45, 0x52])) {
		return {
			ext: 'blend',
			mime: 'application/x-blender'
		};
	}

	if (check([0x42, 0x50, 0x47, 0xFB])) {
		return {
			ext: 'bpg',
			mime: 'image/bpg'
		};
	}

	if (check([0x00, 0x00, 0x00, 0x0C, 0x6A, 0x50, 0x20, 0x20, 0x0D, 0x0A, 0x87, 0x0A])) {
		// JPEG-2000 family

		if (check([0x6A, 0x70, 0x32, 0x20], {offset: 20})) {
			return {
				ext: 'jp2',
				mime: 'image/jp2'
			};
		}

		if (check([0x6A, 0x70, 0x78, 0x20], {offset: 20})) {
			return {
				ext: 'jpx',
				mime: 'image/jpx'
			};
		}

		if (check([0x6A, 0x70, 0x6D, 0x20], {offset: 20})) {
			return {
				ext: 'jpm',
				mime: 'image/jpm'
			};
		}

		if (check([0x6D, 0x6A, 0x70, 0x32], {offset: 20})) {
			return {
				ext: 'mj2',
				mime: 'image/mj2'
			};
		}
	}

	if (check([0x46, 0x4F, 0x52, 0x4D])) {
		return {
			ext: 'aif',
			mime: 'audio/aiff'
		};
	}

	if (checkString('<?xml ')) {
		return {
			ext: 'xml',
			mime: 'application/xml'
		};
	}

	if (check([0x42, 0x4F, 0x4F, 0x4B, 0x4D, 0x4F, 0x42, 0x49], {offset: 60})) {
		return {
			ext: 'mobi',
			mime: 'application/x-mobipocket-ebook'
		};
	}

	if (check([0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A])) {
		return {
			ext: 'ktx',
			mime: 'image/ktx'
		};
	}

	if (check([0x44, 0x49, 0x43, 0x4D], {offset: 128})) {
		return {
			ext: 'dcm',
			mime: 'application/dicom'
		};
	}

	// Musepack, SV7
	if (check([0x4D, 0x50, 0x2B])) {
		return {
			ext: 'mpc',
			mime: 'audio/x-musepack'
		};
	}

	// Musepack, SV8
	if (check([0x4D, 0x50, 0x43, 0x4B])) {
		return {
			ext: 'mpc',
			mime: 'audio/x-musepack'
		};
	}

	if (check([0x42, 0x45, 0x47, 0x49, 0x4E, 0x3A])) {
		return {
			ext: 'ics',
			mime: 'text/calendar'
		};
	}

	if (check([0x67, 0x6C, 0x54, 0x46, 0x02, 0x00, 0x00, 0x00])) {
		return {
			ext: 'glb',
			mime: 'model/gltf-binary'
		};
	}

	if (check([0xD4, 0xC3, 0xB2, 0xA1]) || check([0xA1, 0xB2, 0xC3, 0xD4])) {
		return {
			ext: 'pcap',
			mime: 'application/vnd.tcpdump.pcap'
		};
	}

	// Sony DSD Stream File (DSF)
	if (check([0x44, 0x53, 0x44, 0x20])) {
		return {
			ext: 'dsf',
			mime: 'audio/x-dsf' // Non-standard
		};
	}

	if (check([0x4C, 0x00, 0x00, 0x00, 0x01, 0x14, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46])) {
		return {
			ext: 'lnk',
			mime: 'application/x.ms.shortcut' // Invented by us
		};
	}

	if (check([0x62, 0x6F, 0x6F, 0x6B, 0x00, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x72, 0x6B, 0x00, 0x00, 0x00, 0x00])) {
		return {
			ext: 'alias',
			mime: 'application/x.apple.alias' // Invented by us
		};
	}

	if (checkString('Creative Voice File')) {
		return {
			ext: 'voc',
			mime: 'audio/x-voc'
		};
	}

	if (check([0x0B, 0x77])) {
		return {
			ext: 'ac3',
			mime: 'audio/vnd.dolby.dd-raw'
		};
	}
};

module.exports = fileType;

Object.defineProperty(fileType, 'minimumBytes', {value: 4100});

fileType.stream = readableStream => new Promise((resolve, reject) => {
	// Using `eval` to work around issues when bundling with Webpack
	const stream = eval('require')('stream'); // eslint-disable-line no-eval

	readableStream.once('readable', () => {
		const pass = new stream.PassThrough();
		const chunk = readableStream.read(module.exports.minimumBytes) || readableStream.read();
		try {
			pass.fileType = fileType(chunk);
		} catch (error) {
			reject(error);
		}

		readableStream.unshift(chunk);

		if (stream.pipeline) {
			resolve(stream.pipeline(readableStream, pass, () => {}));
		} else {
			resolve(readableStream.pipe(pass));
		}
	});
});

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 106 */
/***/ (function(module, exports, __webpack_require__) {

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

module.exports = Stream;

var EE = __webpack_require__(50).EventEmitter;
var inherits = __webpack_require__(31);

inherits(Stream, EE);
Stream.Readable = __webpack_require__(51);
Stream.Writable = __webpack_require__(155);
Stream.Duplex = __webpack_require__(156);
Stream.Transform = __webpack_require__(157);
Stream.PassThrough = __webpack_require__(158);

// Backwards-compat with node 0.4.x
Stream.Stream = Stream;



// old-style streams.  Note that the pipe method (the only relevant
// part of this class) is overridden in the Readable class.

function Stream() {
  EE.call(this);
}

Stream.prototype.pipe = function(dest, options) {
  var source = this;

  function ondata(chunk) {
    if (dest.writable) {
      if (false === dest.write(chunk) && source.pause) {
        source.pause();
      }
    }
  }

  source.on('data', ondata);

  function ondrain() {
    if (source.readable && source.resume) {
      source.resume();
    }
  }

  dest.on('drain', ondrain);

  // If the 'end' option is not supplied, dest.end() will be called when
  // source gets the 'end' or 'close' events.  Only dest.end() once.
  if (!dest._isStdio && (!options || options.end !== false)) {
    source.on('end', onend);
    source.on('close', onclose);
  }

  var didOnEnd = false;
  function onend() {
    if (didOnEnd) return;
    didOnEnd = true;

    dest.end();
  }


  function onclose() {
    if (didOnEnd) return;
    didOnEnd = true;

    if (typeof dest.destroy === 'function') dest.destroy();
  }

  // don't leave dangling pipes when there are errors.
  function onerror(er) {
    cleanup();
    if (EE.listenerCount(this, 'error') === 0) {
      throw er; // Unhandled stream error in pipe.
    }
  }

  source.on('error', onerror);
  dest.on('error', onerror);

  // remove all the event listeners that were added.
  function cleanup() {
    source.removeListener('data', ondata);
    dest.removeListener('drain', ondrain);

    source.removeListener('end', onend);
    source.removeListener('close', onclose);

    source.removeListener('error', onerror);
    dest.removeListener('error', onerror);

    source.removeListener('end', cleanup);
    source.removeListener('close', cleanup);

    dest.removeListener('close', cleanup);
  }

  source.on('end', cleanup);
  source.on('close', cleanup);

  dest.on('close', cleanup);

  dest.emit('pipe', source);

  // Allow for unix-like usage: A.pipe(B).pipe(C)
  return dest;
};


/***/ }),
/* 107 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(global, process) {// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.



/*<replacement>*/

var pna = __webpack_require__(44);
/*</replacement>*/

module.exports = Readable;

/*<replacement>*/
var isArray = __webpack_require__(103);
/*</replacement>*/

/*<replacement>*/
var Duplex;
/*</replacement>*/

Readable.ReadableState = ReadableState;

/*<replacement>*/
var EE = __webpack_require__(50).EventEmitter;

var EElistenerCount = function (emitter, type) {
  return emitter.listeners(type).length;
};
/*</replacement>*/

/*<replacement>*/
var Stream = __webpack_require__(108);
/*</replacement>*/

/*<replacement>*/

var Buffer = __webpack_require__(52).Buffer;
var OurUint8Array = global.Uint8Array || function () {};
function _uint8ArrayToBuffer(chunk) {
  return Buffer.from(chunk);
}
function _isUint8Array(obj) {
  return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
}

/*</replacement>*/

/*<replacement>*/
var util = Object.create(__webpack_require__(34));
util.inherits = __webpack_require__(31);
/*</replacement>*/

/*<replacement>*/
var debugUtil = __webpack_require__(149);
var debug = void 0;
if (debugUtil && debugUtil.debuglog) {
  debug = debugUtil.debuglog('stream');
} else {
  debug = function () {};
}
/*</replacement>*/

var BufferList = __webpack_require__(150);
var destroyImpl = __webpack_require__(109);
var StringDecoder;

util.inherits(Readable, Stream);

var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];

function prependListener(emitter, event, fn) {
  // Sadly this is not cacheable as some libraries bundle their own
  // event emitter implementation with them.
  if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn);

  // This is a hack to make sure that our error handler is attached before any
  // userland ones.  NEVER DO THIS. This is here only because this code needs
  // to continue to work with older versions of Node.js that do not include
  // the prependListener() method. The goal is to eventually remove this hack.
  if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
}

function ReadableState(options, stream) {
  Duplex = Duplex || __webpack_require__(24);

  options = options || {};

  // Duplex streams are both readable and writable, but share
  // the same options object.
  // However, some cases require setting options to different
  // values for the readable and the writable sides of the duplex stream.
  // These options can be provided separately as readableXXX and writableXXX.
  var isDuplex = stream instanceof Duplex;

  // object stream flag. Used to make read(n) ignore n and to
  // make all the buffer merging and length checks go away
  this.objectMode = !!options.objectMode;

  if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode;

  // the point at which it stops calling _read() to fill the buffer
  // Note: 0 is a valid value, means "don't call _read preemptively ever"
  var hwm = options.highWaterMark;
  var readableHwm = options.readableHighWaterMark;
  var defaultHwm = this.objectMode ? 16 : 16 * 1024;

  if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm;

  // cast to ints.
  this.highWaterMark = Math.floor(this.highWaterMark);

  // A linked list is used to store data chunks instead of an array because the
  // linked list can remove elements from the beginning faster than
  // array.shift()
  this.buffer = new BufferList();
  this.length = 0;
  this.pipes = null;
  this.pipesCount = 0;
  this.flowing = null;
  this.ended = false;
  this.endEmitted = false;
  this.reading = false;

  // a flag to be able to tell if the event 'readable'/'data' is emitted
  // immediately, or on a later tick.  We set this to true at first, because
  // any actions that shouldn't happen until "later" should generally also
  // not happen before the first read call.
  this.sync = true;

  // whenever we return null, then we set a flag to say
  // that we're awaiting a 'readable' event emission.
  this.needReadable = false;
  this.emittedReadable = false;
  this.readableListening = false;
  this.resumeScheduled = false;

  // has it been destroyed
  this.destroyed = false;

  // Crypto is kind of old and crusty.  Historically, its default string
  // encoding is 'binary' so we have to make this configurable.
  // Everything else in the universe uses 'utf8', though.
  this.defaultEncoding = options.defaultEncoding || 'utf8';

  // the number of writers that are awaiting a drain event in .pipe()s
  this.awaitDrain = 0;

  // if true, a maybeReadMore has been scheduled
  this.readingMore = false;

  this.decoder = null;
  this.encoding = null;
  if (options.encoding) {
    if (!StringDecoder) StringDecoder = __webpack_require__(110).StringDecoder;
    this.decoder = new StringDecoder(options.encoding);
    this.encoding = options.encoding;
  }
}

function Readable(options) {
  Duplex = Duplex || __webpack_require__(24);

  if (!(this instanceof Readable)) return new Readable(options);

  this._readableState = new ReadableState(options, this);

  // legacy
  this.readable = true;

  if (options) {
    if (typeof options.read === 'function') this._read = options.read;

    if (typeof options.destroy === 'function') this._destroy = options.destroy;
  }

  Stream.call(this);
}

Object.defineProperty(Readable.prototype, 'destroyed', {
  get: function () {
    if (this._readableState === undefined) {
      return false;
    }
    return this._readableState.destroyed;
  },
  set: function (value) {
    // we ignore the value if the stream
    // has not been initialized yet
    if (!this._readableState) {
      return;
    }

    // backward compatibility, the user is explicitly
    // managing destroyed
    this._readableState.destroyed = value;
  }
});

Readable.prototype.destroy = destroyImpl.destroy;
Readable.prototype._undestroy = destroyImpl.undestroy;
Readable.prototype._destroy = function (err, cb) {
  this.push(null);
  cb(err);
};

// Manually shove something into the read() buffer.
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
Readable.prototype.push = function (chunk, encoding) {
  var state = this._readableState;
  var skipChunkCheck;

  if (!state.objectMode) {
    if (typeof chunk === 'string') {
      encoding = encoding || state.defaultEncoding;
      if (encoding !== state.encoding) {
        chunk = Buffer.from(chunk, encoding);
        encoding = '';
      }
      skipChunkCheck = true;
    }
  } else {
    skipChunkCheck = true;
  }

  return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
};

// Unshift should *always* be something directly out of read()
Readable.prototype.unshift = function (chunk) {
  return readableAddChunk(this, chunk, null, true, false);
};

function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
  var state = stream._readableState;
  if (chunk === null) {
    state.reading = false;
    onEofChunk(stream, state);
  } else {
    var er;
    if (!skipChunkCheck) er = chunkInvalid(state, chunk);
    if (er) {
      stream.emit('error', er);
    } else if (state.objectMode || chunk && chunk.length > 0) {
      if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
        chunk = _uint8ArrayToBuffer(chunk);
      }

      if (addToFront) {
        if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true);
      } else if (state.ended) {
        stream.emit('error', new Error('stream.push() after EOF'));
      } else {
        state.reading = false;
        if (state.decoder && !encoding) {
          chunk = state.decoder.write(chunk);
          if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
        } else {
          addChunk(stream, state, chunk, false);
        }
      }
    } else if (!addToFront) {
      state.reading = false;
    }
  }

  return needMoreData(state);
}

function addChunk(stream, state, chunk, addToFront) {
  if (state.flowing && state.length === 0 && !state.sync) {
    stream.emit('data', chunk);
    stream.read(0);
  } else {
    // update the buffer info.
    state.length += state.objectMode ? 1 : chunk.length;
    if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);

    if (state.needReadable) emitReadable(stream);
  }
  maybeReadMore(stream, state);
}

function chunkInvalid(state, chunk) {
  var er;
  if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
    er = new TypeError('Invalid non-string/buffer chunk');
  }
  return er;
}

// if it's past the high water mark, we can push in some more.
// Also, if we have no data yet, we can stand some
// more bytes.  This is to work around cases where hwm=0,
// such as the repl.  Also, if the push() triggered a
// readable event, and the user called read(largeNumber) such that
// needReadable was set, then we ought to push more, so that another
// 'readable' event will be triggered.
function needMoreData(state) {
  return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
}

Readable.prototype.isPaused = function () {
  return this._readableState.flowing === false;
};

// backwards compatibility.
Readable.prototype.setEncoding = function (enc) {
  if (!StringDecoder) StringDecoder = __webpack_require__(110).StringDecoder;
  this._readableState.decoder = new StringDecoder(enc);
  this._readableState.encoding = enc;
  return this;
};

// Don't raise the hwm > 8MB
var MAX_HWM = 0x800000;
function computeNewHighWaterMark(n) {
  if (n >= MAX_HWM) {
    n = MAX_HWM;
  } else {
    // Get the next highest power of 2 to prevent increasing hwm excessively in
    // tiny amounts
    n--;
    n |= n >>> 1;
    n |= n >>> 2;
    n |= n >>> 4;
    n |= n >>> 8;
    n |= n >>> 16;
    n++;
  }
  return n;
}

// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function howMuchToRead(n, state) {
  if (n <= 0 || state.length === 0 && state.ended) return 0;
  if (state.objectMode) return 1;
  if (n !== n) {
    // Only flow one buffer at a time
    if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
  }
  // If we're asking for more than the current hwm, then raise the hwm.
  if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
  if (n <= state.length) return n;
  // Don't have enough
  if (!state.ended) {
    state.needReadable = true;
    return 0;
  }
  return state.length;
}

// you can override either this method, or the async _read(n) below.
Readable.prototype.read = function (n) {
  debug('read', n);
  n = parseInt(n, 10);
  var state = this._readableState;
  var nOrig = n;

  if (n !== 0) state.emittedReadable = false;

  // if we're doing read(0) to trigger a readable event, but we
  // already have a bunch of data in the buffer, then just trigger
  // the 'readable' event and move on.
  if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
    debug('read: emitReadable', state.length, state.ended);
    if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
    return null;
  }

  n = howMuchToRead(n, state);

  // if we've ended, and we're now clear, then finish it up.
  if (n === 0 && state.ended) {
    if (state.length === 0) endReadable(this);
    return null;
  }

  // All the actual chunk generation logic needs to be
  // *below* the call to _read.  The reason is that in certain
  // synthetic stream cases, such as passthrough streams, _read
  // may be a completely synchronous operation which may change
  // the state of the read buffer, providing enough data when
  // before there was *not* enough.
  //
  // So, the steps are:
  // 1. Figure out what the state of things will be after we do
  // a read from the buffer.
  //
  // 2. If that resulting state will trigger a _read, then call _read.
  // Note that this may be asynchronous, or synchronous.  Yes, it is
  // deeply ugly to write APIs this way, but that still doesn't mean
  // that the Readable class should behave improperly, as streams are
  // designed to be sync/async agnostic.
  // Take note if the _read call is sync or async (ie, if the read call
  // has returned yet), so that we know whether or not it's safe to emit
  // 'readable' etc.
  //
  // 3. Actually pull the requested chunks out of the buffer and return.

  // if we need a readable event, then we need to do some reading.
  var doRead = state.needReadable;
  debug('need readable', doRead);

  // if we currently have less than the highWaterMark, then also read some
  if (state.length === 0 || state.length - n < state.highWaterMark) {
    doRead = true;
    debug('length less than watermark', doRead);
  }

  // however, if we've ended, then there's no point, and if we're already
  // reading, then it's unnecessary.
  if (state.ended || state.reading) {
    doRead = false;
    debug('reading or ended', doRead);
  } else if (doRead) {
    debug('do read');
    state.reading = true;
    state.sync = true;
    // if the length is currently zero, then we *need* a readable event.
    if (state.length === 0) state.needReadable = true;
    // call internal read method
    this._read(state.highWaterMark);
    state.sync = false;
    // If _read pushed data synchronously, then `reading` will be false,
    // and we need to re-evaluate how much data we can return to the user.
    if (!state.reading) n = howMuchToRead(nOrig, state);
  }

  var ret;
  if (n > 0) ret = fromList(n, state);else ret = null;

  if (ret === null) {
    state.needReadable = true;
    n = 0;
  } else {
    state.length -= n;
  }

  if (state.length === 0) {
    // If we have nothing in the buffer, then we want to know
    // as soon as we *do* get something into the buffer.
    if (!state.ended) state.needReadable = true;

    // If we tried to read() past the EOF, then emit end on the next tick.
    if (nOrig !== n && state.ended) endReadable(this);
  }

  if (ret !== null) this.emit('data', ret);

  return ret;
};

function onEofChunk(stream, state) {
  if (state.ended) return;
  if (state.decoder) {
    var chunk = state.decoder.end();
    if (chunk && chunk.length) {
      state.buffer.push(chunk);
      state.length += state.objectMode ? 1 : chunk.length;
    }
  }
  state.ended = true;

  // emit 'readable' now to make sure it gets picked up.
  emitReadable(stream);
}

// Don't emit readable right away in sync mode, because this can trigger
// another read() call => stack overflow.  This way, it might trigger
// a nextTick recursion warning, but that's not so bad.
function emitReadable(stream) {
  var state = stream._readableState;
  state.needReadable = false;
  if (!state.emittedReadable) {
    debug('emitReadable', state.flowing);
    state.emittedReadable = true;
    if (state.sync) pna.nextTick(emitReadable_, stream);else emitReadable_(stream);
  }
}

function emitReadable_(stream) {
  debug('emit readable');
  stream.emit('readable');
  flow(stream);
}

// at this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data.  that may have triggered
// in turn another _read(n) call, in which case reading = true if
// it's in progress.
// However, if we're not ended, or reading, and the length < hwm,
// then go ahead and try to read some more preemptively.
function maybeReadMore(stream, state) {
  if (!state.readingMore) {
    state.readingMore = true;
    pna.nextTick(maybeReadMore_, stream, state);
  }
}

function maybeReadMore_(stream, state) {
  var len = state.length;
  while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
    debug('maybeReadMore read 0');
    stream.read(0);
    if (len === state.length)
      // didn't get any data, stop spinning.
      break;else len = state.length;
  }
  state.readingMore = false;
}

// abstract method.  to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function (n) {
  this.emit('error', new Error('_read() is not implemented'));
};

Readable.prototype.pipe = function (dest, pipeOpts) {
  var src = this;
  var state = this._readableState;

  switch (state.pipesCount) {
    case 0:
      state.pipes = dest;
      break;
    case 1:
      state.pipes = [state.pipes, dest];
      break;
    default:
      state.pipes.push(dest);
      break;
  }
  state.pipesCount += 1;
  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);

  var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;

  var endFn = doEnd ? onend : unpipe;
  if (state.endEmitted) pna.nextTick(endFn);else src.once('end', endFn);

  dest.on('unpipe', onunpipe);
  function onunpipe(readable, unpipeInfo) {
    debug('onunpipe');
    if (readable === src) {
      if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
        unpipeInfo.hasUnpiped = true;
        cleanup();
      }
    }
  }

  function onend() {
    debug('onend');
    dest.end();
  }

  // when the dest drains, it reduces the awaitDrain counter
  // on the source.  This would be more elegant with a .once()
  // handler in flow(), but adding and removing repeatedly is
  // too slow.
  var ondrain = pipeOnDrain(src);
  dest.on('drain', ondrain);

  var cleanedUp = false;
  function cleanup() {
    debug('cleanup');
    // cleanup event handlers once the pipe is broken
    dest.removeListener('close', onclose);
    dest.removeListener('finish', onfinish);
    dest.removeListener('drain', ondrain);
    dest.removeListener('error', onerror);
    dest.removeListener('unpipe', onunpipe);
    src.removeListener('end', onend);
    src.removeListener('end', unpipe);
    src.removeListener('data', ondata);

    cleanedUp = true;

    // if the reader is waiting for a drain event from this
    // specific writer, then it would cause it to never start
    // flowing again.
    // So, if this is awaiting a drain, then we just call it now.
    // If we don't know, then assume that we are waiting for one.
    if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
  }

  // If the user pushes more data while we're writing to dest then we'll end up
  // in ondata again. However, we only want to increase awaitDrain once because
  // dest will only emit one 'drain' event for the multiple writes.
  // => Introduce a guard on increasing awaitDrain.
  var increasedAwaitDrain = false;
  src.on('data', ondata);
  function ondata(chunk) {
    debug('ondata');
    increasedAwaitDrain = false;
    var ret = dest.write(chunk);
    if (false === ret && !increasedAwaitDrain) {
      // If the user unpiped during `dest.write()`, it is possible
      // to get stuck in a permanently paused state if that write
      // also returned false.
      // => Check whether `dest` is still a piping destination.
      if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
        debug('false write response, pause', src._readableState.awaitDrain);
        src._readableState.awaitDrain++;
        increasedAwaitDrain = true;
      }
      src.pause();
    }
  }

  // if the dest has an error, then stop piping into it.
  // however, don't suppress the throwing behavior for this.
  function onerror(er) {
    debug('onerror', er);
    unpipe();
    dest.removeListener('error', onerror);
    if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
  }

  // Make sure our error handler is attached before userland ones.
  prependListener(dest, 'error', onerror);

  // Both close and finish should trigger unpipe, but only once.
  function onclose() {
    dest.removeListener('finish', onfinish);
    unpipe();
  }
  dest.once('close', onclose);
  function onfinish() {
    debug('onfinish');
    dest.removeListener('close', onclose);
    unpipe();
  }
  dest.once('finish', onfinish);

  function unpipe() {
    debug('unpipe');
    src.unpipe(dest);
  }

  // tell the dest that it's being piped to
  dest.emit('pipe', src);

  // start the flow if it hasn't been started already.
  if (!state.flowing) {
    debug('pipe resume');
    src.resume();
  }

  return dest;
};

function pipeOnDrain(src) {
  return function () {
    var state = src._readableState;
    debug('pipeOnDrain', state.awaitDrain);
    if (state.awaitDrain) state.awaitDrain--;
    if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
      state.flowing = true;
      flow(src);
    }
  };
}

Readable.prototype.unpipe = function (dest) {
  var state = this._readableState;
  var unpipeInfo = { hasUnpiped: false };

  // if we're not piping anywhere, then do nothing.
  if (state.pipesCount === 0) return this;

  // just one destination.  most common case.
  if (state.pipesCount === 1) {
    // passed in one, but it's not the right one.
    if (dest && dest !== state.pipes) return this;

    if (!dest) dest = state.pipes;

    // got a match.
    state.pipes = null;
    state.pipesCount = 0;
    state.flowing = false;
    if (dest) dest.emit('unpipe', this, unpipeInfo);
    return this;
  }

  // slow case. multiple pipe destinations.

  if (!dest) {
    // remove all.
    var dests = state.pipes;
    var len = state.pipesCount;
    state.pipes = null;
    state.pipesCount = 0;
    state.flowing = false;

    for (var i = 0; i < len; i++) {
      dests[i].emit('unpipe', this, unpipeInfo);
    }return this;
  }

  // try to find the right one.
  var index = indexOf(state.pipes, dest);
  if (index === -1) return this;

  state.pipes.splice(index, 1);
  state.pipesCount -= 1;
  if (state.pipesCount === 1) state.pipes = state.pipes[0];

  dest.emit('unpipe', this, unpipeInfo);

  return this;
};

// set up data events if they are asked for
// Ensure readable listeners eventually get something
Readable.prototype.on = function (ev, fn) {
  var res = Stream.prototype.on.call(this, ev, fn);

  if (ev === 'data') {
    // Start flowing on next tick if stream isn't explicitly paused
    if (this._readableState.flowing !== false) this.resume();
  } else if (ev === 'readable') {
    var state = this._readableState;
    if (!state.endEmitted && !state.readableListening) {
      state.readableListening = state.needReadable = true;
      state.emittedReadable = false;
      if (!state.reading) {
        pna.nextTick(nReadingNextTick, this);
      } else if (state.length) {
        emitReadable(this);
      }
    }
  }

  return res;
};
Readable.prototype.addListener = Readable.prototype.on;

function nReadingNextTick(self) {
  debug('readable nexttick read 0');
  self.read(0);
}

// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function () {
  var state = this._readableState;
  if (!state.flowing) {
    debug('resume');
    state.flowing = true;
    resume(this, state);
  }
  return this;
};

function resume(stream, state) {
  if (!state.resumeScheduled) {
    state.resumeScheduled = true;
    pna.nextTick(resume_, stream, state);
  }
}

function resume_(stream, state) {
  if (!state.reading) {
    debug('resume read 0');
    stream.read(0);
  }

  state.resumeScheduled = false;
  state.awaitDrain = 0;
  stream.emit('resume');
  flow(stream);
  if (state.flowing && !state.reading) stream.read(0);
}

Readable.prototype.pause = function () {
  debug('call pause flowing=%j', this._readableState.flowing);
  if (false !== this._readableState.flowing) {
    debug('pause');
    this._readableState.flowing = false;
    this.emit('pause');
  }
  return this;
};

function flow(stream) {
  var state = stream._readableState;
  debug('flow', state.flowing);
  while (state.flowing && stream.read() !== null) {}
}

// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function (stream) {
  var _this = this;

  var state = this._readableState;
  var paused = false;

  stream.on('end', function () {
    debug('wrapped end');
    if (state.decoder && !state.ended) {
      var chunk = state.decoder.end();
      if (chunk && chunk.length) _this.push(chunk);
    }

    _this.push(null);
  });

  stream.on('data', function (chunk) {
    debug('wrapped data');
    if (state.decoder) chunk = state.decoder.write(chunk);

    // don't skip over falsy values in objectMode
    if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;

    var ret = _this.push(chunk);
    if (!ret) {
      paused = true;
      stream.pause();
    }
  });

  // proxy all the other methods.
  // important when wrapping filters and duplexes.
  for (var i in stream) {
    if (this[i] === undefined && typeof stream[i] === 'function') {
      this[i] = function (method) {
        return function () {
          return stream[method].apply(stream, arguments);
        };
      }(i);
    }
  }

  // proxy certain important events.
  for (var n = 0; n < kProxyEvents.length; n++) {
    stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n]));
  }

  // when we try to consume some more bytes, simply unpause the
  // underlying stream.
  this._read = function (n) {
    debug('wrapped _read', n);
    if (paused) {
      paused = false;
      stream.resume();
    }
  };

  return this;
};

Object.defineProperty(Readable.prototype, 'readableHighWaterMark', {
  // making it explicit this property is not enumerable
  // because otherwise some prototype manipulation in
  // userland will fail
  enumerable: false,
  get: function () {
    return this._readableState.highWaterMark;
  }
});

// exposed for testing purposes only.
Readable._fromList = fromList;

// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromList(n, state) {
  // nothing buffered
  if (state.length === 0) return null;

  var ret;
  if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
    // read it all, truncate the list
    if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
    state.buffer.clear();
  } else {
    // read part of list
    ret = fromListPartial(n, state.buffer, state.decoder);
  }

  return ret;
}

// Extracts only enough buffered data to satisfy the amount requested.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromListPartial(n, list, hasStrings) {
  var ret;
  if (n < list.head.data.length) {
    // slice is the same for buffers and strings
    ret = list.head.data.slice(0, n);
    list.head.data = list.head.data.slice(n);
  } else if (n === list.head.data.length) {
    // first chunk is a perfect match
    ret = list.shift();
  } else {
    // result spans more than one buffer
    ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
  }
  return ret;
}

// Copies a specified amount of characters from the list of buffered data
// chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBufferString(n, list) {
  var p = list.head;
  var c = 1;
  var ret = p.data;
  n -= ret.length;
  while (p = p.next) {
    var str = p.data;
    var nb = n > str.length ? str.length : n;
    if (nb === str.length) ret += str;else ret += str.slice(0, n);
    n -= nb;
    if (n === 0) {
      if (nb === str.length) {
        ++c;
        if (p.next) list.head = p.next;else list.head = list.tail = null;
      } else {
        list.head = p;
        p.data = str.slice(nb);
      }
      break;
    }
    ++c;
  }
  list.length -= c;
  return ret;
}

// Copies a specified amount of bytes from the list of buffered data chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBuffer(n, list) {
  var ret = Buffer.allocUnsafe(n);
  var p = list.head;
  var c = 1;
  p.data.copy(ret);
  n -= p.data.length;
  while (p = p.next) {
    var buf = p.data;
    var nb = n > buf.length ? buf.length : n;
    buf.copy(ret, ret.length - n, 0, nb);
    n -= nb;
    if (n === 0) {
      if (nb === buf.length) {
        ++c;
        if (p.next) list.head = p.next;else list.head = list.tail = null;
      } else {
        list.head = p;
        p.data = buf.slice(nb);
      }
      break;
    }
    ++c;
  }
  list.length -= c;
  return ret;
}

function endReadable(stream) {
  var state = stream._readableState;

  // If we get here before consuming all the bytes, then that is a
  // bug in node.  Should never happen.
  if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');

  if (!state.endEmitted) {
    state.ended = true;
    pna.nextTick(endReadableNT, state, stream);
  }
}

function endReadableNT(state, stream) {
  // Check that we didn't get one last unshift.
  if (!state.endEmitted && state.length === 0) {
    state.endEmitted = true;
    stream.readable = false;
    stream.emit('end');
  }
}

function indexOf(xs, x) {
  for (var i = 0, l = xs.length; i < l; i++) {
    if (xs[i] === x) return i;
  }
  return -1;
}
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17), __webpack_require__(30)))

/***/ }),
/* 108 */
/***/ (function(module, exports, __webpack_require__) {

module.exports = __webpack_require__(50).EventEmitter;


/***/ }),
/* 109 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


/*<replacement>*/

var pna = __webpack_require__(44);
/*</replacement>*/

// undocumented cb() API, needed for core, not for public API
function destroy(err, cb) {
  var _this = this;

  var readableDestroyed = this._readableState && this._readableState.destroyed;
  var writableDestroyed = this._writableState && this._writableState.destroyed;

  if (readableDestroyed || writableDestroyed) {
    if (cb) {
      cb(err);
    } else if (err && (!this._writableState || !this._writableState.errorEmitted)) {
      pna.nextTick(emitErrorNT, this, err);
    }
    return this;
  }

  // we set destroyed to true before firing error callbacks in order
  // to make it re-entrance safe in case destroy() is called within callbacks

  if (this._readableState) {
    this._readableState.destroyed = true;
  }

  // if this is a duplex stream mark the writable part as destroyed as well
  if (this._writableState) {
    this._writableState.destroyed = true;
  }

  this._destroy(err || null, function (err) {
    if (!cb && err) {
      pna.nextTick(emitErrorNT, _this, err);
      if (_this._writableState) {
        _this._writableState.errorEmitted = true;
      }
    } else if (cb) {
      cb(err);
    }
  });

  return this;
}

function undestroy() {
  if (this._readableState) {
    this._readableState.destroyed = false;
    this._readableState.reading = false;
    this._readableState.ended = false;
    this._readableState.endEmitted = false;
  }

  if (this._writableState) {
    this._writableState.destroyed = false;
    this._writableState.ended = false;
    this._writableState.ending = false;
    this._writableState.finished = false;
    this._writableState.errorEmitted = false;
  }
}

function emitErrorNT(self, err) {
  self.emit('error', err);
}

module.exports = {
  destroy: destroy,
  undestroy: undestroy
};

/***/ }),
/* 110 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.



/*<replacement>*/

var Buffer = __webpack_require__(153).Buffer;
/*</replacement>*/

var isEncoding = Buffer.isEncoding || function (encoding) {
  encoding = '' + encoding;
  switch (encoding && encoding.toLowerCase()) {
    case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':
      return true;
    default:
      return false;
  }
};

function _normalizeEncoding(enc) {
  if (!enc) return 'utf8';
  var retried;
  while (true) {
    switch (enc) {
      case 'utf8':
      case 'utf-8':
        return 'utf8';
      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return 'utf16le';
      case 'latin1':
      case 'binary':
        return 'latin1';
      case 'base64':
      case 'ascii':
      case 'hex':
        return enc;
      default:
        if (retried) return; // undefined
        enc = ('' + enc).toLowerCase();
        retried = true;
    }
  }
};

// Do not cache `Buffer.isEncoding` when checking encoding names as some
// modules monkey-patch it to support additional encodings
function normalizeEncoding(enc) {
  var nenc = _normalizeEncoding(enc);
  if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);
  return nenc || enc;
}

// StringDecoder provides an interface for efficiently splitting a series of
// buffers into a series of JS strings without breaking apart multi-byte
// characters.
exports.StringDecoder = StringDecoder;
function StringDecoder(encoding) {
  this.encoding = normalizeEncoding(encoding);
  var nb;
  switch (this.encoding) {
    case 'utf16le':
      this.text = utf16Text;
      this.end = utf16End;
      nb = 4;
      break;
    case 'utf8':
      this.fillLast = utf8FillLast;
      nb = 4;
      break;
    case 'base64':
      this.text = base64Text;
      this.end = base64End;
      nb = 3;
      break;
    default:
      this.write = simpleWrite;
      this.end = simpleEnd;
      return;
  }
  this.lastNeed = 0;
  this.lastTotal = 0;
  this.lastChar = Buffer.allocUnsafe(nb);
}

StringDecoder.prototype.write = function (buf) {
  if (buf.length === 0) return '';
  var r;
  var i;
  if (this.lastNeed) {
    r = this.fillLast(buf);
    if (r === undefined) return '';
    i = this.lastNeed;
    this.lastNeed = 0;
  } else {
    i = 0;
  }
  if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
  return r || '';
};

StringDecoder.prototype.end = utf8End;

// Returns only complete characters in a Buffer
StringDecoder.prototype.text = utf8Text;

// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
StringDecoder.prototype.fillLast = function (buf) {
  if (this.lastNeed <= buf.length) {
    buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
    return this.lastChar.toString(this.encoding, 0, this.lastTotal);
  }
  buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
  this.lastNeed -= buf.length;
};

// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
// continuation byte. If an invalid byte is detected, -2 is returned.
function utf8CheckByte(byte) {
  if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;
  return byte >> 6 === 0x02 ? -1 : -2;
}

// Checks at most 3 bytes at the end of a Buffer in order to detect an
// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
// needed to complete the UTF-8 character (if applicable) are returned.
function utf8CheckIncomplete(self, buf, i) {
  var j = buf.length - 1;
  if (j < i) return 0;
  var nb = utf8CheckByte(buf[j]);
  if (nb >= 0) {
    if (nb > 0) self.lastNeed = nb - 1;
    return nb;
  }
  if (--j < i || nb === -2) return 0;
  nb = utf8CheckByte(buf[j]);
  if (nb >= 0) {
    if (nb > 0) self.lastNeed = nb - 2;
    return nb;
  }
  if (--j < i || nb === -2) return 0;
  nb = utf8CheckByte(buf[j]);
  if (nb >= 0) {
    if (nb > 0) {
      if (nb === 2) nb = 0;else self.lastNeed = nb - 3;
    }
    return nb;
  }
  return 0;
}

// Validates as many continuation bytes for a multi-byte UTF-8 character as
// needed or are available. If we see a non-continuation byte where we expect
// one, we "replace" the validated continuation bytes we've seen so far with
// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding
// behavior. The continuation byte check is included three times in the case
// where all of the continuation bytes for a character exist in the same buffer.
// It is also done this way as a slight performance increase instead of using a
// loop.
function utf8CheckExtraBytes(self, buf, p) {
  if ((buf[0] & 0xC0) !== 0x80) {
    self.lastNeed = 0;
    return '\ufffd';
  }
  if (self.lastNeed > 1 && buf.length > 1) {
    if ((buf[1] & 0xC0) !== 0x80) {
      self.lastNeed = 1;
      return '\ufffd';
    }
    if (self.lastNeed > 2 && buf.length > 2) {
      if ((buf[2] & 0xC0) !== 0x80) {
        self.lastNeed = 2;
        return '\ufffd';
      }
    }
  }
}

// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
function utf8FillLast(buf) {
  var p = this.lastTotal - this.lastNeed;
  var r = utf8CheckExtraBytes(this, buf, p);
  if (r !== undefined) return r;
  if (this.lastNeed <= buf.length) {
    buf.copy(this.lastChar, p, 0, this.lastNeed);
    return this.lastChar.toString(this.encoding, 0, this.lastTotal);
  }
  buf.copy(this.lastChar, p, 0, buf.length);
  this.lastNeed -= buf.length;
}

// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
// partial character, the character's bytes are buffered until the required
// number of bytes are available.
function utf8Text(buf, i) {
  var total = utf8CheckIncomplete(this, buf, i);
  if (!this.lastNeed) return buf.toString('utf8', i);
  this.lastTotal = total;
  var end = buf.length - (total - this.lastNeed);
  buf.copy(this.lastChar, 0, end);
  return buf.toString('utf8', i, end);
}

// For UTF-8, a replacement character is added when ending on a partial
// character.
function utf8End(buf) {
  var r = buf && buf.length ? this.write(buf) : '';
  if (this.lastNeed) return r + '\ufffd';
  return r;
}

// UTF-16LE typically needs two bytes per character, but even if we have an even
// number of bytes available, we need to check if we end on a leading/high
// surrogate. In that case, we need to wait for the next two bytes in order to
// decode the last character properly.
function utf16Text(buf, i) {
  if ((buf.length - i) % 2 === 0) {
    var r = buf.toString('utf16le', i);
    if (r) {
      var c = r.charCodeAt(r.length - 1);
      if (c >= 0xD800 && c <= 0xDBFF) {
        this.lastNeed = 2;
        this.lastTotal = 4;
        this.lastChar[0] = buf[buf.length - 2];
        this.lastChar[1] = buf[buf.length - 1];
        return r.slice(0, -1);
      }
    }
    return r;
  }
  this.lastNeed = 1;
  this.lastTotal = 2;
  this.lastChar[0] = buf[buf.length - 1];
  return buf.toString('utf16le', i, buf.length - 1);
}

// For UTF-16LE we do not explicitly append special replacement characters if we
// end on a partial character, we simply let v8 handle that.
function utf16End(buf) {
  var r = buf && buf.length ? this.write(buf) : '';
  if (this.lastNeed) {
    var end = this.lastTotal - this.lastNeed;
    return r + this.lastChar.toString('utf16le', 0, end);
  }
  return r;
}

function base64Text(buf, i) {
  var n = (buf.length - i) % 3;
  if (n === 0) return buf.toString('base64', i);
  this.lastNeed = 3 - n;
  this.lastTotal = 3;
  if (n === 1) {
    this.lastChar[0] = buf[buf.length - 1];
  } else {
    this.lastChar[0] = buf[buf.length - 2];
    this.lastChar[1] = buf[buf.length - 1];
  }
  return buf.toString('base64', i, buf.length - n);
}

function base64End(buf) {
  var r = buf && buf.length ? this.write(buf) : '';
  if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
  return r;
}

// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
function simpleWrite(buf) {
  return buf.toString(this.encoding);
}

function simpleEnd(buf) {
  return buf && buf.length ? this.write(buf) : '';
}

/***/ }),
/* 111 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// a transform stream is a readable/writable stream where you do
// something with the data.  Sometimes it's called a "filter",
// but that's not a great name for it, since that implies a thing where
// some bits pass through, and others are simply ignored.  (That would
// be a valid example of a transform, of course.)
//
// While the output is causally related to the input, it's not a
// necessarily symmetric or synchronous transformation.  For example,
// a zlib stream might take multiple plain-text writes(), and then
// emit a single compressed chunk some time in the future.
//
// Here's how this works:
//
// The Transform stream has all the aspects of the readable and writable
// stream classes.  When you write(chunk), that calls _write(chunk,cb)
// internally, and returns false if there's a lot of pending writes
// buffered up.  When you call read(), that calls _read(n) until
// there's enough pending readable data buffered up.
//
// In a transform stream, the written data is placed in a buffer.  When
// _read(n) is called, it transforms the queued up data, calling the
// buffered _write cb's as it consumes chunks.  If consuming a single
// written chunk would result in multiple output chunks, then the first
// outputted bit calls the readcb, and subsequent chunks just go into
// the read buffer, and will cause it to emit 'readable' if necessary.
//
// This way, back-pressure is actually determined by the reading side,
// since _read has to be called to start processing a new chunk.  However,
// a pathological inflate type of transform can cause excessive buffering
// here.  For example, imagine a stream where every byte of input is
// interpreted as an integer from 0-255, and then results in that many
// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in
// 1kb of data being output.  In this case, you could write a very small
// amount of input, and end up with a very large amount of output.  In
// such a pathological inflating mechanism, there'd be no way to tell
// the system to stop doing the transform.  A single 4MB write could
// cause the system to run out of memory.
//
// However, even in such a pathological case, only a single written chunk
// would be consumed, and then the rest would wait (un-transformed) until
// the results of the previous transformed chunk were consumed.



module.exports = Transform;

var Duplex = __webpack_require__(24);

/*<replacement>*/
var util = Object.create(__webpack_require__(34));
util.inherits = __webpack_require__(31);
/*</replacement>*/

util.inherits(Transform, Duplex);

function afterTransform(er, data) {
  var ts = this._transformState;
  ts.transforming = false;

  var cb = ts.writecb;

  if (!cb) {
    return this.emit('error', new Error('write callback called multiple times'));
  }

  ts.writechunk = null;
  ts.writecb = null;

  if (data != null) // single equals check for both `null` and `undefined`
    this.push(data);

  cb(er);

  var rs = this._readableState;
  rs.reading = false;
  if (rs.needReadable || rs.length < rs.highWaterMark) {
    this._read(rs.highWaterMark);
  }
}

function Transform(options) {
  if (!(this instanceof Transform)) return new Transform(options);

  Duplex.call(this, options);

  this._transformState = {
    afterTransform: afterTransform.bind(this),
    needTransform: false,
    transforming: false,
    writecb: null,
    writechunk: null,
    writeencoding: null
  };

  // start out asking for a readable event once data is transformed.
  this._readableState.needReadable = true;

  // we have implemented the _read method, and done the other things
  // that Readable wants before the first _read call, so unset the
  // sync guard flag.
  this._readableState.sync = false;

  if (options) {
    if (typeof options.transform === 'function') this._transform = options.transform;

    if (typeof options.flush === 'function') this._flush = options.flush;
  }

  // When the writable side finishes, then flush out anything remaining.
  this.on('prefinish', prefinish);
}

function prefinish() {
  var _this = this;

  if (typeof this._flush === 'function') {
    this._flush(function (er, data) {
      done(_this, er, data);
    });
  } else {
    done(this, null, null);
  }
}

Transform.prototype.push = function (chunk, encoding) {
  this._transformState.needTransform = false;
  return Duplex.prototype.push.call(this, chunk, encoding);
};

// This is the part where you do stuff!
// override this function in implementation classes.
// 'chunk' is an input chunk.
//
// Call `push(newChunk)` to pass along transformed output
// to the readable side.  You may call 'push' zero or more times.
//
// Call `cb(err)` when you are done with this chunk.  If you pass
// an error, then that'll put the hurt on the whole operation.  If you
// never call cb(), then you'll never get another chunk.
Transform.prototype._transform = function (chunk, encoding, cb) {
  throw new Error('_transform() is not implemented');
};

Transform.prototype._write = function (chunk, encoding, cb) {
  var ts = this._transformState;
  ts.writecb = cb;
  ts.writechunk = chunk;
  ts.writeencoding = encoding;
  if (!ts.transforming) {
    var rs = this._readableState;
    if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
  }
};

// Doesn't matter what the args are here.
// _transform does all the work.
// That we got here means that the readable side wants more data.
Transform.prototype._read = function (n) {
  var ts = this._transformState;

  if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
    ts.transforming = true;
    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
  } else {
    // mark that we need a transform, so that any data that comes in
    // will get processed, now that we've asked for it.
    ts.needTransform = true;
  }
};

Transform.prototype._destroy = function (err, cb) {
  var _this2 = this;

  Duplex.prototype._destroy.call(this, err, function (err2) {
    cb(err2);
    _this2.emit('close');
  });
};

function done(stream, er, data) {
  if (er) return stream.emit('error', er);

  if (data != null) // single equals check for both `null` and `undefined`
    stream.push(data);

  // if there's nothing in the write buffer, then that means
  // that nothing more will ever be provided
  if (stream._writableState.length) throw new Error('Calling transform done when ws.length != 0');

  if (stream._transformState.transforming) throw new Error('Calling transform done when still transforming');

  return stream.push(null);
}

/***/ }),
/* 112 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
// Implementation of the Advanced Systems Format (ASF)
Object.defineProperty(exports, "__esModule", { value: true });
/**
 * Ref:
 *    https://tools.ietf.org/html/draft-fleischman-asf-01, Appendix A: ASF GUIDs
 *    http://drang.s4.xrea.com/program/tips/id3tag/wmp/10_asf_guids.html
 *    http://drang.s4.xrea.com/program/tips/id3tag/wmp/index.html
 *
 *    http://drang.s4.xrea.com/program/tips/id3tag/wmp/10_asf_guids.html
 *
 *  ASF File Structure:
 *    https://msdn.microsoft.com/en-us/library/windows/desktop/ee663575(v=vs.85).aspx
 *
 *  ASF GUIDs:
 *    http://drang.s4.xrea.com/program/tips/id3tag/wmp/10_asf_guids.html
 *
 *    https://github.com/dji-sdk/FFmpeg/blob/master/libavformat/asf.c
 */
class GUID {
    constructor(str) {
        this.str = str;
    }
    static fromBin(bin, offset = 0) {
        return new GUID(this.decode(bin, offset));
    }
    /**
     * Decode GUID in format like "B503BF5F-2EA9-CF11-8EE3-00C00C205365"
     * @param objectId Binary GUID
     * @param offset Read offset in bytes, default 0
     * @returns {string} GUID as dashed hexadecimal representation
     */
    static decode(objectId, offset = 0) {
        const guid = objectId.readUInt32LE(offset).toString(16) + "-" +
            objectId.readUInt16LE(offset + 4).toString(16) + "-" +
            objectId.readUInt16LE(offset + 6).toString(16) + "-" +
            objectId.readUInt16BE(offset + 8).toString(16) + "-" +
            objectId.slice(offset + 10, offset + 16).toString('hex');
        return guid.toUpperCase();
    }
    /**
     * Decode stream type
     * @param {string} mediaType
     * @returns {string}
     */
    static decodeMediaType(mediaType) {
        switch (mediaType.str) {
            case GUID.AudioMedia.str: return 'audio';
            case GUID.VideoMedia.str: return 'video';
            case GUID.CommandMedia.str: return 'command';
            case GUID.Degradable_JPEG_Media.str: return 'degradable-jpeg';
            case GUID.FileTransferMedia.str: return 'file-transfer';
            case GUID.BinaryMedia.str: return 'binary';
        }
    }
    /**
     * Encode GUID
     * @param guid GUID like: "B503BF5F-2EA9-CF11-8EE3-00C00C205365"
     * @returns {Buffer} Encoded Bnary GUID
     */
    static encode(str) {
        const bin = Buffer.alloc(16);
        bin.writeUInt32LE(parseInt(str.slice(0, 8), 16), 0);
        bin.writeUInt16LE(parseInt(str.slice(9, 13), 16), 4);
        bin.writeUInt16LE(parseInt(str.slice(14, 18), 16), 6);
        Buffer.from(str.slice(19, 23), "hex").copy(bin, 8);
        Buffer.from(str.slice(24), "hex").copy(bin, 10);
        return bin;
    }
    equals(guid) {
        return this.str === guid.str;
    }
    toBin() {
        return GUID.encode(this.str);
    }
}
// 10.1 Top-level ASF object GUIDs
GUID.HeaderObject = new GUID("75B22630-668E-11CF-A6D9-00AA0062CE6C");
GUID.DataObject = new GUID("75B22636-668E-11CF-A6D9-00AA0062CE6C");
GUID.SimpleIndexObject = new GUID("33000890-E5B1-11CF-89F4-00A0C90349CB");
GUID.IndexObject = new GUID("D6E229D3-35DA-11D1-9034-00A0C90349BE");
GUID.MediaObjectIndexObject = new GUID("FEB103F8-12AD-4C64-840F-2A1D2F7AD48C");
GUID.TimecodeIndexObject = new GUID("3CB73FD0-0C4A-4803-953D-EDF7B6228F0C");
// 10.2 Header Object GUIDs
GUID.FilePropertiesObject = new GUID("8CABDCA1-A947-11CF-8EE4-00C00C205365");
GUID.StreamPropertiesObject = new GUID("B7DC0791-A9B7-11CF-8EE6-00C00C205365");
GUID.HeaderExtensionObject = new GUID("5FBF03B5-A92E-11CF-8EE3-00C00C205365");
GUID.CodecListObject = new GUID("86D15240-311D-11D0-A3A4-00A0C90348F6");
GUID.ScriptCommandObject = new GUID("1EFB1A30-0B62-11D0-A39B-00A0C90348F6");
GUID.MarkerObject = new GUID("F487CD01-A951-11CF-8EE6-00C00C205365");
GUID.BitrateMutualExclusionObject = new GUID("D6E229DC-35DA-11D1-9034-00A0C90349BE");
GUID.ErrorCorrectionObject = new GUID("75B22635-668E-11CF-A6D9-00AA0062CE6C");
GUID.ContentDescriptionObject = new GUID("75B22633-668E-11CF-A6D9-00AA0062CE6C");
GUID.ExtendedContentDescriptionObject = new GUID("D2D0A440-E307-11D2-97F0-00A0C95EA850");
GUID.ContentBrandingObject = new GUID("2211B3FA-BD23-11D2-B4B7-00A0C955FC6E");
GUID.StreamBitratePropertiesObject = new GUID("7BF875CE-468D-11D1-8D82-006097C9A2B2");
GUID.ContentEncryptionObject = new GUID("2211B3FB-BD23-11D2-B4B7-00A0C955FC6E");
GUID.ExtendedContentEncryptionObject = new GUID("298AE614-2622-4C17-B935-DAE07EE9289C");
GUID.DigitalSignatureObject = new GUID("2211B3FC-BD23-11D2-B4B7-00A0C955FC6E");
GUID.PaddingObject = new GUID("1806D474-CADF-4509-A4BA-9AABCB96AAE8");
// 10.3 Header Extension Object GUIDs
GUID.ExtendedStreamPropertiesObject = new GUID("14E6A5CB-C672-4332-8399-A96952065B5A");
GUID.AdvancedMutualExclusionObject = new GUID("A08649CF-4775-4670-8A16-6E35357566CD");
GUID.GroupMutualExclusionObject = new GUID("D1465A40-5A79-4338-B71B-E36B8FD6C249");
GUID.StreamPrioritizationObject = new GUID("D4FED15B-88D3-454F-81F0-ED5C45999E24");
GUID.BandwidthSharingObject = new GUID("A69609E6-517B-11D2-B6AF-00C04FD908E9");
GUID.LanguageListObject = new GUID("7C4346A9-EFE0-4BFC-B229-393EDE415C85");
GUID.MetadataObject = new GUID("C5F8CBEA-5BAF-4877-8467-AA8C44FA4CCA");
GUID.MetadataLibraryObject = new GUID("44231C94-9498-49D1-A141-1D134E457054");
GUID.IndexParametersObject = new GUID("D6E229DF-35DA-11D1-9034-00A0C90349BE");
GUID.MediaObjectIndexParametersObject = new GUID("6B203BAD-3F11-48E4-ACA8-D7613DE2CFA7");
GUID.TimecodeIndexParametersObject = new GUID("F55E496D-9797-4B5D-8C8B-604DFE9BFB24");
GUID.CompatibilityObject = new GUID("26F18B5D-4584-47EC-9F5F-0E651F0452C9");
GUID.AdvancedContentEncryptionObject = new GUID("43058533-6981-49E6-9B74-AD12CB86D58C");
// 10.4 Stream Properties Object Stream Type GUIDs
GUID.AudioMedia = new GUID("F8699E40-5B4D-11CF-A8FD-00805F5C442B");
GUID.VideoMedia = new GUID("BC19EFC0-5B4D-11CF-A8FD-00805F5C442B");
GUID.CommandMedia = new GUID("59DACFC0-59E6-11D0-A3AC-00A0C90348F6");
GUID.JFIF_Media = new GUID("B61BE100-5B4E-11CF-A8FD-00805F5C442B");
GUID.Degradable_JPEG_Media = new GUID("35907DE0-E415-11CF-A917-00805F5C442B");
GUID.FileTransferMedia = new GUID("91BD222C-F21C-497A-8B6D-5AA86BFC0185");
GUID.BinaryMedia = new GUID("3AFB65E2-47EF-40F2-AC2C-70A90D71D343");
GUID.ASF_Index_Placeholder_Object = new GUID("D9AADE20-7C17-4F9C-BC28-8555DD98E2A2");
exports.default = GUID;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 113 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const ID3v2_1 = __webpack_require__(33);
/**
 * Parse the METADATA_BLOCK_PICTURE
 * Ref: https://wiki.xiph.org/VorbisComment#METADATA_BLOCK_PICTURE
 * Ref: https://xiph.org/flac/format.html#metadata_block_picture
 * // ToDo: move to ID3 / APIC?
 */
class VorbisPictureToken {
    constructor(len) {
        this.len = len;
    }
    static fromBase64(base64str) {
        return this.fromBuffer(Buffer.from(base64str, 'base64'));
    }
    static fromBuffer(buffer) {
        const pic = new VorbisPictureToken(buffer.length);
        return pic.get(buffer, 0);
    }
    get(buffer, offset) {
        const type = ID3v2_1.AttachedPictureType[Token.UINT32_BE.get(buffer, offset)];
        const mimeLen = Token.UINT32_BE.get(buffer, offset += 4);
        const format = buffer.toString('utf-8', offset += 4, offset + mimeLen);
        const descLen = Token.UINT32_BE.get(buffer, offset += mimeLen);
        const description = buffer.toString('utf-8', offset += 4, offset + descLen);
        const width = Token.UINT32_BE.get(buffer, offset += descLen);
        const height = Token.UINT32_BE.get(buffer, offset += 4);
        const colour_depth = Token.UINT32_BE.get(buffer, offset += 4);
        const indexed_color = Token.UINT32_BE.get(buffer, offset += 4);
        const picDataLen = Token.UINT32_BE.get(buffer, offset += 4);
        const data = Buffer.from(buffer.slice(offset += 4, offset + picDataLen));
        return {
            type,
            format,
            description,
            width,
            height,
            colour_depth,
            indexed_color,
            data
        };
    }
}
exports.VorbisPictureToken = VorbisPictureToken;
/**
 * Comment header decoder
 * Ref: https://xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-620004.2.1
 */
exports.CommonHeader = {
    len: 7,
    get: (buf, off) => {
        return {
            packetType: buf.readUInt8(off),
            vorbis: new Token.StringType(6, 'ascii').get(buf, off + 1)
        };
    }
};
/**
 * Identification header decoder
 * Ref: https://xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-630004.2.2
 */
exports.IdentificationHeader = {
    len: 23,
    get: (buf, off) => {
        return {
            version: buf.readUInt32LE(off + 0),
            channelMode: buf.readUInt8(off + 4),
            sampleRate: buf.readUInt32LE(off + 5),
            bitrateMax: buf.readUInt32LE(off + 9),
            bitrateNominal: buf.readUInt32LE(off + 13),
            bitrateMin: buf.readUInt32LE(off + 17)
        };
    }
};
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 114 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const FourCC_1 = __webpack_require__(15);
const initDebug = __webpack_require__(8);
const debug = initDebug('music-metadata:parser:MP4:atom');
exports.Header = {
    len: 8,
    get: (buf, off) => {
        const length = Token.UINT32_BE.get(buf, off);
        if (length < 0)
            throw new Error("Invalid atom header length");
        return {
            length,
            name: FourCC_1.FourCcToken.get(buf, off + 4)
        };
    },
    put: (buf, off, hdr) => {
        Token.UINT32_BE.put(buf, off, hdr.length);
        return FourCC_1.FourCcToken.put(buf, off + 4, hdr.name);
    }
};
/**
 * Ref: https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFChap1/qtff1.html#//apple_ref/doc/uid/TP40000939-CH203-38190
 */
exports.ExtendedSize = Token.UINT64_BE;
exports.ftyp = {
    len: 4,
    get: (buf, off) => {
        return {
            type: new Token.StringType(4, "ascii").get(buf, off)
        };
    }
};
/**
 * Token: Movie Header Atom
 */
exports.mhdr = {
    len: 8,
    get: (buf, off) => {
        return {
            version: Token.UINT8.get(buf, off + 0),
            flags: Token.UINT24_BE.get(buf, off + 1),
            nextItemID: Token.UINT32_BE.get(buf, off + 4)
        };
    }
};
/**
 * Base class for 'fixed' length atoms.
 * In some cases these atoms are longer then the sum of the described fields.
 * Issue: https://github.com/Borewit/music-metadata/issues/120
 */
class FixedLengthAtom {
    /**
     *
     * @param {number} len Length as specified in the size field
     * @param {number} expLen Total length of sum of specified fields in the standard
     */
    constructor(len, expLen, atomId) {
        this.len = len;
        if (len < expLen) {
            throw new Error(`Atom ${atomId} expected to be ${expLen}, but specifies ${len} bytes long.`);
        }
        else if (len > expLen) {
            debug(`Warning: atom ${atomId} expected to be ${expLen}, but was actually ${len} bytes long.`);
        }
    }
}
exports.FixedLengthAtom = FixedLengthAtom;
/**
 * Token: Media Header Atom
 * Ref:
 *   https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFChap2/qtff2.html#//apple_ref/doc/uid/TP40000939-CH204-SW34
 *   https://wiki.multimedia.cx/index.php/QuickTime_container#mdhd
 */
class MdhdAtom extends FixedLengthAtom {
    constructor(len) {
        super(len, 24, 'mdhd');
        this.len = len;
    }
    get(buf, off) {
        return {
            version: Token.UINT8.get(buf, off + 0),
            flags: Token.UINT24_BE.get(buf, off + 1),
            creationTime: Token.UINT32_BE.get(buf, off + 4),
            modificationTime: Token.UINT32_BE.get(buf, off + 8),
            timeScale: Token.UINT32_BE.get(buf, off + 12),
            duration: Token.UINT32_BE.get(buf, off + 16),
            language: Token.UINT16_BE.get(buf, off + 20),
            quality: Token.UINT16_BE.get(buf, off + 22)
        };
    }
}
exports.MdhdAtom = MdhdAtom;
/**
 * Token: Movie Header Atom
 */
class MvhdAtom extends FixedLengthAtom {
    constructor(len) {
        super(len, 100, 'mvhd');
        this.len = len;
    }
    get(buf, off) {
        return {
            version: Token.UINT8.get(buf, off + 0),
            flags: Token.UINT24_BE.get(buf, off + 1),
            creationTime: Token.UINT32_BE.get(buf, off + 4),
            modificationTime: Token.UINT32_BE.get(buf, off + 8),
            timeScale: Token.UINT32_BE.get(buf, off + 12),
            duration: Token.UINT32_BE.get(buf, off + 16),
            preferredRate: Token.UINT32_BE.get(buf, off + 20),
            preferredVolume: Token.UINT16_BE.get(buf, off + 24),
            // ignore reserver: 10 bytes
            // ignore matrix structure: 36 bytes
            previewTime: Token.UINT32_BE.get(buf, off + 72),
            previewDuration: Token.UINT32_BE.get(buf, off + 76),
            posterTime: Token.UINT32_BE.get(buf, off + 80),
            selectionTime: Token.UINT32_BE.get(buf, off + 84),
            selectionDuration: Token.UINT32_BE.get(buf, off + 88),
            currentTime: Token.UINT32_BE.get(buf, off + 92),
            nextTrackID: Token.UINT32_BE.get(buf, off + 96)
        };
    }
}
exports.MvhdAtom = MvhdAtom;
/**
 * Data Atom Structure
 */
class DataAtom {
    constructor(len) {
        this.len = len;
    }
    get(buf, off) {
        return {
            type: {
                set: Token.UINT8.get(buf, off + 0),
                type: Token.UINT24_BE.get(buf, off + 1)
            },
            locale: Token.UINT24_BE.get(buf, off + 4),
            value: new Token.BufferType(this.len - 8).get(buf, off + 8)
        };
    }
}
exports.DataAtom = DataAtom;
/**
 * Data Atom Structure
 * Ref: https://developer.apple.com/library/content/documentation/QuickTime/QTFF/Metadata/Metadata.html#//apple_ref/doc/uid/TP40000939-CH1-SW31
 */
class NameAtom {
    constructor(len) {
        this.len = len;
    }
    get(buf, off) {
        return {
            version: Token.UINT8.get(buf, off),
            flags: Token.UINT24_BE.get(buf, off + 1),
            name: new Token.StringType(this.len - 4, "utf-8").get(buf, off + 4)
        };
    }
}
exports.NameAtom = NameAtom;
/**
 * Track Header Atoms structure
 * Ref: https://developer.apple.com/library/content/documentation/QuickTime/QTFF/QTFFChap2/qtff2.html#//apple_ref/doc/uid/TP40000939-CH204-25550
 */
class TrackHeaderAtom {
    constructor(len) {
        this.len = len;
    }
    get(buf, off) {
        return {
            version: Token.UINT8.get(buf, off),
            flags: Token.UINT24_BE.get(buf, off + 1),
            creationTime: Token.UINT32_BE.get(buf, off + 4),
            modificationTime: Token.UINT32_BE.get(buf, off + 8),
            trackId: Token.UINT32_BE.get(buf, off + 12),
            // reserved 4 bytes
            duration: Token.UINT32_BE.get(buf, off + 20),
            layer: Token.UINT16_BE.get(buf, off + 24),
            alternateGroup: Token.UINT16_BE.get(buf, off + 26),
            volume: Token.UINT16_BE.get(buf, off + 28) // ToDo: fixed point
            // ToDo: add remaining fields
        };
    }
}
exports.TrackHeaderAtom = TrackHeaderAtom;
/**
 * Atom: Sample Description Atom ('stsd')
 * Ref: https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFChap2/qtff2.html#//apple_ref/doc/uid/TP40000939-CH204-25691
 */
const stsdHeader = {
    len: 8,
    get: (buf, off) => {
        return {
            version: Token.UINT8.get(buf, off + 0),
            flags: Token.UINT24_BE.get(buf, off + 1),
            numberOfEntries: Token.UINT32_BE.get(buf, off + 4)
        };
    }
};
/**
 * Atom: Sample Description Atom ('stsd')
 * Ref: https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFChap2/qtff2.html#//apple_ref/doc/uid/TP40000939-CH204-25691
 */
class SampleDiscriptionTable {
    constructor(len) {
        this.len = len;
    }
    get(buf, off) {
        return {
            dataFormat: FourCC_1.FourCcToken.get(buf, off),
            dataReferenceIndex: Token.UINT16_BE.get(buf, off + 10)
        };
    }
}
/**
 * Atom: Sample Description Atom ('stsd')
 * Ref: https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFChap2/qtff2.html#//apple_ref/doc/uid/TP40000939-CH204-25691
 */
class StsdAtom {
    constructor(len) {
        this.len = len;
    }
    get(buf, off) {
        const header = stsdHeader.get(buf, off);
        off += stsdHeader.len;
        const table = [];
        for (let n = 0; n < header.numberOfEntries; ++n) {
            const size = Token.UINT32_BE.get(buf, off); // Sample description size
            off += Token.UINT32_BE.len;
            table.push(new SampleDiscriptionTable(size).get(buf, off));
            off += size;
        }
        return {
            header,
            table
        };
    }
}
exports.StsdAtom = StsdAtom;

/***/ }),
/* 115 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(Buffer, global, setImmediate) {var require;var require;/*!

JSZip v3.3.0 - A JavaScript class for generating and reading zip files
<http://stuartk.com/jszip>

(c) 2009-2016 Stuart Knightley <stuart [at] stuartk.com>
Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip/master/LICENSE.markdown.

JSZip uses the library pako released under the MIT license :
https://github.com/nodeca/pako/blob/master/LICENSE
*/

!function(t){if(true)module.exports=t();else {}}(function(){return function s(a,o,h){function u(r,t){if(!o[r]){if(!a[r]){var e="function"==typeof require&&require;if(!t&&e)return require(r,!0);if(l)return l(r,!0);var i=new Error("Cannot find module '"+r+"'");throw i.code="MODULE_NOT_FOUND",i}var n=o[r]={exports:{}};a[r][0].call(n.exports,function(t){var e=a[r][1][t];return u(e||t)},n,n.exports,s,a,o,h)}return o[r].exports}for(var l="function"==typeof require&&require,t=0;t<h.length;t++)u(h[t]);return u}({1:[function(t,e,r){"use strict";var c=t("./utils"),d=t("./support"),p="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";r.encode=function(t){for(var e,r,i,n,s,a,o,h=[],u=0,l=t.length,f=l,d="string"!==c.getTypeOf(t);u<t.length;)f=l-u,i=d?(e=t[u++],r=u<l?t[u++]:0,u<l?t[u++]:0):(e=t.charCodeAt(u++),r=u<l?t.charCodeAt(u++):0,u<l?t.charCodeAt(u++):0),n=e>>2,s=(3&e)<<4|r>>4,a=1<f?(15&r)<<2|i>>6:64,o=2<f?63&i:64,h.push(p.charAt(n)+p.charAt(s)+p.charAt(a)+p.charAt(o));return h.join("")},r.decode=function(t){var e,r,i,n,s,a,o=0,h=0,u="data:";if(t.substr(0,u.length)===u)throw new Error("Invalid base64 input, it looks like a data url.");var l,f=3*(t=t.replace(/[^A-Za-z0-9\+\/\=]/g,"")).length/4;if(t.charAt(t.length-1)===p.charAt(64)&&f--,t.charAt(t.length-2)===p.charAt(64)&&f--,f%1!=0)throw new Error("Invalid base64 input, bad content length.");for(l=d.uint8array?new Uint8Array(0|f):new Array(0|f);o<t.length;)e=p.indexOf(t.charAt(o++))<<2|(n=p.indexOf(t.charAt(o++)))>>4,r=(15&n)<<4|(s=p.indexOf(t.charAt(o++)))>>2,i=(3&s)<<6|(a=p.indexOf(t.charAt(o++))),l[h++]=e,64!==s&&(l[h++]=r),64!==a&&(l[h++]=i);return l}},{"./support":30,"./utils":32}],2:[function(t,e,r){"use strict";var i=t("./external"),n=t("./stream/DataWorker"),s=t("./stream/DataLengthProbe"),a=t("./stream/Crc32Probe");s=t("./stream/DataLengthProbe");function 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s("compressedSize")).withStreamInfo("compression",e)},e.exports=o},{"./external":6,"./stream/Crc32Probe":25,"./stream/DataLengthProbe":26,"./stream/DataWorker":27}],3:[function(t,e,r){"use strict";var i=t("./stream/GenericWorker");r.STORE={magic:"\0\0",compressWorker:function(t){return new i("STORE compression")},uncompressWorker:function(){return new i("STORE decompression")}},r.DEFLATE=t("./flate")},{"./flate":7,"./stream/GenericWorker":28}],4:[function(t,e,r){"use strict";var i=t("./utils");var o=function(){for(var t,e=[],r=0;r<256;r++){t=r;for(var i=0;i<8;i++)t=1&t?3988292384^t>>>1:t>>>1;e[r]=t}return e}();e.exports=function(t,e){return void 0!==t&&t.length?"string"!==i.getTypeOf(t)?function(t,e,r,i){var n=o,s=i+r;t^=-1;for(var a=i;a<s;a++)t=t>>>8^n[255&(t^e[a])];return-1^t}(0|e,t,t.length,0):function(t,e,r,i){var n=o,s=i+r;t^=-1;for(var a=i;a<s;a++)t=t>>>8^n[255&(t^e.charCodeAt(a))];return-1^t}(0|e,t,t.length,0):0}},{"./utils":32}],5:[function(t,e,r){"use 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h(t,e){a.call(this,"FlateWorker/"+t),this._pako=null,this._pakoAction=t,this._pakoOptions=e,this.meta={}}r.magic="\b\0",s.inherits(h,a),h.prototype.processChunk=function(t){this.meta=t.meta,null===this._pako&&this._createPako(),this._pako.push(s.transformTo(o,t.data),!1)},h.prototype.flush=function(){a.prototype.flush.call(this),null===this._pako&&this._createPako(),this._pako.push([],!0)},h.prototype.cleanUp=function(){a.prototype.cleanUp.call(this),this._pako=null},h.prototype._createPako=function(){this._pako=new n[this._pakoAction]({raw:!0,level:this._pakoOptions.level||-1});var e=this;this._pako.onData=function(t){e.push({data:t,meta:e.meta})}},r.compressWorker=function(t){return new h("Deflate",t)},r.uncompressWorker=function(){return new h("Inflate",{})}},{"./stream/GenericWorker":28,"./utils":32,pako:38}],8:[function(t,e,r){"use strict";function A(t,e){var r,i="";for(r=0;r<e;r++)i+=String.fromCharCode(255&t),t>>>=8;return i}function i(t,e,r,i,n,s){var a,o,h=t.file,u=t.compression,l=s!==O.utf8encode,f=I.transformTo("string",s(h.name)),d=I.transformTo("string",O.utf8encode(h.name)),c=h.comment,p=I.transformTo("string",s(c)),m=I.transformTo("string",O.utf8encode(c)),_=d.length!==h.name.length,g=m.length!==c.length,b="",v="",y="",w=h.dir,k=h.date,x={crc32:0,compressedSize:0,uncompressedSize:0};e&&!r||(x.crc32=t.crc32,x.compressedSize=t.compressedSize,x.uncompressedSize=t.uncompressedSize);var S=0;e&&(S|=8),l||!_&&!g||(S|=2048);var z=0,C=0;w&&(z|=16),"UNIX"===n?(C=798,z|=function(t,e){var r=t;return t||(r=e?16893:33204),(65535&r)<<16}(h.unixPermissions,w)):(C=20,z|=function(t){return 63&(t||0)}(h.dosPermissions)),a=k.getUTCHours(),a<<=6,a|=k.getUTCMinutes(),a<<=5,a|=k.getUTCSeconds()/2,o=k.getUTCFullYear()-1980,o<<=4,o|=k.getUTCMonth()+1,o<<=5,o|=k.getUTCDate(),_&&(v=A(1,1)+A(B(f),4)+d,b+="up"+A(v.length,2)+v),g&&(y=A(1,1)+A(B(p),4)+m,b+="uc"+A(y.length,2)+y);var E="";return E+="\n\0",E+=A(S,2),E+=u.magic,E+=A(a,2),E+=A(o,2),E+=A(x.crc32,4),E+=A(x.compressedSize,4),E+=A(x.uncompressedSize,4),E+=A(f.length,2),E+=A(b.length,2),{fileRecord:R.LOCAL_FILE_HEADER+E+f+b,dirRecord:R.CENTRAL_FILE_HEADER+A(C,2)+E+A(p.length,2)+"\0\0\0\0"+A(z,4)+A(i,4)+f+b+p}}var I=t("../utils"),n=t("../stream/GenericWorker"),O=t("../utf8"),B=t("../crc32"),R=t("../signature");function s(t,e,r,i){n.call(this,"ZipFileWorker"),this.bytesWritten=0,this.zipComment=e,this.zipPlatform=r,this.encodeFileName=i,this.streamFiles=t,this.accumulate=!1,this.contentBuffer=[],this.dirRecords=[],this.currentSourceOffset=0,this.entriesCount=0,this.currentFile=null,this._sources=[]}I.inherits(s,n),s.prototype.push=function(t){var e=t.meta.percent||0,r=this.entriesCount,i=this._sources.length;this.accumulate?this.contentBuffer.push(t):(this.bytesWritten+=t.data.length,n.prototype.push.call(this,{data:t.data,meta:{currentFile:this.currentFile,percent:r?(e+100*(r-i-1))/r:100}}))},s.prototype.openedSource=function(t){this.currentSourceOffset=this.bytesWritten,this.currentFile=t.file.name;var e=this.streamFiles&&!t.file.dir;if(e){var r=i(t,e,!1,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);this.push({data:r.fileRecord,meta:{percent:0}})}else this.accumulate=!0},s.prototype.closedSource=function(t){this.accumulate=!1;var e=this.streamFiles&&!t.file.dir,r=i(t,e,!0,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);if(this.dirRecords.push(r.dirRecord),e)this.push({data:function(t){return R.DATA_DESCRIPTOR+A(t.crc32,4)+A(t.compressedSize,4)+A(t.uncompressedSize,4)}(t),meta:{percent:100}});else for(this.push({data:r.fileRecord,meta:{percent:0}});this.contentBuffer.length;)this.push(this.contentBuffer.shift());this.currentFile=null},s.prototype.flush=function(){for(var t=this.bytesWritten,e=0;e<this.dirRecords.length;e++)this.push({data:this.dirRecords[e],meta:{percent:100}});var r=this.bytesWritten-t,i=function(t,e,r,i,n){var s=I.transformTo("string",n(i));return R.CENTRAL_DIRECTORY_END+"\0\0\0\0"+A(t,2)+A(t,2)+A(e,4)+A(r,4)+A(s.length,2)+s}(this.dirRecords.length,r,t,this.zipComment,this.encodeFileName);this.push({data:i,meta:{percent:100}})},s.prototype.prepareNextSource=function(){this.previous=this._sources.shift(),this.openedSource(this.previous.streamInfo),this.isPaused?this.previous.pause():this.previous.resume()},s.prototype.registerPrevious=function(t){this._sources.push(t);var e=this;return t.on("data",function(t){e.processChunk(t)}),t.on("end",function(){e.closedSource(e.previous.streamInfo),e._sources.length?e.prepareNextSource():e.end()}),t.on("error",function(t){e.error(t)}),this},s.prototype.resume=function(){return!!n.prototype.resume.call(this)&&(!this.previous&&this._sources.length?(this.prepareNextSource(),!0):this.previous||this._sources.length||this.generatedError?void 0:(this.end(),!0))},s.prototype.error=function(t){var e=this._sources;if(!n.prototype.error.call(this,t))return!1;for(var r=0;r<e.length;r++)try{e[r].error(t)}catch(t){}return!0},s.prototype.lock=function(){n.prototype.lock.call(this);for(var t=this._sources,e=0;e<t.length;e++)t[e].lock()},e.exports=s},{"../crc32":4,"../signature":23,"../stream/GenericWorker":28,"../utf8":31,"../utils":32}],9:[function(t,e,r){"use strict";var u=t("../compressions"),i=t("./ZipFileWorker");r.generateWorker=function(t,a,e){var o=new i(a.streamFiles,e,a.platform,a.encodeFileName),h=0;try{t.forEach(function(t,e){h++;var r=function(t,e){var r=t||e,i=u[r];if(!i)throw new Error(r+" is not a valid compression method !");return i}(e.options.compression,a.compression),i=e.options.compressionOptions||a.compressionOptions||{},n=e.dir,s=e.date;e._compressWorker(r,i).withStreamInfo("file",{name:t,dir:n,date:s,comment:e.comment||"",unixPermissions:e.unixPermissions,dosPermissions:e.dosPermissions}).pipe(o)}),o.entriesCount=h}catch(t){o.error(t)}return o}},{"../compressions":3,"./ZipFileWorker":8}],10:[function(t,e,r){"use strict";function i(){if(!(this instanceof i))return new i;if(arguments.length)throw new Error("The constructor with parameters has been removed in JSZip 3.0, please check the upgrade guide.");this.files={},this.comment=null,this.root="",this.clone=function(){var t=new i;for(var e in this)"function"!=typeof this[e]&&(t[e]=this[e]);return t}}(i.prototype=t("./object")).loadAsync=t("./load"),i.support=t("./support"),i.defaults=t("./defaults"),i.version="3.4.0",i.loadAsync=function(t,e){return(new i).loadAsync(t,e)},i.external=t("./external"),e.exports=i},{"./defaults":5,"./external":6,"./load":11,"./object":15,"./support":30}],11:[function(t,e,r){"use strict";var i=t("./utils"),n=t("./external"),o=t("./utf8"),h=(i=t("./utils"),t("./zipEntries")),s=t("./stream/Crc32Probe"),u=t("./nodejsUtils");function l(i){return new n.Promise(function(t,e){var r=i.decompressed.getContentWorker().pipe(new s);r.on("error",function(t){e(t)}).on("end",function(){r.streamInfo.crc32!==i.decompressed.crc32?e(new Error("Corrupted zip : CRC32 mismatch")):t()}).resume()})}e.exports=function(t,s){var a=this;return s=i.extend(s||{},{base64:!1,checkCRC32:!1,optimizedBinaryString:!1,createFolders:!1,decodeFileName:o.utf8decode}),u.isNode&&u.isStream(t)?n.Promise.reject(new Error("JSZip can't accept a stream when loading a zip file.")):i.prepareContent("the loaded zip file",t,!0,s.optimizedBinaryString,s.base64).then(function(t){var e=new h(s);return e.load(t),e}).then(function(t){var e=[n.Promise.resolve(t)],r=t.files;if(s.checkCRC32)for(var i=0;i<r.length;i++)e.push(l(r[i]));return n.Promise.all(e)}).then(function(t){for(var e=t.shift(),r=e.files,i=0;i<r.length;i++){var n=r[i];a.file(n.fileNameStr,n.decompressed,{binary:!0,optimizedBinaryString:!0,date:n.date,dir:n.dir,comment:n.fileCommentStr.length?n.fileCommentStr:null,unixPermissions:n.unixPermissions,dosPermissions:n.dosPermissions,createFolders:s.createFolders})}return e.zipComment.length&&(a.comment=e.zipComment),a})}},{"./external":6,"./nodejsUtils":14,"./stream/Crc32Probe":25,"./utf8":31,"./utils":32,"./zipEntries":33}],12:[function(t,e,r){"use strict";var i=t("../utils"),n=t("../stream/GenericWorker");function s(t,e){n.call(this,"Nodejs stream input adapter for 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i=this;t.on("data",function(t,e){i.push(t)||i._helper.pause(),r&&r(e)}).on("error",function(t){i.emit("error",t)}).on("end",function(){i.push(null)})}t("../utils").inherits(i,n),i.prototype._read=function(){this._helper.resume()},e.exports=i},{"../utils":32,"readable-stream":16}],14:[function(t,e,r){"use strict";e.exports={isNode:"undefined"!=typeof Buffer,newBufferFrom:function(t,e){if(Buffer.from&&Buffer.from!==Uint8Array.from)return Buffer.from(t,e);if("number"==typeof t)throw new Error('The "data" argument must not be a number');return new Buffer(t,e)},allocBuffer:function(t){if(Buffer.alloc)return Buffer.alloc(t);var e=new Buffer(t);return e.fill(0),e},isBuffer:function(t){return Buffer.isBuffer(t)},isStream:function(t){return t&&"function"==typeof t.on&&"function"==typeof t.pause&&"function"==typeof t.resume}}},{}],15:[function(t,e,r){"use strict";function s(t,e,r){var i,n=u.getTypeOf(e),s=u.extend(r||{},f);s.date=s.date||new Date,null!==s.compression&&(s.compression=s.compression.toUpperCase()),"string"==typeof s.unixPermissions&&(s.unixPermissions=parseInt(s.unixPermissions,8)),s.unixPermissions&&16384&s.unixPermissions&&(s.dir=!0),s.dosPermissions&&16&s.dosPermissions&&(s.dir=!0),s.dir&&(t=g(t)),s.createFolders&&(i=_(t))&&b.call(this,i,!0);var a="string"===n&&!1===s.binary&&!1===s.base64;r&&void 0!==r.binary||(s.binary=!a),(e instanceof d&&0===e.uncompressedSize||s.dir||!e||0===e.length)&&(s.base64=!1,s.binary=!0,e="",s.compression="STORE",n="string");var o=null;o=e instanceof d||e instanceof l?e:p.isNode&&p.isStream(e)?new m(t,e):u.prepareContent(t,e,s.binary,s.optimizedBinaryString,s.base64);var h=new c(t,o,s);this.files[t]=h}var n=t("./utf8"),u=t("./utils"),l=t("./stream/GenericWorker"),a=t("./stream/StreamHelper"),f=t("./defaults"),d=t("./compressedObject"),c=t("./zipObject"),o=t("./generate"),p=t("./nodejsUtils"),m=t("./nodejs/NodejsStreamInputAdapter"),_=function(t){"/"===t.slice(-1)&&(t=t.substring(0,t.length-1));var e=t.lastIndexOf("/");return 0<e?t.substring(0,e):""},g=function(t){return"/"!==t.slice(-1)&&(t+="/"),t},b=function(t,e){return e=void 0!==e?e:f.createFolders,t=g(t),this.files[t]||s.call(this,t,null,{dir:!0,createFolders:e}),this.files[t]};function h(t){return"[object RegExp]"===Object.prototype.toString.call(t)}var i={load:function(){throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.")},forEach:function(t){var e,r,i;for(e in this.files)this.files.hasOwnProperty(e)&&(i=this.files[e],(r=e.slice(this.root.length,e.length))&&e.slice(0,this.root.length)===this.root&&t(r,i))},filter:function(r){var i=[];return this.forEach(function(t,e){r(t,e)&&i.push(e)}),i},file:function(t,e,r){if(1!==arguments.length)return t=this.root+t,s.call(this,t,e,r),this;if(h(t)){var i=t;return this.filter(function(t,e){return!e.dir&&i.test(t)})}var n=this.files[this.root+t];return n&&!n.dir?n:null},folder:function(r){if(!r)return this;if(h(r))return this.filter(function(t,e){return e.dir&&r.test(t)});var t=this.root+r,e=b.call(this,t),i=this.clone();return i.root=e.name,i},remove:function(r){r=this.root+r;var t=this.files[r];if(t||("/"!==r.slice(-1)&&(r+="/"),t=this.files[r]),t&&!t.dir)delete this.files[r];else for(var e=this.filter(function(t,e){return e.name.slice(0,r.length)===r}),i=0;i<e.length;i++)delete this.files[e[i].name];return this},generate:function(t){throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.")},generateInternalStream:function(t){var e,r={};try{if((r=u.extend(t||{},{streamFiles:!1,compression:"STORE",compressionOptions:null,type:"",platform:"DOS",comment:null,mimeType:"application/zip",encodeFileName:n.utf8encode})).type=r.type.toLowerCase(),r.compression=r.compression.toUpperCase(),"binarystring"===r.type&&(r.type="string"),!r.type)throw new Error("No output type specified.");u.checkSupport(r.type),"darwin"!==r.platform&&"freebsd"!==r.platform&&"linux"!==r.platform&&"sunos"!==r.platform||(r.platform="UNIX"),"win32"===r.platform&&(r.platform="DOS");var i=r.comment||this.comment||"";e=o.generateWorker(this,r,i)}catch(t){(e=new l("error")).error(t)}return new a(e,r.type||"string",r.mimeType)},generateAsync:function(t,e){return this.generateInternalStream(t).accumulate(e)},generateNodeStream:function(t,e){return(t=t||{}).type||(t.type="nodebuffer"),this.generateInternalStream(t).toNodejsStream(e)}};e.exports=i},{"./compressedObject":2,"./defaults":5,"./generate":9,"./nodejs/NodejsStreamInputAdapter":12,"./nodejsUtils":14,"./stream/GenericWorker":28,"./stream/StreamHelper":29,"./utf8":31,"./utils":32,"./zipObject":35}],16:[function(t,e,r){e.exports=t("stream")},{stream:void 0}],17:[function(t,e,r){"use strict";var i=t("./DataReader");function n(t){i.call(this,t);for(var e=0;e<this.data.length;e++)t[e]=255&t[e]}t("../utils").inherits(n,i),n.prototype.byteAt=function(t){return this.data[this.zero+t]},n.prototype.lastIndexOfSignature=function(t){for(var e=t.charCodeAt(0),r=t.charCodeAt(1),i=t.charCodeAt(2),n=t.charCodeAt(3),s=this.length-4;0<=s;--s)if(this.data[s]===e&&this.data[s+1]===r&&this.data[s+2]===i&&this.data[s+3]===n)return s-this.zero;return-1},n.prototype.readAndCheckSignature=function(t){var e=t.charCodeAt(0),r=t.charCodeAt(1),i=t.charCodeAt(2),n=t.charCodeAt(3),s=this.readData(4);return e===s[0]&&r===s[1]&&i===s[2]&&n===s[3]},n.prototype.readData=function(t){if(this.checkOffset(t),0===t)return[];var e=this.data.slice(this.zero+this.index,this.zero+this.index+t);return this.index+=t,e},e.exports=n},{"../utils":32,"./DataReader":18}],18:[function(t,e,r){"use strict";var i=t("../utils");function n(t){this.data=t,this.length=t.length,this.index=0,this.zero=0}n.prototype={checkOffset:function(t){this.checkIndex(this.index+t)},checkIndex:function(t){if(this.length<this.zero+t||t<0)throw new Error("End of data reached (data length = "+this.length+", asked index = "+t+"). Corrupted zip ?")},setIndex:function(t){this.checkIndex(t),this.index=t},skip:function(t){this.setIndex(this.index+t)},byteAt:function(t){},readInt:function(t){var e,r=0;for(this.checkOffset(t),e=this.index+t-1;e>=this.index;e--)r=(r<<8)+this.byteAt(e);return this.index+=t,r},readString:function(t){return i.transformTo("string",this.readData(t))},readData:function(t){},lastIndexOfSignature:function(t){},readAndCheckSignature:function(t){},readDate:function(){var t=this.readInt(4);return new Date(Date.UTC(1980+(t>>25&127),(t>>21&15)-1,t>>16&31,t>>11&31,t>>5&63,(31&t)<<1))}},e.exports=n},{"../utils":32}],19:[function(t,e,r){"use strict";var i=t("./Uint8ArrayReader");function n(t){i.call(this,t)}t("../utils").inherits(n,i),n.prototype.readData=function(t){this.checkOffset(t);var e=this.data.slice(this.zero+this.index,this.zero+this.index+t);return this.index+=t,e},e.exports=n},{"../utils":32,"./Uint8ArrayReader":21}],20:[function(t,e,r){"use strict";var i=t("./DataReader");function n(t){i.call(this,t)}t("../utils").inherits(n,i),n.prototype.byteAt=function(t){return this.data.charCodeAt(this.zero+t)},n.prototype.lastIndexOfSignature=function(t){return this.data.lastIndexOf(t)-this.zero},n.prototype.readAndCheckSignature=function(t){return t===this.readData(4)},n.prototype.readData=function(t){this.checkOffset(t);var e=this.data.slice(this.zero+this.index,this.zero+this.index+t);return this.index+=t,e},e.exports=n},{"../utils":32,"./DataReader":18}],21:[function(t,e,r){"use strict";var i=t("./ArrayReader");function n(t){i.call(this,t)}t("../utils").inherits(n,i),n.prototype.readData=function(t){if(this.checkOffset(t),0===t)return new Uint8Array(0);var e=this.data.subarray(this.zero+this.index,this.zero+this.index+t);return this.index+=t,e},e.exports=n},{"../utils":32,"./ArrayReader":17}],22:[function(t,e,r){"use strict";var i=t("../utils"),n=t("../support"),s=t("./ArrayReader"),a=t("./StringReader"),o=t("./NodeBufferReader"),h=t("./Uint8ArrayReader");e.exports=function(t){var e=i.getTypeOf(t);return i.checkSupport(e),"string"!==e||n.uint8array?"nodebuffer"===e?new o(t):n.uint8array?new h(i.transformTo("uint8array",t)):new s(i.transformTo("array",t)):new a(t)}},{"../support":30,"../utils":32,"./ArrayReader":17,"./NodeBufferReader":19,"./StringReader":20,"./Uint8ArrayReader":21}],23:[function(t,e,r){"use strict";r.LOCAL_FILE_HEADER="PK",r.CENTRAL_FILE_HEADER="PK",r.CENTRAL_DIRECTORY_END="PK",r.ZIP64_CENTRAL_DIRECTORY_LOCATOR="PK",r.ZIP64_CENTRAL_DIRECTORY_END="PK",r.DATA_DESCRIPTOR="PK\b"},{}],24:[function(t,e,r){"use strict";var i=t("./GenericWorker"),n=t("../utils");function s(t){i.call(this,"ConvertWorker to 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i=t("../utils"),n=t("./GenericWorker");function s(t){n.call(this,"DataWorker");var e=this;this.dataIsReady=!1,this.index=0,this.max=0,this.data=null,this.type="",this._tickScheduled=!1,t.then(function(t){e.dataIsReady=!0,e.data=t,e.max=t&&t.length||0,e.type=i.getTypeOf(t),e.isPaused||e._tickAndRepeat()},function(t){e.error(t)})}i.inherits(s,n),s.prototype.cleanUp=function(){n.prototype.cleanUp.call(this),this.data=null},s.prototype.resume=function(){return!!n.prototype.resume.call(this)&&(!this._tickScheduled&&this.dataIsReady&&(this._tickScheduled=!0,i.delay(this._tickAndRepeat,[],this)),!0)},s.prototype._tickAndRepeat=function(){this._tickScheduled=!1,this.isPaused||this.isFinished||(this._tick(),this.isFinished||(i.delay(this._tickAndRepeat,[],this),this._tickScheduled=!0))},s.prototype._tick=function(){if(this.isPaused||this.isFinished)return!1;var t=null,e=Math.min(this.max,this.index+16384);if(this.index>=this.max)return this.end();switch(this.type){case"string":t=this.data.substring(this.index,e);break;case"uint8array":t=this.data.subarray(this.index,e);break;case"array":case"nodebuffer":t=this.data.slice(this.index,e)}return this.index=e,this.push({data:t,meta:{percent:this.max?this.index/this.max*100:0}})},e.exports=s},{"../utils":32,"./GenericWorker":28}],28:[function(t,e,r){"use strict";function i(t){this.name=t||"default",this.streamInfo={},this.generatedError=null,this.extraStreamInfo={},this.isPaused=!0,this.isFinished=!1,this.isLocked=!1,this._listeners={data:[],end:[],error:[]},this.previous=null}i.prototype={push:function(t){this.emit("data",t)},end:function(){if(this.isFinished)return!1;this.flush();try{this.emit("end"),this.cleanUp(),this.isFinished=!0}catch(t){this.emit("error",t)}return!0},error:function(t){return!this.isFinished&&(this.isPaused?this.generatedError=t:(this.isFinished=!0,this.emit("error",t),this.previous&&this.previous.error(t),this.cleanUp()),!0)},on:function(t,e){return this._listeners[t].push(e),this},cleanUp:function(){this.streamInfo=this.generatedError=this.extraStreamInfo=null,this._listeners=[]},emit:function(t,e){if(this._listeners[t])for(var r=0;r<this._listeners[t].length;r++)this._listeners[t][r].call(this,e)},pipe:function(t){return t.registerPrevious(this)},registerPrevious:function(t){if(this.isLocked)throw new Error("The stream '"+this+"' has already been used.");this.streamInfo=t.streamInfo,this.mergeStreamInfo(),this.previous=t;var e=this;return t.on("data",function(t){e.processChunk(t)}),t.on("end",function(){e.end()}),t.on("error",function(t){e.error(t)}),this},pause:function(){return!this.isPaused&&!this.isFinished&&(this.isPaused=!0,this.previous&&this.previous.pause(),!0)},resume:function(){if(!this.isPaused||this.isFinished)return!1;var t=this.isPaused=!1;return this.generatedError&&(this.error(this.generatedError),t=!0),this.previous&&this.previous.resume(),!t},flush:function(){},processChunk:function(t){this.push(t)},withStreamInfo:function(t,e){return this.extraStreamInfo[t]=e,this.mergeStreamInfo(),this},mergeStreamInfo:function(){for(var t in this.extraStreamInfo)this.extraStreamInfo.hasOwnProperty(t)&&(this.streamInfo[t]=this.extraStreamInfo[t])},lock:function(){if(this.isLocked)throw new Error("The stream '"+this+"' has already been used.");this.isLocked=!0,this.previous&&this.previous.lock()},toString:function(){var t="Worker "+this.name;return this.previous?this.previous+" -> "+t:t}},e.exports=i},{}],29:[function(t,e,r){"use strict";var h=t("../utils"),n=t("./ConvertWorker"),s=t("./GenericWorker"),u=t("../base64"),i=t("../support"),a=t("../external"),o=null;if(i.nodestream)try{o=t("../nodejs/NodejsStreamOutputAdapter")}catch(t){}function l(t,o){return new a.Promise(function(e,r){var i=[],n=t._internalType,s=t._outputType,a=t._mimeType;t.on("data",function(t,e){i.push(t),o&&o(e)}).on("error",function(t){i=[],r(t)}).on("end",function(){try{var t=function(t,e,r){switch(t){case"blob":return h.newBlob(h.transformTo("arraybuffer",e),r);case"base64":return u.encode(e);default:return h.transformTo(t,e)}}(s,function(t,e){var r,i=0,n=null,s=0;for(r=0;r<e.length;r++)s+=e[r].length;switch(t){case"string":return e.join("");case"array":return Array.prototype.concat.apply([],e);case"uint8array":for(n=new Uint8Array(s),r=0;r<e.length;r++)n.set(e[r],i),i+=e[r].length;return n;case"nodebuffer":return Buffer.concat(e);default:throw new Error("concat : unsupported type '"+t+"'")}}(n,i),a);e(t)}catch(t){r(t)}i=[]}).resume()})}function f(t,e,r){var i=e;switch(e){case"blob":case"arraybuffer":i="uint8array";break;case"base64":i="string"}try{this._internalType=i,this._outputType=e,this._mimeType=r,h.checkSupport(i),this._worker=t.pipe(new n(i)),t.lock()}catch(t){this._worker=new s("error"),this._worker.error(t)}}f.prototype={accumulate:function(t){return l(this,t)},on:function(t,e){var r=this;return"data"===t?this._worker.on(t,function(t){e.call(r,t.data,t.meta)}):this._worker.on(t,function(){h.delay(e,arguments,r)}),this},resume:function(){return h.delay(this._worker.resume,[],this._worker),this},pause:function(){return this._worker.pause(),this},toNodejsStream:function(t){if(h.checkSupport("nodestream"),"nodebuffer"!==this._outputType)throw new Error(this._outputType+" is not supported by this method");return new o(this,{objectMode:"nodebuffer"!==this._outputType},t)}},e.exports=f},{"../base64":1,"../external":6,"../nodejs/NodejsStreamOutputAdapter":13,"../support":30,"../utils":32,"./ConvertWorker":24,"./GenericWorker":28}],30:[function(t,e,r){"use strict";if(r.base64=!0,r.array=!0,r.string=!0,r.arraybuffer="undefined"!=typeof ArrayBuffer&&"undefined"!=typeof Uint8Array,r.nodebuffer="undefined"!=typeof Buffer,r.uint8array="undefined"!=typeof Uint8Array,"undefined"==typeof ArrayBuffer)r.blob=!1;else{var i=new ArrayBuffer(0);try{r.blob=0===new Blob([i],{type:"application/zip"}).size}catch(t){try{var n=new(self.BlobBuilder||self.WebKitBlobBuilder||self.MozBlobBuilder||self.MSBlobBuilder);n.append(i),r.blob=0===n.getBlob("application/zip").size}catch(t){r.blob=!1}}}try{r.nodestream=!!t("readable-stream").Readable}catch(t){r.nodestream=!1}},{"readable-stream":16}],31:[function(t,e,s){"use strict";for(var o=t("./utils"),h=t("./support"),r=t("./nodejsUtils"),i=t("./stream/GenericWorker"),u=new Array(256),n=0;n<256;n++)u[n]=252<=n?6:248<=n?5:240<=n?4:224<=n?3:192<=n?2:1;u[254]=u[254]=1;function a(){i.call(this,"utf-8 decode"),this.leftOver=null}function l(){i.call(this,"utf-8 encode")}s.utf8encode=function(t){return h.nodebuffer?r.newBufferFrom(t,"utf-8"):function(t){var e,r,i,n,s,a=t.length,o=0;for(n=0;n<a;n++)55296==(64512&(r=t.charCodeAt(n)))&&n+1<a&&56320==(64512&(i=t.charCodeAt(n+1)))&&(r=65536+(r-55296<<10)+(i-56320),n++),o+=r<128?1:r<2048?2:r<65536?3:4;for(e=h.uint8array?new Uint8Array(o):new Array(o),n=s=0;s<o;n++)55296==(64512&(r=t.charCodeAt(n)))&&n+1<a&&56320==(64512&(i=t.charCodeAt(n+1)))&&(r=65536+(r-55296<<10)+(i-56320),n++),r<128?e[s++]=r:(r<2048?e[s++]=192|r>>>6:(r<65536?e[s++]=224|r>>>12:(e[s++]=240|r>>>18,e[s++]=128|r>>>12&63),e[s++]=128|r>>>6&63),e[s++]=128|63&r);return e}(t)},s.utf8decode=function(t){return h.nodebuffer?o.transformTo("nodebuffer",t).toString("utf-8"):function(t){var e,r,i,n,s=t.length,a=new Array(2*s);for(e=r=0;e<s;)if((i=t[e++])<128)a[r++]=i;else if(4<(n=u[i]))a[r++]=65533,e+=n-1;else{for(i&=2===n?31:3===n?15:7;1<n&&e<s;)i=i<<6|63&t[e++],n--;1<n?a[r++]=65533:i<65536?a[r++]=i:(i-=65536,a[r++]=55296|i>>10&1023,a[r++]=56320|1023&i)}return a.length!==r&&(a.subarray?a=a.subarray(0,r):a.length=r),o.applyFromCharCode(a)}(t=o.transformTo(h.uint8array?"uint8array":"array",t))},o.inherits(a,i),a.prototype.processChunk=function(t){var e=o.transformTo(h.uint8array?"uint8array":"array",t.data);if(this.leftOver&&this.leftOver.length){if(h.uint8array){var r=e;(e=new Uint8Array(r.length+this.leftOver.length)).set(this.leftOver,0),e.set(r,this.leftOver.length)}else e=this.leftOver.concat(e);this.leftOver=null}var i=function(t,e){var r;for((e=e||t.length)>t.length&&(e=t.length),r=e-1;0<=r&&128==(192&t[r]);)r--;return r<0?e:0===r?e:r+u[t[r]]>e?r:e}(e),n=e;i!==e.length&&(h.uint8array?(n=e.subarray(0,i),this.leftOver=e.subarray(i,e.length)):(n=e.slice(0,i),this.leftOver=e.slice(i,e.length))),this.push({data:s.utf8decode(n),meta:t.meta})},a.prototype.flush=function(){this.leftOver&&this.leftOver.length&&(this.push({data:s.utf8decode(this.leftOver),meta:{}}),this.leftOver=null)},s.Utf8DecodeWorker=a,o.inherits(l,i),l.prototype.processChunk=function(t){this.push({data:s.utf8encode(t.data),meta:t.meta})},s.Utf8EncodeWorker=l},{"./nodejsUtils":14,"./stream/GenericWorker":28,"./support":30,"./utils":32}],32:[function(t,e,a){"use strict";var o=t("./support"),h=t("./base64"),r=t("./nodejsUtils"),i=t("set-immediate-shim"),u=t("./external");function n(t){return t}function l(t,e){for(var r=0;r<t.length;++r)e[r]=255&t.charCodeAt(r);return e}a.newBlob=function(e,r){a.checkSupport("blob");try{return new Blob([e],{type:r})}catch(t){try{var i=new(self.BlobBuilder||self.WebKitBlobBuilder||self.MozBlobBuilder||self.MSBlobBuilder);return i.append(e),i.getBlob(r)}catch(t){throw new Error("Bug : can't construct the Blob.")}}};var s={stringifyByChunk:function(t,e,r){var i=[],n=0,s=t.length;if(s<=r)return String.fromCharCode.apply(null,t);for(;n<s;)"array"===e||"nodebuffer"===e?i.push(String.fromCharCode.apply(null,t.slice(n,Math.min(n+r,s)))):i.push(String.fromCharCode.apply(null,t.subarray(n,Math.min(n+r,s)))),n+=r;return i.join("")},stringifyByChar:function(t){for(var e="",r=0;r<t.length;r++)e+=String.fromCharCode(t[r]);return e},applyCanBeUsed:{uint8array:function(){try{return o.uint8array&&1===String.fromCharCode.apply(null,new Uint8Array(1)).length}catch(t){return!1}}(),nodebuffer:function(){try{return o.nodebuffer&&1===String.fromCharCode.apply(null,r.allocBuffer(1)).length}catch(t){return!1}}()}};function f(t){var e=65536,r=a.getTypeOf(t),i=!0;if("uint8array"===r?i=s.applyCanBeUsed.uint8array:"nodebuffer"===r&&(i=s.applyCanBeUsed.nodebuffer),i)for(;1<e;)try{return s.stringifyByChunk(t,r,e)}catch(t){e=Math.floor(e/2)}return s.stringifyByChar(t)}function d(t,e){for(var r=0;r<t.length;r++)e[r]=t[r];return e}a.applyFromCharCode=f;var c={};c.string={string:n,array:function(t){return l(t,new Array(t.length))},arraybuffer:function(t){return c.string.uint8array(t).buffer},uint8array:function(t){return l(t,new Uint8Array(t.length))},nodebuffer:function(t){return l(t,r.allocBuffer(t.length))}},c.array={string:f,array:n,arraybuffer:function(t){return new Uint8Array(t).buffer},uint8array:function(t){return new Uint8Array(t)},nodebuffer:function(t){return r.newBufferFrom(t)}},c.arraybuffer={string:function(t){return f(new Uint8Array(t))},array:function(t){return d(new Uint8Array(t),new Array(t.byteLength))},arraybuffer:n,uint8array:function(t){return new Uint8Array(t)},nodebuffer:function(t){return r.newBufferFrom(new Uint8Array(t))}},c.uint8array={string:f,array:function(t){return d(t,new Array(t.length))},arraybuffer:function(t){return t.buffer},uint8array:n,nodebuffer:function(t){return r.newBufferFrom(t)}},c.nodebuffer={string:f,array:function(t){return d(t,new Array(t.length))},arraybuffer:function(t){return c.nodebuffer.uint8array(t).buffer},uint8array:function(t){return d(t,new Uint8Array(t.length))},nodebuffer:n},a.transformTo=function(t,e){if(e=e||"",!t)return e;a.checkSupport(t);var r=a.getTypeOf(e);return c[r][t](e)},a.getTypeOf=function(t){return"string"==typeof t?"string":"[object Array]"===Object.prototype.toString.call(t)?"array":o.nodebuffer&&r.isBuffer(t)?"nodebuffer":o.uint8array&&t instanceof Uint8Array?"uint8array":o.arraybuffer&&t instanceof ArrayBuffer?"arraybuffer":void 0},a.checkSupport=function(t){if(!o[t.toLowerCase()])throw new Error(t+" is not supported by this platform")},a.MAX_VALUE_16BITS=65535,a.MAX_VALUE_32BITS=-1,a.pretty=function(t){var e,r,i="";for(r=0;r<(t||"").length;r++)i+="\\x"+((e=t.charCodeAt(r))<16?"0":"")+e.toString(16).toUpperCase();return i},a.delay=function(t,e,r){i(function(){t.apply(r||null,e||[])})},a.inherits=function(t,e){function r(){}r.prototype=e.prototype,t.prototype=new r},a.extend=function(){var t,e,r={};for(t=0;t<arguments.length;t++)for(e in arguments[t])arguments[t].hasOwnProperty(e)&&void 0===r[e]&&(r[e]=arguments[t][e]);return r},a.prepareContent=function(r,t,i,n,s){return u.Promise.resolve(t).then(function(i){return o.blob&&(i instanceof Blob||-1!==["[object File]","[object Blob]"].indexOf(Object.prototype.toString.call(i)))&&"undefined"!=typeof FileReader?new u.Promise(function(e,r){var t=new FileReader;t.onload=function(t){e(t.target.result)},t.onerror=function(t){r(t.target.error)},t.readAsArrayBuffer(i)}):i}).then(function(t){var e=a.getTypeOf(t);return e?("arraybuffer"===e?t=a.transformTo("uint8array",t):"string"===e&&(s?t=h.decode(t):i&&!0!==n&&(t=function(t){return l(t,o.uint8array?new Uint8Array(t.length):new Array(t.length))}(t))),t):u.Promise.reject(new Error("Can't read the data of '"+r+"'. Is it in a supported JavaScript type (String, Blob, ArrayBuffer, etc) ?"))})}},{"./base64":1,"./external":6,"./nodejsUtils":14,"./support":30,"set-immediate-shim":54}],33:[function(t,e,r){"use strict";var i=t("./reader/readerFor"),n=t("./utils"),s=t("./signature"),a=t("./zipEntry"),o=(t("./utf8"),t("./support"));function h(t){this.files=[],this.loadOptions=t}h.prototype={checkSignature:function(t){if(!this.reader.readAndCheckSignature(t)){this.reader.index-=4;var e=this.reader.readString(4);throw new Error("Corrupted zip or bug: unexpected signature ("+n.pretty(e)+", expected "+n.pretty(t)+")")}},isSignature:function(t,e){var r=this.reader.index;this.reader.setIndex(t);var i=this.reader.readString(4)===e;return this.reader.setIndex(r),i},readBlockEndOfCentral:function(){this.diskNumber=this.reader.readInt(2),this.diskWithCentralDirStart=this.reader.readInt(2),this.centralDirRecordsOnThisDisk=this.reader.readInt(2),this.centralDirRecords=this.reader.readInt(2),this.centralDirSize=this.reader.readInt(4),this.centralDirOffset=this.reader.readInt(4),this.zipCommentLength=this.reader.readInt(2);var t=this.reader.readData(this.zipCommentLength),e=o.uint8array?"uint8array":"array",r=n.transformTo(e,t);this.zipComment=this.loadOptions.decodeFileName(r)},readBlockZip64EndOfCentral:function(){this.zip64EndOfCentralSize=this.reader.readInt(8),this.reader.skip(4),this.diskNumber=this.reader.readInt(4),this.diskWithCentralDirStart=this.reader.readInt(4),this.centralDirRecordsOnThisDisk=this.reader.readInt(8),this.centralDirRecords=this.reader.readInt(8),this.centralDirSize=this.reader.readInt(8),this.centralDirOffset=this.reader.readInt(8),this.zip64ExtensibleData={};for(var t,e,r,i=this.zip64EndOfCentralSize-44;0<i;)t=this.reader.readInt(2),e=this.reader.readInt(4),r=this.reader.readData(e),this.zip64ExtensibleData[t]={id:t,length:e,value:r}},readBlockZip64EndOfCentralLocator:function(){if(this.diskWithZip64CentralDirStart=this.reader.readInt(4),this.relativeOffsetEndOfZip64CentralDir=this.reader.readInt(8),this.disksCount=this.reader.readInt(4),1<this.disksCount)throw new Error("Multi-volumes zip are not supported")},readLocalFiles:function(){var t,e;for(t=0;t<this.files.length;t++)e=this.files[t],this.reader.setIndex(e.localHeaderOffset),this.checkSignature(s.LOCAL_FILE_HEADER),e.readLocalPart(this.reader),e.handleUTF8(),e.processAttributes()},readCentralDir:function(){var t;for(this.reader.setIndex(this.centralDirOffset);this.reader.readAndCheckSignature(s.CENTRAL_FILE_HEADER);)(t=new a({zip64:this.zip64},this.loadOptions)).readCentralPart(this.reader),this.files.push(t);if(this.centralDirRecords!==this.files.length&&0!==this.centralDirRecords&&0===this.files.length)throw new Error("Corrupted zip or bug: expected "+this.centralDirRecords+" records in central dir, got "+this.files.length)},readEndOfCentral:function(){var t=this.reader.lastIndexOfSignature(s.CENTRAL_DIRECTORY_END);if(t<0)throw!this.isSignature(0,s.LOCAL_FILE_HEADER)?new Error("Can't find end of central directory : is this a zip file ? If it is, see https://stuk.github.io/jszip/documentation/howto/read_zip.html"):new Error("Corrupted zip: can't find end of central directory");this.reader.setIndex(t);var e=t;if(this.checkSignature(s.CENTRAL_DIRECTORY_END),this.readBlockEndOfCentral(),this.diskNumber===n.MAX_VALUE_16BITS||this.diskWithCentralDirStart===n.MAX_VALUE_16BITS||this.centralDirRecordsOnThisDisk===n.MAX_VALUE_16BITS||this.centralDirRecords===n.MAX_VALUE_16BITS||this.centralDirSize===n.MAX_VALUE_32BITS||this.centralDirOffset===n.MAX_VALUE_32BITS){if(this.zip64=!0,(t=this.reader.lastIndexOfSignature(s.ZIP64_CENTRAL_DIRECTORY_LOCATOR))<0)throw new Error("Corrupted zip: can't find the ZIP64 end of central directory locator");if(this.reader.setIndex(t),this.checkSignature(s.ZIP64_CENTRAL_DIRECTORY_LOCATOR),this.readBlockZip64EndOfCentralLocator(),!this.isSignature(this.relativeOffsetEndOfZip64CentralDir,s.ZIP64_CENTRAL_DIRECTORY_END)&&(this.relativeOffsetEndOfZip64CentralDir=this.reader.lastIndexOfSignature(s.ZIP64_CENTRAL_DIRECTORY_END),this.relativeOffsetEndOfZip64CentralDir<0))throw new Error("Corrupted zip: can't find the ZIP64 end of central directory");this.reader.setIndex(this.relativeOffsetEndOfZip64CentralDir),this.checkSignature(s.ZIP64_CENTRAL_DIRECTORY_END),this.readBlockZip64EndOfCentral()}var r=this.centralDirOffset+this.centralDirSize;this.zip64&&(r+=20,r+=12+this.zip64EndOfCentralSize);var i=e-r;if(0<i)this.isSignature(e,s.CENTRAL_FILE_HEADER)||(this.reader.zero=i);else if(i<0)throw new Error("Corrupted zip: missing "+Math.abs(i)+" bytes.")},prepareReader:function(t){this.reader=i(t)},load:function(t){this.prepareReader(t),this.readEndOfCentral(),this.readCentralDir(),this.readLocalFiles()}},e.exports=h},{"./reader/readerFor":22,"./signature":23,"./support":30,"./utf8":31,"./utils":32,"./zipEntry":34}],34:[function(t,e,r){"use strict";var i=t("./reader/readerFor"),s=t("./utils"),n=t("./compressedObject"),a=t("./crc32"),o=t("./utf8"),h=t("./compressions"),u=t("./support");function l(t,e){this.options=t,this.loadOptions=e}l.prototype={isEncrypted:function(){return 1==(1&this.bitFlag)},useUTF8:function(){return 2048==(2048&this.bitFlag)},readLocalPart:function(t){var e,r;if(t.skip(22),this.fileNameLength=t.readInt(2),r=t.readInt(2),this.fileName=t.readData(this.fileNameLength),t.skip(r),-1===this.compressedSize||-1===this.uncompressedSize)throw new Error("Bug or corrupted zip : didn't get enough information from the central directory (compressedSize === -1 || uncompressedSize === -1)");if(null===(e=function(t){for(var e in h)if(h.hasOwnProperty(e)&&h[e].magic===t)return h[e];return null}(this.compressionMethod)))throw new Error("Corrupted zip : compression "+s.pretty(this.compressionMethod)+" unknown (inner file : "+s.transformTo("string",this.fileName)+")");this.decompressed=new n(this.compressedSize,this.uncompressedSize,this.crc32,e,t.readData(this.compressedSize))},readCentralPart:function(t){this.versionMadeBy=t.readInt(2),t.skip(2),this.bitFlag=t.readInt(2),this.compressionMethod=t.readString(2),this.date=t.readDate(),this.crc32=t.readInt(4),this.compressedSize=t.readInt(4),this.uncompressedSize=t.readInt(4);var e=t.readInt(2);if(this.extraFieldsLength=t.readInt(2),this.fileCommentLength=t.readInt(2),this.diskNumberStart=t.readInt(2),this.internalFileAttributes=t.readInt(2),this.externalFileAttributes=t.readInt(4),this.localHeaderOffset=t.readInt(4),this.isEncrypted())throw new Error("Encrypted zip are not supported");t.skip(e),this.readExtraFields(t),this.parseZIP64ExtraField(t),this.fileComment=t.readData(this.fileCommentLength)},processAttributes:function(){this.unixPermissions=null,this.dosPermissions=null;var t=this.versionMadeBy>>8;this.dir=!!(16&this.externalFileAttributes),0==t&&(this.dosPermissions=63&this.externalFileAttributes),3==t&&(this.unixPermissions=this.externalFileAttributes>>16&65535),this.dir||"/"!==this.fileNameStr.slice(-1)||(this.dir=!0)},parseZIP64ExtraField:function(t){if(this.extraFields[1]){var e=i(this.extraFields[1].value);this.uncompressedSize===s.MAX_VALUE_32BITS&&(this.uncompressedSize=e.readInt(8)),this.compressedSize===s.MAX_VALUE_32BITS&&(this.compressedSize=e.readInt(8)),this.localHeaderOffset===s.MAX_VALUE_32BITS&&(this.localHeaderOffset=e.readInt(8)),this.diskNumberStart===s.MAX_VALUE_32BITS&&(this.diskNumberStart=e.readInt(4))}},readExtraFields:function(t){var e,r,i,n=t.index+this.extraFieldsLength;for(this.extraFields||(this.extraFields={});t.index<n;)e=t.readInt(2),r=t.readInt(2),i=t.readData(r),this.extraFields[e]={id:e,length:r,value:i}},handleUTF8:function(){var t=u.uint8array?"uint8array":"array";if(this.useUTF8())this.fileNameStr=o.utf8decode(this.fileName),this.fileCommentStr=o.utf8decode(this.fileComment);else{var e=this.findExtraFieldUnicodePath();if(null!==e)this.fileNameStr=e;else{var r=s.transformTo(t,this.fileName);this.fileNameStr=this.loadOptions.decodeFileName(r)}var i=this.findExtraFieldUnicodeComment();if(null!==i)this.fileCommentStr=i;else{var n=s.transformTo(t,this.fileComment);this.fileCommentStr=this.loadOptions.decodeFileName(n)}}},findExtraFieldUnicodePath:function(){var t=this.extraFields[28789];if(t){var e=i(t.value);return 1!==e.readInt(1)?null:a(this.fileName)!==e.readInt(4)?null:o.utf8decode(e.readData(t.length-5))}return null},findExtraFieldUnicodeComment:function(){var t=this.extraFields[25461];if(t){var e=i(t.value);return 1!==e.readInt(1)?null:a(this.fileComment)!==e.readInt(4)?null:o.utf8decode(e.readData(t.length-5))}return null}},e.exports=l},{"./compressedObject":2,"./compressions":3,"./crc32":4,"./reader/readerFor":22,"./support":30,"./utf8":31,"./utils":32}],35:[function(t,e,r){"use strict";function i(t,e,r){this.name=t,this.dir=r.dir,this.date=r.date,this.comment=r.comment,this.unixPermissions=r.unixPermissions,this.dosPermissions=r.dosPermissions,this._data=e,this._dataBinary=r.binary,this.options={compression:r.compression,compressionOptions:r.compressionOptions}}var s=t("./stream/StreamHelper"),n=t("./stream/DataWorker"),a=t("./utf8"),o=t("./compressedObject"),h=t("./stream/GenericWorker");i.prototype={internalStream:function(t){var e=null,r="string";try{if(!t)throw new Error("No output type specified.");var i="string"===(r=t.toLowerCase())||"text"===r;"binarystring"!==r&&"text"!==r||(r="string"),e=this._decompressWorker();var n=!this._dataBinary;n&&!i&&(e=e.pipe(new a.Utf8EncodeWorker)),!n&&i&&(e=e.pipe(new a.Utf8DecodeWorker))}catch(t){(e=new h("error")).error(t)}return new s(e,r,"")},async:function(t,e){return this.internalStream(t).accumulate(e)},nodeStream:function(t,e){return this.internalStream(t||"nodebuffer").toNodejsStream(e)},_compressWorker:function(t,e){if(this._data instanceof o&&this._data.compression.magic===t.magic)return this._data.getCompressedWorker();var r=this._decompressWorker();return this._dataBinary||(r=r.pipe(new a.Utf8EncodeWorker)),o.createWorkerFrom(r,t,e)},_decompressWorker:function(){return this._data instanceof o?this._data.getContentWorker():this._data instanceof h?this._data:new n(this._data)}};for(var u=["asText","asBinary","asNodeBuffer","asUint8Array","asArrayBuffer"],l=function(){throw new Error("This method has been removed in JSZip 3.0, please check the upgrade 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r,i;;){if(t.lookahead<z){if(j(t),t.lookahead<z&&e===l)return A;if(0===t.lookahead)break}if(r=0,t.lookahead>=x&&(t.ins_h=(t.ins_h<<t.hash_shift^t.window[t.strstart+x-1])&t.hash_mask,r=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart),0!==r&&t.strstart-r<=t.w_size-z&&(t.match_length=L(t,r)),t.match_length>=x)if(i=u._tr_tally(t,t.strstart-t.match_start,t.match_length-x),t.lookahead-=t.match_length,t.match_length<=t.max_lazy_match&&t.lookahead>=x){for(t.match_length--;t.strstart++,t.ins_h=(t.ins_h<<t.hash_shift^t.window[t.strstart+x-1])&t.hash_mask,r=t.prev[t.strstart&t.w_mask]=t.head[t.ins_h],t.head[t.ins_h]=t.strstart,0!=--t.match_length;);t.strstart++}else t.strstart+=t.match_length,t.match_length=0,t.ins_h=t.window[t.strstart],t.ins_h=(t.ins_h<<t.hash_shift^t.window[t.strstart+1])&t.hash_mask;else i=u._tr_tally(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++;if(i&&(N(t,!1),0===t.strm.avail_out))return A}return t.insert=t.strstart<x-1?t.strstart:x-1,e===f?(N(t,!0),0===t.strm.avail_out?O:B):t.last_lit&&(N(t,!1),0===t.strm.avail_out)?A:I}function W(t,e){for(var r,i,n;;){if(t.lookahead<z){if(j(t),t.lookahead<z&&e===l)return 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if(t.match_available){if((i=u._tr_tally(t,0,t.window[t.strstart-1]))&&N(t,!1),t.strstart++,t.lookahead--,0===t.strm.avail_out)return A}else t.match_available=1,t.strstart++,t.lookahead--}return t.match_available&&(i=u._tr_tally(t,0,t.window[t.strstart-1]),t.match_available=0),t.insert=t.strstart<x-1?t.strstart:x-1,e===f?(N(t,!0),0===t.strm.avail_out?O:B):t.last_lit&&(N(t,!1),0===t.strm.avail_out)?A:I}function M(t,e,r,i,n){this.good_length=t,this.max_lazy=e,this.nice_length=r,this.max_chain=i,this.func=n}function H(){this.strm=null,this.status=0,this.pending_buf=null,this.pending_buf_size=0,this.pending_out=0,this.pending=0,this.wrap=0,this.gzhead=null,this.gzindex=0,this.method=v,this.last_flush=-1,this.w_size=0,this.w_bits=0,this.w_mask=0,this.window=null,this.window_size=0,this.prev=null,this.head=null,this.ins_h=0,this.hash_size=0,this.hash_bits=0,this.hash_mask=0,this.hash_shift=0,this.block_start=0,this.match_length=0,this.prev_match=0,this.match_available=0,this.strstart=0,this.match_start=0,this.lookahead=0,this.prev_length=0,this.max_chain_length=0,this.max_lazy_match=0,this.level=0,this.strategy=0,this.good_match=0,this.nice_match=0,this.dyn_ltree=new d.Buf16(2*w),this.dyn_dtree=new d.Buf16(2*(2*a+1)),this.bl_tree=new d.Buf16(2*(2*o+1)),D(this.dyn_ltree),D(this.dyn_dtree),D(this.bl_tree),this.l_desc=null,this.d_desc=null,this.bl_desc=null,this.bl_count=new d.Buf16(k+1),this.heap=new d.Buf16(2*s+1),D(this.heap),this.heap_len=0,this.heap_max=0,this.depth=new d.Buf16(2*s+1),D(this.depth),this.l_buf=0,this.lit_bufsize=0,this.last_lit=0,this.d_buf=0,this.opt_len=0,this.static_len=0,this.matches=0,this.insert=0,this.bi_buf=0,this.bi_valid=0}function G(t){var e;return t&&t.state?(t.total_in=t.total_out=0,t.data_type=n,(e=t.state).pending=0,e.pending_out=0,e.wrap<0&&(e.wrap=-e.wrap),e.status=e.wrap?C:E,t.adler=2===e.wrap?0:1,e.last_flush=l,u._tr_init(e),m):R(t,_)}function K(t){var e=G(t);return e===m&&function(t){t.window_size=2*t.w_size,D(t.head),t.max_lazy_match=h[t.level].max_lazy,t.good_match=h[t.level].good_length,t.nice_match=h[t.level].nice_length,t.max_chain_length=h[t.level].max_chain,t.strstart=0,t.block_start=0,t.lookahead=0,t.insert=0,t.match_length=t.prev_length=x-1,t.match_available=0,t.ins_h=0}(t.state),e}function Y(t,e,r,i,n,s){if(!t)return _;var a=1;if(e===g&&(e=6),i<0?(a=0,i=-i):15<i&&(a=2,i-=16),n<1||y<n||r!==v||i<8||15<i||e<0||9<e||s<0||b<s)return R(t,_);8===i&&(i=9);var o=new H;return(t.state=o).strm=t,o.wrap=a,o.gzhead=null,o.w_bits=i,o.w_size=1<<o.w_bits,o.w_mask=o.w_size-1,o.hash_bits=n+7,o.hash_size=1<<o.hash_bits,o.hash_mask=o.hash_size-1,o.hash_shift=~~((o.hash_bits+x-1)/x),o.window=new d.Buf8(2*o.w_size),o.head=new d.Buf16(o.hash_size),o.prev=new d.Buf16(o.w_size),o.lit_bufsize=1<<n+6,o.pending_buf_size=4*o.lit_bufsize,o.pending_buf=new d.Buf8(o.pending_buf_size),o.d_buf=1*o.lit_bufsize,o.l_buf=3*o.lit_bufsize,o.level=e,o.strategy=s,o.method=r,K(t)}h=[new M(0,0,0,0,function(t,e){var r=65535;for(r>t.pending_buf_size-5&&(r=t.pending_buf_size-5);;){if(t.lookahead<=1){if(j(t),0===t.lookahead&&e===l)return A;if(0===t.lookahead)break}t.strstart+=t.lookahead,t.lookahead=0;var i=t.block_start+r;if((0===t.strstart||t.strstart>=i)&&(t.lookahead=t.strstart-i,t.strstart=i,N(t,!1),0===t.strm.avail_out))return A;if(t.strstart-t.block_start>=t.w_size-z&&(N(t,!1),0===t.strm.avail_out))return A}return t.insert=0,e===f?(N(t,!0),0===t.strm.avail_out?O:B):(t.strstart>t.block_start&&(N(t,!1),t.strm.avail_out),A)}),new M(4,4,8,4,Z),new M(4,5,16,8,Z),new M(4,6,32,32,Z),new M(4,4,16,16,W),new M(8,16,32,32,W),new M(8,16,128,128,W),new M(8,32,128,256,W),new M(32,128,258,1024,W),new M(32,258,258,4096,W)],r.deflateInit=function(t,e){return Y(t,e,v,15,8,0)},r.deflateInit2=Y,r.deflateReset=K,r.deflateResetKeep=G,r.deflateSetHeader=function(t,e){return t&&t.state?2!==t.state.wrap?_:(t.state.gzhead=e,m):_},r.deflate=function(t,e){var r,i,n,s;if(!t||!t.state||5<e||e<0)return t?R(t,_):_;if(i=t.state,!t.output||!t.input&&0!==t.avail_in||666===i.status&&e!==f)return R(t,0===t.avail_out?-5:_);if(i.strm=t,r=i.last_flush,i.last_flush=e,i.status===C)if(2===i.wrap)t.adler=0,U(i,31),U(i,139),U(i,8),i.gzhead?(U(i,(i.gzhead.text?1:0)+(i.gzhead.hcrc?2:0)+(i.gzhead.extra?4:0)+(i.gzhead.name?8:0)+(i.gzhead.comment?16:0)),U(i,255&i.gzhead.time),U(i,i.gzhead.time>>8&255),U(i,i.gzhead.time>>16&255),U(i,i.gzhead.time>>24&255),U(i,9===i.level?2:2<=i.strategy||i.level<2?4:0),U(i,255&i.gzhead.os),i.gzhead.extra&&i.gzhead.extra.length&&(U(i,255&i.gzhead.extra.length),U(i,i.gzhead.extra.length>>8&255)),i.gzhead.hcrc&&(t.adler=p(t.adler,i.pending_buf,i.pending,0)),i.gzindex=0,i.status=69):(U(i,0),U(i,0),U(i,0),U(i,0),U(i,0),U(i,9===i.level?2:2<=i.strategy||i.level<2?4:0),U(i,3),i.status=E);else{var a=v+(i.w_bits-8<<4)<<8;a|=(2<=i.strategy||i.level<2?0:i.level<6?1:6===i.level?2:3)<<6,0!==i.strstart&&(a|=32),a+=31-a%31,i.status=E,P(i,a),0!==i.strstart&&(P(i,t.adler>>>16),P(i,65535&t.adler)),t.adler=1}if(69===i.status)if(i.gzhead.extra){for(n=i.pending;i.gzindex<(65535&i.gzhead.extra.length)&&(i.pending!==i.pending_buf_size||(i.gzhead.hcrc&&i.pending>n&&(t.adler=p(t.adler,i.pending_buf,i.pending-n,n)),F(t),n=i.pending,i.pending!==i.pending_buf_size));)U(i,255&i.gzhead.extra[i.gzindex]),i.gzindex++;i.gzhead.hcrc&&i.pending>n&&(t.adler=p(t.adler,i.pending_buf,i.pending-n,n)),i.gzindex===i.gzhead.extra.length&&(i.gzindex=0,i.status=73)}else i.status=73;if(73===i.status)if(i.gzhead.name){n=i.pending;do{if(i.pending===i.pending_buf_size&&(i.gzhead.hcrc&&i.pending>n&&(t.adler=p(t.adler,i.pending_buf,i.pending-n,n)),F(t),n=i.pending,i.pending===i.pending_buf_size)){s=1;break}s=i.gzindex<i.gzhead.name.length?255&i.gzhead.name.charCodeAt(i.gzindex++):0,U(i,s)}while(0!==s);i.gzhead.hcrc&&i.pending>n&&(t.adler=p(t.adler,i.pending_buf,i.pending-n,n)),0===s&&(i.gzindex=0,i.status=91)}else i.status=91;if(91===i.status)if(i.gzhead.comment){n=i.pending;do{if(i.pending===i.pending_buf_size&&(i.gzhead.hcrc&&i.pending>n&&(t.adler=p(t.adler,i.pending_buf,i.pending-n,n)),F(t),n=i.pending,i.pending===i.pending_buf_size)){s=1;break}s=i.gzindex<i.gzhead.comment.length?255&i.gzhead.comment.charCodeAt(i.gzindex++):0,U(i,s)}while(0!==s);i.gzhead.hcrc&&i.pending>n&&(t.adler=p(t.adler,i.pending_buf,i.pending-n,n)),0===s&&(i.status=103)}else i.status=103;if(103===i.status&&(i.gzhead.hcrc?(i.pending+2>i.pending_buf_size&&F(t),i.pending+2<=i.pending_buf_size&&(U(i,255&t.adler),U(i,t.adler>>8&255),t.adler=0,i.status=E)):i.status=E),0!==i.pending){if(F(t),0===t.avail_out)return i.last_flush=-1,m}else if(0===t.avail_in&&T(e)<=T(r)&&e!==f)return R(t,-5);if(666===i.status&&0!==t.avail_in)return R(t,-5);if(0!==t.avail_in||0!==i.lookahead||e!==l&&666!==i.status){var o=2===i.strategy?function(t,e){for(var r;;){if(0===t.lookahead&&(j(t),0===t.lookahead)){if(e===l)return A;break}if(t.match_length=0,r=u._tr_tally(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++,r&&(N(t,!1),0===t.strm.avail_out))return A}return t.insert=0,e===f?(N(t,!0),0===t.strm.avail_out?O:B):t.last_lit&&(N(t,!1),0===t.strm.avail_out)?A:I}(i,e):3===i.strategy?function(t,e){for(var r,i,n,s,a=t.window;;){if(t.lookahead<=S){if(j(t),t.lookahead<=S&&e===l)return A;if(0===t.lookahead)break}if(t.match_length=0,t.lookahead>=x&&0<t.strstart&&(i=a[n=t.strstart-1])===a[++n]&&i===a[++n]&&i===a[++n]){s=t.strstart+S;do{}while(i===a[++n]&&i===a[++n]&&i===a[++n]&&i===a[++n]&&i===a[++n]&&i===a[++n]&&i===a[++n]&&i===a[++n]&&n<s);t.match_length=S-(s-n),t.match_length>t.lookahead&&(t.match_length=t.lookahead)}if(t.match_length>=x?(r=u._tr_tally(t,1,t.match_length-x),t.lookahead-=t.match_length,t.strstart+=t.match_length,t.match_length=0):(r=u._tr_tally(t,0,t.window[t.strstart]),t.lookahead--,t.strstart++),r&&(N(t,!1),0===t.strm.avail_out))return A}return t.insert=0,e===f?(N(t,!0),0===t.strm.avail_out?O:B):t.last_lit&&(N(t,!1),0===t.strm.avail_out)?A:I}(i,e):h[i.level].func(i,e);if(o!==O&&o!==B||(i.status=666),o===A||o===O)return 0===t.avail_out&&(i.last_flush=-1),m;if(o===I&&(1===e?u._tr_align(i):5!==e&&(u._tr_stored_block(i,0,0,!1),3===e&&(D(i.head),0===i.lookahead&&(i.strstart=0,i.block_start=0,i.insert=0))),F(t),0===t.avail_out))return i.last_flush=-1,m}return e!==f?m:i.wrap<=0?1:(2===i.wrap?(U(i,255&t.adler),U(i,t.adler>>8&255),U(i,t.adler>>16&255),U(i,t.adler>>24&255),U(i,255&t.total_in),U(i,t.total_in>>8&255),U(i,t.total_in>>16&255),U(i,t.total_in>>24&255)):(P(i,t.adler>>>16),P(i,65535&t.adler)),F(t),0<i.wrap&&(i.wrap=-i.wrap),0!==i.pending?m:1)},r.deflateEnd=function(t){var e;return t&&t.state?(e=t.state.status)!==C&&69!==e&&73!==e&&91!==e&&103!==e&&e!==E&&666!==e?R(t,_):(t.state=null,e===E?R(t,-3):m):_},r.deflateSetDictionary=function(t,e){var r,i,n,s,a,o,h,u,l=e.length;if(!t||!t.state)return _;if(2===(s=(r=t.state).wrap)||1===s&&r.status!==C||r.lookahead)return _;for(1===s&&(t.adler=c(t.adler,e,l,0)),r.wrap=0,l>=r.w_size&&(0===s&&(D(r.head),r.strstart=0,r.block_start=0,r.insert=0),u=new d.Buf8(r.w_size),d.arraySet(u,e,l-r.w_size,r.w_size,0),e=u,l=r.w_size),a=t.avail_in,o=t.next_in,h=t.input,t.avail_in=l,t.next_in=0,t.input=e,j(r);r.lookahead>=x;){for(i=r.strstart,n=r.lookahead-(x-1);r.ins_h=(r.ins_h<<r.hash_shift^r.window[i+x-1])&r.hash_mask,r.prev[i&r.w_mask]=r.head[r.ins_h],r.head[r.ins_h]=i,i++,--n;);r.strstart=i,r.lookahead=x-1,j(r)}return r.strstart+=r.lookahead,r.block_start=r.strstart,r.insert=r.lookahead,r.lookahead=0,r.match_length=r.prev_length=x-1,r.match_available=0,t.next_in=o,t.input=h,t.avail_in=a,r.wrap=s,m},r.deflateInfo="pako deflate (from Nodeca project)"},{"../utils/common":41,"./adler32":43,"./crc32":45,"./messages":51,"./trees":52}],47:[function(t,e,r){"use strict";e.exports=function(){this.text=0,this.time=0,this.xflags=0,this.os=0,this.extra=null,this.extra_len=0,this.name="",this.comment="",this.hcrc=0,this.done=!1}},{}],48:[function(t,e,r){"use strict";e.exports=function(t,e){var r,i,n,s,a,o,h,u,l,f,d,c,p,m,_,g,b,v,y,w,k,x,S,z,C;r=t.state,i=t.next_in,z=t.input,n=i+(t.avail_in-5),s=t.next_out,C=t.output,a=s-(e-t.avail_out),o=s+(t.avail_out-257),h=r.dmax,u=r.wsize,l=r.whave,f=r.wnext,d=r.window,c=r.hold,p=r.bits,m=r.lencode,_=r.distcode,g=(1<<r.lenbits)-1,b=(1<<r.distbits)-1;t:do{p<15&&(c+=z[i++]<<p,p+=8,c+=z[i++]<<p,p+=8),v=m[c&g];e:for(;;){if(c>>>=y=v>>>24,p-=y,0===(y=v>>>16&255))C[s++]=65535&v;else{if(!(16&y)){if(0==(64&y)){v=m[(65535&v)+(c&(1<<y)-1)];continue e}if(32&y){r.mode=12;break t}t.msg="invalid literal/length code",r.mode=30;break t}w=65535&v,(y&=15)&&(p<y&&(c+=z[i++]<<p,p+=8),w+=c&(1<<y)-1,c>>>=y,p-=y),p<15&&(c+=z[i++]<<p,p+=8,c+=z[i++]<<p,p+=8),v=_[c&b];r:for(;;){if(c>>>=y=v>>>24,p-=y,!(16&(y=v>>>16&255))){if(0==(64&y)){v=_[(65535&v)+(c&(1<<y)-1)];continue r}t.msg="invalid distance code",r.mode=30;break t}if(k=65535&v,p<(y&=15)&&(c+=z[i++]<<p,(p+=8)<y&&(c+=z[i++]<<p,p+=8)),h<(k+=c&(1<<y)-1)){t.msg="invalid distance too far back",r.mode=30;break t}if(c>>>=y,p-=y,(y=s-a)<k){if(l<(y=k-y)&&r.sane){t.msg="invalid distance too far back",r.mode=30;break t}if(S=d,(x=0)===f){if(x+=u-y,y<w){for(w-=y;C[s++]=d[x++],--y;);x=s-k,S=C}}else if(f<y){if(x+=u+f-y,(y-=f)<w){for(w-=y;C[s++]=d[x++],--y;);if(x=0,f<w){for(w-=y=f;C[s++]=d[x++],--y;);x=s-k,S=C}}}else if(x+=f-y,y<w){for(w-=y;C[s++]=d[x++],--y;);x=s-k,S=C}for(;2<w;)C[s++]=S[x++],C[s++]=S[x++],C[s++]=S[x++],w-=3;w&&(C[s++]=S[x++],1<w&&(C[s++]=S[x++]))}else{for(x=s-k;C[s++]=C[x++],C[s++]=C[x++],C[s++]=C[x++],2<(w-=3););w&&(C[s++]=C[x++],1<w&&(C[s++]=C[x++]))}break}}break}}while(i<n&&s<o);i-=w=p>>3,c&=(1<<(p-=w<<3))-1,t.next_in=i,t.next_out=s,t.avail_in=i<n?n-i+5:5-(i-n),t.avail_out=s<o?o-s+257:257-(s-o),r.hold=c,r.bits=p}},{}],49:[function(t,e,r){"use strict";var I=t("../utils/common"),O=t("./adler32"),B=t("./crc32"),R=t("./inffast"),T=t("./inftrees"),D=1,F=2,N=0,U=-2,P=1,i=852,n=592;function L(t){return(t>>>24&255)+(t>>>8&65280)+((65280&t)<<8)+((255&t)<<24)}function s(){this.mode=0,this.last=!1,this.wrap=0,this.havedict=!1,this.flags=0,this.dmax=0,this.check=0,this.total=0,this.head=null,this.wbits=0,this.wsize=0,this.whave=0,this.wnext=0,this.window=null,this.hold=0,this.bits=0,this.length=0,this.offset=0,this.extra=0,this.lencode=null,this.distcode=null,this.lenbits=0,this.distbits=0,this.ncode=0,this.nlen=0,this.ndist=0,this.have=0,this.next=null,this.lens=new I.Buf16(320),this.work=new I.Buf16(288),this.lendyn=null,this.distdyn=null,this.sane=0,this.back=0,this.was=0}function a(t){var e;return t&&t.state?(e=t.state,t.total_in=t.total_out=e.total=0,t.msg="",e.wrap&&(t.adler=1&e.wrap),e.mode=P,e.last=0,e.havedict=0,e.dmax=32768,e.head=null,e.hold=0,e.bits=0,e.lencode=e.lendyn=new I.Buf32(i),e.distcode=e.distdyn=new I.Buf32(n),e.sane=1,e.back=-1,N):U}function o(t){var e;return t&&t.state?((e=t.state).wsize=0,e.whave=0,e.wnext=0,a(t)):U}function h(t,e){var r,i;return t&&t.state?(i=t.state,e<0?(r=0,e=-e):(r=1+(e>>4),e<48&&(e&=15)),e&&(e<8||15<e)?U:(null!==i.window&&i.wbits!==e&&(i.window=null),i.wrap=r,i.wbits=e,o(t))):U}function u(t,e){var r,i;return t?(i=new s,(t.state=i).window=null,(r=h(t,e))!==N&&(t.state=null),r):U}var l,f,d=!0;function j(t){if(d){var e;for(l=new I.Buf32(512),f=new I.Buf32(32),e=0;e<144;)t.lens[e++]=8;for(;e<256;)t.lens[e++]=9;for(;e<280;)t.lens[e++]=7;for(;e<288;)t.lens[e++]=8;for(T(D,t.lens,0,288,l,0,t.work,{bits:9}),e=0;e<32;)t.lens[e++]=5;T(F,t.lens,0,32,f,0,t.work,{bits:5}),d=!1}t.lencode=l,t.lenbits=9,t.distcode=f,t.distbits=5}function Z(t,e,r,i){var n,s=t.state;return null===s.window&&(s.wsize=1<<s.wbits,s.wnext=0,s.whave=0,s.window=new I.Buf8(s.wsize)),i>=s.wsize?(I.arraySet(s.window,e,r-s.wsize,s.wsize,0),s.wnext=0,s.whave=s.wsize):(i<(n=s.wsize-s.wnext)&&(n=i),I.arraySet(s.window,e,r-i,n,s.wnext),(i-=n)?(I.arraySet(s.window,e,r-i,i,0),s.wnext=i,s.whave=s.wsize):(s.wnext+=n,s.wnext===s.wsize&&(s.wnext=0),s.whave<s.wsize&&(s.whave+=n))),0}r.inflateReset=o,r.inflateReset2=h,r.inflateResetKeep=a,r.inflateInit=function(t){return u(t,15)},r.inflateInit2=u,r.inflate=function(t,e){var r,i,n,s,a,o,h,u,l,f,d,c,p,m,_,g,b,v,y,w,k,x,S,z,C=0,E=new I.Buf8(4),A=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];if(!t||!t.state||!t.output||!t.input&&0!==t.avail_in)return U;12===(r=t.state).mode&&(r.mode=13),a=t.next_out,n=t.output,h=t.avail_out,s=t.next_in,i=t.input,o=t.avail_in,u=r.hold,l=r.bits,f=o,d=h,x=N;t:for(;;)switch(r.mode){case P:if(0===r.wrap){r.mode=13;break}for(;l<16;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(2&r.wrap&&35615===u){E[r.check=0]=255&u,E[1]=u>>>8&255,r.check=B(r.check,E,2,0),l=u=0,r.mode=2;break}if(r.flags=0,r.head&&(r.head.done=!1),!(1&r.wrap)||(((255&u)<<8)+(u>>8))%31){t.msg="incorrect header check",r.mode=30;break}if(8!=(15&u)){t.msg="unknown compression method",r.mode=30;break}if(l-=4,k=8+(15&(u>>>=4)),0===r.wbits)r.wbits=k;else if(k>r.wbits){t.msg="invalid window size",r.mode=30;break}r.dmax=1<<k,t.adler=r.check=1,r.mode=512&u?10:12,l=u=0;break;case 2:for(;l<16;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(r.flags=u,8!=(255&r.flags)){t.msg="unknown compression method",r.mode=30;break}if(57344&r.flags){t.msg="unknown header flags set",r.mode=30;break}r.head&&(r.head.text=u>>8&1),512&r.flags&&(E[0]=255&u,E[1]=u>>>8&255,r.check=B(r.check,E,2,0)),l=u=0,r.mode=3;case 3:for(;l<32;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}r.head&&(r.head.time=u),512&r.flags&&(E[0]=255&u,E[1]=u>>>8&255,E[2]=u>>>16&255,E[3]=u>>>24&255,r.check=B(r.check,E,4,0)),l=u=0,r.mode=4;case 4:for(;l<16;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}r.head&&(r.head.xflags=255&u,r.head.os=u>>8),512&r.flags&&(E[0]=255&u,E[1]=u>>>8&255,r.check=B(r.check,E,2,0)),l=u=0,r.mode=5;case 5:if(1024&r.flags){for(;l<16;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}r.length=u,r.head&&(r.head.extra_len=u),512&r.flags&&(E[0]=255&u,E[1]=u>>>8&255,r.check=B(r.check,E,2,0)),l=u=0}else r.head&&(r.head.extra=null);r.mode=6;case 6:if(1024&r.flags&&(o<(c=r.length)&&(c=o),c&&(r.head&&(k=r.head.extra_len-r.length,r.head.extra||(r.head.extra=new Array(r.head.extra_len)),I.arraySet(r.head.extra,i,s,c,k)),512&r.flags&&(r.check=B(r.check,i,c,s)),o-=c,s+=c,r.length-=c),r.length))break t;r.length=0,r.mode=7;case 7:if(2048&r.flags){if(0===o)break t;for(c=0;k=i[s+c++],r.head&&k&&r.length<65536&&(r.head.name+=String.fromCharCode(k)),k&&c<o;);if(512&r.flags&&(r.check=B(r.check,i,c,s)),o-=c,s+=c,k)break t}else r.head&&(r.head.name=null);r.length=0,r.mode=8;case 8:if(4096&r.flags){if(0===o)break t;for(c=0;k=i[s+c++],r.head&&k&&r.length<65536&&(r.head.comment+=String.fromCharCode(k)),k&&c<o;);if(512&r.flags&&(r.check=B(r.check,i,c,s)),o-=c,s+=c,k)break t}else r.head&&(r.head.comment=null);r.mode=9;case 9:if(512&r.flags){for(;l<16;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(u!==(65535&r.check)){t.msg="header crc mismatch",r.mode=30;break}l=u=0}r.head&&(r.head.hcrc=r.flags>>9&1,r.head.done=!0),t.adler=r.check=0,r.mode=12;break;case 10:for(;l<32;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}t.adler=r.check=L(u),l=u=0,r.mode=11;case 11:if(0===r.havedict)return t.next_out=a,t.avail_out=h,t.next_in=s,t.avail_in=o,r.hold=u,r.bits=l,2;t.adler=r.check=1,r.mode=12;case 12:if(5===e||6===e)break t;case 13:if(r.last){u>>>=7&l,l-=7&l,r.mode=27;break}for(;l<3;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}switch(r.last=1&u,l-=1,3&(u>>>=1)){case 0:r.mode=14;break;case 1:if(j(r),r.mode=20,6!==e)break;u>>>=2,l-=2;break t;case 2:r.mode=17;break;case 3:t.msg="invalid block type",r.mode=30}u>>>=2,l-=2;break;case 14:for(u>>>=7&l,l-=7&l;l<32;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if((65535&u)!=(u>>>16^65535)){t.msg="invalid stored block lengths",r.mode=30;break}if(r.length=65535&u,l=u=0,r.mode=15,6===e)break t;case 15:r.mode=16;case 16:if(c=r.length){if(o<c&&(c=o),h<c&&(c=h),0===c)break t;I.arraySet(n,i,s,c,a),o-=c,s+=c,h-=c,a+=c,r.length-=c;break}r.mode=12;break;case 17:for(;l<14;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(r.nlen=257+(31&u),u>>>=5,l-=5,r.ndist=1+(31&u),u>>>=5,l-=5,r.ncode=4+(15&u),u>>>=4,l-=4,286<r.nlen||30<r.ndist){t.msg="too many length or distance symbols",r.mode=30;break}r.have=0,r.mode=18;case 18:for(;r.have<r.ncode;){for(;l<3;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}r.lens[A[r.have++]]=7&u,u>>>=3,l-=3}for(;r.have<19;)r.lens[A[r.have++]]=0;if(r.lencode=r.lendyn,r.lenbits=7,S={bits:r.lenbits},x=T(0,r.lens,0,19,r.lencode,0,r.work,S),r.lenbits=S.bits,x){t.msg="invalid code lengths set",r.mode=30;break}r.have=0,r.mode=19;case 19:for(;r.have<r.nlen+r.ndist;){for(;g=(C=r.lencode[u&(1<<r.lenbits)-1])>>>16&255,b=65535&C,!((_=C>>>24)<=l);){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(b<16)u>>>=_,l-=_,r.lens[r.have++]=b;else{if(16===b){for(z=_+2;l<z;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(u>>>=_,l-=_,0===r.have){t.msg="invalid bit length repeat",r.mode=30;break}k=r.lens[r.have-1],c=3+(3&u),u>>>=2,l-=2}else if(17===b){for(z=_+3;l<z;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}l-=_,k=0,c=3+(7&(u>>>=_)),u>>>=3,l-=3}else{for(z=_+7;l<z;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}l-=_,k=0,c=11+(127&(u>>>=_)),u>>>=7,l-=7}if(r.have+c>r.nlen+r.ndist){t.msg="invalid bit length repeat",r.mode=30;break}for(;c--;)r.lens[r.have++]=k}}if(30===r.mode)break;if(0===r.lens[256]){t.msg="invalid code -- missing end-of-block",r.mode=30;break}if(r.lenbits=9,S={bits:r.lenbits},x=T(D,r.lens,0,r.nlen,r.lencode,0,r.work,S),r.lenbits=S.bits,x){t.msg="invalid literal/lengths set",r.mode=30;break}if(r.distbits=6,r.distcode=r.distdyn,S={bits:r.distbits},x=T(F,r.lens,r.nlen,r.ndist,r.distcode,0,r.work,S),r.distbits=S.bits,x){t.msg="invalid distances set",r.mode=30;break}if(r.mode=20,6===e)break t;case 20:r.mode=21;case 21:if(6<=o&&258<=h){t.next_out=a,t.avail_out=h,t.next_in=s,t.avail_in=o,r.hold=u,r.bits=l,R(t,d),a=t.next_out,n=t.output,h=t.avail_out,s=t.next_in,i=t.input,o=t.avail_in,u=r.hold,l=r.bits,12===r.mode&&(r.back=-1);break}for(r.back=0;g=(C=r.lencode[u&(1<<r.lenbits)-1])>>>16&255,b=65535&C,!((_=C>>>24)<=l);){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(g&&0==(240&g)){for(v=_,y=g,w=b;g=(C=r.lencode[w+((u&(1<<v+y)-1)>>v)])>>>16&255,b=65535&C,!(v+(_=C>>>24)<=l);){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}u>>>=v,l-=v,r.back+=v}if(u>>>=_,l-=_,r.back+=_,r.length=b,0===g){r.mode=26;break}if(32&g){r.back=-1,r.mode=12;break}if(64&g){t.msg="invalid literal/length code",r.mode=30;break}r.extra=15&g,r.mode=22;case 22:if(r.extra){for(z=r.extra;l<z;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}r.length+=u&(1<<r.extra)-1,u>>>=r.extra,l-=r.extra,r.back+=r.extra}r.was=r.length,r.mode=23;case 23:for(;g=(C=r.distcode[u&(1<<r.distbits)-1])>>>16&255,b=65535&C,!((_=C>>>24)<=l);){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(0==(240&g)){for(v=_,y=g,w=b;g=(C=r.distcode[w+((u&(1<<v+y)-1)>>v)])>>>16&255,b=65535&C,!(v+(_=C>>>24)<=l);){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}u>>>=v,l-=v,r.back+=v}if(u>>>=_,l-=_,r.back+=_,64&g){t.msg="invalid distance code",r.mode=30;break}r.offset=b,r.extra=15&g,r.mode=24;case 24:if(r.extra){for(z=r.extra;l<z;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}r.offset+=u&(1<<r.extra)-1,u>>>=r.extra,l-=r.extra,r.back+=r.extra}if(r.offset>r.dmax){t.msg="invalid distance too far back",r.mode=30;break}r.mode=25;case 25:if(0===h)break t;if(c=d-h,r.offset>c){if((c=r.offset-c)>r.whave&&r.sane){t.msg="invalid distance too far back",r.mode=30;break}p=c>r.wnext?(c-=r.wnext,r.wsize-c):r.wnext-c,c>r.length&&(c=r.length),m=r.window}else m=n,p=a-r.offset,c=r.length;for(h<c&&(c=h),h-=c,r.length-=c;n[a++]=m[p++],--c;);0===r.length&&(r.mode=21);break;case 26:if(0===h)break t;n[a++]=r.length,h--,r.mode=21;break;case 27:if(r.wrap){for(;l<32;){if(0===o)break t;o--,u|=i[s++]<<l,l+=8}if(d-=h,t.total_out+=d,r.total+=d,d&&(t.adler=r.check=r.flags?B(r.check,n,d,a-d):O(r.check,n,d,a-d)),d=h,(r.flags?u:L(u))!==r.check){t.msg="incorrect data check",r.mode=30;break}l=u=0}r.mode=28;case 28:if(r.wrap&&r.flags){for(;l<32;){if(0===o)break t;o--,u+=i[s++]<<l,l+=8}if(u!==(4294967295&r.total)){t.msg="incorrect length check",r.mode=30;break}l=u=0}r.mode=29;case 29:x=1;break t;case 30:x=-3;break t;case 31:return-4;case 32:default:return U}return t.next_out=a,t.avail_out=h,t.next_in=s,t.avail_in=o,r.hold=u,r.bits=l,(r.wsize||d!==t.avail_out&&r.mode<30&&(r.mode<27||4!==e))&&Z(t,t.output,t.next_out,d-t.avail_out)?(r.mode=31,-4):(f-=t.avail_in,d-=t.avail_out,t.total_in+=f,t.total_out+=d,r.total+=d,r.wrap&&d&&(t.adler=r.check=r.flags?B(r.check,n,d,t.next_out-d):O(r.check,n,d,t.next_out-d)),t.data_type=r.bits+(r.last?64:0)+(12===r.mode?128:0)+(20===r.mode||15===r.mode?256:0),(0==f&&0===d||4===e)&&x===N&&(x=-5),x)},r.inflateEnd=function(t){if(!t||!t.state)return U;var e=t.state;return e.window&&(e.window=null),t.state=null,N},r.inflateGetHeader=function(t,e){var r;return t&&t.state?0==(2&(r=t.state).wrap)?U:((r.head=e).done=!1,N):U},r.inflateSetDictionary=function(t,e){var r,i=e.length;return t&&t.state?0!==(r=t.state).wrap&&11!==r.mode?U:11===r.mode&&O(1,e,i,0)!==r.check?-3:Z(t,e,i,i)?(r.mode=31,-4):(r.havedict=1,N):U},r.inflateInfo="pako inflate (from Nodeca project)"},{"../utils/common":41,"./adler32":43,"./crc32":45,"./inffast":48,"./inftrees":50}],50:[function(t,e,r){"use strict";var D=t("../utils/common"),F=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,0,0],N=[16,16,16,16,16,16,16,16,17,17,17,17,18,18,18,18,19,19,19,19,20,20,20,20,21,21,21,21,16,72,78],U=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0],P=[16,16,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26,26,27,27,28,28,29,29,64,64];e.exports=function(t,e,r,i,n,s,a,o){var h,u,l,f,d,c,p,m,_,g=o.bits,b=0,v=0,y=0,w=0,k=0,x=0,S=0,z=0,C=0,E=0,A=null,I=0,O=new D.Buf16(16),B=new D.Buf16(16),R=null,T=0;for(b=0;b<=15;b++)O[b]=0;for(v=0;v<i;v++)O[e[r+v]]++;for(k=g,w=15;1<=w&&0===O[w];w--);if(w<k&&(k=w),0===w)return n[s++]=20971520,n[s++]=20971520,o.bits=1,0;for(y=1;y<w&&0===O[y];y++);for(k<y&&(k=y),b=z=1;b<=15;b++)if(z<<=1,(z-=O[b])<0)return-1;if(0<z&&(0===t||1!==w))return-1;for(B[1]=0,b=1;b<15;b++)B[b+1]=B[b]+O[b];for(v=0;v<i;v++)0!==e[r+v]&&(a[B[e[r+v]]++]=v);if(c=0===t?(A=R=a,19):1===t?(A=F,I-=257,R=N,T-=257,256):(A=U,R=P,-1),b=y,d=s,S=v=E=0,l=-1,f=(C=1<<(x=k))-1,1===t&&852<C||2===t&&592<C)return 1;for(;;){for(p=b-S,_=a[v]<c?(m=0,a[v]):a[v]>c?(m=R[T+a[v]],A[I+a[v]]):(m=96,0),h=1<<b-S,y=u=1<<x;n[d+(E>>S)+(u-=h)]=p<<24|m<<16|_|0,0!==u;);for(h=1<<b-1;E&h;)h>>=1;if(0!==h?(E&=h-1,E+=h):E=0,v++,0==--O[b]){if(b===w)break;b=e[r+a[v]]}if(k<b&&(E&f)!==l){for(0===S&&(S=k),d+=y,z=1<<(x=b-S);x+S<w&&!((z-=O[x+S])<=0);)x++,z<<=1;if(C+=1<<x,1===t&&852<C||2===t&&592<C)return 1;n[l=E&f]=k<<24|x<<16|d-s|0}}return 0!==E&&(n[d+E]=b-S<<24|64<<16|0),o.bits=k,0}},{"../utils/common":41}],51:[function(t,e,r){"use strict";e.exports={2:"need dictionary",1:"stream end",0:"","-1":"file error","-2":"stream error","-3":"data error","-4":"insufficient memory","-5":"buffer error","-6":"incompatible version"}},{}],52:[function(t,e,r){"use strict";var n=t("../utils/common"),o=0,h=1;function i(t){for(var e=t.length;0<=--e;)t[e]=0}var s=0,a=29,u=256,l=u+1+a,f=30,d=19,_=2*l+1,g=15,c=16,p=7,m=256,b=16,v=17,y=18,w=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0],k=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13],x=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7],S=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15],z=new Array(2*(l+2));i(z);var C=new Array(2*f);i(C);var E=new Array(512);i(E);var A=new Array(256);i(A);var I=new Array(a);i(I);var O,B,R,T=new Array(f);function D(t,e,r,i,n){this.static_tree=t,this.extra_bits=e,this.extra_base=r,this.elems=i,this.max_length=n,this.has_stree=t&&t.length}function F(t,e){this.dyn_tree=t,this.max_code=0,this.stat_desc=e}function N(t){return t<256?E[t]:E[256+(t>>>7)]}function U(t,e){t.pending_buf[t.pending++]=255&e,t.pending_buf[t.pending++]=e>>>8&255}function P(t,e,r){t.bi_valid>c-r?(t.bi_buf|=e<<t.bi_valid&65535,U(t,t.bi_buf),t.bi_buf=e>>c-t.bi_valid,t.bi_valid+=r-c):(t.bi_buf|=e<<t.bi_valid&65535,t.bi_valid+=r)}function L(t,e,r){P(t,r[2*e],r[2*e+1])}function j(t,e){for(var r=0;r|=1&t,t>>>=1,r<<=1,0<--e;);return r>>>1}function Z(t,e,r){var i,n,s=new Array(g+1),a=0;for(i=1;i<=g;i++)s[i]=a=a+r[i-1]<<1;for(n=0;n<=e;n++){var o=t[2*n+1];0!==o&&(t[2*n]=j(s[o]++,o))}}function W(t){var e;for(e=0;e<l;e++)t.dyn_ltree[2*e]=0;for(e=0;e<f;e++)t.dyn_dtree[2*e]=0;for(e=0;e<d;e++)t.bl_tree[2*e]=0;t.dyn_ltree[2*m]=1,t.opt_len=t.static_len=0,t.last_lit=t.matches=0}function M(t){8<t.bi_valid?U(t,t.bi_buf):0<t.bi_valid&&(t.pending_buf[t.pending++]=t.bi_buf),t.bi_buf=0,t.bi_valid=0}function H(t,e,r,i){var n=2*e,s=2*r;return t[n]<t[s]||t[n]===t[s]&&i[e]<=i[r]}function G(t,e,r){for(var i=t.heap[r],n=r<<1;n<=t.heap_len&&(n<t.heap_len&&H(e,t.heap[n+1],t.heap[n],t.depth)&&n++,!H(e,i,t.heap[n],t.depth));)t.heap[r]=t.heap[n],r=n,n<<=1;t.heap[r]=i}function K(t,e,r){var i,n,s,a,o=0;if(0!==t.last_lit)for(;i=t.pending_buf[t.d_buf+2*o]<<8|t.pending_buf[t.d_buf+2*o+1],n=t.pending_buf[t.l_buf+o],o++,0===i?L(t,n,e):(L(t,(s=A[n])+u+1,e),0!==(a=w[s])&&P(t,n-=I[s],a),L(t,s=N(--i),r),0!==(a=k[s])&&P(t,i-=T[s],a)),o<t.last_lit;);L(t,m,e)}function Y(t,e){var r,i,n,s=e.dyn_tree,a=e.stat_desc.static_tree,o=e.stat_desc.has_stree,h=e.stat_desc.elems,u=-1;for(t.heap_len=0,t.heap_max=_,r=0;r<h;r++)0!==s[2*r]?(t.heap[++t.heap_len]=u=r,t.depth[r]=0):s[2*r+1]=0;for(;t.heap_len<2;)s[2*(n=t.heap[++t.heap_len]=u<2?++u:0)]=1,t.depth[n]=0,t.opt_len--,o&&(t.static_len-=a[2*n+1]);for(e.max_code=u,r=t.heap_len>>1;1<=r;r--)G(t,s,r);for(n=h;r=t.heap[1],t.heap[1]=t.heap[t.heap_len--],G(t,s,1),i=t.heap[1],t.heap[--t.heap_max]=r,t.heap[--t.heap_max]=i,s[2*n]=s[2*r]+s[2*i],t.depth[n]=(t.depth[r]>=t.depth[i]?t.depth[r]:t.depth[i])+1,s[2*r+1]=s[2*i+1]=n,t.heap[1]=n++,G(t,s,1),2<=t.heap_len;);t.heap[--t.heap_max]=t.heap[1],function(t,e){var r,i,n,s,a,o,h=e.dyn_tree,u=e.max_code,l=e.stat_desc.static_tree,f=e.stat_desc.has_stree,d=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,p=e.stat_desc.max_length,m=0;for(s=0;s<=g;s++)t.bl_count[s]=0;for(h[2*t.heap[t.heap_max]+1]=0,r=t.heap_max+1;r<_;r++)p<(s=h[2*h[2*(i=t.heap[r])+1]+1]+1)&&(s=p,m++),h[2*i+1]=s,u<i||(t.bl_count[s]++,a=0,c<=i&&(a=d[i-c]),o=h[2*i],t.opt_len+=o*(s+a),f&&(t.static_len+=o*(l[2*i+1]+a)));if(0!==m){do{for(s=p-1;0===t.bl_count[s];)s--;t.bl_count[s]--,t.bl_count[s+1]+=2,t.bl_count[p]--,m-=2}while(0<m);for(s=p;0!==s;s--)for(i=t.bl_count[s];0!==i;)u<(n=t.heap[--r])||(h[2*n+1]!==s&&(t.opt_len+=(s-h[2*n+1])*h[2*n],h[2*n+1]=s),i--)}}(t,e),Z(s,u,t.bl_count)}function X(t,e,r){var i,n,s=-1,a=e[1],o=0,h=7,u=4;for(0===a&&(h=138,u=3),e[2*(r+1)+1]=65535,i=0;i<=r;i++)n=a,a=e[2*(i+1)+1],++o<h&&n===a||(o<u?t.bl_tree[2*n]+=o:0!==n?(n!==s&&t.bl_tree[2*n]++,t.bl_tree[2*b]++):o<=10?t.bl_tree[2*v]++:t.bl_tree[2*y]++,s=n,u=(o=0)===a?(h=138,3):n===a?(h=6,3):(h=7,4))}function V(t,e,r){var i,n,s=-1,a=e[1],o=0,h=7,u=4;for(0===a&&(h=138,u=3),i=0;i<=r;i++)if(n=a,a=e[2*(i+1)+1],!(++o<h&&n===a)){if(o<u)for(;L(t,n,t.bl_tree),0!=--o;);else 0!==n?(n!==s&&(L(t,n,t.bl_tree),o--),L(t,b,t.bl_tree),P(t,o-3,2)):o<=10?(L(t,v,t.bl_tree),P(t,o-3,3)):(L(t,y,t.bl_tree),P(t,o-11,7));s=n,u=(o=0)===a?(h=138,3):n===a?(h=6,3):(h=7,4)}}i(T);var q=!1;function J(t,e,r,i){P(t,(s<<1)+(i?1:0),3),function(t,e,r,i){M(t),i&&(U(t,r),U(t,~r)),n.arraySet(t.pending_buf,t.window,e,r,t.pending),t.pending+=r}(t,e,r,!0)}r._tr_init=function(t){q||(function(){var t,e,r,i,n,s=new Array(g+1);for(i=r=0;i<a-1;i++)for(I[i]=r,t=0;t<1<<w[i];t++)A[r++]=i;for(A[r-1]=i,i=n=0;i<16;i++)for(T[i]=n,t=0;t<1<<k[i];t++)E[n++]=i;for(n>>=7;i<f;i++)for(T[i]=n<<7,t=0;t<1<<k[i]-7;t++)E[256+n++]=i;for(e=0;e<=g;e++)s[e]=0;for(t=0;t<=143;)z[2*t+1]=8,t++,s[8]++;for(;t<=255;)z[2*t+1]=9,t++,s[9]++;for(;t<=279;)z[2*t+1]=7,t++,s[7]++;for(;t<=287;)z[2*t+1]=8,t++,s[8]++;for(Z(z,l+1,s),t=0;t<f;t++)C[2*t+1]=5,C[2*t]=j(t,5);O=new D(z,w,u+1,l,g),B=new D(C,k,0,f,g),R=new D(new Array(0),x,0,d,p)}(),q=!0),t.l_desc=new F(t.dyn_ltree,O),t.d_desc=new F(t.dyn_dtree,B),t.bl_desc=new F(t.bl_tree,R),t.bi_buf=0,t.bi_valid=0,W(t)},r._tr_stored_block=J,r._tr_flush_block=function(t,e,r,i){var n,s,a=0;0<t.level?(2===t.strm.data_type&&(t.strm.data_type=function(t){var e,r=4093624447;for(e=0;e<=31;e++,r>>>=1)if(1&r&&0!==t.dyn_ltree[2*e])return o;if(0!==t.dyn_ltree[18]||0!==t.dyn_ltree[20]||0!==t.dyn_ltree[26])return h;for(e=32;e<u;e++)if(0!==t.dyn_ltree[2*e])return h;return o}(t)),Y(t,t.l_desc),Y(t,t.d_desc),a=function(t){var e;for(X(t,t.dyn_ltree,t.l_desc.max_code),X(t,t.dyn_dtree,t.d_desc.max_code),Y(t,t.bl_desc),e=d-1;3<=e&&0===t.bl_tree[2*S[e]+1];e--);return t.opt_len+=3*(e+1)+5+5+4,e}(t),n=t.opt_len+3+7>>>3,(s=t.static_len+3+7>>>3)<=n&&(n=s)):n=s=r+5,r+4<=n&&-1!==e?J(t,e,r,i):4===t.strategy||s===n?(P(t,2+(i?1:0),3),K(t,z,C)):(P(t,4+(i?1:0),3),function(t,e,r,i){var n;for(P(t,e-257,5),P(t,r-1,5),P(t,i-4,4),n=0;n<i;n++)P(t,t.bl_tree[2*S[n]+1],3);V(t,t.dyn_ltree,e-1),V(t,t.dyn_dtree,r-1)}(t,t.l_desc.max_code+1,t.d_desc.max_code+1,a+1),K(t,t.dyn_ltree,t.dyn_dtree)),W(t),i&&M(t)},r._tr_tally=function(t,e,r){return t.pending_buf[t.d_buf+2*t.last_lit]=e>>>8&255,t.pending_buf[t.d_buf+2*t.last_lit+1]=255&e,t.pending_buf[t.l_buf+t.last_lit]=255&r,t.last_lit++,0===e?t.dyn_ltree[2*r]++:(t.matches++,e--,t.dyn_ltree[2*(A[r]+u+1)]++,t.dyn_dtree[2*N(e)]++),t.last_lit===t.lit_bufsize-1},r._tr_align=function(t){P(t,2,3),L(t,m,z),function(t){16===t.bi_valid?(U(t,t.bi_buf),t.bi_buf=0,t.bi_valid=0):8<=t.bi_valid&&(t.pending_buf[t.pending++]=255&t.bi_buf,t.bi_buf>>=8,t.bi_valid-=8)}(t)}},{"../utils/common":41}],53:[function(t,e,r){"use strict";e.exports=function(){this.input=null,this.next_in=0,this.avail_in=0,this.total_in=0,this.output=null,this.next_out=0,this.avail_out=0,this.total_out=0,this.msg="",this.state=null,this.data_type=2,this.adler=0}},{}],54:[function(t,e,r){"use strict";e.exports="function"==typeof setImmediate?setImmediate:function(){var t=[].slice.apply(arguments);t.splice(1,0,0),setTimeout.apply(null,t)}},{}]},{},[10])(10)});
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer, __webpack_require__(17), __webpack_require__(104).setImmediate))

/***/ }),
/* 116 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const mm = __webpack_require__(122);
const toBuffer = __webpack_require__(188);
const Browser2NodeStream_1 = __webpack_require__(190);
const debug = initDebug('music-metadata-browser');
/**
 * Parse audio Stream
 * @param stream
 * @param {string} contentType MIME-Type
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 */
exports.parseNodeStream = mm.parseStream;
/**
 * Parse Web API ReadableStream: https://developer.mozilla.org/en-US/docs/Web/API/ReadableStream
 * @param {ReadableStream} stream ReadableStream
 * @param {string} contentType MIME-Type
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 */
function parseReadableStream(stream, contentType, options) {
    const ns = new Browser2NodeStream_1.Browser2NodeStream(stream);
    return exports.parseNodeStream(ns, contentType, options).then(res => {
        debug(`Completed parsing from stream 1bytesRead=${ns.bytesRead} / fileSize=${options && options.fileSize ? options.fileSize : '?'}`);
        return res;
    });
}
exports.parseReadableStream = parseReadableStream;
/**
 * Parse audio from Node Buffer
 * @param {Stream.Readable} stream Audio input stream
 * @param {string} mimeType <string> Content specification MIME-type, e.g.: 'audio/mpeg'
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 * Ref: https://github.com/Borewit/strtok3/blob/e6938c81ff685074d5eb3064a11c0b03ca934c1d/src/index.ts#L15
 */
exports.parseBuffer = mm.parseBuffer;
/**
 * Parse Web API File
 * @param {Blob} blob
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 */
function parseBlob(blob, options) {
    return convertBlobToBuffer(blob).then(buf => {
        return mm.parseBuffer(buf, blob.type, options);
    });
}
exports.parseBlob = parseBlob;
/**
 * Parse fetched file, using the Web Fetch API
 * @param {string} audioTrackUrl URL to download the audio track from
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 */
function fetchFromUrl(audioTrackUrl, options) {
    return fetch(audioTrackUrl).then(response => {
        const contentType = response.headers.get('Content-Type');
        const headers = [];
        response.headers.forEach(header => {
            headers.push(header);
        });
        if (response.ok) {
            if (response.body) {
                return this.parseReadableStream(response.body, contentType, options).then(res => {
                    response.body.cancel();
                    return res;
                });
            }
            else {
                // Fall back on Blob
                return response.blob().then(blob => {
                    return this.parseBlob(blob, options);
                });
            }
        }
        else {
            throw new Error(`HTTP error status=${response.status}: ${response.statusText}`);
        }
    });
}
exports.fetchFromUrl = fetchFromUrl;
/**
 * Parse audio from ITokenizer source
 * @param {strtok3.ITokenizer} Audio source implementing the tokenizer interface
 * @param {string} mimeType <string> Content specification MIME-type, e.g.: 'audio/mpeg'
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 */
exports.parseFromTokenizer = mm.parseFromTokenizer;
/**
 * Convert Web API File to Node Buffer
 * @param {Blob} blob Web API Blob
 * @returns {Promise<Buffer>}
 */
function convertBlobToBuffer(blob) {
    return new Promise((resolve, reject) => {
        const fileReader = new FileReader();
        fileReader.onloadend = event => {
            let data = event.target.result;
            if (data instanceof ArrayBuffer) {
                data = toBuffer(new Uint8Array(event.target.result));
            }
            resolve(data);
        };
        fileReader.onerror = error => {
            reject(new Error(error.type));
        };
        fileReader.onabort = error => {
            reject(new Error(error.type));
        };
        fileReader.readAsArrayBuffer(blob);
    });
}
/**
 * Create a dictionary ordered by their tag id (key)
 * @param {ITag[]} nativeTags list of tags
 * @returns {INativeTagDict} Tags indexed by id
 */
exports.orderTags = mm.orderTags;
/**
 * Convert rating to 1-5 star rating
 * @param {number} rating Normalized rating [0..1] (common.rating[n].rating)
 * @returns {number} Number of stars: 1, 2, 3, 4 or 5 stars
 */
exports.ratingToStars = mm.ratingToStars;


/***/ }),
/* 117 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return Webamp; });
/* harmony import */ var _babel_runtime_helpers_defineProperty__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(2);
/* harmony import */ var _babel_runtime_helpers_defineProperty__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_babel_runtime_helpers_defineProperty__WEBPACK_IMPORTED_MODULE_0__);
/* harmony import */ var jszip__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(115);
/* harmony import */ var jszip__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(jszip__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var music_metadata_browser__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(116);
/* harmony import */ var music_metadata_browser__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(music_metadata_browser__WEBPACK_IMPORTED_MODULE_2__);
/* harmony import */ var _webampLazy__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(47);


function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }

function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _babel_runtime_helpers_defineProperty__WEBPACK_IMPORTED_MODULE_0___default()(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }




class Webamp extends _webampLazy__WEBPACK_IMPORTED_MODULE_3__["default"] {
  constructor(options) {
    super(_objectSpread(_objectSpread({}, options), {}, {
      requireJSZip: () => jszip__WEBPACK_IMPORTED_MODULE_1___default.a,
      requireMusicMetadata: () => music_metadata_browser__WEBPACK_IMPORTED_MODULE_2__
    }));
  }

}

/***/ }),
/* 118 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


exports.byteLength = byteLength
exports.toByteArray = toByteArray
exports.fromByteArray = fromByteArray

var lookup = []
var revLookup = []
var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array

var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for (var i = 0, len = code.length; i < len; ++i) {
  lookup[i] = code[i]
  revLookup[code.charCodeAt(i)] = i
}

// Support decoding URL-safe base64 strings, as Node.js does.
// See: https://en.wikipedia.org/wiki/Base64#URL_applications
revLookup['-'.charCodeAt(0)] = 62
revLookup['_'.charCodeAt(0)] = 63

function getLens (b64) {
  var len = b64.length

  if (len % 4 > 0) {
    throw new Error('Invalid string. Length must be a multiple of 4')
  }

  // Trim off extra bytes after placeholder bytes are found
  // See: https://github.com/beatgammit/base64-js/issues/42
  var validLen = b64.indexOf('=')
  if (validLen === -1) validLen = len

  var placeHoldersLen = validLen === len
    ? 0
    : 4 - (validLen % 4)

  return [validLen, placeHoldersLen]
}

// base64 is 4/3 + up to two characters of the original data
function byteLength (b64) {
  var lens = getLens(b64)
  var validLen = lens[0]
  var placeHoldersLen = lens[1]
  return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen
}

function _byteLength (b64, validLen, placeHoldersLen) {
  return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen
}

function toByteArray (b64) {
  var tmp
  var lens = getLens(b64)
  var validLen = lens[0]
  var placeHoldersLen = lens[1]

  var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen))

  var curByte = 0

  // if there are placeholders, only get up to the last complete 4 chars
  var len = placeHoldersLen > 0
    ? validLen - 4
    : validLen

  var i
  for (i = 0; i < len; i += 4) {
    tmp =
      (revLookup[b64.charCodeAt(i)] << 18) |
      (revLookup[b64.charCodeAt(i + 1)] << 12) |
      (revLookup[b64.charCodeAt(i + 2)] << 6) |
      revLookup[b64.charCodeAt(i + 3)]
    arr[curByte++] = (tmp >> 16) & 0xFF
    arr[curByte++] = (tmp >> 8) & 0xFF
    arr[curByte++] = tmp & 0xFF
  }

  if (placeHoldersLen === 2) {
    tmp =
      (revLookup[b64.charCodeAt(i)] << 2) |
      (revLookup[b64.charCodeAt(i + 1)] >> 4)
    arr[curByte++] = tmp & 0xFF
  }

  if (placeHoldersLen === 1) {
    tmp =
      (revLookup[b64.charCodeAt(i)] << 10) |
      (revLookup[b64.charCodeAt(i + 1)] << 4) |
      (revLookup[b64.charCodeAt(i + 2)] >> 2)
    arr[curByte++] = (tmp >> 8) & 0xFF
    arr[curByte++] = tmp & 0xFF
  }

  return arr
}

function tripletToBase64 (num) {
  return lookup[num >> 18 & 0x3F] +
    lookup[num >> 12 & 0x3F] +
    lookup[num >> 6 & 0x3F] +
    lookup[num & 0x3F]
}

function encodeChunk (uint8, start, end) {
  var tmp
  var output = []
  for (var i = start; i < end; i += 3) {
    tmp =
      ((uint8[i] << 16) & 0xFF0000) +
      ((uint8[i + 1] << 8) & 0xFF00) +
      (uint8[i + 2] & 0xFF)
    output.push(tripletToBase64(tmp))
  }
  return output.join('')
}

function fromByteArray (uint8) {
  var tmp
  var len = uint8.length
  var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
  var parts = []
  var maxChunkLength = 16383 // must be multiple of 3

  // go through the array every three bytes, we'll deal with trailing stuff later
  for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
    parts.push(encodeChunk(
      uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)
    ))
  }

  // pad the end with zeros, but make sure to not forget the extra bytes
  if (extraBytes === 1) {
    tmp = uint8[len - 1]
    parts.push(
      lookup[tmp >> 2] +
      lookup[(tmp << 4) & 0x3F] +
      '=='
    )
  } else if (extraBytes === 2) {
    tmp = (uint8[len - 2] << 8) + uint8[len - 1]
    parts.push(
      lookup[tmp >> 10] +
      lookup[(tmp >> 4) & 0x3F] +
      lookup[(tmp << 2) & 0x3F] +
      '='
    )
  }

  return parts.join('')
}


/***/ }),
/* 119 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(global, process) {(function (global, undefined) {
    "use strict";

    if (global.setImmediate) {
        return;
    }

    var nextHandle = 1; // Spec says greater than zero
    var tasksByHandle = {};
    var currentlyRunningATask = false;
    var doc = global.document;
    var registerImmediate;

    function setImmediate(callback) {
      // Callback can either be a function or a string
      if (typeof callback !== "function") {
        callback = new Function("" + callback);
      }
      // Copy function arguments
      var args = new Array(arguments.length - 1);
      for (var i = 0; i < args.length; i++) {
          args[i] = arguments[i + 1];
      }
      // Store and register the task
      var task = { callback: callback, args: args };
      tasksByHandle[nextHandle] = task;
      registerImmediate(nextHandle);
      return nextHandle++;
    }

    function clearImmediate(handle) {
        delete tasksByHandle[handle];
    }

    function run(task) {
        var callback = task.callback;
        var args = task.args;
        switch (args.length) {
        case 0:
            callback();
            break;
        case 1:
            callback(args[0]);
            break;
        case 2:
            callback(args[0], args[1]);
            break;
        case 3:
            callback(args[0], args[1], args[2]);
            break;
        default:
            callback.apply(undefined, args);
            break;
        }
    }

    function runIfPresent(handle) {
        // From the spec: "Wait until any invocations of this algorithm started before this one have completed."
        // So if we're currently running a task, we'll need to delay this invocation.
        if (currentlyRunningATask) {
            // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a
            // "too much recursion" error.
            setTimeout(runIfPresent, 0, handle);
        } else {
            var task = tasksByHandle[handle];
            if (task) {
                currentlyRunningATask = true;
                try {
                    run(task);
                } finally {
                    clearImmediate(handle);
                    currentlyRunningATask = false;
                }
            }
        }
    }

    function installNextTickImplementation() {
        registerImmediate = function(handle) {
            process.nextTick(function () { runIfPresent(handle); });
        };
    }

    function canUsePostMessage() {
        // The test against `importScripts` prevents this implementation from being installed inside a web worker,
        // where `global.postMessage` means something completely different and can't be used for this purpose.
        if (global.postMessage && !global.importScripts) {
            var postMessageIsAsynchronous = true;
            var oldOnMessage = global.onmessage;
            global.onmessage = function() {
                postMessageIsAsynchronous = false;
            };
            global.postMessage("", "*");
            global.onmessage = oldOnMessage;
            return postMessageIsAsynchronous;
        }
    }

    function installPostMessageImplementation() {
        // Installs an event handler on `global` for the `message` event: see
        // * https://developer.mozilla.org/en/DOM/window.postMessage
        // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages

        var messagePrefix = "setImmediate$" + Math.random() + "$";
        var onGlobalMessage = function(event) {
            if (event.source === global &&
                typeof event.data === "string" &&
                event.data.indexOf(messagePrefix) === 0) {
                runIfPresent(+event.data.slice(messagePrefix.length));
            }
        };

        if (global.addEventListener) {
            global.addEventListener("message", onGlobalMessage, false);
        } else {
            global.attachEvent("onmessage", onGlobalMessage);
        }

        registerImmediate = function(handle) {
            global.postMessage(messagePrefix + handle, "*");
        };
    }

    function installMessageChannelImplementation() {
        var channel = new MessageChannel();
        channel.port1.onmessage = function(event) {
            var handle = event.data;
            runIfPresent(handle);
        };

        registerImmediate = function(handle) {
            channel.port2.postMessage(handle);
        };
    }

    function installReadyStateChangeImplementation() {
        var html = doc.documentElement;
        registerImmediate = function(handle) {
            // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted
            // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.
            var script = doc.createElement("script");
            script.onreadystatechange = function () {
                runIfPresent(handle);
                script.onreadystatechange = null;
                html.removeChild(script);
                script = null;
            };
            html.appendChild(script);
        };
    }

    function installSetTimeoutImplementation() {
        registerImmediate = function(handle) {
            setTimeout(runIfPresent, 0, handle);
        };
    }

    // If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.
    var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);
    attachTo = attachTo && attachTo.setTimeout ? attachTo : global;

    // Don't get fooled by e.g. browserify environments.
    if ({}.toString.call(global.process) === "[object process]") {
        // For Node.js before 0.9
        installNextTickImplementation();

    } else if (canUsePostMessage()) {
        // For non-IE10 modern browsers
        installPostMessageImplementation();

    } else if (global.MessageChannel) {
        // For web workers, where supported
        installMessageChannelImplementation();

    } else if (doc && "onreadystatechange" in doc.createElement("script")) {
        // For IE 6�8
        installReadyStateChangeImplementation();

    } else {
        // For older browsers
        installSetTimeoutImplementation();
    }

    attachTo.setImmediate = setImmediate;
    attachTo.clearImmediate = clearImmediate;
}(typeof self === "undefined" ? typeof global === "undefined" ? this : global : self));

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17), __webpack_require__(30)))

/***/ }),
/* 120 */
/***/ (function(module, exports, __webpack_require__) {


/**
 * This is the common logic for both the Node.js and web browser
 * implementations of `debug()`.
 */

function setup(env) {
	createDebug.debug = createDebug;
	createDebug.default = createDebug;
	createDebug.coerce = coerce;
	createDebug.disable = disable;
	createDebug.enable = enable;
	createDebug.enabled = enabled;
	createDebug.humanize = __webpack_require__(121);

	Object.keys(env).forEach(key => {
		createDebug[key] = env[key];
	});

	/**
	* Active `debug` instances.
	*/
	createDebug.instances = [];

	/**
	* The currently active debug mode names, and names to skip.
	*/

	createDebug.names = [];
	createDebug.skips = [];

	/**
	* Map of special "%n" handling functions, for the debug "format" argument.
	*
	* Valid key names are a single, lower or upper-case letter, i.e. "n" and "N".
	*/
	createDebug.formatters = {};

	/**
	* Selects a color for a debug namespace
	* @param {String} namespace The namespace string for the for the debug instance to be colored
	* @return {Number|String} An ANSI color code for the given namespace
	* @api private
	*/
	function selectColor(namespace) {
		let hash = 0;

		for (let i = 0; i < namespace.length; i++) {
			hash = ((hash << 5) - hash) + namespace.charCodeAt(i);
			hash |= 0; // Convert to 32bit integer
		}

		return createDebug.colors[Math.abs(hash) % createDebug.colors.length];
	}
	createDebug.selectColor = selectColor;

	/**
	* Create a debugger with the given `namespace`.
	*
	* @param {String} namespace
	* @return {Function}
	* @api public
	*/
	function createDebug(namespace) {
		let prevTime;

		function debug(...args) {
			// Disabled?
			if (!debug.enabled) {
				return;
			}

			const self = debug;

			// Set `diff` timestamp
			const curr = Number(new Date());
			const ms = curr - (prevTime || curr);
			self.diff = ms;
			self.prev = prevTime;
			self.curr = curr;
			prevTime = curr;

			args[0] = createDebug.coerce(args[0]);

			if (typeof args[0] !== 'string') {
				// Anything else let's inspect with %O
				args.unshift('%O');
			}

			// Apply any `formatters` transformations
			let index = 0;
			args[0] = args[0].replace(/%([a-zA-Z%])/g, (match, format) => {
				// If we encounter an escaped % then don't increase the array index
				if (match === '%%') {
					return match;
				}
				index++;
				const formatter = createDebug.formatters[format];
				if (typeof formatter === 'function') {
					const val = args[index];
					match = formatter.call(self, val);

					// Now we need to remove `args[index]` since it's inlined in the `format`
					args.splice(index, 1);
					index--;
				}
				return match;
			});

			// Apply env-specific formatting (colors, etc.)
			createDebug.formatArgs.call(self, args);

			const logFn = self.log || createDebug.log;
			logFn.apply(self, args);
		}

		debug.namespace = namespace;
		debug.enabled = createDebug.enabled(namespace);
		debug.useColors = createDebug.useColors();
		debug.color = selectColor(namespace);
		debug.destroy = destroy;
		debug.extend = extend;
		// Debug.formatArgs = formatArgs;
		// debug.rawLog = rawLog;

		// env-specific initialization logic for debug instances
		if (typeof createDebug.init === 'function') {
			createDebug.init(debug);
		}

		createDebug.instances.push(debug);

		return debug;
	}

	function destroy() {
		const index = createDebug.instances.indexOf(this);
		if (index !== -1) {
			createDebug.instances.splice(index, 1);
			return true;
		}
		return false;
	}

	function extend(namespace, delimiter) {
		const newDebug = createDebug(this.namespace + (typeof delimiter === 'undefined' ? ':' : delimiter) + namespace);
		newDebug.log = this.log;
		return newDebug;
	}

	/**
	* Enables a debug mode by namespaces. This can include modes
	* separated by a colon and wildcards.
	*
	* @param {String} namespaces
	* @api public
	*/
	function enable(namespaces) {
		createDebug.save(namespaces);

		createDebug.names = [];
		createDebug.skips = [];

		let i;
		const split = (typeof namespaces === 'string' ? namespaces : '').split(/[\s,]+/);
		const len = split.length;

		for (i = 0; i < len; i++) {
			if (!split[i]) {
				// ignore empty strings
				continue;
			}

			namespaces = split[i].replace(/\*/g, '.*?');

			if (namespaces[0] === '-') {
				createDebug.skips.push(new RegExp('^' + namespaces.substr(1) + '$'));
			} else {
				createDebug.names.push(new RegExp('^' + namespaces + '$'));
			}
		}

		for (i = 0; i < createDebug.instances.length; i++) {
			const instance = createDebug.instances[i];
			instance.enabled = createDebug.enabled(instance.namespace);
		}
	}

	/**
	* Disable debug output.
	*
	* @return {String} namespaces
	* @api public
	*/
	function disable() {
		const namespaces = [
			...createDebug.names.map(toNamespace),
			...createDebug.skips.map(toNamespace).map(namespace => '-' + namespace)
		].join(',');
		createDebug.enable('');
		return namespaces;
	}

	/**
	* Returns true if the given mode name is enabled, false otherwise.
	*
	* @param {String} name
	* @return {Boolean}
	* @api public
	*/
	function enabled(name) {
		if (name[name.length - 1] === '*') {
			return true;
		}

		let i;
		let len;

		for (i = 0, len = createDebug.skips.length; i < len; i++) {
			if (createDebug.skips[i].test(name)) {
				return false;
			}
		}

		for (i = 0, len = createDebug.names.length; i < len; i++) {
			if (createDebug.names[i].test(name)) {
				return true;
			}
		}

		return false;
	}

	/**
	* Convert regexp to namespace
	*
	* @param {RegExp} regxep
	* @return {String} namespace
	* @api private
	*/
	function toNamespace(regexp) {
		return regexp.toString()
			.substring(2, regexp.toString().length - 2)
			.replace(/\.\*\?$/, '*');
	}

	/**
	* Coerce `val`.
	*
	* @param {Mixed} val
	* @return {Mixed}
	* @api private
	*/
	function coerce(val) {
		if (val instanceof Error) {
			return val.stack || val.message;
		}
		return val;
	}

	createDebug.enable(createDebug.load());

	return createDebug;
}

module.exports = setup;


/***/ }),
/* 121 */
/***/ (function(module, exports) {

/**
 * Helpers.
 */

var s = 1000;
var m = s * 60;
var h = m * 60;
var d = h * 24;
var w = d * 7;
var y = d * 365.25;

/**
 * Parse or format the given `val`.
 *
 * Options:
 *
 *  - `long` verbose formatting [false]
 *
 * @param {String|Number} val
 * @param {Object} [options]
 * @throws {Error} throw an error if val is not a non-empty string or a number
 * @return {String|Number}
 * @api public
 */

module.exports = function(val, options) {
  options = options || {};
  var type = typeof val;
  if (type === 'string' && val.length > 0) {
    return parse(val);
  } else if (type === 'number' && isFinite(val)) {
    return options.long ? fmtLong(val) : fmtShort(val);
  }
  throw new Error(
    'val is not a non-empty string or a valid number. val=' +
      JSON.stringify(val)
  );
};

/**
 * Parse the given `str` and return milliseconds.
 *
 * @param {String} str
 * @return {Number}
 * @api private
 */

function parse(str) {
  str = String(str);
  if (str.length > 100) {
    return;
  }
  var match = /^(-?(?:\d+)?\.?\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|weeks?|w|years?|yrs?|y)?$/i.exec(
    str
  );
  if (!match) {
    return;
  }
  var n = parseFloat(match[1]);
  var type = (match[2] || 'ms').toLowerCase();
  switch (type) {
    case 'years':
    case 'year':
    case 'yrs':
    case 'yr':
    case 'y':
      return n * y;
    case 'weeks':
    case 'week':
    case 'w':
      return n * w;
    case 'days':
    case 'day':
    case 'd':
      return n * d;
    case 'hours':
    case 'hour':
    case 'hrs':
    case 'hr':
    case 'h':
      return n * h;
    case 'minutes':
    case 'minute':
    case 'mins':
    case 'min':
    case 'm':
      return n * m;
    case 'seconds':
    case 'second':
    case 'secs':
    case 'sec':
    case 's':
      return n * s;
    case 'milliseconds':
    case 'millisecond':
    case 'msecs':
    case 'msec':
    case 'ms':
      return n;
    default:
      return undefined;
  }
}

/**
 * Short format for `ms`.
 *
 * @param {Number} ms
 * @return {String}
 * @api private
 */

function fmtShort(ms) {
  var msAbs = Math.abs(ms);
  if (msAbs >= d) {
    return Math.round(ms / d) + 'd';
  }
  if (msAbs >= h) {
    return Math.round(ms / h) + 'h';
  }
  if (msAbs >= m) {
    return Math.round(ms / m) + 'm';
  }
  if (msAbs >= s) {
    return Math.round(ms / s) + 's';
  }
  return ms + 'ms';
}

/**
 * Long format for `ms`.
 *
 * @param {Number} ms
 * @return {String}
 * @api private
 */

function fmtLong(ms) {
  var msAbs = Math.abs(ms);
  if (msAbs >= d) {
    return plural(ms, msAbs, d, 'day');
  }
  if (msAbs >= h) {
    return plural(ms, msAbs, h, 'hour');
  }
  if (msAbs >= m) {
    return plural(ms, msAbs, m, 'minute');
  }
  if (msAbs >= s) {
    return plural(ms, msAbs, s, 'second');
  }
  return ms + ' ms';
}

/**
 * Pluralization helper.
 */

function plural(ms, msAbs, n, name) {
  var isPlural = msAbs >= n * 1.5;
  return Math.round(ms / n) + ' ' + name + (isPlural ? 's' : '');
}


/***/ }),
/* 122 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const strtok3 = __webpack_require__(43);
const ParserFactory_1 = __webpack_require__(130);
/**
 * Parse audio from Node Stream.Readable
 * @param {Stream.Readable} Stream to read the audio track from
 * @param {string} mimeType Content specification MIME-type, e.g.: 'audio/mpeg'
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 */
function parseStream(stream, mimeType, options = {}) {
    return parseFromTokenizer(strtok3.fromStream(stream), mimeType, options);
}
exports.parseStream = parseStream;
/**
 * Parse audio from Node Buffer
 * @param {Stream.Readable} stream Audio input stream
 * @param {string} mimeType <string> Content specification MIME-type, e.g.: 'audio/mpeg'
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 * Ref: https://github.com/Borewit/strtok3/blob/e6938c81ff685074d5eb3064a11c0b03ca934c1d/src/index.ts#L15
 */
function parseBuffer(buf, mimeType, options = {}) {
    const tokenizer = strtok3.fromBuffer(buf);
    return parseFromTokenizer(tokenizer, mimeType, options);
}
exports.parseBuffer = parseBuffer;
/**
 * Parse audio from ITokenizer source
 * @param {strtok3.ITokenizer} Audio source implementing the tokenizer interface
 * @param {string} mimeType <string> Content specification MIME-type, e.g.: 'audio/mpeg'
 * @param {IOptions} options Parsing options
 * @returns {Promise<IAudioMetadata>}
 */
function parseFromTokenizer(tokenizer, mimeType, options = {}) {
    if (!tokenizer.fileSize && options.fileSize) {
        tokenizer.fileSize = options.fileSize;
    }
    return ParserFactory_1.ParserFactory.parse(tokenizer, mimeType, options);
}
exports.parseFromTokenizer = parseFromTokenizer;
/**
 * Create a dictionary ordered by their tag id (key)
 * @param nativeTags list of tags
 * @returns tags indexed by id
 */
function orderTags(nativeTags) {
    const tags = {};
    for (const tag of nativeTags) {
        (tags[tag.id] = (tags[tag.id] || [])).push(tag.value);
    }
    return tags;
}
exports.orderTags = orderTags;
/**
 * Convert rating to 1-5 star rating
 * @param {number} rating Normalized rating [0..1] (common.rating[n].rating)
 * @returns {number} Number of stars: 1, 2, 3, 4 or 5 stars
 */
function ratingToStars(rating) {
    return rating === undefined ? 0 : 1 + Math.round(rating * 4);
}
exports.ratingToStars = ratingToStars;

/***/ }),
/* 123 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const AbstractTokenizer_1 = __webpack_require__(124);
const type_1 = __webpack_require__(22);
const then_read_stream_1 = __webpack_require__(125);
const _debug = __webpack_require__(8);
const debug = _debug('strtok3:ReadStreamTokenizer');
class ReadStreamTokenizer extends AbstractTokenizer_1.AbstractTokenizer {
    constructor(stream, fileSize) {
        super();
        this.streamReader = new then_read_stream_1.StreamReader(stream);
        this.fileSize = fileSize;
    }
    /**
     * Read buffer from stream
     * @param buffer
     * @param offset is the offset in the buffer to start writing at; if not provided, start at 0
     * @param length is an integer specifying the number of bytes to read
     * @returns Promise number of bytes read
     */
    readBuffer(buffer, offset = 0, length = buffer.length, position) {
        return __awaiter(this, void 0, void 0, function* () {
            // const _offset = position ? position : this.position;
            // debug(`readBuffer ${_offset}...${_offset + length - 1}`);
            if (length === 0) {
                return 0;
            }
            if (position) {
                const skipBytes = position - this.position;
                if (skipBytes > 0) {
                    yield this.ignore(position - this.position);
                    return this.readBuffer(buffer, offset, length);
                }
                else if (skipBytes < 0) {
                    throw new Error('Cannot read from a negative offset in a stream');
                }
            }
            let bytesRead;
            try {
                bytesRead = yield this.streamReader.read(buffer, offset, length);
                this.position += bytesRead;
            }
            catch (err) {
                if (err.message === then_read_stream_1.endOfStream) // Convert EndOfStream into EndOfFile
                    throw new Error(type_1.endOfFile);
                else
                    throw err;
            }
            if (bytesRead < length) {
                throw new Error(type_1.endOfFile);
            }
            return bytesRead;
        });
    }
    /**
     * Peek (read ahead) buffer from tokenizer
     * @param buffer
     * @param offset is the offset in the buffer to start writing at; if not provided, start at 0
     * @param length is an integer specifying the number of bytes to read
     * @param position is an integer specifying where to begin reading from in the file. If position is null, data will be read from the current file position.
     * @param maybeless If set, will not throw an EOF error if the less then the requested length could be read
     * @returns {Promise<number>}
     */
    peekBuffer(buffer, offset = 0, length = buffer.length, position, maybeless) {
        return __awaiter(this, void 0, void 0, function* () {
            // const _offset = position ? position : this.position;
            // debug(`peek ${_offset}...${_offset + length - 1}`);
            let bytesRead;
            if (position) {
                const skipBytes = position - this.position;
                if (skipBytes > 0) {
                    const skipBuffer = Buffer.alloc(length + skipBytes);
                    bytesRead = yield this.peekBuffer(skipBuffer, 0, skipBytes + length, undefined, maybeless);
                    skipBuffer.copy(buffer, offset, skipBytes);
                    return bytesRead - skipBytes;
                }
                else if (skipBytes < 0) {
                    throw new Error('Cannot peek from a negative offset in a stream');
                }
            }
            try {
                bytesRead = yield this.streamReader.peek(buffer, offset, length);
            }
            catch (err) {
                if (err.message === then_read_stream_1.endOfStream) // Convert EndOfStream into EndOfFile
                    throw new Error(type_1.endOfFile);
                else
                    throw err;
            }
            if (!maybeless && bytesRead < length) {
                throw new Error(type_1.endOfFile);
            }
            return bytesRead;
        });
    }
    ignore(length) {
        return __awaiter(this, void 0, void 0, function* () {
            debug(`ignore ${this.position}...${this.position + length - 1}`);
            // debug(`Ignore ${length} bytes in a stream`);
            const buf = Buffer.alloc(length);
            return this.readBuffer(buf); // Stream cannot skip data
        });
    }
}
exports.ReadStreamTokenizer = ReadStreamTokenizer;

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 124 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const type_1 = __webpack_require__(22);
class AbstractTokenizer {
    constructor() {
        this.position = 0;
        this.numBuffer = Buffer.alloc(4);
    }
    readToken(token, position = null, maybeless) {
        return __awaiter(this, void 0, void 0, function* () {
            const buffer = Buffer.alloc(token.len);
            const len = yield this.readBuffer(buffer, 0, token.len, position);
            if (!maybeless && len < token.len)
                throw new Error(type_1.endOfFile);
            return token.get(buffer, 0);
        });
    }
    peekToken(token, position = this.position, maybeless) {
        return __awaiter(this, void 0, void 0, function* () {
            const buffer = Buffer.alloc(token.len);
            const len = yield this.peekBuffer(buffer, 0, token.len, position);
            if (!maybeless && len < token.len)
                throw new Error(type_1.endOfFile);
            return token.get(buffer, 0);
        });
    }
    readNumber(token) {
        return __awaiter(this, void 0, void 0, function* () {
            const len = yield this.readBuffer(this.numBuffer, 0, token.len, null);
            if (len < token.len)
                throw new Error(type_1.endOfFile);
            return token.get(this.numBuffer, 0);
        });
    }
    peekNumber(token) {
        return __awaiter(this, void 0, void 0, function* () {
            const len = yield this.peekBuffer(this.numBuffer, 0, token.len);
            if (len < token.len)
                throw new Error(type_1.endOfFile);
            return token.get(this.numBuffer, 0);
        });
    }
    close() {
        return __awaiter(this, void 0, void 0, function* () {
            // empty
        });
    }
}
exports.AbstractTokenizer = AbstractTokenizer;

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 125 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const assert = __webpack_require__(18);
class Deferred {
    constructor() {
        this.promise = new Promise((resolve, reject) => {
            this.reject = reject;
            this.resolve = resolve;
        });
    }
}
/**
 * Error message
 */
exports.endOfStream = 'End-Of-Stream';
class StreamReader {
    constructor(s) {
        this.s = s;
        this.endOfStream = false;
        /**
         * Store peeked data
         * @type {Array}
         */
        this.peekQueue = [];
        if (!s.read || !s.once) {
            throw new Error('Expected an instance of stream.Readable');
        }
        this.s.once('end', () => this.reject(new Error(exports.endOfStream)));
        this.s.once('error', err => this.reject(err));
        this.s.once('close', () => this.reject(new Error('Stream closed')));
    }
    /**
     * Read ahead (peek) from stream. Subsequent read or peeks will return the same data
     * @param buffer Buffer to store data read from stream in
     * @param offset Offset buffer
     * @param length Number of bytes to read
     * @param position Source offset
     * @returns {any}
     */
    peek(buffer, offset, length) {
        return __awaiter(this, void 0, void 0, function* () {
            const bytesRead = yield this.read(buffer, offset, length);
            this.peekQueue.push(buffer.slice(offset, offset + bytesRead)); // Put read data back to peek buffer
            return bytesRead;
        });
    }
    /**
     * Read chunk from stream
     * @param buffer Target buffer to store data read from stream in
     * @param offset Offset of target buffer
     * @param length Number of bytes to read
     * @returns {any}
     */
    read(buffer, offset, length) {
        return __awaiter(this, void 0, void 0, function* () {
            if (length === 0) {
                return 0;
            }
            if (this.peekQueue.length === 0 && this.endOfStream) {
                throw new Error(exports.endOfStream);
            }
            let remaining = length;
            let bytesRead = 0;
            // consume peeked data first
            while (this.peekQueue.length > 0 && remaining > 0) {
                const peekData = this.peekQueue.pop(); // Front of queue
                const lenCopy = Math.min(peekData.length, remaining);
                peekData.copy(buffer, offset + bytesRead, 0, lenCopy);
                bytesRead += lenCopy;
                remaining -= lenCopy;
                if (lenCopy < peekData.length) {
                    // remainder back to queue
                    this.peekQueue.push(peekData.slice(lenCopy));
                }
            }
            // continue reading from stream if required
            if (remaining > 0 && !this.endOfStream) {
                bytesRead += yield this._read(buffer, offset + bytesRead, remaining);
            }
            return bytesRead;
        });
    }
    /**
     * Read chunk from stream
     * @param buffer Buffer to store data read from stream in
     * @param offset Offset buffer
     * @param length Number of bytes to read
     * @returns {any}
     */
    _read(buffer, offset, length) {
        return __awaiter(this, void 0, void 0, function* () {
            assert.ok(!this.request, 'Concurrent read operation?');
            const readBuffer = this.s.read(length);
            if (readBuffer) {
                readBuffer.copy(buffer, offset);
                return readBuffer.length;
            }
            else {
                this.request = {
                    buffer,
                    offset,
                    length,
                    deferred: new Deferred()
                };
                this.s.once('readable', () => {
                    this.tryRead();
                });
                return this.request.deferred.promise.then(n => {
                    this.request = null;
                    return n;
                }).catch(err => {
                    this.request = null;
                    throw err;
                });
            }
        });
    }
    tryRead() {
        const readBuffer = this.s.read(this.request.length);
        if (readBuffer) {
            readBuffer.copy(this.request.buffer, this.request.offset);
            this.request.deferred.resolve(readBuffer.length);
        }
        else {
            this.s.once('readable', () => {
                this.tryRead();
            });
        }
    }
    reject(err) {
        this.endOfStream = true;
        if (this.request) {
            this.request.deferred.reject(err);
            this.request = null;
        }
    }
}
exports.StreamReader = StreamReader;


/***/ }),
/* 126 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

var getOwnPropertyDescriptors = Object.getOwnPropertyDescriptors ||
  function getOwnPropertyDescriptors(obj) {
    var keys = Object.keys(obj);
    var descriptors = {};
    for (var i = 0; i < keys.length; i++) {
      descriptors[keys[i]] = Object.getOwnPropertyDescriptor(obj, keys[i]);
    }
    return descriptors;
  };

var formatRegExp = /%[sdj%]/g;
exports.format = function(f) {
  if (!isString(f)) {
    var objects = [];
    for (var i = 0; i < arguments.length; i++) {
      objects.push(inspect(arguments[i]));
    }
    return objects.join(' ');
  }

  var i = 1;
  var args = arguments;
  var len = args.length;
  var str = String(f).replace(formatRegExp, function(x) {
    if (x === '%%') return '%';
    if (i >= len) return x;
    switch (x) {
      case '%s': return String(args[i++]);
      case '%d': return Number(args[i++]);
      case '%j':
        try {
          return JSON.stringify(args[i++]);
        } catch (_) {
          return '[Circular]';
        }
      default:
        return x;
    }
  });
  for (var x = args[i]; i < len; x = args[++i]) {
    if (isNull(x) || !isObject(x)) {
      str += ' ' + x;
    } else {
      str += ' ' + inspect(x);
    }
  }
  return str;
};


// Mark that a method should not be used.
// Returns a modified function which warns once by default.
// If --no-deprecation is set, then it is a no-op.
exports.deprecate = function(fn, msg) {
  if (typeof process !== 'undefined' && process.noDeprecation === true) {
    return fn;
  }

  // Allow for deprecating things in the process of starting up.
  if (typeof process === 'undefined') {
    return function() {
      return exports.deprecate(fn, msg).apply(this, arguments);
    };
  }

  var warned = false;
  function deprecated() {
    if (!warned) {
      if (process.throwDeprecation) {
        throw new Error(msg);
      } else if (process.traceDeprecation) {
        console.trace(msg);
      } else {
        console.error(msg);
      }
      warned = true;
    }
    return fn.apply(this, arguments);
  }

  return deprecated;
};


var debugs = {};
var debugEnviron;
exports.debuglog = function(set) {
  if (isUndefined(debugEnviron))
    debugEnviron = process.env.NODE_DEBUG || '';
  set = set.toUpperCase();
  if (!debugs[set]) {
    if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
      var pid = process.pid;
      debugs[set] = function() {
        var msg = exports.format.apply(exports, arguments);
        console.error('%s %d: %s', set, pid, msg);
      };
    } else {
      debugs[set] = function() {};
    }
  }
  return debugs[set];
};


/**
 * Echos the value of a value. Trys to print the value out
 * in the best way possible given the different types.
 *
 * @param {Object} obj The object to print out.
 * @param {Object} opts Optional options object that alters the output.
 */
/* legacy: obj, showHidden, depth, colors*/
function inspect(obj, opts) {
  // default options
  var ctx = {
    seen: [],
    stylize: stylizeNoColor
  };
  // legacy...
  if (arguments.length >= 3) ctx.depth = arguments[2];
  if (arguments.length >= 4) ctx.colors = arguments[3];
  if (isBoolean(opts)) {
    // legacy...
    ctx.showHidden = opts;
  } else if (opts) {
    // got an "options" object
    exports._extend(ctx, opts);
  }
  // set default options
  if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
  if (isUndefined(ctx.depth)) ctx.depth = 2;
  if (isUndefined(ctx.colors)) ctx.colors = false;
  if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
  if (ctx.colors) ctx.stylize = stylizeWithColor;
  return formatValue(ctx, obj, ctx.depth);
}
exports.inspect = inspect;


// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
inspect.colors = {
  'bold' : [1, 22],
  'italic' : [3, 23],
  'underline' : [4, 24],
  'inverse' : [7, 27],
  'white' : [37, 39],
  'grey' : [90, 39],
  'black' : [30, 39],
  'blue' : [34, 39],
  'cyan' : [36, 39],
  'green' : [32, 39],
  'magenta' : [35, 39],
  'red' : [31, 39],
  'yellow' : [33, 39]
};

// Don't use 'blue' not visible on cmd.exe
inspect.styles = {
  'special': 'cyan',
  'number': 'yellow',
  'boolean': 'yellow',
  'undefined': 'grey',
  'null': 'bold',
  'string': 'green',
  'date': 'magenta',
  // "name": intentionally not styling
  'regexp': 'red'
};


function stylizeWithColor(str, styleType) {
  var style = inspect.styles[styleType];

  if (style) {
    return '\u001b[' + inspect.colors[style][0] + 'm' + str +
           '\u001b[' + inspect.colors[style][1] + 'm';
  } else {
    return str;
  }
}


function stylizeNoColor(str, styleType) {
  return str;
}


function arrayToHash(array) {
  var hash = {};

  array.forEach(function(val, idx) {
    hash[val] = true;
  });

  return hash;
}


function formatValue(ctx, value, recurseTimes) {
  // Provide a hook for user-specified inspect functions.
  // Check that value is an object with an inspect function on it
  if (ctx.customInspect &&
      value &&
      isFunction(value.inspect) &&
      // Filter out the util module, it's inspect function is special
      value.inspect !== exports.inspect &&
      // Also filter out any prototype objects using the circular check.
      !(value.constructor && value.constructor.prototype === value)) {
    var ret = value.inspect(recurseTimes, ctx);
    if (!isString(ret)) {
      ret = formatValue(ctx, ret, recurseTimes);
    }
    return ret;
  }

  // Primitive types cannot have properties
  var primitive = formatPrimitive(ctx, value);
  if (primitive) {
    return primitive;
  }

  // Look up the keys of the object.
  var keys = Object.keys(value);
  var visibleKeys = arrayToHash(keys);

  if (ctx.showHidden) {
    keys = Object.getOwnPropertyNames(value);
  }

  // IE doesn't make error fields non-enumerable
  // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
  if (isError(value)
      && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
    return formatError(value);
  }

  // Some type of object without properties can be shortcutted.
  if (keys.length === 0) {
    if (isFunction(value)) {
      var name = value.name ? ': ' + value.name : '';
      return ctx.stylize('[Function' + name + ']', 'special');
    }
    if (isRegExp(value)) {
      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
    }
    if (isDate(value)) {
      return ctx.stylize(Date.prototype.toString.call(value), 'date');
    }
    if (isError(value)) {
      return formatError(value);
    }
  }

  var base = '', array = false, braces = ['{', '}'];

  // Make Array say that they are Array
  if (isArray(value)) {
    array = true;
    braces = ['[', ']'];
  }

  // Make functions say that they are functions
  if (isFunction(value)) {
    var n = value.name ? ': ' + value.name : '';
    base = ' [Function' + n + ']';
  }

  // Make RegExps say that they are RegExps
  if (isRegExp(value)) {
    base = ' ' + RegExp.prototype.toString.call(value);
  }

  // Make dates with properties first say the date
  if (isDate(value)) {
    base = ' ' + Date.prototype.toUTCString.call(value);
  }

  // Make error with message first say the error
  if (isError(value)) {
    base = ' ' + formatError(value);
  }

  if (keys.length === 0 && (!array || value.length == 0)) {
    return braces[0] + base + braces[1];
  }

  if (recurseTimes < 0) {
    if (isRegExp(value)) {
      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
    } else {
      return ctx.stylize('[Object]', 'special');
    }
  }

  ctx.seen.push(value);

  var output;
  if (array) {
    output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
  } else {
    output = keys.map(function(key) {
      return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
    });
  }

  ctx.seen.pop();

  return reduceToSingleString(output, base, braces);
}


function formatPrimitive(ctx, value) {
  if (isUndefined(value))
    return ctx.stylize('undefined', 'undefined');
  if (isString(value)) {
    var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
                                             .replace(/'/g, "\\'")
                                             .replace(/\\"/g, '"') + '\'';
    return ctx.stylize(simple, 'string');
  }
  if (isNumber(value))
    return ctx.stylize('' + value, 'number');
  if (isBoolean(value))
    return ctx.stylize('' + value, 'boolean');
  // For some reason typeof null is "object", so special case here.
  if (isNull(value))
    return ctx.stylize('null', 'null');
}


function formatError(value) {
  return '[' + Error.prototype.toString.call(value) + ']';
}


function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
  var output = [];
  for (var i = 0, l = value.length; i < l; ++i) {
    if (hasOwnProperty(value, String(i))) {
      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
          String(i), true));
    } else {
      output.push('');
    }
  }
  keys.forEach(function(key) {
    if (!key.match(/^\d+$/)) {
      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
          key, true));
    }
  });
  return output;
}


function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
  var name, str, desc;
  desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
  if (desc.get) {
    if (desc.set) {
      str = ctx.stylize('[Getter/Setter]', 'special');
    } else {
      str = ctx.stylize('[Getter]', 'special');
    }
  } else {
    if (desc.set) {
      str = ctx.stylize('[Setter]', 'special');
    }
  }
  if (!hasOwnProperty(visibleKeys, key)) {
    name = '[' + key + ']';
  }
  if (!str) {
    if (ctx.seen.indexOf(desc.value) < 0) {
      if (isNull(recurseTimes)) {
        str = formatValue(ctx, desc.value, null);
      } else {
        str = formatValue(ctx, desc.value, recurseTimes - 1);
      }
      if (str.indexOf('\n') > -1) {
        if (array) {
          str = str.split('\n').map(function(line) {
            return '  ' + line;
          }).join('\n').substr(2);
        } else {
          str = '\n' + str.split('\n').map(function(line) {
            return '   ' + line;
          }).join('\n');
        }
      }
    } else {
      str = ctx.stylize('[Circular]', 'special');
    }
  }
  if (isUndefined(name)) {
    if (array && key.match(/^\d+$/)) {
      return str;
    }
    name = JSON.stringify('' + key);
    if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
      name = name.substr(1, name.length - 2);
      name = ctx.stylize(name, 'name');
    } else {
      name = name.replace(/'/g, "\\'")
                 .replace(/\\"/g, '"')
                 .replace(/(^"|"$)/g, "'");
      name = ctx.stylize(name, 'string');
    }
  }

  return name + ': ' + str;
}


function reduceToSingleString(output, base, braces) {
  var numLinesEst = 0;
  var length = output.reduce(function(prev, cur) {
    numLinesEst++;
    if (cur.indexOf('\n') >= 0) numLinesEst++;
    return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
  }, 0);

  if (length > 60) {
    return braces[0] +
           (base === '' ? '' : base + '\n ') +
           ' ' +
           output.join(',\n  ') +
           ' ' +
           braces[1];
  }

  return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
}


// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(ar) {
  return Array.isArray(ar);
}
exports.isArray = isArray;

function isBoolean(arg) {
  return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;

function isNull(arg) {
  return arg === null;
}
exports.isNull = isNull;

function isNullOrUndefined(arg) {
  return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;

function isNumber(arg) {
  return typeof arg === 'number';
}
exports.isNumber = isNumber;

function isString(arg) {
  return typeof arg === 'string';
}
exports.isString = isString;

function isSymbol(arg) {
  return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;

function isUndefined(arg) {
  return arg === void 0;
}
exports.isUndefined = isUndefined;

function isRegExp(re) {
  return isObject(re) && objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;

function isObject(arg) {
  return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;

function isDate(d) {
  return isObject(d) && objectToString(d) === '[object Date]';
}
exports.isDate = isDate;

function isError(e) {
  return isObject(e) &&
      (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;

function isFunction(arg) {
  return typeof arg === 'function';
}
exports.isFunction = isFunction;

function isPrimitive(arg) {
  return arg === null ||
         typeof arg === 'boolean' ||
         typeof arg === 'number' ||
         typeof arg === 'string' ||
         typeof arg === 'symbol' ||  // ES6 symbol
         typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;

exports.isBuffer = __webpack_require__(127);

function objectToString(o) {
  return Object.prototype.toString.call(o);
}


function pad(n) {
  return n < 10 ? '0' + n.toString(10) : n.toString(10);
}


var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
              'Oct', 'Nov', 'Dec'];

// 26 Feb 16:19:34
function timestamp() {
  var d = new Date();
  var time = [pad(d.getHours()),
              pad(d.getMinutes()),
              pad(d.getSeconds())].join(':');
  return [d.getDate(), months[d.getMonth()], time].join(' ');
}


// log is just a thin wrapper to console.log that prepends a timestamp
exports.log = function() {
  console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
};


/**
 * Inherit the prototype methods from one constructor into another.
 *
 * The Function.prototype.inherits from lang.js rewritten as a standalone
 * function (not on Function.prototype). NOTE: If this file is to be loaded
 * during bootstrapping this function needs to be rewritten using some native
 * functions as prototype setup using normal JavaScript does not work as
 * expected during bootstrapping (see mirror.js in r114903).
 *
 * @param {function} ctor Constructor function which needs to inherit the
 *     prototype.
 * @param {function} superCtor Constructor function to inherit prototype from.
 */
exports.inherits = __webpack_require__(128);

exports._extend = function(origin, add) {
  // Don't do anything if add isn't an object
  if (!add || !isObject(add)) return origin;

  var keys = Object.keys(add);
  var i = keys.length;
  while (i--) {
    origin[keys[i]] = add[keys[i]];
  }
  return origin;
};

function hasOwnProperty(obj, prop) {
  return Object.prototype.hasOwnProperty.call(obj, prop);
}

var kCustomPromisifiedSymbol = typeof Symbol !== 'undefined' ? Symbol('util.promisify.custom') : undefined;

exports.promisify = function promisify(original) {
  if (typeof original !== 'function')
    throw new TypeError('The "original" argument must be of type Function');

  if (kCustomPromisifiedSymbol && original[kCustomPromisifiedSymbol]) {
    var fn = original[kCustomPromisifiedSymbol];
    if (typeof fn !== 'function') {
      throw new TypeError('The "util.promisify.custom" argument must be of type Function');
    }
    Object.defineProperty(fn, kCustomPromisifiedSymbol, {
      value: fn, enumerable: false, writable: false, configurable: true
    });
    return fn;
  }

  function fn() {
    var promiseResolve, promiseReject;
    var promise = new Promise(function (resolve, reject) {
      promiseResolve = resolve;
      promiseReject = reject;
    });

    var args = [];
    for (var i = 0; i < arguments.length; i++) {
      args.push(arguments[i]);
    }
    args.push(function (err, value) {
      if (err) {
        promiseReject(err);
      } else {
        promiseResolve(value);
      }
    });

    try {
      original.apply(this, args);
    } catch (err) {
      promiseReject(err);
    }

    return promise;
  }

  Object.setPrototypeOf(fn, Object.getPrototypeOf(original));

  if (kCustomPromisifiedSymbol) Object.defineProperty(fn, kCustomPromisifiedSymbol, {
    value: fn, enumerable: false, writable: false, configurable: true
  });
  return Object.defineProperties(
    fn,
    getOwnPropertyDescriptors(original)
  );
}

exports.promisify.custom = kCustomPromisifiedSymbol

function callbackifyOnRejected(reason, cb) {
  // `!reason` guard inspired by bluebird (Ref: https://goo.gl/t5IS6M).
  // Because `null` is a special error value in callbacks which means "no error
  // occurred", we error-wrap so the callback consumer can distinguish between
  // "the promise rejected with null" or "the promise fulfilled with undefined".
  if (!reason) {
    var newReason = new Error('Promise was rejected with a falsy value');
    newReason.reason = reason;
    reason = newReason;
  }
  return cb(reason);
}

function callbackify(original) {
  if (typeof original !== 'function') {
    throw new TypeError('The "original" argument must be of type Function');
  }

  // We DO NOT return the promise as it gives the user a false sense that
  // the promise is actually somehow related to the callback's execution
  // and that the callback throwing will reject the promise.
  function callbackified() {
    var args = [];
    for (var i = 0; i < arguments.length; i++) {
      args.push(arguments[i]);
    }

    var maybeCb = args.pop();
    if (typeof maybeCb !== 'function') {
      throw new TypeError('The last argument must be of type Function');
    }
    var self = this;
    var cb = function() {
      return maybeCb.apply(self, arguments);
    };
    // In true node style we process the callback on `nextTick` with all the
    // implications (stack, `uncaughtException`, `async_hooks`)
    original.apply(this, args)
      .then(function(ret) { process.nextTick(cb, null, ret) },
            function(rej) { process.nextTick(callbackifyOnRejected, rej, cb) });
  }

  Object.setPrototypeOf(callbackified, Object.getPrototypeOf(original));
  Object.defineProperties(callbackified,
                          getOwnPropertyDescriptors(original));
  return callbackified;
}
exports.callbackify = callbackify;

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(30)))

/***/ }),
/* 127 */
/***/ (function(module, exports) {

module.exports = function isBuffer(arg) {
  return arg && typeof arg === 'object'
    && typeof arg.copy === 'function'
    && typeof arg.fill === 'function'
    && typeof arg.readUInt8 === 'function';
}

/***/ }),
/* 128 */
/***/ (function(module, exports) {

if (typeof Object.create === 'function') {
  // implementation from standard node.js 'util' module
  module.exports = function inherits(ctor, superCtor) {
    ctor.super_ = superCtor
    ctor.prototype = Object.create(superCtor.prototype, {
      constructor: {
        value: ctor,
        enumerable: false,
        writable: true,
        configurable: true
      }
    });
  };
} else {
  // old school shim for old browsers
  module.exports = function inherits(ctor, superCtor) {
    ctor.super_ = superCtor
    var TempCtor = function () {}
    TempCtor.prototype = superCtor.prototype
    ctor.prototype = new TempCtor()
    ctor.prototype.constructor = ctor
  }
}


/***/ }),
/* 129 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const type_1 = __webpack_require__(22);
class BufferTokenizer {
    constructor(buffer) {
        this.buffer = buffer;
        this.position = 0;
        this.fileSize = buffer.length;
    }
    /**
     * Read buffer from tokenizer
     * @param buffer
     * @param offset is the offset in the buffer to start writing at; if not provided, start at 0
     * @param length is an integer specifying the number of bytes to read
     * @param position is an integer specifying where to begin reading from in the file. If position is null, data will be read from the current file position.
     * @returns {Promise<TResult|number>}
     */
    readBuffer(buffer, offset, length, position) {
        return __awaiter(this, void 0, void 0, function* () {
            this.position = position || this.position;
            return this.peekBuffer(buffer, offset, length, this.position).then(bytesRead => {
                this.position += bytesRead;
                return bytesRead;
            });
        });
    }
    /**
     * Peek (read ahead) buffer from tokenizer
     * @param buffer
     * @param offset is the offset in the buffer to start writing at; if not provided, start at 0
     * @param length is an integer specifying the number of bytes to read
     * @param position is an integer specifying where to begin reading from in the file. If position is null, data will be read from the current file position.
     * @param maybeLess If true, will return the bytes available if available bytes is less then length.
     * @returns {Promise<TResult|number>}
     */
    peekBuffer(buffer, offset, length, position, maybeLess = false) {
        return __awaiter(this, void 0, void 0, function* () {
            position = position || this.position;
            if (!length) {
                length = buffer.length;
            }
            const bytes2read = Math.min(this.buffer.length - position, length);
            if (!maybeLess && bytes2read < length) {
                throw new Error(type_1.endOfFile);
            }
            else {
                this.buffer.copy(buffer, offset, position, position + bytes2read);
                return bytes2read;
            }
        });
    }
    readToken(token, position) {
        return __awaiter(this, void 0, void 0, function* () {
            this.position = position || this.position;
            try {
                const tv = this.peekToken(token, this.position);
                this.position += token.len;
                return tv;
            }
            catch (err) {
                this.position += this.buffer.length - position;
                throw err;
            }
        });
    }
    peekToken(token, position = this.position) {
        return __awaiter(this, void 0, void 0, function* () {
            if (this.buffer.length - position < token.len) {
                throw new Error(type_1.endOfFile);
            }
            return token.get(this.buffer, position);
        });
    }
    readNumber(token) {
        return __awaiter(this, void 0, void 0, function* () {
            return this.readToken(token);
        });
    }
    peekNumber(token) {
        return __awaiter(this, void 0, void 0, function* () {
            return this.peekToken(token);
        });
    }
    /**
     * @return actual number of bytes ignored
     */
    ignore(length) {
        return __awaiter(this, void 0, void 0, function* () {
            const bytesIgnored = Math.min(this.buffer.length - this.position, length);
            this.position += bytesIgnored;
            return bytesIgnored;
        });
    }
    close() {
        return __awaiter(this, void 0, void 0, function* () {
            // empty
        });
    }
}
exports.BufferTokenizer = BufferTokenizer;


/***/ }),
/* 130 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const fileType = __webpack_require__(105);
const MimeType = __webpack_require__(132);
const _debug = __webpack_require__(8);
const MetadataCollector_1 = __webpack_require__(133);
const AiffParser_1 = __webpack_require__(145);
const APEv2Parser_1 = __webpack_require__(45);
const AsfParser_1 = __webpack_require__(160);
const FlacParser_1 = __webpack_require__(163);
const MP4Parser_1 = __webpack_require__(164);
const MpegParser_1 = __webpack_require__(166);
const musepack_1 = __webpack_require__(168);
const OggParser_1 = __webpack_require__(174);
const WaveParser_1 = __webpack_require__(179);
const WavPackParser_1 = __webpack_require__(182);
const DsfParser_1 = __webpack_require__(184);
const DsdiffParser_1 = __webpack_require__(186);
const debug = _debug("music-metadata:parser:factory");
class ParserFactory {
    constructor() {
        // ToDo: expose warnings to API
        this.warning = [];
    }
    /**
     *  Parse metadata from tokenizer
     * @param {ITokenizer} tokenizer
     * @param {string} contentType
     * @param {IOptions} opts
     * @returns {Promise<INativeAudioMetadata>}
     */
    static parse(tokenizer, contentType, opts) {
        return __awaiter(this, void 0, void 0, function* () {
            // Resolve parser based on MIME-type or file extension
            let parserId = ParserFactory.getParserIdForMimeType(contentType) || ParserFactory.getParserIdForExtension(contentType);
            if (!parserId) {
                // No MIME-type mapping found
                debug("No parser found for MIME-type / extension: " + contentType);
                const buf = Buffer.alloc(4100);
                yield tokenizer.peekBuffer(buf, 0, buf.byteLength, tokenizer.position, true);
                const guessedType = fileType(buf);
                if (!guessedType)
                    throw new Error("Failed to guess MIME-type");
                debug(`Guessed file type is mime=${guessedType.mime}, extension=${guessedType.ext}`);
                parserId = ParserFactory.getParserIdForMimeType(guessedType.mime);
                if (!parserId)
                    throw new Error("Guessed MIME-type not supported: " + guessedType.mime);
                return this._parse(tokenizer, parserId, opts);
            }
            // Parser found, execute parser
            return this._parse(tokenizer, parserId, opts);
        });
    }
    /**
     * @param filePath Path, filename or extension to audio file
     * @return Parser sub-module name
     */
    static getParserIdForExtension(filePath) {
        if (!filePath)
            return;
        const extension = this.getExtension(filePath).toLocaleLowerCase() || filePath;
        switch (extension) {
            case ".mp2":
            case ".mp3":
            case ".m2a":
            case '.aac': // Assume it is ADTS-container
                return 'mpeg';
            case ".ape":
                return 'apev2';
            case ".mp4":
            case ".m4a":
            case ".m4b":
            case ".m4pa":
            case ".m4v":
            case ".m4r":
            case ".3gp":
                return 'mp4';
            case ".wma":
            case ".wmv":
            case ".asf":
                return 'asf';
            case ".flac":
                return 'flac';
            case ".ogg":
            case ".ogv":
            case ".oga":
            case ".ogm":
            case ".ogx":
            case ".opus": // recommended filename extension for Ogg Opus
            case ".spx": // recommended filename extension for Ogg Speex
                return 'ogg';
            case ".aif":
            case ".aiff":
            case ".aifc":
                return 'aiff';
            case ".wav":
                return 'riff';
            case ".wv":
            case ".wvp":
                return 'wavpack';
            case ".mpc":
                return 'musepack';
            case '.dsf':
                return 'dsf';
            case '.dff':
                return 'dsdiff';
        }
    }
    static loadParser(moduleName, options) {
        return __awaiter(this, void 0, void 0, function* () {
            switch (moduleName) {
                case 'aiff': return new AiffParser_1.AIFFParser();
                case 'apev2': return new APEv2Parser_1.APEv2Parser();
                case 'asf': return new AsfParser_1.AsfParser();
                case 'dsf': return new DsfParser_1.DsfParser();
                case 'dsdiff': return new DsdiffParser_1.DsdiffParser();
                case 'flac': return new FlacParser_1.FlacParser();
                case 'mp4': return new MP4Parser_1.MP4Parser();
                case 'mpeg': return new MpegParser_1.MpegParser();
                case 'musepack': return new musepack_1.default();
                case 'ogg': return new OggParser_1.OggParser();
                case 'riff': return new WaveParser_1.WaveParser();
                case 'wavpack': return new WavPackParser_1.WavPackParser();
                default:
                    throw new Error(`Unknown parser type: ${moduleName}`);
            }
        });
    }
    static _parse(tokenizer, parserId, opts = {}) {
        return __awaiter(this, void 0, void 0, function* () {
            // Parser found, execute parser
            const parser = yield ParserFactory.loadParser(parserId, opts);
            const metadata = new MetadataCollector_1.MetadataCollector(opts);
            yield parser.init(metadata, tokenizer, opts).parse();
            return metadata.toCommonMetadata();
        });
    }
    static getExtension(fname) {
        const i = fname.lastIndexOf('.');
        return i === -1 ? '' : fname.slice(i);
    }
    /**
     * @param {string} mimeType MIME-Type, extension, path or filename
     * @returns {string} Parser sub-module name
     */
    static getParserIdForMimeType(mimeType) {
        let mime;
        try {
            mime = MimeType.parse(mimeType);
        }
        catch (err) {
            debug(`Invalid MIME-type: ${mimeType}`);
            return;
        }
        const subType = mime.subtype.indexOf('x-') === 0 ? mime.subtype.substring(2) : mime.subtype;
        switch (mime.type) {
            case 'audio':
                switch (subType) {
                    case 'mp3': // Incorrect MIME-type, Chrome, in Web API File object
                    case 'mpeg':
                        return 'mpeg'; // ToDo: handle ID1 header as well
                    case 'flac':
                        return 'flac';
                    case 'ape':
                    case 'monkeys-audio':
                        return 'apev2';
                    case 'mp4':
                    case 'aac':
                    case 'aacp':
                    case 'm4a':
                        return 'mp4';
                    case 'ogg': // RFC 7845
                    case 'opus': // RFC 6716
                    case 'speex': // RFC 5574
                        return 'ogg';
                    case 'ms-wma':
                    case 'ms-wmv':
                    case 'ms-asf':
                        return 'asf';
                    case 'aiff':
                    case 'aif':
                    case 'aifc':
                        return 'aiff';
                    case 'vnd.wave':
                    case 'wav':
                    case 'wave':
                        return 'riff';
                    case 'wavpack':
                        return 'wavpack';
                    case 'musepack':
                        return 'musepack';
                    case 'dsf':
                        return 'dsf';
                }
                break;
            case 'video':
                switch (subType) {
                    case 'ms-asf':
                    case 'ms-wmv':
                        return 'asf';
                    case 'm4v':
                    case 'mp4':
                        return 'mp4';
                    case 'ogg':
                        return 'ogg';
                }
                break;
            case 'application':
                switch (subType) {
                    case 'vnd.ms-asf':
                        return 'asf';
                    case 'ogg':
                        return 'ogg';
                }
                break;
        }
    }
}
exports.ParserFactory = ParserFactory;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 131 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


exports.stringToBytes = string => [...string].map(character => character.charCodeAt(0));

const uint8ArrayUtf8ByteString = (array, start, end) => {
	return String.fromCharCode(...array.slice(start, end));
};

exports.readUInt64LE = (buffer, offset = 0) => {
	let n = buffer[offset];
	let mul = 1;
	let i = 0;

	while (++i < 8) {
		mul *= 0x100;
		n += buffer[offset + i] * mul;
	}

	return n;
};

exports.tarHeaderChecksumMatches = buffer => { // Does not check if checksum field characters are valid
	if (buffer.length < 512) { // `tar` header size, cannot compute checksum without it
		return false;
	}

	const MASK_8TH_BIT = 0x80;

	let sum = 256; // Intitalize sum, with 256 as sum of 8 spaces in checksum field
	let signedBitSum = 0; // Initialize signed bit sum

	for (let i = 0; i < 148; i++) {
		const byte = buffer[i];
		sum += byte;
		signedBitSum += byte & MASK_8TH_BIT; // Add signed bit to signed bit sum
	}

	// Skip checksum field

	for (let i = 156; i < 512; i++) {
		const byte = buffer[i];
		sum += byte;
		signedBitSum += byte & MASK_8TH_BIT; // Add signed bit to signed bit sum
	}

	const readSum = parseInt(uint8ArrayUtf8ByteString(buffer, 148, 154), 8); // Read sum in header

	// Some implementations compute checksum incorrectly using signed bytes
	return (
		// Checksum in header equals the sum we calculated
		readSum === sum ||

		// Checksum in header equals sum we calculated plus signed-to-unsigned delta
		readSum === (sum - (signedBitSum << 1))
	);
};

exports.uint8ArrayUtf8ByteString = uint8ArrayUtf8ByteString;


/***/ }),
/* 132 */
/***/ (function(module, exports) {

/*!
 * media-typer
 * Copyright(c) 2014 Douglas Christopher Wilson
 * MIT Licensed
 */

/**
 * RegExp to match *( ";" parameter ) in RFC 2616 sec 3.7
 *
 * parameter     = token "=" ( token | quoted-string )
 * token         = 1*<any CHAR except CTLs or separators>
 * separators    = "(" | ")" | "<" | ">" | "@"
 *               | "," | ";" | ":" | "\" | <">
 *               | "/" | "[" | "]" | "?" | "="
 *               | "{" | "}" | SP | HT
 * quoted-string = ( <"> *(qdtext | quoted-pair ) <"> )
 * qdtext        = <any TEXT except <">>
 * quoted-pair   = "\" CHAR
 * CHAR          = <any US-ASCII character (octets 0 - 127)>
 * TEXT          = <any OCTET except CTLs, but including LWS>
 * LWS           = [CRLF] 1*( SP | HT )
 * CRLF          = CR LF
 * CR            = <US-ASCII CR, carriage return (13)>
 * LF            = <US-ASCII LF, linefeed (10)>
 * SP            = <US-ASCII SP, space (32)>
 * SHT           = <US-ASCII HT, horizontal-tab (9)>
 * CTL           = <any US-ASCII control character (octets 0 - 31) and DEL (127)>
 * OCTET         = <any 8-bit sequence of data>
 */
var paramRegExp = /; *([!#$%&'\*\+\-\.0-9A-Z\^_`a-z\|~]+) *= *("(?:[ !\u0023-\u005b\u005d-\u007e\u0080-\u00ff]|\\[\u0020-\u007e])*"|[!#$%&'\*\+\-\.0-9A-Z\^_`a-z\|~]+) */g;
var textRegExp = /^[\u0020-\u007e\u0080-\u00ff]+$/
var tokenRegExp = /^[!#$%&'\*\+\-\.0-9A-Z\^_`a-z\|~]+$/

/**
 * RegExp to match quoted-pair in RFC 2616
 *
 * quoted-pair = "\" CHAR
 * CHAR        = <any US-ASCII character (octets 0 - 127)>
 */
var qescRegExp = /\\([\u0000-\u007f])/g;

/**
 * RegExp to match chars that must be quoted-pair in RFC 2616
 */
var quoteRegExp = /([\\"])/g;

/**
 * RegExp to match type in RFC 6838
 *
 * type-name = restricted-name
 * subtype-name = restricted-name
 * restricted-name = restricted-name-first *126restricted-name-chars
 * restricted-name-first  = ALPHA / DIGIT
 * restricted-name-chars  = ALPHA / DIGIT / "!" / "#" /
 *                          "$" / "&" / "-" / "^" / "_"
 * restricted-name-chars =/ "." ; Characters before first dot always
 *                              ; specify a facet name
 * restricted-name-chars =/ "+" ; Characters after last plus always
 *                              ; specify a structured syntax suffix
 * ALPHA =  %x41-5A / %x61-7A   ; A-Z / a-z
 * DIGIT =  %x30-39             ; 0-9
 */
var subtypeNameRegExp = /^[A-Za-z0-9][A-Za-z0-9!#$&^_.-]{0,126}$/
var typeNameRegExp = /^[A-Za-z0-9][A-Za-z0-9!#$&^_-]{0,126}$/
var typeRegExp = /^ *([A-Za-z0-9][A-Za-z0-9!#$&^_-]{0,126})\/([A-Za-z0-9][A-Za-z0-9!#$&^_.+-]{0,126}) *$/;

/**
 * Module exports.
 */

exports.format = format
exports.parse = parse

/**
 * Format object to media type.
 *
 * @param {object} obj
 * @return {string}
 * @api public
 */

function format(obj) {
  if (!obj || typeof obj !== 'object') {
    throw new TypeError('argument obj is required')
  }

  var parameters = obj.parameters
  var subtype = obj.subtype
  var suffix = obj.suffix
  var type = obj.type

  if (!type || !typeNameRegExp.test(type)) {
    throw new TypeError('invalid type')
  }

  if (!subtype || !subtypeNameRegExp.test(subtype)) {
    throw new TypeError('invalid subtype')
  }

  // format as type/subtype
  var string = type + '/' + subtype

  // append +suffix
  if (suffix) {
    if (!typeNameRegExp.test(suffix)) {
      throw new TypeError('invalid suffix')
    }

    string += '+' + suffix
  }

  // append parameters
  if (parameters && typeof parameters === 'object') {
    var param
    var params = Object.keys(parameters).sort()

    for (var i = 0; i < params.length; i++) {
      param = params[i]

      if (!tokenRegExp.test(param)) {
        throw new TypeError('invalid parameter name')
      }

      string += '; ' + param + '=' + qstring(parameters[param])
    }
  }

  return string
}

/**
 * Parse media type to object.
 *
 * @param {string|object} string
 * @return {Object}
 * @api public
 */

function parse(string) {
  if (!string) {
    throw new TypeError('argument string is required')
  }

  // support req/res-like objects as argument
  if (typeof string === 'object') {
    string = getcontenttype(string)
  }

  if (typeof string !== 'string') {
    throw new TypeError('argument string is required to be a string')
  }

  var index = string.indexOf(';')
  var type = index !== -1
    ? string.substr(0, index)
    : string

  var key
  var match
  var obj = splitType(type)
  var params = {}
  var value

  paramRegExp.lastIndex = index

  while (match = paramRegExp.exec(string)) {
    if (match.index !== index) {
      throw new TypeError('invalid parameter format')
    }

    index += match[0].length
    key = match[1].toLowerCase()
    value = match[2]

    if (value[0] === '"') {
      // remove quotes and escapes
      value = value
        .substr(1, value.length - 2)
        .replace(qescRegExp, '$1')
    }

    params[key] = value
  }

  if (index !== -1 && index !== string.length) {
    throw new TypeError('invalid parameter format')
  }

  obj.parameters = params

  return obj
}

/**
 * Get content-type from req/res objects.
 *
 * @param {object}
 * @return {Object}
 * @api private
 */

function getcontenttype(obj) {
  if (typeof obj.getHeader === 'function') {
    // res-like
    return obj.getHeader('content-type')
  }

  if (typeof obj.headers === 'object') {
    // req-like
    return obj.headers && obj.headers['content-type']
  }
}

/**
 * Quote a string if necessary.
 *
 * @param {string} val
 * @return {string}
 * @api private
 */

function qstring(val) {
  var str = String(val)

  // no need to quote tokens
  if (tokenRegExp.test(str)) {
    return str
  }

  if (str.length > 0 && !textRegExp.test(str)) {
    throw new TypeError('invalid parameter value')
  }

  return '"' + str.replace(quoteRegExp, '\\$1') + '"'
}

/**
 * Simply "type/subtype+siffx" into parts.
 *
 * @param {string} string
 * @return {Object}
 * @api private
 */

function splitType(string) {
  var match = typeRegExp.exec(string.toLowerCase())

  if (!match) {
    throw new TypeError('invalid media type')
  }

  var type = match[1]
  var subtype = match[2]
  var suffix

  // suffix after last +
  var index = subtype.lastIndexOf('+')
  if (index !== -1) {
    suffix = subtype.substr(index + 1)
    subtype = subtype.substr(0, index)
  }

  var obj = {
    type: type,
    subtype: subtype,
    suffix: suffix
  }

  return obj
}


/***/ }),
/* 133 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const _debug = __webpack_require__(8);
const GenericTagTypes_1 = __webpack_require__(134);
const CombinedTagMapper_1 = __webpack_require__(135);
const GenericTagMapper_1 = __webpack_require__(21);
const debug = _debug("music-metadata:collector");
const TagPriority = ['APEv2', 'vorbis', 'ID3v2.4', 'ID3v2.3', 'ID3v2.2', 'exif', 'asf', 'iTunes', 'ID3v1'];
/**
 * Provided to the parser to uodate the metadata result.
 * Responsible for triggering async updates
 */
class MetadataCollector {
    constructor(opts) {
        this.opts = opts;
        this.format = {
            tagTypes: []
        };
        this.native = {};
        this.common = {
            track: { no: null, of: null },
            disk: { no: null, of: null }
        };
        /**
         * Keeps track of origin priority for each mapped id
         */
        this.commonOrigin = {};
        /**
         * Maps a tag type to a priority
         */
        this.originPriority = {};
        this.tagMapper = new CombinedTagMapper_1.CombinedTagMapper();
        let priority = 1;
        for (const tagType of TagPriority) {
            this.originPriority[tagType] = priority++;
        }
        this.originPriority.artificial = 500; // Filled using alternative tags
        this.originPriority.id3v1 = 600; // Consider worst due to field length limit
    }
    /**
     * @returns {boolean} true if one or more tags have been found
     */
    hasAny() {
        for (const tagType in this.native) {
            return true;
        }
        return false;
    }
    setFormat(key, value) {
        debug(`format: ${key} = ${value}`);
        this.format[key] = value; // as any to override readonly
        if (this.opts.observer) {
            this.opts.observer({ metadata: this, tag: { type: 'format', id: key, value } });
        }
    }
    addTag(tagType, tagId, value) {
        debug(`tag ${tagType}.${tagId} = ${value}`);
        if (!this.native[tagType]) {
            this.format.tagTypes.push(tagType);
            this.native[tagType] = [];
        }
        this.native[tagType].push({ id: tagId, value });
        this.toCommon(tagType, tagId, value);
    }
    getNativeMetadata() {
        return {
            format: this.format,
            native: this.native
        };
    }
    postMap(tagType, tag) {
        // Common tag (alias) found
        // check if we need to do something special with common tag
        // if the event has been aliased then we need to clean it before
        // it is emitted to the user. e.g. genre (20) -> Electronic
        switch (tag.id) {
            case 'artist':
                if (this.commonOrigin.artist === this.originPriority[tagType]) {
                    // Assume the artist field is used as artists
                    return this.postMap('artificial', { id: 'artists', value: tag.value });
                }
                if (!this.common.artists) {
                    // Fill artists using artist source
                    this.setGenericTag('artificial', { id: 'artists', value: tag.value });
                }
                break;
            case 'artists':
                if (!this.common.artist || this.commonOrigin.artist === this.originPriority.artificial) {
                    if (!this.common.artists || this.common.artists.indexOf(tag.value) === -1) {
                        // Fill artist using artists source
                        const artists = (this.common.artists || []).concat([tag.value]);
                        const value = joinArtists(artists);
                        const artistTag = { id: 'artist', value };
                        this.setGenericTag('artificial', artistTag);
                    }
                }
                break;
            case 'genre':
                tag.value = GenericTagMapper_1.CommonTagMapper.parseGenre(tag.value);
                break;
            case 'picture':
                tag.value.format = GenericTagMapper_1.CommonTagMapper.fixPictureMimeType(tag.value.format);
                break;
            case 'totaltracks':
                this.common.track.of = GenericTagMapper_1.CommonTagMapper.toIntOrNull(tag.value);
                return;
            case 'totaldiscs':
                this.common.disk.of = GenericTagMapper_1.CommonTagMapper.toIntOrNull(tag.value);
                return;
            case 'track':
            case 'disk':
                const of = this.common[tag.id].of; // store of value, maybe maybe overwritten
                this.common[tag.id] = GenericTagMapper_1.CommonTagMapper.normalizeTrack(tag.value);
                this.common[tag.id].of = of != null ? of : this.common[tag.id].of;
                return;
            case 'year':
            case 'originalyear':
                tag.value = parseInt(tag.value, 10);
                break;
            case 'date':
                // ToDo: be more strict on 'YYYY...'
                const year = parseInt(tag.value.substr(0, 4), 10);
                if (year && !isNaN(year)) {
                    this.common.year = year;
                }
                break;
            case 'discogs_label_id':
            case 'discogs_release_id':
            case 'discogs_master_release_id':
            case 'discogs_artist_id':
            case 'discogs_votes':
                tag.value = typeof tag.value === 'string' ? parseInt(tag.value, 10) : tag.value;
                break;
            case 'replaygain_track_peak':
                tag.value = typeof tag.value === 'string' ? parseFloat(tag.value) : tag.value;
                break;
            case 'gapless': // iTunes gap-less flag
                tag.value = tag.value === "1"; // boolean
                break;
            default:
            // nothing to do
        }
        this.setGenericTag(tagType, tag);
    }
    /**
     * Convert native tags to common tags
     * @returns {IAudioMetadata} Native + common tags
     */
    toCommonMetadata() {
        return {
            format: this.format,
            native: this.opts.native ? this.native : undefined,
            common: this.common
        };
    }
    /**
     * Convert native tag to common tags
     */
    toCommon(tagType, tagId, value) {
        const tag = { id: tagId, value };
        const genericTag = this.tagMapper.mapTag(tagType, tag);
        if (genericTag) {
            this.postMap(tagType, genericTag);
        }
    }
    /**
     * Set generic tag
     * @param {GenericTagId} tagId
     * @param {TagType} tagType originating header type, used to prioritize concurrent mappings
     * @param value
     */
    setGenericTag(tagType, tag) {
        debug(`common.${tag.id} = ${tag.value}`);
        const prio0 = this.commonOrigin[tag.id] || 1000;
        const prio1 = this.originPriority[tagType];
        if (GenericTagTypes_1.isSingleton(tag.id)) {
            if (prio1 <= prio0) {
                this.common[tag.id] = tag.value;
                this.commonOrigin[tag.id] = prio1;
            }
            else {
                return debug(`Ignore native tag (singleton): ${tagType}.${tag.id} = ${tag.value}`);
            }
        }
        else {
            if (prio1 === prio0) {
                if (!GenericTagTypes_1.isUnique(tag.id) || this.common[tag.id].indexOf(tag.value) === -1) {
                    this.common[tag.id].push(tag.value);
                }
                else {
                    debug(`Ignore duplicate value: ${tagType}.${tag.id} = ${tag.value}`);
                }
                // no effect? this.commonOrigin[tag.id] = prio1;
            }
            else if (prio1 < prio0) {
                this.common[tag.id] = [tag.value];
                this.commonOrigin[tag.id] = prio1;
            }
            else {
                return debug(`Ignore native tag (list): ${tagType}.${tag.id} = ${tag.value}`);
            }
        }
        if (this.opts.observer) {
            this.opts.observer({ metadata: this, tag: { type: 'common', id: tag.id, value: tag.value } });
        }
        // ToDo: trigger metadata event
    }
}
exports.MetadataCollector = MetadataCollector;
function joinArtists(artists) {
    if (artists.length > 2) {
        return artists.slice(0, artists.length - 1).join(', ') + ' & ' + artists[artists.length - 1];
    }
    return artists.join(' & ');
}
exports.joinArtists = joinArtists;

/***/ }),
/* 134 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.commonTags = {
    year: { multiple: false },
    track: { multiple: false },
    disk: { multiple: false },
    title: { multiple: false },
    artist: { multiple: false },
    artists: { multiple: true, unique: true },
    albumartist: { multiple: false },
    album: { multiple: false },
    date: { multiple: false },
    originaldate: { multiple: false },
    originalyear: { multiple: false },
    comment: { multiple: true, unique: false },
    genre: { multiple: true, unique: true },
    picture: { multiple: true, unique: true },
    composer: { multiple: true, unique: true },
    lyrics: { multiple: true, unique: false },
    albumsort: { multiple: false, unique: true },
    titlesort: { multiple: false, unique: true },
    work: { multiple: false, unique: true },
    artistsort: { multiple: false, unique: true },
    albumartistsort: { multiple: false, unique: true },
    composersort: { multiple: true, unique: true },
    lyricist: { multiple: true, unique: true },
    writer: { multiple: true, unique: true },
    conductor: { multiple: true, unique: true },
    remixer: { multiple: true, unique: true },
    arranger: { multiple: true, unique: true },
    engineer: { multiple: true, unique: true },
    producer: { multiple: true, unique: true },
    technician: { multiple: true, unique: true },
    djmixer: { multiple: true, unique: true },
    mixer: { multiple: true, unique: true },
    label: { multiple: true, unique: true },
    grouping: { multiple: false },
    subtitle: { multiple: false },
    discsubtitle: { multiple: false },
    totaltracks: { multiple: false },
    totaldiscs: { multiple: false },
    compilation: { multiple: false },
    rating: { multiple: true },
    bpm: { multiple: false },
    mood: { multiple: false },
    media: { multiple: false },
    catalognumber: { multiple: true, unique: true },
    tvShow: { multiple: false },
    tvShowSort: { multiple: false },
    tvSeason: { multiple: false },
    tvEpisode: { multiple: false },
    tvEpisodeId: { multiple: false },
    tvNetwork: { multiple: false },
    podcast: { multiple: false },
    podcasturl: { multiple: false },
    releasestatus: { multiple: false },
    releasetype: { multiple: true },
    releasecountry: { multiple: false },
    script: { multiple: false },
    language: { multiple: false },
    copyright: { multiple: false },
    license: { multiple: false },
    encodedby: { multiple: false },
    encodersettings: { multiple: false },
    gapless: { multiple: false },
    barcode: { multiple: false },
    isrc: { multiple: true },
    asin: { multiple: false },
    musicbrainz_recordingid: { multiple: false },
    musicbrainz_trackid: { multiple: false },
    musicbrainz_albumid: { multiple: false },
    musicbrainz_artistid: { multiple: true },
    musicbrainz_albumartistid: { multiple: true },
    musicbrainz_releasegroupid: { multiple: false },
    musicbrainz_workid: { multiple: false },
    musicbrainz_trmid: { multiple: false },
    musicbrainz_discid: { multiple: false },
    acoustid_id: { multiple: false },
    acoustid_fingerprint: { multiple: false },
    musicip_puid: { multiple: false },
    musicip_fingerprint: { multiple: false },
    website: { multiple: false },
    'performer:instrument': { multiple: true, unique: true },
    averageLevel: { multiple: false },
    peakLevel: { multiple: false },
    notes: { multiple: true, unique: false },
    key: { multiple: false },
    originalalbum: { multiple: false },
    originalartist: { multiple: false },
    discogs_artist_id: { multiple: true, unique: true },
    discogs_release_id: { multiple: false },
    discogs_label_id: { multiple: false },
    discogs_master_release_id: { multiple: false },
    discogs_votes: { multiple: false },
    discogs_rating: { multiple: false },
    replaygain_track_peak: { multiple: false },
    replaygain_track_gain: { multiple: false },
    description: { multiple: true }
};
/**
 * @param alias Name of common tag
 * @returns {boolean|*} true if given alias is mapped as a singleton', otherwise false
 */
function isSingleton(alias) {
    return exports.commonTags.hasOwnProperty(alias) && !exports.commonTags[alias].multiple;
}
exports.isSingleton = isSingleton;
/**
 * @param alias Common (generic) tag
 * @returns {boolean|*} true if given alias is a singleton or explicitly marked as unique
 */
function isUnique(alias) {
    return !exports.commonTags[alias].multiple || exports.commonTags[alias].unique;
}
exports.isUnique = isUnique;

/***/ }),
/* 135 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const ID3v1TagMap_1 = __webpack_require__(136);
const ID3v24TagMapper_1 = __webpack_require__(138);
const AsfTagMapper_1 = __webpack_require__(139);
const ID3v22TagMapper_1 = __webpack_require__(140);
const APEv2TagMapper_1 = __webpack_require__(141);
const MP4TagMapper_1 = __webpack_require__(142);
const VorbisTagMapper_1 = __webpack_require__(143);
const RiffInfoTagMap_1 = __webpack_require__(144);
class CombinedTagMapper {
    constructor() {
        this.tagMappers = {};
        [
            new ID3v1TagMap_1.ID3v1TagMapper(),
            new ID3v22TagMapper_1.ID3v22TagMapper(),
            new ID3v24TagMapper_1.ID3v24TagMapper(),
            new MP4TagMapper_1.MP4TagMapper(),
            new MP4TagMapper_1.MP4TagMapper(),
            new VorbisTagMapper_1.VorbisTagMapper(),
            new APEv2TagMapper_1.APEv2TagMapper(),
            new AsfTagMapper_1.AsfTagMapper(),
            new RiffInfoTagMap_1.RiffInfoTagMapper()
        ].forEach(mapper => {
            this.registerTagMapper(mapper);
        });
    }
    /**
     * Convert native to generic (common) tags
     * @param tagType Originating tag format
     * @param tag     Native tag to map to a generic tag id
     * @return Generic tag result (output of this function)
     */
    mapTag(tagType, tag) {
        const tagMapper = this.tagMappers[tagType];
        if (tagMapper) {
            return this.tagMappers[tagType].mapGenericTag(tag);
        }
        throw new Error("No generic tag mapper defined for tag-format: " + tagType);
    }
    registerTagMapper(genericTagMapper) {
        for (const tagType of genericTagMapper.tagTypes) {
            this.tagMappers[tagType] = genericTagMapper;
        }
    }
}
exports.CombinedTagMapper = CombinedTagMapper;

/***/ }),
/* 136 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
/**
 * ID3v1 tag mappings
 */
const id3v1TagMap = {
    title: 'title',
    artist: 'artist',
    album: 'album',
    year: 'year',
    comment: 'comment',
    track: 'track',
    genre: 'genre'
};
class ID3v1TagMapper extends GenericTagMapper_1.CommonTagMapper {
    constructor() {
        super(['ID3v1'], id3v1TagMap);
    }
}
exports.ID3v1TagMapper = ID3v1TagMapper;

/***/ }),
/* 137 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
/**
 * windows-1252 / iso_8859-1 decoder (ANSI)
 */
class Windows1292Decoder {
    static decode(buffer) {
        let str = '';
        for (const i in buffer) {
            if (buffer.hasOwnProperty(i)) {
                str += Windows1292Decoder.codePointToString(Windows1292Decoder.singleByteDecoder(buffer[i]));
            }
        }
        return str;
    }
    static inRange(a, min, max) {
        return min <= a && a <= max;
    }
    static codePointToString(cp) {
        if (cp <= 0xFFFF) {
            return String.fromCharCode(cp);
        }
        else {
            cp -= 0x10000;
            return String.fromCharCode((cp >> 10) + 0xD800, (cp & 0x3FF) + 0xDC00);
        }
    }
    static singleByteDecoder(bite) {
        if (Windows1292Decoder.inRange(bite, 0x00, 0x7F)) {
            return bite;
        }
        const codePoint = Windows1292Decoder.windows1252[bite - 0x80];
        if (codePoint === null) {
            throw Error('invaliding encoding');
        }
        return codePoint;
    }
}
Windows1292Decoder.windows1252 = [8364, 129, 8218, 402, 8222, 8230, 8224, 8225, 710, 8240, 352,
    8249, 338, 141, 381, 143, 144, 8216, 8217, 8220, 8221, 8226, 8211, 8212, 732,
    8482, 353, 8250, 339, 157, 382, 376, 160, 161, 162, 163, 164, 165, 166, 167, 168,
    169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
    185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200,
    201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216,
    217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
    233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247,
    248, 249, 250, 251, 252, 253, 254, 255];
exports.Windows1292Decoder = Windows1292Decoder;

/***/ }),
/* 138 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
const Util_1 = __webpack_require__(14);
/**
 * ID3v2.3/ID3v2.4 tag mappings
 */
const id3v24TagMap = {
    // id3v2.3
    TIT2: "title",
    TPE1: "artist",
    "TXXX:Artists": "artists",
    TPE2: "albumartist",
    TALB: "album",
    TDRV: "date",
    /**
     * Original release year
     */
    TORY: "originalyear",
    TPOS: "disk",
    TCON: "genre",
    APIC: "picture",
    TCOM: "composer",
    "USLT:description": "lyrics",
    TSOA: "albumsort",
    TSOT: "titlesort",
    TOAL: "originalalbum",
    TSOP: "artistsort",
    TSO2: "albumartistsort",
    TSOC: "composersort",
    TEXT: "lyricist",
    "TXXX:Writer": "writer",
    TPE3: "conductor",
    // 'IPLS:instrument': 'performer:instrument', // ToDo
    TPE4: "remixer",
    "IPLS:arranger": "arranger",
    "IPLS:engineer": "engineer",
    "IPLS:producer": "producer",
    "IPLS:DJ-mix": "djmixer",
    "IPLS:mix": "mixer",
    TPUB: "label",
    TIT1: "grouping",
    TIT3: "subtitle",
    TRCK: "track",
    TCMP: "compilation",
    POPM: "rating",
    TBPM: "bpm",
    TMED: "media",
    "TXXX:CATALOGNUMBER": "catalognumber",
    "TXXX:MusicBrainz Album Status": "releasestatus",
    "TXXX:MusicBrainz Album Type": "releasetype",
    /**
     * Release country as documented: https://picard.musicbrainz.org/docs/mappings/#cite_note-0
     */
    "TXXX:MusicBrainz Album Release Country": "releasecountry",
    /**
     * Release country as implemented // ToDo: report
     */
    "TXXX:RELEASECOUNTRY": "releasecountry",
    "TXXX:SCRIPT": "script",
    TLAN: "language",
    TCOP: "copyright",
    WCOP: "license",
    TENC: "encodedby",
    TSSE: "encodersettings",
    "TXXX:BARCODE": "barcode",
    TSRC: "isrc",
    "TXXX:ASIN": "asin",
    "TXXX:originalyear": "originalyear",
    "UFID:http://musicbrainz.org": "musicbrainz_recordingid",
    "TXXX:MusicBrainz Release Track Id": "musicbrainz_trackid",
    "TXXX:MusicBrainz Album Id": "musicbrainz_albumid",
    "TXXX:MusicBrainz Artist Id": "musicbrainz_artistid",
    "TXXX:MusicBrainz Album Artist Id": "musicbrainz_albumartistid",
    "TXXX:MusicBrainz Release Group Id": "musicbrainz_releasegroupid",
    "TXXX:MusicBrainz Work Id": "musicbrainz_workid",
    "TXXX:MusicBrainz TRM Id": "musicbrainz_trmid",
    "TXXX:MusicBrainz Disc Id": "musicbrainz_discid",
    "TXXX:ACOUSTID_ID": "acoustid_id",
    "TXXX:Acoustid Id": "acoustid_id",
    "TXXX:Acoustid Fingerprint": "acoustid_fingerprint",
    "TXXX:MusicIP PUID": "musicip_puid",
    "TXXX:MusicMagic Fingerprint": "musicip_fingerprint",
    WOAR: "website",
    // id3v2.4
    // ToDo: In same sequence as defined at http://id3.org/id3v2.4.0-frames
    TDRC: "date",
    TYER: "year",
    TDOR: "originaldate",
    // 'TMCL:instrument': 'performer:instrument',
    "TIPL:arranger": "arranger",
    "TIPL:engineer": "engineer",
    "TIPL:producer": "producer",
    "TIPL:DJ-mix": "djmixer",
    "TIPL:mix": "mixer",
    TMOO: "mood",
    // additional mappings:
    SYLT: "lyrics",
    TSST: "discsubtitle",
    TKEY: "key",
    COMM: "comment",
    TOPE: "originalartist",
    // Windows Media Player
    "PRIV:AverageLevel": "averageLevel",
    "PRIV:PeakLevel": "peakLevel",
    // Discogs
    "TXXX:DISCOGS_ARTIST_ID": "discogs_artist_id",
    "TXXX:DISCOGS_ARTISTS": "artists",
    "TXXX:DISCOGS_ARTIST_NAME": "artists",
    "TXXX:DISCOGS_ALBUM_ARTISTS": "albumartist",
    "TXXX:DISCOGS_CATALOG": "catalognumber",
    "TXXX:DISCOGS_COUNTRY": "releasecountry",
    "TXXX:DISCOGS_DATE": "originaldate",
    "TXXX:DISCOGS_LABEL": "label",
    "TXXX:DISCOGS_LABEL_ID": "discogs_label_id",
    "TXXX:DISCOGS_MASTER_RELEASE_ID": "discogs_master_release_id",
    "TXXX:DISCOGS_RATING": "discogs_rating",
    "TXXX:DISCOGS_RELEASED": "date",
    "TXXX:DISCOGS_RELEASE_ID": "discogs_release_id",
    "TXXX:DISCOGS_VOTES": "discogs_votes",
    "TXXX:CATALOGID": "catalognumber",
    "TXXX:STYLE": "genre",
    "TXXX:replaygain_track_peak": "replaygain_track_peak",
    "TXXX:replaygain_track_gain": "replaygain_track_gain"
};
class ID3v24TagMapper extends GenericTagMapper_1.CommonTagMapper {
    static toRating(popm) {
        return {
            source: popm.email,
            rating: popm.rating > 0 ? (popm.rating - 1) / 254 * GenericTagMapper_1.CommonTagMapper.maxRatingScore : undefined
        };
    }
    constructor() {
        super(['ID3v2.3', 'ID3v2.4'], id3v24TagMap);
    }
    /**
     * Handle post mapping exceptions / correction
     * @param {string} id Tag key e.g. "�alb"
     * @param id e.g. "Buena Vista Social Club"
     * @return Common value e.g. "Buena Vista Social Club"
     */
    postMap(tag) {
        switch (tag.id) {
            case 'UFID': // decode MusicBrainz Recording Id
                if (tag.value.owner_identifier === 'http://musicbrainz.org') {
                    tag.id += ':' + tag.value.owner_identifier;
                    tag.value = Util_1.default.decodeString(tag.value.identifier, 'iso-8859-1');
                }
                break;
            case 'PRIV':
                switch (tag.value.owner_identifier) {
                    // decode Windows Media Player
                    case 'AverageLevel':
                    case 'PeakValue':
                        tag.id += ':' + tag.value.owner_identifier;
                        tag.value = tag.value.data.length === 4 ? tag.value.data.readUInt32LE() : null;
                        // ToDo: flag warning if: tag.value === null
                        break;
                    default:
                    // Unknown PRIV owner-identifier
                }
                break;
            case 'COMM':
                tag.value = tag.value ? tag.value.text : null;
                break;
            case 'POPM':
                tag.value = ID3v24TagMapper.toRating(tag.value);
                break;
            default:
                break;
        }
    }
}
exports.ID3v24TagMapper = ID3v24TagMapper;

/***/ }),
/* 139 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
/**
 * ASF Metadata tag mappings.
 * See http://msdn.microsoft.com/en-us/library/ms867702.aspx
 */
const asfTagMap = {
    Title: 'title',
    Author: 'artist',
    'WM/AlbumArtist': 'albumartist',
    'WM/AlbumTitle': 'album',
    'WM/Year': 'date',
    'WM/OriginalReleaseTime': 'originaldate',
    'WM/OriginalReleaseYear': 'originalyear',
    Description: 'comment',
    'WM/TrackNumber': 'track',
    'WM/PartOfSet': 'disk',
    'WM/Genre': 'genre',
    'WM/Composer': 'composer',
    'WM/Lyrics': 'lyrics',
    'WM/AlbumSortOrder': 'albumsort',
    'WM/TitleSortOrder': 'titlesort',
    'WM/ArtistSortOrder': 'artistsort',
    'WM/AlbumArtistSortOrder': 'albumartistsort',
    'WM/ComposerSortOrder': 'composersort',
    'WM/Writer': 'lyricist',
    'WM/Conductor': 'conductor',
    'WM/ModifiedBy': 'remixer',
    'WM/Engineer': 'engineer',
    'WM/Producer': 'producer',
    'WM/DJMixer': 'djmixer',
    'WM/Mixer': 'mixer',
    'WM/Publisher': 'label',
    'WM/ContentGroupDescription': 'grouping',
    'WM/SubTitle': 'subtitle',
    'WM/SetSubTitle': 'discsubtitle',
    // 'WM/PartOfSet': 'totaldiscs',
    'WM/IsCompilation': 'compilation',
    'WM/SharedUserRating': 'rating',
    'WM/BeatsPerMinute': 'bpm',
    'WM/Mood': 'mood',
    'WM/Media': 'media',
    'WM/CatalogNo': 'catalognumber',
    'MusicBrainz/Album Status': 'releasestatus',
    'MusicBrainz/Album Type': 'releasetype',
    'MusicBrainz/Album Release Country': 'releasecountry',
    'WM/Script': 'script',
    'WM/Language': 'language',
    Copyright: 'copyright',
    LICENSE: 'license',
    'WM/EncodedBy': 'encodedby',
    'WM/EncodingSettings': 'encodersettings',
    'WM/Barcode': 'barcode',
    'WM/ISRC': 'isrc',
    'MusicBrainz/Track Id': 'musicbrainz_recordingid',
    'MusicBrainz/Release Track Id': 'musicbrainz_trackid',
    'MusicBrainz/Album Id': 'musicbrainz_albumid',
    'MusicBrainz/Artist Id': 'musicbrainz_artistid',
    'MusicBrainz/Album Artist Id': 'musicbrainz_albumartistid',
    'MusicBrainz/Release Group Id': 'musicbrainz_releasegroupid',
    'MusicBrainz/Work Id': 'musicbrainz_workid',
    'MusicBrainz/TRM Id': 'musicbrainz_trmid',
    'MusicBrainz/Disc Id': 'musicbrainz_discid',
    'Acoustid/Id': 'acoustid_id',
    'Acoustid/Fingerprint': 'acoustid_fingerprint',
    'MusicIP/PUID': 'musicip_puid',
    'WM/ARTISTS': 'artists',
    'WM/InitialKey': 'key',
    ASIN: 'asin',
    'WM/Work': 'work',
    'WM/AuthorURL': 'website',
    'WM/Picture': 'picture'
};
class AsfTagMapper extends GenericTagMapper_1.CommonTagMapper {
    static toRating(rating) {
        return {
            rating: parseFloat(rating + 1) / 5
        };
    }
    constructor() {
        super(['asf'], asfTagMap);
    }
    postMap(tag) {
        switch (tag.id) {
            case 'WM/SharedUserRating':
                const keys = tag.id.split(':');
                tag.value = AsfTagMapper.toRating(tag.value);
                tag.id = keys[0];
                break;
        }
    }
}
exports.AsfTagMapper = AsfTagMapper;

/***/ }),
/* 140 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
/**
 * ID3v2.2 tag mappings
 */
exports.id3v22TagMap = {
    TT2: 'title',
    TP1: 'artist',
    TP2: 'albumartist',
    TAL: 'album',
    TYE: 'year',
    COM: 'comment',
    TRK: 'track',
    TPA: 'disk',
    TCO: 'genre',
    PIC: 'picture',
    TCM: 'composer',
    TOR: 'originaldate',
    TOT: 'work',
    TXT: 'lyricist',
    TP3: 'conductor',
    TPB: 'label',
    TT1: 'grouping',
    TT3: 'subtitle',
    TLA: 'language',
    TCR: 'copyright',
    WCP: 'license',
    TEN: 'encodedby',
    TSS: 'encodersettings',
    WAR: 'website',
    'COM:iTunPGAP': 'gapless'
    /* ToDo: iTunes tags:
    'COM:iTunNORM': ,
    'COM:iTunSMPB': 'encoder delay',
    'COM:iTunes_CDDB_IDs'
    */
};
class ID3v22TagMapper extends GenericTagMapper_1.CommonTagMapper {
    constructor() {
        super(['ID3v2.2'], exports.id3v22TagMap);
    }
}
exports.ID3v22TagMapper = ID3v22TagMapper;

/***/ }),
/* 141 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
/**
 * ID3v2.2 tag mappings
 */
const apev2TagMap = {
    Title: 'title',
    Artist: 'artist',
    Artists: 'artists',
    'Album Artist': 'albumartist',
    Album: 'album',
    Year: 'date',
    Originalyear: 'originalyear',
    Originaldate: 'originaldate',
    Comment: 'comment',
    Track: 'track',
    Disc: 'disk',
    DISCNUMBER: 'disk',
    Genre: 'genre',
    'Cover Art (Front)': 'picture',
    'Cover Art (Back)': 'picture',
    Composer: 'composer',
    Lyrics: 'lyrics',
    ALBUMSORT: 'albumsort',
    TITLESORT: 'titlesort',
    WORK: 'work',
    ARTISTSORT: 'artistsort',
    ALBUMARTISTSORT: 'albumartistsort',
    COMPOSERSORT: 'composersort',
    Lyricist: 'lyricist',
    Writer: 'writer',
    Conductor: 'conductor',
    // 'Performer=artist (instrument)': 'performer:instrument',
    MixArtist: 'remixer',
    Arranger: 'arranger',
    Engineer: 'engineer',
    Producer: 'producer',
    DJMixer: 'djmixer',
    Mixer: 'mixer',
    Label: 'label',
    Grouping: 'grouping',
    Subtitle: 'subtitle',
    DiscSubtitle: 'discsubtitle',
    Compilation: 'compilation',
    BPM: 'bpm',
    Mood: 'mood',
    Media: 'media',
    CatalogNumber: 'catalognumber',
    MUSICBRAINZ_ALBUMSTATUS: 'releasestatus',
    MUSICBRAINZ_ALBUMTYPE: 'releasetype',
    RELEASECOUNTRY: 'releasecountry',
    Script: 'script',
    Language: 'language',
    Copyright: 'copyright',
    LICENSE: 'license',
    EncodedBy: 'encodedby',
    EncoderSettings: 'encodersettings',
    Barcode: 'barcode',
    ISRC: 'isrc',
    ASIN: 'asin',
    musicbrainz_trackid: 'musicbrainz_recordingid',
    musicbrainz_releasetrackid: 'musicbrainz_trackid',
    MUSICBRAINZ_ALBUMID: 'musicbrainz_albumid',
    MUSICBRAINZ_ARTISTID: 'musicbrainz_artistid',
    MUSICBRAINZ_ALBUMARTISTID: 'musicbrainz_albumartistid',
    MUSICBRAINZ_RELEASEGROUPID: 'musicbrainz_releasegroupid',
    MUSICBRAINZ_WORKID: 'musicbrainz_workid',
    MUSICBRAINZ_TRMID: 'musicbrainz_trmid',
    MUSICBRAINZ_DISCID: 'musicbrainz_discid',
    Acoustid_Id: 'acoustid_id',
    ACOUSTID_FINGERPRINT: 'acoustid_fingerprint',
    MUSICIP_PUID: 'musicip_puid',
    Weblink: 'website'
};
class APEv2TagMapper extends GenericTagMapper_1.CommonTagMapper {
    constructor() {
        const upperCaseMap = {};
        for (const tag in apev2TagMap) {
            upperCaseMap[tag.toUpperCase()] = apev2TagMap[tag];
        }
        super(['APEv2'], upperCaseMap);
    }
    /**
     * @tag  Native header tag
     * @return common tag name (alias)
     */
    getCommonName(tag) {
        return this.tagMap[tag.toUpperCase()];
    }
}
exports.APEv2TagMapper = APEv2TagMapper;

/***/ }),
/* 142 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
/**
 * Ref: https://github.com/sergiomb2/libmp4v2/wiki/iTunesMetadata
 */
const mp4TagMap = {
    '�nam': 'title',
    '�ART': 'artist',
    aART: 'albumartist',
    /**
     * ToDo: Album artist seems to be stored here while Picard documentation says: aART
     */
    '----:com.apple.iTunes:Band': 'albumartist',
    '�alb': 'album',
    '�day': 'date',
    '�cmt': 'comment',
    trkn: 'track',
    disk: 'disk',
    '�gen': 'genre',
    covr: 'picture',
    '�wrt': 'composer',
    '�lyr': 'lyrics',
    soal: 'albumsort',
    sonm: 'titlesort',
    soar: 'artistsort',
    soaa: 'albumartistsort',
    soco: 'composersort',
    '----:com.apple.iTunes:LYRICIST': 'lyricist',
    '----:com.apple.iTunes:CONDUCTOR': 'conductor',
    '----:com.apple.iTunes:REMIXER': 'remixer',
    '----:com.apple.iTunes:ENGINEER': 'engineer',
    '----:com.apple.iTunes:PRODUCER': 'producer',
    '----:com.apple.iTunes:DJMIXER': 'djmixer',
    '----:com.apple.iTunes:MIXER': 'mixer',
    '----:com.apple.iTunes:LABEL': 'label',
    '�grp': 'grouping',
    '----:com.apple.iTunes:SUBTITLE': 'subtitle',
    '----:com.apple.iTunes:DISCSUBTITLE': 'discsubtitle',
    cpil: 'compilation',
    tmpo: 'bpm',
    '----:com.apple.iTunes:MOOD': 'mood',
    '----:com.apple.iTunes:MEDIA': 'media',
    '----:com.apple.iTunes:CATALOGNUMBER': 'catalognumber',
    tvsh: 'tvShow',
    tvsn: 'tvSeason',
    tves: 'tvEpisode',
    sosn: 'tvShowSort',
    tven: 'tvEpisodeId',
    tvnn: 'tvNetwork',
    pcst: 'podcast',
    purl: 'podcasturl',
    '----:com.apple.iTunes:MusicBrainz Album Status': 'releasestatus',
    '----:com.apple.iTunes:MusicBrainz Album Type': 'releasetype',
    '----:com.apple.iTunes:MusicBrainz Album Release Country': 'releasecountry',
    '----:com.apple.iTunes:SCRIPT': 'script',
    '----:com.apple.iTunes:LANGUAGE': 'language',
    cprt: 'copyright',
    '----:com.apple.iTunes:LICENSE': 'license',
    '�too': 'encodedby',
    pgap: 'gapless',
    '----:com.apple.iTunes:BARCODE': 'barcode',
    '----:com.apple.iTunes:ISRC': 'isrc',
    '----:com.apple.iTunes:ASIN': 'asin',
    '----:com.apple.iTunes:NOTES': 'comment',
    '----:com.apple.iTunes:MusicBrainz Track Id': 'musicbrainz_recordingid',
    '----:com.apple.iTunes:MusicBrainz Release Track Id': 'musicbrainz_trackid',
    '----:com.apple.iTunes:MusicBrainz Album Id': 'musicbrainz_albumid',
    '----:com.apple.iTunes:MusicBrainz Artist Id': 'musicbrainz_artistid',
    '----:com.apple.iTunes:MusicBrainz Album Artist Id': 'musicbrainz_albumartistid',
    '----:com.apple.iTunes:MusicBrainz Release Group Id': 'musicbrainz_releasegroupid',
    '----:com.apple.iTunes:MusicBrainz Work Id': 'musicbrainz_workid',
    '----:com.apple.iTunes:MusicBrainz TRM Id': 'musicbrainz_trmid',
    '----:com.apple.iTunes:MusicBrainz Disc Id': 'musicbrainz_discid',
    '----:com.apple.iTunes:Acoustid Id': 'acoustid_id',
    '----:com.apple.iTunes:Acoustid Fingerprint': 'acoustid_fingerprint',
    '----:com.apple.iTunes:MusicIP PUID': 'musicip_puid',
    '----:com.apple.iTunes:fingerprint': 'musicip_fingerprint',
    // Additional mappings:
    gnre: 'genre',
    '----:com.apple.iTunes:ALBUMARTISTSORT': 'albumartistsort',
    '----:com.apple.iTunes:ARTISTS': 'artists',
    '----:com.apple.iTunes:ORIGINALDATE': 'originaldate',
    '----:com.apple.iTunes:ORIGINALYEAR': 'originalyear',
    // '----:com.apple.iTunes:PERFORMER': 'performer'
    desc: 'description',
    ldes: 'description'
};
exports.tagType = 'iTunes';
class MP4TagMapper extends GenericTagMapper_1.CommonTagMapper {
    constructor() {
        super([exports.tagType], mp4TagMap);
    }
}
exports.MP4TagMapper = MP4TagMapper;

/***/ }),
/* 143 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
/**
 * Vorbis tag mappings
 *
 * Mapping from native header format to one or possibly more 'common' entries
 * The common entries aim to read the same information from different media files
 * independent of the underlying format
 */
const vorbisTagMap = {
    TITLE: "title",
    ARTIST: "artist",
    ARTISTS: "artists",
    ALBUMARTIST: "albumartist",
    ALBUM: "album",
    DATE: "date",
    ORIGINALDATE: "originaldate",
    ORIGINALYEAR: "originalyear",
    COMMENT: "comment",
    TRACKNUMBER: "track",
    DISCNUMBER: "disk",
    GENRE: "genre",
    METADATA_BLOCK_PICTURE: "picture",
    COMPOSER: "composer",
    LYRICS: "lyrics",
    ALBUMSORT: "albumsort",
    TITLESORT: "titlesort",
    WORK: "work",
    ARTISTSORT: "artistsort",
    ALBUMARTISTSORT: "albumartistsort",
    COMPOSERSORT: "composersort",
    LYRICIST: "lyricist",
    WRITER: "writer",
    CONDUCTOR: "conductor",
    // 'PERFORMER=artist (instrument)': 'performer:instrument', // ToDo
    REMIXER: "remixer",
    ARRANGER: "arranger",
    ENGINEER: "engineer",
    PRODUCER: "producer",
    DJMIXER: "djmixer",
    MIXER: "mixer",
    LABEL: "label",
    GROUPING: "grouping",
    SUBTITLE: "subtitle",
    DISCSUBTITLE: "discsubtitle",
    TRACKTOTAL: "totaltracks",
    DISCTOTAL: "totaldiscs",
    COMPILATION: "compilation",
    RATING: "rating",
    BPM: "bpm",
    MOOD: "mood",
    MEDIA: "media",
    CATALOGNUMBER: "catalognumber",
    RELEASESTATUS: "releasestatus",
    RELEASETYPE: "releasetype",
    RELEASECOUNTRY: "releasecountry",
    SCRIPT: "script",
    LANGUAGE: "language",
    COPYRIGHT: "copyright",
    LICENSE: "license",
    ENCODEDBY: "encodedby",
    ENCODERSETTINGS: "encodersettings",
    BARCODE: "barcode",
    ISRC: "isrc",
    ASIN: "asin",
    MUSICBRAINZ_TRACKID: "musicbrainz_recordingid",
    MUSICBRAINZ_RELEASETRACKID: "musicbrainz_trackid",
    MUSICBRAINZ_ALBUMID: "musicbrainz_albumid",
    MUSICBRAINZ_ARTISTID: "musicbrainz_artistid",
    MUSICBRAINZ_ALBUMARTISTID: "musicbrainz_albumartistid",
    MUSICBRAINZ_RELEASEGROUPID: "musicbrainz_releasegroupid",
    MUSICBRAINZ_WORKID: "musicbrainz_workid",
    MUSICBRAINZ_TRMID: "musicbrainz_trmid",
    MUSICBRAINZ_DISCID: "musicbrainz_discid",
    ACOUSTID_ID: "acoustid_id",
    ACOUSTID_ID_FINGERPRINT: "acoustid_fingerprint",
    MUSICIP_PUID: "musicip_puid",
    // 'FINGERPRINT=MusicMagic Fingerprint {fingerprint}': 'musicip_fingerprint', // ToDo
    WEBSITE: "website",
    NOTES: "notes",
    TOTALTRACKS: "totaltracks",
    TOTALDISCS: "totaldiscs",
    // Discogs
    DISCOGS_ARTIST_ID: "discogs_artist_id",
    DISCOGS_ARTISTS: "artists",
    DISCOGS_ARTIST_NAME: "artists",
    DISCOGS_ALBUM_ARTISTS: "albumartist",
    DISCOGS_CATALOG: "catalognumber",
    DISCOGS_COUNTRY: "releasecountry",
    DISCOGS_DATE: "originaldate",
    DISCOGS_LABEL: "label",
    DISCOGS_LABEL_ID: "discogs_label_id",
    DISCOGS_MASTER_RELEASE_ID: "discogs_master_release_id",
    DISCOGS_RATING: "discogs_rating",
    DISCOGS_RELEASED: "date",
    DISCOGS_RELEASE_ID: "discogs_release_id",
    DISCOGS_VOTES: "discogs_votes",
    CATALOGID: "catalognumber",
    STYLE: "genre",
    REPLAYGAIN_TRACK_GAIN: "replaygain_track_gain",
    REPLAYGAIN_TRACK_PEAK: "replaygain_track_peak"
};
class VorbisTagMapper extends GenericTagMapper_1.CommonTagMapper {
    static toRating(email, rating) {
        return {
            source: email ? email.toLowerCase() : email,
            rating: parseFloat(rating) * GenericTagMapper_1.CommonTagMapper.maxRatingScore
        };
    }
    constructor() {
        super(['vorbis'], vorbisTagMap);
    }
    postMap(tag) {
        if (tag.id.indexOf('RATING:') === 0) {
            const keys = tag.id.split(':');
            tag.value = VorbisTagMapper.toRating(keys[1], tag.value);
            tag.id = keys[0];
        }
    }
}
exports.VorbisTagMapper = VorbisTagMapper;

/***/ }),
/* 144 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const GenericTagMapper_1 = __webpack_require__(21);
/**
 * RIFF Info Tags; part of the EXIF 2.3
 * Ref: http://owl.phy.queensu.ca/~phil/exiftool/TagNames/RIFF.html#Info
 */
exports.riffInfoTagMap = {
    IART: 'artist',
    ICRD: 'date',
    INAM: 'title',
    TITL: 'title',
    IPRD: 'album',
    ITRK: 'track',
    COMM: 'comment',
    ICMT: 'comment',
    ICNT: 'releasecountry',
    GNRE: 'genre',
    IWRI: 'writer',
    RATE: 'rating',
    YEAR: 'year',
    ISFT: 'encodedby',
    CODE: 'encodedby',
    TURL: 'website',
    IGNR: 'genre',
    IENG: 'engineer',
    ITCH: 'technician',
    IMED: 'media',
    IRPD: 'album' // Product, where the file was intended for
};
class RiffInfoTagMapper extends GenericTagMapper_1.CommonTagMapper {
    constructor() {
        super(['exif'], exports.riffInfoTagMap);
    }
}
exports.RiffInfoTagMapper = RiffInfoTagMapper;

/***/ }),
/* 145 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const initDebug = __webpack_require__(8);
const type_1 = __webpack_require__(22);
const strtok3 = __webpack_require__(43);
const ID3v2Parser_1 = __webpack_require__(32);
const FourCC_1 = __webpack_require__(15);
const BasicParser_1 = __webpack_require__(20);
const AiffToken = __webpack_require__(147);
const iff = __webpack_require__(148);
const ID3Stream_1 = __webpack_require__(49);
const debug = initDebug('music-metadata:parser:aiff');
/**
 * AIFF - Audio Interchange File Format
 *
 * Ref:
 *  http://www.onicos.com/staff/iz/formats/aiff.html
 *  http://muratnkonar.com/aiff/index.html
 *  http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/AIFF/AIFF.html
 */
class AIFFParser extends BasicParser_1.BasicParser {
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const header = yield this.tokenizer.readToken(iff.Header);
            if (header.chunkID !== 'FORM')
                throw new Error('Invalid Chunk-ID, expected \'FORM\''); // Not AIFF format
            const type = yield this.tokenizer.readToken(FourCC_1.FourCcToken);
            switch (type) {
                case 'AIFF':
                    this.metadata.setFormat('dataformat', type);
                    this.isCompressed = false;
                    break;
                case 'AIFC':
                    this.metadata.setFormat('dataformat', 'AIFF-C');
                    this.isCompressed = true;
                    break;
                default:
                    throw Error('Unsupported AIFF type: ' + type);
            }
            this.metadata.setFormat('lossless', !this.isCompressed);
            try {
                do {
                    const chunkHeader = yield this.tokenizer.readToken(iff.Header);
                    debug(`Chunk id=${chunkHeader.chunkID}`);
                    const nextChunk = 2 * Math.round(chunkHeader.chunkSize / 2);
                    const bytesRead = yield this.readData(chunkHeader);
                    yield this.tokenizer.ignore(nextChunk - bytesRead);
                } while (true);
            }
            catch (err) {
                if (err.message !== type_1.endOfFile) {
                    throw err;
                }
            }
        });
    }
    readData(header) {
        return __awaiter(this, void 0, void 0, function* () {
            switch (header.chunkID) {
                case 'COMM': // The Common Chunk
                    const common = yield this.tokenizer.readToken(new AiffToken.Common(header, this.isCompressed));
                    this.metadata.setFormat('bitsPerSample', common.sampleSize);
                    this.metadata.setFormat('sampleRate', common.sampleRate);
                    this.metadata.setFormat('numberOfChannels', common.numChannels);
                    this.metadata.setFormat('numberOfSamples', common.numSampleFrames);
                    this.metadata.setFormat('duration', common.numSampleFrames / common.sampleRate);
                    this.metadata.setFormat('encoder', common.compressionName);
                    return header.chunkSize;
                case 'ID3 ': // ID3-meta-data
                    const id3_data = yield this.tokenizer.readToken(new Token.BufferType(header.chunkSize));
                    const id3stream = new ID3Stream_1.ID3Stream(id3_data);
                    const rst = strtok3.fromStream(id3stream);
                    yield new ID3v2Parser_1.ID3v2Parser().parse(this.metadata, rst, this.options);
                    return header.chunkSize;
                case 'SSND': // Sound Data Chunk
                    if (this.metadata.format.duration) {
                        this.metadata.setFormat('bitrate', 8 * header.chunkSize / this.metadata.format.duration);
                    }
                    return 0;
                default:
                    return 0;
            }
        });
    }
}
exports.AIFFParser = AIFFParser;

/***/ }),
/* 146 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const Token = __webpack_require__(6);
const Util_1 = __webpack_require__(14);
const ID3v2_1 = __webpack_require__(33);
const debug = initDebug('music-metadata:id3v2:frame-parser');
class FrameParser {
    static readData(b, type, major, includeCovers) {
        const encoding = FrameParser.getTextEncoding(b[0]);
        const length = b.length;
        let offset = 0;
        let output = []; // ToDo
        const nullTerminatorLength = FrameParser.getNullTerminatorLength(encoding);
        let fzero;
        const out = {};
        switch (type !== 'TXXX' && type[0] === 'T' ? 'T*' : type) {
            case 'T*': // 4.2.1. Text information frames - details
            case 'IPLS': // v2.3: Involved people list
                const text = Util_1.default.decodeString(b.slice(1), encoding).replace(/\x00+$/, '');
                switch (type) {
                    case 'TMCL': // Musician credits list
                    case 'TIPL': // Involved people list
                    case 'IPLS': // Involved people list
                        output = FrameParser.splitValue(4, text);
                        output = FrameParser.functionList(output);
                        break;
                    case 'TRK':
                    case 'TRCK':
                    case 'TPOS':
                        output = text;
                        break;
                    case 'TCOM':
                    case 'TEXT':
                    case 'TOLY':
                    case 'TOPE':
                    case 'TPE1':
                    case 'TSRC':
                        // id3v2.3 defines that TCOM, TEXT, TOLY, TOPE & TPE1 values are separated by /
                        output = FrameParser.splitValue(major, text);
                        break;
                    default:
                        output = major >= 4 ? FrameParser.splitValue(major, text) : [text];
                }
                break;
            case 'TXXX':
                output = FrameParser.readIdentifierAndData(b, offset + 1, length, encoding);
                output = {
                    description: output.id,
                    text: FrameParser.splitValue(major, Util_1.default.decodeString(output.data, encoding).replace(/\x00+$/, ''))
                };
                break;
            case 'PIC':
            case 'APIC':
                if (includeCovers) {
                    const pic = {};
                    offset += 1;
                    switch (major) {
                        case 2:
                            pic.format = Util_1.default.decodeString(b.slice(offset, offset + 3), encoding);
                            offset += 3;
                            break;
                        case 3:
                        case 4:
                            const enc = 'iso-8859-1';
                            fzero = Util_1.default.findZero(b, offset, length, enc);
                            pic.format = Util_1.default.decodeString(b.slice(offset, fzero), enc);
                            offset = fzero + 1;
                            break;
                        default:
                            throw new Error('Warning: unexpected major versionIndex: ' + major);
                    }
                    pic.format = FrameParser.fixPictureMimeType(pic.format);
                    pic.type = ID3v2_1.AttachedPictureType[b[offset]];
                    offset += 1;
                    fzero = Util_1.default.findZero(b, offset, length, encoding);
                    pic.description = Util_1.default.decodeString(b.slice(offset, fzero), encoding);
                    offset = fzero + nullTerminatorLength;
                    pic.data = Buffer.from(b.slice(offset, length));
                    output = pic;
                }
                break;
            case 'CNT':
            case 'PCNT':
                output = Token.UINT32_BE.get(b, 0);
                break;
            case 'SYLT':
                // skip text encoding (1 byte),
                //      language (3 bytes),
                //      time stamp format (1 byte),
                //      content tagTypes (1 byte),
                //      content descriptor (1 byte)
                offset += 7;
                output = [];
                while (offset < length) {
                    const txt = b.slice(offset, offset = Util_1.default.findZero(b, offset, length, encoding));
                    offset += 5; // push offset forward one +  4 byte timestamp
                    output.push(Util_1.default.decodeString(txt, encoding));
                }
                break;
            case 'ULT':
            case 'USLT':
            case 'COM':
            case 'COMM':
                offset += 1;
                out.language = Util_1.default.decodeString(b.slice(offset, offset + 3), 'iso-8859-1');
                offset += 3;
                fzero = Util_1.default.findZero(b, offset, length, encoding);
                out.description = Util_1.default.decodeString(b.slice(offset, fzero), encoding);
                offset = fzero + nullTerminatorLength;
                out.text = Util_1.default.decodeString(b.slice(offset, length), encoding).replace(/\x00+$/, '');
                output = [out];
                break;
            case 'UFID':
                output = FrameParser.readIdentifierAndData(b, offset, length, 'iso-8859-1');
                output = { owner_identifier: output.id, identifier: output.data };
                break;
            case 'PRIV': // private frame
                output = FrameParser.readIdentifierAndData(b, offset, length, 'iso-8859-1');
                output = { owner_identifier: output.id, data: output.data };
                break;
            case 'POPM': // Popularimeter
                fzero = Util_1.default.findZero(b, offset, length, encoding);
                const email = Util_1.default.decodeString(b.slice(offset, fzero), encoding);
                offset = fzero + FrameParser.getNullTerminatorLength(encoding);
                const dataLen = length - offset;
                output = {
                    email,
                    rating: b.readUInt8(offset),
                    counter: dataLen >= 5 ? b.readUInt32BE(offset + 1) : undefined
                };
                break;
            case 'GEOB': { // General encapsulated object
                fzero = Util_1.default.findZero(b, offset + 1, length, encoding);
                const mimeType = Util_1.default.decodeString(b.slice(offset + 1, fzero), 'iso-8859-1');
                offset = fzero + 1;
                fzero = Util_1.default.findZero(b, offset, length - offset, encoding);
                const filename = Util_1.default.decodeString(b.slice(offset + 1, fzero), 'iso-8859-1');
                offset = fzero + 1;
                fzero = Util_1.default.findZero(b, offset, length - offset, encoding);
                const description = Util_1.default.decodeString(b.slice(offset + 1, fzero), 'iso-8859-1');
                output = {
                    type: mimeType,
                    filename,
                    description,
                    data: b.slice(offset + 1, length)
                };
                break;
            }
            // W-Frames:
            case 'WCOM':
            case 'WCOP':
            case 'WOAF':
            case 'WOAR':
            case 'WOAS':
            case 'WORS':
            case 'WPAY':
            case 'WPUB':
                // Decode URL
                output = Util_1.default.decodeString(b.slice(offset, fzero), encoding);
                break;
            case 'WXXX': {
                // Decode URL
                fzero = Util_1.default.findZero(b, offset + 1, length, encoding);
                const description = Util_1.default.decodeString(b.slice(offset + 1, fzero), 'iso-8859-1');
                offset = fzero + 1;
                fzero = Util_1.default.findZero(b, offset, length - offset, encoding);
                output = { description, url: Util_1.default.decodeString(b.slice(offset, length - offset), encoding) };
                break;
            }
            case 'MCDI': {
                // Music CD identifier
                output = b.slice(0, length);
                break;
            }
            default:
                debug('Warning: unsupported id3v2-tag-type: ' + type);
                break;
        }
        return output;
    }
    static fixPictureMimeType(pictureType) {
        pictureType = pictureType.toLocaleLowerCase();
        switch (pictureType) {
            case 'jpg':
                return 'image/jpeg';
            case 'png':
                return 'image/png';
        }
        return pictureType;
    }
    /**
     * Converts TMCL (Musician credits list) or TIPL (Involved people list)
     * @param entries
     */
    static functionList(entries) {
        const res = {};
        for (let i = 0; i + 1 < entries.length; i += 2) {
            const names = entries[i + 1].split(',');
            res[entries[i]] = res.hasOwnProperty(entries[i]) ? res[entries[i]].concat(names) : names;
        }
        return res;
    }
    /**
     * id3v2.4 defines that multiple T* values are separated by 0x00
     * id3v2.3 defines that TCOM, TEXT, TOLY, TOPE & TPE1 values are separated by /
     * @param {number} major Major version, e.g. (4) for  id3v2.4
     * @param {string} text Concatenated tag value
     * @returns {string[]} Slitted value
     */
    static splitValue(major, text) {
        const values = text.split(major >= 4 ? /\x00/g : /\//g);
        return FrameParser.trimArray(values);
    }
    static trimArray(values) {
        for (let i = 0; i < values.length; ++i) {
            values[i] = values[i].replace(/\x00+$/, '').trim();
        }
        return values;
    }
    static readIdentifierAndData(b, offset, length, encoding) {
        const fzero = Util_1.default.findZero(b, offset, length, encoding);
        const id = Util_1.default.decodeString(b.slice(offset, fzero), encoding);
        offset = fzero + FrameParser.getNullTerminatorLength(encoding);
        return { id, data: b.slice(offset, length) };
    }
    static getTextEncoding(byte) {
        switch (byte) {
            case 0x00:
                return 'iso-8859-1'; // binary
            case 0x01:
            case 0x02:
                return 'utf16'; // 01 = with bom, 02 = without bom
            case 0x03:
                return 'utf8';
            default:
                return 'utf8';
        }
    }
    static getNullTerminatorLength(enc) {
        switch (enc) {
            case 'utf16':
                return 2;
            default:
                return 1;
        }
    }
}
exports.default = FrameParser;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 147 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const assert = __webpack_require__(18);
const FourCC_1 = __webpack_require__(15);
class Common {
    constructor(header, isAifc) {
        this.isAifc = isAifc;
        const minimumChunkSize = isAifc ? 22 : 18;
        assert.ok(header.chunkSize >= minimumChunkSize, `COMMON CHUNK size should always be at least ${minimumChunkSize}`);
        this.len = header.chunkSize;
    }
    get(buf, off) {
        // see: https://cycling74.com/forums/aiffs-80-bit-sample-rate-value
        const shift = buf.readUInt16BE(off + 8) - 16398;
        const baseSampleRate = buf.readUInt16BE(off + 8 + 2);
        const res = {
            numChannels: buf.readUInt16BE(off),
            numSampleFrames: buf.readUInt32BE(off + 2),
            sampleSize: buf.readUInt16BE(off + 6),
            sampleRate: shift < 0 ? baseSampleRate >> Math.abs(shift) : baseSampleRate << shift
        };
        if (this.isAifc) {
            res.compressionType = FourCC_1.FourCcToken.get(buf, off + 18);
            if (this.len > 22) {
                const strLen = buf.readInt8(off + 22);
                const padding = (strLen + 1) % 2;
                if (23 + strLen + padding === this.len) {
                    res.compressionName = new Token.StringType(strLen, 'binary').get(buf, off + 23);
                }
                else {
                    throw new Error('Illegal pstring length');
                }
            }
        }
        else {
            res.compressionName = 'PCM';
        }
        return res;
    }
}
exports.Common = Common;

/***/ }),
/* 148 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const FourCC_1 = __webpack_require__(15);
/**
 * Common AIFF chunk header
 */
exports.Header = {
    len: 8,
    get: (buf, off) => {
        return {
            // Chunk type ID
            chunkID: FourCC_1.FourCcToken.get(buf, off),
            // Chunk size
            chunkSize: buf.readUInt32BE(off + 4)
        };
    }
};

/***/ }),
/* 149 */
/***/ (function(module, exports) {

/* (ignored) */

/***/ }),
/* 150 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

var Buffer = __webpack_require__(52).Buffer;
var util = __webpack_require__(151);

function copyBuffer(src, target, offset) {
  src.copy(target, offset);
}

module.exports = function () {
  function BufferList() {
    _classCallCheck(this, BufferList);

    this.head = null;
    this.tail = null;
    this.length = 0;
  }

  BufferList.prototype.push = function push(v) {
    var entry = { data: v, next: null };
    if (this.length > 0) this.tail.next = entry;else this.head = entry;
    this.tail = entry;
    ++this.length;
  };

  BufferList.prototype.unshift = function unshift(v) {
    var entry = { data: v, next: this.head };
    if (this.length === 0) this.tail = entry;
    this.head = entry;
    ++this.length;
  };

  BufferList.prototype.shift = function shift() {
    if (this.length === 0) return;
    var ret = this.head.data;
    if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;
    --this.length;
    return ret;
  };

  BufferList.prototype.clear = function clear() {
    this.head = this.tail = null;
    this.length = 0;
  };

  BufferList.prototype.join = function join(s) {
    if (this.length === 0) return '';
    var p = this.head;
    var ret = '' + p.data;
    while (p = p.next) {
      ret += s + p.data;
    }return ret;
  };

  BufferList.prototype.concat = function concat(n) {
    if (this.length === 0) return Buffer.alloc(0);
    if (this.length === 1) return this.head.data;
    var ret = Buffer.allocUnsafe(n >>> 0);
    var p = this.head;
    var i = 0;
    while (p) {
      copyBuffer(p.data, ret, i);
      i += p.data.length;
      p = p.next;
    }
    return ret;
  };

  return BufferList;
}();

if (util && util.inspect && util.inspect.custom) {
  module.exports.prototype[util.inspect.custom] = function () {
    var obj = util.inspect({ length: this.length });
    return this.constructor.name + ' ' + obj;
  };
}

/***/ }),
/* 151 */
/***/ (function(module, exports) {

/* (ignored) */

/***/ }),
/* 152 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(global) {
/**
 * Module exports.
 */

module.exports = deprecate;

/**
 * Mark that a method should not be used.
 * Returns a modified function which warns once by default.
 *
 * If `localStorage.noDeprecation = true` is set, then it is a no-op.
 *
 * If `localStorage.throwDeprecation = true` is set, then deprecated functions
 * will throw an Error when invoked.
 *
 * If `localStorage.traceDeprecation = true` is set, then deprecated functions
 * will invoke `console.trace()` instead of `console.error()`.
 *
 * @param {Function} fn - the function to deprecate
 * @param {String} msg - the string to print to the console when `fn` is invoked
 * @returns {Function} a new "deprecated" version of `fn`
 * @api public
 */

function deprecate (fn, msg) {
  if (config('noDeprecation')) {
    return fn;
  }

  var warned = false;
  function deprecated() {
    if (!warned) {
      if (config('throwDeprecation')) {
        throw new Error(msg);
      } else if (config('traceDeprecation')) {
        console.trace(msg);
      } else {
        console.warn(msg);
      }
      warned = true;
    }
    return fn.apply(this, arguments);
  }

  return deprecated;
}

/**
 * Checks `localStorage` for boolean values for the given `name`.
 *
 * @param {String} name
 * @returns {Boolean}
 * @api private
 */

function config (name) {
  // accessing global.localStorage can trigger a DOMException in sandboxed iframes
  try {
    if (!global.localStorage) return false;
  } catch (_) {
    return false;
  }
  var val = global.localStorage[name];
  if (null == val) return false;
  return String(val).toLowerCase() === 'true';
}

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(17)))

/***/ }),
/* 153 */
/***/ (function(module, exports, __webpack_require__) {

/*! safe-buffer. MIT License. Feross Aboukhadijeh <https://feross.org/opensource> */
/* eslint-disable node/no-deprecated-api */
var buffer = __webpack_require__(9)
var Buffer = buffer.Buffer

// alternative to using Object.keys for old browsers
function copyProps (src, dst) {
  for (var key in src) {
    dst[key] = src[key]
  }
}
if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {
  module.exports = buffer
} else {
  // Copy properties from require('buffer')
  copyProps(buffer, exports)
  exports.Buffer = SafeBuffer
}

function SafeBuffer (arg, encodingOrOffset, length) {
  return Buffer(arg, encodingOrOffset, length)
}

SafeBuffer.prototype = Object.create(Buffer.prototype)

// Copy static methods from Buffer
copyProps(Buffer, SafeBuffer)

SafeBuffer.from = function (arg, encodingOrOffset, length) {
  if (typeof arg === 'number') {
    throw new TypeError('Argument must not be a number')
  }
  return Buffer(arg, encodingOrOffset, length)
}

SafeBuffer.alloc = function (size, fill, encoding) {
  if (typeof size !== 'number') {
    throw new TypeError('Argument must be a number')
  }
  var buf = Buffer(size)
  if (fill !== undefined) {
    if (typeof encoding === 'string') {
      buf.fill(fill, encoding)
    } else {
      buf.fill(fill)
    }
  } else {
    buf.fill(0)
  }
  return buf
}

SafeBuffer.allocUnsafe = function (size) {
  if (typeof size !== 'number') {
    throw new TypeError('Argument must be a number')
  }
  return Buffer(size)
}

SafeBuffer.allocUnsafeSlow = function (size) {
  if (typeof size !== 'number') {
    throw new TypeError('Argument must be a number')
  }
  return buffer.SlowBuffer(size)
}


/***/ }),
/* 154 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// a passthrough stream.
// basically just the most minimal sort of Transform stream.
// Every written chunk gets output as-is.



module.exports = PassThrough;

var Transform = __webpack_require__(111);

/*<replacement>*/
var util = Object.create(__webpack_require__(34));
util.inherits = __webpack_require__(31);
/*</replacement>*/

util.inherits(PassThrough, Transform);

function PassThrough(options) {
  if (!(this instanceof PassThrough)) return new PassThrough(options);

  Transform.call(this, options);
}

PassThrough.prototype._transform = function (chunk, encoding, cb) {
  cb(null, chunk);
};

/***/ }),
/* 155 */
/***/ (function(module, exports, __webpack_require__) {

module.exports = __webpack_require__(53);


/***/ }),
/* 156 */
/***/ (function(module, exports, __webpack_require__) {

module.exports = __webpack_require__(24);


/***/ }),
/* 157 */
/***/ (function(module, exports, __webpack_require__) {

module.exports = __webpack_require__(51).Transform


/***/ }),
/* 158 */
/***/ (function(module, exports, __webpack_require__) {

module.exports = __webpack_require__(51).PassThrough


/***/ }),
/* 159 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const FourCC_1 = __webpack_require__(15);
var DataType;
(function (DataType) {
    DataType[DataType["text_utf8"] = 0] = "text_utf8";
    DataType[DataType["binary"] = 1] = "binary";
    DataType[DataType["external_info"] = 2] = "external_info";
    DataType[DataType["reserved"] = 3] = "reserved";
})(DataType = exports.DataType || (exports.DataType = {}));
/**
 * APE_DESCRIPTOR: defines the sizes (and offsets) of all the pieces, as well as the MD5 checksum
 */
exports.DescriptorParser = {
    len: 52,
    get: (buf, off) => {
        return {
            // should equal 'MAC '
            ID: FourCC_1.FourCcToken.get(buf, off),
            // versionIndex number * 1000 (3.81 = 3810) (remember that 4-byte alignment causes this to take 4-bytes)
            version: Token.UINT32_LE.get(buf, off + 4) / 1000,
            // the number of descriptor bytes (allows later expansion of this header)
            descriptorBytes: Token.UINT32_LE.get(buf, off + 8),
            // the number of header APE_HEADER bytes
            headerBytes: Token.UINT32_LE.get(buf, off + 12),
            // the number of header APE_HEADER bytes
            seekTableBytes: Token.UINT32_LE.get(buf, off + 16),
            // the number of header data bytes (from original file)
            headerDataBytes: Token.UINT32_LE.get(buf, off + 20),
            // the number of bytes of APE frame data
            apeFrameDataBytes: Token.UINT32_LE.get(buf, off + 24),
            // the high order number of APE frame data bytes
            apeFrameDataBytesHigh: Token.UINT32_LE.get(buf, off + 28),
            // the terminating data of the file (not including tag data)
            terminatingDataBytes: Token.UINT32_LE.get(buf, off + 32),
            // the MD5 hash of the file (see notes for usage... it's a littly tricky)
            fileMD5: new Token.BufferType(16).get(buf, off + 36)
        };
    }
};
/**
 * APE_HEADER: describes all of the necessary information about the APE file
 */
exports.Header = {
    len: 24,
    get: (buf, off) => {
        return {
            // the compression level (see defines I.E. COMPRESSION_LEVEL_FAST)
            compressionLevel: Token.UINT16_LE.get(buf, off),
            // any format flags (for future use)
            formatFlags: Token.UINT16_LE.get(buf, off + 2),
            // the number of audio blocks in one frame
            blocksPerFrame: Token.UINT32_LE.get(buf, off + 4),
            // the number of audio blocks in the final frame
            finalFrameBlocks: Token.UINT32_LE.get(buf, off + 8),
            // the total number of frames
            totalFrames: Token.UINT32_LE.get(buf, off + 12),
            // the bits per sample (typically 16)
            bitsPerSample: Token.UINT16_LE.get(buf, off + 16),
            // the number of channels (1 or 2)
            channel: Token.UINT16_LE.get(buf, off + 18),
            // the sample rate (typically 44100)
            sampleRate: Token.UINT32_LE.get(buf, off + 20)
        };
    }
};
/**
 * APE Tag Header/Footer Version 2.0
 * TAG: describes all the properties of the file [optional]
 */
exports.TagFooter = {
    len: 32,
    get: (buf, off) => {
        return {
            // should equal 'APETAGEX'
            ID: new Token.StringType(8, 'ascii').get(buf, off),
            // equals CURRENT_APE_TAG_VERSION
            version: Token.UINT32_LE.get(buf, off + 8),
            // the complete size of the tag, including this footer (excludes header)
            size: Token.UINT32_LE.get(buf, off + 12),
            // the number of fields in the tag
            fields: Token.UINT32_LE.get(buf, off + 16),
            // reserved for later use (must be zero),
            flags: parseTagFlags(Token.UINT32_LE.get(buf, off + 20))
        };
    }
};
/**
 * APE Tag v2.0 Item Header
 */
exports.TagItemHeader = {
    len: 8,
    get: (buf, off) => {
        return {
            // Length of assigned value in bytes
            size: Token.UINT32_LE.get(buf, off),
            // reserved for later use (must be zero),
            flags: parseTagFlags(Token.UINT32_LE.get(buf, off + 4))
        };
    }
};
exports.TagField = footer => {
    return new Token.BufferType(footer.size - exports.TagFooter.len);
};
function parseTagFlags(flags) {
    return {
        containsHeader: isBitSet(flags, 31),
        containsFooter: isBitSet(flags, 30),
        isHeader: isBitSet(flags, 31),
        readOnly: isBitSet(flags, 0),
        dataType: (flags & 6) >> 1
    };
}
exports.parseTagFlags = parseTagFlags;
/**
 * @param num {number}
 * @param bit 0 is least significant bit (LSB)
 * @return {boolean} true if bit is 1; otherwise false
 */
function isBitSet(num, bit) {
    return (num & 1 << bit) !== 0;
}
exports.isBitSet = isBitSet;

/***/ }),
/* 160 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const GUID_1 = __webpack_require__(112);
const AsfObject = __webpack_require__(161);
const _debug = __webpack_require__(8);
const BasicParser_1 = __webpack_require__(20);
const debug = _debug('music-metadata:parser:ASF');
const headerType = 'asf';
/**
 * Windows Media Metadata Usage Guidelines
 *   Ref: https://msdn.microsoft.com/en-us/library/ms867702.aspx
 *
 * Ref:
 *   https://tools.ietf.org/html/draft-fleischman-asf-01
 *   https://hwiegman.home.xs4all.nl/fileformats/asf/ASF_Specification.pdf
 *   http://drang.s4.xrea.com/program/tips/id3tag/wmp/index.html
 *   https://msdn.microsoft.com/en-us/library/windows/desktop/ee663575(v=vs.85).aspx
 */
class AsfParser extends BasicParser_1.BasicParser {
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const header = yield this.tokenizer.readToken(AsfObject.TopLevelHeaderObjectToken);
            if (!header.objectId.equals(GUID_1.default.HeaderObject)) {
                throw new Error('expected asf header; but was not found; got: ' + header.objectId.str);
            }
            try {
                yield this.parseObjectHeader(header.numberOfHeaderObjects);
            }
            catch (err) {
                debug('Error while parsing ASF: %s', err);
            }
        });
    }
    parseObjectHeader(numberOfObjectHeaders) {
        return __awaiter(this, void 0, void 0, function* () {
            let tags;
            do {
                // Parse common header of the ASF Object (3.1)
                const header = yield this.tokenizer.readToken(AsfObject.HeaderObjectToken);
                // Parse data part of the ASF Object
                debug('header GUID=%s', header.objectId.str);
                switch (header.objectId.str) {
                    case AsfObject.FilePropertiesObject.guid.str: // 3.2
                        const fpo = yield this.tokenizer.readToken(new AsfObject.FilePropertiesObject(header));
                        this.metadata.setFormat('duration', fpo.playDuration / 10000000);
                        this.metadata.setFormat('bitrate', fpo.maximumBitrate);
                        break;
                    case AsfObject.StreamPropertiesObject.guid.str: // 3.3
                        const spo = yield this.tokenizer.readToken(new AsfObject.StreamPropertiesObject(header));
                        this.metadata.setFormat('dataformat', 'ASF/' + spo.streamType);
                        break;
                    case AsfObject.HeaderExtensionObject.guid.str: // 3.4
                        const extHeader = yield this.tokenizer.readToken(new AsfObject.HeaderExtensionObject());
                        yield this.parseExtensionObject(extHeader.extensionDataSize);
                        break;
                    case AsfObject.ContentDescriptionObjectState.guid.str: // 3.10
                        tags = yield this.tokenizer.readToken(new AsfObject.ContentDescriptionObjectState(header));
                        this.addTags(tags);
                        break;
                    case AsfObject.ExtendedContentDescriptionObjectState.guid.str: // 3.11
                        tags = yield this.tokenizer.readToken(new AsfObject.ExtendedContentDescriptionObjectState(header));
                        this.addTags(tags);
                        break;
                    case GUID_1.default.CodecListObject.str:
                        // ToDo?
                        yield this.tokenizer.ignore(header.objectSize - AsfObject.HeaderObjectToken.len);
                        break;
                    case GUID_1.default.StreamBitratePropertiesObject.str:
                        // ToDo?
                        yield this.tokenizer.ignore(header.objectSize - AsfObject.HeaderObjectToken.len);
                        break;
                    case GUID_1.default.PaddingObject.str:
                        // ToDo: register bytes pad
                        debug('Padding: %s bytes', header.objectSize - AsfObject.HeaderObjectToken.len);
                        yield this.tokenizer.ignore(header.objectSize - AsfObject.HeaderObjectToken.len);
                        break;
                    default:
                        this.warnings.push('Ignore ASF-Object-GUID: ' + header.objectId.str);
                        debug('Ignore ASF-Object-GUID: %s', header.objectId.str);
                        yield this.tokenizer.readToken(new AsfObject.IgnoreObjectState(header));
                }
            } while (--numberOfObjectHeaders);
            // done
        });
    }
    addTags(tags) {
        tags.forEach(tag => {
            this.metadata.addTag(headerType, tag.id, tag.value);
        });
    }
    parseExtensionObject(extensionSize) {
        return __awaiter(this, void 0, void 0, function* () {
            do {
                // Parse common header of the ASF Object (3.1)
                const header = yield this.tokenizer.readToken(AsfObject.HeaderObjectToken);
                // Parse data part of the ASF Object
                switch (header.objectId.str) {
                    case AsfObject.ExtendedStreamPropertiesObjectState.guid.str: // 4.1
                        const cd = yield this.tokenizer.readToken(new AsfObject.ExtendedStreamPropertiesObjectState(header));
                        break;
                    case AsfObject.MetadataObjectState.guid.str: // 4.7
                        const moTags = yield this.tokenizer.readToken(new AsfObject.MetadataObjectState(header));
                        this.addTags(moTags);
                        break;
                    case AsfObject.MetadataLibraryObjectState.guid.str: // 4.8
                        const mlTags = yield this.tokenizer.readToken(new AsfObject.MetadataLibraryObjectState(header));
                        this.addTags(mlTags);
                        break;
                    case GUID_1.default.PaddingObject.str:
                        // ToDo: register bytes pad
                        yield this.tokenizer.ignore(header.objectSize - AsfObject.HeaderObjectToken.len);
                        break;
                    case GUID_1.default.CompatibilityObject.str:
                        this.tokenizer.ignore(header.objectSize - AsfObject.HeaderObjectToken.len);
                        break;
                    case GUID_1.default.ASF_Index_Placeholder_Object.str:
                        yield this.tokenizer.ignore(header.objectSize - AsfObject.HeaderObjectToken.len);
                        break;
                    default:
                        this.warnings.push('Ignore ASF-Object-GUID: ' + header.objectId.str);
                        // console.log("Ignore ASF-Object-GUID: %s", header.objectId.str);
                        yield this.tokenizer.readToken(new AsfObject.IgnoreObjectState(header));
                        break;
                }
                extensionSize -= header.objectSize;
            } while (extensionSize > 0);
        });
    }
}
exports.AsfParser = AsfParser;

/***/ }),
/* 161 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {// ASF Objects

Object.defineProperty(exports, "__esModule", { value: true });
const Util_1 = __webpack_require__(14);
const Token = __webpack_require__(6);
const GUID_1 = __webpack_require__(112);
const AsfUtil_1 = __webpack_require__(162);
const ID3v2_1 = __webpack_require__(33);
/**
 * Data Type: Specifies the type of information being stored. The following values are recognized.
 */
var DataType;
(function (DataType) {
    /**
     * Unicode string. The data consists of a sequence of Unicode characters.
     */
    DataType[DataType["UnicodeString"] = 0] = "UnicodeString";
    /**
     * BYTE array. The type of data is implementation-specific.
     */
    DataType[DataType["ByteArray"] = 1] = "ByteArray";
    /**
     * BOOL. The data is 2 bytes long and should be interpreted as a 16-bit unsigned integer. Only 0x0000 or 0x0001 are permitted values.
     */
    DataType[DataType["Bool"] = 2] = "Bool";
    /**
     * DWORD. The data is 4 bytes long and should be interpreted as a 32-bit unsigned integer.
     */
    DataType[DataType["DWord"] = 3] = "DWord";
    /**
     * QWORD. The data is 8 bytes long and should be interpreted as a 64-bit unsigned integer.
     */
    DataType[DataType["QWord"] = 4] = "QWord";
    /**
     * WORD. The data is 2 bytes long and should be interpreted as a 16-bit unsigned integer.
     */
    DataType[DataType["Word"] = 5] = "Word";
})(DataType = exports.DataType || (exports.DataType = {}));
/**
 * Token for: 3. ASF top-level Header Object
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/03_asf_top_level_header_object.html#3
 */
exports.TopLevelHeaderObjectToken = {
    len: 30,
    get: (buf, off) => {
        return {
            objectId: GUID_1.default.fromBin(new Token.BufferType(16).get(buf, off)),
            objectSize: Token.UINT64_LE.get(buf, off + 16),
            numberOfHeaderObjects: Token.UINT32_LE.get(buf, off + 24)
            // Reserved: 2 bytes
        };
    }
};
/**
 * Token for: 3.1 Header Object (mandatory, one only)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/03_asf_top_level_header_object.html#3_1
 */
exports.HeaderObjectToken = {
    len: 24,
    get: (buf, off) => {
        return {
            objectId: GUID_1.default.fromBin(new Token.BufferType(16).get(buf, off)),
            objectSize: Token.UINT64_LE.get(buf, off + 16)
        };
    }
};
class State {
    constructor(header) {
        this.len = header.objectSize - exports.HeaderObjectToken.len;
    }
    postProcessTag(tags, name, valueType, data) {
        if (name === "WM/Picture") {
            tags.push({ id: name, value: WmPictureToken.fromBuffer(data) });
        }
        else {
            const parseAttr = AsfUtil_1.AsfUtil.getParserForAttr(valueType);
            if (!parseAttr) {
                throw new Error("unexpected value headerType: " + valueType);
            }
            tags.push({ id: name, value: parseAttr(data) });
        }
    }
}
exports.State = State;
// ToDo: use ignore type
class IgnoreObjectState extends State {
    constructor(header) {
        super(header);
    }
    get(buf, off) {
        return null;
    }
}
exports.IgnoreObjectState = IgnoreObjectState;
/**
 * Token for: 3.2: File Properties Object (mandatory, one only)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/03_asf_top_level_header_object.html#3_2
 */
class FilePropertiesObject extends State {
    constructor(header) {
        super(header);
    }
    get(buf, off) {
        return {
            fileId: GUID_1.default.fromBin(buf, off),
            fileSize: Token.UINT64_LE.get(buf, off + 16),
            creationDate: Token.UINT64_LE.get(buf, off + 24),
            dataPacketsCount: Token.UINT64_LE.get(buf, off + 32),
            playDuration: Token.UINT64_LE.get(buf, off + 40),
            sendDuration: Token.UINT64_LE.get(buf, off + 48),
            preroll: Token.UINT64_LE.get(buf, off + 56),
            flags: {
                broadcast: Util_1.default.strtokBITSET.get(buf, off + 64, 24),
                seekable: Util_1.default.strtokBITSET.get(buf, off + 64, 25)
            },
            // flagsNumeric: Token.UINT32_LE.get(buf, off + 64),
            minimumDataPacketSize: Token.UINT32_LE.get(buf, off + 68),
            maximumDataPacketSize: Token.UINT32_LE.get(buf, off + 72),
            maximumBitrate: Token.UINT32_LE.get(buf, off + 76)
        };
    }
}
FilePropertiesObject.guid = GUID_1.default.FilePropertiesObject;
exports.FilePropertiesObject = FilePropertiesObject;
/**
 * Token for: 3.3 Stream Properties Object (mandatory, one per stream)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/03_asf_top_level_header_object.html#3_3
 */
class StreamPropertiesObject extends State {
    constructor(header) {
        super(header);
    }
    get(buf, off) {
        return {
            streamType: GUID_1.default.decodeMediaType(GUID_1.default.fromBin(buf, off)),
            errorCorrectionType: GUID_1.default.fromBin(buf, off + 8)
            // ToDo
        };
    }
}
StreamPropertiesObject.guid = GUID_1.default.StreamPropertiesObject;
exports.StreamPropertiesObject = StreamPropertiesObject;
/**
 * 3.4: Header Extension Object (mandatory, one only)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/03_asf_top_level_header_object.html#3_4
 */
class HeaderExtensionObject {
    constructor() {
        this.len = 22;
    }
    get(buf, off) {
        const dataSize = buf.readUInt32LE(off + 18);
        return {
            reserved1: GUID_1.default.fromBin(buf, off),
            reserved2: buf.readUInt16LE(off + 16),
            extensionDataSize: buf.readUInt32LE(off + 18)
        };
    }
}
HeaderExtensionObject.guid = GUID_1.default.HeaderExtensionObject;
exports.HeaderExtensionObject = HeaderExtensionObject;
/**
 * 3.10 Content Description Object (optional, one only)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/03_asf_top_level_header_object.html#3_10
 */
class ContentDescriptionObjectState extends State {
    constructor(header) {
        super(header);
    }
    get(buf, off) {
        const tags = [];
        let pos = off + 10;
        for (let i = 0; i < ContentDescriptionObjectState.contentDescTags.length; ++i) {
            const length = buf.readUInt16LE(off + i * 2);
            if (length > 0) {
                const tagName = ContentDescriptionObjectState.contentDescTags[i];
                const end = pos + length;
                tags.push({ id: tagName, value: AsfUtil_1.AsfUtil.parseUnicodeAttr(buf.slice(pos, end)) });
                pos = end;
            }
        }
        return tags;
    }
}
ContentDescriptionObjectState.guid = GUID_1.default.ContentDescriptionObject;
ContentDescriptionObjectState.contentDescTags = ["Title", "Author", "Copyright", "Description", "Rating"];
exports.ContentDescriptionObjectState = ContentDescriptionObjectState;
/**
 * 3.11 Extended Content Description Object (optional, one only)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/03_asf_top_level_header_object.html#3_11
 */
class ExtendedContentDescriptionObjectState extends State {
    constructor(header) {
        super(header);
    }
    get(buf, off) {
        const tags = [];
        const attrCount = buf.readUInt16LE(off);
        let pos = off + 2;
        for (let i = 0; i < attrCount; i += 1) {
            const nameLen = buf.readUInt16LE(pos);
            pos += 2;
            const name = AsfUtil_1.AsfUtil.parseUnicodeAttr(buf.slice(pos, pos + nameLen));
            pos += nameLen;
            const valueType = buf.readUInt16LE(pos);
            pos += 2;
            const valueLen = buf.readUInt16LE(pos);
            pos += 2;
            const value = buf.slice(pos, pos + valueLen);
            pos += valueLen;
            this.postProcessTag(tags, name, valueType, value);
        }
        return tags;
    }
}
ExtendedContentDescriptionObjectState.guid = GUID_1.default.ExtendedContentDescriptionObject;
exports.ExtendedContentDescriptionObjectState = ExtendedContentDescriptionObjectState;
/**
 * 4.1 Extended Stream Properties Object (optional, 1 per media stream)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/04_objects_in_the_asf_header_extension_object.html#4_1
 */
class ExtendedStreamPropertiesObjectState extends State {
    constructor(header) {
        super(header);
    }
    get(buf, off) {
        return {
            startTime: Token.UINT64_LE.get(buf, off),
            endTime: Token.UINT64_LE.get(buf, off + 8),
            dataBitrate: buf.readInt32LE(off + 12),
            bufferSize: buf.readInt32LE(off + 16),
            initialBufferFullness: buf.readInt32LE(off + 20),
            alternateDataBitrate: buf.readInt32LE(off + 24),
            alternateBufferSize: buf.readInt32LE(off + 28),
            alternateInitialBufferFullness: buf.readInt32LE(off + 32),
            maximumObjectSize: buf.readInt32LE(off + 36),
            flags: {
                reliableFlag: Util_1.default.strtokBITSET.get(buf, off + 40, 0),
                seekableFlag: Util_1.default.strtokBITSET.get(buf, off + 40, 1),
                resendLiveCleanpointsFlag: Util_1.default.strtokBITSET.get(buf, off + 40, 2)
            },
            // flagsNumeric: Token.UINT32_LE.get(buf, off + 64),
            streamNumber: buf.readInt16LE(off + 42),
            streamLanguageId: buf.readInt16LE(off + 44),
            averageTimePerFrame: buf.readInt32LE(off + 52),
            streamNameCount: buf.readInt32LE(off + 54),
            payloadExtensionSystems: buf.readInt32LE(off + 56),
            streamNames: [],
            streamPropertiesObject: null
        };
    }
}
ExtendedStreamPropertiesObjectState.guid = GUID_1.default.ExtendedStreamPropertiesObject;
exports.ExtendedStreamPropertiesObjectState = ExtendedStreamPropertiesObjectState;
/**
 * 4.7  Metadata Object (optional, 0 or 1)
 * Ref: http://drang.s4.xrea.com/program/tips/id3tag/wmp/04_objects_in_the_asf_header_extension_object.html#4_7
 */
class MetadataObjectState extends State {
    constructor(header) {
        super(header);
    }
    get(buf, off) {
        const tags = [];
        const descriptionRecordsCount = buf.readUInt16LE(off);
        let pos = off + 2;
        for (let i = 0; i < descriptionRecordsCount; i += 1) {
            pos += 4;
            const nameLen = buf.readUInt16LE(pos);
            pos += 2;
            const dataType = buf.readUInt16LE(pos);
            pos += 2;
            const dataLen = buf.readUInt32LE(pos);
            pos += 4;
            const name = AsfUtil_1.AsfUtil.parseUnicodeAttr(buf.slice(pos, pos + nameLen));
            pos += nameLen;
            const data = buf.slice(pos, pos + dataLen);
            pos += dataLen;
            const parseAttr = AsfUtil_1.AsfUtil.getParserForAttr(dataType);
            if (!parseAttr) {
                throw new Error("unexpected value headerType: " + dataType);
            }
            this.postProcessTag(tags, name, dataType, data);
        }
        return tags;
    }
}
MetadataObjectState.guid = GUID_1.default.MetadataObject;
exports.MetadataObjectState = MetadataObjectState;
// 4.8	Metadata Library Object (optional, 0 or 1)
class MetadataLibraryObjectState extends MetadataObjectState {
    constructor(header) {
        super(header);
    }
}
MetadataLibraryObjectState.guid = GUID_1.default.MetadataLibraryObject;
exports.MetadataLibraryObjectState = MetadataLibraryObjectState;
/**
 * Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/dd757977(v=vs.85).aspx
 */
class WmPictureToken {
    constructor(len) {
        this.len = len;
    }
    static fromBase64(base64str) {
        return this.fromBuffer(Buffer.from(base64str, "base64"));
    }
    static fromBuffer(buffer) {
        const pic = new WmPictureToken(buffer.length);
        return pic.get(buffer, 0);
    }
    get(buffer, offset) {
        const typeId = buffer.readUInt8(offset++);
        const size = buffer.readInt32LE(offset);
        let index = 5;
        while (buffer.readUInt16BE(index) !== 0) {
            index += 2;
        }
        const format = buffer.slice(5, index).toString("utf16le");
        while (buffer.readUInt16BE(index) !== 0) {
            index += 2;
        }
        const description = buffer.slice(5, index).toString("utf16le");
        return {
            type: ID3v2_1.AttachedPictureType[typeId],
            format,
            description,
            size,
            data: buffer.slice(index + 4)
        };
    }
}
exports.WmPictureToken = WmPictureToken;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 162 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
Object.defineProperty(exports, "__esModule", { value: true });
const Util_1 = __webpack_require__(14);
const Token = __webpack_require__(6);
class AsfUtil {
    static getParserForAttr(i) {
        return AsfUtil.attributeParsers[i];
    }
    static parseUnicodeAttr(buf) {
        return Util_1.default.stripNulls(Util_1.default.decodeString(buf, "utf16le"));
    }
    static parseByteArrayAttr(buf) {
        const newBuf = Buffer.alloc(buf.length);
        buf.copy(newBuf);
        return newBuf;
    }
    static parseBoolAttr(buf, offset = 0) {
        return AsfUtil.parseWordAttr(buf, offset) === 1;
    }
    static parseDWordAttr(buf, offset = 0) {
        return buf.readUInt32LE(offset);
    }
    static parseQWordAttr(buf, offset = 0) {
        return Token.UINT64_LE.get(buf, offset);
    }
    static parseWordAttr(buf, offset = 0) {
        return buf.readUInt16LE(offset);
    }
}
AsfUtil.attributeParsers = [
    AsfUtil.parseUnicodeAttr,
    AsfUtil.parseByteArrayAttr,
    AsfUtil.parseBoolAttr,
    AsfUtil.parseDWordAttr,
    AsfUtil.parseQWordAttr,
    AsfUtil.parseWordAttr,
    AsfUtil.parseByteArrayAttr
];
exports.AsfUtil = AsfUtil;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 163 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const Util_1 = __webpack_require__(14);
const Token = __webpack_require__(6);
const Vorbis_1 = __webpack_require__(113);
const AbstractID3Parser_1 = __webpack_require__(46);
const FourCC_1 = __webpack_require__(15);
const _debug = __webpack_require__(8);
const debug = _debug('music-metadata:parser:FLAC');
/**
 * FLAC supports up to 128 kinds of metadata blocks; currently the following are defined:
 * ref: https://xiph.org/flac/format.html#metadata_block
 */
var BlockType;
(function (BlockType) {
    BlockType[BlockType["STREAMINFO"] = 0] = "STREAMINFO";
    BlockType[BlockType["PADDING"] = 1] = "PADDING";
    BlockType[BlockType["APPLICATION"] = 2] = "APPLICATION";
    BlockType[BlockType["SEEKTABLE"] = 3] = "SEEKTABLE";
    BlockType[BlockType["VORBIS_COMMENT"] = 4] = "VORBIS_COMMENT";
    BlockType[BlockType["CUESHEET"] = 5] = "CUESHEET";
    BlockType[BlockType["PICTURE"] = 6] = "PICTURE";
})(BlockType || (BlockType = {}));
class FlacParser extends AbstractID3Parser_1.AbstractID3Parser {
    constructor() {
        super(...arguments);
        this.padding = 0;
    }
    static getInstance() {
        return new FlacParser();
    }
    _parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const fourCC = yield this.tokenizer.readToken(FourCC_1.FourCcToken);
            if (fourCC.toString() !== 'fLaC') {
                throw new Error('Invalid FLAC preamble');
            }
            let blockHeader;
            do {
                // Read block header
                blockHeader = yield this.tokenizer.readToken(Metadata.BlockHeader);
                // Parse block data
                yield this.parseDataBlock(blockHeader);
            } while (!blockHeader.lastBlock);
            if (this.tokenizer.fileSize && this.metadata.format.duration) {
                const dataSize = this.tokenizer.fileSize - this.tokenizer.position;
                this.metadata.setFormat('bitrate', 8 * dataSize / this.metadata.format.duration);
            }
        });
    }
    addTag(id, value) {
        this.metadata.addTag('vorbis', id, value);
    }
    parseDataBlock(blockHeader) {
        debug(`blockHeader type=${blockHeader.type}, length=${blockHeader.length}`);
        switch (blockHeader.type) {
            case BlockType.STREAMINFO:
                return this.parseBlockStreamInfo(blockHeader.length);
            case BlockType.PADDING:
                this.padding += blockHeader.length;
                break;
            case BlockType.APPLICATION:
                break;
            case BlockType.SEEKTABLE:
                break;
            case BlockType.VORBIS_COMMENT:
                return this.parseComment(blockHeader.length);
            case BlockType.CUESHEET:
                break;
            case BlockType.PICTURE:
                return this.parsePicture(blockHeader.length);
            default:
                this.warnings.push('Unknown block type: ' + blockHeader.type);
        }
        // Ignore data block
        return this.tokenizer.readToken(new Token.IgnoreType(blockHeader.length));
    }
    /**
     * Parse STREAMINFO
     */
    parseBlockStreamInfo(dataLen) {
        return __awaiter(this, void 0, void 0, function* () {
            if (dataLen !== Metadata.BlockStreamInfo.len)
                throw new Error('Unexpected block-stream-info length');
            const streamInfo = yield this.tokenizer.readToken(Metadata.BlockStreamInfo);
            this.metadata.setFormat('dataformat', 'flac');
            this.metadata.setFormat('lossless', true);
            this.metadata.setFormat('numberOfChannels', streamInfo.channels);
            this.metadata.setFormat('bitsPerSample', streamInfo.bitsPerSample);
            this.metadata.setFormat('sampleRate', streamInfo.sampleRate);
            this.metadata.setFormat('duration', streamInfo.totalSamples / streamInfo.sampleRate);
        });
    }
    /**
     * Parse VORBIS_COMMENT
     * Ref: https://www.xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-640004.2.3
     */
    parseComment(dataLen) {
        return __awaiter(this, void 0, void 0, function* () {
            const data = yield this.tokenizer.readToken(new Token.BufferType(dataLen));
            const decoder = new DataDecoder(data);
            decoder.readStringUtf8(); // vendor (skip)
            const commentListLength = decoder.readInt32();
            for (let i = 0; i < commentListLength; i++) {
                const comment = decoder.readStringUtf8();
                const split = comment.split('=');
                this.addTag(split[0].toUpperCase(), split.splice(1).join('='));
            }
        });
    }
    parsePicture(dataLen) {
        return __awaiter(this, void 0, void 0, function* () {
            if (this.options.skipCovers) {
                return this.tokenizer.ignore(dataLen);
            }
            else {
                const picture = yield this.tokenizer.readToken(new Vorbis_1.VorbisPictureToken(dataLen));
                this.addTag('METADATA_BLOCK_PICTURE', picture);
            }
        });
    }
}
exports.FlacParser = FlacParser;
class Metadata {
}
Metadata.BlockHeader = {
    len: 4,
    get: (buf, off) => {
        return {
            lastBlock: Util_1.default.strtokBITSET.get(buf, off, 7),
            type: Util_1.default.getBitAllignedNumber(buf, off, 1, 7),
            length: Token.UINT24_BE.get(buf, off + 1)
        };
    }
};
/**
 * METADATA_BLOCK_DATA
 * Ref: https://xiph.org/flac/format.html#metadata_block_streaminfo
 */
Metadata.BlockStreamInfo = {
    len: 34,
    get: (buf, off) => {
        return {
            // The minimum block size (in samples) used in the stream.
            minimumBlockSize: Token.UINT16_BE.get(buf, off),
            // The maximum block size (in samples) used in the stream.
            // (Minimum blocksize == maximum blocksize) implies a fixed-blocksize stream.
            maximumBlockSize: Token.UINT16_BE.get(buf, off + 2) / 1000,
            // The minimum frame size (in bytes) used in the stream.
            // May be 0 to imply the value is not known.
            minimumFrameSize: Token.UINT24_BE.get(buf, off + 4),
            // The maximum frame size (in bytes) used in the stream.
            // May be 0 to imply the value is not known.
            maximumFrameSize: Token.UINT24_BE.get(buf, off + 7),
            // Sample rate in Hz. Though 20 bits are available,
            // the maximum sample rate is limited by the structure of frame headers to 655350Hz.
            // Also, a value of 0 is invalid.
            sampleRate: Token.UINT24_BE.get(buf, off + 10) >> 4,
            // probably slower: sampleRate: common.getBitAllignedNumber(buf, off + 10, 0, 20),
            // (number of channels)-1. FLAC supports from 1 to 8 channels
            channels: Util_1.default.getBitAllignedNumber(buf, off + 12, 4, 3) + 1,
            // bits per sample)-1.
            // FLAC supports from 4 to 32 bits per sample. Currently the reference encoder and decoders only support up to 24 bits per sample.
            bitsPerSample: Util_1.default.getBitAllignedNumber(buf, off + 12, 7, 5) + 1,
            // Total samples in stream.
            // 'Samples' means inter-channel sample, i.e. one second of 44.1Khz audio will have 44100 samples regardless of the number of channels.
            // A value of zero here means the number of total samples is unknown.
            totalSamples: Util_1.default.getBitAllignedNumber(buf, off + 13, 4, 36),
            // the MD5 hash of the file (see notes for usage... it's a littly tricky)
            fileMD5: new Token.BufferType(16).get(buf, off + 18)
        };
    }
};
class DataDecoder {
    constructor(data) {
        this.data = data;
        this.offset = 0;
    }
    readInt32() {
        const value = Token.UINT32_LE.get(this.data, this.offset);
        this.offset += 4;
        return value;
    }
    readStringUtf8() {
        const len = this.readInt32();
        const value = this.data.toString('utf8', this.offset, this.offset + len);
        this.offset += len;
        return value;
    }
}

/***/ }),
/* 164 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const Token = __webpack_require__(6);
const BasicParser_1 = __webpack_require__(20);
const Atom_1 = __webpack_require__(165);
const AtomToken = __webpack_require__(114);
const ID3v1Parser_1 = __webpack_require__(48);
const debug = initDebug('music-metadata:parser:MP4');
const tagFormat = 'iTunes';
const encoderDict = {
    alac: {
        lossy: false,
        format: 'ALAC'
    },
    mp4a: {
        lossy: true,
        format: 'MP4A'
    },
    mp4s: {
        lossy: true,
        format: 'MP4S'
    },
    // Closed Captioning Media, https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFChap3/qtff3.html#//apple_ref/doc/uid/TP40000939-CH205-SW87
    c608: {
        lossy: true,
        format: 'CEA-608'
    },
    c708: {
        lossy: true,
        format: 'CEA-708'
    }
};
function distinct(value, index, self) {
    return self.indexOf(value) === index;
}
/*
 * Parser for ISO base media file format (ISO/IEC 14496-12 � MPEG-4 Part 12), supporting:
 * - QuickTime container
 * - MP4 File Format
 * - 3GPP file format
 * - 3GPP2 file format
 *
 * MPEG-4 Audio / Part 3 (.m4a)& MPEG 4 Video (m4v, mp4) extension.
 * Support for Apple iTunes tags as found in a M4A/M4V files.
 * Ref:
 *   https://en.wikipedia.org/wiki/ISO_base_media_file_format
 *   https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/Metadata/Metadata.html
 *   http://atomicparsley.sourceforge.net/mpeg-4files.html
 *   https://github.com/sergiomb2/libmp4v2/wiki/iTunesMetadata
 *   https://wiki.multimedia.cx/index.php/QuickTime_container
 */
class MP4Parser extends BasicParser_1.BasicParser {
    static read_BE_Signed_Integer(value) {
        return Token.readIntBE(value, 0, value.length);
    }
    static read_BE_Unsigned_Integer(value) {
        return Token.readUIntBE(value, 0, value.length);
    }
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            this.formatList = [];
            const rootAtom = new Atom_1.Atom({ name: 'mp4', length: this.tokenizer.fileSize }, false, null);
            yield rootAtom.readAtoms(this.tokenizer, (atom) => __awaiter(this, void 0, void 0, function* () {
                if (atom.parent) {
                    switch (atom.parent.header.name) {
                        case 'ilst':
                        case '<id>':
                            return this.parseMetadataItemData(atom);
                        case 'stbl': // The Sample Table Atom
                            switch (atom.header.name) {
                                case 'stsd': // sample descriptions
                                    return this.parseAtom_stsd(atom.dataLen);
                            }
                    }
                }
                switch (atom.header.name) {
                    case "ftyp":
                        const types = yield this.parseAtom_ftyp(atom.dataLen);
                        debug(`ftyp: ${types.join('/')}`);
                        this.metadata.setFormat('dataformat', types.filter(distinct).join('/'));
                        return;
                    case 'mdhd': // Media header atom
                        return this.parseAtom_mdhd(atom);
                    case 'mvhd': // 'movie' => 'mvhd': movie header atom; child of Movie Atom
                        return this.parseAtom_mvhd(atom);
                    case 'mdat': // media data atom:
                        if (this.tokenizer.fileSize && this.metadata.format.duration) {
                            this.metadata.setFormat('bitrate', 8 * atom.dataLen / this.metadata.format.duration);
                        }
                        break;
                }
                yield this.tokenizer.readToken(new Token.IgnoreType(atom.dataLen));
                debug(`Ignore atom data: path=${atom.atomPath}, payload-len=${atom.dataLen}`);
            }), this.tokenizer.fileSize);
            this.metadata.setFormat('encoder', this.formatList.filter(distinct).join('+'));
        });
    }
    addTag(id, value) {
        this.metadata.addTag(tagFormat, id, value);
    }
    addWarning(message) {
        debug('Warning:' + message);
        this.warnings.push(message);
    }
    /**
     * Parse data of Meta-item-list-atom (item of 'ilst' atom)
     * @param metaAtom
     * Ref: https://developer.apple.com/library/content/documentation/QuickTime/QTFF/Metadata/Metadata.html#//apple_ref/doc/uid/TP40000939-CH1-SW8
     */
    parseMetadataItemData(metaAtom) {
        let tagKey = metaAtom.header.name;
        return metaAtom.readAtoms(this.tokenizer, (child) => __awaiter(this, void 0, void 0, function* () {
            switch (child.header.name) {
                case "data": // value atom
                    return this.parseValueAtom(tagKey, child);
                case "name": // name atom (optional)
                    const name = yield this.tokenizer.readToken(new AtomToken.NameAtom(child.dataLen));
                    tagKey += ":" + name.name;
                    break;
                case "mean": // name atom (optional)
                    const mean = yield this.tokenizer.readToken(new AtomToken.NameAtom(child.dataLen));
                    // console.log("  %s[%s] = %s", tagKey, header.name, mean.name);
                    tagKey += ":" + mean.name;
                    break;
                default:
                    const dataAtom = yield this.tokenizer.readToken(new Token.BufferType(child.dataLen));
                    this.addWarning("Unsupported meta-item: " + tagKey + "[" + child.header.name + "] => value=" + dataAtom.toString("hex") + " ascii=" + dataAtom.toString("ascii"));
            }
        }), metaAtom.dataLen);
    }
    parseValueAtom(tagKey, metaAtom) {
        return __awaiter(this, void 0, void 0, function* () {
            const dataAtom = yield this.tokenizer.readToken(new AtomToken.DataAtom(metaAtom.header.length - AtomToken.Header.len));
            if (dataAtom.type.set !== 0) {
                throw new Error("Unsupported type-set != 0: " + dataAtom.type.set);
            }
            // Use well-known-type table
            // Ref: https://developer.apple.com/library/content/documentation/QuickTime/QTFF/Metadata/Metadata.html#//apple_ref/doc/uid/TP40000939-CH1-SW35
            switch (dataAtom.type.type) {
                case 0: // reserved: Reserved for use where no type needs to be indicated
                    switch (tagKey) {
                        case "trkn":
                        case "disk":
                            const num = Token.UINT8.get(dataAtom.value, 3);
                            const of = Token.UINT8.get(dataAtom.value, 5);
                            // console.log("  %s[data] = %s/%s", tagKey, num, of);
                            this.addTag(tagKey, num + "/" + of);
                            break;
                        case "gnre":
                            const genreInt = Token.UINT8.get(dataAtom.value, 1);
                            const genreStr = ID3v1Parser_1.Genres[genreInt - 1];
                            // console.log("  %s[data] = %s", tagKey, genreStr);
                            this.addTag(tagKey, genreStr);
                            break;
                        default:
                        // console.log("  reserved-data: name=%s, len=%s, set=%s, type=%s, locale=%s, value{ hex=%s, ascii=%s }",
                        // header.name, header.length, dataAtom.type.set, dataAtom.type.type, dataAtom.locale, dataAtom.value.toString('hex'), dataAtom.value.toString('ascii'));
                    }
                    break;
                case 1: // UTF-8: Without any count or NULL terminator
                case 18: // Unknown: Found in m4b in combination with a '�gen' tag
                    this.addTag(tagKey, dataAtom.value.toString("utf-8"));
                    break;
                case 13: // JPEG
                    if (this.options.skipCovers)
                        break;
                    this.addTag(tagKey, {
                        format: "image/jpeg",
                        data: Buffer.from(dataAtom.value)
                    });
                    break;
                case 14: // PNG
                    if (this.options.skipCovers)
                        break;
                    this.addTag(tagKey, {
                        format: "image/png",
                        data: Buffer.from(dataAtom.value)
                    });
                    break;
                case 21: // BE Signed Integer
                    this.addTag(tagKey, MP4Parser.read_BE_Signed_Integer(dataAtom.value));
                    break;
                case 22: // BE Unsigned Integer
                    this.addTag(tagKey, MP4Parser.read_BE_Unsigned_Integer(dataAtom.value));
                    break;
                case 65: // An 8-bit signed integer
                    this.addTag(tagKey, dataAtom.value.readInt8(0));
                    break;
                case 66: // A big-endian 16-bit signed integer
                    this.addTag(tagKey, dataAtom.value.readInt16BE(0));
                    break;
                case 67: // A big-endian 32-bit signed integer
                    this.addTag(tagKey, dataAtom.value.readInt32BE(0));
                    break;
                default:
                    this.addWarning(`atom key=${tagKey}, has unknown well-known-type (data-type): ${dataAtom.type.type}`);
            }
        });
    }
    /**
     * Parse movie header (mvhd) atom
     * @param mvhd mvhd atom
     */
    parseAtom_mvhd(mvhd) {
        return __awaiter(this, void 0, void 0, function* () {
            const mvhd_data = yield this.tokenizer.readToken(new AtomToken.MvhdAtom(mvhd.dataLen));
            this.parse_mxhd(mvhd_data);
        });
    }
    /**
     * Parse media header (mdhd) atom
     * @param mdhd mdhd atom
     */
    parseAtom_mdhd(mdhd) {
        return __awaiter(this, void 0, void 0, function* () {
            const mdhd_data = yield this.tokenizer.readToken(new AtomToken.MdhdAtom(mdhd.dataLen));
            this.parse_mxhd(mdhd_data);
        });
    }
    parse_mxhd(mxhd) {
        if (mxhd.timeScale) {
            this.metadata.setFormat('sampleRate', mxhd.timeScale);
            if (!this.metadata.format.duration) {
                const duration = (mxhd.duration / mxhd.timeScale);
                this.metadata.setFormat('duration', duration); // calculate duration in seconds
            }
        }
    }
    parseAtom_ftyp(len) {
        return __awaiter(this, void 0, void 0, function* () {
            const ftype = yield this.tokenizer.readToken(AtomToken.ftyp);
            len -= AtomToken.ftyp.len;
            if (len > 0) {
                const types = yield this.parseAtom_ftyp(len);
                const value = ftype.type.replace(/\W/g, '');
                if (value.length > 0) {
                    types.push(value);
                }
                return types;
            }
            return [];
        });
    }
    parseAtom_stsd(len) {
        return __awaiter(this, void 0, void 0, function* () {
            const stsd = yield this.tokenizer.readToken(new AtomToken.StsdAtom(len));
            const formatList = [];
            for (const dfEntry of stsd.table) {
                const encoderInfo = encoderDict[dfEntry.dataFormat];
                if (encoderInfo) {
                    this.metadata.setFormat('lossless', !encoderInfo.lossy);
                    formatList.push(encoderInfo.format);
                }
                else {
                    debug(`Warning: data-format '${dfEntry.dataFormat}' missing in MP4Parser.encoderDict`);
                    formatList.push(dfEntry.dataFormat);
                }
            }
            this.formatList.push(formatList.join('/'));
        });
    }
}
exports.MP4Parser = MP4Parser;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 165 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const type_1 = __webpack_require__(22);
const initDebug = __webpack_require__(8);
const Token = __webpack_require__(6);
const AtomToken = __webpack_require__(114);
const debug = initDebug("music-metadata:parser:MP4:Atom");
class Atom {
    constructor(header, extended, parent) {
        this.header = header;
        this.extended = extended;
        this.parent = parent;
        this.children = [];
        this.atomPath = (this.parent ? this.parent.atomPath + '/' : '') + this.header.name;
        this.dataLen = this.header.length - (extended ? 16 : 8);
    }
    readAtoms(tokenizer, dataHandler, size) {
        return __awaiter(this, void 0, void 0, function* () {
            const atomBean = yield this.readAtom(tokenizer, dataHandler);
            this.children.push(atomBean);
            if (size === undefined) {
                return this.readAtoms(tokenizer, dataHandler, size).catch(err => {
                    if (err.message === type_1.endOfFile) {
                        debug(`Reached end-of-file`);
                    }
                    else {
                        throw err;
                    }
                });
            }
            size -= atomBean.header.length;
            if (size > 0) {
                return this.readAtoms(tokenizer, dataHandler, size);
            }
        });
    }
    readAtom(tokenizer, dataHandler) {
        return __awaiter(this, void 0, void 0, function* () {
            // Parse atom header
            const offset = tokenizer.position;
            // debug(`Reading next token on offset=${offset}...`); //  buf.toString('ascii')
            const header = yield tokenizer.readToken(AtomToken.Header);
            const extended = header.length === 1;
            if (extended) {
                header.length = yield tokenizer.readToken(AtomToken.ExtendedSize);
            }
            const atomBean = new Atom(header, extended, this);
            debug(`parse atom name=${atomBean.atomPath}, extended=${atomBean.extended}, offset=${offset}, len=${atomBean.header.length}`); //  buf.toString('ascii')
            yield atomBean.readData(tokenizer, dataHandler);
            return atomBean;
        });
    }
    readData(tokenizer, dataHandler) {
        return __awaiter(this, void 0, void 0, function* () {
            switch (this.header.name) {
                // "Container" atoms, contains nested atoms
                case "moov": // The Movie Atom: contains other atoms
                case "udta": // User defined atom
                case "trak":
                case "mdia": // Media atom
                case "minf": // Media Information Atom
                case "stbl": // The Sample Table Atom
                case "<id>":
                case "ilst":
                    return this.readAtoms(tokenizer, dataHandler, this.dataLen);
                case "meta": // Metadata Atom, ref: https://developer.apple.com/library/content/documentation/QuickTime/QTFF/Metadata/Metadata.html#//apple_ref/doc/uid/TP40000939-CH1-SW8
                    // meta has 4 bytes of padding, ignore
                    yield tokenizer.readToken(new Token.IgnoreType(4));
                    return this.readAtoms(tokenizer, dataHandler, this.dataLen - 4);
                case "mdhd": // Media header atom
                case "mvhd": // 'movie' => 'mvhd': movie header atom; child of Movie Atom
                case "tkhd":
                case "stsz":
                case "mdat":
                default:
                    return dataHandler(this);
            }
        });
    }
}
exports.Atom = Atom;

/***/ }),
/* 166 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const assert = __webpack_require__(18);
const Token = __webpack_require__(6);
const type_1 = __webpack_require__(22);
const initDebug = __webpack_require__(8);
const Util_1 = __webpack_require__(14);
const AbstractID3Parser_1 = __webpack_require__(46);
const XingTag_1 = __webpack_require__(167);
const debug = initDebug('music-metadata:parser:mpeg');
/**
 * Cache buffer size used for searching synchronization preabmle
 */
const maxPeekLen = 1024;
/**
 * MPEG-4 Audio definitions
 * Ref:  https://wiki.multimedia.cx/index.php/MPEG-4_Audio
 */
const MPEG4 = {
    /**
     * Audio Object Types
     */
    AudioObjectTypes: [
        'AAC Main',
        'AAC LC',
        'AAC SSR',
        'AAC LTP' // Long Term Prediction
    ],
    /**
     * Sampling Frequencies
     * https://wiki.multimedia.cx/index.php/MPEG-4_Audio#Sampling_Frequencies
     */
    SamplingFrequencies: [
        96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 7350, undefined, undefined, -1
    ]
    /**
     * Channel Configurations
     */
};
const MPEG4_ChannelConfigurations = [
    undefined,
    ['front-center'],
    ['front-left', 'front-right'],
    ['front-center', 'front-left', 'front-right'],
    ['front-center', 'front-left', 'front-right', 'back-center'],
    ['front-center', 'front-left', 'front-right', 'back-left', 'back-right'],
    ['front-center', 'front-left', 'front-right', 'back-left', 'back-right', 'LFE-channel'],
    ['front-center', 'front-left', 'front-right', 'side-left', 'side-right', 'back-left', 'back-right', 'LFE-channel']
];
/**
 * MPEG Audio Layer I/II/III frame header
 * Ref: https://www.mp3-tech.org/programmer/frame_header.html
 * Bit layout: AAAAAAAA AAABBCCD EEEEFFGH IIJJKLMM
 * Ref: https://wiki.multimedia.cx/index.php/ADTS
 */
class MpegFrameHeader {
    constructor(buf, off) {
        // B(20,19): MPEG Audio versionIndex ID
        this.versionIndex = Util_1.default.getBitAllignedNumber(buf, off + 1, 3, 2);
        // C(18,17): Layer description
        this.layer = MpegFrameHeader.LayerDescription[Util_1.default.getBitAllignedNumber(buf, off + 1, 5, 2)];
        if (this.versionIndex > 1 && this.layer === 0) {
            this.parseAdtsHeader(buf, off); // Audio Data Transport Stream (ADTS)
        }
        else {
            this.parseMpegHeader(buf, off); // Conventional MPEG header
        }
        // D(16): Protection bit (if true 16-bit CRC follows header)
        this.isProtectedByCRC = !Util_1.default.isBitSet(buf, off + 1, 7);
    }
    calcDuration(numFrames) {
        return numFrames * this.calcSamplesPerFrame() / this.samplingRate;
    }
    calcSamplesPerFrame() {
        return MpegFrameHeader.samplesInFrameTable[this.version === 1 ? 0 : 1][this.layer];
    }
    calculateSideInfoLength() {
        if (this.layer !== 3)
            return 2;
        if (this.channelModeIndex === 3) {
            // mono
            if (this.version === 1) {
                return 17;
            }
            else if (this.version === 2 || this.version === 2.5) {
                return 9;
            }
        }
        else {
            if (this.version === 1) {
                return 32;
            }
            else if (this.version === 2 || this.version === 2.5) {
                return 17;
            }
        }
    }
    calcSlotSize() {
        return [null, 4, 1, 1][this.layer];
    }
    parseMpegHeader(buf, off) {
        this.container = 'MPEG';
        // E(15,12): Bitrate index
        this.bitrateIndex = Util_1.default.getBitAllignedNumber(buf, off + 2, 0, 4);
        // F(11,10): Sampling rate frequency index
        this.sampRateFreqIndex = Util_1.default.getBitAllignedNumber(buf, off + 2, 4, 2);
        // G(9): Padding bit
        this.padding = Util_1.default.isBitSet(buf, off + 2, 6);
        // H(8): Private bit
        this.privateBit = Util_1.default.isBitSet(buf, off + 2, 7);
        // I(7,6): Channel Mode
        this.channelModeIndex = Util_1.default.getBitAllignedNumber(buf, off + 3, 0, 2);
        // J(5,4): Mode extension (Only used in Joint stereo)
        this.modeExtension = Util_1.default.getBitAllignedNumber(buf, off + 3, 2, 2);
        // K(3): Copyright
        this.isCopyrighted = Util_1.default.isBitSet(buf, off + 3, 4);
        // L(2): Original
        this.isOriginalMedia = Util_1.default.isBitSet(buf, off + 3, 5);
        // M(3): The original bit indicates, if it is set, that the frame is located on its original media.
        this.emphasis = Util_1.default.getBitAllignedNumber(buf, off + 3, 7, 2);
        this.version = MpegFrameHeader.VersionID[this.versionIndex];
        this.channelMode = MpegFrameHeader.ChannelMode[this.channelModeIndex];
        this.codec = 'mp' + this.layer;
        // Calculate bitrate
        const bitrateInKbps = this.calcBitrate();
        if (!bitrateInKbps) {
            throw new Error('Cannot determine bit-rate');
        }
        this.bitrate = bitrateInKbps === null ? null : bitrateInKbps * 1000;
        // Calculate sampling rate
        this.samplingRate = this.calcSamplingRate();
        if (this.samplingRate == null) {
            throw new Error('Cannot determine sampling-rate');
        }
    }
    parseAdtsHeader(buf, off) {
        debug(`layer=0 => ADTS`);
        this.version = this.versionIndex === 2 ? 4 : 2;
        this.container = 'ADTS/MPEG-' + this.version;
        const profileIndex = Util_1.default.getBitAllignedNumber(buf, off + 2, 0, 2);
        this.codec = 'AAC';
        this.codecProfile = MPEG4.AudioObjectTypes[profileIndex];
        debug(`MPEG-4 audio-codec=${this.codec}`);
        const samplingFrequencyIndex = Util_1.default.getBitAllignedNumber(buf, off + 2, 2, 4);
        this.samplingRate = MPEG4.SamplingFrequencies[samplingFrequencyIndex];
        debug(`sampling-rate=${this.samplingRate}`);
        const channelIndex = Util_1.default.getBitAllignedNumber(buf, off + 2, 7, 3);
        this.mp4ChannelConfig = MPEG4_ChannelConfigurations[channelIndex];
        debug(`channel-config=${this.mp4ChannelConfig.join('+')}`);
        this.frameLength = Util_1.default.getBitAllignedNumber(buf, off + 3, 6, 2) << 11;
    }
    calcBitrate() {
        if (this.bitrateIndex === 0x00)
            return null; // free
        if (this.bitrateIndex === 0x0F)
            return null; // 'reserved'
        const mpegVersion = this.version.toString() + this.layer;
        return MpegFrameHeader.bitrate_index[this.bitrateIndex][mpegVersion];
    }
    calcSamplingRate() {
        if (this.sampRateFreqIndex === 0x03)
            return null; // 'reserved'
        return MpegFrameHeader.sampling_rate_freq_index[this.version][this.sampRateFreqIndex];
    }
}
MpegFrameHeader.SyncByte1 = 0xFF;
MpegFrameHeader.SyncByte2 = 0xE0;
MpegFrameHeader.VersionID = [2.5, null, 2, 1];
MpegFrameHeader.LayerDescription = [0, 3, 2, 1];
MpegFrameHeader.ChannelMode = ['stereo', 'joint_stereo', 'dual_channel', 'mono'];
MpegFrameHeader.bitrate_index = {
    0x01: { 11: 32, 12: 32, 13: 32, 21: 32, 22: 8, 23: 8 },
    0x02: { 11: 64, 12: 48, 13: 40, 21: 48, 22: 16, 23: 16 },
    0x03: { 11: 96, 12: 56, 13: 48, 21: 56, 22: 24, 23: 24 },
    0x04: { 11: 128, 12: 64, 13: 56, 21: 64, 22: 32, 23: 32 },
    0x05: { 11: 160, 12: 80, 13: 64, 21: 80, 22: 40, 23: 40 },
    0x06: { 11: 192, 12: 96, 13: 80, 21: 96, 22: 48, 23: 48 },
    0x07: { 11: 224, 12: 112, 13: 96, 21: 112, 22: 56, 23: 56 },
    0x08: { 11: 256, 12: 128, 13: 112, 21: 128, 22: 64, 23: 64 },
    0x09: { 11: 288, 12: 160, 13: 128, 21: 144, 22: 80, 23: 80 },
    0x0A: { 11: 320, 12: 192, 13: 160, 21: 160, 22: 96, 23: 96 },
    0x0B: { 11: 352, 12: 224, 13: 192, 21: 176, 22: 112, 23: 112 },
    0x0C: { 11: 384, 12: 256, 13: 224, 21: 192, 22: 128, 23: 128 },
    0x0D: { 11: 416, 12: 320, 13: 256, 21: 224, 22: 144, 23: 144 },
    0x0E: { 11: 448, 12: 384, 13: 320, 21: 256, 22: 160, 23: 160 }
};
MpegFrameHeader.sampling_rate_freq_index = {
    1: { 0x00: 44100, 0x01: 48000, 0x02: 32000 },
    2: { 0x00: 22050, 0x01: 24000, 0x02: 16000 },
    2.5: { 0x00: 11025, 0x01: 12000, 0x02: 8000 }
};
MpegFrameHeader.samplesInFrameTable = [
    /* Layer   I    II   III */
    [0, 384, 1152, 1152],
    [0, 384, 1152, 576] // MPEG-2(.5
];
/**
 * MPEG Audio Layer I/II/III
 */
const FrameHeader = {
    len: 4,
    get: (buf, off) => {
        return new MpegFrameHeader(buf, off);
    }
};
function getVbrCodecProfile(vbrScale) {
    return 'V' + (100 - vbrScale) / 10;
}
class MpegParser extends AbstractID3Parser_1.AbstractID3Parser {
    constructor() {
        super(...arguments);
        this.frameCount = 0;
        this.syncFrameCount = -1;
        this.countSkipFrameData = 0;
        this.totalAudioLength = 0;
        this.bitrates = [];
        this.calculateEofDuration = false;
        this.buf_frame_header = Buffer.alloc(4);
        this.syncPeek = {
            buf: Buffer.alloc(maxPeekLen),
            len: 0
        };
    }
    /**
     * Called after ID3 headers have been parsed
     */
    _parse() {
        return __awaiter(this, void 0, void 0, function* () {
            this.metadata.setFormat('lossless', false);
            try {
                let quit = false;
                while (!quit) {
                    yield this.sync();
                    quit = yield this.parseAudioFrameHeader();
                }
            }
            catch (err) {
                if (err.message === type_1.endOfFile) {
                    if (this.calculateEofDuration) {
                        const numberOfSamples = this.frameCount * this.samplesPerFrame;
                        this.metadata.setFormat('numberOfSamples', numberOfSamples);
                        const duration = numberOfSamples / this.metadata.format.sampleRate;
                        debug(`Calculate duration at EOF: ${duration} sec.`, duration);
                        this.metadata.setFormat('duration', duration);
                    }
                }
                else {
                    throw err;
                }
            }
        });
    }
    /**
     * Called after file has been fully parsed, this allows, if present, to exclude the ID3v1.1 header length
     * @param metadata
     * @returns {INativeAudioMetadata}
     */
    finalize() {
        const format = this.metadata.format;
        const hasID3v1 = this.metadata.native.hasOwnProperty('ID3v1');
        if (format.duration && this.tokenizer.fileSize) {
            const mpegSize = this.tokenizer.fileSize - this.mpegOffset - (hasID3v1 ? 128 : 0);
            if (format.codecProfile && format.codecProfile[0] === 'V') {
                this.metadata.setFormat('bitrate', mpegSize * 8 / format.duration);
            }
        }
        else if (this.tokenizer.fileSize && format.codecProfile === 'CBR') {
            const mpegSize = this.tokenizer.fileSize - this.mpegOffset - (hasID3v1 ? 128 : 0);
            const numberOfSamples = Math.round(mpegSize / this.frame_size) * this.samplesPerFrame;
            this.metadata.setFormat('numberOfSamples', numberOfSamples);
            const duration = numberOfSamples / format.sampleRate;
            debug("Calculate CBR duration based on file size: %s", duration);
            this.metadata.setFormat('duration', duration);
        }
    }
    sync() {
        return __awaiter(this, void 0, void 0, function* () {
            let gotFirstSync = false;
            while (true) {
                let bo = 0;
                this.syncPeek.len = yield this.tokenizer.peekBuffer(this.syncPeek.buf, 0, maxPeekLen, this.tokenizer.position, true);
                if (this.syncPeek.len <= 256) {
                    throw new Error(type_1.endOfFile);
                }
                if (this.syncPeek.len === 0)
                    throw new Error(type_1.endOfFile);
                while (true) {
                    if (gotFirstSync && (this.syncPeek.buf[bo] & 0xE0) === 0xE0) {
                        this.buf_frame_header[0] = MpegFrameHeader.SyncByte1;
                        this.buf_frame_header[1] = this.syncPeek.buf[bo];
                        yield this.tokenizer.ignore(bo);
                        debug(`Sync at offset=${this.tokenizer.position - 1}, frameCount=${this.frameCount}`);
                        if (this.syncFrameCount === this.frameCount) {
                            debug(`Re-synced MPEG stream, frameCount=${this.frameCount}`);
                            this.frameCount = 0;
                            this.frame_size = 0;
                        }
                        this.syncFrameCount = this.frameCount;
                        return; // sync
                    }
                    else {
                        gotFirstSync = false;
                        bo = this.syncPeek.buf.indexOf(MpegFrameHeader.SyncByte1, bo);
                        if (bo === -1) {
                            if (this.syncPeek.len < this.syncPeek.buf.length) {
                                throw new Error(type_1.endOfFile);
                            }
                            yield this.tokenizer.ignore(this.syncPeek.len);
                            break; // continue with next buffer
                        }
                        else {
                            ++bo;
                            gotFirstSync = true;
                        }
                    }
                }
            }
        });
    }
    /**
     * @return {Promise<boolean>} true if parser should quit
     */
    parseAudioFrameHeader() {
        return __awaiter(this, void 0, void 0, function* () {
            if (this.frameCount === 0) {
                this.mpegOffset = this.tokenizer.position - 1;
            }
            yield this.tokenizer.peekBuffer(this.buf_frame_header, 1, 3);
            let header;
            try {
                header = FrameHeader.get(this.buf_frame_header, 0);
            }
            catch (err) {
                yield this.tokenizer.ignore(1);
                this.warnings.push('Parse error: ' + err.message);
                return false; // sync
            }
            yield this.tokenizer.ignore(3);
            this.metadata.setFormat('dataformat', header.container);
            this.metadata.setFormat('encoder', header.codec);
            this.metadata.setFormat('lossless', false);
            this.metadata.setFormat('sampleRate', header.samplingRate);
            if (header.version >= 2 && header.layer === 0) {
                return this.parseAdts(header);
            }
            this.metadata.setFormat('numberOfChannels', header.channelMode === 'mono' ? 1 : 2);
            this.metadata.setFormat('bitrate', header.bitrate);
            if (this.frameCount < 20 * 10000) {
                debug('offset=%s MP%s bitrate=%s sample-rate=%s', this.tokenizer.position - 4, header.layer, header.bitrate, header.samplingRate);
            }
            const slot_size = header.calcSlotSize();
            if (slot_size === null) {
                throw new Error('invalid slot_size');
            }
            const samples_per_frame = header.calcSamplesPerFrame();
            debug(`samples_per_frame=${samples_per_frame}`);
            const bps = samples_per_frame / 8.0;
            const fsize = (bps * header.bitrate / header.samplingRate) +
                ((header.padding) ? slot_size : 0);
            this.frame_size = Math.floor(fsize);
            this.audioFrameHeader = header;
            this.frameCount++;
            this.bitrates.push(header.bitrate);
            // xtra header only exists in first frame
            if (this.frameCount === 1) {
                this.offset = FrameHeader.len;
                yield this.skipSideInformation();
                return false;
            }
            if (this.frameCount === 3) {
                // the stream is CBR if the first 3 frame bitrates are the same
                if (this.areAllSame(this.bitrates)) {
                    // Actual calculation will be done in finalize
                    this.samplesPerFrame = samples_per_frame;
                    this.metadata.setFormat('codecProfile', 'CBR');
                    if (this.tokenizer.fileSize)
                        return true; // Will calculate duration based on the file size
                }
                else if (this.metadata.format.duration) {
                    return true; // We already got the duration, stop processing MPEG stream any further
                }
                if (!this.options.duration) {
                    return true; // Enforce duration not enabled, stop processing entire stream
                }
            }
            // once we know the file is VBR attach listener to end of
            // stream so we can do the duration calculation when we
            // have counted all the frames
            if (this.options.duration && this.frameCount === 4) {
                this.samplesPerFrame = samples_per_frame;
                this.calculateEofDuration = true;
            }
            this.offset = 4;
            if (header.isProtectedByCRC) {
                yield this.parseCrc();
                return false;
            }
            else {
                yield this.skipSideInformation();
                return false;
            }
        });
    }
    parseAdts(header) {
        return __awaiter(this, void 0, void 0, function* () {
            const buf = Buffer.alloc(3);
            yield this.tokenizer.readBuffer(buf);
            header.frameLength += Util_1.default.getBitAllignedNumber(buf, 0, 0, 11);
            this.tokenizer.ignore(header.frameLength - 7 + 1);
            this.frameCount++;
            this.totalAudioLength += header.frameLength;
            const framesPerSec = header.samplingRate / 1024;
            const bytesPerFrame = this.frameCount === 0 ? 0 : this.totalAudioLength / this.frameCount;
            const bitrate = 8 * bytesPerFrame * framesPerSec + 0.5;
            this.metadata.setFormat('codecProfile', header.codecProfile);
            this.metadata.setFormat('bitrate', bitrate);
            if (header.mp4ChannelConfig) {
                this.metadata.setFormat('numberOfChannels', header.mp4ChannelConfig.length);
            }
            debug(`size=${header.frameLength} bytes, bit-rate=${bitrate}`);
            return this.frameCount === 3; // Stop parsing after the third frame
        });
    }
    parseCrc() {
        return __awaiter(this, void 0, void 0, function* () {
            this.crc = yield this.tokenizer.readNumber(Token.INT16_BE);
            this.offset += 2;
            return this.skipSideInformation();
        });
    }
    skipSideInformation() {
        return __awaiter(this, void 0, void 0, function* () {
            const sideinfo_length = this.audioFrameHeader.calculateSideInfoLength();
            // side information
            yield this.tokenizer.readToken(new Token.BufferType(sideinfo_length));
            this.offset += sideinfo_length;
            yield this.readXtraInfoHeader();
            return;
        });
    }
    readXtraInfoHeader() {
        return __awaiter(this, void 0, void 0, function* () {
            const headerTag = yield this.tokenizer.readToken(XingTag_1.InfoTagHeaderTag);
            this.offset += XingTag_1.InfoTagHeaderTag.len; // 12
            switch (headerTag) {
                case 'Info':
                    this.metadata.setFormat('codecProfile', 'CBR');
                    return this.readXingInfoHeader();
                case 'Xing':
                    const infoTag = yield this.readXingInfoHeader();
                    const codecProfile = getVbrCodecProfile(infoTag.vbrScale);
                    this.metadata.setFormat('codecProfile', codecProfile);
                    return null;
                case 'Xtra':
                    // ToDo: ???
                    break;
                case 'LAME':
                    const version = yield this.tokenizer.readToken(XingTag_1.LameEncoderVersion);
                    this.offset += XingTag_1.LameEncoderVersion.len;
                    this.metadata.setFormat('tool', 'LAME ' + version);
                    yield this.skipFrameData(this.frame_size - this.offset);
                    return null;
                // ToDo: ???
            }
            // ToDo: promise duration???
            const frameDataLeft = this.frame_size - this.offset;
            if (frameDataLeft < 0) {
                this.warnings.push('Frame ' + this.frameCount + 'corrupt: negative frameDataLeft');
            }
            else {
                yield this.skipFrameData(frameDataLeft);
            }
            return null;
        });
    }
    /**
     * Ref: http://gabriel.mp3-tech.org/mp3infotag.html
     * @returns {Promise<string>}
     */
    readXingInfoHeader() {
        return __awaiter(this, void 0, void 0, function* () {
            const infoTag = yield this.tokenizer.readToken(XingTag_1.XingInfoTag);
            this.offset += XingTag_1.XingInfoTag.len; // 12
            this.metadata.setFormat('tool', Util_1.default.stripNulls(infoTag.encoder));
            if ((infoTag.headerFlags[3] & 0x01) === 1) {
                const duration = this.audioFrameHeader.calcDuration(infoTag.numFrames);
                this.metadata.setFormat('duration', duration);
                debug('Get duration from Xing header: %s', this.metadata.format.duration);
                return infoTag;
            }
            // frames field is not present
            const frameDataLeft = this.frame_size - this.offset;
            yield this.skipFrameData(frameDataLeft);
            return infoTag;
        });
    }
    skipFrameData(frameDataLeft) {
        return __awaiter(this, void 0, void 0, function* () {
            assert.ok(frameDataLeft >= 0, 'frame-data-left cannot be negative');
            yield this.tokenizer.readToken(new Token.IgnoreType(frameDataLeft));
            this.countSkipFrameData += frameDataLeft;
        });
    }
    areAllSame(array) {
        const first = array[0];
        return array.every(element => {
            return element === first;
        });
    }
}
exports.MpegParser = MpegParser;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 167 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
/**
 * Info Tag: Xing, LAME
 */
exports.InfoTagHeaderTag = new Token.StringType(4, 'ascii');
/**
 * LAME TAG value
 * Did not find any official documentation for this
 * Value e.g.: "3.98.4"
 */
exports.LameEncoderVersion = new Token.StringType(6, 'ascii');
/**
 * Info Tag
 * Ref: http://gabriel.mp3-tech.org/mp3infotag.html
 */
exports.XingInfoTag = {
    len: 136,
    get: (buf, off) => {
        return {
            // === ZONE A - Traditional Xing VBR Tag data ===
            // 4 bytes for HeaderFlags
            headerFlags: new Token.BufferType(4).get(buf, off),
            numFrames: Token.UINT32_BE.get(buf, off + 4),
            streamSize: Token.UINT32_BE.get(buf, off + 8),
            // the number of header data bytes (from original file)
            vbrScale: Token.UINT32_BE.get(buf, off + 112),
            /**
             * LAME Tag, extends the Xing header format
             * First added in LAME 3.12 for VBR
             * The modified header is also included in CBR files (effective LAME 3.94), with "Info" instead of "XING" near the beginning.
             */
            // === ZONE B - Initial LAME info  ===
            //  Initial LAME info, e.g.: LAME3.99r
            encoder: new Token.StringType(9, 'ascii').get(buf, off + 116),
            // 	 Info tag revision
            infoTagRevision: Token.UINT8.get(buf, off + 125) >> 4,
            // VBR method
            vbrMethod: Token.UINT8.get(buf, off + 125) & 0xf // $A5
        };
    }
};

/***/ }),
/* 168 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const Token = __webpack_require__(6);
const MpcSv8Parser_1 = __webpack_require__(169);
const MpcSv7Parser_1 = __webpack_require__(171);
const AbstractID3Parser_1 = __webpack_require__(46);
const debug = initDebug('music-metadata:parser:musepack');
class MusepackParser extends AbstractID3Parser_1.AbstractID3Parser {
    _parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const signature = yield this.tokenizer.peekToken(new Token.StringType(3, 'binary'));
            let mpcParser;
            switch (signature) {
                case 'MP+': {
                    debug('Musepack stream-version 7');
                    mpcParser = new MpcSv7Parser_1.MpcSv7Parser();
                    break;
                }
                case 'MPC': {
                    debug('Musepack stream-version 8');
                    mpcParser = new MpcSv8Parser_1.MpcSv8Parser();
                    break;
                }
                default: {
                    throw new Error('Invalid Musepack signature prefix');
                }
            }
            mpcParser.init(this.metadata, this.tokenizer, this.options);
            return mpcParser.parse();
        });
    }
}
exports.default = MusepackParser;

/***/ }),
/* 169 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const assert = __webpack_require__(18);
const BasicParser_1 = __webpack_require__(20);
const SV8 = __webpack_require__(170);
const APEv2Parser_1 = __webpack_require__(45);
const FourCC_1 = __webpack_require__(15);
const debug = initDebug('music-metadata:parser:musepack');
class MpcSv8Parser extends BasicParser_1.BasicParser {
    constructor() {
        super(...arguments);
        this.audioLength = 0;
    }
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const signature = yield this.tokenizer.readToken(FourCC_1.FourCcToken);
            assert.equal(signature, 'MPCK', 'Magic number');
            this.metadata.setFormat('dataformat', 'Musepack, SV8');
            return this.parsePacket();
        });
    }
    parsePacket() {
        return __awaiter(this, void 0, void 0, function* () {
            const sv8reader = new SV8.StreamReader(this.tokenizer);
            do {
                const header = yield sv8reader.readPacketHeader();
                debug(`packet-header key=${header.key}, payloadLength=${header.payloadLength}`);
                switch (header.key) {
                    case 'SH': // Stream Header
                        const sh = yield sv8reader.readStreamHeader(header.payloadLength);
                        this.metadata.setFormat('numberOfSamples', sh.sampleCount);
                        this.metadata.setFormat('sampleRate', sh.sampleFrequency);
                        this.metadata.setFormat('duration', sh.sampleCount / sh.sampleFrequency);
                        this.metadata.setFormat('numberOfChannels', sh.channelCount);
                        break;
                    case 'AP': // Audio Packet
                        this.audioLength += header.payloadLength;
                        yield this.tokenizer.ignore(header.payloadLength);
                        break;
                    case 'RG': // Replaygain
                    case 'EI': // Encoder Info
                    case 'SO': // Seek Table Offset
                    case 'ST': // Seek Table
                    case 'CT': // Chapter-Tag
                        yield this.tokenizer.ignore(header.payloadLength);
                        break;
                    case 'SE': // Stream End
                        this.metadata.setFormat('bitrate', this.audioLength * 8 / this.metadata.format.duration);
                        return APEv2Parser_1.APEv2Parser.parseTagHeader(this.metadata, this.tokenizer, this.options);
                    default:
                        throw new Error(`Unexpected header: ${header.key}`);
                }
            } while (true);
        });
    }
}
exports.MpcSv8Parser = MpcSv8Parser;

/***/ }),
/* 170 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const Util_1 = __webpack_require__(14);
const initDebug = __webpack_require__(8);
const debug = initDebug('music-metadata:parser:musepack:sv8');
const PacketKey = new Token.StringType(2, 'binary');
/**
 * Stream Header Packet part 1
 * Ref: http://trac.musepack.net/musepack/wiki/SV8Specification#StreamHeaderPacket
 */
const SH_part1 = {
    len: 5,
    get: (buf, off) => {
        return {
            crc: Token.UINT32_LE.get(buf, off),
            streamVersion: Token.UINT8.get(buf, off + 4)
        };
    }
};
/**
 * Stream Header Packet part 3
 * Ref: http://trac.musepack.net/musepack/wiki/SV8Specification#StreamHeaderPacket
 */
const SH_part3 = {
    len: 2,
    get: (buf, off) => {
        return {
            sampleFrequency: [44100, 48000, 37800, 32000][Util_1.default.getBitAllignedNumber(buf, off, 0, 3)],
            maxUsedBands: Util_1.default.getBitAllignedNumber(buf, off, 3, 5),
            channelCount: Util_1.default.getBitAllignedNumber(buf, off + 1, 0, 4) + 1,
            msUsed: Util_1.default.isBitSet(buf, off + 1, 4),
            audioBlockFrames: Util_1.default.getBitAllignedNumber(buf, off + 1, 5, 3)
        };
    }
};
class StreamReader {
    constructor(tokenizer) {
        this.tokenizer = tokenizer;
    }
    readPacketHeader() {
        return __awaiter(this, void 0, void 0, function* () {
            const key = yield this.tokenizer.readToken(PacketKey);
            const size = yield this.readVariableSizeField();
            return {
                key,
                payloadLength: size.value - 2 - size.len
            };
        });
    }
    readStreamHeader(size) {
        return __awaiter(this, void 0, void 0, function* () {
            const streamHeader = {};
            debug(`Reading SH at offset=${this.tokenizer.position}`);
            const part1 = yield this.tokenizer.readToken(SH_part1);
            size -= SH_part1.len;
            Object.assign(streamHeader, part1);
            debug(`SH.streamVersion = ${part1.streamVersion}`);
            const sampleCount = yield this.readVariableSizeField();
            size -= sampleCount.len;
            streamHeader.sampleCount = sampleCount.value;
            const bs = yield this.readVariableSizeField();
            size -= bs.len;
            streamHeader.beginningOfSilence = bs.value;
            const part3 = yield this.tokenizer.readToken(SH_part3);
            size -= SH_part3.len;
            Object.assign(streamHeader, part3);
            // assert.equal(size, 0);
            yield this.tokenizer.ignore(size);
            return streamHeader;
        });
    }
    readVariableSizeField(len = 1, hb = 0) {
        return __awaiter(this, void 0, void 0, function* () {
            let n = yield this.tokenizer.readToken(Token.UINT8);
            if ((n & 0x80) === 0) {
                return { len, value: hb + n };
            }
            n &= 0x7F;
            n += hb;
            return this.readVariableSizeField(len + 1, n << 7);
        });
    }
}
exports.StreamReader = StreamReader;

/***/ }),
/* 171 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const assert = __webpack_require__(18);
const BasicParser_1 = __webpack_require__(20);
const SV7 = __webpack_require__(172);
const APEv2Parser_1 = __webpack_require__(45);
const BitReader_1 = __webpack_require__(173);
const debug = initDebug('music-metadata:parser:musepack');
class MpcSv7Parser extends BasicParser_1.BasicParser {
    constructor() {
        super(...arguments);
        this.audioLength = 0;
    }
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const header = yield this.tokenizer.readToken(SV7.Header);
            assert.equal(header.signature, 'MP+', 'Magic number');
            debug(`stream-version=${header.streamMajorVersion}.${header.streamMinorVersion}`);
            this.metadata.setFormat('dataformat', 'Musepack, SV7');
            this.metadata.setFormat('sampleRate', header.sampleFrequency);
            const numberOfSamples = 1152 * (header.frameCount - 1) + header.lastFrameLength;
            this.metadata.setFormat('numberOfSamples', numberOfSamples);
            this.duration = numberOfSamples / header.sampleFrequency;
            this.metadata.setFormat('duration', this.duration);
            this.bitreader = new BitReader_1.BitReader(this.tokenizer);
            this.metadata.setFormat('numberOfChannels', header.midSideStereo || header.intensityStereo ? 2 : 1);
            const version = yield this.bitreader.read(8);
            this.metadata.setFormat('encoder', (version / 100).toFixed(2));
            yield this.skipAudioData(header.frameCount);
            debug(`End of audio stream, switching to APEv2, offset=${this.tokenizer.position}`);
            return APEv2Parser_1.APEv2Parser.parseTagHeader(this.metadata, this.tokenizer, this.options);
        });
    }
    skipAudioData(frameCount) {
        return __awaiter(this, void 0, void 0, function* () {
            while (frameCount-- > 0) {
                const frameLength = yield this.bitreader.read(20);
                this.audioLength += 20 + frameLength;
                yield this.bitreader.ignore(frameLength);
            }
            // last frame
            const lastFrameLength = yield this.bitreader.read(11);
            this.audioLength += lastFrameLength;
            this.metadata.setFormat('bitrate', this.audioLength / this.duration);
        });
    }
}
exports.MpcSv7Parser = MpcSv7Parser;

/***/ }),
/* 172 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const Util_1 = __webpack_require__(14);
/**
 * BASIC STRUCTURE
 */
exports.Header = {
    len: 6 * 4,
    get: (buf, off) => {
        const header = {
            // word 0
            signature: buf.toString("binary", off, off + 3),
            // versionIndex number * 1000 (3.81 = 3810) (remember that 4-byte alignment causes this to take 4-bytes)
            streamMinorVersion: Util_1.default.getBitAllignedNumber(buf, off + 3, 0, 4),
            streamMajorVersion: Util_1.default.getBitAllignedNumber(buf, off + 3, 4, 4),
            // word 1
            frameCount: Token.UINT32_LE.get(buf, off + 4),
            // word 2
            maxLevel: Token.UINT16_LE.get(buf, off + 8),
            sampleFrequency: [44100, 48000, 37800, 32000][Util_1.default.getBitAllignedNumber(buf, off + 10, 0, 2)],
            link: Util_1.default.getBitAllignedNumber(buf, off + 10, 2, 2),
            profile: Util_1.default.getBitAllignedNumber(buf, off + 10, 4, 4),
            maxBand: Util_1.default.getBitAllignedNumber(buf, off + 11, 0, 6),
            intensityStereo: Util_1.default.isBitSet(buf, off + 11, 6),
            midSideStereo: Util_1.default.isBitSet(buf, off + 11, 7),
            // word 3
            titlePeak: Token.UINT16_LE.get(buf, off + 12),
            titleGain: Token.UINT16_LE.get(buf, off + 14),
            // word 4
            albumPeak: Token.UINT16_LE.get(buf, off + 16),
            albumGain: Token.UINT16_LE.get(buf, off + 18),
            // word
            lastFrameLength: (Token.UINT32_LE.get(buf, off + 20) >>> 20) & 0x7FF,
            trueGapless: Util_1.default.isBitSet(buf, off + 23, 0)
        };
        header.lastFrameLength = header.trueGapless ? (Token.UINT32_LE.get(buf, 20) >>> 20) & 0x7FF : 0;
        return header;
    }
};

/***/ }),
/* 173 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
class BitReader {
    constructor(tokenizer) {
        this.tokenizer = tokenizer;
        this.pos = 0;
        this.dword = undefined;
    }
    /**
     *
     * @param bits 1..30 bits
     */
    read(bits) {
        return __awaiter(this, void 0, void 0, function* () {
            while (this.dword === undefined) {
                this.dword = yield this.tokenizer.readToken(Token.UINT32_LE);
            }
            let out = this.dword;
            this.pos += bits;
            if (this.pos < 32) {
                out >>>= (32 - this.pos);
                return out & ((1 << bits) - 1);
            }
            else {
                this.pos -= 32;
                if (this.pos === 0) {
                    this.dword = undefined;
                    return out & ((1 << bits) - 1);
                }
                else {
                    this.dword = yield this.tokenizer.readToken(Token.UINT32_LE);
                    if (this.pos) {
                        out <<= this.pos;
                        out |= this.dword >>> (32 - this.pos);
                    }
                    return out & ((1 << bits) - 1);
                }
            }
        });
    }
    ignore(bits) {
        return __awaiter(this, void 0, void 0, function* () {
            if (this.pos > 0) {
                const remaining = 32 - this.pos;
                this.dword = undefined;
                bits -= remaining;
                this.pos = 0;
            }
            const remainder = bits % 32;
            const numOfWords = (bits - remainder) / 32;
            yield this.tokenizer.ignore(numOfWords * 4);
            return this.read(remainder);
        });
    }
}
exports.BitReader = BitReader;

/***/ }),
/* 174 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const initDebug = __webpack_require__(8);
const assert = __webpack_require__(18);
const Util_1 = __webpack_require__(14);
const FourCC_1 = __webpack_require__(15);
const VorbisParser_1 = __webpack_require__(54);
const OpusParser_1 = __webpack_require__(175);
const SpeexParser_1 = __webpack_require__(177);
const BasicParser_1 = __webpack_require__(20);
const debug = initDebug('music-metadata:parser:ogg');
class SegmentTable {
    static sum(buf, off, len) {
        let s = 0;
        for (let i = off; i < off + len; ++i) {
            s += buf[i];
        }
        return s;
    }
    constructor(header) {
        this.len = header.page_segments;
    }
    get(buf, off) {
        return {
            totalPageSize: SegmentTable.sum(buf, off, this.len)
        };
    }
}
exports.SegmentTable = SegmentTable;
/**
 * Parser for Ogg logical bitstream framing
 */
class OggParser extends BasicParser_1.BasicParser {
    /**
     * Parse page
     * @returns {Promise<void>}
     */
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            debug('pos=%s, parsePage()', this.tokenizer.position);
            try {
                let header;
                do {
                    header = yield this.tokenizer.readToken(OggParser.Header);
                    assert.strictEqual(header.capturePattern, 'OggS', 'Ogg capture pattern');
                    this.header = header;
                    this.pageNumber = header.pageSequenceNo;
                    debug('page#=%s, Ogg.id=%s', header.pageSequenceNo, header.capturePattern);
                    const segmentTable = yield this.tokenizer.readToken(new SegmentTable(header));
                    debug('totalPageSize=%s', segmentTable.totalPageSize);
                    const pageData = yield this.tokenizer.readToken(new Token.BufferType(segmentTable.totalPageSize));
                    debug('firstPage=%s, lastPage=%s, continued=%s', header.headerType.firstPage, header.headerType.lastPage, header.headerType.continued);
                    if (header.headerType.firstPage) {
                        const id = new Token.StringType(7, 'ascii').get(pageData, 0);
                        switch (id) {
                            case 'vorbis': // Ogg/Vorbis
                                debug('Set page consumer to Ogg/Vorbis ');
                                this.pageConsumer = new VorbisParser_1.VorbisParser(this.metadata, this.options);
                                break;
                            case 'OpusHea': // Ogg/Opus
                                debug('Set page consumer to Ogg/Opus');
                                this.pageConsumer = new OpusParser_1.OpusParser(this.metadata, this.options, this.tokenizer);
                                break;
                            case 'Speex  ': // Ogg/Speex
                                debug('Set page consumer to Ogg/Speex');
                                this.pageConsumer = new SpeexParser_1.SpeexParser(this.metadata, this.options, this.tokenizer);
                                break;
                            default:
                                throw new Error('gg audio-codec not recognized (id=' + id + ')');
                        }
                        this.metadata.setFormat('dataformat', 'Ogg/' + this.pageConsumer.codecName);
                    }
                    this.pageConsumer.parsePage(header, pageData);
                } while (!header.headerType.lastPage);
            }
            catch (err) {
                if (err.message === 'End-Of-File') {
                    return; // Ignore this error
                }
                else if (err.message.startsWith('FourCC')) {
                    if (this.pageNumber > 0) {
                        // ignore this error: work-around if last OGG-page is not marked with last-page flag
                        this.warnings.push('Invalid FourCC ID, maybe last OGG-page is not marked with last-page flag');
                        return this.pageConsumer.flush();
                    }
                }
                throw err;
            }
        });
    }
}
OggParser.Header = {
    len: 27,
    get: (buf, off) => {
        return {
            capturePattern: FourCC_1.FourCcToken.get(buf, off),
            version: buf.readUInt8(off + 4),
            headerType: {
                continued: Util_1.default.strtokBITSET.get(buf, off + 5, 0),
                firstPage: Util_1.default.strtokBITSET.get(buf, off + 5, 1),
                lastPage: Util_1.default.strtokBITSET.get(buf, off + 5, 2)
            },
            // packet_flag: buf.readUInt8(off + 5),
            absoluteGranulePosition: buf.readIntLE(off + 6, 6),
            streamSerialNumber: Token.UINT32_LE.get(buf, off + 14),
            pageSequenceNo: Token.UINT32_LE.get(buf, off + 18),
            pageChecksum: Token.UINT32_LE.get(buf, off + 22),
            page_segments: buf.readUInt8(off + 26)
        };
    }
};
exports.OggParser = OggParser;

/***/ }),
/* 175 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const Opus = __webpack_require__(176);
const VorbisParser_1 = __webpack_require__(54);
/**
 * Opus parser
 * Internet Engineering Task Force (IETF) - RFC 6716
 * Used by OggParser
 */
class OpusParser extends VorbisParser_1.VorbisParser {
    constructor(metadata, options, tokenizer) {
        super(metadata, options);
        this.tokenizer = tokenizer;
        this.codecName = 'Opus';
        this.lastPos = -1;
    }
    /**
     * Parse first Opus Ogg page
     * @param {IPageHeader} header
     * @param {Buffer} pageData
     */
    parseFirstPage(header, pageData) {
        // Parse Opus ID Header
        this.idHeader = new Opus.IdHeader(pageData.length).get(pageData, 0);
        if (this.idHeader.magicSignature !== "OpusHead")
            throw new Error("Illegal ogg/Opus magic-signature");
        this.metadata.setFormat('sampleRate', this.idHeader.inputSampleRate);
        this.metadata.setFormat('numberOfChannels', this.idHeader.channelCount);
    }
    parseFullPage(pageData) {
        const magicSignature = new Token.StringType(8, 'ascii').get(pageData, 0);
        switch (magicSignature) {
            case 'OpusTags':
                this.parseUserCommentList(pageData, 8);
                this.lastPos = this.tokenizer.position;
                break;
            default:
                break;
        }
    }
    calculateDuration(header) {
        if (this.metadata.format.sampleRate && header.absoluteGranulePosition >= 0) {
            // Calculate duration
            this.metadata.setFormat('numberOfSamples', header.absoluteGranulePosition - this.idHeader.preSkip);
            this.metadata.setFormat('duration', this.metadata.format.numberOfSamples / this.idHeader.inputSampleRate);
            if (this.lastPos !== -1 && this.tokenizer.fileSize && this.metadata.format.duration) {
                const dataSize = this.tokenizer.fileSize - this.lastPos;
                this.metadata.setFormat('bitrate', 8 * dataSize / this.metadata.format.duration);
            }
        }
    }
}
exports.OpusParser = OpusParser;

/***/ }),
/* 176 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
/**
 * Opus ID Header parser
 * Ref: https://wiki.xiph.org/OggOpus#ID_Header
 */
class IdHeader {
    constructor(len) {
        this.len = len;
        if (len < 19) {
            throw new Error("ID-header-page 0 should be at least 19 bytes long");
        }
    }
    get(buf, off) {
        return {
            magicSignature: new Token.StringType(8, 'ascii').get(buf, off + 0),
            version: buf.readUInt8(off + 8),
            channelCount: buf.readUInt8(off + 9),
            preSkip: buf.readInt16LE(off + 10),
            inputSampleRate: buf.readInt32LE(off + 12),
            outputGain: buf.readInt16LE(off + 16),
            channelMapping: buf.readUInt8(off + 18)
        };
    }
}
exports.IdHeader = IdHeader;

/***/ }),
/* 177 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const initDebug = __webpack_require__(8);
const Speex = __webpack_require__(178);
const VorbisParser_1 = __webpack_require__(54);
const debug = initDebug('music-metadata:parser:ogg:speex');
/**
 * Speex, RFC 5574
 * Ref:
 *   https://www.speex.org/docs/manual/speex-manual/
 *   https://tools.ietf.org/html/rfc5574
 */
class SpeexParser extends VorbisParser_1.VorbisParser {
    constructor(metadata, options, tokenizer) {
        super(metadata, options);
        this.tokenizer = tokenizer;
        this.codecName = 'Speex';
        this.lastPos = -1;
    }
    /**
     * Parse first Speex Ogg page
     * @param {IPageHeader} header
     * @param {Buffer} pageData
     */
    parseFirstPage(header, pageData) {
        debug('First Ogg/Speex page');
        let speexHeader = Speex.Header.get(pageData, 0);
        speexHeader = speexHeader;
        this.metadata.setFormat('numberOfChannels', speexHeader.nb_channels);
        this.metadata.setFormat('sampleRate', speexHeader.rate);
        this.metadata.setFormat('encoder', speexHeader.version);
        if (speexHeader.bitrate !== -1) {
            this.metadata.setFormat('bitrate', speexHeader.bitrate);
        }
    }
}
exports.SpeexParser = SpeexParser;

/***/ }),
/* 178 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const Util_1 = __webpack_require__(14);
/**
 * Speex Header Packet
 * Ref: https://www.speex.org/docs/manual/speex-manual/node8.html#SECTION00830000000000000000
 */
exports.Header = {
    len: 80,
    get: (buf, off) => {
        return {
            speex: new Token.StringType(8, 'ascii').get(buf, off + 0),
            version: Util_1.default.trimRightNull(new Token.StringType(20, 'ascii').get(buf, off + 8)),
            version_id: buf.readInt32LE(off + 28),
            header_size: buf.readInt32LE(off + 32),
            rate: buf.readInt32LE(off + 36),
            mode: buf.readInt32LE(off + 40),
            mode_bitstream_version: buf.readInt32LE(off + 44),
            nb_channels: buf.readInt32LE(off + 48),
            bitrate: buf.readInt32LE(off + 52),
            frame_size: buf.readInt32LE(off + 56),
            vbr: buf.readInt32LE(off + 60),
            frames_per_packet: buf.readInt32LE(off + 64),
            extra_headers: buf.readInt32LE(off + 68),
            reserved1: buf.readInt32LE(off + 72),
            reserved2: buf.readInt32LE(off + 76)
        };
    }
};

/***/ }),
/* 179 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const type_1 = __webpack_require__(22);
const strtok3 = __webpack_require__(43);
const Token = __webpack_require__(6);
const initDebug = __webpack_require__(8);
const riff = __webpack_require__(180);
const WaveChunk = __webpack_require__(181);
const ID3v2Parser_1 = __webpack_require__(32);
const Util_1 = __webpack_require__(14);
const FourCC_1 = __webpack_require__(15);
const BasicParser_1 = __webpack_require__(20);
const ID3Stream_1 = __webpack_require__(49);
const debug = initDebug('music-metadata:parser:RIFF');
/**
 * Resource Interchange File Format (RIFF) Parser
 *
 * WAVE PCM soundfile format
 *
 * Ref:
 *  http://www.johnloomis.org/cpe102/asgn/asgn1/riff.html
 *  http://soundfile.sapp.org/doc/WaveFormat
 *
 *  ToDo: Split WAVE part from RIFF parser
 */
class WaveParser extends BasicParser_1.BasicParser {
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const riffHeader = yield this.tokenizer.readToken(riff.Header);
            debug(`pos=${this.tokenizer.position}, parse: chunkID=${riffHeader.chunkID}`);
            if (riffHeader.chunkID !== 'RIFF')
                return; // Not RIFF format
            return this.parseRiffChunk().catch(err => {
                if (err.message !== type_1.endOfFile) {
                    throw err;
                }
            });
        });
    }
    parseRiffChunk() {
        return __awaiter(this, void 0, void 0, function* () {
            const type = yield this.tokenizer.readToken(FourCC_1.FourCcToken);
            this.metadata.setFormat('dataformat', type);
            switch (type) {
                case 'WAVE':
                    return this.readWaveChunk();
                default:
                    throw new Error(`Unsupported RIFF format: RIFF/${type}`);
            }
        });
    }
    readWaveChunk() {
        return __awaiter(this, void 0, void 0, function* () {
            do {
                const header = yield this.tokenizer.readToken(riff.Header);
                this.header = header;
                debug(`pos=${this.tokenizer.position}, readChunk: chunkID=RIFF/WAVE/${header.chunkID}`);
                switch (header.chunkID) {
                    case 'LIST':
                        yield this.parseListTag(header);
                        break;
                    case 'fact': // extended Format chunk,
                        this.metadata.setFormat('lossless', false);
                        this.fact = yield this.tokenizer.readToken(new WaveChunk.FactChunk(header));
                        break;
                    case 'fmt ': // The Util Chunk, non-PCM Formats
                        const fmt = yield this.tokenizer.readToken(new WaveChunk.Format(header));
                        let subFormat = WaveChunk.WaveFormat[fmt.wFormatTag];
                        if (!subFormat) {
                            debug('WAVE/non-PCM format=' + fmt.wFormatTag);
                            subFormat = 'non-PCM (' + fmt.wFormatTag + ')';
                        }
                        this.metadata.setFormat('dataformat', 'WAVE/' + subFormat);
                        this.metadata.setFormat('bitsPerSample', fmt.wBitsPerSample);
                        this.metadata.setFormat('sampleRate', fmt.nSamplesPerSec);
                        this.metadata.setFormat('numberOfChannels', fmt.nChannels);
                        this.metadata.setFormat('bitrate', fmt.nBlockAlign * fmt.nSamplesPerSec * 8);
                        this.blockAlign = fmt.nBlockAlign;
                        break;
                    case 'id3 ': // The way Picard, FooBar currently stores, ID3 meta-data
                    case 'ID3 ': // The way Mp3Tags stores ID3 meta-data
                        const id3_data = yield this.tokenizer.readToken(new Token.BufferType(header.chunkSize));
                        const id3stream = new ID3Stream_1.ID3Stream(id3_data);
                        const rst = strtok3.fromStream(id3stream);
                        yield new ID3v2Parser_1.ID3v2Parser().parse(this.metadata, rst, this.options);
                        break;
                    case 'data': // PCM-data
                        if (this.metadata.format.lossless !== false) {
                            this.metadata.setFormat('lossless', true);
                        }
                        const numberOfSamples = this.fact ? this.fact.dwSampleLength : (header.chunkSize / this.blockAlign);
                        this.metadata.setFormat('numberOfSamples', numberOfSamples);
                        this.metadata.setFormat('duration', numberOfSamples / this.metadata.format.sampleRate);
                        this.metadata.setFormat('bitrate', this.metadata.format.numberOfChannels * this.blockAlign * this.metadata.format.sampleRate); // ToDo: check me
                        yield this.tokenizer.ignore(header.chunkSize);
                        break;
                    default:
                        debug(`Ignore chunk: RIFF/${header.chunkID} of ${header.chunkSize} bytes`);
                        this.warnings.push('Ignore chunk: RIFF/' + header.chunkID);
                        yield this.tokenizer.ignore(header.chunkSize);
                }
                if (this.header.chunkSize % 2 === 1) {
                    debug('Read odd padding byte'); // https://wiki.multimedia.cx/index.php/RIFF
                    yield this.tokenizer.ignore(1);
                }
            } while (true);
        });
    }
    parseListTag(listHeader) {
        return __awaiter(this, void 0, void 0, function* () {
            const listType = yield this.tokenizer.readToken(FourCC_1.FourCcToken);
            debug('pos=%s, parseListTag: chunkID=RIFF/WAVE/LIST/%s', this.tokenizer.position, listType);
            switch (listType) {
                case 'INFO':
                    return this.parseRiffInfoTags(listHeader.chunkSize - 4);
                case 'adtl':
                default:
                    this.warnings.push('Ignore chunk: RIFF/WAVE/LIST/' + listType);
                    debug('Ignoring chunkID=RIFF/WAVE/LIST/' + listType);
                    return this.tokenizer.ignore(listHeader.chunkSize - 4);
            }
        });
    }
    parseRiffInfoTags(chunkSize) {
        return __awaiter(this, void 0, void 0, function* () {
            while (chunkSize >= 8) {
                const header = yield this.tokenizer.readToken(riff.Header);
                const valueToken = new riff.ListInfoTagValue(header);
                const value = yield this.tokenizer.readToken(valueToken);
                this.addTag(header.chunkID, Util_1.default.stripNulls(value));
                chunkSize -= (8 + valueToken.len);
            }
            if (chunkSize !== 0) {
                throw Error('Illegal remaining size: ' + chunkSize);
            }
        });
    }
    addTag(id, value) {
        this.metadata.addTag('exif', id, value);
    }
}
exports.WaveParser = WaveParser;

/***/ }),
/* 180 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const FourCC_1 = __webpack_require__(15);
/**
 * Common RIFF chunk header
 */
exports.Header = {
    len: 8,
    get: (buf, off) => {
        return {
            // Group-ID
            chunkID: FourCC_1.FourCcToken.get(buf, off),
            // Size
            chunkSize: buf.readUInt32LE(off + 4)
        };
    }
};
/**
 * Token to parse RIFF-INFO tag value
 */
class ListInfoTagValue {
    constructor(tagHeader) {
        this.tagHeader = tagHeader;
        this.len = tagHeader.chunkSize;
        this.len += this.len & 1; // if it is an odd length, round up to even
    }
    get(buf, off) {
        return new Token.StringType(this.tagHeader.chunkSize, 'ascii').get(buf, off);
    }
}
exports.ListInfoTagValue = ListInfoTagValue;

/***/ }),
/* 181 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const assert = __webpack_require__(18);
/**
 * Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/dd317599(v=vs.85).aspx
 */
var WaveFormat;
(function (WaveFormat) {
    WaveFormat[WaveFormat["PCM"] = 1] = "PCM";
    // MPEG-4 and AAC Audio Types
    WaveFormat[WaveFormat["ADPCM"] = 2] = "ADPCM";
    WaveFormat[WaveFormat["IEEE_FLOAT"] = 3] = "IEEE_FLOAT";
    WaveFormat[WaveFormat["MPEG_ADTS_AAC"] = 5632] = "MPEG_ADTS_AAC";
    WaveFormat[WaveFormat["MPEG_LOAS"] = 5634] = "MPEG_LOAS";
    WaveFormat[WaveFormat["RAW_AAC1"] = 255] = "RAW_AAC1";
    // Dolby Audio Types
    WaveFormat[WaveFormat["DOLBY_AC3_SPDIF"] = 146] = "DOLBY_AC3_SPDIF";
    WaveFormat[WaveFormat["DVM"] = 8192] = "DVM";
    WaveFormat[WaveFormat["RAW_SPORT"] = 576] = "RAW_SPORT";
    WaveFormat[WaveFormat["ESST_AC3"] = 577] = "ESST_AC3";
    WaveFormat[WaveFormat["DRM"] = 9] = "DRM";
    WaveFormat[WaveFormat["DTS2"] = 8193] = "DTS2";
    WaveFormat[WaveFormat["MPEG"] = 80] = "MPEG";
})(WaveFormat = exports.WaveFormat || (exports.WaveFormat = {}));
/**
 * format chunk; chunk-id is "fmt "
 * http://soundfile.sapp.org/doc/WaveFormat/
 */
class Format {
    constructor(header) {
        assert.ok(header.chunkSize >= 16, "16 for PCM.");
        this.len = header.chunkSize;
    }
    get(buf, off) {
        return {
            wFormatTag: buf.readUInt16LE(off),
            nChannels: buf.readUInt16LE(off + 2),
            nSamplesPerSec: buf.readUInt32LE(off + 4),
            nAvgBytesPerSec: buf.readUInt32LE(off + 8),
            nBlockAlign: buf.readUInt16LE(off + 12),
            wBitsPerSample: buf.readUInt16LE(off + 14)
        };
    }
}
exports.Format = Format;
/**
 * Fact chunk; chunk-id is "fact"
 * http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/WAVE.html
 * http://www.recordingblogs.com/wiki/fact-chunk-of-a-wave-file
 */
class FactChunk {
    constructor(header) {
        assert.ok(header.chunkSize >= 4, "minimum fact chunk size.");
        this.len = header.chunkSize;
    }
    get(buf, off) {
        return {
            dwSampleLength: buf.readUInt32LE(off)
        };
    }
}
exports.FactChunk = FactChunk;

/***/ }),
/* 182 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(Buffer) {
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const assert = __webpack_require__(18);
const APEv2Parser_1 = __webpack_require__(45);
const FourCC_1 = __webpack_require__(15);
const BasicParser_1 = __webpack_require__(20);
const WavPackToken_1 = __webpack_require__(183);
const initDebug = __webpack_require__(8);
const debug = initDebug('music-metadata:parser:WavPack');
/**
 * WavPack Parser
 */
class WavPackParser extends BasicParser_1.BasicParser {
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            this.audioDataSize = 0;
            // First parse all WavPack blocks
            yield this.parseWavPackBlocks();
            // try to parse APEv2 header
            return APEv2Parser_1.APEv2Parser.parseTagHeader(this.metadata, this.tokenizer, this.options);
        });
    }
    parseWavPackBlocks() {
        return __awaiter(this, void 0, void 0, function* () {
            do {
                const blockId = yield this.tokenizer.peekToken(FourCC_1.FourCcToken);
                if (blockId !== 'wvpk')
                    break;
                const header = yield this.tokenizer.readToken(WavPackToken_1.WavPack.BlockHeaderToken);
                assert.strictEqual(header.BlockID, 'wvpk', 'WavPack Block-ID');
                debug(`WavPack header blockIndex=${header.blockIndex}, len=${WavPackToken_1.WavPack.BlockHeaderToken.len}`);
                if (header.blockIndex === 0 && !this.metadata.format.dataformat) {
                    this.metadata.setFormat('dataformat', 'WavPack');
                    this.metadata.setFormat('lossless', !header.flags.isHybrid);
                    // tagTypes: this.type,
                    this.metadata.setFormat('bitsPerSample', header.flags.bitsPerSample);
                    if (!header.flags.isDSD) {
                        // In case isDSD, these values will ne set in ID_DSD_BLOCK
                        this.metadata.setFormat('sampleRate', header.flags.samplingRate);
                        this.metadata.setFormat('duration', header.totalSamples / header.flags.samplingRate);
                    }
                    this.metadata.setFormat('numberOfChannels', header.flags.isMono ? 1 : 2);
                    this.metadata.setFormat('numberOfSamples', header.totalSamples);
                    this.metadata.setFormat('codecProfile', header.flags.isDSD ? 'DSD' : 'PCM');
                }
                const ignoreBytes = header.blockSize - (WavPackToken_1.WavPack.BlockHeaderToken.len - 8);
                if (header.blockIndex === 0) {
                    // Meta-data block
                    yield this.parseMetadataSubBlock(header, ignoreBytes);
                }
                else {
                    yield this.tokenizer.ignore(ignoreBytes);
                }
                if (header.blockSamples > 0) {
                    this.audioDataSize += header.blockSize; // Count audio data for bit-rate calculation
                }
            } while (!this.tokenizer.fileSize || this.tokenizer.fileSize - this.tokenizer.position >= WavPackToken_1.WavPack.BlockHeaderToken.len);
            this.metadata.setFormat('bitrate', this.audioDataSize * 8 / this.metadata.format.duration);
        });
    }
    /**
     * Ref: http://www.wavpack.com/WavPack5FileFormat.pdf, 3.0 Metadata Sub-blocks
     * @param remainingLength
     */
    parseMetadataSubBlock(header, remainingLength) {
        return __awaiter(this, void 0, void 0, function* () {
            while (remainingLength > WavPackToken_1.WavPack.MetadataIdToken.len) {
                const id = yield this.tokenizer.readToken(WavPackToken_1.WavPack.MetadataIdToken);
                const dataSizeInWords = yield this.tokenizer.readNumber(id.largeBlock ? Token.UINT24_LE : Token.UINT8);
                const data = Buffer.alloc(dataSizeInWords * 2 - (id.isOddSize ? 1 : 0));
                yield this.tokenizer.readBuffer(data, 0, data.length);
                debug(`Metadata Sub-Blocks functionId=0x${id.functionId.toString(16)}, id.largeBlock=${id.largeBlock},data-size=${data.length}`);
                switch (id.functionId) {
                    case 0x0: // ID_DUMMY: could be used to pad WavPack blocks
                        break;
                    case 0xe: // ID_DSD_BLOCK
                        debug('ID_DSD_BLOCK');
                        // https://github.com/dbry/WavPack/issues/71#issuecomment-483094813
                        const mp = 1 << data.readUInt8(0);
                        const samplingRate = header.flags.samplingRate * mp * 8; // ToDo: second factor should be read from DSD-metadata block https://github.com/dbry/WavPack/issues/71#issuecomment-483094813
                        assert.ok(header.flags.isDSD, 'Only expect DSD block if DSD-flag is set');
                        this.metadata.setFormat('sampleRate', samplingRate);
                        this.metadata.setFormat('duration', header.totalSamples / samplingRate);
                        break;
                    case 0x24: // ID_ALT_TRAILER: maybe used to embed original ID3 tag header
                        debug('ID_ALT_TRAILER: trailer for non-wav files');
                        break;
                    case 0x26: // ID_MD5_CHECKSUM
                        this.metadata.setFormat('audioMD5', data);
                        break;
                    case 0x2f: // ID_BLOCK_CHECKSUM
                        debug(`ID_BLOCK_CHECKSUM: checksum=${data.toString('hex')}`);
                        break;
                    default:
                        debug(`Ignore unsupported meta-sub-block-id functionId=0x${id.functionId.toString(16)}`);
                        break;
                }
                remainingLength -= WavPackToken_1.WavPack.MetadataIdToken.len + (id.largeBlock ? Token.UINT24_LE.len : Token.UINT8.len) + dataSizeInWords * 2;
                debug(`remainingLength=${remainingLength}`);
                if (id.isOddSize)
                    this.tokenizer.ignore(1);
            }
            assert.strictEqual(remainingLength, 0, 'metadata-sub-block should fit it remaining length');
        });
    }
}
exports.WavPackParser = WavPackParser;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 183 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const FourCC_1 = __webpack_require__(15);
const SampleRates = [6000, 8000, 9600, 11025, 12000, 16000, 22050, 24000, 32000, 44100,
    48000, 64000, 88200, 96000, 192000, -1];
class WavPack {
    static isBitSet(flags, bitOffset) {
        return WavPack.getBitAllignedNumber(flags, bitOffset, 1) === 1;
    }
    static getBitAllignedNumber(flags, bitOffset, len) {
        return (flags >>> bitOffset) & (0xffffffff >>> (32 - len));
    }
}
/**
 * WavPack Block Header
 *
 * 32-byte little-endian header at the front of every WavPack block
 *
 * Ref: http://www.wavpack.com/WavPack5FileFormat.pdf (page 2/6: 2.0 "Block Header")
 */
WavPack.BlockHeaderToken = {
    len: 32,
    get: (buf, off) => {
        const flags = Token.UINT32_LE.get(buf, off + 24);
        const res = {
            // should equal 'wvpk'
            BlockID: FourCC_1.FourCcToken.get(buf, off),
            //  0x402 to 0x410 are valid for decode
            blockSize: Token.UINT32_LE.get(buf, off + 4),
            //  0x402 (1026) to 0x410 are valid for decode
            version: Token.UINT16_LE.get(buf, off + 8),
            //  40-bit total samples for entire file (if block_index == 0 and a value of -1 indicates an unknown length)
            totalSamples: (Token.UINT8.get(buf, off + 11) << 32) + Token.UINT32_LE.get(buf, off + 12),
            // 40-bit block_index
            blockIndex: (Token.UINT8.get(buf, off + 10) << 32) + Token.UINT32_LE.get(buf, off + 16),
            // 40-bit total samples for entire file (if block_index == 0 and a value of -1 indicates an unknown length)
            blockSamples: Token.UINT32_LE.get(buf, off + 20),
            // various flags for id and decoding
            flags: {
                bitsPerSample: (1 + WavPack.getBitAllignedNumber(flags, 0, 2)) * 8,
                isMono: WavPack.isBitSet(flags, 2),
                isHybrid: WavPack.isBitSet(flags, 3),
                isJointStereo: WavPack.isBitSet(flags, 4),
                crossChannel: WavPack.isBitSet(flags, 5),
                hybridNoiseShaping: WavPack.isBitSet(flags, 6),
                floatingPoint: WavPack.isBitSet(flags, 7),
                samplingRate: SampleRates[WavPack.getBitAllignedNumber(flags, 23, 4)],
                isDSD: WavPack.isBitSet(flags, 31)
            },
            // crc for actual decoded data
            crc: new Token.BufferType(4).get(buf, off + 28)
        };
        if (res.flags.isDSD) {
            res.totalSamples *= 8;
        }
        return res;
    }
};
/**
 * 3.0 Metadata Sub-Blocks
 *  Ref: http://www.wavpack.com/WavPack5FileFormat.pdf (page 4/6: 3.0 "Metadata Sub-Block")
 */
WavPack.MetadataIdToken = {
    len: 1,
    get: (buf, off) => {
        return {
            functionId: WavPack.getBitAllignedNumber(buf[off], 0, 6),
            isOptional: WavPack.isBitSet(buf[off], 5),
            isOddSize: WavPack.isBitSet(buf[off], 6),
            largeBlock: WavPack.isBitSet(buf[off], 7)
        };
    }
};
exports.WavPack = WavPack;

/***/ }),
/* 184 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const AbstractID3Parser_1 = __webpack_require__(46);
const assert = __webpack_require__(18);
const _debug = __webpack_require__(8);
const DsfChunk_1 = __webpack_require__(185);
const ID3v2Parser_1 = __webpack_require__(32);
const debug = _debug('music-metadata:parser:DSF');
/**
 * DSF (dsd stream file) File Parser
 * Ref: https://dsd-guide.com/sites/default/files/white-papers/DSFFileFormatSpec_E.pdf
 */
class DsfParser extends AbstractID3Parser_1.AbstractID3Parser {
    _parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const p0 = this.tokenizer.position; // mark start position, normally 0
            const chunkHeader = yield this.tokenizer.readToken(DsfChunk_1.ChunkHeader);
            assert.strictEqual(chunkHeader.id, 'DSD ', 'Invalid chunk signature');
            this.metadata.setFormat('dataformat', 'DSF');
            this.metadata.setFormat('lossless', true);
            const dsdChunk = yield this.tokenizer.readToken(DsfChunk_1.DsdChunk);
            if (dsdChunk.metadataPointer === 0) {
                debug(`No ID3v2 tag present`);
            }
            else {
                debug(`expect ID3v2 at offset=${dsdChunk.metadataPointer}`);
                yield this.parseChunks(dsdChunk.fileSize - chunkHeader.size);
                // Jump to ID3 header
                yield this.tokenizer.ignore(dsdChunk.metadataPointer - this.tokenizer.position - p0);
                return new ID3v2Parser_1.ID3v2Parser().parse(this.metadata, this.tokenizer, this.options);
            }
        });
    }
    parseChunks(bytesRemaining) {
        return __awaiter(this, void 0, void 0, function* () {
            while (bytesRemaining >= DsfChunk_1.ChunkHeader.len) {
                const chunkHeader = yield this.tokenizer.readToken(DsfChunk_1.ChunkHeader);
                debug(`Parsing chunk name=${chunkHeader.id} size=${chunkHeader.size}`);
                switch (chunkHeader.id) {
                    case 'fmt ':
                        const formatChunk = yield this.tokenizer.readToken(DsfChunk_1.FormatChunk);
                        this.metadata.setFormat('numberOfChannels', formatChunk.channelNum);
                        this.metadata.setFormat('sampleRate', formatChunk.samplingFrequency);
                        this.metadata.setFormat('bitsPerSample', formatChunk.bitsPerSample);
                        this.metadata.setFormat('numberOfSamples', formatChunk.sampleCount);
                        this.metadata.setFormat('duration', formatChunk.sampleCount / formatChunk.samplingFrequency);
                        const bitrate = formatChunk.bitsPerSample * formatChunk.samplingFrequency * formatChunk.channelNum;
                        this.metadata.setFormat('bitrate', bitrate);
                        return; // We got what we want, stop further processing of chunks
                    default:
                        this.tokenizer.ignore(chunkHeader.size - DsfChunk_1.ChunkHeader.len);
                        break;
                }
                bytesRemaining -= chunkHeader.size;
            }
        });
    }
}
exports.DsfParser = DsfParser;

/***/ }),
/* 185 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const FourCC_1 = __webpack_require__(15);
/**
 * Common chunk DSD header: the 'chunk name (Four-CC)' & chunk size
 */
exports.ChunkHeader = {
    len: 12,
    get: (buf, off) => {
        return { id: FourCC_1.FourCcToken.get(buf, off), size: Token.UINT64_LE.get(buf, off + 4) };
    }
};
/**
 * Common chunk DSD header: the 'chunk name (Four-CC)' & chunk size
 */
exports.DsdChunk = {
    len: 16,
    get: (buf, off) => {
        return {
            fileSize: Token.INT64_LE.get(buf, off),
            metadataPointer: Token.INT64_LE.get(buf, off + 8)
        };
    }
};
var ChannelType;
(function (ChannelType) {
    ChannelType[ChannelType["mono"] = 1] = "mono";
    ChannelType[ChannelType["stereo"] = 2] = "stereo";
    ChannelType[ChannelType["channels"] = 3] = "channels";
    ChannelType[ChannelType["quad"] = 4] = "quad";
    ChannelType[ChannelType["4 channels"] = 5] = "4 channels";
    ChannelType[ChannelType["5 channels"] = 6] = "5 channels";
    ChannelType[ChannelType["5.1 channels"] = 7] = "5.1 channels";
})(ChannelType = exports.ChannelType || (exports.ChannelType = {}));
/**
 * Common chunk DSD header: the 'chunk name (Four-CC)' & chunk size
 */
exports.FormatChunk = {
    len: 40,
    get: (buf, off) => {
        return {
            formatVersion: Token.INT32_LE.get(buf, off),
            formatID: Token.INT32_LE.get(buf, off + 4),
            channelType: Token.INT32_LE.get(buf, off + 8),
            channelNum: Token.INT32_LE.get(buf, off + 12),
            samplingFrequency: Token.INT32_LE.get(buf, off + 16),
            bitsPerSample: Token.INT32_LE.get(buf, off + 20),
            sampleCount: Token.INT64_LE.get(buf, off + 24),
            blockSizePerChannel: Token.INT32_LE.get(buf, off + 32)
        };
    }
};

/***/ }),
/* 186 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
Object.defineProperty(exports, "__esModule", { value: true });
const assert = __webpack_require__(18);
const Token = __webpack_require__(6);
const initDebug = __webpack_require__(8);
const FourCC_1 = __webpack_require__(15);
const BasicParser_1 = __webpack_require__(20);
const ID3Stream_1 = __webpack_require__(49);
const DsdiffToken_1 = __webpack_require__(187);
const strtok3 = __webpack_require__(43);
const ID3v2Parser_1 = __webpack_require__(32);
const debug = initDebug('music-metadata:parser:aiff');
/**
 * DSDIFF - Direct Stream Digital Interchange File Format (Phillips)
 *
 * Ref:
 *  http://www.sonicstudio.com/pdf/dsd/DSDIFF_1.5_Spec.pdf
 */
class DsdiffParser extends BasicParser_1.BasicParser {
    parse() {
        return __awaiter(this, void 0, void 0, function* () {
            const header = yield this.tokenizer.readToken(DsdiffToken_1.ChunkHeader);
            assert.strictEqual(header.chunkID, 'FRM8');
            const type = (yield this.tokenizer.readToken(FourCC_1.FourCcToken)).trim();
            switch (type) {
                case 'DSD':
                    this.metadata.setFormat('dataformat', `DSDIFF/${type}`);
                    this.metadata.setFormat('lossless', true);
                    return this.readFmt8Chunks(header.chunkSize - FourCC_1.FourCcToken.len);
                default:
                    throw Error(`Unsupported DSDIFF type: ${type}`);
            }
        });
    }
    readFmt8Chunks(remainingSize) {
        return __awaiter(this, void 0, void 0, function* () {
            while (remainingSize >= DsdiffToken_1.ChunkHeader.len) {
                const chunkHeader = yield this.tokenizer.readToken(DsdiffToken_1.ChunkHeader);
                //  If the data is an odd number of bytes in length, a pad byte must be added at the end
                debug(`Chunk id=${chunkHeader.chunkID}`);
                yield this.readData(chunkHeader);
                remainingSize -= (DsdiffToken_1.ChunkHeader.len + chunkHeader.chunkSize);
            }
        });
    }
    readData(header) {
        return __awaiter(this, void 0, void 0, function* () {
            debug(`Reading data of chunk[ID=${header.chunkID}, size=${header.chunkSize}]`);
            const p0 = this.tokenizer.position;
            switch (header.chunkID.trim()) {
                case 'FVER': // 3.1 FORMAT VERSION CHUNK
                    const version = yield this.tokenizer.readToken(Token.UINT32_LE);
                    debug(`DSDIFF version=${version}`);
                    break;
                case 'PROP': // 3.2 PROPERTY CHUNK
                    const propType = yield this.tokenizer.readToken(FourCC_1.FourCcToken);
                    assert.strictEqual(propType, 'SND ');
                    yield this.handleSoundPropertyChunks(header.chunkSize - FourCC_1.FourCcToken.len);
                    break;
                case 'ID3': // Unofficial ID3 tag support
                    const id3_data = yield this.tokenizer.readToken(new Token.BufferType(header.chunkSize));
                    const id3stream = new ID3Stream_1.ID3Stream(id3_data);
                    const rst = strtok3.fromStream(id3stream);
                    yield new ID3v2Parser_1.ID3v2Parser().parse(this.metadata, rst, this.options);
                    break;
                default:
                    debug(`Ignore chunk[ID=${header.chunkID}, size=${header.chunkSize}]`);
                    break;
                case 'DSD':
                    this.metadata.setFormat('numberOfSamples', header.chunkSize * 8 / this.metadata.format.numberOfChannels);
                    this.metadata.setFormat('duration', this.metadata.format.numberOfSamples / this.metadata.format.sampleRate);
                    break;
            }
            const remaining = header.chunkSize - (this.tokenizer.position - p0);
            if (remaining > 0) {
                debug(`After Parsing chunk, remaining ${remaining} bytes`);
                yield this.tokenizer.ignore(remaining);
            }
        });
    }
    handleSoundPropertyChunks(remainingSize) {
        return __awaiter(this, void 0, void 0, function* () {
            debug(`Parsing sound-property-chunks, remainingSize=${remainingSize}`);
            while (remainingSize > 0) {
                const sndPropHeader = yield this.tokenizer.readToken(DsdiffToken_1.ChunkHeader);
                debug(`Sound-property-chunk[ID=${sndPropHeader.chunkID}, size=${sndPropHeader.chunkSize}]`);
                const p0 = this.tokenizer.position;
                switch (sndPropHeader.chunkID.trim()) {
                    case 'FS': // 3.2.1 Sample Rate Chunk
                        const sampleRate = yield this.tokenizer.readToken(Token.UINT32_BE);
                        this.metadata.setFormat('sampleRate', sampleRate);
                        break;
                    case 'CHNL': // 3.2.2 Channels Chunk
                        const numChannels = yield this.tokenizer.readToken(Token.UINT16_BE);
                        this.metadata.setFormat('numberOfChannels', numChannels);
                        yield this.handleChannelChunks(sndPropHeader.chunkSize - Token.UINT16_BE.len);
                        break;
                    case 'CMPR': // 3.2.3 Compression Type Chunk
                        const compressionIdCode = (yield this.tokenizer.readToken(FourCC_1.FourCcToken)).trim();
                        const count = yield this.tokenizer.readToken(Token.UINT8);
                        const compressionName = yield this.tokenizer.readToken(new Token.StringType(count, 'ascii'));
                        if (compressionIdCode === 'DSD') {
                            this.metadata.setFormat('lossless', true);
                            this.metadata.setFormat('bitsPerSample', 1);
                        }
                        this.metadata.setFormat('encoder', `${compressionIdCode} (${compressionName})`);
                        break;
                    case 'ABSS': // 3.2.4 Absolute Start Time Chunk
                        const hours = yield this.tokenizer.readToken(Token.UINT16_BE);
                        const minutes = yield this.tokenizer.readToken(Token.UINT8);
                        const seconds = yield this.tokenizer.readToken(Token.UINT8);
                        const samples = yield this.tokenizer.readToken(Token.UINT32_BE);
                        debug(`ABSS ${hours}:${minutes}:${seconds}.${samples}`);
                        break;
                    case 'LSCO': // 3.2.5 Loudspeaker Configuration Chunk
                        const lsConfig = yield this.tokenizer.readToken(Token.UINT16_BE);
                        debug(`LSCO lsConfig=${lsConfig}`);
                        break;
                    case 'COMT':
                    default:
                        debug(`Unknown sound-property-chunk[ID=${sndPropHeader.chunkID}, size=${sndPropHeader.chunkSize}]`);
                        yield this.tokenizer.ignore(sndPropHeader.chunkSize);
                }
                const remaining = sndPropHeader.chunkSize - (this.tokenizer.position - p0);
                if (remaining > 0) {
                    debug(`After Parsing sound-property-chunk ${sndPropHeader.chunkSize}, remaining ${remaining} bytes`);
                    yield this.tokenizer.ignore(remaining);
                }
                remainingSize -= DsdiffToken_1.ChunkHeader.len + sndPropHeader.chunkSize;
                debug(`Parsing sound-property-chunks, remainingSize=${remainingSize}`);
            }
            if (this.metadata.format.lossless && this.metadata.format.sampleRate && this.metadata.format.numberOfChannels && this.metadata.format.bitsPerSample) {
                const bitrate = this.metadata.format.sampleRate * this.metadata.format.numberOfChannels * this.metadata.format.bitsPerSample;
                this.metadata.setFormat('bitrate', bitrate);
            }
        });
    }
    handleChannelChunks(remainingSize) {
        return __awaiter(this, void 0, void 0, function* () {
            debug(`Parsing channel-chunks, remainingSize=${remainingSize}`);
            const channels = [];
            while (remainingSize >= FourCC_1.FourCcToken.len) {
                const channelId = yield this.tokenizer.readToken(FourCC_1.FourCcToken);
                debug(`Channel[ID=${channelId}]`);
                channels.push(channelId);
                remainingSize -= FourCC_1.FourCcToken.len;
            }
            debug(`Channels: ${channels.join(', ')}`);
            return channels;
        });
    }
}
exports.DsdiffParser = DsdiffParser;

/***/ }),
/* 187 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
const Token = __webpack_require__(6);
const FourCC_1 = __webpack_require__(15);
/**
 * DSDIFF chunk header
 * The data-size encoding is deviating from EA-IFF 85
 * Ref: http://www.sonicstudio.com/pdf/dsd/DSDIFF_1.5_Spec.pdf
 */
exports.ChunkHeader = {
    len: 12,
    get: (buf, off) => {
        return {
            // Group-ID
            chunkID: FourCC_1.FourCcToken.get(buf, off),
            // Size
            chunkSize: Token.INT64_BE.get(buf, off + 4)
        };
    }
};

/***/ }),
/* 188 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(Buffer) {/**
 * Convert a typed array to a Buffer without a copy
 *
 * Author:   Feross Aboukhadijeh <https://feross.org>
 * License:  MIT
 *
 * `npm install typedarray-to-buffer`
 */

var isTypedArray = __webpack_require__(189).strict

module.exports = function typedarrayToBuffer (arr) {
  if (isTypedArray(arr)) {
    // To avoid a copy, use the typed array's underlying ArrayBuffer to back new Buffer
    var buf = Buffer.from(arr.buffer)
    if (arr.byteLength !== arr.buffer.byteLength) {
      // Respect the "view", i.e. byteOffset and byteLength, without doing a copy
      buf = buf.slice(arr.byteOffset, arr.byteOffset + arr.byteLength)
    }
    return buf
  } else {
    // Pass through all other types to `Buffer.from`
    return Buffer.from(arr)
  }
}

/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(9).Buffer))

/***/ }),
/* 189 */
/***/ (function(module, exports) {

module.exports      = isTypedArray
isTypedArray.strict = isStrictTypedArray
isTypedArray.loose  = isLooseTypedArray

var toString = Object.prototype.toString
var names = {
    '[object Int8Array]': true
  , '[object Int16Array]': true
  , '[object Int32Array]': true
  , '[object Uint8Array]': true
  , '[object Uint8ClampedArray]': true
  , '[object Uint16Array]': true
  , '[object Uint32Array]': true
  , '[object Float32Array]': true
  , '[object Float64Array]': true
}

function isTypedArray(arr) {
  return (
       isStrictTypedArray(arr)
    || isLooseTypedArray(arr)
  )
}

function isStrictTypedArray(arr) {
  return (
       arr instanceof Int8Array
    || arr instanceof Int16Array
    || arr instanceof Int32Array
    || arr instanceof Uint8Array
    || arr instanceof Uint8ClampedArray
    || arr instanceof Uint16Array
    || arr instanceof Uint32Array
    || arr instanceof Float32Array
    || arr instanceof Float64Array
  )
}

function isLooseTypedArray(arr) {
  return names[toString.call(arr)]
}


/***/ }),
/* 190 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";

Object.defineProperty(exports, "__esModule", { value: true });
/**
 * A mock readable-stream, using string to read from
 */
const stream_1 = __webpack_require__(106);
/**
 * Converts a ReadableStream
 * https://developer.mozilla.org/en-US/docs/Web/API/ReadableStreamDefaultReader/read
 */
class Browser2NodeStream extends stream_1.Readable {
    constructor(stream) {
        super();
        this.bytesRead = 0;
        this.reader = stream.getReader();
    }
    _read() {
        this.reader.read().then(res => {
            if (res.done) {
                this.push(null);
            }
            else {
                this.bytesRead += res.value.length;
                this.push(res.value);
            }
        });
    }
    _destroy(error, callback) {
        this.reader.cancel().then(() => {
            callback(null);
        }).catch(err => {
            callback(err);
        });
    }
}
exports.Browser2NodeStream = Browser2NodeStream;


/***/ })
/******/ ])["default"];
});
(function webpackUniversalModuleDefinition(root, factory) {
	if(typeof exports === 'object' && typeof module === 'object')
		module.exports = factory();
	else if(typeof define === 'function' && define.amd)
		define("butterchurn", [], factory);
	else if(typeof exports === 'object')
		exports["butterchurn"] = factory();
	else
		root["butterchurn"] = factory();
})(window, function() {
return /******/ (function(modules) { // webpackBootstrap
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/******/ 			return installedModules[moduleId].exports;
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/******/ 		var module = installedModules[moduleId] = {
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/******/ 	__webpack_require__.m = modules;
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/******/ 			Object.defineProperty(exports, name, { enumerable: true, get: getter });
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/******/ 	// mode & 8|1: behave like require
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/******/ 			function getDefault() { return module['default']; } :
/******/ 			function getModuleExports() { return module; };
/******/ 		__webpack_require__.d(getter, 'a', getter);
/******/ 		return getter;
/******/ 	};
/******/
/******/ 	// Object.prototype.hasOwnProperty.call
/******/ 	__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/
/******/ 	// __webpack_public_path__
/******/ 	__webpack_require__.p = "";
/******/
/******/
/******/ 	// Load entry module and return exports
/******/ 	return __webpack_require__(__webpack_require__.s = "./src/index.js");
/******/ })
/************************************************************************/
/******/ ({

/***/ "./node_modules/ecma-proposal-math-extensions/reference-implementation/index.js":
/*!**************************************************************************************!*\
  !*** ./node_modules/ecma-proposal-math-extensions/reference-implementation/index.js ***!
  \**************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


{
  const defineMath = (name, assignment) => {
    var configurable = typeof assignment === "function" ? true : false;
    var writable = typeof assignment === "function" ? true : false;
    var enumerable = typeof assignment === "function" ? true : false;

    Object.defineProperty(Math, name, {
      configurable: configurable,
      enumerable: enumerable,
      writable: writable,
      value: assignment
    });
  };

  defineMath("DEG_PER_RAD", Math.PI / 180);
  defineMath("RAD_PER_DEG", 180 / Math.PI);

  const f32A = new Float32Array(1);

  defineMath("scale", function scale(x, inLow, inHigh, outLow, outHigh) {
    if (arguments.length === 0) {
      return NaN;
    }

    if (Number.isNaN(x) ||
        Number.isNaN(inLow) ||
        Number.isNaN(inHigh) ||
        Number.isNaN(outLow) ||
        Number.isNaN(outHigh)) {
      return NaN;
    }

    if (x === Infinity ||
        x === -Infinity) {
      return x;
    }

    return (x - inLow) * (outHigh - outLow) /
      (inHigh - inLow) + outLow;
  });

  defineMath("fscale", function fscale(x, inLow, inHigh, outLow, outHigh) {
    f32A[0] = Math.scale(x, inLow, inHigh, outLow, outHigh);
    return f32A[0];
  });

  defineMath("clamp", function clamp(x, lower, upper) {
    return Math.min(upper, Math.max(lower, x));
  });

  defineMath("radians", function radians(degrees) {
    return degrees * Math.DEG_PER_RAD;
  });

  defineMath("degrees", function degrees(radians) {
    return radians * Math.RAD_PER_DEG;
  });
}


/***/ }),

/***/ "./src/audio/audioLevels.js":
/*!**********************************!*\
  !*** ./src/audio/audioLevels.js ***!
  \**********************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return AudioLevels; });
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var AudioLevels =
/*#__PURE__*/
function () {
  function AudioLevels(audio) {
    _classCallCheck(this, AudioLevels);

    this.audio = audio;
    var sampleRate;

    if (this.audio.audioContext) {
      sampleRate = this.audio.audioContext.sampleRate;
    } else {
      sampleRate = 44100;
    }

    var bucketHz = sampleRate / this.audio.fftSize;
    var bassLow = Math.clamp(Math.round(20 / bucketHz) - 1, 0, this.audio.numSamps - 1);
    var bassHigh = Math.clamp(Math.round(320 / bucketHz) - 1, 0, this.audio.numSamps - 1);
    var midHigh = Math.clamp(Math.round(2800 / bucketHz) - 1, 0, this.audio.numSamps - 1);
    var trebHigh = Math.clamp(Math.round(11025 / bucketHz) - 1, 0, this.audio.numSamps - 1);
    this.starts = [bassLow, bassHigh, midHigh];
    this.stops = [bassHigh, midHigh, trebHigh];
    this.val = new Float32Array(3);
    this.imm = new Float32Array(3);
    this.att = new Float32Array(3);
    this.avg = new Float32Array(3);
    this.longAvg = new Float32Array(3);
    this.att.fill(1);
    this.avg.fill(1);
    this.longAvg.fill(1);
  }
  /* eslint-disable camelcase */


  _createClass(AudioLevels, [{
    key: "updateAudioLevels",
    value: function updateAudioLevels(fps, frame) {
      if (this.audio.freqArray.length > 0) {
        var effectiveFPS = fps;

        if (!AudioLevels.isFiniteNumber(effectiveFPS) || effectiveFPS < 15) {
          effectiveFPS = 15;
        } else if (effectiveFPS > 144) {
          effectiveFPS = 144;
        } // Clear for next loop


        this.imm.fill(0);

        for (var i = 0; i < 3; i++) {
          for (var j = this.starts[i]; j < this.stops[i]; j++) {
            this.imm[i] += this.audio.freqArray[j];
          }
        }

        for (var _i = 0; _i < 3; _i++) {
          var rate = void 0;

          if (this.imm[_i] > this.avg[_i]) {
            rate = 0.2;
          } else {
            rate = 0.5;
          }

          rate = AudioLevels.adjustRateToFPS(rate, 30.0, effectiveFPS);
          this.avg[_i] = this.avg[_i] * rate + this.imm[_i] * (1 - rate);

          if (frame < 50) {
            rate = 0.9;
          } else {
            rate = 0.992;
          }

          rate = AudioLevels.adjustRateToFPS(rate, 30.0, effectiveFPS);
          this.longAvg[_i] = this.longAvg[_i] * rate + this.imm[_i] * (1 - rate);

          if (this.longAvg[_i] < 0.001) {
            this.val[_i] = 1.0;
            this.att[_i] = 1.0;
          } else {
            this.val[_i] = this.imm[_i] / this.longAvg[_i];
            this.att[_i] = this.avg[_i] / this.longAvg[_i];
          }
        }
      }
    }
  }, {
    key: "bass",
    get: function get() {
      return this.val[0];
    }
  }, {
    key: "bass_att",
    get: function get() {
      return this.att[0];
    }
  }, {
    key: "mid",
    get: function get() {
      return this.val[1];
    }
  }, {
    key: "mid_att",
    get: function get() {
      return this.att[1];
    }
  }, {
    key: "treb",
    get: function get() {
      return this.val[2];
    }
  }, {
    key: "treb_att",
    get: function get() {
      return this.att[2];
    }
    /* eslint-enable camelcase */

  }], [{
    key: "isFiniteNumber",
    value: function isFiniteNumber(num) {
      return Number.isFinite(num) && !Number.isNaN(num);
    }
  }, {
    key: "adjustRateToFPS",
    value: function adjustRateToFPS(rate, baseFPS, FPS) {
      return Math.pow(rate, baseFPS / FPS);
    }
  }]);

  return AudioLevels;
}();



/***/ }),

/***/ "./src/audio/audioProcessor.js":
/*!*************************************!*\
  !*** ./src/audio/audioProcessor.js ***!
  \*************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return AudioProcessor; });
/* harmony import */ var _fft__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fft */ "./src/audio/fft.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var AudioProcessor =
/*#__PURE__*/
function () {
  function AudioProcessor(context) {
    _classCallCheck(this, AudioProcessor);

    this.numSamps = 512;
    this.fftSize = this.numSamps * 2;
    this.fft = new _fft__WEBPACK_IMPORTED_MODULE_0__["default"](this.fftSize, 512, true);

    if (context) {
      this.audioContext = context;
      this.audible = context.createDelay();
      this.analyser = context.createAnalyser();
      this.analyser.smoothingTimeConstant = 0.0;
      this.analyser.fftSize = this.fftSize;
      this.audible.connect(this.analyser); // Split channels

      this.analyserL = context.createAnalyser();
      this.analyserL.smoothingTimeConstant = 0.0;
      this.analyserL.fftSize = this.fftSize;
      this.analyserR = context.createAnalyser();
      this.analyserR.smoothingTimeConstant = 0.0;
      this.analyserR.fftSize = this.fftSize;
      this.splitter = context.createChannelSplitter(2);
      this.audible.connect(this.splitter);
      this.splitter.connect(this.analyserL, 0);
      this.splitter.connect(this.analyserR, 1);
    } // Initialised once as typed arrays
    // Used for webaudio API raw (time domain) samples. 0 -> 255


    this.timeByteArray = new Uint8Array(this.fftSize);
    this.timeByteArrayL = new Uint8Array(this.fftSize);
    this.timeByteArrayR = new Uint8Array(this.fftSize); // Signed raw samples shifted to -128 -> 127

    this.timeArray = new Int8Array(this.fftSize);
    this.timeByteArraySignedL = new Int8Array(this.fftSize);
    this.timeByteArraySignedR = new Int8Array(this.fftSize); // Temporary array for smoothing

    this.tempTimeArrayL = new Int8Array(this.fftSize);
    this.tempTimeArrayR = new Int8Array(this.fftSize); // Undersampled from this.fftSize to this.numSamps

    this.timeArrayL = new Int8Array(this.numSamps);
    this.timeArrayR = new Int8Array(this.numSamps);
  }

  _createClass(AudioProcessor, [{
    key: "sampleAudio",
    value: function sampleAudio() {
      this.analyser.getByteTimeDomainData(this.timeByteArray);
      this.analyserL.getByteTimeDomainData(this.timeByteArrayL);
      this.analyserR.getByteTimeDomainData(this.timeByteArrayR);
      this.processAudio();
    }
  }, {
    key: "updateAudio",
    value: function updateAudio(timeByteArray, timeByteArrayL, timeByteArrayR) {
      this.timeByteArray.set(timeByteArray);
      this.timeByteArrayL.set(timeByteArrayL);
      this.timeByteArrayR.set(timeByteArrayR);
      this.processAudio();
    }
    /* eslint-disable no-bitwise */

  }, {
    key: "processAudio",
    value: function processAudio() {
      for (var i = 0, j = 0, lastIdx = 0; i < this.fftSize; i++) {
        // Shift Unsigned to Signed about 0
        this.timeArray[i] = this.timeByteArray[i] - 128;
        this.timeByteArraySignedL[i] = this.timeByteArrayL[i] - 128;
        this.timeByteArraySignedR[i] = this.timeByteArrayR[i] - 128;
        this.tempTimeArrayL[i] = 0.5 * (this.timeByteArraySignedL[i] + this.timeByteArraySignedL[lastIdx]);
        this.tempTimeArrayR[i] = 0.5 * (this.timeByteArraySignedR[i] + this.timeByteArraySignedR[lastIdx]); // Undersampled

        if (i % 2 === 0) {
          this.timeArrayL[j] = this.tempTimeArrayL[i];
          this.timeArrayR[j] = this.tempTimeArrayR[i];
          j += 1;
        }

        lastIdx = i;
      } // Use full width samples for the FFT


      this.freqArray = this.fft.timeToFrequencyDomain(this.timeArray);
      this.freqArrayL = this.fft.timeToFrequencyDomain(this.timeByteArraySignedL);
      this.freqArrayR = this.fft.timeToFrequencyDomain(this.timeByteArraySignedR);
    }
  }, {
    key: "connectAudio",
    value: function connectAudio(audionode) {
      audionode.connect(this.audible);
    }
  }, {
    key: "disconnectAudio",
    value: function disconnectAudio(audionode) {
      audionode.disconnect(this.audible);
    }
    /* eslint-enable no-bitwise */

  }]);

  return AudioProcessor;
}();



/***/ }),

/***/ "./src/audio/fft.js":
/*!**************************!*\
  !*** ./src/audio/fft.js ***!
  \**************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return FFT; });
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var FFT =
/*#__PURE__*/
function () {
  function FFT(samplesIn, samplesOut) {
    var equalize = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;

    _classCallCheck(this, FFT);

    this.samplesIn = samplesIn;
    this.samplesOut = samplesOut;
    this.equalize = equalize;
    this.NFREQ = samplesOut * 2;

    if (this.equalize) {
      this.initEqualizeTable();
    }

    this.initBitRevTable();
    this.initCosSinTable();
  }

  _createClass(FFT, [{
    key: "initEqualizeTable",
    value: function initEqualizeTable() {
      this.equalizeArr = new Float32Array(this.samplesOut);
      var invHalfNFREQ = 1.0 / this.samplesOut;

      for (var i = 0; i < this.samplesOut; i++) {
        this.equalizeArr[i] = -0.02 * Math.log((this.samplesOut - i) * invHalfNFREQ);
      }
    }
    /* eslint-disable no-bitwise */

  }, {
    key: "initBitRevTable",
    value: function initBitRevTable() {
      this.bitrevtable = new Uint16Array(this.NFREQ);

      for (var i = 0; i < this.NFREQ; i++) {
        this.bitrevtable[i] = i;
      }

      var j = 0;

      for (var _i = 0; _i < this.NFREQ; _i++) {
        if (j > _i) {
          var temp = this.bitrevtable[_i];
          this.bitrevtable[_i] = this.bitrevtable[j];
          this.bitrevtable[j] = temp;
        }

        var m = this.NFREQ >> 1;

        while (m >= 1 && j >= m) {
          j -= m;
          m >>= 1;
        }

        j += m;
      }
    }
  }, {
    key: "initCosSinTable",
    value: function initCosSinTable() {
      var dftsize = 2;
      var tabsize = 0;

      while (dftsize <= this.NFREQ) {
        tabsize += 1;
        dftsize <<= 1;
      }

      this.cossintable = [new Float32Array(tabsize), new Float32Array(tabsize)];
      dftsize = 2;
      var i = 0;

      while (dftsize <= this.NFREQ) {
        var theta = -2.0 * Math.PI / dftsize;
        this.cossintable[0][i] = Math.cos(theta);
        this.cossintable[1][i] = Math.sin(theta);
        i += 1;
        dftsize <<= 1;
      }
    }
  }, {
    key: "timeToFrequencyDomain",
    value: function timeToFrequencyDomain(waveDataIn) {
      var real = new Float32Array(this.NFREQ);
      var imag = new Float32Array(this.NFREQ);

      for (var i = 0; i < this.NFREQ; i++) {
        var idx = this.bitrevtable[i];

        if (idx < this.samplesIn) {
          real[i] = waveDataIn[idx];
        } else {
          real[i] = 0;
        }

        imag[i] = 0;
      }

      var dftsize = 2;
      var t = 0;

      while (dftsize <= this.NFREQ) {
        var wpr = this.cossintable[0][t];
        var wpi = this.cossintable[1][t];
        var wr = 1.0;
        var wi = 0.0;
        var hdftsize = dftsize >> 1;

        for (var m = 0; m < hdftsize; m++) {
          for (var _i2 = m; _i2 < this.NFREQ; _i2 += dftsize) {
            var j = _i2 + hdftsize;
            var tempr = wr * real[j] - wi * imag[j];
            var tempi = wr * imag[j] + wi * real[j];
            real[j] = real[_i2] - tempr;
            imag[j] = imag[_i2] - tempi;
            real[_i2] += tempr;
            imag[_i2] += tempi;
          }

          var wtemp = wr;
          wr = wtemp * wpr - wi * wpi;
          wi = wi * wpr + wtemp * wpi;
        }

        dftsize <<= 1;
        t += 1;
      }

      var spectralDataOut = new Float32Array(this.samplesOut);

      if (this.equalize) {
        for (var _i3 = 0; _i3 < this.samplesOut; _i3++) {
          spectralDataOut[_i3] = this.equalizeArr[_i3] * Math.sqrt(real[_i3] * real[_i3] + imag[_i3] * imag[_i3]);
        }
      } else {
        for (var _i4 = 0; _i4 < this.samplesOut; _i4++) {
          spectralDataOut[_i4] = Math.sqrt(real[_i4] * real[_i4] + imag[_i4] * imag[_i4]);
        }
      }

      return spectralDataOut;
    }
    /* eslint-enable no-bitwise */

  }]);

  return FFT;
}();



/***/ }),

/***/ "./src/blankPreset.js":
/*!****************************!*\
  !*** ./src/blankPreset.js ***!
  \****************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/* eslint-disable */
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () {
  'use strict;';

  var pmap = {
    baseVals: {
      gammaadj: 1.25,
      wave_g: 0.5,
      mv_x: 12.0,
      warpscale: 1.0,
      brighten: 0.0,
      mv_y: 9.0,
      wave_scale: 1.0,
      echo_alpha: 0.0,
      additivewave: 0.0,
      sx: 1.0,
      sy: 1.0,
      warp: 0.01,
      red_blue: 0.0,
      wave_mode: 0.0,
      wave_brighten: 0.0,
      wrap: 0.0,
      zoomexp: 1.0,
      fshader: 0.0,
      wave_r: 0.5,
      echo_zoom: 1.0,
      wave_smoothing: 0.75,
      warpanimspeed: 1.0,
      wave_dots: 0.0,
      wave_x: 0.5,
      wave_y: 0.5,
      zoom: 1.0,
      solarize: 0.0,
      modwavealphabyvolume: 0.0,
      dx: 0.0,
      cx: 0.5,
      dy: 0.0,
      darken_center: 0.0,
      cy: 0.5,
      invert: 0.0,
      bmotionvectorson: 0.0,
      rot: 0.0,
      modwavealphaend: 0.95,
      wave_mystery: -0.2,
      decay: 0.9,
      wave_a: 1.0,
      wave_b: 0.5,
      rating: 5.0,
      modwavealphastart: 0.75,
      darken: 0.0,
      echo_orient: 0.0,
      ib_r: 0.5,
      ib_g: 0.5,
      ib_b: 0.5,
      ib_a: 0.0,
      ib_size: 0.0,
      ob_r: 0.5,
      ob_g: 0.5,
      ob_b: 0.5,
      ob_a: 0.0,
      ob_size: 0.0,
      mv_dx: 0.0,
      mv_dy: 0.0,
      mv_a: 0.0,
      mv_r: 0.5,
      mv_g: 0.5,
      mv_b: 0.5,
      mv_l: 0.0
    },
    init_eqs: function init_eqs() {
      var m = {};
      return m;
    },
    frame_eqs: function frame_eqs(m) {
      m.rkeys = ['warp'];
      m.zoom = 1.01 + 0.02 * m.treb_att;
      m.warp = 0.15 + 0.25 * m.bass_att;
      return m;
    },
    pixel_eqs: function pixel_eqs(m) {
      m.warp = m.warp + m.rad * 0.15;
      return m;
    },
    waves: [{
      baseVals: {
        a: 1.0,
        enabled: 0.0,
        b: 1.0,
        g: 1.0,
        scaling: 1.0,
        samples: 512.0,
        additive: 0.0,
        usedots: 0.0,
        spectrum: 0.0,
        r: 1.0,
        smoothing: 0.5,
        thick: 0.0,
        sep: 0.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      },
      point_eqs: ''
    }, {
      baseVals: {
        a: 1.0,
        enabled: 0.0,
        b: 1.0,
        g: 1.0,
        scaling: 1.0,
        samples: 512.0,
        additive: 0.0,
        usedots: 0.0,
        spectrum: 0.0,
        r: 1.0,
        smoothing: 0.5,
        thick: 0.0,
        sep: 0.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      },
      point_eqs: ''
    }, {
      baseVals: {
        a: 1.0,
        enabled: 0.0,
        b: 1.0,
        g: 1.0,
        scaling: 1.0,
        samples: 512.0,
        additive: 0.0,
        usedots: 0.0,
        spectrum: 0.0,
        r: 1.0,
        smoothing: 0.5,
        thick: 0.0,
        sep: 0.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      },
      point_eqs: ''
    }, {
      baseVals: {
        a: 1.0,
        enabled: 0.0,
        b: 1.0,
        g: 1.0,
        scaling: 1.0,
        samples: 512.0,
        additive: 0.0,
        usedots: 0.0,
        spectrum: 0.0,
        r: 1.0,
        smoothing: 0.5,
        thick: 0.0,
        sep: 0.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      },
      point_eqs: ''
    }],
    shapes: [{
      baseVals: {
        r2: 0.0,
        a: 1.0,
        enabled: 0.0,
        b: 0.0,
        tex_ang: 0.0,
        thickoutline: 0.0,
        g: 0.0,
        textured: 0.0,
        g2: 1.0,
        tex_zoom: 1.0,
        additive: 0.0,
        border_a: 0.1,
        border_b: 1.0,
        b2: 0.0,
        a2: 0.0,
        r: 1.0,
        border_g: 1.0,
        rad: 0.1,
        x: 0.5,
        y: 0.5,
        ang: 0.0,
        sides: 4.0,
        border_r: 1.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      }
    }, {
      baseVals: {
        r2: 0.0,
        a: 1.0,
        enabled: 0.0,
        b: 0.0,
        tex_ang: 0.0,
        thickoutline: 0.0,
        g: 0.0,
        textured: 0.0,
        g2: 1.0,
        tex_zoom: 1.0,
        additive: 0.0,
        border_a: 0.1,
        border_b: 1.0,
        b2: 0.0,
        a2: 0.0,
        r: 1.0,
        border_g: 1.0,
        rad: 0.1,
        x: 0.5,
        y: 0.5,
        ang: 0.0,
        sides: 4.0,
        border_r: 1.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      }
    }, {
      baseVals: {
        r2: 0.0,
        a: 1.0,
        enabled: 0.0,
        b: 0.0,
        tex_ang: 0.0,
        thickoutline: 0.0,
        g: 0.0,
        textured: 0.0,
        g2: 1.0,
        tex_zoom: 1.0,
        additive: 0.0,
        border_a: 0.1,
        border_b: 1.0,
        b2: 0.0,
        a2: 0.0,
        r: 1.0,
        border_g: 1.0,
        rad: 0.1,
        x: 0.5,
        y: 0.5,
        ang: 0.0,
        sides: 4.0,
        border_r: 1.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      }
    }, {
      baseVals: {
        r2: 0.0,
        a: 1.0,
        enabled: 0.0,
        b: 0.0,
        tex_ang: 0.0,
        thickoutline: 0.0,
        g: 0.0,
        textured: 0.0,
        g2: 1.0,
        tex_zoom: 1.0,
        additive: 0.0,
        border_a: 0.1,
        border_b: 1.0,
        b2: 0.0,
        a2: 0.0,
        r: 1.0,
        border_g: 1.0,
        rad: 0.1,
        x: 0.5,
        y: 0.5,
        ang: 0.0,
        sides: 4.0,
        border_r: 1.0
      },
      init_eqs: function init_eqs(m) {
        m.rkeys = [];
        return m;
      },
      frame_eqs: function frame_eqs(m) {
        return m;
      }
    }],
    warp: 'shader_body {\nret = texture2D(sampler_main, uv).rgb;\nret -= 0.004;\n}\n',
    comp: 'shader_body {\nret = texture2D(sampler_main, uv).rgb;\nret *= hue_shader;\n}\n'
  };
  return pmap;
}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),
				__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
/* eslint-enable */

/***/ }),

/***/ "./src/equations/presetEquationRunner.js":
/*!***********************************************!*\
  !*** ./src/equations/presetEquationRunner.js ***!
  \***********************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return PresetEquationRunner; });
/* harmony import */ var _utils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils */ "./src/utils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var PresetEquationRunner =
/*#__PURE__*/
function () {
  function PresetEquationRunner(preset, globalVars, opts) {
    _classCallCheck(this, PresetEquationRunner);

    this.preset = preset;
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.mesh_width = opts.mesh_width;
    this.mesh_height = opts.mesh_height;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.qs = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].range(1, 33).map(function (x) {
      return "q".concat(x);
    });
    this.ts = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].range(1, 9).map(function (x) {
      return "t".concat(x);
    });
    this.regs = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].range(100).map(function (x) {
      if (x < 10) {
        return "reg0".concat(x);
      }

      return "reg".concat(x);
    });
    this.initializeEquations(globalVars);
  }

  _createClass(PresetEquationRunner, [{
    key: "initializeEquations",
    value: function initializeEquations(globalVars) {
      this.runVertEQs = this.preset.pixel_eqs !== '';
      this.mdVSQInit = null;
      this.mdVSRegs = null;
      this.mdVSFrame = null;
      this.mdVSUserKeys = null;
      this.mdVSFrameMap = null;
      this.mdVSShapes = null;
      this.mdVSUserKeysShapes = null;
      this.mdVSFrameMapShapes = null;
      this.mdVSWaves = null;
      this.mdVSUserKeysWaves = null;
      this.mdVSFrameMapWaves = null;
      this.mdVSQAfterFrame = null;
      this.gmegabuf = new Array(1048576).fill(0);
      var mdVSBase = {
        frame: globalVars.frame,
        time: globalVars.time,
        fps: globalVars.fps,
        bass: globalVars.bass,
        bass_att: globalVars.bass_att,
        mid: globalVars.mid,
        mid_att: globalVars.mid_att,
        treb: globalVars.treb,
        treb_att: globalVars.treb_att,
        meshx: this.mesh_width,
        meshy: this.mesh_height,
        aspectx: this.invAspectx,
        aspecty: this.invAspecty,
        pixelsx: this.texsizeX,
        pixelsy: this.texsizeY,
        gmegabuf: this.gmegabuf
      };
      this.mdVS = Object.assign({}, this.preset.baseVals, mdVSBase);
      this.mdVS.megabuf = new Array(1048576).fill(0);
      this.mdVS.rand_start = new Float32Array([Math.random(), Math.random(), Math.random(), Math.random()]);
      this.mdVS.rand_preset = new Float32Array([Math.random(), Math.random(), Math.random(), Math.random()]);
      var nonUserKeys = this.qs.concat(this.regs, Object.keys(this.mdVS));
      var mdVSAfterInit = this.preset.init_eqs(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].cloneVars(this.mdVS)); // qs need to be initialized to there init values every frame

      this.mdVSQInit = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSAfterInit, this.qs);
      this.mdVSRegs = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSAfterInit, this.regs);
      var initUserVars = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSAfterInit, Object.keys(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].omit(mdVSAfterInit, nonUserKeys)));
      initUserVars.megabuf = mdVSAfterInit.megabuf;
      initUserVars.gmegabuf = mdVSAfterInit.gmegabuf;
      this.mdVSFrame = this.preset.frame_eqs(Object.assign({}, this.mdVS, this.mdVSQInit, this.mdVSRegs, initUserVars)); // user vars need to be copied between frames

      this.mdVSUserKeys = Object.keys(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].omit(this.mdVSFrame, nonUserKeys)); // Determine vars to carry over between frames

      this.mdVSFrameMap = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(this.mdVSFrame, this.mdVSUserKeys); // qs for shapes

      this.mdVSQAfterFrame = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(this.mdVSFrame, this.qs);
      this.mdVSRegs = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(this.mdVSFrame, this.regs);
      this.mdVSWaves = [];
      this.mdVSTWaveInits = [];
      this.mdVSUserKeysWaves = [];
      this.mdVSFrameMapWaves = [];

      if (this.preset.waves && this.preset.waves.length > 0) {
        for (var i = 0; i < this.preset.waves.length; i++) {
          var wave = this.preset.waves[i];
          var baseVals = wave.baseVals;

          if (baseVals.enabled !== 0) {
            var mdVSWave = Object.assign({}, baseVals, mdVSBase);
            var nonUserWaveKeys = this.qs.concat(this.ts, this.regs, Object.keys(mdVSWave));
            Object.assign(mdVSWave, this.mdVSQAfterFrame, this.mdVSRegs);
            mdVSWave.megabuf = new Array(1048576).fill(0);

            if (wave.init_eqs) {
              mdVSWave = wave.init_eqs(mdVSWave);
              this.mdVSRegs = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSWave, this.regs); // base vals need to be reset

              Object.assign(mdVSWave, baseVals);
            }

            this.mdVSWaves.push(mdVSWave);
            this.mdVSTWaveInits.push(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSWave, this.ts));
            this.mdVSUserKeysWaves.push(Object.keys(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].omit(mdVSWave, nonUserWaveKeys)));
            this.mdVSFrameMapWaves.push(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSWave, this.mdVSUserKeysWaves[i]));
          } else {
            this.mdVSWaves.push({});
            this.mdVSTWaveInits.push({});
            this.mdVSUserKeysWaves.push([]);
            this.mdVSFrameMapWaves.push({});
          }
        }
      }

      this.mdVSShapes = [];
      this.mdVSTShapeInits = [];
      this.mdVSUserKeysShapes = [];
      this.mdVSFrameMapShapes = [];

      if (this.preset.shapes && this.preset.shapes.length > 0) {
        for (var _i = 0; _i < this.preset.shapes.length; _i++) {
          var shape = this.preset.shapes[_i];
          var _baseVals = shape.baseVals;

          if (_baseVals.enabled !== 0) {
            var mdVSShape = Object.assign({}, _baseVals, mdVSBase);
            var nonUserShapeKeys = this.qs.concat(this.ts, this.regs, Object.keys(mdVSShape));
            Object.assign(mdVSShape, this.mdVSQAfterFrame, this.mdVSRegs);
            mdVSShape.megabuf = new Array(1048576).fill(0);

            if (shape.init_eqs) {
              mdVSShape = shape.init_eqs(mdVSShape);
              this.mdVSRegs = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSShape, this.regs); // base vals need to be reset

              Object.assign(mdVSShape, _baseVals);
            }

            this.mdVSShapes.push(mdVSShape);
            this.mdVSTShapeInits.push(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSShape, this.ts));
            this.mdVSUserKeysShapes.push(Object.keys(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].omit(mdVSShape, nonUserShapeKeys)));
            this.mdVSFrameMapShapes.push(_utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSShape, this.mdVSUserKeysShapes[_i]));
          } else {
            this.mdVSShapes.push({});
            this.mdVSTShapeInits.push({});
            this.mdVSUserKeysShapes.push([]);
            this.mdVSFrameMapShapes.push({});
          }
        }
      }
    }
  }, {
    key: "updatePreset",
    value: function updatePreset(preset, globalVars) {
      this.preset = preset;
      this.initializeEquations(globalVars);
    }
  }, {
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.mesh_width = opts.mesh_width;
      this.mesh_height = opts.mesh_height;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
    }
  }, {
    key: "runFrameEquations",
    value: function runFrameEquations(globalVars) {
      this.mdVSFrame = Object.assign({}, this.mdVS, this.mdVSQInit, this.mdVSFrameMap, globalVars);
      this.mdVSFrame = this.preset.frame_eqs(this.mdVSFrame);
      this.mdVSFrameMap = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(this.mdVSFrame, this.mdVSUserKeys);
      this.mdVSQAfterFrame = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(this.mdVSFrame, this.qs);
    }
  }]);

  return PresetEquationRunner;
}();



/***/ }),

/***/ "./src/image/imageTextures.js":
/*!************************************!*\
  !*** ./src/image/imageTextures.js ***!
  \************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return ImageTextures; });
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var ImageTextures =
/*#__PURE__*/
function () {
  function ImageTextures(gl) {
    var _this = this;

    _classCallCheck(this, ImageTextures);

    this.gl = gl;
    this.anisoExt = this.gl.getExtension('EXT_texture_filter_anisotropic') || this.gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || this.gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
    this.samplers = {};
    /* eslint-disable max-len */

    this.clouds2Image = new Image();

    this.clouds2Image.onload = function () {
      _this.samplers.clouds2 = _this.gl.createTexture();

      _this.bindTexture(_this.samplers.clouds2, _this.clouds2Image, 128, 128);
    };

    this.clouds2Image.src = 'data:image/jpeg;base64,[encoded data, 14756 characters]';
    this.emptyImage = new Image();

    this.emptyImage.onload = function () {
      _this.samplers.empty = _this.gl.createTexture();

      _this.bindTexture(_this.samplers.empty, _this.emptyImage, 1, 1);
    };

    this.emptyImage.src = 'data:image/gif;base64,R0lGODlhAQABAIAAAAUEBAAAACwAAAAAAQABAAACAkQBADs=';
    /* eslint-enable max-len */
  }

  _createClass(ImageTextures, [{
    key: "bindTexture",
    value: function bindTexture(texture, data, width, height) {
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1);
      this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, width, height, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, data);
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.REPEAT);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.REPEAT);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR_MIPMAP_LINEAR);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);

      if (this.anisoExt) {
        var max = this.gl.getParameter(this.anisoExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
        this.gl.texParameterf(this.gl.TEXTURE_2D, this.anisoExt.TEXTURE_MAX_ANISOTROPY_EXT, max);
      }
    }
  }, {
    key: "loadExtraImages",
    value: function loadExtraImages(imageData) {
      var _this2 = this;

      Object.keys(imageData).forEach(function (imageName) {
        var _imageData$imageName = imageData[imageName],
            data = _imageData$imageName.data,
            width = _imageData$imageName.width,
            height = _imageData$imageName.height;

        if (!_this2.samplers[imageName]) {
          var image = new Image();

          image.onload = function () {
            _this2.samplers[imageName] = _this2.gl.createTexture();

            _this2.bindTexture(_this2.samplers[imageName], image, width, height);
          };

          image.src = data;
        }
      });
    }
  }, {
    key: "getTexture",
    value: function getTexture(sampler) {
      var tex = this.samplers[sampler];

      if (tex) {
        return tex;
      }

      return this.samplers.clouds2;
    }
  }]);

  return ImageTextures;
}();



/***/ }),

/***/ "./src/index.js":
/*!**********************!*\
  !*** ./src/index.js ***!
  \**********************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return Butterchurn; });
/* harmony import */ var ecma_proposal_math_extensions__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ecma-proposal-math-extensions */ "./node_modules/ecma-proposal-math-extensions/reference-implementation/index.js");
/* harmony import */ var ecma_proposal_math_extensions__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(ecma_proposal_math_extensions__WEBPACK_IMPORTED_MODULE_0__);
/* harmony import */ var _presetBase__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./presetBase */ "./src/presetBase.js");
/* harmony import */ var _presetBase__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_presetBase__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _visualizer__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./visualizer */ "./src/visualizer.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }





var Butterchurn =
/*#__PURE__*/
function () {
  function Butterchurn() {
    _classCallCheck(this, Butterchurn);
  }

  _createClass(Butterchurn, null, [{
    key: "createVisualizer",
    value: function createVisualizer(context, canvas, opts) {
      return new _visualizer__WEBPACK_IMPORTED_MODULE_2__["default"](context, canvas, opts);
    }
  }]);

  return Butterchurn;
}();



/***/ }),

/***/ "./src/noise/noise.js":
/*!****************************!*\
  !*** ./src/noise/noise.js ***!
  \****************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return Noise; });
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var Noise =
/*#__PURE__*/
function () {
  function Noise(gl) {
    _classCallCheck(this, Noise);

    this.gl = gl;
    this.anisoExt = this.gl.getExtension('EXT_texture_filter_anisotropic') || this.gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || this.gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
    this.noiseTexLQ = this.gl.createTexture();
    this.noiseTexLQLite = this.gl.createTexture();
    this.noiseTexMQ = this.gl.createTexture();
    this.noiseTexHQ = this.gl.createTexture();
    this.noiseTexVolLQ = this.gl.createTexture();
    this.noiseTexVolHQ = this.gl.createTexture();
    this.nTexArrLQ = Noise.createNoiseTex(256, 1);
    this.nTexArrLQLite = Noise.createNoiseTex(32, 1);
    this.nTexArrMQ = Noise.createNoiseTex(256, 4);
    this.nTexArrHQ = Noise.createNoiseTex(256, 8);
    this.nTexArrVolLQ = Noise.createNoiseVolTex(32, 1);
    this.nTexArrVolHQ = Noise.createNoiseVolTex(32, 4);
    this.bindTexture(this.noiseTexLQ, this.nTexArrLQ, 256, 256);
    this.bindTexture(this.noiseTexLQLite, this.nTexArrLQLite, 32, 32);
    this.bindTexture(this.noiseTexMQ, this.nTexArrMQ, 256, 256);
    this.bindTexture(this.noiseTexHQ, this.nTexArrHQ, 256, 256);
    this.bindTexture3D(this.noiseTexVolLQ, this.nTexArrVolLQ, 32, 32, 32);
    this.bindTexture3D(this.noiseTexVolHQ, this.nTexArrVolHQ, 32, 32, 32);
    this.noiseTexPointLQ = this.gl.createSampler();
    gl.samplerParameteri(this.noiseTexPointLQ, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST);
    gl.samplerParameteri(this.noiseTexPointLQ, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    gl.samplerParameteri(this.noiseTexPointLQ, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.noiseTexPointLQ, gl.TEXTURE_WRAP_T, gl.REPEAT);
  }

  _createClass(Noise, [{
    key: "bindTexture",
    value: function bindTexture(texture, data, width, height) {
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1);
      this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, width, height, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, data);
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.REPEAT);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.REPEAT);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR_MIPMAP_LINEAR);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);

      if (this.anisoExt) {
        var max = this.gl.getParameter(this.anisoExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
        this.gl.texParameterf(this.gl.TEXTURE_2D, this.anisoExt.TEXTURE_MAX_ANISOTROPY_EXT, max);
      }
    }
  }, {
    key: "bindTexture3D",
    value: function bindTexture3D(texture, data, width, height, depth) {
      this.gl.bindTexture(this.gl.TEXTURE_3D, texture);
      this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1);
      this.gl.texImage3D(this.gl.TEXTURE_3D, 0, this.gl.RGBA, width, height, depth, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, data);
      this.gl.generateMipmap(this.gl.TEXTURE_3D);
      this.gl.texParameteri(this.gl.TEXTURE_3D, this.gl.TEXTURE_WRAP_S, this.gl.REPEAT);
      this.gl.texParameteri(this.gl.TEXTURE_3D, this.gl.TEXTURE_WRAP_T, this.gl.REPEAT);
      this.gl.texParameteri(this.gl.TEXTURE_3D, this.gl.TEXTURE_WRAP_R, this.gl.REPEAT);
      this.gl.texParameteri(this.gl.TEXTURE_3D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR_MIPMAP_LINEAR);
      this.gl.texParameteri(this.gl.TEXTURE_3D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);

      if (this.anisoExt) {
        var max = this.gl.getParameter(this.anisoExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
        this.gl.texParameterf(this.gl.TEXTURE_3D, this.anisoExt.TEXTURE_MAX_ANISOTROPY_EXT, max);
      }
    }
  }], [{
    key: "fCubicInterpolate",
    value: function fCubicInterpolate(y0, y1, y2, y3, t) {
      var t2 = t * t;
      var t3 = t * t2;
      var a0 = y3 - y2 - y0 + y1;
      var a1 = y0 - y1 - a0;
      var a2 = y2 - y0;
      var a3 = y1;
      return a0 * t3 + a1 * t2 + a2 * t + a3;
    }
  }, {
    key: "dwCubicInterpolate",
    value: function dwCubicInterpolate(y0, y1, y2, y3, t) {
      var ret = [];

      for (var i = 0; i < 4; i++) {
        var f = Noise.fCubicInterpolate(y0[i] / 255.0, y1[i] / 255.0, y2[i] / 255.0, y3[i] / 255.0, t);
        f = Math.clamp(f, 0, 1);
        ret[i] = f * 255;
      }

      return ret;
    }
  }, {
    key: "createNoiseVolTex",
    value: function createNoiseVolTex(noiseSize, zoom) {
      var nsize = noiseSize * noiseSize * noiseSize;
      var texArr = new Uint8Array(nsize * 4);
      var texRange = zoom > 1 ? 216 : 256;
      var halfTexRange = texRange * 0.5;

      for (var i = 0; i < nsize; i++) {
        texArr[i * 4 + 0] = Math.floor(Math.random() * texRange + halfTexRange);
        texArr[i * 4 + 1] = Math.floor(Math.random() * texRange + halfTexRange);
        texArr[i * 4 + 2] = Math.floor(Math.random() * texRange + halfTexRange);
        texArr[i * 4 + 3] = Math.floor(Math.random() * texRange + halfTexRange);
      }

      var wordsPerSlice = noiseSize * noiseSize;
      var wordsPerLine = noiseSize;

      if (zoom > 1) {
        for (var z = 0; z < noiseSize; z += zoom) {
          for (var y = 0; y < noiseSize; y += zoom) {
            for (var x = 0; x < noiseSize; x++) {
              if (x % zoom !== 0) {
                var baseX = Math.floor(x / zoom) * zoom + noiseSize;
                var baseY = z * wordsPerSlice + y * wordsPerLine;
                var y0 = [];
                var y1 = [];
                var y2 = [];
                var y3 = [];

                for (var _i = 0; _i < 4; _i++) {
                  y0[_i] = texArr[baseY * 4 + (baseX - zoom) % noiseSize * 4 + _i];
                  y1[_i] = texArr[baseY * 4 + baseX % noiseSize * 4 + _i];
                  y2[_i] = texArr[baseY * 4 + (baseX + zoom) % noiseSize * 4 + _i];
                  y3[_i] = texArr[baseY * 4 + (baseX + zoom * 2) % noiseSize * 4 + _i];
                }

                var t = x % zoom / zoom;
                var result = Noise.dwCubicInterpolate(y0, y1, y2, y3, t);

                for (var _i2 = 0; _i2 < 4; _i2++) {
                  var offset = x * 4 + _i2;
                  texArr[z * wordsPerSlice * 4 + y * wordsPerLine * 4 + offset] = result[_i2];
                }
              }
            }
          }
        }

        for (var _z = 0; _z < noiseSize; _z += zoom) {
          for (var _x = 0; _x < noiseSize; _x++) {
            for (var _y = 0; _y < noiseSize; _y++) {
              if (_y % zoom !== 0) {
                var _baseY = Math.floor(_y / zoom) * zoom + noiseSize;

                var baseZ = _z * wordsPerSlice;
                var _y2 = [];
                var _y3 = [];
                var _y4 = [];
                var _y5 = [];

                for (var _i3 = 0; _i3 < 4; _i3++) {
                  var _offset = _x * 4 + baseZ * 4 + _i3;

                  _y2[_i3] = texArr[(_baseY - zoom) % noiseSize * wordsPerLine * 4 + _offset];
                  _y3[_i3] = texArr[_baseY % noiseSize * wordsPerLine * 4 + _offset];
                  _y4[_i3] = texArr[(_baseY + zoom) % noiseSize * wordsPerLine * 4 + _offset];
                  _y5[_i3] = texArr[(_baseY + zoom * 2) % noiseSize * wordsPerLine * 4 + _offset];
                }

                var _t = _y % zoom / zoom;

                var _result = Noise.dwCubicInterpolate(_y2, _y3, _y4, _y5, _t);

                for (var _i4 = 0; _i4 < 4; _i4++) {
                  var _offset2 = _x * 4 + baseZ * 4 + _i4;

                  texArr[_y * wordsPerLine * 4 + _offset2] = _result[_i4];
                }
              }
            }
          }
        }

        for (var _x2 = 0; _x2 < noiseSize; _x2++) {
          for (var _y6 = 0; _y6 < noiseSize; _y6++) {
            for (var _z2 = 0; _z2 < noiseSize; _z2++) {
              if (_z2 % zoom !== 0) {
                var _baseY2 = _y6 * wordsPerLine;

                var _baseZ = Math.floor(_z2 / zoom) * zoom + noiseSize;

                var _y7 = [];
                var _y8 = [];
                var _y9 = [];
                var _y10 = [];

                for (var _i5 = 0; _i5 < 4; _i5++) {
                  var _offset3 = _x2 * 4 + _baseY2 * 4 + _i5;

                  _y7[_i5] = texArr[(_baseZ - zoom) % noiseSize * wordsPerSlice * 4 + _offset3];
                  _y8[_i5] = texArr[_baseZ % noiseSize * wordsPerSlice * 4 + _offset3];
                  _y9[_i5] = texArr[(_baseZ + zoom) % noiseSize * wordsPerSlice * 4 + _offset3];
                  _y10[_i5] = texArr[(_baseZ + zoom * 2) % noiseSize * wordsPerSlice * 4 + _offset3];
                }

                var _t2 = _y6 % zoom / zoom;

                var _result2 = Noise.dwCubicInterpolate(_y7, _y8, _y9, _y10, _t2);

                for (var _i6 = 0; _i6 < 4; _i6++) {
                  var _offset4 = _x2 * 4 + _baseY2 * 4 + _i6;

                  texArr[_z2 * wordsPerSlice * 4 + _offset4] = _result2[_i6];
                }
              }
            }
          }
        }
      }

      return texArr;
    }
  }, {
    key: "createNoiseTex",
    value: function createNoiseTex(noiseSize, zoom) {
      var nsize = noiseSize * noiseSize;
      var texArr = new Uint8Array(nsize * 4);
      var texRange = zoom > 1 ? 216 : 256;
      var halfTexRange = texRange * 0.5;

      for (var i = 0; i < nsize; i++) {
        texArr[i * 4 + 0] = Math.floor(Math.random() * texRange + halfTexRange);
        texArr[i * 4 + 1] = Math.floor(Math.random() * texRange + halfTexRange);
        texArr[i * 4 + 2] = Math.floor(Math.random() * texRange + halfTexRange);
        texArr[i * 4 + 3] = Math.floor(Math.random() * texRange + halfTexRange);
      }

      if (zoom > 1) {
        for (var y = 0; y < noiseSize; y += zoom) {
          for (var x = 0; x < noiseSize; x++) {
            if (x % zoom !== 0) {
              var baseX = Math.floor(x / zoom) * zoom + noiseSize;
              var baseY = y * noiseSize;
              var y0 = [];
              var y1 = [];
              var y2 = [];
              var y3 = [];

              for (var z = 0; z < 4; z++) {
                y0[z] = texArr[baseY * 4 + (baseX - zoom) % noiseSize * 4 + z];
                y1[z] = texArr[baseY * 4 + baseX % noiseSize * 4 + z];
                y2[z] = texArr[baseY * 4 + (baseX + zoom) % noiseSize * 4 + z];
                y3[z] = texArr[baseY * 4 + (baseX + zoom * 2) % noiseSize * 4 + z];
              }

              var t = x % zoom / zoom;
              var result = Noise.dwCubicInterpolate(y0, y1, y2, y3, t);

              for (var _z3 = 0; _z3 < 4; _z3++) {
                texArr[y * noiseSize * 4 + x * 4 + _z3] = result[_z3];
              }
            }
          }
        }

        for (var _x3 = 0; _x3 < noiseSize; _x3++) {
          for (var _y11 = 0; _y11 < noiseSize; _y11++) {
            if (_y11 % zoom !== 0) {
              var _baseY3 = Math.floor(_y11 / zoom) * zoom + noiseSize;

              var _y12 = [];
              var _y13 = [];
              var _y14 = [];
              var _y15 = [];

              for (var _z4 = 0; _z4 < 4; _z4++) {
                _y12[_z4] = texArr[(_baseY3 - zoom) % noiseSize * noiseSize * 4 + _x3 * 4 + _z4];
                _y13[_z4] = texArr[_baseY3 % noiseSize * noiseSize * 4 + _x3 * 4 + _z4];
                _y14[_z4] = texArr[(_baseY3 + zoom) % noiseSize * noiseSize * 4 + _x3 * 4 + _z4];
                _y15[_z4] = texArr[(_baseY3 + zoom * 2) % noiseSize * noiseSize * 4 + _x3 * 4 + _z4];
              }

              var _t3 = _y11 % zoom / zoom;

              var _result3 = Noise.dwCubicInterpolate(_y12, _y13, _y14, _y15, _t3);

              for (var _z5 = 0; _z5 < 4; _z5++) {
                texArr[_y11 * noiseSize * 4 + _x3 * 4 + _z5] = _result3[_z5];
              }
            }
          }
        }
      }

      return texArr;
    }
  }]);

  return Noise;
}();



/***/ }),

/***/ "./src/presetBase.js":
/*!***************************!*\
  !*** ./src/presetBase.js ***!
  \***************************/
/*! no static exports found */
/***/ (function(module, exports) {

/* eslint-disable */
var EPSILON = 0.00001;

window.sqr = function sqr(x) {
  return x * x;
};

window.sqrt = function sqrt(x) {
  return Math.sqrt(Math.abs(x));
};

window.log10 = function log10(val) {
  return Math.log(val) * Math.LOG10E;
};

window.sign = function sign(x) {
  return x > 0 ? 1 : x < 0 ? -1 : 0;
};

window.rand = function rand(x) {
  var xf = Math.floor(x);

  if (xf < 1) {
    return Math.random();
  }

  return Math.random() * xf;
};

window.randint = function randint(x) {
  return Math.floor(rand(x));
};

window.bnot = function bnot(x) {
  return Math.abs(x) < EPSILON ? 1 : 0;
};

function isFiniteNumber(num) {
  return isFinite(num) && !isNaN(num);
}

window.pow = function pow(x, y) {
  var z = Math.pow(x, y);

  if (!isFiniteNumber(z)) {
    // mostly from complex results
    return 0;
  }

  return z;
};

window.div = function div(x, y) {
  if (y === 0) {
    return 0;
  }

  return x / y;
};

window.mod = function mod(x, y) {
  if (y === 0) {
    return 0;
  }

  var z = Math.floor(x) % Math.floor(y);
  return z;
};

window.bitor = function bitor(x, y) {
  var z = Math.floor(x) | Math.floor(y);
  return z;
};

window.bitand = function bitand(x, y) {
  var z = Math.floor(x) & Math.floor(y);
  return z;
};

window.sigmoid = function sigmoid(x, y) {
  var t = 1 + Math.exp(-x * y);
  return Math.abs(t) > EPSILON ? 1.0 / t : 0;
};

window.bor = function bor(x, y) {
  return Math.abs(x) > EPSILON || Math.abs(y) > EPSILON ? 1 : 0;
};

window.band = function band(x, y) {
  return Math.abs(x) > EPSILON && Math.abs(y) > EPSILON ? 1 : 0;
};

window.equal = function equal(x, y) {
  return Math.abs(x - y) < EPSILON ? 1 : 0;
};

window.above = function above(x, y) {
  return x > y ? 1 : 0;
};

window.below = function below(x, y) {
  return x < y ? 1 : 0;
};

window.ifcond = function ifcond(x, y, z) {
  return Math.abs(x) > EPSILON ? y : z;
};

window.memcpy = function memcpy(megabuf, dst, src, len) {
  var destOffset = dst;
  var srcOffset = src;
  var copyLen = len;

  if (srcOffset < 0) {
    copyLen += srcOffset;
    destOffset -= srcOffset;
    srcOffset = 0;
  }

  if (destOffset < 0) {
    copyLen += destOffset;
    srcOffset -= destOffset;
    destOffset = 0;
  }

  if (copyLen > 0) {
    megabuf.copyWithin(destOffset, srcOffset, copyLen);
  }

  return dst;
};
/* eslint-enable */

/***/ }),

/***/ "./src/rendering/blendPattern.js":
/*!***************************************!*\
  !*** ./src/rendering/blendPattern.js ***!
  \***************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return BlendPattern; });
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var BlendPattern =
/*#__PURE__*/
function () {
  function BlendPattern(opts) {
    _classCallCheck(this, BlendPattern);

    this.mesh_width = opts.mesh_width;
    this.mesh_height = opts.mesh_height;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.vertInfoA = new Float32Array((this.mesh_width + 1) * (this.mesh_height + 1));
    this.vertInfoC = new Float32Array((this.mesh_width + 1) * (this.mesh_height + 1));
    this.createBlendPattern();
  }

  _createClass(BlendPattern, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      var oldMeshWidth = this.mesh_width;
      var oldMeshHeight = this.mesh_height;
      this.mesh_width = opts.mesh_width;
      this.mesh_height = opts.mesh_height;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;

      if (this.mesh_width !== oldMeshWidth || this.mesh_height !== oldMeshHeight) {
        this.vertInfoA = BlendPattern.resizeMatrixValues(this.vertInfoA, oldMeshWidth, oldMeshHeight, this.mesh_width, this.mesh_height);
        this.vertInfoC = BlendPattern.resizeMatrixValues(this.vertInfoC, oldMeshWidth, oldMeshHeight, this.mesh_width, this.mesh_height);
      }
    }
  }, {
    key: "genPlasma",
    value: function genPlasma(x0, x1, y0, y1, dt) {
      var midx = Math.floor((x0 + x1) / 2);
      var midy = Math.floor((y0 + y1) / 2);
      var t00 = this.vertInfoC[y0 * (this.mesh_width + 1) + x0];
      var t01 = this.vertInfoC[y0 * (this.mesh_width + 1) + x1];
      var t10 = this.vertInfoC[y1 * (this.mesh_width + 1) + x0];
      var t11 = this.vertInfoC[y1 * (this.mesh_width + 1) + x1];

      if (y1 - y0 >= 2) {
        if (x0 === 0) {
          this.vertInfoC[midy * (this.mesh_width + 1) + x0] = 0.5 * (t00 + t10) + (Math.random() * 2 - 1) * dt * this.aspecty;
        }

        this.vertInfoC[midy * (this.mesh_width + 1) + x1] = 0.5 * (t01 + t11) + (Math.random() * 2 - 1) * dt * this.aspecty;
      }

      if (x1 - x0 >= 2) {
        if (y0 === 0) {
          this.vertInfoC[y0 * (this.mesh_width + 1) + midx] = 0.5 * (t00 + t01) + (Math.random() * 2 - 1) * dt * this.aspectx;
        }

        this.vertInfoC[y1 * (this.mesh_width + 1) + midx] = 0.5 * (t10 + t11) + (Math.random() * 2 - 1) * dt * this.aspectx;
      }

      if (y1 - y0 >= 2 && x1 - x0 >= 2) {
        t00 = this.vertInfoC[midy * (this.mesh_width + 1) + x0];
        t01 = this.vertInfoC[midy * (this.mesh_width + 1) + x1];
        t10 = this.vertInfoC[y0 * (this.mesh_width + 1) + midx];
        t11 = this.vertInfoC[y1 * (this.mesh_width + 1) + midx];
        this.vertInfoC[midy * (this.mesh_width + 1) + midx] = 0.25 * (t10 + t11 + t00 + t01) + (Math.random() * 2 - 1) * dt;
        this.genPlasma(x0, midx, y0, midy, dt * 0.5);
        this.genPlasma(midx, x1, y0, midy, dt * 0.5);
        this.genPlasma(x0, midx, midy, y1, dt * 0.5);
        this.genPlasma(midx, x1, midy, y1, dt * 0.5);
      }
    }
  }, {
    key: "createBlendPattern",
    value: function createBlendPattern() {
      var mixType = 1 + Math.floor(Math.random() * 3);

      if (mixType === 0) {
        // not currently used
        var nVert = 0;

        for (var y = 0; y <= this.mesh_height; y++) {
          for (var x = 0; x <= this.mesh_width; x++) {
            this.vertInfoA[nVert] = 1;
            this.vertInfoC[nVert] = 0;
            nVert += 1;
          }
        }
      } else if (mixType === 1) {
        var ang = Math.random() * 6.28;
        var vx = Math.cos(ang);
        var vy = Math.sin(ang);
        var band = 0.1 + 0.2 * Math.random();
        var invBand = 1.0 / band;
        var _nVert = 0;

        for (var _y = 0; _y <= this.mesh_height; _y++) {
          var fy = _y / this.mesh_height * this.aspecty;

          for (var _x = 0; _x <= this.mesh_width; _x++) {
            var fx = _x / this.mesh_width * this.aspectx;
            var t = (fx - 0.5) * vx + (fy - 0.5) * vy + 0.5;
            t = (t - 0.5) / Math.sqrt(2) + 0.5;
            this.vertInfoA[_nVert] = invBand * (1 + band);
            this.vertInfoC[_nVert] = -invBand + invBand * t;
            _nVert += 1;
          }
        }
      } else if (mixType === 2) {
        var _band = 0.12 + 0.13 * Math.random();

        var _invBand = 1.0 / _band;

        this.vertInfoC[0] = Math.random();
        this.vertInfoC[this.mesh_width] = Math.random();
        this.vertInfoC[this.mesh_height * (this.mesh_width + 1)] = Math.random();
        this.vertInfoC[this.mesh_height * (this.mesh_width + 1) + this.mesh_width] = Math.random();
        this.genPlasma(0, this.mesh_width, 0, this.mesh_height, 0.25);
        var minc = this.vertInfoC[0];
        var maxc = this.vertInfoC[0];
        var _nVert2 = 0;

        for (var _y2 = 0; _y2 <= this.mesh_height; _y2++) {
          for (var _x2 = 0; _x2 <= this.mesh_width; _x2++) {
            if (minc > this.vertInfoC[_nVert2]) {
              minc = this.vertInfoC[_nVert2];
            }

            if (maxc < this.vertInfoC[_nVert2]) {
              maxc = this.vertInfoC[_nVert2];
            }

            _nVert2 += 1;
          }
        }

        var mult = 1.0 / (maxc - minc);
        _nVert2 = 0;

        for (var _y3 = 0; _y3 <= this.mesh_height; _y3++) {
          for (var _x3 = 0; _x3 <= this.mesh_width; _x3++) {
            var _t = (this.vertInfoC[_nVert2] - minc) * mult;

            this.vertInfoA[_nVert2] = _invBand * (1 + _band);
            this.vertInfoC[_nVert2] = -_invBand + _invBand * _t;
            _nVert2 += 1;
          }
        }
      } else if (mixType === 3) {
        var _band2 = 0.02 + 0.14 * Math.random() + 0.34 * Math.random();

        var _invBand2 = 1.0 / _band2;

        var dir = Math.floor(Math.random() * 2) * 2 - 1;
        var _nVert3 = 0;

        for (var _y4 = 0; _y4 <= this.mesh_height; _y4++) {
          var dy = (_y4 / this.mesh_height - 0.5) * this.aspecty;

          for (var _x4 = 0; _x4 <= this.mesh_width; _x4++) {
            var dx = (_x4 / this.mesh_width - 0.5) * this.aspectx;

            var _t2 = Math.sqrt(dx * dx + dy * dy) * 1.41421;

            if (dir === -1) {
              _t2 = 1 - _t2;
            }

            this.vertInfoA[_nVert3] = _invBand2 * (1 + _band2);
            this.vertInfoC[_nVert3] = -_invBand2 + _invBand2 * _t2;
            _nVert3 += 1;
          }
        }
      }
    }
  }], [{
    key: "resizeMatrixValues",
    value: function resizeMatrixValues(oldMat, oldWidth, oldHeight, newWidth, newHeight) {
      var newMat = new Float32Array((newWidth + 1) * (newHeight + 1));
      var nVert = 0;

      for (var j = 0; j < newHeight + 1; j++) {
        for (var i = 0; i < newWidth + 1; i++) {
          var x = i / newHeight;
          var y = j / newWidth;
          x *= oldWidth + 1;
          y *= oldHeight + 1;
          x = Math.clamp(x, 0, oldWidth - 1);
          y = Math.clamp(y, 0, oldHeight - 1);
          var nx = Math.floor(x);
          var ny = Math.floor(y);
          var dx = x - nx;
          var dy = y - ny;
          var val00 = oldMat[ny * (oldWidth + 1) + nx];
          var val01 = oldMat[ny * (oldWidth + 1) + (nx + 1)];
          var val10 = oldMat[(ny + 1) * (oldWidth + 1) + nx];
          var val11 = oldMat[(ny + 1) * (oldWidth + 1) + (nx + 1)];
          newMat[nVert] = val00 * (1 - dx) * (1 - dy) + val01 * dx * (1 - dy) + val10 * (1 - dx) * dy + val11 * dx * dy;
          nVert += 1;
        }
      }

      return newMat;
    }
  }]);

  return BlendPattern;
}();



/***/ }),

/***/ "./src/rendering/motionVectors/motionVectors.js":
/*!******************************************************!*\
  !*** ./src/rendering/motionVectors/motionVectors.js ***!
  \******************************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return MotionVectors; });
/* harmony import */ var _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shaders/shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var MotionVectors =
/*#__PURE__*/
function () {
  function MotionVectors(gl, opts) {
    _classCallCheck(this, MotionVectors);

    this.gl = gl;
    this.maxX = 64;
    this.maxY = 48;
    this.positions = new Float32Array(this.maxX * this.maxY * 2 * 3);
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.mesh_width = opts.mesh_width;
    this.mesh_height = opts.mesh_height;
    this.positionVertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
  }

  _createClass(MotionVectors, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.mesh_width = opts.mesh_width;
      this.mesh_height = opts.mesh_height;
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      in vec3 aPos;\n                                      void main(void) {\n                                        gl_Position = vec4(aPos, 1.0);\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      out vec4 fragColor;\n                                      uniform vec4 u_color;\n                                      void main(void) {\n                                        fragColor = u_color;\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.aPosLoc = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.colorLoc = this.gl.getUniformLocation(this.shaderProgram, 'u_color');
    }
  }, {
    key: "getMotionDir",
    value: function getMotionDir(warpUVs, fx, fy) {
      var y0 = Math.floor(fy * this.mesh_height);
      var dy = fy * this.mesh_height - y0;
      var x0 = Math.floor(fx * this.mesh_width);
      var dx = fx * this.mesh_width - x0;
      var x1 = x0 + 1;
      var y1 = y0 + 1;
      var gridX1 = this.mesh_width + 1;
      var fx2;
      var fy2;
      fx2 = warpUVs[(y0 * gridX1 + x0) * 2 + 0] * (1 - dx) * (1 - dy);
      fy2 = warpUVs[(y0 * gridX1 + x0) * 2 + 1] * (1 - dx) * (1 - dy);
      fx2 += warpUVs[(y0 * gridX1 + x1) * 2 + 0] * dx * (1 - dy);
      fy2 += warpUVs[(y0 * gridX1 + x1) * 2 + 1] * dx * (1 - dy);
      fx2 += warpUVs[(y1 * gridX1 + x0) * 2 + 0] * (1 - dx) * dy;
      fy2 += warpUVs[(y1 * gridX1 + x0) * 2 + 1] * (1 - dx) * dy;
      fx2 += warpUVs[(y1 * gridX1 + x1) * 2 + 0] * dx * dy;
      fy2 += warpUVs[(y1 * gridX1 + x1) * 2 + 1] * dx * dy;
      return [fx2, 1.0 - fy2];
    }
  }, {
    key: "generateMotionVectors",
    value: function generateMotionVectors(mdVSFrame, warpUVs) {
      var mvA = mdVSFrame.mv_a;
      var nX = Math.floor(mdVSFrame.mv_x);
      var nY = Math.floor(mdVSFrame.mv_y);

      if (mvA > 0.001 && nX > 0 && nY > 0) {
        var dx = mdVSFrame.mv_x - nX;
        var dy = mdVSFrame.mv_y - nY;

        if (nX > this.maxX) {
          nX = this.maxX;
          dx = 0;
        }

        if (nY > this.maxY) {
          nY = this.maxY;
          dy = 0;
        }

        var dx2 = mdVSFrame.mv_dx;
        var dy2 = mdVSFrame.mv_dy;
        var lenMult = mdVSFrame.mv_l;
        var minLen = 1.0 / this.texsizeX;
        this.numVecVerts = 0;

        for (var j = 0; j < nY; j++) {
          var fy = (j + 0.25) / (nY + dy + 0.25 - 1.0);
          fy -= dy2;

          if (fy > 0.0001 && fy < 0.9999) {
            for (var i = 0; i < nX; i++) {
              var fx = (i + 0.25) / (nX + dx + 0.25 - 1.0);
              fx += dx2;

              if (fx > 0.0001 && fx < 0.9999) {
                var fx2arr = this.getMotionDir(warpUVs, fx, fy);
                var fx2 = fx2arr[0];
                var fy2 = fx2arr[1];
                var dxi = fx2 - fx;
                var dyi = fy2 - fy;
                dxi *= lenMult;
                dyi *= lenMult;
                var fdist = Math.sqrt(dxi * dxi + dyi * dyi);

                if (fdist < minLen && fdist > 0.00000001) {
                  fdist = minLen / fdist;
                  dxi *= fdist;
                  dyi *= fdist;
                } else {
                  dxi = minLen;
                  dxi = minLen;
                }

                fx2 = fx + dxi;
                fy2 = fy + dyi;
                var vx1 = 2.0 * fx - 1.0;
                var vy1 = 2.0 * fy - 1.0;
                var vx2 = 2.0 * fx2 - 1.0;
                var vy2 = 2.0 * fy2 - 1.0;
                this.positions[this.numVecVerts * 3 + 0] = vx1;
                this.positions[this.numVecVerts * 3 + 1] = vy1;
                this.positions[this.numVecVerts * 3 + 2] = 0;
                this.positions[(this.numVecVerts + 1) * 3 + 0] = vx2;
                this.positions[(this.numVecVerts + 1) * 3 + 1] = vy2;
                this.positions[(this.numVecVerts + 1) * 3 + 2] = 0;
                this.numVecVerts += 2;
              }
            }
          }
        }

        if (this.numVecVerts > 0) {
          this.color = [mdVSFrame.mv_r, mdVSFrame.mv_g, mdVSFrame.mv_b, mvA];
          return true;
        }
      }

      return false;
    }
  }, {
    key: "drawMotionVectors",
    value: function drawMotionVectors(mdVSFrame, warpUVs) {
      if (this.generateMotionVectors(mdVSFrame, warpUVs)) {
        this.gl.useProgram(this.shaderProgram);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
        this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.STATIC_DRAW);
        this.gl.vertexAttribPointer(this.aPosLoc, 3, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aPosLoc);
        this.gl.uniform4fv(this.colorLoc, this.color);
        this.gl.lineWidth(1);
        this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
        this.gl.drawArrays(this.gl.LINES, 0, this.numVecVerts);
      }
    }
  }]);

  return MotionVectors;
}();



/***/ }),

/***/ "./src/rendering/renderer.js":
/*!***********************************!*\
  !*** ./src/rendering/renderer.js ***!
  \***********************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return Renderer; });
/* harmony import */ var _audio_audioLevels__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../audio/audioLevels */ "./src/audio/audioLevels.js");
/* harmony import */ var _blankPreset__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../blankPreset */ "./src/blankPreset.js");
/* harmony import */ var _blankPreset__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_blankPreset__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _equations_presetEquationRunner__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../equations/presetEquationRunner */ "./src/equations/presetEquationRunner.js");
/* harmony import */ var _waves_basicWaveform__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./waves/basicWaveform */ "./src/rendering/waves/basicWaveform.js");
/* harmony import */ var _waves_customWaveform__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./waves/customWaveform */ "./src/rendering/waves/customWaveform.js");
/* harmony import */ var _shapes_customShape__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./shapes/customShape */ "./src/rendering/shapes/customShape.js");
/* harmony import */ var _sprites_border__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./sprites/border */ "./src/rendering/sprites/border.js");
/* harmony import */ var _sprites_darkenCenter__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./sprites/darkenCenter */ "./src/rendering/sprites/darkenCenter.js");
/* harmony import */ var _motionVectors_motionVectors__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./motionVectors/motionVectors */ "./src/rendering/motionVectors/motionVectors.js");
/* harmony import */ var _shaders_warp__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shaders/warp */ "./src/rendering/shaders/warp.js");
/* harmony import */ var _shaders_comp__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./shaders/comp */ "./src/rendering/shaders/comp.js");
/* harmony import */ var _shaders_output__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./shaders/output */ "./src/rendering/shaders/output.js");
/* harmony import */ var _shaders_resample__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./shaders/resample */ "./src/rendering/shaders/resample.js");
/* harmony import */ var _shaders_blur_blur__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./shaders/blur/blur */ "./src/rendering/shaders/blur/blur.js");
/* harmony import */ var _noise_noise__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../noise/noise */ "./src/noise/noise.js");
/* harmony import */ var _image_imageTextures__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../image/imageTextures */ "./src/image/imageTextures.js");
/* harmony import */ var _text_titleText__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./text/titleText */ "./src/rendering/text/titleText.js");
/* harmony import */ var _blendPattern__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ./blendPattern */ "./src/rendering/blendPattern.js");
/* harmony import */ var _utils__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../utils */ "./src/utils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }





















var Renderer =
/*#__PURE__*/
function () {
  function Renderer(gl, audio, opts) {
    _classCallCheck(this, Renderer);

    this.gl = gl;
    this.audio = audio;
    this.frameNum = 0;
    this.fps = 30;
    this.time = 0;
    this.presetTime = 0;
    this.lastTime = performance.now();
    this.timeHist = [0];
    this.timeHistMax = 120;
    this.blending = false;
    this.blendStartTime = 0;
    this.blendProgress = 0;
    this.blendDuration = 0;
    this.width = opts.width || 1200;
    this.height = opts.height || 900;
    this.mesh_width = opts.meshWidth || 48;
    this.mesh_height = opts.meshHeight || 36;
    this.pixelRatio = opts.pixelRatio || window.devicePixelRatio || 1;
    this.textureRatio = opts.textureRatio || 1;
    this.outputFXAA = opts.outputFXAA || false;
    this.texsizeX = this.width * this.pixelRatio * this.textureRatio;
    this.texsizeY = this.height * this.pixelRatio * this.textureRatio;
    this.aspectx = this.texsizeY > this.texsizeX ? this.texsizeX / this.texsizeY : 1;
    this.aspecty = this.texsizeX > this.texsizeY ? this.texsizeY / this.texsizeX : 1;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.qs = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].range(1, 33).map(function (x) {
      return "q".concat(x);
    });
    this.ts = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].range(1, 9).map(function (x) {
      return "t".concat(x);
    });
    this.regs = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].range(0, 100).map(function (x) {
      if (x < 10) {
        return "reg0".concat(x);
      }

      return "reg".concat(x);
    });
    this.blurRatios = [[0.5, 0.25], [0.125, 0.125], [0.0625, 0.0625]];
    this.audioLevels = new _audio_audioLevels__WEBPACK_IMPORTED_MODULE_0__["default"](this.audio);
    this.prevFrameBuffer = this.gl.createFramebuffer();
    this.targetFrameBuffer = this.gl.createFramebuffer();
    this.prevTexture = this.gl.createTexture();
    this.targetTexture = this.gl.createTexture();
    this.compFrameBuffer = this.gl.createFramebuffer();
    this.compTexture = this.gl.createTexture();
    this.anisoExt = this.gl.getExtension('EXT_texture_filter_anisotropic') || this.gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || this.gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
    this.bindFrameBufferTexture(this.prevFrameBuffer, this.prevTexture);
    this.bindFrameBufferTexture(this.targetFrameBuffer, this.targetTexture);
    this.bindFrameBufferTexture(this.compFrameBuffer, this.compTexture);
    var params = {
      pixelRatio: this.pixelRatio,
      textureRatio: this.textureRatio,
      texsizeX: this.texsizeX,
      texsizeY: this.texsizeY,
      mesh_width: this.mesh_width,
      mesh_height: this.mesh_height,
      aspectx: this.aspectx,
      aspecty: this.aspecty
    };
    this.noise = new _noise_noise__WEBPACK_IMPORTED_MODULE_14__["default"](gl);
    this.image = new _image_imageTextures__WEBPACK_IMPORTED_MODULE_15__["default"](gl);
    this.warpShader = new _shaders_warp__WEBPACK_IMPORTED_MODULE_9__["default"](gl, this.noise, this.image, params);
    this.compShader = new _shaders_comp__WEBPACK_IMPORTED_MODULE_10__["default"](gl, this.noise, this.image, params);
    this.outputShader = new _shaders_output__WEBPACK_IMPORTED_MODULE_11__["default"](gl, params);
    this.prevWarpShader = new _shaders_warp__WEBPACK_IMPORTED_MODULE_9__["default"](gl, this.noise, this.image, params);
    this.prevCompShader = new _shaders_comp__WEBPACK_IMPORTED_MODULE_10__["default"](gl, this.noise, this.image, params);
    this.numBlurPasses = 0;
    this.blurShader1 = new _shaders_blur_blur__WEBPACK_IMPORTED_MODULE_13__["default"](0, this.blurRatios, gl, params);
    this.blurShader2 = new _shaders_blur_blur__WEBPACK_IMPORTED_MODULE_13__["default"](1, this.blurRatios, gl, params);
    this.blurShader3 = new _shaders_blur_blur__WEBPACK_IMPORTED_MODULE_13__["default"](2, this.blurRatios, gl, params);
    this.blurTexture1 = this.blurShader1.blurVerticalTexture;
    this.blurTexture2 = this.blurShader2.blurVerticalTexture;
    this.blurTexture3 = this.blurShader3.blurVerticalTexture;
    this.basicWaveform = new _waves_basicWaveform__WEBPACK_IMPORTED_MODULE_3__["default"](gl, params);
    this.customWaveforms = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].range(4).map(function (i) {
      return new _waves_customWaveform__WEBPACK_IMPORTED_MODULE_4__["default"](i, gl, params);
    });
    this.customShapes = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].range(4).map(function (i) {
      return new _shapes_customShape__WEBPACK_IMPORTED_MODULE_5__["default"](i, gl, params);
    });
    this.prevCustomWaveforms = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].range(4).map(function (i) {
      return new _waves_customWaveform__WEBPACK_IMPORTED_MODULE_4__["default"](i, gl, params);
    });
    this.prevCustomShapes = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].range(4).map(function (i) {
      return new _shapes_customShape__WEBPACK_IMPORTED_MODULE_5__["default"](i, gl, params);
    });
    this.darkenCenter = new _sprites_darkenCenter__WEBPACK_IMPORTED_MODULE_7__["default"](gl, params);
    this.innerBorder = new _sprites_border__WEBPACK_IMPORTED_MODULE_6__["default"](gl, params);
    this.outerBorder = new _sprites_border__WEBPACK_IMPORTED_MODULE_6__["default"](gl, params);
    this.motionVectors = new _motionVectors_motionVectors__WEBPACK_IMPORTED_MODULE_8__["default"](gl, params);
    this.titleText = new _text_titleText__WEBPACK_IMPORTED_MODULE_16__["default"](gl, params);
    this.blendPattern = new _blendPattern__WEBPACK_IMPORTED_MODULE_17__["default"](params);
    this.resampleShader = new _shaders_resample__WEBPACK_IMPORTED_MODULE_12__["default"](gl);
    this.supertext = {
      startTime: -1
    };
    this.warpUVs = new Float32Array((this.mesh_width + 1) * (this.mesh_height + 1) * 2);
    this.warpColor = new Float32Array((this.mesh_width + 1) * (this.mesh_height + 1) * 4);
    this.gl.clearColor(0, 0, 0, 1);
    this.blankPreset = _blankPreset__WEBPACK_IMPORTED_MODULE_1___default.a;
    var globalVars = {
      frame: 0,
      time: 0,
      fps: 45,
      bass: 1,
      bass_att: 1,
      mid: 1,
      mid_att: 1,
      treb: 1,
      treb_att: 1
    };
    this.preset = _blankPreset__WEBPACK_IMPORTED_MODULE_1___default.a;
    this.prevPreset = this.preset;
    this.presetEquationRunner = new _equations_presetEquationRunner__WEBPACK_IMPORTED_MODULE_2__["default"](this.preset, globalVars, params);
    this.prevPresetEquationRunner = new _equations_presetEquationRunner__WEBPACK_IMPORTED_MODULE_2__["default"](this.prevPreset, globalVars, params);
    this.regVars = this.presetEquationRunner.mdVSRegs;
  }

  _createClass(Renderer, [{
    key: "loadPreset",
    value: function loadPreset(preset, blendTime) {
      this.blendPattern.createBlendPattern();
      this.blending = true;
      this.blendStartTime = this.time;
      this.blendDuration = blendTime;
      this.blendProgress = 0;
      this.prevPresetEquationRunner = this.presetEquationRunner;
      this.prevPreset = this.preset;
      this.preset = preset;
      this.preset.baseVals.old_wave_mode = this.prevPreset.baseVals.wave_mode;
      this.presetTime = this.time;
      var globalVars = {
        frame: this.frameNum,
        time: this.time,
        fps: this.fps,
        bass: this.audioLevels.bass,
        bass_att: this.audioLevels.bass_att,
        mid: this.audioLevels.mid,
        mid_att: this.audioLevels.mid_att,
        treb: this.audioLevels.treb,
        treb_att: this.audioLevels.treb_att
      };
      var params = {
        pixelRatio: this.pixelRatio,
        textureRatio: this.textureRatio,
        texsizeX: this.texsizeX,
        texsizeY: this.texsizeY,
        mesh_width: this.mesh_width,
        mesh_height: this.mesh_height,
        aspectx: this.aspectx,
        aspecty: this.aspecty
      };
      this.presetEquationRunner = new _equations_presetEquationRunner__WEBPACK_IMPORTED_MODULE_2__["default"](this.preset, globalVars, params);
      this.regVars = this.presetEquationRunner.mdVSRegs;
      var tmpWarpShader = this.prevWarpShader;
      this.prevWarpShader = this.warpShader;
      this.warpShader = tmpWarpShader;
      var tmpCompShader = this.prevCompShader;
      this.prevCompShader = this.compShader;
      this.compShader = tmpCompShader;
      var warpText = this.preset.warp.trim();
      var compText = this.preset.comp.trim();
      this.warpShader.updateShader(warpText);
      this.compShader.updateShader(compText);

      if (warpText.length === 0) {
        this.numBlurPasses = 0;
      } else {
        this.numBlurPasses = Renderer.getHighestBlur(warpText);
      }

      if (compText.length !== 0) {
        this.numBlurPasses = Math.max(this.numBlurPasses, Renderer.getHighestBlur(compText));
      }
    }
  }, {
    key: "loadExtraImages",
    value: function loadExtraImages(imageData) {
      this.image.loadExtraImages(imageData);
    }
  }, {
    key: "setRendererSize",
    value: function setRendererSize(width, height, opts) {
      var oldTexsizeX = this.texsizeX;
      var oldTexsizeY = this.texsizeY;
      this.width = width;
      this.height = height;
      this.mesh_width = opts.meshWidth || this.mesh_width;
      this.mesh_height = opts.meshHeight || this.mesh_height;
      this.pixelRatio = opts.pixelRatio || this.pixelRatio;
      this.textureRatio = opts.textureRatio || this.textureRatio;
      this.texsizeX = width * this.pixelRatio * this.textureRatio;
      this.texsizeY = height * this.pixelRatio * this.textureRatio;
      this.aspectx = this.texsizeY > this.texsizeX ? this.texsizeX / this.texsizeY : 1;
      this.aspecty = this.texsizeX > this.texsizeY ? this.texsizeY / this.texsizeX : 1;

      if (this.texsizeX !== oldTexsizeX || this.texsizeY !== oldTexsizeY) {
        // copy target texture, because we flip prev/target at start of render
        var targetTextureNew = this.gl.createTexture();
        this.bindFrameBufferTexture(this.targetFrameBuffer, targetTextureNew);
        this.bindFrambufferAndSetViewport(this.targetFrameBuffer, this.texsizeX, this.texsizeY);
        this.resampleShader.renderQuadTexture(this.targetTexture);
        this.targetTexture = targetTextureNew;
        this.bindFrameBufferTexture(this.prevFrameBuffer, this.prevTexture);
        this.bindFrameBufferTexture(this.compFrameBuffer, this.compTexture);
      }

      this.updateGlobals(); // rerender current frame at new size

      if (this.frameNum > 0) {
        this.renderToScreen();
      }
    }
  }, {
    key: "setInternalMeshSize",
    value: function setInternalMeshSize(width, height) {
      this.mesh_width = width;
      this.mesh_height = height;
      this.updateGlobals();
    }
  }, {
    key: "setOutputAA",
    value: function setOutputAA(useAA) {
      this.outputFXAA = useAA;
    }
  }, {
    key: "updateGlobals",
    value: function updateGlobals() {
      var params = {
        pixelRatio: this.pixelRatio,
        textureRatio: this.textureRatio,
        texsizeX: this.texsizeX,
        texsizeY: this.texsizeY,
        mesh_width: this.mesh_width,
        mesh_height: this.mesh_height,
        aspectx: this.aspectx,
        aspecty: this.aspecty
      };
      this.presetEquationRunner.updateGlobals(params);
      this.prevPresetEquationRunner.updateGlobals(params);
      this.warpShader.updateGlobals(params);
      this.prevWarpShader.updateGlobals(params);
      this.compShader.updateGlobals(params);
      this.prevCompShader.updateGlobals(params);
      this.outputShader.updateGlobals(params);
      this.blurShader1.updateGlobals(params);
      this.blurShader2.updateGlobals(params);
      this.blurShader3.updateGlobals(params);
      this.basicWaveform.updateGlobals(params);
      this.customWaveforms.forEach(function (wave) {
        return wave.updateGlobals(params);
      });
      this.customShapes.forEach(function (shape) {
        return shape.updateGlobals(params);
      });
      this.prevCustomWaveforms.forEach(function (wave) {
        return wave.updateGlobals(params);
      });
      this.prevCustomShapes.forEach(function (shape) {
        return shape.updateGlobals(params);
      });
      this.darkenCenter.updateGlobals(params);
      this.innerBorder.updateGlobals(params);
      this.outerBorder.updateGlobals(params);
      this.motionVectors.updateGlobals(params);
      this.titleText.updateGlobals(params);
      this.blendPattern.updateGlobals(params);
      this.warpUVs = new Float32Array((this.mesh_width + 1) * (this.mesh_height + 1) * 2);
      this.warpColor = new Float32Array((this.mesh_width + 1) * (this.mesh_height + 1) * 4);
    }
  }, {
    key: "calcTimeAndFPS",
    value: function calcTimeAndFPS(elapsedTime) {
      var elapsed;

      if (elapsedTime) {
        elapsed = elapsedTime;
      } else {
        var newTime = performance.now();
        elapsed = (newTime - this.lastTime) / 1000.0;

        if (elapsed > 1.0 || elapsed < 0.0 || this.frame < 2) {
          elapsed = 1.0 / 30.0;
        }

        this.lastTime = newTime;
      }

      this.time += 1.0 / this.fps;

      if (this.blending) {
        this.blendProgress = (this.time - this.blendStartTime) / this.blendDuration;

        if (this.blendProgress > 1.0) {
          this.blending = false;
        }
      }

      var newHistTime = this.timeHist[this.timeHist.length - 1] + elapsed;
      this.timeHist.push(newHistTime);

      if (this.timeHist.length > this.timeHistMax) {
        this.timeHist.shift();
      }

      var newFPS = this.timeHist.length / (newHistTime - this.timeHist[0]);

      if (Math.abs(newFPS - this.fps) > 3.0 && this.frame > this.timeHistMax) {
        this.fps = newFPS;
      } else {
        var damping = 0.93;
        this.fps = damping * this.fps + (1.0 - damping) * newFPS;
      }
    }
  }, {
    key: "runPixelEquations",
    value: function runPixelEquations(preset, mdVSFrame, runVertEQs, blending) {
      var gridX = this.mesh_width;
      var gridZ = this.mesh_height;
      var gridX1 = gridX + 1;
      var gridZ1 = gridZ + 1;
      var warpTimeV = this.time * mdVSFrame.warpanimspeed;
      var warpScaleInv = 1.0 / mdVSFrame.warpscale;
      var warpf0 = 11.68 + 4.0 * Math.cos(warpTimeV * 1.413 + 10);
      var warpf1 = 8.77 + 3.0 * Math.cos(warpTimeV * 1.113 + 7);
      var warpf2 = 10.54 + 3.0 * Math.cos(warpTimeV * 1.233 + 3);
      var warpf3 = 11.49 + 4.0 * Math.cos(warpTimeV * 0.933 + 5);
      var texelOffsetX = 0.0 / this.texsizeX;
      var texelOffsetY = 0.0 / this.texsizeY;
      var aspectx = this.aspectx;
      var aspecty = this.aspecty;
      var mdVSVertex = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].cloneVars(mdVSFrame);
      var offset = 0;
      var offsetColor = 0;

      for (var iz = 0; iz < gridZ1; iz++) {
        for (var ix = 0; ix < gridX1; ix++) {
          var x = ix / gridX * 2.0 - 1.0;
          var y = iz / gridZ * 2.0 - 1.0;
          var rad = Math.sqrt(x * x * aspectx * aspectx + y * y * aspecty * aspecty);

          if (runVertEQs) {
            var ang = void 0;

            if (iz === gridZ / 2 && ix === gridX / 2) {
              ang = 0;
            } else {
              ang = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].atan2(y * aspecty, x * aspectx);
            }

            mdVSVertex.x = x * 0.5 * aspectx + 0.5;
            mdVSVertex.y = y * -0.5 * aspecty + 0.5;
            mdVSVertex.rad = rad;
            mdVSVertex.ang = ang;
            mdVSVertex.zoom = mdVSFrame.zoom;
            mdVSVertex.zoomexp = mdVSFrame.zoomexp;
            mdVSVertex.rot = mdVSFrame.rot;
            mdVSVertex.warp = mdVSFrame.warp;
            mdVSVertex.cx = mdVSFrame.cx;
            mdVSVertex.cy = mdVSFrame.cy;
            mdVSVertex.dx = mdVSFrame.dx;
            mdVSVertex.dy = mdVSFrame.dy;
            mdVSVertex.sx = mdVSFrame.sx;
            mdVSVertex.sy = mdVSFrame.sy;
            mdVSVertex = preset.pixel_eqs(mdVSVertex);
          }

          var warp = mdVSVertex.warp;
          var zoom = mdVSVertex.zoom;
          var zoomExp = mdVSVertex.zoomexp;
          var cx = mdVSVertex.cx;
          var cy = mdVSVertex.cy;
          var sx = mdVSVertex.sx;
          var sy = mdVSVertex.sy;
          var dx = mdVSVertex.dx;
          var dy = mdVSVertex.dy;
          var rot = mdVSVertex.rot;
          var zoom2V = Math.pow(zoom, Math.pow(zoomExp, rad * 2.0 - 1.0));
          var zoom2Inv = 1.0 / zoom2V;
          var u = x * 0.5 * aspectx * zoom2Inv + 0.5;
          var v = -y * 0.5 * aspecty * zoom2Inv + 0.5;
          u = (u - cx) / sx + cx;
          v = (v - cy) / sy + cy;

          if (warp !== 0) {
            u += warp * 0.0035 * Math.sin(warpTimeV * 0.333 + warpScaleInv * (x * warpf0 - y * warpf3));
            v += warp * 0.0035 * Math.cos(warpTimeV * 0.375 - warpScaleInv * (x * warpf2 + y * warpf1));
            u += warp * 0.0035 * Math.cos(warpTimeV * 0.753 - warpScaleInv * (x * warpf1 - y * warpf2));
            v += warp * 0.0035 * Math.sin(warpTimeV * 0.825 + warpScaleInv * (x * warpf0 + y * warpf3));
          }

          var u2 = u - cx;
          var v2 = v - cy;
          var cosRot = Math.cos(rot);
          var sinRot = Math.sin(rot);
          u = u2 * cosRot - v2 * sinRot + cx;
          v = u2 * sinRot + v2 * cosRot + cy;
          u -= dx;
          v -= dy;
          u = (u - 0.5) / aspectx + 0.5;
          v = (v - 0.5) / aspecty + 0.5;
          u += texelOffsetX;
          v += texelOffsetY;

          if (!blending) {
            this.warpUVs[offset] = u;
            this.warpUVs[offset + 1] = v;
            this.warpColor[offsetColor + 0] = 1;
            this.warpColor[offsetColor + 1] = 1;
            this.warpColor[offsetColor + 2] = 1;
            this.warpColor[offsetColor + 3] = 1;
          } else {
            var mix2 = this.blendPattern.vertInfoA[offset / 2] * this.blendProgress + this.blendPattern.vertInfoC[offset / 2];
            mix2 = Math.clamp(mix2, 0, 1);
            this.warpUVs[offset] = this.warpUVs[offset] * mix2 + u * (1 - mix2);
            this.warpUVs[offset + 1] = this.warpUVs[offset + 1] * mix2 + v * (1 - mix2);
            this.warpColor[offsetColor + 0] = 1;
            this.warpColor[offsetColor + 1] = 1;
            this.warpColor[offsetColor + 2] = 1;
            this.warpColor[offsetColor + 3] = mix2;
          }

          offset += 2;
          offsetColor += 4;
        }
      }

      this.mdVSVertex = mdVSVertex;
    }
  }, {
    key: "bindFrambufferAndSetViewport",
    value: function bindFrambufferAndSetViewport(fb, width, height) {
      this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, fb);
      this.gl.viewport(0, 0, width, height);
    }
  }, {
    key: "bindFrameBufferTexture",
    value: function bindFrameBufferTexture(targetFrameBuffer, targetTexture) {
      this.gl.bindTexture(this.gl.TEXTURE_2D, targetTexture);
      this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1);
      this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.texsizeX, this.texsizeY, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, new Uint8Array(this.texsizeX * this.texsizeY * 4));
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR_MIPMAP_LINEAR);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);

      if (this.anisoExt) {
        var max = this.gl.getParameter(this.anisoExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
        this.gl.texParameterf(this.gl.TEXTURE_2D, this.anisoExt.TEXTURE_MAX_ANISOTROPY_EXT, max);
      }

      this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, targetFrameBuffer);
      this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.COLOR_ATTACHMENT0, this.gl.TEXTURE_2D, targetTexture, 0);
    }
  }, {
    key: "render",
    value: function render() {
      var _this = this;

      var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
          audioLevels = _ref.audioLevels,
          elapsedTime = _ref.elapsedTime;

      this.calcTimeAndFPS(elapsedTime);
      this.frameNum += 1;

      if (audioLevels) {
        this.audio.updateAudio(audioLevels.timeByteArray, audioLevels.timeByteArrayL, audioLevels.timeByteArrayR);
      } else {
        this.audio.sampleAudio();
      }

      this.audioLevels.updateAudioLevels(this.fps, this.frameNum);
      var globalVars = {
        frame: this.frameNum,
        time: this.time,
        fps: this.fps,
        bass: this.audioLevels.bass,
        bass_att: this.audioLevels.bass_att,
        mid: this.audioLevels.mid,
        mid_att: this.audioLevels.mid_att,
        treb: this.audioLevels.treb,
        treb_att: this.audioLevels.treb_att,
        meshx: this.mesh_width,
        meshy: this.mesh_height,
        aspectx: this.invAspectx,
        aspecty: this.invAspecty,
        pixelsx: this.texsizeX,
        pixelsy: this.texsizeY
      };
      var prevGlobalVars = Object.assign({}, globalVars);
      prevGlobalVars.gmegabuf = this.prevPresetEquationRunner.gmegabuf;
      globalVars.gmegabuf = this.presetEquationRunner.gmegabuf;
      Object.assign(globalVars, this.regVars);
      this.presetEquationRunner.runFrameEquations(globalVars);
      var mdVSFrame = this.presetEquationRunner.mdVSFrame;
      this.runPixelEquations(this.presetEquationRunner.preset, mdVSFrame, this.presetEquationRunner.runVertEQs, false);
      Object.assign(this.regVars, _utils__WEBPACK_IMPORTED_MODULE_18__["default"].pick(this.mdVSVertex, this.regs));
      Object.assign(globalVars, this.regVars);
      var mdVSFrameMixed;

      if (this.blending) {
        this.prevPresetEquationRunner.runFrameEquations(prevGlobalVars);
        this.runPixelEquations(this.prevPresetEquationRunner.preset, this.prevPresetEquationRunner.mdVSFrame, this.prevPresetEquationRunner.runVertEQs, true);
        mdVSFrameMixed = Renderer.mixFrameEquations(this.blendProgress, mdVSFrame, this.prevPresetEquationRunner.mdVSFrame);
      } else {
        mdVSFrameMixed = mdVSFrame;
      }

      var swapTexture = this.targetTexture;
      this.targetTexture = this.prevTexture;
      this.prevTexture = swapTexture;
      var swapFrameBuffer = this.targetFrameBuffer;
      this.targetFrameBuffer = this.prevFrameBuffer;
      this.prevFrameBuffer = swapFrameBuffer;
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.prevTexture);
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.bindFrambufferAndSetViewport(this.targetFrameBuffer, this.texsizeX, this.texsizeY);
      this.gl.clear(this.gl.COLOR_BUFFER_BIT);
      this.gl.enable(this.gl.BLEND);
      this.gl.blendEquation(this.gl.FUNC_ADD);
      this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);

      var _Renderer$getBlurValu = Renderer.getBlurValues(mdVSFrameMixed),
          blurMins = _Renderer$getBlurValu.blurMins,
          blurMaxs = _Renderer$getBlurValu.blurMaxs;

      if (!this.blending) {
        this.warpShader.renderQuadTexture(false, this.prevTexture, this.blurTexture1, this.blurTexture2, this.blurTexture3, blurMins, blurMaxs, mdVSFrame, this.warpUVs, this.warpColor);
      } else {
        this.prevWarpShader.renderQuadTexture(false, this.prevTexture, this.blurTexture1, this.blurTexture2, this.blurTexture3, blurMins, blurMaxs, this.prevPresetEquationRunner.mdVSFrame, this.warpUVs, this.warpColor);
        this.warpShader.renderQuadTexture(true, this.prevTexture, this.blurTexture1, this.blurTexture2, this.blurTexture3, blurMins, blurMaxs, mdVSFrameMixed, this.warpUVs, this.warpColor);
      }

      if (this.numBlurPasses > 0) {
        this.blurShader1.renderBlurTexture(this.targetTexture, mdVSFrame, blurMins, blurMaxs);

        if (this.numBlurPasses > 1) {
          this.blurShader2.renderBlurTexture(this.blurTexture1, mdVSFrame, blurMins, blurMaxs);

          if (this.numBlurPasses > 2) {
            this.blurShader3.renderBlurTexture(this.blurTexture2, mdVSFrame, blurMins, blurMaxs);
          }
        } // rebind target texture framebuffer


        this.bindFrambufferAndSetViewport(this.targetFrameBuffer, this.texsizeX, this.texsizeY);
      }

      this.motionVectors.drawMotionVectors(mdVSFrameMixed, this.warpUVs);

      if (this.preset.shapes && this.preset.shapes.length > 0) {
        this.customShapes.forEach(function (shape, i) {
          shape.drawCustomShape(_this.blending ? _this.blendProgress : 1, globalVars, _this.presetEquationRunner, _this.preset.shapes[i], _this.prevTexture);
        });
      }

      if (this.preset.waves && this.preset.waves.length > 0) {
        this.customWaveforms.forEach(function (waveform, i) {
          waveform.drawCustomWaveform(_this.blending ? _this.blendProgress : 1, _this.audio.timeArrayL, _this.audio.timeArrayR, _this.audio.freqArrayL, _this.audio.freqArrayR, globalVars, _this.presetEquationRunner, _this.preset.waves[i]);
        });
      }

      if (this.blending) {
        if (this.prevPreset.shapes && this.prevPreset.shapes.length > 0) {
          this.prevCustomShapes.forEach(function (shape, i) {
            shape.drawCustomShape(1.0 - _this.blendProgress, prevGlobalVars, _this.prevPresetEquationRunner, _this.prevPreset.shapes[i], _this.prevTexture);
          });
        }

        if (this.prevPreset.waves && this.prevPreset.waves.length > 0) {
          this.prevCustomWaveforms.forEach(function (waveform, i) {
            waveform.drawCustomWaveform(1.0 - _this.blendProgress, _this.audio.timeArrayL, _this.audio.timeArrayR, _this.audio.freqArrayL, _this.audio.freqArrayR, prevGlobalVars, _this.prevPresetEquationRunner, _this.prevPreset.waves[i]);
          });
        }
      }

      this.basicWaveform.drawBasicWaveform(this.blending, this.blendProgress, this.audio.timeArrayL, this.audio.timeArrayR, mdVSFrameMixed);
      this.darkenCenter.drawDarkenCenter(mdVSFrameMixed);
      var outerColor = [mdVSFrameMixed.ob_r, mdVSFrameMixed.ob_g, mdVSFrameMixed.ob_b, mdVSFrameMixed.ob_a];
      this.outerBorder.drawBorder(outerColor, mdVSFrameMixed.ob_size, 0);
      var innerColor = [mdVSFrameMixed.ib_r, mdVSFrameMixed.ib_g, mdVSFrameMixed.ib_b, mdVSFrameMixed.ib_a];
      this.innerBorder.drawBorder(innerColor, mdVSFrameMixed.ib_size, mdVSFrameMixed.ob_size);

      if (this.supertext.startTime >= 0) {
        var progress = (this.time - this.supertext.startTime) / this.supertext.duration;

        if (progress >= 1) {
          this.titleText.renderTitle(progress, true, globalVars);
        }
      } // Store variables in case we need to rerender


      this.globalVars = globalVars;
      this.mdVSFrame = mdVSFrame;
      this.mdVSFrameMixed = mdVSFrameMixed;
      this.renderToScreen();
    }
  }, {
    key: "renderToScreen",
    value: function renderToScreen() {
      if (this.outputFXAA) {
        this.bindFrambufferAndSetViewport(this.compFrameBuffer, this.texsizeX, this.texsizeY);
      } else {
        this.bindFrambufferAndSetViewport(null, this.width, this.height);
      }

      this.gl.clear(this.gl.COLOR_BUFFER_BIT);
      this.gl.enable(this.gl.BLEND);
      this.gl.blendEquation(this.gl.FUNC_ADD);
      this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);

      var _Renderer$getBlurValu2 = Renderer.getBlurValues(this.mdVSFrameMixed),
          blurMins = _Renderer$getBlurValu2.blurMins,
          blurMaxs = _Renderer$getBlurValu2.blurMaxs;

      if (!this.blending) {
        this.compShader.renderQuadTexture(false, this.targetTexture, this.blurTexture1, this.blurTexture2, this.blurTexture3, blurMins, blurMaxs, this.mdVSFrame, this.warpColor);
      } else {
        this.prevCompShader.renderQuadTexture(false, this.targetTexture, this.blurTexture1, this.blurTexture2, this.blurTexture3, blurMins, blurMaxs, this.prevPresetEquationRunner.mdVSFrame, this.warpColor);
        this.compShader.renderQuadTexture(true, this.targetTexture, this.blurTexture1, this.blurTexture2, this.blurTexture3, blurMins, blurMaxs, this.mdVSFrameMixed, this.warpColor);
      }

      if (this.supertext.startTime >= 0) {
        var progress = (this.time - this.supertext.startTime) / this.supertext.duration;
        this.titleText.renderTitle(progress, false, this.globalVars);

        if (progress >= 1) {
          this.supertext.startTime = -1;
        }
      }

      if (this.outputFXAA) {
        this.gl.bindTexture(this.gl.TEXTURE_2D, this.compTexture);
        this.gl.generateMipmap(this.gl.TEXTURE_2D);
        this.bindFrambufferAndSetViewport(null, this.width, this.height);
        this.outputShader.renderQuadTexture(this.compTexture);
      }
    }
  }, {
    key: "launchSongTitleAnim",
    value: function launchSongTitleAnim(text) {
      this.supertext = {
        startTime: this.time,
        duration: 1.7
      };
      this.titleText.generateTitleTexture(text);
    }
  }, {
    key: "toDataURL",
    value: function toDataURL() {
      var _this2 = this;

      var data = new Uint8Array(this.texsizeX * this.texsizeY * 4);
      var compFrameBuffer = this.gl.createFramebuffer();
      var compTexture = this.gl.createTexture();
      this.bindFrameBufferTexture(compFrameBuffer, compTexture);

      var _Renderer$getBlurValu3 = Renderer.getBlurValues(this.mdVSFrameMixed),
          blurMins = _Renderer$getBlurValu3.blurMins,
          blurMaxs = _Renderer$getBlurValu3.blurMaxs;

      this.compShader.renderQuadTexture(false, this.targetTexture, this.blurTexture1, this.blurTexture2, this.blurTexture3, blurMins, blurMaxs, this.mdVSFrame, this.warpColor);
      this.gl.readPixels(0, 0, this.texsizeX, this.texsizeY, this.gl.RGBA, this.gl.UNSIGNED_BYTE, data); // flip data

      Array.from({
        length: this.texsizeY
      }, function (val, i) {
        return data.slice(i * _this2.texsizeX * 4, (i + 1) * _this2.texsizeX * 4);
      }).forEach(function (val, i) {
        return data.set(val, (_this2.texsizeY - i - 1) * _this2.texsizeX * 4);
      });
      var canvas = document.createElement('canvas');
      canvas.width = this.texsizeX;
      canvas.height = this.texsizeY;
      var context = canvas.getContext('2d');
      var imageData = context.createImageData(this.texsizeX, this.texsizeY);
      imageData.data.set(data);
      context.putImageData(imageData, 0, 0);
      this.gl.deleteTexture(compTexture);
      this.gl.deleteFramebuffer(compFrameBuffer);
      return canvas.toDataURL();
    }
  }, {
    key: "warpBufferToDataURL",
    value: function warpBufferToDataURL() {
      var data = new Uint8Array(this.texsizeX * this.texsizeY * 4);
      this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.targetFrameBuffer);
      this.gl.readPixels(0, 0, this.texsizeX, this.texsizeY, this.gl.RGBA, this.gl.UNSIGNED_BYTE, data);
      var canvas = document.createElement('canvas');
      canvas.width = this.texsizeX;
      canvas.height = this.texsizeY;
      var context = canvas.getContext('2d');
      var imageData = context.createImageData(this.texsizeX, this.texsizeY);
      imageData.data.set(data);
      context.putImageData(imageData, 0, 0);
      return canvas.toDataURL();
    }
  }], [{
    key: "getHighestBlur",
    value: function getHighestBlur(t) {
      if (/sampler_blur3/.test(t)) {
        return 3;
      } else if (/sampler_blur2/.test(t)) {
        return 2;
      } else if (/sampler_blur1/.test(t)) {
        return 1;
      }

      return 0;
    }
  }, {
    key: "mixFrameEquations",
    value: function mixFrameEquations(blendProgress, mdVSFrame, mdVSFramePrev) {
      var mix = 0.5 - 0.5 * Math.cos(blendProgress * Math.PI);
      var mix2 = 1 - mix;
      var snapPoint = 0.5;
      var mixedFrame = _utils__WEBPACK_IMPORTED_MODULE_18__["default"].cloneVars(mdVSFrame);
      mixedFrame.decay = mix * mdVSFrame.decay + mix2 * mdVSFramePrev.decay;
      mixedFrame.wave_a = mix * mdVSFrame.wave_a + mix2 * mdVSFramePrev.wave_a;
      mixedFrame.wave_r = mix * mdVSFrame.wave_r + mix2 * mdVSFramePrev.wave_r;
      mixedFrame.wave_g = mix * mdVSFrame.wave_g + mix2 * mdVSFramePrev.wave_g;
      mixedFrame.wave_b = mix * mdVSFrame.wave_b + mix2 * mdVSFramePrev.wave_b;
      mixedFrame.wave_x = mix * mdVSFrame.wave_x + mix2 * mdVSFramePrev.wave_x;
      mixedFrame.wave_y = mix * mdVSFrame.wave_y + mix2 * mdVSFramePrev.wave_y;
      mixedFrame.wave_mystery = mix * mdVSFrame.wave_mystery + mix2 * mdVSFramePrev.wave_mystery;
      mixedFrame.ob_size = mix * mdVSFrame.ob_size + mix2 * mdVSFramePrev.ob_size;
      mixedFrame.ob_r = mix * mdVSFrame.ob_r + mix2 * mdVSFramePrev.ob_r;
      mixedFrame.ob_g = mix * mdVSFrame.ob_g + mix2 * mdVSFramePrev.ob_g;
      mixedFrame.ob_b = mix * mdVSFrame.ob_b + mix2 * mdVSFramePrev.ob_b;
      mixedFrame.ob_a = mix * mdVSFrame.ob_a + mix2 * mdVSFramePrev.ob_a;
      mixedFrame.ib_size = mix * mdVSFrame.ib_size + mix2 * mdVSFramePrev.ib_size;
      mixedFrame.ib_r = mix * mdVSFrame.ib_r + mix2 * mdVSFramePrev.ib_r;
      mixedFrame.ib_g = mix * mdVSFrame.ib_g + mix2 * mdVSFramePrev.ib_g;
      mixedFrame.ib_b = mix * mdVSFrame.ib_b + mix2 * mdVSFramePrev.ib_b;
      mixedFrame.ib_a = mix * mdVSFrame.ib_a + mix2 * mdVSFramePrev.ib_a;
      mixedFrame.mv_x = mix * mdVSFrame.mv_x + mix2 * mdVSFramePrev.mv_x;
      mixedFrame.mv_y = mix * mdVSFrame.mv_y + mix2 * mdVSFramePrev.mv_y;
      mixedFrame.mv_dx = mix * mdVSFrame.mv_dx + mix2 * mdVSFramePrev.mv_dx;
      mixedFrame.mv_dy = mix * mdVSFrame.mv_dy + mix2 * mdVSFramePrev.mv_dy;
      mixedFrame.mv_l = mix * mdVSFrame.mv_l + mix2 * mdVSFramePrev.mv_l;
      mixedFrame.mv_r = mix * mdVSFrame.mv_r + mix2 * mdVSFramePrev.mv_r;
      mixedFrame.mv_g = mix * mdVSFrame.mv_g + mix2 * mdVSFramePrev.mv_g;
      mixedFrame.mv_b = mix * mdVSFrame.mv_b + mix2 * mdVSFramePrev.mv_b;
      mixedFrame.mv_a = mix * mdVSFrame.mv_a + mix2 * mdVSFramePrev.mv_a;
      mixedFrame.echo_zoom = mix * mdVSFrame.echo_zoom + mix2 * mdVSFramePrev.echo_zoom;
      mixedFrame.echo_alpha = mix * mdVSFrame.echo_alpha + mix2 * mdVSFramePrev.echo_alpha;
      mixedFrame.echo_orient = mix * mdVSFrame.echo_orient + mix2 * mdVSFramePrev.echo_orient;
      mixedFrame.wave_dots = mix < snapPoint ? mdVSFramePrev.wave_dots : mdVSFrame.wave_dots;
      mixedFrame.wave_thick = mix < snapPoint ? mdVSFramePrev.wave_thick : mdVSFrame.wave_thick;
      mixedFrame.additivewave = mix < snapPoint ? mdVSFramePrev.additivewave : mdVSFrame.additivewave;
      mixedFrame.wave_brighten = mix < snapPoint ? mdVSFramePrev.wave_brighten : mdVSFrame.wave_brighten;
      mixedFrame.darken_center = mix < snapPoint ? mdVSFramePrev.darken_center : mdVSFrame.darken_center;
      mixedFrame.gammaadj = mix < snapPoint ? mdVSFramePrev.gammaadj : mdVSFrame.gammaadj;
      mixedFrame.wrap = mix < snapPoint ? mdVSFramePrev.wrap : mdVSFrame.wrap;
      mixedFrame.invert = mix < snapPoint ? mdVSFramePrev.invert : mdVSFrame.invert;
      mixedFrame.brighten = mix < snapPoint ? mdVSFramePrev.brighten : mdVSFrame.brighten;
      mixedFrame.darken = mix < snapPoint ? mdVSFramePrev.darken : mdVSFrame.darken;
      mixedFrame.solarize = mix < snapPoint ? mdVSFramePrev.brighten : mdVSFrame.solarize;
      mixedFrame.b1n = mix * mdVSFrame.b1n + mix2 * mdVSFramePrev.b1n;
      mixedFrame.b2n = mix * mdVSFrame.b2n + mix2 * mdVSFramePrev.b2n;
      mixedFrame.b3n = mix * mdVSFrame.b3n + mix2 * mdVSFramePrev.b3n;
      mixedFrame.b1x = mix * mdVSFrame.b1x + mix2 * mdVSFramePrev.b1x;
      mixedFrame.b2x = mix * mdVSFrame.b2x + mix2 * mdVSFramePrev.b2x;
      mixedFrame.b3x = mix * mdVSFrame.b3x + mix2 * mdVSFramePrev.b3x;
      mixedFrame.b1ed = mix * mdVSFrame.b1ed + mix2 * mdVSFramePrev.b1ed;
      return mixedFrame;
    }
  }, {
    key: "getBlurValues",
    value: function getBlurValues(mdVSFrame) {
      var blurMin1 = mdVSFrame.b1n;
      var blurMin2 = mdVSFrame.b2n;
      var blurMin3 = mdVSFrame.b3n;
      var blurMax1 = mdVSFrame.b1x;
      var blurMax2 = mdVSFrame.b2x;
      var blurMax3 = mdVSFrame.b3x;
      var fMinDist = 0.1;

      if (blurMax1 - blurMin1 < fMinDist) {
        var avg = (blurMin1 + blurMax1) * 0.5;
        blurMin1 = avg - fMinDist * 0.5;
        blurMax1 = avg - fMinDist * 0.5;
      }

      blurMax2 = Math.min(blurMax1, blurMax2);
      blurMin2 = Math.max(blurMin1, blurMin2);

      if (blurMax2 - blurMin2 < fMinDist) {
        var _avg = (blurMin2 + blurMax2) * 0.5;

        blurMin2 = _avg - fMinDist * 0.5;
        blurMax2 = _avg - fMinDist * 0.5;
      }

      blurMax3 = Math.min(blurMax2, blurMax3);
      blurMin3 = Math.max(blurMin2, blurMin3);

      if (blurMax3 - blurMin3 < fMinDist) {
        var _avg2 = (blurMin3 + blurMax3) * 0.5;

        blurMin3 = _avg2 - fMinDist * 0.5;
        blurMax3 = _avg2 - fMinDist * 0.5;
      }

      return {
        blurMins: [blurMin1, blurMin2, blurMin3],
        blurMaxs: [blurMax1, blurMax2, blurMax3]
      };
    }
  }]);

  return Renderer;
}();



/***/ }),

/***/ "./src/rendering/shaders/blur/blur.js":
/*!********************************************!*\
  !*** ./src/rendering/shaders/blur/blur.js ***!
  \********************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return BlurShader; });
/* harmony import */ var _blurVertical__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./blurVertical */ "./src/rendering/shaders/blur/blurVertical.js");
/* harmony import */ var _blurHorizontal__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./blurHorizontal */ "./src/rendering/shaders/blur/blurHorizontal.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }




var BlurShader =
/*#__PURE__*/
function () {
  function BlurShader(blurLevel, blurRatios, gl) {
    var opts = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};

    _classCallCheck(this, BlurShader);

    this.blurLevel = blurLevel;
    this.blurRatios = blurRatios;
    this.gl = gl;
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.anisoExt = this.gl.getExtension('EXT_texture_filter_anisotropic') || this.gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || this.gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
    this.blurHorizontalFrameBuffer = this.gl.createFramebuffer();
    this.blurVerticalFrameBuffer = this.gl.createFramebuffer();
    this.blurHorizontalTexture = this.gl.createTexture();
    this.blurVerticalTexture = this.gl.createTexture();
    this.setupFrameBufferTextures();
    this.blurHorizontal = new _blurHorizontal__WEBPACK_IMPORTED_MODULE_1__["default"](gl, this.blurLevel, opts);
    this.blurVertical = new _blurVertical__WEBPACK_IMPORTED_MODULE_0__["default"](gl, this.blurLevel, opts);
  }

  _createClass(BlurShader, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.setupFrameBufferTextures();
    }
  }, {
    key: "getTextureSize",
    value: function getTextureSize(sizeRatio) {
      var sizeX = Math.max(this.texsizeX * sizeRatio, 16);
      sizeX = Math.floor((sizeX + 3) / 16) * 16;
      var sizeY = Math.max(this.texsizeY * sizeRatio, 16);
      sizeY = Math.floor((sizeY + 3) / 4) * 4;
      return [sizeX, sizeY];
    }
  }, {
    key: "setupFrameBufferTextures",
    value: function setupFrameBufferTextures() {
      var srcBlurRatios = this.blurLevel > 0 ? this.blurRatios[this.blurLevel - 1] : [1, 1];
      var dstBlurRatios = this.blurRatios[this.blurLevel];
      var srcTexsizeHorizontal = this.getTextureSize(srcBlurRatios[1]);
      var dstTexsizeHorizontal = this.getTextureSize(dstBlurRatios[0]);
      this.bindFrameBufferTexture(this.blurHorizontalFrameBuffer, this.blurHorizontalTexture, dstTexsizeHorizontal);
      var srcTexsizeVertical = dstTexsizeHorizontal;
      var dstTexsizeVertical = this.getTextureSize(dstBlurRatios[1]);
      this.bindFrameBufferTexture(this.blurVerticalFrameBuffer, this.blurVerticalTexture, dstTexsizeVertical);
      this.horizontalTexsizes = [srcTexsizeHorizontal, dstTexsizeHorizontal];
      this.verticalTexsizes = [srcTexsizeVertical, dstTexsizeVertical];
    }
  }, {
    key: "bindFrambufferAndSetViewport",
    value: function bindFrambufferAndSetViewport(fb, texsize) {
      this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, fb);
      this.gl.viewport(0, 0, texsize[0], texsize[1]);
    }
  }, {
    key: "bindFrameBufferTexture",
    value: function bindFrameBufferTexture(targetFrameBuffer, targetTexture, texsize) {
      this.gl.bindTexture(this.gl.TEXTURE_2D, targetTexture);
      this.gl.pixelStorei(this.gl.UNPACK_ALIGNMENT, 1);
      this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, texsize[0], texsize[1], 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, new Uint8Array(texsize[0] * texsize[1] * 4));
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR_MIPMAP_LINEAR);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);

      if (this.anisoExt) {
        var max = this.gl.getParameter(this.anisoExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
        this.gl.texParameterf(this.gl.TEXTURE_2D, this.anisoExt.TEXTURE_MAX_ANISOTROPY_EXT, max);
      }

      this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, targetFrameBuffer);
      this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.COLOR_ATTACHMENT0, this.gl.TEXTURE_2D, targetTexture, 0);
    }
  }, {
    key: "renderBlurTexture",
    value: function renderBlurTexture(prevTexture, mdVSFrame, blurMins, blurMaxs) {
      this.bindFrambufferAndSetViewport(this.blurHorizontalFrameBuffer, this.horizontalTexsizes[1]);
      this.blurHorizontal.renderQuadTexture(prevTexture, mdVSFrame, blurMins, blurMaxs, this.horizontalTexsizes[0]);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.blurHorizontalTexture);
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.bindFrambufferAndSetViewport(this.blurVerticalFrameBuffer, this.verticalTexsizes[1]);
      this.blurVertical.renderQuadTexture(this.blurHorizontalTexture, mdVSFrame, this.verticalTexsizes[0]);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.blurVerticalTexture);
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
    }
  }]);

  return BlurShader;
}();



/***/ }),

/***/ "./src/rendering/shaders/blur/blurHorizontal.js":
/*!******************************************************!*\
  !*** ./src/rendering/shaders/blur/blurHorizontal.js ***!
  \******************************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return BlurHorizontal; });
/* harmony import */ var _shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var BlurHorizontal =
/*#__PURE__*/
function () {
  function BlurHorizontal(gl, blurLevel) {
    _classCallCheck(this, BlurHorizontal);

    this.gl = gl;
    this.blurLevel = blurLevel;
    var w = [4.0, 3.8, 3.5, 2.9, 1.9, 1.2, 0.7, 0.3];
    var w1H = w[0] + w[1];
    var w2H = w[2] + w[3];
    var w3H = w[4] + w[5];
    var w4H = w[6] + w[7];
    var d1H = 0 + 2 * w[1] / w1H;
    var d2H = 2 + 2 * w[3] / w2H;
    var d3H = 4 + 2 * w[5] / w3H;
    var d4H = 6 + 2 * w[7] / w4H;
    this.ws = new Float32Array([w1H, w2H, w3H, w4H]);
    this.ds = new Float32Array([d1H, d2H, d3H, d4H]);
    this.wDiv = 0.5 / (w1H + w2H + w3H + w4H);
    this.positions = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
    this.vertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
  }

  _createClass(BlurHorizontal, [{
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      const vec2 halfmad = vec2(0.5);\n                                      in vec2 aPos;\n                                      out vec2 uv;\n                                      void main(void) {\n                                        gl_Position = vec4(aPos, 0.0, 1.0);\n                                        uv = aPos * halfmad + halfmad;\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n       precision ".concat(this.floatPrecision, " float;\n       precision highp int;\n       precision mediump sampler2D;\n\n       in vec2 uv;\n       out vec4 fragColor;\n       uniform sampler2D uTexture;\n       uniform vec4 texsize;\n       uniform float scale;\n       uniform float bias;\n       uniform vec4 ws;\n       uniform vec4 ds;\n       uniform float wdiv;\n\n       void main(void) {\n         float w1 = ws[0];\n         float w2 = ws[1];\n         float w3 = ws[2];\n         float w4 = ws[3];\n         float d1 = ds[0];\n         float d2 = ds[1];\n         float d3 = ds[2];\n         float d4 = ds[3];\n\n         vec2 uv2 = uv.xy;\n\n         vec3 blur =\n           ( texture(uTexture, uv2 + vec2( d1 * texsize.z,0.0) ).xyz\n           + texture(uTexture, uv2 + vec2(-d1 * texsize.z,0.0) ).xyz) * w1 +\n           ( texture(uTexture, uv2 + vec2( d2 * texsize.z,0.0) ).xyz\n           + texture(uTexture, uv2 + vec2(-d2 * texsize.z,0.0) ).xyz) * w2 +\n           ( texture(uTexture, uv2 + vec2( d3 * texsize.z,0.0) ).xyz\n           + texture(uTexture, uv2 + vec2(-d3 * texsize.z,0.0) ).xyz) * w3 +\n           ( texture(uTexture, uv2 + vec2( d4 * texsize.z,0.0) ).xyz\n           + texture(uTexture, uv2 + vec2(-d4 * texsize.z,0.0) ).xyz) * w4;\n\n         blur.xyz *= wdiv;\n         blur.xyz = blur.xyz * scale + bias;\n\n         fragColor = vec4(blur, 1.0);\n       }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTexture');
      this.texsizeLocation = this.gl.getUniformLocation(this.shaderProgram, 'texsize');
      this.scaleLoc = this.gl.getUniformLocation(this.shaderProgram, 'scale');
      this.biasLoc = this.gl.getUniformLocation(this.shaderProgram, 'bias');
      this.wsLoc = this.gl.getUniformLocation(this.shaderProgram, 'ws');
      this.dsLocation = this.gl.getUniformLocation(this.shaderProgram, 'ds');
      this.wdivLoc = this.gl.getUniformLocation(this.shaderProgram, 'wdiv');
    }
  }, {
    key: "getScaleAndBias",
    value: function getScaleAndBias(blurMins, blurMaxs) {
      var scale = [1, 1, 1];
      var bias = [0, 0, 0];
      var tempMin;
      var tempMax;
      scale[0] = 1.0 / (blurMaxs[0] - blurMins[0]);
      bias[0] = -blurMins[0] * scale[0];
      tempMin = (blurMins[1] - blurMins[0]) / (blurMaxs[0] - blurMins[0]);
      tempMax = (blurMaxs[1] - blurMins[0]) / (blurMaxs[0] - blurMins[0]);
      scale[1] = 1.0 / (tempMax - tempMin);
      bias[1] = -tempMin * scale[1];
      tempMin = (blurMins[2] - blurMins[1]) / (blurMaxs[1] - blurMins[1]);
      tempMax = (blurMaxs[2] - blurMins[1]) / (blurMaxs[1] - blurMins[1]);
      scale[2] = 1.0 / (tempMax - tempMin);
      bias[2] = -tempMin * scale[2];
      return {
        scale: scale[this.blurLevel],
        bias: bias[this.blurLevel]
      };
    }
  }, {
    key: "renderQuadTexture",
    value: function renderQuadTexture(texture, mdVSFrame, blurMins, blurMaxs, srcTexsize) {
      this.gl.useProgram(this.shaderProgram);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.positionLocation, 2, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.positionLocation);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.uniform1i(this.textureLoc, 0);

      var _this$getScaleAndBias = this.getScaleAndBias(blurMins, blurMaxs),
          scale = _this$getScaleAndBias.scale,
          bias = _this$getScaleAndBias.bias;

      this.gl.uniform4fv(this.texsizeLocation, [srcTexsize[0], srcTexsize[1], 1.0 / srcTexsize[0], 1.0 / srcTexsize[1]]);
      this.gl.uniform1f(this.scaleLoc, scale);
      this.gl.uniform1f(this.biasLoc, bias);
      this.gl.uniform4fv(this.wsLoc, this.ws);
      this.gl.uniform4fv(this.dsLocation, this.ds);
      this.gl.uniform1f(this.wdivLoc, this.wDiv);
      this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
    }
  }]);

  return BlurHorizontal;
}();



/***/ }),

/***/ "./src/rendering/shaders/blur/blurVertical.js":
/*!****************************************************!*\
  !*** ./src/rendering/shaders/blur/blurVertical.js ***!
  \****************************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return BlurVertical; });
/* harmony import */ var _shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var BlurVertical =
/*#__PURE__*/
function () {
  function BlurVertical(gl, blurLevel) {
    _classCallCheck(this, BlurVertical);

    this.gl = gl;
    this.blurLevel = blurLevel;
    var w = [4.0, 3.8, 3.5, 2.9, 1.9, 1.2, 0.7, 0.3];
    var w1V = w[0] + w[1] + w[2] + w[3];
    var w2V = w[4] + w[5] + w[6] + w[7];
    var d1V = 0 + 2 * ((w[2] + w[3]) / w1V);
    var d2V = 2 + 2 * ((w[6] + w[7]) / w2V);
    this.wds = new Float32Array([w1V, w2V, d1V, d2V]);
    this.wDiv = 1.0 / ((w1V + w2V) * 2);
    this.positions = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
    this.vertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
  }

  _createClass(BlurVertical, [{
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      const vec2 halfmad = vec2(0.5);\n                                      in vec2 aPos;\n                                      out vec2 uv;\n                                      void main(void) {\n                                        gl_Position = vec4(aPos, 0.0, 1.0);\n                                        uv = aPos * halfmad + halfmad;\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n       precision ".concat(this.floatPrecision, " float;\n       precision highp int;\n       precision mediump sampler2D;\n\n       in vec2 uv;\n       out vec4 fragColor;\n       uniform sampler2D uTexture;\n       uniform vec4 texsize;\n       uniform float ed1;\n       uniform float ed2;\n       uniform float ed3;\n       uniform vec4 wds;\n       uniform float wdiv;\n\n       void main(void) {\n         float w1 = wds[0];\n         float w2 = wds[1];\n         float d1 = wds[2];\n         float d2 = wds[3];\n\n         vec2 uv2 = uv.xy;\n\n         vec3 blur =\n           ( texture(uTexture, uv2 + vec2(0.0, d1 * texsize.w) ).xyz\n           + texture(uTexture, uv2 + vec2(0.0,-d1 * texsize.w) ).xyz) * w1 +\n           ( texture(uTexture, uv2 + vec2(0.0, d2 * texsize.w) ).xyz\n           + texture(uTexture, uv2 + vec2(0.0,-d2 * texsize.w) ).xyz) * w2;\n\n         blur.xyz *= wdiv;\n\n         float t = min(min(uv.x, uv.y), 1.0 - max(uv.x, uv.y));\n         t = sqrt(t);\n         t = ed1 + ed2 * clamp(t * ed3, 0.0, 1.0);\n         blur.xyz *= t;\n\n         fragColor = vec4(blur, 1.0);\n       }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTexture');
      this.texsizeLocation = this.gl.getUniformLocation(this.shaderProgram, 'texsize');
      this.ed1Loc = this.gl.getUniformLocation(this.shaderProgram, 'ed1');
      this.ed2Loc = this.gl.getUniformLocation(this.shaderProgram, 'ed2');
      this.ed3Loc = this.gl.getUniformLocation(this.shaderProgram, 'ed3');
      this.wdsLocation = this.gl.getUniformLocation(this.shaderProgram, 'wds');
      this.wdivLoc = this.gl.getUniformLocation(this.shaderProgram, 'wdiv');
    }
  }, {
    key: "renderQuadTexture",
    value: function renderQuadTexture(texture, mdVSFrame, srcTexsize) {
      this.gl.useProgram(this.shaderProgram);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.positionLocation, 2, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.positionLocation);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.uniform1i(this.textureLoc, 0);
      var b1ed = this.blurLevel === 0 ? mdVSFrame.b1ed : 0.0;
      this.gl.uniform4fv(this.texsizeLocation, [srcTexsize[0], srcTexsize[1], 1.0 / srcTexsize[0], 1.0 / srcTexsize[1]]);
      this.gl.uniform1f(this.ed1Loc, 1.0 - b1ed);
      this.gl.uniform1f(this.ed2Loc, b1ed);
      this.gl.uniform1f(this.ed3Loc, 5.0);
      this.gl.uniform4fv(this.wdsLocation, this.wds);
      this.gl.uniform1f(this.wdivLoc, this.wDiv);
      this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
    }
  }]);

  return BlurVertical;
}();



/***/ }),

/***/ "./src/rendering/shaders/comp.js":
/*!***************************************!*\
  !*** ./src/rendering/shaders/comp.js ***!
  \***************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return CompShader; });
/* harmony import */ var _shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var CompShader =
/*#__PURE__*/
function () {
  function CompShader(gl, noise, image) {
    var opts = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};

    _classCallCheck(this, CompShader);

    this.gl = gl;
    this.noise = noise;
    this.image = image;
    this.mesh_width = opts.mesh_width;
    this.mesh_height = opts.mesh_height;
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.compWidth = 32;
    this.compHeight = 24;
    this.buildPositions();
    this.indexBuf = gl.createBuffer();
    this.positionVertexBuf = this.gl.createBuffer();
    this.compColorVertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
    this.mainSampler = this.gl.createSampler();
    this.mainSamplerFW = this.gl.createSampler();
    this.mainSamplerFC = this.gl.createSampler();
    this.mainSamplerPW = this.gl.createSampler();
    this.mainSamplerPC = this.gl.createSampler();
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_WRAP_T, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_WRAP_T, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_WRAP_T, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  } // based on https://github.com/mrdoob/three.js/blob/master/src/geometries/PlaneGeometry.js


  _createClass(CompShader, [{
    key: "buildPositions",
    value: function buildPositions() {
      var width = 2;
      var height = 2;
      var widthHalf = width / 2;
      var heightHalf = height / 2;
      var gridX = this.compWidth;
      var gridY = this.compHeight;
      var gridX1 = gridX + 1;
      var gridY1 = gridY + 1;
      var segmentWidth = width / gridX;
      var segmentHeight = height / gridY;
      var vertices = [];

      for (var iy = 0; iy < gridY1; iy++) {
        var y = iy * segmentHeight - heightHalf;

        for (var ix = 0; ix < gridX1; ix++) {
          var x = ix * segmentWidth - widthHalf;
          vertices.push(x, -y, 0);
        }
      }

      var indices = [];

      for (var _iy = 0; _iy < gridY; _iy++) {
        for (var _ix = 0; _ix < gridX; _ix++) {
          var a = _ix + gridX1 * _iy;
          var b = _ix + gridX1 * (_iy + 1);
          var c = _ix + 1 + gridX1 * (_iy + 1);
          var d = _ix + 1 + gridX1 * _iy;
          indices.push(a, b, d);
          indices.push(b, c, d);
        }
      }

      this.vertices = new Float32Array(vertices);
      this.indices = new Uint16Array(indices);
    }
  }, {
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.mesh_width = opts.mesh_width;
      this.mesh_height = opts.mesh_height;
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
      this.buildPositions();
    }
  }, {
    key: "createShader",
    value: function createShader() {
      var shaderText = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
      var fragShaderText;
      var fragShaderHeaderText;

      if (shaderText.length === 0) {
        fragShaderText = "float orient_horiz = mod(echo_orientation, 2.0);\n                        float orient_x = (orient_horiz != 0.0) ? -1.0 : 1.0;\n                        float orient_y = (echo_orientation >= 2.0) ? -1.0 : 1.0;\n                        vec2 uv_echo = ((uv - 0.5) *\n                                        (1.0 / echo_zoom) *\n                                        vec2(orient_x, orient_y)) + 0.5;\n\n                        ret = mix(texture(sampler_main, uv).rgb,\n                                  texture(sampler_main, uv_echo).rgb,\n                                  echo_alpha);\n\n                        ret *= gammaAdj;\n\n                        if(fShader >= 1.0) {\n                          ret *= hue_shader;\n                        } else if(fShader > 0.001) {\n                          ret *= (1.0 - fShader) + (fShader * hue_shader);\n                        }\n\n                        if(brighten != 0) ret = sqrt(ret);\n                        if(darken != 0) ret = ret*ret;\n                        if(solarize != 0) ret = ret * (1.0 - ret) * 4.0;\n                        if(invert != 0) ret = 1.0 - ret;";
        fragShaderHeaderText = '';
      } else {
        var shaderParts = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getShaderParts(shaderText);
        fragShaderHeaderText = shaderParts[0];
        fragShaderText = shaderParts[1];
      }

      fragShaderText = fragShaderText.replace(/texture2D/g, 'texture');
      fragShaderText = fragShaderText.replace(/texture3D/g, 'texture');
      this.userTextures = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getUserSamplers(fragShaderHeaderText);
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      const vec2 halfmad = vec2(0.5);\n                                      in vec2 aPos;\n                                      in vec4 aCompColor;\n                                      out vec2 vUv;\n                                      out vec4 vColor;\n                                      void main(void) {\n                                        gl_Position = vec4(aPos, 0.0, 1.0);\n                                        vUv = aPos * halfmad + halfmad;\n                                        vColor = aCompColor;\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      precision mediump sampler3D;\n\n                                      vec3 lum(vec3 v){\n                                          return vec3(dot(v, vec3(0.32,0.49,0.29)));\n                                      }\n\n                                      in vec2 vUv;\n                                      in vec4 vColor;\n                                      out vec4 fragColor;\n                                      uniform sampler2D sampler_main;\n                                      uniform sampler2D sampler_fw_main;\n                                      uniform sampler2D sampler_fc_main;\n                                      uniform sampler2D sampler_pw_main;\n                                      uniform sampler2D sampler_pc_main;\n                                      uniform sampler2D sampler_blur1;\n                                      uniform sampler2D sampler_blur2;\n                                      uniform sampler2D sampler_blur3;\n                                      uniform sampler2D sampler_noise_lq;\n                                      uniform sampler2D sampler_noise_lq_lite;\n                                      uniform sampler2D sampler_noise_mq;\n                                      uniform sampler2D sampler_noise_hq;\n                                      uniform sampler2D sampler_pw_noise_lq;\n                                      uniform sampler3D sampler_noisevol_lq;\n                                      uniform sampler3D sampler_noisevol_hq;\n\n                                      uniform float time;\n                                      uniform float gammaAdj;\n                                      uniform float echo_zoom;\n                                      uniform float echo_alpha;\n                                      uniform float echo_orientation;\n                                      uniform int invert;\n                                      uniform int brighten;\n                                      uniform int darken;\n                                      uniform int solarize;\n                                      uniform vec2 resolution;\n                                      uniform vec4 aspect;\n                                      uniform vec4 texsize;\n                                      uniform vec4 texsize_noise_lq;\n                                      uniform vec4 texsize_noise_mq;\n                                      uniform vec4 texsize_noise_hq;\n                                      uniform vec4 texsize_noise_lq_lite;\n                                      uniform vec4 texsize_noisevol_lq;\n                                      uniform vec4 texsize_noisevol_hq;\n\n                                      uniform float bass;\n                                      uniform float mid;\n                                      uniform float treb;\n                                      uniform float vol;\n                                      uniform float bass_att;\n                                      uniform float mid_att;\n                                      uniform float treb_att;\n                                      uniform float vol_att;\n\n                                      uniform float frame;\n                                      uniform float fps;\n\n                                      uniform vec4 _qa;\n                                      uniform vec4 _qb;\n                                      uniform vec4 _qc;\n                                      uniform vec4 _qd;\n                                      uniform vec4 _qe;\n                                      uniform vec4 _qf;\n                                      uniform vec4 _qg;\n                                      uniform vec4 _qh;\n\n                                      #define q1 _qa.x\n                                      #define q2 _qa.y\n                                      #define q3 _qa.z\n                                      #define q4 _qa.w\n                                      #define q5 _qb.x\n                                      #define q6 _qb.y\n                                      #define q7 _qb.z\n                                      #define q8 _qb.w\n                                      #define q9 _qc.x\n                                      #define q10 _qc.y\n                                      #define q11 _qc.z\n                                      #define q12 _qc.w\n                                      #define q13 _qd.x\n                                      #define q14 _qd.y\n                                      #define q15 _qd.z\n                                      #define q16 _qd.w\n                                      #define q17 _qe.x\n                                      #define q18 _qe.y\n                                      #define q19 _qe.z\n                                      #define q20 _qe.w\n                                      #define q21 _qf.x\n                                      #define q22 _qf.y\n                                      #define q23 _qf.z\n                                      #define q24 _qf.w\n                                      #define q25 _qg.x\n                                      #define q26 _qg.y\n                                      #define q27 _qg.z\n                                      #define q28 _qg.w\n                                      #define q29 _qh.x\n                                      #define q30 _qh.y\n                                      #define q31 _qh.z\n                                      #define q32 _qh.w\n\n                                      uniform vec4 slow_roam_cos;\n                                      uniform vec4 roam_cos;\n                                      uniform vec4 slow_roam_sin;\n                                      uniform vec4 roam_sin;\n\n                                      uniform float blur1_min;\n                                      uniform float blur1_max;\n                                      uniform float blur2_min;\n                                      uniform float blur2_max;\n                                      uniform float blur3_min;\n                                      uniform float blur3_max;\n\n                                      uniform float scale1;\n                                      uniform float scale2;\n                                      uniform float scale3;\n                                      uniform float bias1;\n                                      uniform float bias2;\n                                      uniform float bias3;\n\n                                      uniform vec4 rand_frame;\n                                      uniform vec4 rand_preset;\n\n                                      uniform float fShader;\n\n                                      float PI = ").concat(Math.PI, ";\n\n                                      ").concat(fragShaderHeaderText, "\n\n                                      void main(void) {\n                                        vec3 ret;\n                                        vec2 uv = vUv;\n                                        vec2 uv_orig = vUv;\n                                        uv.y = 1.0 - uv.y;\n                                        uv_orig.y = 1.0 - uv_orig.y;\n                                        float rad = length(uv - 0.5);\n                                        float ang = atan(uv.x - 0.5, uv.y - 0.5);\n                                        vec3 hue_shader = vColor.rgb;\n\n                                        ").concat(fragShaderText, "\n\n                                        fragColor = vec4(ret, vColor.a);\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.compColorLocation = this.gl.getAttribLocation(this.shaderProgram, 'aCompColor');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_main');
      this.textureFWLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_fw_main');
      this.textureFCLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_fc_main');
      this.texturePWLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_pw_main');
      this.texturePCLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_pc_main');
      this.blurTexture1Loc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_blur1');
      this.blurTexture2Loc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_blur2');
      this.blurTexture3Loc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_blur3');
      this.noiseLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_lq');
      this.noiseMQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_mq');
      this.noiseHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_hq');
      this.noiseLQLiteLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_lq_lite');
      this.noisePointLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_pw_noise_lq');
      this.noiseVolLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noisevol_lq');
      this.noiseVolHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noisevol_hq');
      this.timeLoc = this.gl.getUniformLocation(this.shaderProgram, 'time');
      this.gammaAdjLoc = this.gl.getUniformLocation(this.shaderProgram, 'gammaAdj');
      this.echoZoomLoc = this.gl.getUniformLocation(this.shaderProgram, 'echo_zoom');
      this.echoAlphaLoc = this.gl.getUniformLocation(this.shaderProgram, 'echo_alpha');
      this.echoOrientationLoc = this.gl.getUniformLocation(this.shaderProgram, 'echo_orientation');
      this.invertLoc = this.gl.getUniformLocation(this.shaderProgram, 'invert');
      this.brightenLoc = this.gl.getUniformLocation(this.shaderProgram, 'brighten');
      this.darkenLoc = this.gl.getUniformLocation(this.shaderProgram, 'darken');
      this.solarizeLoc = this.gl.getUniformLocation(this.shaderProgram, 'solarize');
      this.texsizeLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize');
      this.texsizeNoiseLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_lq');
      this.texsizeNoiseMQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_mq');
      this.texsizeNoiseHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_hq');
      this.texsizeNoiseLQLiteLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_lq_lite');
      this.texsizeNoiseVolLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noisevol_lq');
      this.texsizeNoiseVolHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noisevol_hq');
      this.resolutionLoc = this.gl.getUniformLocation(this.shaderProgram, 'resolution');
      this.aspectLoc = this.gl.getUniformLocation(this.shaderProgram, 'aspect');
      this.bassLoc = this.gl.getUniformLocation(this.shaderProgram, 'bass');
      this.midLoc = this.gl.getUniformLocation(this.shaderProgram, 'mid');
      this.trebLoc = this.gl.getUniformLocation(this.shaderProgram, 'treb');
      this.volLoc = this.gl.getUniformLocation(this.shaderProgram, 'vol');
      this.bassAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'bass_att');
      this.midAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'mid_att');
      this.trebAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'treb_att');
      this.volAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'vol_att');
      this.frameLoc = this.gl.getUniformLocation(this.shaderProgram, 'frame');
      this.fpsLoc = this.gl.getUniformLocation(this.shaderProgram, 'fps');
      this.blur1MinLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur1_min');
      this.blur1MaxLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur1_max');
      this.blur2MinLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur2_min');
      this.blur2MaxLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur2_max');
      this.blur3MinLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur3_min');
      this.blur3MaxLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur3_max');
      this.scale1Loc = this.gl.getUniformLocation(this.shaderProgram, 'scale1');
      this.scale2Loc = this.gl.getUniformLocation(this.shaderProgram, 'scale2');
      this.scale3Loc = this.gl.getUniformLocation(this.shaderProgram, 'scale3');
      this.bias1Loc = this.gl.getUniformLocation(this.shaderProgram, 'bias1');
      this.bias2Loc = this.gl.getUniformLocation(this.shaderProgram, 'bias2');
      this.bias3Loc = this.gl.getUniformLocation(this.shaderProgram, 'bias3');
      this.randPresetLoc = this.gl.getUniformLocation(this.shaderProgram, 'rand_preset');
      this.randFrameLoc = this.gl.getUniformLocation(this.shaderProgram, 'rand_frame');
      this.fShaderLoc = this.gl.getUniformLocation(this.shaderProgram, 'fShader');
      this.qaLoc = this.gl.getUniformLocation(this.shaderProgram, '_qa');
      this.qbLoc = this.gl.getUniformLocation(this.shaderProgram, '_qb');
      this.qcLoc = this.gl.getUniformLocation(this.shaderProgram, '_qc');
      this.qdLoc = this.gl.getUniformLocation(this.shaderProgram, '_qd');
      this.qeLoc = this.gl.getUniformLocation(this.shaderProgram, '_qe');
      this.qfLoc = this.gl.getUniformLocation(this.shaderProgram, '_qf');
      this.qgLoc = this.gl.getUniformLocation(this.shaderProgram, '_qg');
      this.qhLoc = this.gl.getUniformLocation(this.shaderProgram, '_qh');
      this.slowRoamCosLoc = this.gl.getUniformLocation(this.shaderProgram, 'slow_roam_cos');
      this.roamCosLoc = this.gl.getUniformLocation(this.shaderProgram, 'roam_cos');
      this.slowRoamSinLoc = this.gl.getUniformLocation(this.shaderProgram, 'slow_roam_sin');
      this.roamSinLoc = this.gl.getUniformLocation(this.shaderProgram, 'roam_sin');

      for (var i = 0; i < this.userTextures.length; i++) {
        var userTexture = this.userTextures[i];
        userTexture.textureLoc = this.gl.getUniformLocation(this.shaderProgram, "sampler_".concat(userTexture.sampler));
      }
    }
  }, {
    key: "updateShader",
    value: function updateShader(shaderText) {
      this.createShader(shaderText);
    }
  }, {
    key: "bindBlurVals",
    value: function bindBlurVals(blurMins, blurMaxs) {
      var blurMin1 = blurMins[0];
      var blurMin2 = blurMins[1];
      var blurMin3 = blurMins[2];
      var blurMax1 = blurMaxs[0];
      var blurMax2 = blurMaxs[1];
      var blurMax3 = blurMaxs[2];
      var scale1 = blurMax1 - blurMin1;
      var bias1 = blurMin1;
      var scale2 = blurMax2 - blurMin2;
      var bias2 = blurMin2;
      var scale3 = blurMax3 - blurMin3;
      var bias3 = blurMin3;
      this.gl.uniform1f(this.blur1MinLoc, blurMin1);
      this.gl.uniform1f(this.blur1MaxLoc, blurMax1);
      this.gl.uniform1f(this.blur2MinLoc, blurMin2);
      this.gl.uniform1f(this.blur2MaxLoc, blurMax2);
      this.gl.uniform1f(this.blur3MinLoc, blurMin3);
      this.gl.uniform1f(this.blur3MaxLoc, blurMax3);
      this.gl.uniform1f(this.scale1Loc, scale1);
      this.gl.uniform1f(this.scale2Loc, scale2);
      this.gl.uniform1f(this.scale3Loc, scale3);
      this.gl.uniform1f(this.bias1Loc, bias1);
      this.gl.uniform1f(this.bias2Loc, bias2);
      this.gl.uniform1f(this.bias3Loc, bias3);
    }
  }, {
    key: "generateCompColors",
    value: function generateCompColors(blending, mdVSFrame, warpColor) {
      var hueBase = CompShader.generateHueBase(mdVSFrame);
      var gridX1 = this.compWidth + 1;
      var gridY1 = this.compHeight + 1;
      var compColor = new Float32Array(gridX1 * gridY1 * 4);
      var offsetColor = 0;

      for (var j = 0; j < gridY1; j++) {
        for (var i = 0; i < gridX1; i++) {
          var x = i / this.compWidth;
          var y = j / this.compHeight;
          var col = [1, 1, 1];

          for (var c = 0; c < 3; c++) {
            col[c] = hueBase[0 + c] * x * y + hueBase[3 + c] * (1 - x) * y + hueBase[6 + c] * x * (1 - y) + hueBase[9 + c] * (1 - x) * (1 - y);
          }

          var alpha = 1;

          if (blending) {
            x *= this.mesh_width + 1;
            y *= this.mesh_height + 1;
            x = Math.clamp(x, 0, this.mesh_width - 1);
            y = Math.clamp(y, 0, this.mesh_height - 1);
            var nx = Math.floor(x);
            var ny = Math.floor(y);
            var dx = x - nx;
            var dy = y - ny;
            var alpha00 = warpColor[(ny * (this.mesh_width + 1) + nx) * 4 + 3];
            var alpha01 = warpColor[(ny * (this.mesh_width + 1) + (nx + 1)) * 4 + 3];
            var alpha10 = warpColor[((ny + 1) * (this.mesh_width + 1) + nx) * 4 + 3];
            var alpha11 = warpColor[((ny + 1) * (this.mesh_width + 1) + (nx + 1)) * 4 + 3];
            alpha = alpha00 * (1 - dx) * (1 - dy) + alpha01 * dx * (1 - dy) + alpha10 * (1 - dx) * dy + alpha11 * dx * dy;
          }

          compColor[offsetColor + 0] = col[0];
          compColor[offsetColor + 1] = col[1];
          compColor[offsetColor + 2] = col[2];
          compColor[offsetColor + 3] = alpha;
          offsetColor += 4;
        }
      }

      return compColor;
    }
  }, {
    key: "renderQuadTexture",
    value: function renderQuadTexture(blending, texture, blurTexture1, blurTexture2, blurTexture3, blurMins, blurMaxs, mdVSFrame, warpColor) {
      var compColors = this.generateCompColors(blending, mdVSFrame, warpColor);
      this.gl.useProgram(this.shaderProgram);
      this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.indexBuf);
      this.gl.bufferData(this.gl.ELEMENT_ARRAY_BUFFER, this.indices, this.gl.STATIC_DRAW);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.vertices, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.positionLocation, 3, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.positionLocation);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.compColorVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, compColors, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.compColorLocation, 4, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.compColorLocation);
      var wrapping = mdVSFrame.wrap !== 0 ? this.gl.REPEAT : this.gl.CLAMP_TO_EDGE;
      this.gl.samplerParameteri(this.mainSampler, this.gl.TEXTURE_WRAP_S, wrapping);
      this.gl.samplerParameteri(this.mainSampler, this.gl.TEXTURE_WRAP_T, wrapping);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(0, this.mainSampler);
      this.gl.uniform1i(this.textureLoc, 0);
      this.gl.activeTexture(this.gl.TEXTURE1);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(1, this.mainSamplerFW);
      this.gl.uniform1i(this.textureFWLoc, 1);
      this.gl.activeTexture(this.gl.TEXTURE2);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(2, this.mainSamplerFC);
      this.gl.uniform1i(this.textureFCLoc, 2);
      this.gl.activeTexture(this.gl.TEXTURE3);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(3, this.mainSamplerPW);
      this.gl.uniform1i(this.texturePWLoc, 3);
      this.gl.activeTexture(this.gl.TEXTURE4);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(4, this.mainSamplerPC);
      this.gl.uniform1i(this.texturePCLoc, 4);
      this.gl.activeTexture(this.gl.TEXTURE5);
      this.gl.bindTexture(this.gl.TEXTURE_2D, blurTexture1);
      this.gl.uniform1i(this.blurTexture1Loc, 5);
      this.gl.activeTexture(this.gl.TEXTURE6);
      this.gl.bindTexture(this.gl.TEXTURE_2D, blurTexture2);
      this.gl.uniform1i(this.blurTexture2Loc, 6);
      this.gl.activeTexture(this.gl.TEXTURE7);
      this.gl.bindTexture(this.gl.TEXTURE_2D, blurTexture3);
      this.gl.uniform1i(this.blurTexture3Loc, 7);
      this.gl.activeTexture(this.gl.TEXTURE8);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexLQ);
      this.gl.uniform1i(this.noiseLQLoc, 8);
      this.gl.activeTexture(this.gl.TEXTURE9);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexMQ);
      this.gl.uniform1i(this.noiseMQLoc, 9);
      this.gl.activeTexture(this.gl.TEXTURE10);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexHQ);
      this.gl.uniform1i(this.noiseHQLoc, 10);
      this.gl.activeTexture(this.gl.TEXTURE11);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexLQLite);
      this.gl.uniform1i(this.noiseLQLiteLoc, 11);
      this.gl.activeTexture(this.gl.TEXTURE12);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexLQ);
      this.gl.bindSampler(12, this.noise.noiseTexPointLQ);
      this.gl.uniform1i(this.noisePointLQLoc, 12);
      this.gl.activeTexture(this.gl.TEXTURE13);
      this.gl.bindTexture(this.gl.TEXTURE_3D, this.noise.noiseTexVolLQ);
      this.gl.uniform1i(this.noiseVolLQLoc, 13);
      this.gl.activeTexture(this.gl.TEXTURE14);
      this.gl.bindTexture(this.gl.TEXTURE_3D, this.noise.noiseTexVolHQ);
      this.gl.uniform1i(this.noiseVolHQLoc, 14);

      for (var i = 0; i < this.userTextures.length; i++) {
        var userTexture = this.userTextures[i];
        this.gl.activeTexture(this.gl.TEXTURE15 + i);
        this.gl.bindTexture(this.gl.TEXTURE_2D, this.image.getTexture(userTexture.sampler));
        this.gl.uniform1i(userTexture.textureLoc, 15 + i);
      }

      this.gl.uniform1f(this.timeLoc, mdVSFrame.time);
      this.gl.uniform1f(this.gammaAdjLoc, mdVSFrame.gammaadj);
      this.gl.uniform1f(this.echoZoomLoc, mdVSFrame.echo_zoom);
      this.gl.uniform1f(this.echoAlphaLoc, mdVSFrame.echo_alpha);
      this.gl.uniform1f(this.echoOrientationLoc, mdVSFrame.echo_orient);
      this.gl.uniform1i(this.invertLoc, mdVSFrame.invert);
      this.gl.uniform1i(this.brightenLoc, mdVSFrame.brighten);
      this.gl.uniform1i(this.darkenLoc, mdVSFrame.darken);
      this.gl.uniform1i(this.solarizeLoc, mdVSFrame.solarize);
      this.gl.uniform2fv(this.resolutionLoc, [this.texsizeX, this.texsizeY]);
      this.gl.uniform4fv(this.aspectLoc, [this.aspectx, this.aspecty, this.invAspectx, this.invAspecty]);
      this.gl.uniform4fv(this.texsizeLoc, new Float32Array([this.texsizeX, this.texsizeY, 1.0 / this.texsizeX, 1.0 / this.texsizeY]));
      this.gl.uniform4fv(this.texsizeNoiseLQLoc, [256, 256, 1 / 256, 1 / 256]);
      this.gl.uniform4fv(this.texsizeNoiseMQLoc, [256, 256, 1 / 256, 1 / 256]);
      this.gl.uniform4fv(this.texsizeNoiseHQLoc, [256, 256, 1 / 256, 1 / 256]);
      this.gl.uniform4fv(this.texsizeNoiseLQLiteLoc, [32, 32, 1 / 32, 1 / 32]);
      this.gl.uniform4fv(this.texsizeNoiseVolLQLoc, [32, 32, 1 / 32, 1 / 32]);
      this.gl.uniform4fv(this.texsizeNoiseVolHQLoc, [32, 32, 1 / 32, 1 / 32]);
      this.gl.uniform1f(this.bassLoc, mdVSFrame.bass);
      this.gl.uniform1f(this.midLoc, mdVSFrame.mid);
      this.gl.uniform1f(this.trebLoc, mdVSFrame.treb);
      this.gl.uniform1f(this.volLoc, (mdVSFrame.bass + mdVSFrame.mid + mdVSFrame.treb) / 3);
      this.gl.uniform1f(this.bassAttLoc, mdVSFrame.bass_att);
      this.gl.uniform1f(this.midAttLoc, mdVSFrame.mid_att);
      this.gl.uniform1f(this.trebAttLoc, mdVSFrame.treb_att);
      this.gl.uniform1f(this.volAttLoc, (mdVSFrame.bass_att + mdVSFrame.mid_att + mdVSFrame.treb_att) / 3);
      this.gl.uniform1f(this.frameLoc, mdVSFrame.frame);
      this.gl.uniform1f(this.fpsLoc, mdVSFrame.fps);
      this.gl.uniform4fv(this.randPresetLoc, mdVSFrame.rand_preset);
      this.gl.uniform4fv(this.randFrameLoc, new Float32Array([Math.random(), Math.random(), Math.random(), Math.random()]));
      this.gl.uniform1f(this.fShaderLoc, mdVSFrame.fshader);
      this.gl.uniform4fv(this.qaLoc, new Float32Array([mdVSFrame.q1 || 0, mdVSFrame.q2 || 0, mdVSFrame.q3 || 0, mdVSFrame.q4 || 0]));
      this.gl.uniform4fv(this.qbLoc, new Float32Array([mdVSFrame.q5 || 0, mdVSFrame.q6 || 0, mdVSFrame.q7 || 0, mdVSFrame.q8 || 0]));
      this.gl.uniform4fv(this.qcLoc, new Float32Array([mdVSFrame.q9 || 0, mdVSFrame.q10 || 0, mdVSFrame.q11 || 0, mdVSFrame.q12 || 0]));
      this.gl.uniform4fv(this.qdLoc, new Float32Array([mdVSFrame.q13 || 0, mdVSFrame.q14 || 0, mdVSFrame.q15 || 0, mdVSFrame.q16 || 0]));
      this.gl.uniform4fv(this.qeLoc, new Float32Array([mdVSFrame.q17 || 0, mdVSFrame.q18 || 0, mdVSFrame.q19 || 0, mdVSFrame.q20 || 0]));
      this.gl.uniform4fv(this.qfLoc, new Float32Array([mdVSFrame.q21 || 0, mdVSFrame.q22 || 0, mdVSFrame.q23 || 0, mdVSFrame.q24 || 0]));
      this.gl.uniform4fv(this.qgLoc, new Float32Array([mdVSFrame.q25 || 0, mdVSFrame.q26 || 0, mdVSFrame.q27 || 0, mdVSFrame.q28 || 0]));
      this.gl.uniform4fv(this.qhLoc, new Float32Array([mdVSFrame.q29 || 0, mdVSFrame.q30 || 0, mdVSFrame.q31 || 0, mdVSFrame.q32 || 0]));
      this.gl.uniform4fv(this.slowRoamCosLoc, [0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.005), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.008), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.013), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.022)]);
      this.gl.uniform4fv(this.roamCosLoc, [0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.3), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 1.3), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 5.0), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 20.0)]);
      this.gl.uniform4fv(this.slowRoamSinLoc, [0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.005), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.008), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.013), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.022)]);
      this.gl.uniform4fv(this.roamSinLoc, [0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.3), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 1.3), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 5.0), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 20.0)]);
      this.bindBlurVals(blurMins, blurMaxs);

      if (blending) {
        this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      } else {
        this.gl.disable(this.gl.BLEND);
      }

      this.gl.drawElements(this.gl.TRIANGLES, this.indices.length, this.gl.UNSIGNED_SHORT, 0);

      if (!blending) {
        this.gl.enable(this.gl.BLEND);
      }
    }
  }], [{
    key: "generateHueBase",
    value: function generateHueBase(mdVSFrame) {
      var hueBase = new Float32Array([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]);
      /* eslint-disable max-len */

      for (var i = 0; i < 4; i++) {
        hueBase[i * 3 + 0] = 0.6 + 0.3 * Math.sin(mdVSFrame.time * 30.0 * 0.0143 + 3 + i * 21 + mdVSFrame.rand_start[3]);
        hueBase[i * 3 + 1] = 0.6 + 0.3 * Math.sin(mdVSFrame.time * 30.0 * 0.0107 + 1 + i * 13 + mdVSFrame.rand_start[1]);
        hueBase[i * 3 + 2] = 0.6 + 0.3 * Math.sin(mdVSFrame.time * 30.0 * 0.0129 + 6 + i * 9 + mdVSFrame.rand_start[2]);
        var maxshade = Math.max(hueBase[i * 3], hueBase[i * 3 + 1], hueBase[i * 3 + 2]);

        for (var k = 0; k < 3; k++) {
          hueBase[i * 3 + k] = hueBase[i * 3 + k] / maxshade;
          hueBase[i * 3 + k] = 0.5 + 0.5 * hueBase[i * 3 + k];
        }
      }
      /* eslint-enable max-len */


      return hueBase;
    }
  }]);

  return CompShader;
}();



/***/ }),

/***/ "./src/rendering/shaders/output.js":
/*!*****************************************!*\
  !*** ./src/rendering/shaders/output.js ***!
  \*****************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return OutputShader; });
/* harmony import */ var _shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var OutputShader =
/*#__PURE__*/
function () {
  function OutputShader(gl, opts) {
    _classCallCheck(this, OutputShader);

    this.gl = gl;
    this.textureRatio = opts.textureRatio;
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.positions = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
    this.vertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);

    if (this.useFXAA()) {
      this.createFXAAShader();
    } else {
      this.createShader();
    }
  }

  _createClass(OutputShader, [{
    key: "useFXAA",
    value: function useFXAA() {
      return this.textureRatio <= 1;
    }
  }, {
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.textureRatio = opts.textureRatio;
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.gl.deleteProgram(this.shaderProgram);

      if (this.useFXAA()) {
        this.createFXAAShader();
      } else {
        this.createShader();
      }
    } // based on https://github.com/mattdesl/glsl-fxaa

  }, {
    key: "createFXAAShader",
    value: function createFXAAShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n       const vec2 halfmad = vec2(0.5);\n       in vec2 aPos;\n       out vec2 v_rgbM;\n       out vec2 v_rgbNW;\n       out vec2 v_rgbNE;\n       out vec2 v_rgbSW;\n       out vec2 v_rgbSE;\n       uniform vec4 texsize;\n       void main(void) {\n         gl_Position = vec4(aPos, 0.0, 1.0);\n\n         v_rgbM = aPos * halfmad + halfmad;\n         v_rgbNW = v_rgbM + (vec2(-1.0, -1.0) * texsize.zx);\n         v_rgbNE = v_rgbM + (vec2(1.0, -1.0) * texsize.zx);\n         v_rgbSW = v_rgbM + (vec2(-1.0, 1.0) * texsize.zx);\n         v_rgbSE = v_rgbM + (vec2(1.0, 1.0) * texsize.zx);\n       }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n       precision ".concat(this.floatPrecision, " float;\n       precision highp int;\n       precision mediump sampler2D;\n\n       in vec2 v_rgbM;\n       in vec2 v_rgbNW;\n       in vec2 v_rgbNE;\n       in vec2 v_rgbSW;\n       in vec2 v_rgbSE;\n       out vec4 fragColor;\n       uniform vec4 texsize;\n       uniform sampler2D uTexture;\n\n       #ifndef FXAA_REDUCE_MIN\n         #define FXAA_REDUCE_MIN   (1.0/ 128.0)\n       #endif\n       #ifndef FXAA_REDUCE_MUL\n         #define FXAA_REDUCE_MUL   (1.0 / 8.0)\n       #endif\n       #ifndef FXAA_SPAN_MAX\n         #define FXAA_SPAN_MAX     8.0\n       #endif\n\n       void main(void) {\n         vec4 color;\n         vec3 rgbNW = textureLod(uTexture, v_rgbNW, 0.0).xyz;\n         vec3 rgbNE = textureLod(uTexture, v_rgbNE, 0.0).xyz;\n         vec3 rgbSW = textureLod(uTexture, v_rgbSW, 0.0).xyz;\n         vec3 rgbSE = textureLod(uTexture, v_rgbSE, 0.0).xyz;\n         vec3 rgbM  = textureLod(uTexture, v_rgbM, 0.0).xyz;\n         vec3 luma = vec3(0.299, 0.587, 0.114);\n         float lumaNW = dot(rgbNW, luma);\n         float lumaNE = dot(rgbNE, luma);\n         float lumaSW = dot(rgbSW, luma);\n         float lumaSE = dot(rgbSE, luma);\n         float lumaM  = dot(rgbM,  luma);\n         float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n         float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\n         mediump vec2 dir;\n         dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n         dir.y =  ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\n         float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *\n                               (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\n         float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n         dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n                   max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n                   dir * rcpDirMin)) * texsize.zw;\n\n         vec3 rgbA = 0.5 * (\n             textureLod(uTexture, v_rgbM + dir * (1.0 / 3.0 - 0.5), 0.0).xyz +\n             textureLod(uTexture, v_rgbM + dir * (2.0 / 3.0 - 0.5), 0.0).xyz);\n         vec3 rgbB = rgbA * 0.5 + 0.25 * (\n             textureLod(uTexture, v_rgbM + dir * -0.5, 0.0).xyz +\n             textureLod(uTexture, v_rgbM + dir * 0.5, 0.0).xyz);\n\n         float lumaB = dot(rgbB, luma);\n         if ((lumaB < lumaMin) || (lumaB > lumaMax))\n           color = vec4(rgbA, 1.0);\n         else\n           color = vec4(rgbB, 1.0);\n\n         fragColor = color;\n       }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTexture');
      this.texsizeLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize');
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n       const vec2 halfmad = vec2(0.5);\n       in vec2 aPos;\n       out vec2 uv;\n       void main(void) {\n         gl_Position = vec4(aPos, 0.0, 1.0);\n         uv = aPos * halfmad + halfmad;\n       }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n       precision ".concat(this.floatPrecision, " float;\n       precision highp int;\n       precision mediump sampler2D;\n\n       in vec2 uv;\n       out vec4 fragColor;\n       uniform sampler2D uTexture;\n\n       void main(void) {\n         fragColor = vec4(texture(uTexture, uv).rgb, 1.0);\n       }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTexture');
    }
  }, {
    key: "renderQuadTexture",
    value: function renderQuadTexture(texture) {
      this.gl.useProgram(this.shaderProgram);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.positionLocation, 2, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.positionLocation);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.uniform1i(this.textureLoc, 0);

      if (this.useFXAA()) {
        this.gl.uniform4fv(this.texsizeLoc, new Float32Array([this.texsizeX, this.texsizeY, 1.0 / this.texsizeX, 1.0 / this.texsizeY]));
      }

      this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
    }
  }]);

  return OutputShader;
}();



/***/ }),

/***/ "./src/rendering/shaders/resample.js":
/*!*******************************************!*\
  !*** ./src/rendering/shaders/resample.js ***!
  \*******************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return ResampleShader; });
/* harmony import */ var _shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var ResampleShader =
/*#__PURE__*/
function () {
  function ResampleShader(gl) {
    _classCallCheck(this, ResampleShader);

    this.gl = gl;
    this.positions = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
    this.vertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
  }

  _createClass(ResampleShader, [{
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n       const vec2 halfmad = vec2(0.5);\n       in vec2 aPos;\n       out vec2 uv;\n       void main(void) {\n         gl_Position = vec4(aPos, 0.0, 1.0);\n         uv = aPos * halfmad + halfmad;\n       }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n       precision ".concat(this.floatPrecision, " float;\n       precision highp int;\n       precision mediump sampler2D;\n\n       in vec2 uv;\n       out vec4 fragColor;\n       uniform sampler2D uTexture;\n\n       void main(void) {\n         fragColor = vec4(texture(uTexture, uv).rgb, 1.0);\n       }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTexture');
    }
  }, {
    key: "renderQuadTexture",
    value: function renderQuadTexture(texture) {
      this.gl.useProgram(this.shaderProgram);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.positionLocation, 2, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.positionLocation);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.gl.uniform1i(this.textureLoc, 0);
      this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
    }
  }]);

  return ResampleShader;
}();



/***/ }),

/***/ "./src/rendering/shaders/shaderUtils.js":
/*!**********************************************!*\
  !*** ./src/rendering/shaders/shaderUtils.js ***!
  \**********************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return ShaderUtils; });
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var lineMatcher = /uniform sampler2D sampler_(?:.+?);/g;
var samplerMatcher = /uniform sampler2D sampler_(.+?);/;

var ShaderUtils =
/*#__PURE__*/
function () {
  function ShaderUtils() {
    _classCallCheck(this, ShaderUtils);
  }

  _createClass(ShaderUtils, null, [{
    key: "getShaderParts",
    value: function getShaderParts(t) {
      var sbIndex = t.indexOf('shader_body');

      if (t && sbIndex > -1) {
        var beforeShaderBody = t.substring(0, sbIndex);
        var afterShaderBody = t.substring(sbIndex);
        var firstCurly = afterShaderBody.indexOf('{');
        var lastCurly = afterShaderBody.lastIndexOf('}');
        var shaderBody = afterShaderBody.substring(firstCurly + 1, lastCurly);
        return [beforeShaderBody, shaderBody];
      }

      return ['', t];
    }
  }, {
    key: "getFragmentFloatPrecision",
    value: function getFragmentFloatPrecision(gl) {
      if (gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) {
        return 'highp';
      } else if (gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) {
        return 'mediump';
      }

      return 'lowp';
    }
  }, {
    key: "getUserSamplers",
    value: function getUserSamplers(text) {
      var samplers = [];
      var lineMatches = text.match(lineMatcher);

      if (lineMatches && lineMatches.length > 0) {
        for (var i = 0; i < lineMatches.length; i++) {
          var samplerMatches = lineMatches[i].match(samplerMatcher);

          if (samplerMatches && samplerMatches.length > 0) {
            var sampler = samplerMatches[1];
            samplers.push({
              sampler: sampler
            });
          }
        }
      }

      return samplers;
    }
  }]);

  return ShaderUtils;
}();



/***/ }),

/***/ "./src/rendering/shaders/warp.js":
/*!***************************************!*\
  !*** ./src/rendering/shaders/warp.js ***!
  \***************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return WarpShader; });
/* harmony import */ var _shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var WarpShader =
/*#__PURE__*/
function () {
  function WarpShader(gl, noise, image) {
    var opts = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};

    _classCallCheck(this, WarpShader);

    this.gl = gl;
    this.noise = noise;
    this.image = image;
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.mesh_width = opts.mesh_width;
    this.mesh_height = opts.mesh_height;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.buildPositions();
    this.indexBuf = gl.createBuffer();
    this.positionVertexBuf = this.gl.createBuffer();
    this.warpUvVertexBuf = this.gl.createBuffer();
    this.warpColorVertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
    this.mainSampler = this.gl.createSampler();
    this.mainSamplerFW = this.gl.createSampler();
    this.mainSamplerFC = this.gl.createSampler();
    this.mainSamplerPW = this.gl.createSampler();
    this.mainSamplerPC = this.gl.createSampler();
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_WRAP_T, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerFW, gl.TEXTURE_WRAP_T, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    gl.samplerParameteri(this.mainSamplerFC, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerPW, gl.TEXTURE_WRAP_T, gl.REPEAT);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    gl.samplerParameteri(this.mainSamplerPC, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  } // based on https://github.com/mrdoob/three.js/blob/master/src/geometries/PlaneGeometry.js


  _createClass(WarpShader, [{
    key: "buildPositions",
    value: function buildPositions() {
      var width = 2;
      var height = 2;
      var widthHalf = width / 2;
      var heightHalf = height / 2;
      var gridX = this.mesh_width;
      var gridY = this.mesh_height;
      var gridX1 = gridX + 1;
      var gridY1 = gridY + 1;
      var segmentWidth = width / gridX;
      var segmentHeight = height / gridY;
      var vertices = [];

      for (var iy = 0; iy < gridY1; iy++) {
        var y = iy * segmentHeight - heightHalf;

        for (var ix = 0; ix < gridX1; ix++) {
          var x = ix * segmentWidth - widthHalf;
          vertices.push(x, -y, 0);
        }
      }

      var indices = [];

      for (var _iy = 0; _iy < gridY; _iy++) {
        for (var _ix = 0; _ix < gridX; _ix++) {
          var a = _ix + gridX1 * _iy;
          var b = _ix + gridX1 * (_iy + 1);
          var c = _ix + 1 + gridX1 * (_iy + 1);
          var d = _ix + 1 + gridX1 * _iy;
          indices.push(a, b, d);
          indices.push(b, c, d);
        }
      }

      this.vertices = new Float32Array(vertices);
      this.indices = new Uint16Array(indices);
    }
  }, {
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.mesh_width = opts.mesh_width;
      this.mesh_height = opts.mesh_height;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
      this.buildPositions();
    }
  }, {
    key: "createShader",
    value: function createShader() {
      var shaderText = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
      var fragShaderText;
      var fragShaderHeaderText;

      if (shaderText.length === 0) {
        fragShaderText = 'ret = texture(sampler_main, uv).rgb * decay;';
        fragShaderHeaderText = '';
      } else {
        var shaderParts = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getShaderParts(shaderText);
        fragShaderHeaderText = shaderParts[0];
        fragShaderText = shaderParts[1];
      }

      fragShaderText = fragShaderText.replace(/texture2D/g, 'texture');
      fragShaderText = fragShaderText.replace(/texture3D/g, 'texture');
      this.userTextures = _shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getUserSamplers(fragShaderHeaderText);
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      const vec2 halfmad = vec2(0.5);\n                                      in vec2 aPos;\n                                      in vec2 aWarpUv;\n                                      in vec4 aWarpColor;\n                                      out vec2 uv;\n                                      out vec2 uv_orig;\n                                      out vec4 vColor;\n                                      void main(void) {\n                                        gl_Position = vec4(aPos, 0.0, 1.0);\n                                        uv_orig = aPos * halfmad + halfmad;\n                                        uv = aWarpUv;\n                                        vColor = aWarpColor;\n                                      }"));
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      precision mediump sampler3D;\n\n                                      in vec2 uv;\n                                      in vec2 uv_orig;\n                                      in vec4 vColor;\n                                      out vec4 fragColor;\n                                      uniform sampler2D sampler_main;\n                                      uniform sampler2D sampler_fw_main;\n                                      uniform sampler2D sampler_fc_main;\n                                      uniform sampler2D sampler_pw_main;\n                                      uniform sampler2D sampler_pc_main;\n                                      uniform sampler2D sampler_blur1;\n                                      uniform sampler2D sampler_blur2;\n                                      uniform sampler2D sampler_blur3;\n                                      uniform sampler2D sampler_noise_lq;\n                                      uniform sampler2D sampler_noise_lq_lite;\n                                      uniform sampler2D sampler_noise_mq;\n                                      uniform sampler2D sampler_noise_hq;\n                                      uniform sampler2D sampler_pw_noise_lq;\n                                      uniform sampler3D sampler_noisevol_lq;\n                                      uniform sampler3D sampler_noisevol_hq;\n                                      uniform float time;\n                                      uniform float decay;\n                                      uniform vec2 resolution;\n                                      uniform vec4 aspect;\n                                      uniform vec4 texsize;\n                                      uniform vec4 texsize_noise_lq;\n                                      uniform vec4 texsize_noise_mq;\n                                      uniform vec4 texsize_noise_hq;\n                                      uniform vec4 texsize_noise_lq_lite;\n                                      uniform vec4 texsize_noisevol_lq;\n                                      uniform vec4 texsize_noisevol_hq;\n\n                                      uniform float bass;\n                                      uniform float mid;\n                                      uniform float treb;\n                                      uniform float vol;\n                                      uniform float bass_att;\n                                      uniform float mid_att;\n                                      uniform float treb_att;\n                                      uniform float vol_att;\n\n                                      uniform float frame;\n                                      uniform float fps;\n\n                                      uniform vec4 _qa;\n                                      uniform vec4 _qb;\n                                      uniform vec4 _qc;\n                                      uniform vec4 _qd;\n                                      uniform vec4 _qe;\n                                      uniform vec4 _qf;\n                                      uniform vec4 _qg;\n                                      uniform vec4 _qh;\n\n                                      #define q1 _qa.x\n                                      #define q2 _qa.y\n                                      #define q3 _qa.z\n                                      #define q4 _qa.w\n                                      #define q5 _qb.x\n                                      #define q6 _qb.y\n                                      #define q7 _qb.z\n                                      #define q8 _qb.w\n                                      #define q9 _qc.x\n                                      #define q10 _qc.y\n                                      #define q11 _qc.z\n                                      #define q12 _qc.w\n                                      #define q13 _qd.x\n                                      #define q14 _qd.y\n                                      #define q15 _qd.z\n                                      #define q16 _qd.w\n                                      #define q17 _qe.x\n                                      #define q18 _qe.y\n                                      #define q19 _qe.z\n                                      #define q20 _qe.w\n                                      #define q21 _qf.x\n                                      #define q22 _qf.y\n                                      #define q23 _qf.z\n                                      #define q24 _qf.w\n                                      #define q25 _qg.x\n                                      #define q26 _qg.y\n                                      #define q27 _qg.z\n                                      #define q28 _qg.w\n                                      #define q29 _qh.x\n                                      #define q30 _qh.y\n                                      #define q31 _qh.z\n                                      #define q32 _qh.w\n\n                                      uniform vec4 slow_roam_cos;\n                                      uniform vec4 roam_cos;\n                                      uniform vec4 slow_roam_sin;\n                                      uniform vec4 roam_sin;\n\n                                      uniform float blur1_min;\n                                      uniform float blur1_max;\n                                      uniform float blur2_min;\n                                      uniform float blur2_max;\n                                      uniform float blur3_min;\n                                      uniform float blur3_max;\n\n                                      uniform float scale1;\n                                      uniform float scale2;\n                                      uniform float scale3;\n                                      uniform float bias1;\n                                      uniform float bias2;\n                                      uniform float bias3;\n\n                                      uniform vec4 rand_frame;\n                                      uniform vec4 rand_preset;\n\n                                      float PI = ").concat(Math.PI, ";\n\n                                      ").concat(fragShaderHeaderText, "\n\n                                      void main(void) {\n                                        vec3 ret;\n                                        float rad = length(uv_orig - 0.5);\n                                        float ang = atan(uv_orig.x - 0.5, uv_orig.y - 0.5);\n\n                                        ").concat(fragShaderText, "\n\n                                        fragColor = vec4(ret, 1.0) * vColor;\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.warpUvLocation = this.gl.getAttribLocation(this.shaderProgram, 'aWarpUv');
      this.warpColorLocation = this.gl.getAttribLocation(this.shaderProgram, 'aWarpColor');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_main');
      this.textureFWLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_fw_main');
      this.textureFCLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_fc_main');
      this.texturePWLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_pw_main');
      this.texturePCLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_pc_main');
      this.blurTexture1Loc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_blur1');
      this.blurTexture2Loc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_blur2');
      this.blurTexture3Loc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_blur3');
      this.noiseLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_lq');
      this.noiseMQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_mq');
      this.noiseHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_hq');
      this.noiseLQLiteLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noise_lq_lite');
      this.noisePointLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_pw_noise_lq');
      this.noiseVolLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noisevol_lq');
      this.noiseVolHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'sampler_noisevol_hq');
      this.decayLoc = this.gl.getUniformLocation(this.shaderProgram, 'decay');
      this.texsizeLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize');
      this.texsizeNoiseLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_lq');
      this.texsizeNoiseMQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_mq');
      this.texsizeNoiseHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_hq');
      this.texsizeNoiseLQLiteLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noise_lq_lite');
      this.texsizeNoiseVolLQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noisevol_lq');
      this.texsizeNoiseVolHQLoc = this.gl.getUniformLocation(this.shaderProgram, 'texsize_noisevol_hq');
      this.resolutionLoc = this.gl.getUniformLocation(this.shaderProgram, 'resolution');
      this.aspectLoc = this.gl.getUniformLocation(this.shaderProgram, 'aspect');
      this.bassLoc = this.gl.getUniformLocation(this.shaderProgram, 'bass');
      this.midLoc = this.gl.getUniformLocation(this.shaderProgram, 'mid');
      this.trebLoc = this.gl.getUniformLocation(this.shaderProgram, 'treb');
      this.volLoc = this.gl.getUniformLocation(this.shaderProgram, 'vol');
      this.bassAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'bass_att');
      this.midAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'mid_att');
      this.trebAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'treb_att');
      this.volAttLoc = this.gl.getUniformLocation(this.shaderProgram, 'vol_att');
      this.timeLoc = this.gl.getUniformLocation(this.shaderProgram, 'time');
      this.frameLoc = this.gl.getUniformLocation(this.shaderProgram, 'frame');
      this.fpsLoc = this.gl.getUniformLocation(this.shaderProgram, 'fps');
      this.blur1MinLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur1_min');
      this.blur1MaxLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur1_max');
      this.blur2MinLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur2_min');
      this.blur2MaxLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur2_max');
      this.blur3MinLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur3_min');
      this.blur3MaxLoc = this.gl.getUniformLocation(this.shaderProgram, 'blur3_max');
      this.scale1Loc = this.gl.getUniformLocation(this.shaderProgram, 'scale1');
      this.scale2Loc = this.gl.getUniformLocation(this.shaderProgram, 'scale2');
      this.scale3Loc = this.gl.getUniformLocation(this.shaderProgram, 'scale3');
      this.bias1Loc = this.gl.getUniformLocation(this.shaderProgram, 'bias1');
      this.bias2Loc = this.gl.getUniformLocation(this.shaderProgram, 'bias2');
      this.bias3Loc = this.gl.getUniformLocation(this.shaderProgram, 'bias3');
      this.randPresetLoc = this.gl.getUniformLocation(this.shaderProgram, 'rand_preset');
      this.randFrameLoc = this.gl.getUniformLocation(this.shaderProgram, 'rand_frame');
      this.qaLoc = this.gl.getUniformLocation(this.shaderProgram, '_qa');
      this.qbLoc = this.gl.getUniformLocation(this.shaderProgram, '_qb');
      this.qcLoc = this.gl.getUniformLocation(this.shaderProgram, '_qc');
      this.qdLoc = this.gl.getUniformLocation(this.shaderProgram, '_qd');
      this.qeLoc = this.gl.getUniformLocation(this.shaderProgram, '_qe');
      this.qfLoc = this.gl.getUniformLocation(this.shaderProgram, '_qf');
      this.qgLoc = this.gl.getUniformLocation(this.shaderProgram, '_qg');
      this.qhLoc = this.gl.getUniformLocation(this.shaderProgram, '_qh');
      this.slowRoamCosLoc = this.gl.getUniformLocation(this.shaderProgram, 'slow_roam_cos');
      this.roamCosLoc = this.gl.getUniformLocation(this.shaderProgram, 'roam_cos');
      this.slowRoamSinLoc = this.gl.getUniformLocation(this.shaderProgram, 'slow_roam_sin');
      this.roamSinLoc = this.gl.getUniformLocation(this.shaderProgram, 'roam_sin');

      for (var i = 0; i < this.userTextures.length; i++) {
        var userTexture = this.userTextures[i];
        userTexture.textureLoc = this.gl.getUniformLocation(this.shaderProgram, "sampler_".concat(userTexture.sampler));
      }
    }
  }, {
    key: "updateShader",
    value: function updateShader(shaderText) {
      this.createShader(shaderText);
    }
  }, {
    key: "bindBlurVals",
    value: function bindBlurVals(blurMins, blurMaxs) {
      var blurMin1 = blurMins[0];
      var blurMin2 = blurMins[1];
      var blurMin3 = blurMins[2];
      var blurMax1 = blurMaxs[0];
      var blurMax2 = blurMaxs[1];
      var blurMax3 = blurMaxs[2];
      var scale1 = blurMax1 - blurMin1;
      var bias1 = blurMin1;
      var scale2 = blurMax2 - blurMin2;
      var bias2 = blurMin2;
      var scale3 = blurMax3 - blurMin3;
      var bias3 = blurMin3;
      this.gl.uniform1f(this.blur1MinLoc, blurMin1);
      this.gl.uniform1f(this.blur1MaxLoc, blurMax1);
      this.gl.uniform1f(this.blur2MinLoc, blurMin2);
      this.gl.uniform1f(this.blur2MaxLoc, blurMax2);
      this.gl.uniform1f(this.blur3MinLoc, blurMin3);
      this.gl.uniform1f(this.blur3MaxLoc, blurMax3);
      this.gl.uniform1f(this.scale1Loc, scale1);
      this.gl.uniform1f(this.scale2Loc, scale2);
      this.gl.uniform1f(this.scale3Loc, scale3);
      this.gl.uniform1f(this.bias1Loc, bias1);
      this.gl.uniform1f(this.bias2Loc, bias2);
      this.gl.uniform1f(this.bias3Loc, bias3);
    }
  }, {
    key: "renderQuadTexture",
    value: function renderQuadTexture(blending, texture, blurTexture1, blurTexture2, blurTexture3, blurMins, blurMaxs, mdVSFrame, warpUVs, warpColor) {
      this.gl.useProgram(this.shaderProgram);
      this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.indexBuf);
      this.gl.bufferData(this.gl.ELEMENT_ARRAY_BUFFER, this.indices, this.gl.STATIC_DRAW);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.vertices, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.positionLocation, 3, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.positionLocation);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.warpUvVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, warpUVs, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.warpUvLocation, 2, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.warpUvLocation);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.warpColorVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, warpColor, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.warpColorLocation, 4, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.warpColorLocation);
      var wrapping = mdVSFrame.wrap !== 0 ? this.gl.REPEAT : this.gl.CLAMP_TO_EDGE;
      this.gl.samplerParameteri(this.mainSampler, this.gl.TEXTURE_WRAP_S, wrapping);
      this.gl.samplerParameteri(this.mainSampler, this.gl.TEXTURE_WRAP_T, wrapping);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(0, this.mainSampler);
      this.gl.uniform1i(this.textureLoc, 0);
      this.gl.activeTexture(this.gl.TEXTURE1);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(1, this.mainSamplerFW);
      this.gl.uniform1i(this.textureFWLoc, 1);
      this.gl.activeTexture(this.gl.TEXTURE2);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(2, this.mainSamplerFC);
      this.gl.uniform1i(this.textureFCLoc, 2);
      this.gl.activeTexture(this.gl.TEXTURE3);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(3, this.mainSamplerPW);
      this.gl.uniform1i(this.texturePWLoc, 3);
      this.gl.activeTexture(this.gl.TEXTURE4);
      this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
      this.gl.bindSampler(4, this.mainSamplerPC);
      this.gl.uniform1i(this.texturePCLoc, 4);
      this.gl.activeTexture(this.gl.TEXTURE5);
      this.gl.bindTexture(this.gl.TEXTURE_2D, blurTexture1);
      this.gl.uniform1i(this.blurTexture1Loc, 5);
      this.gl.activeTexture(this.gl.TEXTURE6);
      this.gl.bindTexture(this.gl.TEXTURE_2D, blurTexture2);
      this.gl.uniform1i(this.blurTexture2Loc, 6);
      this.gl.activeTexture(this.gl.TEXTURE7);
      this.gl.bindTexture(this.gl.TEXTURE_2D, blurTexture3);
      this.gl.uniform1i(this.blurTexture3Loc, 7);
      this.gl.activeTexture(this.gl.TEXTURE8);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexLQ);
      this.gl.uniform1i(this.noiseLQLoc, 8);
      this.gl.activeTexture(this.gl.TEXTURE9);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexMQ);
      this.gl.uniform1i(this.noiseMQLoc, 9);
      this.gl.activeTexture(this.gl.TEXTURE10);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexHQ);
      this.gl.uniform1i(this.noiseHQLoc, 10);
      this.gl.activeTexture(this.gl.TEXTURE11);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexLQLite);
      this.gl.uniform1i(this.noiseLQLiteLoc, 11);
      this.gl.activeTexture(this.gl.TEXTURE12);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.noise.noiseTexLQ);
      this.gl.bindSampler(12, this.noise.noiseTexPointLQ);
      this.gl.uniform1i(this.noisePointLQLoc, 12);
      this.gl.activeTexture(this.gl.TEXTURE13);
      this.gl.bindTexture(this.gl.TEXTURE_3D, this.noise.noiseTexVolLQ);
      this.gl.uniform1i(this.noiseVolLQLoc, 13);
      this.gl.activeTexture(this.gl.TEXTURE14);
      this.gl.bindTexture(this.gl.TEXTURE_3D, this.noise.noiseTexVolHQ);
      this.gl.uniform1i(this.noiseVolHQLoc, 14);

      for (var i = 0; i < this.userTextures.length; i++) {
        var userTexture = this.userTextures[i];
        this.gl.activeTexture(this.gl.TEXTURE15 + i);
        this.gl.bindTexture(this.gl.TEXTURE_2D, this.image.getTexture(userTexture.sampler));
        this.gl.uniform1i(userTexture.textureLoc, 15 + i);
      }

      this.gl.uniform1f(this.decayLoc, mdVSFrame.decay);
      this.gl.uniform2fv(this.resolutionLoc, [this.texsizeX, this.texsizeY]);
      this.gl.uniform4fv(this.aspectLoc, [this.aspectx, this.aspecty, this.invAspectx, this.invAspecty]);
      this.gl.uniform4fv(this.texsizeLoc, [this.texsizeX, this.texsizeY, 1.0 / this.texsizeX, 1.0 / this.texsizeY]);
      this.gl.uniform4fv(this.texsizeNoiseLQLoc, [256, 256, 1 / 256, 1 / 256]);
      this.gl.uniform4fv(this.texsizeNoiseMQLoc, [256, 256, 1 / 256, 1 / 256]);
      this.gl.uniform4fv(this.texsizeNoiseHQLoc, [256, 256, 1 / 256, 1 / 256]);
      this.gl.uniform4fv(this.texsizeNoiseLQLiteLoc, [32, 32, 1 / 32, 1 / 32]);
      this.gl.uniform4fv(this.texsizeNoiseVolLQLoc, [32, 32, 1 / 32, 1 / 32]);
      this.gl.uniform4fv(this.texsizeNoiseVolHQLoc, [32, 32, 1 / 32, 1 / 32]);
      this.gl.uniform1f(this.bassLoc, mdVSFrame.bass);
      this.gl.uniform1f(this.midLoc, mdVSFrame.mid);
      this.gl.uniform1f(this.trebLoc, mdVSFrame.treb);
      this.gl.uniform1f(this.volLoc, (mdVSFrame.bass + mdVSFrame.mid + mdVSFrame.treb) / 3);
      this.gl.uniform1f(this.bassAttLoc, mdVSFrame.bass_att);
      this.gl.uniform1f(this.midAttLoc, mdVSFrame.mid_att);
      this.gl.uniform1f(this.trebAttLoc, mdVSFrame.treb_att);
      this.gl.uniform1f(this.volAttLoc, (mdVSFrame.bass_att + mdVSFrame.mid_att + mdVSFrame.treb_att) / 3);
      this.gl.uniform1f(this.timeLoc, mdVSFrame.time);
      this.gl.uniform1f(this.frameLoc, mdVSFrame.frame);
      this.gl.uniform1f(this.fpsLoc, mdVSFrame.fps);
      this.gl.uniform4fv(this.randPresetLoc, mdVSFrame.rand_preset);
      this.gl.uniform4fv(this.randFrameLoc, new Float32Array([Math.random(), Math.random(), Math.random(), Math.random()]));
      this.gl.uniform4fv(this.qaLoc, new Float32Array([mdVSFrame.q1 || 0, mdVSFrame.q2 || 0, mdVSFrame.q3 || 0, mdVSFrame.q4 || 0]));
      this.gl.uniform4fv(this.qbLoc, new Float32Array([mdVSFrame.q5 || 0, mdVSFrame.q6 || 0, mdVSFrame.q7 || 0, mdVSFrame.q8 || 0]));
      this.gl.uniform4fv(this.qcLoc, new Float32Array([mdVSFrame.q9 || 0, mdVSFrame.q10 || 0, mdVSFrame.q11 || 0, mdVSFrame.q12 || 0]));
      this.gl.uniform4fv(this.qdLoc, new Float32Array([mdVSFrame.q13 || 0, mdVSFrame.q14 || 0, mdVSFrame.q15 || 0, mdVSFrame.q16 || 0]));
      this.gl.uniform4fv(this.qeLoc, new Float32Array([mdVSFrame.q17 || 0, mdVSFrame.q18 || 0, mdVSFrame.q19 || 0, mdVSFrame.q20 || 0]));
      this.gl.uniform4fv(this.qfLoc, new Float32Array([mdVSFrame.q21 || 0, mdVSFrame.q22 || 0, mdVSFrame.q23 || 0, mdVSFrame.q24 || 0]));
      this.gl.uniform4fv(this.qgLoc, new Float32Array([mdVSFrame.q25 || 0, mdVSFrame.q26 || 0, mdVSFrame.q27 || 0, mdVSFrame.q28 || 0]));
      this.gl.uniform4fv(this.qhLoc, new Float32Array([mdVSFrame.q29 || 0, mdVSFrame.q30 || 0, mdVSFrame.q31 || 0, mdVSFrame.q32 || 0]));
      this.gl.uniform4fv(this.slowRoamCosLoc, [0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.005), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.008), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.013), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.022)]);
      this.gl.uniform4fv(this.roamCosLoc, [0.5 + 0.5 * Math.cos(mdVSFrame.time * 0.3), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 1.3), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 5.0), 0.5 + 0.5 * Math.cos(mdVSFrame.time * 20.0)]);
      this.gl.uniform4fv(this.slowRoamSinLoc, [0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.005), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.008), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.013), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.022)]);
      this.gl.uniform4fv(this.roamSinLoc, [0.5 + 0.5 * Math.sin(mdVSFrame.time * 0.3), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 1.3), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 5.0), 0.5 + 0.5 * Math.sin(mdVSFrame.time * 20.0)]);
      this.bindBlurVals(blurMins, blurMaxs);

      if (blending) {
        this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      } else {
        this.gl.disable(this.gl.BLEND);
      }

      this.gl.drawElements(this.gl.TRIANGLES, this.indices.length, this.gl.UNSIGNED_SHORT, 0);

      if (!blending) {
        this.gl.enable(this.gl.BLEND);
      }
    }
  }]);

  return WarpShader;
}();



/***/ }),

/***/ "./src/rendering/shapes/customShape.js":
/*!*********************************************!*\
  !*** ./src/rendering/shapes/customShape.js ***!
  \*********************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return CustomShape; });
/* harmony import */ var _utils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../../utils */ "./src/utils.js");
/* harmony import */ var _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../shaders/shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }




var CustomShape =
/*#__PURE__*/
function () {
  function CustomShape(index, gl, opts) {
    _classCallCheck(this, CustomShape);

    this.index = index;
    this.gl = gl;
    var maxSides = 101;
    this.positions = new Float32Array((maxSides + 2) * 3);
    this.colors = new Float32Array((maxSides + 2) * 4);
    this.uvs = new Float32Array((maxSides + 2) * 2);
    this.borderPositions = new Float32Array((maxSides + 1) * 3);
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.mesh_width = opts.mesh_width;
    this.mesh_height = opts.mesh_height;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.positionVertexBuf = this.gl.createBuffer();
    this.colorVertexBuf = this.gl.createBuffer();
    this.uvVertexBuf = this.gl.createBuffer();
    this.borderPositionVertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_1__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
    this.createBorderShader();
    this.mainSampler = this.gl.createSampler();
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_WRAP_S, gl.REPEAT);
    gl.samplerParameteri(this.mainSampler, gl.TEXTURE_WRAP_T, gl.REPEAT);
  }

  _createClass(CustomShape, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.mesh_width = opts.mesh_width;
      this.mesh_height = opts.mesh_height;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      in vec3 aPos;\n                                      in vec4 aColor;\n                                      in vec2 aUv;\n                                      out vec4 vColor;\n                                      out vec2 vUv;\n                                      void main(void) {\n                                        vColor = aColor;\n                                        vUv = aUv;\n                                        gl_Position = vec4(aPos, 1.0);\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      uniform sampler2D uTexture;\n                                      uniform float uTextured;\n                                      in vec4 vColor;\n                                      in vec2 vUv;\n                                      out vec4 fragColor;\n                                      void main(void) {\n                                        if (uTextured != 0.0) {\n                                          fragColor = texture(uTexture, vUv) * vColor;\n                                        } else {\n                                          fragColor = vColor;\n                                        }\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.aPosLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.aColorLocation = this.gl.getAttribLocation(this.shaderProgram, 'aColor');
      this.aUvLocation = this.gl.getAttribLocation(this.shaderProgram, 'aUv');
      this.texturedLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTextured');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTexture');
    }
  }, {
    key: "createBorderShader",
    value: function createBorderShader() {
      this.borderShaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      in vec3 aBorderPos;\n                                      uniform vec2 thickOffset;\n                                      void main(void) {\n                                        gl_Position = vec4(aBorderPos +\n                                                           vec3(thickOffset, 0.0), 1.0);\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      out vec4 fragColor;\n                                      uniform vec4 uBorderColor;\n                                      void main(void) {\n                                        fragColor = uBorderColor;\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.borderShaderProgram, vertShader);
      this.gl.attachShader(this.borderShaderProgram, fragShader);
      this.gl.linkProgram(this.borderShaderProgram);
      this.aBorderPosLoc = this.gl.getAttribLocation(this.borderShaderProgram, 'aBorderPos');
      this.uBorderColorLoc = this.gl.getUniformLocation(this.borderShaderProgram, 'uBorderColor');
      this.thickOffsetLoc = this.gl.getUniformLocation(this.shaderProgram, 'thickOffset');
    }
  }, {
    key: "drawCustomShape",
    value: function drawCustomShape(blendProgress, globalVars, presetEquationRunner, shapeEqs, prevTexture) {
      if (shapeEqs.baseVals.enabled !== 0) {
        this.setupShapeBuffers(presetEquationRunner.mdVSFrame);
        var mdVSShape = Object.assign({}, presetEquationRunner.mdVSShapes[this.index], presetEquationRunner.mdVSFrameMapShapes[this.index], presetEquationRunner.mdVSQAfterFrame, presetEquationRunner.mdVSTShapeInits[this.index], globalVars);
        var mdVSShapeBaseVals = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].cloneVars(mdVSShape);
        var numInst = Math.clamp(mdVSShape.num_inst, 1, 1024);

        for (var j = 0; j < numInst; j++) {
          mdVSShape.instance = j;
          mdVSShape.x = mdVSShapeBaseVals.x;
          mdVSShape.y = mdVSShapeBaseVals.y;
          mdVSShape.rad = mdVSShapeBaseVals.rad;
          mdVSShape.ang = mdVSShapeBaseVals.ang;
          mdVSShape.r = mdVSShapeBaseVals.r;
          mdVSShape.g = mdVSShapeBaseVals.g;
          mdVSShape.b = mdVSShapeBaseVals.b;
          mdVSShape.a = mdVSShapeBaseVals.a;
          mdVSShape.r2 = mdVSShapeBaseVals.r2;
          mdVSShape.g2 = mdVSShapeBaseVals.g2;
          mdVSShape.b2 = mdVSShapeBaseVals.b2;
          mdVSShape.a2 = mdVSShapeBaseVals.a2;
          mdVSShape.border_r = mdVSShapeBaseVals.border_r;
          mdVSShape.border_g = mdVSShapeBaseVals.border_g;
          mdVSShape.border_b = mdVSShapeBaseVals.border_b;
          mdVSShape.border_a = mdVSShapeBaseVals.border_a;
          mdVSShape.thickoutline = mdVSShapeBaseVals.thickoutline;
          mdVSShape.textured = mdVSShapeBaseVals.textured;
          mdVSShape.tex_zoom = mdVSShapeBaseVals.tex_zoom;
          mdVSShape.tex_ang = mdVSShapeBaseVals.tex_ang;
          mdVSShape.additive = mdVSShapeBaseVals.additive;
          var mdVSShapeFrame = shapeEqs.frame_eqs(mdVSShape);
          var sides = mdVSShapeFrame.sides;
          sides = Math.clamp(sides, 3, 100);
          sides = Math.floor(sides);
          var rad = mdVSShapeFrame.rad;
          var ang = mdVSShapeFrame.ang;
          var x = mdVSShapeFrame.x * 2 - 1;
          var y = mdVSShapeFrame.y * -2 + 1;
          var r = mdVSShapeFrame.r;
          var g = mdVSShapeFrame.g;
          var b = mdVSShapeFrame.b;
          var a = mdVSShapeFrame.a;
          var r2 = mdVSShapeFrame.r2;
          var g2 = mdVSShapeFrame.g2;
          var b2 = mdVSShapeFrame.b2;
          var a2 = mdVSShapeFrame.a2;
          var borderR = mdVSShapeFrame.border_r;
          var borderG = mdVSShapeFrame.border_g;
          var borderB = mdVSShapeFrame.border_b;
          var borderA = mdVSShapeFrame.border_a;
          this.borderColor = [borderR, borderG, borderB, borderA * blendProgress];
          var thickoutline = mdVSShapeFrame.thickoutline;
          var textured = mdVSShapeFrame.textured;
          var texZoom = mdVSShapeFrame.tex_zoom;
          var texAng = mdVSShapeFrame.tex_ang;
          var additive = mdVSShapeFrame.additive;
          var hasBorder = this.borderColor[3] > 0;
          var isTextured = Math.abs(textured) >= 1;
          var isBorderThick = Math.abs(thickoutline) >= 1;
          var isAdditive = Math.abs(additive) >= 1;
          this.positions[0] = x;
          this.positions[1] = y;
          this.positions[2] = 0;
          this.colors[0] = r;
          this.colors[1] = g;
          this.colors[2] = b;
          this.colors[3] = a * blendProgress;

          if (isTextured) {
            this.uvs[0] = 0.5;
            this.uvs[1] = 0.5;
          }

          var quarterPi = Math.PI * 0.25;

          for (var k = 1; k <= sides + 1; k++) {
            var p = (k - 1) / sides;
            var pTwoPi = p * 2 * Math.PI;
            var angSum = pTwoPi + ang + quarterPi;
            this.positions[k * 3 + 0] = x + rad * Math.cos(angSum) * this.aspecty;
            this.positions[k * 3 + 1] = y + rad * Math.sin(angSum);
            this.positions[k * 3 + 2] = 0;
            this.colors[k * 4 + 0] = r2;
            this.colors[k * 4 + 1] = g2;
            this.colors[k * 4 + 2] = b2;
            this.colors[k * 4 + 3] = a2 * blendProgress;

            if (isTextured) {
              var texAngSum = pTwoPi + texAng + quarterPi;
              this.uvs[k * 2 + 0] = 0.5 + 0.5 * Math.cos(texAngSum) / texZoom * this.aspecty;
              this.uvs[k * 2 + 1] = 0.5 + 0.5 * Math.sin(texAngSum) / texZoom;
            }

            if (hasBorder) {
              this.borderPositions[(k - 1) * 3 + 0] = this.positions[k * 3 + 0];
              this.borderPositions[(k - 1) * 3 + 1] = this.positions[k * 3 + 1];
              this.borderPositions[(k - 1) * 3 + 2] = this.positions[k * 3 + 2];
            }
          }

          this.mdVSShapeFrame = mdVSShapeFrame;
          this.drawCustomShapeInstance(prevTexture, sides, isTextured, hasBorder, isBorderThick, isAdditive);
        }

        var mdVSUserKeysShape = presetEquationRunner.mdVSUserKeysShapes[this.index];
        var mdVSNewFrameMapShape = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(this.mdVSShapeFrame, mdVSUserKeysShape); // eslint-disable-next-line no-param-reassign

        presetEquationRunner.mdVSFrameMapShapes[this.index] = mdVSNewFrameMapShape;
      }
    }
  }, {
    key: "setupShapeBuffers",
    value: function setupShapeBuffers(mdVSFrame) {
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.DYNAMIC_DRAW);
      this.gl.vertexAttribPointer(this.aPosLocation, 3, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.aPosLocation);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.colorVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.colors, this.gl.DYNAMIC_DRAW);
      this.gl.vertexAttribPointer(this.aColorLocation, 4, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.aColorLocation);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.uvVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.uvs, this.gl.DYNAMIC_DRAW);
      this.gl.vertexAttribPointer(this.aUvLocation, 2, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.aUvLocation);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.borderPositionVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.borderPositions, this.gl.DYNAMIC_DRAW);
      this.gl.vertexAttribPointer(this.aBorderPosLoc, 3, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.aBorderPosLoc);
      var wrapping = mdVSFrame.wrap !== 0 ? this.gl.REPEAT : this.gl.CLAMP_TO_EDGE;
      this.gl.samplerParameteri(this.mainSampler, this.gl.TEXTURE_WRAP_S, wrapping);
      this.gl.samplerParameteri(this.mainSampler, this.gl.TEXTURE_WRAP_T, wrapping);
    }
  }, {
    key: "drawCustomShapeInstance",
    value: function drawCustomShapeInstance(prevTexture, sides, isTextured, hasBorder, isBorderThick, isAdditive) {
      this.gl.useProgram(this.shaderProgram);
      var updatedPositions = new Float32Array(this.positions.buffer, 0, (sides + 2) * 3);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
      this.gl.bufferSubData(this.gl.ARRAY_BUFFER, 0, updatedPositions);
      this.gl.vertexAttribPointer(this.aPosLocation, 3, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.aPosLocation);
      var updatedColors = new Float32Array(this.colors.buffer, 0, (sides + 2) * 4);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.colorVertexBuf);
      this.gl.bufferSubData(this.gl.ARRAY_BUFFER, 0, updatedColors);
      this.gl.vertexAttribPointer(this.aColorLocation, 4, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.aColorLocation);

      if (isTextured) {
        var updatedUvs = new Float32Array(this.uvs.buffer, 0, (sides + 2) * 2);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.uvVertexBuf);
        this.gl.bufferSubData(this.gl.ARRAY_BUFFER, 0, updatedUvs);
        this.gl.vertexAttribPointer(this.aUvLocation, 2, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aUvLocation);
      }

      this.gl.uniform1f(this.texturedLoc, isTextured ? 1 : 0);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, prevTexture);
      this.gl.bindSampler(0, this.mainSampler);
      this.gl.uniform1i(this.textureLoc, 0);

      if (isAdditive) {
        this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
      } else {
        this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      }

      this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, sides + 2);

      if (hasBorder) {
        this.gl.useProgram(this.borderShaderProgram);
        var updatedBorderPos = new Float32Array(this.borderPositions.buffer, 0, (sides + 1) * 3);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.borderPositionVertexBuf);
        this.gl.bufferSubData(this.gl.ARRAY_BUFFER, 0, updatedBorderPos);
        this.gl.vertexAttribPointer(this.aBorderPosLoc, 3, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aBorderPosLoc);
        this.gl.uniform4fv(this.uBorderColorLoc, this.borderColor); // TODO: use drawArraysInstanced

        var instances = isBorderThick ? 4 : 1;

        for (var i = 0; i < instances; i++) {
          var offset = 2;

          if (i === 0) {
            this.gl.uniform2fv(this.thickOffsetLoc, [0, 0]);
          } else if (i === 1) {
            this.gl.uniform2fv(this.thickOffsetLoc, [offset / this.texsizeX, 0]);
          } else if (i === 2) {
            this.gl.uniform2fv(this.thickOffsetLoc, [0, offset / this.texsizeY]);
          } else if (i === 3) {
            this.gl.uniform2fv(this.thickOffsetLoc, [offset / this.texsizeX, offset / this.texsizeY]);
          }

          this.gl.drawArrays(this.gl.LINE_STRIP, 0, sides + 1);
        }
      }
    }
  }]);

  return CustomShape;
}();



/***/ }),

/***/ "./src/rendering/sprites/border.js":
/*!*****************************************!*\
  !*** ./src/rendering/sprites/border.js ***!
  \*****************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return Border; });
/* harmony import */ var _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shaders/shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var Border =
/*#__PURE__*/
function () {
  function Border(gl) {
    var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, Border);

    this.gl = gl;
    this.positions = new Float32Array(72);
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.floatPrecision = _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
    this.vertexBuf = this.gl.createBuffer();
  }

  _createClass(Border, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      in vec3 aPos;\n                                      void main(void) {\n                                        gl_Position = vec4(aPos, 1.0);\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      out vec4 fragColor;\n                                      uniform vec4 u_color;\n                                      void main(void) {\n                                        fragColor = u_color;\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.aPosLoc = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.colorLoc = this.gl.getUniformLocation(this.shaderProgram, 'u_color');
    }
  }, {
    key: "addTriangle",
    value: function addTriangle(offset, point1, point2, point3) {
      this.positions[offset + 0] = point1[0];
      this.positions[offset + 1] = point1[1];
      this.positions[offset + 2] = point1[2];
      this.positions[offset + 3] = point2[0];
      this.positions[offset + 4] = point2[1];
      this.positions[offset + 5] = point2[2];
      this.positions[offset + 6] = point3[0];
      this.positions[offset + 7] = point3[1];
      this.positions[offset + 8] = point3[2];
    } // based on https://github.com/mrdoob/three.js/blob/master/src/geometries/PlaneGeometry.js

  }, {
    key: "generateBorder",
    value: function generateBorder(borderColor, borderSize, prevBorderSize) {
      if (borderSize > 0 && borderColor[3] > 0) {
        var width = 2;
        var height = 2;
        var widthHalf = width / 2;
        var heightHalf = height / 2;
        var prevBorderWidth = prevBorderSize / 2;
        var borderWidth = borderSize / 2 + prevBorderWidth;
        var prevBorderWidthWidth = prevBorderWidth * width;
        var prevBorderWidthHeight = prevBorderWidth * height;
        var borderWidthWidth = borderWidth * width;
        var borderWidthHeight = borderWidth * height; // 1st side

        var point1 = [-widthHalf + prevBorderWidthWidth, -heightHalf + borderWidthHeight, 0];
        var point2 = [-widthHalf + prevBorderWidthWidth, heightHalf - borderWidthHeight, 0];
        var point3 = [-widthHalf + borderWidthWidth, heightHalf - borderWidthHeight, 0];
        var point4 = [-widthHalf + borderWidthWidth, -heightHalf + borderWidthHeight, 0];
        this.addTriangle(0, point4, point2, point1);
        this.addTriangle(9, point4, point3, point2); // 2nd side

        point1 = [widthHalf - prevBorderWidthWidth, -heightHalf + borderWidthHeight, 0];
        point2 = [widthHalf - prevBorderWidthWidth, heightHalf - borderWidthHeight, 0];
        point3 = [widthHalf - borderWidthWidth, heightHalf - borderWidthHeight, 0];
        point4 = [widthHalf - borderWidthWidth, -heightHalf + borderWidthHeight, 0];
        this.addTriangle(18, point1, point2, point4);
        this.addTriangle(27, point2, point3, point4); // Top

        point1 = [-widthHalf + prevBorderWidthWidth, -heightHalf + prevBorderWidthHeight, 0];
        point2 = [-widthHalf + prevBorderWidthWidth, borderWidthHeight - heightHalf, 0];
        point3 = [widthHalf - prevBorderWidthWidth, borderWidthHeight - heightHalf, 0];
        point4 = [widthHalf - prevBorderWidthWidth, -heightHalf + prevBorderWidthHeight, 0];
        this.addTriangle(36, point4, point2, point1);
        this.addTriangle(45, point4, point3, point2); // Bottom

        point1 = [-widthHalf + prevBorderWidthWidth, heightHalf - prevBorderWidthHeight, 0];
        point2 = [-widthHalf + prevBorderWidthWidth, heightHalf - borderWidthHeight, 0];
        point3 = [widthHalf - prevBorderWidthWidth, heightHalf - borderWidthHeight, 0];
        point4 = [widthHalf - prevBorderWidthWidth, heightHalf - prevBorderWidthHeight, 0];
        this.addTriangle(54, point1, point2, point4);
        this.addTriangle(63, point2, point3, point4);
        return true;
      }

      return false;
    }
  }, {
    key: "drawBorder",
    value: function drawBorder(borderColor, borderSize, prevBorderSize) {
      if (this.generateBorder(borderColor, borderSize, prevBorderSize)) {
        this.gl.useProgram(this.shaderProgram);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
        this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.STATIC_DRAW);
        this.gl.vertexAttribPointer(this.aPosLoc, 3, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aPosLoc);
        this.gl.uniform4fv(this.colorLoc, borderColor);
        this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
        this.gl.drawArrays(this.gl.TRIANGLES, 0, this.positions.length / 3);
      }
    }
  }]);

  return Border;
}();



/***/ }),

/***/ "./src/rendering/sprites/darkenCenter.js":
/*!***********************************************!*\
  !*** ./src/rendering/sprites/darkenCenter.js ***!
  \***********************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return CustomShape; });
/* harmony import */ var _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shaders/shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var CustomShape =
/*#__PURE__*/
function () {
  function CustomShape(gl, opts) {
    _classCallCheck(this, CustomShape);

    this.gl = gl;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.generatePositions();
    this.colors = new Float32Array([0, 0, 0, 3 / 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
    this.positionVertexBuf = this.gl.createBuffer();
    this.colorVertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
  }

  _createClass(CustomShape, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
      this.generatePositions();
    }
  }, {
    key: "generatePositions",
    value: function generatePositions() {
      var halfSize = 0.05;
      this.positions = new Float32Array([0, 0, 0, -halfSize * this.aspecty, 0, 0, 0, -halfSize, 0, halfSize * this.aspecty, 0, 0, 0, halfSize, 0, -halfSize * this.aspecty, 0, 0]);
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      in vec3 aPos;\n                                      in vec4 aColor;\n                                      out vec4 vColor;\n                                      void main(void) {\n                                        vColor = aColor;\n                                        gl_Position = vec4(aPos, 1.0);\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      in vec4 vColor;\n                                      out vec4 fragColor;\n                                      void main(void) {\n                                        fragColor = vColor;\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.aPosLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.aColorLocation = this.gl.getAttribLocation(this.shaderProgram, 'aColor');
    }
  }, {
    key: "drawDarkenCenter",
    value: function drawDarkenCenter(mdVSFrame) {
      if (mdVSFrame.darken_center !== 0) {
        this.gl.useProgram(this.shaderProgram);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
        this.gl.bufferData(this.gl.ARRAY_BUFFER, this.positions, this.gl.STATIC_DRAW);
        this.gl.vertexAttribPointer(this.aPosLocation, 3, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aPosLocation);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.colorVertexBuf);
        this.gl.bufferData(this.gl.ARRAY_BUFFER, this.colors, this.gl.STATIC_DRAW);
        this.gl.vertexAttribPointer(this.aColorLocation, 4, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aColorLocation);
        this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
        this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, this.positions.length / 3);
      }
    }
  }]);

  return CustomShape;
}();



/***/ }),

/***/ "./src/rendering/text/titleText.js":
/*!*****************************************!*\
  !*** ./src/rendering/text/titleText.js ***!
  \*****************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return TitleText; });
/* harmony import */ var _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shaders/shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }



var TitleText =
/*#__PURE__*/
function () {
  function TitleText(gl) {
    var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, TitleText);

    this.gl = gl;
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.buildPositions();
    this.textTexture = this.gl.createTexture();
    this.indexBuf = gl.createBuffer();
    this.positionVertexBuf = this.gl.createBuffer();
    this.vertexBuf = this.gl.createBuffer();
    this.canvas = document.createElement('canvas');
    this.canvas.width = this.texsizeX;
    this.canvas.height = this.texsizeY;
    this.context2D = this.canvas.getContext('2d');
    this.floatPrecision = _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
  }

  _createClass(TitleText, [{
    key: "generateTitleTexture",
    value: function generateTitleTexture(text) {
      this.context2D.clearRect(0, 0, this.texsizeX, this.texsizeY);
      this.fontSize = Math.floor(16 * (this.texsizeX / 256));
      this.fontSize = Math.max(this.fontSize, 6);
      this.context2D.font = "italic ".concat(this.fontSize, "px Times New Roman");
      var titleText = text;
      var textLength = this.context2D.measureText(titleText).width;

      if (textLength > this.texsizeX) {
        var percentToKeep = 0.91 * (this.texsizeX / textLength);
        titleText = "".concat(titleText.substring(0, Math.floor(titleText.length * percentToKeep)), "...");
        textLength = this.context2D.measureText(titleText).width;
      }

      this.context2D.fillStyle = '#FFFFFF';
      this.context2D.fillText(titleText, (this.texsizeX - textLength) / 2, this.texsizeY / 2);
      var imageData = new Uint8Array(this.context2D.getImageData(0, 0, this.texsizeX, this.texsizeY).data.buffer);
      this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, true);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.textTexture);
      this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.texsizeX, this.texsizeY, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, imageData);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR_MIPMAP_LINEAR);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
      this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
      this.gl.generateMipmap(this.gl.TEXTURE_2D);
      this.gl.bindTexture(this.gl.TEXTURE_2D, null);
    }
  }, {
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
      this.canvas.width = this.texsizeX;
      this.canvas.height = this.texsizeY;
    } // based on https://github.com/mrdoob/three.js/blob/master/src/geometries/PlaneGeometry.js

  }, {
    key: "buildPositions",
    value: function buildPositions() {
      var width = 2;
      var height = 2;
      var widthHalf = width / 2;
      var heightHalf = height / 2;
      var gridX = 15;
      var gridY = 7;
      var gridX1 = gridX + 1;
      var gridY1 = gridY + 1;
      var segmentWidth = width / gridX;
      var segmentHeight = height / gridY;
      var vertices = [];

      for (var iy = 0; iy < gridY1; iy++) {
        var y = iy * segmentHeight - heightHalf;

        for (var ix = 0; ix < gridX1; ix++) {
          var x = ix * segmentWidth - widthHalf;
          vertices.push(x, -y, 0);
        }
      }

      var indices = [];

      for (var _iy = 0; _iy < gridY; _iy++) {
        for (var _ix = 0; _ix < gridX; _ix++) {
          var a = _ix + gridX1 * _iy;
          var b = _ix + gridX1 * (_iy + 1);
          var c = _ix + 1 + gridX1 * (_iy + 1);
          var d = _ix + 1 + gridX1 * _iy;
          indices.push(a, b, d);
          indices.push(b, c, d);
        }
      }

      this.vertices = new Float32Array(vertices);
      this.indices = new Uint16Array(indices);
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n       const vec2 halfmad = vec2(0.5);\n       in vec2 aPos;\n       in vec2 aUv;\n       out vec2 uv_orig;\n       out vec2 uv;\n       void main(void) {\n         gl_Position = vec4(aPos, 0.0, 1.0);\n         uv_orig = aPos * halfmad + halfmad;\n         uv = aUv;\n       }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n       precision ".concat(this.floatPrecision, " float;\n       precision highp int;\n       precision mediump sampler2D;\n\n       in vec2 uv_orig;\n       in vec2 uv;\n       out vec4 fragColor;\n       uniform sampler2D uTexture;\n       uniform float textColor;\n\n       void main(void) {\n         fragColor = texture(uTexture, uv) * vec4(textColor);\n       }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.positionLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.uvLocation = this.gl.getAttribLocation(this.shaderProgram, 'aUv');
      this.textureLoc = this.gl.getUniformLocation(this.shaderProgram, 'uTexture');
      this.textColorLoc = this.gl.getUniformLocation(this.shaderProgram, 'textColor');
    }
  }, {
    key: "generateUvs",
    value: function generateUvs(progress, flip, globalVars) {
      var gridX = 15;
      var gridY = 7;
      var gridX1 = gridX + 1;
      var gridY1 = gridY + 1;
      var uvs = [];
      var vertClip = 0.75;

      for (var j = 0; j < gridY1; j++) {
        for (var i = 0; i < gridX1; i++) {
          var u = i / gridX;
          var v = (j / gridY - 0.5) * vertClip + 0.5;
          var x = u * 2.0 - 1.0;
          var y = v * 2.0 - 1.0;

          if (progress >= 1) {
            y += 1.0 / this.texsizeY;
          }

          uvs.push(x, flip ? y : -y);
        }
      }

      var rampedProgress = Math.max(0, 1 - progress * 1.5);
      var t2 = Math.pow(rampedProgress, 1.8) * 1.3;

      for (var _j = 0; _j < gridY1; _j++) {
        for (var _i = 0; _i < gridX1; _i++) {
          var idx = _j * gridX1 + _i;
          uvs[idx] += t2 * 0.070 * Math.sin(globalVars.time * 0.31 + uvs[idx] * 0.39 - uvs[idx + 1] * 1.94);
          uvs[idx] += t2 * 0.044 * Math.sin(globalVars.time * 0.81 - uvs[idx] * 1.91 + uvs[idx + 1] * 0.27);
          uvs[idx] += t2 * 0.061 * Math.sin(globalVars.time * 1.31 + uvs[idx] * 0.61 + uvs[idx + 1] * 0.74);
          uvs[idx + 1] += t2 * 0.061 * Math.sin(globalVars.time * 0.37 + uvs[idx] * 1.83 + uvs[idx + 1] * 0.69);
          uvs[idx + 1] += t2 * 0.070 * Math.sin(globalVars.time * 0.67 + uvs[idx] * 0.42 - uvs[idx + 1] * 1.39);
          uvs[idx + 1] += t2 * 0.087 * Math.sin(globalVars.time * 1.07 + uvs[idx] * 3.55 + uvs[idx + 1] * 0.89);
        }
      }

      var scale = 1.01 / (Math.pow(progress, 0.21) + 0.01);

      for (var _i2 = 0; _i2 < uvs.length / 2; _i2++) {
        uvs[_i2 * 2] *= scale;
        uvs[_i2 * 2 + 1] *= scale * this.invAspecty; // get back UVs

        uvs[_i2 * 2] = (uvs[_i2 * 2] + 1) / 2.0;
        uvs[_i2 * 2 + 1] = (uvs[_i2 * 2 + 1] + 1) / 2.0;
      }

      return new Float32Array(uvs);
    }
  }, {
    key: "renderTitle",
    value: function renderTitle(progress, flip, globalVars) {
      this.gl.useProgram(this.shaderProgram);
      var progressUvs = this.generateUvs(progress, flip, globalVars);
      this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.indexBuf);
      this.gl.bufferData(this.gl.ELEMENT_ARRAY_BUFFER, this.indices, this.gl.STATIC_DRAW);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, this.vertices, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.positionLocation, 3, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.positionLocation);
      this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
      this.gl.bufferData(this.gl.ARRAY_BUFFER, progressUvs, this.gl.STATIC_DRAW);
      this.gl.vertexAttribPointer(this.uvLocation, 2, this.gl.FLOAT, false, 0, 0);
      this.gl.enableVertexAttribArray(this.uvLocation);
      this.gl.activeTexture(this.gl.TEXTURE0);
      this.gl.bindTexture(this.gl.TEXTURE_2D, this.textTexture);
      this.gl.uniform1i(this.textureLoc, 0);
      this.gl.uniform1f(this.textColorLoc, Math.pow(progress, 0.3));
      this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
      this.gl.drawElements(this.gl.TRIANGLES, this.indices.length, this.gl.UNSIGNED_SHORT, 0);
    }
  }]);

  return TitleText;
}();



/***/ }),

/***/ "./src/rendering/waves/basicWaveform.js":
/*!**********************************************!*\
  !*** ./src/rendering/waves/basicWaveform.js ***!
  \**********************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return BasicWaveform; });
/* harmony import */ var _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../shaders/shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
/* harmony import */ var _waveUtils__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./waveUtils */ "./src/rendering/waves/waveUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }




var BasicWaveform =
/*#__PURE__*/
function () {
  function BasicWaveform(gl) {
    var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

    _classCallCheck(this, BasicWaveform);

    this.gl = gl;
    var numAudioSamples = 512;
    this.positions = new Float32Array(numAudioSamples * 3);
    this.positions2 = new Float32Array(numAudioSamples * 3);
    this.oldPositions = new Float32Array(numAudioSamples * 3);
    this.oldPositions2 = new Float32Array(numAudioSamples * 3);
    this.smoothedPositions = new Float32Array((numAudioSamples * 2 - 1) * 3);
    this.smoothedPositions2 = new Float32Array((numAudioSamples * 2 - 1) * 3);
    this.color = [0, 0, 0, 1];
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.floatPrecision = _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_0__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
    this.vertexBuf = this.gl.createBuffer();
  }

  _createClass(BasicWaveform, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      in vec3 aPos;\n                                      uniform vec2 thickOffset;\n                                      void main(void) {\n                                        gl_Position = vec4(aPos + vec3(thickOffset, 0.0), 1.0);\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      out vec4 fragColor;\n                                      uniform vec4 u_color;\n                                      void main(void) {\n                                        fragColor = u_color;\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.aPosLoc = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.colorLoc = this.gl.getUniformLocation(this.shaderProgram, 'u_color');
      this.thickOffsetLoc = this.gl.getUniformLocation(this.shaderProgram, 'thickOffset');
    }
  }, {
    key: "generateWaveform",
    value: function generateWaveform(blending, blendProgress, timeArrayL, timeArrayR, mdVSFrame) {
      var alpha = mdVSFrame.wave_a;
      var vol = (mdVSFrame.bass + mdVSFrame.mid + mdVSFrame.treb) / 3.0;

      if (vol > -0.01 && alpha > 0.001 && timeArrayL.length > 0) {
        var waveL = BasicWaveform.processWaveform(timeArrayL, mdVSFrame);
        var waveR = BasicWaveform.processWaveform(timeArrayR, mdVSFrame);
        var newWaveMode = Math.floor(mdVSFrame.wave_mode) % 8;
        var oldWaveMode = Math.floor(mdVSFrame.old_wave_mode) % 8;
        var wavePosX = mdVSFrame.wave_x * 2.0 - 1.0;
        var wavePosY = mdVSFrame.wave_y * 2.0 - 1.0;
        this.numVert = 0;
        this.oldNumVert = 0;
        var its = blending && newWaveMode !== oldWaveMode ? 2 : 1;

        for (var it = 0; it < its; it++) {
          var waveMode = it === 0 ? newWaveMode : oldWaveMode;
          var fWaveParam2 = mdVSFrame.wave_mystery;

          if ((waveMode === 0 || waveMode === 1 || waveMode === 4) && (fWaveParam2 < -1 || fWaveParam2 > 1)) {
            fWaveParam2 = fWaveParam2 * 0.5 + 0.5;
            fWaveParam2 -= Math.floor(fWaveParam2);
            fWaveParam2 = Math.abs(fWaveParam2);
            fWaveParam2 = fWaveParam2 * 2 - 1;
          }

          var numVert = void 0;
          var positions = void 0;
          var positions2 = void 0;

          if (it === 0) {
            positions = this.positions;
            positions2 = this.positions2;
          } else {
            positions = this.oldPositions;
            positions2 = this.oldPositions2;
          }

          alpha = mdVSFrame.wave_a;

          if (waveMode === 0) {
            if (mdVSFrame.modwavealphabyvolume > 0) {
              var alphaDiff = mdVSFrame.modwavealphaend - mdVSFrame.modwavealphastart;
              alpha *= (vol - mdVSFrame.modwavealphastart) / alphaDiff;
            }

            alpha = Math.clamp(alpha, 0, 1);
            numVert = Math.floor(waveL.length / 2) + 1;
            var numVertInv = 1.0 / (numVert - 1);
            var sampleOffset = Math.floor((waveL.length - numVert) / 2);

            for (var i = 0; i < numVert - 1; i++) {
              var rad = 0.5 + 0.4 * waveR[i + sampleOffset] + fWaveParam2;
              var ang = i * numVertInv * 2 * Math.PI + mdVSFrame.time * 0.2;

              if (i < numVert / 10) {
                var _mix = i / (numVert * 0.1);

                _mix = 0.5 - 0.5 * Math.cos(_mix * Math.PI);
                var rad2 = 0.5 + 0.4 * waveR[i + numVert + sampleOffset] + fWaveParam2;
                rad = (1.0 - _mix) * rad2 + rad * _mix;
              }

              positions[i * 3 + 0] = rad * Math.cos(ang) * this.aspecty + wavePosX;
              positions[i * 3 + 1] = rad * Math.sin(ang) * this.aspectx + wavePosY;
              positions[i * 3 + 2] = 0;
            } // connect the loop


            positions[(numVert - 1) * 3 + 0] = positions[0];
            positions[(numVert - 1) * 3 + 1] = positions[1];
            positions[(numVert - 1) * 3 + 2] = 0;
          } else if (waveMode === 1) {
            alpha *= 1.25;

            if (mdVSFrame.modwavealphabyvolume > 0) {
              var _alphaDiff = mdVSFrame.modwavealphaend - mdVSFrame.modwavealphastart;

              alpha *= (vol - mdVSFrame.modwavealphastart) / _alphaDiff;
            }

            alpha = Math.clamp(alpha, 0, 1);
            numVert = Math.floor(waveL.length / 2);

            for (var _i = 0; _i < numVert; _i++) {
              var _rad = 0.53 + 0.43 * waveR[_i] + fWaveParam2;

              var _ang = waveL[_i + 32] * 0.5 * Math.PI + mdVSFrame.time * 2.3;

              positions[_i * 3 + 0] = _rad * Math.cos(_ang) * this.aspecty + wavePosX;
              positions[_i * 3 + 1] = _rad * Math.sin(_ang) * this.aspectx + wavePosY;
              positions[_i * 3 + 2] = 0;
            }
          } else if (waveMode === 2) {
            if (this.texsizeX < 1024) {
              alpha *= 0.09;
            } else if (this.texsizeX >= 1024 && this.texsizeX < 2048) {
              alpha *= 0.11;
            } else {
              alpha *= 0.13;
            }

            if (mdVSFrame.modwavealphabyvolume > 0) {
              var _alphaDiff2 = mdVSFrame.modwavealphaend - mdVSFrame.modwavealphastart;

              alpha *= (vol - mdVSFrame.modwavealphastart) / _alphaDiff2;
            }

            alpha = Math.clamp(alpha, 0, 1);
            numVert = waveL.length;

            for (var _i2 = 0; _i2 < waveL.length; _i2++) {
              positions[_i2 * 3 + 0] = waveR[_i2] * this.aspecty + wavePosX;
              positions[_i2 * 3 + 1] = waveL[(_i2 + 32) % waveL.length] * this.aspectx + wavePosY;
              positions[_i2 * 3 + 2] = 0;
            }
          } else if (waveMode === 3) {
            if (this.texsizeX < 1024) {
              alpha *= 0.15;
            } else if (this.texsizeX >= 1024 && this.texsizeX < 2048) {
              alpha *= 0.22;
            } else {
              alpha *= 0.33;
            }

            alpha *= 1.3;
            alpha *= mdVSFrame.treb * mdVSFrame.treb; // should be treb_imm

            if (mdVSFrame.modwavealphabyvolume > 0) {
              var _alphaDiff3 = mdVSFrame.modwavealphaend - mdVSFrame.modwavealphastart;

              alpha *= (vol - mdVSFrame.modwavealphastart) / _alphaDiff3;
            }

            alpha = Math.clamp(alpha, 0, 1);
            numVert = waveL.length;

            for (var _i3 = 0; _i3 < waveL.length; _i3++) {
              positions[_i3 * 3 + 0] = waveR[_i3] * this.aspecty + wavePosX;
              positions[_i3 * 3 + 1] = waveL[(_i3 + 32) % waveL.length] * this.aspectx + wavePosY;
              positions[_i3 * 3 + 2] = 0;
            }
          } else if (waveMode === 4) {
            if (mdVSFrame.modwavealphabyvolume > 0) {
              var _alphaDiff4 = mdVSFrame.modwavealphaend - mdVSFrame.modwavealphastart;

              alpha *= (vol - mdVSFrame.modwavealphastart) / _alphaDiff4;
            }

            alpha = Math.clamp(alpha, 0, 1);
            numVert = waveL.length;

            if (numVert > this.texsizeX / 3) {
              numVert = Math.floor(this.texsizeX / 3);
            }

            var _numVertInv = 1.0 / numVert;

            var _sampleOffset = Math.floor((waveL.length - numVert) / 2);

            var w1 = 0.45 + 0.5 * (fWaveParam2 * 0.5 + 0.5);
            var w2 = 1.0 - w1;

            for (var _i4 = 0; _i4 < numVert; _i4++) {
              var x = 2.0 * _i4 * _numVertInv + (wavePosX - 1) + waveR[(_i4 + 25 + _sampleOffset) % waveL.length] * 0.44;
              var y = waveL[_i4 + _sampleOffset] * 0.47 + wavePosY; // momentum

              if (_i4 > 1) {
                x = x * w2 + w1 * (positions[(_i4 - 1) * 3 + 0] * 2.0 - positions[(_i4 - 2) * 3 + 0]);
                y = y * w2 + w1 * (positions[(_i4 - 1) * 3 + 1] * 2.0 - positions[(_i4 - 2) * 3 + 1]);
              }

              positions[_i4 * 3 + 0] = x;
              positions[_i4 * 3 + 1] = y;
              positions[_i4 * 3 + 2] = 0;
            }
          } else if (waveMode === 5) {
            if (this.texsizeX < 1024) {
              alpha *= 0.09;
            } else if (this.texsizeX >= 1024 && this.texsizeX < 2048) {
              alpha *= 0.11;
            } else {
              alpha *= 0.13;
            }

            if (mdVSFrame.modwavealphabyvolume > 0) {
              var _alphaDiff5 = mdVSFrame.modwavealphaend - mdVSFrame.modwavealphastart;

              alpha *= (vol - mdVSFrame.modwavealphastart) / _alphaDiff5;
            }

            alpha = Math.clamp(alpha, 0, 1);
            var cosRot = Math.cos(mdVSFrame.time * 0.3);
            var sinRot = Math.sin(mdVSFrame.time * 0.3);
            numVert = waveL.length;

            for (var _i5 = 0; _i5 < waveL.length; _i5++) {
              var ioff = (_i5 + 32) % waveL.length;
              var x0 = waveR[_i5] * waveL[ioff] + waveL[_i5] * waveR[ioff];
              var y0 = waveR[_i5] * waveR[_i5] - waveL[ioff] * waveL[ioff];
              positions[_i5 * 3 + 0] = (x0 * cosRot - y0 * sinRot) * (this.aspecty + wavePosX);
              positions[_i5 * 3 + 1] = (x0 * sinRot + y0 * cosRot) * (this.aspectx + wavePosY);
              positions[_i5 * 3 + 2] = 0;
            }
          } else if (waveMode === 6 || waveMode === 7) {
            if (mdVSFrame.modwavealphabyvolume > 0) {
              var _alphaDiff6 = mdVSFrame.modwavealphaend - mdVSFrame.modwavealphastart;

              alpha *= (vol - mdVSFrame.modwavealphastart) / _alphaDiff6;
            }

            alpha = Math.clamp(alpha, 0, 1);
            numVert = Math.floor(waveL.length / 2);

            if (numVert > this.texsizeX / 3) {
              numVert = Math.floor(this.texsizeX / 3);
            }

            var _sampleOffset2 = Math.floor((waveL.length - numVert) / 2);

            var _ang2 = Math.PI * 0.5 * fWaveParam2;

            var dx = Math.cos(_ang2);
            var dy = Math.sin(_ang2);
            var edgex = [wavePosX * Math.cos(_ang2 + Math.PI * 0.5) - dx * 3.0, wavePosX * Math.cos(_ang2 + Math.PI * 0.5) + dx * 3.0];
            var edgey = [wavePosX * Math.sin(_ang2 + Math.PI * 0.5) - dy * 3.0, wavePosX * Math.sin(_ang2 + Math.PI * 0.5) + dy * 3.0];

            for (var _i6 = 0; _i6 < 2; _i6++) {
              for (var j = 0; j < 4; j++) {
                var t = void 0;
                var bClip = false;

                switch (j) {
                  case 0:
                    if (edgex[_i6] > 1.1) {
                      t = (1.1 - edgex[1 - _i6]) / (edgex[_i6] - edgex[1 - _i6]);
                      bClip = true;
                    }

                    break;

                  case 1:
                    if (edgex[_i6] < -1.1) {
                      t = (-1.1 - edgex[1 - _i6]) / (edgex[_i6] - edgex[1 - _i6]);
                      bClip = true;
                    }

                    break;

                  case 2:
                    if (edgey[_i6] > 1.1) {
                      t = (1.1 - edgey[1 - _i6]) / (edgey[_i6] - edgey[1 - _i6]);
                      bClip = true;
                    }

                    break;

                  case 3:
                    if (edgey[_i6] < -1.1) {
                      t = (-1.1 - edgey[1 - _i6]) / (edgey[_i6] - edgey[1 - _i6]);
                      bClip = true;
                    }

                    break;

                  default:
                }

                if (bClip) {
                  var dxi = edgex[_i6] - edgex[1 - _i6];
                  var dyi = edgey[_i6] - edgey[1 - _i6];
                  edgex[_i6] = edgex[1 - _i6] + dxi * t;
                  edgey[_i6] = edgey[1 - _i6] + dyi * t;
                }
              }
            }

            dx = (edgex[1] - edgex[0]) / numVert;
            dy = (edgey[1] - edgey[0]) / numVert;
            var ang2 = Math.atan2(dy, dx);
            var perpDx = Math.cos(ang2 + Math.PI * 0.5);
            var perpDy = Math.sin(ang2 + Math.PI * 0.5);

            if (waveMode === 6) {
              for (var _i7 = 0; _i7 < numVert; _i7++) {
                var sample = waveL[_i7 + _sampleOffset2];
                positions[_i7 * 3 + 0] = edgex[0] + dx * _i7 + perpDx * 0.25 * sample;
                positions[_i7 * 3 + 1] = edgey[0] + dy * _i7 + perpDy * 0.25 * sample;
                positions[_i7 * 3 + 2] = 0;
              }
            } else if (waveMode === 7) {
              var sep = Math.pow(wavePosY * 0.5 + 0.5, 2);

              for (var _i8 = 0; _i8 < numVert; _i8++) {
                var _sample = waveL[_i8 + _sampleOffset2];
                positions[_i8 * 3 + 0] = edgex[0] + dx * _i8 + perpDx * (0.25 * _sample + sep);
                positions[_i8 * 3 + 1] = edgey[0] + dy * _i8 + perpDy * (0.25 * _sample + sep);
                positions[_i8 * 3 + 2] = 0;
              }

              for (var _i9 = 0; _i9 < numVert; _i9++) {
                var _sample2 = waveR[_i9 + _sampleOffset2];
                positions2[_i9 * 3 + 0] = edgex[0] + dx * _i9 + perpDx * (0.25 * _sample2 - sep);
                positions2[_i9 * 3 + 1] = edgey[0] + dy * _i9 + perpDy * (0.25 * _sample2 - sep);
                positions2[_i9 * 3 + 2] = 0;
              }
            }
          }

          if (it === 0) {
            this.positions = positions;
            this.positions2 = positions2;
            this.numVert = numVert;
            this.alpha = alpha;
          } else {
            this.oldPositions = positions;
            this.oldPositions2 = positions2;
            this.oldNumVert = numVert;
            this.oldAlpha = alpha;
          }
        }

        var mix = 0.5 - 0.5 * Math.cos(blendProgress * Math.PI);
        var mix2 = 1 - mix;

        if (this.oldNumVert > 0) {
          alpha = mix * this.alpha + mix2 * this.oldAlpha;
        }

        var r = Math.clamp(mdVSFrame.wave_r, 0, 1);
        var g = Math.clamp(mdVSFrame.wave_g, 0, 1);
        var b = Math.clamp(mdVSFrame.wave_b, 0, 1);

        if (mdVSFrame.wave_brighten !== 0) {
          var maxc = Math.max(r, g, b);

          if (maxc > 0.01) {
            r /= maxc;
            g /= maxc;
            b /= maxc;
          }
        }

        this.color = [r, g, b, alpha];

        if (this.oldNumVert > 0) {
          if (newWaveMode === 7) {
            var m = (this.oldNumVert - 1) / (this.numVert * 2);

            for (var _i10 = 0; _i10 < this.numVert; _i10++) {
              var fIdx = _i10 * m;
              var nIdx = Math.floor(fIdx);

              var _t = fIdx - nIdx;

              var _x = this.oldPositions[nIdx * 3 + 0] * (1 - _t) + this.oldPositions[(nIdx + 1) * 3 + 0] * _t;

              var _y = this.oldPositions[nIdx * 3 + 1] * (1 - _t) + this.oldPositions[(nIdx + 1) * 3 + 1] * _t;

              this.positions[_i10 * 3 + 0] = this.positions[_i10 * 3 + 0] * mix + _x * mix2;
              this.positions[_i10 * 3 + 1] = this.positions[_i10 * 3 + 1] * mix + _y * mix2;
              this.positions[_i10 * 3 + 2] = 0;
            }

            for (var _i11 = 0; _i11 < this.numVert; _i11++) {
              var _fIdx = (_i11 + this.numVert) * m;

              var _nIdx = Math.floor(_fIdx);

              var _t2 = _fIdx - _nIdx;

              var _x2 = this.oldPositions[_nIdx * 3 + 0] * (1 - _t2) + this.oldPositions[(_nIdx + 1) * 3 + 0] * _t2;

              var _y2 = this.oldPositions[_nIdx * 3 + 1] * (1 - _t2) + this.oldPositions[(_nIdx + 1) * 3 + 1] * _t2;

              this.positions2[_i11 * 3 + 0] = this.positions2[_i11 * 3 + 0] * mix + _x2 * mix2;
              this.positions2[_i11 * 3 + 1] = this.positions2[_i11 * 3 + 1] * mix + _y2 * mix2;
              this.positions2[_i11 * 3 + 2] = 0;
            }
          } else if (oldWaveMode === 7) {
            var halfNumVert = this.numVert / 2;

            var _m = (this.oldNumVert - 1) / halfNumVert;

            for (var _i12 = 0; _i12 < halfNumVert; _i12++) {
              var _fIdx2 = _i12 * _m;

              var _nIdx2 = Math.floor(_fIdx2);

              var _t3 = _fIdx2 - _nIdx2;

              var _x3 = this.oldPositions[_nIdx2 * 3 + 0] * (1 - _t3) + this.oldPositions[(_nIdx2 + 1) * 3 + 0] * _t3;

              var _y3 = this.oldPositions[_nIdx2 * 3 + 1] * (1 - _t3) + this.oldPositions[(_nIdx2 + 1) * 3 + 1] * _t3;

              this.positions[_i12 * 3 + 0] = this.positions[_i12 * 3 + 0] * mix + _x3 * mix2;
              this.positions[_i12 * 3 + 1] = this.positions[_i12 * 3 + 1] * mix + _y3 * mix2;
              this.positions[_i12 * 3 + 2] = 0;
            }

            for (var _i13 = 0; _i13 < halfNumVert; _i13++) {
              var _fIdx3 = _i13 * _m;

              var _nIdx3 = Math.floor(_fIdx3);

              var _t4 = _fIdx3 - _nIdx3;

              var _x4 = this.oldPositions2[_nIdx3 * 3 + 0] * (1 - _t4) + this.oldPositions2[(_nIdx3 + 1) * 3 + 0] * _t4;

              var _y4 = this.oldPositions2[_nIdx3 * 3 + 1] * (1 - _t4) + this.oldPositions2[(_nIdx3 + 1) * 3 + 1] * _t4;

              this.positions2[_i13 * 3 + 0] = this.positions[(_i13 + halfNumVert) * 3 + 0] * mix + _x4 * mix2;
              this.positions2[_i13 * 3 + 1] = this.positions[(_i13 + halfNumVert) * 3 + 1] * mix + _y4 * mix2;
              this.positions2[_i13 * 3 + 2] = 0;
            }
          } else {
            var _m2 = (this.oldNumVert - 1) / this.numVert;

            for (var _i14 = 0; _i14 < this.numVert; _i14++) {
              var _fIdx4 = _i14 * _m2;

              var _nIdx4 = Math.floor(_fIdx4);

              var _t5 = _fIdx4 - _nIdx4;

              var _x5 = this.oldPositions[_nIdx4 * 3 + 0] * (1 - _t5) + this.oldPositions[(_nIdx4 + 1) * 3 + 0] * _t5;

              var _y5 = this.oldPositions[_nIdx4 * 3 + 1] * (1 - _t5) + this.oldPositions[(_nIdx4 + 1) * 3 + 1] * _t5;

              this.positions[_i14 * 3 + 0] = this.positions[_i14 * 3 + 0] * mix + _x5 * mix2;
              this.positions[_i14 * 3 + 1] = this.positions[_i14 * 3 + 1] * mix + _y5 * mix2;
              this.positions[_i14 * 3 + 2] = 0;
            }
          }
        }

        for (var _i15 = 0; _i15 < this.numVert; _i15++) {
          this.positions[_i15 * 3 + 1] = -this.positions[_i15 * 3 + 1];
        }

        this.smoothedNumVert = this.numVert * 2 - 1;
        _waveUtils__WEBPACK_IMPORTED_MODULE_1__["default"].smoothWave(this.positions, this.smoothedPositions, this.numVert);

        if (newWaveMode === 7 || oldWaveMode === 7) {
          for (var _i16 = 0; _i16 < this.numVert; _i16++) {
            this.positions2[_i16 * 3 + 1] = -this.positions2[_i16 * 3 + 1];
          }

          _waveUtils__WEBPACK_IMPORTED_MODULE_1__["default"].smoothWave(this.positions2, this.smoothedPositions2, this.numVert);
        }

        return true;
      }

      return false;
    }
  }, {
    key: "drawBasicWaveform",
    value: function drawBasicWaveform(blending, blendProgress, timeArrayL, timeArrayR, mdVSFrame) {
      if (this.generateWaveform(blending, blendProgress, timeArrayL, timeArrayR, mdVSFrame)) {
        this.gl.useProgram(this.shaderProgram);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
        this.gl.bufferData(this.gl.ARRAY_BUFFER, this.smoothedPositions, this.gl.STATIC_DRAW);
        this.gl.vertexAttribPointer(this.aPosLoc, 3, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aPosLoc);
        this.gl.uniform4fv(this.colorLoc, this.color);
        var instances = 1;

        if (mdVSFrame.wave_thick !== 0 || mdVSFrame.wave_dots !== 0) {
          instances = 4;
        }

        if (mdVSFrame.additivewave !== 0) {
          this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
        } else {
          this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
        }

        var drawMode = mdVSFrame.wave_dots !== 0 ? this.gl.POINTS : this.gl.LINE_STRIP; // TODO: use drawArraysInstanced

        for (var i = 0; i < instances; i++) {
          var offset = 2;

          if (i === 0) {
            this.gl.uniform2fv(this.thickOffsetLoc, [0, 0]);
          } else if (i === 1) {
            this.gl.uniform2fv(this.thickOffsetLoc, [offset / this.texsizeX, 0]);
          } else if (i === 2) {
            this.gl.uniform2fv(this.thickOffsetLoc, [0, offset / this.texsizeY]);
          } else if (i === 3) {
            this.gl.uniform2fv(this.thickOffsetLoc, [offset / this.texsizeX, offset / this.texsizeY]);
          }

          this.gl.drawArrays(drawMode, 0, this.smoothedNumVert);
        }

        var waveMode = Math.floor(mdVSFrame.wave_mode) % 8;

        if (waveMode === 7) {
          this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexBuf);
          this.gl.bufferData(this.gl.ARRAY_BUFFER, this.smoothedPositions2, this.gl.STATIC_DRAW);
          this.gl.vertexAttribPointer(this.aPosLoc, 3, this.gl.FLOAT, false, 0, 0);
          this.gl.enableVertexAttribArray(this.aPosLoc);

          for (var _i17 = 0; _i17 < instances; _i17++) {
            var _offset = 2;

            if (_i17 === 0) {
              this.gl.uniform2fv(this.thickOffsetLoc, [0, 0]);
            } else if (_i17 === 1) {
              this.gl.uniform2fv(this.thickOffsetLoc, [_offset / this.texsizeX, 0]);
            } else if (_i17 === 2) {
              this.gl.uniform2fv(this.thickOffsetLoc, [0, _offset / this.texsizeY]);
            } else if (_i17 === 3) {
              this.gl.uniform2fv(this.thickOffsetLoc, [_offset / this.texsizeX, _offset / this.texsizeY]);
            }

            this.gl.drawArrays(drawMode, 0, this.smoothedNumVert);
          }
        }
      }
    }
  }], [{
    key: "processWaveform",
    value: function processWaveform(timeArray, mdVSFrame) {
      var waveform = [];
      var scale = mdVSFrame.wave_scale / 128.0;
      var smooth = mdVSFrame.wave_smoothing;
      var smooth2 = scale * (1.0 - smooth);
      waveform.push(timeArray[0] * scale);

      for (var i = 1; i < timeArray.length; i++) {
        waveform.push(timeArray[i] * smooth2 + waveform[i - 1] * smooth);
      }

      return waveform;
    }
  }]);

  return BasicWaveform;
}();



/***/ }),

/***/ "./src/rendering/waves/customWaveform.js":
/*!***********************************************!*\
  !*** ./src/rendering/waves/customWaveform.js ***!
  \***********************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return CustomWaveform; });
/* harmony import */ var _utils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../../utils */ "./src/utils.js");
/* harmony import */ var _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../shaders/shaderUtils */ "./src/rendering/shaders/shaderUtils.js");
/* harmony import */ var _waveUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./waveUtils */ "./src/rendering/waves/waveUtils.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }





var CustomWaveform =
/*#__PURE__*/
function () {
  function CustomWaveform(index, gl, opts) {
    _classCallCheck(this, CustomWaveform);

    this.index = index;
    this.gl = gl;
    var maxSamples = 512;
    this.pointsData = [new Float32Array(maxSamples), new Float32Array(maxSamples)];
    this.positions = new Float32Array(maxSamples * 3);
    this.colors = new Float32Array(maxSamples * 4);
    this.smoothedPositions = new Float32Array((maxSamples * 2 - 1) * 3);
    this.smoothedColors = new Float32Array((maxSamples * 2 - 1) * 4);
    this.texsizeX = opts.texsizeX;
    this.texsizeY = opts.texsizeY;
    this.mesh_width = opts.mesh_width;
    this.mesh_height = opts.mesh_height;
    this.aspectx = opts.aspectx;
    this.aspecty = opts.aspecty;
    this.invAspectx = 1.0 / this.aspectx;
    this.invAspecty = 1.0 / this.aspecty;
    this.positionVertexBuf = this.gl.createBuffer();
    this.colorVertexBuf = this.gl.createBuffer();
    this.floatPrecision = _shaders_shaderUtils__WEBPACK_IMPORTED_MODULE_1__["default"].getFragmentFloatPrecision(this.gl);
    this.createShader();
  }

  _createClass(CustomWaveform, [{
    key: "updateGlobals",
    value: function updateGlobals(opts) {
      this.texsizeX = opts.texsizeX;
      this.texsizeY = opts.texsizeY;
      this.mesh_width = opts.mesh_width;
      this.mesh_height = opts.mesh_height;
      this.aspectx = opts.aspectx;
      this.aspecty = opts.aspecty;
      this.invAspectx = 1.0 / this.aspectx;
      this.invAspecty = 1.0 / this.aspecty;
    }
  }, {
    key: "createShader",
    value: function createShader() {
      this.shaderProgram = this.gl.createProgram();
      var vertShader = this.gl.createShader(this.gl.VERTEX_SHADER);
      this.gl.shaderSource(vertShader, "#version 300 es\n                                      uniform float uSize;\n                                      uniform vec2 thickOffset;\n                                      in vec3 aPos;\n                                      in vec4 aColor;\n                                      out vec4 vColor;\n                                      void main(void) {\n                                        vColor = aColor;\n                                        gl_PointSize = uSize;\n                                        gl_Position = vec4(aPos + vec3(thickOffset, 0.0), 1.0);\n                                      }");
      this.gl.compileShader(vertShader);
      var fragShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
      this.gl.shaderSource(fragShader, "#version 300 es\n                                      precision ".concat(this.floatPrecision, " float;\n                                      precision highp int;\n                                      precision mediump sampler2D;\n                                      in vec4 vColor;\n                                      out vec4 fragColor;\n                                      void main(void) {\n                                        fragColor = vColor;\n                                      }"));
      this.gl.compileShader(fragShader);
      this.gl.attachShader(this.shaderProgram, vertShader);
      this.gl.attachShader(this.shaderProgram, fragShader);
      this.gl.linkProgram(this.shaderProgram);
      this.aPosLocation = this.gl.getAttribLocation(this.shaderProgram, 'aPos');
      this.aColorLocation = this.gl.getAttribLocation(this.shaderProgram, 'aColor');
      this.sizeLoc = this.gl.getUniformLocation(this.shaderProgram, 'uSize');
      this.thickOffsetLoc = this.gl.getUniformLocation(this.shaderProgram, 'thickOffset');
    }
  }, {
    key: "generateWaveform",
    value: function generateWaveform(timeArrayL, timeArrayR, freqArrayL, freqArrayR, globalVars, presetEquationRunner, waveEqs, alphaMult) {
      if (waveEqs.baseVals.enabled !== 0 && timeArrayL.length > 0) {
        var mdVSWave = Object.assign({}, presetEquationRunner.mdVSWaves[this.index], presetEquationRunner.mdVSFrameMapWaves[this.index], presetEquationRunner.mdVSQAfterFrame, presetEquationRunner.mdVSTWaveInits[this.index], globalVars);
        var mdVSWaveFrame = waveEqs.frame_eqs(mdVSWave);
        var maxSamples = 512;

        if (Object.prototype.hasOwnProperty.call(mdVSWaveFrame, 'samples')) {
          this.samples = mdVSWaveFrame.samples;
        } else {
          this.samples = maxSamples;
        }

        if (this.samples > maxSamples) {
          this.samples = maxSamples;
        }

        this.samples = Math.floor(this.samples);
        var sep = Math.floor(mdVSWaveFrame.sep);
        var scaling = mdVSWaveFrame.scaling;
        var spectrum = mdVSWaveFrame.spectrum;
        var smoothing = mdVSWaveFrame.smoothing;
        var usedots = mdVSWaveFrame.usedots;
        var frameR = mdVSWaveFrame.r;
        var frameG = mdVSWaveFrame.g;
        var frameB = mdVSWaveFrame.b;
        var frameA = mdVSWaveFrame.a;
        var waveScale = presetEquationRunner.mdVS.wave_scale;
        this.samples -= sep;

        if (this.samples >= 2 || usedots !== 0 && this.samples >= 1) {
          var useSpectrum = spectrum !== 0;
          var scale = (useSpectrum ? 0.15 : 0.004) * scaling * waveScale;
          var pointsLeft = useSpectrum ? freqArrayL : timeArrayL;
          var pointsRight = useSpectrum ? freqArrayR : timeArrayR;
          var j0 = useSpectrum ? 0 : Math.floor((maxSamples - this.samples) / 2 - sep / 2);
          var j1 = useSpectrum ? 0 : Math.floor((maxSamples - this.samples) / 2 + sep / 2);
          var t = useSpectrum ? (maxSamples - sep) / this.samples : 1;
          var mix1 = Math.pow(smoothing * 0.98, 0.5);
          var mix2 = 1 - mix1; // Milkdrop smooths waveform forward, backward and then scales

          this.pointsData[0][0] = pointsLeft[j0];
          this.pointsData[1][0] = pointsRight[j1];

          for (var j = 1; j < this.samples; j++) {
            var left = pointsLeft[Math.floor(j * t + j0)];
            var right = pointsRight[Math.floor(j * t + j1)];
            this.pointsData[0][j] = left * mix2 + this.pointsData[0][j - 1] * mix1;
            this.pointsData[1][j] = right * mix2 + this.pointsData[1][j - 1] * mix1;
          }

          for (var _j = this.samples - 2; _j >= 0; _j--) {
            this.pointsData[0][_j] = this.pointsData[0][_j] * mix2 + this.pointsData[0][_j + 1] * mix1;
            this.pointsData[1][_j] = this.pointsData[1][_j] * mix2 + this.pointsData[1][_j + 1] * mix1;
          }

          for (var _j2 = 0; _j2 < this.samples; _j2++) {
            this.pointsData[0][_j2] *= scale;
            this.pointsData[1][_j2] *= scale;
          }

          for (var _j3 = 0; _j3 < this.samples; _j3++) {
            var value1 = this.pointsData[0][_j3];
            var value2 = this.pointsData[1][_j3];
            mdVSWaveFrame.sample = _j3 / (this.samples - 1);
            mdVSWaveFrame.value1 = value1;
            mdVSWaveFrame.value2 = value2;
            mdVSWaveFrame.x = 0.5 + value1;
            mdVSWaveFrame.y = 0.5 + value2;
            mdVSWaveFrame.r = frameR;
            mdVSWaveFrame.g = frameG;
            mdVSWaveFrame.b = frameB;
            mdVSWaveFrame.a = frameA;

            if (waveEqs.point_eqs !== '') {
              mdVSWaveFrame = waveEqs.point_eqs(mdVSWaveFrame);
            }

            var x = (mdVSWaveFrame.x * 2 - 1) * this.invAspectx;
            var y = (mdVSWaveFrame.y * -2 + 1) * this.invAspecty;
            var r = mdVSWaveFrame.r;
            var g = mdVSWaveFrame.g;
            var b = mdVSWaveFrame.b;
            var a = mdVSWaveFrame.a;
            this.positions[_j3 * 3 + 0] = x;
            this.positions[_j3 * 3 + 1] = y;
            this.positions[_j3 * 3 + 2] = 0;
            this.colors[_j3 * 4 + 0] = r;
            this.colors[_j3 * 4 + 1] = g;
            this.colors[_j3 * 4 + 2] = b;
            this.colors[_j3 * 4 + 3] = a * alphaMult;
          } // this needs to be after per point (check fishbrain - witchcraft)


          var mdvsUserKeysWave = presetEquationRunner.mdVSUserKeysWaves[this.index];
          var mdVSNewFrameMapWave = _utils__WEBPACK_IMPORTED_MODULE_0__["default"].pick(mdVSWaveFrame, mdvsUserKeysWave); // eslint-disable-next-line no-param-reassign

          presetEquationRunner.mdVSFrameMapWaves[this.index] = mdVSNewFrameMapWave;
          this.mdVSWaveFrame = mdVSWaveFrame;

          if (usedots === 0) {
            _waveUtils__WEBPACK_IMPORTED_MODULE_2__["default"].smoothWaveAndColor(this.positions, this.colors, this.smoothedPositions, this.smoothedColors, this.samples);
          }

          return true;
        }
      }

      return false;
    }
  }, {
    key: "drawCustomWaveform",
    value: function drawCustomWaveform(blendProgress, timeArrayL, timeArrayR, freqArrayL, freqArrayR, globalVars, presetEquationRunner, waveEqs) {
      if (waveEqs && this.generateWaveform(timeArrayL, timeArrayR, freqArrayL, freqArrayR, globalVars, presetEquationRunner, waveEqs, blendProgress)) {
        this.gl.useProgram(this.shaderProgram);
        var waveUseDots = this.mdVSWaveFrame.usedots !== 0;
        var waveThick = this.mdVSWaveFrame.thick !== 0;
        var waveAdditive = this.mdVSWaveFrame.additive !== 0;
        var positions;
        var colors;
        var numVerts;

        if (!waveUseDots) {
          positions = this.smoothedPositions;
          colors = this.smoothedColors;
          numVerts = this.samples * 2 - 1;
        } else {
          positions = this.positions;
          colors = this.colors;
          numVerts = this.samples;
        }

        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionVertexBuf);
        this.gl.bufferData(this.gl.ARRAY_BUFFER, positions, this.gl.STATIC_DRAW);
        this.gl.vertexAttribPointer(this.aPosLocation, 3, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aPosLocation);
        this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.colorVertexBuf);
        this.gl.bufferData(this.gl.ARRAY_BUFFER, colors, this.gl.STATIC_DRAW);
        this.gl.vertexAttribPointer(this.aColorLocation, 4, this.gl.FLOAT, false, 0, 0);
        this.gl.enableVertexAttribArray(this.aColorLocation);
        var instances = 1;

        if (waveUseDots) {
          if (waveThick) {
            this.gl.uniform1f(this.sizeLoc, 2 + (this.texsizeX >= 1024 ? 1 : 0));
          } else {
            this.gl.uniform1f(this.sizeLoc, 1 + (this.texsizeX >= 1024 ? 1 : 0));
          }
        } else {
          this.gl.uniform1f(this.sizeLoc, 1);

          if (waveThick) {
            instances = 4;
          }
        }

        if (waveAdditive) {
          this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
        } else {
          this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
        }

        var drawMode = waveUseDots ? this.gl.POINTS : this.gl.LINE_STRIP; // TODO: use drawArraysInstanced

        for (var i = 0; i < instances; i++) {
          var offset = 2;

          if (i === 0) {
            this.gl.uniform2fv(this.thickOffsetLoc, [0, 0]);
          } else if (i === 1) {
            this.gl.uniform2fv(this.thickOffsetLoc, [offset / this.texsizeX, 0]);
          } else if (i === 2) {
            this.gl.uniform2fv(this.thickOffsetLoc, [0, offset / this.texsizeY]);
          } else if (i === 3) {
            this.gl.uniform2fv(this.thickOffsetLoc, [offset / this.texsizeX, offset / this.texsizeY]);
          }

          this.gl.drawArrays(drawMode, 0, numVerts);
        }
      }
    }
  }]);

  return CustomWaveform;
}();



/***/ }),

/***/ "./src/rendering/waves/waveUtils.js":
/*!******************************************!*\
  !*** ./src/rendering/waves/waveUtils.js ***!
  \******************************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return WaveUtils; });
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var WaveUtils =
/*#__PURE__*/
function () {
  function WaveUtils() {
    _classCallCheck(this, WaveUtils);
  }

  _createClass(WaveUtils, null, [{
    key: "smoothWave",

    /* eslint-disable no-param-reassign */
    value: function smoothWave(positions, positionsSmoothed, nVertsIn) {
      var zCoord = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
      var c1 = -0.15;
      var c2 = 1.15;
      var c3 = 1.15;
      var c4 = -0.15;
      var invSum = 1.0 / (c1 + c2 + c3 + c4);
      var j = 0;
      var iBelow = 0;
      var iAbove;
      var iAbove2 = 1;

      for (var i = 0; i < nVertsIn - 1; i++) {
        iAbove = iAbove2;
        iAbove2 = Math.min(nVertsIn - 1, i + 2);

        for (var k = 0; k < 3; k++) {
          positionsSmoothed[j * 3 + k] = positions[i * 3 + k];
        }

        if (zCoord) {
          for (var _k = 0; _k < 3; _k++) {
            positionsSmoothed[(j + 1) * 3 + _k] = (c1 * positions[iBelow * 3 + _k] + c2 * positions[i * 3 + _k] + c3 * positions[iAbove * 3 + _k] + c4 * positions[iAbove2 * 3 + _k]) * invSum;
          }
        } else {
          for (var _k2 = 0; _k2 < 2; _k2++) {
            positionsSmoothed[(j + 1) * 3 + _k2] = (c1 * positions[iBelow * 3 + _k2] + c2 * positions[i * 3 + _k2] + c3 * positions[iAbove * 3 + _k2] + c4 * positions[iAbove2 * 3 + _k2]) * invSum;
          }

          positionsSmoothed[(j + 1) * 3 + 2] = 0;
        }

        iBelow = i;
        j += 2;
      }

      for (var _k3 = 0; _k3 < 3; _k3++) {
        positionsSmoothed[j * 3 + _k3] = positions[(nVertsIn - 1) * 3 + _k3];
      }
    }
  }, {
    key: "smoothWaveAndColor",
    value: function smoothWaveAndColor(positions, colors, positionsSmoothed, colorsSmoothed, nVertsIn) {
      var zCoord = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : false;
      var c1 = -0.15;
      var c2 = 1.15;
      var c3 = 1.15;
      var c4 = -0.15;
      var invSum = 1.0 / (c1 + c2 + c3 + c4);
      var j = 0;
      var iBelow = 0;
      var iAbove;
      var iAbove2 = 1;

      for (var i = 0; i < nVertsIn - 1; i++) {
        iAbove = iAbove2;
        iAbove2 = Math.min(nVertsIn - 1, i + 2);

        for (var k = 0; k < 3; k++) {
          positionsSmoothed[j * 3 + k] = positions[i * 3 + k];
        }

        if (zCoord) {
          for (var _k4 = 0; _k4 < 3; _k4++) {
            positionsSmoothed[(j + 1) * 3 + _k4] = (c1 * positions[iBelow * 3 + _k4] + c2 * positions[i * 3 + _k4] + c3 * positions[iAbove * 3 + _k4] + c4 * positions[iAbove2 * 3 + _k4]) * invSum;
          }
        } else {
          for (var _k5 = 0; _k5 < 2; _k5++) {
            positionsSmoothed[(j + 1) * 3 + _k5] = (c1 * positions[iBelow * 3 + _k5] + c2 * positions[i * 3 + _k5] + c3 * positions[iAbove * 3 + _k5] + c4 * positions[iAbove2 * 3 + _k5]) * invSum;
          }

          positionsSmoothed[(j + 1) * 3 + 2] = 0;
        }

        for (var _k6 = 0; _k6 < 4; _k6++) {
          colorsSmoothed[j * 4 + _k6] = colors[i * 4 + _k6];
          colorsSmoothed[(j + 1) * 4 + _k6] = colors[i * 4 + _k6];
        }

        iBelow = i;
        j += 2;
      }

      for (var _k7 = 0; _k7 < 3; _k7++) {
        positionsSmoothed[j * 3 + _k7] = positions[(nVertsIn - 1) * 3 + _k7];
      }

      for (var _k8 = 0; _k8 < 4; _k8++) {
        colorsSmoothed[j * 4 + _k8] = colors[(nVertsIn - 1) * 4 + _k8];
      }
    }
    /* eslint-enable no-param-reassign */

  }]);

  return WaveUtils;
}();



/***/ }),

/***/ "./src/utils.js":
/*!**********************!*\
  !*** ./src/utils.js ***!
  \**********************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return Utils; });
function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); }

function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); }

function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); }

function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

var Utils =
/*#__PURE__*/
function () {
  function Utils() {
    _classCallCheck(this, Utils);
  }

  _createClass(Utils, null, [{
    key: "atan2",
    value: function atan2(x, y) {
      var a = Math.atan2(x, y);

      if (a < 0) {
        a += 2 * Math.PI;
      }

      return a;
    }
  }, {
    key: "cloneVars",
    value: function cloneVars(vars) {
      return Object.assign({}, vars);
    }
  }, {
    key: "range",
    value: function range(start, end) {
      if (end === undefined) {
        return _toConsumableArray(Array(start).keys());
      }

      return Array.from({
        length: end - start
      }, function (_, i) {
        return i + start;
      });
    }
  }, {
    key: "pick",
    value: function pick(obj, keys) {
      var newObj = {};

      for (var i = 0; i < keys.length; i++) {
        var key = keys[i];
        newObj[key] = obj[key];
      }

      return newObj;
    }
  }, {
    key: "omit",
    value: function omit(obj, keys) {
      var newObj = Object.assign({}, obj);

      for (var i = 0; i < keys.length; i++) {
        var key = keys[i];
        delete newObj[key];
      }

      return newObj;
    }
  }]);

  return Utils;
}();



/***/ }),

/***/ "./src/visualizer.js":
/*!***************************!*\
  !*** ./src/visualizer.js ***!
  \***************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return Visualizer; });
/* harmony import */ var _audio_audioProcessor__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./audio/audioProcessor */ "./src/audio/audioProcessor.js");
/* harmony import */ var _rendering_renderer__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./rendering/renderer */ "./src/rendering/renderer.js");
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }




var Visualizer =
/*#__PURE__*/
function () {
  function Visualizer(audioContext, canvas, opts) {
    _classCallCheck(this, Visualizer);

    this.audio = new _audio_audioProcessor__WEBPACK_IMPORTED_MODULE_0__["default"](audioContext);
    var gl = canvas.getContext('webgl2', {
      alpha: false,
      antialias: false,
      depth: false,
      stencil: false,
      premultipliedAlpha: false
    });
    this.baseValsDefaults = {
      decay: 0.98,
      gammaadj: 2,
      echo_zoom: 2,
      echo_alpha: 0,
      echo_orient: 0,
      red_blue: 0,
      brighten: 0,
      darken: 0,
      wrap: 1,
      darken_center: 0,
      solarize: 0,
      invert: 0,
      fshader: 0,
      b1n: 0,
      b2n: 0,
      b3n: 0,
      b1x: 1,
      b2x: 1,
      b3x: 1,
      b1ed: 0.25,
      wave_mode: 0,
      additivewave: 0,
      wave_dots: 0,
      wave_thick: 0,
      wave_a: 0.8,
      wave_scale: 1,
      wave_smoothing: 0.75,
      wave_mystery: 0,
      modwavealphabyvolume: 0,
      modwavealphastart: 0.75,
      modwavealphaend: 0.95,
      wave_r: 1,
      wave_g: 1,
      wave_b: 1,
      wave_x: 0.5,
      wave_y: 0.5,
      wave_brighten: 1,
      mv_x: 12,
      mv_y: 9,
      mv_dx: 0,
      mv_dy: 0,
      mv_l: 0.9,
      mv_r: 1,
      mv_g: 1,
      mv_b: 1,
      mv_a: 1,
      warpanimspeed: 1,
      warpscale: 1,
      zoomexp: 1,
      zoom: 1,
      rot: 0,
      cx: 0.5,
      cy: 0.5,
      dx: 0,
      dy: 0,
      warp: 1,
      sx: 1,
      sy: 1,
      ob_size: 0.01,
      ob_r: 0,
      ob_g: 0,
      ob_b: 0,
      ob_a: 0,
      ib_size: 0.01,
      ib_r: 0.25,
      ib_g: 0.25,
      ib_b: 0.25,
      ib_a: 0
    };
    this.shapeBaseValsDefaults = {
      enabled: 0,
      sides: 4,
      additive: 0,
      thickoutline: 0,
      textured: 0,
      num_inst: 1,
      tex_zoom: 1,
      tex_ang: 0,
      x: 0.5,
      y: 0.5,
      rad: 0.1,
      ang: 0,
      r: 1,
      g: 0,
      b: 0,
      a: 1,
      r2: 0,
      g2: 1,
      b2: 0,
      a2: 0,
      border_r: 1,
      border_g: 1,
      border_b: 1,
      border_a: 0.1
    };
    this.waveBaseValsDefaults = {
      enabled: 0,
      samples: 512,
      sep: 0,
      scaling: 1,
      smoothing: 0.5,
      r: 1,
      g: 1,
      b: 1,
      a: 1,
      spectrum: 0,
      usedots: 0,
      thick: 0,
      additive: 0
    };
    this.renderer = new _rendering_renderer__WEBPACK_IMPORTED_MODULE_1__["default"](gl, this.audio, opts);
  }

  _createClass(Visualizer, [{
    key: "connectAudio",
    value: function connectAudio(audioNode) {
      this.audioNode = audioNode;
      this.audio.connectAudio(audioNode);
    }
  }, {
    key: "disconnectAudio",
    value: function disconnectAudio(audioNode) {
      this.audio.disconnectAudio(audioNode);
    }
  }, {
    key: "loadPreset",
    value: function loadPreset(presetMap) {
      var blendTime = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
      var preset = Object.assign({}, presetMap);
      preset.baseVals = Object.assign({}, this.baseValsDefaults, preset.baseVals);

      for (var i = 0; i < preset.shapes.length; i++) {
        preset.shapes[i].baseVals = Object.assign({}, this.shapeBaseValsDefaults, preset.shapes[i].baseVals);
      }

      for (var _i = 0; _i < preset.waves.length; _i++) {
        preset.waves[_i].baseVals = Object.assign({}, this.waveBaseValsDefaults, preset.waves[_i].baseVals);
      }

      if (typeof preset.init_eqs !== 'function') {
        /* eslint-disable no-param-reassign, no-new-func */
        preset.init_eqs = new Function('a', "".concat(preset.init_eqs_str, " return a;"));
        preset.frame_eqs = new Function('a', "".concat(preset.frame_eqs_str, " return a;"));

        if (preset.pixel_eqs_str && preset.pixel_eqs_str !== '') {
          preset.pixel_eqs = new Function('a', "".concat(preset.pixel_eqs_str, " return a;"));
        } else {
          preset.pixel_eqs = '';
        }

        for (var _i2 = 0; _i2 < preset.shapes.length; _i2++) {
          if (preset.shapes[_i2].baseVals.enabled !== 0) {
            preset.shapes[_i2] = Object.assign({}, preset.shapes[_i2], {
              init_eqs: new Function('a', "".concat(preset.shapes[_i2].init_eqs_str, " return a;")),
              frame_eqs: new Function('a', "".concat(preset.shapes[_i2].frame_eqs_str, " return a;"))
            });
          }
        }

        for (var _i3 = 0; _i3 < preset.waves.length; _i3++) {
          if (preset.waves[_i3].baseVals.enabled !== 0) {
            var wave = {
              init_eqs: new Function('a', "".concat(preset.waves[_i3].init_eqs_str, " return a;")),
              frame_eqs: new Function('a', "".concat(preset.waves[_i3].frame_eqs_str, " return a;"))
            };

            if (preset.waves[_i3].point_eqs_str && preset.waves[_i3].point_eqs_str !== '') {
              wave.point_eqs = new Function('a', "".concat(preset.waves[_i3].point_eqs_str, " return a;"));
            } else {
              wave.point_eqs = '';
            }

            preset.waves[_i3] = Object.assign({}, preset.waves[_i3], wave);
          }
        }
        /* eslint-enable no-param-reassign, no-new-func */

      }

      this.renderer.loadPreset(preset, blendTime);
    }
  }, {
    key: "loadExtraImages",
    value: function loadExtraImages(imageData) {
      this.renderer.loadExtraImages(imageData);
    }
  }, {
    key: "setRendererSize",
    value: function setRendererSize(width, height) {
      var opts = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
      this.renderer.setRendererSize(width, height, opts);
    }
  }, {
    key: "setInternalMeshSize",
    value: function setInternalMeshSize(width, height) {
      this.renderer.setInternalMeshSize(width, height);
    }
  }, {
    key: "setOutputAA",
    value: function setOutputAA(useAA) {
      this.renderer.setOutputAA(useAA);
    }
  }, {
    key: "render",
    value: function render(opts) {
      this.renderer.render(opts);
    }
  }, {
    key: "launchSongTitleAnim",
    value: function launchSongTitleAnim(text) {
      this.renderer.launchSongTitleAnim(text);
    }
  }, {
    key: "toDataURL",
    value: function toDataURL() {
      return this.renderer.toDataURL();
    }
  }, {
    key: "warpBufferToDataURL",
    value: function warpBufferToDataURL() {
      return this.renderer.warpBufferToDataURL();
    }
  }]);

  return Visualizer;
}();



/***/ })

/******/ });
});
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;a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.6,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+\n1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.3,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=\n.3;a.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*\nMath.cos(a.tm)-.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"}],init_eqs_str:'a.meanbass_att=0;a.q1=0;a["var"]=0;a.flip=0;a.lastbeat=0;a.beatrate=0;a.mode=0;a.peakbass_att=0;a.beatcounter=0;a.att=0;a.volume=0;a.beat=0;a.vol=0;a.mtime=0;a.q8=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;a.warp=0;',frame_eqs_str:"a.volume=.3*(a.bass+a.mid+a.att);a.beatrate=equal(a.beatrate,0)+(1-equal(a.beatrate,0))*(below(a.volume,.01)+(1-below(a.volume,.01))*a.beatrate);a.lastbeat+=equal(a.lastbeat,0)*a.time;a.meanbass_att=.1*(9*a.meanbass_att+a.bass_att);a.peakbass_att=Math.max(a.bass_att,a.peakbass_att);a.beatrate=Math.max(.00001<Math.abs(a.beat)?.00001<Math.abs(below(a.time-a.lastbeat,2*a.beatrate))?.1*(9*a.beatrate+a.time-a.lastbeat):a.beatrate:a.beatrate,.1);a.peakbass_att=a.beat*a.bass_att+(1-\na.beat)*a.peakbass_att*(.95*above(a.time-a.lastbeat,2*a.beatrate)+.995*(1-above(a.time-a.lastbeat,2*a.beatrate)));a.lastbeat=a.beat*a.time+(1-a.beat)*a.lastbeat;a.peakbass_att=Math.max(a.peakbass_att,1.1*a.meanbass_att);a.beat=above(a.volume,.8)*below(a.peakbass_att-a.bass_att,.05*a.peakbass_att)*above(a.time-a.lastbeat,.1+.5*(a.beatrate-.1));a.beatcounter+=a.beat;a.mode=.00001<Math.abs(a.beat*equal(mod(a.beatcounter,2),0))?1-a.mode:a.mode;a.flip=2*a.mode-1;a.monitor=a.flip;a.q8=a.flip;a.decay=1;\na.zoom=1.002;a.vol=.25*(a.bass_att+a.mid_att+a.treb_att);a.vol*=a.vol;a.mtime+=.1*a.vol*a.flip*div(55,a.fps);a.q1=.4*a.mtime;a.warp=0;",pixel_eqs_str:'a["var"]=Math.tan(a.time)*a.treb*a.treb;a.zoom=1+div(a.rad,40)+div(a["var"],40);',warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.999,echo_zoom:1.006596,echo_alpha:.5,echo_orient:3,wave_mode:2,additivewave:1,wave_dots:1,wave_thick:1,wave_a:4.099998,wave_scale:1.18647,wave_smoothing:.63,wave_mystery:-.2,modwavealphastart:.71,modwavealphaend:1.28,warpscale:1.331,zoom:.999514,warp:.01,wave_r:.3,wave_g:.6,ob_size:.005,ob_r:.4999,ob_b:1,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.2,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.new_mid=0;a.q6=0;a.q1=0;a.q5=0;a.treb_c=0;a.vol_att=0;a.zoome=0;a.mid_c=0;a.new_treb=0;a.q4=0;a.rad_cycle=0;a.vol_c=0;a.bass_c=0;a.rote=0;a.vol=0;a.new_bass=0;a.q2=0;a.q3=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.vol_att=.25*a.treb_att+.25*a.mid_att+div(.25*a.bass_att+.5*Math.sin(a.vol),a.vol);a.vol=a.bass+a.treb+a.mid;a.new_bass=.25*a.bass+.5*Math.sin(.25*a.bass_att);a.new_treb=.25*a.treb+.5*Math.sin(.25*a.treb_att);a.new_mid=.25*a.mid+.4*Math.sin(.25*a.mid_att);a.bass_c=a.q1-Math.sin(bitand(a.bass_att,.54*a.time));a.treb_c=a.q2-Math.sin(bitand(a.treb_att,.44*a.time));a.mid_c=a.q3-Math.sin(bitand(a.mid_att,.24*a.time));a.vol_c=a.q4-Math.sin(bitand(a.vol_att,.64*a.time));a.q1=Math.sin(bitand(a.bass-\na.new_bass,.63*a.time));a.q2=Math.sin(bitand(a.treb-a.new_treb,.43*a.time));a.q3=Math.sin(bitand(a.mid-a.new_mid,.23*a.time));a.q4=Math.sin(bitand(a.vol,.65*a.time));a.q5=a.bass_c;a.q6=a.treb_c;a.q7=a.mid_c;a.q8=a.vol_c;a.wave_mystery=a.bass_att-1;a.wave_r+=.2*Math.sin(.43*a.time);a.wave_b-=.2*Math.sin(.54*a.time);a.wave_g-=.4*Math.sin(.34*a.time);a.ob_a=0;",pixel_eqs_str:"a.rad_cycle=a.rad*a.rad*a.x*60*a.rad*Math.sin(a.q6);a.rote=a.rot+.1*Math.sin(a.rad_cycle*Math.sin(3.14*a.rad))+.01*Math.sin(a.q1)*Math.tan(a.rad);a.zoome=a.zoom+.1*Math.sin(3.14*a.rad*Math.sin(3.14*a.ang)*Math.sin(a.q2)-a.rote);a.zoom=a.zoome+.05*Math.sin(3.14*a.rad*a.q2)*Math.sin(a.q4);a.rot=a.rote*a.rad+div(div(a.ang,2)*Math.sin(a.q3)*Math.sin(3.14*a.ang*Math.sin(a.q3)*Math.sin(a.q4)),2)+.1*Math.sin(3.14*a.ang)*Math.sin(a.q1);",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,decay:1,echo_zoom:1,wave_mode:1,wave_brighten:0,wave_a:1,wave_scale:.504218,wave_mystery:.24,warpanimspeed:9.8608,warpscale:16.2174,zoomexp:1.503744,zoom:1.0201,warp:.819544,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:.2,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.06,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.xpos=0;a.yamptarg=0;a.ydir=0;a.zoom_exp=0;a.yaccel=0;a.xamptarg=0;a.xamp=0;a.xspeed=0;a.ypos=0;a.xaccel=0;a.att=0;a.vol=0;a.yamp=0;a.xdir=0;a.yspeed=0;",frame_eqs_str:"a.dx=-.0005;a.dy=-.0005;a.vol=div(a.bass+a.mid+a.att,6);a.xamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.5*a.vol*a.bass_att,.5):a.xamptarg;a.xamp+=.5*(a.xamptarg-a.xamp);a.xdir=.00001<Math.abs(above(Math.abs(a.xpos),a.xamp))?-sign(a.xpos):.00001<Math.abs(below(Math.abs(a.xspeed),.1))?2*above(a.xpos,0)-1:a.xdir;a.xaccel=a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);a.xspeed=a.xspeed+a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);\na.xpos+=.001*a.xspeed;a.wave_x=a.xpos+.5;a.yamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.3*a.vol*a.treb_att,.5):a.yamptarg;a.yamp+=.5*(a.yamptarg-a.yamp);a.ydir=.00001<Math.abs(above(Math.abs(a.ypos),a.yamp))?-sign(a.ypos):.00001<Math.abs(below(Math.abs(a.yspeed),.1))?2*above(a.ypos,0)-1:a.ydir;a.yaccel=a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.yspeed=a.yspeed+a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.ypos+=.001*a.yspeed;a.wave_y=\na.ypos+.5;a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.rot+=.03*(.6*Math.sin(.381*a.time)+.4*Math.sin(.479*a.time));a.cx+=.41*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.41*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.wave_mystery+=.15*(.6*Math.sin(.629*a.time)+.4*Math.sin(1.826*a.time));a.warp*=a.vol;a.zoom-=.02*a.zoom*\na.bass_att;a.zoom_exp=1.5*(.6*Math.sin(.381*a.time)+.4*Math.sin(.479*a.time));a.ob_a=1-2*a.vol;a.monitor=a.zoom_exp;",pixel_eqs_str:"",pixel_eqs:"",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_brighten:0,darken:1,wave_a:.002,wave_scale:.14,wave_smoothing:0,wave_mystery:-.84,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:.6,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:23,textured:1,rad:.72143,tex_ang:.62832,tex_zoom:.0402,g:1,b:1,a:.9,r2:.9,b2:1,a2:.3,border_a:0},init_eqs_str:"a.vis=0;a.q27=0;a.q22=0;",frame_eqs_str:"a.vis=div(bnot(mod(a.q27,8))*a.q22,2);a.vis=Math.min(a.vis,1);a.a=div(a.vis,2);a.a2=div(a.vis,2);a.tex_zoom=1;a.rad=.3*a.vis;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,num_inst:4,x:.9,rad:.24732,tex_zoom:.40839,g:.6,a:.4,g2:0,b2:.6,border_a:0},init_eqs_str:"a.blue=0;a.ampl=0;a.steps=0;a.k1=0;a.q24=0;a.green=0;a.red=0;a.trig=0;a.q27=0;a.q28=0;",frame_eqs_str:"a.steps=a.q28+1;a.steps=4;a.ampl=.2;a.x=.5+a.ampl*Math.cos(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.y=.5+a.ampl*Math.sin(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.a=.4;a.a2=0;a.trig=a.q24*bnot(mod(a.q27,4));a.red=bnot(a.trig)*a.red+div(randint(100),100)*a.trig;a.green=bnot(a.trig)*a.green+div(randint(100),100)*a.trig;a.blue=bnot(a.trig)*a.blue+div(randint(100),100)*a.trig;a.k1=div(a.instance,a.num_inst);a.r=a.red*a.k1;a.g=a.green*(1-a.k1);a.b=4*a.blue*a.k1*(1-a.k1);\na.r=a.red;a.g=a.green;a.b=a.blue;a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.px=0;a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.py=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.vol__=0;a.is_beat=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.vz=0;a.q4=0;a.dir=0;a.q16=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.q17=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.ang0=0;a.speed_=1;a.vx=0;a.vy=0;a.vz=0;a.trel=0;a.p1=0;a.dir=0;a.ang0=\n0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.5);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.vol=a.bass_att+a.mid_att+\na.treb_att;a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+1;a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,8));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vz=a.vz*bnot(a.trig)+\na.trig*(div(randint(100),100)-.5);a.q10=.2+a.vy*a.vy*4;a.q11=.5*Math.cos(div(a.time,9))+.3;a.speed=Math.min(a.vol_-a.vol__+.5,1);a.speed=Math.max(a.speed,-.5);a.speed_=bnot(a.trig)*a.speed_+a.trig*a.speed;a.movz+=div(1,a.fps)*a.speed_;a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.2,a.fps)*a.dir;a.q5=Math.cos(a.trel);a.q6=Math.sin(a.trel+0*a.q27*mod(a.q28,2));a.q7=-a.q6;a.q8=a.q5;a.px=a.px*a.dec_med+(1-a.dec_med)*\na.vx;a.py=a.py*a.dec_med+(1-a.dec_med)*a.vy;a.q15=div(a.px,3);a.q16=div(a.py,3);a.q13=Math.min(2,1+Math.abs(8*a.px*a.py));a.ang0=a.ang0*a.dec_med+a.vz*(1-a.dec_med);a.q17=2*a.ang0;a.zoom=1.1;a.rot=.2*Math.sin(bnot(mod(a.q28,2))*a.q28);a.dx=0;a.monitor=a.q11;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv6_1;\n  vec2 uv1_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  float x_4;\n  x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n  float tmpvar_5;\n  tmpvar_5 = (18.0 * sqrt((x_4 * x_4)));\n  uv1_2 = (tmpvar_3 - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_3))\n  , vec2(-3.0, -3.0), vec2(3.0, 3.0)) / 60.0));\n  uv6_1 = (0.4 * cos((\n    (uv1_2 * 4.0)\n   * q28)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((texture (sampler_main, \n    ((uv1_2 * (q11 + (q10 * tmpvar_5))) + 0.5)\n  ).xyz + \n    (vec3((0.006 / sqrt(dot (uv6_1, uv6_1)))) * (1.0 + roam_cos).xyz)\n  ) * 0.99) - 0.025);\n  ret = tmpvar_6.xyz;\n }",comp:"float xlat_mutableang2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec3 ret1_3;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q15;\n  tmpvar_4.y = q16;\n  uv_1 = (uv_1 + tmpvar_4);\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)] = _qb.xy;\n  tmpvar_5[1u] = _qb.zw;\n  uv_1 = (uv_1 * tmpvar_5);\n  float tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (min (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0) / max (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0));\n  float tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * tmpvar_7);\n  tmpvar_8 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n     * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n   * tmpvar_8) + 0.9999793) * tmpvar_7);\n  tmpvar_8 = (tmpvar_8 + (float(\n    (abs((uv_1.y / uv_1.x)) > 1.0)\n  ) * (\n    (tmpvar_8 * -2.0)\n   + 1.570796)));\n  tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n  if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n    if ((uv_1.x < 0.0)) {\n      if ((uv_1.y >= 0.0)) {\n        tmpvar_6 += 3.141593;\n      } else {\n        tmpvar_6 = (tmpvar_6 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_6 = (sign(uv_1.y) * 1.570796);\n  };\n  xlat_mutablers0.x = ((tmpvar_6 / 3.1416) * 2.0);\n  xlat_mutablers0.y = (0.03 / sqrt(dot (uv_1, uv_1)));\n  ret1_3 = vec3(0.0, 0.0, 0.0);\n  for (int n_2 = 0; n_2 <= 10; n_2++) {\n    float tmpvar_9;\n    tmpvar_9 = fract((-(q9) + (\n      float(n_2)\n     / 10.0)));\n    xlat_mutableang2 = (((q1 * 3.14) * float(n_2)) / 10.0);\n    float tmpvar_10;\n    tmpvar_10 = cos(xlat_mutableang2);\n    float tmpvar_11;\n    tmpvar_11 = sin(xlat_mutableang2);\n    mat2 tmpvar_12;\n    tmpvar_12[uint(0)].x = tmpvar_10;\n    tmpvar_12[uint(0)].y = -(tmpvar_11);\n    tmpvar_12[1u].x = tmpvar_11;\n    tmpvar_12[1u].y = tmpvar_10;\n    xlat_mutableuv2 = (uv_1 * ((q13 * tmpvar_9) * tmpvar_12));\n    ret1_3 = max (ret1_3, (texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz * (1.0 - tmpvar_9)));\n  };\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ((ret1_3 * 2.0) + ((\n    (bass_att * xlat_mutablers0.y)\n   * texture (sampler_main, \n    ((uv_1 * q12) + vec2(0.5, 0.0))\n  ).yzx) * clamp (\n    (1.0 - (ret1_3 * 32.0))\n  , 0.0, 1.0)));\n  ret = tmpvar_13.xyz;\n 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ve_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_r:.01,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.5,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.q8=0;a.oldq8=0;",frame_eqs_str:"a.ob_r=.5+.5*Math.sin(2*a.time);a.ob_g=.5+.5*Math.sin(1.23*a.time);a.ob_b=.5+.5*Math.sin(1.321*a.time);a.wave_a=0;a.q8=a.oldq8+.003*div(pow(1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.warp=0;",pixel_eqs_str:"a.rot=.1*(a.rad+Math.cos(5+5*Math.sin(1.211*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(.973*a.q8))*a.y-.5));a.dx=.005*(Math.cos(5+5*Math.sin(1.311*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(.9431*a.q8))*a.y-.5));a.dy=.005*(Math.cos(5+5*Math.sin(1.021*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(.987*a.q8))*a.y-.5));a.zoom=1-.005*(a.rad+Math.cos(5+5*Math.sin(.943*a.q8)*a.x-.5)-Math.sin((5+5*Math.sin(1.0961*a.q8))*a.y-.5));",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,wave_mode:7,additivewave:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:100,wave_scale:.438649,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,zoomexp:.999996,fshader:1,dx:1e-5,dy:1e-5,warp:.01,wave_y:.976,ob_size:.005,ob_r:.4,ob_g:.3,ob_a:1,ib_r:1,ib_g:.6,ib_b:0,ib_a:1,mv_x:24.959999,mv_y:19.199999,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.q1=0;a.thresh=0;a.dx_r=0;a.dy_r=0;",frame_eqs_str:"a.warp=0;a.wave_r=.5+.5*Math.sin(.894*a.time);a.wave_g=.5+.5*Math.sin(1.14*a.time);a.wave_b=.5+.5*Math.sin(3-a.bass_att);a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*((a.thresh-1.3)*(.9+.1*Math.sin(2.8*a.time))+1.3);a.dx_r=.004*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.004*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.q1=a.thresh;a.dx=1.1*a.dx_r;a.dy=1.1*a.dy_r;a.dx+=.00001<Math.abs(above(a.bass,1.35))?\n31*a.dx_r:0;a.dy=.00001<Math.abs(above(a.bass,1.3))?0:a.dy;a.decay=.995+.004*Math.sin(.369*a.time)+.001*Math.sin(1.54*a.time);",pixel_eqs_str:"a.zoom-=.01*a.q1*a.rad;a.zoomexp=1+.2*(a.rad-.2*a.q1);a.sx-=Math.cos(a.y*(6.28+3.14*Math.sin(a.time)))*(.009+.003*Math.sin(2.18*a.time))*Math.sin(.3*a.time);a.rot=.001*Math.sin(3.14*a.x)*Math.sin(.67*a.time);",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.94,echo_zoom:.9998,echo_alpha:.4999,echo_orient:3,wave_mode:1,additivewave:1,wave_dots:1,wave_brighten:0,wave_a:1.254574,wave_scale:.45029,wave_smoothing:0,zoomexp:1.008151,zoom:.659411,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_r:1,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.9,mv_x:64,mv_y:48,mv_l:0,mv_r:0,mv_g:.7,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.bblock=0;a.grid=0;a.q6=0;a.q1=0;a.q5=0;a.tth=0;a.tblock=0;a.bpulse=0;a.pulse=0;a.mblock=0;a.q4=0;a.mpulse=0;a.mod_state=0;a.bth=0;a.mres=0;a.tpulse=0;a.tres=0;a.le=0;a.ccl=0;a.q2=0;a.bres=0;a.q3=0;a.mth=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.warp=0;a.le=1.5+2*Math.sin(a.bass_att);a.bpulse=band(above(a.le,a.bth),above(a.le-a.bth,a.bblock));a.bblock=a.le-a.bth;a.bth=.00001<Math.abs(above(a.le,a.bth))?a.le+div(114,a.le+10)-7.407:a.bth+div(.07*a.bth,a.bth-12)+.1*below(a.bth,2.7)*(2.7-a.bth);a.bth=.00001<Math.abs(above(a.bth,6))?6:a.bth;a.bres=a.bpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.bpulse)*a.bres;a.le=1.5+2*Math.sin(a.treb_att);a.tpulse=band(above(a.le,a.tth),above(a.le-a.tth,a.tblock));a.tblock=a.le-a.tth;a.tth=\n.00001<Math.abs(above(a.le,a.tth))?a.le+div(114,a.le+10)-7.407:a.tth+div(.07*a.tth,a.tth-12)+.1*below(a.tth,2.7)*(2.7-a.tth);a.tth=.00001<Math.abs(above(a.tth,6))?6:a.tth;a.tres=a.tpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.tpulse)*a.tres;a.le=1.5+2*Math.sin(a.mid_att);a.mpulse=band(above(a.le,a.mth),above(a.le-a.mth,a.mblock));a.mblock=a.le-a.mth;a.mth=.00001<Math.abs(above(a.le,a.mth))?a.le+div(114,a.le+10)-7.407:a.mth+div(.07*a.mth,a.mth-12)+.1*below(a.mth,2.7)*(2.7-a.mth);a.mth=.00001<Math.abs(above(a.mth,\n6))?6:a.mth;a.mres=a.mpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.mpulse)*a.mres;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),3.14))?-3.14:a.pulse+.003*(a.bth+a.mth+a.tth);a.q1=a.bres;a.q2=a.tres;a.q3=a.mres;a.q4=Math.sin(a.pulse);a.mod_state=(above(a.q1,0)+above(a.q2,0)+above(a.q3,0))*(1+above(a.q4,0));a.ccl=a.ccl+a.tpulse+a.mpulse-a.bpulse;a.q5=Math.cos(a.pulse*(.5+.1*a.mod_state));a.q6=Math.sin(a.pulse*(.5+pow(.25,a.mod_state)));a.q7=a.mod_state;a.q8=a.ccl;a.ob_r=.5+.5*Math.cos(a.q1+a.q7);a.ob_g=\n.5+.5*Math.cos(3.14*a.q2+a.q7);a.ob_b=.5+.5*Math.cos(2*a.q3+Math.sin(.0816*a.time));a.ib_size=.025+.02*a.q2;a.ob_size=.03+.02*a.q3-.002*a.q7;a.wave_r=.5+.5*Math.sin(a.q1*a.q7+2.183*a.time);a.wave_g=.5+.5*Math.sin(3*a.q2+1.211*a.time);a.wave_b=.5+.5*Math.sin(a.q3+1.541*a.time);a.ob_a=.8+.2*a.q2;a.zoom+=.01*a.q4;",pixel_eqs_str:"a.grid=mod(pow(2*Math.sin(a.rad*a.q6*a.q2+a.x*a.y*a.q6*a.q3),1+mod(a.q7,5)),2);a.rot=bnot(a.grid)+a.grid*a.q4;a.sx+=.003*Math.sin((a.q2+.5)*a.x);a.sy+=.003*Math.sin((a.q1+3.4)*a.y);a.zoom+=.11*Math.cos(3.14*a.rad)*a.q4;",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:.96,echo_zoom:2.216266,echo_alpha:.78,wave_mode:5,additivewave:1,wave_dots:1,wave_brighten:0,brighten:1,wave_a:1.254574,wave_scale:.931011,wave_smoothing:0,zoomexp:1.0081,fshader:.4,zoom:.820774,cx:.4999,warp:.01,sx:.999998,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_r:1,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.9,mv_x:0,mv_y:0,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.bblock=0;a.grid=0;a.q6=0;a.snee=0;a.q1=0;a.q5=0;a.tth=0;a.tblock=0;a.bpulse=0;a.pulse=0;a.mblock=0;a.q4=0;a.snur=0;a.mpulse=0;a.mod_state=0;a.bth=0;a.mres=0;a.tpulse=0;a.tres=0;a.le=0;a.ccl=0;a.q2=0;a.bres=0;a.q3=0;a.mth=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.warp=0;a.le=1.5+2*Math.sin(a.bass_att);a.bpulse=band(above(a.le,a.bth),above(a.le-a.bth,a.bblock));a.bblock=a.le-a.bth;a.bth=.00001<Math.abs(above(a.le,a.bth))?a.le+div(114,a.le+10)-7.407:a.bth+div(.07*a.bth,a.bth-12)+.1*below(a.bth,2.7)*(2.7-a.bth);a.bth=.00001<Math.abs(above(a.bth,6))?6:a.bth;a.bres=a.bpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.bpulse)*a.bres;a.le=1.5+2*Math.sin(a.treb_att);a.tpulse=band(above(a.le,a.tth),above(a.le-a.tth,a.tblock));a.tblock=a.le-a.tth;a.tth=\n.00001<Math.abs(above(a.le,a.tth))?a.le+div(114,a.le+10)-7.407:a.tth+div(.07*a.tth,a.tth-12)+.1*below(a.tth,2.7)*(2.7-a.tth);a.tth=.00001<Math.abs(above(a.tth,6))?6:a.tth;a.tres=a.tpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.tpulse)*a.tres;a.le=1.5+2*Math.sin(a.mid_att);a.mpulse=band(above(a.le,a.mth),above(a.le-a.mth,a.mblock));a.mblock=a.le-a.mth;a.mth=.00001<Math.abs(above(a.le,a.mth))?a.le+div(114,a.le+10)-7.407:a.mth+div(.07*a.mth,a.mth-12)+.1*below(a.mth,2.7)*(2.7-a.mth);a.mth=.00001<Math.abs(above(a.mth,\n6))?6:a.mth;a.mres=a.mpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.mpulse)*a.mres;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),3.14))?-3.14:a.pulse+.003*(a.bth+a.mth+a.tth);a.q1=a.bres;a.q2=a.tres;a.q3=a.mres;a.q4=Math.sin(a.pulse);a.mod_state=(above(a.q1,0)+above(a.q2,0)+above(a.q3,0))*(1+above(a.q4,0));a.ccl=a.ccl+a.tpulse+a.mpulse-a.bpulse;a.q5=Math.cos(a.pulse*(.5+.1*a.mod_state));a.q6=Math.sin(a.pulse*(.5+pow(.25,a.mod_state)));a.q7=a.mod_state;a.q8=a.ccl;a.ob_r=.5+.5*Math.cos(a.q1+a.q7);a.ob_g=\n.5+.5*Math.cos(3.14*a.q2+a.q7);a.ob_b=.5+.5*Math.cos(2*a.q3+Math.sin(.0816*a.time));a.ib_size=.025+.02*a.q2;a.ob_size=.03+.02*a.q3-.002*a.q7;a.wave_r=.5+.5*Math.sin(a.q1*a.q7+2.183*a.time);a.wave_g=.5+.5*Math.sin(3*a.q2+1.211*a.time);a.wave_b=.5+.5*Math.sin(a.q3+1.541*a.time);a.ob_a=.8+.2*a.q2;a.rot=1;a.cx+=.05*a.q4;a.cy+=.05*a.q5;a.zoom=.95+.05*a.q6;",pixel_eqs_str:"a.snee=bnot(above(Math.sin(a.ang)-a.x,.5)*above(a.q2,0)+above(a.y-Math.cos(a.ang),.5)*above(a.q1,0));a.snur=bnot(below(a.x,.5)*above(a.q3,0)+below(a.y,.5)*below(a.q7,4));a.grid=Math.sin(sigmoid(Math.sin(6.28*a.y*a.q2),Math.sin(6.28*a.x*a.q6))*(10+a.q7));a.zoom=a.zoom+.02*Math.cos(2*a.rad+a.rad*a.q2)*sign(a.snee)-.04*Math.sin(3.14*a.rad*a.q3-3.14*Math.cos(3.14*a.rad*a.snur-3.14*a.q6));a.sx=.00001<Math.abs(below(a.x,.5)*below(a.y,.5))?a.sx+.2*a.q4*a.snur:1+.1*a.q2*a.grid;a.sy=\n.00001<Math.abs(below(a.x,.5)*below(a.y,.5))?a.sy+.2*a.q5*a.snee:1+.1*a.q2*a.grid;",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:4.990001,decay:1,echo_zoom:10.784553,wave_mode:7,additivewave:1,wave_dots:1,wave_brighten:0,wrap:0,wave_a:.997938,wave_scale:1.990516,wave_smoothing:0,wave_mystery:-1,modwavealphastart:.5,modwavealphaend:1,warpscale:.999998,zoomexp:.999985,fshader:1,zoom:.9999,dy:1e-5,warp:.01,wave_r:.400001,wave_g:.4,wave_y:1,ob_size:0,ob_r:.300001,ob_g:1,ob_b:.3,ob_a:.100001,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.5,mv_x:8.960042,mv_y:12.960033,mv_dx:-.26,mv_dy:.44,mv_l:5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.maxdbass=0;a.f=0;a.ttan1=0;a.avgbass=0;a.dbass=0;a.q1=0;a.prevavgbass=0;a.amt=0;a.cheat=0;a.totx=0;a.flip=0;a.lastbeat=0;a.ttan2=0;a.bpm=0;a.pctg=0;a.prevrot=0;a.interval=0;a.q4=0;a.pbass=0;a.toty=0;a.beat=0;a.vol=0;a.q2=0;a.dist=0;a.lastflip=0;a.prevvol=0;a.q3=0;a.isleftytonosy=0;a.sure=0;a.flip=-1;",frame_eqs_str:"a.warp=0;a.decay=1;a.vol=div(.75*(a.bass_att+a.mid_att+a.treb_att),3)+.25*a.prevvol;a.prevavgbass=a.avgbass;a.avgbass+=.01*(a.bass-a.avgbass);a.q4=Math.max(1.001*a.avgbass-.999*a.prevavgbass,0);a.q4=Math.min(a.q4,.006);a.sure=.00001<Math.abs(equal(a.sure,0))?.6:a.sure;a.interval=.00001<Math.abs(equal(a.interval,0))?40:a.interval;a.lastbeat=.00001<Math.abs(equal(a.lastbeat,0))?a.frame-a.fps:a.lastbeat;a.dbass=div(a.bass-a.pbass,a.fps);a.beat=above(a.dbass,.6*a.maxdbass)*above(a.frame-\na.lastbeat,div(a.fps,3));a.sure=.00001<Math.abs(a.beat*below(Math.abs(a.frame-(a.interval+a.lastbeat)),div(a.fps,5)))?Math.min(.095+a.sure,1):a.beat*(a.sure-.095)+(1-a.beat)*a.sure*.9996;a.sure=Math.max(.5,a.sure);a.cheat=.00001<Math.abs(above(a.frame,a.lastbeat+a.interval+Math.floor(div(a.fps,10)))*above(a.sure,.91))?1:a.cheat;a.beat=.00001<Math.abs(a.cheat)?1:a.beat;a.sure=.00001<Math.abs(a.cheat)?.95*a.sure:a.sure;a.maxdbass=Math.max(.999*a.maxdbass,a.dbass);a.maxdbass=Math.max(.012,a.maxdbass);\na.maxdbass=Math.min(.02,a.maxdbass);a.interval=.00001<Math.abs(a.beat)?a.frame-a.lastbeat:a.interval;a.lastbeat=.00001<Math.abs(a.beat)?a.frame-a.cheat*Math.floor(div(a.fps,10)):a.lastbeat;a.cheat=0;a.pbass=a.bass;a.lastflip=.00001<Math.abs(above(div(a.bass,a.avgbass),2)*above(a.frame-a.lastflip,100)*a.beat)?a.frame:a.lastflip;a.flip=.00001<Math.abs(equal(a.frame,a.lastflip))?Math.abs(a.flip)-1:a.flip;a.wave_mystery=a.flip;a.ob_size=div(.08*below(a.frame-a.lastbeat,div(a.fps,8))*(a.frame-a.lastbeat),\na.fps);a.f=Math.abs(Math.cos(div(a.time,8)+.54+Math.sin(div(a.time,3)+1.075)));a.ob_r=1*a.f+(1-a.f);a.ob_g=.3*a.f+(1-a.f);a.ob_b=.3*a.f+.3*(1-a.f);a.f=div(a.frame-a.lastbeat,a.interval);a.f*=above(a.f,.8)*below(a.f,1);a.f=Math.max(0,a.f);a.f=Math.min(a.f,1);a.wave_g=.4+.6*a.f;a.wave_b=.4+.6*(1-a.f);a.q1=div(3.1416*(a.wave_mystery+1),2);a.q2=.25*Math.cos(a.time+Math.abs(2*Math.sin(2*a.time+2.311)*(a.vol-a.amt))*Math.sin(7.45*a.time+.876));a.q3=-a.q2;a.amt+=.05*(a.vol-a.amt);a.prevvol=a.vol;a.bpm+=\n.01*(div(60*a.fps,a.interval)-a.bpm);a.monitor=0*a.pctg+1*a.bpm;",pixel_eqs_str:"a.x-=.5;a.y=-(a.y-.5);a.ttan1=Math.tan(a.q1+1.5708)*(a.x-a.q3)-a.y+a.q2;a.ttan2=Math.tan(a.q1+1.5708);a.isleftytonosy=above(a.ttan1*sign(3.1416-a.q1),0);a.dist=div(Math.abs(a.ttan1),sqrt(a.ttan2*a.ttan2+1));a.totx=div(.5*Math.cos(a.q1)*sign(a.isleftytonosy-.5)*sqr(a.dist),.5-a.q2);a.toty=div(-.5*Math.sin(a.q1)*sign(a.isleftytonosy-.5)*sqr(a.dist),.5-a.q2);a.dx+=a.totx;a.dy+=a.toty;a.prevrot=a.q1;a.zoom=1-div(25*a.q4*sqrt(pow(.5-a.dist,3)),Math.abs(.5-a.q2));",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:.997,echo_zoom:.996629,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001185,wave_scale:.01,wave_smoothing:.27,wave_mystery:-.38,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999514,warp:.01,ob_size:0,ob_r:.01,ob_a:1,ib_size:0,ib_r:1,ib_g:1,ib_b:1,ib_a:1,mv_x:64,mv_y:48,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:1,sides:3,rad:.34,ang:.53,r:.56,g:.36,r2:.9,a2:.5,border_a:0},init_eqs_str:"a.angle=0;a.bassspin=0;a.q1=0;a.q2=0;a.bassspin=0;a.angle=0;",frame_eqs_str:"a.ang=a.angle;a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.angle+=a.bassspin;a.r=.3*a.bass;a.g=.3*a.treb;a.b=.3*a.mid;a.r2=.8+.2*Math.sin(1.2*a.time);a.g2=.8+.2*Math.sin(.9777*a.time);a.b2=.8+.2*Math.sin(.7005*a.time);a.border_a=1*above(a.bass+a.treb+a.mid,5);a.x=.5+a.q1;a.y=.5+a.q2;"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,rad:.108073,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.bassspin=0;a.xpos=0;a.ypos=0;a.q1=0;a.q2=0;a.bassspin=0;a.xpos=.25;a.ypos=.25;",frame_eqs_str:"a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.xpos+=a.bassspin;a.ypos+=a.bassspin;a.x=.5+a.q1+.13*Math.sin(a.xpos);a.y=.5+a.q2+.18*Math.cos(a.ypos);"},{baseVals:{enabled:1,sides:29,additive:1,textured:1,rad:.105693,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.bassspin=0;a.xpos=0;a.ypos=0;a.q1=0;a.q2=0;a.bassspin=0;a.xpos=2.3;a.ypos=2.3;",frame_eqs_str:"a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.xpos+=a.bassspin;a.ypos+=a.bassspin;a.x=.5+a.q1+.13*Math.sin(a.xpos);a.y=.5+a.q2+.18*Math.cos(a.ypos);"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,rad:.091434,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.bassspin=0;a.xpos=0;a.ypos=0;a.q1=0;a.q2=0;a.bassspin=0;a.xpos=4.5;a.ypos=4.5;",frame_eqs_str:"a.bassspin=.00001<Math.abs(above(.05*a.bass,a.bassspin))?a.bassspin+.001:a.bassspin-.001;a.bassspin*=above(a.bassspin,0);a.xpos+=a.bassspin;a.ypos+=a.bassspin;a.x=.5+a.q1+.13*Math.sin(a.xpos);a.y=.5+a.q2+.18*Math.cos(a.ypos);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.xpos=0;a.yamptarg=0;a.ydir=0;a.q1=0;a.yaccel=0;a.xamptarg=0;a.xamp=0;a.xspeed=0;a.ypos=0;a.xaccel=0;a.att=0;a.vol=0;a.q2=0;a.yamp=0;a.xdir=0;a.yspeed=0;",frame_eqs_str:"a.warp=0;a.decay=.92;a.vol=div(a.bass+a.mid+a.att,6);a.xamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.5*a.vol*a.bass_att,.5):a.xamptarg;a.xamp+=.5*(a.xamptarg-a.xamp);a.xdir=.00001<Math.abs(above(Math.abs(a.xpos),a.xamp))?-sign(a.xpos):.00001<Math.abs(below(Math.abs(a.xspeed),.1))?2*above(a.xpos,0)-1:a.xdir;a.xaccel=a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);a.xspeed=a.xspeed+a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);\na.xpos+=.001*a.xspeed;a.yamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.3*a.vol*a.treb_att,.5):a.yamptarg;a.yamp+=.5*(a.yamptarg-a.yamp);a.ydir=.00001<Math.abs(above(Math.abs(a.ypos),a.yamp))?-sign(a.ypos):.00001<Math.abs(below(Math.abs(a.yspeed),.1))?2*above(a.ypos,0)-1:a.ydir;a.yaccel=a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.yspeed=a.yspeed+a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.ypos+=.001*a.yspeed;a.q1=a.ypos;a.q2=a.xpos;",pixel_eqs_str:"a.zoom+=a.q1*a.q2*2;a.rot=10+a.rad*a.treb*.1;",warp:"",comp:""}},function(a,e){a.exports={baseVals:{rating:3,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wrap:0,darken_center:1,solarize:1,wave_a:.001,zoom:.97,rot:-6.27999,warp:52e-5,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,mv_r:.8,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,textured:1,x:.25,y:.75,rad:4.44708,tex_zoom:.22746,r:0,a:.1,g2:0,a2:.2,border_r:0,border_g:0,border_a:0},init_eqs_str:"a.q1=0;a.tex_capture=0;a.q3=0;a.tex_saw=.4;",frame_eqs_str:"a.ang=.2*a.q1;a.tex_capture=above(a.q3,1);a.tex_zoom=.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,smoothing:0},init_eqs_str:"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;",frame_eqs_str:"",point_eqs_str:"a.q1=0;a.speed=.8*a.bass_att;a.v=1E6*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(a.v)*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(a.v)*a.speed*Math.atan(10*a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(.2*a.time+a.xs);a.y=.5+.5*Math.sin(.12*a.ys)*Math.cos(.1*a.time+a.xs);a.x=.8*a.x+.1;a.y=.8*a.y+.1;a.r=.5*Math.sin(1.22*a.time)+.6;a.g=.4+.4*Math.sin(1.307*a.time+2*a.y);a.b=.4+.4*Math.sin(1.959*a.time+2*a.x);a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;a.ys=.00001<Math.abs(above(a.ys,\n1E3))?0:a.ys;"},{baseVals:{enabled:1,thick:1,smoothing:0},init_eqs_str:"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;",frame_eqs_str:"",point_eqs_str:"a.q1=0;a.speed=.8*a.bass_att;a.v=1E6*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(a.v)*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(a.v)*a.speed*Math.atan(10*a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(.2*a.time+a.xs);a.y=.5+.5*Math.sin(.14*a.ys)*Math.cos(.1*a.time+a.xs);a.x=.8*a.x+.1;a.y=.8*a.y+.1;a.x=.6*a.x+.2;a.y=.6*a.y+.2;a.r=.5*Math.sin(1.322*a.time)+.6;a.g=.4+.4*Math.sin(1.5407*a.time+2*a.y);a.b=.4+.4*Math.sin(1.759*a.time+2*a.x);a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;\na.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{baseVals:{enabled:1,thick:1,smoothing:0},init_eqs_str:"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;",frame_eqs_str:"",point_eqs_str:"a.q1=0;a.speed=.8*a.bass_att;a.v=1E6*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(a.v)*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(a.v)*a.speed*Math.atan(10*a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(.2*a.time+a.xs);a.y=.5+.5*Math.sin(.14*a.ys)*Math.cos(.1*a.time+a.xs);a.x=.8*a.x+.1;a.y=.8*a.y+.1;a.x=.25*a.x+.375;a.y=.25*a.y+.375;a.r=.5*Math.sin(1.622*a.time)+.6;a.g=.4+.4*Math.sin(1.2407*a.time+2*a.y);a.b=.4+.4*Math.sin(1.359*a.time+2*a.x);a.xs=.00001<Math.abs(above(a.xs,1E3))?\n0:a.xs;a.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{baseVals:{enabled:0}}],init_eqs_str:"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.decay_r=0;a.sample1=0;a.difftime=0;a.diff=0;a.decay_b=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.decay_g=0;a.sample2=0;",frame_eqs_str:"a.basstime+=.03*a.bass;a.q1=4*a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.basstime+=.03*a.bass_att;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=\na.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=3.14*Math.abs(Math.cos(a.time));a.mv_a=above(a.diff,10);",pixel_eqs_str:"a.zoom=1+.05*a.q3*a.rad;a.decay_r=.2*a.rad*Math.sin(.35*a.q2)+.85+.1*Math.sin(a.q2);a.decay_g=.2*a.rad*Math.sin(.5*a.q2)+.85+.1*Math.sin(.7*a.q2);a.decay_b=.2*a.rad*Math.sin(.4*a.q2)+.85+.1*Math.sin(.8*a.q2);a.rot=0;",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (vec2(1.0, 0.0) * texsize.z);\n  vec2 tmpvar_3;\n  tmpvar_3 = (vec2(0.0, 1.0) * texsize.z);\n  ret_1 = (((\n    (texture (sampler_main, (uv + tmpvar_2)).xyz + texture (sampler_main, (uv + tmpvar_2)).xyz)\n   * 0.5) + (\n    (texture (sampler_main, (uv + tmpvar_3)).xyz + texture (sampler_main, (uv + tmpvar_3)).xyz)\n   * 0.5)) - texture (sampler_main, ((\n    (uv - 0.5)\n   * 0.9) + 0.5)).xyz);\n  ret_1 = (ret_1 - 0.4);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((0.5 - uv) + 0.5);\n  ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, tmpvar_2).xyz, vec3(0.5, 0.5, 0.5)) * 2.0);\n  ret_1 = (((\n    ((texture (sampler_blur3, uv).xyz * scale3) + bias3)\n   * 2.0) + (\n    ((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3)\n   * 2.0)) + ret_1);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.07,decay:.95,echo_zoom:1,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,brighten:1,darken:1,invert:1,wave_a:4.1,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.99951,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.mid_att,1.8))?a.mid_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=.672*a.time;a.axang=0;a.yang=-1.351*a.time;a.ayang=0;a.zang=-.401*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.r=1+Math.sin(a.sp);a.b=.5+.5*Math.sin(1.57*a.sample);a.g=.5+.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.bass_att,1.8))?a.bass_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=-.321*a.time;a.axang=0;a.yang=1.531*a.time;a.ayang=0;a.zang=-.101*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.g=1+Math.sin(a.sp);a.r=.5+.5*Math.sin(1.57*a.sample);a.b=.5+.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.treb_att,1.8))?a.treb_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=.221*a.time;a.axang=0;a.yang=-.411*a.time;a.ayang=0;a.zang=1.201*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.b=1+Math.sin(a.sp);a.g=.5+.5*Math.sin(1.57*a.sample);a.r=.5+.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:0}}],init_eqs_str:"a.it=0;a.radm=0;a.mod=0;",frame_eqs_str:"a.wave_a=0;",pixel_eqs_str:"a.it=.3*Math.sin(.2*a.time);a.radm=.5*a.rad;a.rot=.02*Math.sin(20*(a.radm+a.it));a.mod=Math.sin(5*a.ang);a.mod*=a.mod*a.mod*a.mod*a.mod;a.zoom=1+Math.abs(.01*a.mod);a.zoom*=Math.min(1.05,Math.max(1,Math.max(a.bass,a.treb)));",warp:" shader_body { \n  vec3 xfer_1;\n  vec3 ret_2;\n  vec4 tmpvar_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - 0.5);\n  tmpvar_3 = texture (sampler_main, (tmpvar_4 + 0.5));\n  ret_2 = (tmpvar_3.xyz / ((tmpvar_3.x + tmpvar_3.y) + tmpvar_3.z));\n  ret_2 = texture (sampler_main, ((tmpvar_4 * dot (ret_2, vec3(1.0, 0.975, 0.95))) + 0.5)).xyz;\n  vec3 tmpvar_5;\n  tmpvar_5 = clamp (((ret_2 - 0.05) * 99.0), 0.0, 1.0);\n  xfer_1.x = tmpvar_5.x;\n  xfer_1.yz = (tmpvar_5.yz * clamp ((\n    (0.1 - ret_2.xy)\n   * 99.0), 0.0, 1.0));\n  ret_2 = (ret_2 + (vec3(-0.014, 0.014, 0.0) * tmpvar_5.xxx));\n  ret_2 = (ret_2 + (vec3(0.0, -0.08, 0.08) * xfer_1.yyy));\n  ret_2 = (ret_2 + (vec3(0.0, 0.0, -0.02) * xfer_1.zzz));\n  ret_2 = (ret_2 + (vec3(5.0, 15.0, 40.0) * (\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n   / 256.0)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_2;\n  ret = tmpvar_6.xyz;\n }",comp:""}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:30.965,warpscale:2.572,zoom:1.00901,warp:54e-5,wave_r:0,wave_g:0,wave_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;a.rg=0;a.q9=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.rg=Math.max(.77*a.rg,.02+.5*Math.min(2,1.3*Math.max(0,a.mid_att-\n1)));a.q9=a.rg;a.zoom+=.1*a.q9;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  ret_1 = (ret_1 + ((ret_1 - \n    ((((\n      (texture (sampler_blur1, uv).xyz * scale1)\n     + bias1) * 0.3) + ((\n      (texture (sampler_blur2, uv).xyz * scale2)\n     + bias2) * 0.4)) + (((texture (sampler_blur3, uv).xyz * scale3) + bias3) * 0.3))\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 122.0) * (\n    (clamp ((treb_att - 1.0), 0.0, 1.0) * 0.4)\n   + 0.3)));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = texsize.z;\n  vec2 tmpvar_2;\n  tmpvar_2.x = 0.0;\n  tmpvar_2.y = texsize.w;\n  vec2 uv_3;\n  float inten_4;\n  float dist_5;\n  vec2 uv1_6;\n  vec3 ret_7;\n  vec2 tmpvar_8;\n  tmpvar_8 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_9;\n  tmpvar_9 = (time / 18.0);\n  dist_5 = (1.0 - fract((0.25 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (inten_4 * ((2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n  ) - (2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutabledz.y = (inten_4 * ((2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n  ) - (2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  dist_5 = (1.0 - fract((0.5 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  dist_5 = (1.0 - fract((0.75 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  dist_5 = (1.0 - fract((1.0 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  xlat_mutabledz = (xlat_mutabledz * (0.5 + rand_preset.z));\n  vec2 tmpvar_10;\n  tmpvar_10 = (2.0 * (rand_preset.xy - 0.5));\n  uv1_6 = (4.0 * tmpvar_8);\n  vec2 tmpvar_11;\n  tmpvar_11 = sin(((uv1_6 + xlat_mutabledz) + tmpvar_10));\n  vec2 tmpvar_12;\n  tmpvar_12 = sin(((uv1_6 + \n    (xlat_mutabledz * 1.4)\n  ) + tmpvar_10));\n  vec2 tmpvar_13;\n  tmpvar_13 = sin(((uv1_6 + \n    (xlat_mutabledz * 1.8)\n  ) + tmpvar_10));\n  vec3 tmpvar_14;\n  tmpvar_14.x = inversesqrt(dot (tmpvar_11, tmpvar_11));\n  tmpvar_14.y = inversesqrt(dot (tmpvar_12, tmpvar_12));\n  tmpvar_14.z = inversesqrt(dot (tmpvar_13, tmpvar_13));\n  ret_7 = (((\n    (tmpvar_14 * ((vec3(0.01, 0.01, 0.01) * (1.0 + \n      (rand_preset.xyz / 2.0)\n    )) * (0.5 + rand_preset.y)))\n   * \n    ((((rand_preset.x - 0.5) * 4.0) * xlat_mutableret1) + (8.0 * (1.0 + rand_preset)).xyz)\n  ) - (xlat_mutableret1.x * 0.5)) + ((xlat_mutableret1.y + xlat_mutableret1.z) / 3.0));\n  ret_7 = (ret_7 - ((slow_roam_sin.wzy * roam_cos.zxy) * 0.4));\n  ret_7 = (ret_7 * (1.0 + ret_7));\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret_7;\n  ret = tmpvar_15.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1,echo_orient:1,wave_mode:5,wave_brighten:0,wrap:0,wave_a:100,wave_scale:.721,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,fshader:1,dx:1e-5,dy:1e-5,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.thresh=0;a.dx_r=0;a.dy_r=0;a.xs=0;",frame_eqs_str:"a.wave_r=.5+.5*Math.sin(6*a.time);a.wave_g=.5+.5*Math.sin(4.1*a.time);a.wave_b=-1+(1-a.wave_r+1-a.wave_g);a.warp=0;",pixel_eqs_str:"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.xs=above(Math.sin(12*a.dx_r*a.bass),0)*a.dy_r*Math.sin(2*a.rad)+below(Math.sin(12*a.dx_r*a.bass),0)*Math.cos(a.time)*a.dx_r*Math.sin(.6*a.rad);a.zoom+=Math.abs(12*a.xs);a.rot+=5*a.xs*Math.cos(1-a.xs*a.rad*12*a.dx_r);a.dx+=a.dx_r;\na.dy+=a.dy_r;",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\n  float tmpvar_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv + vec2(0.005, 0.0));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - vec2(0.005, 0.0));\n  tmpvar_4 = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  float tmpvar_7;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + vec2(0.0, 0.005));\n  vec2 tmpvar_9;\n  tmpvar_9 = (uv - vec2(0.0, 0.005));\n  tmpvar_7 = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4;\n  tmpvar_10.y = tmpvar_7;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  tmpvar_11.y = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\n  vec4 tmpvar_12;\n  tmpvar_12 = texture (sampler_blur3, uv);\n  ret_2.x = (ret_2.x + ((ret_2.x - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .x) * 0.1));\n  ret_2.x = (ret_2.x + 0.004);\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_7;\n  tmpvar_13.y = -(tmpvar_4);\n  my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .y)));\n  ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n  vec2 x_14;\n  x_14 = (my_uv_1 - uv);\n  ret_2.z = (ret_2.z + ((\n    ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\n   * 180.0) / sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )));\n  ret_2.z = (ret_2.z * 0.8);\n  ret_2.z = (ret_2.z + 0.004);\n  vec2 tmpvar_15;\n  tmpvar_15.x = -(tmpvar_7);\n  tmpvar_15.y = tmpvar_4;\n  my_uv_1 = (tmpvar_15 * 0.045);\n  vec2 tmpvar_16;\n  tmpvar_16.x = (((\n    (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\n   + bias2)).y * tmpvar_3.x);\n  tmpvar_16.y = (((\n    (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\n   + bias2)).y * tmpvar_3.y);\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\n  ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n   * 0.1) + 0.01));\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = ret_2;\n  ret = tmpvar_17.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  ret_1 = (ret_1 * hue_shader);\n  vec3 tmpvar_2;\n  tmpvar_2 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.5, 1.0, 0.1));\n  ret_1 = tmpvar_2;\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = tmpvar_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.998,echo_zoom:1.421,wave_mode:7,additivewave:1,modwavealphabyvolume:1,darken_center:1,wave_a:1.193,wave_scale:1.489,wave_smoothing:0,modwavealphastart:.87,modwavealphaend:1.09,warpscale:3.138,zoom:1.003,warp:.09218,wave_r:.5,wave_g:.5,wave_b:.5,wave_x:.6,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.t2=0;",frame_eqs_str:"a.wave_r+=.365*(.6*Math.sin(4.437*a.time)+.4*Math.sin(3.97*a.time));a.wave_g+=.365*(.6*Math.sin(4.344*a.time)+.4*Math.sin(3.841*a.time));a.wave_b+=.365*(.6*Math.sin(4.251*a.time)+.4*Math.sin(3.055*a.time));a.rot+=.02*(.6*Math.sin(.181*a.time)+.09*Math.sin(-.279*a.time));a.zoom+=.025*(.6*Math.sin(.3131*a.time+2)+.4*Math.sin(-.479*a.time+4));a.decay-=.01*equal(mod(a.frame,6),0);a.t2=6*a.time;a.wave_x=.5+.2*(.6*Math.sin(.374*a.t2)+.4*Math.sin(.294*a.t2));a.wave_y=.5+.2*(.6*Math.sin(.393*\na.t2)+.4*Math.sin(.223*a.t2));",pixel_eqs_str:"a.dx=0;a.dy=0;a.dx+=2*div(Math.cos(29.37*a.y-1.9*a.time),a.pixelsx);a.dy+=2*div(Math.cos(33.21*a.x-1.7*a.time),a.pixelsy);a.dx+=1.5*div(Math.cos(77.55*a.y-2.1*a.time),a.pixelsx);a.dy+=1.5*div(Math.cos(78.32*a.x-2.4*a.time),a.pixelsy);",warp:" shader_body { \n  vec2 dxy_1;\n  dxy_1.x = cos(((154.56 * uv_orig.y) - time));\n  dxy_1.y = cos(((154.56 * uv_orig.x) - time));\n  float tmpvar_2;\n  tmpvar_2 = (time * 5.0);\n  dxy_1.x = (dxy_1.x + cos((\n    (412.16 * uv_orig.y)\n   - tmpvar_2)));\n  dxy_1.y = (dxy_1.y + cos((\n    (412.16 * uv_orig.x)\n   - tmpvar_2)));\n  dxy_1.y = (dxy_1.y + 0.15);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (max (texture (sampler_fw_main, (uv + \n    (dxy_1 * texsize.zw)\n  )).xyz, (texture (sampler_main, uv_orig).xyz * 0.8)) - 0.004);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * 0.8) + ((\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1) * 0.7));\n  ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,wave_mode:2,additivewave:1,wave_dots:1,wave_thick:1,wave_a:.274,wave_scale:2.827,wave_smoothing:.09,modwavealphastart:.83,modwavealphaend:1.31,warpscale:3.138,zoom:.993,warp:54e-5,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.2));\n  ret_1 = (ret_1 - 0.02);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 1.15);\n  ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,additivewave:1,wave_brighten:0,wave_a:.001,wave_scale:.01,wave_smoothing:.63,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:30.965,warpscale:2.572,zoom:1.00901,warp:54e-5,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:12.8,mv_y:9.6,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,rad:.49138,r:0,g:1,b:1,border_a:0},init_eqs_str:"a.q4=0;a.q5=0;",frame_eqs_str:"a.x=.5+a.q4;a.y=.5+a.q5;a.a=a.bass_att+a.mid_att+a.treb_att;a.a*=.25;a.a=a.a*a.a*1.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.zoom+=.005*(.6*Math.sin(.1934*a.time+3)+.4*Math.sin(.307*\na.time+9));a.zoom+=.2*Math.max(0,a.bass_att-1.1);a.warp+=.5*Math.max(0,a.treb-1.1);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.6));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 12.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec3 N_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (vec2(1.0, 0.0) * texsize.zw);\n  N_1.x = ((texture (sampler_main, (uv_orig + tmpvar_3)).xyz - texture (sampler_main, (uv_orig - tmpvar_3)).xyz).x * 0.8);\n  vec2 tmpvar_4;\n  tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\n  N_1.y = ((texture (sampler_main, (uv_orig + tmpvar_4)).xyz - texture (sampler_main, (uv_orig - tmpvar_4)).xyz).x * 0.8);\n  N_1.x = (N_1.x + ((\n    ((texture (sampler_blur1, (uv_orig + tmpvar_3)).xyz * scale1) + bias1)\n   - \n    ((texture (sampler_blur1, (uv_orig - tmpvar_3)).xyz * scale1) + bias1)\n  ).x * 0.2));\n  N_1.y = (N_1.y + ((\n    ((texture (sampler_blur1, (uv_orig + tmpvar_4)).xyz * scale1) + bias1)\n   - \n    ((texture (sampler_blur1, (uv_orig - tmpvar_4)).xyz * scale1) + bias1)\n  ).x * 0.2));\n  N_1.z = -0.077;\n  vec3 tmpvar_5;\n  tmpvar_5 = normalize(N_1);\n  N_1 = tmpvar_5;\n  vec3 tmpvar_6;\n  tmpvar_6.z = -0.8;\n  tmpvar_6.x = q9;\n  tmpvar_6.y = q10;\n  vec3 tmpvar_7;\n  tmpvar_7.z = 0.0;\n  tmpvar_7.xy = ((uv_orig * 2.0) - 1.0);\n  vec3 tmpvar_8;\n  tmpvar_8 = normalize((tmpvar_6 - tmpvar_7));\n  vec3 tmpvar_9;\n  tmpvar_9 = normalize((tmpvar_7 - vec3(0.0, 0.0, 1.0)));\n  ret_2 = (vec3(clamp (dot (tmpvar_5, tmpvar_8), 0.0, 1.0)) * vec3(1.2, 0.9, 0.7));\n  ret_2 = (ret_2 * normalize((\n    (texture (sampler_blur3, uv_orig).xyz * scale3)\n   + bias3).yzx));\n  ret_2 = (ret_2 + (pow (\n    clamp (dot (normalize((tmpvar_9 + \n      ((2.0 * tmpvar_5) * dot (tmpvar_9, tmpvar_5))\n    )), tmpvar_8), 0.0, 1.0)\n  , 32.0) * 0.5));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.535239,wave_smoothing:0,wave_mystery:-.48,modwavealphastart:1,modwavealphaend:1.1,warpscale:3.138,fshader:1,zoom:1.023,warp:.122616,wave_g:.65,wave_b:0,mv_x:6.4,mv_y:48,mv_dx:.5,mv_dy:.5,mv_l:5,mv_r:.013716,mv_g:.872347,mv_b:.522466,mv_a:0},shapes:[{baseVals:{enabled:1,thickoutline:1,textured:1,rad:.746302,tex_zoom:.942039,g:1,b:1,r2:1,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.val=0;",frame_eqs_str:"a.ang=.5*Math.sin(a.time)+.5;a.val=3;a.a2=.33*a.val;a.a=.33*a.val;a.rad=.4*Math.cos(.3*a.time)+.65;a.x=.25*Math.sin(.25*a.time)+.5;a.y=.25*Math.cos(.45*a.time)+.5;"},{baseVals:{enabled:1,thickoutline:1,textured:1,rad:.746302,tex_zoom:.942039,g:1,b:1,r2:1,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.val=0;",frame_eqs_str:"a.ang=.5*Math.cos(.3*a.time)+.5;a.val=3;a.a2=.33*a.val;a.a=.33*a.val;a.rad=.4*Math.sin(.3*a.time)+.65;a.x=.25*Math.cos(.25*a.time)+.5;a.y=.25*Math.sin(.45*a.time)+.5;"},{baseVals:{enabled:1,thickoutline:1,rad:.364564,r:0,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.h2=0;a.vr=0;a.vg=0;a.vb=0;a.dist=0;a.maat=0;",frame_eqs_str:"a.h2+=.8*above(a.treb,1.32)*.9;a.vr=.5*Math.sin(.8*a.h2)+.5;a.vg=.5*Math.sin(.5*a.h2)+.5;a.vb=.5*Math.sin(.1*a.h2)+.5;a.g=a.vg;a.r=a.vr;a.b=a.vb;a.g2=a.g;a.r2=a.r;a.b2=a.b;a.dist=.01*mod(a.frame,100);a.maat+=above(a.bass_att,1.5);a.maat*=below(a.maat,16);a.x=.00001<Math.abs(below(a.maat,8))?.00001<Math.abs(below(a.maat,4))?a.dist:1-a.dist:a.x;a.y=.00001<Math.abs(above(a.maat,8))?.00001<Math.abs(above(a.maat,4))?a.dist:1-a.dist:a.y;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=1;a.wave_g=0;a.wave_b=0;a.wave_r=sqrt(a.wave_r);a.wave_g=sqrt(a.wave_g);a.wave_b=sqrt(a.wave_b);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=a.dx_residual;a.dy+=\na.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.7,echo_zoom:1.16936,wave_mode:2,wave_dots:1,wave_brighten:0,wave_a:.001,wave_scale:.011726,wave_smoothing:.9,zoom:.999902,warp:.01,wave_r:.5,wave_g:.4,wave_b:.3,ob_size:.0065,ib_size:.26,mv_x:0,mv_y:43.199997,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,r:.1,b:.7},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*\nMath.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-.5;\na.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,r:.2,b:.6},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;\na.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.movement=0;a.q1=0;",frame_eqs_str:"a.movement=a.movement+.01*(a.bass+a.bass_att)+.001*pow(a.bass+1,3);a.q1=a.movement;a.monitor=a.q1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.97)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv + (tmpvar_2 * 3.0))\n  ) * 0.9)).xyz * 0.92);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:3,wave_mode:1,wave_thick:1,wrap:0,darken_center:1,wave_a:.3,wave_scale:.881,wave_smoothing:.5,wave_mystery:-1,warpscale:2.853,zoomexp:3.6,zoom:1.02109,rot:-.16,warp:.309,wave_r:.6,wave_g:.6,wave_b:.6,wave_y:.47,mv_l:1.75},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q8=0;a.oldq8=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.q8=a.oldq8+(.00001<Math.abs(above(a.bass+a.bass_att,1.8))?a.q8+.0005*pow(a.bass+a.bass_att-1,9):0);a.oldq8=a.q8;a.monitor=a.q8;a.zoom+=.023*(.6*Math.sin(.339*a.q8)+.4*Math.sin(.276*a.q8));a.rot+=.03*(.6*Math.sin(.381*a.q8)+.4*Math.sin(.579*a.q8));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=\na.wave_g;a.mv_x=1.25;a.mv_y=1.25;a.mv_dx=.1*Math.sin(1.1*a.time);a.mv_dy=.1*Math.cos(1.112*a.time);",pixel_eqs_str:"a.rot+=div(1,10*(a.rad+.2+.1*Math.sin(a.q8)));",warp:"",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (tmpvar_1.xyz * (1.0 + (\n    (abs((fract(\n      (tmpvar_1.xyz * 8.0)\n    ) - 0.5)) - 0.25)\n   * 0.4)));\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:2.001,decay:.95,echo_zoom:.9996,wave_mode:1,wrap:0,wave_a:3.072644,wave_scale:1.285746,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999513,warp:.0101,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_a:.8,ib_size:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);",pixel_eqs_str:"a.zoom+=.05*(Math.sin(6*a.ang)+.3*Math.sin(Math.sin(2*a.time*Math.sin(a.time)*a.rad))-.1*Math.cos(a.rad));a.rot+=.5*Math.sin(.5-a.rad)*Math.cos(.02*(.5-a.rad)+a.time);a.sx+=.01*(.99-a.rad)*Math.sin(.733*a.time)*below(Math.sin(a.time),0);a.sy+=.01*(.99-a.rad)*Math.cos(.953*a.time)*above(Math.sin(a.time),0);a.zoom-=.05*(1-a.rad)*below(a.rad,.5);",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.03 + (0.94 * uv));\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 0.7);\n  ret_2 = (texture (sampler_main, (uv_1 + (tmpvar_3 * vec2(3.5, 0.0)))).xyz * 3.0);\n  ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n    (tmpvar_3 * vec2(0.0, 3.5))\n  )).xyz * 3.0));\n  ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n    (tmpvar_3 * vec2(0.0, -3.5))\n  )).xyz * -2.0));\n  ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n    (tmpvar_3 * vec2(-3.5, 0.0))\n  )).xyz * -2.0));\n  ret_2 = (ret_2 / 2.0);\n  ret_2 = (ret_2 * (1.0 + (0.15 * \n    ((texture (sampler_noise_lq, (rand_frame.xy + (\n      (uv_1 * texsize.xy)\n     * texsize_noise_lq.zw))).xxx * 2.0) - 1.0)\n  )));\n  vec3 tmpvar_4;\n  tmpvar_4 = pow (ret_2, vec3(0.5, 0.8, 1.0));\n  ret_2 = tmpvar_4;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = tmpvar_4;\n  ret = tmpvar_5.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:.97,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:2,wave_brighten:0,wrap:0,wave_a:100,wave_scale:.797,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,dx:1e-5,dy:1e-5,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:.1,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.thresh=0;a.dx_r=0;a.dy_r=0;",frame_eqs_str:"a.warp=0;a.ob_r=a.ob_r+.8*Math.sin(1.1*a.time)+1.1*Math.cos(2*a.time);a.ob_b=a.ob_b+.9*Math.sin(1.2*a.time)+Math.cos(1.5*a.time);a.ob_g=a.ob_g+.7*Math.sin(a.time)+Math.sin(.4*a.time);a.wave_r=Math.abs(a.ob_r+.2);a.wave_g=Math.abs(a.ob_g+.2);a.wave_b=Math.abs(a.ob_b+.2);a.ib_b=a.ib_b+.44*Math.cos(1.5*a.time)+.7*Math.tan(a.time);a.ib_g+=2*Math.sin(a.time*a.bass_att);a.ib_r=a.ib_r+.8*Math.sin(1.2*a.time)+1.3*Math.cos(1.8*a.time);",pixel_eqs_str:"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.zoom+=.07*a.treb*Math.abs(Math.sin(a.time*a.rad))*(.3-a.rad);a.dy+=a.dy_r*below(a.rad,.5-.2*a.time);a.dx+=a.dx_r*below(a.rad,.5-.2*a.time);a.rot+=.7*a.bass_att*Math.sin(Math.abs(a.dx_r*(1-a.rad)*2*a.time+Math.cos(12*a.rad)))*.2;\n",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, ((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.1))).xyz - 0.5)\n   / 256.0) * 28.0));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }",comp:""}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,additivewave:1,modwavealphabyvolume:1,wave_a:.009,wave_scale:2.713,wave_smoothing:0,modwavealphastart:1.2,modwavealphaend:1.2,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.44,wave_g:.4,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:3,additive:1,num_inst:175,rad:.20065,ang:.75398,tex_ang:3.14159,tex_zoom:.99979,r:0,g2:0,border_r:.01,border_g:0,border_a:1},init_eqs_str:"a.my_z=0;a.d=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.q12=0;a.w2=0;a.x1=0;a.q13=0;a.q15=0;a.dy1=0;a.zoom=0;a.p=0;a.q5=0;a.dz1=0;a.z3=0;a.w3=0;a.my_x=0;a.x3=0;a.my_y=0;a.q11=0;a.dd=0;a.q4=0;a.yy1=0;a.q16=0;a.w1=0;a.x2=0;a.q17=0;a.l=0;a.y2=0;a.dx1=0;a.zz1=0;a.q14=0;a.z1=0;a.q3=0;a.q32=0;a.xx1=0;",frame_eqs_str:"a.xx1=.00001<Math.abs(equal(a.instance,0))?a.q11:a.xx1;a.yy1=.00001<Math.abs(equal(a.instance,0))?a.q12:a.yy1;a.zz1=.00001<Math.abs(equal(a.instance,0))?a.q13:a.zz1;a.dx1=a.q14*(a.yy1-a.xx1);a.dy1=a.xx1*(a.q15-a.zz1)-a.yy1;a.dz1=a.xx1*a.yy1-a.q16*a.zz1;a.dd=sqrt(a.dx1*a.dx1+a.dy1*a.dy1+a.dz1*a.dz1);a.xx1+=div(a.q17*a.dx1,a.dd);a.yy1+=div(a.q17*a.dy1,a.dd);a.zz1+=div(a.q17*a.dz1,a.dd);a.my_x=.1*a.xx1;a.my_y=.1*a.yy1;a.my_z=.1*a.zz1-3;a.d=4.75;a.zoom=.55+.25*Math.sin(.5*a.q32);\na.w1=a.q3;a.w2=a.q4;a.w3=a.q5;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));\na.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.rad=div(a.rad,a.d);a.ang-=div(a.instance,a.num_inst)*Math.asin(1)*8;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.vol__=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.trel_=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.q4=0;a.dir=0;a.dir_=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.dec_fast=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.step=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.dec_fast=pow(.6,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,0+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;\na.vol=a.bass_att+a.mid_att+a.treb_att;a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+1;a.q23=a.q22-div(.1,a.q22);a.q23=Math.max(a.q23,1);a.k1=a.is_beat*equal(mod(a.index,8),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_fast*a.p2+(1-a.dec_fast)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,2));a.vx=a.vx*bnot(a.trig)+a.trig*(div(Math.floor(randint(100)),\n100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(Math.floor(randint(100)),100)-.5);a.q10=.2+a.vy*a.vy*2;a.q11=div(Math.sin(div(a.time,9)),2)+.4;a.movz-=div(1,a.fps)*(.3+a.vx);a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.q13=Math.min(2,1+Math.abs(8*a.vy*a.vx));a.dir_=a.bass-1;a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(Math.floor(randint(10))-5);a.trel+=div(.1,a.fps)*a.dir;a.trel_=a.dec_med*a.trel_+(1-a.dec_med)*a.trel;a.q5=Math.cos(a.trel_);a.q6=Math.sin(a.trel_+0*a.q27*mod(a.q28,2));\na.q7=-a.q6;a.q8=a.q5;a.zoom=1.02;a.rot=.5*Math.sin(bnot(mod(a.q28,2))*a.q28);a.rot=0*Math.sin(div(a.time,3));a.dx=0;a.monitor=a.q11;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.08);\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, (uv - (\n    ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n   * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n    ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n  ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((mix (tmpvar_2, \n    (1.0 - tmpvar_2.zyx)\n  , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n    (1.0 - rad)\n  , 18.0)));\n  ret = tmpvar_3.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec2 ofs_2;\n  vec3 ret1_3;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q5;\n  tmpvar_4.y = q6;\n  uv_1 = (uv_1 + (tmpvar_4 / 4.0));\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)] = _qb.xy;\n  tmpvar_5[1u] = _qb.zw;\n  uv_1 = (uv_1 * tmpvar_5);\n  float tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (min (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0) / max (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0));\n  float tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * tmpvar_7);\n  tmpvar_8 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n     * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n   * tmpvar_8) + 0.9999793) * tmpvar_7);\n  tmpvar_8 = (tmpvar_8 + (float(\n    (abs((uv_1.y / uv_1.x)) > 1.0)\n  ) * (\n    (tmpvar_8 * -2.0)\n   + 1.570796)));\n  tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n  if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n    if ((uv_1.x < 0.0)) {\n      if ((uv_1.y >= 0.0)) {\n        tmpvar_6 += 3.141593;\n      } else {\n        tmpvar_6 = (tmpvar_6 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_6 = (sign(uv_1.y) * 1.570796);\n  };\n  xlat_mutablers0.x = (((tmpvar_6 / 3.1416) * 6.0) * q28);\n  xlat_mutablers0.y = inversesqrt(dot (uv_1, uv_1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = (xlat_mutablers0.x + (q9 * 8.0));\n  tmpvar_9.y = (xlat_mutablers0.y + ((q9 * q28) * 4.0));\n  xlat_mutablerss = (tmpvar_9 / 12.0);\n  vec2 tmpvar_10;\n  tmpvar_10.x = q5;\n  tmpvar_10.y = q6;\n  ofs_2 = (0.1 * tmpvar_10.yx);\n  float tmpvar_11;\n  float tmpvar_12;\n  tmpvar_12 = -(q9);\n  tmpvar_11 = fract(tmpvar_12);\n  mat2 tmpvar_13;\n  tmpvar_13[uint(0)].x = 1.0;\n  tmpvar_13[uint(0)].y = -0.0;\n  tmpvar_13[1u].x = 0.0;\n  tmpvar_13[1u].y = 1.0;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_11)\n   * tmpvar_13)) * aspect.yx);\n  vec2 tmpvar_14;\n  tmpvar_14 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\n  ret1_3 = max (vec3(0.0, 0.0, 0.0), ((xlat_mutableneu * \n    (1.0 - (tmpvar_11 * tmpvar_11))\n  ) * 2.0));\n  float tmpvar_15;\n  tmpvar_15 = fract((tmpvar_12 + 0.3333333));\n  mat2 tmpvar_16;\n  tmpvar_16[uint(0)].x = -0.4990803;\n  tmpvar_16[uint(0)].y = -0.8665558;\n  tmpvar_16[1u].x = 0.8665558;\n  tmpvar_16[1u].y = -0.4990803;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_15)\n   * tmpvar_16)) * aspect.yx);\n  vec2 tmpvar_17;\n  tmpvar_17 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_17).xyz + ((texture (sampler_blur1, tmpvar_17).xyz * scale1) + bias1));\n  ret1_3 = max (ret1_3, ((xlat_mutableneu * \n    (1.0 - (tmpvar_15 * tmpvar_15))\n  ) * 2.0));\n  float tmpvar_18;\n  tmpvar_18 = fract((tmpvar_12 + 0.6666667));\n  mat2 tmpvar_19;\n  tmpvar_19[uint(0)].x = -0.5018377;\n  tmpvar_19[uint(0)].y = 0.8649619;\n  tmpvar_19[1u].x = -0.8649619;\n  tmpvar_19[1u].y = -0.5018377;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_18)\n   * tmpvar_19)) * aspect.yx);\n  vec2 tmpvar_20;\n  tmpvar_20 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_20).xyz + ((texture (sampler_blur1, tmpvar_20).xyz * scale1) + bias1));\n  ret1_3 = max (ret1_3, ((xlat_mutableneu * \n    (1.0 - (tmpvar_18 * tmpvar_18))\n  ) * 2.0));\n  float tmpvar_21;\n  tmpvar_21 = fract((tmpvar_12 + 1.0));\n  mat2 tmpvar_22;\n  tmpvar_22[uint(0)].x = 0.9999949;\n  tmpvar_22[uint(0)].y = 0.003185092;\n  tmpvar_22[1u].x = -0.003185092;\n  tmpvar_22[1u].y = 0.9999949;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_21)\n   * tmpvar_22)) * aspect.yx);\n  vec2 tmpvar_23;\n  tmpvar_23 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_23).xyz + ((texture (sampler_blur1, tmpvar_23).xyz * scale1) + bias1));\n  ret1_3 = max (ret1_3, ((xlat_mutableneu * \n    (1.0 - (tmpvar_21 * tmpvar_21))\n  ) * 2.0));\n  vec2 tmpvar_24;\n  tmpvar_24.x = (ret1_3.x + ret1_3.z);\n  tmpvar_24.y = (ret1_3.x - ret1_3.y);\n  vec4 tmpvar_25;\n  tmpvar_25.w = 1.0;\n  tmpvar_25.xyz = ((ret1_3 + (\n    ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n   * roam_sin).xyz) + ((2.0 * \n    (bass_att * ((texture (sampler_blur1, fract(\n      (xlat_mutablerss + (tmpvar_24 / 2.0))\n    )).xyz * scale1) + bias1).zxy)\n  ) * clamp (\n    (1.0 - (ret1_3 * 4.0))\n  , 0.0, 1.0)));\n  ret = tmpvar_25.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.14,decay:1,echo_zoom:1,wave_mode:6,wave_thick:1,wave_brighten:0,wrap:0,darken:1,wave_a:1.17,wave_scale:.797,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoomexp:.9995,zoom:.9998,rot:.02,dy:-.008,warp:.01,sx:1.0098,wave_r:.5,wave_g:.5,wave_b:.5,wave_x:.9,ob_size:.005,ob_a:.8,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:44.8,mv_y:38.4,mv_l:5,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q12=0;a.q18=0;a.q6=0;a.bass_thresh=0;a.wg=0;a.q11=0;a.q10=0;a.wb=0;a.q17=0;a.vol=0;a.q2=0;a.q3=0;a.wr=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.wave_r+=.3*Math.sin(50*a.vol);a.wave_b+=.3*Math.sin(20*a.vol);a.wave_g+=.5*Math.sin(35*a.vol);a.q8=a.wave_r;a.q7=a.wave_b;a.q6=a.wave_g;a.wr=.5+.4*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.8*a.time));a.wb=.5+.4*(.6*Math.sin(1.6*a.time)+.4*Math.sin(.5*a.time));a.wg=.5+.4*(.6*Math.sin(1.34*a.time)+.4*Math.sin(.4*a.time));a.monitor=a.wg;a.q10=a.wr;a.q11=a.wb;a.q12=a.wg;a.q18=.007*Math.sin(.1*a.time);a.q17=-.007*Math.sin(.254*a.time);a.q2=a.bass_thresh;a.vol=.25*(a.bass+a.mid+a.treb);\na.vol*=a.vol;a.q3=a.vol;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 noise3_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur1, uv).xyz * scale1) + bias1));\n  vec2 tmpvar_3;\n  tmpvar_3 = (0.5 + ((\n    (uv - vec2(0.0, 1.0))\n   - 0.5) * (1.0 + \n    (tmpvar_2.y * 0.03)\n  )));\n  vec2 tmpvar_4;\n  tmpvar_4.x = (tmpvar_3.x + pow (tmpvar_2.x, 0.0));\n  tmpvar_4.y = (tmpvar_3.y + pow (tmpvar_2.x, 0.005));\n  noise3_1 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz * fract(q15));\n  vec3 tmpvar_5;\n  tmpvar_5 = (noise3_1 * (vec3(1.0, 1.0, 1.0) - vec3(fract(\n    (q3 * 0.5)\n  ))));\n  noise3_1 = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_main, fract(tmpvar_4));\n  vec3 tmpvar_7;\n  tmpvar_7.x = q10;\n  tmpvar_7.y = q11;\n  tmpvar_7.z = q12;\n  vec3 tmpvar_8;\n  tmpvar_8 = mix (tmpvar_5, tmpvar_7, tmpvar_6.xxx);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = (tmpvar_6.xyz + clamp ((\n    (tmpvar_6.yzx * tmpvar_8.zxy)\n   - \n    (tmpvar_6.zxy * tmpvar_8.yzx)\n  ), 0.0, 1.0));\n  ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_4);\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n    (0.04 / sqrt(dot (uv1_1, uv1_1)))\n  , 0.0, 1.0))));\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.14,decay:1,echo_zoom:1,wave_mode:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.179,wave_smoothing:0,wave_mystery:.3,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoomexp:.8195,zoom:1.0697,dy:.006,warp:.01,sx:.9996,wave_g:0,wave_b:0,ob_a:.8,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q12=0;a.q18=0;a.q6=0;a.q5=0;a.bass_thresh=0;a.wg=0;a.q11=0;a.q10=0;a.wb=0;a.q17=0;a.vol=0;a.q2=0;a.q3=0;a.wr=0;a.q7=0;a.mtime=0;a.q8=0;",frame_eqs_str:"a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.91*(a.bass_thresh-1.3)+1.3);a.wave_r=.5+.5*(.6*Math.sin(1.3*a.time)+.4*Math.sin(.98*a.time));a.wave_b=.5+.5*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.78*a.time));a.wave_g=.5+.5*(.6*Math.sin(1.2*a.time)+.4*Math.sin(.6*a.time));a.q8=a.wave_r;a.q7=a.wave_b;a.q6=a.wave_g;a.wr=.5+.4*(.6*Math.sin(.2*a.time)+.4*Math.sin(.8*a.time));a.wb=.5+.4*(.6*Math.sin(.377*a.time)+.4*Math.sin(.5*a.time));a.wg=.5+\n.4*(.6*Math.sin(.7*a.time)+.4*Math.sin(.4*a.time));a.q10=a.wr;a.q11=a.wb;a.q12=a.wg;a.q10=.8;a.q11=.2;a.q12=.1;a.q18=.01*Math.sin(.1*a.mtime);a.q17=-.01*Math.sin(.254*a.mtime);a.q2=a.bass_thresh;a.vol=.25*(a.bass+a.mid+a.treb);a.vol*=a.vol;a.q3=a.vol;a.q5=.5*a.vol;a.mtime+=.01*a.vol;a.q2=.25*a.mtime;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 noise2_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) + texture (sampler_main, uv).xyz);\n  vec2 tmpvar_4;\n  tmpvar_4 = (0.5 + ((uv - 0.5) * (1.0 + \n    (tmpvar_3.y * 0.05)\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (tmpvar_4.x + pow (tmpvar_3.x, q17));\n  tmpvar_5.y = (tmpvar_4.y + pow (tmpvar_3.x, q18));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_fc_main, fract(tmpvar_5));\n  vec3 tmpvar_7;\n  tmpvar_7.x = q10;\n  tmpvar_7.y = q11;\n  tmpvar_7.z = q12;\n  noise2_1 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz + ((tmpvar_7 * vec3(rad)) * vol));\n  vec3 a_8;\n  a_8 = (1.0 - tmpvar_6.xyz);\n  ret_2 = (tmpvar_6.xyz + (0.3 * clamp (\n    ((a_8.yzx * noise2_1.zxy) - (a_8.zxy * noise2_1.yzx))\n  , 0.0, 1.0)));\n  ret_2 = (ret_2 * 0.97);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ret_2;\n  ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz * vec3(0.9, 0.3, 0.5));\n  ret_1 = (ret_1 * 1.34);\n  ret_1 = (ret_1 * ret_1);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.28,decay:.8,echo_zoom:1,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,brighten:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,zoomexp:3.04777,zoom:1.0173,warp:.01605,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,g:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1,additive:1,r:0,g:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,thick:1,additive:1,r:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,additive:1,g:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],init_eqs_str:"a.z=0;a.w=0;a.d_x=0;a.q25=0;a.index=0;a.q12=0;a.q18=0;a.q13=0;a.q15=0;a.q29=0;a.dt=0;a.q1=0;a.dec_med=0;a.dm=0;a.mm=0;a.tt=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q16=0;a.q26=0;a.avg=0;a.r=0;a.db=0;a.beat=0;a.q17=0;a.d_y=0;a.peak=0;a.bb=0;a.q27=0;a.q14=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,2);a.d_x=.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.d_x;a.d_y=.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.d_y;a.r=\n.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.r;a.z=.00001<Math.abs(a.is_beat)?.001*randint(1E3):a.z;a.zoom=1.03+.06*a.z;a.rot=.06*a.r;a.dx=.01*a.d_x;a.dy=.01*a.d_y;a.q1=1;a.q23=div(randint(1E3),1E3);a.q24=div(randint(1E3),1E3);a.q25=6.28*div(randint(1E3),1E3);a.q26=a.q25-3.14;a.q27=div(randint(1E3),12E3)+.04;a.q28=div(randint(1E3),1E3);a.q29=div(randint(1E3),1E3);a.q30=6.28*div(randint(1E3),1E3);a.q31=a.q30-3.14;a.q32=div(randint(1E3),14E3)+.04;a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.dt=.98*\na.dt+.2*a.treb;a.tt+=.1*a.dt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.w=.1*(a.bb-a.tt);a.q11=Math.sin(a.w);a.q12=Math.cos(a.w);a.q13=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q14=.5+.25*Math.sin(.1*(a.tt-a.mm));a.q15=4;a.q16=.06;a.q17=Math.sin(-a.w);a.q18=Math.cos(-a.w);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.x;\n  tmpvar_5.y = tmpvar_4.x;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = mix (uv_orig, uv, vec2(0.1, 0.1));\n  tmpvar_6 = (tmpvar_7 + ((tmpvar_5 * texsize.zw) * 2.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_3.y;\n  tmpvar_8.y = tmpvar_4.y;\n  vec2 tmpvar_9;\n  tmpvar_9 = (mix (uv_orig, uv, vec2(0.3, 0.3)) + ((tmpvar_8 * texsize.zw) * 2.0));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_3.z;\n  tmpvar_10.y = tmpvar_4.z;\n  vec2 tmpvar_11;\n  tmpvar_11 = (tmpvar_7 + ((tmpvar_10 * texsize.zw) * 2.0));\n  ret_1.x = (texture (sampler_main, tmpvar_6).x - ((texture (sampler_main, tmpvar_6).xyz - \n    ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n  ).x * 0.01));\n  ret_1.y = (texture (sampler_main, tmpvar_9).y - ((texture (sampler_main, tmpvar_9).xyz - \n    ((texture (sampler_blur3, tmpvar_9).xyz * scale3) + bias3)\n  ).y * 0.01));\n  ret_1.z = (texture (sampler_main, tmpvar_11).z - ((texture (sampler_main, tmpvar_11).xyz - \n    ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n  ).z * 0.01));\n  ret_1 = (ret_1 + (-0.004 + (\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)).xyz - 0.5)\n   * 0.1)));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.z;\n  tmpvar_5.y = tmpvar_4.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.y;\n  tmpvar_6.y = tmpvar_4.y;\n  ret_1 = (mix (vec3(0.2, 0.0, 0.1), vec3(0.8, 0.6, 0.0), texture (sampler_main, (uv - \n    (tmpvar_5 * 0.2)\n  )).yyy) * ((\n    (-(tmpvar_3.y) + tmpvar_4.y)\n   + 1.0) + (\n    (-(tmpvar_3.z) + tmpvar_4.z)\n   * 2.0)));\n  vec3 tmpvar_7;\n  tmpvar_7 = mix (mix (ret_1, vec3(0.3, 0.0, 0.8), vec3((\n    ((texture (sampler_blur1, (uv - (tmpvar_6 * 0.04))).xyz * scale1) + bias1)\n  .x * 1.4))), vec3(1.0, 0.9, 0.4), texture (sampler_main, uv).zzz);\n  ret_1 = tmpvar_7;\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = tmpvar_7;\n  ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1,decay:1,echo_zoom:1,wrap:0,darken_center:1,brighten:1,darken:1,wave_a:.001,warpanimspeed:.141,warpscale:14.497,zoom:.99951,warp:.75055,wave_r:0,wave_g:0,wave_b:0,ob_size:.5,ob_r:.01,ib_size:.26,mv_a:0},shapes:[{baseVals:{enabled:1,sides:6,rad:.17809,ang:.26,tex_zoom:.39711,g:.7,b:.6,r2:.4,g2:0,a2:1,border_a:0},init_eqs_str:"a.q3=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.b=.6+.3*a.q3;a.g=.7+.2*a.q3;a.r=.7;a.g2=.3*a.g;a.r2=.3*a.r;a.b2=.3*a.b;"},{baseVals:{enabled:1,sides:6,additive:1,rad:.17809,ang:.26,tex_zoom:.99999,g:1,b:.4,a:.5,r2:.2,g2:0,b2:.3,a2:.6,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q3=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.b=.6+.3*a.q3;a.g=.7+.2*a.q3;a.r=.7;a.g2=.3*a.g;a.r2=.3*a.r;a.b2=.3*a.b;"},{baseVals:{enabled:1,sides:6,textured:1,rad:.17633,ang:.26,tex_zoom:1.19615,r2:1,b2:1,a2:.2,border_r:0,border_g:0,border_b:0,border_a:.2},init_eqs_str:"a.q3=0;a.q4=0;a.q5=0;a.q1=0;",frame_eqs_str:"a.x=.22*randint(6);a.y=.18+.16*mod(2*a.time,5);a.g=1.5*a.q3;a.r=1.3*a.q4;a.b=1.7*a.q5;a.tex_ang=-a.q1;a.tex_zoom=2+Math.sin(a.q1);"},{baseVals:{enabled:1,sides:6,textured:1,rad:.16284,ang:.26,r2:.8,g2:.8,b2:.8,a2:.2,border_r:0,border_g:0,border_b:0,border_a:.2},init_eqs_str:"a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.r=.3*a.q3;a.b=.2*a.q2;a.g=.1*a.q1;a.tex_ang=a.q1;a.tex_zoom=2+1.2*Math.sin(1.5*a.q1);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.w2=0;a.ref_ang=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.vx1=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.q4=0;a.vy4=0;a.bounce=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.v1=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.x2=.51;a.y2=1;a.y1=.7;a.x3=.8;a.y3=.5;a.x4=.2;a.y4=.5;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=0;a.ay3=0;a.vx1=0;a.vx2=0;",frame_eqs_str:"a.sx=1+.01*mod(8*a.bass,8)*equal(mod(a.time,Math.floor(24-2*a.bass)),0);a.sy=1+.01*mod(8*a.mid,8)*equal(mod(a.time,12+Math.floor(24-2*a.bass)),0);a.zoom=.99;a.wave_a=0;a.r=.12+.004*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.0036,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=\n.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy2)+.1*(a.r-a.y2):a.vy2-div(.0036,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-\na.y3):a.vy3-div(.0036,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;a.bounce=above(a.x3,1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.0036,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);\na.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;\na.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=\nbelow(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+\nMath.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=\nMath.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,a.vy3);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;\na.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=\nsqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<\nMath.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?\nMath.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+a.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*\na.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-\na.ref_ang-Math.asin(1)):a.vy4;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.x1;a.q4=a.y1;a.q5=a.r;a.q6=a.x2;a.q7=a.y2;a.q8=a.r;a.q9=a.x3;a.q10=a.y3;a.q11=a.r;a.q12=a.x4;a.q13=a.y4;a.q14=a.r;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1.z = (texture (sampler_main, uv).z * 0.5);\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  tmpvar_4.y = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\n    (tmpvar_4 * texsize.zw)\n   * 4.0)), 0.0, 1.0)).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\n  .y * 0.025) + -0.014));\n  ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  tmpvar_5.y = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  ret_1.x = ((texture (sampler_main, (uv - \n    ((tmpvar_5 * texsize.zw) * 4.0)\n  )).x - (ret_1.y * 0.01)) + 0.004);\n  ret_1.x = (ret_1.x + ((\n    (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\n   * 0.01) + (ret_1.z * 0.14)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q3;\n  tmpvar_1.y = q4;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q6;\n  tmpvar_2.y = q7;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q9;\n  tmpvar_3.y = q10;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q12;\n  tmpvar_4.y = q13;\n  vec2 tmpvar_5;\n  tmpvar_5 = (texsize.zw * 1.2);\n  vec3 tmpvar_6;\n  tmpvar_6 = (texture (sampler_main, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz);\n  vec3 tmpvar_7;\n  tmpvar_7 = (texture (sampler_main, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz);\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_9;\n  x_9 = ((uv - (tmpvar_8 * 8.0)) - (1.0 - tmpvar_1));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_11;\n  x_11 = ((uv - (tmpvar_10 * 8.0)) - (1.0 - tmpvar_2));\n  vec2 tmpvar_12;\n  tmpvar_12.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_12.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_13;\n  x_13 = ((uv - (tmpvar_12 * 8.0)) - (1.0 - tmpvar_3));\n  vec2 tmpvar_14;\n  tmpvar_14.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_14.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_15;\n  x_15 = ((uv - (tmpvar_14 * 8.0)) - (1.0 - tmpvar_4));\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = (mix (texture (sampler_main, uv).xyz, max (\n    max ((vec3((1.0 - pow (\n      sqrt(dot (x_9, x_9))\n    , 0.2))) * vec3(2.0, 1.0, -1.0)), (vec3((1.0 - pow (\n      sqrt(dot (x_11, x_11))\n    , 0.2))) * vec3(2.0, -1.0, 1.0)))\n  , \n    max ((vec3((1.0 - pow (\n      sqrt(dot (x_13, x_13))\n    , 0.2))) * vec3(-1.0, 1.0, 2.0)), (vec3((1.0 - pow (\n      sqrt(dot (x_15, x_15))\n    , 0.2))) * vec3(1.0, -1.0, 2.0)))\n  ), vec3(0.5, 0.5, 0.5)) * 1.25);\n  ret = tmpvar_16.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.05,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.look=0;a.n=0;a.reg26=0;a.w=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.h3=0;a.q12=0;a.v3=0;a.q18=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.bt=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.q9=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.v=0;a.slow=0;a.reg36=0;a.mm=0;a.h2=0;a.reg22=0;a.tt=0;a.uvy=0;a.rotz=0;a.bm=0;a.ly=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;\na.reg31=0;a.dirx=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.c2=0;a.reg37=0;a.s3=0;a.yslope=0;a.lampy=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.mt=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.mx=0;a.reg27=0;a.mn=0;a.q19=0;a.beat=0;a.q17=0;a.reg32=0;a.lx=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.bb=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.h1=0;a.reg17=0;a.v1=0;a.speed=0;a.q3=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.lampx=0;a.ty=0;a.c1=0;a.v2=0;a.q20=\n0;a.q8=0;a.avg=.01;a.q7=.25;a.q8=randint(2)-1;a.q16=1+randint(2);a.q18=randint(.8)+.1;a.q30=1;a.q31=128;a.start=1;a.travel=0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=\ndiv(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(5)-2;a.posy=randint(5)-2;a.posz=randint(5)-2;a.c1=Math.cos(a.ran1);a.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*\na.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:\n.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):\na.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>d);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.06*30,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.7,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.25,a.fps_);a.rotz=.00001<Math.abs(.00001>Math.abs(a.rotz-0)?1:0)?a.beat*(randint(100)<20*a.travel?1:0)*(div(randint(10),10)-.3):bnot(a.beat*(30>randint(100)?1:0))*a.rotz;a.slow=.00001<Math.abs(bnot(a.slow))?\na.beat*(6>randint(1E3*a.avg)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.look=.00001<Math.abs(bnot(a.look))?a.beat*(12>randint(1E3*a.speed)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.lx=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.lx;a.ly=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.ly;a.lampx=a.lampx*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.lx:.5);a.lampy=a.lampy*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.ly:.5);a.q1=a.lampx;a.q2=a.lampy;a.dirx=a.reg26;a.diry=a.reg27;a.dirz=\na.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.2-a.dist_)*(.2>a.dist_?1:0)*2;a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+(1-a.dec_s)*a.rotz*a.ds;a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;a.reg36=a.reg26;\na.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg15=a.s3*\na.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+a.reg15*a.reg27;\na.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;\na.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?\n-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<\nMath.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+2*(Math.abs(a.v1)+\nMath.abs(a.v2)+Math.abs(a.v3))+div(1,255)+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.q11=a.v1;a.q12=a.v2;a.q13=a.v3;a.monitor=a.q16;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=div(a.tt-a.mn,a.mx-a.mn);a.v=div(.1333,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=2*a.bm;a.q3=\nMath.sin(a.w);a.q9=Math.cos(a.w);a.q17=a.bm;a.q18=a.mt;a.q19=a.bt;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.dx=div(-a.q12,a.q16)*(1+0*pow(a.x-.5,2));a.dy=div(a.q13,a.q16)*(1+0*pow(a.y-.5,2));a.rot=a.q11;",warp:"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (1.0123 - q14);\n  vec2 uv_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - 0.5);\n  xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_pc_main, uv);\n  uv_3 = ((tmpvar_5 * (1.0 - \n    (q10 / (1.0 - ((tmpvar_6.z + \n      (0.003921569 * tmpvar_6.y)\n    ) + (q10 * 0.7))))\n  )) + 0.5);\n  vec4 tmpvar_7;\n  tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n  xlat_mutabledist = tmpvar_7.x;\n  if ((tmpvar_7.y > 0.2)) {\n    vec3 tmpvar_8;\n    tmpvar_8 = (tmpvar_7.xyz - vec3(0.4, 0.5, 0.5));\n    vec2 uvi_9;\n    uvi_9 = ((tmpvar_8.zy * 0.003) + uv_3);\n    vec2 pix_10;\n    vec4 nb2_11;\n    vec4 nb_12;\n    vec2 x_13;\n    x_13 = (uvi_9 - 0.5);\n    pix_10 = (texsize.zw * (1.0 + (\n      sqrt(dot (x_13, x_13))\n     * 8.0)));\n    float tmpvar_14;\n    tmpvar_14 = (q10 * 0.7);\n    vec4 tmpvar_15;\n    tmpvar_15 = texture (sampler_pc_main, (uvi_9 - pix_10));\n    nb_12.x = (1.0 - ((tmpvar_15.z + \n      (0.003921569 * tmpvar_15.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_16;\n    tmpvar_16 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, -1.0))));\n    nb_12.y = (1.0 - ((tmpvar_16.z + \n      (0.003921569 * tmpvar_16.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_17;\n    tmpvar_17 = texture (sampler_pc_main, (uvi_9 + pix_10));\n    nb_12.z = (1.0 - ((tmpvar_17.z + \n      (0.003921569 * tmpvar_17.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_18;\n    tmpvar_18 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 1.0))));\n    nb_12.w = (1.0 - ((tmpvar_18.z + \n      (0.003921569 * tmpvar_18.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_19;\n    tmpvar_19 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, -1.0))));\n    nb2_11.x = (1.0 - ((tmpvar_19.z + \n      (0.003921569 * tmpvar_19.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_20;\n    tmpvar_20 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, 0.0))));\n    nb2_11.y = (1.0 - ((tmpvar_20.z + \n      (0.003921569 * tmpvar_20.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_21;\n    tmpvar_21 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, 1.0))));\n    nb2_11.z = (1.0 - ((tmpvar_21.z + \n      (0.003921569 * tmpvar_21.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_22;\n    tmpvar_22 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 0.0))));\n    nb2_11.w = (1.0 - ((tmpvar_22.z + \n      (0.003921569 * tmpvar_22.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_23;\n    tmpvar_23 = min (nb_12, nb2_11);\n    nb_12.zw = tmpvar_23.zw;\n    nb_12.xy = min (tmpvar_23.xy, tmpvar_23.zw);\n    xlat_mutabledist = (min (nb_12.x, nb_12.y) + ((0.008 * tmpvar_8.x) * abs(tmpvar_8.y)));\n  };\n  vec4 tmpvar_24;\n  tmpvar_24 = texture (sampler_pc_main, uv_3);\n  float tmpvar_25;\n  tmpvar_25 = min (xlat_mutabledist, (1.0 - (\n    (tmpvar_24.z + (0.003921569 * tmpvar_24.y))\n   + \n    (q10 * 0.7)\n  )));\n  xlat_mutabledist = tmpvar_25;\n  float tmpvar_26;\n  tmpvar_26 = (tmpvar_25 + pow (tmpvar_25, 3.0));\n  vec3 tmpvar_27;\n  tmpvar_27.xy = (xlat_mutableuv1 * tmpvar_26);\n  tmpvar_27.z = tmpvar_26;\n  xlat_mutableuv2 = (((tmpvar_27 / q7) * tmpvar_1) + tmpvar_2);\n  xlat_mutableuv2 = ((fract(\n    ((xlat_mutableuv2 / 8.0) + 0.5)\n  ) - 0.5) * 8.0);\n  float li_28;\n  vec3 zz0_29;\n  vec3 zz_30;\n  zz0_29 = (xlat_mutableuv2 + q8);\n  li_28 = 0.0;\n  zz_30 = ((2.0 * clamp (xlat_mutableuv2, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - xlat_mutableuv2);\n  float tmpvar_31;\n  tmpvar_31 = dot (zz_30, zz_30);\n  if ((tmpvar_31 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_31 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_31);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_32;\n  tmpvar_32 = dot (zz_30, zz_30);\n  if ((tmpvar_32 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_32 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_32);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_33;\n  tmpvar_33 = dot (zz_30, zz_30);\n  if ((tmpvar_33 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_33 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_33);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_34;\n  tmpvar_34 = dot (zz_30, zz_30);\n  if ((tmpvar_34 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_34 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_34);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_35;\n  tmpvar_35 = dot (zz_30, zz_30);\n  if ((tmpvar_35 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_35 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_35);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_36;\n  tmpvar_36 = dot (zz_30, zz_30);\n  if ((tmpvar_36 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_36 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_36);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_37;\n  tmpvar_37 = dot (zz_30, zz_30);\n  if ((tmpvar_37 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_37 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_37);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_38;\n  tmpvar_38 = dot (zz_30, zz_30);\n  if ((tmpvar_38 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_38 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_38);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  vec4 tmpvar_39;\n  tmpvar_39.xyz = zz_30;\n  tmpvar_39.w = li_28;\n  float tmpvar_40;\n  tmpvar_40 = sqrt(dot (zz_30, zz_30));\n  xlat_mutablestruc = (sqrt(dot (tmpvar_39.xyw, tmpvar_39.xyw)) / 24.0);\n  vec4 tmpvar_41;\n  tmpvar_41 = texture (sampler_pc_main, uv_3);\n  float tmpvar_42;\n  float tmpvar_43;\n  tmpvar_43 = (q10 * 0.7);\n  tmpvar_42 = ((log(\n    (1.0 + (tmpvar_40 / 24.0))\n  ) * 0.02) * (1.0 - (1.0 - \n    ((tmpvar_41.z + (0.003921569 * tmpvar_41.y)) + tmpvar_43)\n  )));\n  float tmpvar_44;\n  vec4 tmpvar_45;\n  tmpvar_45 = texture (sampler_pc_main, uv_3);\n  tmpvar_44 = (1.0 - ((tmpvar_45.z + \n    (0.003921569 * tmpvar_45.y)\n  ) + tmpvar_43));\n  if ((((tmpvar_25 <= tmpvar_44) && (tmpvar_40 < 24.0)) && (tmpvar_25 > 0.005))) {\n    ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n      ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n    , vec3(\n      (q14 * 4.0)\n    )).x));\n    float x_46;\n    x_46 = ((1.0 - tmpvar_25) * 255.0);\n    float ip_47;\n    ip_47 = float(int(x_46));\n    vec2 tmpvar_48;\n    tmpvar_48.x = (x_46 - ip_47);\n    tmpvar_48.y = (ip_47 / 255.0);\n    ret_4.yz = tmpvar_48;\n  } else {\n    vec3 tmpvar_49;\n    tmpvar_49.y = 0.0;\n    tmpvar_49.x = sustain;\n    tmpvar_49.z = (1.0 - tmpvar_42);\n    vec3 tmpvar_50;\n    tmpvar_50.xy = vec2(0.003921569, 0.0);\n    tmpvar_50.z = (q14 / 6.0);\n    ret_4 = ((texture (sampler_fc_main, uv_3).xyz * tmpvar_49) - tmpvar_50);\n  };\n  vec4 tmpvar_51;\n  tmpvar_51.w = 1.0;\n  tmpvar_51.xyz = ret_4;\n  ret = tmpvar_51.xyz;\n }",comp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  xlat_mutabled = (texsize.zw * 1.5);\n  xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\n  xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\n  vec2 tmpvar_2;\n  tmpvar_2.x = xlat_mutabledx.y;\n  tmpvar_2.y = xlat_mutabledy.y;\n  vec2 x_3;\n  x_3 = (tmpvar_2 * 8.0);\n  ret_1 = (((texture (sampler_main, uv).x * \n    (1.0 - sqrt(dot (x_3, x_3)))\n  ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec2 x_5;\n  x_5 = (tmpvar_4 * 4.0);\n  vec3 tmpvar_6;\n  tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\n  ret_1 = tmpvar_6;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = tmpvar_6;\n  ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.9,echo_zoom:1.169,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:2.853,rot:.006,warp:0,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.78903,ang:.62832,tex_zoom:1.02009,r:0,g:1,b:1,r2:.7,b2:1,border_a:0},init_eqs_str:"a.vx=0;a.vy=0;",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.res=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.c_x=0;a.c_y=0;a.q9=0;a.d1=0;a.v=0;a.si1=0;a.vx4=0;a.diff=0;a.x3=0;a.q23=0;a.q24=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.x4=0;a.r=0;a.x2=0;a.beat=0;a.vol=0;a.vy2=0;a.y2=0;a.size=0;a.q2=0;a.q14=0;a.si2=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.strength=0;a.xx1=0;a.velocity=0;a.q8=0;a.c_x=.5;a.c_y=.5;",frame_eqs_str:"a.sx=1+.01*mod(8*a.bass,8)*equal(mod(a.time,Math.floor(24-2*a.bass)),0);a.sy=1+.01*mod(8*a.mid,8)*equal(mod(a.time,12+Math.floor(24-2*a.bass)),0);a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.vol=8*a.bass+4*a.mid+2*a.treb;a.vol*=above(a.vol,17);a.monitor=a.vol;a.beat=above(a.vol,a.res);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+2*a.diff)+(1-a.beat)*(a.res-div(60*(.04*a.diff+.12),a.fps));a.res=Math.max(0,a.res);a.monitor=a.res;a.r=.00001<Math.abs(a.beat)?\n.0001*(randint(200)-100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_x;a.c_y=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_y;a.q23=a.c_x;a.q24=a.c_y;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=\na.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:\n.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=\na.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=.8*sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q14=Math.atan2(a.vx4,a.vy4);",pixel_eqs_str:"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),2)-0;a.v=.03;a.dx=a.v*(a.x-a.q23)*a.d;a.dy=a.v*(a.y-a.q24)*a.d;a.x=.5+(a.x-.5)*a.q11;a.y=.5+(a.y-.5)*a.q12;a.dir=-a.q14+Math.asin(1);a.velocity=a.q13;a.strength=100;a.size=.07;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.size;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.size;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.size;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.size;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.size;a.si1=1-div(1,\n1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.size;a.si2=1-div(1,1+pow(2,100*-a.d2));a.dx+=(a.si1*Math.sin(a.y1-a.y)*a.d1-a.si2*Math.sin(a.y2-a.y)*a.d2)*a.strength*a.velocity;a.dy+=(-a.si1*Math.sin(a.x1-a.x)*a.d1+a.si2*Math.sin(a.x2-a.x)*a.d2)*a.strength*a.velocity;",warp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  xlat_mutabled = (texsize.zw * 4.0);\n  xlat_mutabledx = (((texture (sampler_blur1, \n    (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabledy = (((texture (sampler_blur1, \n    (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabled = uv;\n  vec2 tmpvar_3;\n  tmpvar_3.x = xlat_mutabledx.y;\n  tmpvar_3.y = xlat_mutabledy.y;\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv_orig);\n  ret_1.y = ((texture (sampler_main, (uv - \n    ((tmpvar_3 * texsize.zw) * 6.0)\n  )).y - 0.008) + ((1.0 - tmpvar_5.x) * 0.018));\n  ret_1.z = ((texture (sampler_main, (uv - \n    ((tmpvar_4 * texsize.zw) * 6.0)\n  )).z - 0.008) + (tmpvar_5.x * 0.018));\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.15) + (tmpvar_2 * 0.0042)).x);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q3;\n  tmpvar_1.y = q4;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q6;\n  tmpvar_2.y = q7;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q9;\n  tmpvar_3.y = q10;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q12;\n  tmpvar_4.y = q13;\n  vec2 tmpvar_5;\n  tmpvar_5 = (texsize.zw * 1.25);\n  vec3 tmpvar_6;\n  tmpvar_6 = (texture (sampler_main, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz);\n  vec3 tmpvar_7;\n  tmpvar_7 = (texture (sampler_main, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz);\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_9;\n  x_9 = ((uv - (tmpvar_8 * 8.0)) - tmpvar_1);\n  vec2 tmpvar_10;\n  tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_11;\n  x_11 = ((uv - (tmpvar_10 * 8.0)) - tmpvar_2);\n  vec2 tmpvar_12;\n  tmpvar_12.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_12.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_13;\n  x_13 = ((uv - (tmpvar_12 * 8.0)) - tmpvar_3);\n  vec2 tmpvar_14;\n  tmpvar_14.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_14.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_15;\n  x_15 = ((uv - (tmpvar_14 * 8.0)) - tmpvar_4);\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = mix (texture (sampler_main, uv).xyz, max (max (\n    (vec3((1.0 - pow (sqrt(\n      dot (x_9, x_9)\n    ), 0.2))) * vec3(2.0, 1.0, -1.0))\n  , \n    (vec3((1.0 - pow (sqrt(\n      dot (x_11, x_11)\n    ), 0.2))) * vec3(2.0, -1.0, 1.0))\n  ), max (\n    (vec3((1.0 - pow (sqrt(\n      dot (x_13, x_13)\n    ), 0.2))) * vec3(-1.0, 1.0, 2.0))\n  , \n    (vec3((1.0 - pow (sqrt(\n      dot (x_15, x_15)\n    ), 0.2))) * vec3(1.0, -1.0, 2.0))\n  )), vec3(0.5, 0.5, 0.5));\n  ret = tmpvar_16.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.955,echo_zoom:.997,echo_alpha:.5,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.001,wave_scale:.49,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:16.016,zoomexp:11.56276,fshader:1,zoom:1.05971,warp:.13126,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:14,additive:1,num_inst:126,rad:.0303,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:128,rad:.03,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:32,rad:.0297,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:16,rad:.0303,tex_ang:.62832,r:0,b:1,g2:0,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0,b:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*4;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.si3=0;a.q12=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0005*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.zoom=1;a.r=.96*a.r+(a.x1-.5);a.rot=.1*a.r;a.q12=Math.atan2(a.vx4,a.vy4);a.q11=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.zoom=1.001;a.rot=0;a.warp=.2;a.wave_a=0;",pixel_eqs_str:"a.dir=-a.q12+Math.asin(1);a.b1=.1;a.m1=25*a.q11;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,1E3*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,1E3*-a.d2));a.si3=0*-pow(a.q5,3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*\na.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1);",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.z;\n  tmpvar_5.y = tmpvar_4.z;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\n  ret_1.z = (((texture (sampler_main, tmpvar_6).z - \n    ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\n  ) - 0.008) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n  ).xyz - 0.5) * 0.1)).x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_3.x;\n  tmpvar_7.y = tmpvar_4.x;\n  vec2 tmpvar_8;\n  tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\n  ret_1.x = texture (sampler_main, tmpvar_8).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\n  .x * 0.4) + 0.006));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.x;\n  tmpvar_9.y = tmpvar_4.x;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_3.y;\n  tmpvar_10.y = tmpvar_4.y;\n  vec2 tmpvar_11;\n  tmpvar_11.x = tmpvar_3.z;\n  tmpvar_11.y = tmpvar_4.z;\n  ret_1.y = texture (sampler_fc_main, (((uv - \n    ((tmpvar_9 * texsize.zw) * 8.0)\n  ) + (\n    (tmpvar_10 * texsize.zw)\n   * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\n  ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\n  ret_1.y = (ret_1.y - (0.004 + (\n    clamp (ret_1.z, 0.0, 1.0)\n   * 0.012)));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.z;\n  tmpvar_5.y = tmpvar_4.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.y;\n  tmpvar_6.y = tmpvar_4.y;\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_main, uv);\n  ret_1 = (((\n    ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\n  .x * \n    clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\n  ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n  ret_1 = (mix (ret_1, (\n    pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n   * 1.4), vec3((\n    (texture (sampler_main, tmpvar_7).x * 0.8)\n   + \n    ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\n  .x))) * clamp ((1.0 - \n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\n  ), 0.0, 1.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.y;\n  tmpvar_9.y = tmpvar_4.y;\n  vec3 tmpvar_10;\n  vec3 tmpvar_11;\n  tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n  tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n    (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\n   * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\n  ret_1 = tmpvar_10;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_10;\n  ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:1.413,wave_scale:.418,wave_smoothing:0,wave_mystery:-.66,modwavealphastart:2,modwavealphaend:2,warpanimspeed:.626,warpscale:1.331,zoomexp:1.00001,zoom:.99951,warp:.08925,wave_r:0,wave_g:0,wave_x:.24,wave_y:.44,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,g:1,r2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q6=0;a.q4=0;a.q5=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q6;a.ang=.5*a.an;a.x=a.q4;a.y=a.q5;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,g:1,r2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q9=0;a.q7=0;a.q8=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q9;a.ang=.5*a.an;a.x=a.q7;a.y=a.q8;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,b:1,r2:1,g2:0,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q12=0;a.q10=0;a.q11=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q12;a.ang=.5*a.an;a.x=a.q10;a.y=a.q11;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.w2=0;a.ref_ang=0;a.du=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.vx1=0;a.mult=0;a.x3=0;a.q11=0;a.q10=0;a.ang2=0;a.dv=0;a.vr3=0;a.vr2=0;a.q4=0;a.bounce=0;a.vr=0;a.v2r=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.dist=0;a.vr1=0;a.v1=0;a.vx2=0;a.q3=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.y1=.6;a.x2=.5;a.y2=.4;a.x3=.5;a.y3=.2;a.vr1=.0001;a.vr2=0;a.vr3=0;a.vx1=0;a.vx2=0;a.vx3=0;",frame_eqs_str:"a.zoom=1;a.warp=0;a.wave_a=0;a.r=.03+.004*(a.bass_att+a.treb_att);a.monitor=a.aspecty;a.vr=Math.sin(a.vr1)*a.r;a.bounce=below(a.y1,a.r-.5*(a.aspectx-1));a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vy1)+.1*(a.r-a.y1-.5*(a.aspectx-1)):a.vy1-div(.018,a.fps);a.vx1=.00001<Math.abs(a.bounce)?a.vx1+.15*(a.vr-a.vx1):a.vx1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx1-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.bounce=above(a.x1,1-a.r+.5*(a.aspecty-1));a.vx1=.00001<Math.abs(a.bounce)?\n.96*-Math.abs(a.vx1)+.1*(1-a.r-a.x1+.5*(a.aspecty-1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+.15*(a.vr-a.vy1):a.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy1-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.bounce=below(a.x1,a.r-.5*(a.aspecty-1));a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx1)+.1*(a.r-a.x1-.5*(a.aspecty-1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+.15*(-a.vr-a.vy1):a.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy1+a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));\na.vr=Math.sin(a.vr2)*a.r;a.bounce=below(a.y2,a.r-.5*(a.aspectx-1));a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vy2)+.1*(a.r-a.y2-.5*(a.aspectx-1)):a.vy2-div(.018,a.fps);a.vx2=.00001<Math.abs(a.bounce)?a.vx2+.15*(a.vr-a.vx2):a.vx2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx2-a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.bounce=above(a.x2,1-a.r+.5*(a.aspecty-1));a.vx2=.00001<Math.abs(a.bounce)?.96*-Math.abs(a.vx2)+.1*(1-a.r-a.x2+.5*(a.aspecty-1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?\na.vy2+.15*(a.vr-a.vy2):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy2-a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.bounce=below(a.x2,a.r-.5*(a.aspecty-1));a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx2)+.1*(a.r-a.x2-.5*(a.aspecty-1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?a.vy2+.15*(-a.vr-a.vy2):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy2+a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.vr=Math.sin(a.vr3)*a.r;a.bounce=below(a.y3,a.r-.5*(a.aspectx-1));a.y3+=a.vy3;a.vy3=.00001<\nMath.abs(a.bounce)?.96*Math.abs(a.vy3)+.1*(a.r-a.y3-.5*(a.aspectx-1)):a.vy3-div(.018,a.fps);a.vx3=.00001<Math.abs(a.bounce)?a.vx3+.15*(a.vr-a.vx3):a.vx3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx3-a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.bounce=above(a.x3,1-a.r+.5*(a.aspecty-1));a.vx3=.00001<Math.abs(a.bounce)?.96*-Math.abs(a.vx3)+.1*(1-a.r-a.x3+.5*(a.aspecty-1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+.15*(a.vr-a.vy3):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy3-a.vr):a.vr;a.vr3=\nMath.asin(div(a.vr,a.r));a.bounce=below(a.x3,a.r-.5*(a.aspecty-1));a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx3)+.1*(a.r-a.x3-.5*(a.aspecty-1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+.15*(-a.vr-a.vy3):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy3+a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),sqrt(sqr(a.x1-a.x2)+sqr(a.y1-\na.y2)));a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?\nMath.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+\n.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr2=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+\na.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),sqrt(sqr(a.x1-a.x3)+sqr(a.y1-a.y3)));a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr3)*a.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*\nMath.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;\na.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr3=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x3+\na.vx3-a.x2-a.vx2)+sqr(a.y3+a.vy3-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),sqrt(sqr(a.x2-a.x3)+sqr(a.y2-a.y3)));a.ref_ang=Math.atan2(a.x2-a.x3,a.y2-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr3)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*\na.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;\na.vr2=Math.asin(div(a.v2r,a.r));a.q1=a.aspectx;a.q2=a.aspecty;a.q3=2*a.r;a.q4=a.x1;a.q5=a.y1;a.q6=a.vr1;a.q7=a.x2;a.q8=a.y2;a.q9=a.vr2;a.q10=a.x3;a.q11=a.y3;a.q12=a.vr3;a.q13=Math.atan2(div(a.x1+a.x2+a.x3,3)-.5,div(a.y1+a.y2+a.y3,3)-.5);a.q14=.2*sigmoid(sqrt(sqr(div(a.x1+a.x2+a.x3,3)-.5)+sqr(div(a.y1+a.y2+a.y3,3)-.5)),2);",pixel_eqs_str:"a.du=2*a.x-1-div(2*(a.q4+a.q7+a.q10-1.5),3);a.dv=2*a.y-1+div(2*(a.q5+a.q8+a.q11-1.5),3);a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=.4*Math.sin(.05*a.dist)*a.q14;a.dx=a.mult*Math.sin(2*a.ang2+a.q13)*a.aspectx;a.dy=a.mult*Math.cos(2*a.ang2+a.q13)*a.aspecty;",warp:" shader_body { \n  float n_1;\n  vec3 ret_2;\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_pw_main, uv);\n  ret_2 = tmpvar_3.xyz;\n  n_1 = (clamp ((texture (sampler_pw_main, \n    (uv + texsize.zw)\n  ).x * 999.0), 0.0, 1.0) + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(1.0, 0.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(1.0, -1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(0.0, 1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(0.0, -1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(-1.0, 1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(-1.0, 0.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv - texsize.zw)\n  ).x * 999.0), 0.0, 1.0));\n  if ((n_1 < 1.9)) {\n    ret_2 = (tmpvar_3.xyz - 0.4);\n  };\n  if ((n_1 > 3.1)) {\n    ret_2 = (ret_2 - 0.4);\n  };\n  bool tmpvar_4;\n  if ((ret_2.x < 0.1)) {\n    tmpvar_4 = (abs((n_1 - 3.0)) < 0.5);\n  } else {\n    tmpvar_4 = bool(0);\n  };\n  if (tmpvar_4) {\n    ret_2 = (ret_2 + 0.4);\n  };\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_2;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec3 ret2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 8.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_4.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1)).y;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv + (tmpvar_4 * 0.55));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_blur3, uv);\n  ret_2 = (vec3((0.25 * dot (\n    clamp ((2.0 * ((tmpvar_6.xyz * scale3) + bias3)), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29)))) - (0.8 * dot (\n    clamp (((20.0 * (\n      (0.6 * ((texture (sampler_blur2, uv).xyz * scale2) + bias2))\n     - 0.01)) - 2.0), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29))));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_2 = (ret_2 + dot (clamp (\n    ((30.0 * ((texture (sampler_main, uv).xyz + \n      (((tmpvar_7.xyz * scale1) + bias1) * 0.15)\n    ) - 0.01)) - 2.0)\n  , 0.0, 1.0), vec3(0.32, 0.49, 0.29)));\n  ret_2 = (ret_2 + 1.0);\n  vec3 tmpvar_8;\n  tmpvar_8 = mix (ret_2, (ret_2 * (\n    ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n   - \n    ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1)\n  )), pow (hue_shader, ret_2));\n  ret2_1 = (vec3((-0.5 * dot (\n    ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n  , vec3(0.32, 0.49, 0.29)))) + (0.8 * (\n    (texture (sampler_blur1, tmpvar_5).xyz * scale1)\n   + bias1)));\n  ret2_1 = (ret2_1 - (0.9 * texture (sampler_main, tmpvar_5).xyz));\n  ret2_1 = (ret2_1 - 1.5);\n  vec3 tmpvar_9;\n  tmpvar_9 = mix (ret2_1, (ret2_1 * (\n    ((tmpvar_6.xyz * scale3) + bias3)\n   - \n    ((tmpvar_7.xyz * scale1) + bias1)\n  )), pow (hue_shader.zxy, tmpvar_8));\n  ret2_1 = tmpvar_9;\n  vec3 tmpvar_10;\n  tmpvar_10 = abs((tmpvar_8 - tmpvar_9));\n  ret_2 = (tmpvar_10 * tmpvar_10);\n  ret_2 = (ret_2 * 1.15);\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:.9,echo_zoom:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:5.715,wave_smoothing:.9,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.162,warpscale:5.582,zoomexp:.32104,zoom:.9901,warp:.11563,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,textured:1,rad:.05343,tex_zoom:12.77228,g:1,b:1,a:0,r2:1,b2:1,a2:1,border_g:0,border_a:0},init_eqs_str:"a.vx=0;a.vy=0;",frame_eqs_str:""},{baseVals:{enabled:1,sides:100,textured:1,y:.75,rad:.46753,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.w=0;a.q1=0;",frame_eqs_str:"a.w=4*-Math.atan2(.5,a.q1)+4*Math.asin(1);a.ang=a.w;a.x=.5+.19*Math.sin(a.w);a.y=.5+.26*Math.cos(a.w);"},{baseVals:{enabled:1,sides:100,textured:1,y:.75,rad:.46753,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.w=0;a.q1=0;",frame_eqs_str:"a.w=4*-Math.atan2(.5,a.q1)+4*Math.asin(1)+div(2*Math.asin(1),3);a.ang=a.w;a.x=.5+.19*Math.sin(a.w);a.y=.5+.26*Math.cos(a.w);"},{baseVals:{enabled:1,sides:100,textured:1,y:.75,rad:.46753,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.w=0;a.q1=0;",frame_eqs_str:"a.w=4*-Math.atan2(.5,a.q1)+4*Math.asin(1)-div(2*Math.asin(1),3);a.ang=a.w;a.x=.5+.19*Math.sin(a.w);a.y=.5+.26*Math.cos(a.w);"}],waves:[{baseVals:{enabled:1,usedots:1,thick:1,additive:1,scaling:2.44415,smoothing:0},init_eqs_str:"a.d=0;a.n=0;a.y1=0;a.xx=0;a.z=0;a.w=0;a.t5=0;a.t1=0;a.x1=0;a.cl3=0;a.j3=0;a.cl2=0;a.zoom=0;a.j=0;a.cl1=0;a.t8=0;a.v=0;a.t3=0;a.t6=0;a.pi3=0;a.t7=0;a.c2=0;a.j2=0;a.s3=0;a.t=0;a.k=0;a.zz=0;a.c3=0;a.t2=0;a.bb=0;a.s1=0;a.s2=0;a.t4=0;a.yy=0;a.c=0;a.c1=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t1=0;a.v=.01;a.j+=.01*a.bass;a.j2+=.01*a.mid_att;a.j3+=.01*a.treb_att;a.t2=a.j;a.t3=a.j2;a.t4=a.j3;a.k=.99*a.k+div(10*a.mid,a.fps);a.t5=-a.k;a.cl1=a.cl1-.0005-.003*a.bass;a.cl1=.00001<Math.abs(above(a.cl1,1))?0:a.cl1;a.cl1=.00001<Math.abs(below(a.cl1,0))?1:a.cl1;a.t8=a.cl1;a.cl2=a.cl2+.0001+.001*a.mid-.0005*a.bass-.0005*a.treb;a.cl2=.00001<Math.abs(above(a.cl2,1))?0:a.cl2;a.cl2=.00001<Math.abs(below(a.cl2,0))?1:a.cl2;a.t7=a.cl2;a.cl3=a.cl3+.0001+.001*a.treb-.0005*a.bass-.0005*\na.mid;a.cl3=.00001<Math.abs(above(a.cl3,1))?0:a.cl3;a.cl3=.00001<Math.abs(below(a.cl3,0))?1:a.cl3;a.t6=a.cl3;",point_eqs_str:"a.xx=div(mod(983624912364*a.sample,1E7)+100,1E7);a.yy=div(mod(1896575575*a.xx,1E7)+100,1E7);a.zz=div(mod(58652340875*a.yy,1E7)+100,1E7);a.d=sqrt(sqr(a.xx)+sqr(a.yy)+sqr(a.zz));a.zz=a.zz+a.t8-(.00001<Math.abs(above(a.zz+a.t8,1))?1:0)-.5;a.xx=a.xx+a.t7-(.00001<Math.abs(above(a.xx+a.t7,1))?1:0)-.5;a.yy=a.yy+a.t6-(.00001<Math.abs(above(a.yy+a.t6,1))?1:0)-.5;a.v=.001;a.w=1;a.bb=a.d*a.d*.5;a.n=.3;a.s1=Math.sin(Math.sin(a.t2*a.w+a.bb)*a.n);a.s2=Math.sin(Math.sin(a.t3*a.w+a.bb)*a.n);\na.s3=Math.sin(Math.sin(a.t4*a.w+a.bb)*a.n);a.c1=Math.cos(Math.sin(a.t2*a.w+a.bb)*a.n);a.c2=Math.cos(Math.sin(a.t3*a.w+a.bb)*a.n);a.c3=Math.cos(Math.sin(a.t4*a.w+a.bb)*a.n);a.z=(a.c3*a.s1*a.c2+a.s3*a.s2)*a.xx-(a.c3*a.s1*a.s2-a.s3*a.c2)*a.yy+a.c3*a.c1*a.zz;a.x1=a.c1*a.c2*a.xx+a.c1*a.s2*a.yy-a.s1*a.zz;a.y1=(a.s3*a.s1*a.c2-a.c3*a.s2)*a.xx+(a.s3*a.s1*a.s2+a.c3*a.c2)*a.yy+a.s3*a.c1*a.zz;a.zoom=.5*div(1,a.z+.5);a.x=.5+a.zoom*a.x1+0*Math.sin(.1*a.time);a.y=.5+a.zoom*a.y1+0*Math.cos(.16801*a.time);a.pi3=2.0941239;\na.t=2*a.z+1*a.t2;a.c=3;a.r=Math.sin(a.t)*a.c;a.g=Math.sin(a.t+a.pi3)*a.c;a.b=Math.sin(a.t-a.pi3)*a.c;a.r=.00001<Math.abs(above(a.r,1))?1:a.r;a.r=.00001<Math.abs(below(a.r,0))?0:a.r;a.g=.00001<Math.abs(above(a.g,1))?1:a.g;a.g=.00001<Math.abs(below(a.g,0))?0:a.g;a.b=.00001<Math.abs(above(a.b,1))?1:a.b;a.b=.00001<Math.abs(below(a.b,0))?0:a.b;a.a=-a.z+.7;"},{baseVals:{enabled:1,thick:1,scaling:2.44415,smoothing:0,a:.05},init_eqs_str:"a.t8=0;a.q1=0;a.pi3=0;a.t=0;a.q4=0;a.q6=0;a.c=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;",point_eqs_str:"a.t8=-a.t8;a.y=.48*a.sample;a.x=.5+.04*a.t8-a.t8*a.sample*.02+(sqr(2*a.sample-1)-1)*a.q1*.5;a.pi3=2.0941239;a.t=10*-(a.q4-a.q6)+a.sample*Math.asin(1)*4.01;a.c=9;a.r=Math.sin(a.t)*a.c;a.g=Math.sin(a.t+a.pi3)*a.c;a.b=Math.sin(a.t-a.pi3)*a.c;a.r=.00001<Math.abs(above(a.r,1))?1:a.r;a.r=.00001<Math.abs(below(a.r,0))?0:a.r;a.g=.00001<Math.abs(above(a.g,1))?1:a.g;a.g=.00001<Math.abs(below(a.g,0))?0:a.g;a.b=.00001<Math.abs(above(a.b,1))?1:a.b;a.b=.00001<Math.abs(below(a.b,0))?0:a.b;\n"},{baseVals:{enabled:1,samples:49,scaling:2.44415,smoothing:0,r:0,g:0,b:0},init_eqs_str:"a.t8=0;a.q1=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;",point_eqs_str:"a.t8=-1;a.y=.48*a.sample;a.x=.5+.04*a.t8-a.t8*a.sample*.02+(sqr(2*a.sample-1)-1)*a.q1*.5;"},{baseVals:{enabled:1,samples:49,scaling:2.44415,smoothing:0,r:0,g:0,b:0},init_eqs_str:"a.t8=0;a.q1=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;",point_eqs_str:"a.t8=1;a.y=.48*a.sample;a.x=.5+.04*a.t8-a.t8*a.sample*.02+(sqr(2*a.sample-1)-1)*a.q1*.5;"}],init_eqs_str:"a.d=0;a.vt=0;a.q6=0;a.q1=0;a.q5=0;a.vb=0;a.q9=0;a.v=0;a.mm=0;a.tt=0;a.q4=0;a.bb=0;a.q2=0;a.q3=0;a.vvm=0;a.vvb=0;a.vm=0;a.vvt=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.zoom=1;a.q1=.1*(a.bass-a.treb);a.vvb=.00001<Math.abs(below(a.vvb,0))?0:a.vvb;a.vvm=.00001<Math.abs(below(a.vvm,0))?0:a.vvm;a.vvt=.00001<Math.abs(below(a.vvt,0))?0:a.vvt;a.vb=.85*a.vb+(1-a.vb)*pow(a.bass,2)*.001;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.2;a.vm=.85*a.vm+(1-a.vm)*pow(a.mid,2)*.01;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.2;a.vt=.85*a.vt+(1-a.vt)*pow(a.treb,2)*.001;a.vvt=.95*a.vvt+(1-a.vvt)*a.vt*.2;a.q1=(a.vvb-a.vvt)*a.vvm;a.q2=a.vvm;a.q3=a.vvt;a.v=.2;a.d=0;a.bb=a.bb+a.vvb*a.v-a.d;\na.mm=a.mm+a.vvm*a.v-a.d;a.tt=a.tt+a.vvt*a.v-a.d;a.q4=a.bb;a.q5=a.mm;a.q6=a.tt;a.q4=.00001<Math.abs(above(Math.abs(a.q1),.02))?.99:1;a.q9=.5+.5*Math.sin(.14*a.time);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_fc_main, uv) * q4).xyz;\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = 0.5;\n  tmpvar_1.y = (1.0 - q9);\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv_orig - tmpvar_1);\n  float tmpvar_3;\n  tmpvar_3 = (3.0 / tmpvar_2.y);\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((tmpvar_2.x * tmpvar_3) * q9);\n  tmpvar_4.y = (tmpvar_3 * q9);\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, fract(((1.0 - \n    abs(((fract(\n      ((tmpvar_2 + vec2(0.5, 1.0)) * 0.5)\n    ) * 2.0) - 1.0))\n  ) - (\n    ((texture (sampler_noise_hq, ((tmpvar_4 * 0.05) + (vec2(0.1, -0.05) * time))) - 0.5) * float(int((tmpvar_2.y > 0.0))))\n  .xy * 0.025))));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((tmpvar_5.xyz * tmpvar_5.xyz) * 1.4) - 0.04);\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.mm=0;a.tt=0;a.grav=0;a.x3=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.mx=0;a.mn=0;a.vy2=0;a.y2=0;a.bb=0;a.q2=0;a.m1=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0002*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-\n2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<\nMath.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?\na.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.zoom=1;a.warp=0;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);a.q6=Math.atan2(a.vx4,\na.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.monitor=a.s;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.dir=-a.q6+0*Math.asin(1);a.b1=.1;a.m1=25*a.q5;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.05;a.v=-35*a.q5;a.dx=a.v*Math.sin(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q2;a.dy=a.v*Math.cos(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q1;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  tmpvar_1.xyz = ((texture (sampler_main, clamp (\n    (uv - (((vec2(0.0, 32.0) * texsize.zw) * dot (\n      (tmpvar_2.xyz - 0.35)\n    , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n  , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n  ) - 0.5) * 0.0038).xyz);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_4);\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n    (0.04 / sqrt(dot (uv1_1, uv1_1)))\n  , 0.0, 1.0))));\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,modwavealphabyvolume:1,wave_a:.207,wave_scale:.397,wave_smoothing:0,wave_mystery:.24,modwavealphaend:1.17,warpscale:16.016,zoomexp:11.56276,zoom:1.05971,warp:.13126,ob_size:.005,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.grav=0;a.x3=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;",frame_eqs_str:"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+1.5*(a.xx1-a.xx2);a.y1=.5+a.yy1;a.spring=18;a.grav=1;a.resist=5;a.bounce=.9;a.dt=.0003;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-\na.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.zoom=1.001;a.rot=0;a.warp=.2;a.wave_a=0;",pixel_eqs_str:"a.r=.2;a.cx1=a.q4;a.cy1=a.q5;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-(a.r*a.r-a.d*a.d)*a.q3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.v=1;a.dx=a.x1*a.v;a.dy=a.y1*a.v;",warp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.5 + ((uv - 0.5) * 1.002));\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 8.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_4.x;\n  tmpvar_6.y = tmpvar_5.x;\n  vec2 tmpvar_7;\n  tmpvar_7 = fract(((0.5 + \n    (uv_1 - 0.5)\n  ) - (tmpvar_6 * texsize.zw)));\n  ret_2.x = texture (sampler_main, tmpvar_7).x;\n  ret_2.x = (ret_2.x + ((\n    (ret_2.x - ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2))\n  .x * 0.4) + 0.006));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_5.x;\n  tmpvar_8.y = -(tmpvar_4.x);\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_4.z;\n  tmpvar_9.y = tmpvar_5.z;\n  ret_2.z = max ((clamp (\n    (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1).x - 0.3)\n  , 0.0, 1.0) * 2.0), (texture (sampler_fc_main, (\n    (uv_1 - ((tmpvar_8 * texsize.zw) * 8.0))\n   + \n    ((tmpvar_9 * texsize.zw) * 4.0)\n  )).z - 0.008));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.y;\n  tmpvar_10.y = tmpvar_5.y;\n  ret_2.y = max (ret_2.x, (texture (sampler_fc_main, (uv_1 + \n    (tmpvar_10 * texsize.zw)\n  )).y - 0.016));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 6.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (0.25 * tmpvar_5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + (0.25 * tmpvar_7));\n  ret_1 = ((0.8 * (\n    (texture (sampler_blur3, tmpvar_6).xyz * scale3)\n   + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  ret_1 = (ret_1 + (0.6 * (\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 - ((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \n    ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n  )));\n  ret_1 = (ret_1 + 1.0);\n  float tmpvar_9;\n  tmpvar_9 = dot (ret_1, vec3(0.32, 0.49, 0.29));\n  ret_1 = (mix (vec3(tmpvar_9), (\n    (0.75 * vec3(tmpvar_9))\n   * \n    dot ((((0.6 * \n      ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n    ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\n      (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n     + bias1))), vec3(0.32, 0.49, 0.29))\n  ), pow (hue_shader, vec3(tmpvar_9))) * 0.9);\n  ret_1 = (ret_1 * ret_1);\n  vec3 tmpvar_10;\n  tmpvar_10 = sqrt(ret_1);\n  ret_1 = tmpvar_10;\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = tmpvar_10;\n  ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,wave_thick:1,wrap:0,wave_a:.004,wave_scale:9.731,wave_smoothing:0,wave_mystery:1,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.442,warpscale:7.315,zoomexp:1.50374,warp:.08563,wave_y:.04,ob_size:0,ob_g:1,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:.75,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:3,additive:1,num_inst:400,rad:.16283,tex_zoom:.73458,g:1,b:1,a:.5,g2:0,border_a:0},init_eqs_str:"a.bending=0;a.ppo=0;a.index=0;a.i3=0;a.dir=0;a.i4=0;a.size=0;a.q2=0;a.q32=0;a.sample=0;a.i3=0;a.i4=0;",frame_eqs_str:"a.i3=.00001<Math.abs(equal(a.instance,0))?0:a.i3;a.i4=.00001<Math.abs(equal(a.instance,0))?0:a.i4;a.ppo=8;a.index=a.i4*a.q32;a.sample=mod(a.i3,a.ppo);a.size=40*a.gmegabuf[Math.floor(a.index+4)];a.x=a.gmegabuf[Math.floor(a.index)];a.y=a.gmegabuf[Math.floor(a.index+1)];a.ang=a.gmegabuf[Math.floor(a.index+9)];a.rad=.05*a.size;a.r=a.gmegabuf[Math.floor(a.index+5)];a.g=a.gmegabuf[Math.floor(a.index+6)];a.b=a.gmegabuf[Math.floor(a.index+7)];a.sample=div(a.sample,a.ppo);a.bending=\n5*a.gmegabuf[Math.floor(a.index+12)]+5*a.gmegabuf[Math.floor(a.index+10)];a.dir=-a.ang+(a.sample-.4)*a.bending;a.ang=1.5*Math.asin(1)-a.dir+.05*a.bending;a.x+=.06*(a.sample-.3)*Math.cos(a.dir)*a.size+Math.sin(a.dir)*a.size*a.bending*.01;a.y+=.06*(a.sample-.3)*Math.sin(a.dir)*a.size-Math.cos(a.dir)*a.size*a.bending*.01;a.x=.5+div(a.x-.5,a.q2);a.rad=1.5*a.rad-.05*a.sample*a.size;a.i3+=1;a.i4=.00001<Math.abs(equal(mod(a.i3,a.ppo),0))?a.i4+1:a.i4;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:1,samples:65,spectrum:1,usedots:1,thick:1,additive:1,scaling:.33408,smoothing:0,a:0},init_eqs_str:"a.d=0;a.q32=0;a.t8=0;a.t1=0;a.t2=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.t8=1;a.t1=.5;a.t2=.9;",point_eqs_str:"a.d=0;a.y=.2+a.value1+a.value2;a.x=.9-.8*a.sample;a.gmegabuf[Math.floor((64*a.sample-1)*a.q32+14)]=a.value1+a.value2;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.fric=0;a.d=0;a.nliststart=0;a.w=0;a.random=0;a.index2=0;a.index=0;a.w2=0;a.rotatefactor=0;a.ref_ang=0;a.smaller=0;a.dt=0;a.q1=0;a.j=0;a.v=0;a.count=0;a.shock=0;a.nn=0;a.vrr=0;a.check=0;a.gravity=0;a.vr2=0;a.direction=0;a.bouncefactor=0;a.smallestfind=0;a.distance=0;a.bounce=0;a.vr=0;a.vv1=0;a.vv2=0;a.vrr2=0;a.w1=0;a.attributes=0;a.i=0;a.m2=0;a.hit=0;a.q2=0;a.m1=0;a.h=0;a.v1=0;a.acceleration=0;a.findindex=0;a.friction=0;a.pi2=0;a.sample=0;a.v2=0;a.dampening=0;for(var b=a.i=\n0;1048576>b;b++)a.gmegabuf[Math.floor(a.i)]=0,a.i+=1;a.count=50;a.attributes=32;a.nliststart=24;a.minradius=.004;a.maxradius=.04;a.v=0;for(b=a.index=0;b<a.count;b++)a.gmegabuf[Math.floor(a.index*a.attributes)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+1)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+2)]=a.v*(div(randint(1E3),1E3)-.5),a.gmegabuf[Math.floor(a.index*a.attributes+3)]=a.v*(div(randint(1E3),1E3)-.5),a.gmegabuf[Math.floor(a.index*a.attributes+4)]=\na.minradius+div((a.maxradius-a.minradius)*(a.index+1),a.count),a.gmegabuf[Math.floor(a.index*a.attributes+5)]=0,a.gmegabuf[Math.floor(a.index*a.attributes+6)]=1,a.gmegabuf[Math.floor(a.index*a.attributes+7)]=1,a.gmegabuf[Math.floor(a.index*a.attributes+8)]=pow(a.gmegabuf[Math.floor(a.index*a.attributes+4)],3),a.gmegabuf[Math.floor(a.index*a.attributes+9)]=div(4*Math.asin(1)*randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+10)]=0,a.gmegabuf[Math.floor(a.index*a.attributes+13)]=div(a.index,\na.count-1),a.gmegabuf[Math.floor(a.index*a.attributes+14)]=0,a.index+=1;a.q30=a.nliststart;a.q31=a.count;a.q32=a.attributes;",frame_eqs_str:"a.dt=div(1,a.fps);a.warp=0;a.zoom=1;a.wave_a=0;a.gravity=0*a.dt;a.dampening=0;a.friction=2048*a.dt;a.shock=.002;a.pi2=Math.asin(1);a.nn=3;a.check=2;a.bouncefactor=.1;a.rotatefactor=0;a.h=.5*(a.aspecty-1);a.w=.5*(a.aspectx-1);a.index=0;for(var c=a.index2=0;c<a.count;c++){a.random=div(randint(1E3),1E3);a.sample=a.gmegabuf[Math.floor(a.index+13)];a.gmegabuf[Math.floor(a.index+11)]=.92*a.gmegabuf[Math.floor(a.index+11)]-4*a.gmegabuf[Math.floor(a.index+12)]*a.dt+2*(a.random-.5)*\na.dt*a.gmegabuf[Math.floor(a.index+14)];a.gmegabuf[Math.floor(a.index+12)]+=60*a.gmegabuf[Math.floor(a.index+11)]*a.dt;a.v=sqrt(sqr(a.gmegabuf[Math.floor(a.index+2)])+sqr(a.gmegabuf[Math.floor(a.index+3)]));a.fric=Math.max(0,1-sqr(a.v*a.friction)-2*a.v);a.gmegabuf[Math.floor(a.index+2)]*=a.fric;a.gmegabuf[Math.floor(a.index+3)]*=a.fric;a.gmegabuf[Math.floor(a.index+10)]=a.gmegabuf[Math.floor(a.index+10)]*a.fric+a.v*a.gmegabuf[Math.floor(a.index+12)]*0;a.acceleration=0*a.random+.003*Math.abs(a.gmegabuf[Math.floor(a.index+\n11)]);a.direction=a.gmegabuf[Math.floor(a.index+9)]-a.pi2;a.gmegabuf[Math.floor(a.index+2)]+=Math.sin(a.direction)*a.acceleration;a.gmegabuf[Math.floor(a.index+3)]+=Math.cos(a.direction)*a.acceleration;a.gmegabuf[Math.floor(a.index)]+=60*a.gmegabuf[Math.floor(a.index+2)]*a.dt;a.gmegabuf[Math.floor(a.index+1)]+=60*a.gmegabuf[Math.floor(a.index+3)]*a.dt;a.gmegabuf[Math.floor(a.index+9)]+=.5*a.gmegabuf[Math.floor(a.index+10)];a.gmegabuf[Math.floor(a.index+3)]-=a.gravity;a.vr=Math.sin(a.gmegabuf[Math.floor(a.index+\n10)])*a.gmegabuf[Math.floor(a.index+4)];a.bounce=above(a.gmegabuf[Math.floor(a.index+1)],1-a.gmegabuf[Math.floor(a.index+4)]+a.w);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+2)]+(a.vr+a.gmegabuf[Math.floor(a.index+2)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?-Math.abs(a.gmegabuf[Math.floor(a.index+3)])*a.dampening-a.shock:a.gmegabuf[Math.floor(a.index+3)];a.vr=.00001<Math.abs(a.bounce)?\na.vr-(a.gmegabuf[Math.floor(a.index+2)]+a.vr)*(1-a.rotatefactor):a.vr;a.bounce=below(a.gmegabuf[Math.floor(a.index+1)],a.gmegabuf[Math.floor(a.index+4)]-a.w);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+2)]+(a.vr-a.gmegabuf[Math.floor(a.index+2)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?Math.abs(a.gmegabuf[Math.floor(a.index+3)])*a.dampening+a.shock:a.gmegabuf[Math.floor(a.index+3)];a.vr=\n.00001<Math.abs(a.bounce)?a.vr+(a.gmegabuf[Math.floor(a.index+2)]-a.vr)*(1-a.rotatefactor):a.vr;a.bounce=above(a.gmegabuf[Math.floor(a.index)],1-a.gmegabuf[Math.floor(a.index+4)]+a.h);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?-Math.abs(a.gmegabuf[Math.floor(a.index+2)])*a.dampening-a.shock:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+3)]+(a.vr-a.gmegabuf[Math.floor(a.index+3)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+\n3)];a.vr=.00001<Math.abs(a.bounce)?a.vr+(a.gmegabuf[Math.floor(a.index+3)]-a.vr)*(1-a.rotatefactor):a.vr;a.bounce=below(a.gmegabuf[Math.floor(a.index)],a.gmegabuf[Math.floor(a.index+4)]-a.h);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?Math.abs(a.gmegabuf[Math.floor(a.index+2)])*a.dampening+a.shock:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+3)]-(a.vr+a.gmegabuf[Math.floor(a.index+3)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+\n3)];a.vr=.00001<Math.abs(a.bounce)?a.vr-(a.gmegabuf[Math.floor(a.index+3)]+a.vr)*(1-a.rotatefactor):a.vr;a.gmegabuf[Math.floor(a.index+10)]=Math.asin(div(a.vr,a.gmegabuf[Math.floor(a.index+4)]));a.i=0;for(var b=a.j=0;b<a.count;b++)a.d=sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.i)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.i+1)])),a.d=.00001<Math.abs(equal(a.d,0))?10:a.d,a.d-=.5*(a.gmegabuf[Math.floor(a.index+4)]+a.gmegabuf[Math.floor(a.i+4)]),a.megabuf[Math.floor(a.j)]=\na.i,a.megabuf[Math.floor(a.j+1)]=a.d,a.j+=2,a.i+=a.attributes;for(b=a.i=0;b<a.nn;b++){a.j=a.i;a.smallestfind=10;a.findindex=-1;for(var d=0;d<a.count-a.j;d++)a.distance=a.megabuf[Math.floor(2*a.j+1)],a.smaller=above(a.smallestfind,a.distance),a.smallestfind=.00001<Math.abs(a.smaller)?a.distance:a.smallestfind,a.findindex=.00001<Math.abs(a.smaller)?2*a.j:a.findindex,a.j+=1;a.j=a.megabuf[Math.floor(2*a.i)];a.d=a.megabuf[Math.floor(2*a.i+1)];a.megabuf[Math.floor(2*a.i)]=a.megabuf[Math.floor(a.findindex)];\na.megabuf[Math.floor(2*a.i+1)]=a.megabuf[Math.floor(a.findindex+1)];a.megabuf[Math.floor(a.findindex)]=a.j;a.megabuf[Math.floor(a.findindex+1)]=a.d;a.i+=1}for(b=a.i=0;b<a.nn;b++)a.gmegabuf[Math.floor(a.index+a.nliststart+a.i)]=a.megabuf[Math.floor(2*a.i)],a.i+=1;for(b=a.i=0;b<a.check;b++)a.index2=a.megabuf[Math.floor(a.i)],a.hit=below(sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.index2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)])),a.gmegabuf[Math.floor(a.index+\n4)]+a.gmegabuf[Math.floor(a.index2+4)])*above(sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.index2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)])),sqrt(sqr(a.gmegabuf[Math.floor(a.index+0)]-a.gmegabuf[Math.floor(a.index2+0)]+a.gmegabuf[Math.floor(a.index+2)]-a.gmegabuf[Math.floor(a.index2+2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)]+a.gmegabuf[Math.floor(a.index+3)]-a.gmegabuf[Math.floor(a.index2+3)]))),a.ref_ang=Math.atan2(a.gmegabuf[Math.floor(a.index2)]-\na.gmegabuf[Math.floor(a.index)],a.gmegabuf[Math.floor(a.index2+1)]-a.gmegabuf[Math.floor(a.index+1)])+a.pi2,a.v1=sqrt(sqr(a.gmegabuf[Math.floor(a.index+2)])+sqr(a.gmegabuf[Math.floor(a.index+3)])),a.v2=sqrt(sqr(a.gmegabuf[Math.floor(a.index2+2)])+sqr(a.gmegabuf[Math.floor(a.index2+3)])),a.w1=Math.atan2(a.gmegabuf[Math.floor(a.index+2)],a.gmegabuf[Math.floor(a.index+3)]),a.w2=Math.atan2(a.gmegabuf[Math.floor(a.index2+2)],a.gmegabuf[Math.floor(a.index2+3)]),a.vr2=Math.sin(a.gmegabuf[Math.floor(a.index2+\n10)])*a.gmegabuf[Math.floor(a.index2+4)],a.m1=a.gmegabuf[Math.floor(a.index+8)],a.m2=a.gmegabuf[Math.floor(a.index2+8)],a.vv1=div((a.m1-a.m2)*a.v1+2*a.m2*a.v2,a.m1+a.m2),a.vv2=div((a.m2-a.m1)*a.v2+2*a.m1*a.v1,a.m1+a.m2),a.vrr=div((a.m1-a.m2)*a.vr+2*a.m2*a.vr2,a.m1+a.m2),a.vrr2=div((a.m2-a.m1)*a.vr2+2*a.m1*a.vr,a.m1+a.m2),a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.hit)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.vr2-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang)*\na.vv1*Math.sin(a.w2-a.ref_ang):a.gmegabuf[Math.floor(a.index+2)],a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.hit)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.vr2-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))-Math.sin(a.ref_ang)*a.vv1*Math.sin(a.w2-a.ref_ang):a.gmegabuf[Math.floor(a.index+3)],a.gmegabuf[Math.floor(a.index2+2)]=.00001<Math.abs(a.hit)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.vr2-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang)*\na.vv2*Math.sin(a.w1-a.ref_ang):a.gmegabuf[Math.floor(a.index2+2)],a.gmegabuf[Math.floor(a.index2+3)]=.00001<Math.abs(a.hit)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.vr2-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))-Math.sin(a.ref_ang)*a.vv2*Math.sin(a.w1-a.ref_ang):a.gmegabuf[Math.floor(a.index2+3)],a.vr=.00001<Math.abs(a.hit)?a.vr+(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr,a.gmegabuf[Math.floor(a.index+10)]=Math.asin(div(a.vr,a.gmegabuf[Math.floor(a.index+4)])),a.vr2=\n.00001<Math.abs(a.hit)?a.vr2+(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.vr2):a.vr2,a.gmegabuf[Math.floor(a.index2+10)]=Math.asin(div(a.vr2,a.gmegabuf[Math.floor(a.index2+4)])),a.i+=2;a.index+=a.attributes}a.q1=a.aspectx;a.q2=a.aspecty;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1.z = (texture (sampler_main, uv).z * 0.5);\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  tmpvar_4.y = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\n    (tmpvar_4 * texsize.zw)\n   * 4.0)), 0.0, 1.0)).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\n  .y * 0.025) + -0.014));\n  ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  tmpvar_5.y = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  ret_1.x = ((texture (sampler_main, (uv - \n    ((tmpvar_5 * texsize.zw) * 4.0)\n  )).x - (ret_1.y * 0.01)) + 0.004);\n  ret_1.x = (ret_1.x + ((\n    (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\n   * 0.01) + (ret_1.z * 0.14)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n  )) * 0.5).y;\n  tmpvar_3.y = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n  )) * 0.5).y;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 128.0));\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv);\n  ret_1 = (((\n    ((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2)\n  .x * \n    clamp ((1.0 - tmpvar_5.y), 0.0, 1.0)\n  ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n  ret_1 = (mix (mix (ret_1, \n    (pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0)) * 1.4)\n  , vec3(\n    ((texture (sampler_main, tmpvar_4).x * 0.8) + ((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1).x)\n  )), vec3(1.0, 1.0, 1.0), (\n    (pow (hue_shader, vec3(8.0, 8.0, 8.0)) * texture (sampler_main, clamp (uv, 0.0, 1.0)).y)\n   * 1.2)) * clamp ((1.0 - tmpvar_5.z), 0.0, 1.0));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,wave_thick:1,modwavealphabyvolume:1,wave_a:.9,wave_scale:2.997,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.274,warpscale:7.98,zoom:.99951,warp:.20929,wave_r:.02,wave_g:.02,wave_b:0,ob_size:.5,ob_r:1,ob_g:.12,ob_b:1,ob_a:.37,ib_size:0,ib_a:1,mv_x:0,mv_y:0,mv_l:5,mv_a:0,b1ed:.2},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.w=0;a.h3=0;a.q12=0;a.q6=0;a.bt=0;a.q1=0;a.q5=0;a.startx=0;a.v=0;a.mm=0;a.h2=0;a.tt=0;a.bm=0;a.q11=0;a.q10=0;a.q4=0;a.a=0;a.mt=0;a.b=0;a.mx=0;a.mn=0;a.bb=0;a.q2=0;a.starty=0;a.h1=0;a.q3=0;a.q7=0;a.x1=0;a.y1=.001;a.z1=0;",frame_eqs_str:"a.zoom=1;a.wave_a=0;a.startx=.3;a.starty=.3;a.a=.55;a.b=.05;a.d=.09;a.q1=a.aspectx;a.q2=a.aspecty;a.q5=a.a;a.q6=a.b;a.q7=a.d;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=div(a.tt-a.mn,a.mx-a.mn);a.v=div(.1333,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=2*a.bm;a.q3=Math.sin(a.w);\na.q4=Math.cos(a.w);a.q10=a.bm;a.q11=a.mt;a.q12=a.bt;",pixel_eqs_str:"a.x=.5+(a.x-.51)*a.q1;a.y=.5-(a.y-.5)*a.q2;a.dx=a.x*(1-a.x)-div(a.q5*a.x*a.y,a.x+a.q6);a.dy=-a.q7*a.y*(1-div(a.y,a.x));a.dx=div(.02*-a.dx,a.q1);a.dy=div(.02*-a.dy,a.q2);",warp:" shader_body { \n  vec2 my_uv2_1;\n  vec2 dz_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 4.0);\n  vec3 tmpvar_5;\n  tmpvar_5 = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_6;\n  tmpvar_6 = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_5.x;\n  tmpvar_7.y = tmpvar_6.x;\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * texsize.zw);\n  ret_3.x = (texture (sampler_fw_main, (uv - tmpvar_8)).x - ((\n    (texture (sampler_blur3, uv).xyz * scale3)\n   + bias3).x - (\n    (texture (sampler_blur1, (uv + tmpvar_8)).xyz * scale1)\n   + bias1).x));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_5.y;\n  tmpvar_9.y = tmpvar_6.y;\n  dz_2 = (-(tmpvar_9) * texsize.zw);\n  ret_3.y = ((texture (sampler_fw_main, (uv - dz_2)).y - 0.06) - ((\n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  .y - \n    ((texture (sampler_blur1, (uv + dz_2)).xyz * scale1) + bias1)\n  .y) * 1.3));\n  vec2 tmpvar_10;\n  tmpvar_10 = ((uv_orig - 0.5) * (1.8 - (\n    (bass_att - treb_att)\n   * 0.015)));\n  vec2 tmpvar_11;\n  tmpvar_11.x = ((tmpvar_10.x * tmpvar_10.x) - (tmpvar_10.y * tmpvar_10.y));\n  tmpvar_11.y = ((2.0 * tmpvar_10.x) * tmpvar_10.y);\n  my_uv2_1 = (tmpvar_11 + vec2(0.28, 0.4));\n  vec2 tmpvar_12;\n  tmpvar_12.x = ((2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1))).z;\n  tmpvar_12.y = ((2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1))).z;\n  dz_2 = (tmpvar_12 * texsize.zw);\n  ret_3.z = (texture (sampler_main, clamp ((my_uv2_1 + dz_2), 0.0, 1.0)).z - 0.014);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_3;\n  ret = tmpvar_13.xyz;\n }",comp:" shader_body { \n  vec3 dy_1;\n  vec3 dx_2;\n  vec2 mirror_uv_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((q4 * tmpvar_5.x) - (q3 * tmpvar_5.y));\n  tmpvar_6.y = ((q3 * tmpvar_5.x) + (q4 * tmpvar_5.y));\n  vec2 tmpvar_7;\n  tmpvar_7 = (0.5 - (tmpvar_6 * 2.0));\n  vec2 numerator_8;\n  numerator_8 = (tmpvar_7 - vec2(0.0, 0.5));\n  vec2 denominator_9;\n  denominator_9 = (tmpvar_7 - vec2(1.0, 0.5));\n  vec2 tmpvar_10;\n  tmpvar_10.x = ((numerator_8.x * denominator_9.x) + (numerator_8.y * denominator_9.y));\n  tmpvar_10.y = ((numerator_8.y * denominator_9.x) - (numerator_8.x * denominator_9.y));\n  vec2 tmpvar_11;\n  tmpvar_11 = (((tmpvar_10 / \n    ((denominator_9.x * denominator_9.x) + (denominator_9.y * denominator_9.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_12;\n  tmpvar_12 = sqrt(dot (tmpvar_11, tmpvar_11));\n  float tmpvar_13;\n  float tmpvar_14;\n  tmpvar_14 = (min (abs(\n    (tmpvar_11.x / tmpvar_11.y)\n  ), 1.0) / max (abs(\n    (tmpvar_11.x / tmpvar_11.y)\n  ), 1.0));\n  float tmpvar_15;\n  tmpvar_15 = (tmpvar_14 * tmpvar_14);\n  tmpvar_15 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_15) + 0.05368138) * tmpvar_15) - 0.1173503)\n     * tmpvar_15) + 0.1938925) * tmpvar_15) - 0.3326756)\n   * tmpvar_15) + 0.9999793) * tmpvar_14);\n  tmpvar_15 = (tmpvar_15 + (float(\n    (abs((tmpvar_11.x / tmpvar_11.y)) > 1.0)\n  ) * (\n    (tmpvar_15 * -2.0)\n   + 1.570796)));\n  tmpvar_13 = (tmpvar_15 * sign((tmpvar_11.x / tmpvar_11.y)));\n  if ((abs(tmpvar_11.y) > (1e-08 * abs(tmpvar_11.x)))) {\n    if ((tmpvar_11.y < 0.0)) {\n      if ((tmpvar_11.x >= 0.0)) {\n        tmpvar_13 += 3.141593;\n      } else {\n        tmpvar_13 = (tmpvar_13 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_13 = (sign(tmpvar_11.x) * 1.570796);\n  };\n  vec2 tmpvar_16;\n  tmpvar_16.x = (tmpvar_13 * 0.1591549);\n  tmpvar_16.y = tmpvar_12;\n  vec2 tmpvar_17;\n  tmpvar_17.x = ((tmpvar_16.x * 2.0) + q11);\n  tmpvar_17.y = ((0.3 * log(tmpvar_12)) + q12);\n  vec2 tmpvar_18;\n  tmpvar_18 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_17 * 0.5)) * 2.0) - 1.0)\n  )));\n  vec2 tmpvar_19;\n  tmpvar_19 = (texsize.zw * 3.0);\n  vec3 tmpvar_20;\n  tmpvar_20 = ((2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_21;\n  tmpvar_21 = ((2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_22;\n  tmpvar_22.x = tmpvar_20.x;\n  tmpvar_22.y = tmpvar_21.x;\n  mirror_uv_3 = (tmpvar_18 + ((tmpvar_22 * texsize.zw) * 4.0));\n  ret_4 = ((mix (ret_4, vec3(1.0, 1.0, 1.0), \n    ((((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1).x * (1.0 - (\n      (texture (sampler_blur2, mirror_uv_3).xyz * scale2)\n     + bias2).x)) * (pow (hue_shader, vec3(4.0, 4.0, 4.0)) * 1.4))\n  ) * texture (sampler_main, mirror_uv_3).xxx) + ((\n    (1.0 - texture (sampler_main, mirror_uv_3).x)\n   * \n    ((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1)\n  .x) * vec3(3.0, 3.0, 3.0)));\n  vec2 tmpvar_23;\n  tmpvar_23.x = tmpvar_20.x;\n  tmpvar_23.y = tmpvar_21.x;\n  mirror_uv_3 = (mirror_uv_3 - ((tmpvar_23 * texsize.zw) * 24.0));\n  dx_2 = ((2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  dy_1 = ((2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_24;\n  tmpvar_24.x = -(dx_2.y);\n  tmpvar_24.y = dy_1.y;\n  vec2 tmpvar_25;\n  tmpvar_25 = (tmpvar_24 * 0.25);\n  vec3 tmpvar_26;\n  tmpvar_26 = mix (ret_4, vec3(1.0, 1.0, 1.0), (mix (vec3(1.0, 0.7, 0.2), vec3(0.15, 0.0, 0.5), vec3(\n    ((((\n      ((mirror_uv_3.x * 0.8) - mirror_uv_3.y)\n     + 0.75) + tmpvar_25.x) + tmpvar_25.y) - 0.1)\n  )) * texture (sampler_main, mirror_uv_3).y));\n  vec2 tmpvar_27;\n  vec2 tmpvar_28;\n  tmpvar_28 = ((0.5 + (\n    (uv - 0.5)\n   * aspect.wz)) - vec2(0.5, 0.5));\n  vec2 tmpvar_29;\n  tmpvar_29.x = ((q4 * tmpvar_28.x) - (q3 * tmpvar_28.y));\n  tmpvar_29.y = ((q3 * tmpvar_28.x) + (q4 * tmpvar_28.y));\n  tmpvar_27 = (vec2(0.5, 0.5) + tmpvar_29);\n  mirror_uv_3 = tmpvar_27.yx;\n  vec2 tmpvar_30;\n  tmpvar_30 = (vec2(1.0, 0.0) * texsize.zw);\n  dx_2 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_30)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_30)).xyz));\n  vec2 tmpvar_31;\n  tmpvar_31 = (vec2(0.0, 1.0) * texsize.zw);\n  dy_1 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_31)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_31)).xyz));\n  vec2 tmpvar_32;\n  tmpvar_32.x = dx_2.z;\n  tmpvar_32.y = dy_1.z;\n  vec3 tmpvar_33;\n  tmpvar_33 = mix (tmpvar_26, vec3(0.9, 0.9, 1.0), vec3((1.0 - texture (sampler_main, (tmpvar_27.yx - tmpvar_32)).z)));\n  ret_4 = tmpvar_33;\n  vec4 tmpvar_34;\n  tmpvar_34.w = 1.0;\n  tmpvar_34.xyz = tmpvar_33;\n  ret = tmpvar_34.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:1.413,wave_scale:.418,wave_smoothing:0,wave_mystery:-.66,modwavealphastart:2,modwavealphaend:2,warpanimspeed:.626,warpscale:8.642,zoomexp:7.10084,zoom:.99951,warp:.09014,wave_r:0,wave_g:0,wave_x:.24,wave_y:.44,ob_size:0,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:48,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r:0,g:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q3=0;a.q4=0;a.q5=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=a.q3;a.y=a.q4;a.rad=a.q5;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,sides:48,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r:0,b:1,g2:0,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q6=0;a.q7=0;a.q8=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=a.q6;a.y=a.q7;a.rad=a.q8;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,g:0,b:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.w2=0;a.ref_ang=0;a.q18=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx1=0;a.vx4=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.q4=0;a.vy4=0;a.dir=0;a.bounce=0;a.q16=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.q17=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.m1=0;a.q14=0;a.si2=0;a.v1=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.b1=0;a.q8=0;a.x1=.5;a.x2=.51;a.y2=.9;a.y1=.7;a.x3=.8;a.y3=.5;a.x4=.2;a.y4=.5;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=\n0;a.ay3=0;a.vx1=0;a.vx2=0;",frame_eqs_str:"a.zoom=1.002;a.warp=.2;a.wave_a=0;a.r=.04+.008*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.018,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?\n.94*Math.abs(a.vy2)+.1*(a.r-a.y2):a.vy2-div(.018,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-a.y3):a.vy3-div(.018,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;\na.bounce=above(a.x3,1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.018,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);a.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-\na.vy2)),2*a.r);a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-\nMath.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*\na.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-\na.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,\na.vy3);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=\n.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+\nMath.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<\nMath.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+\na.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.x1;a.q4=a.y1;a.q5=2*a.r;a.q6=a.x2;a.q7=a.y2;a.q8=2*a.r;a.q9=a.x3;a.q10=a.y3;\na.q11=2*a.r;a.q12=a.x4;a.q13=a.y4;a.q14=2*a.r;a.q15=Math.atan2(a.vx4,a.vy4);a.q16=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q17=Math.atan2(a.vx3,a.vy3);a.q18=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q2;a.y=.5+(a.y-.5)*a.q1;a.dir=-a.q15+Math.asin(1);a.b1=.075;a.m1=25*a.q16;a.xx=a.q12;a.yy=1-a.q13;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx=3*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*\na.m1*a.d2)*a.q1;a.dy=3*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2)*a.q2;a.dir=-a.q17+Math.asin(1);a.m1=25*a.q18;a.xx=a.q9;a.yy=1-a.q10;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx+=3*(a.si1*Math.sin(a.y1-a.y)*a.m1*\na.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2)*a.q1;a.dy+=3*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2)*a.q2;",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.z;\n  tmpvar_5.y = tmpvar_4.z;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\n  ret_1.z = (((texture (sampler_main, tmpvar_6).z - \n    ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\n  ) - 0.008) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n  ).xyz - 0.5) * 0.1)).x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_3.x;\n  tmpvar_7.y = tmpvar_4.x;\n  vec2 tmpvar_8;\n  tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\n  ret_1.x = texture (sampler_main, tmpvar_8).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\n  .x * 0.4) + 0.006));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.x;\n  tmpvar_9.y = tmpvar_4.x;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_3.y;\n  tmpvar_10.y = tmpvar_4.y;\n  vec2 tmpvar_11;\n  tmpvar_11.x = tmpvar_3.z;\n  tmpvar_11.y = tmpvar_4.z;\n  ret_1.y = texture (sampler_fc_main, (((uv - \n    ((tmpvar_9 * texsize.zw) * 8.0)\n  ) + (\n    (tmpvar_10 * texsize.zw)\n   * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\n  ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\n  ret_1.y = (ret_1.y - (0.004 + (\n    clamp (ret_1.z, 0.0, 1.0)\n   * 0.04)));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.z;\n  tmpvar_5.y = tmpvar_4.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.y;\n  tmpvar_6.y = tmpvar_4.y;\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_main, uv);\n  ret_1 = (((\n    ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\n  .x * \n    clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\n  ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n  ret_1 = (mix (ret_1, (\n    pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n   * 1.4), vec3((\n    (texture (sampler_main, tmpvar_7).x * 0.8)\n   + \n    ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\n  .x))) * clamp ((1.0 - \n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\n  ), 0.0, 1.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.y;\n  tmpvar_9.y = tmpvar_4.y;\n  vec3 tmpvar_10;\n  vec3 tmpvar_11;\n  tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n  tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n    (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\n   * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\n  ret_1 = tmpvar_10;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_10;\n  ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.5,echo_zoom:1.03,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:.01,wave_smoothing:0,modwavealphastart:1,modwavealphaend:1,warpscale:.107,zoomexp:4.28632,fshader:1,warp:.01743,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_g:1,ob_a:1,ib_size:0,ib_r:1,ib_g:1,ib_b:1,ib_a:1,mv_x:64,mv_y:48,mv_l:5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.789,ang:.6283,tex_zoom:1.17257,r:0,g:1,border_a:0},init_eqs_str:"a.an=0;a.vx=0;a.vy=0;",frame_eqs_str:"a.rad=.65+.1*a.bass;a.an=.99*a.an+.1*(a.bass-a.treb);a.ang=.1*a.an+.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:495,sep:4,spectrum:1,thick:1,additive:1,scaling:100,smoothing:1,r:0,g:.04,b:0,a:.99},init_eqs_str:"a.my_z=0;a.d=0;a.n=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.t5=0;a.w2=0;a.t1=0;a.x1=0;a.q6=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.t8=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.t6=0;a.my_y=0;a.pi=0;a.q4=0;a.t7=0;a.rd=0;a.w1=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;a.t4=0;a.t2=0;a.t3=0;a.t4=0;a.ab=1;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t8=.07;a.t7=1;",point_eqs_str:"a.t7=-a.t7;a.pi=Math.asin(1);a.n=180;a.rd=.075;a.my_x=.5*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_y=.5*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_z=Math.sin(a.sample*a.pi*a.n)*a.rd;a.d=1.4;a.zoom=.65;a.w1=a.q2;a.w2=a.q3;a.w3=a.q4;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;\na.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.b=-a.z3+.5;a.b=.5*Math.min(1,Math.max(0,\na.b));a.r=1-2*a.b;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.n2=0;a.j3=0;a.q1=0;a.q5=0;a.n1=0;a.q9=0;a.v=0;a.q10=0;a.q4=0;a.j2=0;a.k=0;a.j1=0;a.q2=0;a.q3=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.q1=0;a.v=.4;a.j1=.95*a.j1+sqr(4*a.bass)*a.v;a.j2=.95*a.j2+sqr(4*a.mid)*a.v;a.j3=.95*a.j3+sqr(4*a.treb)*a.v;a.n+=.0052*a.j1;a.n1+=.0052*a.j2;a.n2+=.0052*a.j3;a.q2=.01*a.n;a.q3=.01*a.n1;a.q4=.01*a.n2;a.k=.99*a.k+sqr(2*a.mid_att);a.q5=0*a.k;a.zoom=1.0016;a.warp=0;a.rot=-0;a.q9=a.aspectx;a.q10=a.aspecty;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur2, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_3.y = -(((\n    (texture (sampler_blur2, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n   + bias2)).z);\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv + ((tmpvar_3 * texsize.zw) * 60.0));\n  vec2 x_5;\n  x_5 = (tmpvar_4 - uv);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_main, uv);\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_1.z = (((texture (sampler_main, tmpvar_4).z + \n    (((tmpvar_6.z - (\n      (tmpvar_7.xyz * scale1)\n     + bias1).z) * 200.0) * sqrt(dot (x_5, x_5)))\n  ) * 0.96) - 0.02);\n  vec2 tmpvar_8;\n  tmpvar_8.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_8.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  ret_1.y = ((texture (sampler_main, (uv_orig + \n    ((tmpvar_8 * texsize.zw) * 6.0)\n  )).y + (\n    (tmpvar_6.y - ((tmpvar_7.xyz * scale1) + bias1).y)\n   * 0.1)) - 0.016);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ret_1;\n  ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.z;\n  tmpvar_5.y = tmpvar_4.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.y;\n  tmpvar_6.y = tmpvar_4.y;\n  ret_1 = (mix (vec3(0.2, 0.0, 0.1), vec3(0.8, 0.6, 0.0), texture (sampler_main, (uv - \n    (tmpvar_5 * 0.2)\n  )).yyy) * ((\n    (-(tmpvar_3.y) + tmpvar_4.y)\n   + 1.0) + (\n    (-(tmpvar_3.z) + tmpvar_4.z)\n   * 2.0)));\n  vec3 tmpvar_7;\n  tmpvar_7 = mix (mix (ret_1, vec3(0.2, 0.0, 0.4), vec3((\n    ((texture (sampler_blur1, (uv - (tmpvar_6 * 0.04))).xyz * scale1) + bias1)\n  .x * 1.4))), vec3(1.0, 0.9, 0.8), texture (sampler_main, uv).zzz);\n  ret_1 = tmpvar_7;\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = tmpvar_7;\n  ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:2.789,wave_scale:.292,wave_smoothing:0,wave_mystery:.12,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.01,warpscale:100,zoomexp:.92178,zoom:.9901,warp:.01,wave_g:0,ob_size:0,ob_r:.2,ob_a:.1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,x:.43,y:.42,rad:.15799,ang:.1885,tex_zoom:.87865,r:0,g:1,g2:0,border_a:0},init_eqs_str:"a.q4=0;a.q8=0;",frame_eqs_str:"a.x=a.q4;a.y=a.q8;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.si3=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+a.xx1-a.xx2;a.y1=.5+a.yy1;a.spring=18;a.grav=1;a.resist=.2;a.bounce=.9;a.dt=.0003;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*\na.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.zoom=1.004;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);",pixel_eqs_str:"a.dir=-a.q6+Math.asin(1);a.b1=.08;a.m1=45*a.q5;a.t1=.5;a.xx=.5+div(a.q4-.5,a.aspectx);a.yy=1-(.5+div(a.q8-.5,a.aspecty));a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,100*-a.d2));a.si3=0*-pow(a.q5,\n3);a.dx=div(2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1),a.aspectx);a.dy=div(2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1),a.aspecty);",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_3.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 0.5));\n  ret_1.x = texture (sampler_fw_main, tmpvar_4).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x)\n   * 0.2) - 0.004));\n  ret_1.y = ((texture (sampler_fw_main, uv_orig).y * 0.98) - 0.004);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (texsize.zw * 4.0);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_1))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_1))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_2.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_1))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_1))\n  ).xyz * scale1) + bias1)).x;\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = mix ((vec3(0.0, 0.0, 1.0) * texture (sampler_main, uv).x), vec3(1.0, 0.0, 0.0), texture (sampler_main, (uv - tmpvar_2)).yyy);\n  ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.137,warpscale:13.125,zoom:.99951,warp:.99213,wave_y:.04,ob_size:.015,ob_r:.1,ob_g:.25,ob_a:1,ib_size:0,ib_b:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.02015,tex_ang:.12566,tex_zoom:1.51878,r:0,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.q16=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.q14=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;",frame_eqs_str:"a.warp=0;a.wave_a=0;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-.5);a.x2+=\na.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);\na.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);\na.q14=Math.atan2(a.vx4,a.vy4);a.q15=Math.sin(a.q14);a.q16=Math.cos(a.q14);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv_1;\n  vec2 my_uv_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q4;\n  tmpvar_4.y = (1.0 - q8);\n  vec2 tmpvar_5;\n  tmpvar_5.x = -(q15);\n  tmpvar_5.y = q16;\n  vec2 domain_6;\n  vec2 uv_rot_7;\n  domain_6 = (uv - tmpvar_4);\n  domain_6 = (domain_6 * aspect.xy);\n  float tmpvar_8;\n  tmpvar_8 = (1.0/((1.0 + exp(\n    ((sqrt(dot (domain_6, domain_6)) - 0.07) * 50.0)\n  ))));\n  domain_6 = (domain_6 + ((tmpvar_5 * q13) * (aspect.wz * tmpvar_8)));\n  float tmpvar_9;\n  tmpvar_9 = sin(tmpvar_8);\n  float tmpvar_10;\n  tmpvar_10 = cos(tmpvar_8);\n  uv_rot_7.x = ((tmpvar_10 * domain_6.x) - (tmpvar_9 * domain_6.y));\n  uv_rot_7.y = ((tmpvar_9 * domain_6.x) + (tmpvar_10 * domain_6.y));\n  uv_rot_7 = (uv_rot_7 * aspect.zw);\n  uv_rot_7 = (uv_rot_7 + tmpvar_4);\n  uv_1 = (clamp ((tmpvar_4 + \n    ((uv_rot_7 - tmpvar_4) * mix (1.0, 4.0, tmpvar_8))\n  ), 0.0, 1.0) + (texsize.zw * vec2(0.0, 0.15)));\n  vec2 tmpvar_11;\n  tmpvar_11 = mix (uv_orig, uv_1, vec2(0.2, 0.2));\n  uv_1 = tmpvar_11;\n  vec2 tmpvar_12;\n  tmpvar_12 = (vec2(1280.0, 1024.0) * texsize.zw);\n  float tmpvar_13;\n  tmpvar_13 = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n   + bias2)).x * tmpvar_12.x);\n  float tmpvar_14;\n  tmpvar_14 = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n   + bias2)).x * tmpvar_12.y);\n  vec2 tmpvar_15;\n  tmpvar_15.x = tmpvar_13;\n  tmpvar_15.y = tmpvar_14;\n  vec2 tmpvar_16;\n  tmpvar_16.x = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n   + bias2)).x * tmpvar_12.x);\n  tmpvar_16.y = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n   + bias2)).x * tmpvar_12.y);\n  ret_3.x = texture (sampler_fw_main, ((tmpvar_11 - (tmpvar_15 * 0.006)) + (tmpvar_16 * 0.003))).x;\n  ret_3.x = (ret_3.x + ((ret_3.x - \n    ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n  .x) * 0.1));\n  ret_3.x = (ret_3.x + 0.004);\n  vec2 tmpvar_17;\n  tmpvar_17.x = tmpvar_14;\n  tmpvar_17.y = -(tmpvar_13);\n  my_uv_2 = (uv_orig + ((tmpvar_17 * 0.05) * (1.2 - \n    ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n  .y)));\n  ret_3.z = texture (sampler_fw_main, my_uv_2).z;\n  vec2 x_18;\n  x_18 = (my_uv_2 - uv_orig);\n  ret_3.z = (ret_3.z + ((\n    ((ret_3.z - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1).z) * sqrt(dot (x_18, x_18)))\n   * 180.0) / sqrt(\n    dot (tmpvar_12, tmpvar_12)\n  )));\n  ret_3.z = (ret_3.z * 0.85);\n  ret_3.z = (ret_3.z + 0.008);\n  vec2 tmpvar_19;\n  tmpvar_19.x = -(tmpvar_14);\n  tmpvar_19.y = tmpvar_13;\n  my_uv_2 = (tmpvar_19 * 0.045);\n  vec2 tmpvar_20;\n  tmpvar_20.x = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.01, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.01, 0.0))).xyz * scale2)\n   + bias2)).y * tmpvar_12.x);\n  tmpvar_20.y = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.01))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.01))).xyz * scale2)\n   + bias2)).y * tmpvar_12.y);\n  my_uv_2 = (my_uv_2 + (tmpvar_11 - (tmpvar_20 * 0.03)));\n  ret_3.y = texture (sampler_fw_main, my_uv_2).y;\n  ret_3.y = (ret_3.y + ((\n    (ret_3.y - ((texture (sampler_blur3, my_uv_2).xyz * scale3) + bias3).y)\n   * 0.1) + 0.03));\n  vec4 tmpvar_21;\n  tmpvar_21.w = 1.0;\n  tmpvar_21.xyz = ret_3;\n  ret = tmpvar_21.xyz;\n }",comp:" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dx_3.x;\n  tmpvar_10.y = dy_2.x;\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n  ret_5 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wave_a:.004,wave_scale:.267,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpscale:16.016,zoomexp:11.56276,zoom:1.05971,warp:.13126,wave_y:.04,ob_size:0,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.01,tex_ang:.12566,tex_zoom:1.51878,g:.99,b:1,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.v=0;a.t=0;a.q12=0;a.q13=0;a.q11=div(.5,Math.asin(1));",frame_eqs_str:"a.zoom=1;a.v=.9*a.v+.04*(a.bass-a.treb);a.t+=.01*a.v;a.q12=.1*a.time+a.t;a.q13=.25+.01*(a.bass_att-a.treb_att);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec2 d_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 4.0);\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    fract((uv + (vec2(1.0, 0.0) * tmpvar_4)))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    fract((uv - (vec2(1.0, 0.0) * tmpvar_4)))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_6;\n  tmpvar_6 = (((texture (sampler_blur1, \n    fract((uv + (vec2(0.0, 1.0) * tmpvar_4)))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    fract((uv - (vec2(0.0, 1.0) * tmpvar_4)))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_7;\n  tmpvar_7 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n  d_2 = -(tmpvar_4);\n  float tmpvar_8;\n  tmpvar_8 = (d_2 * 4.0).x;\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_5.y;\n  tmpvar_9.y = tmpvar_6.y;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_5.x;\n  tmpvar_10.y = tmpvar_6.x;\n  vec2 tmpvar_11;\n  tmpvar_11 = ((uv - (tmpvar_9 * d_2)) - (tmpvar_10 * tmpvar_8));\n  ret_3.y = texture (sampler_fc_main, (tmpvar_11 - floor(tmpvar_11))).y;\n  ret_3.y = (ret_3.y + ((\n    (ret_3.y - tmpvar_7.y)\n   * 0.042) + -0.0075));\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_5.x;\n  tmpvar_12.y = tmpvar_6.x;\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_5.z;\n  tmpvar_13.y = tmpvar_6.z;\n  my_uv_1 = ((uv - (tmpvar_12 * d_2)) - (tmpvar_13 * tmpvar_8));\n  ret_3.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\n  ret_3.x = (ret_3.x + ((\n    (ret_3.x - tmpvar_7.x)\n   * 0.042) + -0.0075));\n  vec2 tmpvar_14;\n  tmpvar_14.x = tmpvar_5.z;\n  tmpvar_14.y = tmpvar_6.z;\n  vec2 tmpvar_15;\n  tmpvar_15.x = tmpvar_5.y;\n  tmpvar_15.y = tmpvar_6.y;\n  my_uv_1 = ((uv - (tmpvar_14 * d_2)) - (tmpvar_15 * tmpvar_8));\n  ret_3.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_3.z = (ret_3.z + ((\n    (ret_3.z - tmpvar_7.z)\n   * 0.042) + -0.0075));\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = ret_3;\n  ret = tmpvar_16.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  uv_1 = uv;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = -(q12);\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - 0.5) * aspect.wz);\n  float tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = (min (abs(\n    (tmpvar_4.x / tmpvar_4.y)\n  ), 1.0) / max (abs(\n    (tmpvar_4.x / tmpvar_4.y)\n  ), 1.0));\n  float tmpvar_7;\n  tmpvar_7 = (tmpvar_6 * tmpvar_6);\n  tmpvar_7 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_7) + 0.05368138) * tmpvar_7) - 0.1173503)\n     * tmpvar_7) + 0.1938925) * tmpvar_7) - 0.3326756)\n   * tmpvar_7) + 0.9999793) * tmpvar_6);\n  tmpvar_7 = (tmpvar_7 + (float(\n    (abs((tmpvar_4.x / tmpvar_4.y)) > 1.0)\n  ) * (\n    (tmpvar_7 * -2.0)\n   + 1.570796)));\n  tmpvar_5 = (tmpvar_7 * sign((tmpvar_4.x / tmpvar_4.y)));\n  if ((abs(tmpvar_4.y) > (1e-08 * abs(tmpvar_4.x)))) {\n    if ((tmpvar_4.y < 0.0)) {\n      if ((tmpvar_4.x >= 0.0)) {\n        tmpvar_5 += 3.141593;\n      } else {\n        tmpvar_5 = (tmpvar_5 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_5 = (sign(tmpvar_4.x) * 1.570796);\n  };\n  vec2 tmpvar_8;\n  tmpvar_8.x = ((tmpvar_5 * q11) - tmpvar_3);\n  tmpvar_8.y = (((q13 * \n    log(sqrt(dot (tmpvar_4, tmpvar_4)))\n  ) + (tmpvar_5 * q11)) + tmpvar_3);\n  uv_1 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_8 * 0.5)) * 2.0) - 1.0)\n  )));\n  vec4 tmpvar_9;\n  tmpvar_9 = texture (sampler_main, uv_1);\n  ret_2 = (vec3(dot (tmpvar_9.xyz, vec3(0.32, 0.49, 0.29))) * mix (vec3(1.0, 1.0, 1.0), vec3(0.2, 0.5, 1.0), tmpvar_9.xxx));\n  ret_2 = (ret_2 * 2.0);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.242,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.88,warpscale:9.181,zoomexp:.65309,zoom:.87866,warp:.04914,wave_y:.04,ob_size:.05,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,y:.04,rad:.01,tex_ang:.12566,tex_zoom:1.51878,r:0,a:0,g2:0,b2:.01,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0,b:0},init_eqs_str:"a.tt3=0;a.tt2=0;a.tt1=0;a.d=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.r=1;a.g=0;a.b=1;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.6+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.c_inv_i=0;a.translation_x=0;a.q12=0;a.a_i=0;a.a_r=0;a.q18=0;a.q13=0;a.scale=0;a.q15=0;a.c_inv_r=0;a.angle=0;a.q11=0;a.bcad_r=0;a.b_r=0;a.q16=0;a.bcad_i=0;a.q17=0;a.q14=0;a.translation_y=0;a.translation_v=0;a.b_i=0;a.translation_u=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=1;a.scale=1;a.angle=.1*a.time;a.translation_x=0;a.translation_y=.12;a.a_r=Math.cos(a.angle)*a.scale;a.a_i=Math.sin(a.angle)*a.scale;a.b_r=a.translation_x;a.b_i=a.translation_y;a.scale=1.6;a.angle=0;a.translation_u=0;a.translation_v=0;a.q15=Math.cos(a.angle)*a.scale;a.q16=Math.sin(a.angle)*a.scale;a.q17=a.translation_u;a.q18=a.translation_v;a.c_inv_r=div(a.q15,a.q15*a.q15+a.q16*a.q16);a.c_inv_i=div(a.q16,a.q15*a.q15+a.q16*a.q16);a.q11=a.a_r*a.c_inv_r-a.a_i*a.c_inv_i;a.q12=\na.a_r*a.c_inv_i-a.a_i*a.c_inv_r;a.bcad_r=a.b_r*a.q15-a.b_i*a.q16-(a.a_r*a.q17-a.a_i*a.q18);a.bcad_i=a.b_r*a.q16-a.b_i*a.q15-(a.a_r*a.q18-a.a_i*a.q17);a.q13=a.bcad_r*a.c_inv_r-a.bcad_i*a.c_inv_i;a.q14=a.bcad_r*a.c_inv_i-a.bcad_i*a.c_inv_r;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  float conway_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((\n    ((texture (sampler_blur2, (uv + vec2(0.02, 0.0))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.02, 0.0))).xyz * scale2) + bias2)\n  ).y * 1280.0) * texsize.z);\n  tmpvar_3.y = (((\n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.02))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.02))).xyz * scale2) + bias2)\n  ).y * 1024.0) * texsize.w);\n  ret_2.y = texture (sampler_pc_main, (uv - (tmpvar_3 * 0.004))).y;\n  ret_2.y = (ret_2.y + ((\n    ((ret_2.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y) - 0.1)\n   * 0.1) + 0.02));\n  vec2 tmpvar_4;\n  tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\n  ret_2.z = (texture (sampler_fc_main, (uv - tmpvar_4)).z - 0.004);\n  conway_1 = (texture (sampler_pw_main, (uv_orig - texsize.zw)).x + texture (sampler_pw_main, (uv_orig + (vec2(0.0, -1.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, -1.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 0.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, 0.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 1.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + tmpvar_4)).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + texsize.zw)).x);\n  conway_1 = (conway_1 - fract(conway_1));\n  float tmpvar_5;\n  tmpvar_5 = clamp (texture (sampler_pc_main, uv_orig).x, 0.0, 1.0);\n  ret_2.x = (clamp ((1.0 - \n    abs((conway_1 - 3.0))\n  ), 0.0, 1.0) * (1.0 - tmpvar_5));\n  ret_2.x = (ret_2.x + (clamp (\n    max ((1.0 - abs((conway_1 - 2.0))), (1.0 - abs((conway_1 - 3.0))))\n  , 0.0, 1.0) * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_2;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec2 moebius_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q11;\n  tmpvar_3.y = q12;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q17;\n  tmpvar_4.y = q18;\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - 0.5);\n  tmpvar_5 = (tmpvar_6 * aspect.xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((tmpvar_5.x * q15) - (tmpvar_5.y * q16));\n  tmpvar_7.y = ((tmpvar_5.x * q16) - (tmpvar_5.y * q15));\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_7 + tmpvar_4);\n  vec2 tmpvar_9;\n  tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\n  tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\n  moebius_1 = (((tmpvar_9 / \n    ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\n  ) + tmpvar_3) * 0.5);\n  float tmpvar_10;\n  tmpvar_10 = sqrt(dot (moebius_1, moebius_1));\n  moebius_1 = (0.5 + ((\n    (1.0 - abs(((\n      fract((moebius_1 * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.95));\n  vec2 tmpvar_11;\n  tmpvar_11 = (0.5 + (tmpvar_6 * 0.2));\n  ret_2 = (texture (sampler_main, tmpvar_11).z * vec3(0.4, 0.0, 0.7));\n  ret_2 = (mix (ret_2, vec3(0.0, 1.0, 1.0), vec3(clamp (texture (sampler_fc_main, moebius_1).y, 0.0, 1.0))) * (1.4 - pow (\n    (tmpvar_10 * 0.8)\n  , 0.3)));\n  vec3 tmpvar_12;\n  tmpvar_12 = mix (mix (mix (ret_2, vec3(4.0, 1.0, 0.0), vec3(\n    ((clamp ((texture (sampler_fc_main, tmpvar_11).y - texture (sampler_pc_main, tmpvar_11).y), 0.0, 1.0) * 4.0) * (tmpvar_10 * tmpvar_10))\n  )), vec3(-4.0, -4.0, -4.0), texture (sampler_main, tmpvar_11).xxx), vec3(2.0, 2.0, 2.0), vec3((texture (sampler_pc_main, tmpvar_11).x * 0.75)));\n  ret_2 = tmpvar_12;\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = tmpvar_12;\n  ret = tmpvar_13.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:1,gammaadj:1.28,decay:.8,echo_zoom:1,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,brighten:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:.01,warpscale:100,zoomexp:.92178,zoom:.9901,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_g:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.grav=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.v2=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0001*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.q10=a.x1;a.q11=a.y1;a.zoom=1;a.warp=0;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.monitor=a.s;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.1;a.v=20;a.v2=a.q5;a.dx=(a.v*(Math.sin(a.y-a.yy)*(a.d-a.r)-(a.x-a.xx)*(a.d-div(a.r,2)))+Math.cos(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,120));a.dy=(-a.v*(Math.sin(a.x-a.xx)*(a.d-a.r)+(a.y-a.yy)*(a.d-div(a.r,2)))-Math.sin(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,120));",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = mix (uv_orig, uv, vec2(2.0, 2.0));\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 2.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (tmpvar_2 + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_2 - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (tmpvar_2 + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_2 - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_4.x;\n  tmpvar_6.y = tmpvar_5.x;\n  vec2 tmpvar_7;\n  tmpvar_7 = (tmpvar_2 + ((tmpvar_6 * texsize.zw) * 8.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.y;\n  tmpvar_8.y = tmpvar_5.y;\n  vec2 tmpvar_9;\n  tmpvar_9 = (tmpvar_2 + ((tmpvar_8 * texsize.zw) * 8.0));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.z;\n  tmpvar_10.y = tmpvar_5.z;\n  vec2 tmpvar_11;\n  tmpvar_11 = (tmpvar_2 + ((tmpvar_10 * texsize.zw) * 8.0));\n  ret_1.x = (texture (sampler_main, tmpvar_7).x - ((texture (sampler_main, tmpvar_7).xyz - \n    ((texture (sampler_blur3, tmpvar_7).xyz * scale3) + bias3)\n  ).x * 0.02));\n  ret_1.y = (texture (sampler_main, tmpvar_9).y - ((texture (sampler_main, tmpvar_9).xyz - \n    ((texture (sampler_blur3, tmpvar_9).xyz * scale3) + bias3)\n  ).y * 0.02));\n  ret_1.z = (texture (sampler_main, tmpvar_11).z - ((texture (sampler_main, tmpvar_11).xyz - \n    ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n  ).z * 0.02));\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.04));\n  ret_1 = (ret_1 - ((ret_1.yzx * 0.1) - 0.02));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (texsize.zw * 8.0);\n  vec3 tmpvar_2;\n  tmpvar_2 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_1))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_1))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_1))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_1))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_4;\n  tmpvar_4.x = q4;\n  tmpvar_4.y = (1.0 - q8);\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_2.y;\n  tmpvar_5.y = tmpvar_3.y;\n  vec2 x_6;\n  x_6 = ((uv - (tmpvar_5 * 2.0)) - tmpvar_4);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_2.x;\n  tmpvar_7.y = tmpvar_3.x;\n  vec2 x_8;\n  x_8 = ((uv - (tmpvar_7 * 2.0)) - tmpvar_4);\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_2.z;\n  tmpvar_9.y = tmpvar_3.z;\n  vec2 x_10;\n  x_10 = ((uv - (tmpvar_9 * 2.0)) - tmpvar_4);\n  vec3 tmpvar_11;\n  tmpvar_11.x = (1.1 - pow (sqrt(\n    dot (x_8, x_8)\n  ), 0.2));\n  tmpvar_11.y = (1.1 - pow (sqrt(\n    dot (x_6, x_6)\n  ), 0.2));\n  tmpvar_11.z = (1.1 - pow (sqrt(\n    dot (x_10, x_10)\n  ), 0.2));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ((tmpvar_11 * texture (sampler_main, uv).xyz) * 2.4);\n  ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,echo_orient:2,wave_mode:1,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:1.311,warpscale:8.311,zoomexp:5.20652,warp:.13291,wave_y:.04,ob_size:.005,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,y:.75,rad:.07493,tex_zoom:.73458,g:1,g2:0,border_a:0},init_eqs_str:"a.q4=0;a.q8=0;a.vx=0;",frame_eqs_str:"a.x=a.q4;a.y=a.q8;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,textured:1,x:.7,y:.3,rad:.6623,ang:2.45044,tex_zoom:.74934,g:.1,b:.1,r2:1,g2:.1,b2:.1,a2:1,border_a:0},init_eqs_str:"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;",frame_eqs_str:"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,textured:1,x:.43,y:.6,rad:1.16781,ang:5.96903,tex_zoom:.67165,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;",frame_eqs_str:"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.spx3=0;a.x1=0;a.vx3=0;a.q6=0;a.spy2=0;a.dt=0;a.spy3=0;a.q1=0;a.q5=0;a.spx2=0;a.vx4=0;a.spx4=0;a.grav=0;a.x3=0;a.ry4=0;a.xx2=0;a.q4=0;a.spy4=0;a.yy1=0;a.vy4=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.decay=.25;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=50;a.grav=2;a.resist=5;a.bounce=.75;a.dt=div(.009,a.fps);a.spx2=(a.x1+a.x3-2*a.x2)*a.spring;a.spy2=(a.y1+a.y3-2*a.y2)*a.spring;a.spx3=(a.x2+a.x4-2*a.x3)*a.spring;a.spy3=(a.y2+a.y4-2*a.y3)*a.spring;a.spx4=(a.x3-a.x4)*a.spring;a.spy4=(a.y3-a.y4)*a.spring;a.vx2=a.vx2*\n(1-a.resist*a.dt)+a.dt*a.spx2;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*(a.spy2-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*a.spx3;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*(a.spy3-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*a.spx4;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*(a.spy4-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,.1))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,.9))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,\n.1))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,.9))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,.1))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,.9))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*\na.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.monitor=a.ry4;a.zoom=1.0004;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur2, \n    (uv + vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2)).y;\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3;\n  tmpvar_5.y = tmpvar_4;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (tmpvar_5 * 0.01));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\n  ret_2.y = (ret_2.y + ((ret_2.y - \n    ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\n  .y) * 0.1));\n  vec2 tmpvar_7;\n  tmpvar_7 = floor(uv);\n  ret_2.y = (ret_2.y + (0.006 - (\n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x * 5.0)));\n  ret_2.y = ret_2.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = -(tmpvar_4);\n  tmpvar_8.y = tmpvar_3;\n  my_uv_1 = (tmpvar_8 * 0.05);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur2, \n    (uv + vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_9.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2)).z;\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\n  ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((ret_2.z - \n    ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\n  .z) * 0.13));\n  ret_2.z = (ret_2.z * 0.95);\n  ret_2.z = (ret_2.z + ((0.03 - \n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x) - (texture (sampler_main, \n    (my_uv_1 - floor(my_uv_1))\n  ).y * 0.05)));\n  ret_2.x = (texture (sampler_main, uv_orig).x - 0.3);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.y;\n  tmpvar_5.y = tmpvar_4.y;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv + (tmpvar_5 * 0.1));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_main, uv);\n  ret_1 = (((\n    ((texture (sampler_blur2, tmpvar_6).xyz * scale2) + bias2)\n  .x * \n    clamp ((1.0 - tmpvar_7.z), 0.0, 1.0)\n  ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n  ret_1 = (mix (ret_1, (\n    pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n   * 1.4), vec3((\n    (texture (sampler_main, tmpvar_6).x * 0.8)\n   + \n    ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1)\n  .x))) * clamp ((1.0 - \n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\n  ), 0.0, 1.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_3.y;\n  tmpvar_8.y = tmpvar_4.y;\n  vec3 tmpvar_9;\n  vec3 tmpvar_10;\n  tmpvar_10 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n  tmpvar_9 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n    (tmpvar_10 * texture (sampler_main, clamp ((uv - (tmpvar_8 * 0.04)), 0.0, 1.0)).z)\n   * 1.2)), (tmpvar_10.zxy * 1.8), tmpvar_7.yyy);\n  ret_1 = tmpvar_9;\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = tmpvar_9;\n  ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.q12=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.mm=0;a.tt=0;a.grav=0;a.x3=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.t=0;a.r=0;a.x2=0;a.mx=0;a.mn=0;a.vy2=0;a.y2=0;a.bb=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.q8=0;a.q11=div(.5,Math.asin(1));",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+3*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=25;a.grav=1.1;a.resist=1;a.bounce=.85;a.dt=.0002*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-\n2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<\nMath.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?\na.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.zoom=1;a.warp=0;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);a.q6=Math.atan2(a.vx4,\na.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.t+=div(.1,a.fps);a.t=.00001<Math.abs(above(a.t,2))?a.t-2:a.t;a.q12=-a.t;a.monitor=a.t;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.dir=-a.q6+0*Math.asin(1);a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.08;a.v=-15*a.q5;a.dx=a.v*Math.sin(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q2;a.dy=a.v*Math.cos(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,200))*a.q1;",warp:" shader_body { \n  vec3 tmpvar_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  tmpvar_1 = vec3((((tmpvar_2.x + tmpvar_2.y) + tmpvar_2.z) * 0.33333));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, clamp (\n    (uv - ((vec2(0.0, 0.0168) * (tmpvar_1 - 0.35).xy) * (tmpvar_1 - 0.4).xy))\n  , 0.0, 1.0)).xyz - 0.001) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy)\n  ) - 0.5) * 0.04).xyz);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv - 0.5).yx * aspect.zw);\n  float tmpvar_2;\n  float tmpvar_3;\n  tmpvar_3 = (min (abs(\n    (tmpvar_1.x / tmpvar_1.y)\n  ), 1.0) / max (abs(\n    (tmpvar_1.x / tmpvar_1.y)\n  ), 1.0));\n  float tmpvar_4;\n  tmpvar_4 = (tmpvar_3 * tmpvar_3);\n  tmpvar_4 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_4) + 0.05368138) * tmpvar_4) - 0.1173503)\n     * tmpvar_4) + 0.1938925) * tmpvar_4) - 0.3326756)\n   * tmpvar_4) + 0.9999793) * tmpvar_3);\n  tmpvar_4 = (tmpvar_4 + (float(\n    (abs((tmpvar_1.x / tmpvar_1.y)) > 1.0)\n  ) * (\n    (tmpvar_4 * -2.0)\n   + 1.570796)));\n  tmpvar_2 = (tmpvar_4 * sign((tmpvar_1.x / tmpvar_1.y)));\n  if ((abs(tmpvar_1.y) > (1e-08 * abs(tmpvar_1.x)))) {\n    if ((tmpvar_1.y < 0.0)) {\n      if ((tmpvar_1.x >= 0.0)) {\n        tmpvar_2 += 3.141593;\n      } else {\n        tmpvar_2 = (tmpvar_2 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_2 = (sign(tmpvar_1.x) * 1.570796);\n  };\n  vec2 tmpvar_5;\n  tmpvar_5.x = (tmpvar_2 * q11);\n  tmpvar_5.y = (((0.5 * \n    log(sqrt(dot (tmpvar_1, tmpvar_1)))\n  ) - (tmpvar_2 * q11)) + q12);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = pow (texture (sampler_main, (0.5 + (\n    (0.5 - abs(((\n      fract((tmpvar_5 * 0.5))\n     * 2.0) - 1.0)))\n   * vec2(0.96, 1.0)))).xyz, vec3(0.618034, 0.618034, 0.618034));\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.01,warpscale:100,zoomexp:.24298,zoom:.9901,warp:.01,wave_y:.04,ob_size:0,ob_g:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.01,tex_ang:.12566,tex_zoom:1.51878,r:.05,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=1;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (0.02 * aspect.zw);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    ((uv + (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv + (vec2(1.0, 0.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    ((uv - (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv - (vec2(1.0, 0.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur2, \n    ((uv + (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv + (vec2(0.0, 1.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    ((uv - (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv - (vec2(0.0, 1.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2));\n  vec3 tmpvar_6;\n  tmpvar_6 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = tmpvar_5.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_5.x;\n  tmpvar_8.y = -(tmpvar_4.x);\n  vec2 tmpvar_9;\n  tmpvar_9 = ((uv - (tmpvar_7 * vec2(0.01, 0.01))) - (tmpvar_8 * -0.02));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_9 - floor(tmpvar_9))).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - tmpvar_6.y)\n   * 0.02) + 0.005));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = tmpvar_5.x;\n  vec2 tmpvar_11;\n  tmpvar_11.x = tmpvar_5.z;\n  tmpvar_11.y = -(tmpvar_4.z);\n  my_uv_1 = ((uv - (tmpvar_10 * vec2(0.01, 0.01))) - (tmpvar_11 * -0.02));\n  ret_2.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\n  ret_2.x = (ret_2.x + ((\n    (ret_2.x - tmpvar_6.x)\n   * 0.02) + 0.005));\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_4.z;\n  tmpvar_12.y = tmpvar_5.z;\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_5.y;\n  tmpvar_13.y = -(tmpvar_4.y);\n  my_uv_1 = ((uv - (tmpvar_12 * vec2(0.01, 0.01))) - (tmpvar_13 * -0.02));\n  ret_2.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((\n    (ret_2.z - tmpvar_6.z)\n   * 0.02) + 0.005));\n  vec4 tmpvar_14;\n  tmpvar_14.w = 1.0;\n  tmpvar_14.xyz = ret_2;\n  ret = tmpvar_14.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.15);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader.zxy, ret_2)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.242,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.397,warpscale:15.099,zoomexp:.65309,zoom:.87866,warp:.04027,wave_y:.04,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,y:.04,rad:.01,tex_ang:.12566,tex_zoom:1.51878,r:0,a:0,g2:0,b2:.01,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0,b:0},init_eqs_str:"a.tt3=0;a.tt2=0;a.tt1=0;a.d=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.r=1;a.g=0;a.b=1;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.6+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.c_inv_i=0;a.translation_x=0;a.q12=0;a.a_i=0;a.a_r=0;a.q18=0;a.q13=0;a.scale=0;a.q15=0;a.c_inv_r=0;a.angle=0;a.q11=0;a.bcad_r=0;a.b_r=0;a.q16=0;a.bcad_i=0;a.q17=0;a.q14=0;a.translation_y=0;a.translation_v=0;a.b_i=0;a.translation_u=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=.998;a.scale=1;a.angle=.02*a.time;a.translation_x=0;a.translation_y=.12;a.a_r=Math.cos(a.angle)*a.scale;a.a_i=Math.sin(a.angle)*a.scale;a.b_r=a.translation_x;a.b_i=a.translation_y;a.scale=1;a.angle=0*Math.sin(.1337*a.time);a.translation_u=0;a.translation_v=-.2;a.q15=Math.cos(a.angle)*a.scale;a.q16=Math.sin(a.angle)*a.scale;a.q17=a.translation_u;a.q18=a.translation_v;a.c_inv_r=div(a.q15,a.q15*a.q15+a.q16*a.q16);a.c_inv_i=div(a.q16,a.q15*a.q15+a.q16*a.q16);a.q11=a.a_r*\na.c_inv_r-a.a_i*a.c_inv_i;a.q12=a.a_r*a.c_inv_i-a.a_i*a.c_inv_r;a.bcad_r=a.b_r*a.q15-a.b_i*a.q16-(a.a_r*a.q17-a.a_i*a.q18);a.bcad_i=a.b_r*a.q16-a.b_i*a.q15-(a.a_r*a.q18-a.a_i*a.q17);a.q13=a.bcad_r*a.c_inv_r-a.bcad_i*a.c_inv_i;a.q14=a.bcad_r*a.c_inv_i-a.bcad_i*a.c_inv_r;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  float conway_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((\n    ((texture (sampler_blur2, (uv + vec2(0.02, 0.0))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.02, 0.0))).xyz * scale2) + bias2)\n  ).y * 1280.0) * texsize.z);\n  tmpvar_3.y = (((\n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.02))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.02))).xyz * scale2) + bias2)\n  ).y * 1024.0) * texsize.w);\n  ret_2.y = texture (sampler_pc_main, (uv - (tmpvar_3 * 0.004))).y;\n  ret_2.y = (ret_2.y + ((\n    ((ret_2.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y) - 0.1)\n   * 0.1) + 0.02));\n  ret_2.z = (texture (sampler_fc_main, (0.5 + (\n    (uv - 0.5)\n   * 0.992))).z - 0.004);\n  conway_1 = (texture (sampler_pw_main, (uv_orig - texsize.zw)).x + texture (sampler_pw_main, (uv_orig + (vec2(0.0, -1.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, -1.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 0.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, 0.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 1.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(0.0, 1.0) * texsize.zw))).x);\n  conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + texsize.zw)).x);\n  conway_1 = (conway_1 - fract(conway_1));\n  float tmpvar_4;\n  tmpvar_4 = clamp (texture (sampler_pc_main, uv_orig).x, 0.0, 1.0);\n  ret_2.x = (clamp ((1.0 - \n    abs((conway_1 - 3.0))\n  ), 0.0, 1.0) * (1.0 - tmpvar_4));\n  ret_2.x = (ret_2.x + (clamp (\n    max ((1.0 - abs((conway_1 - 2.0))), (1.0 - abs((conway_1 - 3.0))))\n  , 0.0, 1.0) * tmpvar_4));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_2;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec2 moebius_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q11;\n  tmpvar_3.y = q12;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q17;\n  tmpvar_4.y = q18;\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - 0.5);\n  tmpvar_5 = (tmpvar_6 * aspect.xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((tmpvar_5.x * q15) - (tmpvar_5.y * q16));\n  tmpvar_7.y = ((tmpvar_5.x * q16) - (tmpvar_5.y * q15));\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_7 + tmpvar_4);\n  vec2 tmpvar_9;\n  tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\n  tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\n  moebius_1 = (((tmpvar_9 / \n    ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\n  ) + tmpvar_3) * 0.5);\n  float tmpvar_10;\n  tmpvar_10 = sqrt(dot (moebius_1, moebius_1));\n  moebius_1 = (0.5 + ((\n    (1.0 - abs(((\n      fract((moebius_1 * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.99));\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (mix (\n    mix (mix ((mix (ret_2, vec3(0.2, 0.6, 1.0), vec3(\n      (texture (sampler_pc_main, moebius_1).y * 2.0)\n    )) * (vec3(1.0, 1.0, 1.0) - vec3(\n      ((((texture (sampler_blur1, \n        (0.5 + (tmpvar_6 * 0.5))\n      ).xyz * scale1) + bias1).y * 2.0) * tmpvar_10)\n    ))), vec3(1.0, 1.0, 1.0), texture (sampler_pc_main, moebius_1).xxx), vec3(4.0, 1.0, 0.0), vec3(clamp (((texture (sampler_pc_main, \n      (0.5 + (tmpvar_6 * 0.2))\n    ).y * 2.0) * (\n      (tmpvar_10 * tmpvar_10)\n     * tmpvar_10)), 0.0, 1.0)))\n  , vec3(0.1, 0.0, 0.0), vec3(\n    clamp ((((texture (sampler_blur1, \n      (0.5 + (tmpvar_6 * 0.2))\n    ).xyz * scale1) + bias1).x * 12.0), 0.0, 1.0)\n  )), (vec3(0.5, 0.8, 1.0) * texture (sampler_pc_main, uv).z), vec3((\n    clamp ((((texture (sampler_blur1, \n      (0.5 + (tmpvar_6 * 0.2))\n    ).xyz * scale1) + bias1).x * 4.0), 0.0, 1.0)\n   * 1.4))), vec3(1.0, 1.0, 1.0), texture (sampler_pc_main, (0.5 + (tmpvar_6 * 0.2))).xxx);\n  ret_2 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,fshader:1,zoom:1.004,warp:.19788,sx:.99967,sy:.9999,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,r:0,g:.3,b:.75},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1,r:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,thick:1,g:.5,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,r:.4,g:0,b:.6},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],init_eqs_str:"a.du=0;a.q1=0;a.mm=0;a.tt=0;a.mult=0;a.ang2=0;a.dv=0;a.mx=0;a.mn=0;a.bb=0;a.q2=0;a.dist=0;",frame_eqs_str:"a.wave_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.warp=0;a.zoom=1;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,\na.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.05*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5);a.dy=a.mult*Math.cos(2*a.ang2-1.5);",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  tmpvar_1.xyz = ((texture (sampler_main, clamp (\n    (uv - (((vec2(0.0, 64.0) * texsize.zw) * dot (\n      (tmpvar_2.xyz - 0.35)\n    , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n  , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n  ) - 0.5) * 0.0038).xyz);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_4);\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n    (0.04 / sqrt(dot (uv1_1, uv1_1)))\n  , 0.0, 1.0))));\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.x3=0;a.dir=0;a.r=0;a.x2=0;a.y2=0;",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);",pixel_eqs_str:"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;",warp:" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy);\n  uv_1 = (uv + ((texture (sampler_noise_lq, tmpvar_2).xy - 0.5) * texsize.zw));\n  vec2 tmpvar_3;\n  tmpvar_3.x = bass;\n  tmpvar_3.y = treb;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, (uv_1 + (\n    (texture (sampler_main, (mix (uv_1, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.4)\n   * \n    (-0.004 + (0.04 * clamp ((tmpvar_3 - 1.0), 0.0, 1.0)))\n  ))).xyz - (0.0008 + (\n    (texture (sampler_noise_lq, tmpvar_2) - 0.5)\n   * 0.02)).xyz);\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_4);\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n    (0.04 / sqrt(dot (uv1_1, uv1_1)))\n  , 0.0, 1.0))));\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,decay:1,echo_zoom:1,echo_alpha:.5,echo_orient:3,invert:1,wave_a:.001,warpanimspeed:100,warpscale:.01,zoomexp:1.14947,warp:0,sx:.9901,sy:.9901,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ib_r:1,ib_g:1,ib_b:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.q4=0;a.q3=0;a.xx=0;a.yy=0;a.radi=0;a.q1=0;",frame_eqs_str:"a.a=above(a.q4,1E3-div(9E3,a.fps))&&above(a.q3,1.5)?1:0;a.a2=above(a.q4,1E3)&&above(a.q3,1.5)?1:0;a.xx=(above(a.q4,1E3-div(3,a.fps)),.01*randint(100));a.yy=.00001<Math.abs(above(a.q4,1E3-div(3,a.fps)))?.01*randint(100):.01*randint(70)+.15;a.radi=.00001<Math.abs(above(a.q4,1E3-div(3,a.fps)))?.333*sqrt(a.q3)+.15:.4*sqrt(a.q3);a.rad=a.radi;a.x=a.xx;a.y=a.yy;a.r=.5*Math.sin(1.22*a.q1)+.6;a.g=.45+.45*Math.sin(1.307*a.q1);a.b=.45+.45*Math.sin(1.959*a.q1);a.r2=.5*Math.sin(1.622*a.q1)+\n.6;a.g2=.45+.45*Math.sin(1.507*a.q1);a.b2=.45+.45*Math.sin(1.6559*a.q1);"}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1,a:.42},init_eqs_str:"a.zs=0;a.speed=0;a.q3=0;a.q29=0;a.q30=0;a.q4=0;",frame_eqs_str:"",point_eqs_str:"a.zs=.00001<Math.abs(below(a.zs,-9.42478))?0:a.zs;a.zs=.00001<Math.abs(above(a.zs,9.42478))?0:a.zs;a.speed=.0025*Math.floor(Math.tan(pow(a.q3,.667)))*(1.5708*Math.atan(a.bass)+1.5708*Math.atan(a.mid)+1.5708*Math.atan(a.treb));a.zs+=a.speed;a.x=.5+(.18+.005*pow(a.q3,1.25))*Math.cos(a.zs*Math.asin(1)*100);a.y=.5+(.18+.005*pow(a.q3,1.25))*Math.sin(a.zs*Math.asin(1)*100);.00001<Math.abs(above(a.mid+a.treb,2*a.bass))?a.r=.3-Math.abs(.33*Math.sin(1-a.q29*a.bass*a.bass)):a.r=.7+Math.abs(.33*\nMath.sin(1-a.q29*a.bass*a.bass));.00001<Math.abs(above(a.bass+a.treb,2*a.mid))?a.g=.3-Math.abs(.33*Math.sin(1-a.q30*a.mid*a.mid)):a.g=.7+Math.abs(.33*Math.sin(1-a.q30*a.mid*a.mid));.00001<Math.abs(below(a.mid+a.bass,2*a.treb))?a.b=.3-Math.abs(.33*Math.sin(1-a.q3*a.treb*a.treb)):a.b=.7+Math.abs(.33*Math.sin(1-a.q3*a.treb*a.treb));a.a=.175+.0007*a.q4;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.foo_r=0;a.maxs=0;a.n=0;a.ampl=0;a.bd_minbpm=0;a.im=0;a.basstime=0;a.bd_mean=0;a.timediff=0;a.bd_src=0;a.bass_residual=0;a.bd_slot=0;a.bd_b=0;a.bd_oct=0;a.tcos=0;a.stickybit=0;a.bd_arg=0;a.old_treb_flop=0;a.quali=0;a.q12=0;a.foo_b=0;a.bass_flop=0;a.q22=0;a.q21=0;a.volavg2=0;a.q13=0;a.q15=0;a.q29=0;a.dt=0;a.bd_pk=0;a.maxo=0;a.bd_m=0;a.q1=0;a.bd_cos=0;a.q5=0;a.foo_g=0;a.treb_flop=0;a.sample1=0;a.bass_thresh=0;a.difftime=0;a.dec_s=0;a.old_bass_flop=0;a.bd_exc=0;a.dec_xs=0;a.kraft=\n0;a.diff=0;a.treb_thresh=0;a.bd_ampl=0;a.bd_mid_=0;a.maxind=0;a.edge=0;a.tsin=0;a.re0=0;a.testi=0;a.ec_steps=0;a.creep=0;a.q31=0;a.bpm=0;a.q23=0;a.q24=0;a.pulse=0;a.q11=0;a.bd_bass_=0;a.bd_tab0=0;a.pv_beat=0;a.bass_changed=0;a.show=0;a.mid_thresh=0;a.dec_m=0;a.q4=0;a.im0=0;a.bd_spo=0;a.mid_changed=0;a.entropy=0;a.test0=0;a.bd_nres=0;a.bd_bass=0;a.maxa=0;a.volavg=0;a.feder=0;a.q16=0;a.bd_recsz=0;a.old_mid_flop=0;a.mid_residual=0;a.bit2=0;a.tstart=0;a.bd_omega=0;a.bd_treb_=0;a.beatsin=0;a.bd_tabptr=\n0;a.bd_treb=0;a.treb_residual=0;a.q19=0;a.beat=0;a.vol=0;a.bd_mid=0;a.chaos=0;a.bd_dat0=0;a.prog=0;a.mid_flop=0;a.re=0;a.bd_t=0;a.beatcos=0;a.q2=0;a.time_st=0;a.q14=0;a.treb_changed=0;a.bd_maxbpm=0;a.bd_qual=0;a.vol2=0;a.q3=0;a.t0=0;a.vol_=0;a.m=0;a.oct=0;a.quad=0;a.q32=0;a.basssum=0;a.creepo=0;a.q28=0;a.bd_sin=0;a.sample2=0;a.q30=0;a.change=0;a.beatct=0;a.q20=0;a.q8=0;a.bd_finc=0;for(var b=a.index=0;2E5>b;b++)a.megabuf[Math.floor(a.index)]=0,a.gmegabuf[Math.floor(a.index)]=0,a.index+=1;a.tstart=\na.time;a.bd_recsz=8;a.bd_oct=4;a.bd_spo=30;a.bd_finc=pow(2,div(1,a.bd_spo));a.bd_nres=a.bd_oct*a.bd_spo;a.bd_minbpm=20;a.bd_maxbpm=pow(2,a.bd_oct)*a.bd_minbpm;a.bd_dat0=1E5;a.bd_tab0=a.bd_dat0+a.bd_nres*a.bd_recsz*3;a.reg00=a.bd_minbpm;a.reg01=a.bd_maxbpm;a.reg02=a.bd_recsz;a.reg03=a.bd_nres;a.reg05=a.bd_finc;a.reg06=a.bd_dat0;a.reg07=a.bd_mp0;a.time_st=0;a.timediff=1;",frame_eqs_str:"a.dt=Math.min(div(1,a.fps),.1);a.dec_m=1-4*a.dt;a.dec_s=1-a.dt;a.dec_xs=1-div(a.dt,6);a.t0=a.time-a.tstart;a.bd_b=a.bass;a.bd_bass_=a.bd_bass_*a.dec_m+(1-a.dec_m)*a.bd_b;a.bd_bass=a.bd_b-a.bd_bass_;a.bd_m=a.mid;a.bd_mid_=a.bd_mid_*a.dec_m+(1-a.dec_m)*a.bd_m;a.bd_mid=a.bd_m-a.bd_mid_;a.bd_t=a.treb;a.bd_treb_=a.bd_treb_*a.dec_m+(1-a.dec_m)*a.bd_t;a.bd_treb=a.bd_t-a.bd_treb_;a.n=0;a.bpm=a.bd_minbpm;for(var b=0;b<a.bd_nres;b++)a.gmegabuf[Math.floor(5E4+a.n*a.bd_recsz)]=0,a.bd_arg=\ndiv(a.bpm,60)*a.t0*6.283,a.gmegabuf[Math.floor(a.bd_tab0+a.n*a.bd_recsz)]=a.bpm,a.bpm*=a.bd_finc,a.n+=1;for(b=a.bd_src=0;3>b;b++){a.bd_exc=a.bd_bass*(.00001>Math.abs(a.bd_src-0)?1:0)+a.bd_mid*(.00001>Math.abs(a.bd_src-1)?1:0)+a.bd_treb*(.00001>Math.abs(a.bd_src-2)?1:0);for(var c=a.oct=0;c<a.bd_oct;c++){a.bd_slot=0;a.bd_pk=0;for(var d=a.bd_mean=0;d<a.bd_spo;d++){a.bd_tabptr=a.bd_tab0+(a.oct*a.bd_spo+a.bd_slot)*a.bd_recsz;a.n=a.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.bd_slot)*a.bd_recsz;a.bpm=\na.gmegabuf[Math.floor(a.bd_tabptr)];a.bd_omega=6.283*div(a.bpm,60);a.feder=sqr(a.bd_omega);a.gmegabuf[Math.floor(a.n+4)]=a.gmegabuf[Math.floor(a.n+2)];a.gmegabuf[Math.floor(a.n+1)]*=1-.5*a.dt*sqrt(div(a.bpm,300));a.ec_steps=2*Math.floor(1+div(a.bpm,50));for(var e=0;e<a.ec_steps;e++)a.kraft=a.bd_exc-a.feder*a.gmegabuf[Math.floor(a.n+2)],a.gmegabuf[Math.floor(a.n+1)]+=div(a.kraft*a.dt,a.ec_steps),a.gmegabuf[Math.floor(a.n+2)]+=div(a.gmegabuf[Math.floor(a.n+1)]*a.dt,a.ec_steps);a.beatcos=a.gmegabuf[Math.floor(a.n+\n1)];a.beatsin=a.gmegabuf[Math.floor(a.n+2)]*a.bd_omega;a.quad=sqrt(pow(a.beatsin,2)+pow(a.beatcos,2));a.gmegabuf[Math.floor(a.n)]=.8*a.gmegabuf[Math.floor(a.n)]+.2*a.quad;a.bd_ampl=a.gmegabuf[Math.floor(a.n)];a.bd_mean+=a.bd_ampl;.00001<Math.abs(a.bd_ampl>a.bd_pk?1:0)?a.bd_pk=a.bd_ampl:0;a.bd_slot+=1}a.bd_slot=0;a.bd_qual=pow(div(a.bd_pk,a.bd_mean)*a.bd_spo-1,1);a.gmegabuf[Math.floor(2*(a.bd_src*a.bd_oct+a.oct))]=a.bd_qual;for(d=0;d<a.bd_spo;d++)a.m=5E4+(a.bd_slot+0*a.oct*a.bd_spo)*a.bd_recsz,a.n=\na.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.bd_slot)*a.bd_recsz,a.gmegabuf[Math.floor(a.m)]+=div(a.bd_qual*a.gmegabuf[Math.floor(a.n)],12),a.bd_slot+=1;a.oct+=1}a.bd_src+=1}a.bd_slot=0;a.maxind=0;a.bd_pk=0;for(b=a.bd_mean=0;b<a.bd_spo;b++)a.m=5E4+a.bd_slot*a.bd_recsz,a.gmegabuf[Math.floor(a.m)]=pow(a.gmegabuf[Math.floor(a.m)],1),a.bd_mean+=a.gmegabuf[Math.floor(a.m)],.00001<Math.abs(a.gmegabuf[Math.floor(a.m)]>a.bd_pk?1:0)?(a.bd_pk=a.gmegabuf[Math.floor(a.m)],a.maxind=a.bd_slot):0,a.bd_slot+=1;\na.quali=div(a.bd_pk,a.bd_mean)*a.bd_spo-1;for(b=a.n=0;150>b;b++)a.gmegabuf[Math.floor(50+a.n)]*=0,a.n+=1;a.bd_src=0;a.tsin=0;for(b=a.tcos=0;3>b;b++){for(c=a.oct=0;c<a.bd_oct;c++)a.n=a.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.maxind)*a.bd_recsz,a.bd_tabptr=a.bd_tab0+(a.oct*a.bd_spo+a.maxind)*a.bd_recsz,a.bpm=a.gmegabuf[Math.floor(a.bd_tabptr)],a.im=a.gmegabuf[Math.floor(a.n+1)],a.re=6.283*div(a.gmegabuf[Math.floor(a.n+2)]*a.bpm,60),a.bd_cos=Math.cos(6.28*div(a.bpm,60)*a.time),a.bd_sin=-Math.sin(6.28*\ndiv(a.bpm,60)*a.time),a.re0=a.re*a.bd_cos+a.im*a.bd_sin,a.im0=-a.re*a.bd_sin+a.im*a.bd_cos,a.bd_qual=a.gmegabuf[Math.floor(2*(a.bd_src*a.bd_oct+a.oct))],a.gmegabuf[Math.floor(50+4*a.oct)]+=a.bd_qual*a.im0,a.gmegabuf[Math.floor(4*a.oct+51)]+=a.bd_qual*a.re0,a.gmegabuf[Math.floor(4*a.oct+52)]+=a.bd_qual,a.gmegabuf[100]+=a.bd_qual*a.im0,a.gmegabuf[101]+=a.bd_qual*a.re0,a.re=a.bd_cos*a.re0+a.bd_sin*a.im0,a.im=-a.bd_cos*a.im0+a.bd_sin*a.re0,a.tsin+=5*a.im,a.oct+=1;a.bd_src+=1}a.q30=a.tsin;a.vol=a.bass_att+\na.mid_att+a.treb_att;a.vol_=.95*a.vol_+.05*a.vol;a.q29=a.vol-a.vol_;a.bd_src=0;a.maxo=0;a.maxs=0;for(b=a.maxa=0;3>b;b++){a.oct=1;for(c=0;c<a.bd_oct-1;c++)a.n=a.bd_dat0+(a.bd_nres*a.bd_src+a.oct*a.bd_spo+a.maxind)*a.bd_recsz,a.bd_qual=a.gmegabuf[Math.floor(2*(a.bd_src*a.bd_oct+a.oct))],a.ampl=div(a.bd_qual,1+a.oct*div(a.maxind,a.bd_oct)*0),.00001<Math.abs(a.ampl>a.maxa?1:0)?(a.maxa=a.ampl,a.maxs=a.bd_src,a.maxo=a.oct):0,a.oct+=1;a.bd_src+=1}a.q28=pow(4*a.bd_qual,1.5);a.q31=a.q28;.00001<Math.abs(above(a.q28,\n50))?a.q28=pow(5*Math.sin(.5*a.bd_qual),2):0;a.testi=a.bd_nres*a.maxs+a.bd_spo*a.maxo+a.maxind;.00001<Math.abs(bor(a.beat&&.00001>Math.abs(a.prog-0)?1:0,2>Math.abs(a.testi-a.test0)?1:0))?a.test0=a.testi:0;a.n=a.bd_dat0+a.test0*a.bd_recsz;a.creep=a.gmegabuf[Math.floor(a.n+1)];a.beat=(0<a.creep?1:0)*(0>a.creepo?1:0);a.beatct=.00001<Math.abs(a.change)?0:a.beatct+a.beat;a.prog=mod(a.prog+a.beat,8);a.creepo=a.creep;a.show=.00001<Math.abs(a.beat)?1:.5*a.show;a.q4=1E3*div(a.gmegabuf[Math.floor(a.n+1)],a.gmegabuf[Math.floor(a.n)]);\na.q2=a.prog;.00001<Math.abs(a.beat)?(a.timediff=a.time-a.time_st,a.time_st=a.time):a.timediff=a.timediff;.00001<Math.abs(below(a.timediff,.0625))?a.timediff=.0625:a.timediff=a.timediff;a.q8=a.timediff;a.monitor=a.q8;a.q24=a.bd_maxbpm;a.old_bass_flop=a.bass_flop;a.old_treb_flop=a.treb_flop;a.old_mid_flop=a.mid_flop;a.chaos=.9+.1*Math.sin(a.pulse);a.entropy=.00001<Math.abs(equal(a.pulse,-20))?1+a.bass_flop+a.treb_flop+a.mid_flop+.002*a.q4:a.entropy;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-\nabove(a.bass_att,a.bass_thresh))*((a.bass_thresh-1.6)*a.chaos+1.6);a.bass_flop=Math.abs(a.bass_flop-equal(a.bass_thresh,2));a.treb_thresh=2*above(a.treb_att,a.treb_thresh)+(1-above(a.treb_att,a.treb_thresh))*((a.treb_thresh-1.6)*a.chaos+1.6);a.treb_flop=Math.abs(a.treb_flop-equal(a.treb_thresh,2));a.mid_thresh=2*above(a.mid_att,a.mid_thresh)+(1-above(a.mid_att,a.mid_thresh))*((a.mid_thresh-1.6)*a.chaos+1.6);a.mid_flop=Math.abs(a.mid_flop-equal(a.mid_thresh,2));a.bass_changed=bnot(equal(a.old_bass_flop,\na.bass_flop));a.mid_changed=bnot(equal(a.old_mid_flop,a.mid_flop));a.treb_changed=bnot(equal(a.old_treb_flop,a.treb_flop));a.bass_residual=a.bass_changed*Math.sin(1.5*a.pulse)+bnot(a.bass_changed)*a.bass_residual;a.treb_residual=a.treb_changed*Math.sin(1.5*a.pulse)+bnot(a.treb_changed)*a.treb_residual;a.mid_residual=a.mid_changed*Math.sin(1.5*a.pulse)+bnot(a.mid_changed)*a.mid_residual;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),20))?-20:a.pulse+.018*(a.bass_thresh+a.mid_thresh+a.treb_thresh);\na.q11=a.mid_residual;a.q12=a.bass_residual;a.q13=a.treb_residual;a.q14=Math.sin(a.pulse);a.q15=Math.cos(a.pulse*(.5+.1*a.entropy));a.q16=Math.sin(a.pulse*(.5+pow(.25,a.entropy)));a.ob_r=Math.sin(1.0785*a.time+a.q16);a.ob_b=Math.sin(.8445*a.time+a.q15);a.ob_g=Math.sin(.413*a.time+a.q14);a.ib_r=Math.cos(.6*a.time+.1*a.q11);a.ib_b=Math.cos(1.4055*a.time+.1*a.q12);a.ib_g=Math.cos(.833*a.time+.1*a.q13);a.ib_size=.05+.03*a.q12;a.ob_size=.03+.02*Math.sin(2.321*a.time+.2*a.q12);a.ob_a=.6+.4*a.q13;a.ib_a=\n.9+.1*Math.sin(.3*a.q12+a.q14+.5*a.q11);a.rot=0;a.basstime+=div(3*a.q29,a.fps);a.q1=a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,-1E4))?0:a.basstime;a.basstime=.00001<Math.abs(above(a.basstime,1E4))?0:a.basstime;a.basstime+=div(.75*a.bass_att,a.fps);a.vol2=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol2;a.stickybit=mod(a.time,2);a.volavg+=a.vol2*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol2*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,\na.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=a.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.pv_beat=.2*a.pv_beat*sqrt(div(a.fps,30))+div(.0001*(a.bass_att*a.bass_att+a.mid_att*a.mid_att+a.treb_att*a.treb_att)*a.q4,\nsqrt(a.q8));a.q32=a.pv_beat;a.monitor=a.q32;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.warp=.005*(a.bass*a.bass+a.mid*a.mid+a.treb*a.treb);a.foo_r=Math.sin(.34313*a.q1);a.foo_g=Math.sin(.3675*a.q1);a.foo_b=Math.sin(.55095*a.q1);.00001<Math.abs(above(a.foo_r,a.foo_g)&&above(a.foo_r,a.foo_b)?1:0)?a.q23=1:a.q23=0;.00001<Math.abs(above(a.foo_g,a.foo_r)&&above(a.foo_g,a.foo_b)?1:0)?a.q21=1:a.q21=0;.00001<Math.abs(above(a.foo_b,a.foo_r)&&above(a.foo_b,a.foo_g)?1:0)?a.q22=1:a.q22=0;.00001<\nMath.abs(equal(a.q11+a.q12+a.q13,0))?a.q22=1:0;a.q5=div(30,a.fps);a.q19=50;a.q20=1;.00001<Math.abs(above(a.q31,14))?a.q19=100:a.q19=a.q19;.00001<Math.abs(above(a.q31,50))?a.q19=500:a.q19=a.q19;.00001<Math.abs(above(a.q3,2))?a.q19=.5+10*a.q8:a.q19=a.q19;",pixel_eqs_str:".00001<Math.abs(a.q32>1.2*sqrt(a.bass_att)?1:0)?(a.rot=.00001<Math.abs(above(a.q14,0))?.2*a.rad*a.q15:Math.tan(.001*a.rad*a.q4),a.zoom=.00001<Math.abs(above(a.q12,1.5))?a.zoom+(1-a.zoom)*a.rot*Math.cos(3.14*a.rad*a.q12):.00001<Math.abs(above(a.q13,2)*above(a.x,.5+.5*a.q15))?a.zoom+(1-a.zoom)*Math.sin(a.q11*a.rot*3.14):a.zoom+(1-a.zoom)*Math.cos(3*a.rad*a.q16),a.dx=above(a.q11,0)*Math.sin(.5*a.rad*a.q12),a.dy=above(a.q13,0)*Math.sin(.5*a.rad*a.q13)):(a.zoom=a.q19,a.zoomexp=a.q20,\na.rot=0);",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_pw_main, uv_orig);\n  ret_1 = ((texture (sampler_blur1, tmpvar_2.xy).xyz * scale1) + bias1);\n  vec3 tmpvar_3;\n  tmpvar_3 = vec3((((1.0 - ret_1.x) * (1.0 - ret_1.y)) * (1.0 - ret_1.z)));\n  vec2 tmpvar_4;\n  tmpvar_4 = (((texsize.zw * q5) * -3.0) * ((\n    pow (tmpvar_3, vec3(0.333, 0.333, 0.333))\n   + \n    ((((0.5 * tmpvar_3) * (\n      (texture (sampler_blur2, ret_1.xx).xyz * scale2)\n     + bias2)) * ((texture (sampler_blur2, ret_1.yy).xyz * scale2) + bias2)) * ((texture (sampler_blur2, ret_1.zz).xyz * scale2) + bias2))\n  ) + (\n    ((0.25 * ((texture (sampler_blur3, ret_1.xx).xyz * scale3) + bias3)) * ((texture (sampler_blur3, ret_1.yy).xyz * scale3) + bias3))\n   * \n    ((texture (sampler_blur3, ret_1.xx).xyz * scale3) + bias3)\n  )).xy);\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv_orig + (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_6;\n  tmpvar_6 = (((texture (sampler_blur1, \n    (uv_orig + (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_5.x;\n  tmpvar_7.y = tmpvar_6.x;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_5.y;\n  tmpvar_8.y = tmpvar_6.y;\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_5.z;\n  tmpvar_9.y = tmpvar_6.z;\n  vec2 tmpvar_10;\n  tmpvar_10 = (uv_orig + ((\n    (((tmpvar_7 * q21) + (tmpvar_8 * q22)) + (tmpvar_9 * q23))\n   * texsize.zw) * 6.0));\n  ret_1 = ((texture (sampler_main, tmpvar_10).xyz + (\n    (texture (sampler_main, uv).xyz - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n   * 0.1)) - ((0.00015 * q28) * (\n    ((((\n      (texture (sampler_main, tmpvar_10).x * texture (sampler_main, tmpvar_10).y)\n     * texture (sampler_main, tmpvar_10).z) / (2.0 * q8)) + ((\n      sqrt(treb)\n     * texture (sampler_main, tmpvar_10).x) * texture (sampler_main, tmpvar_10).y)) + ((sqrt(mid) * texture (sampler_main, tmpvar_10).x) * texture (sampler_main, tmpvar_10).z))\n   + \n    ((sqrt(bass) * texture (sampler_main, tmpvar_10).y) * texture (sampler_main, tmpvar_10).z)\n  )));\n  ret_1.x = mix (ret_1.x, (1.01 * texture (sampler_pc_main, tmpvar_10).x), (bass_att * 0.05));\n  ret_1.y = mix (ret_1.y, (1.01 * texture (sampler_pc_main, tmpvar_10).y), (mid_att * 0.05));\n  ret_1.z = mix (ret_1.z, (1.01 * texture (sampler_pc_main, tmpvar_10).z), (treb_att * 0.05));\n  ret_1 = (ret_1 + ((\n    (pow (q3, 1.2) - 0.25)\n   * 0.00667) * tmpvar_2).xyz);\n  vec4 tmpvar_11;\n  tmpvar_11.w = 0.0;\n  tmpvar_11.xyz = ret_1;\n  vec3 tmpvar_12;\n  tmpvar_12 = mix (tmpvar_11, texture (sampler_pc_main, uv), vec4(float((\n    (q32 * sqrt(((\n      ((1.0 - ret_1.x) * (1.0 - ret_1.y))\n     + \n      ((1.0 - ret_1.x) * (1.0 - ret_1.z))\n    ) + (\n      (1.0 - ret_1.y)\n     * \n      (1.0 - ret_1.z)\n    ))))\n   > 1.333)))).xyz;\n  ret_1 = tmpvar_12;\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = tmpvar_12;\n  ret = tmpvar_13.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = mix (texture (sampler_main, uv).xyz, texture (sampler_main, ((0.5 - uv) + 0.5)).xyz, vec3(0.5, 0.5, 0.5));\n  ret_1 = (1.0 - ((ret_1 * \n    (1.0 - ret_1)\n  ) * 4.0));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:.925,echo_zoom:1.007,echo_orient:3,wave_brighten:0,brighten:1,darken:1,solarize:1,wave_a:.001,wave_scale:.01,wave_smoothing:0,modwavealphastart:1,modwavealphaend:1,warpanimspeed:1.459,warpscale:2.007,fshader:1,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:5,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.789,ang:.6283,tex_zoom:1.17257,r:0,g:1,border_a:0},init_eqs_str:"a.an=0;a.vx=0;a.vy=0;",frame_eqs_str:"a.rad=.65+.1*a.bass;a.an=.99*a.an+.1*(a.bass-a.treb);a.ang=.1*a.an+.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:495,sep:4,spectrum:1,thick:1,additive:1,scaling:100,smoothing:1,r:0,g:.04,b:0,a:.99},init_eqs_str:"a.my_z=0;a.d=0;a.n=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.t5=0;a.w2=0;a.t1=0;a.x1=0;a.q6=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.t8=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.t6=0;a.my_y=0;a.pi=0;a.q4=0;a.t7=0;a.rd=0;a.w1=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;a.t4=0;a.t2=0;a.t3=0;a.t4=0;a.ab=1;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t8=.07;a.t7=1;",point_eqs_str:"a.t7=-a.t7;a.pi=Math.asin(1);a.n=180;a.rd=.075;a.my_x=.5*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_y=.5*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_z=Math.sin(a.sample*a.pi*a.n)*a.rd;a.d=1.4;a.zoom=.65;a.w1=a.q2;a.w2=a.q3;a.w3=a.q4;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;\na.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.b=-a.z3+.5;a.b=.5*Math.min(1,Math.max(0,\na.b));a.r=1-2*a.b;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.step=0;a.step=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,-2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.q29=2*(mod(a.index,2)-.5);a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,8);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.step+=a.q24;a.p3=a.p3*a.dec_slow+(1-a.dec_slow)*a.step;a.q30=a.step;a.p4=a.dec_slow*a.p4+(1-a.dec_slow)*a.q27;a.q31=a.p4;a.q12=a.time-a.t0;a.monitor=a.q12;a.zoom=1;a.rot=-0;a.dx=0;",pixel_eqs_str:"a.zoom=1.3;",warp:" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q29 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }",comp:"uniform sampler2D sampler_rand00;\n shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((texture (sampler_rand00, (0.4 + \n    (0.6 * tmpvar_1.xy)\n  )) * tmpvar_1.z) * 3.0).xyz;\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:2.7,wave_mode:1,modwavealphabyvolume:1,wave_a:2.707,wave_scale:1.025,wave_smoothing:.1,modwavealphastart:.77,modwavealphaend:1.01,warpscale:1.331,zoom:1.014,warp:.21786,wave_r:.65,wave_g:.65,wave_b:.65,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.35*(.6*Math.sin(3.98*a.time)+.4*Math.sin(11.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.cx+=.11*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.11*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.005*(.6*Math.sin(.173*a.time)+.4*Math.sin(.223*a.time));a.decay-=.01*equal(mod(a.frame,20),0);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n   * 0.01))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = mix (vec3(dot (tmpvar_1.xyz, vec3(0.3333, 0.3333, 0.3333))), tmpvar_1.xyz, vec3(3.0, 3.0, 3.0));\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.16936,wave_mode:7,modwavealphabyvolume:1,wave_a:0,wave_scale:1.015009,wave_smoothing:.522,modwavealphastart:.83,modwavealphaend:1.31,warpscale:3.138,zoom:1.009006,warp:536e-6,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.zoom+=.005*(.6*Math.sin(.1934*a.time+3)+.4*Math.sin(.307*\na.time+9));a.zoom+=.4*Math.max(0,a.bass_att-1.1);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  ret_1 = (ret_1 + ((ret_1 - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 122.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1) * 0.4));\n  vec3 tmpvar_2;\n  tmpvar_2 = pow (ret_1, vec3(0.5, 0.8, 1.7));\n  ret_1 = tmpvar_2;\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = tmpvar_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,wave_mode:6,additivewave:1,wave_dots:1,wave_thick:1,wave_brighten:0,wave_a:100,wave_scale:3.63,wave_smoothing:.9,wave_mystery:-.3,modwavealphastart:1.15,modwavealphaend:1.55,warpscale:1.331,zoom:.96971,warp:0,wave_r:.6,wave_g:.6,wave_b:.6,mv_x:64,mv_y:48,mv_l:0,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.decay_rate=0;a.q6=0;a.rot_sum=0;a.q1=0;a.q5=0;a.prev_beat=0;a.is_beat=0;a.min_att=0;a.beat=0;a.decay_to=0;a.rot_sim=0;a.q2=0;a.q3=0;a.beat_level=0;a.rot_sum=0;a.q2=.07+.00004*randint(1E3)+.00003*randint(1E3);a.q3=1.035+.06*(randint(1E3)+randint(1E3)+randint(1E3))*.000333;",frame_eqs_str:"a.wave_r+=.5*(.6*Math.sin(1.98*a.time)+.4*Math.sin(3.047*a.time));a.wave_g+=.5*(.6*Math.sin(2.835*a.time)+.4*Math.sin(2.081*a.time));a.wave_b+=.5*(.6*Math.sin(3.814*a.time)+.4*Math.sin(1.011*a.time));a.cx=.5;a.cy=.5;a.rot=a.q2;a.zoom=a.zoom-1+a.q3;a.rot_sum+=a.rot;a.q1=-a.rot_sum;a.q5=Math.cos(a.rot_sum);a.q6=Math.sin(a.rot_sim);a.monitor=a.q2;a.min_att=2.5;a.decay_to=.8;a.decay_rate=pow(.999,a.fps);a.beat=div(a.bass,Math.max(a.min_att,a.bass_att));a.beat=Math.max(a.beat,div(a.mid,\nMath.max(a.min_att,a.mid_att)));a.beat=Math.max(a.beat,div(a.treb,Math.max(a.min_att,a.treb_att)));a.beat=Math.max(a.beat,(a.prev_beat-a.decay_to)*a.decay_rate+a.decay_to);a.beat_level=24*(a.beat-a.prev_beat-.02);a.is_beat=above(a.beat_level,.5);a.prev_beat=a.beat;a.wave_a=a.beat_level;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_pw_main, uv).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec2 uv2_2;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * (min (aspect.x, aspect.y) * 0.8));\n  uv_1 = (uv_1 * aspect.xy);\n  float tmpvar_3;\n  tmpvar_3 = sin(q1);\n  float tmpvar_4;\n  tmpvar_4 = cos(q1);\n  uv2_2.x = ((uv_1.x * tmpvar_4) - (uv_1.y * tmpvar_3));\n  uv2_2.y = ((uv_1.x * tmpvar_3) + (uv_1.y * tmpvar_4));\n  uv2_2 = (uv2_2 * aspect.zw);\n  uv2_2 = (uv2_2 + 0.5);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (abs((\n    (texture (sampler_main, uv2_2).xyz * 2.65)\n   + \n    (((texture (sampler_blur1, uv2_2).xyz * scale1) + bias1) * -2.0)\n  )) * 1.5);\n  ret = tmpvar_5.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.16936,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.899719,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:2.593743,zoom:1.00496,warp:.278033,sx:.999666,sy:.9999,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:0,mv_y:48,mv_dx:-.941273,mv_dy:.426319,mv_l:5,mv_r:.315997,mv_g:.078173,mv_b:.941976,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.du=0;a.q1=0;a.rg=0;a.q9=0;a.mult=0;a.ang2=0;a.dv=0;a.q4=0;a.q2=0;a.dist=0;a.q3=0;a.rg=0;",frame_eqs_str:"a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.52*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.52*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.q3=2*a.cx-1+.52*(.6*Math.sin(.174*-a.time)+.4*Math.sin(.364*a.time));a.q4=2*a.cy-1+.52*(.6*Math.sin(.234*a.time)+.4*Math.sin(.271*-a.time));\na.decay-=.01*equal(mod(a.frame,5),0);a.rg=Math.max(.95*a.rg,.3+.5*Math.min(2,1.3*Math.max(0,a.mid_att-1)));a.q9=a.rg;",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.008,a.dist+.4);a.dx=a.mult*Math.sin(a.ang2-1.5);a.dy=a.mult*Math.cos(a.ang2-1.5);a.du=2*a.x-1-a.q3;a.dv=2*a.y-1-a.q4;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.008,a.dist+.4);a.dx+=a.mult*Math.sin(a.ang2+1.5);a.dy+=a.mult*Math.cos(a.ang2+1.5);",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = mix (uv_orig, uv, vec2(q9));\n  ret_1 = texture (sampler_main, tmpvar_2).xyz;\n  ret_1 = (ret_1 + ((ret_1 - \n    ((texture (sampler_blur1, tmpvar_2).xyz * scale1) + bias1)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 122.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (0.3 + (0.4 * vec3(dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))));\n  ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:1.331,zoom:1.004,warp:.19788,sx:.99967,sy:.9999,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.du=0;a.q1=0;a.dv=0;a.q2=0;a.dist=0;a.ang2=0;a.mult=0;",frame_eqs_str:"a.wave_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.65*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5);a.dy=a.mult*Math.cos(2*a.ang2-1.5);",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 122.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.15);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader.yxz, ret_2)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:2.4,decay:1,echo_zoom:.997,echo_alpha:.5,echo_orient:3,wave_mode:2,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.28,wave_smoothing:.9,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:2.599,warpscale:.01,zoomexp:.99817,zoom:.86978,warp:.01,sy:1.0017,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ib_size:.04,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:.2},shapes:[{baseVals:{enabled:1,sides:20,additive:1,textured:1,rad:1.99867,tex_zoom:.49486,g:1,b:1,a:.75,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.ang2=0;a.redsine=0;a.greensine=0;a.bluesine=0;a.redif=0;a.greenif=0;a.blueif=0;a.decay=.1;",frame_eqs_str:"a.sx=1;a.sy=1;a.redsine=.5+.15*a.bass*Math.sin(3*a.time);a.greensine=.5+.15*a.mid*Math.sin(2*a.time);a.bluesine=.5+.15*a.treb*Math.sin(a.time);a.redif=.9*(.00001<Math.abs(above(a.bass,1.2))?a.redsine:.00001<Math.abs(above(a.redif,.95))?0:.98*a.redif);a.greenif=.8*(.00001<Math.abs(above(a.mid,1.2))?a.greensine:.00001<Math.abs(above(a.greenif,.95))?0:.8*a.greenif);a.blueif=.8*(.00001<Math.abs(above(a.treb,1.2))?a.bluesine:.00001<Math.abs(above(a.blueif,.95))?0:.8*a.blueif);a.ib_r=\na.redif;a.ib_g=a.greenif;a.ib_b=a.blueif;",pixel_eqs_str:"a.ang2=Math.sin(3*a.ang+a.time+.05*Math.sin(a.time*above(a.mid_att,1.2)));a.rot=1.2*a.ang2;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - texture (sampler_main, uv).xyz);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, (\n    (vec2(-1.003, 1.003) * (uv - 0.5))\n   + 0.5)).xyz, vec3(0.5, 0.5, 0.5)) * 2.4);\n  ret_1 = (ret_1 * ret_1);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1,decay:.995,echo_zoom:1,echo_alpha:.5,echo_orient:1,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:2.103,wave_smoothing:.54,wave_mystery:.38,modwavealphastart:.81,modwavealphaend:1.4,warpscale:1.331,warp:.01,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_a:1,ib_size:.005,ib_a:1,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:14,num_inst:78,x:.6,rad:.02217,tex_zoom:60.80383,g:1,b:1,a:.9,g2:0,a2:1,border_g:.59,border_a:1},init_eqs_str:"a.fov=0;a.arg=0;a.t1=0;a.posx=0;a.trel=0;a.yl=0;a.k1=0;a.posy=0;a.xl=0;a.time2=0;a.q19=0;a.t2=0;a.yw=0;a.dist=0;a.xw=0;a.speed=0;a.t1=div(Math.floor(randint(10)),10);a.t2=.2+div(Math.floor(randint(8)),10);",frame_eqs_str:"a.speed=.02;a.trel=Math.floor(a.time*a.speed)-a.time*a.speed+1;a.k1=div(a.instance,a.num_inst);a.k1-=Math.floor(a.k1);a.dist=1.4-a.k1;a.fov=.1;a.arg=a.dist-.02*a.time;a.posx=div(a.fov,a.dist)*(Math.sin(13*a.arg)+.2*Math.sin(332*a.dist));a.posy=div(a.fov,a.dist)*(Math.cos(36*a.arg)+.2*Math.sin(332*a.dist));a.xl=.5+a.posx;a.yl=.5+a.posy;a.time2=div(a.time,4)+Math.cos(a.instance);a.xw=.5+.5*(Math.sin(14*a.arg)+.02*Math.cos(1131*a.arg));a.yw=a.time2-Math.floor(a.time2);a.x=.00001<\nMath.abs(bnot(a.q19))?a.xl:a.xw;a.y=.00001<Math.abs(bnot(a.q19))?a.yl:a.yw;a.ang=a.time*Math.sin(44*a.k1)*12;a.a=a.t1;a.border_a=0;a.a2=a.t2;a.rad=div(.01,a.dist);a.r=.5+.3*Math.sin(a.instance+a.arg);a.b=.5+.3*Math.sin(a.instance-2+a.arg);a.g=.5+.3*Math.sin(2*a.instance+a.arg);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.mq29=0;a.cthr=0;a.mq1=0;a.q25=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q29=0;a.mq31=0;a.mq21=0;a.mq24=0;a.oldq8=0;a.chng=0;a.mq28=0;a.mq23=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.atime=0;a.q26=0;a.mq27=0;a.mq25=0;a.mq22=0;a.vol=0;a.mq26=0;a.q27=0;a.q28=0;a.q8=0;a.q8=0;",frame_eqs_str:"a.chng=Math.sin(.5*a.time);a.cthr=.9999;a.mq21=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq21;a.mq22=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq22;a.mq23=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq23;a.mq24=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq24;a.mq25=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq25;a.mq26=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq26;a.mq27=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq27;\na.mq28=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq28;a.mq29=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq29;a.mq31=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq31;a.monitor=a.chng;a.q21=a.mq21;a.q22=a.mq22;a.q23=a.mq23;a.q24=a.mq24;a.q25=a.mq25;a.q26=a.mq26;a.q27=a.mq27;a.q28=a.mq28;a.q29=a.mq29;a.q31=a.mq31;a.monitor=a.mq1;a.vol=a.bass+a.treb+a.mid;a.atime+=a.vol;a.q11=.4+.4*Math.sin(.006*a.atime);a.q12=.4+.4*Math.cos(.00613828348*a.atime);a.q13=.4+.4*Math.sin(.00598593455*\na.atime);a.monitor=a.q13;a.warp=0;a.q8=a.oldq8+.0003*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.wave_r=.5+.5*Math.sin(1.123*a.q8);a.wave_g=.5+.5*Math.sin(1.576*a.q8);a.wave_b=.5+.5*Math.cos(1.465*a.q8);a.ib_a=.2*a.bass;",pixel_eqs_str:"a.dx=a.dx+.008*Math.sin((2*a.y-1)*a.meshx)+.008*Math.sin((2*a.y-1)*a.meshx*1.3333);a.dy=a.dy+.008*Math.cos((2*a.x-1)*a.meshx*1.3333)+.008*Math.cos((2*a.x-1)*a.meshx);",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = tmpvar_2.xyz;\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv.xyy) * (\n    (q27 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\n  if (((tmpvar_2.x > (q21 * q13)) && (tmpvar_2.x <= (q24 * q11)))) {\n    ret_1.y = (tmpvar_2.y - (tmpvar_3.x * 0.5));\n  };\n  if (((ret_1.y > (q22 * q11)) && (ret_1.y <= (q25 * q12)))) {\n    ret_1.z = (tmpvar_2.z - (tmpvar_3.y * 0.5));\n  };\n  if (((ret_1.z > (q23 * q12)) && (ret_1.z <= (q26 * q13)))) {\n    ret_1.x = (tmpvar_2.x - (tmpvar_3.z * 0.5));\n  };\n  ret_1 = (ret_1 + ((ret_1 - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.2));\n  ret_1 = (ret_1 - 0.02);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_main, uv_1);\n  ret_2 = tmpvar_3.xyz;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\n    (q28 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\n  if (((tmpvar_3.x > (q26 * q13)) && (tmpvar_3.x <= (q23 * q11)))) {\n    ret_2.z = (tmpvar_3.z - (tmpvar_4.x * 0.5));\n  };\n  if (((tmpvar_3.y > (q25 * q11)) && (tmpvar_3.y <= (q22 * q12)))) {\n    ret_2.x = (tmpvar_3.x - (tmpvar_4.y * 0.5));\n  };\n  if (((ret_2.z > (q24 * q12)) && (ret_2.z <= (q21 * q13)))) {\n    ret_2.y = (tmpvar_3.y - (tmpvar_4.z * 0.5));\n  };\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - ret_2)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_2;\n  ret = tmpvar_5.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.157,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.9995,warp:.009,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1x:.7,b1ed:0},shapes:[{baseVals:{enabled:1,sides:14,num_inst:512,rad:.1026,tex_ang:.62832,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,100);a.a=above(a.bass+a.mid+a.treb,.8);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:1,sides:23,num_inst:1024,rad:.10262,ang:.43982,tex_ang:.62832,a:.5,r2:1,g2:0,a2:.5,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,75);a.a=above(a.bass+a.mid+a.treb,.1);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.n=0;a.z=0;a.n2=0;a.q25=0;a.w2=0;a.q22=0;a.q21=0;a.q29=0;a.j3=0;a.q1=0;a.n1=0;a.v=0;a.w3=0;a.q31=0;a.q23=0;a.q24=0;a.pi=0;a.pi2inv=0;a.j2=0;a.w1=0;a.zz=0;a.vol=0;a.j1=0;a.q27=0;a.maskangle=0;a.q3=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.mtime=0;a.x1=2;a.y1=2;a.z1=2;",frame_eqs_str:"a.d=20;a.z=4;a.zz=1+0*a.bass_att;a.pi=2*Math.asin(1);a.pi2inv=div(.5,a.pi);a.maskangle=Math.asin(div(1,a.d));a.q32=a.maskangle;a.q31=a.d;a.q30=a.z;a.q29=a.pi2inv;a.q28=a.pi;a.q27=div(1,a.zz);a.v=.4;a.j1=.95*a.j1+sqr(4*a.bass)*a.v;a.j2=.95*a.j2+sqr(4*a.mid)*a.v;a.j3=.95*a.j3+sqr(4*a.treb)*a.v;a.n+=.0152*a.j1;a.n1+=.0152*a.j2;a.n2+=.0152*a.j3;a.vol=.25*(a.bass+a.mid+a.treb);a.vol=a.vol;a.q3=a.vol;a.mtime+=.01*a.vol;a.q1=a.mtime;a.zoom+=.015*a.vol;a.w1=.01*a.n;a.w2=.01*a.n1;a.w3=\n.01*a.n2;a.q20=Math.cos(a.w1);a.q21=Math.sin(a.w1);a.q22=Math.cos(a.w2);a.q23=Math.sin(a.w2);a.q24=Math.cos(a.w3);a.q25=Math.sin(a.w3);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((texture (sampler_main, (\n    mix (uv_orig, uv, vec2(((dot (texture (sampler_main, \n      mix (uv_orig, uv, vec2(4.0, 4.0))\n    ).xyz, vec3(0.32, 0.49, 0.29)) - dot (\n      ((texture (sampler_blur2, mix (uv_orig, uv, vec2(-12.0, -12.0))).xyz * scale2) + bias2)\n    , vec3(0.32, 0.49, 0.29))) * 12.0)))\n   + \n    (((texture (sampler_noise_lq, tmpvar_1) - 0.5).xy * texsize.zw) * 0.5)\n  )).xyz + (\n    (texture (sampler_noise_lq, tmpvar_1) - 0.5)\n   * 0.006).xyz) + -0.0006);\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret2_2;\n  vec2 uv2_3;\n  vec3 ret_4;\n  uv2_3.y = uv.y;\n  uv2_3.x = (1.0 - uv.x);\n  uv2_3 = (0.5 + ((uv2_3 - 0.5) * 0.98));\n  uv_1 = (0.5 + ((uv - 0.5) * 0.98));\n  vec2 tmpvar_5;\n  tmpvar_5 = (texsize.zw * 4.0);\n  vec3 tmpvar_6;\n  tmpvar_6 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(1.0, 0.0) * tmpvar_5))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(1.0, 0.0) * tmpvar_5))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_7;\n  tmpvar_7 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(0.0, 1.0) * tmpvar_5))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(0.0, 1.0) * tmpvar_5))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_8;\n  tmpvar_8.z = 0.0;\n  tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec4 tmpvar_9;\n  tmpvar_9 = texture (sampler_noisevol_hq, ((vec3(0.05, 0.05, 0.0) * (\n    ((uv_1.xyy + (tmpvar_8 * 0.5)) * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + (vec3(0.0, 0.0, 0.2) * time)));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  uv_1 = (uv_1 - (tmpvar_10 * 0.04));\n  vec2 tmpvar_11;\n  tmpvar_11.x = dot (((\n    (texture (sampler_blur1, (uv2_3 + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv2_3 - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_11.y = dot (((\n    (texture (sampler_blur1, (uv2_3 + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv2_3 - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  uv2_3 = (uv2_3 - (tmpvar_11 * 0.04));\n  ret_4 = (abs((\n    ((texture (sampler_main, uv_1).xyz + ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\n   - \n    ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3)\n  )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n  ret2_2 = (abs((\n    ((texture (sampler_main, uv2_3).xyz + ((texture (sampler_blur1, uv2_3).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv2_3).xyz * scale2) + bias2))\n   - \n    ((texture (sampler_blur3, uv2_3).xyz * scale3) + bias3)\n  )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n  ret2_2 = (0.5 - pow (ret2_2, vec3(0.5, 0.5, 0.5)));\n  ret_4 = (pow (ret_4, vec3(0.5, 0.5, 0.5)) - (0.3 - ret2_2));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_4;\n  ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken_center:1,darken:1,wave_a:.001,wave_scale:.527429,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:.442,warpscale:.498,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ob_a:.05,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,thickoutline:1,textured:1,x:.26,y:.2,rad:.393173,tex_zoom:1.392831,r:0,g:.55,b:.5,a:.9,g2:.4,b2:.4,border_r:.3,border_g:.7,border_b:.8,border_a:.2},init_eqs_str:"a.g0=0;a.y0=0;a.q1=0;a.x0=0;a.q24=0;a.q26=0;a.r0=0;a.trig=0;a.q2=0;a.b0=0;a.rad0=0;",frame_eqs_str:"a.trig=a.q24;a.textured=1;a.x0=a.x0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.x0+=div(.03*a.q1*(3+a.q26),a.fps);a.y0+=div(.03*a.q2*(3+a.q26),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.tex_ang=a.time;a.ang=a.time*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+div(a.trig*randint(100),200);a.rad=a.rad0;a.r0=a.r0*bnot(a.trig)+div(a.trig*randint(10),10);a.b0=a.b0*bnot(a.trig)+div(a.trig*randint(10),10);\na.g0=a.g0*bnot(a.trig)+div(a.trig*randint(10),10);a.border_r=a.r0;a.border_g=a.g0;a.border_b=a.b0;a.r=a.r0;a.b=a.b0;a.g=a.g0;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.rm=0;a.ampl=0;a.index2=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.trel=0;a.rott=0;a.ava=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.mov=0;a.avg=0;a.movez=0;a.q19=0;a.beat=0;a.q17=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.movey=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.dirx=1;",frame_eqs_str:"a.dec_med=pow(.6,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ava=a.ava*a.dec_slow+a.q26*(1-a.dec_slow);a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q27=8-a.index;a.q28=.5+div(Math.sin(div(a.time,7)),10);a.rm=Math.min(a.q26-1.5*a.ava,2);a.mov=a.is_beat*a.rm+(1-a.is_beat)*a.mov;a.movez+=div(.4,a.fps)*a.mov;a.q30=a.movez;a.ampl=\ndiv(a.q26,8);a.movex+=div(.2,a.fps)*Math.sin(a.rott);a.movey+=div(.2,a.fps)*Math.cos(a.rott);a.q18=a.movex;a.q19=a.movey;a.trel=a.trel+div(1,a.fps)+a.q24;a.q17=2*Math.sin(div(a.trel,4));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q28 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(-16.0, -16.0), vec2(16.0, 16.0)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 12.0)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.04)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers2;\n shader_body { \n  vec2 uv_1;\n  float inten_3;\n  float dist_4;\n  float ang2_5;\n  vec2 uv2_6;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_4 = 1.0;\n  inten_3 = 1.0;\n  xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n  for (float n_2 = 0.0; n_2 <= 4.0; n_2 += 1.0) {\n    vec2 uv3_7;\n    ang2_5 = ((6.28 * n_2) / 4.0);\n    float tmpvar_8;\n    tmpvar_8 = cos(ang2_5);\n    float tmpvar_9;\n    tmpvar_9 = sin(ang2_5);\n    uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\n    uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\n    uv2_6 = (uv2_6 * aspect.yx);\n    dist_4 = (1.0 - fract((\n      (0.25 * n_2)\n     + q30)));\n    inten_3 = ((sqrt(dist_4) * (1.0 - dist_4)) * 4.0);\n    vec2 tmpvar_10;\n    tmpvar_10.x = tmpvar_8;\n    tmpvar_10.y = tmpvar_9;\n    uv3_7 = (fract((\n      ((3.0 * uv2_6) * dist_4)\n     + \n      (0.3 * q27)\n    )) + (q17 * tmpvar_10));\n    xlat_mutableneu = (texture (sampler_main, uv3_7).xyz - ((texture (sampler_blur2, \n      ((uv3_7 * 1.02) * q1)\n    ).xyz * scale2) + bias2));\n    xlat_mutableneu = (xlat_mutableneu * vec3(greaterThanEqual (xlat_mutableneu, vec3(0.0, 0.0, 0.0))));\n    xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_3));\n  };\n  xlat_mutablers2 = ((0.4 * cos(\n    ((uv_1 * 13.0) + time)\n  )) - dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29)));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (xlat_mutableret1 + ((\n    ((0.05 / sqrt(dot (xlat_mutablers2, xlat_mutablers2))) * q26)\n   / 4.0) * hue_shader));\n  ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:7,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.39158,wave_scale:.01,wave_smoothing:.504,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:.7,wave_g:0,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,x:.9,rad:.22613,g:.6,g2:0,b2:.4,a2:.3,border_a:0},init_eqs_str:"a.dx=0;a.dy=0;a.q22=0;a.q24=0;a.t_rel=5*a.time;a.t1=Math.floor(a.t_rel);",frame_eqs_str:"a.dx=div(randint(1E3),1E3)-.5;a.dy=div(randint(1E3),1E3)-.5;a.x=.5+a.dx*(1-div(a.q22,4));a.y=.5+a.dy*(1-div(a.q22,4));a.ang=a.time;a.a=1;a.rad=.1*a.q24+.08+div(a.q22,40);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:256,spectrum:1,usedots:1,scaling:.5033,g:.6,b:.4},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.t_rel=0;a.mz=0;a.q26=0;a.oy=0;a.mx=0;a.zang=0;a.t_abs=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,1);a.ampl=a.time;a.ox=10*a.ampl*Math.sin(68*a.t_abs);a.oy=10*a.ampl*Math.cos(28*a.t_abs);a.oz=10*a.ampl*Math.cos(128*a.t_abs);a.r=1;a.g=.5;a.b=1;a.a=div(a.q26,18);a.xang=a.t1;a.yang=2*a.t1;a.zang=a.t1;a.fov=.12;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=\na.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:1},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:"a.a=Math.max(Math.sin(div(a.time,8))-.5,0);a.r=.4;a.g=.2;a.b=.7;a.x=a.sample+.01*Math.cos(243*a.sample+a.time);a.y=.5+.5*Math.sin(div(a.time,13))+.02*Math.sin(143*a.sample);a.a=.7;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=.5+div(Math.sin(div(a.time,7)),10);a.q29=a.index4;a.mv_a=.2;a.t_rel=div(a.time,3);a.wave_a=Math.max(Math.sin(div(a.time,8))-.5,0);a.wave_a=0;a.wave_x=.5+.5*Math.sin(div(a.time,13));a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.movez+=div(.3,a.fps);\na.q29=a.movez;a.zoom=1;a.rot=0;a.dx=.003;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (((uv - vec2(0.5, 0.5)) * texsize.xy) * 0.03);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((0.99 * texture (sampler_main, (uv + \n    (((clamp (\n      (sin(tmpvar_1) / cos(tmpvar_1))\n    , vec2(-12.0, -12.0), vec2(12.0, 12.0)) * cos(\n      (tmpvar_1.yx * tmpvar_1.yx)\n    )) * texsize.zw) * 12.0)\n  )).xyz) - 0.01);\n  ret = tmpvar_2.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_3 = (1.0 - fract((0.25 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, fract(\n    (((2.0 * uv_1) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  xlat_mutableuv2.x = -(uv_1.y);\n  xlat_mutableuv2.y = uv_1.x;\n  dist_3 = (1.0 - fract((0.5 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n    (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.75 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n    (((2.0 * uv_1) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  xlat_mutableuv2.x = -(uv_1.y);\n  xlat_mutableuv2.y = uv_1.x;\n  dist_3 = (1.0 - fract((1.0 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n    (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (xlat_mutableret1 * 3.0);\n  ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.952379,echo_alpha:.5,echo_orient:3,wave_mode:4,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.391579,wave_scale:1.575857,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.79,ob_size:0,ob_a:.8,ib_size:.26,mv_x:31.999998,mv_y:24.000004,mv_l:.05,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,textured:1,rad:.545996,ang:2.199115,tex_ang:.502655,tex_zoom:2.02311,g:1,b:.9,a:.6,r2:.8,g2:.8,b2:.8,a2:.6,border_b:0,border_a:.7},init_eqs_str:"a.q29=0;a.q22=0;a.q23=0;a.q24=0;",frame_eqs_str:"a.tex_ang=1+Math.sin(div(a.time,9));a.rad=a.q29;a.tex_zoom=2+Math.sin(div(a.time,17));a.additive=div(a.q22,6);a.textured=1-bnot(a.q23)*a.q24;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,x:.503,rad:.01,tex_zoom:.609857,g:.1,a:.9,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.q21=0;",frame_eqs_str:"a.x=.5+div(randint(10),25);a.y=.5+div(randint(10),25);a.ang=randint(6);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.r2=a.b;a.g2=a.r;a.b2=a.g;a.a=Math.min(div(a.q21,2),.9);a.rad=div(a.a,9);a.a=.5;a.a2=.8;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.copy=0;a.q22=0;a.q21=0;a.grid=0;a.q29=0;a.q1=0;a.dec_med=0;a.str=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q28=0;a.q30=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=Math.max(a.peak,4);a.q23=a.index;a.q24=a.is_beat;a.q26=Math.max(a.bass+a.mid+a.treb,3);a.go=a.go*a.dec_slow+(1-a.dec_slow)*equal(a.index2,2);a.movez+=div(3*(1+.3*a.q26),a.fps)*a.go;a.q30=a.movez;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.str=a.str*a.dec_slow+(1-a.dec_slow)*a.index3;a.q27=4-a.str;\na.grid=a.grid*a.dec_med+(1-a.dec_med)*equal(a.index2,2)*bnot(a.index);a.mv_a=.6*a.grid;a.rot1=a.dec_med*a.rot1+(1-a.dec_med)*bnot(a.index2);a.q28=a.rot1;a.copy=a.copy*a.dec_slow+(1-a.dec_slow)*a.index3;a.q29=.3*a.copy;",pixel_eqs_str:"a.dx=.02*a.q28;a.rot=.04*a.q2;a.zoom=.96+.1*Math.sin(div(a.time,7));",warp:" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * 0.01) * tmpvar_2);\n  zz_1 = -(zz_1.yx);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv + \n    (((clamp (\n      (sin(zz_1.yx) / cos(zz_1.yx))\n    , vec2(-8.0, -8.0), vec2(8.0, 8.0)) * cos(\n      (4.0 * zz_1)\n    )) * texsize.zw) * 16.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 uv3_1;\n  vec2 uv2_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (0.1 / (sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  ) + 0.1));\n  vec2 tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = (ang / 3.14);\n  tmpvar_5.x = tmpvar_6;\n  tmpvar_5.y = (q27 * tmpvar_4);\n  uv2_2.y = (tmpvar_5.y + (0.1 * q30));\n  uv2_2.x = (tmpvar_6 + (0.2 * time));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_6;\n  tmpvar_7.y = (4.0 * tmpvar_4);\n  uv3_1.y = (tmpvar_7.y - (0.2 * q30));\n  uv3_1.x = tmpvar_7.x;\n  vec2 tmpvar_8;\n  tmpvar_8 = fract(uv3_1);\n  uv3_1 = tmpvar_8;\n  float tmpvar_9;\n  tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = (((\n    (3.0 * max (((2.0 * texture (sampler_main, uv2_2).xyz) + texture (sampler_main, tmpvar_8).xyz), ((2.0 * \n      ((texture (sampler_blur2, fract(uv2_2)).xyz * scale2) + bias2)\n    ) + (\n      (texture (sampler_blur2, fract(tmpvar_8)).xyz * scale2)\n     + bias2))))\n   * rad) + (\n    ((uv.y * pow ((1.0 - rad), 8.0)) * roam_cos)\n  .xyz * tmpvar_9)) + ((tmpvar_9 * 2.0) * (\n    (texture (sampler_blur1, fract(uv)).xyz * scale1)\n   + bias1)));\n  ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken_center:1,darken:1,wave_a:.001,wave_scale:.236,wave_smoothing:0,wave_mystery:-.64,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_b:.6,ob_size:.005,ob_a:.8,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:18,num_inst:4,x:.83,rad:.14349,tex_ang:3.76991,tex_zoom:5.27784,r:0,g:1,b:1,a:.5,r2:1,g2:.2,b2:1,border_b:0,border_a:0},init_eqs_str:"a.d=0;a.k1=0;a.q22=0;a.q27=0;a.r0=0;a.q24=0;a.g0=0;a.b0=0;",frame_eqs_str:"a.d=.3+.2*div(mod(a.frame,8),8);a.k1=6.28*div(a.instance,a.num_inst);a.d=.3+div(a.q22,8);a.x=.5+a.d*Math.cos(a.k1);a.y=.5+a.d*Math.sin(a.k1);a.a=Math.min(1,.2+div(.8*a.q22,2)*mod(a.q27,2));a.a2=0;a.r=.6+.4*Math.sin(div(a.time,4)+1.56);a.b=.6+.4*Math.sin(div(a.time,4)+3.14);a.g=.6+.4*Math.sin(div(a.time,4));a.r0=a.r0*bnot(a.q24)+(.5+.5*Math.sin(a.time))*a.q24;a.g0=a.g0*bnot(a.q24)+(.5+.5*Math.sin(1.7*a.time))*a.q24;a.b0=div(2-a.r0-a.g0,2);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=1-a.g;\na.g2=1-a.b;a.b2=1-a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:128,scaling:.89152,smoothing:0},init_eqs_str:"a.q22=0;a.q27=0;a.q24=0;a.t1=0;a.t2=0;a.r0=0;a.g0=0;",frame_eqs_str:"a.t1=a.t1*bnot(a.q24)+(.5+.5*Math.sin(a.time))*a.q24;a.t2=a.t2*bnot(a.q24)+(.5+.5*Math.sin(1.7*a.time))*a.q24;",point_eqs_str:"a.x=a.sample;a.y=.5;a.a=a.q22*mod(a.q27+1,2);a.a=div(a.q24*mod(a.q27+1,2),2)+0;a.r=a.t1;a.b=a.t2;a.g=div(2-a.r0-a.g0,2);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.spg=0;a.vol__=0;a.is_beat=0;a.q31=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.vy=0;a.vz=0;a.q4=0;a.dir=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.q17=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.ang0=0;a.speed_=1;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,12);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.vol=div(a.bass_att+a.mid_att+\na.treb_att,2);a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+2;a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,8));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vz=a.vz*bnot(a.trig)+\na.trig*(div(randint(100),100)-.5);a.speed=Math.min(a.vol_-a.vol__+.5,1);a.speed=Math.max(a.speed,-.5);a.speed_=bnot(a.trig)*a.speed_+a.trig*a.speed;a.spg=a.dec_med*a.spg+(1-a.dec_med)*a.speed_;a.movz+=div(1,a.fps)*(a.speed_+div(0*a.vol_,6));a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.q13=2*Math.sin(div(a.movz,3)-div(a.time,11));a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.1,a.fps)*a.dir;a.q5=Math.cos(a.trel-a.movz);a.q6=Math.sin(div(a.trel,2)-a.movz);\na.q7=-a.q6;a.q8=a.q5;a.ang0=a.ang0*a.dec_med+a.vz*(1-a.dec_med);a.q17=2*a.ang0;a.q30=.2*Math.sin(div(a.time,8));a.q31=.5+.5*Math.sin(div(a.time,3.3));a.zoom=1;a.rot=0;a.dx=0;a.monitor=a.q28;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablemus;\n shader_body { \n  vec2 d_1;\n  vec2 uv6_2;\n  vec2 uv1_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - 0.5);\n  uv1_3 = tmpvar_4;\n  uv6_2 = tmpvar_4;\n  float x_5;\n  x_5 = (abs(tmpvar_4.x) - abs(tmpvar_4.y));\n  float tmpvar_6;\n  tmpvar_6 = (12.0 * sqrt((x_5 * x_5)));\n  vec2 tmpvar_7;\n  tmpvar_7 = normalize(tmpvar_4);\n  d_1 = tmpvar_7;\n  float tmpvar_8;\n  tmpvar_8 = (float(mod (q28, 2.0)));\n  if ((tmpvar_8 == 0.0)) {\n    d_1 = ((q1 * tmpvar_7) - (q2 / tmpvar_7));\n  };\n  uv1_3 = (tmpvar_4 + ((-0.06 * \n    dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  ) * normalize(tmpvar_4)));\n  uv1_3 = (uv1_3 - (clamp (\n    ((sin(tmpvar_6) / cos(tmpvar_6)) * d_1)\n  , vec2(-4.0, -4.0), vec2(4.0, 4.0)) / 60.0));\n  uv6_2 = (0.4 * cos((\n    (uv1_3 * 2.0)\n   * q28)));\n  xlat_mutablemus = (clamp (vec3((0.0006 / \n    (sqrt(dot (uv6_2, uv6_2)) - (0.002 * (q27 + (8.0 * q28))))\n  )), 0.0, 1.0) * q31);\n  xlat_mutablemus = (xlat_mutablemus * (1.0 + roam_cos).xyz);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((0.4 * (\n    ((texture (sampler_main, ((uv1_3 * \n      (0.8 + (0.2 * tmpvar_6))\n    ) + 0.5)).xyz + xlat_mutablemus) * 0.95)\n   - 0.025)) + (0.6 * texture (sampler_main, uv_orig)).xyz);\n  ret = tmpvar_9.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec3 xlat_mutableret2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec2 ofs_2;\n  vec3 ret1_3;\n  vec2 uv5_4;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_5;\n  tmpvar_5.x = q5;\n  tmpvar_5.y = q6;\n  uv_1 = (uv_1 + (tmpvar_5 / 4.0));\n  uv5_4 = uv_1;\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)] = _qb.xy;\n  tmpvar_6[1u] = _qb.zw;\n  uv_1 = (uv_1 * tmpvar_6);\n  float tmpvar_7;\n  float tmpvar_8;\n  tmpvar_8 = (min (abs(\n    (uv5_4.y / uv5_4.x)\n  ), 1.0) / max (abs(\n    (uv5_4.y / uv5_4.x)\n  ), 1.0));\n  float tmpvar_9;\n  tmpvar_9 = (tmpvar_8 * tmpvar_8);\n  tmpvar_9 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_9) + 0.05368138) * tmpvar_9) - 0.1173503)\n     * tmpvar_9) + 0.1938925) * tmpvar_9) - 0.3326756)\n   * tmpvar_9) + 0.9999793) * tmpvar_8);\n  tmpvar_9 = (tmpvar_9 + (float(\n    (abs((uv5_4.y / uv5_4.x)) > 1.0)\n  ) * (\n    (tmpvar_9 * -2.0)\n   + 1.570796)));\n  tmpvar_7 = (tmpvar_9 * sign((uv5_4.y / uv5_4.x)));\n  if ((abs(uv5_4.x) > (1e-08 * abs(uv5_4.y)))) {\n    if ((uv5_4.x < 0.0)) {\n      if ((uv5_4.y >= 0.0)) {\n        tmpvar_7 += 3.141593;\n      } else {\n        tmpvar_7 = (tmpvar_7 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_7 = (sign(uv5_4.y) * 1.570796);\n  };\n  xlat_mutablers0.x = (((tmpvar_7 / 3.1416) * 6.0) * q28);\n  float tmpvar_10;\n  tmpvar_10 = (1.5 / sqrt(dot (uv_1, uv_1)));\n  xlat_mutablers0.y = tmpvar_10;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (xlat_mutablers0.x + (q9 * 4.0));\n  tmpvar_11.y = (tmpvar_10 + ((q9 * q28) * 4.0));\n  xlat_mutablerss = (tmpvar_11 / 12.0);\n  vec2 tmpvar_12;\n  tmpvar_12.x = q5;\n  tmpvar_12.y = q6;\n  ofs_2 = (0.1 * tmpvar_12.yx);\n  float tmpvar_13;\n  float tmpvar_14;\n  tmpvar_14 = -(q9);\n  tmpvar_13 = fract(tmpvar_14);\n  mat2 tmpvar_15;\n  tmpvar_15[uint(0)].x = 1.0;\n  tmpvar_15[uint(0)].y = -0.0;\n  tmpvar_15[1u].x = 0.0;\n  tmpvar_15[1u].y = 1.0;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_13)\n   * tmpvar_15)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * (1.0 - \n    (tmpvar_13 * tmpvar_13)\n  )));\n  float tmpvar_16;\n  tmpvar_16 = fract((tmpvar_14 + 0.3333333));\n  mat2 tmpvar_17;\n  tmpvar_17[uint(0)].x = -0.4990803;\n  tmpvar_17[uint(0)].y = -0.8665558;\n  tmpvar_17[1u].x = 0.8665558;\n  tmpvar_17[1u].y = -0.4990803;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_16)\n   * tmpvar_17)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n    (tmpvar_16 * tmpvar_16)\n  )));\n  float tmpvar_18;\n  tmpvar_18 = fract((tmpvar_14 + 0.6666667));\n  mat2 tmpvar_19;\n  tmpvar_19[uint(0)].x = -0.5018377;\n  tmpvar_19[uint(0)].y = 0.8649619;\n  tmpvar_19[1u].x = -0.8649619;\n  tmpvar_19[1u].y = -0.5018377;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_18)\n   * tmpvar_19)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n    (tmpvar_18 * tmpvar_18)\n  )));\n  float tmpvar_20;\n  tmpvar_20 = fract((tmpvar_14 + 1.0));\n  mat2 tmpvar_21;\n  tmpvar_21[uint(0)].x = 0.9999949;\n  tmpvar_21[uint(0)].y = 0.003185092;\n  tmpvar_21[1u].x = -0.003185092;\n  tmpvar_21[1u].y = 0.9999949;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_20)\n   * tmpvar_21)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n    (tmpvar_20 * tmpvar_20)\n  )));\n  vec2 tmpvar_22;\n  tmpvar_22.x = (ret1_3.x + ret1_3.z);\n  tmpvar_22.y = (ret1_3.x - ret1_3.y);\n  xlat_mutableret2 = (((\n    (texture (sampler_blur1, fract((xlat_mutablerss + (tmpvar_22 / 2.0)))).xyz * scale1)\n   + bias1) / tmpvar_10) * 12.0);\n  vec4 tmpvar_23;\n  tmpvar_23.w = 1.0;\n  tmpvar_23.xyz = ((ret1_3 + (\n    ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n   * roam_sin).xyz) + (sqrt(xlat_mutableret2.zxy) * clamp (\n    (1.0 - (ret1_3 * 4.0))\n  , 0.0, 1.0)));\n  ret = tmpvar_23.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.reg26=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.q12=0;a.v3=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.movz=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.slow=0;a.reg36=0;a.reg22=0;a.uvy=0;a.rotz=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.vx=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;a.vy=0;a.vz=0;a.reg31=0;a.dirx=0;a.dec_m=0;a.q4=0;a.start=0;a.reg12=\n0;a.reg13=0;a.c2=0;a.reg37=0;a.s3=0;a.yslope=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.beat=0;a.q17=0;a.vol=0;a.reg32=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.reg17=0;a.v1=0;a.speed=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.ty=0;a.c1=0;a.v2=0;a.q20=0;a.q8=0;a.avg=.01;a.q7=.2;a.q8=div(randint(200),100)-1;a.q16=1.2;a.q18=randint(.8)+.1;a.q17=2.6;a.start=1;a.travel=\n0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=div(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(10)-5;a.posy=randint(10)-5;a.posz=randint(10)-5;a.c1=Math.cos(a.ran1);\na.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,\n8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=\na.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)*a.q17+a.uvx0,a.uvy=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)*a.q17+a.uvy0,a.uvz=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)*a.q17+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&\n1048576>d);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.03*30,a.fps_);a.dec_m=1-div(3,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.1,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.4,a.fps_);a.rotz=.00001<Math.abs(2<a.travel?1:0)?.5:0;a.vol=a.vol*a.dec_m+div((1-a.dec_m)*(a.bass_att+a.mid_att+a.treb_att),4);a.q1=div(a.vol,2)+.3;a.dirx=a.reg26;a.diry=a.reg27;\na.dirz=a.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.1-a.dist_)*(.1>a.dist_?1:0);a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+div((1-a.dec_s)*a.rotz*a.ds,2);a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;\na.reg36=a.reg26;a.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*\na.c1;a.reg15=a.s3*a.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+\na.reg15*a.reg27;a.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=\na.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>\na.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)*a.q17+a.uvx0,a.uvy=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)*a.q17+a.uvy0,a.uvz=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)*a.q17+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<a.len?\n1:0)}while(.00001<Math.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+\n2*(Math.abs(a.v1)+Math.abs(a.v2)+Math.abs(a.v3))+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.warp=0;a.zoom=1;a.dx=div(-a.v2,a.q16);a.dy=div(a.v3,a.q16);a.rot=a.v1;a.vx-=div(a.v2,a.q16);a.vy+=div(a.v3,a.q16);a.vz+=a.v1;a.q11=a.vx;a.q12=a.vy;a.movz+=a.ds;a.q13=a.movz;a.monitor=a.q13;",pixel_eqs_str:"",pixel_eqs:"",warp:"float sustain;\nfloat ffac;\nfloat xlat_mutabledist;\nfloat xlat_mutablelimit;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (0.98 - q14);\n  ffac = q17;\n  vec2 uv_3;\n  uv_3 = (((uv - 0.5) * (1.0 - \n    (q10 / (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z))\n  )) + 0.5);\n  xlat_mutableuv1 = (((uv_orig - 0.5) * aspect.xy) * q16);\n  vec4 tmpvar_4;\n  tmpvar_4 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n  vec3 tmpvar_5;\n  tmpvar_5 = tmpvar_4.xyz;\n  if ((tmpvar_4.y > (0.4 * rad))) {\n    vec3 tmpvar_6;\n    tmpvar_6 = (tmpvar_4.xyz - vec3(0.5, 0.5, 0.5));\n    vec4 nb2_7;\n    vec4 nb_8;\n    vec2 tmpvar_9;\n    tmpvar_9 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 - texsize.zw)).yz)\n     + vec2(0.5, 0.5))));\n    nb_8.x = (1.0 - (tmpvar_9.y + (0.015625 * \n      (tmpvar_9.x - 0.5)\n    )));\n    vec2 tmpvar_10;\n    tmpvar_10 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_8.y = (1.0 - (tmpvar_10.y + (0.015625 * \n      (tmpvar_10.x - 0.5)\n    )));\n    vec2 tmpvar_11;\n    tmpvar_11 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 + texsize.zw)).yz)\n     + vec2(0.5, 0.5))));\n    nb_8.z = (1.0 - (tmpvar_11.y + (0.015625 * \n      (tmpvar_11.x - 0.5)\n    )));\n    vec2 tmpvar_12;\n    tmpvar_12 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_8.w = (1.0 - (tmpvar_12.y + (0.015625 * \n      (tmpvar_12.x - 0.5)\n    )));\n    vec2 tmpvar_13;\n    tmpvar_13 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_7.x = (1.0 - (tmpvar_13.y + (0.015625 * \n      (tmpvar_13.x - 0.5)\n    )));\n    vec2 tmpvar_14;\n    tmpvar_14 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_7.y = (1.0 - (tmpvar_14.y + (0.015625 * \n      (tmpvar_14.x - 0.5)\n    )));\n    vec2 tmpvar_15;\n    tmpvar_15 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_7.z = (1.0 - (tmpvar_15.y + (0.015625 * \n      (tmpvar_15.x - 0.5)\n    )));\n    vec2 tmpvar_16;\n    tmpvar_16 = (0.0078125 * floor((\n      (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_7.w = (1.0 - (tmpvar_16.y + (0.015625 * \n      (tmpvar_16.x - 0.5)\n    )));\n    vec4 tmpvar_17;\n    tmpvar_17 = min (nb_8, nb2_7);\n    nb_8.zw = tmpvar_17.zw;\n    nb_8.xy = min (tmpvar_17.xy, tmpvar_17.zw);\n    xlat_mutabledist = (min (nb_8.x, nb_8.y) + ((0.006 * tmpvar_6.x) * abs(tmpvar_6.y)));\n  } else {\n    xlat_mutabledist = tmpvar_5.x;\n  };\n  vec2 tmpvar_18;\n  tmpvar_18 = (0.0078125 * floor((\n    (128.0 * texture (sampler_pc_main, uv_3).yz)\n   + vec2(0.5, 0.5))));\n  xlat_mutabledist = (min (xlat_mutabledist, (1.0 - \n    (tmpvar_18.y + (0.015625 * (tmpvar_18.x - 0.5)))\n  )) - (q10 * 0.8));\n  xlat_mutablelimit = (15.0 + (10.0 * xlat_mutabledist));\n  vec3 tmpvar_19;\n  tmpvar_19.xy = (xlat_mutableuv1 * xlat_mutabledist);\n  tmpvar_19.z = xlat_mutabledist;\n  xlat_mutableuv2 = (((tmpvar_19 / q7) * tmpvar_1) + tmpvar_2);\n  xlat_mutableuv2 = ((fract(\n    ((xlat_mutableuv2 / 8.0) + 0.5)\n  ) - 0.5) * 8.0);\n  int iterations_21;\n  vec3 zz0_22;\n  vec3 zz_23;\n  zz_23 = xlat_mutableuv2;\n  zz0_22 = (xlat_mutableuv2 + q8);\n  iterations_21 = int((8.0 - float(\n    (xlat_mutabledist > 0.8)\n  )));\n  for (int n_20 = 0; n_20 <= iterations_21; n_20++) {\n    zz_23 = ((2.0 * clamp (zz_23, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_23);\n    zz_23 = (zz_23 * (clamp (\n      max ((0.25 / dot (zz_23, zz_23)), 0.25)\n    , 0.0, 1.0) * 4.0));\n    zz_23 = ((ffac * zz_23) + zz0_22);\n  };\n  xlat_mutablestruc = (sqrt(dot (zz_23.xz, zz_23.xz)) / xlat_mutablelimit);\n  vec2 tmpvar_24;\n  tmpvar_24 = (0.0078125 * floor((\n    (128.0 * vec2((1.0 - xlat_mutabledist)))\n   + vec2(0.5, 0.5))));\n  vec2 tmpvar_25;\n  tmpvar_25.x = ((64.0 * (\n    (1.0 - xlat_mutabledist)\n   - tmpvar_24.x)) + 0.5);\n  tmpvar_25.y = tmpvar_24.x;\n  vec3 tmpvar_26;\n  float tmpvar_27;\n  tmpvar_27 = (q14 * 2.0);\n  tmpvar_26.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n    ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n  , vec3(tmpvar_27)).x));\n  tmpvar_26.yz = tmpvar_25;\n  vec3 tmpvar_28;\n  tmpvar_28.y = 1.0;\n  tmpvar_28.x = sustain;\n  tmpvar_28.z = 1.0;\n  vec3 tmpvar_29;\n  tmpvar_29.y = 0.0;\n  tmpvar_29.x = 0.003921569;\n  tmpvar_29.z = (0.01568628 * (0.2 + rad));\n  vec4 tmpvar_30;\n  tmpvar_30.w = 1.0;\n  tmpvar_30.xyz = mix (tmpvar_26, ((\n    mix (texture (sampler_main, uv_3).xyz, ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1), vec3(tmpvar_27))\n   * tmpvar_28) - tmpvar_29), vec3(clamp ((\n    sqrt(dot (zz_23, zz_23))\n   - xlat_mutablelimit), 0.0, 1.0)));\n  ret = tmpvar_30.xyz;\n }",comp:"float xlat_mutableinten;\nfloat xlat_mutabletmp;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablez;\n shader_body { \n  float t_rel_2;\n  vec3 ret1_3;\n  float struc_4;\n  xlat_mutableuv1 = ((uv * aspect.xy) - vec2(0.5, 0.5));\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv);\n  float tmpvar_6;\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  tmpvar_6 = mix (min ((1.0 - tmpvar_5.z), (1.0 - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  .z)), (1.0 - (\n    (tmpvar_7.xyz * scale1)\n   + bias1).z), 0.5);\n  struc_4 = ((mix (tmpvar_5.xyz, \n    ((tmpvar_7.xyz * scale1) + bias1)\n  , vec3(tmpvar_6)).x * (1.0 - tmpvar_6)) * tmpvar_6);\n  vec2 tmpvar_8;\n  tmpvar_8.x = q11;\n  tmpvar_8.y = q12;\n  xlat_mutableuv2 = ((xlat_mutableuv1 * 0.2) - (tmpvar_8 * 0.2));\n  vec2 uvi_9;\n  uvi_9 = (xlat_mutableuv2 * 4.0);\n  float zv_10;\n  zv_10 = (0.008 * time);\n  xlat_mutabletmp = clamp (dot ((texture (sampler_noise_hq, \n    (xlat_mutableuv2 + (0.03 * ((\n      (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n        (uvi_9 * 2.0)\n       + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n     + \n      (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + (2.0 * zv_10))), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n    ) + (\n      dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + (4.0 * zv_10))), vec4(0.32, 0.49, 0.29, 0.0))\n     / 8.0))))\n  ) - 0.4), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\n  float tmpvar_11;\n  tmpvar_11 = clamp ((pow (xlat_mutabletmp, 1.2) * sign(xlat_mutabletmp)), 0.0, 1.0);\n  xlat_mutabletmp = tmpvar_11;\n  vec3 tmpvar_12;\n  tmpvar_12.xy = vec2(0.1, 0.1);\n  tmpvar_12.z = (1.2 - uv.y);\n  ret1_3 = ((tmpvar_12 + 0.07) + ((\n    clamp (((tmpvar_6 * 2.0) - 1.5), 0.0, 1.0)\n   * tmpvar_11) * 4.0));\n  t_rel_2 = (q13 * 6.0);\n  for (int n_1 = 1; n_1 <= 3; n_1++) {\n    xlat_mutablez = (1.0 - fract((\n      (float(n_1) / 3.0)\n     - \n      (fract(-(t_rel_2)) / 3.0)\n    )));\n    xlat_mutableinten = (((1.0 - xlat_mutablez) * xlat_mutablez) * 2.0);\n    vec2 tmpvar_13;\n    tmpvar_13.x = q11;\n    tmpvar_13.y = q12;\n    xlat_mutableuv2 = (((xlat_mutablez * xlat_mutableuv1) / 4.0) - (tmpvar_13 / 6.0));\n    vec2 uvi_14;\n    uvi_14 = (xlat_mutableuv2 * 4.0);\n    float zv_15;\n    zv_15 = (0.008 * time);\n    xlat_mutabletmp = clamp (dot ((\n      (texture (sampler_noise_hq, (xlat_mutableuv2 + (0.03 * (\n        ((dot (texture (sampler_noise_hq, uvi_14), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, \n          ((uvi_14 * 2.0) + zv_15)\n        ), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0)) + (dot (texture (sampler_noise_hq, (\n          (uvi_14 * 4.0)\n         + \n          (2.0 * zv_15)\n        )), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0))\n       + \n        (dot (texture (sampler_noise_hq, ((uvi_14 * 8.0) + (4.0 * zv_15))), vec4(0.32, 0.49, 0.29, 0.0)) / 8.0)\n      )))) - (xlat_mutablez * 0.5))\n     - 0.3), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\n    xlat_mutabletmp = (((\n      clamp ((xlat_mutabletmp * sign(xlat_mutabletmp)), 0.0, 1.0)\n     * xlat_mutableinten) * q1) * 2.0);\n    ret1_3 = (((ret1_3 + \n      ((vec3(4.0, 3.0, 0.8) * q1) * struc_4)\n    ) * clamp (\n      (1.0 - xlat_mutabletmp)\n    , 0.0, 1.0)) + xlat_mutabletmp);\n  };\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = (1.0 - exp((-1.6 * ret1_3)));\n  ret = tmpvar_16.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,additivewave:1,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:0,wave_mystery:.6,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:.49,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b2x:.6,b3x:.4,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,num_inst:256,x:.26,y:.2,rad:.39317,tex_zoom:.9355,g2:0,a2:.2,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.n=0;a.w=0;a.high=0;a.q12=0;a.arg=0;a.q13=0;a.y0=0;a.flen=0;a.x0=0;a.k1=0;a.q11=0;a.z0=0;a.exc=0;a.p2=0;a.p1=0;a.a0=0;a.q2=0;a.slen=0;a.q14=0;a.q3=0;a.q32=0;a.rad0=0;",frame_eqs_str:"a.n=a.instance;a.flen=a.reg00;a.slen=div(a.reg00,2);a.z0=10;a.y0=div(a.gmegabuf[Math.floor(2E3+a.n+a.flen)],a.z0);a.x0=div(a.gmegabuf[Math.floor(2E3+a.n)],a.z0);a.a0=a.gmegabuf[Math.floor(a.n+1E4)];a.k1=div(a.instance,a.num_inst)-.5;a.x=.5+a.x0+Math.sin(8*a.k1*Math.sin(.07*a.q12))*Math.sin(.13*a.q11)*a.q3*.7;a.y=.5+a.q32*(a.y0+Math.sin(8*a.k1*Math.sin(.1*a.q14))*Math.sin(.2*a.q13)*a.q3*.7);a.arg=div(a.q2,8);a.high=Math.exp(-500*pow(a.arg+.5-div(a.instance,a.num_inst),2));a.high+=\nMath.exp(-500*pow(-a.arg+.5-div(a.instance,a.num_inst),2));a.exc=sqrt(pow(a.x-.5,2)+pow(a.y-.5,2));a.rad0=above(a.z0,0)*Math.min(.1,div(a.a0,60))+.005;a.rad0=a.rad0*(1+2*a.exc)*(1+a.high);a.p1=.5+div(Math.sin(a.q12),2);a.p2=.5+div(Math.sin(1.4*a.q13),2);a.exc=pow(a.x-a.p1,2)+pow(a.y-a.p2,2);a.rad=Math.min(a.rad0*(1+div(.004*a.q3,Math.abs(a.exc))),1);a.a=Math.min(8*a.a0+.4,1);a.k1=5*div(a.instance,a.num_inst)+a.high;a.w=1-Math.exp(div(-a.treb_att,2)-.5);a.g=a.w+(1-a.w)*Math.sin(a.k1);a.r=a.w+(1-a.w)*\nMath.sin(a.k1-div(6.28,3));a.b=a.w+(1-a.w)*Math.sin(a.k1-div(12.56,3));a.a2=div(a.a,4);a.g2=0*a.g;a.b2=0*a.b;a.r2=0*a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,sep:120,spectrum:1,additive:1,scaling:7.52386,smoothing:0,r:0,a:.7},init_eqs_str:"a.flen=0;a.n=0;a.vol=0;a.chg=0;a.dec=0;a.q1=0;a.q2=0;",frame_eqs_str:"",point_eqs_str:"a.flen=a.reg00;a.n=Math.floor(a.sample*a.flen);a.vol=(a.value1+a.value2)*(1+div(.1,a.sample+.03));a.chg=Math.min(Math.max(a.vol-a.gmegabuf[Math.floor(a.n)],-1),1);a.dec=.00001<Math.abs(0<a.chg?1:0)?1-.3*a.chg:1+.2*a.chg;a.chg=a.q1-a.q2;a.dec=.94-Math.abs(a.chg)*(.00001<Math.abs(0<a.chg?1:0)?.2:.1);a.dec=Math.min(Math.max(a.dec,0),1);a.gmegabuf[Math.floor(a.n)]=a.gmegabuf[Math.floor(a.n)]*a.dec+a.vol*(1-a.dec);a.dec=div(a.q2,4);a.dec=Math.max(Math.min(a.dec,1),.1);a.gmegabuf[Math.floor(a.n)]=\na.gmegabuf[Math.floor(a.n)]*a.dec+a.gmegabuf[Math.floor(a.n+(.8>a.q2?1:0))]*(1-a.dec);a.gmegabuf[Math.floor(a.n+1E4)]=.2*a.gmegabuf[Math.floor(a.n+1E4)]+div(.8*a.vol,3);a.a=0;a.x=a.sample;a.y=.2+.23*a.gmegabuf[Math.floor(a.n+0)];"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.sw2=0;a.in1=0;a.q12=0;a.q13=0;a.sw3=0;a.dif=0;a.q1=0;a.lev3=0;a.flen=0;a.lev4=0;a.in2=0;a.lev1=0;a.k1=0;a.q11=0;a.ofs=0;a.dec_m=0;a.i=0;a.k=0;a.m2=0;a.vol=0;a.q2=0;a.slen=0;a.m1=0;a.q14=0;a.sw1=0;a.lev2=0;a.q3=0;a.reg00=0;a.vol_=0;a.dec=0;a.q32=0;a.sw4=0;for(var b=a.n=0;5E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.sw1=randint(8);a.sw2=randint(8);a.sw3=randint(8);a.sw4=randint(8);",frame_eqs_str:"a.flen=512;a.reg00=a.flen;a.slen=div(a.flen,2);a.dec_m=pow(.94,div(30,a.fps));a.n=0;for(var b=a.vol=0;b<a.slen;b++)a.vol+=div(pow(a.gmegabuf[Math.floor(a.n)],2),a.flen),a.n+=1;a.vol=div(sqrt(a.vol),2);a.vol_=a.vol_*a.dec_m+(1-a.dec_m)*a.vol;a.lev1=a.lev1*a.dec_m+(1-a.dec_m)*a.gmegabuf[1];a.lev2=a.lev2*a.dec_m+(1-a.dec_m)*a.gmegabuf[20];a.lev3=a.lev3*a.dec_m+(1-a.dec_m)*a.gmegabuf[50];a.lev4=a.lev4*a.dec_m+(1-a.dec_m)*a.gmegabuf[100];a.sw1+=div(0<a.lev1-a.gmegabuf[1]?1:0,a.fps);\na.sw2+=div(0<a.lev2-a.gmegabuf[20]?1:0,a.fps);a.sw3+=div(0<a.lev3-a.gmegabuf[50]?1:0,a.fps);a.sw4+=div(0<a.lev4-a.gmegabuf[100]?1:0,a.fps);a.dif=16*(1+Math.sin(div(a.sw3,4)))+2;a.ofs=8*Math.sin(div(a.sw2,3));a.n=0;a.k1=0*a.frame;for(b=0;b<a.slen;b++)a.m1=mod(a.n,a.slen),a.m2=mod(a.n+a.ofs,a.slen),a.k=mod(a.m1+a.dif,a.slen),a.i=mod(a.slen+a.m2-a.dif,a.slen),a.in1=1.2*div(a.gmegabuf[Math.floor(a.m1)]-a.gmegabuf[Math.floor(a.k)],pow(a.vol_+.03,.8)),a.in2=1.2*div(a.gmegabuf[Math.floor(a.m2)]-a.gmegabuf[Math.floor(a.i)],\npow(a.vol_+.03,.8)),a.dec=.00001<Math.abs(pow(a.gmegabuf[Math.floor(2E3+a.n)],2)+pow(a.gmegabuf[Math.floor(2E3+a.flen+a.n)],2)>a.in1*a.in1+a.in2*a.in2?1:0)?.8:.94,a.dec=pow(a.dec,div(30,a.fps)),a.gmegabuf[Math.floor(2E3+a.n)]=a.gmegabuf[Math.floor(2E3+a.n)]*a.dec+(1-a.dec)*a.in1,a.gmegabuf[Math.floor(2E3+a.flen+a.n)]=a.gmegabuf[Math.floor(2E3+a.flen+a.n)]*a.dec+(1-a.dec)*a.in2,a.n+=1;a.q1=div(a.bass+a.treb+a.mid,3);a.q2=div(a.bass_att+a.treb_att+a.mid_att,3);a.q3=a.vol_;a.q11=a.sw1;a.q12=a.sw2;a.q13=\na.sw3;a.q14=a.sw4;a.rot=0;a.zoom=.98;a.warp=.3;a.rot=0;a.q32=a.aspecty;a.monitor=a.dif;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * clamp (\n    (q1 - 0.8)\n  , 0.0, 1.0)) * 0.92);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur2, uv).xyz * scale2) + bias2));\n  ret_1 = (ret_1 + ((0.8 * \n    (hue_shader - 0.8)\n  ) * (1.0 - uv.y)));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_dots:1,modwavealphabyvolume:1,darken:1,wave_a:.33064,wave_scale:.897961,wave_smoothing:.108,wave_mystery:.1,modwavealphastart:.72,modwavealphaend:1.28,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.5,wave_b:.5,wave_y:.54,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:24.799994,mv_dy:.16,mv_l:1.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:352,usedots:1,additive:1,scaling:.038558,smoothing:.2,g:0},init_eqs_str:"a.t02=0;a.q1=0;a.ratio=0;a.ampl=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.q1=a.bass_att;",point_eqs_str:"a.r=Math.abs(Math.sin(div(a.frame,38)));a.g=.5*Math.abs(Math.cos(div(a.frame,45)));a.b=.5*Math.abs(Math.sin(div(a.frame,133)));a.a=.3;a.t02+=div(a.q1,10);a.ratio=Math.sin(div(a.frame,49));a.ampl=.01+.4*sqr(Math.sin(div(a.frame,18))*Math.cos(div(a.frame,123)));a.x1=div(a.r-.5,15)+.5+a.ampl*Math.sin(6.28*a.sample);a.y1=div(a.b-.5,15)+.5+a.ampl*Math.cos(6.28*a.sample);a.x=a.x1+.2*(a.ampl+a.ratio)*Math.sin(6.28*a.sample*a.ratio*7.3);a.y=a.y1+.2*(a.ampl+a.ratio)*Math.cos(37.68*a.sample);\n"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.q25=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.movex=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.mov=0;a.avg=0;a.beat=0;a.p1=0;a.dx1=0;a.peak=0;a.q2=0;a.q27=0;a.clear=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q32=0;a.q28=0;a.q20=0;a.clear=.5;",frame_eqs_str:"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,4);a.rot1+=a.q26;a.q25=.01*a.rot1;a.q27=8-a.index;a.q28=a.index3;a.dx1=a.dec_med*a.dx1+(1-a.dec_med)*bnot(a.index2);a.q29=a.dx1;a.monitor=a.q29;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=1.5*Math.cos(div(a.time,9));a.q6=.5*Math.sin(div(a.time,\n7));a.clear=a.clear*a.dec_med+1-a.dec_med;a.q32=a.clear;a.mov=bnot(a.q24)*a.movex+(div(randint(100),100)-50)*a.q2;a.movex+=div(.2,a.fps)*a.q2;a.q18=a.movex;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv6_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_3;\n  tmpvar_3 = (rand_frame * 64.0).x;\n  uv6_1 = (0.5 * cos((\n    ((tmpvar_2 * mat2(0.7, -0.7, 0.7, 0.7)) * 17.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  float x_4;\n  x_4 = (uv6_1.x + uv6_1.y);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((0.147 * (\n    (texture (sampler_main, (uv + clamp ((\n      (sin(tmpvar_3) / cos(tmpvar_3))\n     * \n      normalize(tmpvar_2)\n    ), vec2(-8.0, -8.0), vec2(8.0, 8.0)))).xyz + (0.15 * (vec3((0.01 / \n      sqrt((x_4 * x_4))\n    )) * roam_cos.xyz)))\n   - 0.02)) + ((0.85 * \n    (texture (sampler_main, uv_orig).xyz - 0.002)\n  ) * q32));\n  ret = tmpvar_5.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec3 ret_4;\n  uv_1 = (uv - 0.5);\n  float tmpvar_5;\n  tmpvar_5 = (time / 2.0);\n  dist_3 = (1.0 - fract(tmpvar_5));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.4;\n  tmpvar_6.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_6);\n  vec2 tmpvar_7;\n  tmpvar_7.y = 0.0;\n  tmpvar_7.x = texsize.z;\n  vec2 tmpvar_8;\n  tmpvar_8.y = 0.0;\n  tmpvar_8.x = texsize.z;\n  xlat_mutabledz.x = (inten_2 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_7)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_8)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  vec2 tmpvar_9;\n  tmpvar_9.x = 0.0;\n  tmpvar_9.y = texsize.w;\n  vec2 tmpvar_10;\n  tmpvar_10.x = 0.0;\n  tmpvar_10.y = texsize.w;\n  xlat_mutabledz.y = (inten_2 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_9)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_10)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.3333333 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_11;\n  tmpvar_11.y = 0.4;\n  tmpvar_11.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_11);\n  vec2 tmpvar_12;\n  tmpvar_12.y = 0.0;\n  tmpvar_12.x = texsize.z;\n  vec2 tmpvar_13;\n  tmpvar_13.y = 0.0;\n  tmpvar_13.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_12)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_13)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_14;\n  tmpvar_14.x = 0.0;\n  tmpvar_14.y = texsize.w;\n  vec2 tmpvar_15;\n  tmpvar_15.x = 0.0;\n  tmpvar_15.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_14)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_15)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.6666667 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_16;\n  tmpvar_16.y = 0.4;\n  tmpvar_16.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_16);\n  vec2 tmpvar_17;\n  tmpvar_17.y = 0.0;\n  tmpvar_17.x = texsize.z;\n  vec2 tmpvar_18;\n  tmpvar_18.y = 0.0;\n  tmpvar_18.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_17)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_18)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_19;\n  tmpvar_19.x = 0.0;\n  tmpvar_19.y = texsize.w;\n  vec2 tmpvar_20;\n  tmpvar_20.x = 0.0;\n  tmpvar_20.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_19)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_20)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((1.0 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_21;\n  tmpvar_21.y = 0.4;\n  tmpvar_21.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_21);\n  vec2 tmpvar_22;\n  tmpvar_22.y = 0.0;\n  tmpvar_22.x = texsize.z;\n  vec2 tmpvar_23;\n  tmpvar_23.y = 0.0;\n  tmpvar_23.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_22)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_23)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_24;\n  tmpvar_24.x = 0.0;\n  tmpvar_24.y = texsize.w;\n  vec2 tmpvar_25;\n  tmpvar_25.x = 0.0;\n  tmpvar_25.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_24)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_25)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  uv_1 = (uv_1 + xlat_mutabledz);\n  vec2 tmpvar_26;\n  tmpvar_26.x = q5;\n  tmpvar_26.y = q6;\n  xlat_mutableuv4 = (uv_1 - (0.4 * tmpvar_26));\n  float tmpvar_27;\n  tmpvar_27 = (0.1 * clamp ((1.0/(\n    (abs(uv_1.y) + 0.1)\n  )), 0.0, 12.0));\n  vec2 tmpvar_28;\n  tmpvar_28.x = (uv_1.x * tmpvar_27);\n  tmpvar_28.y = tmpvar_27;\n  vec3 tmpvar_29;\n  tmpvar_29.xy = vec2(0.0, 0.0);\n  tmpvar_29.z = clamp ((1.0 - (3.0 * uv_1.y)), 0.0, 1.0);\n  ret_4 = (vec3(0.0, 0.1, 0.1) + (0.1 * tmpvar_29));\n  ret_4 = (ret_4 + (vec3(dot (texture (sampler_noise_hq, \n    (tmpvar_28 + (0.1 * time))\n  ), vec4(0.32, 0.49, 0.29, 0.0))) * (\n    (clamp ((1.0 - (12.0 * uv_1.y)), 0.0, 1.0) * 0.1)\n   / \n    (0.05 + sqrt(dot (xlat_mutableuv4, xlat_mutableuv4)))\n  )));\n  ret_4 = (ret_4 + ((0.4 * xlat_mutableret1) + (xlat_mutableret1 * q22)));\n  vec4 tmpvar_30;\n  tmpvar_30.w = 1.0;\n  tmpvar_30.xyz = ret_4;\n  ret = tmpvar_30.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:2,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:20.944651,wave_smoothing:0,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,textured:1,y:.47,rad:.24057,tex_zoom:.14057,g:.3,b:.5,g2:0,b2:.3,a2:1,border_b:0,border_a:0},init_eqs_str:"a.q24=0;",frame_eqs_str:"a.x=.5;a.y=.5;a.a=a.q24;a.a2=a.q24;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,rad:.05134,tex_zoom:.12288,r:.3,g:.2,b:.2,a:.7,g2:0,border_r:0,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"",frame_eqs_str:"a.r=.5+.3*Math.sin(a.time);a.g=.5+.3*Math.sin(div(a.time,1.5));a.b=.5+.3*Math.sin(div(a.time,3.7));a.r2=0;a.b2=0;a.g2=0;a.a=.05;a.a2=0;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:100,thick:1,scaling:.045052,smoothing:.1,a:.6},init_eqs_str:"a.k1=0;a.dy=0;a.dx=0;a.t2=0;a.q24=0;a.q27=0;",frame_eqs_str:"a.t2=.45+div(randint(10),100);",point_eqs_str:"a.k1=bnot(mod(100*a.sample+a.time,2));a.dy=.015*above(Math.sin(11*a.sample),0)+.008*above(Math.sin(a.time+74*a.sample),0)+.008*above(Math.sin(a.time+128*a.sample),0);a.dx=.01*above(Math.sin(27*a.sample),0)+.01*above(Math.sin(a.time+134*a.sample),0);a.x=.2*(a.sample-.5)+.5+a.dx;a.y=a.t2+a.dy;a.a=a.q24*a.k1*bnot(mod(a.q27,4));a.r=.6;a.g=0;a.b=.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dec_xlow=0;a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.q9=0;a.movx=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.tilt_=0;a.q4=0;a.peakx=0;a.dir__=0;a.dir=0;a.dir_=0;a.movy=0;a.q26=0;a.maxp=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.p1=0;a.peak=0;a.tilt=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.q7=0;a.q20=0;a.q8=0;a.xk=0;",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.dec_xlow=pow(.995,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=\na.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.peakx=above(a.q22,1.5*a.maxp);a.maxp=Math.max(a.maxp,a.q22);a.maxp*=a.dec_xlow;a.k1=a.is_beat*equal(mod(a.index,3),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,4));a.dir=a.dir+div(a.trig*a.q26*(div(randint(100),100)-.5),2)+a.peakx;a.dir_=a.dir_*a.dec_slow+a.dir*(1-a.dec_slow);\na.dir__=a.dir__*a.dec_slow+a.dir_*(1-a.dec_slow);a.q5=Math.cos(a.dir__);a.q6=Math.sin(a.dir__);a.speed=a.speed*bnot(a.trig)+div(a.trig*a.q26*5,a.fps);a.speed_=a.speed_*a.dec_slow+a.speed*(1-a.dec_slow);a.movx+=a.speed_*a.q6;a.movy+=a.speed_*a.q5;a.q7=a.movx;a.q8=a.movy;a.tilt=a.dir-a.dir__;a.tilt_=a.dec_slow*a.tilt_+(1-a.dec_slow)*a.tilt;a.monitor=a.maxp;a.q9=Math.cos(a.tilt_*a.speed_);a.q10=Math.sin(a.tilt_*a.speed_);a.q12=a.time;",pixel_eqs_str:"a.zoom=1.3;",warp:" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = ((2.0 * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\n shader_body { \n  vec2 uv1_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)].x = q9;\n  tmpvar_2[uint(0)].y = -(q10);\n  tmpvar_2[1u].x = q10;\n  tmpvar_2[1u].y = q9;\n  uv1_1 = (((uv_orig - 0.5) * aspect.xy) * tmpvar_2);\n  uv1_1 = (uv1_1 * aspect.yx);\n  float tmpvar_3;\n  tmpvar_3 = (3.0 / abs(uv1_1.y));\n  xlat_mutablers.x = (uv1_1.x * tmpvar_3);\n  xlat_mutablers.y = (tmpvar_3 / 2.0);\n  mat2 tmpvar_4;\n  tmpvar_4[uint(0)].x = q5;\n  tmpvar_4[uint(0)].y = -(q6);\n  tmpvar_4[1u].x = q6;\n  tmpvar_4[1u].y = q5;\n  xlat_mutablers = (tmpvar_4 * xlat_mutablers);\n  vec2 tmpvar_5;\n  tmpvar_5.x = q7;\n  tmpvar_5.y = q8;\n  xlat_mutablers = (xlat_mutablers + tmpvar_5);\n  xlat_mutableret1 = ((texture (sampler_blur1, fract(\n    (xlat_mutablers / 12.0)\n  )).xyz * scale1) + bias1);\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.0;\n  tmpvar_6.x = q5;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (((xlat_mutableret1 * 32.0) / tmpvar_3) + ((\n    ((q22 * sqrt(tmpvar_3)) / 4.0)\n   * \n    sin(((uv1_1 - q12) * q27))\n  .x) * texture (sampler_main, (\n    (((4.0 * xlat_mutableret1) / tmpvar_3).xy + ((uv1_1 / 2.0) / (0.5 + abs(uv1_1.y))))\n   + tmpvar_6)).xyz));\n  ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:5,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.474,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:0,ob_a:.3,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1x:.8,b1ed:0},shapes:[{baseVals:{enabled:1,sides:7,additive:1,num_inst:1024,rad:.04896,tex_ang:1.00531,tex_zoom:1.53117,r:0,g:1,b:1,a:0,g2:0,border_b:0,border_a:0},init_eqs_str:"a.max_age=0;a.n=0;a.x0=0;a.y0=0;a.z0=0;a.rad0=0;",frame_eqs_str:"a.max_age=a.reg00;a.n=12*a.instance;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)];.00001<Math.abs(-100>a.z0?1:0)?(a.rad=0,a.gmegabuf[Math.floor(a.n+8)]=a.max_age):(a.rad0=div(pow(1-div(a.gmegabuf[Math.floor(a.n+8)],a.max_age),.2),a.z0)*a.gmegabuf[Math.floor(a.n+7)]+.01,a.rad=.032*Math.abs(a.rad0),a.x=.5+div(a.x0,a.z0),a.y=.5+div(a.y0,a.z0));a.a=1;a.a2=.2;a.g=.8;a.g2=0;a.b=.2*(3<randint(10)?1:0)+.2*(0>a.z0?1:0);a.b2=0;\n"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:160,sep:20,usedots:1,additive:1,scaling:7.858,smoothing:.1,r:.2,g:.3,a:.6},init_eqs_str:"a.q32=0;",frame_eqs_str:"",point_eqs_str:"a.x=div(randint(100),100);a.y=.5-div(1-.7,a.q32)-.15*(div(randint(100),100)-.5);a.a=.15;a.r=0;a.b=1;a.g=0;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:'a.max_age=0;a.ind2=0;a.n=0;a.free=0;a.high=0;a.index=0;a.tht=0;a.v00=0;a.yobf=0;a.dt=0;a.y0=0;a.q1=0;a.dec_med=0;a.q5=0;a.ran1_=0;a["new"]=0;a.push=0;a.new1=0;a.is_beat=0;a.q24=0;a.vol_alt=0;a.dec_slow=0;a.ran2=0;a.ind1=0;a.q10=0;a.v0=0;a.med=0;a.beat=0;a.vol=0;a.peak=0;a.dec_fast=0;a.q27=0;a.bass1=0;a.q3=0;a.t0=0;a.vol_=0;a.dec=0;a.m=0;a.ran1=0;a.q32=0;a.phi=0;a.air=0;a.max_age=4.5;a.reg00=a.max_age;for(var b=a.n=0;12288>b;b++)a.gmegabuf[Math.floor(a.n)]=a.max_age-1+randint(2),\na.n+=1;a.q9=2*(randint(25)-10);a.q3=div(randint(100),100);a.q4=div(randint(100),100);',frame_eqs_str:'a.dec_fast=1-div(8.8,a.fps);a.dec_med=1-div(6,a.fps);a.dec_slow=1-div(1.6,a.fps);a.vol=div(a.bass+a.med+a.treb,3);a.vol_=a.vol_*a.dec_slow+(1-a.dec_slow)*a.vol;a.beat=a.vol;a.is_beat=above(a.beat,1+4*a.peak)*above(a.time,a.t0+.2);a.t0=.00001<Math.abs(a.is_beat)?a.time:a.t0;a.peak=.00001<Math.abs(a.is_beat)?a.beat:a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,1024);a.ind1=a.ind1*a.dec_med+(1-a.dec_fast)*a.index;a.ind2=a.ind2*a.dec_med+(1-a.dec_fast)*a.ind1;a.q27=a.ind2;a.q24=\na.is_beat;a.ran1=.00001<Math.abs(a.is_beat)?div(randint(100),100)-.5:a.ran1;a.ran2=.00001<Math.abs(a.is_beat)?div(randint(100),50)+1:a.ran2;a.ran1_=a.dec_med*a.ran1_+(1-a.dec_med)*a.ran1;a.high=2.9<a.ran2?1:0;a.q5=a.ran1_;a.n=0;a.push=Math.max(0,a.vol-a.vol_alt)*a.vol_;a.air=.1*a.dt;a.dt=div(1,a.fps);a.v00=pow(a.push,.25)+.4;a.free=512;a["new"]=0;a.y0=-.68;a.yobf=a.y0+.1;for(var b=0;512>b;b++)a.megabuf[Math.floor(a.n)]=a.gmegabuf[Math.floor(a.n)],a.megabuf[Math.floor(a.n+1)]=a.gmegabuf[Math.floor(a.n+\n1)],a.megabuf[Math.floor(a.n+2)]=a.gmegabuf[Math.floor(a.n+2)],.00001<Math.abs(a.gmegabuf[Math.floor(a.n+8)]>a.max_age?1:0)?.00001<Math.abs(band(a.push>=10*a.dt*bnot(a.high)?1:0,200>a["new"]?1:0))?(--a.free,a["new"]+=1,a.tht=div(randint(100),500)*(1+1.5*a.high),a.phi=randint(12),a.v0=a.v00*(1+div(randint(10),40)),a.gmegabuf[Math.floor(a.n)]=1.7*a.ran1,a.gmegabuf[Math.floor(a.n+1)]=a.y0+2.2*a.high,a.gmegabuf[Math.floor(a.n+2)]=2,a.gmegabuf[Math.floor(a.n+3)]=a.v0*Math.sin(a.tht)*Math.cos(a.phi),a.gmegabuf[Math.floor(a.n+\n4)]=a.v0*Math.cos(4*a.tht)*(1-1.5*a.high),a.gmegabuf[Math.floor(a.n+5)]=a.v0*Math.sin(a.tht)*Math.sin(a.phi)*1.5*a.vol,a.gmegabuf[Math.floor(a.n+7)]=0,a.gmegabuf[Math.floor(a.n+8)]=div(randint(100),100)):0:(--a.free,a.gmegabuf[Math.floor(a.n)]+=a.gmegabuf[Math.floor(a.n+3)]*a.dt,a.gmegabuf[Math.floor(a.n+1)]+=a.gmegabuf[Math.floor(a.n+4)]*a.dt,a.gmegabuf[Math.floor(a.n+2)]+=a.gmegabuf[Math.floor(a.n+5)]*a.dt,a.gmegabuf[Math.floor(a.n+3)]*=1-a.air,a.gmegabuf[Math.floor(a.n+4)]*=1-a.air,a.gmegabuf[Math.floor(a.n+\n4)]-=.8*a.dt,a.gmegabuf[Math.floor(a.n+5)]*=1-a.air,a.gmegabuf[Math.floor(a.n+7)]=(a.gmegabuf[Math.floor(a.n+1)]>a.yobf?1:0)*Math.min(1,18*(a.gmegabuf[Math.floor(a.n+1)]-a.yobf)),.00001<Math.abs(band(a.gmegabuf[Math.floor(a.n+1)]<a.yobf?1:0,0>a.gmegabuf[Math.floor(a.n+4)]?1:0))?a.gmegabuf[8]=a.max_age:0,a.gmegabuf[Math.floor(a.n+8)]+=a.dt),a.n+=12;for(b=a.n=0;512>b;b++)a.m=6132+a.n,a.gmegabuf[Math.floor(a.m)]=div(a.gmegabuf[Math.floor(a.n)]+a.megabuf[Math.floor(a.n)],2),a.gmegabuf[Math.floor(a.m+\n1)]=div(a.gmegabuf[Math.floor(a.n+1)]+a.megabuf[Math.floor(a.n+1)],2),a.gmegabuf[Math.floor(a.m+2)]=div(a.gmegabuf[Math.floor(a.n+2)]+a.megabuf[Math.floor(a.n+2)],2),a.gmegabuf[Math.floor(a.m+7)]=a.gmegabuf[Math.floor(a.n+7)],a.gmegabuf[Math.floor(a.m+8)]=a.gmegabuf[Math.floor(a.n+8)],a.n+=12;a.dec=.00001<Math.abs(a.bass>a.bass1?1:0)?.5:.9;a.bass1=a.bass1*a.dec+a.bass*(1-a.dec);a.q1=Math.min(1,Math.max(0,a.bass1-1.5)*Math.abs(a.q3-.5)*3);a.q10=Math.max(a.vol_-.1,.1);a.vol_alt=a.vol;a.q32=a.aspecty;\na.new1=.00001<Math.abs(0<a["new"]?1:0)?a["new"]:a.new1;a.monitor=a.new1;',pixel_eqs_str:"a.dy=-.007*a.y;a.warp=0;a.rot=div(.025*Math.sin(a.q27+7*a.x+0*a.y)*.2,Math.abs(a.y-.7)+.1)*a.q10;a.zoom=1.003+.2*Math.max(0,a.y-.7);",warp:"vec2 ver;\nfloat xlat_mutablecloud;\nvec2 xlat_mutabledz;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablez;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = texsize.z;\n  vec2 tmpvar_2;\n  tmpvar_2.x = 0.0;\n  tmpvar_2.y = texsize.w;\n  ver = (tmpvar_2 * 2.0);\n  vec3 ret_3;\n  xlat_mutabledz.x = (2.0 * dot (vec3((texture (sampler_main, \n    (uv + tmpvar_1)\n  ).z - texture (sampler_main, \n    (uv - tmpvar_1)\n  ).z)), vec3(0.32, 0.49, 0.29)));\n  xlat_mutabledz.y = (2.0 * dot (vec3((texture (sampler_main, \n    (uv + ver)\n  ).z - texture (sampler_main, \n    (uv - ver)\n  ).z)), vec3(0.32, 0.49, 0.29)));\n  vec2 tmpvar_4;\n  tmpvar_4.x = q3;\n  tmpvar_4.y = (0.4 + (q4 * 0.4));\n  xlat_mutableuv1 = (uv_orig - tmpvar_4);\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv_orig);\n  xlat_mutablez = ((0.8 * (xlat_mutableuv1.y - 0.4)) - (mix (tmpvar_5.x, \n    ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1)\n  .x, 0.5) * 0.03));\n  vec2 tmpvar_6;\n  tmpvar_6.x = (xlat_mutableuv1.x * xlat_mutablez);\n  tmpvar_6.y = xlat_mutablez;\n  vec2 tmpvar_7;\n  tmpvar_7.x = 0.0;\n  tmpvar_7.y = (-(time) * 0.014);\n  xlat_mutableuv2 = (tmpvar_6 + tmpvar_7);\n  vec2 tmpvar_8;\n  tmpvar_8.x = 0.0;\n  tmpvar_8.y = (time * 0.004);\n  vec2 uvi_9;\n  uvi_9 = ((xlat_mutableuv2 * 1.5) + tmpvar_8);\n  float zv_10;\n  zv_10 = (0.002 * time);\n  xlat_mutablecloud = (1.0 - (1.5 * abs(\n    (texture (sampler_noise_hq, ((xlat_mutableuv2 + (0.07 * \n      abs((((\n        (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n          (uvi_9 * 2.0)\n         + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n       + \n        (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n      ) + (\n        dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0))\n       / -8.0)) - 1.0))\n    )) / 2.0)) - 0.5)\n  ))).x;\n  xlat_mutablecloud = (xlat_mutablecloud * clamp ((\n    (texture (sampler_noise_hq, (xlat_mutableuv2 * vec2(2.0, 0.5))).x + 0.5)\n   - \n    (3.0 * abs(xlat_mutableuv2.x))\n  ), 0.0, 1.0));\n  vec2 tmpvar_11;\n  tmpvar_11.x = 0.0;\n  tmpvar_11.y = ((-0.01 * time) * (0.125 * float(\n    int((8.0 * pow (xlat_mutablecloud, 4.0)))\n  )));\n  float tmpvar_12;\n  tmpvar_12 = (texture (sampler_noise_hq, (18.0 * (\n    (xlat_mutableuv2 + (0.05 * xlat_mutablecloud))\n   + tmpvar_11))) - 0.75).x;\n  xlat_mutablecloud = (xlat_mutablecloud * (1.0 + (\n    (0.2 * tmpvar_12)\n   * \n    (xlat_mutablecloud * xlat_mutablecloud)\n  )));\n  ret_3.x = ((0.3 * xlat_mutablecloud) + (0.7 * tmpvar_5.xyz)).x;\n  xlat_mutableuv1 = (uv - vec2(0.0, 0.71));\n  vec4 tmpvar_13;\n  tmpvar_13 = texture (sampler_blur1, uv);\n  float tmpvar_14;\n  tmpvar_14 = clamp (((12.0 * \n    (((10.0 * xlat_mutableuv1.y) + ((\n      (tmpvar_13.xyz * scale1)\n     + bias1).x / 2.0)) - 1.0)\n  ) + tmpvar_12), 0.0, 1.0);\n  xlat_mutableuv1 = (uv - 0.7);\n  ret_3.z = (((\n    ((((4.0 * tmpvar_14) * (1.0 - tmpvar_14)) * clamp ((tmpvar_5.x - 0.2), 0.0, 1.0)) + texture (sampler_main, (uv + (xlat_mutabledz * 0.003))).z)\n   - \n    (0.03 * sqrt(dot (xlat_mutabledz, xlat_mutabledz)))\n  ) - (\n    pow (((tmpvar_13.xyz * scale1) + bias1).z, 8.0)\n   * 0.2)) - 0.01);\n  ret_3.y = (texture (sampler_main, mix (uv, uv_orig, vec2(0.5, 0.5))).y * (0.85 - (0.2 * \n    ((tmpvar_13.xyz * scale1) + bias1)\n  .y)));\n  ret_3.x = (ret_3.x + ((texture (sampler_noise_lq, \n    (2.0 * xlat_mutableuv2)\n  ) * 0.08) * clamp (\n    (1.0 - (3.0 * ret_3.x))\n  , 0.0, 1.0)).x);\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret_3;\n  ret = tmpvar_15.xyz;\n }",comp:"float dunk;\nfloat xlat_mutablenoise;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nfloat xlat_mutablesmask;\nfloat xlat_mutablesmoke;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = texsize.z;\n  dunk = ((rand_preset.x * 0.3) + 0.1);\n  vec2 uv_2;\n  vec3 ret_3;\n  uv_2 = (uv + (texsize.zw / 2.0));\n  xlat_mutableuv1 = (uv_2 - vec2(0.0, 0.7));\n  xlat_mutablesmask = (((10.0 * xlat_mutableuv1.y) + (\n    ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1)\n  .x / 2.0)) - 1.0);\n  float tmpvar_4;\n  tmpvar_4 = clamp (((2.0 * xlat_mutablesmask) + 0.3), 0.0, 1.0);\n  xlat_mutablenoise = ((3.0 * (1.0 - tmpvar_4)) * texture (sampler_noise_lq, ((xlat_mutableuv1 * 1.5) + (rand_frame * 0.2).xy)).x);\n  float tmpvar_5;\n  tmpvar_5 = clamp (((12.0 * xlat_mutablesmask) + (xlat_mutablenoise / 2.0)), 0.0, 1.0);\n  xlat_mutablez = ((0.35 / xlat_mutableuv1.y) + (xlat_mutablenoise / 2.0));\n  xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\n  xlat_mutablers0.y = xlat_mutablez;\n  vec2 tmpvar_6;\n  tmpvar_6.x = (xlat_mutablers0.x + (time / 4.0));\n  tmpvar_6.y = (xlat_mutablez + (time * 0.21));\n  xlat_mutablers = (tmpvar_6 * tmpvar_5);\n  float t_7;\n  t_7 = ((texture (sampler_main, uv_2).x - dunk) * (1.0 - (tmpvar_5 * \n    pow (uv_2.y, 4.0)\n  )));\n  float tmpvar_8;\n  tmpvar_8 = clamp (((1.2 * t_7) - 0.2), 0.0, 1.0);\n  t_7 = tmpvar_8;\n  vec3 tmpvar_9;\n  tmpvar_9.x = tmpvar_8;\n  tmpvar_9.y = (tmpvar_8 * tmpvar_8);\n  tmpvar_9.z = pow (tmpvar_8, 8.0);\n  vec3 tmpvar_10;\n  tmpvar_10 = clamp ((tmpvar_9 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n  float t_11;\n  t_11 = ((texture (sampler_blur2, (uv_2 + 0.03)).xyz * scale2) + bias2).x;\n  float tmpvar_12;\n  tmpvar_12 = clamp (((1.2 * t_11) - 0.2), 0.0, 1.0);\n  t_11 = tmpvar_12;\n  vec3 tmpvar_13;\n  tmpvar_13.x = tmpvar_12;\n  tmpvar_13.y = (tmpvar_12 * tmpvar_12);\n  tmpvar_13.z = pow (tmpvar_12, 8.0);\n  vec3 tmpvar_14;\n  tmpvar_14 = clamp ((tmpvar_13 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n  ret_3 = ((tmpvar_10 * (tmpvar_10 * \n    (3.0 - (2.0 * tmpvar_10))\n  )) + ((\n    (((1.0 - texture (sampler_main, uv_2).x) * (1.0 - tmpvar_5)) * abs((texture (sampler_main, (uv_2 - tmpvar_1)).x - texture (sampler_main, (uv_2 + tmpvar_1)).x)))\n   * \n    (tmpvar_14 * (tmpvar_14 * (3.0 - (2.0 * tmpvar_14))))\n  ) * q9));\n  xlat_mutablesmoke = ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1).z;\n  vec2 tmpvar_15;\n  tmpvar_15.x = uv_2.x;\n  tmpvar_15.y = ((0.85 - xlat_mutableuv1.y) + ((\n    ((texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))) - 1.0)\n  .x * 0.2) * q10));\n  float t_16;\n  t_16 = ((texture (sampler_main, tmpvar_15).x + texture (sampler_main, tmpvar_15).y) - dunk);\n  float tmpvar_17;\n  tmpvar_17 = clamp (((1.2 * t_16) - 0.2), 0.0, 1.0);\n  t_16 = tmpvar_17;\n  vec3 tmpvar_18;\n  tmpvar_18.x = tmpvar_17;\n  tmpvar_18.y = (tmpvar_17 * tmpvar_17);\n  tmpvar_18.z = pow (tmpvar_17, 8.0);\n  vec3 tmpvar_19;\n  tmpvar_19 = clamp ((tmpvar_18 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n  ret_3 = (ret_3 + ((\n    (tmpvar_19 * (tmpvar_19 * (3.0 - (2.0 * tmpvar_19))))\n   * tmpvar_5) * 0.85));\n  float tmpvar_20;\n  tmpvar_20 = ((3.6 * tmpvar_4) * (1.0 - tmpvar_4));\n  ret_3 = (ret_3 * (clamp (\n    (1.0 - (xlat_mutablesmoke * (1.0 - tmpvar_20)))\n  , 0.0, 1.0) * clamp (\n    (1.0 - (tmpvar_20 * float((rand_preset.x > 0.5))))\n  , 0.0, 1.0)));\n  vec3 tmpvar_21;\n  tmpvar_21.z = 0.0;\n  tmpvar_21.xy = (((texture (sampler_blur3, uv_2).xyz * scale3) + bias3).xy * vec2(3.0, 5.0));\n  ret_3 = (ret_3 + ((xlat_mutablesmoke * \n    dot (tmpvar_21, vec3(0.32, 0.49, 0.29))\n  ) * vec3(1.0, 0.84, 0.62)));\n  float tmpvar_22;\n  tmpvar_22 = clamp (((1.2 * \n    clamp (texture (sampler_main, uv_2).y, 0.0, 1.0)\n  ) - 0.2), 0.0, 1.0);\n  vec3 tmpvar_23;\n  tmpvar_23.x = tmpvar_22;\n  tmpvar_23.y = (tmpvar_22 * tmpvar_22);\n  tmpvar_23.z = pow (tmpvar_22, 8.0);\n  vec3 tmpvar_24;\n  tmpvar_24 = clamp ((tmpvar_23 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n  ret_3 = (ret_3 + (tmpvar_24 * (tmpvar_24 * \n    (3.0 - (2.0 * tmpvar_24))\n  )));\n  float tmpvar_25;\n  tmpvar_25 = clamp (0.52, 0.0, 1.0);\n  vec3 tmpvar_26;\n  tmpvar_26.x = tmpvar_25;\n  tmpvar_26.y = (tmpvar_25 * tmpvar_25);\n  tmpvar_26.z = pow (tmpvar_25, 8.0);\n  vec3 tmpvar_27;\n  tmpvar_27 = clamp ((tmpvar_26 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n  vec3 tmpvar_28;\n  tmpvar_28 = mix (clamp (ret_3, 0.0, 1.0), (tmpvar_27 * (tmpvar_27 * \n    (3.0 - (2.0 * tmpvar_27))\n  )), vec3((pow (\n    ((1.0 - uv_2.y) - ((uv_2.x - 0.5) * (q3 - 0.5)))\n  , 4.0) * q1)));\n  ret_3 = tmpvar_28;\n  vec4 tmpvar_29;\n  tmpvar_29.w = 1.0;\n  tmpvar_29.xyz = tmpvar_28;\n  ret = tmpvar_29.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.698,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:5,mv_g:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.maxbpm=0;a.reg26=0;a.maxind1=0;a.uvx0=0;a.cosb_=0;a.reg34=0;a.num_res=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.sinb_=0;a.index=0;a.quali=0;a.v3=0;a.q18=0;a.q22=0;a.q21=0;a.diry=0;a.q6=0;a.posx=0;a.dt=0;a.reg25=0;a.mean=0;a.uvx=0;a.q1=0;a.posz=0;a.q5=0;a.reg52=0;a.dt1=0;a.dec_f=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.bt2=0;a.reg36=0;a.minbpm=0;a.reg22=0;a.uvy=0;a.rotz=0;a.cosb=0;a.omega=0;a.dist_=0;a.ec_steps=0;a.bpm=0;a.q23=0;a.q24=0;a.reg24=\n0;a.ran2=0;a.pi=0;a.q10=0;a.reg14=0;a.sinb=0;a.reg53=0;a.posy=0;a.reg31=0;a.dirx=0;a.dec_m=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.v2p=0;a.c2=0;a.reg37=0;a.ex=0;a.s3=0;a.yslope=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.v3p=0;a.reg35=0;a.p2=0;a.mov=0;a.reg11=0;a.tx=0;a.avg=0;a.bt1=0;a.beatsin=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.q17=0;a.vol=0;a.reg32=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.beatcos=0;a.reg30=0;a.q2=0;a.b1y=0;a.q27=0;a.bri=0;a.slen=0;a.q14=0;a.dist=0;a.trel1=0;a.p3=0;a.reg17=\n0;a.v1=0;a.speed=0;a.vol2=0;a.q3=0;a.s1=0;a.vol_=0;a.dec=0;a.s2=0;a.quad=0;a.b2y=0;a.ran1=0;a.q32=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.ty=0;a.excite=0;a.c1=0;a.v2=0;a.q20=0;a.p4=0;a.q8=0;a.maxvol=0;for(var b=a.n=0;2E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;a.minbpm=30;a.maxbpm=230;a.num_res=100;for(b=a.index=0;b<a.num_res;b++)a.n=12*a.index,a.bpm=a.minbpm*pow(div(a.maxbpm,a.minbpm),div(a.index,a.num_res)),a.gmegabuf[Math.floor(a.n)]=a.bpm,a.index+=1;a.pi=3.1416;a.octave=\ndiv(a.num_res*Math.log(2),Math.log(div(a.maxbpm,a.minbpm)));a.q7=.15;a.q8=.2+randint(1);a.q16=1.6;a.start=1;a.travel=0;a.rotz=0;a.t0=a.time+3;a.cran0=randint(1);a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=randint(8);a.ran2=randint(8);a.ran3=randint(8);a.posx=randint(8);a.posy=randint(8);a.posz=randint(8);a.c1=Math.cos(a.ran1);a.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);\na.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=1+2*(div(a.uvx,4)+30.5-Math.floor(div(a.uvx,4)+30.5)-.5);a.uvy=2+2*(div(a.uvy,4)+30.5-Math.floor(div(a.uvy,\n4)+30.5)-.5);a.uvz=3+2*(div(a.uvz,4)+30.5-Math.floor(div(a.uvz,4)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:\n.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>d);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.dt=Math.min(div(1,a.fps),.1);a.dec_f=.8;a.dec_m=1-4*a.dt;a.dec_s=1-a.dt;a.vol=div(a.bass+div(a.mid,2)+a.treb,3);a.vol_=a.vol_*a.dec_m+(1-a.dec_m)*a.vol;a.dec=a.dec_s;a.vol2=a.vol2*a.dec+(1-a.dec)*Math.min(3,a.vol);a.maxvol=.00001<Math.abs(a.vol>a.maxvol?1:0)?a.vol:a.maxvol*a.dec_s;a.excite=a.vol-a.vol_;a.index=0;a.maxind1=0;for(var b=a.mean=0;b<a.num_res;b++){a.n=12*a.index;a.omega=div(2*a.gmegabuf[Math.floor(a.n)]*a.pi,60);a.gmegabuf[Math.floor(a.n+1)]*=1-.25*a.dt;a.ec_steps=\nMath.floor(10*a.dt*a.omega)+1;a.dt1=div(a.dt,a.ec_steps);a.ex=a.excite;for(var c=0;c<a.ec_steps;c++)a.gmegabuf[Math.floor(a.n+1)]+=(a.ex-sqr(a.omega)*a.gmegabuf[Math.floor(a.n+2)])*a.dt1,a.gmegabuf[Math.floor(a.n+2)]+=a.gmegabuf[Math.floor(a.n+1)]*a.dt1;a.beatcos=a.gmegabuf[Math.floor(a.n+1)];a.beatsin=a.gmegabuf[Math.floor(a.n+2)]*a.omega;a.quad=sqrt(pow(a.beatsin,2)+pow(a.beatcos,2));a.mean+=div(a.quad,a.num_res);a.gmegabuf[Math.floor(a.n+3)]=a.gmegabuf[Math.floor(a.n+3)]*a.dec_m+a.quad*(1-a.dec_m);\n.00001<Math.abs(a.gmegabuf[Math.floor(a.n+3)]>a.gmegabuf[Math.floor(12*a.maxind1+3)]?1:0)?a.maxind1=a.index:0;a.index+=1}a.quali=div(a.gmegabuf[Math.floor(12*a.maxind1+3)],a.mean);a.bpm=a.minbpm*pow(div(a.maxbpm,a.minbpm),div(a.maxind1,a.num_res));.00001<Math.abs(160<a.bpm?1:0)?a.bpm/=2:0;a.trel1+=(div(a.bpm,60)*a.pi+a.excite*a.cosb)*(.7<a.maxvol?1:0)*a.dt;a.q32=a.trel1;a.speed=div((.15+.25*a.dist_)*(1+a.avg),a.q7)*(.34+.34*a.vol_)*(a.q8+.8);a.ds=a.ds*a.dec_s+(1-a.dec_s)*a.speed*.25*a.dt;a.rotz=.8*\npow(Math.sin(div(a.time,12)),5);a.dirx=a.reg26;a.diry=a.reg27;a.dirz=a.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=Math.max(0,.4-a.dist_);a.v1=a.v1*a.dec_m+(1-a.dec_m)*a.rotz*a.ds;a.dec=1-3*a.dt;a.v2p=a.v2p*a.dec+(1-a.dec)*(a.angchg*a.xslope+.02*a.p2)*a.dt;a.v3p=a.v3p*a.dec+(1-a.dec)*(a.angchg*a.yslope+.02*a.p3)*a.dt;a.v2=a.v2*a.dec+(1-a.dec)*a.v2p;a.v3=a.v3*a.dec+(1-a.dec)*a.v3p;a.p3=sign(a.v3);a.p4=sign(a.v2);a.reg30=a.reg20;a.reg31=\na.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;a.reg36=a.reg26;a.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=\n-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg15=a.s3*a.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+\na.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+a.reg15*a.reg27;a.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var d;c=0;do{c+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*\na.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=1+2*(div(a.uvx,4)+30.5-Math.floor(div(a.uvx,4)+30.5)-.5);a.uvy=2+2*(div(a.uvy,4)+30.5-Math.floor(div(a.uvy,4)+30.5)-.5);a.uvz=3+2*(div(a.uvz,4)+30.5-Math.floor(div(a.uvz,4)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(d=0;8>d;d++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?\n1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*\na.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;d=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(d)&&1048576>c);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(8*(a.megabuf[1]-a.megabuf[3]),-2),2);a.yslope=Math.min(Math.max(8*(a.megabuf[4]-a.megabuf[2]),-2),2);a.dist_=a.dist_*a.dec_m+(1-a.dec_m)*a.dist;\na.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+2*(Math.abs(a.v1)+Math.abs(a.v2)+Math.abs(a.v3))+div(1,255)+0*a.start;a.start*=.9;a.reg52=-a.v2;a.reg53=a.v3;a.warp=0;a.zoom=1;a.rot=a.v1;a.sinb=Math.sin(a.trel1);a.cosb=Math.cos(a.trel1);a.bt1=0>a.sinb*a.sinb_?1:0;a.bt2=0>a.cosb*a.cosb_?1:0;.00001<Math.abs(a.bt1)?(a.b1x=randint(2)-1,a.b1y=randint(2)-1):0;.00001<Math.abs(a.bt2)?(a.b2x=randint(2)-1,a.b2y=randint(2)-1):0;a.sinb_=a.sinb;a.cosb_=a.cosb;a.bri=.012*a.vol2*sqrt(div(100,a.bpm))+.01*a.excite;a.mov=div(sqrt(a.v3*\na.v3+a.v2*a.v2),a.dt);a.q1=a.b1x*Math.abs(a.b1x);a.q2=a.b1y*Math.abs(a.b1y);a.q17=.4*a.b2x;a.q18=.4*a.b2y;a.len=pow(a.q1,2)+pow(a.q2,2);a.q3=pow(a.sinb,2)*a.bri*(1+4*a.len)*Math.max(0,1-5*a.mov);a.q19=pow(a.cosb,2)*a.bri*1.2;a.monitor=a.q8;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.tx=Math.tan(.9*(2*a.x-1));a.ty=Math.tan(.9*(2*a.y-1));a.dx=div(a.reg52,a.q16)*(1+.5*Math.abs(a.tx));a.dy=div(a.reg53,a.q16)*(1+.5*Math.abs(a.ty));a.dx+=a.reg53*a.ty*(a.x-.5);a.dy+=a.reg52*a.tx*(a.y-.5);",warp:"float sustain;\nfloat pix;\nvec3 mod1;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (0.97 - q14);\n  pix = (texsize.z * 2.0);\n  mod1 = (rand_preset.xyz - 0.5);\n  vec2 uv_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - 0.5);\n  xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_pw_main, uv);\n  uv_3 = ((tmpvar_5 * (1.0 - \n    (q10 / (1.0 - (tmpvar_6.z + (0.003921569 * tmpvar_6.y))))\n  )) + 0.5);\n  vec4 tmpvar_7;\n  tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n  xlat_mutabledist = tmpvar_7.x;\n  if ((tmpvar_7.y > 0.16)) {\n    vec4 nb2_8;\n    vec4 nb_9;\n    vec4 tmpvar_10;\n    tmpvar_10 = texture (sampler_pw_main, (uv_3 + vec2(-(pix))));\n    nb_9.x = (1.0 - (tmpvar_10.z + (0.003921569 * tmpvar_10.y)));\n    vec4 tmpvar_11;\n    tmpvar_11 = texture (sampler_pw_main, (uv_3 + (pix * vec2(1.0, -1.0))));\n    nb_9.y = (1.0 - (tmpvar_11.z + (0.003921569 * tmpvar_11.y)));\n    vec4 tmpvar_12;\n    tmpvar_12 = texture (sampler_pw_main, (uv_3 + vec2(pix)));\n    nb_9.z = (1.0 - (tmpvar_12.z + (0.003921569 * tmpvar_12.y)));\n    vec4 tmpvar_13;\n    tmpvar_13 = texture (sampler_pw_main, (uv_3 + (pix * vec2(-1.0, 1.0))));\n    nb_9.w = (1.0 - (tmpvar_13.z + (0.003921569 * tmpvar_13.y)));\n    vec4 tmpvar_14;\n    tmpvar_14 = texture (sampler_pw_main, (uv_3 + (pix * vec2(0.0, -1.0))));\n    nb2_8.x = (1.0 - (tmpvar_14.z + (0.003921569 * tmpvar_14.y)));\n    vec4 tmpvar_15;\n    tmpvar_15 = texture (sampler_pw_main, (uv_3 + (pix * vec2(1.0, 0.0))));\n    nb2_8.y = (1.0 - (tmpvar_15.z + (0.003921569 * tmpvar_15.y)));\n    vec4 tmpvar_16;\n    tmpvar_16 = texture (sampler_pw_main, (uv_3 + (pix * vec2(0.0, 1.0))));\n    nb2_8.z = (1.0 - (tmpvar_16.z + (0.003921569 * tmpvar_16.y)));\n    vec4 tmpvar_17;\n    tmpvar_17 = texture (sampler_pw_main, (uv_3 + (pix * vec2(-1.0, 0.0))));\n    nb2_8.w = (1.0 - (tmpvar_17.z + (0.003921569 * tmpvar_17.y)));\n    vec4 tmpvar_18;\n    tmpvar_18 = min (nb_9, nb2_8);\n    nb_9.zw = tmpvar_18.zw;\n    nb_9.xy = min (tmpvar_18.xy, tmpvar_18.zw);\n    xlat_mutabledist = ((min (nb_9.x, nb_9.y) + (\n      (0.006 * (tmpvar_7.xyz - 0.5).x)\n     * tmpvar_7.y)) - (q10 * 0.5));\n  };\n  float theta_19;\n  theta_19 = (xlat_mutabledist * 1.35);\n  float theta_20;\n  theta_20 = (xlat_mutabledist * 1.35);\n  vec3 tmpvar_21;\n  tmpvar_21.xy = (xlat_mutableuv1 * ((\n    sin(theta_19)\n   / \n    cos(theta_19)\n  ) / 1.35));\n  tmpvar_21.z = ((sin(theta_20) / cos(theta_20)) / 1.35);\n  xlat_mutableuv2 = (((tmpvar_21 / q7) * tmpvar_1) + tmpvar_2);\n  xlat_mutableuv2 = (((\n    fract(((xlat_mutableuv2 / 4.0) + 0.5))\n   - 0.5) * 2.0) + vec3(1.0, 2.0, 3.0));\n  vec3 zz0_23;\n  vec3 zz_24;\n  zz_24 = xlat_mutableuv2;\n  zz0_23 = (xlat_mutableuv2 + q8);\n  for (int n_22 = 0; n_22 <= 8; n_22++) {\n    zz_24 = ((2.0 * clamp (zz_24, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_24);\n    zz_24 = (zz_24 * max ((1.0/(\n      dot (zz_24, zz_24)\n    )), 1.0));\n    zz_24 = ((2.6 * zz_24) + zz0_23);\n  };\n  vec4 tmpvar_25;\n  tmpvar_25.w = 0.0;\n  tmpvar_25.xyz = zz_24;\n  float tmpvar_26;\n  tmpvar_26 = sqrt(dot (zz_24, zz_24));\n  vec4 tmpvar_27;\n  tmpvar_27.w = 0.0;\n  tmpvar_27.xyz = mod1;\n  xlat_mutablestruc = ((1.0 - (\n    (1.4 * dot (tmpvar_25, tmpvar_27))\n   / 40.0)) - (xlat_mutabledist * 0.3));\n  if (((tmpvar_26 < 40.0) && (xlat_mutabledist > (0.04 * \n    (1.0 - rad)\n  )))) {\n    ret_4.x = mix (xlat_mutablestruc, texture (sampler_main, uv_3).x, sustain);\n    float x_28;\n    x_28 = ((1.0 - xlat_mutabledist) * 255.0);\n    float ip_29;\n    ip_29 = float(int(x_28));\n    vec2 tmpvar_30;\n    tmpvar_30.x = (x_28 - ip_29);\n    tmpvar_30.y = (ip_29 / 255.0);\n    ret_4.yz = tmpvar_30;\n  } else {\n    ret_4 = ((texture (sampler_fc_main, uv_3) * sustain) - 0.003921569).xyz;\n  };\n  vec4 tmpvar_31;\n  tmpvar_31.w = 1.0;\n  tmpvar_31.xyz = ret_4;\n  ret = tmpvar_31.xyz;\n }",comp:"float xlat_mutablecross1;\nvec2 xlat_mutabledz1;\nfloat xlat_mutablerdist;\nvec2 xlat_mutableuv0;\nvec2 xlat_mutableuv4;\nvec2 xlat_mutableuva;\nvec2 xlat_mutableuvb;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q1;\n  tmpvar_1.y = q2;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q17;\n  tmpvar_2.y = q18;\n  vec2 uv_3;\n  vec3 ret_4;\n  uv_3 = (uv + (texsize.zw / 2.0));\n  xlat_mutableuv0 = uv_3;\n  vec2 uvi_5;\n  uvi_5 = (uv_3 + vec2(0.002, 0.0));\n  float tmpvar_6;\n  tmpvar_6 = mix (((texture (sampler_blur1, uvi_5).xyz * scale1) + bias1).x, texture (sampler_main, uvi_5).x, 0.1);\n  vec2 uvi_7;\n  uvi_7 = (uv_3 - vec2(0.002, 0.0));\n  float tmpvar_8;\n  tmpvar_8 = mix (((texture (sampler_blur1, uvi_7).xyz * scale1) + bias1).x, texture (sampler_main, uvi_7).x, 0.1);\n  xlat_mutabledz1.x = ((tmpvar_6 * float(\n    (tmpvar_6 > 0.02)\n  )) - (tmpvar_8 * float(\n    (tmpvar_8 > 0.02)\n  )));\n  vec2 uvi_9;\n  uvi_9 = (uv_3 + vec2(0.0, 0.002));\n  float tmpvar_10;\n  tmpvar_10 = mix (((texture (sampler_blur1, uvi_9).xyz * scale1) + bias1).x, texture (sampler_main, uvi_9).x, 0.1);\n  vec2 uvi_11;\n  uvi_11 = (uv_3 - vec2(0.0, 0.002));\n  float tmpvar_12;\n  tmpvar_12 = mix (((texture (sampler_blur1, uvi_11).xyz * scale1) + bias1).x, texture (sampler_main, uvi_11).x, 0.1);\n  xlat_mutabledz1.y = ((tmpvar_10 * float(\n    (tmpvar_10 > 0.02)\n  )) - (tmpvar_12 * float(\n    (tmpvar_12 > 0.02)\n  )));\n  uv_3 = (uv_3 + (xlat_mutabledz1 * 0.26));\n  xlat_mutablerdist = ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1).z;\n  vec4 tmpvar_13;\n  tmpvar_13.w = 0.0;\n  tmpvar_13.xyz = texture (sampler_noise_hq, vec2(((xlat_mutablerdist * 0.05) + (time * 0.02)))).xyz;\n  vec4 tmpvar_14;\n  tmpvar_14 = mix (tmpvar_13, roam_sin, vec4(0.5, 0.5, 0.5, 0.5));\n  xlat_mutableuv4 = (uv_3 - 0.4);\n  xlat_mutableuva = ((xlat_mutableuv4 - tmpvar_1) - ((\n    ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n  .x * 0.4) * float(\n    (xlat_mutablerdist > 0.2)\n  )));\n  xlat_mutableuvb = ((xlat_mutableuv4 - tmpvar_2) - ((\n    (texture (sampler_blur1, uv_3).xyz * scale1)\n   + bias1).x * 0.4));\n  float angle_15;\n  float tmpvar_16;\n  tmpvar_16 = abs(xlat_mutableuva.x);\n  if ((xlat_mutableuva.y >= 0.0)) {\n    angle_15 = (1.0 - ((xlat_mutableuva.y - tmpvar_16) / (xlat_mutableuva.y + tmpvar_16)));\n  } else {\n    angle_15 = (3.0 - ((xlat_mutableuva.y + tmpvar_16) / (tmpvar_16 - xlat_mutableuva.y)));\n  };\n  float tmpvar_17;\n  if ((xlat_mutableuva.x < 0.0)) {\n    tmpvar_17 = -(angle_15);\n  } else {\n    tmpvar_17 = angle_15;\n  };\n  xlat_mutablecross1 = ((pow (\n    sin((3.141593 * (tmpvar_17 + (5.1 * q20))))\n  , 1.5) + (xlat_mutablerdist / 2.0)) + 0.1);\n  vec3 tmpvar_18;\n  tmpvar_18 = vec3((((1.0/(\n    dot (xlat_mutableuva, xlat_mutableuva)\n  )) / xlat_mutablecross1) * q3));\n  vec3 tmpvar_19;\n  tmpvar_19 = vec3(((1.0/(dot (xlat_mutableuvb, xlat_mutableuvb))) * q19));\n  ret_4 = (clamp ((1.0 - \n    (2.0 * xlat_mutablerdist)\n  ), 0.0, 1.0) * ((\n    (tmpvar_18 * tmpvar_14.xyz)\n   + \n    (tmpvar_19 * (1.0 - tmpvar_14.xyz))\n  ) + 0.1));\n  ret_4 = (ret_4 + (clamp (\n    (2.0 * xlat_mutablerdist)\n  , 0.0, 1.0) * (\n    (tmpvar_18 * tmpvar_14.zyx)\n   + \n    (tmpvar_19 * (1.0 - tmpvar_14.zyx))\n  )));\n  ret_4 = (ret_4 + ((\n    (texture (sampler_blur1, xlat_mutableuv0).xyz * scale1)\n   + bias1).x * 0.05));\n  ret_4 = (1.0 - exp(-(ret_4)));\n  vec4 tmpvar_20;\n  tmpvar_20.w = 1.0;\n  tmpvar_20.xyz = ret_4;\n  ret = tmpvar_20.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:5,wave_dots:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.169162,wave_smoothing:0,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b2x:.3,b1ed:0},shapes:[{baseVals:{enabled:1,sides:53,rad:.05408,tex_ang:1.00531,tex_zoom:1.531168,r:.2,g:.7,g2:0,a2:1,border_b:0,border_a:0},init_eqs_str:"a.q24=0;a.rad0=0;",frame_eqs_str:"a.x=.5;a.y=.5;a.a=a.q24;a.a2=0;a.a=0;a.rad0=bnot(a.q24)*a.rad0+div(randint(10),50)*a.q24;a.rad=a.rad0;a.b=0;a.r=div(randint(10),10);a.g=1;a.a2=a.q24;"},{baseVals:{enabled:1,sides:44,textured:1,x:.7,rad:.2173,tex_zoom:3.277448,g:1,b:.5,r2:1,b2:1,a2:1,border_r:.5,border_g:.5,border_b:0},init_eqs_str:"a.rot0=0;a.q1=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;",frame_eqs_str:"a.textured=1;a.rot0+=div(1,a.fps)*a.q1;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),300));a.rad=a.rad0;a.x=a.posx;a.y=a.posy;a.ang=a.rot0;"},{baseVals:{enabled:1,sides:63,x:.503,rad:.038857,tex_zoom:2.2233,g:.1,r2:1,b2:1,a2:.7,border_a:0},init_eqs_str:"a.rot0=0;a.q2=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;a.q26=0;",frame_eqs_str:"a.textured=1;a.rot0+=div(.1,a.fps)*a.q2;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),400));a.rad=a.rad0;a.x=a.posx+a.q26;a.y=a.posy;a.ang=a.rot0;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.q25=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q7=0;a.ds=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.q8=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.beat=a.bass+a.mid+a.treb;a.beat*=a.beat;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2*a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;\na.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+3;a.q27=a.index+1;a.q28=a.index2;a.q29=a.index2;a.monitor=a.q29;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=Math.cos(div(a.time,17));a.q6=Math.sin(div(a.time,17));a.q7=-a.q2;a.q8=a.q1;a.ds=a.ds*a.dec_med+a.q24*(1-a.dec_med);a.q25=a.q24;a.q10=a.q22+3;a.t_rel=8*a.time;a.p3=\na.p3*a.dec_med+(1-a.dec_med)*(100*a.index+0*a.q26);a.q30=a.p3;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.zoom=1.1+.2*a.q1;a.warp=0;a.ob_size=.01;a.ob_r=.9;a.ob_g=1;a.ob_b=0;a.ob_a=.2*Math.sin(div(a.time,7));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_3;\n  tmpvar_3 = (sqrt(dot (tmpvar_2, tmpvar_2)) + (rand_frame * 13.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_3) / cos(tmpvar_3)) / normalize(tmpvar_2))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 16.0));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ((q24 * (\n    ((texture (sampler_main, uv_1).xyz + ((0.1 * vec3(\n      ((q1 * cos((uv_1.x * 44.0))) - cos((uv_1.y * 82.0)))\n    )) * (1.0 + texture (sampler_noise_lq, \n      ((uv_1 / 16.0) + (time / 100.0))\n    )).xyz)) * 0.98)\n   - 0.025)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_4.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv2_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  uv2_1 = (uv - 0.5);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  float tmpvar_5;\n  tmpvar_5 = (time / 8.0);\n  tmpvar_4.x = tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = (q27 * 2.0);\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_4);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_7;\n  tmpvar_7 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  vec4 tmpvar_8;\n  tmpvar_8 = (1.0 + roam_cos);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_7)) + ((0.45 * \n    dot (vec3(tmpvar_7), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.0;\n  tmpvar_9.x = tmpvar_5;\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_9);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_10;\n  tmpvar_10 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_10)) + ((0.45 * \n    dot (vec3(tmpvar_10), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (xlat_mutableret1 + clamp ((\n    (texture (sampler_main, uv).xyz * 4.0)\n   * \n    (0.2 + xlat_mutableret1)\n  ), 0.0, 1.0));\n  ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:6,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:.159809,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,wave_y:.9,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1x:.6999,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q7=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.1416*a.p2,4);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.rot=-0*a.index;a.q32=pow(.996,div(30,a.fps));a.q5=div(Math.sin(div(a.time,11))+1,5);a.movez+=div(.06,a.fps)*(1.1+a.q1);a.q6=a.movez;a.q7=.005*Math.sin(div(a.time,15));",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablenoise;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv1;\n shader_body { \n  vec3 copy_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = 0.5;\n  tmpvar_2.y = q5;\n  xlat_mutableuv1 = (uv - tmpvar_2);\n  float tmpvar_3;\n  tmpvar_3 = (1.0/(xlat_mutableuv1.y));\n  xlat_mutablers0.x = (xlat_mutableuv1.x * tmpvar_3);\n  xlat_mutablers0.y = tmpvar_3;\n  xlat_mutablers.x = xlat_mutablers0.x;\n  xlat_mutablers.y = (tmpvar_3 + (time * 0.3));\n  xlat_mutablenoise = (vec3(dot (texture (sampler_pw_noise_lq, (xlat_mutablers / 63.0)), vec4(0.32, 0.49, 0.29, 0.0))) * (dot (texture (sampler_pw_noise_lq, \n    (xlat_mutablers / 12.0)\n  ), vec4(0.32, 0.49, 0.29, 0.0)) + 0.5));\n  xlat_mutablenoise = (xlat_mutablenoise * (clamp (\n    ((10.0 * xlat_mutablenoise) - 8.0)\n  , 0.0, 1.0) * clamp (\n    (2.0 / tmpvar_3)\n  , 0.0, 1.0)));\n  vec2 tmpvar_4;\n  tmpvar_4.x = uv.x;\n  tmpvar_4.y = (uv.y - (0.024 / tmpvar_3));\n  vec2 tmpvar_5;\n  tmpvar_5.x = uv.x;\n  tmpvar_5.y = (uv.y - (0.012 / tmpvar_3));\n  copy_1 = (texture (sampler_main, tmpvar_4).xyz + texture (sampler_main, tmpvar_5).xyz);\n  vec2 tmpvar_6;\n  tmpvar_6.x = uv.x;\n  tmpvar_6.y = (uv.y - (0.006 / tmpvar_3));\n  copy_1 = (copy_1 + texture (sampler_main, tmpvar_6).xyz);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((xlat_mutablenoise + (\n    (((copy_1 / 3.0) * (1.0 + slow_roam_cos).xyz) / 2.0)\n   * 0.99)) - 0.005);\n  ret = tmpvar_7.xyz;\n }",comp:"vec3 xlat_mutablecont;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers2;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_3 = (1.0 - fract(q6));\n  inten_2 = ((dist_3 * (1.0 - dist_3)) * 6.0);\n  vec2 tmpvar_4;\n  tmpvar_4 = fract(((uv_1 * dist_3) + 0.55));\n  xlat_mutableneu = texture (sampler_main, tmpvar_4).xyz;\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_2));\n  xlat_mutablecont = max (vec3(0.0, 0.0, 0.0), ((\n    -(texture (sampler_main, tmpvar_4).xyz)\n   + \n    ((texture (sampler_blur1, (tmpvar_4 + q7)).xyz * scale1) + bias1)\n  ) * inten_2));\n  dist_3 = (1.0 - fract((0.5 + q6)));\n  inten_2 = ((dist_3 * (1.0 - dist_3)) * 6.0);\n  vec2 tmpvar_5;\n  tmpvar_5 = fract(((uv_1 * dist_3) + 0.55));\n  xlat_mutableneu = texture (sampler_main, tmpvar_5).xyz;\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  xlat_mutablecont = max (xlat_mutablecont, ((\n    -(texture (sampler_main, tmpvar_5).xyz)\n   + \n    ((texture (sampler_blur1, (tmpvar_5 + q7)).xyz * scale1) + bias1)\n  ) * inten_2));\n  dist_3 = (1.0 - fract((1.0 + q6)));\n  inten_2 = ((dist_3 * (1.0 - dist_3)) * 6.0);\n  vec2 tmpvar_6;\n  tmpvar_6 = fract(((uv_1 * dist_3) + 0.55));\n  xlat_mutableneu = texture (sampler_main, tmpvar_6).xyz;\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  xlat_mutablecont = max (xlat_mutablecont, ((\n    -(texture (sampler_main, tmpvar_6).xyz)\n   + \n    ((texture (sampler_blur1, (tmpvar_6 + q7)).xyz * scale1) + bias1)\n  ) * inten_2));\n  vec2 tmpvar_7;\n  tmpvar_7.y = 5.0;\n  tmpvar_7.x = (time / 12.0);\n  xlat_mutablers2 = ((0.1 * cos(\n    ((uv_1 * 3.0) + tmpvar_7)\n  )) + (0.1 * xlat_mutableret1).xy);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = (((-0.1 * xlat_mutableret1) + (\n    (clamp ((0.005 / sqrt(\n      dot (xlat_mutablers2, xlat_mutablers2)\n    )), 0.0, 1.0) * vec3(18.0, 16.2, 10.8))\n   * \n    (0.2 + (0.3 * xlat_mutableret1))\n  )) + ((\n    dot (xlat_mutablecont, vec3(0.32, 0.49, 0.29))\n   * \n    (1.0 + slow_roam_cos)\n  ) / 2.0).xyz);\n  ret = tmpvar_8.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:6,wave_dots:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:1.740724,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_g:.99,ob_size:0,ob_r:1,ob_b:1,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.p3=0;a.t_rel=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+1;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.14159265359*a.p3,2);a.q27=8-a.index;a.q28=a.index2+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.t_rel+=div(.6,a.fps)*a.q1*a.q1;a.q5=Math.cos(a.t_rel);a.q6=Math.sin(a.t_rel);a.q7=-a.q6;a.q8=a.q5;a.movez+=div(div(.6,\na.fps),(1.4-a.q5)*(1.4-a.q5));a.q30=a.movez;a.zoom=1;",pixel_eqs_str:"a.dx=div(0*a.q28,8);",warp:"vec3 xlat_mutablenoise;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\n shader_body { \n  float z_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qb.xy;\n  tmpvar_2[1u] = _qb.zw;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv * tmpvar_2) - 0.5);\n  float tmpvar_4;\n  tmpvar_4 = (0.4 / abs(tmpvar_3.y));\n  xlat_mutablers.x = (tmpvar_3.x * tmpvar_4);\n  xlat_mutablers.y = (tmpvar_4 + q30);\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n  xlat_mutablenoise = (tmpvar_5.xyz * vec3(greaterThanEqual (tmpvar_5.xyz, vec3(0.9, 0.9, 0.9))));\n  xlat_mutablenoise = (xlat_mutablenoise * (1.0 + (0.5 * \n    (dot (texture (sampler_noise_hq, (16.0 * xlat_mutablers)), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5)\n  )));\n  xlat_mutableret1 = xlat_mutablenoise;\n  z_1 = (1.2 / abs(tmpvar_3.y));\n  xlat_mutablers.x = (tmpvar_3.x * z_1);\n  xlat_mutablers.y = (z_1 + q30);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n  xlat_mutablenoise = (tmpvar_6.xyz * vec3(greaterThanEqual (tmpvar_6.xyz, vec3(0.9, 0.9, 0.9))));\n  xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\n  z_1 = (0.4 / abs(tmpvar_3.x));\n  xlat_mutablers.y = (tmpvar_3.y * z_1);\n  xlat_mutablers.x = (z_1 + q30);\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n  xlat_mutablenoise = (tmpvar_7.xyz * vec3(greaterThanEqual (tmpvar_7.xyz, vec3(0.9, 0.9, 0.9))));\n  xlat_mutablenoise = (xlat_mutablenoise * (1.0 + (0.5 * \n    (dot (texture (sampler_noise_hq, (16.0 * xlat_mutablers)), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5)\n  )));\n  xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\n  z_1 = (1.2 / abs(tmpvar_3.x));\n  xlat_mutablers.y = (tmpvar_3.y * z_1);\n  xlat_mutablers.x = (z_1 + q30);\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\n  xlat_mutablenoise = (tmpvar_8.xyz * vec3(greaterThanEqual (tmpvar_8.xyz, vec3(0.9, 0.9, 0.9))));\n  xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = xlat_mutableret1;\n  ret = tmpvar_9.xyz;\n }",comp:"uniform sampler2D sampler_clouds2;\n shader_body { \n  vec2 uv_1;\n  vec2 uv1_2;\n  uv_1 = (uv * aspect.xy);\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (dot (texture (sampler_main, (uv_1 - tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv_1 + tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29)));\n  tmpvar_5.y = (dot (texture (sampler_main, (uv_1 - tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv_1 + tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29)));\n  uv1_2 = ((0.3 * sin(\n    ((uv_1 + (0.02 * time)) * 6.0)\n  )) + (0.2 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_clouds2, (uv_orig + tmpvar_5));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (((-2.0 * \n    (0.1 * texture (sampler_main, uv_1))\n  .xyz) + (\n    clamp (((0.004 * q26) / sqrt(dot (uv1_2, uv1_2))), 0.0, 1.0)\n   * vec3(1.0, 0.8, 0.4))) + (0.4 * (tmpvar_6.xyz + \n    (dot (tmpvar_6.xyz, vec3(0.32, 0.49, 0.29)) - 0.7)\n  )));\n  ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.780001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:5,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:5.552,wave_smoothing:.504,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:0,ob_size:.06,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1x:.6999,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,x:.9,rad:.22613,g:.6,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);a.ang=div(randint(320),100);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.ready=0;a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.sp0=0;a.q29=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.is_beat2=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.index4=randint(2);a.index3=randint(4);",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),4);a.index4=mod(a.index4+\na.is_beat*bnot(a.index)*bnot(a.index2)*bnot(a.index3),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=a.index+1;a.q28=a.index2+1;a.q29=4*a.index3+1;a.q30=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);\na.q3=-a.q2;a.q4=a.q1;a.sp0=a.dec_slow*a.sp0+(a.q24+.05)*(1-a.dec_slow);a.go=a.go*a.dec_med+(1-a.dec_med)*(1-bnot(a.index2+a.index3));a.movez+=div(.015*30,a.fps)*a.go;a.q31=a.movez;a.q32=.5+.02*Math.sin(div(a.time,5));a.q5=mod(a.index4,2);a.zoom=1;a.rot=0;a.dx=.05*Math.max(Math.sin(div(a.time,9.7))-.95,0);a.dy=.002*(1-a.go);a.rot=50*(a.dx-a.dy);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.03);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * 18.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n  tmpvar_3.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) + 1.8)\n  )) - (2.0 * tmpvar_3));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (0.8 * ((0.3 * \n    dot (tmpvar_2, vec3(0.32, 0.49, 0.29))\n  ) + (\n    (22.0 * clamp ((0.01 / sqrt(\n      dot (uv1_1, uv1_1)\n    )), 0.0, 1.0))\n   * \n    (tmpvar_2 + 0.1)\n  )));\n  ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.05,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.look=0;a.n=0;a.reg26=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.q12=0;a.v3=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.slow=0;a.reg36=0;a.reg22=0;a.uvy=0;a.rotz=0;a.ly=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;a.reg31=0;a.dirx=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.c2=0;a.reg37=\n0;a.s3=0;a.yslope=0;a.lampy=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.beat=0;a.reg32=0;a.lx=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.reg17=0;a.v1=0;a.speed=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.lampx=0;a.ty=0;a.c1=0;a.v2=0;a.q20=0;a.q8=0;a.avg=.01;a.q7=.25;a.q8=randint(2)-1;a.q16=1+randint(2);a.q18=randint(.8)+.1;a.q30=1;a.q31=128;a.start=1;a.travel=\n0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=div(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(5)-2;a.posy=randint(5)-2;a.posz=randint(5)-2;a.c1=Math.cos(a.ran1);\na.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,\n8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=\na.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>\nd);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.06*30,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.7,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.25,a.fps_);a.rotz=.00001<Math.abs(.00001>Math.abs(a.rotz-0)?1:0)?a.beat*(randint(100)<20*a.travel?1:0)*(div(randint(10),10)-.3):bnot(a.beat*(30>randint(100)?1:0))*a.rotz;a.slow=.00001<Math.abs(bnot(a.slow))?\na.beat*(6>randint(1E3*a.avg)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.look=.00001<Math.abs(bnot(a.look))?a.beat*(12>randint(1E3*a.speed)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.lx=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.lx;a.ly=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.ly;a.lampx=a.lampx*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.lx:.5);a.lampy=a.lampy*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.ly:.5);a.q1=a.lampx;a.q2=a.lampy;a.dirx=a.reg26;a.diry=a.reg27;a.dirz=\na.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.2-a.dist_)*(.2>a.dist_?1:0)*2;a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+(1-a.dec_s)*a.rotz*a.ds;a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;a.reg36=a.reg26;\na.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg15=a.s3*\na.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+a.reg15*a.reg27;\na.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;\na.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?\n-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<\nMath.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+2*(Math.abs(a.v1)+\nMath.abs(a.v2)+Math.abs(a.v3))+div(1,255)+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.q11=a.v1;a.q12=a.v2;a.q13=a.v3;a.monitor=a.q16;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.dx=div(-a.q12,a.q16)*(1+0*pow(a.x-.5,2));a.dy=div(a.q13,a.q16)*(1+0*pow(a.y-.5,2));a.rot=a.q11;",warp:"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (0.98 - q14);\n  vec2 uv_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - 0.5);\n  xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_pc_main, uv);\n  uv_3 = ((tmpvar_5 * (1.0 - \n    (q10 / (1.0 - ((tmpvar_6.z + \n      (0.003921569 * tmpvar_6.y)\n    ) + (q10 * 0.7))))\n  )) + 0.5);\n  vec4 tmpvar_7;\n  tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n  xlat_mutabledist = tmpvar_7.x;\n  if ((tmpvar_7.y > 0.2)) {\n    vec3 tmpvar_8;\n    tmpvar_8 = (tmpvar_7.xyz - vec3(0.4, 0.5, 0.5));\n    vec2 uvi_9;\n    uvi_9 = ((tmpvar_8.zy * 0.003) + uv_3);\n    vec2 pix_10;\n    vec4 nb2_11;\n    vec4 nb_12;\n    vec2 x_13;\n    x_13 = (uvi_9 - 0.5);\n    pix_10 = (texsize.zw * (1.0 + (\n      sqrt(dot (x_13, x_13))\n     * 8.0)));\n    float tmpvar_14;\n    tmpvar_14 = (q10 * 0.7);\n    vec4 tmpvar_15;\n    tmpvar_15 = texture (sampler_pc_main, (uvi_9 - pix_10));\n    nb_12.x = (1.0 - ((tmpvar_15.z + \n      (0.003921569 * tmpvar_15.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_16;\n    tmpvar_16 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, -1.0))));\n    nb_12.y = (1.0 - ((tmpvar_16.z + \n      (0.003921569 * tmpvar_16.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_17;\n    tmpvar_17 = texture (sampler_pc_main, (uvi_9 + pix_10));\n    nb_12.z = (1.0 - ((tmpvar_17.z + \n      (0.003921569 * tmpvar_17.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_18;\n    tmpvar_18 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 1.0))));\n    nb_12.w = (1.0 - ((tmpvar_18.z + \n      (0.003921569 * tmpvar_18.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_19;\n    tmpvar_19 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, -1.0))));\n    nb2_11.x = (1.0 - ((tmpvar_19.z + \n      (0.003921569 * tmpvar_19.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_20;\n    tmpvar_20 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, 0.0))));\n    nb2_11.y = (1.0 - ((tmpvar_20.z + \n      (0.003921569 * tmpvar_20.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_21;\n    tmpvar_21 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, 1.0))));\n    nb2_11.z = (1.0 - ((tmpvar_21.z + \n      (0.003921569 * tmpvar_21.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_22;\n    tmpvar_22 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 0.0))));\n    nb2_11.w = (1.0 - ((tmpvar_22.z + \n      (0.003921569 * tmpvar_22.y)\n    ) + tmpvar_14));\n    vec4 tmpvar_23;\n    tmpvar_23 = min (nb_12, nb2_11);\n    nb_12.zw = tmpvar_23.zw;\n    nb_12.xy = min (tmpvar_23.xy, tmpvar_23.zw);\n    xlat_mutabledist = (min (nb_12.x, nb_12.y) + ((0.008 * tmpvar_8.x) * abs(tmpvar_8.y)));\n  };\n  vec4 tmpvar_24;\n  tmpvar_24 = texture (sampler_pc_main, uv_3);\n  float tmpvar_25;\n  tmpvar_25 = min (xlat_mutabledist, (1.0 - (\n    (tmpvar_24.z + (0.003921569 * tmpvar_24.y))\n   + \n    (q10 * 0.7)\n  )));\n  xlat_mutabledist = tmpvar_25;\n  float tmpvar_26;\n  tmpvar_26 = (tmpvar_25 + pow (tmpvar_25, 3.0));\n  vec3 tmpvar_27;\n  tmpvar_27.xy = (xlat_mutableuv1 * tmpvar_26);\n  tmpvar_27.z = tmpvar_26;\n  xlat_mutableuv2 = (((tmpvar_27 / q7) * tmpvar_1) + tmpvar_2);\n  xlat_mutableuv2 = ((fract(\n    ((xlat_mutableuv2 / 8.0) + 0.5)\n  ) - 0.5) * 8.0);\n  float li_28;\n  vec3 zz0_29;\n  vec3 zz_30;\n  zz0_29 = (xlat_mutableuv2 + q8);\n  li_28 = 0.0;\n  zz_30 = ((2.0 * clamp (xlat_mutableuv2, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - xlat_mutableuv2);\n  float tmpvar_31;\n  tmpvar_31 = dot (zz_30, zz_30);\n  if ((tmpvar_31 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_31 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_31);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_32;\n  tmpvar_32 = dot (zz_30, zz_30);\n  if ((tmpvar_32 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_32 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_32);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_33;\n  tmpvar_33 = dot (zz_30, zz_30);\n  if ((tmpvar_33 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_33 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_33);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_34;\n  tmpvar_34 = dot (zz_30, zz_30);\n  if ((tmpvar_34 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_34 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_34);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_35;\n  tmpvar_35 = dot (zz_30, zz_30);\n  if ((tmpvar_35 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_35 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_35);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_36;\n  tmpvar_36 = dot (zz_30, zz_30);\n  if ((tmpvar_36 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_36 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_36);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_37;\n  tmpvar_37 = dot (zz_30, zz_30);\n  if ((tmpvar_37 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_37 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_37);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\n  float tmpvar_38;\n  tmpvar_38 = dot (zz_30, zz_30);\n  if ((tmpvar_38 <= 0.25)) {\n    zz_30 = (zz_30 * 4.0);\n    li_28 = 24.0;\n  } else {\n    if ((tmpvar_38 <= 1.0)) {\n      zz_30 = (zz_30 / tmpvar_38);\n    };\n  };\n  zz_30 = ((2.6 * zz_30) + zz0_29);\n  vec4 tmpvar_39;\n  tmpvar_39.xyz = zz_30;\n  tmpvar_39.w = li_28;\n  float tmpvar_40;\n  tmpvar_40 = sqrt(dot (zz_30, zz_30));\n  xlat_mutablestruc = (sqrt(dot (tmpvar_39.xyw, tmpvar_39.xyw)) / 24.0);\n  vec4 tmpvar_41;\n  tmpvar_41 = texture (sampler_pc_main, uv_3);\n  float tmpvar_42;\n  float tmpvar_43;\n  tmpvar_43 = (q10 * 0.7);\n  tmpvar_42 = ((log(\n    (1.0 + (tmpvar_40 / 24.0))\n  ) * 0.02) * (1.0 - (1.0 - \n    ((tmpvar_41.z + (0.003921569 * tmpvar_41.y)) + tmpvar_43)\n  )));\n  float tmpvar_44;\n  vec4 tmpvar_45;\n  tmpvar_45 = texture (sampler_pc_main, uv_3);\n  tmpvar_44 = (1.0 - ((tmpvar_45.z + \n    (0.003921569 * tmpvar_45.y)\n  ) + tmpvar_43));\n  if ((((tmpvar_25 <= tmpvar_44) && (tmpvar_40 < 24.0)) && (tmpvar_25 > 0.005))) {\n    ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n      ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\n    , vec3(\n      (q14 * 4.0)\n    )).x));\n    float x_46;\n    x_46 = ((1.0 - tmpvar_25) * 255.0);\n    float ip_47;\n    ip_47 = float(int(x_46));\n    vec2 tmpvar_48;\n    tmpvar_48.x = (x_46 - ip_47);\n    tmpvar_48.y = (ip_47 / 255.0);\n    ret_4.yz = tmpvar_48;\n  } else {\n    vec3 tmpvar_49;\n    tmpvar_49.y = 0.0;\n    tmpvar_49.x = sustain;\n    tmpvar_49.z = (1.0 - tmpvar_42);\n    vec3 tmpvar_50;\n    tmpvar_50.xy = vec2(0.003921569, 0.0);\n    tmpvar_50.z = (q14 / 6.0);\n    ret_4 = ((texture (sampler_fc_main, uv_3).xyz * tmpvar_49) - tmpvar_50);\n  };\n  vec4 tmpvar_51;\n  tmpvar_51.w = 1.0;\n  tmpvar_51.xyz = ret_4;\n  ret = tmpvar_51.xyz;\n }",comp:" shader_body { \n  vec3 tmpvar_1;\n  tmpvar_1.x = q4;\n  tmpvar_1.y = q5;\n  tmpvar_1.z = q6;\n  mat3 tmpvar_2;\n  tmpvar_2[uint(0)].x = q20;\n  tmpvar_2[uint(0)].y = q23;\n  tmpvar_2[uint(0)].z = q26;\n  tmpvar_2[1u].x = q21;\n  tmpvar_2[1u].y = q24;\n  tmpvar_2[1u].z = q27;\n  tmpvar_2[2u].x = q22;\n  tmpvar_2[2u].y = q25;\n  tmpvar_2[2u].z = q28;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q1;\n  tmpvar_3.y = q2;\n  vec2 uv_4;\n  vec3 ret_5;\n  uv_4 = (((uv - 0.5) * 0.9) + 0.5);\n  vec3 tmpvar_6;\n  tmpvar_6.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n    ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n  .z)));\n  tmpvar_6.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\n    (texture (sampler_blur2, uv_4).xyz * scale2)\n   + bias2).z));\n  float tmpvar_7;\n  tmpvar_7 = clamp ((abs(\n    ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\n      (texture (sampler_blur2, tmpvar_3).xyz * scale2)\n     + bias2).z), 0.1, 0.4))\n  ) + 0.2), 0.0, 1.0);\n  float tmpvar_8;\n  tmpvar_8 = clamp (((1.0 - \n    exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\n  ) - 0.2), 0.0, 1.0);\n  ret_5 = ((mix (texture (sampler_main, uv_4).xyz, \n    ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\n  , vec3(tmpvar_7)).x * (0.2 + \n    ((1.0 - tmpvar_7) * (1.0 - min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n      ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n    .z))))\n  )) * (1.0 + (0.5 * \n    sin((((tmpvar_6 / q7) * tmpvar_2) + tmpvar_1))\n  )));\n  vec3 tmpvar_9;\n  tmpvar_9.xy = vec2(0.0, 1.0);\n  tmpvar_9.z = (tmpvar_8 * 3.0);\n  ret_5 = (mix (ret_5, tmpvar_9, vec3(tmpvar_8)) + ((\n    pow ((1.0 - mix (texture (sampler_main, uv_4).xyz, (\n      (texture (sampler_blur1, uv_4).xyz * scale1)\n     + bias1), vec3(0.8, 0.8, 0.8)).z), 3.0)\n   * \n    (0.5 + (0.5 * slow_roam_cos))\n  ) * q19).xyz);\n  ret_5 = (1.0 - exp((-2.0 * ret_5)));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_5;\n  ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.958178,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,ob_r:.3999,ob_a:.2,ib_size:0,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:100,additive:1,x:.26,y:.2,rad:.393173,tex_zoom:.9355,r:0,g:.55,b:.5,g2:.4,b2:.4,a2:.07,border_r:.3,border_g:.7,border_b:.8,border_a:0},init_eqs_str:"a.g0=0;a.y0=0;a.q1=0;a.x0=0;a.q24=0;a.q26=0;a.r0=0;a.trig=0;a.q2=0;a.b0=0;a.rad0=0;",frame_eqs_str:"a.trig=a.q24;a.x0=a.x0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.x0+=div(.1*a.q1*(3+a.q26),a.fps);a.y0+=div(.1*a.q2*(3+a.q26),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.tex_ang=a.time;a.tex_zoom=a.q1;a.ang=div(a.time,100)*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+a.trig*(.04+div(randint(100),1E3));a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.g0=bnot(a.trig)*a.g0+div(a.trig*\nrandint(10),10);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(10),10);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=0;a.b2=0;a.g2=0;a.a=1;a.a2=.3;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q11=Math.min(a.q22,3);a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index2;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1+.02*a.q1;a.rot=.01*a.q2;a.dx=0*a.index;a.wave_a=0;",pixel_eqs_str:"",pixel_eqs:"",warp:"float xlat_mutabledx;\nfloat xlat_mutabledy;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutablezz;\n shader_body { \n  vec2 uv_1;\n  vec3 crisp_2;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.z;\n  xlat_mutablezz = ((uv * texsize.xy) * 0.01);\n  vec2 tmpvar_5;\n  tmpvar_5.x = (cos((xlat_mutablezz.y * q1)) * sin(-(xlat_mutablezz.y)));\n  tmpvar_5.y = (sin(xlat_mutablezz.x) * cos((xlat_mutablezz.y * q2)));\n  uv_1 = (uv - ((tmpvar_5 * texsize.zw) * (8.0 + \n    (6.0 * q11)\n  )));\n  xlat_mutableuv2 = (((uv_1 / 2.0) * q27) / 4.0);\n  xlat_mutabledx = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_3)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledy = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_4)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_4)).xyz), vec3(0.32, 0.49, 0.29));\n  float tmpvar_6;\n  tmpvar_6 = (0.15 + (0.1 * q28));\n  vec2 tmpvar_7;\n  tmpvar_7 = (xlat_mutableuv2 + (time / 100.0));\n  xlat_mutabledx = (xlat_mutabledx + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).x - 0.5)));\n  xlat_mutabledy = (xlat_mutabledy + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).y - 0.5)));\n  vec2 tmpvar_8;\n  tmpvar_8.x = xlat_mutabledx;\n  tmpvar_8.y = xlat_mutabledy;\n  xlat_mutablezz = tmpvar_8;\n  crisp_2 = (texture (sampler_main, (uv_1 + (tmpvar_8 * 0.04))).xyz + texture (sampler_main, uv_1).xyz);\n  crisp_2 = (crisp_2 * 0.5);\n  crisp_2 = (crisp_2 + ((0.05 * \n    (0.9 + (0.1 * roam_cos))\n  .xyz) - (\n    sqrt(dot (tmpvar_8, tmpvar_8))\n   * 0.3)));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((crisp_2 * 0.97) - 0.015);\n  ret = tmpvar_9.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv2_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  uv2_1 = (uv - 0.5);\n  xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\n  float tmpvar_4;\n  tmpvar_4 = (time / 2.0);\n  xlat_mutableuv3 = ((0.2 * cos(\n    ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\n  )) + (99.0 * xlat_mutabledz));\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_5)) + (0.9 * dot (vec3(tmpvar_5), vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n  xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\n  xlat_mutableuv3 = ((0.2 * cos(\n    ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\n  )) + (99.0 * xlat_mutabledz));\n  float tmpvar_6;\n  tmpvar_6 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_6)) + (0.9 * dot (vec3(tmpvar_6), vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (xlat_mutableret1 + clamp ((\n    (16.0 * ((0.5 * texture (sampler_main, (uv + \n      (0.1 * xlat_mutabledz)\n    )).xyz) + 0.01))\n   * \n    (0.1 + xlat_mutableret1)\n  ), 0.0, 1.0));\n  ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:.015,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b2x:.3,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:506,sep:116,spectrum:1,thick:1,scaling:1.07408,smoothing:0,a:.7},init_eqs_str:"a.n=0;a.m=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00+.5)*a.sample);a.m=30001+div(a.n,div(a.reg00,a.reg01));a.gmegabuf[Math.floor(a.m)]=a.value1+a.value2;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"},{baseVals:{enabled:1,samples:506,thick:1,scaling:.89152,smoothing:.82},init_eqs_str:"a.n=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00+.5)*a.sample)+a.reg00;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"},{baseVals:{enabled:1,samples:506,thick:1,scaling:.89152,smoothing:.82},init_eqs_str:"a.n=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00+.5)*a.sample)+2*a.reg00;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"},{baseVals:{enabled:1,samples:506,spectrum:1,thick:1},init_eqs_str:"a.n=0;",frame_eqs_str:"",point_eqs_str:"a.n=Math.floor((a.reg00-.5)*a.sample)+3*a.reg00;a.x=a.gmegabuf[Math.floor(1E4+a.n)];a.y=a.gmegabuf[Math.floor(15E3+a.n)];a.a=a.gmegabuf[Math.floor(2E4+a.n)];a.b=Math.min(Math.max(a.gmegabuf[Math.floor(25E3+a.n)],0),1);a.r=1-a.b;a.g=.5;"}],init_eqs_str:"a.xang=0;a.fov=0;a.hell=0;a.cbeat=0;a.index2=0;a.bindex=0;a.ran4=0;a.index=0;a.dec_v=0;a.yang=0;a.q29=0;a.q6=0;a.amp_=0;a.xlen=0;a.smooth=0;a.q1=0;a.dec_med=0;a.sum=0;a.q5=0;a.dec_f=0;a.trely=0;a.flen=0;a.reg01=0;a.my=0;a.oz=0;a.imag=0;a.is_beat=0;a.yind=0;a.oy0a=0;a.dec_slow=0;a.ran2=0;a.ind=0;a.z0=0;a.ylen=0;a.real=0;a.ran4_=0;a.ran3=0;a.q4=0;a.mz=0;a.oy0=0;a.amp=0;a.tc0=0;a.oy=0;a.avg=0;a.mx=0;a.vol=0;a.ran2_=0;a.peak=0;a.decc=0;a.q2=0;a.bd_bt=0;a.zang=0;a.q3=0;a.reg00=0;\na.trelz=0;a.q32=0;a.ran3_=0;a.q28=0;a.trelx=0;a.q30=0;a.ox=0;a.xind=0;for(var b=a.index=0;7E4>b;b++)a.megabuf[Math.floor(a.index)]=0,a.gmegabuf[Math.floor(a.index)]=0,a.index+=1;a.zang=1;a.yang=0;a.zang=2;",frame_eqs_str:"a.xlen=45;a.ylen=45;a.flen=30;a.reg00=div(a.xlen*a.ylen,4);a.reg01=div(a.reg00,4);a.dec_med=1-div(.06*30,a.fps);a.dec_slow=1-div(.6,a.fps);a.dec_f=pow(.8,div(30,a.fps));a.q30=a.dec_slow;a.smooth=Math.max(1,pow(6,div(a.fps,30))-2);a.cbeat=a.bass+a.mid+a.treb;a.decc=.00001<Math.abs(a.vol>a.cbeat?1:0)?.8:a.dec_med;a.vol=a.vol*a.decc+(1-a.decc)*a.cbeat;a.avg=a.avg*a.dec_slow+a.cbeat*(1-a.dec_slow);a.is_beat=above(a.cbeat,1.5*a.avg)*above(a.time,a.tc0+.2);a.tc0=.00001<Math.abs(bor(a.is_beat,\na.bd_bt))?a.time:a.tc0;a.peak=.00001<Math.abs(a.is_beat)?a.cbeat:a.peak*a.dec_med;a.ind=0;a.sum=0;a.amp=.01;for(var b=0;b<a.reg01;b++)a.sum+=div(a.gmegabuf[Math.floor(a.ind+3E4)],a.reg01),a.amp+=pow(a.gmegabuf[Math.floor(a.ind+3E4)],2),a.ind+=1;a.ind=0;a.amp_=a.amp_*a.dec_med+600*div((1-a.dec_med)*sqrt(a.amp),a.reg01);for(b=0;b<a.reg01;b++)a.megabuf[Math.floor(a.ind+3E4)]=div(a.gmegabuf[Math.floor(a.ind+3E4)]-a.sum,a.amp_),a.ind+=1;for(b=a.index2=0;b<a.flen;b++){a.index=0;a.real=0;for(var c=a.imag=\n0;c<a.flen;c++)a.real+=Math.cos(6.28*div(a.index,a.flen)*a.index2)*a.megabuf[Math.floor(div(a.index*a.reg01,8)+30002)],a.imag+=Math.sin(6.28*div(a.index,a.flen)*a.index2)*a.megabuf[Math.floor(div(a.index*a.reg01,8)+30002)],a.index+=1;a.megabuf[Math.floor(1E4+a.index2)]=a.megabuf[Math.floor(1E4+a.index2)]*a.dec_f+a.real;a.megabuf[Math.floor(15E3+a.index2)]=a.megabuf[Math.floor(15E3+a.index2)]*a.dec_f+a.imag;a.index2+=1}a.ind=1;for(b=0;b<div(a.flen,2);b++){a.cx=a.megabuf[Math.floor(1E4+a.ind)];a.cy=\na.megabuf[Math.floor(15E3+a.ind)];a.yind=-1;for(c=0;3>c;c++){a.xind=-1;for(var d=0;3>d;d++)a.ox=mod((a.cx+.5)*a.xlen+a.xind,a.xlen),a.oy=mod((a.cy+.5)*a.ylen+a.yind,a.ylen),a.amp=3*(a.cx*a.cx+a.cy*a.cy),a.megabuf[Math.floor(a.oy*a.ylen+a.ox)]-=div(div(60,a.fps)*sqrt(a.amp)*above(a.amp,.02),1+a.xind*a.xind+a.yind*a.yind),a.xind+=1;a.yind+=1}a.ind+=1}for(b=a.yind=0;b<a.ylen;b++){for(c=a.xind=0;c<a.xlen;c++)a.megabuf[Math.floor(a.yind*a.ylen+a.xind+5E3)]=a.dec_med*(div(a.gmegabuf[Math.floor(a.yind*a.ylen+\nmod(a.xind+1,a.xlen))]+a.gmegabuf[Math.floor(a.yind*a.ylen+mod(a.xlen+a.xind-1,a.xlen))]+a.gmegabuf[Math.floor(mod(a.yind+1,a.ylen)*a.ylen+a.xind)]+a.gmegabuf[Math.floor(mod(a.yind+a.ylen-1,a.ylen)*a.ylen+a.xind)]+a.gmegabuf[Math.floor(a.yind*a.ylen+a.xind)]*a.smooth*4,2+2*a.smooth)-a.megabuf[Math.floor(a.yind*a.ylen+a.xind)]),a.xind+=1;a.yind+=1}a.bindex+=a.is_beat;.00001<Math.abs(a.is_beat&&.00001>Math.abs(mod(a.bindex,4)-0)?1:0)?a.ran2=div(randint(100)-30,60):0;.00001<Math.abs(a.is_beat&&.00001>\nMath.abs(mod(a.bindex,4)-2)?1:0)?a.ran3=div(randint(100)-30,60):0;.00001<Math.abs(a.is_beat&&.00001>Math.abs(mod(a.bindex,6)-2)?1:0)?a.ran4=div(randint(100)-30,60):0;a.dec_v=Math.min(Math.max(0,1-div(8*a.vol,a.fps)),a.dec_slow);a.ran2_=a.ran2_*a.dec_v+(1-a.dec_v)*a.ran2;a.ran3_=a.ran3_*a.dec_v+(1-a.dec_v)*a.ran3;a.ran4_=a.ran4_*a.dec_v+(1-a.dec_v)*a.ran4;a.trelx+=div(div(a.ran2_,a.fps),7);a.trely+=div(div(a.ran3_,a.fps),2);a.trelz+=div(div(a.ran4_,a.fps),6);a.zang=6*Math.sin(a.trelz);a.xang=6*Math.sin(div(a.zang,\n5)+a.trelx);a.yang=6*Math.sin(0*div(a.zang,3)+a.trely);a.q1=Math.cos(a.xang);a.q2=Math.sin(a.xang);a.q3=Math.cos(a.yang);a.q4=Math.sin(a.yang);a.q5=Math.cos(a.zang);a.q6=Math.sin(a.zang);a.fov=1;for(b=a.yind=0;b<a.ylen;b++){for(c=a.xind=0;c<a.xlen;c++)a.ind=a.yind*a.ylen+a.xind,a.megabuf[Math.floor(a.ind)]=a.gmegabuf[Math.floor(a.ind)],a.gmegabuf[Math.floor(a.ind)]=a.megabuf[Math.floor(a.ind+5E3)],a.oz=a.yind-div(a.ylen,2),a.ox=.00001<Math.abs(bnot(mod(a.yind,2)))?a.xind:a.xlen-a.xind-1,a.oy0a=div(a.oy0+\na.oy0a,2.5),a.oy=a.gmegabuf[Math.floor(a.yind*a.ylen+a.ox)],a.oy0=a.oy,a.ox-=div(a.xlen,2),a.mx=a.ox*a.q5-a.oy*a.q6,a.my=a.ox*a.q6+a.oy*a.q5,a.ox=a.mx,a.oy=a.my,a.mx=a.ox*a.q3+a.oz*a.q4,a.mz=-a.ox*a.q4+a.oz*a.q3,a.ox=a.mx,a.oz=a.mz,a.my=a.oy*a.q1-a.oz*a.q2,a.mz=a.oy*a.q2+a.oz*a.q1,a.z0=90+40*Math.sin(14*a.trelz),a.oy=a.my,a.oz=a.mz+a.z0,a.gmegabuf[Math.floor(1E4+a.ind)]=div(a.fov*a.ox,a.oz)+.5,a.gmegabuf[Math.floor(15E3+a.ind)]=div(a.fov*a.oy,a.oz)+.5,a.hell=Math.max(Math.min(.5+div(a.oy0,4),1),.1),\na.gmegabuf[Math.floor(2E4+a.ind)]=Math.max(Math.min(a.hell*(.5+.1*(a.oy0a-a.oy0)),1),.1),a.gmegabuf[Math.floor(25E3+a.ind)]=div(a.oy0,16)+.5,a.xind+=1;a.yind+=1}a.q29=div(50*a.fov,a.z0);a.q32=a.aspecty;a.q28=Math.min(div(a.vol,3)-.3,1);a.monitor=a.is_beat;",pixel_eqs_str:"a.rot=0;a.zoom=1.1;a.warp=0;a.dy=.02;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = vec3(0.0, 0.0, 0.0);\n  ret = tmpvar_1.xyz;\n }",comp:"vec3 xlat_mutablecol;\n shader_body { \n  vec2 uv_1;\n  uv_1 = uv;\n  int iter_3;\n  vec3 ret_4;\n  ret_4 = texture (sampler_main, uv).xyz;\n  iter_3 = int((clamp (q29, 0.0, 1.0) * 8.0));\n  for (int n_2 = 1; n_2 < iter_3; n_2++) {\n    vec2 tmpvar_5;\n    tmpvar_5.y = 0.0;\n    tmpvar_5.x = float(n_2);\n    vec2 tmpvar_6;\n    tmpvar_6.y = 0.0;\n    tmpvar_6.x = float(n_2);\n    ret_4 = max (max (ret_4, texture (sampler_main, (uv_1 - \n      (texsize.zw * tmpvar_5)\n    )).xyz), texture (sampler_main, (uv_1 + (texsize.zw * tmpvar_6))).xyz);\n  };\n  float tmpvar_7;\n  tmpvar_7 = clamp ((1.0 - (2.0 * \n    dot (ret_4, vec3(0.32, 0.49, 0.29))\n  )), 0.0, 1.0);\n  float tmpvar_8;\n  float tmpvar_9;\n  tmpvar_9 = (uv.x - 0.5);\n  tmpvar_8 = (0.5 / ((\n    (uv.y + ((tmpvar_9 * 1.4) * (q5 * q3)))\n   - 0.4) + (0.3 * q4)));\n  vec2 tmpvar_10;\n  tmpvar_10.x = (tmpvar_8 * tmpvar_9);\n  tmpvar_10.y = tmpvar_8;\n  vec3 tmpvar_11;\n  tmpvar_11.x = q2;\n  tmpvar_11.y = q4;\n  tmpvar_11.z = q6;\n  xlat_mutablecol = (0.5 + (0.5 * tmpvar_11));\n  float x_12;\n  x_12 = ((uv.x - (\n    dot (ret_4, vec3(0.32, 0.49, 0.29))\n   * 5.0)) + 0.5);\n  ret_4 = (ret_4 * (q28 + (\n    ((6.0 * (0.05 / sqrt(\n      (x_12 * x_12)\n    ))) * (1.0 + xlat_mutablecol))\n   / 2.0)));\n  vec2 tmpvar_13;\n  tmpvar_13.x = q1;\n  tmpvar_13.y = (q3 + time);\n  float tmpvar_14;\n  tmpvar_14 = (((\n    (texture (sampler_noise_lq, (tmpvar_10 + tmpvar_13)).x * tmpvar_7)\n   * \n    float((tmpvar_8 > 0.0))\n  ) * 0.2) * min (1.0, (1.0/(tmpvar_8))));\n  ret_4 = (ret_4 + tmpvar_14);\n  ret_4 = (ret_4 + ((\n    (sin((12.0 * q2)) * tmpvar_7)\n   * tmpvar_14) * dot (\n    (12.0 * ((texture (sampler_blur1, (tmpvar_10 - vec2(-0.5, 0.3))).xyz * scale1) + bias1))\n  , vec3(0.32, 0.49, 0.29))));\n  ret_4 = (ret_4 + ((\n    ((0.5 / abs(tmpvar_8)) * normalize(xlat_mutablecol))\n   * \n    float((tmpvar_8 < 0.0))\n  ) * tmpvar_7));\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret_4;\n  ret = tmpvar_15.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:10.437056,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ib_size:0,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,rad:.048958,tex_ang:1.00531,tex_zoom:1.531168,r:.5,g:1,b:.9,r2:.83,g2:.93,b2:.8,a2:1,border_b:0,border_a:0},init_eqs_str:"a.trel=0;a.q20=0;a.q28=0;a.q26=0;",frame_eqs_str:"a.trel=div(a.time,2)+a.q20;a.x=.5+Math.sin(2*a.trel);a.y=.5+Math.cos(1.3*a.trel+div(a.q28,3));a.a=div(a.q26,4)+.2;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,x:.503,rad:.038857,tex_zoom:.609857,g:.1,a:.9,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.is_beat=0;a.t0=0;a.q21=0;",frame_eqs_str:"a.x=div(randint(10),10);a.y=div(randint(10),10);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.is_beat=above(a.time,a.t0+.03);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.a=Math.min(div(a.q21,2),.9)*a.is_beat;a.rad=div(a.a*a.a,3);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,sep:120,additive:1,scaling:.891519,smoothing:.82,a:.6},init_eqs_str:"a.k1=0;a.k2=0;a.xi=0;a.yi=0;a.dx=0;a.dy=0;a.q22=0;a.t2=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*(.01*randint(101)-.01*randint(101));",frame_eqs_str:"a.t2+=a.bass_att;",point_eqs_str:"a.k1=mod(100*a.sample,8);a.k2=bnot(a.k1);a.xi=a.value1*a.k2+a.xi*(1-a.k2);a.yi=a.value2*(1-a.k2)+a.yi*a.k2;a.dx=.99*a.dx+a.xi;a.dy=.99*a.dy+a.yi;a.x=.5+div(a.xi,2);a.y=.5+div(a.yi,2);a.a=div(a.q22,8);a.a=Math.min(a.a,.2);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index=0;a.q22=0;a.q21=0;a.fade=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q20=0;a.fade=.5;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265358*a.p2,2);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.rot=-0*a.index;a.fade=a.fade*a.dec_med+pow(.996,div(30,a.fps))*(1-a.dec_med);a.q32=a.fade;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * (0.015 * q27)) * tmpvar_2);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((q32 * texture (sampler_main, \n    (uv + ((clamp (\n      (sin(zz_1) / cos(zz_1))\n    , vec2(-20.0, -20.0), vec2(20.0, 20.0)) * texsize.zw) * 8.0))\n  ).xyz) + (\n    (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy)))\n  .xyz * \n    (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  )) - 0.02);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((tmpvar_1.xyz + clamp (\n    (3.0 * (((texture (sampler_blur1, \n      (uv - (0.01 * tmpvar_1.xyz).xy)\n    ).xyz * scale1) + bias1) - vec3(0.1, 0.1, 0.2)))\n  , 0.0, 1.0)) * 1.3);\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:2.103,wave_smoothing:.54,wave_mystery:.38,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:16,thickoutline:1,textured:1,num_inst:3,x:.73,rad:.29466,tex_zoom:1.87511,r:.7,g:.7,b:1,g2:0,border_b:0,border_a:0},init_eqs_str:"a.trig=0;a.q25=0;a.x0=0;a.y0=0;",frame_eqs_str:"a.trig=a.q25;a.a=.8*a.trig;a.a2=0;a.x0=a.x0*bnot(a.trig)+div(a.trig*randint(100),100);a.y0=a.y0*bnot(a.trig)+div(a.trig*randint(100),100);a.tex_ang=randint(20);a.rad=.1+div(randint(10),8);a.x=a.x0;a.y=a.y0;a.r=.7+.3*Math.sin(div(a.time,12));a.b=.7+.3*Math.sin(div(a.time,15));a.g=.7+.3*Math.sin(div(a.time,8));a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{baseVals:{enabled:1,sides:36,thickoutline:1,textured:1,num_inst:4,x:.3,rad:.05429,ang:1.25664,tex_ang:.37699,tex_zoom:1.02841,g:.7,b:.5,r2:1,g2:0,border_g:.59,border_b:0,border_a:0},init_eqs_str:"a.q31=0;a.q32=0;a.q30=0;",frame_eqs_str:"a.x=a.q31;a.y=a.q32;a.rad=.06;a.tex_ang=a.time;a.a=a.q30;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q25=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q15=0;a.q29=0;a.q6=0;a.dec_med=0;a.q5=0;a.mindev=0;a.trel=0;a.t0a=0;a.mov1=0;a.vis=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.hpeak=0;a.q10=0;a.sdev=0;a.med=0;a.spb=0;a.dir=0;a.spb_=0;a.q16=0;a.rota=0;a.q19=0;a.vol=0;a.peak=0;a.trig1=0;a.wamp=0;a.speed=0;a.t0=0;a.vol_=0;a.q32=0;a.q7=0;a.wamp_=0;a.q30=0;a.q20=0;a.q8=0;a.t0a=a.time;a.t0=a.time+.5;a.spb_=.5;a.volb=.5;a.volx=.5;a.vol_=1;a.index=0;a.mov1=0;a.sdev=.1;a.wamp_=\n.1;",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.vol=div(a.bass+a.med+a.treb,1.5);a.vol_=a.vol_*a.dec_slow+(1-a.dec_slow)*a.vol;a.is_beat=above(a.vol,a.vol_+2*a.peak)*above(a.time,a.t0+.45*a.spb_);a.t0a=.00001<Math.abs(a.is_beat)?a.t0:a.t0a;a.t0=.00001<Math.abs(a.is_beat)?a.time:a.t0;a.peak=.00001<Math.abs(a.is_beat)?a.vol:a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,128);a.spb=Math.min(a.t0-a.t0a+.01,2);a.spb_=.00001<Math.abs(a.is_beat)?.9*a.spb_+.1*a.spb:\na.spb_;a.q20=a.vol_;a.q21=above(a.vol,2.7*a.vol_);a.q22=Math.max(0,a.peak-0)+.01;a.hpeak=a.hpeak*a.dec_med+(1-a.dec_med)*a.q21;a.q23=a.hpeak*(1+randint(8));a.q24=a.is_beat;a.q25=div(a.q22*(1+randint(8)),8);a.mindev=Math.min(Math.min(Math.abs(a.spb-a.spb_),Math.abs(2*a.spb-a.spb_)),Math.abs(a.spb-2*a.spb_));a.sdev=.00001<Math.abs(a.is_beat)?.8*a.sdev+.2*pow(a.mindev+.02,2):a.sdev;a.speed=div(div(1,a.fps),a.spb_);a.trel+=a.speed;a.q10=a.trel;a.wamp=Math.min(div(.001,a.sdev),.15);a.wamp_=a.wamp_*a.dec_slow+\n(1-a.dec_slow)*a.wamp;a.q11=Math.sin(div(a.trel,2))*a.wamp_;a.q12=div(a.wamp_,2);a.rota=2*a.wamp_*Math.sin(div(a.trel,3));a.q5=Math.cos(a.rota);a.q6=Math.sin(a.rota);a.q7=-a.q6;a.q8=a.q5;a.q15=.05*-Math.sin(.5*a.trel);a.q16=div(Math.cos(a.trel)*a.wamp_,2);a.q19=.1*Math.sin(div(a.trel,12));a.trig1=bnot(a.vis)*bnot(randint(100*a.fps));a.vis=.00001<Math.abs(a.trig1)?1:a.vis*below(a.mov1,1);a.q30=a.vis;a.mov1=.00001<Math.abs(a.vis)?a.mov1+div(2*a.speed,a.fps):-1;a.dir=.00001<Math.abs(a.trig1)?randint(100):\na.dir;a.q31=.5+.5*Math.cos(a.dir)*a.mov1;a.q32=.5+.5*Math.sin(a.dir)*a.mov1;a.q29=2+Math.sin(div(a.time,17));a.monitor=a.wamp;",pixel_eqs_str:"a.zoom=1+.02*a.rad*a.q20;a.dy=-0;a.warp=.1;a.dx=0;",warp:"mat2 ofs;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablezv;\n shader_body { \n  mat2 tmpvar_1;\n  tmpvar_1[uint(0)].x = texsize.z;\n  tmpvar_1[uint(0)].y = 0.0;\n  tmpvar_1[1u].x = 0.0;\n  tmpvar_1[1u].y = texsize.w;\n  ofs = (tmpvar_1 * 4.0);\n  vec2 tmpvar_2;\n  tmpvar_2.x = ((uv.x - 0.5) + q19);\n  tmpvar_2.y = (uv.y - 0.5);\n  vec2 v_3;\n  v_3.x = ofs[0].x;\n  v_3.y = ofs[1].x;\n  vec2 v_4;\n  v_4.x = ofs[0].x;\n  v_4.y = ofs[1].x;\n  vec2 v_5;\n  v_5.x = ofs[0].y;\n  v_5.y = ofs[1].y;\n  vec2 v_6;\n  v_6.x = ofs[0].y;\n  v_6.y = ofs[1].y;\n  vec2 tmpvar_7;\n  tmpvar_7.x = (texture (sampler_main, (uv + v_3)) - texture (sampler_main, (uv - v_4))).z;\n  tmpvar_7.y = (texture (sampler_main, (uv + v_5)) - texture (sampler_main, (uv - v_6))).z;\n  xlat_mutablezv = (time * 0.08);\n  vec2 tmpvar_8;\n  tmpvar_8.x = (0.02 * time);\n  tmpvar_8.y = (-0.05 * time);\n  xlat_mutableuv2 = ((3.0 * tmpvar_2) + tmpvar_8);\n  vec3 tmpvar_9;\n  tmpvar_9.xy = xlat_mutableuv2;\n  tmpvar_9.z = xlat_mutablezv;\n  vec3 tmpvar_10;\n  tmpvar_10.xy = (xlat_mutableuv2 * vec2(2.0, 2.0));\n  tmpvar_10.z = (xlat_mutablezv * 2.0);\n  vec3 tmpvar_11;\n  tmpvar_11.xy = (xlat_mutableuv2 * vec2(4.0, 4.0));\n  tmpvar_11.z = (xlat_mutablezv * 3.0);\n  vec3 tmpvar_12;\n  tmpvar_12.xy = (xlat_mutableuv2 * vec2(8.0, 8.0));\n  tmpvar_12.z = (xlat_mutablezv * 7.0);\n  xlat_mutableuv2 = (tmpvar_2 + ((\n    (((texture (sampler_noisevol_hq, tmpvar_9).z + (texture (sampler_noisevol_hq, tmpvar_10).z / 2.0)) + (texture (sampler_noisevol_hq, tmpvar_11).z / 4.0)) + (texture (sampler_noisevol_hq, tmpvar_12).z / 8.0))\n   - 1.0) * 0.1));\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = (((\n    (((0.2 + (\n      (((1.0 + bass_att) * 0.01) / sqrt(dot (xlat_mutableuv2, xlat_mutableuv2)))\n     * \n      (1.0 + normalize(slow_roam_cos))\n    .xyz)) + ((rand_preset.z - 0.5) * xlat_mutableuv2.y)) * 0.1)\n   / 2.0) + (texture (sampler_main, \n    (uv - (0.02 * tmpvar_7))\n  ).xyz * 0.9)) - 0.01);\n  ret = tmpvar_13.xyz;\n }",comp:"float xlat_mutablerain;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablewater;\nfloat xlat_mutablez;\n shader_body { \n  vec2 uv_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qb.xy;\n  tmpvar_2[1u] = _qb.zw;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q15;\n  tmpvar_3.y = q16;\n  uv_1 = (((\n    (((uv - 0.5) * tmpvar_2) * 0.7)\n   * aspect.xy) + 0.5) + tmpvar_3);\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.5;\n  tmpvar_4.y = ((q11 + 0.6) + (q12 * (\n    sin(((uv_1.x * 6.0) + q10))\n   * \n    cos(((uv_1.y * 8.0) + (time * 0.6)))\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (uv_1.x * 4.0);\n  tmpvar_5.y = uv_1.y;\n  vec2 tmpvar_6;\n  tmpvar_6.x = (uv_1.x * 4.0);\n  tmpvar_6.y = uv_1.y;\n  xlat_mutablerain = (texture (sampler_noise_lq, ((tmpvar_5 * 0.2) - time)).x + texture (sampler_noise_lq, ((tmpvar_6 * 0.5) - time)).x);\n  float tmpvar_7;\n  tmpvar_7 = (time / 4.0);\n  xlat_mutablerain = (xlat_mutablerain * clamp ((\n    (q20 / 2.0)\n   - \n    abs(sin(((uv.x / 4.0) - tmpvar_7)))\n  ), 0.0, 1.0));\n  xlat_mutableuv1 = ((uv_1 - tmpvar_4) + (xlat_mutablerain * 0.01));\n  vec3 tmpvar_8;\n  tmpvar_8.x = xlat_mutableuv1.y;\n  tmpvar_8.y = (xlat_mutableuv1.x * 2.0);\n  tmpvar_8.z = (time * 0.2);\n  xlat_mutableuv1 = (xlat_mutableuv1 + ((texture (sampler_noisevol_hq, tmpvar_8) * \n    (0.5 - abs(xlat_mutableuv1.y))\n  ).x * 0.05));\n  float tmpvar_9;\n  tmpvar_9 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\n  xlat_mutablez = (0.4 / xlat_mutableuv1.y);\n  xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\n  xlat_mutablers0.y = xlat_mutablez;\n  vec2 tmpvar_10;\n  tmpvar_10.x = (xlat_mutablers0.x + tmpvar_7);\n  tmpvar_10.y = (xlat_mutablez + (time * 4.0));\n  xlat_mutablers = (tmpvar_10 * tmpvar_9);\n  xlat_mutablewater = (texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))).x;\n  xlat_mutablewater = (xlat_mutablewater - 1.0);\n  vec2 tmpvar_11;\n  tmpvar_11.x = (xlat_mutableuv1.x + 0.5);\n  tmpvar_11.y = abs((0.5 - xlat_mutableuv1.y));\n  xlat_mutableret1 = (((texture (sampler_main, uv_1).xyz * \n    (1.0 - tmpvar_9)\n  ) + (\n    ((texture (sampler_main, (tmpvar_11 - (0.2 * xlat_mutablewater))).xyz * tmpvar_9) * pow ((1.0/(xlat_mutablez)), 0.2))\n   * \n    (2.0 - rand_preset.y)\n  )) + ((\n    (((0.25 + rand_preset.y) * (1.0 + (rand_preset.x * xlat_mutablewater))) * tmpvar_9)\n   / xlat_mutablez) * vec3(0.0, 0.1, 0.1)));\n  xlat_mutableret1 = (xlat_mutableret1 + (0.06 * xlat_mutablerain));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = (1.0 - exp((\n    (-(pow (xlat_mutableret1, vec3(1.5, 1.5, 1.5))) * 8.0)\n   * \n    (1.0 + (q23 * 4.0))\n  )));\n  ret = tmpvar_12.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:12,additive:1,num_inst:571,x:.26,y:.2,rad:.39317,tex_zoom:.9355,g2:0,a2:.2,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.px=0;a.fov=0;a.q12=0;a.copy=0;a.q18=0;a.tht=0;a.q15=0;a.flim=0;a.q1=0;a.q5=0;a.py=0;a.mov1=0;a.vis=0;a.oz=0;a.k1=0;a.q11=0;a.z0=0;a.q10=0;a.copies=0;a.v0=0;a.q4=0;a.burst=0;a.oy=0;a.rota=0;a.q19=0;a.q17=0;a.spur=0;a.q2=0;a.q14=0;a.rotmode=0;a.q3=0;a.t0=0;a.phi=0;a.ox=0;",frame_eqs_str:"a.mov1=a.q1;a.rotmode=a.q3;a.burst=a.q10;a.copies=a.q14;a.copy=div(mod(a.instance,a.copies),a.copies);a.k1=div(Math.floor(div(a.instance,a.copies))*a.copies,a.num_inst);a.k1=div(Math.floor(a.k1*a.burst),a.burst)+div(a.k1,a.burst);a.mov1=a.mov1+a.k1-a.copy*a.q2;a.mov1-=Math.floor(a.mov1);a.rotmode-=a.copy*a.q4;a.rota=a.mov1*a.rotmode*a.q5*2;a.mov1=a.mov1*(1-a.rotmode)+a.rotmode*(.5+.025*a.k1);a.mov1=pow(a.mov1,.9);a.tht=Math.sin(a.k1*a.k1*123.2)*(.2+0*a.rotmode);a.phi=1613.3*\na.k1+a.rota;a.v0=(1+.3*Math.cos(13234.7*a.k1))*a.q5;a.z0=div(a.q18,a.q5);a.t0=.4;a.spur=(a.mov1-a.t0)*above(a.mov1-a.t0,0)*a.q15;a.py=a.spur*Math.sin(6.28*a.copy);a.px=a.spur*Math.cos(6.28*a.copy);a.fov=2*a.z0;a.ox=(a.mov1-a.q19)*a.v0*Math.sin(a.tht)*Math.cos(a.phi);a.oy=a.mov1*a.v0*(1-a.mov1)*Math.cos(2*a.tht)-.25;a.oz=a.mov1*a.v0*Math.sin(a.tht)*Math.sin(a.phi);a.ox=a.ox+(a.k1-.5)*a.q17+a.px;a.oy-=a.py;a.oz+=3*a.py;a.rad=div(.025*a.z0,a.oz+a.z0)*(1-.5*a.mov1);a.x=.5+div(a.fov*a.ox,a.oz+a.z0);a.y=\n.5+div(a.fov*a.oy,a.oz+a.z0);a.vis=above(a.mov1,a.q11)*below(a.mov1,a.q12)*above(a.oz,-a.z0);a.a=div(.7*a.vis,sqrt(a.copies))*(1+above(a.spur,0));a.a2=0;a.g=a.flim;"},{baseVals:{enabled:1,sides:13,additive:1,num_inst:212,x:.65,y:.38,rad:1.26467,tex_zoom:.73678,g:1,a:.3,r2:1,g2:0,border_r:.5,border_g:.5,border_b:0,border_a:0},init_eqs_str:"a.mov2=0;a.q25=0;a.copy=0;a.tht=0;a.q29=0;a.trel=0;a.mov1=0;a.oz=0;a.k1=0;a.z0=0;a.copies=0;a.k2=0;a.oy=0;a.stray=0;a.q27=0;a.size0=0;a.phase=0;a.t0=0;a.phi=0;a.ox=0;",frame_eqs_str:"a.trel=a.q25;a.copies=1;a.copy=div(mod(a.instance,a.copies),a.copies);a.k1=div(Math.floor(div(a.instance,a.copies))*a.copies,a.num_inst);a.k2=a.k1+.5;a.trel=a.trel;a.t0=.5;a.phase=above(a.trel,a.t0);a.mov1=bnot(a.phase)*(a.t0-a.trel+.01*a.k1);a.mov2=a.phase*(a.trel-a.t0);a.stray=1.2-a.phase;a.tht=3.14*Math.sin(1234.2*a.k1+a.time*bnot(a.phase))*a.stray;a.phi=3245.1*a.k1;a.size0=.02;a.ox=a.mov1*a.q27+Math.sin(a.tht)*Math.cos(a.phi)*(a.size0+a.mov2*(2+a.k1));a.oy=12*a.mov1+div(Math.cos(a.tht)*\n(a.size0+4*a.mov2*a.k2)*(1-a.mov2*a.k2),2);a.oz=8*a.mov1+Math.sin(a.tht)*Math.sin(a.phi)*(a.size0+2*a.mov2*(2+a.k1));a.z0=1;a.rad=div(div(.03,a.oz+a.z0),1+div(a.trel*randint(100),50));a.x=.5+div(a.ox,a.oz+a.z0);a.y=a.q29+.2+div(a.oy,a.oz+a.z0);a.a=.1*bnot(a.phase)+a.phase*Math.max(0,1-0*a.mov2)*above(a.oz+a.z0,0)*.8;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.stop=0;a.q25=0;a.index=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.vshift=0;a.lo=0;a.xtime=0;a.t0a=0;a.mov1=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.hpeak=0;a.q10=0;a.copies=0;a.q4=0;a.med=0;a.hi=0;a.vs0=0;a.bursts=0;a.spb_=0;a.volb=0;a.q16=0;a.q26=0;a.q19=0;a.q17=0;a.vol=0;a.peak=0;a.spur=0;a.q2=0;a.q27=0;a.q14=0;a.rotmode=0;a.wind=0;a.tmp=0;a.xbase=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q32=0;a.spread=0;\na.q28=0;a.q30=0;a.q20=0;a.volx=0;a.t0a=a.time;a.t0=a.time+.5;a.spb_=.5;a.volb=.5;a.volx=.5;a.vol_=1;a.index=0;a.mov1=0;",frame_eqs_str:"a.dec_med=pow(.85,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.vol=div(a.bass+a.med+a.treb,1.5);a.vol_=a.vol_*a.dec_slow+(1-a.dec_slow)*a.vol;a.is_beat=above(a.vol,.1+a.vol_+2*a.peak)*above(a.time,a.t0+.45*a.spb_);a.t0a=.00001<Math.abs(a.is_beat)?a.t0:a.t0a;a.t0=.00001<Math.abs(a.is_beat)?a.time:a.t0;a.peak=.00001<Math.abs(a.is_beat)?a.vol:a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,128);a.spb_=.00001<Math.abs(a.is_beat)?.9*a.spb_+.1*Math.min(a.t0-a.t0a+.01,2):a.spb_;\na.q20=a.vol_;a.q21=above(a.vol,2.7*a.vol_);a.q22=Math.max(0,a.peak-0)+.01;a.hpeak=a.hpeak*a.dec_med+(1-a.dec_med)*a.q21;a.q23=a.hpeak*(1+randint(8));a.q24=a.is_beat;a.volb=bnot(a.q24)*a.volb+a.q24*a.vol_;a.volx+=div(.2,a.fps)*Math.max(Math.min(a.volb-a.volx,1),-1)*bnot(a.rotmode);a.rotmode=Math.max(Math.min(4*Math.sin(div(a.mov1,2.4)-1.5)-3,1),0);a.stop=(.00001<Math.abs(bnot(a.stop))?bnot(mod(a.index,24)):below(a.lo,1))*bnot(a.rotmode);a.spread=.00001<Math.abs(below(a.lo,1))?a.spread:div(randint(2)*\nrandint(12),20);a.copies=.00001<Math.abs(below(a.lo,1))?a.copies:3+randint(2)*randint(8);a.spur=.00001<Math.abs(below(a.lo,1))?a.spur:.1*above(a.copies,5);a.bursts=.00001<Math.abs(below(a.lo,1))?a.bursts:1+randint(2)*randint(6);a.xbase=.00001<Math.abs(below(a.lo,1))?a.xbase:randint(2)*(div(randint(10),10)-.5);a.vs0=.00001<Math.abs(a.is_beat*bnot(mod(a.index,77)))?div(randint(5),4)-.7:a.vs0;a.vshift+=div(3,a.fps)*Math.max(Math.min(a.vs0-a.vshift,.04),-.04);a.speed=div(div(.15,a.fps),a.spb_);a.tmp=\na.mov1;a.mov1+=a.speed;a.q2=a.mov1-a.tmp;a.q1=a.mov1;a.tmp=a.rotmode;a.q3=a.rotmode;a.q4=a.rotmode-a.tmp;a.tmp=a.volx;a.q5=a.volx;a.q6=a.q5-a.tmp;a.q10=a.bursts;a.lo=.00001<Math.abs(a.stop)?a.lo+a.speed:0;a.hi=.00001<Math.abs(above(a.lo,1))?0:a.hi+a.speed;a.q11=a.lo;a.q12=a.hi;a.q13=0*sqrt(a.q22);a.q14=a.copies;a.q15=a.spur*(1-a.rotmode);a.q16=0;a.q17=a.spread*(1-a.rotmode);a.q18=div(1,Math.min(Math.max(10*Math.sin(div(a.mov1,2)),1),4));a.q19=a.xbase;a.xtime=.00001<Math.abs(a.stop*a.q21*above(a.xtime,\n2))?0:a.xtime+div(.2,a.fps);a.q25=a.xtime;a.q26=.00001<Math.abs(below(a.xtime,.55))?pow(32,512*-sqr(a.xtime-.55)):pow(2,3*-sqr(a.xtime-.55));a.q27=4*Math.sin(div(a.time,29));a.wind+=div(.5,a.fps)*(a.volx-1.5);a.q28=a.wind;a.q29=a.vshift;a.q30=Math.max(Math.sin(div(a.mov1,2.2))*Math.sin(div(a.time,7)),0)+a.q26;a.q31=2*a.q5-2+Math.sin(div(a.time,17));a.q32=3+2*Math.sin(div(a.time,27));a.monitor=a.vshift;",pixel_eqs_str:"a.zoom=1;a.dy=-0;a.warp=0;",warp:"mat2 ofs;\nfloat xlat_mutablegreen;\nfloat xlat_mutablek1;\nfloat xlat_mutablered;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablewave;\nfloat xlat_mutablezv;\n shader_body { \n  mat2 tmpvar_1;\n  tmpvar_1[uint(0)].x = texsize.z;\n  tmpvar_1[uint(0)].y = 0.0;\n  tmpvar_1[1u].x = 0.0;\n  tmpvar_1[1u].y = texsize.w;\n  ofs = (tmpvar_1 * 4.0);\n  float delta_2;\n  float ky_3;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (uv.x - 0.5);\n  tmpvar_4.y = ((uv.y - 0.5) + q29);\n  vec2 v_5;\n  v_5.x = ofs[0].x;\n  v_5.y = ofs[1].x;\n  vec2 v_6;\n  v_6.x = ofs[0].x;\n  v_6.y = ofs[1].x;\n  vec2 v_7;\n  v_7.x = ofs[0].y;\n  v_7.y = ofs[1].y;\n  vec2 v_8;\n  v_8.x = ofs[0].y;\n  v_8.y = ofs[1].y;\n  vec2 tmpvar_9;\n  tmpvar_9.x = (texture (sampler_main, (uv + v_5)) - texture (sampler_main, (uv - v_6))).x;\n  tmpvar_9.y = (texture (sampler_main, (uv + v_7)) - texture (sampler_main, (uv - v_8))).x;\n  xlat_mutablered = (0.5 * texture (sampler_main, (uv - (0.004 * tmpvar_9))).x);\n  xlat_mutablered = (xlat_mutablered + (0.5 * texture (sampler_main, uv).x));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = (0.0078125 * (float(\n    int((tmpvar_4.y * 128.0))\n  ) + abs(\n    (fract((tmpvar_4.y * 128.0)) - 0.5)\n  )));\n  vec2 tmpvar_11;\n  tmpvar_11 = (tmpvar_10 * 4.0);\n  ky_3 = clamp ((-0.5 - tmpvar_11.y), 0.0, 1.0);\n  xlat_mutablek1 = (abs((\n    fract((tmpvar_11.x * 2.0))\n   - 0.5)) * 8.0);\n  xlat_mutablek1 = (xlat_mutablek1 - sign(xlat_mutablek1));\n  delta_2 = (0.1 + (rand_preset * 0.05)).x;\n  xlat_mutablek1 = (xlat_mutablek1 - ((\n    (4.0 * sign(xlat_mutablek1))\n   * ky_3) * ky_3));\n  ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n  xlat_mutablek1 = (xlat_mutablek1 - ((\n    (8.0 * sign(xlat_mutablek1))\n   * ky_3) * ky_3));\n  ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n  xlat_mutablek1 = (xlat_mutablek1 - ((\n    (12.0 * sign(xlat_mutablek1))\n   * ky_3) * ky_3));\n  ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n  xlat_mutablek1 = (xlat_mutablek1 - ((\n    (16.0 * sign(xlat_mutablek1))\n   * ky_3) * ky_3));\n  ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\n  float tmpvar_12;\n  tmpvar_12 = clamp (xlat_mutablek1, -1.6, 1.6);\n  xlat_mutablek1 = tmpvar_12;\n  xlat_mutablegreen = (cos((tmpvar_12 * 2.0)) - 0.1);\n  xlat_mutablewave = ((sin(\n    ((q1 * 8.0) - (uv.x * 6.0))\n  ) / 2.0) * q3);\n  xlat_mutablewave = ((xlat_mutablewave * float(\n    (xlat_mutablewave >= 0.0)\n  )) + (q30 * 0.02));\n  xlat_mutablered = (xlat_mutablered + ((\n    (xlat_mutablewave / abs(sin((\n      (1.0/(tmpvar_12))\n     + \n      (q1 / 8.0)\n    ))))\n   * xlat_mutablegreen) * ky_3));\n  xlat_mutablezv = ((time * 0.08) + (0.2 * sin(\n    ((uv * 16.0) + time)\n  ))).x;\n  vec2 tmpvar_13;\n  tmpvar_13.x = q28;\n  tmpvar_13.y = (0.2 * time);\n  xlat_mutableuv2 = ((tmpvar_4 * 2.0) + tmpvar_13);\n  vec3 tmpvar_14;\n  tmpvar_14.xy = xlat_mutableuv2;\n  tmpvar_14.z = xlat_mutablezv;\n  vec3 tmpvar_15;\n  tmpvar_15.xy = (xlat_mutableuv2 * vec2(2.0, 2.0));\n  tmpvar_15.z = (xlat_mutablezv * 2.0);\n  vec3 tmpvar_16;\n  tmpvar_16.xy = (xlat_mutableuv2 * vec2(4.0, 4.0));\n  tmpvar_16.z = (xlat_mutablezv * 3.0);\n  vec3 tmpvar_17;\n  tmpvar_17.xy = (xlat_mutableuv2 * vec2(8.0, 8.0));\n  tmpvar_17.z = (xlat_mutablezv * 7.0);\n  xlat_mutableuv2 = (tmpvar_4 + ((\n    ((texture (sampler_noisevol_hq, tmpvar_14).z + (texture (sampler_noisevol_hq, tmpvar_15).z / 2.0)) + (texture (sampler_noisevol_hq, tmpvar_16).z / 4.0))\n   + \n    (texture (sampler_noisevol_hq, tmpvar_17).z / 8.0)\n  ) * 0.1));\n  vec3 tmpvar_18;\n  tmpvar_18.x = xlat_mutablered;\n  tmpvar_18.y = xlat_mutablegreen;\n  tmpvar_18.z = ((1.0 + xlat_mutableuv2.y) * sqrt(dot (xlat_mutableuv2, xlat_mutableuv2)));\n  vec4 tmpvar_19;\n  tmpvar_19.w = 1.0;\n  tmpvar_19.xyz = ((tmpvar_18 * 0.8) - 0.005);\n  ret = tmpvar_19.xyz;\n }",comp:"float trel;\nfloat vshift;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nfloat xlat_mutablesmoke;\nfloat xlat_mutablesmoke2;\nvec2 xlat_mutableuv_l;\nfloat xlat_mutablew;\nfloat xlat_mutablez;\n shader_body { \n  trel = (time / 2.0);\n  vshift = (0.5 - q29);\n  vec2 tmpvar_1;\n  tmpvar_1.x = rand_preset.x;\n  tmpvar_1.y = ((-0.1 - (rand_preset.y / 2.0)) + vshift);\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = (0.005 * time);\n  xlat_mutableuv_l = (uv + tmpvar_2);\n  vec2 tmpvar_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - 0.5);\n  tmpvar_3 = sin(((\n    (tmpvar_4 * aspect.xy)\n   + 0.5) - (tmpvar_1 * aspect.xy)));\n  vec2 tmpvar_5;\n  tmpvar_5 = fract(uv);\n  vec3 tmpvar_6;\n  tmpvar_6 = vec3((texture (sampler_fc_main, tmpvar_5).x + (2.0 * (\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2).x)));\n  vec3 tmpvar_7;\n  tmpvar_7.x = tmpvar_6.x;\n  tmpvar_7.y = pow (tmpvar_6.x, 2.1);\n  tmpvar_7.z = pow (tmpvar_6.x, 4.0);\n  xlat_mutablew = ((uv.y - (\n    ((dot (texture (sampler_noise_hq, vec2((xlat_mutableuv_l.x / 6.0))), vec4(0.32, 0.49, 0.29, 0.0)) + uv.x) - 0.5)\n   / 4.0)) - vshift);\n  xlat_mutablez = (0.2 / xlat_mutablew);\n  float tmpvar_8;\n  tmpvar_8 = clamp ((-0.2 - (\n    (8.0 * q5)\n   * xlat_mutablew)), 0.0, 1.0);\n  xlat_mutablers0.x = (((uv.x - 0.5) * (1.0 + \n    abs(xlat_mutablez)\n  )) * 2.0);\n  xlat_mutablers0.y = xlat_mutablez;\n  xlat_mutablers0 = (xlat_mutablers0 * ((4.0 * \n    float((xlat_mutablez <= 0.0))\n  ) + 1.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = 0.0;\n  tmpvar_9.y = (1.5 + xlat_mutablew);\n  vec2 x_10;\n  x_10 = (xlat_mutablers0 - tmpvar_9);\n  float tmpvar_11;\n  tmpvar_11 = ((q26 / sqrt(\n    dot (x_10, x_10)\n  )) / 4.0);\n  xlat_mutablers0 = (xlat_mutablers0 * (1.0 + (tmpvar_11 * tmpvar_11)));\n  xlat_mutablers.x = (xlat_mutablers0 * 2.0).x;\n  xlat_mutablers.y = (xlat_mutablers0.y + (trel * 0.5));\n  float tmpvar_12;\n  tmpvar_12 = (texture (sampler_main, uv).y * tmpvar_8);\n  vec3 tmpvar_13;\n  tmpvar_13.xy = (xlat_mutablers * 2.0);\n  tmpvar_13.z = (0.2 * trel);\n  float tmpvar_14;\n  tmpvar_14 = dot (((\n    ((2.0 * clamp ((texture (sampler_noisevol_hq, \n      (tmpvar_13 * float((xlat_mutablez >= 0.0)))\n    ) - 0.2), 0.0, 1.0)).xyz * clamp ((texture (sampler_noise_hq, (xlat_mutablers / 16.0)) - 0.5), 0.0, 1.0).x)\n   / \n    sqrt(abs(xlat_mutablez))\n  ) + tmpvar_11), vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_15;\n  tmpvar_15.x = tmpvar_14;\n  tmpvar_15.y = pow (tmpvar_14, 2.1);\n  tmpvar_15.z = pow (tmpvar_14, 6.0);\n  xlat_mutableret1 = (((\n    ((uv.y * (1.0 + q23)) + (0.1 / sqrt(dot (tmpvar_3, tmpvar_3))))\n   * vec3(0.1, 0.1, 0.2)) * tmpvar_8) + (clamp (tmpvar_15, 0.0, 1.0) * (1.0 - \n    clamp ((-1.0 - (12.0 * xlat_mutablew)), 0.0, 1.0)\n  )));\n  xlat_mutableret1 = (xlat_mutableret1 * clamp ((1.0 - \n    (tmpvar_12 * 8.0)\n  ), 0.0, 1.0));\n  vec4 tmpvar_16;\n  tmpvar_16 = texture (sampler_main, fract((tmpvar_4 + 0.5)));\n  xlat_mutablesmoke = (tmpvar_16.z * (tmpvar_16.z * q5));\n  xlat_mutableret1 = (xlat_mutableret1 * clamp ((1.0 - \n    ((xlat_mutablesmoke * q32) * tmpvar_8)\n  ), 0.0, 1.0));\n  xlat_mutablesmoke2 = (texture (sampler_main, ((tmpvar_4 / 2.0) + 0.5)).z * q30);\n  xlat_mutableret1 = (xlat_mutableret1 + (clamp (tmpvar_7, 0.0, 1.0) - (\n    ((xlat_mutablez * clamp ((xlat_mutablesmoke + \n      (xlat_mutablew * q31)\n    ), 0.0, 1.0)) * vec3(1.0, 0.4, 0.1))\n   * tmpvar_8)));\n  float tmpvar_17;\n  tmpvar_17 = clamp (((\n    (tmpvar_12 * xlat_mutablez)\n   * xlat_mutablez) / 16.0), 0.0, 1.0);\n  vec3 tmpvar_18;\n  tmpvar_18.x = tmpvar_17;\n  tmpvar_18.y = pow (tmpvar_17, 2.1);\n  tmpvar_18.z = pow (tmpvar_17, 6.0);\n  xlat_mutableret1 = (xlat_mutableret1 + clamp (tmpvar_18, 0.0, 1.0));\n  xlat_mutableret1 = (xlat_mutableret1 * clamp ((\n    (((dot (texture (sampler_noise_mq, vec2(\n      ((xlat_mutableuv_l.x / 4.0) + (0.02 * trel))\n    )), vec4(0.32, 0.49, 0.29, 0.0)) / 6.0) - uv.y) + 0.8)\n   * 32.0), 0.0, 1.0));\n  vec3 tmpvar_19;\n  tmpvar_19.x = xlat_mutablesmoke2;\n  tmpvar_19.y = pow (xlat_mutablesmoke2, 2.1);\n  tmpvar_19.z = pow (xlat_mutablesmoke2, 6.0);\n  xlat_mutableret1 = ((xlat_mutableret1 * clamp (\n    (1.0 - xlat_mutablesmoke2)\n  , 0.0, 1.0)) + clamp (tmpvar_19, 0.0, 1.0));\n  vec4 tmpvar_20;\n  tmpvar_20.w = 1.0;\n  tmpvar_20.xyz = (1.0 - exp((\n    -(xlat_mutableret1)\n   * 2.0)));\n  ret = tmpvar_20.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.527,wave_smoothing:.09,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b2x:.7,b1ed:0},shapes:[{baseVals:{enabled:1,sides:12,num_inst:1024,rad:.03632,tex_ang:1.00531,tex_zoom:1.53117,b:1,a:0,g2:0,border_b:0,border_a:0},init_eqs_str:"a.fov=0;a.n=0;a.x0=0;a.y0=0;a.z0=0;a.q32=0;a.t1=0;",frame_eqs_str:"a.fov=a.reg03;a.n=a.instance*a.reg00;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)]+a.reg02;a.x=div(a.x0,a.z0)*a.fov+.5;a.y=div(a.y0,a.z0)*a.q32*a.fov+.5;a.r=a.gmegabuf[Math.floor(a.n+3)];a.g=a.gmegabuf[Math.floor(a.n+4)];a.b=a.gmegabuf[Math.floor(a.n+5)];a.r2=div(a.r,2);a.g2=div(a.g,2);a.b2=div(a.b2,2);a.a=div(a.instance,1024);a.a2=.5*a.a;a.rad=Math.min(div(.02,a.z0),.5)*(0<a.z0?1:0)*2.5*sqrt(a.a);a.rad*=a.gmegabuf[Math.floor(a.n+\n6)];--a.t1;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,scaling:2.15542,smoothing:.2,r:0,a:.7},init_eqs_str:"a.fov=0;a.n=0;a.t1=0;a.x0=0;a.y0=0;a.z0=0;a.k1=0;a.t2=0;",frame_eqs_str:"a.t1=1023;a.t2=0;",point_eqs_str:"a.fov=a.reg03;a.n=a.t1*a.reg00;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)]+a.reg02;a.x=div(a.x0,a.z0)*a.fov+.5;a.y=div(a.y0,a.z0)*a.fov+.5;a.a=Math.max(0,div(a.t1,1024));a.k1=a.reg01+a.t1;a.r=a.gmegabuf[Math.floor(a.n+3)];a.g=a.gmegabuf[Math.floor(a.n+4)];a.b=a.gmegabuf[Math.floor(a.n+5)];a.a=div(div(a.t1,1024)*(.5<=a.z0?1:0),2);--a.t1;a.gmegabuf[Math.floor(1E4+a.t2)]=Math.abs(a.value1+a.value2);a.t2+=1;"},{baseVals:{enabled:1,scaling:.89152,smoothing:.82,r:0,a:.1},init_eqs_str:"a.fov=0;a.n=0;a.t1=0;a.x0=0;a.y0=0;a.z0=0;",frame_eqs_str:"a.t1=512;",point_eqs_str:"a.fov=a.reg03;a.n=a.t1*a.reg00;a.x0=a.gmegabuf[Math.floor(a.n)];a.y0=a.gmegabuf[Math.floor(a.n+1)];a.z0=a.gmegabuf[Math.floor(a.n+2)]+a.reg02;a.x=div(a.x0,a.z0)*a.fov+.5;a.y=div(a.y0,a.z0)*a.fov+.5;a.r=a.gmegabuf[Math.floor(a.n+3)];a.g=a.gmegabuf[Math.floor(a.n+4)];a.b=a.gmegabuf[Math.floor(a.n+5)];a.a=div(div(a.t1,1024)*(.5<=a.z0?1:0),2);--a.t1;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:'a.xang=0;a.n=0;a.fov=0;a.index2=0;a.ran9=0;a.ran5_=0;a.right=0;a.ran4=0;a.index=0;a.q12=0;a.yang=0;a.q6=0;a.y0=0;a.ran8=0;a.q1=0;a.r1=0;a.q5=0;a.ran1_=0;a.points=0;a.dt1=0;a.dec_f=0;a.x0=0;a["new"]=0;a.dec_s=0;a.k3=0;a.reg01=0;a.my=0;a.oz=0;a.is_beat=0;a.k1=0;a.ran2=0;a.q11=0;a.z0=0;a.q10=0;a.ran4_=0;a.ran9_=0;a.ran3=0;a.ran5=0;a.dec_m=0;a.ran7=0;a.k2=0;a.mz=0;a.ran8_=0;a.ddy=0;a.ran6=0;a.dec2=0;a.ran6_=0;a.oy=0;a.rsum=0;a.mx=0;a.beat=0;a.vol=0;a.ran2_=0;a.peak=0;a.ddx=0;a.q2=\n0;a.zang=0;a.trel1=0;a.ran7_=0;a.t0=0;a.dec=0;a.m=0;a.ran1=0;a.q32=0;a.ran3_=0;a.left=0;a.pk=0;a.recsize=0;a.ox=0;a.zofs=0;for(var b=a.index=0;1E5>b;b++)a.megabuf[Math.floor(a.index)]=0,a.gmegabuf[Math.floor(a.index)]=0,a.index+=1;a.recsize=8;a.reg00=a.recsize;a.points=1024;a.reg01=0;a.zofs=1+2*div(randint(100),100);a.reg02=a.zofs;a.fov=.3;a.reg03=a.fov;',frame_eqs_str:'a.dec_f=pow(.3,div(30,a.fps));a.dec_m=pow(.85,div(30,a.fps));a.dec_s=pow(.95,div(30,a.fps));a.beat=a.bass+a.mid+a.treb-(a.bass_att+a.mid_att+a.treb_att)+(a.bass+a.mid+a.treb);a.beat/=3;a.peak=a.peak*a.dec_m+(1-a.dec_m)*pow(a.beat-1,1)*(1<a.beat?1:0)*4;a.is_beat=above(a.beat,1)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);.00001<Math.abs(a.is_beat)?(a.ran1=div(randint(100),50)-\n1,a.ran2=div(randint(100),50)-1,a.ran3=div(randint(100),50)-1):0;a.ran1_=a.dec_m*a.ran1_+(1-a.dec_m)*a.ran1;a.ran2_=a.dec_m*a.ran2_+(1-a.dec_m)*a.ran2;a.ran3_=a.dec_m*a.ran3_+(1-a.dec_m)*a.ran3;a.rsum=sqrt(a.ran1_*a.ran1_+a.ran2_*a.ran2_+a.ran3_*a.ran3_);.00001<Math.abs(a.is_beat*(.00001>Math.abs(a.index-2)?1:0))?(a.ran4=div(randint(100),50)-1,a.ran5=div(randint(100),50)-1,a.ran6=div(randint(100),50)-1):0;a.ran4_=a.dec_m*a.ran4_+(1-a.dec_m)*a.ran4;a.ran5_=a.dec_m*a.ran5_+(1-a.dec_m)*a.ran5;a.ran6_=\na.dec_m*a.ran6_+(1-a.dec_m)*a.ran6;.00001<Math.abs(a.is_beat*(.00001>Math.abs(a.index-6)?1:0))?(a.ran7=div(randint(100),50)-1,a.ran8=div(randint(100),50)-1,a.ran9=div(randint(100),50)-1):0;a.ran7_=a.dec_m*a.ran7_+(1-a.dec_m)*a.ran7;a.ran8_=a.dec_m*a.ran8_+(1-a.dec_m)*a.ran8;a.ran9_=a.dec_m*a.ran9_+(1-a.dec_m)*a.ran9;a.pk=sqrt(a.peak+.1);a["new"]=Math.floor(12*(a.ran4-a.ran5)*a.pk-div(12*(a.ran3-a.ran1),a.pk));a["new"]=Math.max(Math.min(a["new"],20),2);a.reg01+=a["new"];a.dec=a.dec_m;a.n=a.recsize*\na.points;a.m=0;a.dt1=div(div(.00001<Math.abs(0<a.ran1?1:0)?4*a.pk:div(4,a.pk),a.fps)*a["new"],6);a.vol=Math.max(a.ran1+a.ran2,.2)*a.pk*2;for(var b=0;b<a["new"];b++)a.trel1+=a.dt1,a.x0=a.x0*a.dec+(1-a.dec)*(Math.sin(a.trel1+6*a.ran3)*a.vol+a.ran1),a.y0=a.y0*a.dec+(1-a.dec)*(Math.sin(a.trel1+6*a.ran2)*a.vol+a.ran2),a.z0=a.z0*a.dec+(1-a.dec)*(Math.sin(a.trel1+6*a.ran1)*a.vol+a.ran3),a.gmegabuf[Math.floor(a.n)]=a.x0,a.gmegabuf[Math.floor(a.n+1)]=a.y0,a.gmegabuf[Math.floor(a.n+2)]=a.z0,a.gmegabuf[Math.floor(a.n+\n3)]=div(div(a.ran1_,a.rsum),3)+.5,a.gmegabuf[Math.floor(a.n+4)]=div(div(a.ran2_,a.rsum),3)+.5,a.gmegabuf[Math.floor(a.n+5)]=div(div(a.ran3_,a.rsum),3)+.5,a.gmegabuf[Math.floor(a.n+6)]=0*a.gmegabuf[Math.floor(1E4+a.m)]+1,a.n+=a.recsize,a.m+=1;for(b=a.n=0;b<a.recsize*a.points;b++)a.gmegabuf[Math.floor(a.n)]=a.gmegabuf[Math.floor(a.n+a["new"]*a.recsize)],a.n+=1;a.xang=div(a.ran4_,a.fps);a.yang=div(a.ran5_,a.fps);a.zang=div(a.ran6_,a.fps);a.ddx=Math.min(Math.max(a.ddx+div(a.yang,a.fps),-1),1);a.ddy=Math.min(Math.max(a.ddy+\ndiv(a.xang,a.fps),-1),1);a.q1=2*a.ddx;a.q2=2*a.ddy;for(b=a.n=0;b<a.points;b++)a.ox=a.gmegabuf[Math.floor(a.n)],a.oy=a.gmegabuf[Math.floor(a.n+1)],a.oz=a.gmegabuf[Math.floor(a.n+2)],a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang),a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang),a.ox=a.mx,a.oy=a.my,a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang),a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang),a.ox=a.mx,a.oz=a.mz,a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang),a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang),\na.oy=a.my,a.oz=a.mz,a.gmegabuf[Math.floor(a.n)]=a.ox,a.gmegabuf[Math.floor(a.n+1)]=a.oy,a.gmegabuf[Math.floor(a.n+2)]=a.oz,a.n+=a.recsize;a.k1=div(div(a.ran7_,a.fps),2);a.k2=div(div(a.ran8_,a.fps),2);a.k3=div(Math.abs(a.ran9_),a.fps);a.dec=.4+.6*a.ran5_;a.dec2=1-a.dec;a.r1=.5+.3*a.ran4_;for(b=a.n=0;b<a.points-1;b++)a.m=a.n*a.recsize,a.left=mod(a.n-1+a.points,a.points)*a.recsize,a.right=mod(a.n+1+a.points,a.points)*a.recsize,a.gmegabuf[Math.floor(a.m)]=a.dec*a.gmegabuf[Math.floor(a.m)]+a.dec2*(a.gmegabuf[Math.floor(a.left)]*\na.r1+a.gmegabuf[Math.floor(a.right)]*(1-a.r1)+a.k1),a.gmegabuf[Math.floor(a.m+1)]=a.dec*a.gmegabuf[Math.floor(a.m+1)]+a.dec2*(a.gmegabuf[Math.floor(a.left+1)]*a.r1+a.gmegabuf[Math.floor(a.right+1)]*(1-a.r1)+a.k2),a.n+=1;a.m=mod(a.frame,a.points);a.m=Math.max(0,Math.floor(1024+200*(a.t0-a.time)));a.n=a.m*a.recsize;a.q5=div(a.gmegabuf[Math.floor(a.n)],a.gmegabuf[Math.floor(a.n+2)]+a.zofs)*a.fov;a.q6=div(-a.gmegabuf[Math.floor(a.n+1)],a.gmegabuf[Math.floor(a.n+2)]+a.zofs)*a.fov;a.q10=sqrt(a.gmegabuf[Math.floor(a.n+\n3)]);a.q11=sqrt(a.gmegabuf[Math.floor(a.n+4)]);a.q12=sqrt(a.gmegabuf[Math.floor(a.n+5)]);a.monitor=a.m;a.q32=a.aspecty;',pixel_eqs_str:"a.rot=0;a.zoom=1;a.warp=0;a.dy=0;a.dx=-0;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = vec3(0.0, 0.0, 0.0);\n  ret = tmpvar_1.xyz;\n }",comp:"float xlat_mutablesmask;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\n shader_body { \n  float flash_1;\n  float dist_2;\n  float stars_3;\n  vec3 ret_4;\n  xlat_mutableuv1 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (0.1 * time);\n  float tmpvar_6;\n  tmpvar_6 = (0.2 * rad);\n  dist_2 = ((1.0 - fract(\n    (0.3333333 + tmpvar_5)\n  )) * (1.0 - tmpvar_6));\n  vec2 tmpvar_7;\n  tmpvar_7.x = q1;\n  tmpvar_7.y = q2;\n  xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_7);\n  xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\n  xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\n  vec2 tmpvar_8;\n  tmpvar_8 = abs((fract(xlat_mutableuv4) - 0.5));\n  stars_3 = max (0.0, clamp ((\n    (1.0 - dist_2)\n   * \n    ((0.1 / sqrt(dot (tmpvar_8, tmpvar_8))) * xlat_mutablesmask)\n  ), 0.0, 1.0));\n  dist_2 = ((1.0 - fract(\n    (0.6666667 + tmpvar_5)\n  )) * (1.0 - tmpvar_6));\n  vec2 tmpvar_9;\n  tmpvar_9.x = q1;\n  tmpvar_9.y = q2;\n  xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_9);\n  xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\n  xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\n  vec2 tmpvar_10;\n  tmpvar_10 = abs((fract(xlat_mutableuv4) - 0.5));\n  stars_3 = (stars_3 + max (stars_3, clamp (\n    ((1.0 - dist_2) * ((0.1 / sqrt(\n      dot (tmpvar_10, tmpvar_10)\n    )) * xlat_mutablesmask))\n  , 0.0, 1.0)));\n  dist_2 = ((1.0 - fract(\n    (1.0 + tmpvar_5)\n  )) * (1.0 - tmpvar_6));\n  vec2 tmpvar_11;\n  tmpvar_11.x = q1;\n  tmpvar_11.y = q2;\n  xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_11);\n  xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\n  xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\n  vec2 tmpvar_12;\n  tmpvar_12 = abs((fract(xlat_mutableuv4) - 0.5));\n  stars_3 = (stars_3 + max (stars_3, clamp (\n    ((1.0 - dist_2) * ((0.1 / sqrt(\n      dot (tmpvar_12, tmpvar_12)\n    )) * xlat_mutablesmask))\n  , 0.0, 1.0)));\n  vec2 tmpvar_13;\n  tmpvar_13.x = q5;\n  tmpvar_13.y = q6;\n  xlat_mutableuv2 = (xlat_mutableuv1 - tmpvar_13);\n  float tmpvar_14;\n  tmpvar_14 = ((0.01 / sqrt(\n    dot (xlat_mutableuv2, xlat_mutableuv2)\n  )) * min (3.0, (\n    ((mid - 0.5) * float((mid > 0.5)))\n   * 2.0)));\n  flash_1 = tmpvar_14;\n  float angle_15;\n  float tmpvar_16;\n  tmpvar_16 = abs(xlat_mutableuv2.x);\n  if ((xlat_mutableuv2.y >= 0.0)) {\n    angle_15 = (1.0 - ((xlat_mutableuv2.y - tmpvar_16) / (xlat_mutableuv2.y + tmpvar_16)));\n  } else {\n    angle_15 = (3.0 - ((xlat_mutableuv2.y + tmpvar_16) / (tmpvar_16 - xlat_mutableuv2.y)));\n  };\n  angle_15 = (angle_15 * 0.25);\n  float tmpvar_17;\n  if ((xlat_mutableuv2.x < 0.0)) {\n    tmpvar_17 = -(angle_15);\n  } else {\n    tmpvar_17 = angle_15;\n  };\n  flash_1 = (tmpvar_14 * (tmpvar_14 / (\n    abs((fract((\n      (3.0 * tmpvar_17)\n     + \n      (time * 2.0)\n    )) - 0.5))\n   + 0.18)));\n  vec3 tmpvar_18;\n  tmpvar_18 = max ((texture (sampler_main, uv).xyz * 2.0), ((\n    (texture (sampler_blur2, uv).xyz * scale2)\n   + bias2) * 2.0));\n  vec2 tmpvar_19;\n  tmpvar_19 = sin(xlat_mutableuv3);\n  ret_4 = (clamp ((0.025 / \n    sqrt(dot (tmpvar_19, tmpvar_19))\n  ), 0.0, 1.0) * vec3(0.4, 0.1, 1.0));\n  ret_4 = (ret_4 + clamp ((stars_3 * stars_3), 0.0, 1.0));\n  ret_4 = (ret_4 * clamp ((1.0 - \n    (2.0 * dot (tmpvar_18, vec3(0.32, 0.49, 0.29)))\n  ), 0.0, 1.0));\n  ret_4 = (ret_4 + tmpvar_18);\n  vec3 tmpvar_20;\n  tmpvar_20.x = q10;\n  tmpvar_20.y = q11;\n  tmpvar_20.z = q12;\n  ret_4 = (ret_4 + ((2.0 * \n    clamp (flash_1, 0.0, 1.0)\n  ) * tmpvar_20));\n  vec4 tmpvar_21;\n  tmpvar_21.w = 1.0;\n  tmpvar_21.xyz = ret_4;\n  ret = tmpvar_21.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,additivewave:1,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:.133,wave_smoothing:0,wave_mystery:-1,modwavealphastart:1,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.015,ob_b:1,ib_size:.26,mv_a:0,b2x:.3,b1ed:0},shapes:[{baseVals:{enabled:1,sides:40,thickoutline:1,rad:.06623,tex_zoom:1.79845,r:0,a:.1,g2:0,border_b:0,border_a:0},init_eqs_str:"a.vol=0;a.bob=0;a.border_1=0;a.ro=0;a.sp=0;a.red=0;a.spi=0;a.tm=0;a.bob=1.5;a.ro=0;a.red=randint(20);",frame_eqs_str:"a.vol=1+.2*div(a.bass_att+a.treb_att+a.mid_att,3);a.bob=a.bob*above(a.bob,.01)-.01+(1-above(a.bob,.01));a.bob=.4+.4*Math.sin(.8*a.time);a.bob*=a.vol;a.border_1=.4;a.sides=30;a.ro+=.02;a.ang=a.ro;a.sp=.025*a.red;a.spi=.5-a.sp;a.tm=.1*a.time;a.border_r=.5+a.sp*Math.sin(.6*a.tm)+a.spi*Math.cos(1.46*a.tm);a.border_g=.5+a.sp*Math.sin(1.294*a.tm)+a.spi*Math.cos(.87*a.tm);a.border_b=.5+a.sp*Math.sin(1.418*a.tm)+a.spi*Math.cos(.76*a.tm);"},{baseVals:{enabled:1,sides:40,additive:1,num_inst:4,g:1,b:1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.5+.225*Math.sin(.7*div(a.time,a.instance));a.y=.5+.3*Math.cos(.7*div(a.time,a.instance));a.x-=.4*a.x*Math.sin(a.time);a.y-=.4*a.y*Math.cos(a.time);a.rad*=a.mid_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"},{baseVals:{enabled:1,sides:40,additive:1,g:1,b:1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.5+.5*(.3*Math.sin(1.1*a.time)+.7*Math.sin(.5*a.time));a.x=.5+.225*Math.sin(a.time+2.09);a.y=.5+.3*Math.cos(a.time+2.09);a.rad*=a.bass_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"},{baseVals:{enabled:1,sides:40,additive:1,num_inst:5,rad:.07419,g:1,b:1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.5+.225*Math.sin(div(a.time,a.instance));a.y=.5+.3*Math.cos(div(a.time,a.instance));a.x+=.4*a.x*Math.sin(a.time);a.y+=.4*a.y*Math.cos(a.time);a.rad*=a.treb_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.ps=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.ps=.9*a.ps+.1*a.q22;a.q23=a.ps;a.q24=a.is_beat;\na.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;",pixel_eqs_str:"a.zoom=1.05;",warp:" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - vec2(0.5, 0.5));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv);\n  tmpvar_3.xyz = ((tmpvar_4.xyz * scale1) + bias1);\n  float tmpvar_5;\n  tmpvar_5 = (dot (tmpvar_3, roam_sin) * 16.0);\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)].x = cos(tmpvar_5);\n  tmpvar_6[uint(0)].y = -(sin(tmpvar_5));\n  tmpvar_6[1u].x = sin(tmpvar_5);\n  tmpvar_6[1u].y = cos(tmpvar_5);\n  uv_1 = ((tmpvar_2 + (\n    (0.2 * dot (((tmpvar_4.xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n   * \n    (tmpvar_2 * tmpvar_6)\n  )) - 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv_1 * texsize.xy) * 0.02);\n  vec2 tmpvar_8;\n  tmpvar_8.x = (cos((tmpvar_7.y * q1)) * sin(-(tmpvar_7.y)));\n  tmpvar_8.y = (sin(tmpvar_7.x) * cos((tmpvar_7.y * q2)));\n  uv_1 = (uv_1 - ((tmpvar_8 * texsize.zw) * 12.0));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((texture (sampler_main, uv_1).xyz * 0.98) - 0.02);\n  ret = tmpvar_9.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n  xlat_mutableuv1 = (uv - 0.5);\n  xlat_mutablez = (0.2 / abs(xlat_mutableuv1.y));\n  xlat_mutablers.x = (xlat_mutableuv1.x * xlat_mutablez);\n  xlat_mutablers.y = ((xlat_mutablez / 2.0) + (time * 4.0));\n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_noise_hq, xlat_mutablers);\n  xlat_mutableret1 = ((tmpvar_1.xyz * vec3(\n    greaterThanEqual (tmpvar_1.xyz, vec3(0.0, 0.0, 0.0))\n  )) - 0.6);\n  float tmpvar_2;\n  tmpvar_2 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(((\n    (xlat_mutableuv1 * (1.0 - abs(xlat_mutableuv1.x)))\n   - 0.5) - (\n    (xlat_mutableret1 * 0.05)\n   * tmpvar_2).xy));\n  float x_4;\n  x_4 = (tmpvar_3.y - 0.52);\n  vec3 tmpvar_5;\n  tmpvar_5 = (texture (sampler_main, tmpvar_3) + ((0.02 / \n    (0.02 + sqrt((x_4 * x_4)))\n  ) * slow_roam_sin)).xyz;\n  xlat_mutableret1 = tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (32.0 * ((\n    (uv * mat2(0.6, -0.8, 0.8, 0.6))\n   + \n    (tmpvar_5 * 0.1)\n  .xy) + (time / 64.0)));\n  vec2 tmpvar_7;\n  tmpvar_7 = abs((fract(tmpvar_6) - 0.5));\n  vec3 tmpvar_8;\n  tmpvar_8 = clamp (((0.25 / \n    sqrt(dot (tmpvar_7, tmpvar_7))\n  ) * vec3((texture (sampler_pw_noise_lq, \n    (tmpvar_6 / 256.0)\n  ).y - 0.9))), 0.0, 1.0);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = (tmpvar_5 + ((\n    (tmpvar_8.x * tmpvar_8.x)\n   + \n    ((rand_preset * (0.5 - uv.y)).xyz * vec3(0.0, 0.0, 1.0))\n  ) * (1.0 - tmpvar_2)));\n  ret = tmpvar_9.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:3,wave_thick:1,wrap:0,darken:1,wave_a:100,wave_scale:.282,wave_smoothing:.9,wave_mystery:1,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.05,ob_g:.1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1,scaling:.2248},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.r=a.bass;a.g=a.treb;a.b=.5;",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,spectrum:1,thick:1,scaling:.2743},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.r=a.bass;a.g=a.treb;a.b=.5;",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,scaling:2.0231,smoothing:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}}],init_eqs_str:"a.look=0;a.n=0;a.reg26=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.q12=0;a.v3=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.slow=0;a.reg36=0;a.reg22=0;a.uvy=0;a.rotz=0;a.ly=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.ran2=0;a.q11=0;a.q10=0;a.reg14=0;a.posy=0;a.reg31=0;a.dirx=0;a.q4=0;a.start=0;a.reg12=0;a.reg13=0;a.c2=0;a.reg37=\n0;a.s3=0;a.yslope=0;a.lampy=0;a.q16=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.reg27=0;a.q19=0;a.beat=0;a.reg32=0;a.lx=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.reg17=0;a.v1=0;a.speed=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.lampx=0;a.ty=0;a.c1=0;a.v2=0;a.q20=0;a.q8=0;a.avg=.01;a.q7=.25;a.q8=randint(2)-1;a.q16=1+randint(2);a.q18=randint(.8)+.1;a.q30=1;a.q31=128;a.start=1;a.travel=\n0;a.rotz=0;a.look=0;a.slow=0;a.t0=a.time+3;a.lampx=.5;a.lampy=.5;a.cran0=randint(1);for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=div(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(5)-2;a.posy=randint(5)-2;a.posz=randint(5)-2;a.c1=Math.cos(a.ran1);\na.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,\n8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=\na.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>\nd);d=.06>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);",frame_eqs_str:"a.wave_a=0;a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.06*30,a.fps_);a.beat=a.time>a.t0+3?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=div(Math.min(.2,a.dist_-.02)*(1+2*a.avg)*(1-0*a.slow)*.7,a.q7);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.25,a.fps_);a.rotz=.00001<Math.abs(.00001>Math.abs(a.rotz-0)?1:0)?a.beat*(randint(100)<20*a.travel?1:0)*(div(randint(10),10)-.3):bnot(a.beat*(30>randint(100)?1:0))*a.rotz;a.slow=.00001<\nMath.abs(bnot(a.slow))?a.beat*(6>randint(1E3*a.avg)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.look=.00001<Math.abs(bnot(a.look))?a.beat*(12>randint(1E3*a.speed)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.lx=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.lx;a.ly=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.ly;a.lampx=a.lampx*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.lx:.5);a.lampy=a.lampy*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.ly:.5);a.q1=a.lampx;a.q2=a.lampy;a.dirx=a.reg26;\na.diry=a.reg27;a.dirz=a.reg28;a.posx+=a.ds*a.dirx;a.posy+=a.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=(.2-a.dist_)*(.2>a.dist_?1:0)*2;a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+(1-a.dec_s)*a.rotz*a.ds;a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+2*a.v1*Math.sin(.1*a.time));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=\na.reg25;a.reg36=a.reg26;a.reg37=a.reg27;a.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*\na.s1+a.c3*a.c1;a.reg15=a.s3*a.c2;a.reg16=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*\na.reg24+a.reg15*a.reg27;a.q25=a.reg13*a.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;\na.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx+a.q8;a.uvy0=a.uvy+a.q8;a.uvz0=a.uvz+a.q8;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<\nMath.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<\na.len?1:0)}while(.00001<Math.abs(c)&&1048576>d);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[1]-a.megabuf[3]),-3),3);a.yslope=Math.min(Math.max(div(2,a.avg)*(a.megabuf[4]-a.megabuf[2]),-3),3);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q10=a.ds*a.q7;a.q14=Math.abs(a.ds)+\n2*(Math.abs(a.v1)+Math.abs(a.v2)+Math.abs(a.v3))+div(1,255)+.05*a.start;a.q19=.6+.4*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.q11=a.v1;a.q12=a.v2;a.q13=a.v3;a.monitor=a.q16;",pixel_eqs_str:"a.warp=0;a.zoom=1;a.dx=div(-a.q12,a.q16)*(1+0*pow(a.x-.5,2));a.dy=div(a.q13,a.q16)*(1+0*pow(a.y-.5,2));a.rot=a.q11;",warp:" shader_body { \n  float dy_1;\n  float dx_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv * texsize.xy) * texsize_noise_lq.zw);\n  vec2 tmpvar_5;\n  tmpvar_5 = (texsize.zw * 4.0);\n  vec2 tmpvar_6;\n  tmpvar_6.x = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  tmpvar_6.y = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  ret_3.y = texture (sampler_fw_main, clamp ((uv + (\n    (tmpvar_6 * texsize.zw)\n   * 4.0)), 0.0, 1.0)).y;\n  ret_3.y = (ret_3.y + ((\n    (ret_3 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  .y * 0.025) + -0.01));\n  ret_3.y = (ret_3.y + ((texture (sampler_noise_lq, tmpvar_4).y - 0.5) * 0.02));\n  dx_2 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\n  )).z * 0.5);\n  dy_1 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\n  )).z * 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = dx_2;\n  tmpvar_7.y = dy_1;\n  ret_3.z = ((texture (sampler_main, (uv - \n    ((tmpvar_7 * texsize.zw) * 4.0)\n  )).z - (ret_3.y * 0.01)) + 0.004);\n  ret_3.z = (ret_3.z + ((texture (sampler_noise_lq, tmpvar_4).y - 0.5) * 0.01));\n  dx_2 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(1.0, 0.0)))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(-1.0, 0.0)))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  dy_1 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(0.0, 1.0)))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(0.0, -1.0)))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  vec2 tmpvar_8;\n  tmpvar_8.x = dx_2;\n  tmpvar_8.y = dy_1;\n  vec2 tmpvar_9;\n  tmpvar_9 = (tmpvar_8 * texsize.zw);\n  vec2 domain_10;\n  domain_10 = (uv - (tmpvar_9 * 2.5));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 0.0;\n  tmpvar_11.xyz = max (vec4(0.0, 0.0, 0.0, 0.0), texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(-1.0, 0.0))))).xyz;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 0.0;\n  tmpvar_12.xyz = max (tmpvar_11, texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(0.0, -1.0))))).xyz;\n  vec4 tmpvar_13;\n  tmpvar_13.w = 0.0;\n  tmpvar_13.xyz = max (tmpvar_12, texture (sampler_fc_main, domain_10)).xyz;\n  vec4 tmpvar_14;\n  tmpvar_14.w = 0.0;\n  tmpvar_14.xyz = max (tmpvar_13, texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(0.0, 1.0))))).xyz;\n  ret_3.x = ((max (tmpvar_14, texture (sampler_fc_main, \n    (domain_10 + (texsize.zw * vec2(1.0, 0.0)))\n  )).x + (\n    (texture (sampler_main, (uv + (tmpvar_9 * 4.0))).x - ((texture (sampler_blur1, (uv + \n      (tmpvar_9 * 4.0)\n    )).xyz * scale1) + bias1).x)\n   * 0.206)) - 0.09);\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret_3;\n  ret = tmpvar_15.xyz;\n }",comp:"float xlat_mutablelamp;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv1;\n shader_body { \n  vec3 tmpvar_1;\n  tmpvar_1.x = q4;\n  tmpvar_1.y = q5;\n  tmpvar_1.z = q6;\n  mat3 tmpvar_2;\n  tmpvar_2[uint(0)].x = q20;\n  tmpvar_2[uint(0)].y = q23;\n  tmpvar_2[uint(0)].z = q26;\n  tmpvar_2[1u].x = q21;\n  tmpvar_2[1u].y = q24;\n  tmpvar_2[1u].z = q27;\n  tmpvar_2[2u].x = q22;\n  tmpvar_2[2u].y = q25;\n  tmpvar_2[2u].z = q28;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q1;\n  tmpvar_3.y = q2;\n  vec2 uv_4;\n  vec3 dots_5;\n  vec3 ret_6;\n  vec2 tmpvar_7;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv - 0.5);\n  tmpvar_7 = (0.5 + (tmpvar_8 * vec2(1.1, 0.81)));\n  vec2 tmpvar_9;\n  tmpvar_9 = (uv - vec2(0.5, 0.5));\n  uv_4 = (tmpvar_8 * aspect.xy);\n  float tmpvar_10;\n  float tmpvar_11;\n  tmpvar_11 = (min (abs(\n    (uv_4.y / uv_4.x)\n  ), 1.0) / max (abs(\n    (uv_4.y / uv_4.x)\n  ), 1.0));\n  float tmpvar_12;\n  tmpvar_12 = (tmpvar_11 * tmpvar_11);\n  tmpvar_12 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_12) + 0.05368138) * tmpvar_12) - 0.1173503)\n     * tmpvar_12) + 0.1938925) * tmpvar_12) - 0.3326756)\n   * tmpvar_12) + 0.9999793) * tmpvar_11);\n  tmpvar_12 = (tmpvar_12 + (float(\n    (abs((uv_4.y / uv_4.x)) > 1.0)\n  ) * (\n    (tmpvar_12 * -2.0)\n   + 1.570796)));\n  tmpvar_10 = (tmpvar_12 * sign((uv_4.y / uv_4.x)));\n  if ((abs(uv_4.x) > (1e-08 * abs(uv_4.y)))) {\n    if ((uv_4.x < 0.0)) {\n      if ((uv_4.y >= 0.0)) {\n        tmpvar_10 += 3.141593;\n      } else {\n        tmpvar_10 = (tmpvar_10 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_10 = (sign(uv_4.y) * 1.570796);\n  };\n  xlat_mutablers0.x = ((tmpvar_10 / 3.1416) * 2.0);\n  xlat_mutablers0.y = (0.02 / sqrt(dot (uv_4, uv_4)));\n  vec2 tmpvar_13;\n  tmpvar_13.x = xlat_mutablers0.x;\n  tmpvar_13.y = (xlat_mutablers0.y + time);\n  xlat_mutablerss = (tmpvar_13 * mat2(0.7, -0.7, 0.7, 0.7));\n  vec4 tmpvar_14;\n  tmpvar_14 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \n    (xlat_mutablerss / 32.0)\n  ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\n  vec2 tmpvar_15;\n  tmpvar_15 = abs((fract(\n    (xlat_mutablerss * 8.0)\n  ) - 0.5));\n  vec2 tmpvar_16;\n  tmpvar_16.x = (xlat_mutablers0.x * 2.0);\n  tmpvar_16.y = (xlat_mutablers0.y + (time / 2.0));\n  xlat_mutablerss = (tmpvar_16 * mat2(0.7, -0.7, 0.7, 0.7));\n  vec4 tmpvar_17;\n  tmpvar_17 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \n    (xlat_mutablerss / 32.0)\n  ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\n  vec2 tmpvar_18;\n  tmpvar_18 = abs((fract(\n    (xlat_mutablerss * 8.0)\n  ) - 0.5));\n  xlat_mutablerss = tmpvar_18;\n  dots_5 = (vec3((clamp (\n    (0.04 / sqrt(dot (tmpvar_15, tmpvar_15)))\n  , 0.0, 1.0) * tmpvar_14.x)) + (clamp (\n    (0.04 / sqrt(dot (tmpvar_18, tmpvar_18)))\n  , 0.0, 1.0) * tmpvar_17.x));\n  dots_5 = (dots_5 * clamp ((0.04 / \n    abs((0.01 / xlat_mutablers0.y))\n  ), 0.0, 1.0));\n  dots_5 = (dots_5 * (dots_5 * 2.0));\n  vec2 tmpvar_19;\n  tmpvar_19.x = -((tmpvar_9.y * -1024.0));\n  tmpvar_19.y = (tmpvar_9.x * -1024.0);\n  vec2 tmpvar_20;\n  tmpvar_20.x = tmpvar_19.x;\n  tmpvar_20.y = -(tmpvar_19.y);\n  uv_4 = (vec2(-100.0, 100.0) * (tmpvar_20 / (\n    (tmpvar_19.x * tmpvar_19.x)\n   + \n    (tmpvar_19.y * tmpvar_19.y)\n  )).yx);\n  uv_4 = (0.5 + ((\n    (1.0 - abs(((\n      fract((mix ((0.5 + \n        ((tmpvar_7 - 0.5) * 2.0)\n      ), (uv_4 + 0.5), vec2(0.5, 0.5)) * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.98));\n  uv_4 = (((uv_4 - 0.5) * 0.9) + 0.5);\n  xlat_mutableuv1 = ((uv_4 - tmpvar_3) * aspect.xy);\n  float tmpvar_21;\n  tmpvar_21 = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\n    (texture (sampler_blur2, uv_4).xyz * scale2)\n   + bias2).z));\n  vec3 tmpvar_22;\n  tmpvar_22.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n    ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n  .z)));\n  tmpvar_22.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\n    (texture (sampler_blur2, uv_4).xyz * scale2)\n   + bias2).z));\n  float tmpvar_23;\n  tmpvar_23 = clamp ((abs(\n    ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\n      (texture (sampler_blur2, tmpvar_3).xyz * scale2)\n     + bias2).z), 0.1, 0.4))\n  ) + 0.2), 0.0, 1.0);\n  vec3 tmpvar_24;\n  tmpvar_24 = mix (texture (sampler_main, uv_4).xyz, ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1), vec3(tmpvar_23));\n  float tmpvar_25;\n  tmpvar_25 = clamp (((1.0 - \n    exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\n  ) - 0.2), 0.0, 1.0);\n  ret_6 = ((tmpvar_24.x * (0.2 + \n    ((1.0 - tmpvar_23) * (1.0 - tmpvar_21))\n  )) * (1.0 + (0.5 * \n    sin((((tmpvar_22 / q7) * tmpvar_2) + tmpvar_1))\n  )));\n  vec3 tmpvar_26;\n  tmpvar_26.xy = vec2(0.0, 1.0);\n  tmpvar_26.z = (tmpvar_25 * 3.0);\n  vec3 tmpvar_27;\n  tmpvar_27 = mix (ret_6, tmpvar_26, vec3(tmpvar_25));\n  xlat_mutablelamp = (((\n    clamp ((1.0 - (4.0 * sqrt(\n      dot (xlat_mutableuv1, xlat_mutableuv1)\n    ))), 0.0, 1.0)\n   * tmpvar_24.x) * clamp (\n    (1.0 - (2.0 * mix (tmpvar_21, (1.0 - \n      ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\n    .z), 0.2)))\n  , 0.0, 1.0)) * 1.8);\n  ret_6 = (tmpvar_27 + ((1.0 - \n    dot (tmpvar_27, vec3(0.32, 0.49, 0.29))\n  ) * xlat_mutablelamp));\n  ret_6 = (1.0 - exp((-2.0 * ret_6)));\n  ret_6 = (ret_6 + (dots_5 * (1.0 + ret_6)));\n  vec4 tmpvar_28;\n  tmpvar_28.w = 1.0;\n  tmpvar_28.xyz = ret_6;\n  ret = tmpvar_28.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,wave_mode:4,additivewave:1,wave_dots:1,modwavealphabyvolume:1,wave_a:.331,wave_scale:.898,wave_smoothing:.108,wave_mystery:.1,modwavealphastart:.72,modwavealphaend:1.28,zoom:1.3345,wave_r:0,wave_g:.5,wave_b:.5,wave_y:.54,mv_x:24.8,mv_dy:.16,mv_l:1.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:352,usedots:1,additive:1,scaling:.03856,smoothing:.2,g:0},init_eqs_str:"a.t02=0;a.q1=0;a.ratio=0;a.ampl=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.q1=a.bass_att;",point_eqs_str:"a.r=Math.abs(Math.sin(div(a.frame,38)));a.g=.5*Math.abs(Math.cos(div(a.frame,45)));a.b=.5*Math.abs(Math.sin(div(a.frame,133)));a.a=.3;a.t02+=div(a.q1,10);a.ratio=Math.sin(div(a.frame,49));a.ampl=.01+.4*sqr(Math.sin(div(a.frame,18))*Math.cos(div(a.frame,123)));a.x1=div(a.r-.5,15)+.5+a.ampl*Math.sin(6.28*a.sample);a.y1=div(a.b-.5,15)+.5+a.ampl*Math.cos(6.28*a.sample);a.x=a.x1+.2*(a.ampl+a.ratio)*Math.sin(6.28*a.sample*a.ratio*7.3);a.y=a.y1+.2*(a.ampl+a.ratio)*Math.cos(37.68*a.sample);\n"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.oldshift=0;a.shift=0;a.normalframez=0;a.crash=0;a.nex=0;a.rshift=0;a.q1=0;a.zoom1=0;",frame_eqs_str:"a.dx=0;a.oldshift=a.shift;a.normalframez+=1;a.shift=above(a.bass_att,1)*above(a.treb_att,.9);a.crash=Math.abs(a.oldshift-a.shift);a.nex=1*equal(a.rshift,0)+2*equal(a.rshift,1);a.rshift=.00001<Math.abs(a.crash)?a.nex:a.rshift;a.monitor=a.rshift;a.wave_r=div(Math.floor(randint(200)),200);a.wave_g=div(Math.floor(randint(200)),200);a.wave_b=div(Math.floor(randint(200)),200);a.warp=0;a.q1=above(a.bass_att,1.3);a.zoom1=a.zoom+.15-.3*mod(a.normalframez,2);a.zoom=.00001<Math.abs(a.shift)?\na.zoom1:1;a.rot=a.rot-.1+.1*a.rshift;",pixel_eqs_str:"a.dy=.007*-below(a.y,.4)+.007*above(a.y,.6);",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = ((texture (sampler_main, (uv_orig + \n    ((uv - uv_orig) * dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))\n  )).xyz * 0.99) - 0.002);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz * 2.0);\n  ret_1 = (ret_1 * (1.0 - ret_1));\n  ret_1 = (((1.0 - \n    pow (clamp (ret_1, 0.0, 1.0), vec3(0.5, 0.5, 0.5))\n  ) * 1.5) - 0.75);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,decay:1,echo_zoom:1,echo_orient:3,wave_mode:1,wrap:0,darken_center:1,wave_a:.001,zoom:.97,rot:-6.27999,warp:52e-5,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.49849,g:1,b:1,a:.7,r2:1,g2:0,b2:1,a2:.7,border_a:0},init_eqs_str:"a.q2=0;a.tex_capture=0;a.q3=0;",frame_eqs_str:"a.r2=.5+.5*Math.sin(.35*a.q2);a.g2=.5+.5*Math.sin(.578*a.q2);a.b2=.5+.5*Math.sin(.689*a.q2);a.ang=a.q2;a.tex_capture=above(a.q3,2);"},{baseVals:{enabled:1,sides:100,textured:1,rad:.74218,g:1,b:1,a:.6,r2:1,g2:0,b2:1,a2:.6,border_a:0},init_eqs_str:"a.q2=0;a.tex_capture=0;a.q3=0;",frame_eqs_str:"a.r2=.5+.5*Math.sin(.45*a.q2);a.g2=.5+.5*Math.sin(.678*a.q2);a.b2=.5+.5*Math.sin(.689*a.q2);a.ang=1.05*-a.q2;a.tex_capture=above(a.q3,2);"},{baseVals:{enabled:1,sides:100,textured:1,rad:1.00035,g:1,b:1,a:.5,r2:1,g2:0,b2:1,a2:.5,border_a:0},init_eqs_str:"a.q2=0;a.tex_capture=0;a.q3=0;",frame_eqs_str:"a.r2=.5+.5*Math.sin(.45*a.q2);a.g2=.5+.5*Math.sin(.578*a.q2);a.b2=.5+.5*Math.sin(.789*a.q2);a.ang=.899*a.q2;a.tex_capture=above(a.q3,2);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,sep:1,spectrum:1,thick:1,additive:1},init_eqs_str:"a.xx=0;a.s=0;a.xs=0;a.ss=0;a.q1=0;a.xd=0;a.zd=0;a.v=0;a.yx=0;a.angle2=0;a.zs=0;a.angle=0;a.ys=0;a.xn=0;a.yd=0;a.angle3=0;a.yn=0;a.u=0;a.zx=0;",frame_eqs_str:"",point_eqs_str:"a.u=3.14159*Math.cos(.1*a.q1);a.v=6.28318*Math.cos(.015*a.q1);a.s=314*a.sample;a.ss=6280*a.sample;a.xs=(.3+.1*Math.cos(a.s))*Math.cos(a.ss)*.2*Math.cos(a.v);a.ys=(.3+.1*Math.cos(a.s))*Math.sin(a.ss)*6*a.u;a.zs=.1*Math.sin(a.s)*Math.sin(a.v);a.angle=.1*a.q1;a.yx=a.ys*Math.cos(a.angle)-a.zs*Math.sin(a.angle);a.zx=a.ys*Math.sin(a.angle)+a.zs*Math.cos(a.angle);a.xx=a.xs;a.angle2=.11*a.q1;a.xd=a.xx*Math.cos(a.angle2)-a.zx*Math.sin(a.angle2);a.zd=a.xx*Math.sin(a.angle2)+a.zx*Math.cos(a.angle2);\na.yd=a.yx;a.angle3=.15*a.q1;a.xn=a.xd*Math.cos(a.angle3)-a.yd*Math.sin(a.angle3);a.yn=a.xd*Math.sin(a.angle3)+a.yd*Math.cos(a.angle3);a.zd=a.zd;a.x=a.xn*a.zd*.3+.5;a.y=a.yn*a.zd*.36+.5;a.r=.5+.5*Math.sin(1.2*a.q1+a.x+a.x);a.g=.5+.5*Math.sin(1.5*a.q1+a.x+a.y);a.b=.5+.5*Math.sin(1.36*a.q1+a.y+a.y);"},{baseVals:{enabled:1,sep:1,spectrum:1,thick:1,additive:1},init_eqs_str:"a.xx=0;a.s=0;a.xs=0;a.ss=0;a.q1=0;a.xd=0;a.zd=0;a.v=0;a.yx=0;a.angle2=0;a.zs=0;a.angle=0;a.ys=0;a.xn=0;a.yd=0;a.angle3=0;a.yn=0;a.u=0;a.zx=0;",frame_eqs_str:"",point_eqs_str:"a.u=3.14159*Math.cos(.1*a.q1);a.v=6.28318*Math.cos(.015*a.q1);a.s=314*a.sample;a.ss=6280*a.sample;a.xs=(.3+.1*Math.cos(a.s))*Math.cos(a.ss)*.2*Math.cos(a.v);a.ys=(.3+.1*Math.cos(a.s))*Math.sin(a.ss)*6*a.u;a.zs=.1*Math.sin(a.s)*Math.sin(a.v);a.angle=.1*a.q1;a.yx=a.ys*Math.cos(a.angle)-a.zs*Math.sin(a.angle);a.zx=a.ys*Math.sin(a.angle)+a.zs*Math.cos(a.angle);a.xx=a.xs;a.angle2=.13*a.q1;a.xd=a.xx*Math.cos(a.angle2)-a.zx*Math.sin(a.angle2);a.zd=a.xx*Math.sin(a.angle2)+a.zx*Math.cos(a.angle2);\na.yd=a.yx;a.angle3=.16*a.q1;a.xn=a.xd*Math.cos(a.angle3)-a.yd*Math.sin(a.angle3);a.yn=a.xd*Math.sin(a.angle3)+a.yd*Math.cos(a.angle3);a.zd=a.zd;a.x=a.xn*a.zd*.3+.5;a.y=a.yn*a.zd*.36+.5;a.r=.5+.5*Math.sin(1.2*a.q1+a.x+a.x);a.g=.5+.5*Math.sin(1.5*a.q1+a.x+a.y);a.b=.5+.5*Math.sin(1.36*a.q1+a.y+a.y);"},{baseVals:{enabled:1,sep:1,spectrum:1,thick:1,additive:1},init_eqs_str:"a.xx=0;a.s=0;a.xs=0;a.ss=0;a.q1=0;a.xd=0;a.zd=0;a.v=0;a.yx=0;a.angle2=0;a.zs=0;a.angle=0;a.ys=0;a.xn=0;a.yd=0;a.angle3=0;a.yn=0;a.u=0;a.zx=0;",frame_eqs_str:"",point_eqs_str:"a.u=3.14159*Math.cos(.1*a.q1);a.v=6.28318*Math.cos(.015*a.q1);a.s=314*a.sample;a.ss=6280*a.sample;a.xs=(.3+.1*Math.cos(a.s))*Math.cos(a.ss)*.2*Math.cos(a.v);a.ys=(.3+.1*Math.cos(a.s))*Math.sin(a.ss)*6*a.u;a.zs=.1*Math.sin(a.s)*Math.sin(a.v);a.angle=.1*a.q1;a.yx=a.ys*Math.cos(a.angle)-a.zs*Math.sin(a.angle);a.zx=a.ys*Math.sin(a.angle)+a.zs*Math.cos(a.angle);a.xx=a.xs;a.angle2=.16*a.q1;a.xd=a.xx*Math.cos(a.angle2)-a.zx*Math.sin(a.angle2);a.zd=a.xx*Math.sin(a.angle2)+a.zx*Math.cos(a.angle2);\na.yd=a.yx;a.angle3=.16*a.q1;a.xn=a.xd*Math.cos(a.angle3)-a.yd*Math.sin(a.angle3);a.yn=a.xd*Math.sin(a.angle3)+a.yd*Math.cos(a.angle3);a.zd=a.zd;a.x=a.xn*a.zd*.3+.5;a.y=a.yn*a.zd*.36+.5;a.r=.5+.5*Math.sin(1.2*a.q1+a.x+a.x);a.g=.5+.5*Math.sin(1.5*a.q1+a.x+a.y);a.b=.5+.5*Math.sin(1.36*a.q1+a.y+a.y);"},{baseVals:{enabled:0}}],init_eqs_str:"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.decay_r=0;a.sample1=0;a.difftime=0;a.diff=0;a.decay_b=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.decay_g=0;a.sample2=0;",frame_eqs_str:"a.basstime+=.03*a.bass;a.q1=4*a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.basstime+=.03*a.bass_att;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=\na.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=3.14*Math.abs(Math.cos(a.time));a.mv_a=above(a.diff,10);",pixel_eqs_str:"a.zoom=1+.05*a.q3*a.rad;a.decay_r=.2*a.rad*Math.sin(.35*a.q2)+.85+.1*Math.sin(a.q2);a.decay_g=.2*a.rad*Math.sin(.5*a.q2)+.85+.1*Math.sin(.7*a.q2);a.decay_b=.2*a.rad*Math.sin(.4*a.q2)+.85+.1*Math.sin(.8*a.q2);a.rot=0;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_fc_main, uv).xyz * (0.8 + (q3 * 0.1)));\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 2.0);\n  ret = tmpvar_1.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1.007,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_a:.1,wave_scale:3.815,wave_smoothing:.9,modwavealphastart:0,modwavealphaend:1.1,zoom:1.0099,warp:.04177,wave_r:.65,wave_g:.65,ob_size:.007,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:1,sides:3,x:.37,rad:6.81129,ang:3.64425,r:0,a:.5,g2:0,a2:.5,border_a:1},init_eqs_str:"a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.ang=a.q1*(.303+.01*a.t1);a.r=Math.min(1,Math.max(0,.1*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,.1*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,.1*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.02*Math.sin(.657*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.02*Math.sin(.737*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.02*Math.sin(.884*a.time+6)));a.additive=.5+.15*(a.bass+a.bass_att);"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,x:.37,rad:.89796,ang:3.64425,g:1,b:1,a:.5,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.x+=.07*Math.sin(.15*a.q1+3);a.y+=.03*Math.sin(.19*a.q1+1);a.tex_ang=a.q1*(.01+.0001*a.t1);a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.0417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.0437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,x:.67,y:.43,rad:.51386,ang:4.20974,g:1,b:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;a.t1=0;a.t2=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.x+=.05*Math.sin(.017*a.q1);a.y+=.09*Math.sin(.013*a.q1);a.tex_ang=a.q1*(.02+.0001*a.t1);a.rad*=.9+.2*a.t2;a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,rad:.22298,r:.6,g:.8,b:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.x+=.08*Math.sin(.25*a.q1);a.y+=.1*Math.sin(.5*a.q1+2);a.ang=a.time;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.movement=0;a.q1=0;",frame_eqs_str:"a.movement=a.movement+.1*Math.max(0,a.bass+a.bass_att-2)+.15*pow(a.bass,3)+.005;a.q1=a.movement;a.monitor=a.q1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.5));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 12.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.08, 0.08, 0.08));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec2 uv3_2;\n  vec2 uv2_3;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  uv2_3.x = ((uv_1.x * -0.497265) - (uv_1.y * 0.8675987));\n  uv2_3.y = ((uv_1.x * 0.8675987) + (uv_1.y * -0.497265));\n  uv3_2.x = ((uv_1.x * -0.5000263) - (uv_1.y * -0.8660102));\n  uv3_2.y = ((uv_1.x * -0.8660102) + (uv_1.y * -0.5000263));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = max (max (texture (sampler_main, (uv_1 + 0.5)).xyz, texture (sampler_main, (uv2_3 + 0.5)).xyz), texture (sampler_main, (uv3_2 + 0.5)).xyz);\n  ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.49,decay:.5,echo_zoom:1.002,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.001,wave_scale:1.157,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:16.016,zoomexp:11.56276,fshader:1,zoom:1.05971,warp:.13126,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:14,num_inst:512,rad:.1026,tex_ang:.62832,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,30);a.a=above(a.bass+a.mid+a.treb,.8);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:1,sides:23,num_inst:1024,rad:.10262,ang:.43982,tex_ang:.62832,a:.5,r2:1,g2:0,a2:.5,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,25);a.a=above(a.bass+a.mid+a.treb,.1);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0005*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.zoom=1;a.r=.96*a.r+(a.x1-.5);a.rot=.1*a.r;a.q12=Math.atan2(a.vx4,a.vy4);a.q11=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.zoom=1.001;a.rot=0;a.warp=.2;a.wave_a=0;",pixel_eqs_str:"a.dir=-a.q12+Math.asin(1);a.b1=.1;a.m1=25*a.q11;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*\na.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2);",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = mix (uv_orig, uv, vec2(0.3, 0.3));\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 3.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = dot (((\n    (texture (sampler_blur1, (tmpvar_1 + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_3.y = dot (((\n    (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\n    (tmpvar_3 * texsize.zw)\n   * 9.0))) - 0.01).xyz;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret3_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (((uv - 0.5) * vec2(-1.0, 1.0)) + 0.5);\n  vec3 tmpvar_5;\n  tmpvar_5 = abs(((texture (sampler_main, uv).xyz * \n    clamp ((((\n      (texture (sampler_blur2, uv).xyz * scale2)\n     + bias2) * 2.8) - 0.13), 0.0, 1.0)\n  ) - (texture (sampler_main, tmpvar_4).xyz * \n    clamp ((((\n      (texture (sampler_blur2, tmpvar_4).xyz * scale2)\n     + bias2) * 2.8) - 0.13), 0.0, 1.0)\n  )));\n  ret3_2 = (tmpvar_5 * sqrt(tmpvar_5));\n  ret3_2 = (ret3_2 * vec3(0.9, 1.6, 2.3));\n  ret3_2 = (ret3_2 * 3.0);\n  vec3 tmpvar_6;\n  tmpvar_6 = pow (ret3_2, (1.0 - ret3_2));\n  ret3_2 = tmpvar_6;\n  uv_1 = (uv * 2.0);\n  vec2 tmpvar_7;\n  tmpvar_7 = floor((fract(\n    (uv_1 * 0.5)\n  ) * 2.0));\n  uv_1 = ((fract(uv_1) * (1.0 - tmpvar_7)) + (tmpvar_7 * fract(\n    (1.0 - uv_1)\n  )));\n  vec2 tmpvar_8;\n  tmpvar_8.x = rad;\n  tmpvar_8.y = uv_1.y;\n  uv_1 = tmpvar_8;\n  vec2 tmpvar_9;\n  tmpvar_9 = ((0.5 - tmpvar_8.yx) + 0.5);\n  ret_3 = (texture (sampler_main, tmpvar_8.yx).xyz * clamp ((\n    (((texture (sampler_blur2, tmpvar_8.yx).xyz * scale2) + bias2) * 2.8)\n   - 0.13), 0.0, 1.0));\n  vec3 tmpvar_10;\n  tmpvar_10 = mix (ret_3, (texture (sampler_main, tmpvar_9).xyz * clamp (\n    ((((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2) * 2.8) - 0.13)\n  , 0.0, 1.0)), vec3(0.5, 0.5, 0.5));\n  ret_3 = (tmpvar_10 * tmpvar_10);\n  ret_3 = (ret_3 * vec3(0.9, 1.6, 2.3));\n  ret_3 = (ret_3 * 3.0);\n  ret_3 = (max (tmpvar_6, (0.8 * vec3(\n    (0.5 * dot (ret_3, vec3(0.32, 0.49, 0.29)))\n  ))) - (roam_sin.xyz * roam_cos.zxy));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_3;\n  ret = tmpvar_11.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:0,gammaadj:1.35,decay:1,echo_zoom:2.144269,echo_alpha:.31,echo_orient:3,wave_mode:7,wave_brighten:0,wrap:0,wave_a:4.1,wave_scale:5.552,wave_smoothing:.504,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999514,cx:-1,warp:.72142,sy:.980296,wave_g:0,wave_b:0,ob_size:.5,ob_r:1,ib_size:.5,ib_r:1,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,textured:1,rad:.98608,tex_ang:3.14159,tex_zoom:.999794,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"",frame_eqs_str:"a.ang=Math.sin(div(a.time,65));"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.bl=0;a.tic=0;a.swi=0;a.q6=0;a.it=0;a.q1=0;a.q5=0;a.bvb=0;a.itar=0;a.mid_avg=0;a.tin=0;a.bass_avg=0;a.vav=0;a.rate=0;a.bd=0;a.q4=0;a.cha=0;a.ra=0;a.treb_avg=0;a.ul=0;a.db=0;a.gv=0;a.q2=0;a.iter=0;a.q3=0;a.vm=0;a.cma=0;a.cm=0;a.rb=0;",frame_eqs_str:"a.bl=3.8;a.ul=7.9;a.rate=11.9;a.cha=.01;a.gv=.00001<Math.abs(above(a.gv,a.bl))?.00001<Math.abs(below(a.gv,a.ul))?.00001<Math.abs(above(a.fps,a.rate))?a.gv+a.cha:a.gv-a.cha:a.ul-.1:a.bl+.1;a.monitor=a.gv;a.wave_a=0;a.tic=Math.min(a.time-a.tin,1);a.tin=a.time;a.ra=10;a.treb_avg=a.tic*(a.treb_avg*(div(1,a.tic)-a.ra)+a.ra*a.treb);a.mid_avg=a.tic*(a.mid_avg*(div(1,a.tic)-a.ra)+a.ra*a.mid);a.bass_avg=a.tic*(a.bass_avg*(div(1,a.tic)-a.ra)+a.ra*a.bass);a.rb=1;a.vav=a.tic*(a.vav*(div(1,\na.tic)-a.rb)+a.rb*(a.bass+a.treb+a.mid)*.33333);a.q1=a.treb_avg;a.q2=a.mid_avg;a.q3=a.bass_avg;a.db=a.bass-a.bass_avg;a.it=(a.it+a.tic)*below(a.it,1);a.rb=.5*div(1,a.tic);a.bvb=a.tic*(a.bass*a.rb+(div(1,a.tic)-a.rb)*a.bvb);a.bd=a.bass-a.bvb;a.vm=a.vm-a.tic+a.swi;a.swi=above(a.bd-a.vm,0);a.q4=1-a.swi;a.cm=.00001<Math.abs(above(a.iter,30)+equal(a.time,0))?randint(3)+1:a.cm;a.iter=(a.iter+a.tic)*(1-above(a.iter,30));a.q5=.00001<Math.abs(equal(a.cm,0))?3:a.cm;a.cma=.00001<Math.abs(above(a.itar,5)+equal(a.time,\n0))?Math.floor(5*a.vav):a.cma;a.itar=(a.itar+a.tic)*(1-above(a.itar,5));a.q6=Math.floor(5*a.vav);a.decay=.97;a.zoom=1.01;a.sx=1;a.sy=1;",pixel_eqs_str:"a.warp=a.bass;",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = ((texture (sampler_main, uv_orig).xyz * vec3(0.97, 1.0, 0.97)) - vec3(0.03, 0.0, 0.03));\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_blur1, uv_orig);\n  ret_1.z = (ret_1.z + ((\n    (tmpvar_2.xyz * scale1)\n   + bias1).z * 0.45));\n  ret_1.x = (ret_1.x + ((\n    ((tmpvar_2.xyz * scale1) + bias1)\n  .z * 0.05) + (\n    ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n  .z * 0.05)));\n  ret_1.z = (ret_1.z - ret_1.x);\n  ret_1.y = clamp (texture (sampler_pw_main, uv_orig).y, 0.0, 1.0);\n  ret_1 = (ret_1 * 0.98);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2.z = 0.0;\n  tmpvar_2.xy = texsize.zw;\n  vec3 tmpvar_3;\n  tmpvar_3 = (tmpvar_2 * 2.5);\n  ret_1 = (texture (sampler_main, uv).xyz * 0.5);\n  ret_1 = (ret_1 + (vec3(3.4, 2.38, 1.02) * (\n    dot (((texture (sampler_blur1, (uv + tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (uv - tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  ret_1 = (ret_1 + (vec3(0.68, 1.7, 2.38) * (\n    dot (((texture (sampler_blur1, (uv + tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (uv - tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  ret_1 = (ret_1 * 1.5);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:2.05,decay:.99,echo_zoom:1.008,echo_alpha:.5,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.625,wave_scale:1.187,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,fshader:.19,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:.5,wave_b:.5,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:.5},shapes:[{baseVals:{enabled:1,sides:9,thickoutline:1,textured:1,rad:.12566,ang:3.39292,tex_ang:.3768,tex_zoom:.32473,g:1,b:1,r2:1,b2:1,a2:1,border_r:.03,border_g:.67,border_b:.79,border_a:1},init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.x+=.13*Math.sin(.9*a.time);a.y+=.16*Math.sin(.5*a.time);a.border_r=a.q1;a.border_b=a.q2;a.border_g=a.q3;"},{baseVals:{enabled:1,sides:3,thickoutline:1,rad:.12572,a2:1,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.rad=a.rad-.2+.2*a.bass_att;a.r=a.r+.25*Math.sin(1.1*a.time)+.2*Math.sin(.25*a.time);a.g=a.g+.25*Math.cos(1.5*a.time)+.22*Math.cos(.24*a.time);a.b=a.b+.25*Math.sin(.6*a.time)+.27*Math.cos(.7*a.time);a.r2=1-Math.abs(a.r);a.g2=1-Math.abs(a.g);a.b2=1-Math.abs(a.b);a.ang+=3*Math.abs(Math.tan(1*a.time));a.x=a.x+.14*Math.cos(a.time)+.2*Math.sin(.42*a.time);a.y=a.y+.16*Math.sin(1.2*a.time)+.15*Math.sin(.8*a.time)+.21*Math.cos(.45*a.time);a.border_r=a.q1;a.border_b=a.q2;a.border_g=\na.q3;"},{baseVals:{enabled:1,ang:.03,r:.21,g:.44,b:.23,r2:.18,b2:.11,a2:1,border_r:.15,border_g:.4,border_b:.48,border_a:1},init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.ang=2.4*a.time;a.x=.5+.22*Math.cos(3.3*a.time)+.14*Math.cos(1.2*a.time);a.y=.5+.26*Math.sin(3.1*a.time)+.13*Math.sin(1.7*a.time);a.r=.5+.5*Math.sin(1.013*a.time+5);a.g=.5+.5*Math.sin(1.063*a.time+2);a.b=.5+.5*Math.sin(1.054*a.time+1);a.r2=.5+.5*Math.sin(1.085*a.time+3);a.g2=.5+.5*Math.sin(1.056*a.time+1);a.b2=.5+.5*Math.sin(1.038*a.time+4);a.border_r=a.q1;a.border_b=a.q2;a.border_g=a.q3;"},{baseVals:{enabled:1,sides:5,x:.51,y:.49,rad:.09986,ang:.06283,a2:1,border_r:.46,border_g:.28,border_b:.54,border_a:1},init_eqs_str:"a.q4=0;a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.x=.5+.07*Math.cos(.5*a.q4)+.31*Math.sin(3.5*a.time);a.y=.5+.07*Math.sin(.5*a.q4)+.31*Math.cos(3.5*a.time);a.r=.5+.5*Math.sin(1.013*a.time+2);a.g=.5+.5*Math.sin(.863*a.time+3);a.b=.5+.5*Math.sin(1.054*a.time+1);a.r2=.5+.5*Math.sin(1.185*a.time+3);a.g2=.5+.5*Math.sin(1.356*a.time+2);a.b2=.5+.5*Math.sin(.738*a.time+4);a.border_r=a.q1;a.border_b=a.q2;a.border_g=a.q3;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.xk=0;a.kiss=0;a.sw=0;a.yk=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.dt=0;a.y0=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.q9=0;a.x0=0;a.ax=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q10=0;a.vy=0;a.q4=0;a.k2=0;a.q26=0;a.ay=0;a.p2=0;a.avg=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.m=0;a.q7=0;a.q28=0;a.v2=0;a.q20=0;a.q8=0;a.vol=0;a.p1=0;a.vx=.2;a.vy=-.1;a.kx=0;a.ky=0;",frame_eqs_str:"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.999,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),2);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.vol=a.bass_att+a.treb_att;a.v2=a.v2*a.dec_med+a.vol*(1-a.dec_med);a.q26=Math.max(Math.atan(a.vol-a.v2),0);a.q27=a.index+1;a.sw=a.sw*a.dec_med+(1-a.dec_med)*mod(a.index2,2);a.q28=a.sw;a.kiss=a.kiss*a.dec_med+(1-a.dec_med)*bnot(a.index2)*below(a.index,4);a.q29=a.kiss;a.k1=a.is_beat*bnot(a.index);a.k2=a.is_beat*bnot(a.index);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.monitor=a.k1;a.q1=Math.cos(a.rott);\na.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=Math.cos(div(a.time,4));a.q6=-Math.sin(div(a.time,4));a.q7=-a.q6;a.q8=a.q5;a.zoom=1;a.rot=-0;a.dt=div(3,a.fps);a.m=1;a.x0=0;a.y0=0;a.ax=div(-(a.xk-a.x0),a.m)+div(sign(a.vx+.001)*a.dt*a.bass,40);a.ay=div(-(a.yk-a.y0),a.m)+div(sign(a.vy+.001)*a.dt*a.treb,40);a.monitor=a.index3;a.vx=a.vx*a.dec_slow+a.ax*a.dt;a.vy=a.vy*a.dec_slow+a.ay*a.dt;a.xk+=a.vx*a.dt;a.yk+=a.vy*a.dt;a.q9=a.xk;a.q10=a.yk;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.08);\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, (uv - (\n    ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n   * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n    ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n  ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((mix (tmpvar_2, \n    (1.0 - tmpvar_2.zyx)\n  , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n    (1.0 - rad)\n  , 18.0)));\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = cos(((uv.y * texsize.y) / 2.0));\n  tmpvar_2.y = sin(((uv.x * texsize.x) / 2.0));\n  uv_1 = (uv + ((2.0 * texsize.zw) * tmpvar_2));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (1.4 * pow ((\n    clamp (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), 0.0, 1.0)\n   * \n    (texture (sampler_pc_main, uv_1).xyz - ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3))\n  ), vec3(0.5, 0.5, 0.5)));\n  ret = tmpvar_3.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:4,gammaadj:1.98,echo_zoom:2.448,echo_alpha:.5,wave_thick:1,wrap:0,wave_a:3.645,wave_scale:1.951,wave_smoothing:.5,wave_mystery:-.5,warpscale:2.853,zoomexp:2.1,zoom:1.025,warp:1.29077,wave_g:0,wave_b:0,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,rad:.13518,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3+.05*Math.sin(.89*a.q8);a.y=.4-.05*Math.cos(.77*a.q8);a.r=.25+.25*Math.sin(.7679*a.time);a.g=.25+.25*Math.sin(.8079*a.time);a.b=.25+.25*Math.sin(.7339*a.time);a.r2=.25+.25*Math.sin(.6979*a.time);a.g2=.25+.25*Math.sin(.849*a.time);a.b2=.25+.25*Math.sin(.8079*a.time);"},{baseVals:{enabled:1,sides:100,rad:.06623,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3-.05*Math.sin(.7089*a.q8);a.y=.4+.05*Math.cos(.5077*a.q8);a.r=.25+.25*Math.sin(.6479*a.time);a.g=.25+.25*Math.sin(.5079*a.time);a.b=.25+.25*Math.sin(.9339*a.time);a.r2=.25+.25*Math.sin(.779*a.time);a.g2=.25+.25*Math.sin(.707*a.time);a.b2=.25+.25*Math.sin(.747*a.time);"},{baseVals:{enabled:1,sides:100,rad:.03646,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3+.05*Math.sin(.679*a.q8);a.y=.4-.05*Math.cos(.877*a.q8);a.r=.25+.25*Math.sin(.5679*a.time);a.g=.25+.25*Math.sin(.4079*a.time);a.b=.25+.25*Math.sin(1.1339*a.time);a.r2=.25+.25*Math.sin(.9979*a.time);a.g2=.25+.25*Math.sin(.891*a.time);a.b2=.25+.25*Math.sin(.713*a.time);"},{baseVals:{enabled:1,sides:100,rad:.0122,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.q8=0;",frame_eqs_str:"a.x=.3+.05*Math.sin(.916*a.q8);a.y=.4-.05*Math.cos(.977*a.q8);a.r=.25+.25*Math.sin(1.1679*a.time);a.g=.25+.25*Math.sin(1.18079*a.time);a.b=.25+.25*Math.sin(1.17339*a.time);a.r2=.25+.25*Math.sin(1.16979*a.time);a.g2=.25+.25*Math.sin(1.1849*a.time);a.b2=.25+.25*Math.sin(1.81079*a.time);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.myrad=0;a.q25=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.vt=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.myx=0;a.q5=0;a.vb=0;a.q9=0;a.myy=0;a.oldq8=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.q10=0;a.q4=0;a.q16=0;a.mybass=0;a.q26=0;a.rd=0;a.q19=0;a.q17=0;a.q2=0;a.q27=0;a.q14=0;a.q3=0;a.vvm=0;a.q32=0;a.vvb=0;a.q7=0;a.q28=0;a.vm=0;a.q30=0;a.q20=0;a.vvt=0;a.q8=0;",frame_eqs_str:"a.vb=.95*a.vb+(1-a.vb)*pow(a.bass_att,2)*.02;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.01;a.vm=.95*a.vm+(1-a.vm)*pow(a.mid_att,2)*.02;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.01;a.vt=.95*a.vt+(1-a.vt)*pow(a.treb_att,2)*.02;a.vvt=.95*a.vvt+(1-a.vvt)*a.vt*.01;a.vvb=Math.min(1,Math.max(0,a.vvb));a.vvm=Math.min(1,Math.max(0,a.vvm));a.vvt=Math.min(1,Math.max(0,a.vvt));a.q1=2*a.vvb;a.q2=2*a.vvm;a.q3=2*a.vvt;a.q4=5*(a.q1+a.q2+a.q3);a.q5=5*(a.q1+a.q2+a.q3);a.q6=5*(a.q1+a.q2+a.q3);a.q7=5*(a.q1+a.q2+a.q3);\na.q8=5*(a.q1+a.q2+a.q3);a.q9=5*(a.q1+a.q2+a.q3);a.q10=5*(a.q1+a.q2+a.q3);a.q11=5*(a.q1+a.q2+a.q3);a.q12=5*(a.q1+a.q2+a.q3);a.q13=5*(a.q1+a.q2+a.q3);a.q14=5*(a.q1+a.q2+a.q3);a.q15=5*(a.q1+a.q2+a.q3);a.q16=5*(a.q1+a.q2+a.q3);a.q17=5*(a.q1+a.q2+a.q3);a.q18=5*(a.q1+a.q2+a.q3);a.q19=5*(a.q1+a.q2+a.q3);a.q20=5*(a.q1+a.q2+a.q3);a.q21=5*(a.q1+a.q2+a.q3);a.q22=5*(a.q1+a.q2+a.q3);a.q23=5*(a.q1+a.q2+a.q3);a.q24=5*(a.q1+a.q2+a.q3);a.q25=5*(a.q1+a.q2+a.q3);a.q26=5*(a.q1+a.q2+a.q3);a.q27=5*(a.q1+a.q2+a.q3);a.q28=\n5*(a.q1+a.q2+a.q3);a.q29=5*(a.q1+a.q2+a.q3);a.q30=5*(a.q1+a.q2+a.q3);a.q31=5*(a.q1+a.q2+a.q3);a.q32=5*(a.q1+a.q2+a.q3);a.warp=0;a.rot=0;a.cx=.5;a.cy=.5;a.q1=.5+.1*Math.sin(a.time);a.q2=.5-.1*Math.cos(a.time);a.wave_a=0;a.decay=.95;a.q1=.5+.1*Math.sin(a.q8);a.q2=.5;a.q8=a.oldq8+.003*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.mybass+=.01*(a.bass+a.bass_att);a.zoom=1.09;a.q1=.5+0*Math.sin(.12*a.q8);a.q2=.5-0*Math.cos(.177*a.q8);",pixel_eqs_str:"a.myx=1.1*(a.x-a.q1);a.myy=1.1*(a.y-a.q2);a.myrad=a.myx*a.myx+a.myy*a.myy;a.dx=(.5+.02*Math.sin(a.q8))*div(a.myy,a.myrad+1);a.dy=-(.5+.02*Math.sin(.897*a.q8))*div(a.myx,a.myrad+1);a.rd=a.bass*a.rad;a.rot=div(a.rd,10);a.sy=1.02+div(a.rad,10);a.sx=a.sy-a.myrad;",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv_orig - 0.5) * vec2(1.81, 1.81));\n  vec2 tmpvar_2;\n  tmpvar_2.x = ((tmpvar_1.x * tmpvar_1.x) - (tmpvar_1.y * tmpvar_1.y));\n  tmpvar_2.y = ((2.0 * tmpvar_1.x) * tmpvar_1.y);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (texture (sampler_fc_main, (tmpvar_2 + vec2(0.448, 0.701))) - 0.004).xyz;\n  ret = tmpvar_3.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec2 uv2_4;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (time / 2.0);\n  dist_3 = (1.0 - fract(tmpvar_5));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n  vec2 tmpvar_6;\n  tmpvar_6.x = q1;\n  tmpvar_6.y = q2;\n  vec2 tmpvar_7;\n  tmpvar_7 = fract(((\n    ((3.0 * uv_1) * dist_3)\n   + 0.5) + (tmpvar_6 * 0.05)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_7).xyz - ((texture (sampler_blur1, \n    (tmpvar_7 + 0.003)\n  ).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_2));\n  uv2_4.x = ((uv_1.x * -0.4990803) - (uv_1.y * 0.8665558));\n  uv2_4.y = ((uv_1.x * 0.8665558) + (uv_1.y * -0.4990803));\n  dist_3 = (1.0 - fract((0.3333333 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n  vec2 tmpvar_8;\n  tmpvar_8.x = q1;\n  tmpvar_8.y = q2;\n  vec2 tmpvar_9;\n  tmpvar_9 = fract(((\n    ((3.0 * uv2_4) * dist_3)\n   + 0.5) + (tmpvar_8 * 0.05)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_9).xyz - ((texture (sampler_blur1, \n    (tmpvar_9 + 0.003)\n  ).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  uv2_4.x = ((uv_1.x * -0.5018377) - (uv_1.y * -0.8649619));\n  uv2_4.y = ((uv_1.x * -0.8649619) + (uv_1.y * -0.5018377));\n  dist_3 = (1.0 - fract((0.6666667 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n  vec2 tmpvar_10;\n  tmpvar_10.x = q1;\n  tmpvar_10.y = q2;\n  vec2 tmpvar_11;\n  tmpvar_11 = fract(((\n    ((3.0 * uv2_4) * dist_3)\n   + 0.5) + (tmpvar_10 * 0.05)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_11).xyz - ((texture (sampler_blur1, \n    (tmpvar_11 + 0.003)\n  ).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  uv2_4.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\n  uv2_4.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\n  dist_3 = (1.0 - fract((1.0 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\n  vec2 tmpvar_12;\n  tmpvar_12.x = q1;\n  tmpvar_12.y = q2;\n  vec2 tmpvar_13;\n  tmpvar_13 = fract(((\n    ((3.0 * uv2_4) * dist_3)\n   + 0.5) + (tmpvar_12 * 0.05)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_13).xyz - ((texture (sampler_blur1, \n    (tmpvar_13 + 0.003)\n  ).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  vec4 tmpvar_14;\n  tmpvar_14.w = 1.0;\n  tmpvar_14.xyz = (xlat_mutableret1 * 4.0);\n  ret = tmpvar_14.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:1,wave_thick:1,wave_brighten:0,wrap:0,brighten:1,wave_a:.401,wave_scale:3.177,wave_smoothing:0,wave_mystery:-.4,modwavealphastart:1,modwavealphaend:1,warpanimspeed:2.289,warpscale:5.472,zoomexp:.01,zoom:.9901,warp:1.8566,ob_size:.005,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:12,additive:1,num_inst:512,y:.55,rad:.034,tex_zoom:.7874,g:.45,g2:0,border_a:0},init_eqs_str:"a.my_z=0;a.d=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.w2=0;a.t1=0;a.x1=0;a.rnd2=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.wv=0;a.my_y=0;a.q4=0;a.t=0;a.w1=0;a.i=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.rnd4=0;a.wh=0;a.q2=0;a.z1=0;a.rnd3=0;a.rnd1=0;a.q3=0;a.t4=0;a.started=0;a.t1=.412;a.t2=.4563;a.t3=.6452;a.t4=.2565;",frame_eqs_str:"a.rnd1=.00001<Math.abs(equal(a.instance,0))?a.t1:a.rnd1;a.rnd2=.00001<Math.abs(equal(a.instance,0))?a.t2:a.rnd2;a.rnd3=.00001<Math.abs(equal(a.instance,0))?a.t3:a.rnd3;a.rnd4=.00001<Math.abs(equal(a.instance,0))?a.t4:a.rnd4;a.rnd1=4*a.rnd1*(1-a.rnd1);a.rnd2=4*a.rnd2*(1-a.rnd2);a.rnd3=4*a.rnd3*(1-a.rnd3);a.rnd4=4*a.rnd4*(1-a.rnd4);a.t=.6;a.t=a.rnd1+a.time*a.t-Math.floor(a.rnd1+a.time*a.t);a.t+=.1*a.rnd2;a.wh=a.rnd4*Math.asin(1)*4;a.wv=.25+.1*a.rnd3;a.d=1.4;a.zoom=1;a.l=1;a.w1=\na.q3;a.w2=a.q4;a.w3=a.q5;a.i=a.instance;a.my_x=a.t*Math.cos(a.wh)*Math.sin(a.wv)*a.l;a.my_y=(-.5+(a.t-.75)*(a.t-.75))*Math.cos(a.wv)*a.l;a.my_z=a.t*Math.sin(a.wh)*Math.sin(a.wv)*a.l;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*\na.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.rad=div(a.rad,a.d);a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.q2=0;a.b=0;a.m=0;a.t=0;a.q3=0;a.q4=0;a.q5=0;",frame_eqs_str:"a.wave_a=0;a.q1=a.aspectx;a.q2=a.aspecty;a.b+=a.bass*a.bass*.85;a.m+=a.mid*a.mid*.85;a.t+=a.treb*a.treb*.85;a.q3=.012*a.b;a.q4=.012*a.m;a.q5=.012*a.t;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\n  float tmpvar_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv + vec2(0.005, 0.0));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - vec2(0.005, 0.0));\n  tmpvar_4 = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  float tmpvar_7;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + vec2(0.0, 0.005));\n  vec2 tmpvar_9;\n  tmpvar_9 = (uv - vec2(0.0, 0.005));\n  tmpvar_7 = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4;\n  tmpvar_10.y = tmpvar_7;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  tmpvar_11.y = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\n  vec4 tmpvar_12;\n  tmpvar_12 = texture (sampler_blur3, uv);\n  ret_2.x = (ret_2.x + ((ret_2.x - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .x) * 0.1));\n  ret_2.x = (ret_2.x + 0.004);\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_7;\n  tmpvar_13.y = -(tmpvar_4);\n  my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .y)));\n  ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n  vec2 x_14;\n  x_14 = (my_uv_1 - uv);\n  ret_2.z = (ret_2.z + ((\n    ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\n   * 180.0) / sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )));\n  ret_2.z = (ret_2.z * 0.8);\n  ret_2.z = (ret_2.z + 0.004);\n  vec2 tmpvar_15;\n  tmpvar_15.x = -(tmpvar_7);\n  tmpvar_15.y = tmpvar_4;\n  my_uv_1 = (tmpvar_15 * 0.045);\n  vec2 tmpvar_16;\n  tmpvar_16.x = (((\n    (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\n   + bias2)).y * tmpvar_3.x);\n  tmpvar_16.y = (((\n    (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\n   + bias2)).y * tmpvar_3.y);\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\n  ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n   * 0.1) + 0.01));\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = ret_2;\n  ret = tmpvar_17.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (((uv - 0.5) * 2.0) + 1.7)\n  )) - (2.0 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n    clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (-0.08 + tmpvar_2)));\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:2,decay:.99,wave_brighten:0,wave_a:1,wave_scale:.01,wave_mystery:-.2,warpanimspeed:3.434,warpscale:1.295,zoom:1.025,warp:.11284,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_b:1,ob_a:1,mv_x:64,mv_y:48,mv_l:5,mv_g:0,mv_b:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.q25=0;a.q12=0;a.q18=0;a.x1=0;a.q22=0;a.q21=0;a.vt=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.q5=0;a.vb=0;a.q9=0;a.x3=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.q10=0;a.q4=0;a.dir=0;a.q16=0;a.q26=0;a.x2=0;a.q19=0;a.q17=0;a.y2=0;a.q2=0;a.q27=0;a.q14=0;a.q3=0;a.vvm=0;a.q32=0;a.vvb=0;a.q7=0;a.q28=0;a.vm=0;a.q30=0;a.q20=0;a.vvt=0;a.q8=0;",frame_eqs_str:"a.vb=.95*a.vb+(1-a.vb)*pow(a.bass_att,2)*.02;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.01;a.vm=.95*a.vm+(1-a.vm)*pow(a.mid_att,2)*.02;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.01;a.vt=.95*a.vt+(1-a.vt)*pow(a.treb_att,2)*.02;a.vvt=.95*a.vvt+(1-a.vvt)*a.vt*.01;a.vvb=Math.min(1,Math.max(0,a.vvb));a.vvm=Math.min(1,Math.max(0,a.vvm));a.vvt=Math.min(1,Math.max(0,a.vvt));a.q1=10*(a.vvb+a.vvm+a.vvt);a.q2=10*(a.vvb+a.vvm+a.vvt);a.q3=10*(a.vvb+a.vvm+a.vvt);a.q4=10*(a.vvb+a.vvm+a.vvt);a.q5=10*(a.vvb+a.vvm+\na.vvt);a.q6=10*(a.vvb+a.vvm+a.vvt);a.q7=10*(a.vvb+a.vvm+a.vvt);a.q8=10*(a.vvb+a.vvm+a.vvt);a.q9=10*(a.vvb+a.vvm+a.vvt);a.q10=10*(a.vvb+a.vvm+a.vvt);a.q11=10*(a.vvb+a.vvm+a.vvt);a.q12=10*(a.vvb+a.vvm+a.vvt);a.q13=10*(a.vvb+a.vvm+a.vvt);a.q14=10*(a.vvb+a.vvm+a.vvt);a.q15=10*(a.vvb+a.vvm+a.vvt);a.q16=10*(a.vvb+a.vvm+a.vvt);a.q17=10*(a.vvb+a.vvm+a.vvt);a.q18=10*(a.vvb+a.vvm+a.vvt);a.q19=10*(a.vvb+a.vvm+a.vvt);a.q20=10*(a.vvb+a.vvm+a.vvt);a.q21=10*(a.vvb+a.vvm+a.vvt);a.q22=10*(a.vvb+a.vvm+a.vvt);a.q23=\n10*(a.vvb+a.vvm+a.vvt);a.q24=10*(a.vvb+a.vvm+a.vvt);a.q25=10*(a.vvb+a.vvm+a.vvt);a.q26=10*(a.vvb+a.vvm+a.vvt);a.q27=10*(a.vvb+a.vvm+a.vvt);a.q28=10*(a.vvb+a.vvm+a.vvt);a.q29=10*(a.vvb+a.vvm+a.vvt);a.q30=10*(a.vvb+a.vvm+a.vvt);a.q31=10*(a.vvb+a.vvm+a.vvt);a.q32=10*(a.vvb+a.vvm+a.vvt);a.zoom=.995;a.wave_a=0;a.mv_g=.45+.3*Math.sin(1.33*a.time)+.25*Math.sin(a.treb);a.mv_r=.45+.3*Math.sin(1.13*a.time)+.0825*(a.bass+a.treb+a.mid);a.mv_b=.45+.3*Math.sin(1.23*a.time)+.25*Math.sin(a.bass);a.mv_dx=.1*Math.sin(.1*\na.time);a.mv_dy=.13*Math.cos(.084*a.time);a.mv_x=64-Math.floor(32*(Math.sin(1.5*a.time)+1));a.mv_y=48-Math.floor(22*(Math.cos(1.5*a.time)+1));a.monitor=a.mv_y;",pixel_eqs_str:"a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.dir=a.bass;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.x1=.00001<Math.abs(above(a.d,.3))?0:.05*Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,.3))?0:.05*-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.dir=2*-a.mid;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.x2=.00001<Math.abs(above(a.d,.2))?0:.05*Math.sin(a.y-a.cy1)*\na.dir;a.y2=.00001<Math.abs(above(a.d,.2))?0:.05*-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.dir=3*a.treb;a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.x3=.00001<Math.abs(above(a.d,.1))?0:.05*Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,.1))?0:.05*-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.dx+a.x1+a.x2+a.x3;a.dy=a.dy+a.y1+a.y2+a.y3;",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = mix (uv_orig, uv, vec2(0.3, 0.3));\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 3.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = dot (((\n    (texture (sampler_blur1, (tmpvar_1 + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_3.y = dot (((\n    (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\n    (tmpvar_3 * texsize.zw)\n   * 9.0))) - 0.01).xyz;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.5 + ((uv - 0.5) * 0.98));\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.0;\n  tmpvar_6.x = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  tmpvar_6.y = dot (tmpvar_5, vec3(0.32, 0.49, 0.29));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_noisevol_hq, ((vec3(0.05, 0.05, 0.0) * (\n    ((uv_1.xyy + (tmpvar_6 * 0.5)) * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + (vec3(0.0, 0.0, 0.2) * time)));\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot (tmpvar_5, vec3(0.32, 0.49, 0.29));\n  uv_1 = (uv_1 - (tmpvar_8 * 0.04));\n  ret_2 = (abs((\n    ((texture (sampler_main, uv_1).xyz + ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\n   - \n    ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3)\n  )) * (dot (tmpvar_7, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n  vec3 tmpvar_9;\n  tmpvar_9 = pow (ret_2, vec3(0.5, 0.5, 0.5));\n  ret_2 = tmpvar_9;\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = tmpvar_9;\n  ret = tmpvar_10.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,echo_zoom:1,wave_mode:1,wave_thick:1,wrap:0,invert:1,wave_scale:.5,wave_smoothing:.45,warpanimspeed:2.217,warpscale:100,zoomexp:100,zoom:1.01,warp:1.25946,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,ob_a:1,ib_r:1,ib_g:1,ib_b:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;",frame_eqs_str:"a.q1=.0003*pow(1.2+1*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6);a.monitor=a.q1;a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);a.ob_r+=Math.sin(2.26*a.time);a.ob_g+=Math.sin(2.46*a.time);a.ob_b+=Math.sin(2.66*a.time);",pixel_eqs_str:"a.zoom+=.125*Math.sin(a.q1);a.rot+=div(.25*Math.sin(100*a.fps)*a.q1,2);a.zoom-=.05*Math.sin(a.rad);a.rot+=.05*Math.sin(5*a.fps);",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = fract(uv);\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy);\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 12.0);\n  vec3 tmpvar_5;\n  tmpvar_5 = (((2.0 * \n    ((texture (sampler_blur3, (uv_orig + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale3) + bias3)\n  ) - (2.0 * \n    ((texture (sampler_blur3, (uv_orig - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale3) + bias3)\n  )) * 0.5);\n  vec3 tmpvar_6;\n  tmpvar_6 = (((2.0 * \n    ((texture (sampler_blur3, (uv_orig + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale3) + bias3)\n  ) - (2.0 * \n    ((texture (sampler_blur3, (uv_orig - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale3) + bias3)\n  )) * 0.5);\n  ret_1.x = ((texture (sampler_fc_main, tmpvar_2).x - (\n    (((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3) - texture (sampler_fc_main, tmpvar_2).xyz)\n  .x * 0.1)) - 0.035);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_5.x;\n  tmpvar_7.y = tmpvar_6.x;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_5.y;\n  tmpvar_8.y = tmpvar_6.y;\n  ret_1.y = (((texture (sampler_fc_main, \n    (((uv_orig + (\n      ((texture (sampler_noise_lq, tmpvar_3).xy - 0.5) * texsize.zw)\n     * 4.0)) - ((tmpvar_7 * texsize.zw) * 4.0)) + ((tmpvar_8 * texsize.zw) * 8.0))\n  ).y + \n    ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5) * 0.1)\n  ) - 0.012) + (texture (sampler_pc_main, uv_orig).z * 0.2)).x;\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_6.x;\n  tmpvar_9.y = -(tmpvar_5.x);\n  vec2 tmpvar_10;\n  tmpvar_10 = ((uv_orig + (\n    ((texture (sampler_noise_lq, tmpvar_3).xy - 0.5) * texsize.zw)\n   * 2.0)) + ((tmpvar_9 * texsize.zw) * 64.0));\n  ret_1.z = (((\n    (texture (sampler_fc_main, tmpvar_10).z + ((texture (sampler_fc_main, tmpvar_10).z - (\n      (texture (sampler_blur2, tmpvar_10).xyz * scale2)\n     + bias2).z) * 0.2))\n   + \n    (texture (sampler_noise_lq, tmpvar_3).xyz * 0.1)\n  ) - (\n    (texture (sampler_blur3, uv_orig).xyz * scale3)\n   + bias3).x) - (clamp (\n    (1.0 - ((texture (sampler_blur2, uv_orig).xyz * scale2) + bias2).x)\n  , 0.0, 1.0) * 0.04)).x;\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_1;\n  ret = tmpvar_11.xyz;\n }",comp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  xlat_mutabled = (texsize.zw * 1.5);\n  xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\n  xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\n  vec2 tmpvar_2;\n  tmpvar_2.x = xlat_mutabledx.y;\n  tmpvar_2.y = xlat_mutabledy.y;\n  vec2 x_3;\n  x_3 = (tmpvar_2 * 8.0);\n  ret_1 = (((texture (sampler_main, uv).x * \n    (1.0 - sqrt(dot (x_3, x_3)))\n  ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec2 x_5;\n  x_5 = (tmpvar_4 * 4.0);\n  vec3 tmpvar_6;\n  tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\n  ret_1 = tmpvar_6;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = tmpvar_6;\n  ret = tmpvar_7.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1.3,decay:1,echo_zoom:1.75,echo_alpha:.15,echo_orient:3,wave_mode:1,wave_dots:1,darken:1,wave_scale:.5,wave_smoothing:.9,warp:.01,mv_l:5},shapes:[{baseVals:{enabled:1,sides:100,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.r+=Math.sin(.339*a.time);a.g+=Math.sin(.369*a.time);a.b+=Math.sin(.399*a.time);a.r2+=Math.sin(.113*a.time);a.g2+=Math.sin(.123*a.time);a.b2+=Math.sin(.133*a.time);a.rad=div(a.q1,3);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;",frame_eqs_str:"a.q1=.0003*pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6);a.mv_a=a.q1;a.mv_x+=Math.sin(a.time);a.mv_y+=Math.cos(a.time);a.mv_dx+=1.25*Math.sin(8*a.fps);a.mv_dy+=1.35*Math.sin(8*a.fps);a.mv_r+=Math.sin(.565*a.time);a.mv_g+=Math.sin(.615*a.time);a.mv_b+=Math.sin(.665*a.time);a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);",pixel_eqs_str:"a.zoom+=.0125*a.q1;a.rot+=.025*Math.sin(10*a.fps)*a.q1;a.warp=0;",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3 = ((640.0 * texsize.z) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  )));\n  vec3 tmpvar_4;\n  tmpvar_4 = ((512.0 * texsize.w) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.y;\n  tmpvar_5.y = tmpvar_4.y;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.x;\n  tmpvar_6.y = tmpvar_4.x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = -(tmpvar_3.y);\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv - ((\n    ((tmpvar_5 * 0.3) + (tmpvar_6 * 0.1))\n   + \n    (tmpvar_7 * 0.01)\n  ) * 0.01));\n  ret_2.x = texture (sampler_fw_main, (tmpvar_8 - floor(tmpvar_8))).x;\n  ret_2.x = (ret_2.x + ((\n    (2.0 * ret_2.x)\n   - \n    (2.0 * ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1).x)\n  ) * 0.25));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.y;\n  tmpvar_9.y = tmpvar_4.y;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = -(tmpvar_3.y);\n  my_uv_1 = ((uv - (tmpvar_9 * 0.01)) + (tmpvar_10 * 0.001));\n  ret_2.y = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).y;\n  ret_2.y = (ret_2.y + ((\n    ((2.0 * ret_2.y) - (2.0 * ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y))\n   * 0.025) + 0.01));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }",comp:"vec2 xlat_mutablefactorA;\n shader_body { \n  vec2 uv_1;\n  vec2 dz_2;\n  vec3 dy_3;\n  vec3 dx_4;\n  vec2 d_5;\n  vec3 ret_6;\n  xlat_mutablefactorA = (uv - vec2(0.5, 0.5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = -((xlat_mutablefactorA.y * -1024.0));\n  tmpvar_7.y = (xlat_mutablefactorA.x * -1024.0);\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_7.x;\n  tmpvar_8.y = -(tmpvar_7.y);\n  uv_1 = (vec2(-100.0, 100.0) * (tmpvar_8 / (\n    (tmpvar_7.x * tmpvar_7.x)\n   + \n    (tmpvar_7.y * tmpvar_7.y)\n  )).yx);\n  uv_1 = (0.5 + ((\n    (1.0 - abs(((\n      fract((mix ((0.5 + \n        (((0.5 + (\n          (uv - 0.5)\n         * vec2(1.1, 0.81))) - 0.5) * 2.0)\n      ), (uv_1 + 0.5), vec2(0.5, 0.5)) * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.98));\n  vec2 tmpvar_9;\n  vec2 tmpvar_10;\n  tmpvar_10 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_9.x = (texture (sampler_main, (uv_1 + tmpvar_10)).xyz - texture (sampler_main, (uv_1 - tmpvar_10)).xyz).y;\n  vec2 tmpvar_11;\n  tmpvar_11 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_9.y = (texture (sampler_main, (uv_1 + tmpvar_11)).xyz - texture (sampler_main, (uv_1 - tmpvar_11)).xyz).y;\n  d_5 = (texsize.zw * 2.0);\n  dx_4 = (((2.0 * \n    ((texture (sampler_blur1, (uv_1 + (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_1 - (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n  )) * 0.5);\n  dy_3 = (((2.0 * \n    ((texture (sampler_blur1, (uv_1 + (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_1 - (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_12;\n  tmpvar_12.x = dx_4.y;\n  tmpvar_12.y = dy_3.y;\n  dz_2 = ((tmpvar_9 * 3.0) + tmpvar_12);\n  ret_6 = (vec3(((\n    pow ((sqrt(dot (dz_2, dz_2)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_13;\n  tmpvar_13.x = dx_4.x;\n  tmpvar_13.y = dy_3.x;\n  vec3 tmpvar_14;\n  tmpvar_14 = mix (mix (ret_6, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv_1 + ((tmpvar_13 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_1).zzz);\n  ret_6 = tmpvar_14;\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = tmpvar_14;\n  ret = tmpvar_15.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,wave_mode:2,wrap:0,wave_a:.001,wave_scale:5.819,wave_mystery:-.38,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:"a.y=a.sample;a.x=.003*(a.value1+a.value2);a.a=.1*(a.value1+a.value2);a.r=.5+.3*Math.sin(10*a.sample+a.time);a.g=.5+.3*Math.cos(10*a.sample-1.334*a.time);a.b=.5+.3*Math.sin(10*a.sample+.998*a.time);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.warp=0;a.wave_r=a.wave_r+.4*Math.sin(.333*a.time)+.2*a.bass_att;a.wave_g=a.wave_g+.4*Math.sin(.555*a.time)+.2*a.treb_att;a.wave_b=a.wave_b+.4*Math.sin(.444*a.time)+.2*a.mid_att;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 muv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = (2.0 * bass_att);\n  muv_1.x = (uv.x - ((\n    ((0.01 * cos((\n      (uv.x * (5.0 + tmpvar_3))\n     + time))) + (0.01 * cos((\n      (uv.y * (5.0 + tmpvar_3))\n     + time))))\n   * 0.5) * treb_att));\n  float tmpvar_4;\n  tmpvar_4 = (2.0 * mid_att);\n  muv_1.y = (uv.y + ((\n    ((0.01 * sin((\n      (uv.x * (5.0 + tmpvar_4))\n     + time))) - (0.01 * cos((\n      (uv.y * (5.0 + tmpvar_4))\n     + time))))\n   * 0.5) * bass_att));\n  vec3 tmpvar_5;\n  tmpvar_5 = ((texture (sampler_blur2, muv_1).xyz * scale2) + bias2);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_pw_main, muv_1);\n  ret_2.x = (tmpvar_6.x + (tmpvar_5.x * (bass_att * 0.05)));\n  ret_2.y = (tmpvar_6.y + (tmpvar_5.y * (treb_att * 0.05)));\n  ret_2.z = (tmpvar_6.z + (tmpvar_5.z * (mid_att * 0.05)));\n  if ((ret_2.x > 0.9)) {\n    ret_2.x = 0.0;\n  };\n  if ((ret_2.y > 0.9)) {\n    ret_2.y = 0.0;\n  };\n  if ((ret_2.z > 0.9)) {\n    ret_2.z = 0.0;\n  };\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_2;\n  ret = tmpvar_7.xyz;\n }",comp:" shader_body { \n  vec3 ret1_1;\n  vec2 uv1_2;\n  vec3 ret_3;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_main, uv);\n  ret_3 = (tmpvar_4.xyz * (0.6 + (0.3 * \n    sin(((uv.x * 10.0) + time))\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n  uv1_2 = ((0.5 * cos(\n    (((uv - 0.5) * 1.5) + 1.6)\n  )) - (3.0 * tmpvar_5));\n  ret1_1 = ((0.3 * dot (tmpvar_4.xyz, vec3(0.32, 0.49, 0.29))) + ((\n    clamp ((0.01 / sqrt(dot (uv1_2, uv1_2))), 0.0, 1.0)\n   * \n    mix (vec3(dot (((texture (sampler_blur2, uv).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))), ret_3, pow (ret_3, vec3((0.05 + (mid_att * 0.03)))))\n  ) * (\n    (4.0 + bass)\n   + \n    (mid + treb_att)\n  )));\n  ret_3 = ret1_1;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret1_1;\n  ret = tmpvar_6.xyz;\n }"}},function(a,e){a.exports={baseVals:{rating:3,gammaadj:1,decay:.997,echo_zoom:.997,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.01,wave_smoothing:.27,wave_mystery:-.38,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.99951,warp:.01,ob_size:.5,ob_r:.01,ib_size:.26,ib_r:1,ib_g:1,ib_b:1,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:"a.x=.5+.2*a.bass*Math.sin(20*a.sample*a.time*a.treb);a.y=.5+.2*a.bass*Math.cos(20*a.sample*a.time*a.treb);a.r=1+.5*Math.sin(.1*a.sample+10*a.time*a.bass);a.g=1+.5*Math.sin(2*a.sample+50*a.time*a.treb);a.b=1+.5*Math.sin(5*a.sample+20*a.time*a.mid);a.a=a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.warp=0;a.decay=.92;",pixel_eqs_str:"a.zoom+=.03*a.bass_att*a.bass_att*a.rad;a.rot+=a.rad*bitand(-2.5,5*Math.cos(a.time))*.01;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_main, uv).xyz;\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n  uv1_1 = ((0.5 * cos(\n    (((uv - 0.5) * 1.5) + 1.6)\n  )) - (3.0 * tmpvar_4));\n  ret_2 = (0.8 * ((0.3 * \n    dot (tmpvar_3, vec3(0.32, 0.49, 0.29))\n  ) + (\n    (clamp ((0.01 / sqrt(\n      dot (uv1_1, uv1_1)\n    )), 0.0, 1.0) * tmpvar_3)\n   * \n    ((4.0 + bass) + (mid + treb_att))\n  )));\n  ret_2 = (ret_2 * 0.77);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_2;\n  ret = tmpvar_5.xyz;\n }"}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,function(a,e,t){"use strict";Object.defineProperty(e,"__esModule",{value:!0});var r=_(t(6)),n=_(t(7));function _(a){return a&&a.__esModule?a:{default:a}}var s={};s["$$$ Royal - Mashup (197)"]=t(35),s["$$$ Royal - Mashup (220)"]=t(36),s["$$$ Royal - Mashup (431)"]=t(37),s["_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix)"]=t(38),s["_Geiss - Artifact 01"]=t(39),s["_Geiss - Desert Rose 2"]=t(40),s["_Geiss - untitled"]=t(41),s._Mig_049=t(42),s._Mig_085=t(43),s["_Rovastar + Geiss - Hurricane Nightmare (Posterize Mix)"]=t(44),s["Aderrasi + Geiss - Airhandler (Kali Mix) - Canvas Mix"]=t(45),s["Aderrasi - Potion of Spirits"]=t(20),s["Aderrasi - Songflower (Moss Posy)"]=t(21),s["Aderrasi - Storm of the Eye (Thunder) - mash0000 - quasi pseudo meta concentrics"]=t(46),s["An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction 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r=e(1),n=e(2).document,s=r(n)&&r(n.createElement);a.exports=function(a){return s?n.createElement(a):{}}},function(a,t,e){var r=e(1);a.exports=function(a,t){if(!r(a))return a;var e,n;if(t&&"function"==typeof(e=a.toString)&&!r(n=e.call(a)))return n;if("function"==typeof(e=a.valueOf)&&!r(n=e.call(a)))return n;if(!t&&"function"==typeof(e=a.toString)&&!r(n=e.call(a)))return n;throw TypeError("Can't convert object to primitive value")}},function(a,t){a.exports=function(a,t){return{enumerable:!(1&a),configurable:!(2&a),writable:!(4&a),value:t}}},,,,,,,,function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_brighten:0,darken:1,wave_a:.002,wave_scale:.14,wave_smoothing:0,wave_mystery:-.84,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:.6,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:23,textured:1,rad:.72143,tex_ang:.62832,tex_zoom:.0402,g:1,b:1,a:.9,r2:.9,b2:1,a2:.3,border_a:0},init_eqs_str:"a.vis=0;a.q27=0;a.q22=0;",frame_eqs_str:"a.vis=div(bnot(mod(a.q27,8))*a.q22,2);a.vis=Math.min(a.vis,1);a.a=div(a.vis,2);a.a2=div(a.vis,2);a.tex_zoom=1;a.rad=.3*a.vis;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,num_inst:4,x:.9,rad:.24732,tex_zoom:.40839,g:.6,a:.4,g2:0,b2:.6,border_a:0},init_eqs_str:"a.blue=0;a.ampl=0;a.steps=0;a.k1=0;a.q24=0;a.green=0;a.red=0;a.trig=0;a.q27=0;a.q28=0;",frame_eqs_str:"a.steps=a.q28+1;a.steps=4;a.ampl=.2;a.x=.5+a.ampl*Math.cos(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.y=.5+a.ampl*Math.sin(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.a=.4;a.a2=0;a.trig=a.q24*bnot(mod(a.q27,4));a.red=bnot(a.trig)*a.red+div(randint(100),100)*a.trig;a.green=bnot(a.trig)*a.green+div(randint(100),100)*a.trig;a.blue=bnot(a.trig)*a.blue+div(randint(100),100)*a.trig;a.k1=div(a.instance,a.num_inst);a.r=a.red*a.k1;a.g=a.green*(1-a.k1);a.b=4*a.blue*a.k1*(1-a.k1);\na.r=a.red;a.g=a.green;a.b=a.blue;a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.px=0;a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.py=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.vol__=0;a.is_beat=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.vz=0;a.q4=0;a.dir=0;a.q16=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.q17=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.ang0=0;a.speed_=1;a.vx=0;a.vy=0;a.vz=0;a.trel=0;a.p1=0;a.dir=0;a.ang0=\n0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.5);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.vol=a.bass_att+a.mid_att+\na.treb_att;a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+1;a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,8));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vz=a.vz*bnot(a.trig)+\na.trig*(div(randint(100),100)-.5);a.q10=.2+a.vy*a.vy*4;a.q11=.5*Math.cos(div(a.time,9))+.3;a.speed=Math.min(a.vol_-a.vol__+.5,1);a.speed=Math.max(a.speed,-.5);a.speed_=bnot(a.trig)*a.speed_+a.trig*a.speed;a.movz+=div(1,a.fps)*a.speed_;a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.2,a.fps)*a.dir;a.q5=Math.cos(a.trel);a.q6=Math.sin(a.trel+0*a.q27*mod(a.q28,2));a.q7=-a.q6;a.q8=a.q5;a.px=a.px*a.dec_med+(1-a.dec_med)*\na.vx;a.py=a.py*a.dec_med+(1-a.dec_med)*a.vy;a.q15=div(a.px,3);a.q16=div(a.py,3);a.q13=Math.min(2,1+Math.abs(8*a.px*a.py));a.ang0=a.ang0*a.dec_med+a.vz*(1-a.dec_med);a.q17=2*a.ang0;a.zoom=1.1;a.rot=.2*Math.sin(bnot(mod(a.q28,2))*a.q28);a.dx=0;a.monitor=a.q11;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv6_1;\n  vec2 uv1_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  float x_4;\n  x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n  float tmpvar_5;\n  tmpvar_5 = (18.0 * sqrt((x_4 * x_4)));\n  uv1_2 = (tmpvar_3 - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_3))\n  , vec2(-3.0, -3.0), vec2(3.0, 3.0)) / 60.0));\n  uv6_1 = (0.4 * cos((\n    (uv1_2 * 4.0)\n   * q28)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((texture (sampler_main, \n    ((uv1_2 * (q11 + (q10 * tmpvar_5))) + 0.5)\n  ).xyz + \n    (vec3((0.006 / sqrt(dot (uv6_1, uv6_1)))) * (1.0 + roam_cos).xyz)\n  ) * 0.99) - 0.025);\n  ret = tmpvar_6.xyz;\n }",comp:"float xlat_mutableang2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec3 ret1_3;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q15;\n  tmpvar_4.y = q16;\n  uv_1 = (uv_1 + tmpvar_4);\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)] = _qb.xy;\n  tmpvar_5[1u] = _qb.zw;\n  uv_1 = (uv_1 * tmpvar_5);\n  float tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (min (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0) / max (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0));\n  float tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * tmpvar_7);\n  tmpvar_8 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n     * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n   * tmpvar_8) + 0.9999793) * tmpvar_7);\n  tmpvar_8 = (tmpvar_8 + (float(\n    (abs((uv_1.y / uv_1.x)) > 1.0)\n  ) * (\n    (tmpvar_8 * -2.0)\n   + 1.570796)));\n  tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n  if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n    if ((uv_1.x < 0.0)) {\n      if ((uv_1.y >= 0.0)) {\n        tmpvar_6 += 3.141593;\n      } else {\n        tmpvar_6 = (tmpvar_6 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_6 = (sign(uv_1.y) * 1.570796);\n  };\n  xlat_mutablers0.x = ((tmpvar_6 / 3.1416) * 2.0);\n  xlat_mutablers0.y = (0.03 / sqrt(dot (uv_1, uv_1)));\n  ret1_3 = vec3(0.0, 0.0, 0.0);\n  for (int n_2 = 0; n_2 <= 10; n_2++) {\n    float tmpvar_9;\n    tmpvar_9 = fract((-(q9) + (\n      float(n_2)\n     / 10.0)));\n    xlat_mutableang2 = (((q1 * 3.14) * float(n_2)) / 10.0);\n    float tmpvar_10;\n    tmpvar_10 = cos(xlat_mutableang2);\n    float tmpvar_11;\n    tmpvar_11 = sin(xlat_mutableang2);\n    mat2 tmpvar_12;\n    tmpvar_12[uint(0)].x = tmpvar_10;\n    tmpvar_12[uint(0)].y = -(tmpvar_11);\n    tmpvar_12[1u].x = tmpvar_11;\n    tmpvar_12[1u].y = tmpvar_10;\n    xlat_mutableuv2 = (uv_1 * ((q13 * tmpvar_9) * tmpvar_12));\n    ret1_3 = max (ret1_3, (texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz * (1.0 - tmpvar_9)));\n  };\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ((ret1_3 * 2.0) + ((\n    (bass_att * xlat_mutablers0.y)\n   * texture (sampler_main, \n    ((uv_1 * q12) + vec2(0.5, 0.0))\n  ).yzx) * clamp (\n    (1.0 - (ret1_3 * 32.0))\n  , 0.0, 1.0)));\n  ret = tmpvar_13.xyz;\n }"}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.399,decay:1,echo_zoom:1.488267,echo_alpha:.3,wave_mode:5,wrap:0,darken:1,wave_a:.690724,wave_scale:4.778029,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,fshader:1,zoom:.999513,warp:.0101,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_a:.1,ib_size:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.thresh=0;a.dx_r=0;a.dy_r=0;",frame_eqs_str:"a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);a.wave_x+=.2*Math.sin(.32*a.time);a.wave_y+=.2*Math.cos(.32*a.time);a.ob_r=a.wave_r;a.ob_g=a.wave_g;a.ob_b=a.wave_b;",pixel_eqs_str:"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.zoom+=.0095*(Math.sin(10*a.ang)+.3*Math.sin(Math.sin(2*a.time*Math.sin(a.time)*a.rad))-.1*Math.cos(a.rad));a.rot+=.08*Math.abs(.746-a.rad)*Math.sin(2.2*(.5-a.rad)+5.7*Math.sin(.1*a.time));a.sx+=.01*(.99-a.rad)*Math.sin(.733*a.time)*\nbelow(Math.sin(a.time),0);a.sy+=.01*(.99-a.rad)*Math.cos(.953*a.time)*above(Math.sin(a.time),0);a.zoom-=.015*(1.5-a.rad)*below(a.rad,1.5);",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:3,wave_mode:5,wave_brighten:0,wrap:0,wave_a:.312,wave_scale:.972,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,dx:1e-5,dy:1e-5,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:1,textured:1,y:1.8},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:1,textured:1,y:1.8},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:1,textured:1,y:1.8},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.jzm=0;a.kdx=0;a.crs=0;a.crx=0;a.cb=0;a.ci=0;a.jcy=0;a.thresh=0;a.kzm=0;a.jdx=0;a.jwp=0;a.kwp=0;a.dy_r=0;a.cr2=0;a.jrt=0;a.cr=0;a.jdy=0;a.jsx=0;a.ksy=0;a.xy=0;a.kcy=0;a.ksx=0;a.dx_r=0;a.jsy=0;a.mekdx=0;a.kcx=0;a.jcx=0;a.crr=0;a.cqr=0;a.kx1=0;a.cr1=0;a.jx1=0;a.kdy=0;a.krt=0;",frame_eqs_str:"a.wave_r=.5+.5*Math.sin(6*a.time);a.wave_g=.5+.5*Math.sin(4.1*a.time);a.wave_b=-1+(1-a.wave_r+1-a.wave_g);a.warp=0;a.ob_r=1-Math.abs(a.wave_r);a.ob_g=1-Math.abs(a.wave_g);a.ob_b=1-Math.abs(a.wave_b);a.ib_r=Math.abs(a.wave_r);a.ib_b=Math.abs(a.wave_b);a.ib_g=Math.abs(a.wave_g);",pixel_eqs_str:"a.mekdx=a.dx;a.kdy=a.dy;a.ksx=a.sx;a.ksy=a.sy;a.krt=a.rot;a.kzm=a.zoom;a.kcx=a.cx;a.kcy=a.cy;a.kwp=a.warp;a.dx=0;a.dy=0;a.sx=1;a.sy=1;a.rot=0;a.zoom=1;a.cx=.5;a.cy=.5;a.warp=0;a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.xy=above(Math.sin(a.time),0)*a.x+below(Math.sin(1.34*\na.time),0)*a.y+-1*above(a.bass_att,1.1);a.dx+=a.dx_r;a.dy+=a.dy_r;a.sx-=Math.abs(12*a.dx_r*a.xy*Math.sin(a.xy*a.bass_att*1.25));a.sy-=Math.abs(12*a.dy_r*a.xy*Math.sin(a.xy*a.bass_att*1.25));a.rot+=22*a.dx_r*a.xy*Math.cos(4*a.xy*a.treb_att);a.cx+=8*a.dx_r*a.xy*Math.sin(a.xy*a.mid_att*1.1);a.cy+=8*a.dy_r*a.xy*Math.sin(a.xy*a.mid_att*1.1);a.cr1=.01;a.cr2=.99;a.crx=a.cr2-a.cr1;a.ci=4*(1-div(1-Math.abs(div(-2*(a.x+a.y),2)+1)+(1-Math.abs(-2*(1-div(a.x+(1-a.y),2))+1)),2))-1;a.cb=.25;a.crs=2;a.cr=pow(div(Math.sin(6.3*\na.ci-6.3*a.cb),2)+.5,a.crs)*a.crx+a.cr1;a.cqr=.00001<Math.abs(above(a.ci,.25+a.cb))?a.cr:a.crx+a.cr1;a.crr=.00001<Math.abs(below(a.ci,1.5))?a.cqr:a.crx+a.cr1;a.jx1=a.crr;a.kx1=1-a.crr;a.jdx=a.dx;a.jdy=a.dy;a.jsx=a.sx;a.jsy=a.sy;a.jrt=a.rot;a.jzm=a.zoom;a.jcx=a.cx;a.jcy=a.cy;a.jwp=a.warp;a.dx=a.jx1*a.jdx+a.kx1*a.kdx;a.dy=a.jx1*a.jdy+a.kx1*a.kdy;a.sx=a.jx1*a.jsx+a.kx1*a.ksx;a.sy=a.jx1*a.jsy+a.kx1*a.ksy;a.rot=a.jx1*a.jrt+a.kx1*a.krt;a.zoom=a.jx1*a.jzm+a.kx1*a.kzm;a.cx=a.jx1*a.jcx+a.kx1*a.kcx;a.cy=a.jx1*\na.jcy+a.kx1*a.kcy;a.warp=a.jx1*a.jwp+a.kx1*a.kwp;",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:.96,echo_zoom:1.006596,echo_orient:1,wave_mode:2,wave_dots:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.011726,wave_smoothing:.9,warpanimspeed:.037492,warpscale:.014889,warp:.033004,wave_r:.5,wave_g:.4,wave_b:.3,ob_size:0,ob_r:.11,ob_b:.1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:3,mv_y:2,mv_dx:.02,mv_dy:-.02,mv_l:.15,mv_r:.49,mv_g:.48,mv_b:.300001,mv_a:0},shapes:[{baseVals:{enabled:1,sides:5,textured:1,rad:1.06779,ang:.753982,tex_zoom:.779769,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.ang=Math.sin(.15*a.q1);a.x=.05*Math.sin(.5*a.q1)+.5;a.y=.05*Math.cos(.63*a.q1)+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,r:.1,b:.7},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(-a.time+1.1)+.5;a.t5=.5*Math.sin(-a.time+3.1)+.5;a.t6=.5*Math.sin(-a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*\nMath.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-.5;\na.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=1-a.sample;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,thick:1,r:.2,b:.6},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(-a.time+1.1)+.5;a.t5=.5*Math.sin(-a.time+3.1)+.5;a.t6=.5*Math.sin(-a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;\na.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=1-a.sample;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.vol=0;a.mtime=0;a.q1=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;",frame_eqs_str:"a.decay=.98;a.zoom=1.002;a.vol=.25*(a.bass_att+a.mid_att+a.treb_att);a.vol*=a.vol;a.mtime+=.1*a.vol*div(75,a.fps);a.q1=.4*a.mtime;",pixel_eqs_str:"",pixel_eqs:"",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:2.4,echo_zoom:1.006596,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.285751,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.951307,zoomexp:.255373,fshader:.5,zoom:.960513,rot:-.04,warp:.972365,sx:1.030301,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:20.160004,mv_l:.4,mv_g:.4,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,usedots:1,thick:1,additive:1},init_eqs_str:"a.oldmd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-4*a.avgdb);a.beatrate=a.beatb*(a.time-a.lbbtime)+(1-a.beatb)*a.beatrate;a.avgbeatrate=a.beatb*(.9*a.avgbeatrate+.1*a.beatrate)+(1-a.beatb)*a.avgbeatrate;a.lbbtime=a.time*a.beatb+(1-a.beatb)*a.lbbtime;\na.ph=(a.time-a.lbbtime)*div(60,a.avgbeatrate)*a["const"];a.phase=Math.max(Math.min(a.ph,1),0);a["const"]=a["const"]*(1-a.beatb)+a.beatb*(a["const"]+.01*a.bool);a.bool=below(a.phase,.98)*(.99-a.ph)-.5*above(a.phase,.98)*a.ph;a.monitor=a["const"];a.bc+=a.beatb;a.vol=a.rawbeatb*(a.db-a.avgdb)*.01;a.avgvol=.999*a.avgvol+.01*a.vol;a.mtime+=Math.min(.5*a.avgvol,.25)*div(60,a.fps);a.decay=.9999;a.warp=0;a.wrap=1;a.hue=.01*a.mtime+.5*a.phase;a.h=6*(a.hue-Math.floor(a.hue));a.sw1=below(a.h,1);a.sw2=(1-a.sw1)*\nbelow(a.h,2);a.sw3=(1-a.sw1)*(1-a.sw2)*below(a.h,3);a.sw4=(1-a.sw1)*(1-a.sw2)*(1-a.sw3)*below(a.h,4);a.sw6=above(a.h,5);a.sw5=(1-a.sw1)*(1-a.sw2)*(1-a.sw3)*(1-a.sw4)*(1-a.sw6);a.ob_r=a.sw1+a.sw2*(2-a.h)+a.sw5*(a.h-4)+a.sw6;a.ob_g=a.sw1*a.h+a.sw2+a.sw3+a.sw4*(4-a.h);a.ob_b=a.sw3*(a.h-2)+a.sw4+a.sw5+a.sw6*(6-a.h);a.ob_a=.3+.6*a.phase;a.q8=a.phase;a.t3+=Math.min(.0005*a.avgvol*a.treb*div(60,a.avgbeatrate),.3)*div(60,a.fps);a.t4+=Math.min(.0005*a.avgvol*a.bass*div(60,a.avgbeatrate),.3)*div(60,a.fps);\na.q3=a.t3;a.q4=a.t4;a.cx=.4*Math.sin(.01*(a.t3+a.t4))+.5;a.cy=.4*Math.sin(.01*(a.mtime+a.t3))+.5;a.q6=a.cx;a.q7=a.cy;a.q5=a.mtime;',pixel_eqs_str:"a.pi=3.1415;a.zmx=1+.05*Math.sin(a.q3+a.mtime);a.zmy=1+.05*Math.sin(a.q4-a.mtime);a.sx=a.zmx;a.sy=a.zmy;a.ax=a.ang;a.ay=a.ang;a.mrot=.5*Math.sin(.01*a.q5);a.dx=Math.sin(a.ax)*a.mrot*a.zmx*.1;a.dy=Math.cos(a.ay)*a.mrot*a.zmy*.1;",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:1,wave_mode:2,wave_thick:1,modwavealphabyvolume:1,darken_center:1,wave_a:1,wave_scale:.5,wave_smoothing:0,modwavealphastart:1.5,modwavealphaend:1,warp:0,wave_r:.23,wave_g:.2,wave_b:.2,ob_size:.005,ob_a:.4,ib_size:0,ib_r:0,ib_g:0,ib_b:.3,mv_x:0,mv_y:0,mv_dy:.33,mv_l:5,mv_g:.3,mv_b:.1},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.sound=0;a.beatfreq=0;a.pulsefreq=0;a.bt=0;a.q1=0;a.lastbeat=0;a.myrot=0;a.pulse=0;a.aty=0;a.q4=0;a.dx_residual=0;a.atx=0;a.le=0;a.btblock=0;a.zone=0;a.minorccl=0;a.beat=0;a.hccp=0;a.ccl=0;a.q2=0;a.lastpulse=0;a.q3=0;a.arad=0;a.th=0;a.aang=0;a.dy_residual=0;",frame_eqs_str:"a.wave_r+=.35*(.6*Math.sin(.825*a.time)+.4*Math.sin(.915*a.time));a.wave_g+=.35*(.6*Math.sin(.9*a.time)+.4*Math.sin(1.025*a.time));a.wave_b+=.35*(.6*Math.sin(.81*a.time)+.4*Math.sin(.95*a.time));a.wave_x=.5-div(Math.cos(a.time+a.dx_residual),3.5);a.wave_y=.5-div(Math.cos(a.time+a.dy_residual),2.5);a.cx+=.225*(.6*Math.sin(.35*a.time)+.4*Math.sin(.35*a.time));a.cy+=.225*(.6*Math.sin(.35*a.time)+.4*Math.sin(.35*a.time));a.dx=.005+.002*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*\na.time));a.dy=.005+.002*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dx_residual=Math.max(a.bass,a.bass_att)-1;a.dy_residual=Math.min(a.bass,a.bass_att)-1;a.dx=.00001<Math.abs(above(a.bass_att+a.bass,2.8))?6*a.dx:a.dx;a.le=1.4*a.bass_att+.1*a.bass+.5*a.treb;a.pulse=above(a.le,a.th);a.pulsefreq=.00001<Math.abs(equal(a.pulsefreq,0))?2:.00001<Math.abs(a.pulse)?.8*a.pulsefreq+.2*(a.time-a.lastpulse):a.pulsefreq;a.lastpulse=.00001<Math.abs(a.pulse)?a.time:a.lastpulse;a.bt=div(a.time-a.lastbeat,\n.5*a.beatfreq+.5*a.pulsefreq);a.hccp=div(.03,a.bt+.2)+.5*(.00001<Math.abs(band(above(a.bt,.8),below(a.bt,1.2)))?pow(Math.sin(7.854*(a.bt-1)),4)-1:0);a.beat=band(above(a.le,a.th+a.hccp),a.btblock);a.btblock=1-above(a.le,a.th+a.hccp);a.lastbeat=.00001<Math.abs(a.beat)?a.time:a.lastbeat;a.beatfreq=.00001<Math.abs(equal(a.beatfreq,0))?2:.00001<Math.abs(a.beat)?.8*a.beatfreq+.2*(a.time-a.lastbeat):a.beatfreq;a.th=.00001<Math.abs(above(a.le,a.th))?a.le+div(114,a.le+10)-7.407:a.th+div(.07*a.th,a.th-12)+\n.1*below(a.th,2.7)*(2.7-a.th);a.th=.00001<Math.abs(above(a.th,6))?6:a.th;a.q3=div(30,a.fps);a.ccl+=a.beat;a.minorccl+=.01*a.le;a.q4=a.beat;a.wave_r=.5+.15*Math.sin(12*a.ccl)+.35*Math.sin(3.62*a.minorccl);a.wave_g=.5+.15*Math.sin(14*a.ccl)+.35*Math.sin(7.38*a.minorccl);a.wave_b=.5+.15*Math.sin(16*a.ccl)+.35*Math.sin(5.21*a.minorccl);a.q1=.5+.25*Math.sin(17*a.ccl+a.minorccl);a.cx=.00001<Math.abs(a.beat)?.5+.5*Math.sin(38*a.ccl):a.q1;a.q2=.5+.25*Math.sin(17*a.ccl+a.minorccl);a.cy=.00001<Math.abs(a.beat)?\n.5+.5*Math.sin(46*a.ccl):a.q2;a.mv_x=1.25;a.mv_y=1.25;a.mv_dx=a.q1-.5;a.mv_dy=-1*(a.q2-.5);",pixel_eqs_str:"a.myrot=.03*Math.sin(.84*a.time)-.013*Math.cos(.784*a.time)+.02*Math.sin(1-a.rad);a.rot=a.myrot;a.aang=Math.atan2(a.y-a.q2,a.x-a.q1)-1.57;a.arad=sqrt(sqr(a.y-a.q2)+sqr(a.x-a.q1));a.atx=Math.cos(a.aang)*a.arad;a.aty=Math.sin(a.aang)*a.arad;a.sound=.00001<Math.abs(below(a.x,.5))?2*a.x*a.mid+(1-2*a.x)*a.bass:2*(a.x-.5)*a.treb+(1-2*(a.x-.5))*a.mid;a.sound*=a.q3;a.zone=below(Math.abs(a.x-a.q1),.15)*below(Math.abs(a.y-a.q2),.15);a.rot=.00001<Math.abs(a.zone)?a.bass*a.bass_att*.2*\npow(a.arad,a.arad):a.myrot;a.dx=.00001<Math.abs(a.zone)?0:a.dx+.01*a.rad*a.sound;",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:.999609,echo_orient:3,wave_mode:1,wave_thick:1,wrap:0,darken_center:1,wave_a:.3,wave_scale:.881381,wave_smoothing:.5,wave_mystery:-1,warpscale:2.853,zoomexp:3.6,zoom:1.021087,rot:-.16,warp:.309,wave_r:.6,wave_g:.6,wave_b:.6,wave_y:.47,mv_l:1.75},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q8=0;a.oldq8=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.q8=a.oldq8+(.00001<Math.abs(above(a.bass+a.bass_att,1.8))?a.q8+.0005*pow(a.bass+a.bass_att-1,9):0);a.oldq8=a.q8;a.monitor=a.q8;a.zoom+=.023*(.6*Math.sin(.339*a.q8)+.4*Math.sin(.276*a.q8));a.rot+=.03*(.6*Math.sin(.381*a.q8)+.4*Math.sin(.579*a.q8));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=\na.wave_g;a.mv_x=1.25;a.mv_y=1.25;a.mv_dx=.1*Math.sin(1.1*a.time);a.mv_dy=.1*Math.cos(1.112*a.time);",pixel_eqs_str:"a.rot+=div(1,10*(a.rad+.2+.1*Math.sin(a.q8)));",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.98,decay:1,echo_zoom:1.006596,wave_mode:5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:4.099998,wave_scale:.660126,wave_smoothing:0,wave_mystery:.3,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:1,ib_size:.005,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:.15,mv_g:.45,mv_b:.65,mv_a:.2},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:'a.xpos=0;a.yamptarg=0;a.ydir=0;a.q1=0;a.oldq8=0;a.xamptarg=0;a.xamp=0;a.xspeed=0;a.green=0;a.ypos=0;a.amp=0;a.wang=0;a.beat=0;a.vol=0;a.q2=0;a.trebcap=0;a.yamp=0;a.q3=0;a.frametest=0;a.xdir=0;a["in"]=0;a.q8=0;a.yspeed=0;a.q8=0;',frame_eqs_str:"a.warp=0;a.ib_a=.2*a.bass;a.wave_r+=.45*(.5*Math.sin(.701*a.time)+.3*Math.cos(.438*a.time));a.wave_b-=.4*(.5*Math.sin(4.782*a.time)+.5*Math.cos(.522*a.time));a.wave_g+=.4*Math.sin(1.731*a.time);a.decay-=.1*equal(mod(a.frame,100),0);a.vol=.167*(a.bass+a.mid);a.xamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.5*a.vol*a.bass_att,.5):a.xamptarg;a.xamp+=.5*(a.xamptarg-a.xamp);a.xdir=.00001<Math.abs(above(Math.abs(a.xpos),a.xamp))?-sign(a.xpos):.00001<Math.abs(below(Math.abs(a.xspeed),\n.1))?2*above(a.xpos,0)-1:a.xdir;a.xspeed=a.xspeed+a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);a.xpos+=.001*a.xspeed;a.wave_x=1.5*a.xpos+.5;a.yamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.3*a.vol*a.treb_att,.5):a.yamptarg;a.yamp+=.5*(a.yamptarg-a.yamp);a.ydir=.00001<Math.abs(above(Math.abs(a.ypos),a.yamp))?-sign(a.ypos):.00001<Math.abs(below(Math.abs(a.yspeed),.1))?2*above(a.ypos,0)-1:a.ydir;a.yspeed=a.yspeed+a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),\na.yamp);a.ypos+=.001*a.yspeed;a.wave_y=1.5*a.ypos+.5;a.zoom=.995;a.frametest=mod(a.frame,2);a.wave_x=.00001<Math.abs(a.frametest)?1-a.wave_x:a.wave_x;a.wave_y=.00001<Math.abs(a.frametest)?1-a.wave_y:a.wave_y;a.wave_r=.00001<Math.abs(a.frametest)?a.wave_r:a.wave_g;a.wave_g=.00001<Math.abs(a.frametest)?a.wave_g:a.wave_b;a.wave_b=.00001<Math.abs(a.frametest)?a.wave_b:a.wave_r;a.monitor=a.green;a.q8=a.oldq8+.0005*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);\na.oldq8=a.q8;a.mv_g=.5+.1*a.bass_att;a.beat=.00001<Math.abs(above(a.bass*a.bass_att,4.5))?1-a.beat:a.beat;a.q1=2*a.beat-1;a.amp=.8*a.amp+.06*(a.bass_att+a.mid_att+a.treb_att);a.q2=Math.min(a.amp,1);a.trebcap=.7*a.trebcap+.16*a.treb;a.q3=2*a.trebcap;a.monitor=a.q3;",pixel_eqs_str:'a.dx=a.dx+.008*Math.sin((2*a.y-1)*(48+12*Math.sin(.412*a.q8)))+.008*Math.sin((2*(a.y+Math.sin(.163*a.time))-1)*(3+Math.sin(.241*a.q8)));a.dy=a.dy+.008*Math.cos((2*a.x-1)*(64+18*Math.sin(.376*a.q8)))+.008*Math.sin((2*(a.x+Math.sin(.282*a.q8))-1)*(3+Math.sin(.349*a.q8)));a.wang=(3+a.q3)*a.x+1.7*a.time+.1*a.bass;a["in"]=0;a["in"]+=below(Math.abs(a.x-.25),.05)*below(Math.abs(a.y-.5),.25);a["in"]=below(Math.abs(a.y-(.5+.5*Math.sin(a.wang)*a.q2)),.1);a["in"]=bnot(bnot(a["in"]));a.dx+=\n.02*a["in"];a.dy+=.08*Math.cos(a.wang)*a.q2*a["in"];a.dx+=.005*bnot(a["in"])*a.q1;a.dy+=bnot(a["in"])*Math.cos(a.wang)*-.01*a.q1;',warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,wave_mode:7,additivewave:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:1,wave_scale:.43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1=0;a.z4=0;a.nsample=0;a.t8=0;a.z3=0;a.t3=0;a.rotz=0;a.x3=0;a.x4=0;a.tvar=0;a.x2=0;a.t2=0;a.y2=0;a.svar=0;a.fvar=0;a.z1=0;a.roty=0;a.t4=0;a.y4=0;a.rotx=0;a.t8=3.14159265;a.t5=1;",frame_eqs_str:"a.rotx+=a.bass;a.roty+=a.mid;a.rotz+=a.treb;a.t1=div(a.t8*a.rotx,180);a.t2=div(a.t8*a.roty,180);a.t3=div(a.t8*a.rotz,180);a.t4=3*Math.sin(a.time+.776*a.t8);a.t5=10+8*Math.cos(a.time+.56*a.t8);",point_eqs_str:"a.fvar=512*a.sample;a.svar=128*a.fvar;a.tvar=bitand(0,a.svar);a.nsample=4.5*a.tvar;a.x1=-.75+1.5*Math.sin(a.sample);a.y1=Math.cos(a.t8*a.nsample);a.z1=Math.sin(a.t8*a.nsample);a.y2=a.y1*Math.cos(a.t1)-a.z1*Math.sin(a.t1);a.z2=a.y1*Math.sin(a.t1)+a.z1*Math.cos(a.t1);a.x2=a.z2*Math.sin(a.t2)+a.x1*Math.cos(a.t2);a.z3=a.z2*Math.cos(a.t2)-a.x1*Math.sin(a.t2);a.x3=a.x2*Math.cos(a.t3)-a.y2*Math.sin(a.t3);a.y3=a.y2*Math.cos(a.t3)+a.x2*Math.sin(a.t3);a.x4=a.x3;a.y4=a.y3;a.z4=a.z3+5;\na.x=.5+.75*div(a.x4,1+.5*a.z4);a.y=.5+.75*div(a.y4,1+.5*a.z4);a.a=-.9+Math.sin(a.nsample+a.time);a.a=.00001<Math.abs(below(a.a,0))?0:a.a;a.a=1;a.r=a.y2*a.z2;a.b=a.z3+a.y3;a.g=div(a.z3,a.x2);"},{baseVals:{enabled:1,usedots:1,thick:1,scaling:.463735,smoothing:0},init_eqs_str:"a.y3=0;a.z2=0;a.y1=0;a.t5=0;a.t1=0;a.x1=0;a.z4=0;a.nsample=0;a.t8=0;a.z3=0;a.t3=0;a.rotz=0;a.x3=0;a.x4=0;a.tvar=0;a.x2=0;a.t2=0;a.y2=0;a.svar=0;a.fvar=0;a.z1=0;a.roty=0;a.t4=0;a.y4=0;a.rotx=0;a.t8=4.900884534;a.t5=1;",frame_eqs_str:"a.rotx+=a.bass;a.roty+=a.mid;a.rotz+=a.treb;a.t1=div(a.t8*a.rotx,180);a.t2=div(a.t8*a.roty,180);a.t3=div(a.t8*a.rotz,180);a.t4=12+13*Math.sin(a.time+2.46*a.t8);a.t5=2+8*Math.cos(a.time+1.66*a.t8);a.r=1;a.b=0;a.g=0;",point_eqs_str:"a.fvar=512*a.sample;a.svar=128*a.fvar;a.tvar=bitand(0,a.svar);a.nsample=4.5*a.tvar;a.x1=-.5+2.5*Math.sin(a.sample);a.y1=Math.cos(a.t8*a.nsample);a.z1=Math.sin(a.t8*a.nsample);a.y2=a.y1*Math.cos(a.t1)-a.z1*Math.sin(a.t1);a.z2=a.y1*Math.sin(a.t1)+a.z1*Math.cos(a.t1);a.x2=a.z2*Math.sin(a.t2)+a.x1*Math.cos(a.t2);a.z3=a.z2*Math.cos(a.t2)-a.x1*Math.sin(a.t2);a.x3=a.x2*Math.cos(a.t3)-a.y2*Math.sin(a.t3);a.y3=a.y2*Math.cos(a.t3)+a.x2*Math.sin(a.t3);a.x4=a.x3;a.y4=a.y3;a.z4=a.z3+5;a.x=\n.5-1*div(a.x4,1+.5*a.z4);a.y=.5-1*div(a.y4,1+.5*a.z4);a.a=-.9+Math.sin(a.nsample+a.time);a.a=.00001<Math.abs(below(a.a,0))?0:a.a;a.a=1;a.g=a.y2;a.b=a.x2;a.r=a.z2+a.z3;"},{baseVals:{enabled:1,spectrum:1,usedots:1,thick:1,scaling:.463735,smoothing:0},init_eqs_str:"a.y3=0;a.z2=0;a.y1=0;a.t5=0;a.t1=0;a.x1=0;a.z4=0;a.nsample=0;a.t8=0;a.z3=0;a.t3=0;a.rotz=0;a.x3=0;a.x4=0;a.tvar=0;a.x2=0;a.t2=0;a.y2=0;a.svar=0;a.fvar=0;a.z1=0;a.roty=0;a.t4=0;a.y4=0;a.rotx=0;a.t8=3.14159265*.15;a.t5=1;",frame_eqs_str:"a.rotx+=a.bass;a.roty+=a.mid;a.rotz+=a.treb;a.t1=div(a.t8*a.rotx,180);a.t2=div(a.t8*a.roty,180);a.t3=div(a.t8*a.rotz,180);a.t4=3*Math.sin(a.time+.66*a.t8);a.t5=10+8*Math.cos(a.time+.66*a.t8);",point_eqs_str:"a.fvar=512*a.sample;a.svar=128*a.fvar;a.tvar=bitand(0,a.svar);a.nsample=4.5*a.tvar;a.x1=-.75+1.5*Math.sin(a.sample);a.y1=Math.cos(a.t8*a.nsample);a.z1=Math.sin(a.t8*a.nsample);a.y2=a.y1*Math.cos(a.t1)-a.z1*Math.sin(a.t1);a.z2=a.y1*Math.sin(a.t1)+a.z1*Math.cos(a.t1);a.x2=a.z2*Math.sin(a.t2)+a.x1*Math.cos(a.t2);a.z3=a.z2*Math.cos(a.t2)-a.x1*Math.sin(a.t2);a.x3=a.x2*Math.cos(a.t3)-a.y2*Math.sin(a.t3);a.y3=a.y2*Math.cos(a.t3)+a.x2*Math.sin(a.t3);a.x4=a.x3;a.y4=a.y3;a.z4=a.z3+5;\na.x=.5+.8*div(a.x4,1+.5*a.z4);a.y=.5+.8*div(a.y4,1+.5*a.z4);a.a=-.9+Math.sin(a.nsample+a.time);a.a=.00001<Math.abs(below(a.a,0))?0:a.a;a.a=1;a.b=a.z4;a.r=a.z2-a.x1;a.g=a.y2+a.z2;"}],init_eqs_str:"a.q8=0;a.oldq8=0;a.q7=0;a.q6=0;a.oldq6=0;a.q4=0;a.oldq4=0;",frame_eqs_str:"a.warp=0;a.wave_a=0;a.decay=.976;a.decay=.99;a.q8=a.oldq8+.0002*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.q7=.00004*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.q6=a.oldq6+.0002*div(pow(1+.1*a.bass+.1*a.bass_att+1.2*a.treb+.4*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq6=a.q6;a.q4=a.oldq4+.0002*div(pow(1+.1*a.bass+.1*a.bass_att+.1*a.treb+.1*a.treb_att+1.2*a.mid+\n.4*a.mid_att,6),a.fps);a.oldq4=a.q4;a.q8=a.oldq8+.0002*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.q8=a.oldq8+.0002*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.ob_size=Math.min(Math.max(0,a.q7-.3)+.005,.9);a.ob_b=Math.max(0,.2*Math.sin(.2542*a.q8)+.1);a.ob_r=Math.max(0,.4*Math.sin(.985*a.q8)+.2);a.ob_g=Math.max(0,.3*Math.sin(.8711*a.q8)+.1);a.ob_a=Math.max(0,.3*(a.q7-.2))+.1;\na.ib_r=1-(.00001<Math.abs(a.ob_size-.005)?0:1);a.ib_g=.042*a.ib_r*Math.sin(.643*a.time);a.ib_b=.042*a.ib_r*Math.sin(.853*a.time);a.ib_a=1;a.monitor=a.ob_a;a.monitor=a.q6;",pixel_eqs_str:"a.dx=a.dx+.008*Math.sin((2*a.y-1)*a.meshx)+.008*Math.sin((2*a.y-1)*a.meshx*1.3333);a.dy=a.dy+.008*Math.cos((2*a.x-1)*a.meshx*1.3333)+.008*Math.cos((2*a.x-1)*a.meshx);",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1.99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function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.560001,decay:1,echo_zoom:.9998,echo_alpha:.5,echo_orient:3,wave_mode:2,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.419996,wave_scale:.972362,wave_smoothing:.09,wave_mystery:.02,zoomexp:2.468457,zoom:1.001789,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_r:1,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.bblock=0;a.grid=0;a.q6=0;a.snee=0;a.q1=0;a.q5=0;a.tth=0;a.tblock=0;a.bpulse=0;a.pulse=0;a.mblock=0;a.q4=0;a.snur=0;a.mpulse=0;a.mod_state=0;a.bth=0;a.mres=0;a.tpulse=0;a.tres=0;a.le=0;a.ccl=0;a.q2=0;a.bres=0;a.q3=0;a.mth=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.warp=0;a.le=1.5+2*Math.sin(a.bass_att);a.bpulse=band(above(a.le,a.bth),above(a.le-a.bth,a.bblock));a.bblock=a.le-a.bth;a.bth=.00001<Math.abs(above(a.le,a.bth))?a.le+div(114,a.le+10)-7.407:a.bth+div(.07*a.bth,a.bth-12)+.1*below(a.bth,2.7)*(2.7-a.bth);a.bth=.00001<Math.abs(above(a.bth,6))?6:a.bth;a.bres=a.bpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.bpulse)*a.bres;a.le=1.5+2*Math.sin(a.treb_att);a.tpulse=band(above(a.le,a.tth),above(a.le-a.tth,a.tblock));a.tblock=a.le-a.tth;a.tth=\n.00001<Math.abs(above(a.le,a.tth))?a.le+div(114,a.le+10)-7.407:a.tth+div(.07*a.tth,a.tth-12)+.1*below(a.tth,2.7)*(2.7-a.tth);a.tth=.00001<Math.abs(above(a.tth,6))?6:a.tth;a.tres=a.tpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.tpulse)*a.tres;a.le=1.5+2*Math.sin(a.mid_att);a.mpulse=band(above(a.le,a.mth),above(a.le-a.mth,a.mblock));a.mblock=a.le-a.mth;a.mth=.00001<Math.abs(above(a.le,a.mth))?a.le+div(114,a.le+10)-7.407:a.mth+div(.07*a.mth,a.mth-12)+.1*below(a.mth,2.7)*(2.7-a.mth);a.mth=.00001<Math.abs(above(a.mth,\n6))?6:a.mth;a.mres=a.mpulse*Math.sin(a.pulse+.5*a.le)+bnot(a.mpulse)*a.mres;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),3.14))?-3.14:a.pulse+.003*(a.bth+a.mth+a.tth);a.q1=a.bres;a.q2=a.tres;a.q3=a.mres;a.q4=Math.sin(a.pulse);a.mod_state=(above(a.q1,0)+above(a.q2,0)+above(a.q3,0))*(1+above(a.q4,0));a.ccl=a.ccl+a.tpulse+a.mpulse-a.bpulse;a.q5=Math.cos(a.pulse*(.5+.1*a.mod_state));a.q6=Math.sin(a.pulse*(.5+pow(.25,a.mod_state)));a.q7=a.mod_state;a.q8=a.ccl;a.ob_r=.5+.5*Math.cos(a.q1+a.q7);a.ob_g=\n.5+.5*Math.cos(3.14*a.q2+a.q7);a.ob_b=.5+.5*Math.cos(2*a.q3+Math.sin(.0816*a.time));a.ib_size=.025+.02*a.q2;a.ob_size=.03+.02*a.q3-.002*a.q7;a.wave_r=.5+.5*Math.sin(a.q1*a.q7+2.183*a.time);a.wave_g=.5+.5*Math.sin(3*a.q2+1.211*a.time);a.wave_b=.5+.5*Math.sin(a.q3+1.541*a.time);a.decay=.997+.0015*a.q3+.0015*a.q1;a.ob_a=.5+.5*a.q2;",pixel_eqs_str:"a.snee=bnot(above(Math.sin(a.ang)-a.x,.5)*above(a.q2,0)+above(a.y-Math.cos(a.ang),.5)*above(a.q1,0));a.snur=bnot(below(a.x,.5)*above(a.q3,0)+below(a.y,.5)*below(a.q7,4));a.grid=Math.sin(sigmoid(Math.sin(6.28*a.y*a.q2),Math.sin(6.28*a.x*a.q6))*(10+a.q7));a.rot=(1-a.snee*(.00001<Math.abs(above(a.grid,0))?a.snur:bnot(a.snur))*(.5+.5*Math.sin(3.14*a.rad*a.q1)))*a.q6*.13;a.zoom+=.01*Math.sin(a.rad*(mod(a.q7,2)+a.q5)*2*a.q2+1.6*a.q1+a.q8)*bnot(a.snee)*(.00001<Math.abs(a.snur)?-1:\na.q3);a.sx-=bor(bnot(a.snee),bnot(a.snur))*Math.cos(3.14*a.y*a.q4)*.04;a.sy-=bor(bnot(a.snee),a.snur)*Math.cos(3.14*a.x*a.q6)*.04;a.cx+=.26*Math.sin(3.14*a.rad*a.q4);a.cy=a.cx+.1816*Math.sin(3.14*a.q5);",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:4.990001,decay:1,echo_zoom:.999988,wave_mode:7,additivewave:1,wave_dots:1,wave_brighten:0,wrap:0,wave_a:.997938,wave_scale:1.990516,wave_smoothing:0,wave_mystery:1,modwavealphastart:.5,modwavealphaend:1,warpscale:.999998,zoomexp:.999987,fshader:1,zoom:.9999,dy:1e-5,warp:.01,wave_r:.400001,wave_g:.4,wave_y:1,ob_size:0,ob_r:.300001,ob_g:1,ob_b:.3,ob_a:.100001,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:.5,mv_x:8.960042,mv_y:12.960033,mv_dx:-.26,mv_dy:.44,mv_l:5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""}],init_eqs_str:"a.maxdbass=0;a.f=0;a.ttan1=0;a.dbass=0;a.q1=0;a.amt=0;a.cheat=0;a.totx=0;a.lastbeat=0;a.ttan2=0;a.prevrot=0;a.interval=0;a.pbass=0;a.toty=0;a.beat=0;a.vol=0;a.q2=0;a.dist=0;a.prevvol=0;a.isleftytonosy=0;a.sure=0;",frame_eqs_str:"a.warp=0;a.decay=1;a.wave_mystery=0;a.vol=div(div(a.bass_att+a.mid_att+a.treb_att,3)+a.prevvol,2);a.sure=.00001<Math.abs(equal(a.sure,0))?.6:a.sure;a.interval=.00001<Math.abs(equal(a.interval,0))?40:a.interval;a.lastbeat=.00001<Math.abs(equal(a.lastbeat,0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).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.y;\n  tmpvar_5.y = tmpvar_4.y;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.z;\n  tmpvar_6.y = tmpvar_4.z;\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_main, uv);\n  ret_1 = (((\n    ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\n  .x * \n    clamp ((1.0 - tmpvar_8.y), 0.0, 1.0)\n  ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n  ret_1 = (mix (ret_1, (\n    pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n   * 1.4), vec3((\n    (texture (sampler_main, tmpvar_7).x * 0.8)\n   + \n    ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\n  .x))) * clamp ((1.0 - \n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 4.0)\n  ), 0.0, 1.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.z;\n  tmpvar_9.y = tmpvar_4.z;\n  vec3 tmpvar_10;\n  vec3 tmpvar_11;\n  tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n  tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n    (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).y)\n   * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.zzz);\n  ret_1 = tmpvar_10;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_10;\n  ret = tmpvar_12.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1,decay:.94,echo_zoom:1.868,echo_alpha:.45,modwavealphabyvolume:1,wave_brighten:0,wrap:0,brighten:1,darken:1,solarize:1,wave_a:4.1,wave_scale:100,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.681,warpscale:2.953,zoomexp:.01,zoom:.9901,warp:1.24699,wave_r:0,wave_g:0,wave_x:.489,ob_size:.005,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:0,ib_a:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.oldq13=0;a.q12=0;a.w2=0;a.x1=0;a.q13=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.x3=0;a.q11=0;a.q10=0;a.dir=0;a.w1=0;a.r=0;a.x2=0;a.y2=0;a.q2=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.q1=a.aspectx;a.q2=a.aspecty;a.w1=.7*Math.asin(1);a.w2=1.3*Math.asin(1);a.q5=Math.sin(a.w1);a.q6=Math.cos(a.w1);a.q7=Math.sin(a.w2);a.q8=Math.cos(a.w2);a.w1=.7*Math.asin(1);a.w2=1.3*Math.asin(1);a.q9=Math.sin(a.w1);a.q10=Math.cos(a.w1);a.q11=Math.sin(a.w2);a.q12=Math.cos(a.w2);a.zoom=1;a.q13=a.oldq13+.1*a.bass*a.bass*a.bass_att*a.bass_att;a.oldq13=a.q13;",pixel_eqs_str:"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.6));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 12.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.08, 0.08, 0.08));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }",comp:"vec2 xlat_mutablers;\n shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  xlat_mutablers.x = ((ang / 3.14) + q28);\n  xlat_mutablers.y = ((0.1 / (0.05 + \n    sqrt(dot (tmpvar_2, tmpvar_2))\n  )) + (time * 0.5));\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(xlat_mutablers);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  tmpvar_4.x = texsize.z;\n  vec2 tmpvar_5;\n  tmpvar_5.x = 0.0;\n  tmpvar_5.y = texsize.w;\n  vec2 tmpvar_6;\n  tmpvar_6.x = (texture (sampler_main, (tmpvar_3 - tmpvar_4)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_4)).xyz).x;\n  tmpvar_6.y = (texture (sampler_main, (tmpvar_3 - tmpvar_5)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_5)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (fract(xlat_mutablers) * 16.0)\n  )) - (4.0 * tmpvar_6));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((1.0 + bass_att) * ((3.2 * vec3(\n    clamp ((0.04 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (0.6 - \n    (texture (sampler_main, tmpvar_3).xyz + ((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1))\n  )));\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.9,echo_zoom:1.169,wave_mode:2,wave_a:.027,wave_scale:1.015,wave_smoothing:.522,modwavealphastart:.83,modwavealphaend:1.31,warpanimspeed:30.965,warpscale:2.572,zoom:1.00901,warp:54e-5,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;a.rg=0;a.q9=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.rg=Math.max(.77*a.rg,.02+.5*Math.min(2,1.3*Math.max(0,a.mid_att-\n1)));a.q9=a.rg;a.zoom+=.1*a.q9;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n   / 256.0) * 3.0));\n  vec3 tmpvar_2;\n  tmpvar_2 = fract((ret_1 - 0.005));\n  ret_1 = tmpvar_2;\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = tmpvar_2;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (((uv - 0.5) * 2.0) + 1.7)\n  )) - (2.0 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n    clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (-0.08 + tmpvar_2)));\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1,decay:.997,echo_zoom:.997,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.01,wave_smoothing:.27,wave_mystery:-.38,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.99951,warp:.01,ob_size:.5,ob_r:.01,ib_size:.26,ib_r:1,ib_g:1,ib_b:1,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:"a.x=.5+.2*a.bass*Math.sin(20*a.sample*a.time*a.treb);a.y=.5+.2*a.bass*Math.cos(20*a.sample*a.time*a.treb);a.r=1+.5*Math.sin(.1*a.sample+10*a.time*a.bass);a.g=1+.5*Math.sin(2*a.sample+50*a.time*a.treb);a.b=1+.5*Math.sin(5*a.sample+20*a.time*a.mid);a.a=a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.bassspin=0;a.bassc=0;a.q1=0;a.q2=0;a.tst=0;a.q3=0;a.tst=10;",frame_eqs_str:"a.warp=0;a.bassspin=.00001<Math.abs(above(.09*a.bass,a.bassspin))?a.bassspin+.002:a.bassspin-.002;a.bassspin*=above(a.bassspin,0);a.bassc+=a.bassspin;a.q1=a.bassc;a.q2=mod(a.frame,Math.floor(36+12*Math.sin(.1*a.time)));a.tst=.00001<Math.abs(equal(a.q2,1))?10+Math.floor(randint(45)):a.tst;a.q3=a.tst;a.decay=.92;",pixel_eqs_str:"a.zoom+=.03*a.bass_att*a.bass_att*a.rad;a.rot+=a.rad*bitand(-2.5,5*Math.cos(a.time))*.01;a.zoom+=.01*a.treb_att;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_fw_main, uv).xyz - 0.04);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_3.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv + (tmpvar_3 * 0.55));\n  vec3 tmpvar_5;\n  tmpvar_5 = mix (ret_1, (1.0 - ret_1), ((0.7 * \n    ((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1)\n  ) + (0.2 * texture (sampler_main, uv).xyz)));\n  vec3 tmpvar_6;\n  tmpvar_6 = mix (tmpvar_5, ((\n    (tmpvar_5 - (0.1 * ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3)))\n   + \n    (0.1 * ((texture (sampler_blur1, (\n      (tmpvar_4 * 1.25)\n     - 0.125)).xyz * scale1) + bias1))\n  ) + (0.42 * texture (sampler_main, tmpvar_4).xyz)), vec3(0.25, 0.25, 0.25));\n  vec3 x_7;\n  x_7 = (tmpvar_6 - 0.5);\n  ret_1 = (tmpvar_6 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_1 = (vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))) + 1.25);\n  ret_1 = (ret_1 * (ret_1 * 0.45));\n  ret_1 = (ret_1 * mix ((0.9 * ret_1), (\n    (1.2 * ret_1)\n   * \n    ((((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1)) - (0.25 * ((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2)))\n  ), pow (hue_shader.zxy, ret_1)));\n  ret_1 = (ret_1 + 0.02);\n  ret_1 = (ret_1 * ret_1);\n  ret_1 = (ret_1 * hue_shader.zxy);\n  ret_1 = (ret_1 * (2.0 + max (treb_att, mid_att)));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_1;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,decay:.99,wave_dots:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:100,wave_scale:28.599,wave_smoothing:.5,wave_mystery:-1,modwavealphastart:.4,modwavealphaend:1,warpanimspeed:100,warpscale:4.142,zoomexp:.85437,zoom:.99951,warp:.01,sx:1.01,sy:1.01,ob_size:.5,ob_r:.01,ib_size:.26,mv_l:1.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,rad:.40031,r:.5,g:.5,r2:.5,g2:0,border_b:.5,border_a:0},init_eqs_str:"a.sounds=0;",frame_eqs_str:"a.sounds=.3*(a.bass+a.treb+a.mid);a.rad=a.rad*a.sounds*.6;a.r+=Math.sin(a.bass)*a.g;a.g+=Math.sin(a.mid)*a.g;a.x+=.414*Math.cos(a.time*a.bass*.5);a.y+=.414*Math.sin(a.time*a.bass*.5);a.r=a.bass_att;a.g=a.mid;a.b=a.treb;"},{baseVals:{enabled:1,sides:100,rad:.13465,r2:1,border_a:0},init_eqs_str:"a.sounds=0;",frame_eqs_str:"a.g2+=.09*Math.sin(1.23*(a.treb+a.mid));a.g+=.09*Math.cos(1.37*(a.bass+a.mid));a.sounds=div(a.bass+a.mid+a.treb,3);a.rad=div(a.rad*(a.treb+a.mid),3);a.x+=.3*Math.sin(a.time*a.bass);a.y+=.317*Math.cos(a.time*a.bass);a.r=a.treb;a.g=a.mid;a.b=a.bass_att;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dec_med=0;a.is_beat=0;a.dec_slow=0;a.fr=0;a.avg=0;a.beat=0;a.peak=0;a.q2=0;a.t0=0;",frame_eqs_str:"a.warp=.2*a.bass;a.warp+=above(a.bass,1)*a.bass*.2;a.echo_alpha=.9*above(a.bass,1.25);a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.fr=.00001<Math.abs(a.is_beat)?.00001<Math.abs(above(a.fr,0))?-1:1:a.fr;a.q2+=\nabove(a.bass,1.3)*Math.sin(a.time)*.02;a.rot=(a.rot+a.q2)*a.fr;a.zoom+=above(a.bass,1.3)*a.bass*.03;a.sy+=above(a.treb_att,1.2)*a.treb_att*.002*Math.sin(a.time);a.sx+=above(a.treb_att,1.2)*a.treb_att*.002*Math.sin(a.time);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (0.02 * aspect.zw);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    ((uv + (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv + (vec2(1.0, 0.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    ((uv - (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv - (vec2(1.0, 0.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur2, \n    ((uv + (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv + (vec2(0.0, 1.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    ((uv - (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv - (vec2(0.0, 1.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2));\n  vec3 tmpvar_6;\n  tmpvar_6 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = tmpvar_5.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_5.x;\n  tmpvar_8.y = -(tmpvar_4.x);\n  vec2 tmpvar_9;\n  tmpvar_9 = ((uv - (tmpvar_7 * vec2(0.01, 0.01))) - (tmpvar_8 * -0.02));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_9 - floor(tmpvar_9))).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - tmpvar_6.y)\n   * 0.02) + 0.005));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = tmpvar_5.x;\n  vec2 tmpvar_11;\n  tmpvar_11.x = tmpvar_5.z;\n  tmpvar_11.y = -(tmpvar_4.z);\n  my_uv_1 = ((uv - (tmpvar_10 * vec2(0.01, 0.01))) - (tmpvar_11 * -0.02));\n  ret_2.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\n  ret_2.x = (ret_2.x + ((\n    (ret_2.x - tmpvar_6.x)\n   * 0.02) + 0.005));\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_4.z;\n  tmpvar_12.y = tmpvar_5.z;\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_5.y;\n  tmpvar_13.y = -(tmpvar_4.y);\n  my_uv_1 = ((uv - (tmpvar_12 * vec2(0.01, 0.01))) - (tmpvar_13 * -0.02));\n  ret_2.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((\n    (ret_2.z - tmpvar_6.z)\n   * 0.02) + 0.005));\n  vec4 tmpvar_14;\n  tmpvar_14.w = 1.0;\n  tmpvar_14.xyz = ret_2;\n  ret = tmpvar_14.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (((uv - 0.5) * 2.0) + 1.7)\n  )) - (2.0 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n    clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (-0.08 + tmpvar_2)));\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:.96,echo_zoom:1.007,echo_orient:1,wave_mode:2,wave_dots:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.012,wave_smoothing:.9,warpanimspeed:.037,warpscale:.015,warp:.033,wave_r:.5,wave_g:.4,wave_b:.3,ob_size:0,ob_r:.11,ob_b:.1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:3,mv_y:2,mv_dx:.02,mv_dy:-.02,mv_l:.15,mv_r:.49,mv_g:.48,mv_b:.3,mv_a:0},shapes:[{baseVals:{enabled:1,sides:5,textured:1,rad:1.06779,ang:.75398,tex_zoom:.77977,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,r:.1,b:.7},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.xs=0;a.yp=0;a.q1=0;a.xq=0;a.flip=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.tm=0;a.zp=0;",frame_eqs_str:"",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.yq=a.yp*Math.sin(a.ang)+a.zp*Math.cos(a.ang);a.zq=a.yp*Math.cos(a.ang)-a.zp*Math.sin(a.ang);a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.xp=a.xq*Math.sin(a.ang)+a.yq*Math.cos(a.ang);a.yp=a.xq*Math.cos(a.ang)-a.yq*Math.sin(a.ang);a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.xq=a.xp;a.yq=a.yp*Math.sin(a.ang)+\na.zp*Math.cos(a.ang);a.zq=a.yp*Math.cos(a.ang)-a.zp*Math.sin(a.ang);a.ang=-1+Math.cos(3*a.tm+.5);a.xp=a.xq*Math.sin(a.ang)+a.yq*Math.cos(a.ang);a.yp=a.xq*Math.cos(a.ang)-a.yq*Math.sin(a.ang);a.zp=a.zq;a.zp-=.35;a.ang=.75*Math.cos(2*a.tm)-1.05;a.xq=a.xp*Math.sin(a.ang)+a.zp*Math.cos(a.ang);a.yq=a.yp;a.zq=a.xp*Math.cos(a.ang)-a.zp*Math.sin(a.ang);a.ang=.5*Math.cos(a.tm)-.5;a.xp=a.xq;a.yp=a.yq*Math.cos(a.ang)-a.zq*Math.sin(a.ang);a.zp=a.yq*Math.sin(a.ang)+a.zq*Math.cos(a.ang);a.zp+=2;a.xs=div(a.xp,a.zp);\na.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=(1-a.sample)*a.flip;a.b+=.3*pow(1-a.sample,2);"},{baseVals:{enabled:1,thick:1,r:.2,b:.6},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.xs=0;a.yp=0;a.q1=0;a.xq=0;a.flip=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.tm=0;a.zp=0;",frame_eqs_str:"",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.yq=a.yp*Math.sin(a.ang)+a.zp*Math.cos(a.ang);a.zq=a.yp*Math.cos(a.ang)-a.zp*Math.sin(a.ang);a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.xp=a.xq*Math.sin(a.ang)+a.yq*Math.cos(a.ang);a.yp=a.xq*Math.cos(a.ang)-a.yq*Math.sin(a.ang);a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.xq=a.xp;\na.yq=a.yp*Math.sin(a.ang)+a.zp*Math.cos(a.ang);a.zq=a.yp*Math.cos(a.ang)-a.zp*Math.sin(a.ang);a.ang=-1+Math.cos(3*a.tm+.5);a.xp=a.xq*Math.sin(a.ang)+a.yq*Math.cos(a.ang);a.yp=a.xq*Math.cos(a.ang)-a.yq*Math.sin(a.ang);a.zp=a.zq;a.zp-=.35;a.ang=.75*Math.cos(2*a.tm)-1.05;a.xq=a.xp*Math.sin(a.ang)+a.zp*Math.cos(a.ang);a.yq=a.yp;a.zq=a.xp*Math.cos(a.ang)-a.zp*Math.sin(a.ang);a.ang=.5*Math.cos(a.tm)-.5;a.xp=a.xq;a.yp=a.yq*Math.cos(a.ang)-a.zq*Math.sin(a.ang);a.zp=a.yq*Math.sin(a.ang)+a.zq*Math.cos(a.ang);\na.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=(1-a.sample)*a.flip;a.b+=.3*pow(1-a.sample,2);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;",frame_eqs_str:"a.decay=.98;a.zoom=1.002;a.q1=.9*a.time;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (mix (texture (sampler_fc_main, uv).xyz, (\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1), vec3(-0.25, -0.25, -0.25)) * 0.93);\n  ret_1 = (ret_1 * 0.96);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  ret_1 = (ret_1 * ret_1);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.q6=0;a.x3=0;a.dir=0;a.r=0;a.x2=0;a.y2=0;a.q7=0;",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);a.q6=Math.cos(.77*a.time);a.q7=Math.cos(.57*a.time);",pixel_eqs_str:"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = bass;\n  tmpvar_1.y = treb;\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n   * \n    (0.005 + (0.045 * clamp ((tmpvar_1 - 1.0), 0.0, 1.0)))\n  ))).xyz - 0.001);\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec3 N_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  N_1.x = (((\n    (texture (sampler_blur2, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale2)\n   + bias2)).x * 0.7);\n  N_1.y = (((\n    (texture (sampler_blur2, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale2)\n   + bias2)).x * 0.7);\n  N_1.x = (N_1.x + ((\n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n   - \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ).x * 0.3));\n  N_1.y = (N_1.y + ((\n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n   - \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ).x * 0.3));\n  N_1.z = -0.05;\n  vec3 tmpvar_4;\n  tmpvar_4 = normalize(N_1);\n  N_1 = tmpvar_4;\n  vec3 tmpvar_5;\n  tmpvar_5.z = -0.8;\n  tmpvar_5.x = q6;\n  tmpvar_5.y = q7;\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.0;\n  tmpvar_6.xy = ((uv_orig * 2.0) - 1.0);\n  vec3 tmpvar_7;\n  tmpvar_7 = normalize((tmpvar_5 - tmpvar_6));\n  vec3 tmpvar_8;\n  tmpvar_8 = normalize((tmpvar_6 - vec3(0.0, 0.0, 1.0)));\n  ret_2 = (vec3(clamp (dot (tmpvar_4, tmpvar_7), 0.0, 1.0)) * normalize((\n    ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n   + 0.05)));\n  ret_2 = (ret_2 + (pow (\n    clamp (dot (normalize((tmpvar_8 + \n      ((2.0 * tmpvar_4) * dot (tmpvar_8, tmpvar_4))\n    )), tmpvar_7), 0.0, 1.0)\n  , 16.0) * 0.5));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ret_2;\n  ret = tmpvar_9.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.998,echo_zoom:1.421,wave_mode:1,additivewave:1,modwavealphabyvolume:1,darken_center:1,wave_a:1.193,wave_scale:1.489,wave_smoothing:0,wave_mystery:-.4,modwavealphastart:.87,modwavealphaend:1.09,warpanimspeed:1.348,warpscale:1.16,zoom:1.002,warp:.08979,wave_r:.5,wave_g:.5,wave_b:.5,wave_x:.6,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.t2=0;",frame_eqs_str:"a.wave_r+=.65*(.6*Math.sin(1.437*a.time)+.4*Math.sin(.97*a.time));a.wave_g+=.65*(.6*Math.sin(1.344*a.time)+.4*Math.sin(.841*a.time));a.wave_b+=.65*(.6*Math.sin(1.251*a.time)+.4*Math.sin(1.055*a.time));a.rot+=.02*(.6*Math.sin(.181*a.time)+.09*Math.sin(-.279*a.time));a.zoom+=.025*(.6*Math.sin(.3131*a.time+2)+.4*Math.sin(-.479*a.time+4));a.decay-=.01*equal(mod(a.frame,6),0);a.t2=6*a.time;a.wave_x=.5+.2*(.6*Math.sin(.374*a.t2)+.4*Math.sin(.294*a.t2));a.wave_y=.5+.2*(.6*Math.sin(.393*\na.t2)+.4*Math.sin(.223*a.t2));",pixel_eqs_str:"a.dx=0;a.dy=0;a.dx+=2*div(Math.cos(29.37*a.y-1.9*a.time),a.pixelsx);a.dy+=2*div(Math.cos(33.21*a.x-1.7*a.time),a.pixelsy);a.dx+=1.5*div(Math.cos(77.55*a.y-2.1*a.time),a.pixelsx);a.dy+=1.5*div(Math.cos(78.32*a.x-2.4*a.time),a.pixelsy);",warp:" shader_body { \n  vec2 dxy_1;\n  dxy_1.x = cos(((154.56 * uv_orig.y) - time));\n  dxy_1.y = cos(((154.56 * uv_orig.x) - time));\n  float tmpvar_2;\n  tmpvar_2 = (time * 5.0);\n  dxy_1.x = (dxy_1.x + cos((\n    (412.16 * uv_orig.y)\n   - tmpvar_2)));\n  dxy_1.y = (dxy_1.y + cos((\n    (412.16 * uv_orig.x)\n   - tmpvar_2)));\n  dxy_1.y = (dxy_1.y + 0.15);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (max (texture (sampler_fw_main, (uv + \n    (dxy_1 * texsize.zw)\n  )).xyz, (texture (sampler_main, uv_orig).xyz * 0.8)) - 0.004);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * 0.8) + ((\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1) * 0.7));\n  ret = tmpvar_1.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.14,decay:1,echo_zoom:1.002,echo_orient:1,wave_mode:6,wave_thick:1,wave_a:1.577,wave_scale:1.031,wave_smoothing:0,modwavealphastart:.5,modwavealphaend:1,warpanimspeed:32.544,warpscale:9.738,dx:-.005,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,wave_x:0,wave_y:1,ob_size:.005,ob_r:.01,ob_a:.6,ib_size:.26,mv_x:16,mv_y:16.8,mv_l:.15,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.red_rand=0;a.blue_rand=0;",frame_eqs_str:"a.dy-=.0085;a.red_rand=randint(100);a.blue_rand=randint(100);a.wave_r=.01*a.red_rand+.2*Math.sin(1.311*a.time);a.wave_b=.01*a.blue_rand-.2*Math.sin(1.46*a.time);a.wave_g=1-.5*(a.wave_r+a.wave_b)+.2*Math.cos(.789*a.time);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n 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0001<Math.abs(equal(a.cc,\n4))?a.zt:a.zm;a.gg=.00001<Math.abs(equal(a.cc,0))?a.zt:.00001<Math.abs(equal(a.cc,1))?a.zm:.00001<Math.abs(equal(a.cc,2))?a.zm:.00001<Math.abs(equal(a.cc,3))?a.zq:(equal(a.cc,4),a.zp);a.bb=.00001<Math.abs(equal(a.cc,0))?a.zp:.00001<Math.abs(equal(a.cc,1))?a.zp:.00001<Math.abs(equal(a.cc,2))?a.zt:.00001<Math.abs(equal(a.cc,3))?a.zm:.00001<Math.abs(equal(a.cc,4))?a.zm:a.zq;a.rr=.00001<Math.abs(equal(a.s,0))?a.l:a.rr;a.gg=.00001<Math.abs(equal(a.s,0))?a.l:a.gg;a.bb=.00001<Math.abs(equal(a.s,0))?a.l:\na.bb;a.r=a.rr;a.g=a.gg;a.b=a.bb;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.4*-a.sample;a.tm=a.q4+2*a.phs-.03;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=(.6*a.flip-.3)*a.sample;a.zp=0;a.ang=4*-a.tm+.2*Math.sin(76*a.tm+4*a.time);a.sa=Math.sin(a.ang);a.ca=Math.cos(a.ang);a.xr=a.xp*a.sa+a.yp*a.ca;a.yr=a.xp*a.ca-a.yp*a.sa;a.zr=a.zp;a.xp=a.xr;a.yp=a.yr+.05+.2*(.5*Math.sin(a.tm)+.5)+.05;a.zp=a.zr;a.ang=.5*(Math.sin(2*a.tm)+Math.sin(1.248*a.tm));a.xq=a.xp;a.sa=Math.sin(a.ang);a.ca=Math.cos(a.ang);a.yq=a.yp*a.sa+a.zp*a.ca;a.zq=\na.yp*a.ca-a.zp*a.sa;a.ang=8*a.tm;a.sa=Math.sin(a.ang);a.ca=Math.cos(a.ang);a.xp=a.xq*a.sa+a.yq*a.ca;a.yp=a.xq*a.ca-a.yq*a.sa;a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.25*(Math.sin(2*a.tm-.5)+Math.sin(1.237*a.tm));a.xq=a.xp;a.sa=Math.sin(a.ang);a.ca=Math.cos(a.ang);a.yq=a.yp*a.sa+a.zp*a.ca;a.zq=a.yp*a.ca-a.zp*a.sa;a.ang=-1+.5*(Math.cos(3*a.tm+.5)+Math.cos(.867*a.tm));a.xp=a.xq*a.sa+a.yq*a.ca;a.yp=a.xq*a.ca-a.yq*a.sa;a.zp=a.zq;a.zp-=.35;a.ang=.875*(Math.cos(1*a.tm)+Math.cos(.653*a.tm))-1.05;a.sa=Math.sin(a.ang);\na.ca=Math.cos(a.ang);a.xq=a.xp*a.sa+a.zp*a.ca;a.yq=a.yp;a.zq=a.xp*a.ca-a.zp*a.sa;a.ang=.5*(Math.cos(1.273*a.tm)+Math.cos(a.tm));a.xp=a.xq;a.sa=Math.sin(a.ang);a.ca=Math.cos(a.ang);a.yp=a.yq*a.ca-a.zq*a.sa;a.zp=a.yq*a.sa+a.zq*a.ca;a.zp+=1.5;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=1-a.sample;"}],init_eqs_str:"a.xpos=0;a.yamptarg=0;a.ydir=0;a.meanbass_att=0;a.q1=0;a.q5=0;a.lastbeat=0;a.beatrate=0;a.peakbass_att=0;a.xamptarg=0;a.xamp=0;a.xspeed=0;a.q4=0;a.ypos=0;a.volume=0;a.beat=0;a.q2=0;a.yamp=0;a.q3=0;a.xdir=0;a.yspeed=0;",frame_eqs_str:"a.warp=0;a.wave_a=0;a.volume=.3*(a.bass+a.mid);a.beatrate=equal(a.beatrate,0)+(1-equal(a.beatrate,0))*(below(a.volume,.01)+(1-below(a.volume,.01))*a.beatrate);a.lastbeat+=equal(a.lastbeat,0)*a.time;a.meanbass_att=.05*(19*a.meanbass_att+a.bass_att);a.peakbass_att=Math.max(a.bass_att,a.peakbass_att);a.beat=above(a.volume,.8)*below(a.peakbass_att-a.bass_att,.05*a.peakbass_att)*above(a.time-a.lastbeat,.1+.5*(a.beatrate-.1));a.beatrate=Math.max(.00001<Math.abs(a.beat)?.00001<Math.abs(below(a.time-\na.lastbeat,2*a.beatrate))?.1*(9*a.beatrate+a.time-a.lastbeat):a.beatrate:a.beatrate,.1);a.peakbass_att=a.beat*a.bass_att+(1-a.beat)*a.peakbass_att*(.96*above(a.time-a.lastbeat,2*a.beatrate)+.996*(1-above(a.time-a.lastbeat,2*a.beatrate)));a.lastbeat=a.beat*a.time+(1-a.beat)*a.lastbeat;a.peakbass_att=Math.max(a.peakbass_att,1.1*a.meanbass_att);a.xamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.25*a.volume*a.bass_att,.5):a.xamptarg;a.xamp+=.5*(a.xamptarg-a.xamp);a.xdir=.00001<Math.abs(above(Math.abs(a.xpos),\na.xamp))?-sign(a.xpos):.00001<Math.abs(below(Math.abs(a.xspeed),.1))?2*above(a.xpos,0)-1:a.xdir;a.xspeed=a.xspeed+a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);a.xpos+=.001*a.xspeed;a.yamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.15*a.volume*a.treb_att,.5):a.yamptarg;a.yamp+=.5*(a.yamptarg-a.yamp);a.ydir=.00001<Math.abs(above(Math.abs(a.ypos),a.yamp))?-sign(a.ypos):.00001<Math.abs(below(Math.abs(a.yspeed),.1))?2*above(a.ypos,0)-1:a.ydir;a.yspeed=a.yspeed+a.ydir*\na.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.ypos+=.001*a.yspeed;a.q1=a.beat;a.q2=a.xpos;a.q3=a.ypos;a.q4=.5*a.time;a.q5=.25*(Math.sin(.15*a.time)+Math.sin(.85*a.time))+.5;a.monitor=a.q5;",pixel_eqs_str:"",pixel_eqs:"",warp:"uniform sampler2D sampler_cells;\n shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n  ).xyz - 0.5) / 256.0));\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_cells, (uv_orig * aspect.xy));\n  vec2 x_3;\n  x_3 = (uv - uv_orig);\n  ret_1 = (mix (ret_1, tmpvar_2.xyz, vec3((\n    clamp ((1.0 - (abs(\n      (((dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) * 0.8) + 0.1) - (0.5 + (roam_cos.y * 0.25)))\n    ) * 43.0)), 0.0, 1.0)\n   * 0.07))) * (0.97 + (0.03 * \n    clamp ((sqrt(dot (x_3, x_3)) * 200.0), 0.0, 1.0)\n  )));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1.007,echo_alpha:.5,echo_orient:1,wave_mode:2,wave_dots:1,wave_brighten:0,wave_a:.001,wave_scale:.012,wave_smoothing:.9,warpscale:2.853,zoomexp:.99983,zoom:.99752,warp:.01565,wave_r:.5,wave_g:.4,wave_b:.3,ob_size:0,mv_x:0,mv_y:43.2,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,r:.1,b:.7},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*\nMath.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-.5;\na.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,r:.2,b:.6},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;\na.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.6,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+\n1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.3,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=\n.3;a.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*\nMath.cos(a.tm)-.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"}],init_eqs_str:"a.q1=0;a.q2=0;a.oldq2=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.1*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.1*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=a.wave_g;a.q1=.05*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.mv_a=.00001<Math.abs(above(a.bass-1.2,1))?1:a.bass-1.2;a.q2=a.oldq2+.05*div(pow(1+1.2*a.treb+.4*a.treb_att+.1*a.treb+.1*a.treb_att+.1*a.mid+\n.1*a.mid_att,6),a.fps);a.oldq2=a.q2;a.monitor=a.q2;",pixel_eqs_str:"a.zoom+=.1*a.rad*a.q1;",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.2));\n  ret_1 = (ret_1 * 0.9);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  float ang2_1;\n  ang2_1 = ((ang * 0.1591549) + (time * 0.025));\n  float tmpvar_2;\n  tmpvar_2 = (3.0 + floor((rand_preset.z * 5.95)));\n  ang2_1 = (fract((ang2_1 * tmpvar_2)) / tmpvar_2);\n  ang2_1 = (abs((ang2_1 - \n    (0.5 / tmpvar_2)\n  )) * 6.283185);\n  vec2 tmpvar_3;\n  tmpvar_3.x = cos(ang2_1);\n  tmpvar_3.y = sin(ang2_1);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, (0.5 + (\n    ((0.4 * (rad * sqrt(\n      dot (texsize.xy, texsize.xy)\n    ))) * tmpvar_3)\n   * texsize.zw))).xyz * 1.333);\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:.999997,wave_mode:5,modwavealphabyvolume:1,wave_a:11.202061,wave_scale:1.772913,wave_smoothing:.9,wave_mystery:-.5,warpanimspeed:24.831774,warpscale:.419995,zoom:.999514,warp:55.044964,wave_r:.5,wave_g:.5,wave_b:.5,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,smoothing:.8,r:.5,g:0,b:0,a:.5},init_eqs_str:"",frame_eqs_str:"",point_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.near=0;a.q1=0;a.q2=0;a.notnear=0;",frame_eqs_str:"a.warp=0;a.wave_b=.00001<Math.abs(below(a.treb,1.8))?1-.025*randint(10):0;a.wave_g*=sqr(.01*randint(100));a.decay=1+0*(.00001<Math.abs(equal(mod(a.frame,10),0))?.95:1);a.monitor=a.wave_g;a.cx=.5+.3*Math.cos(.21*a.time);a.cy=.5+.3*Math.sin(.1*a.time);a.cx+=.1*(a.bass-1.2);a.cy+=.1*(a.treb_att-1);a.mv_r=.4*a.bass_att;a.wave_x=a.cx;a.wave_y=1-a.cy;a.q1=a.cx;a.q2=a.cy;",pixel_eqs_str:"a.near=below(sqr(a.q1-a.x)+sqr(a.q2-a.y),.04);a.notnear=1-a.near;a.sy=Math.max(.3,pow(a.bass_att,.2))*a.near+a.notnear;a.sx=div(1,a.sy)*a.near+a.notnear;a.rot=.02*Math.sin(5*a.x+a.time)*a.notnear-.03;a.zoom=1+.001*a.notnear*(.5+Math.sin(5*a.ang+a.time));",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.97)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv + (tmpvar_2 * 3.0))\n  ) * 0.9)).xyz * 0.92);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (abs((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n   - texture (sampler_main, uv).xyz)) * 6.0);\n  ret_1 = (ret_1 * 1.333);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,wave_mode:3,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_a:.207,wave_scale:1.074,wave_smoothing:0,wave_mystery:.24,modwavealphaend:1.17,warpanimspeed:.335,warpscale:3.521,zoomexp:2.1,zoom:1.00002,warp:.92753,ob_size:0,ob_a:.5,ib_size:.029,ib_r:.34,ib_g:.34,ib_b:.34,ib_a:.1,mv_x:64,mv_y:48,mv_l:0,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.blah=0;",frame_eqs_str:"a.wave_x+=.29*(.6*Math.sin(2.121*a.time)+.4*Math.sin(1.621*a.time));a.wave_y+=.29*(.6*Math.sin(1.742*a.time)+.4*Math.sin(2.322*a.time));a.wave_r+=.35*(.6*Math.sin(.823*a.time)+.4*Math.sin(.916*a.time));a.wave_g+=.35*(.6*Math.sin(.9*a.time)+.4*Math.sin(1.023*a.time));a.wave_b+=.35*(.6*Math.sin(.808*a.time)+.4*Math.sin(.949*a.time));a.blah=div(.5,a.wave_r+a.wave_g+a.wave_b);a.wave_r*=a.blah;a.wave_g*=a.blah;a.wave_b*=a.blah;a.rot+=.035*(.6*Math.sin(.21*a.time)+.3*Math.sin(.339*\na.time));a.cx+=.3*(.6*Math.sin(.374*a.time)+.14*Math.sin(.194*a.time));a.cy+=.37*(.6*Math.sin(.274*a.time)+.1*Math.sin(.394*a.time));a.dx+=.01*(.6*Math.sin(.324*a.time)+.4*Math.sin(.234*a.time));a.dy+=.01*(.6*Math.sin(.244*a.time)+.4*Math.sin(.264*a.time));a.ib_r+=.2*Math.sin(.5413*a.time);a.ib_g+=.2*Math.sin(.6459*a.time);a.ib_b+=.2*Math.sin(.7354*a.time);a.blah=3*div(12.4,a.ib_r+a.ib_g+a.ib_b);a.ib_r*=a.blah;a.ib_g*=a.blah;a.ib_b*=a.blah;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,additivewave:1,wave_brighten:0,wave_a:.001,wave_scale:.01,wave_smoothing:.63,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:30.965099,warpscale:2.571729,zoom:1.009006,warp:536e-6,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:12.799995,mv_y:9.600006,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,rad:.491382,r:0,g:1,b:1,border_a:0},init_eqs_str:"a.q4=0;a.q5=0;",frame_eqs_str:"a.x=.5+a.q4;a.y=.5+a.q5;a.a=a.bass_att+a.mid_att+a.treb_att;a.a*=.25;a.a=a.a*a.a*1.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.zoom+=.005*(.6*Math.sin(.1934*a.time+3)+.4*Math.sin(.307*\na.time+9));a.zoom+=.2*Math.max(0,a.bass_att-1.1);a.warp+=.5*Math.max(0,a.treb-1.1);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.6));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 12.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.08, 0.08, 0.08));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.21,decay:.96,echo_zoom:.99663,echo_orient:1,wave_mode:6,wave_thick:1,wave_brighten:0,darken:1,wave_a:11.94,wave_scale:7.394711,wave_smoothing:.7,warpscale:1.772,zoomexp:4.401,zoom:1.000678,rot:.003,warp:0,wave_r:.49,wave_g:.49,wave_b:.49,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.t=0;",frame_eqs_str:"a.t=2.3*a.time;a.wave_x+=.35*(.7*Math.sin(2.221*a.time)+.3*Math.sin(1.821*a.time));a.wave_y+=.35*(.3*Math.sin(1.942*a.time)+.7*Math.sin(2.522*a.time));a.wave_r+=.79*(.6*Math.sin(.823*a.t)+.4*Math.sin(.916*a.t));a.wave_g+=.79*(.6*Math.sin(.9*a.t)+.4*Math.sin(1.023*a.t));a.wave_b+=.79*(.6*Math.sin(.808*a.t)+.4*Math.sin(.949*a.t));a.rot+=.01*(.6*Math.sin(.038*a.time)+.4*Math.sin(.054*a.time));a.dx+=.002*(.6*Math.sin(.434*a.time)+.4*Math.sin(.277*a.time));a.dy+=.002*(.6*Math.sin(.384*\na.time)+.4*Math.sin(.477*a.time));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  vec2 tmpvar_2;\n  tmpvar_2 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_1.xyz = (max (max (texture (sampler_main, uv).xyz, texture (sampler_main, \n    (uv + tmpvar_2)\n  ).xyz), texture (sampler_main, (uv - tmpvar_2)).xyz) - 0.035);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:1.741,wave_smoothing:.81,modwavealphastart:.37,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.59,wave_b:.5,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ib_size:0,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sep:20,spectrum:1,usedots:1,thick:1,additive:1,scaling:5.90461,smoothing:0,a:.1},init_eqs_str:"a.val=0;",frame_eqs_str:"",point_eqs_str:"a.x=a.sample;a.val=a.value1;a.y=a.val*(.25-(a.sample-.5)*(a.sample-.5))+.5;a.r=.6;a.g=1;a.b=1;a.a=1;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index=0;a.q22=0;a.q21=0;a.fade=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q20=0;a.fade=.5;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265358*a.p2,2);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.rot=-0*a.index;a.fade=a.fade*a.dec_med+pow(.996,div(30,a.fps))*(1-a.dec_med);a.q32=a.fade;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * (0.015 * q27)) * tmpvar_2);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((q32 * texture (sampler_main, \n    (uv + ((clamp (\n      (sin(zz_1) / cos(zz_1))\n    , vec2(-20.0, -20.0), vec2(20.0, 20.0)) * texsize.zw) * 8.0))\n  ).xyz) + (\n    (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy)))\n  .xyz * \n    (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  )) - 0.02);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((tmpvar_1.xyz + clamp (\n    (3.0 * (((texture (sampler_blur1, \n      (uv - (0.01 * tmpvar_1.xyz).xy)\n    ).xyz * scale1) + bias1) - vec3(0.1, 0.1, 0.2)))\n  , 0.0, 1.0)) * 1.3);\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:2.001,decay:.95,echo_zoom:.9996,wave_mode:1,wrap:0,wave_a:3.072644,wave_scale:1.285746,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999513,warp:.0101,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_a:.8,ib_size:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);",pixel_eqs_str:"a.zoom+=.05*(Math.sin(6*a.ang)+.3*Math.sin(Math.sin(2*a.time*Math.sin(a.time)*a.rad))-.1*Math.cos(a.rad));a.rot+=.5*Math.sin(.5-a.rad)*Math.cos(.02*(.5-a.rad)+a.time);a.sx+=.01*(.99-a.rad)*Math.sin(.733*a.time)*below(Math.sin(a.time),0);a.sy+=.01*(.99-a.rad)*Math.cos(.953*a.time)*above(Math.sin(a.time),0);a.zoom-=.05*(1-a.rad)*below(a.rad,.5);",warp:" shader_body { \n  vec3 tmpvar_1;\n  tmpvar_1 = max (texture (sampler_fc_main, uv).xyz, (texture (sampler_fc_main, mix (uv, uv_orig, vec2(0.33, 0.33))).xyz * 0.95));\n  vec2 x_2;\n  x_2 = (uv - uv_orig);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    mix (tmpvar_1, (floor((\n      (tmpvar_1 * vec3(7.0, 6.0, 8.0))\n     + 0.25)) / vec3(7.0, 6.0, 8.0)), vec3(0.1, 0.1, 0.1))\n   * 0.99) - 0.0025) - ((1.0 - \n    clamp ((sqrt(dot (x_2, x_2)) * 40.0), 0.0, 1.0)\n  ) * 0.003));\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = cos((13.5 * uv.y));\n  tmpvar_1.y = sin((19.5 * uv.x));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = max (texture (sampler_main, uv).xyz, texture (sampler_main, (uv + (0.06 * tmpvar_1))).xyz);\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:.97,echo_zoom:1.05,echo_alpha:.2,wave_mode:1,wave_brighten:0,wave_a:100,wave_scale:.8,wave_smoothing:0,wave_mystery:-.4,modwavealphastart:.5,modwavealphaend:1,warpscale:100,zoomexp:.0228,dx:1e-5,dy:1e-5,warp:.01,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_a:1,ib_size:.25,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_b+=.7*Math.sin(a.bass);a.wave_r-=.8*Math.sin(a.treb);a.wave_g+=.8*Math.sin(a.mid);a.zoom+=.008;a.ob_size+=0*Math.sin(8900*a.time);a.zoomexp+=.00001<Math.abs(above(a.bass,1))?.025:.099;a.rot+=.00001<Math.abs(above(a.bass,1))?.01:-.01;a.warp+=.00001<Math.abs(above(a.treb,1))?.5:-.5;a.dy+=.00001<Math.abs(above(a.mid,1.5))?.01:-.0025;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = (((\n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ).y * 1280.0) * texsize.z);\n  tmpvar_2.y = (((\n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ).y * 1024.0) * texsize.w);\n  ret_1.y = texture (sampler_fw_main, (uv + (tmpvar_2 * 0.005))).y;\n  ret_1 = (ret_1 + ((\n    (ret_1 - ((texture (sampler_blur3, uv).xyz * scale3) + bias3))\n   * 0.3) - 0.05));\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.25)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.1));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:.95,echo_zoom:1,echo_alpha:.5,wave_mode:5,wave_brighten:0,wave_a:100,wave_scale:5.83,wave_smoothing:.5,modwavealphastart:.5,modwavealphaend:1,dx:1e-5,dy:1e-5,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.thresh=0;a.dx_r=0;a.dy_r=0;a.wava_r=0;",frame_eqs_str:"a.wave_r=.5+.5*Math.sin(6*a.time);a.wave_g=.5+.5*Math.sin(4.1*a.time);a.wave_b=-1+(1-a.wave_r+1-a.wave_g);a.warp=0;a.ob_r=1-Math.abs(a.wave_r);a.ob_g=1-Math.abs(a.wave_g);a.ob_b=1-Math.abs(a.wave_b);a.ib_g=1-Math.abs(a.wava_r);a.ib_b=1-Math.abs(a.wave_g);a.ib_r=1-Math.abs(a.wave_b);",pixel_eqs_str:"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.dx+=12*a.dx_r*Math.abs(.1*Math.tan(1.03*a.time-a.rad))*(1-a.rad);a.dy+=12*a.dy_r*Math.abs(.1*Math.tan(1.03*a.time-a.rad))*(1-a.rad);a.zoom-=12*a.dx_r*Math.abs(.1*Math.tan(1.12*a.time-a.rad));a.rot+=12*a.dy_r*.1*Math.tan(1.4*a.time-\na.rad);",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.7,decay:.995,echo_zoom:1,echo_orient:1,wave_mode:2,additivewave:1,wave_dots:1,wave_thick:1,wave_brighten:0,wrap:0,wave_a:100,wave_smoothing:.9,wave_mystery:-.6,modwavealphastart:.5,modwavealphaend:1,warpanimspeed:100,warpscale:100,fshader:1,dx:1e-5,dy:1e-5,warp:.01,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_a:1,ib_size:.3,ib_r:0,ib_g:0,ib_b:1,mv_x:0,mv_y:0,mv_l:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_x+=.1*Math.sin(5*a.bass);a.wave_y+=.1*Math.sin(5*a.bass);a.wave_r+=1;a.wave_g+=randint(2);a.wave_b=0;a.rot+=.00001<Math.abs(above(a.bass,0))?.02*Math.sin(6*a.bass)-.025*Math.cos(4.75*a.bass):0;",pixel_eqs_str:"a.zoom+=.05*a.rad;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n   * \n    (0.005 + (0.025 * clamp ((treb - 1.0), 0.0, 1.0)))\n  ))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.14,decay:1,echo_zoom:1,wave_mode:5,wave_thick:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:2.003,warpscale:.359,zoom:1.0002,dy:-.004,warp:.01,wave_x:.2,wave_y:.88,ob_size:0,ob_a:.8,ib_size:.005,ib_r:.3,ib_g:.3,ib_b:.3,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:34,num_inst:3,y:0,rad:.11046,r:.7,g:.6,b:.7,r2:.6,g2:.6,b2:.6,a2:1,border_a:0},init_eqs_str:"a.q4=0;",frame_eqs_str:"a.r+=.3*(.6*Math.sin(2.4*a.time)+.4*Math.sin(.34*a.time));a.b+=.3*(.6*Math.sin(1.65*a.time)+.4*Math.sin(.976*a.time));a.g+=.3*(.6*Math.sin(2.05*a.time)+.4*Math.sin(.577*a.time));a.r=a.q4;a.b=1-a.r;a.g=1-a.r;a.r2=a.r;a.b2=a.b;a.g2=a.g;a.x=div(.5+a.instance,a.num_inst);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx1=0;a.q3=0;a.q1=0;a.bass_thresh=0;a.q2=0;a.vol=0;a.q4=0;",frame_eqs_str:"a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.91*(a.bass_thresh-1.3)+1.3);a.q2=a.bass_thresh;a.vol=.25*(a.bass+a.mid+a.treb);a.vol*=a.vol;a.q3=a.vol;a.q4=Math.min(.5*a.vol,1);a.dy=-.005;a.warp=.0215+.006*a.mid;a.sx=1.003;",pixel_eqs_str:"a.dx1=.132*Math.cos(a.y*a.q3*30);a.dx=.00001<Math.abs(above(a.y,.8))?.00001<Math.abs(below(a.y,.83))?.00001<Math.abs(above(a.x,.05))?.00001<Math.abs(below(a.x,.93))?a.dx1*(1-a.rad+.1)*1.5:0:0:0:0;a.q1=a.dx;a.sx=1+.0075*a.y*(a.bass-.25*a.treb);",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = uv.x;\n  vec2 tmpvar_2;\n  tmpvar_2 = fract(uv);\n  tmpvar_1.y = (uv.y - pow (pow (\n    (((texture (sampler_blur1, tmpvar_2).xyz * scale1) + bias1) - 0.05)\n  , \n    (texture (sampler_main, tmpvar_2).xyz - 0.9)\n  ).x, 0.007));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (texture (sampler_main, fract(fract(\n    fract(tmpvar_1)\n  ))).xyz + 0.001);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.0);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader, ret_2)));\n  ret_2 = (ret_2 * hue_shader);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.49,decay:1,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken_center:1,brighten:1,darken:1,wave_a:.001,wave_scale:.319,wave_smoothing:.9,wave_mystery:-.2,modwavealphastart:.71,modwavealphaend:1.3,warpscale:2.669,zoomexp:.9995,zoom:.9998,rot:-1e-4,warp:.01,sy:1.0002,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.05,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:54,num_inst:25,rad:.01,tex_zoom:7.0985,g:1,b:1,r2:1,b2:1,border_r:.1,border_g:.1,border_b:.1,border_a:0},init_eqs_str:"a.q1=0;a.q3=0;a.q4=0;a.q6=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.rad=.02*a.q1;a.x+=.13*a.q3*Math.sin(1.4*a.instance);a.y+=.13*a.q4*Math.cos(1.4*a.instance);a.r=1-a.q6;a.g=1-a.q7;a.b=1-a.q8;a.r2=a.r;a.g2=a.g;a.b2=a.b;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:54,textured:1,rad:.46287,tex_ang:1.88494,tex_zoom:1.28197,g:1,b:1,r2:1,b2:1,border_r:.1,border_g:.1,border_b:.1,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q6=0;a.q1=0;a.q4=0;a.vol=0;a.q2=0;a.q3=0;a.q7=0;a.mtime=0;a.q8=0;",frame_eqs_str:"a.wave_r+=.6*(.6*Math.sin(1.3*a.time)+.4*Math.sin(.98*a.time));a.wave_b+=.6*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.78*a.time));a.wave_g+=.5*(.6*Math.sin(1.2*a.time)+.4*Math.sin(.6*a.time));a.q8=a.wave_r;a.q7=a.wave_b;a.q6=a.wave_g;a.vol=.1*(9*a.vol+.333333*(a.bass_att+a.mid_att+a.treb_att));a.q1=a.vol;a.mtime+=.01*a.vol;a.q2=.25*a.mtime;a.sy+=.02*a.vol;a.sx=a.sy;a.rot+=.01*Math.sin(.05*a.time);a.monitor=a.rot;a.q3=a.aspectx;a.q4=a.aspecty;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + clamp ((\n    (tmpvar_2.yzx - tmpvar_2.zxy)\n   - \n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1) * 0.1)\n  ), 0.0, 1.0));\n  ret_1 = (ret_1 * 0.99);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = -(uv.x);\n  tmpvar_2.y = uv.y;\n  ret_1 = (texture (sampler_main, uv).xyz + texture (sampler_main, tmpvar_2).xyz);\n  vec3 tmpvar_3;\n  tmpvar_3.x = q8;\n  tmpvar_3.y = q7;\n  tmpvar_3.z = q6;\n  ret_1 = (1.0 - mix (ret_1, (ret_1 * tmpvar_3), vec3(rad)));\n  ret_1 = (ret_1 * 1.49);\n  ret_1 = (ret_1 * ret_1);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:.925,echo_zoom:1.007,echo_orient:3,wave_mode:7,additivewave:1,wave_brighten:0,wrap:0,brighten:1,darken:1,solarize:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,fshader:1,zoom:.99951,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:1,ib_size:.26,mv_x:64,mv_y:1.248,mv_l:5,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,usedots:1},init_eqs_str:"a.z=0;a.t1=0;a.q6=0;a.q1=0;a.t3=0;a.t2=0;a.q2=0;a.q7=0;a.q8=0;a.t1=.5;a.t2=.5;",frame_eqs_str:"",point_eqs_str:"a.x=1.4*Math.sin(a.q2*a.t2)-a.t3*Math.cos(.5*a.t1);a.y=a.t3*Math.sin(-a.q1*a.t1)-Math.cos(-.5*a.t2);a.z=Math.sin(a.t1);a.t1=a.x;a.t2=a.y;a.t3=a.z;a.x=.4*a.x+.45;a.y=.4*a.y+.8;a.r=a.q8;a.b=a.q7;a.g=a.q6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;a.q8=0;a.q7=0;a.q6=0;",frame_eqs_str:"a.q1=-Math.abs(Math.sin(.3*a.time));a.q2=Math.sin(.45*a.time);a.q3=Math.cos(.6*a.time);a.wave_r+=.45*(.6*Math.sin(1.3*a.time)+.4*Math.sin(.98*a.time));a.wave_b+=.45*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.78*a.time));a.wave_g+=.45*(.6*Math.sin(1.2*a.time)+.4*Math.sin(.6*a.time));a.q8=1;a.q7=1;a.q6=1;a.warp=0;a.zoom=1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (texsize.zw * 2.0);\n  vec2 tmpvar_2;\n  tmpvar_2.x = dot (((\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_1))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_1))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_2.y = dot (((\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_1))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_1))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (texture (sampler_fc_main, (uv + (\n    (tmpvar_2 * texsize.zw)\n   * 6.0))).xyz + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)).xxx - 0.5)\n   * 0.04) - 0.008));\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 6.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (0.25 * tmpvar_5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + (0.25 * tmpvar_7));\n  ret_1 = ((0.8 * (\n    (texture (sampler_blur3, tmpvar_6).xyz * scale3)\n   + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  ret_1 = (ret_1 + (0.6 * (\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 - ((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \n    ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n  )));\n  ret_1 = (ret_1 + 1.0);\n  vec3 tmpvar_9;\n  tmpvar_9.xy = (uv * 1.5);\n  tmpvar_9.z = (0.1 * time);\n  ret_1 = (vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))) - (0.2 * dot (texture (sampler_noisevol_lq, tmpvar_9), vec4(0.32, 0.49, 0.29, 0.0))));\n  ret_1 = (mix (ret_1, (\n    (0.75 * ret_1)\n   * \n    dot ((((0.6 * \n      ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n    ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\n      (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n     + bias1))), vec3(0.32, 0.49, 0.29))\n  ), pow (hue_shader, ret_1)) * 0.8);\n  ret_1 = (ret_1 * ret_1);\n  vec3 tmpvar_10;\n  tmpvar_10 = sqrt(ret_1);\n  ret_1 = tmpvar_10;\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = tmpvar_10;\n  ret = tmpvar_11.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.14,decay:1,echo_zoom:1,wave_mode:6,wave_thick:1,wave_brighten:0,wrap:0,darken:1,wave_a:1.17,wave_scale:.797,wave_smoothing:0,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoomexp:.9995,zoom:.9998,rot:.02,dy:-.008,warp:.01,sx:1.0098,wave_r:.5,wave_g:.5,wave_b:.5,wave_x:.9,ob_size:.005,ob_a:.8,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:44.8,mv_y:38.4,mv_l:5,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q12=0;a.q18=0;a.q6=0;a.bass_thresh=0;a.wg=0;a.q11=0;a.q10=0;a.wb=0;a.q17=0;a.vol=0;a.q2=0;a.q3=0;a.wr=0;a.q7=0;a.q8=0;",frame_eqs_str:"a.wave_r+=.3*Math.sin(50*a.vol);a.wave_b+=.3*Math.sin(20*a.vol);a.wave_g+=.5*Math.sin(35*a.vol);a.q8=a.wave_r;a.q7=a.wave_b;a.q6=a.wave_g;a.wr=.5+.4*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.8*a.time));a.wb=.5+.4*(.6*Math.sin(1.6*a.time)+.4*Math.sin(.5*a.time));a.wg=.5+.4*(.6*Math.sin(1.34*a.time)+.4*Math.sin(.4*a.time));a.monitor=a.wg;a.q10=a.wr;a.q11=a.wb;a.q12=a.wg;a.q18=.007*Math.sin(.1*a.time);a.q17=-.007*Math.sin(.254*a.time);a.q2=a.bass_thresh;a.vol=.25*(a.bass+a.mid+a.treb);\na.vol*=a.vol;a.q3=a.vol;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 noise3_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur1, uv).xyz * scale1) + bias1));\n  vec2 tmpvar_3;\n  tmpvar_3 = (0.5 + ((\n    (uv - vec2(0.0, 1.0))\n   - 0.5) * (1.0 + \n    (tmpvar_2.y * 0.03)\n  )));\n  vec2 tmpvar_4;\n  tmpvar_4.x = (tmpvar_3.x + pow (tmpvar_2.x, 0.0));\n  tmpvar_4.y = (tmpvar_3.y + pow (tmpvar_2.x, 0.005));\n  noise3_1 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz * fract(q15));\n  vec3 tmpvar_5;\n  tmpvar_5 = (noise3_1 * (vec3(1.0, 1.0, 1.0) - vec3(fract(\n    (q3 * 0.5)\n  ))));\n  noise3_1 = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_main, fract(tmpvar_4));\n  vec3 tmpvar_7;\n  tmpvar_7.x = q10;\n  tmpvar_7.y = q11;\n  tmpvar_7.z = q12;\n  vec3 tmpvar_8;\n  tmpvar_8 = mix (tmpvar_5, tmpvar_7, tmpvar_6.xxx);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = (tmpvar_6.xyz + clamp ((\n    (tmpvar_6.yzx * tmpvar_8.zxy)\n   - \n    (tmpvar_6.zxy * tmpvar_8.yzx)\n  ), 0.0, 1.0));\n  ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz + ((texture (sampler_blur2, uv).xyz * scale2) + bias2));\n  ret = tmpvar_1.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.49,decay:1,echo_zoom:1,echo_alpha:.5,wave_mode:1,wave_thick:1,wave_brighten:0,brighten:1,darken:1,wave_a:1.06,wave_scale:.43,wave_smoothing:.9,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpscale:.403,zoomexp:1.0016,zoom:1.0298,warp:.01,sx:.9901,sy:.97078,wave_r:.5,wave_g:.5,wave_b:.5,ob_size:.005,ob_a:.05,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.05,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q12=0;a.q6=0;a.q1=0;a.wg=0;a.q11=0;a.q10=0;a.wb=0;a.vol=0;a.q2=0;a.wr=0;a.q7=0;a.mtime=0;a.q8=0;",frame_eqs_str:"a.wave_r+=.5*(.6*Math.sin(1.3*a.time)+.4*Math.sin(.98*a.time));a.wave_b+=.5*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.78*a.time));a.wave_g+=.5*(.6*Math.sin(1.2*a.time)+.4*Math.sin(.6*a.time));a.q8=a.wave_r;a.q7=a.wave_b;a.q6=a.wave_g;a.wr=.5+.3*(.6*Math.sin(1.8*a.time)+.4*Math.sin(.8*a.time));a.wb=.5+.3*(.6*Math.sin(1.67*a.time)+.4*Math.sin(.5*a.time));a.wg=.5+.3*(.6*Math.sin(1.92*a.time)+.4*Math.sin(.4*a.time));a.q10=a.wr;a.q11=a.wb;a.q12=a.wg;a.vol=.1*(9*a.vol+.333333*(a.bass_att+\na.mid_att+a.treb_att));a.q1=a.vol;a.monitor=a.vol;a.mtime+=.01*a.vol;a.q2=.25*a.mtime;a.wave_mystery+=.6*a.vol;a.sy+=.02*a.vol;a.sx=a.sy;a.cx+=.2*Math.sin(a.mtime);a.cy-=.2*Math.sin(1.2*a.mtime);",pixel_eqs_str:"a.rot=Math.log(a.x+.1)*(a.x+.1);a.rot*=.1;",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n  vec4 tmpvar_2;\n  tmpvar_2.zw = vec2(0.0, 0.0);\n  tmpvar_2.xy = uv;\n  vec4 tmpvar_3;\n  tmpvar_3.zw = vec2(0.0, 0.0);\n  tmpvar_3.xy = uv_orig;\n  vec4 tmpvar_4;\n  tmpvar_4 = mix (tmpvar_2, tmpvar_3, ((1.3 - rad) + (\n    (texture (sampler_noise_lq, tmpvar_1) - 0.5)\n   * 0.15)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((texture (sampler_main, clamp (\n    (tmpvar_4.xy - (((vec2(0.0, 64.0) * texsize.zw) * dot (\n      (texture (sampler_main, clamp (tmpvar_4.xy, 0.0, 1.0)).xyz - 0.35)\n    , vec3(0.32, 0.49, 0.29))) * (dot (texture (sampler_main, \n      clamp (tmpvar_4.xy, 0.0, 1.0)\n    ).xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n  , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, tmpvar_1) - 0.5) * 0.0038).xyz);\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_4);\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n    (0.04 / sqrt(dot (uv1_1, uv1_1)))\n  , 0.0, 1.0))));\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.994,decay:.97,wrap:0,wave_a:100,wave_scale:.312,wave_smoothing:.45,wave_mystery:-.5,modwavealphastart:.71,modwavealphaend:1.3,warpscale:2.853,zoom:1.064,warp:0,wave_r:.5,wave_g:.5,wave_b:.5,mv_x:12.8,mv_l:5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:32,additive:1,thickoutline:1,num_inst:33,r:0,g:.5,g2:.5,border_a:0},init_eqs_str:"a.trans=0;a.q30=0;a.trans2=0;a.trans3=0;",frame_eqs_str:"a.trans=div(randint(Math.floor(a.q30)),15)+a.instance-a.instance;a.trans2=div(randint(Math.floor(a.q30)),15)+a.instance-a.instance;a.trans3=div(randint(Math.floor(a.q30)),15)+a.instance-a.instance;a.a=a.trans;a.x=.5+.01*Math.floor(randint(15))*a.bass_att*(.00001<Math.abs(equal(Math.floor(randint(2)),1))?1:-1)+a.instance-a.instance;a.y=.5+.01*Math.floor(randint(15))*a.bass_att*(.00001<Math.abs(equal(Math.floor(randint(2)),1))?1:-1)+a.instance-a.instance;a.rad=.09+div(randint(Math.floor(a.q30)),\n15)+a.instance-a.instance;a.r=.1*randint(a.q30)+a.instance-a.instance;a.g=.1*randint(a.q30)+a.instance-a.instance;a.b=.1*randint(a.q30)+a.instance-a.instance;a.r2=.1*randint(a.q30)+a.instance-a.instance;a.g2=.1*randint(a.q30)+a.instance-a.instance;a.b2=.1*randint(a.q30)+a.instance-a.instance;a.border_r=.1*randint(a.q30)+a.instance-a.instance;a.border_g=.1*randint(a.q30)+a.instance-a.instance;a.border_b=.1*randint(a.q30)+a.instance-a.instance;"},{baseVals:{enabled:1,sides:100,textured:1,num_inst:7,rad:.03333,r:0,g2:0,border_a:0},init_eqs_str:"a.vol=0;",frame_eqs_str:"a.x=.01*Math.floor(randint(100))+a.instance-a.instance;a.y=.01*Math.floor(randint(100))+a.instance-a.instance;a.a=1;a.vol=a.bass+a.mid+a.treb;a.rad=div(Math.floor(randint(Math.floor(a.vol))),7)+a.instance-a.instance;"},{baseVals:{enabled:1,sides:3,thickoutline:1,textured:1,num_inst:311,rad:.01,tex_ang:.62832,r:0,g2:0,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.pi23=0;a.t1=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.tan(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1-a.mx;a.y=1-a.my;a.ang=3*(Math.sin(.35*a.time)+1);a.pi23=1.333333332*Math.asin(1);a.t1=a.bass+a.mid+a.treb;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.mq29=0;a.cthr=0;a.mq1=0;a.q25=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q29=0;a.mq31=0;a.mq21=0;a.mq24=0;a.chng=0;a.mq28=0;a.mq23=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.atime=0;a.q26=0;a.mq27=0;a.mq25=0;a.mq22=0;a.vol=0;a.mq26=0;a.q27=0;a.q28=0;a.q30=0;",frame_eqs_str:"a.chng=Math.sin(.5*a.time);a.cthr=.9999;a.mq21=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq21;a.mq22=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq22;a.mq23=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq23;a.mq24=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq24;a.mq25=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq25;a.mq26=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq26;a.mq27=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq27;\na.mq28=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq28;a.mq29=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq29;a.mq31=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq31;a.monitor=a.chng;a.q21=a.mq21;a.q22=a.mq22;a.q23=a.mq23;a.q24=a.mq24;a.q25=a.mq25;a.q26=a.mq26;a.q27=a.mq27;a.q28=a.mq28;a.q29=a.mq29;a.q31=a.mq31;a.monitor=a.mq1;a.vol=a.bass+a.treb+a.mid;a.atime+=a.vol;a.q11=.4+.4*Math.sin(.006*a.atime);a.q12=.4+.4*Math.cos(.00613828348*a.atime);a.q13=.4+.4*Math.sin(.00598593455*\na.atime);a.monitor=a.q13;a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.zoom+=.013*(.6*Math.sin(.339*a.time)+.4*Math.sin(.276*a.time));a.rot+=.04*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.q30=a.bass+a.treb+a.mid;",pixel_eqs_str:"a.zoom=a.zoom+(2*a.x-1)*(.08+.15*Math.sin(.321*a.time))+(2*a.y-1)*(.08+.15*Math.cos(.321*a.time));a.sx-=.1*(a.zoom-1);a.sy-=.1*(a.zoom-1);",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv.xyy) * (\n    (q27 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\n  if (((ret_1.x > (q21 * q13)) && (ret_1.x <= (q24 * q11)))) {\n    ret_1.y = (ret_1.y + (tmpvar_3.x * 0.5));\n  };\n  if (((ret_1.y > (q22 * q11)) && (ret_1.y <= (q25 * q12)))) {\n    ret_1.z = (ret_1.z + (tmpvar_3.y * 0.5));\n  };\n  if (((ret_1.z > (q23 * q12)) && (ret_1.z <= (q26 * q13)))) {\n    ret_1.x = (ret_1.x + (tmpvar_3.z * 0.5));\n  };\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n   / 956.0) * 112.0));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec2 uv2_2;\n  float crisp_3;\n  vec3 ret_4;\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv);\n  ret_4 = tmpvar_5.xyz;\n  uv2_2 = (((uv - 0.5) * 0.4) + 0.5);\n  uv_1 = (uv * 1.3);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv2_2.xyy) * (\n    (q28 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\n  if (((tmpvar_5.x > (q26 * q13)) && (tmpvar_5.x <= (q23 * q11)))) {\n    ret_4.z = (tmpvar_5.z - (tmpvar_6.x * 0.5));\n  };\n  if (((tmpvar_5.y > (q25 * q11)) && (tmpvar_5.y <= (q22 * q12)))) {\n    ret_4.x = (tmpvar_5.x - (tmpvar_6.y * 0.5));\n  };\n  if (((ret_4.z > (q24 * q12)) && (ret_4.z <= (q21 * q13)))) {\n    ret_4.y = (tmpvar_5.y - (tmpvar_6.z * 0.5));\n  };\n  crisp_3 = texture (sampler_main, uv2_2).y;\n  ret_4 = (ret_4 * (1.0 - (\n    ((texture (sampler_blur1, uv2_2).xyz * scale1) + bias1)\n  .y * 1.15)));\n  uv2_2 = uv_1;\n  ret_4 = (0.7 - max (ret_4, vec3(crisp_3)));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_4;\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.21,decay:.96,echo_zoom:.997,echo_orient:1,wave_mode:2,wave_dots:1,wave_brighten:0,brighten:1,invert:1,wave_a:.001,wave_scale:.012,wave_smoothing:.9,warpanimspeed:.037,warpscale:.015,zoomexp:1.64463,warp:.033,wave_r:.5,wave_g:.4,wave_b:.3,ob_size:.035,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:0,mv_y:43.2,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,r:.1,b:.7},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*\nMath.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-.5;\na.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,r:.2,b:.6},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.r1=0;a.g2=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.r2=0;a.ang=0;a.sinang=0;a.tm=0;a.b2=0;a.t2=0;a.zp=0;a.g1=0;a.t4=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;\na.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.b+=.3*pow(1-a.sample,2);a.r1=a.t1;a.g1=a.t2;a.b1=a.t3;a.r2=a.t4;a.g2=a.t5;a.b2=a.t6;a.r=a.r1*a.flip+a.r2*(1-a.flip);a.g=a.g1*a.flip+a.g2*(1-a.flip);a.b=a.b1*a.flip+a.b2*(1-a.flip);"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.6,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+\n1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"},{baseVals:{enabled:1,usedots:1,thick:1,additive:1,g:.3,b:.1},init_eqs_str:"a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.t8=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.t2=0;a.zp=0;a.t4=0;a.q8=0;",frame_eqs_str:"a.t1=.5*Math.sin(a.time)+.5;a.t2=.5*Math.sin(a.time+2.1)+.5;a.t3=.5*Math.sin(a.time+4.2)+.5;a.t4=.5*Math.sin(a.time+1.1)+.5;a.t5=.5*Math.sin(a.time+3.1)+.5;a.t6=.5*Math.sin(a.time+5.2)+.5;a.t8=Math.floor(2*Math.sin(2*a.time)+3);",point_eqs_str:"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm+1;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=\n.3;a.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*\nMath.cos(a.tm)-.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.a=.00001<Math.abs(equal(a.q8,1))?1-a.sample:a.sample;a.a*=a.a;a.a*=above(Math.sin(128*a.tm*a.t8),0);a.r=a.t4;a.g=a.t5;a.b=a.t6;"}],init_eqs_str:'a.mtime2=0;a.meanbass_att=0;a.q29=0;a.q1=0;a["var"]=0;a.flip=0;a.lastbeat=0;a.beatrate=0;a.mode=0;a.q31=0;a.peakbass_att=0;a.beatcounter=0;a.att=0;a.volume=0;a.beat=0;a.vol=0;a.q2=0;a.q32=0;a.q28=0;a.q30=0;a.mtime=0;a.q8=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;a.warp=0;',frame_eqs_str:"a.volume=.3*(a.bass+a.mid+a.att);a.beatrate=equal(a.beatrate,0)+(1-equal(a.beatrate,0))*(below(a.volume,.01)+(1-below(a.volume,.01))*a.beatrate);a.lastbeat+=equal(a.lastbeat,0)*a.time;a.meanbass_att=.1*(9*a.meanbass_att+a.bass_att);a.peakbass_att=Math.max(a.bass_att,a.peakbass_att);a.beatrate=Math.max(.00001<Math.abs(a.beat)?.00001<Math.abs(below(a.time-a.lastbeat,2*a.beatrate))?.1*(9*a.beatrate+a.time-a.lastbeat):a.beatrate:a.beatrate,.1);a.peakbass_att=a.beat*a.bass_att+(1-\na.beat)*a.peakbass_att*(.95*above(a.time-a.lastbeat,2*a.beatrate)+.995*(1-above(a.time-a.lastbeat,2*a.beatrate)));a.lastbeat=a.beat*a.time+(1-a.beat)*a.lastbeat;a.peakbass_att=Math.max(a.peakbass_att,1.1*a.meanbass_att);a.beat=above(a.volume,.8)*below(a.peakbass_att-a.bass_att,.05*a.peakbass_att)*above(a.time-a.lastbeat,.1+.5*(a.beatrate-.1));a.beatcounter+=a.beat;a.mode=.00001<Math.abs(a.beat*equal(mod(a.beatcounter,2),0))?1-a.mode:a.mode;a.flip=2*a.mode-1;a.q8=a.flip;a.decay=1;a.zoom=1.005;a.vol=\n.25*(a.bass_att+a.mid_att+a.treb_att);a.vol*=a.vol;a.mtime+=.1*a.vol;a.mtime2+=.1*a.vol*a.flip*div(55,a.fps);a.q1=.4*a.mtime2;a.q2=.4*a.mtime;a.warp=0;a.q31=.5+.5*Math.sin(.05*a.mtime);a.q32=.5+.5*Math.cos(.05*a.mtime);a.q30=.8+.4*Math.sin(.033245*a.mtime);a.q29=.8+.4*Math.sin(.0227*a.mtime);a.q28=.8+.4*Math.sin(.0435*a.mtime);a.ob_r=.33*a.q30;a.ob_g=.33*a.q29;a.ob_b=.33*a.q28;",pixel_eqs_str:'a["var"]=Math.tan(a.q2)*a.treb_att*a.treb_att;a.zoom=1+div(a.rad,40)+div(a["var"],40);a.rot=div(a.rad,100)*a["var"]*Math.sin(a.q2);',warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (max (texture (sampler_main, uv).xyz, texture (sampler_main, (vec2(1.0, 1.0) - uv)).xyz) * 0.98);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec3 plastic_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = q31;\n  tmpvar_5.y = q32;\n  vec3 tmpvar_6;\n  tmpvar_6.x = (4.0 * q30);\n  tmpvar_6.y = (4.0 * q29);\n  tmpvar_6.z = (4.0 * q28);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_3.x;\n  tmpvar_7.y = tmpvar_4.x;\n  vec2 x_8;\n  x_8 = ((uv - (tmpvar_7 * 4.0)) - tmpvar_5);\n  plastic_1.x = (tmpvar_6.x / (1.0 + (16.0 * \n    pow (sqrt(dot (x_8, x_8)), 0.5)\n  )));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.y;\n  tmpvar_9.y = tmpvar_4.y;\n  vec2 x_10;\n  x_10 = ((uv - (tmpvar_9 * 4.0)) - tmpvar_5);\n  plastic_1.y = (tmpvar_6.y / (1.0 + (16.0 * \n    pow (sqrt(dot (x_10, x_10)), 0.5)\n  )));\n  vec2 tmpvar_11;\n  tmpvar_11.x = tmpvar_3.z;\n  tmpvar_11.y = tmpvar_4.z;\n  vec2 x_12;\n  x_12 = ((uv - (tmpvar_11 * 4.0)) - tmpvar_5);\n  plastic_1.z = (tmpvar_6.z / (1.0 + (16.0 * \n    pow (sqrt(dot (x_12, x_12)), 0.5)\n  )));\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = (plastic_1 * texture (sampler_main, uv).xyz);\n  ret = tmpvar_13.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.01,warpscale:100,zoomexp:.24298,zoom:.9901,warp:.01,wave_y:.04,ob_size:0,ob_g:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.01,tex_ang:.12566,tex_zoom:1.51878,r:.05,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=1;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (0.02 * aspect.zw);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    ((uv + (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv + (vec2(1.0, 0.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    ((uv - (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv - (vec2(1.0, 0.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur2, \n    ((uv + (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv + (vec2(0.0, 1.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    ((uv - (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv - (vec2(0.0, 1.0) * tmpvar_3))))\n  ).xyz * scale2) + bias2));\n  vec3 tmpvar_6;\n  tmpvar_6 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = tmpvar_5.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_5.x;\n  tmpvar_8.y = -(tmpvar_4.x);\n  vec2 tmpvar_9;\n  tmpvar_9 = ((uv - (tmpvar_7 * vec2(0.01, 0.01))) - (tmpvar_8 * -0.01));\n  ret_2.y = texture (sampler_pc_main, (tmpvar_9 - floor(tmpvar_9))).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - tmpvar_6.y)\n   * 0.02) + 0.005));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = tmpvar_5.x;\n  vec2 tmpvar_11;\n  tmpvar_11.x = tmpvar_5.z;\n  tmpvar_11.y = -(tmpvar_4.z);\n  my_uv_1 = ((uv - (tmpvar_10 * vec2(0.01, 0.01))) - (tmpvar_11 * -0.01));\n  ret_2.x = texture (sampler_pc_main, (my_uv_1 - floor(my_uv_1))).x;\n  ret_2.x = (ret_2.x + ((\n    (ret_2.x - tmpvar_6.x)\n   * 0.02) + 0.005));\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_4.z;\n  tmpvar_12.y = tmpvar_5.z;\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_5.y;\n  tmpvar_13.y = -(tmpvar_4.y);\n  my_uv_1 = ((uv - (tmpvar_12 * vec2(0.01, 0.01))) - (tmpvar_13 * -0.01));\n  ret_2.z = texture (sampler_pc_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((\n    (ret_2.z - tmpvar_6.z)\n   * 0.02) + 0.005));\n  vec4 tmpvar_14;\n  tmpvar_14.w = 1.0;\n  tmpvar_14.xyz = ret_2;\n  ret = tmpvar_14.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((tmpvar_1.xyz * tmpvar_1.xyz) * tmpvar_1.xyz);\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:1,wave_brighten:0,brighten:1,wave_a:.001,wave_scale:5.715,wave_smoothing:.9,modwavealphastart:1,modwavealphaend:1,warpanimspeed:2.289,warpscale:5.472,zoomexp:.01,zoom:.9901,warp:1.8566,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,usedots:1,thick:1,scaling:2.44415,smoothing:0},init_eqs_str:"a.d=0;a.y1=0;a.xx=0;a.z=0;a.w=0;a.t5=0;a.t1=0;a.x1=0;a.j3=0;a.zoom=0;a.j=0;a.v=0;a.t3=0;a.s8=0;a.pi3=0;a.c2=0;a.j2=0;a.dir=0;a.s3=0;a.t=0;a.k=0;a.zz=0;a.c3=0;a.t2=0;a.s1=0;a.s2=0;a.t4=0;a.yy=0;a.c=0;a.c1=0;a.t2=0;a.t3=0;a.t4=0;",frame_eqs_str:"a.t1=0;a.v=.01;a.j+=.01*a.bass_att;a.j2+=.01*a.mid_att;a.j3+=.01*a.treb_att;a.t2=a.j;a.t3=a.j2;a.t4=a.j3;a.k=.95*a.k+div(5*(a.treb_att+a.mid_att+a.bass_att),a.fps);a.t5=-a.k;",point_eqs_str:"a.sample+=.5;a.s8=512*a.sample;a.dir=.19634375*a.s8;a.v=.0005;a.t1=0;a.d=1;a.xx=Math.sin(a.dir+10*a.time)*(a.sample*a.d+a.t1);a.yy=Math.cos(a.dir+10*a.time)*(a.sample*a.d+a.t1);a.zz=a.t1*(1-a.sample);a.v=.001;a.w=a.sample*Math.sin(.3*a.time)*.02-1;a.s1=Math.sin(Math.sin(a.t2*a.w));a.s2=Math.sin(Math.sin(a.t3*a.w));a.s3=Math.sin(Math.sin(a.t4*a.w));a.c1=Math.cos(Math.sin(a.t2*a.w));a.c2=Math.cos(Math.sin(a.t3*a.w));a.c3=Math.cos(Math.sin(a.t4*a.w));a.z=(a.c3*a.s1*a.c2+a.s3*a.s2)*\na.xx-(a.c3*a.s1*a.s2-a.s3*a.c2)*a.yy+a.c3*a.c1*a.zz;a.x1=a.c1*a.c2*a.xx+a.c1*a.s2*a.yy-a.s1*a.zz;a.y1=(a.s3*a.s1*a.c2-a.c3*a.s2)*a.xx+(a.s3*a.s1*a.s2+a.c3*a.c2)*a.yy+a.s3*a.c1*a.zz;a.a=1.35;a.zoom=.35*div(1,a.z+a.a);a.x=.5+a.zoom*a.x1+.001*Math.sin(1E7*a.value1);a.y=.5+a.zoom*a.y1+.001*Math.cos(1E7*a.value2);a.pi3=2.0941239;a.t=a.t5+10*a.sample;a.c=div(2,a.z+1);a.r=Math.sin(a.t)*a.c;a.r=.00001<Math.abs(above(a.r,1))?1:a.r;a.r=.00001<Math.abs(below(a.r,0))?0:a.r;a.g=Math.sin(a.t+a.pi3)*a.c;a.g=.00001<\nMath.abs(above(a.g,1))?1:a.g;a.g=.00001<Math.abs(below(a.g,0))?0:a.g;a.b=Math.sin(a.t-a.pi3)*a.c;a.b=.00001<Math.abs(above(a.b,1))?1:a.b;a.b=.00001<Math.abs(below(a.b,0))?0:a.b;"},{baseVals:{enabled:1,scaling:2.44415,smoothing:0,a:0},init_eqs_str:"a.d=0;a.y1=0;a.xx=0;a.z=0;a.w=0;a.t5=0;a.t1=0;a.x1=0;a.j3=0;a.zoom=0;a.j=0;a.v=0;a.t3=0;a.s8=0;a.pi3=0;a.c2=0;a.j2=0;a.dir=0;a.s3=0;a.t=0;a.k=0;a.zz=0;a.c3=0;a.t2=0;a.s1=0;a.s2=0;a.t4=0;a.yy=0;a.c=0;a.c1=0;a.t2=0;a.t3=0;a.t4=0;",frame_eqs_str:"a.t1=0;a.v=.01;a.j+=.01*a.bass_att;a.j2+=.01*a.mid_att;a.j3+=.01*a.treb_att;a.t2=a.j;a.t3=a.j2;a.t4=a.j3;a.k=.95*a.k+div(5*(a.treb_att+a.mid_att+a.bass_att),a.fps);a.t5=-a.k;",point_eqs_str:"a.s8=512*a.sample;a.dir=.19634375*a.s8;a.v=.0005;a.t1=0;a.d=1;a.xx=Math.sin(a.dir+10*a.time)*(a.sample*a.d+a.t1);a.yy=Math.cos(a.dir+10*a.time)*(a.sample*a.d+a.t1);a.zz=a.t1*(1-a.sample);a.v=.001;a.w=a.sample*Math.sin(.3*a.time)*.02-1;a.s1=Math.sin(Math.sin(a.t2*a.w));a.s2=Math.sin(Math.sin(a.t3*a.w));a.s3=Math.sin(Math.sin(a.t4*a.w));a.c1=Math.cos(Math.sin(a.t2*a.w));a.c2=Math.cos(Math.sin(a.t3*a.w));a.c3=Math.cos(Math.sin(a.t4*a.w));a.z=(a.c3*a.s1*a.c2+a.s3*a.s2)*a.xx-(a.c3*\na.s1*a.s2-a.s3*a.c2)*a.yy+a.c3*a.c1*a.zz;a.x1=a.c1*a.c2*a.xx+a.c1*a.s2*a.yy-a.s1*a.zz;a.y1=(a.s3*a.s1*a.c2-a.c3*a.s2)*a.xx+(a.s3*a.s1*a.s2+a.c3*a.c2)*a.yy+a.s3*a.c1*a.zz;a.a=1.35;a.zoom=.35*div(1,a.z+a.a);a.x=.5+a.zoom*a.x1;a.y=.5+a.zoom*a.y1;a.a=.2;a.pi3=2.0941239;a.t=a.t5+10*a.sample;a.c=div(2,a.z+1);a.r=Math.sin(a.t)*a.c;a.r=.00001<Math.abs(above(a.r,1))?1:a.r;a.r=.00001<Math.abs(below(a.r,0))?0:a.r;a.g=Math.sin(a.t+a.pi3)*a.c;a.g=.00001<Math.abs(above(a.g,1))?1:a.g;a.g=.00001<Math.abs(below(a.g,\n0))?0:a.g;a.b=Math.sin(a.t-a.pi3)*a.c;a.b=.00001<Math.abs(above(a.b,1))?1:a.b;a.b=.00001<Math.abs(below(a.b,0))?0:a.b;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.q2=0;a.b=0;a.m=0;a.t=0;a.q3=0;a.q4=0;a.q5=0;",frame_eqs_str:"a.wave_a=0;a.q1=a.aspectx;a.q2=a.aspecty;a.b+=a.bass*a.bass*.85;a.m+=a.mid*a.mid*.85;a.t+=a.treb*a.treb*.85;a.q3=.012*a.b;a.q4=.012*a.m;a.q5=.012*a.t;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_4.y;\n  tmpvar_6.y = tmpvar_5.y;\n  vec2 tmpvar_7;\n  tmpvar_7 = (uv - ((tmpvar_6 * texsize.zw) * 6.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.z;\n  tmpvar_8.y = tmpvar_5.z;\n  vec2 tmpvar_9;\n  tmpvar_9 = (uv - ((tmpvar_8 * texsize.zw) * 2.0));\n  vec4 tmpvar_10;\n  tmpvar_10 = texture (sampler_blur1, uv);\n  vec4 tmpvar_11;\n  tmpvar_11 = texture (sampler_main, uv_orig);\n  ret_1.y = (((\n    (texture (sampler_main, tmpvar_7).y - (((\n      (tmpvar_10.xyz * scale1)\n     + bias1).y - texture (sampler_main, tmpvar_7).y) * 0.024))\n   - 0.01) + (\n    (1.0 - tmpvar_11.x)\n   * 0.014)) + (tmpvar_2 * 0.01)).x;\n  ret_1.z = (((texture (sampler_main, tmpvar_9).z - \n    ((((tmpvar_10.xyz * scale1) + bias1).z - texture (sampler_main, tmpvar_9).z) * 0.024)\n  ) - 0.01) + (tmpvar_11.x * 0.014));\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.4) + (tmpvar_2 * 0.004)).x);\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:.955,echo_zoom:.997,echo_alpha:.5,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,fshader:1,zoom:.99951,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:14,num_inst:198,rad:.06081,tex_ang:.62832,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,sides:3,num_inst:197,rad:.05396,ang:.43982,tex_ang:.62832,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,sides:14,num_inst:32,rad:.01525,tex_ang:.62832,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,sides:14,num_inst:32,rad:.01525,tex_ang:.62832,g:1,b:1,r2:1,b2:1,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.warp=0;a.zoom=1.001;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 12.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.8)) + rand_frame.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_4.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv_orig - uv);\n  tmpvar_5 = (((uv_orig - \n    (tmpvar_6 * 0.4)\n  ) + (\n    (tmpvar_4 * texsize.zw)\n   * 2.0)) + ((\n    (texture (sampler_noise_lq, tmpvar_3).xy - 0.5)\n   * texsize.zw) * 4.0));\n  ret_1.x = (((texture (sampler_main, tmpvar_5).x - \n    ((texture (sampler_main, tmpvar_5).x - ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3).x) * 0.02)\n  ) - 0.008) + ((texture (sampler_noise_lq, tmpvar_3).x - 0.5) * 0.1));\n  ret_1.y = texture (sampler_main, uv).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y)\n   * 0.1) - 0.015));\n  ret_1.z = ((texture (sampler_main, (uv_orig + \n    (tmpvar_6 * 0.8)\n  )).z * 0.94) - 0.004);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }",comp:"float xlat_mutablea;\nfloat xlat_mutableb;\nfloat xlat_mutablec;\n shader_body { \n  vec2 uv_1;\n  uv_1 = (uv * 2.0);\n  vec2 tmpvar_2;\n  tmpvar_2 = floor((fract(\n    (uv_1 * 0.5)\n  ) * 2.0));\n  uv_1 = ((fract(uv_1) * (1.0 - tmpvar_2)) + (tmpvar_2 * fract(\n    (1.0 - uv_1)\n  )));\n  uv_1 = ((0.5 + (\n    (uv_1 - 0.5)\n   * vec2(0.75, -0.9))) - vec2(0.0, 0.05));\n  vec3 tmpvar_3;\n  tmpvar_3 = (((\n    (((texture (sampler_blur3, uv_1).xyz * scale3) + bias3) + ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\n   + \n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n  ) + texture (sampler_main, uv_1).xyz) + 0.04);\n  xlat_mutablea = (tmpvar_3.x / 4.0);\n  xlat_mutableb = (tmpvar_3.y / 4.0);\n  xlat_mutablec = (tmpvar_3.z / 4.0);\n  xlat_mutablec = ((xlat_mutablec + xlat_mutableb) - (xlat_mutablec * xlat_mutableb));\n  xlat_mutablea = ((xlat_mutablea + xlat_mutablec) - (xlat_mutablea * xlat_mutablec));\n  vec3 tmpvar_4;\n  tmpvar_4 = vec3((1.4 * xlat_mutablea));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((vec3(4.0, 2.8, 0.0) * (\n    (tmpvar_4 * (1.0 - tmpvar_4))\n   * \n    (1.0 - tmpvar_4)\n  )) + ((tmpvar_4 * tmpvar_4) * vec3(-0.3, 0.2, 0.6)));\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:.955,echo_zoom:.997,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,fshader:1,zoom:1.00951,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],init_eqs_str:"",frame_eqs_str:"",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 lums_1;\n  vec3 tmpvar_2;\n  tmpvar_2.z = 0.0;\n  tmpvar_2.xy = texsize.zw;\n  vec3 tmpvar_3;\n  tmpvar_3 = (tmpvar_2 * 3.0);\n  lums_1.x = dot (texture (sampler_main, (uv + (texsize.zw * tmpvar_3.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_1.y = dot (texture (sampler_main, (uv - (texsize.zw * tmpvar_3.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_1.z = dot (texture (sampler_main, (uv + (texsize.zw * tmpvar_3.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_1.w = dot (texture (sampler_main, (uv - (texsize.zw * tmpvar_3.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_4;\n  tmpvar_4.x = (lums_1.x - lums_1.y);\n  tmpvar_4.y = (lums_1.z - lums_1.w);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (texture (sampler_fc_main, (uv + (\n    (((clamp (\n      ((((2300.0 * tmpvar_4) / 3.0) * 0.5) + 0.5)\n    , 0.0, 1.0) * 2.0) - 1.0) * 1.4)\n   * texsize.zw))).xyz * 0.965);\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = ((texture (sampler_main, uv).xyz * 1.5) - 0.1);\n  ret_1.y = (ret_1 * 0.7).y;\n  ret_1.x = (((texture (sampler_blur1, uv).xyz * scale1) + bias1).x * 2.0);\n  ret_1.z = (((texture (sampler_blur2, uv).xyz * scale2) + bias2).z * 3.0);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1,decay:1,echo_zoom:1,wrap:0,darken_center:1,brighten:1,darken:1,wave_a:.001,warpanimspeed:.141,warpscale:14.497,zoom:.99951,warp:.75055,wave_r:0,wave_g:0,wave_b:0,ob_size:.5,ob_r:.01,ib_size:.26,mv_a:0},shapes:[{baseVals:{enabled:1,sides:6,rad:.17809,ang:.26,tex_zoom:.39711,g:.7,b:.6,r2:.4,g2:0,a2:1,border_a:0},init_eqs_str:"a.q3=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.b=.6+.3*a.q3;a.g=.7+.2*a.q3;a.r=.7;a.g2=.3*a.g;a.r2=.3*a.r;a.b2=.3*a.b;"},{baseVals:{enabled:1,sides:6,additive:1,rad:.17809,ang:.26,tex_zoom:.99999,g:1,b:.4,a:.5,r2:.2,g2:0,b2:.3,a2:.6,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q3=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.b=.6+.3*a.q3;a.g=.7+.2*a.q3;a.r=.7;a.g2=.3*a.g;a.r2=.3*a.r;a.b2=.3*a.b;"},{baseVals:{enabled:1,sides:6,textured:1,rad:.17633,ang:.26,tex_zoom:1.19615,r2:1,b2:1,a2:.2,border_r:0,border_g:0,border_b:0,border_a:.2},init_eqs_str:"a.q3=0;a.q4=0;a.q5=0;a.q1=0;",frame_eqs_str:"a.x=.22*randint(6);a.y=.18+.16*mod(2*a.time,5);a.g=1.5*a.q3;a.r=1.3*a.q4;a.b=1.7*a.q5;a.tex_ang=-a.q1;a.tex_zoom=2+Math.sin(a.q1);"},{baseVals:{enabled:1,sides:6,textured:1,rad:.16284,ang:.26,r2:.8,g2:.8,b2:.8,a2:.2,border_r:0,border_g:0,border_b:0,border_a:.2},init_eqs_str:"a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=.11+.22*randint(5);a.y=.1+.16*mod(2*a.time,6);a.r=.3*a.q3;a.b=.2*a.q2;a.g=.1*a.q1;a.tex_ang=a.q1;a.tex_zoom=2+1.2*Math.sin(1.5*a.q1);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.w2=0;a.ref_ang=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.vx1=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.q4=0;a.vy4=0;a.bounce=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.v1=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.x2=.51;a.y2=1;a.y1=.7;a.x3=.8;a.y3=.5;a.x4=.2;a.y4=.5;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=0;a.ay3=0;a.vx1=0;a.vx2=0;",frame_eqs_str:"a.sx=1+.01*mod(8*a.bass,8)*equal(mod(a.time,Math.floor(24-2*a.bass)),0);a.sy=1+.01*mod(8*a.mid,8)*equal(mod(a.time,12+Math.floor(24-2*a.bass)),0);a.zoom=.99;a.wave_a=0;a.r=.12+.004*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.0036,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=\n.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy2)+.1*(a.r-a.y2):a.vy2-div(.0036,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-\na.y3):a.vy3-div(.0036,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;a.bounce=above(a.x3,1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.0036,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);\na.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;\na.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=\nbelow(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+\nMath.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=\nMath.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,a.vy3);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;\na.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=\nsqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<\nMath.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?\nMath.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+a.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*\na.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-\na.ref_ang-Math.asin(1)):a.vy4;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.x1;a.q4=a.y1;a.q5=a.r;a.q6=a.x2;a.q7=a.y2;a.q8=a.r;a.q9=a.x3;a.q10=a.y3;a.q11=a.r;a.q12=a.x4;a.q13=a.y4;a.q14=a.r;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((texture (sampler_main, (\n    mix (uv_orig, uv, vec2(((dot (texture (sampler_main, \n      mix (uv_orig, uv, vec2(8.0, 8.0))\n    ).xyz, vec3(0.32, 0.49, 0.29)) - dot (\n      ((texture (sampler_blur1, mix (uv_orig, uv, vec2(-8.0, -8.0))).xyz * scale1) + bias1)\n    , vec3(0.32, 0.49, 0.29))) * 0.75)))\n   + \n    (((texture (sampler_noise_lq, tmpvar_1) - 0.5).xy * texsize.zw) * 0.5)\n  )).xyz + (\n    (texture (sampler_noise_lq, tmpvar_1) - 0.5)\n   * 0.004).xyz) + -0.0015);\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q3;\n  tmpvar_1.y = q4;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q6;\n  tmpvar_2.y = q7;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q9;\n  tmpvar_3.y = q10;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q12;\n  tmpvar_4.y = q13;\n  vec2 tmpvar_5;\n  tmpvar_5 = (texsize.zw * 1.2);\n  vec3 tmpvar_6;\n  tmpvar_6 = (texture (sampler_main, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz);\n  vec3 tmpvar_7;\n  tmpvar_7 = (texture (sampler_main, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz);\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_9;\n  x_9 = ((uv - (tmpvar_8 * 8.0)) - (1.0 - tmpvar_1));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_11;\n  x_11 = ((uv - (tmpvar_10 * 8.0)) - (1.0 - tmpvar_2));\n  vec2 tmpvar_12;\n  tmpvar_12.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_12.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_13;\n  x_13 = ((uv - (tmpvar_12 * 8.0)) - (1.0 - tmpvar_3));\n  vec2 tmpvar_14;\n  tmpvar_14.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n  tmpvar_14.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n  vec2 x_15;\n  x_15 = ((uv - (tmpvar_14 * 8.0)) - (1.0 - tmpvar_4));\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = (mix (texture (sampler_main, uv).xyz, max (\n    max ((vec3((1.0 - pow (\n      sqrt(dot (x_9, x_9))\n    , 0.2))) * vec3(2.0, 1.0, -1.0)), (vec3((1.0 - pow (\n      sqrt(dot (x_11, x_11))\n    , 0.2))) * vec3(2.0, -1.0, 1.0)))\n  , \n    max ((vec3((1.0 - pow (\n      sqrt(dot (x_13, x_13))\n    , 0.2))) * vec3(-1.0, 1.0, 2.0)), (vec3((1.0 - pow (\n      sqrt(dot (x_15, x_15))\n    , 0.2))) * vec3(1.0, -1.0, 2.0)))\n  ), vec3(0.5, 0.5, 0.5)) * 1.25);\n  ret = tmpvar_16.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:1.772,zoomexp:4.401,zoom:1.011,rot:.003,warp:0,wave_r:.65,wave_g:.65,wave_b:.65,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:12,additive:1,rad:.02508,r:0,g:1,a:.2,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.t=0;",frame_eqs_str:"a.t=12.3*a.time;a.wave_x+=.35*(.7*Math.sin(11.105*a.time)+.3*Math.sin(1.821*a.time*15));a.wave_y+=.35*(.3*Math.sin(1.942*a.time*5)+.7*Math.sin(37.83*a.time));a.wave_r+=.79*(.6*Math.sin(.823*a.t)+.4*Math.sin(.916*a.t));a.wave_g+=.79*(.6*Math.sin(.9*a.t)+.4*Math.sin(1.023*a.t));a.wave_b+=.79*(.6*Math.sin(.808*a.t)+.4*Math.sin(.949*a.t));a.rot+=.03*(.6*Math.sin(.38*a.time)+.4*Math.sin(.54*a.time+4));a.zoom+=.015*(.6*Math.sin(.29*a.time+1)+.4*Math.sin(.43*a.time+2));a.dx+=.002*\n(.6*Math.sin(.434*a.time)+.4*Math.sin(.277*a.time));a.dy+=.002*(.6*Math.sin(.384*a.time)+.4*Math.sin(.477*a.time));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = (((\n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ).y * 1280.0) * texsize.z);\n  tmpvar_2.y = (((\n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ).y * 1024.0) * texsize.w);\n  ret_1.y = texture (sampler_fw_main, (uv + (tmpvar_2 * 0.005))).y;\n  ret_1 = (ret_1 + ((\n    (ret_1 - ((texture (sampler_blur3, uv).xyz * scale3) + bias3))\n   * 0.3) - 0.05));\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.25)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.1));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 6.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (0.25 * tmpvar_5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + (0.25 * tmpvar_7));\n  ret_1 = ((0.8 * (\n    (texture (sampler_blur3, tmpvar_6).xyz * scale3)\n   + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  ret_1 = (ret_1 + (0.6 * (\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 - ((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \n    ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n  )));\n  ret_1 = (ret_1 + 1.0);\n  float tmpvar_9;\n  tmpvar_9 = dot (ret_1, vec3(0.32, 0.49, 0.29));\n  ret_1 = (mix (vec3(tmpvar_9), (\n    (0.75 * vec3(tmpvar_9))\n   * \n    dot ((((0.6 * \n      ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n    ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\n      (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n     + bias1))), vec3(0.32, 0.49, 0.29))\n  ), pow (hue_shader, vec3(tmpvar_9))) * 0.9);\n  ret_1 = (ret_1 * ret_1);\n  vec3 tmpvar_10;\n  tmpvar_10 = sqrt(ret_1);\n  ret_1 = tmpvar_10;\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = tmpvar_10;\n  ret = tmpvar_11.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:.955,echo_zoom:.997,echo_alpha:.5,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:.01,warpscale:100,zoomexp:.92178,fshader:1,zoom:.9901,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_g:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:14,additive:1,num_inst:48,rad:.05237,tex_ang:.62832,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:48,rad:.05186,tex_ang:.62832,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,sides:12,additive:1,num_inst:512,y:.55,rad:.09105,tex_zoom:.7874,r:0,g:.06,b:1,g2:0,border_a:0},init_eqs_str:"a.my_z=0;a.d=0;a.y3=0;a.z2=0;a.y1=0;a.w2=0;a.t1=0;a.x1=0;a.rnd2=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.z3=0;a.w3=0;a.mm=0;a.tt=0;a.t3=0;a.my_x=0;a.x3=0;a.wv=0;a.my_y=0;a.q4=0;a.t=0;a.w1=0;a.i=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.rnd4=0;a.wh=0;a.bb=0;a.q2=0;a.z1=0;a.rnd3=0;a.rnd1=0;a.q3=0;a.t4=0;a.started=0;a.t1=.412;a.t2=.4563;a.t3=.6452;a.t4=.2565;",frame_eqs_str:"a.bb+=a.bass*a.bass*.85*equal(a.instance,0);a.mm+=a.mid*a.mid*.85*equal(a.instance,0);a.tt+=a.treb*a.treb*.85*equal(a.instance,0);a.q3=.012*a.bb;a.q4=.012*a.mm;a.q5=.012*a.tt;a.rnd1=.00001<Math.abs(equal(a.instance,0))?a.t1:a.rnd1;a.rnd2=.00001<Math.abs(equal(a.instance,0))?a.t2:a.rnd2;a.rnd3=.00001<Math.abs(equal(a.instance,0))?a.t3:a.rnd3;a.rnd4=.00001<Math.abs(equal(a.instance,0))?a.t4:a.rnd4;a.rnd1=4*a.rnd1*(1-a.rnd1);a.rnd2=4*a.rnd2*(1-a.rnd2);a.rnd3=4*a.rnd3*(1-a.rnd3);\na.rnd4=4*a.rnd4*(1-a.rnd4);a.t=.6;a.t=a.rnd1+a.time*a.t-Math.floor(a.rnd1+a.time*a.t);a.t+=.1*a.rnd2;a.wh=a.rnd4*Math.asin(1)*4;a.wv=.25+.1*a.rnd3;a.d=1.4;a.zoom=1;a.l=1;a.w1=a.q3;a.w2=a.q4;a.w3=a.q5;a.i=a.instance;a.my_x=a.t*Math.cos(a.wh)*Math.sin(a.wv)*a.l;a.my_y=(-.5+(a.t-.75)*(a.t-.75))*Math.cos(a.wv)*a.l;a.my_z=a.t*Math.sin(a.wh)*Math.sin(a.wv)*a.l;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*\na.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,sqrt(a.x3*a.x3+a.y3*a.y3)));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.rad=div(a.rad,a.d);a.my_x=a.zoom*Math.sin(Math.atan2(a.x3,a.y3))*a.p;a.my_y=a.zoom*Math.cos(Math.atan2(a.x3,a.y3))*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,sides:14,additive:1,num_inst:222,rad:.05186,tex_ang:.62832,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.grav=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.v2=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0008*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.q10=a.x1;a.q11=a.y1;a.zoom=1;a.warp=0;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.monitor=a.s;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.11;a.v=20;a.v2=a.q5;a.dx=(a.v*(Math.sin(a.y-a.yy)*(a.d-a.r)-(a.x-a.xx)*(a.d-div(a.r,2)))+Math.cos(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,100));a.dy=(-a.v*(Math.sin(a.x-a.xx)*(a.d-a.r)+(a.y-a.yy)*(a.d-div(a.r,2)))-Math.sin(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,100));",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_3.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv + ((tmpvar_3 * texsize.zw) * 4.0));\n  ret_1.x = (((texture (sampler_main, tmpvar_4).x - \n    ((texture (sampler_main, tmpvar_4).x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x) * 0.02)\n  ) - 0.008) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n  ).xyz - 0.5) * 0.1)).x;\n  ret_1.y = (texture (sampler_fc_main, uv).y - (ret_1.x * 0.04));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.5 + ((uv - 0.5) * 0.86));\n  vec2 tmpvar_3;\n  tmpvar_3 = (-(texsize.zw) * 4.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = q4;\n  tmpvar_6.y = q8;\n  vec2 tmpvar_7;\n  tmpvar_7 = ((tmpvar_6 * vec2(1.0, -1.0)) + vec2(0.0, 1.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.y;\n  tmpvar_8.y = tmpvar_5.y;\n  vec2 x_9;\n  x_9 = ((uv_1 + (tmpvar_8 * 4.0)) - tmpvar_7);\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = tmpvar_5.x;\n  vec2 x_11;\n  x_11 = ((uv_1 + (tmpvar_10 * 4.0)) - tmpvar_7);\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_4.z;\n  tmpvar_12.y = tmpvar_5.z;\n  vec2 x_13;\n  x_13 = ((uv_1 + (tmpvar_12 * 4.0)) - tmpvar_7);\n  vec3 tmpvar_14;\n  float tmpvar_15;\n  tmpvar_15 = sqrt(dot (x_11, x_11));\n  tmpvar_14.x = (tmpvar_15 * tmpvar_15);\n  float tmpvar_16;\n  tmpvar_16 = sqrt(dot (x_9, x_9));\n  tmpvar_14.y = (tmpvar_16 * tmpvar_16);\n  float tmpvar_17;\n  tmpvar_17 = sqrt(dot (x_13, x_13));\n  tmpvar_14.z = (tmpvar_17 * tmpvar_17);\n  vec3 tmpvar_18;\n  tmpvar_18 = (1.1 - pow ((tmpvar_14 * 2.0), vec3(0.3, 0.3, 0.3)));\n  ret_2 = ((1.0 - (tmpvar_18 * tmpvar_18)) * texture (sampler_main, uv_1).xyz);\n  ret_2 = ret_2.zyx;\n  ret_2.yz = (ret_2.yz - (ret_2.xx * 0.5));\n  vec4 tmpvar_19;\n  tmpvar_19.w = 1.0;\n  tmpvar_19.xyz = ret_2;\n  ret = tmpvar_19.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.28,decay:.8,echo_zoom:1,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,brighten:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,zoomexp:3.04777,zoom:1.0173,warp:.01605,wave_g:.65,wave_b:.65,ob_size:0,ob_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,g:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1,r:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,usedots:1,r:0,g:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,usedots:1,thick:1,r:0,g:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],init_eqs_str:"a.y3=0;a.y1=0;a.w2=0;a.ref_ang=0;a.x1=0;a.vx3=0;a.q6=0;a.q1=0;a.q5=0;a.vx1=0;a.vx4=0;a.x3=0;a.q4=0;a.vy4=0;a.bounce=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.v1=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.x2=.500001;a.y2=.9;a.y1=.7;a.x3=.8;a.y3=.9;a.x4=.2;a.y4=.9;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=0;a.ay3=0;a.vx1=0;a.vx2=0;",frame_eqs_str:"a.zoom=1;a.r=.1+.006*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.006,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy2)+\n.1*(a.r-a.y2):a.vy2-div(.006,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-a.y3):a.vy3-div(.006,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;a.bounce=above(a.x3,\n1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.006,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);a.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.ref_ang=\nMath.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;\na.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=\nsqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,a.vy3);a.vx2=.00001<\nMath.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?\nMath.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*\na.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-\na.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*\na.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+a.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-\na.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-\na.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.q1=.5-a.x1;a.q2=-.5+a.y1;a.q3=.5-a.x2;a.q4=-.5+a.y2;a.q5=.5-a.x3;a.q6=-.5+a.y3;a.q7=.5-a.x4;a.q8=-.5+a.y4;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = mix (uv_orig, uv, vec2(0.2, 0.2));\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 2.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (tmpvar_2 + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_2 - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (tmpvar_2 + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_2 - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_4.x;\n  tmpvar_6.y = tmpvar_5.x;\n  ret_1.x = texture (sampler_fc_main, (tmpvar_2 + ((tmpvar_6 * texsize.zw) * 4.0))).x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = tmpvar_5.y;\n  ret_1.y = texture (sampler_fc_main, (tmpvar_2 + ((tmpvar_7 * texsize.zw) * 4.0))).y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.z;\n  tmpvar_8.y = tmpvar_5.z;\n  ret_1.z = texture (sampler_fc_main, (tmpvar_2 + ((tmpvar_8 * texsize.zw) * 4.0))).z;\n  ret_1 = (ret_1 - ((\n    (ret_1.yzx + ret_1.zxy)\n   * 0.16) + 0.002));\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.04));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ret_1;\n  ret = tmpvar_9.xyz;\n }",comp:"vec2 xlat_mutablefactorA;\n shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - 0.5);\n  vec2 tmpvar_3;\n  tmpvar_3.x = q1;\n  tmpvar_3.y = q2;\n  xlat_mutablefactorA = (tmpvar_2 + tmpvar_3);\n  vec2 tmpvar_4;\n  tmpvar_4 = (xlat_mutablefactorA * vec2(8.0, 8.0));\n  vec2 tmpvar_5;\n  tmpvar_5.x = q3;\n  tmpvar_5.y = q4;\n  xlat_mutablefactorA = (tmpvar_2 + tmpvar_5);\n  vec2 tmpvar_6;\n  tmpvar_6 = (xlat_mutablefactorA * vec2(8.0, 8.0));\n  vec2 tmpvar_7;\n  tmpvar_7.x = q5;\n  tmpvar_7.y = q6;\n  xlat_mutablefactorA = (tmpvar_2 + tmpvar_7);\n  vec2 tmpvar_8;\n  tmpvar_8 = (xlat_mutablefactorA * vec2(8.0, 8.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = q7;\n  tmpvar_9.y = q8;\n  xlat_mutablefactorA = (tmpvar_2 + tmpvar_9);\n  vec2 tmpvar_10;\n  tmpvar_10 = (xlat_mutablefactorA * vec2(8.0, 8.0));\n  vec2 tmpvar_11;\n  tmpvar_11.x = ((tmpvar_4.x * tmpvar_6.x) - (tmpvar_4.y * tmpvar_6.y));\n  tmpvar_11.y = ((tmpvar_4.x * tmpvar_6.y) + (tmpvar_4.y * tmpvar_6.x));\n  vec2 tmpvar_12;\n  tmpvar_12.x = ((tmpvar_8.x * tmpvar_10.x) - (tmpvar_8.y * tmpvar_10.y));\n  tmpvar_12.y = ((tmpvar_8.x * tmpvar_10.y) + (tmpvar_8.y * tmpvar_10.x));\n  xlat_mutablefactorA = tmpvar_11;\n  vec2 tmpvar_13;\n  tmpvar_13.x = ((tmpvar_11.x * tmpvar_12.x) - (tmpvar_11.y * tmpvar_12.y));\n  tmpvar_13.y = ((tmpvar_11.x * tmpvar_12.y) + (tmpvar_11.y * tmpvar_12.x));\n  vec2 tmpvar_14;\n  tmpvar_14.x = tmpvar_13.x;\n  tmpvar_14.y = -(tmpvar_13.y);\n  uv_1 = ((tmpvar_14 / (\n    (tmpvar_13.x * tmpvar_13.x)\n   + \n    (tmpvar_13.y * tmpvar_13.y)\n  )) * ((16.0 + bass) + treb));\n  uv_1 = (0.5 + ((1.0 - \n    abs(((fract(\n      (mix ((0.5 + (tmpvar_2 * 2.0)), (uv_1 + 0.5), vec2(0.5, 0.5)) * 0.5)\n    ) * 2.0) - 1.0))\n  ) - 0.5));\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = mix (mix ((vec3(0.8, 0.6, 0.5) * texture (sampler_fc_main, uv_1).x), mix (vec3(0.6, 1.2, 0.0), vec3(-1.0, 0.8, -1.0), texture (sampler_main, uv_1).zzz), vec3((texture (sampler_main, uv_1).y * 0.4))), vec3(0.0, 0.15, 0.3), vec3(((texture (sampler_main, uv_1).z * \n    (1.0 - texture (sampler_main, uv_1).y)\n  ) * 2.0)));\n  ret = tmpvar_15.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:1.413,wave_scale:.418,wave_smoothing:0,wave_mystery:-.66,modwavealphastart:2,modwavealphaend:2,warpanimspeed:.626,warpscale:1.331,zoomexp:1.00001,zoom:.99951,warp:.08925,wave_r:0,wave_g:0,wave_x:.24,wave_y:.44,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r2:1,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q6=0;a.q4=0;a.q5=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q6;a.ang=.5*a.an;a.x=a.q4;a.y=a.q5;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r2:1,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q9=0;a.q7=0;a.q8=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q9;a.ang=.5*a.an;a.x=a.q7;a.y=a.q8;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r2:1,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:1},init_eqs_str:"a.an=0;a.q12=0;a.q10=0;a.q11=0;a.q3=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.an+=a.q12;a.ang=.5*a.an;a.x=a.q10;a.y=a.q11;a.rad=a.q3*sqrt(2);a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:0},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.q12=0;a.w2=0;a.ref_ang=0;a.du=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.vx1=0;a.mult=0;a.x3=0;a.q11=0;a.q10=0;a.ang2=0;a.dv=0;a.vr3=0;a.vr2=0;a.q4=0;a.bounce=0;a.vr=0;a.v2r=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.dist=0;a.vr1=0;a.v1=0;a.vx2=0;a.q3=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.y1=.6;a.x2=.5;a.y2=.4;a.x3=.5;a.y3=.2;a.vr1=.0001;a.vr2=0;a.vr3=0;a.vx1=0;a.vx2=0;a.vx3=0;",frame_eqs_str:"a.zoom=1;a.warp=0;a.wave_a=0;a.r=.03+.004*(a.bass_att+a.treb_att);a.monitor=a.aspecty;a.vr=Math.sin(a.vr1)*a.r;a.bounce=below(a.y1,a.r-.5*(a.aspectx-1));a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vy1)+.1*(a.r-a.y1-.5*(a.aspectx-1)):a.vy1-div(.018,a.fps);a.vx1=.00001<Math.abs(a.bounce)?a.vx1+.15*(a.vr-a.vx1):a.vx1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx1-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.bounce=above(a.x1,1-a.r+.5*(a.aspecty-1));a.vx1=.00001<Math.abs(a.bounce)?\n.96*-Math.abs(a.vx1)+.1*(1-a.r-a.x1+.5*(a.aspecty-1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+.15*(a.vr-a.vy1):a.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy1-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.bounce=below(a.x1,a.r-.5*(a.aspecty-1));a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx1)+.1*(a.r-a.x1-.5*(a.aspecty-1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+.15*(-a.vr-a.vy1):a.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy1+a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));\na.vr=Math.sin(a.vr2)*a.r;a.bounce=below(a.y2,a.r-.5*(a.aspectx-1));a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vy2)+.1*(a.r-a.y2-.5*(a.aspectx-1)):a.vy2-div(.018,a.fps);a.vx2=.00001<Math.abs(a.bounce)?a.vx2+.15*(a.vr-a.vx2):a.vx2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx2-a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.bounce=above(a.x2,1-a.r+.5*(a.aspecty-1));a.vx2=.00001<Math.abs(a.bounce)?.96*-Math.abs(a.vx2)+.1*(1-a.r-a.x2+.5*(a.aspecty-1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?\na.vy2+.15*(a.vr-a.vy2):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy2-a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.bounce=below(a.x2,a.r-.5*(a.aspecty-1));a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx2)+.1*(a.r-a.x2-.5*(a.aspecty-1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?a.vy2+.15*(-a.vr-a.vy2):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy2+a.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.vr=Math.sin(a.vr3)*a.r;a.bounce=below(a.y3,a.r-.5*(a.aspectx-1));a.y3+=a.vy3;a.vy3=.00001<\nMath.abs(a.bounce)?.96*Math.abs(a.vy3)+.1*(a.r-a.y3-.5*(a.aspectx-1)):a.vy3-div(.018,a.fps);a.vx3=.00001<Math.abs(a.bounce)?a.vx3+.15*(a.vr-a.vx3):a.vx3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx3-a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.bounce=above(a.x3,1-a.r+.5*(a.aspecty-1));a.vx3=.00001<Math.abs(a.bounce)?.96*-Math.abs(a.vx3)+.1*(1-a.r-a.x3+.5*(a.aspecty-1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+.15*(a.vr-a.vy3):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy3-a.vr):a.vr;a.vr3=\nMath.asin(div(a.vr,a.r));a.bounce=below(a.x3,a.r-.5*(a.aspecty-1));a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.96*Math.abs(a.vx3)+.1*(a.r-a.x3-.5*(a.aspecty-1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+.15*(-a.vr-a.vy3):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy3+a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),sqrt(sqr(a.x1-a.x2)+sqr(a.y1-\na.y2)));a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?\nMath.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+\n.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr2=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+\na.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),sqrt(sqr(a.x1-a.x3)+sqr(a.y1-a.y3)));a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr3)*a.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*\nMath.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;\na.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr3=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x3+\na.vx3-a.x2-a.vx2)+sqr(a.y3+a.vy3-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),sqrt(sqr(a.x2-a.x3)+sqr(a.y2-a.y3)));a.ref_ang=Math.atan2(a.x2-a.x3,a.y2-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr3)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*\na.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;\na.vr2=Math.asin(div(a.v2r,a.r));a.q1=a.aspectx;a.q2=a.aspecty;a.q3=2*a.r;a.q4=a.x1;a.q5=a.y1;a.q6=a.vr1;a.q7=a.x2;a.q8=a.y2;a.q9=a.vr2;a.q10=a.x3;a.q11=a.y3;a.q12=a.vr3;a.q13=Math.atan2(div(a.x1+a.x2+a.x3,3)-.5,div(a.y1+a.y2+a.y3,3)-.5);a.q14=.2*sigmoid(sqrt(sqr(div(a.x1+a.x2+a.x3,3)-.5)+sqr(div(a.y1+a.y2+a.y3,3)-.5)),2);",pixel_eqs_str:"a.du=2*a.x-1-div(2*(a.q4+a.q7+a.q10-1.5),3);a.dv=2*a.y-1+div(2*(a.q5+a.q8+a.q11-1.5),3);a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=.4*Math.sin(.05*a.dist)*a.q14;a.dx=a.mult*Math.sin(2*a.ang2+a.q13)*a.aspectx;a.dy=a.mult*Math.cos(2*a.ang2+a.q13)*a.aspecty;",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  ret_1.xz = vec2(0.0, 0.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(uv);\n  ret_1.y = texture (sampler_fc_main, tmpvar_3).y;\n  ret_1.y = (ret_1.y + ((\n    ((ret_1.y - ((texture (sampler_blur3, tmpvar_3).xyz * scale3) + bias3).y) - 0.03)\n   * 0.6) - 0.06));\n  ret_1.y = (ret_1.y + ((\n    (texture (sampler_blur3, uv_orig).xyz * scale3)\n   + bias3).x * 0.3));\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((texture (sampler_blur1, \n    (uv_orig + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).z;\n  tmpvar_4.y = (((texture (sampler_blur1, \n    (uv_orig + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).z;\n  ret_1.z = (texture (sampler_fc_main, (mix (uv_orig, uv, vec2(0.3, 0.3)) + (\n    (tmpvar_4 * texsize.zw)\n   * 8.0))).z - 0.03);\n  ret_1.z = (ret_1.z + ((\n    clamp ((0.2 - ((texture (sampler_blur2, uv).xyz * scale2) + bias2).y), 0.0, 1.0)\n   * 0.1) + (\n    ((texture (sampler_blur2, uv_orig).xyz * scale2) + bias2)\n  .x * 0.2)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 6.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (0.25 * tmpvar_5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + (0.25 * tmpvar_7));\n  ret_1 = ((0.8 * (\n    (texture (sampler_blur3, tmpvar_6).xyz * scale3)\n   + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  ret_1 = (ret_1 + (0.6 * (\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 - ((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \n    ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n  )));\n  ret_1 = (ret_1 + 0.9);\n  ret_1 = (vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))) - (0.15 * dot (texture (sampler_noise_hq, \n    (uv + (0.01 * time))\n  ), vec4(0.32, 0.49, 0.29, 0.0))));\n  ret_1 = (mix (ret_1, (\n    (0.75 * ret_1)\n   * \n    dot ((((0.6 * \n      ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n    ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\n      (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n     + bias1))), vec3(0.32, 0.49, 0.29))\n  ), pow (hue_shader, ret_1)) * 0.8);\n  ret_1 = (ret_1 * ret_1);\n  vec3 tmpvar_9;\n  tmpvar_9 = sqrt(ret_1);\n  ret_1 = tmpvar_9;\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = tmpvar_9;\n  ret = tmpvar_10.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_orient:2,wave_mode:1,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpscale:1.331,zoom:1.004,warp:.19788,sx:.99967,sy:.9999,wave_y:.04,ob_size:0,ob_r:1,ob_a:.7,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.04043,tex_zoom:.73458,r:0,a:.1,g2:0,border_a:0},init_eqs_str:"a.vx=0;",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.du=0;a.q1=0;a.dv=0;a.q2=0;a.dist=0;a.ang2=0;a.mult=0;",frame_eqs_str:"a.mv_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.mv_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.mv_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.ob_r=1-.4*Math.abs(a.q1);a.ob_g=.3*Math.abs(a.q2);a.ob_b=.4*Math.abs(a.q1);a.wave_x=1-Math.abs(a.q2)-.05;a.wave_y=1-Math.abs(a.q1)-.06;a.wave_r+=.4*\n(.6*Math.sin(.514*a.time)+.4*Math.sin(1.211*a.time));a.wave_b+=.4*(.6*Math.sin(.714*a.time)+.4*Math.sin(a.q2));a.wave_g+=.4*(.6*Math.sin(10*a.q1)+.4*Math.sin(10*a.q2));",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=-.2*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5)*a.aspectx;a.dy=a.mult*Math.cos(2*a.ang2-1.5)*a.aspecty;",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\n  float tmpvar_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv + vec2(0.005, 0.0));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - vec2(0.005, 0.0));\n  tmpvar_4 = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  float tmpvar_7;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + vec2(0.0, 0.005));\n  vec2 tmpvar_9;\n  tmpvar_9 = (uv - vec2(0.0, 0.005));\n  tmpvar_7 = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4;\n  tmpvar_10.y = tmpvar_7;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  tmpvar_11.y = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\n  vec4 tmpvar_12;\n  tmpvar_12 = texture (sampler_blur3, uv);\n  ret_2.x = (ret_2.x + ((ret_2.x - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .x) * 0.1));\n  ret_2.x = (ret_2.x + 0.004);\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_7;\n  tmpvar_13.y = -(tmpvar_4);\n  my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .y)));\n  ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n  vec2 x_14;\n  x_14 = (my_uv_1 - uv);\n  ret_2.z = (ret_2.z + ((\n    ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\n   * 180.0) / sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )));\n  ret_2.z = (ret_2.z * 0.8);\n  ret_2.z = (ret_2.z + 0.004);\n  vec2 tmpvar_15;\n  tmpvar_15.x = -(tmpvar_7);\n  tmpvar_15.y = tmpvar_4;\n  my_uv_1 = (tmpvar_15 * 0.045);\n  vec2 tmpvar_16;\n  tmpvar_16.x = (((\n    (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\n   + bias2)).y * tmpvar_3.x);\n  tmpvar_16.y = (((\n    (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\n   + bias2)).y * tmpvar_3.y);\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\n  ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n   * 0.1) + 0.01));\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = ret_2;\n  ret = tmpvar_17.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = (1.0 - q4);\n  tmpvar_2.y = q8;\n  vec2 tmpvar_3;\n  tmpvar_3 = (tmpvar_2 + ((uv - tmpvar_2) * 0.992));\n  ret_1 = (mix (mix (vec3(0.0, 0.0, 0.2), vec3(0.3, 0.0, 1.0), texture (sampler_fw_main, tmpvar_3).yyy), vec3(1.0, 1.0, 0.0), vec3(max (\n    (((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1).z * 1.5)\n  , texture (sampler_main, \n    (tmpvar_2 + ((uv - tmpvar_2) * 0.996))\n  ).z))) * (1.0 - (\n    ((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1)\n  .x * 2.0)));\n  vec3 tmpvar_4;\n  tmpvar_4 = mix (ret_1, vec3(1.0, 0.1, 0.4), texture (sampler_fw_main, uv).xxx);\n  ret_1 = tmpvar_4;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = tmpvar_4;\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.21,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.073,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.01,warpscale:100,zoomexp:.92178,fshader:1,zoom:.9901,warp:.01,wave_y:.04,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,thick:1,additive:1,scaling:1.69136,smoothing:0,g:0,b:0},init_eqs_str:"a.d=0;a.xx=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.q10=0;a.yyy=0;a.xxx=0;a.dd=0;a.q4=0;a.q2=0;a.q3=0;a.yy=0;a.q7=0;a.q8=0;",frame_eqs_str:"",point_eqs_str:"a.sample=1-a.sample;a.xxx=a.xx;a.yyy=a.yy;a.xx=pow(a.sample,5)*a.q1+5*pow(a.sample,4)*(1-a.sample)*a.q1+10*pow(a.sample,3)*sqr(1-a.sample)*a.q2+10*sqr(a.sample)*pow(1-a.sample,3)*a.q3+5*pow(1-a.sample,4)*a.sample*a.q4+pow(1-a.sample,5)*a.q4;a.yy=pow(a.sample,5)*a.q5+5*pow(a.sample,4)*(1-a.sample)*a.q5+10*pow(a.sample,3)*sqr(1-a.sample)*a.q6+10*sqr(a.sample)*pow(1-a.sample,3)*a.q7+5*pow(1-a.sample,4)*a.sample*a.q8+pow(1-a.sample,5)*a.q8;a.d=div(1,sqrt(sqr(a.xx-a.xxx)+sqr(a.yy-\na.yyy)));a.dd=a.sample*(1-a.sample)*Math.sin(180*a.sample)*a.d*.1;a.x=a.xx+(a.yy-a.yyy)*a.dd;a.y=a.yy-(a.xx-a.xxx)*a.dd;a.x=.5+(a.x-.5)*a.q9;a.y=.5+(a.y-.5)*a.q10;"},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx4=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.size=0;a.q2=0;a.q14=0;a.si2=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.strength=0;a.xx1=0;a.velocity=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.zoom=1;a.warp=0;a.wave_a=0;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-\n.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);\na.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=.8*sqrt(a.vx4*a.vx4+a.vy4*\na.vy4);a.q14=Math.atan2(a.vx4,a.vy4);",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q11;a.y=.5+(a.y-.5)*a.q12;a.dir=-a.q14+Math.asin(1);a.velocity=a.q13;a.strength=100;a.size=.07;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.size;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.size;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.size;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.size;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.size;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.size;a.si2=1-div(1,1+pow(2,\n100*-a.d2));a.dx=(a.si1*Math.sin(a.y1-a.y)*a.d1-a.si2*Math.sin(a.y2-a.y)*a.d2)*a.strength*a.velocity;a.dy=(-a.si1*Math.sin(a.x1-a.x)*a.d1+a.si2*Math.sin(a.x2-a.x)*a.d2)*a.strength*a.velocity;",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv * texsize.xy) * texsize_noise_lq.zw);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  tmpvar_4.y = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  ret_1.y = texture (sampler_fw_main, clamp ((uv + (\n    (tmpvar_4 * texsize.zw)\n   * 4.0)), 0.0, 1.0)).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  .y * 0.025) + (-0.01 + \n    (texture (sampler_main, uv).x * 0.1)\n  )));\n  ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).z * 0.5);\n  tmpvar_5.y = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).z * 0.5);\n  ret_1.z = ((texture (sampler_main, (uv - \n    ((tmpvar_5 * texsize.zw) * 4.0)\n  )).z - (ret_1.y * 0.01)) + 0.004);\n  ret_1.z = (ret_1.z + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.01));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec3 dy_1;\n  vec3 dx_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 3.0);\n  vec3 tmpvar_5;\n  tmpvar_5 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(-1.0, 0.0) * tmpvar_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec3 tmpvar_6;\n  tmpvar_6 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, -1.0) * tmpvar_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_5.y;\n  tmpvar_7.y = tmpvar_6.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_5.z;\n  tmpvar_8.y = tmpvar_6.z;\n  vec2 tmpvar_9;\n  tmpvar_9.x = q19;\n  tmpvar_9.y = q20;\n  vec2 tmpvar_10;\n  tmpvar_10 = fract(((0.5 + \n    (uv - 0.5)\n  ) + (tmpvar_9 * vec2(-1.0, 1.0))));\n  dx_2 = (((2.0 * \n    ((texture (sampler_blur1, (tmpvar_10 + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (tmpvar_10 + (vec2(-1.0, 0.0) * tmpvar_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  dy_1 = (((2.0 * \n    ((texture (sampler_blur1, (tmpvar_10 + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (tmpvar_10 + (vec2(0.0, -1.0) * tmpvar_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_11;\n  tmpvar_11.x = dx_2.x;\n  tmpvar_11.y = dy_1.x;\n  vec2 tmpvar_12;\n  tmpvar_12.x = dx_2.x;\n  tmpvar_12.y = dy_1.x;\n  vec2 tmpvar_13;\n  tmpvar_13.x = dx_2.x;\n  tmpvar_13.y = dy_1.x;\n  vec3 tmpvar_14;\n  tmpvar_14 = mix (mix (mix (\n    mix (mix (ret_3, vec3(1.0, 1.0, 1.0), ((texture (sampler_blur2, \n      (fract(((uv - tmpvar_7) - (\n        (tmpvar_8 * rad)\n       * 2.0))) - (tmpvar_11 * 4.0))\n    ).xyz * scale2) + bias2).yyy), vec3(1.0, 0.5, 0.0), texture (sampler_main, uv).yyy)\n  , vec3(1.0, 1.0, 1.0), vec3(\n    (texture (sampler_main, (uv - (tmpvar_12 * 0.2))).z * clamp ((1.0 - (rad * 1.5)), 0.0, 1.0))\n  )), vec3(1.0, 1.0, 1.0), (\n    (texture (sampler_blur1, (tmpvar_10 + (tmpvar_13 * 0.3))).xyz * scale1)\n   + bias1).xxx), vec3(0.5, 0.0, 1.0), texture (sampler_main, tmpvar_10).xxx);\n  ret_3 = tmpvar_14;\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = tmpvar_14;\n  ret = tmpvar_15.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wave_a:.004,wave_scale:.267,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpscale:5.921,zoomexp:11.56276,zoom:1.05971,warp:.17692,wave_y:.04,ob_size:0,ob_a:1,ib_size:0,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.01,tex_ang:.12566,tex_zoom:1.51878,g:.99,b:1,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.w=0;a.h3=0;a.q12=0;a.bt=0;a.v=0;a.mm=0;a.h2=0;a.tt=0;a.bm=0;a.q11=0;a.q10=0;a.q4=0;a.mt=0;a.mx=0;a.mn=0;a.bb=0;a.h1=0;a.q3=0;a.q11=div(.5,Math.asin(1));",frame_eqs_str:"a.wave_a=0;a.zoom=1;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=div(a.tt-a.mn,a.mx-a.mn);a.v=div(.07,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=2*a.bm;a.q3=Math.sin(a.w);a.q4=Math.cos(a.w);a.q10=a.bm;a.q11=a.mt;a.q12=a.bt;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec2 d_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 3.0);\n  vec3 tmpvar_5;\n  tmpvar_5 = ((2.0 * (\n    (texture (sampler_blur1, fract((uv + (vec2(1.0, 0.0) * tmpvar_4)))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, fract((uv - (vec2(1.0, 0.0) * tmpvar_4)))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_6;\n  tmpvar_6 = ((2.0 * (\n    (texture (sampler_blur1, fract((uv + (vec2(0.0, 1.0) * tmpvar_4)))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, fract((uv - (vec2(0.0, 1.0) * tmpvar_4)))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_7;\n  tmpvar_7 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n  d_2 = -(tmpvar_4);\n  float tmpvar_8;\n  tmpvar_8 = (d_2 * 1.5).x;\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_5.y;\n  tmpvar_9.y = tmpvar_6.y;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_5.x;\n  tmpvar_10.y = tmpvar_6.x;\n  vec2 tmpvar_11;\n  tmpvar_11 = ((uv - (\n    (tmpvar_9 * d_2)\n   * 0.5)) - (tmpvar_10 * tmpvar_8));\n  ret_3.y = texture (sampler_fc_main, (tmpvar_11 - floor(tmpvar_11))).y;\n  ret_3.y = (ret_3.y + ((\n    (ret_3.y - tmpvar_7.y)\n   * 0.042) + -0.008));\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_5.x;\n  tmpvar_12.y = tmpvar_6.x;\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_5.z;\n  tmpvar_13.y = tmpvar_6.z;\n  my_uv_1 = ((uv - (\n    (tmpvar_12 * d_2)\n   * 0.5)) - (tmpvar_13 * tmpvar_8));\n  ret_3.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\n  ret_3.x = (ret_3.x + ((\n    (ret_3.x - tmpvar_7.x)\n   * 0.042) + -0.008));\n  vec2 tmpvar_14;\n  tmpvar_14.x = tmpvar_5.z;\n  tmpvar_14.y = tmpvar_6.z;\n  vec2 tmpvar_15;\n  tmpvar_15.x = tmpvar_5.y;\n  tmpvar_15.y = tmpvar_6.y;\n  my_uv_1 = ((uv - (\n    (tmpvar_14 * d_2)\n   * 0.5)) - (tmpvar_15 * tmpvar_8));\n  ret_3.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_3.z = (ret_3.z + ((\n    (ret_3.z - tmpvar_7.z)\n   * 0.042) + -0.008));\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = ret_3;\n  ret = tmpvar_16.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  uv_1 = uv;\n  vec2 dz_2;\n  vec3 dy_3;\n  vec3 dx_4;\n  vec2 d_5;\n  vec3 ret_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_8;\n  tmpvar_8.x = ((q4 * tmpvar_7.x) - (q3 * tmpvar_7.y));\n  tmpvar_8.y = ((q3 * tmpvar_7.x) + (q4 * tmpvar_7.y));\n  vec2 tmpvar_9;\n  tmpvar_9 = (0.5 + (tmpvar_8 * 2.0));\n  vec2 numerator_10;\n  numerator_10 = (tmpvar_9 - vec2(0.0, 0.5));\n  vec2 denominator_11;\n  denominator_11 = (tmpvar_9 - vec2(1.0, 0.5));\n  vec2 tmpvar_12;\n  tmpvar_12.x = ((numerator_10.x * denominator_11.x) + (numerator_10.y * denominator_11.y));\n  tmpvar_12.y = ((numerator_10.y * denominator_11.x) - (numerator_10.x * denominator_11.y));\n  vec2 tmpvar_13;\n  tmpvar_13 = (((tmpvar_12 / \n    ((denominator_11.x * denominator_11.x) + (denominator_11.y * denominator_11.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_14;\n  tmpvar_14 = sqrt(dot (tmpvar_13, tmpvar_13));\n  float tmpvar_15;\n  float tmpvar_16;\n  tmpvar_16 = (min (abs(\n    (tmpvar_13.x / tmpvar_13.y)\n  ), 1.0) / max (abs(\n    (tmpvar_13.x / tmpvar_13.y)\n  ), 1.0));\n  float tmpvar_17;\n  tmpvar_17 = (tmpvar_16 * tmpvar_16);\n  tmpvar_17 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_17) + 0.05368138) * tmpvar_17) - 0.1173503)\n     * tmpvar_17) + 0.1938925) * tmpvar_17) - 0.3326756)\n   * tmpvar_17) + 0.9999793) * tmpvar_16);\n  tmpvar_17 = (tmpvar_17 + (float(\n    (abs((tmpvar_13.x / tmpvar_13.y)) > 1.0)\n  ) * (\n    (tmpvar_17 * -2.0)\n   + 1.570796)));\n  tmpvar_15 = (tmpvar_17 * sign((tmpvar_13.x / tmpvar_13.y)));\n  if ((abs(tmpvar_13.y) > (1e-08 * abs(tmpvar_13.x)))) {\n    if ((tmpvar_13.y < 0.0)) {\n      if ((tmpvar_13.x >= 0.0)) {\n        tmpvar_15 += 3.141593;\n      } else {\n        tmpvar_15 = (tmpvar_15 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_15 = (sign(tmpvar_13.x) * 1.570796);\n  };\n  vec2 tmpvar_18;\n  tmpvar_18.x = (tmpvar_15 * 0.1591549);\n  tmpvar_18.y = tmpvar_14;\n  vec2 tmpvar_19;\n  tmpvar_19.x = ((tmpvar_18.x * 2.0) + q11);\n  tmpvar_19.y = ((0.2 * log(tmpvar_14)) + q12);\n  uv_1 = (0.5 + ((0.5 - \n    abs(((fract(\n      (tmpvar_19 * 0.5)\n    ) * 2.0) - 1.0))\n  ).yx * 1.06));\n  vec2 tmpvar_20;\n  vec2 tmpvar_21;\n  tmpvar_21 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_20.x = (texture (sampler_main, (uv_1 + tmpvar_21)).xyz - texture (sampler_main, (uv_1 - tmpvar_21)).xyz).y;\n  vec2 tmpvar_22;\n  tmpvar_22 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_20.y = (texture (sampler_main, (uv_1 + tmpvar_22)).xyz - texture (sampler_main, (uv_1 - tmpvar_22)).xyz).y;\n  d_5 = (texsize.zw * 1.2);\n  dx_4 = ((2.0 * (\n    (texture (sampler_blur1, (uv_1 + (vec2(1.0, 0.0) * d_5))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv_1 - (vec2(1.0, 0.0) * d_5))).xyz * scale1)\n   + bias1)));\n  dy_3 = ((2.0 * (\n    (texture (sampler_blur1, (uv_1 + (vec2(0.0, 1.0) * d_5))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv_1 - (vec2(0.0, 1.0) * d_5))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_23;\n  tmpvar_23.x = dx_4.y;\n  tmpvar_23.y = dy_3.y;\n  dz_2 = ((tmpvar_20 * 3.0) + tmpvar_23);\n  ret_6 = (vec3(((\n    pow ((sqrt(dot (dz_2, dz_2)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_24;\n  tmpvar_24.x = dx_4.x;\n  tmpvar_24.y = dy_3.x;\n  vec3 tmpvar_25;\n  tmpvar_25 = mix (mix (ret_6, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv_1 + ((tmpvar_24 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_1).zzz);\n  ret_6 = tmpvar_25;\n  vec4 tmpvar_26;\n  tmpvar_26.w = 1.0;\n  tmpvar_26.xyz = tmpvar_25;\n  ret = tmpvar_26.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:1.413,wave_scale:.418,wave_smoothing:0,wave_mystery:-.66,modwavealphastart:2,modwavealphaend:2,warpanimspeed:.568,warpscale:1.867,zoomexp:1.00001,zoom:.99951,warp:.1089,wave_r:0,wave_g:0,wave_x:.24,wave_y:.44,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_b:1,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:.18},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.a=a.beat;",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"},{baseVals:{enabled:1,spectrum:1,scaling:.36971,smoothing:0,r:.01},init_eqs_str:"a.d=0;a.w=0;a.t1=0;a.q15=0;a.q6=0;a.q5=0;a.rot=0;a.q4=0;a.t2=0;a.q3=0;a.chance=0;",frame_eqs_str:"a.t1=Math.asin(1);a.rot+=a.q6;a.t2=a.rot;a.q4=.5+(a.q4-.5)*a.q15;a.q5=.5+(a.q5-.5)*a.q15;",point_eqs_str:"a.w=4*a.t1*a.sample+a.t2;a.d=.5*a.q3*a.q15+a.value1;a.x=a.q4+Math.sin(a.w)*a.d;a.y=a.q5+Math.cos(a.w)*a.d;"},{baseVals:{enabled:1,spectrum:1,scaling:.36971,smoothing:0,r:.01},init_eqs_str:"a.d=0;a.w=0;a.t1=0;a.q15=0;a.q9=0;a.rot=0;a.t2=0;a.q3=0;a.q7=0;a.q8=0;a.chance=0;",frame_eqs_str:"a.t1=Math.asin(1);a.rot+=a.q9;a.t2=a.rot;a.q7=.5+(a.q7-.5)*a.q15;a.q8=.5+(a.q8-.5)*a.q15;",point_eqs_str:"a.w=4*a.t1*a.sample+a.t2;a.d=.5*a.q3*a.q15+a.value1;a.x=a.q7+Math.sin(a.w)*a.d;a.y=a.q8+Math.cos(a.w)*a.d;"},{baseVals:{enabled:1,spectrum:1,scaling:.36971,smoothing:0,r:.01},init_eqs_str:"a.d=0;a.w=0;a.q12=0;a.t1=0;a.q15=0;a.rot=0;a.q11=0;a.q10=0;a.t2=0;a.q3=0;a.chance=0;",frame_eqs_str:"a.t1=Math.asin(1);a.rot+=a.q12;a.t2=a.rot;a.q10=.5+(a.q10-.5)*a.q15;a.q11=.5+(a.q11-.5)*a.q15;",point_eqs_str:"a.w=4*a.t1*a.sample+a.t2;a.d=.5*a.q3*a.q15+a.value1;a.x=a.q10+Math.sin(a.w)*a.d;a.y=a.q11+Math.cos(a.w)*a.d;"}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy2=0;a.cy1=0;a.bouncedampening=0;a.s=0;a.ry3=0;a.q12=0;a.w2=0;a.ref_ang=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.cy3=0;a.vx1=0;a.rx2=0;a.d3=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.gravity=0;a.vr3=0;a.vr2=0;a.q4=0;a.bounce=0;a.s3=0;a.cx3=0;a.vr=0;a.v2r=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.cx2=0;a.vr1=0;a.rx3=0;a.v1=0;a.vx2=0;a.q3=0;a.s1=0;a.s2=0;a.bounceimpact=0;a.ry2=0;a.q7=0;a.vy3=0;a.c=0;a.rx1=\n0;a.v2=0;a.q8=0;a.ry1=0;a.x1=.5;a.y1=.6;a.x2=.5;a.y2=.4;a.x3=.5;a.y3=.2;a.vr1=.0001;a.vr2=0;a.vr3=0;a.vx1=0;a.vx2=0;a.vx3=0;",frame_eqs_str:"a.zoom=1;a.wave_a=0;a.r=.11+.005*(a.bass_att+a.treb_att);a.gravity=.01;a.bouncedampening=.94;a.bounceimpact=.17;a.y1+=a.vy1;a.x1+=a.vx1;a.vr=Math.sin(a.vr1)*a.r;a.bounce=below(a.y1,a.r-.5*(a.aspectx-1));a.vy1=.00001<Math.abs(a.bounce)?Math.abs(a.vy1)*a.bouncedampening+(a.r-a.y1-.5*(a.aspectx-1))*a.bounceimpact:a.vy1-div(a.gravity,a.fps);a.vx1=.00001<Math.abs(a.bounce)?a.vx1+(a.vr-a.vx1)*a.bounceimpact:a.vx1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx1-a.vr):a.vr;a.bounce=\nabove(a.x1,1-a.r+.5*(a.aspecty-1));a.vx1=.00001<Math.abs(a.bounce)?-Math.abs(a.vx1)*a.bouncedampening+(1-a.r-a.x1+.5*(a.aspecty-1))*a.bounceimpact:a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+(a.vr-a.vy1)*a.bounceimpact:a.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy1-a.vr):a.vr;a.bounce=below(a.x1,a.r-.5*(a.aspecty-1));a.vx1=.00001<Math.abs(a.bounce)?Math.abs(a.vx1)*a.bouncedampening+(a.r-a.x1-.5*(a.aspecty-1))*a.bounceimpact:a.vx1;a.vy1=.00001<Math.abs(a.bounce)?a.vy1+(-a.vr-a.vy1)*a.bounceimpact:\na.vy1;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy1+a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.vr=Math.sin(a.vr2)*a.r;a.bounce=below(a.y2,a.r-.5*(a.aspectx-1));a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?Math.abs(a.vy2)*a.bouncedampening+(a.r-a.y2-.5*(a.aspectx-1))*a.bounceimpact:a.vy2-div(a.gravity,a.fps);a.vx2=.00001<Math.abs(a.bounce)?a.vx2+(a.vr-a.vx2)*a.bounceimpact:a.vx2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx2-a.vr):a.vr;a.bounce=above(a.x2,1-a.r+.5*(a.aspecty-1));a.vx2=.00001<Math.abs(a.bounce)?\n-Math.abs(a.vx2)*a.bouncedampening+(1-a.r-a.x2+.5*(a.aspecty-1))*a.bounceimpact:a.vx2;a.vy2=.00001<Math.abs(a.bounce)?a.vy2+(a.vr-a.vy2)*a.bounceimpact:a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy2-a.vr):a.vr;a.bounce=below(a.x2,a.r-.5*(a.aspecty-1));a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?Math.abs(a.vx2)*a.bouncedampening+(a.r-a.x2-.5*(a.aspecty-1))*a.bounceimpact:a.vx2;a.vy2=.00001<Math.abs(a.bounce)?a.vy2+(-a.vr-a.vy2)*a.bounceimpact:a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy2+\na.vr):a.vr;a.vr2=Math.asin(div(a.vr,a.r));a.vr=Math.sin(a.vr3)*a.r;a.bounce=below(a.y3,a.r-.5*(a.aspectx-1));a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?Math.abs(a.vy3)*a.bouncedampening+(a.r-a.y3-.5*(a.aspectx-1))*a.bounceimpact:a.vy3-div(a.gravity,a.fps);a.vx3=.00001<Math.abs(a.bounce)?a.vx3+(a.vr-a.vx3)*a.bounceimpact:a.vx3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vx3-a.vr):a.vr;a.bounce=above(a.x3,1-a.r+.5*(a.aspecty-1));a.vx3=.00001<Math.abs(a.bounce)?-Math.abs(a.vx3)*a.bouncedampening+(1-\na.r-a.x3+.5*(a.aspecty-1))*a.bounceimpact:a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+(a.vr-a.vy3)*a.bounceimpact:a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.85*(a.vy3-a.vr):a.vr;a.bounce=below(a.x3,a.r-.5*(a.aspecty-1));a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?Math.abs(a.vx3)*a.bouncedampening+(a.r-a.x3-.5*(a.aspecty-1))*a.bounceimpact:a.vx3;a.vy3=.00001<Math.abs(a.bounce)?a.vy3+(-a.vr-a.vy3)*a.bounceimpact:a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr-.85*(a.vy3+a.vr):a.vr;a.vr3=Math.asin(div(a.vr,\na.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),sqrt(sqr(a.x1-a.x2)+sqr(a.y1-a.y2)));a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-\na.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*\na.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*\n(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr2=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.bounce*=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),sqrt(sqr(a.x1-a.x3)+sqr(a.y1-a.y3)));a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vr=Math.sin(a.vr1)*a.r;a.v2r=Math.sin(a.vr3)*\na.r;a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*\na.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.vr=.00001<Math.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr1=\nMath.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr3=Math.asin(div(a.v2r,a.r));a.bounce=below(sqrt(sqr(a.x3+a.vx3-a.x2-a.vx2)+sqr(a.y3+a.vy3-a.y2-a.vy2)),2*a.r);a.bounce*=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),sqrt(sqr(a.x2-a.x3)+sqr(a.y2-a.y3)));a.ref_ang=Math.atan2(a.x2-a.x3,a.y2-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=\nMath.atan2(a.vx2,a.vy2);a.vr=Math.sin(a.vr3)*a.r;a.v2r=Math.sin(a.vr2)*a.r;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+.1*(a.vr-a.v2r-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-\na.ref_ang-Math.asin(1)):a.vy3;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+.1*(a.v2r-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.vr=.00001<\nMath.abs(a.bounce)?a.vr+.9*(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vr):a.vr;a.vr3=Math.asin(div(a.vr,a.r));a.v2r=.00001<Math.abs(a.bounce)?a.v2r+.9*(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.v2r):a.v2r;a.vr2=Math.asin(div(a.v2r,a.r));a.q1=a.aspectx;a.q2=a.aspecty;a.q3=2*a.r;a.q4=a.x1;a.q5=a.y1;a.q6=a.vr1;a.q7=a.x2;a.q8=a.y2;a.q9=a.vr2;a.q10=a.x3;a.q11=a.y3;a.q12=a.vr3;a.q13=Math.atan2(div(a.x1+a.x2+a.x3,3)-.5,div(a.y1+a.y2+a.y3,3)-.5);a.q14=.2*sigmoid(sqrt(sqr(div(a.x1+a.x2+a.x3,3)-.5)+sqr(div(a.y1+\na.y2+a.y3,3)-.5)),2);a.q15=div(1,Math.max(a.aspectx,a.aspecty));",pixel_eqs_str:"a.c=42;a.s=.5;a.d=.6*a.q3;a.cx1=.5+(a.q4-.5)*a.q15;a.cy1=.5-(a.q5-.5)*a.q15;a.d1=sqrt(sqr(a.x-a.cx1)+sqr(a.y-a.cy1));a.s1=sigmoid(a.d-a.d1,a.c)*a.s;a.rx1=-a.q6*Math.sin(a.y-a.cy1)*a.s1;a.ry1=a.q6*Math.sin(a.x-a.cx1)*a.s1;a.cx2=.5+(a.q7-.5)*a.q15;a.cy2=.5-(a.q8-.5)*a.q15;a.d2=sqrt(sqr(a.x-a.cx2)+sqr(a.y-a.cy2));a.s2=sigmoid(a.d-a.d2,a.c)*a.s;a.rx2=-a.q9*Math.sin(a.y-a.cy2)*a.s2;a.ry2=a.q9*Math.sin(a.x-a.cx2)*a.s2;a.cx3=.5+(a.q10-.5)*a.q15;a.cy3=.5-(a.q11-.5)*a.q15;a.d3=sqrt(sqr(a.x-\na.cx3)+sqr(a.y-a.cy3));a.s3=sigmoid(.12-a.d3,a.c)*a.s;a.rx3=-a.q12*Math.sin(a.y-a.cy3)*a.s3;a.ry3=a.q12*Math.sin(a.x-a.cx3)*a.s3;a.dx=a.rx1+a.rx2+a.rx3;a.dy=a.ry1+a.ry2+a.ry3;",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3 = ((640.0 * texsize.z) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  )));\n  vec3 tmpvar_4;\n  tmpvar_4 = ((512.0 * texsize.w) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.y;\n  tmpvar_5.y = tmpvar_4.y;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.x;\n  tmpvar_6.y = tmpvar_4.x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = -(tmpvar_3.y);\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv - ((\n    ((tmpvar_5 * 0.3) + (tmpvar_6 * 0.1))\n   + \n    (tmpvar_7 * 0.01)\n  ) * 0.01));\n  ret_2.x = texture (sampler_fw_main, (tmpvar_8 - floor(tmpvar_8))).x;\n  ret_2.x = (ret_2.x + ((\n    (2.0 * ret_2.x)\n   - \n    (2.0 * ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1).x)\n  ) * 0.25));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.y;\n  tmpvar_9.y = tmpvar_4.y;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = -(tmpvar_3.y);\n  my_uv_1 = ((uv - (tmpvar_9 * 0.01)) + (tmpvar_10 * 0.001));\n  ret_2.y = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).y;\n  ret_2.y = (ret_2.y + ((\n    ((2.0 * ret_2.y) - (2.0 * ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y))\n   * 0.025) + 0.01));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }",comp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  xlat_mutabled = (texsize.zw * 1.5);\n  xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\n  xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\n  vec2 tmpvar_2;\n  tmpvar_2.x = xlat_mutabledx.y;\n  tmpvar_2.y = xlat_mutabledy.y;\n  vec2 x_3;\n  x_3 = (tmpvar_2 * 8.0);\n  ret_1 = (((texture (sampler_main, uv).x * \n    (1.0 - sqrt(dot (x_3, x_3)))\n  ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec2 x_5;\n  x_5 = (tmpvar_4 * 4.0);\n  vec3 tmpvar_6;\n  tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\n  ret_1 = tmpvar_6;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = tmpvar_6;\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:1.413,wave_scale:.418,wave_smoothing:0,wave_mystery:-.66,modwavealphastart:2,modwavealphaend:2,warpanimspeed:.626,warpscale:8.642,zoom:.99951,warp:.09014,wave_r:0,wave_g:0,wave_x:.24,wave_y:.44,ob_size:0,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:48,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r2:1,g2:0,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q3=0;a.q4=0;a.q5=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=a.q3;a.y=a.q4;a.rad=a.q5;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:1,sides:48,additive:1,rad:.0277,ang:6.03186,tex_ang:6.03186,tex_zoom:.6839,r:0,b:1,g2:0,b2:1,a2:1,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.q6=0;a.q7=0;a.q8=0;a.q2=0;a.q1=0;",frame_eqs_str:"a.x=a.q6;a.y=a.q7;a.rad=a.q8;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.w2=0;a.ref_ang=0;a.q18=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx1=0;a.vx4=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.q4=0;a.vy4=0;a.dir=0;a.bounce=0;a.q16=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.q17=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.m1=0;a.q14=0;a.si2=0;a.v1=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.b1=0;a.q8=0;a.x1=.5;a.x2=.51;a.y2=.9;a.y1=.7;a.x3=.8;a.y3=.5;a.x4=.2;a.y4=.5;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=\n0;a.ay3=0;a.vx1=0;a.vx2=0;",frame_eqs_str:"a.zoom=1.001;a.wave_a=0;a.r=.04+.008*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.018,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?.94*\nMath.abs(a.vy2)+.1*(a.r-a.y2):a.vy2-div(.018,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-a.y3):a.vy3-div(.018,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;a.bounce=\nabove(a.x3,1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.018,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);a.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-a.vy2)),\n2*a.r);a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):\na.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);\na.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+\nMath.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,\na.vy3);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=\n.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+\nMath.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<\nMath.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+\na.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.x1;a.q4=a.y1;a.q5=2*a.r;a.q6=a.x2;a.q7=a.y2;a.q8=2*a.r;a.q9=a.x3;a.q10=a.y3;\na.q11=2*a.r;a.q12=a.x4;a.q13=a.y4;a.q14=2*a.r;a.q15=Math.atan2(a.vx4,a.vy4);a.q16=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q17=Math.atan2(a.vx3,a.vy3);a.q18=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q2;a.y=.5+(a.y-.5)*a.q1;a.dir=-a.q15+Math.asin(1);a.b1=.075;a.m1=25*a.q16;a.xx=a.q12;a.yy=1-a.q13;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx=3*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*\na.m1*a.d2)*a.q1;a.dy=3*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2)*a.q2;a.dir=-a.q17+Math.asin(1);a.m1=25*a.q18;a.xx=a.q9;a.yy=1-a.q10;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx+=3*(a.si1*Math.sin(a.y1-a.y)*a.m1*\na.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2)*a.q1;a.dy+=3*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2)*a.q2;",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.x;\n  tmpvar_5.y = tmpvar_4.x;\n  ret_1.x = (texture (sampler_fc_main, (uv + (\n    (tmpvar_5 * texsize.zw)\n   * 2.0))).x - 0.008);\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.z;\n  tmpvar_6.y = tmpvar_4.z;\n  ret_1.z = texture (sampler_fc_main, (uv - (tmpvar_6 * texsize.zw))).z;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }",comp:"float xlat_mutablea;\nfloat xlat_mutableb;\nfloat xlat_mutablec;\n shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = cos(((uv.y * texsize.y) * 0.4));\n  tmpvar_2.y = sin(((uv.x * texsize.x) * 0.4));\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv + ((8.0 * texsize.zw) * tmpvar_2));\n  vec3 tmpvar_4;\n  tmpvar_4 = vec3((((\n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3).x + ((texture (sampler_blur2, uv).xyz * scale2) + bias2).x)\n   + \n    ((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1)\n  .x) + texture (sampler_main, tmpvar_3).x) + 0.04));\n  xlat_mutablea = (tmpvar_4.x / 4.0);\n  xlat_mutableb = (tmpvar_4.y / 4.0);\n  xlat_mutablec = (tmpvar_4.z / 4.0);\n  xlat_mutablec = ((xlat_mutablec + xlat_mutableb) - (xlat_mutablec * xlat_mutableb));\n  xlat_mutablea = ((xlat_mutablea + xlat_mutablec) - (xlat_mutablea * xlat_mutablec));\n  vec3 tmpvar_5;\n  tmpvar_5 = vec3((1.4 * xlat_mutablea));\n  ret_1 = ((vec3(8.0, 4.0, 0.0) * (\n    (tmpvar_5 * (1.0 - tmpvar_5))\n   * \n    (1.0 - tmpvar_5)\n  )) + ((tmpvar_5 * tmpvar_5) * vec3(-0.3, 0.2, 0.5)));\n  vec3 tmpvar_6;\n  tmpvar_6 = mix ((1.0 - mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(\n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 6.0)\n  ))), vec3(1.0, 1.0, 0.0), vec3((texture (sampler_main, uv).z * 0.9)));\n  ret_1 = tmpvar_6;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = tmpvar_6;\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,wave_mode:2,additivewave:1,modwavealphabyvolume:1,wave_a:.009,wave_scale:2.713,wave_smoothing:0,modwavealphastart:1.2,modwavealphaend:1.2,warpscale:1.331,zoom:.99951,warp:.00909,wave_r:.44,wave_g:.4,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:12,additive:1,num_inst:2,x:.49,rad:.09902,tex_zoom:4.36077,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=div(randint(1E3),1E3);a.y=div(randint(1E3),1E3);a.ang=div(randint(150),100);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:36,additive:1,rad:.81623,r:0,g:.04,g2:0,border_a:0},init_eqs_str:"a.q1=0;a.q2=0;",frame_eqs_str:"a.x=1-a.q1;a.y=a.q2;a.x=.5+.25*(a.x-.5);a.y=.5+.25*(a.y-.5);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,thick:1,additive:1,scaling:5.92556,smoothing:0,r:0,g:0,b:.4,a:.34},init_eqs_str:"a.d=0;a.xx=0;a.t5=0;a.t1=0;a.q13=0;a.q6=0;a.q5=0;a.q9=0;a.t8=0;a.t3=0;a.t6=0;a.q10=0;a.yyy=0;a.xxx=0;a.ddd=0;a.dd=0;a.q4=0;a.t7=0;a.t2=0;a.q14=0;a.q3=0;a.t4=0;a.yy=0;a.q7=0;a.q8=0;a.t2=0;",frame_eqs_str:"a.t1=a.q13;a.t2=a.q14;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t7=a.q7;a.t8=a.q8;",point_eqs_str:"a.sample=1-a.sample;a.xxx=a.xx;a.yyy=a.yy;a.xx=pow(a.sample,5)*a.t1+5*pow(a.sample,4)*(1-a.sample)*a.t1+10*pow(a.sample,3)*sqr(1-a.sample)*a.t2+10*sqr(a.sample)*pow(1-a.sample,3)*a.t3+5*pow(1-a.sample,4)*a.sample*a.t4+pow(1-a.sample,5)*a.t4;a.yy=pow(a.sample,5)*a.t5+5*pow(a.sample,4)*(1-a.sample)*a.t5+10*pow(a.sample,3)*sqr(1-a.sample)*a.t6+10*sqr(a.sample)*pow(1-a.sample,3)*a.t7+5*pow(1-a.sample,4)*a.sample*a.t8+pow(1-a.sample,5)*a.t8;a.d=div(1,sqrt(sqr(a.xx-a.xxx)+sqr(a.yy-\na.yyy)));a.dd=.95*a.dd+a.value1;a.ddd=a.dd*a.sample*(1-a.sample)*a.d;a.ddd=a.sample*(1-a.sample)*Math.sin(120*a.sample)*a.d*.1;a.x=a.xx+(a.yy-a.yyy)*a.ddd;a.y=a.yy-(a.xx-a.xxx)*a.ddd;a.x=.5+(a.x-.5)*a.q9;a.y=.5+(a.y-.5)*a.q10;"}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.res=0;a.si3=0;a.q12=0;a.t1=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.x=0;a.d1=0;a.v=0;a.si1=0;a.vx4=0;a.diff=0;a.grav=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.y=0;a.x2=0;a.beat=0;a.vol=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.q14=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.m=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.1*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.x=.00001<Math.abs(a.beat)?.01*randint(60)+.2:a.x;a.y=.00001<Math.abs(a.beat)?.01*randint(60)+.2:a.y;a.q1=a.x;a.q2=a.y;a.wave_x=a.q1;a.wave_y=1-a.q2;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;\na.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.001*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*\na.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q13=a.x1;a.q14=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q12=Math.atan2(a.vx4,a.vy4);a.q11=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);",pixel_eqs_str:"a.cx=a.q1;a.cy=a.q2;a.d=pow(sqrt(sqr(a.x-a.cx)+sqr(a.y-a.cy)),.8);a.r=.2;a.v=.2;a.dx=(a.x-a.cx)*a.v*(a.d-a.r);a.dy=(a.y-a.cy)*a.v*(a.d-a.r);a.dir=-a.q12+Math.asin(1);a.b1=.05;a.m1=25*a.q11;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,1E3*-a.d1));a.d2=sqrt((a.x2-\na.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,1E3*-a.d2));a.si3=0*-pow(a.q5,3);a.dx+=12*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1);a.dy+=12*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1);",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3 = ((640.0 * texsize.z) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  )));\n  vec3 tmpvar_4;\n  tmpvar_4 = ((512.0 * texsize.w) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.y;\n  tmpvar_5.y = tmpvar_4.y;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.x;\n  tmpvar_6.y = tmpvar_4.x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = -(tmpvar_3.y);\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv - ((\n    ((tmpvar_5 * 0.3) + (tmpvar_6 * 0.1))\n   + \n    (tmpvar_7 * 0.01)\n  ) * 0.01));\n  ret_2.x = texture (sampler_fw_main, (tmpvar_8 - floor(tmpvar_8))).x;\n  ret_2.x = (ret_2.x + ((\n    (2.0 * ret_2.x)\n   - \n    (2.0 * ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1).x)\n  ) * 0.25));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.y;\n  tmpvar_9.y = tmpvar_4.y;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = -(tmpvar_3.y);\n  my_uv_1 = ((uv - (tmpvar_9 * 0.01)) + (tmpvar_10 * 0.001));\n  ret_2.y = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).y;\n  ret_2.y = (ret_2.y + ((\n    ((2.0 * ret_2.y) - (2.0 * ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y))\n   * 0.025) + 0.01));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = q19;\n  tmpvar_3.y = q20;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q19;\n  tmpvar_4.y = q20;\n  vec3 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - 0.5);\n  tmpvar_5 = (((2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_3 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_4 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = q19;\n  tmpvar_7.y = q20;\n  vec2 tmpvar_8;\n  tmpvar_8.x = q19;\n  tmpvar_8.y = q20;\n  vec3 tmpvar_9;\n  tmpvar_9 = (((2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_7 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_8 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_10;\n  tmpvar_10.x = q19;\n  tmpvar_10.y = q20;\n  vec2 tmpvar_11;\n  tmpvar_11.x = q19;\n  tmpvar_11.y = q20;\n  ret_1 = (1.0 - sqrt(vec3(mix (\n    ((texture (sampler_blur2, clamp ((\n      (0.5 + tmpvar_6)\n     + \n      (tmpvar_10 * vec2(-1.0, 1.0))\n    ), 0.0, 1.0)).xyz * scale2) + bias2)\n  .x, \n    ((texture (sampler_blur3, clamp ((\n      (0.5 + tmpvar_6)\n     + \n      (tmpvar_11 * vec2(-1.0, 1.0))\n    ), 0.0, 1.0)).xyz * scale3) + bias3)\n  .x, 0.6))));\n  ret_1 = (ret_1 * mix (vec3(2.0, 1.0, 0.0), vec3(0.5, 1.0, 2.0), vec3((\n    (uv.x + uv.y)\n   * 0.5))));\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_5.y;\n  tmpvar_12.y = tmpvar_9.y;\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_5.x;\n  tmpvar_13.y = tmpvar_9.x;\n  vec2 tmpvar_14;\n  tmpvar_14.x = q19;\n  tmpvar_14.y = q20;\n  vec3 tmpvar_15;\n  vec4 tmpvar_16;\n  tmpvar_16 = texture (sampler_main, uv);\n  tmpvar_15 = mix (mix (mix (ret_1, vec3(2.0, 1.0, 0.0), vec3(\n    (((texture (sampler_blur2, (uv + \n      (tmpvar_12 * 0.1)\n    )).xyz * scale2) + bias2).y * 2.0)\n  )), vec3((\n    sqrt(dot (tmpvar_13, tmpvar_13))\n   + texture (sampler_main, \n    clamp (((0.5 + tmpvar_6) + (tmpvar_14 * vec2(-1.0, 1.0))), 0.0, 1.0)\n  ).x)), vec3((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .y * 1.2))), vec3(1.0, 1.0, 2.0), vec3((-(tmpvar_16.z) + (\n    clamp (((tmpvar_16.y * 1.4) - 0.9), 0.0, 1.0)\n   * 1.2))));\n  ret_1 = tmpvar_15;\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = tmpvar_15;\n  ret = tmpvar_17.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,wave_thick:1,modwavealphabyvolume:1,wave_a:.9,wave_scale:2.997,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.274,warpscale:7.98,zoom:.99951,warp:.20929,wave_r:.02,wave_g:.02,wave_b:0,ob_size:.05,ob_r:1,ob_g:.05,ob_a:1,ib_size:0,ib_a:1,mv_x:0,mv_y:0,mv_l:5,mv_a:0,b1ed:.2},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:495,sep:4,spectrum:1,thick:1,additive:1,scaling:100,smoothing:1,r:0,g:0,b:0,a:.99},init_eqs_str:"a.my_z=0;a.d=0;a.n=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.t5=0;a.w2=0;a.t1=0;a.x1=0;a.q6=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.q9=0;a.t8=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.t6=0;a.my_y=0;a.pi=0;a.q10=0;a.q4=0;a.t7=0;a.rd=0;a.w1=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;a.t4=0;a.q8=0;a.t2=0;a.t3=0;a.t4=0;a.ab=1;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t8=.07;a.t7=1;",point_eqs_str:"a.t7=-a.t7;a.pi=Math.asin(1);a.n=180;a.rd=.075;a.my_x=.5*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_z=.5*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_y=Math.sin(a.sample*a.pi*a.n)*a.rd;a.d=1.4;a.zoom=.55;a.w3=-a.q8;a.w2=a.q9;a.w1=a.q10;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;\na.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.b=-a.z3+.5;a.b=.5*Math.min(1,Math.max(0,\na.b));"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.n2=0;a.q6=0;a.j3=0;a.q1=0;a.q5=0;a.angle1=0;a.n1=0;a.q9=0;a.v=0;a.angle2=0;a.q10=0;a.q4=0;a.j2=0;a.angle3=0;a.j1=0;a.q2=0;a.q3=0;a.q7=0;a.q8=0;a.q21=div(1,Math.asin(1));",frame_eqs_str:"a.zoom=1;a.wave_a=0;a.q1=div(.25,Math.asin(1));a.v=.4;a.j1=.95*a.j1+sqr(4*a.bass)*a.v;a.j2=.95*a.j2+sqr(4*a.mid)*a.v;a.j3=.95*a.j3+sqr(4*a.treb)*a.v;a.n+=.0052*a.j1;a.n1+=.0052*a.j2;a.n2+=.0052*a.j3;a.angle1=.01*a.n;a.angle2=.01*a.n1;a.angle3=.01*a.n2;a.q2=Math.cos(a.angle1);a.q3=Math.sin(a.angle1);a.q4=Math.cos(a.angle2);a.q5=Math.sin(a.angle2);a.q6=Math.cos(a.angle3);a.q7=Math.sin(a.angle3);a.q8=a.angle1;a.q9=a.angle2;a.q10=a.angle3;",pixel_eqs_str:"a.x=.5+(a.x-.51)*a.q1;a.y=.5-(a.y-.5)*a.q2;a.dx=a.x*(1-a.x)-div(a.q5*a.x*a.y,a.x+a.q6);a.dy=-a.q7*a.y*(1-div(a.y,a.x));a.dx=div(.02*-a.dx,a.q1);a.dy=div(.02*-a.dy,a.q2);",warp:" shader_body { \n  vec2 d_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3 = vec3((texture (sampler_noise_lq, ((\n    (uv * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).y - 0.5));\n  float cosw_4;\n  cosw_4 = -(q6);\n  vec2 tmpvar_5;\n  tmpvar_5 = ((uv_orig - 0.5) * aspect.xy);\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((cosw_4 * tmpvar_5.x) - (q7 * tmpvar_5.y));\n  tmpvar_6.y = ((q7 * tmpvar_5.x) + (cosw_4 * tmpvar_5.y));\n  vec2 tmpvar_7;\n  tmpvar_7 = ((0.5 - (tmpvar_6 * 2.0)) + ((tmpvar_3.xy * texsize.zw) * 4.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = (q9 * 0.5);\n  tmpvar_8.y = (q8 * 0.5);\n  vec2 numerator_9;\n  numerator_9 = (tmpvar_7 - vec2(0.0, 0.5));\n  vec2 denominator_10;\n  denominator_10 = (tmpvar_7 - vec2(1.0, 0.5));\n  vec2 tmpvar_11;\n  tmpvar_11.x = ((numerator_9.x * denominator_10.x) + (numerator_9.y * denominator_10.y));\n  tmpvar_11.y = ((numerator_9.y * denominator_10.x) - (numerator_9.x * denominator_10.y));\n  vec2 tmpvar_12;\n  tmpvar_12 = (((tmpvar_11 / \n    ((denominator_10.x * denominator_10.x) + (denominator_10.y * denominator_10.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_13;\n  tmpvar_13 = sqrt(dot (tmpvar_12, tmpvar_12));\n  float tmpvar_14;\n  float tmpvar_15;\n  tmpvar_15 = (min (abs(\n    (tmpvar_12.x / tmpvar_12.y)\n  ), 1.0) / max (abs(\n    (tmpvar_12.x / tmpvar_12.y)\n  ), 1.0));\n  float tmpvar_16;\n  tmpvar_16 = (tmpvar_15 * tmpvar_15);\n  tmpvar_16 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_16) + 0.05368138) * tmpvar_16) - 0.1173503)\n     * tmpvar_16) + 0.1938925) * tmpvar_16) - 0.3326756)\n   * tmpvar_16) + 0.9999793) * tmpvar_15);\n  tmpvar_16 = (tmpvar_16 + (float(\n    (abs((tmpvar_12.x / tmpvar_12.y)) > 1.0)\n  ) * (\n    (tmpvar_16 * -2.0)\n   + 1.570796)));\n  tmpvar_14 = (tmpvar_16 * sign((tmpvar_12.x / tmpvar_12.y)));\n  if ((abs(tmpvar_12.y) > (1e-08 * abs(tmpvar_12.x)))) {\n    if ((tmpvar_12.y < 0.0)) {\n      if ((tmpvar_12.x >= 0.0)) {\n        tmpvar_14 += 3.141593;\n      } else {\n        tmpvar_14 = (tmpvar_14 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_14 = (sign(tmpvar_12.x) * 1.570796);\n  };\n  vec2 tmpvar_17;\n  tmpvar_17.x = (tmpvar_14 * 0.1591549);\n  tmpvar_17.y = tmpvar_13;\n  vec2 tmpvar_18;\n  tmpvar_18.x = ((tmpvar_17.x * 2.0) + tmpvar_8.x);\n  tmpvar_18.y = ((0.3 * log(tmpvar_13)) + tmpvar_8.y);\n  vec2 tmpvar_19;\n  tmpvar_19 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_18 * 0.5)) * 2.0) - 1.0)\n  )));\n  ret_2.x = (((\n    (texture (sampler_blur1, tmpvar_19).xyz * scale1)\n   + bias1).x * 0.97) - 0.02);\n  ret_2.z = ((texture (sampler_main, (\n    (0.5 + ((uv_orig - 0.5) * 0.985))\n   + \n    ((tmpvar_3.xy * texsize.zw) * 0.5)\n  )).z * 0.85) - 0.004);\n  vec2 tmpvar_20;\n  tmpvar_20 = (texsize.zw * 4.0);\n  vec2 tmpvar_21;\n  tmpvar_21.x = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(1.0, 0.0)))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(-1.0, 0.0)))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  tmpvar_21.y = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(0.0, 1.0)))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(0.0, -1.0)))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  d_1 = (tmpvar_21 * texsize.zw);\n  vec2 domain_22;\n  domain_22 = (uv_orig - (d_1 * 2.5));\n  vec4 tmpvar_23;\n  tmpvar_23.w = 0.0;\n  tmpvar_23.xyz = max (vec4(0.0, 0.0, 0.0, 0.0), texture (sampler_fc_main, (domain_22 + (texsize.zw * vec2(-1.0, 0.0))))).xyz;\n  vec4 tmpvar_24;\n  tmpvar_24.w = 0.0;\n  tmpvar_24.xyz = max (tmpvar_23, texture (sampler_fc_main, (domain_22 + (texsize.zw * vec2(0.0, -1.0))))).xyz;\n  vec4 tmpvar_25;\n  tmpvar_25.w = 0.0;\n  tmpvar_25.xyz = max (tmpvar_24, texture (sampler_fc_main, domain_22)).xyz;\n  vec4 tmpvar_26;\n  tmpvar_26.w = 0.0;\n  tmpvar_26.xyz = max (tmpvar_25, texture (sampler_fc_main, (domain_22 + (texsize.zw * vec2(0.0, 1.0))))).xyz;\n  ret_2.y = ((max (tmpvar_26, texture (sampler_fc_main, \n    (domain_22 + (texsize.zw * vec2(1.0, 0.0)))\n  )).y + (\n    (texture (sampler_main, (uv_orig + (d_1 * 4.0))).y - ((texture (sampler_blur1, (uv_orig + \n      (d_1 * 4.0)\n    )).xyz * scale1) + bias1).y)\n   * 0.206)) - 0.09);\n  ret_2.y = (ret_2.y + ((\n    (texture (sampler_blur1, tmpvar_19).xyz * scale1)\n   + bias1).z * 0.25));\n  vec4 tmpvar_27;\n  tmpvar_27.w = 1.0;\n  tmpvar_27.xyz = ret_2;\n  ret = tmpvar_27.xyz;\n }",comp:" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 p_5;\n  vec3 ret_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_8;\n  float tmpvar_9;\n  tmpvar_9 = (min (abs(\n    (tmpvar_7.x / 0.08)\n  ), 1.0) / max (abs(\n    (tmpvar_7.x / 0.08)\n  ), 1.0));\n  float tmpvar_10;\n  tmpvar_10 = (tmpvar_9 * tmpvar_9);\n  tmpvar_10 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_10) + 0.05368138) * tmpvar_10) - 0.1173503)\n     * tmpvar_10) + 0.1938925) * tmpvar_10) - 0.3326756)\n   * tmpvar_10) + 0.9999793) * tmpvar_9);\n  tmpvar_10 = (tmpvar_10 + (float(\n    (abs((tmpvar_7.x / 0.08)) > 1.0)\n  ) * (\n    (tmpvar_10 * -2.0)\n   + 1.570796)));\n  tmpvar_8 = (tmpvar_10 * sign((tmpvar_7.x / 0.08)));\n  if ((0.08 <= (1e-08 * abs(tmpvar_7.x)))) {\n    tmpvar_8 = (sign(tmpvar_7.x) * 1.570796);\n  };\n  float tmpvar_11;\n  float tmpvar_12;\n  tmpvar_12 = (min (abs(\n    (tmpvar_7.y / 0.08)\n  ), 1.0) / max (abs(\n    (tmpvar_7.y / 0.08)\n  ), 1.0));\n  float tmpvar_13;\n  tmpvar_13 = (tmpvar_12 * tmpvar_12);\n  tmpvar_13 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_13) + 0.05368138) * tmpvar_13) - 0.1173503)\n     * tmpvar_13) + 0.1938925) * tmpvar_13) - 0.3326756)\n   * tmpvar_13) + 0.9999793) * tmpvar_12);\n  tmpvar_13 = (tmpvar_13 + (float(\n    (abs((tmpvar_7.y / 0.08)) > 1.0)\n  ) * (\n    (tmpvar_13 * -2.0)\n   + 1.570796)));\n  tmpvar_11 = (tmpvar_13 * sign((tmpvar_7.y / 0.08)));\n  if ((0.08 <= (1e-08 * abs(tmpvar_7.y)))) {\n    tmpvar_11 = (sign(tmpvar_7.y) * 1.570796);\n  };\n  vec3 tmpvar_14;\n  tmpvar_14.x = (sin(tmpvar_8) * cos(tmpvar_11));\n  tmpvar_14.y = (sin(tmpvar_11) * cos(tmpvar_8));\n  tmpvar_14.z = (cos(tmpvar_8) * cos(tmpvar_11));\n  vec2 tmpvar_15;\n  tmpvar_15.x = ((tmpvar_14.z * q2) - (tmpvar_14.y * q3));\n  tmpvar_15.y = ((tmpvar_14.z * q3) + (tmpvar_14.y * q2));\n  vec2 tmpvar_16;\n  tmpvar_16.x = ((tmpvar_15.x * q4) - (tmpvar_14.x * q5));\n  tmpvar_16.y = ((tmpvar_15.x * q5) + (tmpvar_14.x * q4));\n  p_5.z = tmpvar_16.x;\n  vec2 tmpvar_17;\n  tmpvar_17.x = ((tmpvar_15.y * q6) - (tmpvar_16.y * q7));\n  tmpvar_17.y = ((tmpvar_15.y * q7) + (tmpvar_16.y * q6));\n  p_5.xy = tmpvar_17.yx;\n  float tmpvar_18;\n  float tmpvar_19;\n  tmpvar_19 = (min (abs(\n    (tmpvar_17.y / tmpvar_16.x)\n  ), 1.0) / max (abs(\n    (tmpvar_17.y / tmpvar_16.x)\n  ), 1.0));\n  float tmpvar_20;\n  tmpvar_20 = (tmpvar_19 * tmpvar_19);\n  tmpvar_20 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_20) + 0.05368138) * tmpvar_20) - 0.1173503)\n     * tmpvar_20) + 0.1938925) * tmpvar_20) - 0.3326756)\n   * tmpvar_20) + 0.9999793) * tmpvar_19);\n  tmpvar_20 = (tmpvar_20 + (float(\n    (abs((tmpvar_17.y / tmpvar_16.x)) > 1.0)\n  ) * (\n    (tmpvar_20 * -2.0)\n   + 1.570796)));\n  tmpvar_18 = (tmpvar_20 * sign((tmpvar_17.y / tmpvar_16.x)));\n  if ((abs(tmpvar_16.x) > (1e-08 * abs(tmpvar_17.y)))) {\n    if ((tmpvar_16.x < 0.0)) {\n      if ((tmpvar_17.y >= 0.0)) {\n        tmpvar_18 += 3.141593;\n      } else {\n        tmpvar_18 = (tmpvar_18 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_18 = (sign(tmpvar_17.y) * 1.570796);\n  };\n  float tmpvar_21;\n  tmpvar_21 = sqrt(dot (p_5.xz, p_5.xz));\n  float tmpvar_22;\n  float tmpvar_23;\n  tmpvar_23 = (min (abs(\n    (tmpvar_17.x / tmpvar_21)\n  ), 1.0) / max (abs(\n    (tmpvar_17.x / tmpvar_21)\n  ), 1.0));\n  float tmpvar_24;\n  tmpvar_24 = (tmpvar_23 * tmpvar_23);\n  tmpvar_24 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_24) + 0.05368138) * tmpvar_24) - 0.1173503)\n     * tmpvar_24) + 0.1938925) * tmpvar_24) - 0.3326756)\n   * tmpvar_24) + 0.9999793) * tmpvar_23);\n  tmpvar_24 = (tmpvar_24 + (float(\n    (abs((tmpvar_17.x / tmpvar_21)) > 1.0)\n  ) * (\n    (tmpvar_24 * -2.0)\n   + 1.570796)));\n  tmpvar_22 = (tmpvar_24 * sign((tmpvar_17.x / tmpvar_21)));\n  if ((abs(tmpvar_21) > (1e-08 * abs(tmpvar_17.x)))) {\n    if ((tmpvar_21 < 0.0)) {\n      if ((tmpvar_17.x >= 0.0)) {\n        tmpvar_22 += 3.141593;\n      } else {\n        tmpvar_22 = (tmpvar_22 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_22 = (sign(tmpvar_17.x) * 1.570796);\n  };\n  vec2 tmpvar_25;\n  tmpvar_25.x = (tmpvar_18 * q1);\n  tmpvar_25.y = (((tmpvar_22 * q1) * 2.0) + 0.5);\n  float cosw_26;\n  cosw_26 = -(q6);\n  vec2 tmpvar_27;\n  tmpvar_27 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_28;\n  tmpvar_28.x = ((cosw_26 * tmpvar_27.x) - (q7 * tmpvar_27.y));\n  tmpvar_28.y = ((q7 * tmpvar_27.x) + (cosw_26 * tmpvar_27.y));\n  vec2 tmpvar_29;\n  tmpvar_29 = (0.5 - (tmpvar_28 * 2.0));\n  vec2 tmpvar_30;\n  tmpvar_30.x = (q9 * 0.5);\n  tmpvar_30.y = (q8 * 0.5);\n  vec2 numerator_31;\n  numerator_31 = (tmpvar_29 - vec2(0.0, 0.5));\n  vec2 denominator_32;\n  denominator_32 = (tmpvar_29 - vec2(1.0, 0.5));\n  vec2 tmpvar_33;\n  tmpvar_33.x = ((numerator_31.x * denominator_32.x) + (numerator_31.y * denominator_32.y));\n  tmpvar_33.y = ((numerator_31.y * denominator_32.x) - (numerator_31.x * denominator_32.y));\n  vec2 tmpvar_34;\n  tmpvar_34 = (((tmpvar_33 / \n    ((denominator_32.x * denominator_32.x) + (denominator_32.y * denominator_32.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_35;\n  tmpvar_35 = sqrt(dot (tmpvar_34, tmpvar_34));\n  float tmpvar_36;\n  float tmpvar_37;\n  tmpvar_37 = (min (abs(\n    (tmpvar_34.x / tmpvar_34.y)\n  ), 1.0) / max (abs(\n    (tmpvar_34.x / tmpvar_34.y)\n  ), 1.0));\n  float tmpvar_38;\n  tmpvar_38 = (tmpvar_37 * tmpvar_37);\n  tmpvar_38 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_38) + 0.05368138) * tmpvar_38) - 0.1173503)\n     * tmpvar_38) + 0.1938925) * tmpvar_38) - 0.3326756)\n   * tmpvar_38) + 0.9999793) * tmpvar_37);\n  tmpvar_38 = (tmpvar_38 + (float(\n    (abs((tmpvar_34.x / tmpvar_34.y)) > 1.0)\n  ) * (\n    (tmpvar_38 * -2.0)\n   + 1.570796)));\n  tmpvar_36 = (tmpvar_38 * sign((tmpvar_34.x / tmpvar_34.y)));\n  if ((abs(tmpvar_34.y) > (1e-08 * abs(tmpvar_34.x)))) {\n    if ((tmpvar_34.y < 0.0)) {\n      if ((tmpvar_34.x >= 0.0)) {\n        tmpvar_36 += 3.141593;\n      } else {\n        tmpvar_36 = (tmpvar_36 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_36 = (sign(tmpvar_34.x) * 1.570796);\n  };\n  vec2 tmpvar_39;\n  tmpvar_39.x = (tmpvar_36 * 0.1591549);\n  tmpvar_39.y = tmpvar_35;\n  vec2 tmpvar_40;\n  tmpvar_40.x = ((tmpvar_39.x * 2.0) + tmpvar_30.x);\n  tmpvar_40.y = ((0.3 * log(tmpvar_35)) + tmpvar_30.y);\n  vec2 tmpvar_41;\n  tmpvar_41 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_40 * 0.5)) * 2.0) - 1.0)\n  )));\n  vec2 tmpvar_42;\n  vec2 tmpvar_43;\n  tmpvar_43 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_42.x = (texture (sampler_main, (uv + tmpvar_43)).xyz - texture (sampler_main, (uv - tmpvar_43)).xyz).y;\n  vec2 tmpvar_44;\n  tmpvar_44 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_42.y = (texture (sampler_main, (uv + tmpvar_44)).xyz - texture (sampler_main, (uv - tmpvar_44)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_45;\n  tmpvar_45.x = dx_3.y;\n  tmpvar_45.y = dy_2.y;\n  dz_1 = ((tmpvar_42 * 3.0) + tmpvar_45);\n  vec2 tmpvar_46;\n  tmpvar_46.x = dx_3.x;\n  tmpvar_46.y = dy_2.x;\n  vec2 tmpvar_47;\n  tmpvar_47.x = dx_3.y;\n  tmpvar_47.y = dy_2.y;\n  vec3 tmpvar_48;\n  vec3 tmpvar_49;\n  tmpvar_49 = pow (hue_shader, vec3(4.0, 4.0, 4.0));\n  tmpvar_48 = (mix (mix (\n    mix (mix (ret_6, (1.0 - tmpvar_49), vec3((texture (sampler_main, tmpvar_41).x * 1.5))), vec3(1.5, 1.5, 1.5), ((texture (sampler_blur1, (\n      fract(tmpvar_25)\n     - \n      ((tmpvar_46 * texsize.zw) * 256.0)\n    )).xyz * scale1) + bias1).zzz)\n  , vec3(1.0, 1.0, 1.0), vec3(\n    (sqrt(dot (dz_1, dz_1)) + (texture (sampler_main, (uv + (\n      (tmpvar_47 * texsize.zw)\n     * 18.0))).y * 0.25))\n  )), (tmpvar_49 * 1.4), (\n    (texture (sampler_blur1, tmpvar_41).xyz * scale1)\n   + bias1).zzz) * (vec3(1.0, 1.0, 1.0) - vec3((texture (sampler_main, \n    fract(tmpvar_25)\n  ).z * 0.76))));\n  ret_6 = tmpvar_48;\n  vec4 tmpvar_50;\n  tmpvar_50.w = 1.0;\n  tmpvar_50.xyz = tmpvar_48;\n  ret = tmpvar_50.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_a:.107,wave_scale:1.119,wave_smoothing:0,modwavealphastart:1.2,modwavealphaend:1.2,zoomexp:1.4166,zoom:1.14635,warp:.01605,wave_r:0,wave_g:.93,ob_size:.005,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:24,additive:1,num_inst:8,x:.48,rad:.0261,tex_zoom:4.36077,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=div(randint(1E3),1E3);a.y=div(randint(1E3),1E3);a.ang=div(randint(150),100);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q25=0;a.q29=0;a.q31=0;a.q23=0;a.q24=0;a.q26=0;a.q27=0;a.q32=0;a.q28=0;a.q30=0;",frame_eqs_str:"a.zoom=.935*a.zoom+.04*(.6*Math.sin(.339*a.bass_att)+.1*Math.sin(.276*a.bass_att));a.rot+=.04*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.003*(.6*Math.sin(.471*a.treb_att)+.4*Math.sin(.297*a.treb_att));a.cy+=.003*(.6*Math.sin(.379*a.mid_att)+.4*Math.sin(.351*a.mid_att));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.rot+=.02*(Math.sin(2.134*a.time)+Math.sin(1.7134*a.time)+Math.sin(2.834*a.time));a.dx+=.01*(Math.sin(1.134*a.time)+Math.sin(.7134*\na.time)+Math.sin(2.334*a.time));a.dy+=.01*(Math.sin(1.8834*a.time)+Math.sin(1.0144*a.time)+Math.sin(1.334*a.time));a.q23=div(randint(1E3),1E3);a.q24=div(randint(1E3),1E3);a.q25=6.28*div(randint(1E3),1E3);a.q26=a.q25-3.14;a.q27=div(randint(1E3),12E3)+.1;a.q28=div(randint(1E3),1E3);a.q29=div(randint(1E3),1E3);a.q30=6.28*div(randint(1E3),1E3);a.q31=a.q30-3.14;a.q32=div(randint(1E3),14E3)+.1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 10.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_3.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_4;\n  tmpvar_4 = (mix (uv_orig, uv, vec2(0.4, 0.4)) + ((tmpvar_3 * texsize.zw) * 2.0));\n  ret_1.x = ((texture (sampler_main, tmpvar_4).x - (\n    (texture (sampler_main, tmpvar_4).x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x)\n   * 0.02)) - 0.008);\n  ret_1.y = texture (sampler_main, uv).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y)\n   * 0.2) - 0.004));\n  ret_1.z = (texture (sampler_main, ((uv_orig - \n    ((uv_orig - uv) * 2.0)\n  ) + (\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n  .xy * texsize.zw))).z - 0.004);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec3 ret2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 6.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = dot (((\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_4.y = dot (((\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - (0.25 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_blur3, uv);\n  ret_2 = (0.3 * ((tmpvar_6.xyz * scale3) + bias3));\n  ret_2 = (ret_2 - ((\n    (texture (sampler_blur2, uv).xyz * scale2)\n   + bias2) - 0.01));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_2 = (ret_2 + ((texture (sampler_main, uv).xyz + \n    (((tmpvar_7.xyz * scale1) + bias1) * 0.15)\n  ) - 0.01));\n  ret_2 = (ret_2 + 0.75);\n  float tmpvar_8;\n  tmpvar_8 = dot (ret_2, vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_9;\n  tmpvar_9 = mix (vec3(tmpvar_8), (vec3(tmpvar_8) * dot (\n    ((0.8 * ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)) - ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1))\n  , vec3(0.32, 0.49, 0.29))), pow (hue_shader, vec3(tmpvar_8)));\n  ret2_1 = ((-0.3 * (\n    (texture (sampler_blur3, tmpvar_5).xyz * scale3)\n   + bias3)) + ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1));\n  ret2_1 = (ret2_1 - texture (sampler_main, tmpvar_5).xyz);\n  ret2_1 = (ret2_1 - 0.75);\n  float tmpvar_10;\n  tmpvar_10 = dot (ret2_1, vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (vec3(tmpvar_10), (vec3(tmpvar_10) * dot (\n    ((0.8 * ((tmpvar_6.xyz * scale3) + bias3)) - ((tmpvar_7.xyz * scale1) + bias1))\n  , vec3(0.32, 0.49, 0.29))), pow (hue_shader.zxy, tmpvar_9));\n  ret2_1 = tmpvar_11;\n  vec3 tmpvar_12;\n  tmpvar_12 = abs((tmpvar_9 - (2.0 * tmpvar_11)));\n  ret_2 = (tmpvar_12 - (0.175 * sqrt(tmpvar_12)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_2;\n  ret = tmpvar_13.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:.5,echo_zoom:1.03,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:.01,wave_smoothing:0,modwavealphastart:1,modwavealphaend:1,warpscale:.107,zoomexp:4.28632,fshader:1,warp:.01743,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_g:1,ob_a:1,ib_size:0,ib_r:1,ib_g:1,ib_b:1,ib_a:1,mv_x:64,mv_y:48,mv_l:5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.789,ang:.6283,tex_zoom:1.17257,r:0,g:1,border_a:0},init_eqs_str:"a.an=0;a.vx=0;a.vy=0;",frame_eqs_str:"a.rad=.65+.1*a.bass;a.an=.99*a.an+.1*(a.bass-a.treb);a.ang=.1*a.an+.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:495,sep:4,spectrum:1,thick:1,additive:1,scaling:100,smoothing:1,r:0,g:.04,b:0,a:.99},init_eqs_str:"a.my_z=0;a.d=0;a.n=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.t5=0;a.w2=0;a.t1=0;a.x1=0;a.q6=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.t8=0;a.z3=0;a.w3=0;a.t3=0;a.my_x=0;a.x3=0;a.t6=0;a.my_y=0;a.pi=0;a.q4=0;a.t7=0;a.rd=0;a.w1=0;a.x2=0;a.t2=0;a.l=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;a.t4=0;a.t2=0;a.t3=0;a.t4=0;a.ab=1;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t8=.07;a.t7=1;",point_eqs_str:"a.t7=-a.t7;a.pi=Math.asin(1);a.n=180;a.rd=.075;a.my_x=.5*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.sin(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_y=.5*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8)+Math.cos(a.sample*a.pi*a.n)*a.rd*Math.cos(a.sample*a.pi*4+(a.t7+1)*a.t8);a.my_z=Math.sin(a.sample*a.pi*a.n)*a.rd;a.d=1.4;a.zoom=.65;a.w1=a.q2;a.w2=a.q3;a.w3=a.q4;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;\na.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.b=-a.z3+.5;a.b=.5*Math.min(1,Math.max(0,\na.b));a.r=1-2*a.b;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.n2=0;a.j3=0;a.q1=0;a.q5=0;a.n1=0;a.q9=0;a.v=0;a.q10=0;a.q4=0;a.j2=0;a.k=0;a.j1=0;a.q2=0;a.q3=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.q1=0;a.v=.4;a.j1=.95*a.j1+sqr(4*a.bass)*a.v;a.j2=.95*a.j2+sqr(4*a.mid)*a.v;a.j3=.95*a.j3+sqr(4*a.treb)*a.v;a.n+=.0052*a.j1;a.n1+=.0052*a.j2;a.n2+=.0052*a.j3;a.q2=.01*a.n;a.q3=.01*a.n1;a.q4=.01*a.n2;a.k=.99*a.k+sqr(2*a.mid_att);a.q5=0*a.k;a.zoom=1.0016;a.warp=0;a.rot=-0;a.q9=a.aspectx;a.q10=a.aspecty;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur2, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_3.y = -(((\n    (texture (sampler_blur2, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n   + bias2)).z);\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv + ((tmpvar_3 * texsize.zw) * 60.0));\n  vec2 x_5;\n  x_5 = (tmpvar_4 - uv);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_main, uv);\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_1.z = (((texture (sampler_main, tmpvar_4).z + \n    (((tmpvar_6.z - (\n      (tmpvar_7.xyz * scale1)\n     + bias1).z) * 200.0) * sqrt(dot (x_5, x_5)))\n  ) * 0.96) - 0.02);\n  vec2 tmpvar_8;\n  tmpvar_8.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_8.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  ret_1.y = ((texture (sampler_main, (uv_orig + \n    ((tmpvar_8 * texsize.zw) * 6.0)\n  )).y + (\n    (tmpvar_6.y - ((tmpvar_7.xyz * scale1) + bias1).y)\n   * 0.1)) - 0.016);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ret_1;\n  ret = tmpvar_9.xyz;\n }",comp:" shader_body { \n  vec3 ret2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 6.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = dot (((\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_4.y = dot (((\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - (0.25 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_blur3, uv);\n  ret_2 = (0.25 * clamp ((2.0 * \n    ((tmpvar_6.xyz * scale3) + bias3)\n  ), 0.0, 1.0));\n  ret_2 = (ret_2 - (0.8 * clamp (\n    ((20.0 * ((0.6 * \n      ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n    ) - 0.01)) - 2.0)\n  , 0.0, 1.0)));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_2 = (ret_2 + clamp ((\n    (30.0 * ((texture (sampler_main, uv).xyz + (\n      ((tmpvar_7.xyz * scale1) + bias1)\n     * 0.15)) - 0.01))\n   - 2.0), 0.0, 1.0));\n  ret_2 = (ret_2 + 0.75);\n  float tmpvar_8;\n  tmpvar_8 = dot (ret_2, vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_9;\n  tmpvar_9 = mix (vec3(tmpvar_8), (vec3(tmpvar_8) * dot (\n    (((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3) - ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1))\n  , vec3(0.32, 0.49, 0.29))), pow (hue_shader, vec3(tmpvar_8)));\n  ret2_1 = (vec3((-0.5 * dot (\n    ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n  , vec3(0.32, 0.49, 0.29)))) + (0.8 * (\n    (texture (sampler_blur1, tmpvar_5).xyz * scale1)\n   + bias1)));\n  ret2_1 = (ret2_1 - (0.9 * texture (sampler_main, tmpvar_5).xyz));\n  ret2_1 = (ret2_1 - 0.75);\n  float tmpvar_10;\n  tmpvar_10 = dot (ret2_1, vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (vec3(tmpvar_10), (vec3(tmpvar_10) * dot (\n    (((tmpvar_6.xyz * scale3) + bias3) - ((tmpvar_7.xyz * scale1) + bias1))\n  , vec3(0.32, 0.49, 0.29))), pow (hue_shader.zxy, tmpvar_9));\n  ret2_1 = tmpvar_11;\n  vec3 tmpvar_12;\n  tmpvar_12 = abs((tmpvar_9 - (2.0 * tmpvar_11)));\n  ret_2 = (tmpvar_12 * tmpvar_12);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_2;\n  ret = tmpvar_13.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.169,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:2.853,rot:.006,warp:0,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.res=0;a.q1=0;a.c_x=0;a.c_y=0;a.v=0;a.diff=0;a.q4=0;a.r=0;a.beat=0;a.vol=0;a.q2=0;a.q3=0;a.c_x=.5;a.c_y=.5;",frame_eqs_str:"a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.vol=8*a.bass+4*a.mid+2*a.treb;a.vol*=above(a.vol,17);a.monitor=a.vol;a.beat=above(a.vol,a.res);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+2*a.diff)+(1-a.beat)*(a.res-div(60*(.04*a.diff+.12),a.fps));a.res=Math.max(0,a.res);a.monitor=a.res;a.r=.00001<Math.abs(a.beat)?.00015*(randint(200)-100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_x;a.c_y=.00001<Math.abs(a.beat)?\n.5+.005*(randint(200)-100):a.c_y;a.q3=a.c_x;a.q4=a.c_y;",pixel_eqs_str:"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),.5)-0;a.v=.02;a.dx=a.v*(a.x-a.q3)*a.d;a.dy=a.v*(a.y-a.q4)*a.d;",warp:" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_4.y;\n  tmpvar_6.y = tmpvar_5.y;\n  vec2 tmpvar_7;\n  tmpvar_7 = (uv - ((tmpvar_6 * texsize.zw) * 6.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.z;\n  tmpvar_8.y = tmpvar_5.z;\n  vec2 tmpvar_9;\n  tmpvar_9 = (uv - ((tmpvar_8 * texsize.zw) * 2.0));\n  vec4 tmpvar_10;\n  tmpvar_10 = texture (sampler_blur1, uv);\n  vec4 tmpvar_11;\n  tmpvar_11 = texture (sampler_main, uv_orig);\n  ret_1.y = (((\n    (texture (sampler_main, tmpvar_7).y - (((\n      (tmpvar_10.xyz * scale1)\n     + bias1).y - texture (sampler_main, tmpvar_7).y) * 0.024))\n   - 0.01) + (\n    (1.0 - tmpvar_11.x)\n   * 0.014)) + (tmpvar_2 * 0.01)).x;\n  ret_1.z = (((texture (sampler_main, tmpvar_9).z - \n    ((((tmpvar_10.xyz * scale1) + bias1).z - texture (sampler_main, tmpvar_9).z) * 0.024)\n  ) - 0.01) + (tmpvar_11.x * 0.014));\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.4) + (tmpvar_2 * 0.004)).x);\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }",comp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  xlat_mutabled = (texsize.zw * 4.0);\n  xlat_mutabledx = (((texture (sampler_blur1, \n    (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabledy = (((texture (sampler_blur1, \n    (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_1;\n  tmpvar_1.x = xlat_mutabledx.x;\n  tmpvar_1.y = xlat_mutabledy.x;\n  vec2 tmpvar_2;\n  tmpvar_2.x = xlat_mutabledx.y;\n  tmpvar_2.y = xlat_mutabledy.y;\n  vec2 tmpvar_3;\n  tmpvar_3.x = xlat_mutabledx.x;\n  tmpvar_3.y = xlat_mutabledy.x;\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (mix ((\n    (texture (sampler_main, ((uv + (\n      (tmpvar_2 * texsize.zw)\n     * 16.0)) - ((tmpvar_3 * texsize.zw) * 16.0))).y * (1.0 + (-(xlat_mutabledx) + xlat_mutabledy).y))\n   * vec3(1.0, 0.6, 0.0)), vec3(0.7, 0.3, 1.0), vec3(pow (\n    ((0.5 + ((xlat_mutabledx + xlat_mutabledy).x * 0.5)) * ((texture (sampler_blur1, (uv + \n      ((tmpvar_1 * 12.0) * texsize.zw)\n    )).xyz * scale1) + bias1).x)\n  , 0.8))) * (vec3(1.0, 1.0, 1.0) - vec3((texture (sampler_main, \n    (uv + ((tmpvar_4 * texsize.zw) * 16.0))\n  ).z * \n    (1.0 + (-(xlat_mutabledx) + xlat_mutabledy).z)\n  ))));\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:.5,echo_zoom:1,echo_orient:3,wave_thick:1,modwavealphabyvolume:1,wave_a:.009,wave_scale:1.554,wave_smoothing:.756,modwavealphastart:1.2,modwavealphaend:1.2,warpanimspeed:.01,warpscale:100,zoomexp:.26311,warp:.01359,wave_r:0,wave_b:0,ob_size:0,ob_a:1,ib_size:.5,ib_r:1,ib_g:1,ib_b:1,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,rad:.86644,r:.85,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.xx=0;a.w=0;a.cz=0;a.my=0;a.vx=0;a.vy=0;a.mx=0;a.yy=0;",frame_eqs_str:"a.wave_a=.01;",pixel_eqs_str:"a.vx=.5+.5*Math.cos(.2*a.time);a.vy=.5+.5*Math.sin(.2*a.time);a.x-=a.vx;a.y-=a.vy;a.d=.04*a.time;a.xx=Math.sin(a.d)*a.x+Math.cos(a.d)*a.y;a.yy=Math.cos(a.d)*a.x-Math.sin(a.d)*a.y;a.x=a.xx;a.y=a.yy;a.cz=.5;a.zoom=.33;a.w=div(1,a.zoom)*(1+sqrt(sqr(a.cz)+sqr(a.x-a.cx)+sqr(a.y-a.cy)));a.dx=(a.x-a.mx)*a.w;a.dy=(a.y-a.my)*a.w;",warp:" shader_body { \n  vec2 uv_z_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (1.0 - abs((\n    (fract((uv * 0.5)) * 2.0)\n   - 1.0)));\n  ret_2.x = (texture (sampler_fc_main, tmpvar_3).y * 0.65);\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 6.0);\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv_orig - 0.5);\n  tmpvar_5 = ((tmpvar_6 * 0.996) + 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = (((texture (sampler_blur1, \n    (tmpvar_5 + (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_5 - (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1)).z;\n  tmpvar_7.y = (((texture (sampler_blur1, \n    (tmpvar_5 + (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_5 - (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1)).z;\n  uv_z_1 = (tmpvar_5 - ((tmpvar_7 * texsize.zw) * 2.0));\n  ret_2.z = max (((\n    (texture (sampler_fc_main, tmpvar_3).x - 0.5)\n   * 3.0) * clamp (\n    (1.0 - (sqrt(dot (tmpvar_6, tmpvar_6)) * 3.2))\n  , 0.0, 1.0)), texture (sampler_fc_main, uv_z_1).z);\n  ret_2.z = (ret_2.z + ((texture (sampler_fc_main, uv_z_1).z - \n    ((texture (sampler_blur1, clamp (uv_z_1, 0.0, 1.0)).xyz * scale1) + bias1)\n  .z) * 0.02));\n  ret_2.y = (max (texture (sampler_fc_main, mix (uv, uv_orig, vec2(1.0001, 1.0001))).y, texture (sampler_fc_main, uv_orig).z) - 0.008);\n  ret_2.z = (ret_2.z * (1.0 + (ret_2.y * 0.024)));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  float ang2_2;\n  ang2_2 = (fract((0.9549295 * ang)) / 6.0);\n  ang2_2 = (abs((ang2_2 - 0.08333334)) * 6.283185);\n  vec2 tmpvar_3;\n  tmpvar_3.x = cos(ang2_2);\n  tmpvar_3.y = sin(ang2_2);\n  uv_1 = (0.5 + ((\n    (0.4 * (rad * sqrt(dot (texsize.xy, texsize.xy))))\n   * tmpvar_3) * texsize.zw));\n  vec2 tmpvar_4;\n  tmpvar_4.x = cos((uv_1.y * 100.0));\n  tmpvar_4.y = sin((uv_1.x * 120.0));\n  uv_1 = (uv_1 + (0.02 * tmpvar_4));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (1.4 * pow ((\n    clamp (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), 0.0, 1.0)\n   * \n    (texture (sampler_fc_main, uv_1).xyz - ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3))\n  ), vec3(0.5, 0.5, 0.5)));\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,decay:1,echo_zoom:1,echo_alpha:.5,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.01,warpscale:100,zoomexp:.9217,zoom:.9901,warp:.01,wave_y:.04,ob_size:0,ob_g:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,sides:100,thickoutline:1,rad:.02015,tex_ang:.12566,tex_zoom:1.51878,r:0,a:.1,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.xx=0;a.si3=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+1.5*(a.xx1-a.xx2);a.y1=.5+a.yy1;a.spring=18;a.grav=1;a.resist=5;a.bounce=.9;a.dt=.0003;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-\na.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.warp=0;a.zoom=1;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);",pixel_eqs_str:"a.dir=-a.q6+Math.asin(1);a.b1=.1;a.m1=25*a.q5;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,100*-a.d2));a.si3=0*-pow(a.q5,3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*\na.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1);",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv + vec2(0.005, 0.0));\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - vec2(0.005, 0.0));\n  tmpvar_3 = (((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2) - ((texture (sampler_blur2, tmpvar_5).xyz * scale2) + bias2)).x;\n  float tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (uv + vec2(0.0, 0.005));\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv - vec2(0.0, 0.005));\n  tmpvar_6 = (((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2) - ((texture (sampler_blur2, tmpvar_8).xyz * scale2) + bias2)).x;\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3;\n  tmpvar_9.y = tmpvar_6;\n  vec2 tmpvar_10;\n  tmpvar_10.x = (((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2) - ((texture (sampler_blur2, tmpvar_5).xyz * scale2) + bias2)).x;\n  tmpvar_10.y = (((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2) - ((texture (sampler_blur2, tmpvar_8).xyz * scale2) + bias2)).x;\n  ret_2.x = texture (sampler_fc_main, ((uv - (tmpvar_9 * 0.005)) + (tmpvar_10 * 0.002))).x;\n  vec4 tmpvar_11;\n  tmpvar_11 = texture (sampler_blur3, uv);\n  ret_2.x = (ret_2.x + ((ret_2.x - \n    ((tmpvar_11.xyz * scale3) + bias3)\n  .x) * 0.1));\n  ret_2.x = (ret_2.x + 0.006);\n  ret_2.x = ret_2.x;\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_6;\n  tmpvar_12.y = -(tmpvar_3);\n  my_uv_1 = (uv + ((tmpvar_12 * 0.05) * (1.2 - \n    ((tmpvar_11.xyz * scale3) + bias3)\n  .y)));\n  ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n  vec2 x_13;\n  x_13 = (my_uv_1 - uv);\n  ret_2.z = (ret_2.z + ((\n    (ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z)\n   * \n    sqrt(dot (x_13, x_13))\n  ) * 120.0));\n  ret_2.z = (ret_2.z * 0.85);\n  ret_2.z = (ret_2.z + 0.008);\n  vec2 tmpvar_14;\n  tmpvar_14.x = -(tmpvar_6);\n  tmpvar_14.y = tmpvar_3;\n  my_uv_1 = (tmpvar_14 * 0.05);\n  vec2 tmpvar_15;\n  tmpvar_15.x = (((texture (sampler_blur2, \n    (uv + vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  tmpvar_15.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2)).y;\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_15 * 0.03)));\n  ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n   * 0.1) + 0.03));\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = ret_2;\n  ret = tmpvar_16.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_blur1, uv);\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_fw_main, uv);\n  ret_1 = (mix (vec3(0.0, 0.0, 0.3), vec3(0.4, 0.0, 1.0), tmpvar_3.yyy) * (1.0 - (\n    ((tmpvar_2.xyz * scale1) + bias1)\n  .z * 2.0)));\n  ret_1 = (ret_1 + (texture (sampler_main, uv).z * vec3(0.9, 0.2, 0.8)));\n  ret_1 = (ret_1 * (1.0 - (\n    ((tmpvar_2.xyz * scale1) + bias1)\n  .x * 1.6)));\n  ret_1 = (ret_1 + (vec3(0.9, 0.63, 0.0) * tmpvar_3.xxx));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:2.853,rot:.006,warp:0,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,rad:.78903,ang:.62832,tex_zoom:1.02009,r:0,g:1,b:1,r2:.7,b2:1,border_a:0},init_eqs_str:"a.vx=0;a.vy=0;",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.res=0;a.q1=0;a.c_x=0;a.c_y=0;a.v=0;a.diff=0;a.q4=0;a.r=0;a.beat=0;a.vol=0;a.q2=0;a.q3=0;a.c_x=.5;a.c_y=.5;",frame_eqs_str:"a.sx=1+.01*mod(8*a.bass,8)*equal(mod(a.time,Math.floor(24-2*a.bass)),0);a.sy=1+.01*mod(8*a.mid,8)*equal(mod(a.time,12+Math.floor(24-2*a.bass)),0);a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.vol=8*a.bass+4*a.mid+2*a.treb;a.vol*=above(a.vol,17);a.monitor=a.vol;a.beat=above(a.vol,a.res);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+2*a.diff)+(1-a.beat)*(a.res-div(60*(.04*a.diff+.12),a.fps));a.res=Math.max(0,a.res);a.monitor=a.res;a.r=.00001<Math.abs(a.beat)?\n.0001*(randint(200)-100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_x;a.c_y=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_y;a.q3=a.c_x;a.q4=a.c_y;",pixel_eqs_str:"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),2)-0;a.v=.03;a.dx=a.v*(a.x-a.q3)*a.d;a.dy=a.v*(a.y-a.q4)*a.d;",warp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  xlat_mutabled = (texsize.zw * 4.0);\n  xlat_mutabledx = (((texture (sampler_blur1, \n    (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabledy = (((texture (sampler_blur1, \n    (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabled = uv;\n  vec2 tmpvar_3;\n  tmpvar_3.x = xlat_mutabledx.y;\n  tmpvar_3.y = xlat_mutabledy.y;\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv_orig);\n  ret_1.y = ((texture (sampler_main, (uv - \n    ((tmpvar_3 * texsize.zw) * 6.0)\n  )).y - 0.008) + ((1.0 - tmpvar_5.x) * 0.018));\n  ret_1.z = ((texture (sampler_main, (uv - \n    ((tmpvar_4 * texsize.zw) * 6.0)\n  )).z - 0.008) + (tmpvar_5.x * 0.018));\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.15) + (tmpvar_2 * 0.0042)).x);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dx_3.x;\n  tmpvar_10.y = dy_2.x;\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n  ret_5 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.28,decay:.8,echo_zoom:1,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,brighten:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:.01,warpscale:100,zoomexp:.92178,zoom:.9901,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,ob_g:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.s=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.v=0;a.vx4=0;a.grav=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.v2=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;",frame_eqs_str:"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0008*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q4=a.x4;a.q8=a.y4;a.q1=a.aspectx;a.q2=a.aspecty;a.q10=a.x1;a.q11=a.y1;a.zoom=1;a.warp=0;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.monitor=a.s;a.wave_a=0;",pixel_eqs_str:"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.11;a.v=20;a.v2=a.q5;a.dx=(a.v*(Math.sin(a.y-a.yy)*(a.d-a.r)-(a.x-a.xx)*(a.d-div(a.r,2)))+Math.cos(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,100));a.dy=(-a.v*(Math.sin(a.x-a.xx)*(a.d-a.r)+(a.y-a.yy)*(a.d-div(a.r,2)))-Math.sin(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,100));",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.x;\n  tmpvar_5.y = tmpvar_4.x;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_3.y;\n  tmpvar_7.y = tmpvar_4.y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + ((tmpvar_7 * texsize.zw) * 4.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.z;\n  tmpvar_9.y = tmpvar_4.z;\n  vec2 tmpvar_10;\n  tmpvar_10 = (uv + ((tmpvar_9 * texsize.zw) * 4.0));\n  ret_1.x = (texture (sampler_main, tmpvar_6).x - ((texture (sampler_main, tmpvar_6).xyz - \n    ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n  ).x * 0.02));\n  ret_1.y = (texture (sampler_main, tmpvar_8).y - ((texture (sampler_main, tmpvar_8).xyz - \n    ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3)\n  ).y * 0.02));\n  ret_1.z = (texture (sampler_main, tmpvar_10).z - ((texture (sampler_main, tmpvar_10).xyz - \n    ((texture (sampler_blur3, tmpvar_10).xyz * scale3) + bias3)\n  ).z * 0.02));\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.24)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.04));\n  ret_1 = (ret_1 - ((ret_1.yzx * 0.1) - 0.04));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_1;\n  ret = tmpvar_11.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.0);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader, ret_2)));\n  ret_2 = (ret_2 * hue_shader);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.q12=0;a.x1=0;a.x3=0;a.dir=0;a.t=0;a.r=0;a.x2=0;a.y2=0;a.q11=div(.5,Math.asin(1));",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);a.t+=div(2.5,a.fps);a.t=.00001<Math.abs(above(a.t,2))?a.t-2:a.t;a.q12=-a.t;",pixel_eqs_str:"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_main, fract(uv)).xyz;\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv - 0.5) * aspect.wz);\n  float tmpvar_2;\n  float tmpvar_3;\n  tmpvar_3 = (min (abs(\n    (tmpvar_1.x / tmpvar_1.y)\n  ), 1.0) / max (abs(\n    (tmpvar_1.x / tmpvar_1.y)\n  ), 1.0));\n  float tmpvar_4;\n  tmpvar_4 = (tmpvar_3 * tmpvar_3);\n  tmpvar_4 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_4) + 0.05368138) * tmpvar_4) - 0.1173503)\n     * tmpvar_4) + 0.1938925) * tmpvar_4) - 0.3326756)\n   * tmpvar_4) + 0.9999793) * tmpvar_3);\n  tmpvar_4 = (tmpvar_4 + (float(\n    (abs((tmpvar_1.x / tmpvar_1.y)) > 1.0)\n  ) * (\n    (tmpvar_4 * -2.0)\n   + 1.570796)));\n  tmpvar_2 = (tmpvar_4 * sign((tmpvar_1.x / tmpvar_1.y)));\n  if ((abs(tmpvar_1.y) > (1e-08 * abs(tmpvar_1.x)))) {\n    if ((tmpvar_1.y < 0.0)) {\n      if ((tmpvar_1.x >= 0.0)) {\n        tmpvar_2 += 3.141593;\n      } else {\n        tmpvar_2 = (tmpvar_2 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_2 = (sign(tmpvar_1.x) * 1.570796);\n  };\n  vec2 tmpvar_5;\n  tmpvar_5.x = ((tmpvar_2 * q11) * 1.5);\n  tmpvar_5.y = (((0.666 * \n    log(sqrt(dot (tmpvar_1, tmpvar_1)))\n  ) - (tmpvar_2 * q11)) + q12);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = texture (sampler_main, clamp ((0.5 + (\n    (0.5 - abs(((\n      fract((tmpvar_5 * 0.5))\n     * 2.0) - 1.0)))\n   * vec2(0.96, 1.02))), 0.0, 1.0)).xyz;\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:.999797,echo_orient:2,wave_mode:1,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004361,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1.000001,warpanimspeed:.01,warpscale:100,zoomexp:.321044,warp:.01,wave_y:.04,ob_size:.005,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,y:.75,rad:.074934,tex_zoom:.734576,g:1,g2:0,border_a:0},init_eqs_str:"a.q4=0;a.q8=0;a.vx=0;",frame_eqs_str:"a.x=a.q4;a.y=a.q8;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,textured:1,x:.7,y:.3,rad:.6623,ang:2.450441,tex_zoom:.749341,g:.1,b:.1,r2:1,g2:.1,b2:.1,a2:1,border_a:0},init_eqs_str:"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;",frame_eqs_str:"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,textured:1,x:.43,y:.6,rad:1.167812,ang:5.969028,tex_zoom:.671652,r2:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;",frame_eqs_str:"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.y3=0;a.y1=0;a.spx3=0;a.x1=0;a.vx3=0;a.q6=0;a.spy2=0;a.dt=0;a.spy3=0;a.q1=0;a.q5=0;a.spx2=0;a.vx4=0;a.spx4=0;a.grav=0;a.x3=0;a.ry4=0;a.xx2=0;a.q4=0;a.spy4=0;a.yy1=0;a.vy4=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.decay=.25;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=50;a.grav=2;a.resist=5;a.bounce=.75;a.dt=.0005;a.spx2=(a.x1+a.x3-2*a.x2)*a.spring;a.spy2=(a.y1+a.y3-2*a.y2)*a.spring;a.spx3=(a.x2+a.x4-2*a.x3)*a.spring;a.spy3=(a.y2+a.y4-2*a.y3)*a.spring;a.spx4=(a.x3-a.x4)*a.spring;a.spy4=(a.y3-a.y4)*a.spring;a.vx2=a.vx2*(1-a.resist*\na.dt)+a.dt*a.spx2;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*(a.spy2-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*a.spx3;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*(a.spy3-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*a.spx4;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*(a.spy4-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,.1))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,.9))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,.1))?\na.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,.9))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,.1))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,.9))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*\na.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.monitor=a.ry4;a.zoom=1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur2, \n    (uv + vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2)).y;\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3;\n  tmpvar_5.y = tmpvar_4;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (tmpvar_5 * 0.01));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\n  ret_2.y = (ret_2.y + ((ret_2.y - \n    ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\n  .y) * 0.1));\n  vec2 tmpvar_7;\n  tmpvar_7 = floor(uv);\n  ret_2.y = (ret_2.y + (0.006 - (\n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x * 5.0)));\n  ret_2.y = ret_2.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = -(tmpvar_4);\n  tmpvar_8.y = tmpvar_3;\n  my_uv_1 = (tmpvar_8 * 0.05);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur2, \n    (uv + vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_9.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2)).z;\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\n  ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((ret_2.z - \n    ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\n  .z) * 0.13));\n  ret_2.z = (ret_2.z * 0.95);\n  ret_2.z = (ret_2.z + ((0.03 - \n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x) - (texture (sampler_main, \n    (my_uv_1 - floor(my_uv_1))\n  ).y * 0.05)));\n  ret_2.x = (texture (sampler_main, uv_orig).x - 0.3);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - 0.5);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = mix ((mix (\n    mix (mix ((mix (vec3(1.0, 1.0, 0.5), vec3(0.15, 0.0, 0.2), vec3(\n      (1.0 - ((texture (sampler_blur3, (vec2(0.51, 0.5) + tmpvar_2)).xyz * scale3) + bias3).x)\n    )) * (vec3(1.0, 1.0, 1.0) - \n      ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n    .xxx)), vec3(-0.2, 0.0, 0.5), ((texture (sampler_blur1, \n      (vec2(0.5, 0.5) + (tmpvar_2 * 0.96))\n    ).xyz * scale1) + bias1).xxx), vec3(0.9, 0.7, 0.0), tmpvar_1.xxx)\n  , vec3(0.5, 0.5, 0.0), tmpvar_1.yyy) * (vec3(1.0, 1.0, 1.0) - vec3(\n    ((((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 2.0) - tmpvar_1.y)\n  ))), vec3(0.5, 0.0, 0.1), tmpvar_1.zzz);\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1,decay:.995,echo_zoom:1.007,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:.107,zoomexp:.33077,zoom:.9901,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:16,num_inst:353,x:.503,rad:.0376,tex_zoom:1.11234,g:1,b:1,g2:0,border_a:.06},init_eqs_str:"a.my_z=0;a.d=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.w2=0;a.x1=0;a.zoom=0;a.p=0;a.q1=0;a.z3=0;a.w3=0;a.my_x=0;a.x3=0;a.my_y=0;a.q10=0;a.p2=0;a.w1=0;a.x2=0;a.l=0;a.p1=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;a.sample=0;",frame_eqs_str:"a.sample=div(a.instance,a.num_inst);a.rad=.05+.04*Math.sin(a.sample);a.q10=250*a.sample;a.my_x=-.22*Math.cos(a.q10)-1.28*Math.sin(a.q10)-.44*Math.cos(3*a.q10)-.78*Math.sin(3*a.q10);a.my_y=-.1*Math.cos(2*a.q10)-.27*Math.sin(2*a.q10)+.38*Math.cos(4*a.q10)+.46*Math.sin(4*a.q10);a.my_z=.7*Math.cos(3*a.q10)-.4*Math.sin(3*a.q10);a.d=.2;a.zoom=1;a.w3=a.q1;a.w2=a.q2;a.w1=a.q3;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;\na.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.p1=.2*Math.sin(50*a.sample);a.p2=.2*Math.sin(80*a.sample);a.x=.5+a.my_x*a.p1;\na.y=.5+a.my_y*a.p2;a.r=.4*Math.sin(80*a.sample);a.b=.8*Math.sin(66*a.sample);a.g=.6*Math.sin(120*a.sample);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.vt=0;a.q6=0;a.q1=0;a.q5=0;a.vb=0;a.v=0;a.mm=0;a.tt=0;a.q4=0;a.bb=0;a.q2=0;a.q3=0;a.vvm=0;a.vvb=0;a.vm=0;a.vvt=0;a.x1=0;a.y1=0;",frame_eqs_str:"a.vvb=.00001<Math.abs(below(a.vvb,0))?0:a.vvb;a.vvm=.00001<Math.abs(below(a.vvm,0))?0:a.vvm;a.vvt=.00001<Math.abs(below(a.vvt,0))?0:a.vvt;a.vvb=.00001<Math.abs(above(a.vvb,1))?1:a.vvb;a.vvm=.00001<Math.abs(above(a.vvm,1))?1:a.vvm;a.vvt=.00001<Math.abs(above(a.vvt,1))?1:a.vvt;a.vb=.85*a.vb+(1-a.vb)*pow(a.bass,2)*.01;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.2;a.vm=.85*a.vm+(1-a.vm)*pow(a.mid,2)*.01;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.2;a.vt=.85*a.vt+(1-a.vt)*pow(a.treb,2)*.01;a.vvt=.95*a.vvt+\n(1-a.vvt)*a.vt*.2;a.q1=a.vvb;a.q2=a.vvm;a.q3=a.vvt;a.v=.2*div(60,a.fps);a.d=.35*a.v;a.bb=a.bb+a.vvb*a.v-a.d;a.mm=a.mm+a.vvm*a.v-a.d;a.tt=a.tt+a.vvt*a.v-a.d;a.q6=a.bb;a.q5=a.mm;a.q4=a.tt;a.zoom=.995;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1))).x;\n  tmpvar_3.y = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1))).x;\n  vec2 tmpvar_4;\n  tmpvar_4 = (-(tmpvar_3) * texsize.zw);\n  ret_1.yz = vec2(0.0, 0.0);\n  ret_1.x = (texture (sampler_fw_main, (uv - tmpvar_4)).x - ((\n    (texture (sampler_blur3, uv).xyz * scale3)\n   + bias3).x - (\n    (texture (sampler_blur1, (uv + tmpvar_4)).xyz * scale1)\n   + bias1).x));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (vec3((tmpvar_2.x * (1.0 - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  .x))) - (roam_sin.wzy * roam_cos.zxy));\n  ret_1 = (ret_1 + ((\n    (1.0 - tmpvar_2.x)\n   * \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .x) * vec3(2.0, 1.2, 0.0)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:2.853,fshader:1,rot:.006,warp:0,wave_g:.65,wave_b:.65,ob_size:.005,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,r:0,g:.3,b:.75},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1,r:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,thick:1,g:.5,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,r:.4,g:0,b:.6},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],init_eqs_str:"a.d=0;a.res=0;a.q6=0;a.q1=0;a.q5=0;a.c_x=0;a.c_y=0;a.v=0;a.diff=0;a.q4=0;a.r=0;a.beat=0;a.vol=0;a.q2=0;a.q3=0;a.m=0;a.c_x=.5;a.c_y=.5;",frame_eqs_str:"a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.96*a.m+.06*a.vol;a.monitor=a.vol-a.m;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,10);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.15*a.m)+(1-a.beat)*(a.res-div(60*(.15+.03*a.diff),a.fps));a.res=Math.max(0,a.res);a.r=.00001<Math.abs(a.beat)?.0002*(randint(200)-100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_x;a.c_y=.00001<\nMath.abs(a.beat)?.5+.005*(randint(200)-100):a.c_y;a.v=.00001<Math.abs(a.beat)?.035+.00025*(randint(200)-100):a.v;a.q3=a.c_x;a.q4=a.c_y;a.q5=a.v;a.q6=a.beat;",pixel_eqs_str:"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),.5)-0;a.v=a.q5;a.dx=a.v*(a.x-a.q3)*a.d;a.dy=a.v*(a.y-a.q4)*a.d;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  tmpvar_1.xyz = ((texture (sampler_main, clamp (\n    (uv - (((vec2(0.0, 64.0) * texsize.zw) * dot (\n      (tmpvar_2.xyz - 0.35)\n    , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n  , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n  ) - 0.5) * 0.0038).xyz);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_4);\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n    (0.04 / sqrt(dot (uv1_1, uv1_1)))\n  , 0.0, 1.0))));\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1,decay:1,echo_zoom:1,echo_orient:2,wave_mode:1,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.004,wave_scale:.01,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpscale:1.331,zoom:1.004,warp:.19788,sx:.99967,sy:.9999,wave_y:.04,ob_size:0,ob_r:1,ob_a:.7,ib_size:0,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:0,mv_y:0,mv_l:1,mv_g:.91,mv_b:.71,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,rad:.04466,tex_zoom:.73458,g:1,b:1,a:.03,g2:0,border_a:0},init_eqs_str:"a.vx=0;",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.du=0;a.q1=0;a.dv=0;a.q2=0;a.dist=0;a.ang2=0;a.mult=0;",frame_eqs_str:"a.mv_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.mv_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.mv_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.ob_r=1-.4*Math.abs(a.q1);a.ob_g=.3*Math.abs(a.q2);a.ob_b=.4*Math.abs(a.q1);a.wave_x=1-Math.abs(a.q2)-.05;a.wave_y=1-Math.abs(a.q1)-.06;a.wave_r+=.4*\n(.6*Math.sin(.514*a.time)+.4*Math.sin(1.211*a.time));a.wave_b+=.4*(.6*Math.sin(.714*a.time)+.4*Math.sin(a.q2));a.wave_g+=.4*(.6*Math.sin(10*a.q1)+.4*Math.sin(10*a.q2));",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.2*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5)*a.aspectx;a.dy=a.mult*Math.cos(2*a.ang2-1.5)*a.aspecty;",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur2, \n    (uv + vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2)).y;\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3;\n  tmpvar_5.y = tmpvar_4;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (tmpvar_5 * 0.01));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\n  ret_2.y = (ret_2.y + ((ret_2.y - \n    ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\n  .y) * 0.1));\n  vec2 tmpvar_7;\n  tmpvar_7 = floor(uv);\n  ret_2.y = (ret_2.y + (0.006 - (\n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x * 5.0)));\n  ret_2.y = ret_2.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = -(tmpvar_4);\n  tmpvar_8.y = tmpvar_3;\n  my_uv_1 = (tmpvar_8 * 0.05);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur2, \n    (uv + vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_9.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2)).z;\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\n  ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((ret_2.z - \n    ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\n  .z) * 0.13));\n  ret_2.z = (ret_2.z * 0.95);\n  ret_2.z = (ret_2.z + ((0.03 - \n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x) - (texture (sampler_main, \n    (my_uv_1 - floor(my_uv_1))\n  ).y * 0.05)));\n  ret_2.x = (texture (sampler_main, uv).x - 0.3);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (1.4 * pow ((\n    clamp (((texture (sampler_blur1, uv).xyz * scale1) + bias1), 0.0, 1.0)\n   * \n    (texture (sampler_pc_main, uv).xyz - ((texture (sampler_blur3, uv).xyz * scale3) + bias3))\n  ), vec3(0.5, 0.5, 0.5)));\n  ret_1 = ((vec3(0.9, 0.5, 0.0) * ret_1.z) + (vec3(0.4, 0.0, 0.8) * ret_1.y));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.56,decay:1,echo_zoom:.362,echo_orient:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.599,wave_smoothing:0,wave_mystery:-.5,modwavealphastart:2,modwavealphaend:2,warpscale:.107,zoomexp:.1584,fshader:1,warp:.01,wave_r:.51,wave_g:.5,ob_size:0,ob_a:1,ib_r:0,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:0,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.x3=0;a.dir=0;a.r=0;a.x2=0;a.y2=0;",frame_eqs_str:"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);",pixel_eqs_str:"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = bass;\n  tmpvar_1.y = treb;\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n   * \n    (0.005 + (0.045 * clamp ((tmpvar_1 - 1.0), 0.0, 1.0)))\n  ))).xyz - 0.001);\n  ret = tmpvar_2.xyz;\n }",comp:"vec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  uv_1.x = uv.x;\n  float z_2;\n  uv_1.y = (uv.y - 0.1);\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_1 - 0.5) * aspect.xy);\n  z_2 = (1.0/(tmpvar_3.y));\n  xlat_mutablers0.x = (tmpvar_3.x * z_2);\n  xlat_mutablers0.y = z_2;\n  xlat_mutablers.x = (xlat_mutablers0.x + (time / 2.0));\n  xlat_mutablers.y = (z_2 + time);\n  float tmpvar_4;\n  tmpvar_4 = clamp ((12.0 * tmpvar_3.y), 0.0, 1.0);\n  vec2 tmpvar_5;\n  tmpvar_5 = fract(((tmpvar_3 + 0.5) - (\n    ((vec3(dot (texture (sampler_noise_hq, (xlat_mutablers / 2.0)), vec4(0.32, 0.49, 0.29, 0.0))) - 0.55) * 0.1)\n   * tmpvar_4).xy));\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.0;\n  tmpvar_6.x = texsize.z;\n  vec2 tmpvar_7;\n  tmpvar_7.x = 0.0;\n  tmpvar_7.y = texsize.w;\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot ((texture (sampler_main, (tmpvar_5 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_5 - tmpvar_6)).xyz), vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot ((texture (sampler_main, (tmpvar_5 + tmpvar_7)).xyz - texture (sampler_main, (tmpvar_5 - tmpvar_7)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutableuv3 = (tmpvar_5 + (tmpvar_8 * (1.0 - tmpvar_4)));\n  vec2 x_9;\n  x_9 = ((tmpvar_3 + 0.45) + (tmpvar_8 * 24.0));\n  vec4 tmpvar_10;\n  tmpvar_10 = texture (sampler_main, fract(xlat_mutableuv3));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ((tmpvar_10.xyz + (\n    (vec3((0.02 / sqrt(dot (x_9, x_9)))) * (1.0 - tmpvar_4))\n   * 2.0)) + clamp ((\n    (q22 * clamp (((\n      (0.01 * abs((xlat_mutableuv3.x - 0.5)))\n     / \n      abs((xlat_mutableuv3.y - 0.55))\n    ) - (tmpvar_8 * 4.0)), 0.0, 1.0).x)\n   * \n    clamp ((1.0 - dot ((tmpvar_10.xyz * 4.0), vec3(0.32, 0.49, 0.29))), 0.0, 1.0)\n  ), 0.0, 1.0));\n  ret = tmpvar_11.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1,decay:1,additivewave:1,modwavealphabyvolume:1,wave_a:.009,wave_scale:2.713,wave_smoothing:0,modwavealphastart:1.2,modwavealphaend:1.2,warpscale:1.331,zoom:.99951,warp:.00909,wave_r:.44,wave_g:.4,ob_size:.5,ob_r:.01,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:12,additive:1,num_inst:2,x:.49,rad:.09902,tex_zoom:4.36077,g2:0,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=div(randint(1E3),1E3);a.y=div(randint(1E3),1E3);a.ang=div(randint(150),100);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.res=0;a.q1=0;a.x=0;a.v=0;a.diff=0;a.r=0;a.y=0;a.beat=0;a.vol=0;a.q2=0;a.m=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.1*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.x=.00001<Math.abs(a.beat)?.01*randint(60)+.2:a.x;a.y=.00001<Math.abs(a.beat)?.01*randint(60)+.2:a.y;a.q1=a.x;a.q2=a.y;a.wave_x=a.q1;a.wave_y=1-a.q2;",pixel_eqs_str:"a.cx=a.q1;a.cy=a.q2;a.d=pow(sqrt(sqr(a.x-a.cx)+sqr(a.y-a.cy)),.8);a.r=.2;a.v=.2;a.dx=(a.x-a.cx)*a.v*(a.d-a.r);a.dy=(a.y-a.cy)*a.v*(a.d-a.r);",warp:" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = normalize((uv_orig - 0.5));\n  float tmpvar_3;\n  tmpvar_3 = (time * 7.0);\n  uv_1 = (mix (uv_orig, uv, vec2((\n    clamp ((((bass / bass_att) - 0.9) * 13.0), 0.0, 1.0)\n   * 0.3))) + ((\n    (tmpvar_2 * texsize.zw)\n   * \n    cos(((rad * 170.0) - tmpvar_3))\n  ) * 2.0));\n  uv_1 = (uv_1 + ((\n    (vec2(5.0, -5.0) * texsize.zw)\n   * \n    cos(((ang * 30.0) - tmpvar_3))\n  ) * tmpvar_2.yx));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_pw_main, uv_1).xyz - 0.004);\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.0);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader, ret_2)));\n  ret_2 = (ret_2 * hue_shader);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,additivewave:1,modwavealphabyvolume:1,wave_a:2.929,wave_scale:.53,wave_smoothing:0,wave_mystery:-.26,modwavealphastart:1.15,modwavealphaend:1.33,warpscale:3.138,zoomexp:2.00676,zoom:1.033,warp:.04298,wave_r:.5,wave_g:.5,wave_b:.5,wave_y:.48,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=1;a.wave_g=0;a.wave_b=0;a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.11*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.11*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.0015*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.0015*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=.5*a.dx_residual;a.dy+=.5*a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+\n(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 xfer_1;\n  vec3 ret_2;\n  vec4 tmpvar_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - 0.5);\n  tmpvar_3 = texture (sampler_main, (tmpvar_4 + 0.5));\n  ret_2 = (tmpvar_3.xyz / ((tmpvar_3.x + tmpvar_3.y) + tmpvar_3.z));\n  ret_2 = texture (sampler_main, ((tmpvar_4 * dot (ret_2, vec3(1.0, 0.975, 0.95))) + 0.5)).xyz;\n  vec3 tmpvar_5;\n  tmpvar_5 = clamp (((ret_2 - 0.05) * 99.0), 0.0, 1.0);\n  xfer_1.x = tmpvar_5.x;\n  xfer_1.yz = (tmpvar_5.yz * clamp ((\n    (0.1 - ret_2.xy)\n   * 99.0), 0.0, 1.0));\n  ret_2 = (ret_2 + (vec3(-0.014, 0.014, 0.0) * tmpvar_5.xxx));\n  ret_2 = (ret_2 + (vec3(0.0, -0.08, 0.08) * xfer_1.yyy));\n  ret_2 = (ret_2 + (vec3(0.0, 0.0, -0.02) * xfer_1.zzz));\n  ret_2 = (ret_2 + (vec3(5.0, 15.0, 40.0) * (\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n   / 256.0)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_2;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (tmpvar_1.xyz * (vec3(5.4, 1.53, 2.7) * dot (tmpvar_1.xyz, vec3(0.32, 0.49, 0.29))));\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.998,wave_mode:1,wave_thick:1,wave_a:5.9,wave_scale:.559671,wave_smoothing:.9,warpscale:2.853,rot:-.01,warp:.099892,wave_r:.9,wave_g:.45,wave_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.1*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.05*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.decay-=.01*equal(mod(a.frame,50),0);",pixel_eqs_str:"a.zoom=.9615+.1*a.rad;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 0.98);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz - ((texture (sampler_blur1, uv).xyz * scale1) + bias1));\n  ret_1 = (ret_1 * 4.5);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.16936,wave_mode:2,wave_a:.027265,wave_scale:1.015009,wave_smoothing:.522,modwavealphastart:.83,modwavealphaend:1.31,warpscale:3.138,zoom:1.033,warp:.148366,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.35*Math.sin(.437*a.time+1)+.55*Math.sin(.197*a.time+4);a.wave_g=.85+.35*Math.sin(.544*a.time+2)+.55*Math.sin(.143*a.time+5);a.wave_b=.85+.35*Math.sin(.751*a.time+3)+.55*Math.sin(.117*a.time+6);a.wave_r=sqrt(a.wave_r);a.wave_g=sqrt(a.wave_g);a.wave_b=sqrt(a.wave_b);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*\nMath.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=a.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*\na.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n   / 256.0) * 3.0));\n  vec3 tmpvar_2;\n  tmpvar_2 = fract((ret_1 - 0.005));\n  ret_1 = tmpvar_2;\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = tmpvar_2;\n  ret = tmpvar_3.xyz;\n }",comp:"uniform sampler2D sampler_seaweed;\n shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = tmpvar_2.xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.x = ret_1.x;\n  tmpvar_3.y = (time * 0.003);\n  vec3 tmpvar_4;\n  tmpvar_4 = ((texture (sampler_seaweed, (0.4 + tmpvar_3)) * tmpvar_2.z) * 3.0).xyz;\n  ret_1 = tmpvar_4;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = tmpvar_4;\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:1,gammaadj:2.7,wave_mode:1,wave_a:2.707,wave_scale:1.025,wave_smoothing:.1,warpscale:1.331,zoom:1.014,rot:-.06,warp:.02944,wave_r:.65,wave_g:.65,wave_b:.65,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.35*(.6*Math.sin(3.98*a.time)+.4*Math.sin(11.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.cx+=.11*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.11*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.01*(.6*Math.sin(.173*a.time)+.4*Math.sin(.223*a.time));a.decay-=.01*equal(mod(a.frame,20),0);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = mix (vec3(dot (tmpvar_1.xyz, vec3(0.3333, 0.3333, 0.3333))), tmpvar_1.xyz, vec3(3.0, 3.0, 3.0));\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,decay:1,wave_mode:6,wave_dots:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:2.965,wave_scale:23.563,wave_smoothing:.9,modwavealphastart:.83,modwavealphaend:1.15,warpscale:1.772,zoomexp:4.401,zoom:1.011,rot:.003,warp:0,wave_r:.49,wave_g:.49,wave_b:.49,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.t=0;",frame_eqs_str:"a.t=12.3*a.time;a.wave_x+=.35*(.7*Math.sin(11.105*a.time)+.3*Math.sin(1.821*a.time*15));a.wave_y+=.35*(.3*Math.sin(1.942*a.time*5)+.7*Math.sin(37.83*a.time));a.wave_r+=.79*(.6*Math.sin(.823*a.t)+.4*Math.sin(.916*a.t));a.wave_g+=.79*(.6*Math.sin(.9*a.t)+.4*Math.sin(1.023*a.t));a.wave_b+=.79*(.6*Math.sin(.808*a.t)+.4*Math.sin(.949*a.t));a.rot+=.03*(.6*Math.sin(.38*a.time)+.4*Math.sin(.54*a.time+4));a.zoom+=.015*(.6*Math.sin(.29*a.time+1)+.4*Math.sin(.43*a.time+2));a.dx+=.002*\n(.6*Math.sin(.434*a.time)+.4*Math.sin(.277*a.time));a.dy+=.002*(.6*Math.sin(.384*a.time)+.4*Math.sin(.477*a.time));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, (uv + (\n    ((texture (sampler_main, uv).xyz - ((\n      (texture (sampler_blur1, uv).xyz * scale1)\n     + bias1) * 5.0)).xy * texsize.zw)\n   * 3.0))).xyz + ((\n    (texture (sampler_noise_lq, ((uv_orig * texsize.xy) * texsize_noise_lq.zw)).xyz * 2.0)\n   - 1.0) * 0.013));\n  ret_1 = (ret_1 - 0.00014);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  vec3 tmpvar_3;\n  tmpvar_3.z = 0.0;\n  tmpvar_3.xy = texsize.zw;\n  vec3 tmpvar_4;\n  tmpvar_4 = (tmpvar_3 * 1.25);\n  ret_1 = (mix (vec3(dot (tmpvar_2.xyz, vec3(0.3333, 0.3333, 0.3333))), tmpvar_2.xyz, vec3(1.8, 1.8, 1.8)) * 0.5);\n  ret_1 = (ret_1 + (vec3(5.4, 3.78, 1.62) * clamp (\n    (dot (((texture (sampler_blur1, \n      (uv + tmpvar_4.xz)\n    ).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)) - dot (((texture (sampler_blur1, \n      (uv - tmpvar_4.xz)\n    ).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n  , 0.0, 1.0)));\n  ret_1 = (ret_1 + (vec3(1.08, 2.7, 3.78) * clamp (\n    (dot (((texture (sampler_blur1, \n      (uv + tmpvar_4.zy)\n    ).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)) - dot (((texture (sampler_blur1, \n      (uv - tmpvar_4.zy)\n    ).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n  , 0.0, 1.0)));\n  ret_1 = (ret_1 * 1.6);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.169,wave_mode:7,additivewave:1,wave_thick:1,wave_a:.051,wave_scale:2.827,wave_smoothing:.09,modwavealphastart:.63,modwavealphaend:.87,warpscale:3.138,zoom:1.007,warp:.01029,wave_r:.5,wave_g:.5,wave_b:.5,wave_y:.72,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.warp*=1+.3*Math.cos(.284*a.time+4);a.zoom+=.007*Math.cos(.317*\na.time+2);",pixel_eqs_str:"",pixel_eqs:"",warp:"uniform sampler2D sampler_cells;\n shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n  ).xyz - 0.5) / 256.0));\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_cells, (uv_orig * aspect.xy));\n  vec2 x_3;\n  x_3 = (uv - uv_orig);\n  ret_1 = (mix (ret_1, tmpvar_2.xyz, vec3((\n    clamp ((1.0 - (abs(\n      (((dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) * 0.8) + 0.1) - (0.5 + (roam_cos.y * 0.25)))\n    ) * 43.0)), 0.0, 1.0)\n   * 0.07))) * (0.97 + (0.03 * \n    clamp ((sqrt(dot (x_3, x_3)) * 200.0), 0.0, 1.0)\n  )));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  float tmpvar_2;\n  tmpvar_2 = dot (tmpvar_1.xyz, vec3(0.3, 0.5, 0.2));\n  vec3 x_3;\n  x_3 = (tmpvar_1.xyz - vec3(tmpvar_2));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (mix (vec3(tmpvar_2), tmpvar_1.xyz, vec3((\n    sqrt(dot (x_3, x_3))\n   * 70.0))) * 1.15);\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.9,echo_zoom:1.169,wave_mode:6,wave_dots:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.3,wave_scale:1.128,wave_smoothing:.783,modwavealphastart:1.41,modwavealphaend:1.67,warpscale:1.503,zoom:1.013,warp:.06322,wave_r:.81,wave_g:.79,wave_b:.77,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;",frame_eqs_str:"a.wave_r=1;a.wave_g=1;a.wave_b=1;a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=a.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,\na.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  float n_1;\n  vec3 ret_2;\n  ret_2 = texture (sampler_pw_main, uv).xyz;\n  n_1 = (clamp ((texture (sampler_pw_main, \n    (uv + texsize.zw)\n  ).x * 999.0), 0.0, 1.0) + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(1.0, 0.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(1.0, -1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(0.0, 1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(0.0, -1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(-1.0, 1.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv + (texsize.zw * vec2(-1.0, 0.0)))\n  ).x * 999.0), 0.0, 1.0));\n  n_1 = (n_1 + clamp ((texture (sampler_pw_main, \n    (uv - texsize.zw)\n  ).x * 999.0), 0.0, 1.0));\n  if ((n_1 < 1.5)) {\n    ret_2 = vec3(0.0, 0.0, 0.0);\n  };\n  if ((n_1 > 3.5)) {\n    ret_2 = vec3(0.0, 0.0, 0.0);\n  };\n  bool tmpvar_3;\n  if ((ret_2.x < 0.1)) {\n    tmpvar_3 = (abs((n_1 - 3.0)) < 0.5);\n  } else {\n    tmpvar_3 = bool(0);\n  };\n  if (tmpvar_3) {\n    ret_2 = vec3(1.0, 1.0, 1.0);\n  };\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_2;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz + (clamp (\n    ((((texture (sampler_blur2, uv).xyz * scale2) + bias2) * 2.8) - 0.13)\n  , 0.0, 1.0) * vec3(1.4, 0.3, 1.3)));\n  ret = tmpvar_1.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.169,wave_mode:7,wave_thick:1,wave_a:.433,wave_scale:2.62,wave_smoothing:.27,wave_mystery:-.08,modwavealphastart:1.03,modwavealphaend:1.61,warpanimspeed:1.729,warpscale:2.108,zoomexp:1.64463,zoom:.99901,warp:.45599,wave_r:.6,wave_g:.8,ob_g:.5,ob_b:.45,ob_a:.26,mv_a:0},shapes:[{baseVals:{enabled:1,sides:30,rad:1.08925,r:.8,g:.4,b:.2,a:.05,border_a:0},init_eqs_str:"",frame_eqs_str:"a.rad+=.02*Math.cos(3*a.time);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.new_warp=0;a.decay_rate=0;a.s=0;a.my_zoom=0;a.rg=0;a.q9=0;a.bass_thresh=0;a.new_s=0;a.my_s=0;a.new_cy=0;a.my_rot=0;a.prev_beat=0;a.is_beat=0;a.new_rot=0;a.q11=0;a.dx_residual=0;a.my_cx=0;a.beat=0;a.my_warp=0;a.my_cy=0;a.new_cx=0;a.new_zoom=0;a.dy_residual=0;a.q10=0;a.my_rot=0;a.my_zoom=1;a.s=.5;",frame_eqs_str:"a.wave_r+=.05*Math.sin(.437*a.time+1);a.wave_g+=.05*Math.sin(.544*a.time+2);a.wave_b+=.05*Math.sin(.751*a.time+3);a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=a.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*\na.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=37.03*a.time;a.new_rot=a.rot+.013*(.6*Math.sin(17.381*a.time)+.4*Math.sin(11.579*a.time));a.new_zoom=a.zoom+.01*(.6*Math.sin(20.1934*a.time+3)+.4*Math.sin(16.307*a.time+9));a.new_warp=a.warp+.34*(.6*Math.sin(13.5442*a.time)+.4*Math.sin(22.543*a.time));a.new_cx=a.cx+.31*(.6*\nMath.sin(16.374*a.time)+.4*Math.sin(26.294*a.time));a.new_cy=a.cy+.31*(.6*Math.sin(18.393*a.time)+.4*Math.sin(37.223*a.time));a.new_s=.01*randint(100);a.rg=Math.max(.77*a.rg,.02+.5*Math.min(2,1.3*Math.max(0,a.mid_att-1)));a.q9=a.rg;a.beat=Math.max(div(a.bass,a.bass_att),div(a.mid,a.mid_att));a.beat=Math.max(a.beat,div(a.treb,a.treb_att));a.decay_rate=pow(.9995,a.fps);a.beat=Math.max(a.beat,a.prev_beat*a.decay_rate);a.wave_a=24*(a.beat-a.prev_beat-.07);a.is_beat=above(a.wave_a,.5);a.rot=(1-a.is_beat)*\na.my_rot+a.is_beat*a.new_rot;a.zoom=(1-a.is_beat)*a.my_zoom+a.is_beat*a.new_zoom;a.warp=(1-a.is_beat)*a.my_warp+a.is_beat*a.new_warp;a.cx=(1-a.is_beat)*a.my_cx+a.is_beat*a.new_cx;a.cy=(1-a.is_beat)*a.my_cy+a.is_beat*a.new_cy;a.s=(1-a.is_beat)*a.my_s+a.is_beat*a.new_s;a.prev_beat=a.beat;a.my_rot=a.rot;a.my_zoom=a.zoom;a.my_warp=a.warp;a.my_cx=a.cx;a.my_cy=a.cy;a.my_s=a.s;a.q11=a.s;",pixel_eqs_str:"a.zoom+=.02*Math.cos(7*a.ang);",warp:" shader_body { \n  vec3 ret_1;\n  float tmpvar_2;\n  tmpvar_2 = (0.03 + (1.5 * (q11 * q11)));\n  vec3 tmpvar_3;\n  tmpvar_3.xy = (((\n    (uv_orig * 4.0)\n   * texsize.xy) / 850.0) * tmpvar_2);\n  tmpvar_3.z = (time * 0.055);\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv_orig * texsize.xy);\n  ret_1 = texture (sampler_main, (uv + ((1.53 * \n    (cos(((\n      (0.6 * tmpvar_4)\n     * tmpvar_2) + (texture (sampler_noisevol_hq, tmpvar_3).xy * 9.0))) * texsize.zw)\n  ) / tmpvar_2))).xyz;\n  ret_1 = (ret_1 * 0.99);\n  ret_1 = (ret_1 + (19.52 * (\n    (texture (sampler_noise_lq, ((tmpvar_4 * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n   / 256.0)));\n  ret_1 = mix (ret_1, ret_1.zxy, vec3(0.05, 0.05, 0.05));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * 1.5) - 0.1);\n  ret = tmpvar_1.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.169,wave_mode:7,modwavealphabyvolume:1,wave_a:0,wave_scale:1.015,wave_smoothing:.522,modwavealphastart:.83,modwavealphaend:1.31,warpanimspeed:30.965,warpscale:2.572,zoom:1.00901,warp:54e-5,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;a.rg=0;a.q9=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.rg=Math.max(.77*a.rg,.02+.5*Math.min(2,1.3*Math.max(0,a.mid_att-\n1)));a.q9=a.rg;a.zoom+=.1*a.q9;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 z_1;\n  vec3 tmpvar_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (0.1 * texsize.zw);\n  tmpvar_2 = (0.25 * ((\n    (texture (sampler_main, (uv + tmpvar_3)).xyz + texture (sampler_main, (uv + (tmpvar_3 * vec2(-1.0, 1.0)))).xyz)\n   + texture (sampler_main, \n    (uv + (tmpvar_3 * vec2(1.0, -1.0)))\n  ).xyz) + texture (sampler_main, (uv - tmpvar_3)).xyz));\n  float tmpvar_4;\n  tmpvar_4 = ((tmpvar_2.x * tmpvar_2.y) * tmpvar_2.y);\n  z_1.x = (tmpvar_2.x + ((\n    -(tmpvar_4)\n   + \n    (0.035 * (1.0 - tmpvar_2.x))\n  ) * 4.0));\n  z_1.y = (tmpvar_2.y + ((tmpvar_4 - \n    (0.095 * tmpvar_2.y)\n  ) * 4.0));\n  z_1.z = tmpvar_2.z;\n  z_1.x = (z_1.x + (0.4 * (\n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n   - texture (sampler_main, uv).xyz)).x);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (z_1 + (0.09 * (\n    (texture (sampler_noise_lq, (((uv * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz * 2.0)\n   - 1.0)));\n  ret = tmpvar_5.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  ret_1 = ret_1.xzy;\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.16936,wave_mode:7,modwavealphabyvolume:1,wave_a:0,wave_scale:1.015009,wave_smoothing:.522,modwavealphastart:.83,modwavealphaend:1.31,warpanimspeed:30.965099,warpscale:2.571729,zoom:1.009006,warp:536e-6,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;a.rg=0;a.q9=0;",frame_eqs_str:"a.wave_r=.85+.25*Math.sin(.437*a.time+1);a.wave_g=.85+.25*Math.sin(.544*a.time+2);a.wave_b=.85+.25*Math.sin(.751*a.time+3);a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.003*(.6*Math.sin(.284*a.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=\na.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual;a.dy_residual=.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual;a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;a.wave_mystery=.03*a.time;a.rg=Math.max(.77*a.rg,.02+.5*Math.min(2,1.3*Math.max(0,a.mid_att-\n1)));a.q9=a.rg;a.zoom+=.1*a.q9;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  ret_1 = (ret_1 + ((ret_1 - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 122.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1) * 0.4));\n  vec3 tmpvar_2;\n  tmpvar_2 = pow (ret_1, vec3(0.5, 0.8, 1.7));\n  ret_1 = tmpvar_2;\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = tmpvar_2;\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,modwavealphabyvolume:1,wave_a:.207218,wave_scale:.397108,wave_smoothing:0,wave_mystery:.24,modwavealphaend:1.17,warpanimspeed:.451118,warpscale:3.03984,zoomexp:2.194764,zoom:1.029709,warp:.098617,wave_g:.999999,mv_x:64,mv_y:48,mv_l:0,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.cx+=.11*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.11*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.decay-=.01*equal(mod(a.frame,20),0);a.zoom+=.7*(.01*Math.cos(.317*a.time+1)+.01*Math.cos(.1132*a.time+4));a.rot+=.5*(.01*Math.cos(.214*a.time+3)+.01*Math.cos(.2732*\na.time+2));a.wave_mystery=.05*a.time;a.rot+=Math.min(.3,.2*pow(Math.max(0,a.bass_att-1),2));",pixel_eqs_str:"a.zoom+=.005*Math.cos(5*a.ang+1.5*a.time);",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n   / 256.0) * 112.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  float blur_2;\n  float crisp_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - 0.5);\n  uv2_1 = ((tmpvar_5 * 0.8) + 0.5);\n  crisp_3 = texture (sampler_main, uv2_1).y;\n  blur_2 = ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1).y;\n  ret_4 = (texture (sampler_main, ((tmpvar_5 * 0.6) + 0.5)).zzz * (1.0 - (blur_2 * 1.15)));\n  vec3 tmpvar_6;\n  tmpvar_6 = max (ret_4, vec3(crisp_3));\n  uv2_1 = uv;\n  crisp_3 = texture (sampler_main, uv).x;\n  blur_2 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1).x;\n  ret_4 = (tmpvar_6 * (1.0 - (blur_2 * 1.15)));\n  vec3 tmpvar_7;\n  tmpvar_7 = max (ret_4, vec3(crisp_3));\n  ret_4 = tmpvar_7;\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = tmpvar_7;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.993,wave_mode:7,modwavealphabyvolume:1,wave_brighten:0,wave_a:1.199,wave_scale:4.226,wave_smoothing:.7,warpscale:1.331,zoom:1.004,warp:.19788,sx:.99967,sy:.9999,wave_r:.8,wave_g:.8,wave_b:.8,wave_y:.68,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.du=0;a.q1=0;a.dv=0;a.q2=0;a.dist=0;a.ang2=0;a.mult=0;",frame_eqs_str:"a.wave_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.rot+=.03*Math.cos(.571*a.time+3);a.dx+=.1*Math.cos(.492*a.time+1);a.dy+=.1*Math.cos(.439*a.time+2);",pixel_eqs_str:"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.65*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5);a.dy=a.mult*Math.cos(2*a.ang2-1.5);",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((\n    ((texture (sampler_noise_lq, ((\n      (uv * texsize.xy)\n     * texsize_noise_lq.zw) + rand_frame.xy)) * 2.0) - 1.0)\n  .xyz / 256.0) * 5.0));\n  ret_1 = (ret_1 * 0.98);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 1.5);\n  ret = tmpvar_1.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.44,wave_mode:2,wave_a:.199,wave_scale:1.605,wave_smoothing:.7,warpscale:2.853,zoom:1.014,warp:0,wave_g:.6,wave_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.zoom+=.023*(.6*Math.sin(.339*a.time)+.4*Math.sin(.276*a.time));a.rot+=.03*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.decay-=.01*equal(mod(a.frame,6),0);",pixel_eqs_str:"a.zoom=a.zoom+.06-.06*Math.sin(2*a.ang+3*a.time);",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = (((\n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ).y * 1280.0) * texsize.z);\n  tmpvar_2.y = (((\n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ).y * 1024.0) * texsize.w);\n  ret_1.y = texture (sampler_fw_main, (uv + (tmpvar_2 * 0.01))).y;\n  ret_1 = (ret_1 + ((ret_1 - \n    ((texture (sampler_blur3, uv).xyz * scale3) + bias3)\n  ) * 0.35));\n  ret_1 = (ret_1 * 0.96);\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.3));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:5,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:5.552,wave_smoothing:.504,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.sw=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.k2=0;a.q26=0;a.p2=0;a.avg=0;a.rota=0;a.movez=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q7=0;a.q28=0;a.q30=0;a.v2=0;a.q20=0;a.q8=0;a.vol=0;a.p1=0;a.vx=.2;a.vy=-.1;a.kx=0;a.ky=0;",frame_eqs_str:"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.98,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),2);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.vol=a.bass_att+a.treb_att;a.v2=a.v2*a.dec_slow+a.vol*(1-a.dec_slow);a.q26=Math.max(Math.atan(a.vol-.8*a.v2),.3);a.q27=a.index+1;a.sw=a.sw*a.dec_med+(1-a.dec_med)*mod(a.index2,2);a.q28=a.sw;a.k1=a.is_beat*bnot(20*a.index);a.k2=a.is_beat*bnot(a.index);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.1416*a.p2,2);a.monitor=a.k1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=Math.cos(div(a.time,\n6));a.q6=-Math.sin(div(a.time,6));a.q7=-a.q6;a.q8=a.q5;a.zoom=1;a.rot=-0;a.movez+=div(.18*(a.q1+1.1),a.fps);a.q29=a.movez;a.rota+=div(.09*(2-a.q1),a.fps);a.q30=a.rota;a.q31=2+16*Math.abs(Math.cos(div(a.time,18)));a.q32=div(Math.cos(div(a.time,23)),4);",pixel_eqs_str:"",pixel_eqs:"",warp:"vec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv8;\n shader_body { \n  vec2 uv_1;\n  vec3 xlat_varmod_2;\n  float z_3;\n  vec3 ret_4;\n  xlat_mutableuv1 = ((uv_orig - 0.5) * aspect.xy);\n  vec2 x_5;\n  x_5 = (xlat_mutableuv1 * 5.0);\n  float tmpvar_6;\n  tmpvar_6 = (sqrt(dot (x_5, x_5)) + time);\n  xlat_mutablers = clamp (((\n    sin(tmpvar_6)\n   / \n    cos(tmpvar_6)\n  ) * normalize(xlat_mutableuv1)), vec2(-5.0, -5.0), vec2(5.0, 5.0));\n  xlat_mutableuv8 = (sin((xlat_mutableuv1 * \n    (q31 + (rad * 2.0))\n  )) * 7.0);\n  z_3 = (1.0 - cos((8.0 * \n    (sqrt(dot (xlat_mutableuv8, xlat_mutableuv8)) * ((abs(xlat_mutableuv1.x) + abs(xlat_mutableuv1.y)) + q32))\n  )));\n  z_3 = (z_3 * (0.2 * clamp (\n    dot (vec3(z_3), vec3(0.32, 0.49, 0.29))\n  , 0.0, 1.0)));\n  float tmpvar_7;\n  tmpvar_7 = float((z_3 <= 1.0));\n  xlat_mutablers = ((q28 * xlat_mutablers) + ((1.0 - q28) * xlat_mutablers.yx));\n  uv_1 = (uv_orig + ((\n    ((1.0 - tmpvar_7) * 3.0)\n   * xlat_mutablers.yx) + (\n    ((0.5 * tmpvar_7) * z_3)\n   * \n    sign(z_3)\n  )));\n  mat2 tmpvar_8;\n  vec4 tmpvar_9;\n  tmpvar_9 = (_qb * 0.5);\n  tmpvar_8[uint(0)] = tmpvar_9.xy;\n  tmpvar_8[1u] = tmpvar_9.zw;\n  vec4 tmpvar_10;\n  tmpvar_10 = texture (sampler_main, uv_1);\n  vec3 tmpvar_11;\n  tmpvar_11 = (tmpvar_10.xyz + vec3((0.075 * abs(\n    (0.0225 / sqrt((xlat_mutableuv1 * tmpvar_8).x))\n  ))));\n  xlat_varmod_2 = ((0.98 - (texture (sampler_noise_lq, \n    ((50.0 * uv_1) + time)\n  ) - 0.15).xyz) - (tmpvar_10.xyz - (0.5 * \n    ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n  )));\n  ret_4 = (((\n    (1.0/(tmpvar_7))\n   * tmpvar_11) * xlat_varmod_2) + ((tmpvar_7 * tmpvar_11) * xlat_varmod_2));\n  ret_4 = (ret_4 * (vec3(0.96, 0.96, 0.96) - (0.1 * texture (sampler_noise_hq, uv_1)).xyz));\n  vec3 tmpvar_12;\n  tmpvar_12.z = 0.0;\n  tmpvar_12.xy = uv_orig;\n  ret_4 = (ret_4 * (vec3(1.76, 1.64, 1.52) * dot (tmpvar_12, vec3(0.32, 0.49, 0.29))));\n  ret_4 = (ret_4 * 0.86);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_4;\n  ret = tmpvar_13.xyz;\n }",comp:"vec3 xlat_mutableblur;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  float t_rel_2;\n  float inten_4;\n  float dist_5;\n  float ang2_6;\n  vec3 ret_7;\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_fc_main, uv);\n  ret_7 = tmpvar_8.xyz;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_5 = 0.0;\n  inten_4 = 0.0;\n  xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n  t_rel_2 = q29;\n  for (float n_3 = 0.0; n_3 < 16.0; n_3 += 1.0) {\n    ang2_6 = (((6.28 * n_3) / 16.0) + q30);\n    float tmpvar_9;\n    tmpvar_9 = cos(ang2_6);\n    float tmpvar_10;\n    tmpvar_10 = sin(ang2_6);\n    xlat_mutableuv2.x = ((uv_1.x * tmpvar_9) - (uv_1.y * tmpvar_10));\n    xlat_mutableuv2.y = ((uv_1.x * tmpvar_10) + (uv_1.y * tmpvar_9));\n    dist_5 = (1.0 - fract((\n      (n_3 * 16.0)\n     - t_rel_2)));\n    inten_4 = (dist_5 * (1.0 - (dist_5 * dist_5)));\n    xlat_mutableuv3 = ((-0.85 * xlat_mutableuv2) * dist_5);\n    xlat_mutableblur = (((texture (sampler_blur1, \n      fract(xlat_mutableuv3)\n    ).xyz * scale1) + bias1) * vec3(0.5, 0.9, 1.0));\n    xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, \n      (xlat_mutableuv3 * 2.0)\n    ).xyz - xlat_mutableblur) * inten_4));\n  };\n  uv_1 = (uv_1 * (tmpvar_8.xy * uv_orig));\n  ret_7 = (uv_1.x - (tmpvar_8.xyz * uv_1.x));\n  ret_7 = (ret_7 + (xlat_mutableret1 * 16.0));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_7;\n  ret = tmpvar_11.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.42,decay:1,echo_zoom:1.007,echo_orient:3,wave_mode:3,wave_dots:1,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.998,wave_scale:2.155,wave_smoothing:.9,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:1.0095,warp:.01,ob_r:.01,ob_a:.5,ib_size:.015,ib_a:.5,mv_x:64,mv_y:1.248,mv_l:5,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:10,additive:1,rad:.24483},init_eqs_str:"",frame_eqs_str:"a.x+=.2*Math.sin(.411*a.time);a.y+=.2*Math.cos(.423*a.time);"},{baseVals:{enabled:1,sides:10,additive:1,rad:.24483},init_eqs_str:"",frame_eqs_str:"a.x-=.2*Math.sin(.411*a.time);a.y-=.2*Math.cos(.423*a.time);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.bass_residual=0;a.old_treb_flop=0;a.redsine=0;a.bass_flop=0;a.bluesine=0;a.q6=0;a.greenif=0;a.q1=0;a.q5=0;a.treb_flop=0;a.q9=0;a.bass_thresh=0;a.old_bass_flop=0;a.treb_thresh=0;a.pulse=0;a.q11=0;a.q10=0;a.bass_changed=0;a.mid_thresh=0;a.q4=0;a.mid_changed=0;a.entropy=0;a.redif=0;a.blueif=0;a.old_mid_flop=0;a.mid_residual=0;a.b=0;a.r=0;a.xv=0;a.g=0;a.treb_residual=0;a.vol=0;a.chaos=0;a.greensine=0;a.mid_flop=0;a.q2=0;a.treb_changed=0;a.q3=0;a.q7=0;a.yv=0;a.q8=0;",frame_eqs_str:"a.old_bass_flop=a.bass_flop;a.old_treb_flop=a.treb_flop;a.old_mid_flop=a.mid_flop;a.chaos=.9+.1*Math.sin(a.pulse);a.entropy=.00001<Math.abs(equal(a.pulse,-20))?1+a.bass_flop+a.treb_flop+a.mid_flop+randint(2):a.entropy;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*((a.bass_thresh-1.3)*a.chaos+1.3);a.bass_flop=Math.abs(a.bass_flop-equal(a.bass_thresh,2));a.treb_thresh=2*above(a.treb_att,a.treb_thresh)+(1-above(a.treb_att,a.treb_thresh))*((a.treb_thresh-\n1.3)*a.chaos+1.3);a.treb_flop=Math.abs(a.treb_flop-equal(a.treb_thresh,2));a.mid_thresh=2*above(a.mid_att,a.mid_thresh)+(1-above(a.mid_att,a.mid_thresh))*((a.mid_thresh-1.3)*a.chaos+1.3);a.mid_flop=Math.abs(a.mid_flop-equal(a.mid_thresh,2));a.bass_changed=bnot(equal(a.old_bass_flop,a.bass_flop));a.mid_changed=bnot(equal(a.old_mid_flop,a.mid_flop));a.treb_changed=bnot(equal(a.old_treb_flop,a.treb_flop));a.bass_residual=a.bass_changed*Math.sin(.1*a.pulse*a.entropy)+bnot(a.bass_changed)*a.bass_residual;\na.treb_residual=a.treb_changed*Math.sin(.1*a.pulse*a.entropy)+bnot(a.treb_changed)*a.treb_residual;a.mid_residual=a.mid_changed*Math.sin(.1*a.pulse*a.entropy)+bnot(a.mid_changed)*a.mid_residual;a.pulse=.00001<Math.abs(above(Math.abs(a.pulse),20))?-20:a.pulse+.032*(a.bass_thresh+a.mid_thresh+a.treb_thresh);a.q1=a.mid_residual;a.q2=a.bass_residual;a.q3=a.treb_residual;a.q4=Math.sin(a.pulse);a.q5=Math.cos(div(a.pulse,2)+a.q1);a.q6=Math.sin(a.q3*a.q1+a.q7*a.q2);a.q7=above(a.q1,0)+above(a.q2,0)+above(a.q3,\n0)+above(a.q3,0)*a.treb_flop+above(a.q2,0)*a.bass_flop+above(a.q1,0)*a.mid_flop;a.q8=a.entropy;a.vol=.3333*(a.bass+a.mid+a.treb_att);a.redsine=.5+.15*a.bass*Math.sin(3*a.time);a.greensine=.5+.15*a.mid*Math.sin(2*a.time);a.bluesine=.5+.15*a.treb*Math.sin(a.time);a.redif=.00001<Math.abs(above(a.bass,1.2))?a.redsine:.00001<Math.abs(above(a.redif,.95))?0:.95*a.redif;a.greenif=.00001<Math.abs(above(a.mid,1.2))?a.greensine:.00001<Math.abs(above(a.greenif,.95))?0:.95*a.greenif;a.blueif=.00001<Math.abs(above(a.treb,\n1.2))?a.bluesine:.00001<Math.abs(above(a.blueif,.95))?0:.95*a.blueif;a.r=a.redif;a.g=a.greenif;a.b=a.blueif;a.q9=a.r;a.q10=a.g;a.q11=a.b;a.wave_r*=Math.sin(a.redif*Math.cos(a.b+a.g));a.wave_g*=Math.sin(a.greenif*Math.cos(a.r+a.b));a.wave_b*=Math.sin(a.blueif*Math.cos(a.r+a.g));a.ib_r=a.r;a.ib_g=a.g;a.ib_b=a.b;a.ob_r=a.wave_r*a.redif;a.ob_g=a.wave_g*a.greenif;a.ob_b=a.wave_b*a.blueif;",pixel_eqs_str:"a.xv=Math.sin(.333*a.time)*a.x-Math.cos(.667*a.time)*a.x;a.yv=Math.cos(.233*a.time)*a.y+Math.sin(.567*a.time)*a.y;a.x=a.xv;a.y=a.yv;a.sx+=.075*Math.sin(3*a.x+a.q7*a.x);a.sy+=.075*Math.sin(3.1*a.y+a.q7*a.y);a.dx+=.005*Math.cos(20*a.y+.1*Math.cos(.11*a.time)+a.q2*a.q6);a.dy+=.005*Math.sin(20*a.x+.1*Math.sin(.09*a.time)+a.q3*a.q6);",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_main, uv).xyz;\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uvv_1;\n  vec2 uvm_2;\n  uvm_2.x = ((0.5 * texture (sampler_noise_hq, uv.xx)) + (0.5 * texture (sampler_main, uv.xx))).x;\n  uvm_2.y = ((0.5 * texture (sampler_main, uv.yy)) + (0.5 * texture (sampler_noise_hq, uv.yy))).x;\n  uvv_1 = (uv * uvm_2);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - ((texture (sampler_blur3, texture (sampler_noise_hq, \n    ((texture (sampler_blur3, uvv_1).xyz * scale3) + bias3)\n  .xy).xy).xyz * scale3) + bias3));\n  vec2 tmpvar_4;\n  tmpvar_4 = fract((tmpvar_3.xy + uvm_2));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((2.0 * tmpvar_3) * texture (sampler_main, (tmpvar_4 * (uvv_1 - tmpvar_4))).xyz);\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1,decay:.9,echo_zoom:7.524,echo_alpha:.6,wave_mode:6,additivewave:1,wave_dots:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,brighten:1,wave_a:2.518,wave_scale:3.166,wave_smoothing:.18,modwavealphastart:.55,modwavealphaend:2,warpanimspeed:1.53,warpscale:1.731,zoomexp:.99817,zoom:1.00022,warp:.1401,sx:1.006,sy:.9999,wave_g:.5,wave_b:.5,mv_x:64,mv_y:48,mv_r:.5,mv_g:.6,mv_b:.6},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.bass_effect=0;",frame_eqs_str:"a.warp=0;a.bass_effect=Math.max(Math.max(a.bass,a.bass_effect)-1.3,0);a.mv_a=10*a.bass_effect;a.mv_r=.00001<Math.abs(above(a.mid,a.treb))?0:1;a.mv_x=4*Math.sin(3*a.time)+60;a.mv_y=5*Math.sin(5*a.time)+43;a.wave_r=.5*Math.sin(5*a.time)+.5;a.wave_b=.5*Math.cos(12*a.time)+.5;a.wave_g=.5*Math.cos(14*a.time)+.5;",pixel_eqs_str:"a.sx+=.01*a.rad;a.sy+=.00001<Math.abs(above(3.14-a.ang,0))?.1:-.1;",warp:"",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.15);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader.yzx, ret_2)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:2.233,wave_smoothing:.81,wave_mystery:.28,modwavealphastart:.47,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.9,wave_b:.9,ob_size:.11,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:.89152,smoothing:.82,a:.9},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.k1=0;a.t_rel=0;a.k2=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*\n(.01*randint(101)-.01*randint(101));",frame_eqs_str:"a.t2+=a.bass_att;",point_eqs_str:"a.k1=Math.cos(div(a.time,3));a.k2=Math.sin(div(a.time,2));a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,2.12);a.ampl=5*Math.cos(a.t_rel);a.ox=Math.sin(8*a.t_rel)+a.ampl*Math.sin(12*a.t_rel);a.oy=Math.cos(13*a.t_rel)+a.ampl*Math.cos(11*a.t_rel);a.oz=div(a.ampl,3);a.r=1;a.g=.5;a.b=0;a.a=.25*Math.cos(div(3.14*a.t_abs,2))+.2*below(Math.abs(1-a.t_abs-a.t1),0);a.a=.25*Math.cos(1.5*a.t_abs)+.7*below(Math.abs(a.t_abs),0);a.xang=3*a.k1;a.yang=1;a.zang=3*a.k1;a.fov=.22;a.monitor=a.t2;\na.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.p1=randint(16);a.p2=a.p1;",frame_eqs_str:"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.4+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,4);a.q27=8-a.index;a.q28=Math.sin(div(a.time,7));a.q29=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.mv_a=.5*a.q1;a.movez+=div(.3,a.fps);a.q29=a.movez;a.movex+=div(.09,a.fps)*a.q2;a.q30=a.movex;a.q31=sqr(Math.sin(div(a.time,17)));a.q32=sqr(Math.cos(div(a.time,17)));\na.zoom=1;a.rot=0;a.dx=0;a.warp=.2;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablemus;\n shader_body { \n  vec2 d_1;\n  vec2 uv6_2;\n  vec2 uv1_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - 0.5);\n  uv1_3 = tmpvar_5;\n  uv6_2 = tmpvar_5;\n  float x_6;\n  x_6 = (abs(tmpvar_5.x) - abs(tmpvar_5.y));\n  float tmpvar_7;\n  tmpvar_7 = (12.0 * sqrt((x_6 * x_6)));\n  vec2 tmpvar_8;\n  tmpvar_8 = normalize(tmpvar_5);\n  d_1 = tmpvar_8;\n  float tmpvar_9;\n  tmpvar_9 = (float(mod (q28, 2.0)));\n  if ((tmpvar_9 == 0.0)) {\n    d_1 = ((q1 * tmpvar_8) - (q2 / tmpvar_8));\n  };\n  uv1_3 = (tmpvar_5 + ((-0.06 * \n    dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  ) * normalize(tmpvar_5)));\n  uv1_3 = (uv1_3 - (clamp (\n    ((sin(tmpvar_7) / cos(tmpvar_7)) * d_1)\n  , vec2(-4.0, -4.0), vec2(4.0, 4.0)) / 60.0));\n  uv6_2 = (0.4 * cos((\n    (uv1_3 * 2.0)\n   * q28)));\n  xlat_mutablemus = (clamp (vec3((0.0006 / \n    (sqrt(dot (uv6_2, uv6_2)) - (0.002 * (q27 + (8.0 * q28))))\n  )), 0.0, 1.0) * q31);\n  xlat_mutablemus = (xlat_mutablemus * (1.0 + roam_cos).xyz);\n  ret_4 = ((0.4 * (\n    ((texture (sampler_main, ((uv1_3 * \n      (0.8 + (0.2 * tmpvar_7))\n    ) + 0.5)).xyz + xlat_mutablemus) * 0.95)\n   - 0.025)) + (0.6 * texture (sampler_main, uv_orig)).xyz);\n  ret_4 = (ret_4 * (1.0 - (0.5 * \n    dot (((texture (sampler_blur2, vec2(0.55, 0.55)).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))\n  )));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_4;\n  ret = tmpvar_10.xyz;\n }",comp:"vec3 xlat_mutableblur;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float inten_3;\n  float dist_4;\n  float ang2_5;\n  vec2 uv2_6;\n  vec3 ret_7;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_4 = 1.0;\n  inten_3 = 1.0;\n  xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n  for (float n_2 = 1.0; n_2 <= 8.0; n_2 += 1.0) {\n    ang2_5 = (((6.28 * n_2) / 8.0) + (q5 * (n_2 - 1.0)));\n    float tmpvar_8;\n    tmpvar_8 = cos(ang2_5);\n    float tmpvar_9;\n    tmpvar_9 = sin(ang2_5);\n    uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\n    uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\n    uv2_6 = (uv2_6 * aspect.yx);\n    dist_4 = (1.0 - fract((\n      (0.25 * n_2)\n     + q29)));\n    dist_4 = (dist_4 * dist_4);\n    inten_3 = ((pow (dist_4, 0.2) * (1.0 - dist_4)) * 2.0);\n    vec2 tmpvar_10;\n    tmpvar_10.x = q18;\n    tmpvar_10.y = q19;\n    vec2 tmpvar_11;\n    tmpvar_11 = (((\n      (3.0 * uv2_6)\n     * dist_4) + 0.5) + ((0.5 * \n      (1.0 - (0.5 * q28))\n    ) * tmpvar_10));\n    xlat_mutableblur = ((texture (sampler_blur1, fract(tmpvar_11)).xyz * scale1) + bias1);\n    xlat_mutableneu = (texture (sampler_main, tmpvar_11).xyz + xlat_mutableblur);\n    xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_3));\n  };\n  uv2_6 = (0.5 * cos((uv_1 * 16.0)));\n  ret_7 = ((xlat_mutableret1 * 0.7) + ((\n    clamp ((0.04 / sqrt(dot (uv2_6, uv2_6))), 0.0, 1.0)\n   * vec3(1.0, 0.7, 0.0)) * q31));\n  float tmpvar_12;\n  tmpvar_12 = (0.5 / ((1.0 + uv_1.x) - (4.0 * \n    fract((time * 3.0))\n  )));\n  ret_7 = (ret_7 + (vec3((q17 * \n    clamp ((tmpvar_12 * tmpvar_12), 0.0, 1.0)\n  )) * vec3(0.0, 0.0, 0.7)));\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_7;\n  ret = tmpvar_13.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:2.233,wave_smoothing:.81,wave_mystery:.28,modwavealphastart:.47,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.9,wave_b:.9,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:.89152,smoothing:.82,a:.9},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.k1=0;a.t_rel=0;a.k2=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*\n(.01*randint(101)-.01*randint(101));",frame_eqs_str:"a.t2+=a.bass_att;",point_eqs_str:"a.k1=Math.cos(div(a.time,3));a.k2=Math.sin(div(a.time,2));a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,2.12);a.ampl=5*Math.cos(a.t_rel);a.ox=Math.sin(8*a.t_rel)+a.ampl*Math.sin(12*a.t_rel);a.oy=Math.cos(13*a.t_rel)+a.ampl*Math.cos(11*a.t_rel);a.oz=div(a.ampl,3);a.r=1;a.g=.5;a.b=0;a.a=.25*Math.cos(div(3.14*a.t_abs,2))+.2*below(Math.abs(1-a.t_abs-a.t1),0);a.a=.25*Math.cos(1.5*a.t_abs)+.7*below(Math.abs(a.t_abs),0);a.xang=3*a.k1;a.yang=1;a.zang=3*a.k1;a.fov=.22;a.monitor=a.t2;\na.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=div(a.bass_att+\na.mid_att+a.treb_att,2);a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.p3=a.p3*a.dec_med+(1-a.dec_med)*(100*a.index+0*a.q26);a.q30=a.p3;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.zoom=1+div(a.q28,4);a.warp=0;a.dx=.2*a.q2;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablemus;\n shader_body { \n  vec2 d_1;\n  vec2 uv6_2;\n  vec2 uv1_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - 0.5);\n  uv1_3 = tmpvar_5;\n  uv6_2 = tmpvar_5;\n  float x_6;\n  x_6 = (abs(tmpvar_5.x) - abs(tmpvar_5.y));\n  float tmpvar_7;\n  tmpvar_7 = (12.0 * sqrt((x_6 * x_6)));\n  vec2 tmpvar_8;\n  tmpvar_8 = normalize(tmpvar_5);\n  d_1 = tmpvar_8;\n  float tmpvar_9;\n  tmpvar_9 = (float(mod (q28, 2.0)));\n  if ((tmpvar_9 == 0.0)) {\n    d_1 = ((q1 * tmpvar_8) - (q2 / tmpvar_8));\n  };\n  uv1_3 = (tmpvar_5 + ((-0.06 * \n    dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  ) * normalize(tmpvar_5)));\n  uv1_3 = (uv1_3 - (clamp (\n    ((sin(tmpvar_7) / cos(tmpvar_7)) * d_1)\n  , vec2(-4.0, -4.0), vec2(4.0, 4.0)) / 60.0));\n  uv6_2 = (0.4 * cos((\n    (uv1_3 * 2.0)\n   * q28)));\n  xlat_mutablemus = (clamp (vec3((0.0006 / \n    (sqrt(dot (uv6_2, uv6_2)) - (0.002 * (q27 + (8.0 * q28))))\n  )), 0.0, 1.0) * q31);\n  xlat_mutablemus = (xlat_mutablemus * (1.0 + roam_cos).xyz);\n  ret_4 = ((0.4 * (\n    ((texture (sampler_main, ((uv1_3 * \n      (0.8 + (0.2 * tmpvar_7))\n    ) + 0.5)).xyz + xlat_mutablemus) * 0.95)\n   - 0.025)) + (0.6 * texture (sampler_main, uv_orig)).xyz);\n  ret_4 = (ret_4 * (1.0 - (0.5 * \n    dot (((texture (sampler_blur2, vec2(0.55, 0.55)).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))\n  )));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_4;\n  ret = tmpvar_10.xyz;\n }",comp:"vec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float ang2_3;\n  vec2 uv2_4;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n  for (int n_2 = 0; n_2 <= 9; n_2++) {\n    ang2_3 = ((6.28 * float(n_2)) / 9.0);\n    float tmpvar_5;\n    tmpvar_5 = cos(ang2_3);\n    float tmpvar_6;\n    tmpvar_6 = sin(ang2_3);\n    uv2_4.x = ((uv_1.x * tmpvar_5) - (uv_1.y * tmpvar_6));\n    uv2_4.y = ((uv_1.x * tmpvar_6) + (uv_1.y * tmpvar_5));\n    xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (uv2_4 + 0.5)).xyz);\n  };\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (xlat_mutableret1 * 2.0);\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:2.103,wave_smoothing:.54,wave_mystery:.38,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_r:.4,ob_a:.2,ib_size:0,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:18,textured:1,rad:.15416,tex_ang:3.76991,tex_zoom:5.27784,g:1,b:1,a:.7,r2:1,b2:1,border_b:0,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.tex_ang=3+2*a.q1;"},{baseVals:{enabled:1,sides:32,rad:.06892,tex_zoom:1.8315,g:1,b:1,a:.9,g2:0,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.q24=0;a.q22=0;",frame_eqs_str:"a.a=div(a.q24,2);a.a2=0;a.r=div(randint(10),10);a.g=div(randint(10),10);a.b=div(randint(10),10);a.rad=.06*a.q22;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,y:.51,rad:.19869,tex_ang:1.00531,tex_zoom:.49981,g:.4,a:.7,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);"}],waves:[{baseVals:{enabled:1,samples:442,thick:1,additive:1,scaling:.89152,smoothing:.82},init_eqs_str:"a.q24=0;a.q27=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*(.01*randint(101)-.01*randint(101));",frame_eqs_str:"",point_eqs_str:"a.x=a.sample;a.y=.5+0*a.value2;a.a=.5*a.q24*mod(a.q27+1,2);a.r=0;"},{baseVals:{enabled:1,thick:1,scaling:.89152,smoothing:.82,a:.1},init_eqs_str:"a.q24=0;a.q27=0;",frame_eqs_str:"",point_eqs_str:"a.y=a.sample;a.x=.5+0*a.value2;a.a=.5*a.q24*mod(a.q27,2);a.r=0;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q11=Math.min(a.q22,3);a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index2;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1+.02*a.q1;a.rot=.01*a.q2;a.dx=0*a.index;a.wave_a=0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.04);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * (24.0 * q28))\n  )).xyz * 0.99) - 0.006);\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 crisp_1;\n  vec2 uv3_2;\n  vec2 uv2_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (0.1 / (sqrt(\n    dot (tmpvar_4, tmpvar_4)\n  ) + 0.1));\n  vec2 tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (ang / 3.14);\n  tmpvar_6.x = tmpvar_7;\n  tmpvar_6.y = tmpvar_5;\n  uv2_3.y = (tmpvar_5 + (0.1 * time));\n  uv2_3.x = tmpvar_6.x;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_7;\n  tmpvar_8.y = (tmpvar_5 * 1.5);\n  uv3_2.y = (tmpvar_8.y + (0.08 * time));\n  uv3_2.x = (tmpvar_7 + (time / 32.0));\n  crisp_1 = (((2.0 * texture (sampler_main, uv2_3).xyz) + texture (sampler_main, uv3_2).xyz) + ((2.0 * \n    ((texture (sampler_blur2, fract(uv2_3)).xyz * scale2) + bias2)\n  ) + (2.0 * \n    ((texture (sampler_blur2, fract(uv3_2)).xyz * scale2) + bias2)\n  )));\n  crisp_1 = ((3.0 * crisp_1) * rad);\n  float tmpvar_9;\n  tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ((crisp_1 + (\n    ((vec3(0.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\n   * tmpvar_9)) + (tmpvar_9 * texture (sampler_main, uv).xyz));\n  ret = tmpvar_10.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:2.26,decay:.97,echo_zoom:1.007,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wave_a:.001,wave_scale:2.103,wave_smoothing:.54,wave_mystery:.38,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,fshader:.53,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.015,ob_b:.2,ob_a:1,ib_size:.005,ib_r:0,ib_g:0,ib_a:1,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0},shapes:[{baseVals:{enabled:1,sides:18,textured:1,rad:.15416,tex_ang:3.76991,tex_zoom:5.27784,g:1,b:1,a:.7,r2:1,b2:1,border_b:0,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.tex_ang=3+2*a.q1;"},{baseVals:{enabled:1,sides:32,rad:.06892,tex_zoom:1.8315,g:1,b:1,a:.9,g2:0,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.q24=0;a.q22=0;",frame_eqs_str:"a.a=div(a.q24,2);a.a2=0;a.r=div(randint(10),10);a.g=div(randint(10),10);a.b=div(randint(10),10);a.rad=.06*a.q22;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,y:.51,rad:.19869,tex_ang:1.00531,tex_zoom:.49981,g:.4,a:.7,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"",frame_eqs_str:"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);"}],waves:[{baseVals:{enabled:1,samples:442,thick:1,additive:1,scaling:.89152,smoothing:0},init_eqs_str:"a.q22=0;a.q24=0;a.q27=0;",frame_eqs_str:"",point_eqs_str:"a.x=.4+.2*a.sample;a.y=.5+.01*a.value2*a.q22;a.a=.5*a.q24*mod(a.q27+1,2);a.r=.2;a.b=1;a.g=.6;"},{baseVals:{enabled:1,thick:1,scaling:.89152,smoothing:0,a:.1},init_eqs_str:"a.q22=0;a.q24=0;a.q27=0;",frame_eqs_str:"",point_eqs_str:"a.y=.4+.2*a.sample;a.x=.5+.01*a.value2*a.q22;a.a=.6*a.q24*mod(a.q27,2);a.r=.2;a.b=1;a.g=.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.pos=0;a.index=0;a.q22=0;a.q21=0;a.q15=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.mox=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.moy=0;a.p3=0;a.speed=0;a.q3=0;a.t0=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.monitor=a.index2;a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;\na.q26=div(a.bass+a.mid+a.treb,16);a.k1=a.is_beat*bnot(a.index)*bnot(a.index2);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,4);a.pos+=div(a.q20,140);a.q28=a.pos;a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trel=div(a.time,10);a.q5=Math.cos(a.trel);a.q6=Math.sin(a.trel);a.q7=-a.q6;a.q8=a.q5;a.trig=a.q24*mod(a.index,4);a.mox=bnot(a.trig)*a.mox+a.trig*(div(randint(100),100)-.5);\na.moy=bnot(a.trig)*a.moy+a.trig*(div(randint(100),100)-.5);a.q15=div(a.mox,2);a.q16=div(a.moy,2);a.speed=a.speed*bnot(a.trig)+a.trig*a.q26;a.movz+=div(a.speed,a.fps);a.q9=a.movz;a.q30=3*(1.2+Math.sin(div(a.time,7)));a.zoom=1;a.rot=-0;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.08);\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, (uv - (\n    ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n   * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n    ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n  ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((mix (tmpvar_2, \n    (1.0 - tmpvar_2.zyx)\n  , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n    (1.0 - rad)\n  , 18.0)));\n  ret = tmpvar_3.xyz;\n }",comp:"vec3 xlat_mutableblur;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float inten_3;\n  float dist_4;\n  float ang2_5;\n  vec2 uv2_6;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_4 = 1.0;\n  inten_3 = 1.0;\n  xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n  mat2 tmpvar_7;\n  tmpvar_7[uint(0)] = _qa.xy;\n  tmpvar_7[1u] = _qa.zw;\n  uv_1 = (uv_1 * tmpvar_7);\n  for (float n_2 = 1.0; n_2 <= 6.0; n_2 += 1.0) {\n    ang2_5 = ((6.28 * n_2) / 6.0);\n    float tmpvar_8;\n    tmpvar_8 = cos(ang2_5);\n    float tmpvar_9;\n    tmpvar_9 = sin(ang2_5);\n    uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\n    uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\n    uv2_6 = (uv2_6 * aspect.yx);\n    dist_4 = (1.0 - fract((\n      (0.1666667 * n_2)\n     + q30)));\n    inten_3 = ((pow (dist_4, 0.3) * (1.0 - dist_4)) * 2.0);\n    vec2 tmpvar_10;\n    tmpvar_10 = (((2.0 * uv2_6) * dist_4) + 0.5);\n    xlat_mutableblur = ((texture (sampler_blur2, tmpvar_10).xyz * scale2) + bias2);\n    xlat_mutableneu = (texture (sampler_main, tmpvar_10).xyz + xlat_mutableblur);\n    xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_3));\n  };\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (xlat_mutableret1 + (vec3(0.0, 0.0, 0.15) * rad));\n  ret = tmpvar_11.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.229,wave_smoothing:.9,wave_mystery:.2,modwavealphastart:0,modwavealphaend:0,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:12,num_inst:256,x:.123,y:0,rad:.20303,tex_zoom:.49981,g:1,b:1,b2:1,a2:1,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.k1=0;a.q15=0;a.q17=0;a.q11=0;a.q16=0;a.q32=0;a.q12=0;",frame_eqs_str:"a.k1=6.3*div(a.instance,a.num_inst);a.x=.5+a.q15*Math.cos(a.k1+a.q17)+-.2*a.q11;a.y=.5+a.q16*a.q32*Math.sin(a.k1+a.q17+a.time)+.2*a.q12;a.a=.5;a.a2=.1;a.r=.5;a.b=1;a.g=1;a.rad=Math.max(.2*Math.max(Math.abs(a.q15),Math.abs(a.q16)),.04);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q12=0;a.peak_=0;a.q22=0;a.q15=0;a.q1=0;a.dec_med=0;a.ran1_=0;a.rott=0;a.my=0;a.is_beat=0;a.q24=0;a.dec_slow=0;a.ran2=0;a.q11=0;a.ma=0;a.ran3=0;a.q16=0;a.p2=0;a.avg=0;a.trig=0;a.mx=0;a.beat=0;a.q17=0;a.p1=0;a.ran2_=0;a.peak=0;a.q2=0;a.q27=0;a.t0=0;a.ran1=0;a.q32=0;a.ran3_=0;a.q28=0;a.peak__=0;a.ran1=2*(div(randint(100),100)-.5);a.ran2=2*(div(randint(100),100)-.5);a.ran3=2*(div(randint(100),100)-.5);a.index2=3;",frame_eqs_str:"a.dec_med=pow(.85,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,-.5+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,32);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q22=a.peak;a.q27=a.index;a.q28=a.index2+1;a.q24=a.is_beat;a.trig=a.is_beat*\nequal(mod(a.index,2),0);a.p1=a.trig*(a.p1+1)+(1-a.trig)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.trig=a.is_beat*equal(mod(a.index,24),0);a.ran1=.00001<Math.abs(a.trig)?2*(div(randint(100),100)-.5):a.ran1;a.trig=a.is_beat*equal(mod(a.index,16),0);a.ran2=.00001<Math.abs(a.trig)?2*(div(randint(100),100)-.5):a.ran2;a.trig=a.is_beat*equal(mod(a.index,12),0);a.ran3=.00001<Math.abs(a.trig)?2*(div(randint(100),100)-.5):a.ran3;a.ran1_=\na.dec_med*a.ran1_+(1-a.dec_med)*a.ran1;a.ran2_=a.dec_med*a.ran2_+(1-a.dec_med)*a.ran2;a.ran3_=a.dec_med*a.ran3_+(1-a.dec_med)*a.ran3;a.q11=a.ran1_;a.q12=a.ran2_;a.dx=.02*a.ran1_;a.dy=.02*a.ran2_;a.zoom=1+.05*a.ran3_;a.peak_=a.dec_med*a.peak_+(1-a.dec_med)*a.peak;a.peak__=a.dec_slow*a.peak__+(1-a.dec_slow)*a.peak_;a.ma+=div(50*(a.peak_-a.peak__),a.fps)*bnot(mod(a.index,2));a.mx=a.mx*a.dec_slow+(1-a.dec_slow)*Math.cos(1.3*a.ma);a.my=a.my*a.dec_slow+(1-a.dec_slow)*Math.sin(a.ma);a.q15=a.mx;a.q16=.8*\na.my;a.q17=.8*a.ma;a.q32=a.aspecty;a.monitor=a.dx;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - vec2(0.5, 0.5));\n  float tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv);\n  tmpvar_3 = (dot ((\n    (tmpvar_4.xyz * scale1)\n   + bias1), vec3(0.32, 0.49, 0.29)) * 4.0);\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)].x = cos(tmpvar_3);\n  tmpvar_5[uint(0)].y = -(sin(tmpvar_3));\n  tmpvar_5[1u].x = sin(tmpvar_3);\n  tmpvar_5[1u].y = cos(tmpvar_3);\n  uv_1 = ((tmpvar_2 + (\n    (0.1 * dot (((tmpvar_4.xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n   * \n    (tmpvar_2 * tmpvar_5)\n  )) - 0.5);\n  vec2 tmpvar_6;\n  tmpvar_6 = ((uv_1 * texsize.xy) * 0.02);\n  vec2 tmpvar_7;\n  tmpvar_7.x = (cos((tmpvar_6.y * q1)) * sin(-(tmpvar_6.y)));\n  tmpvar_7.y = (sin(tmpvar_6.x) * cos((tmpvar_6.y * q2)));\n  uv_1 = (uv_1 - ((tmpvar_7 * texsize.zw) * (q28 * 4.0)));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ((texture (sampler_main, uv_1).xyz * 0.99) - 0.02);\n  ret = tmpvar_8.xyz;\n }",comp:"vec2 xlat_mutabledz;\n shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4 = (tmpvar_3 * 4.0);\n  vec2 tmpvar_5;\n  tmpvar_5.x = 0.0;\n  tmpvar_5.y = texsize.w;\n  vec2 tmpvar_6;\n  tmpvar_6 = (tmpvar_5 * 4.0);\n  xlat_mutabledz.x = ((2.0 * dot (texture (sampler_main, \n    (uv + tmpvar_4)\n  ).xyz, vec3(0.32, 0.49, 0.29))) - (2.0 * dot (texture (sampler_main, \n    (uv - tmpvar_4)\n  ).xyz, vec3(0.32, 0.49, 0.29))));\n  xlat_mutabledz.y = ((2.0 * dot (texture (sampler_main, \n    (uv + tmpvar_6)\n  ).xyz, vec3(0.32, 0.49, 0.29))) - (2.0 * dot (texture (sampler_main, \n    (uv - tmpvar_6)\n  ).xyz, vec3(0.32, 0.49, 0.29))));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_main, uv);\n  xlat_mutabledz = (xlat_mutabledz * 12.0);\n  vec2 tmpvar_8;\n  tmpvar_8 = sin(((\n    (2.0 * tmpvar_2)\n   + \n    (xlat_mutabledz * 0.8)\n  ) + vec2(1.0, 1.0)));\n  vec2 tmpvar_9;\n  tmpvar_9 = sin(((\n    (2.0 * tmpvar_2)\n   + xlat_mutabledz) + vec2(1.0, 1.0)));\n  vec2 tmpvar_10;\n  tmpvar_10 = sin(((\n    (2.0 * tmpvar_2)\n   + \n    (xlat_mutabledz * 1.2)\n  ) + vec2(1.0, 1.0)));\n  vec3 tmpvar_11;\n  tmpvar_11.x = (0.1 / sqrt(dot (tmpvar_8, tmpvar_8)));\n  tmpvar_11.y = (0.1 / sqrt(dot (tmpvar_9, tmpvar_9)));\n  tmpvar_11.z = (0.1 / sqrt(dot (tmpvar_10, tmpvar_10)));\n  ret_1 = ((tmpvar_11 - (tmpvar_7.xyz * 0.15)) + (tmpvar_7.y / 2.0));\n  ret_1 = (ret_1 * (1.0 + ret_1));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken_center:1,darken:1,wave_a:.001,wave_scale:.236,wave_smoothing:0,wave_mystery:-.64,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_b:.6,ob_size:.005,ob_a:.8,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:18,num_inst:4,x:.83,rad:.14349,tex_ang:3.76991,tex_zoom:5.27784,r:0,g:1,b:1,a:.5,r2:1,g2:.2,b2:1,border_b:0,border_a:0},init_eqs_str:"a.d=0;a.k1=0;a.q22=0;a.q27=0;a.r0=0;a.q24=0;a.g0=0;a.b0=0;",frame_eqs_str:"a.d=.3+.2*div(mod(a.frame,8),8);a.k1=6.28*div(a.instance,a.num_inst);a.d=.3+div(a.q22,8);a.x=.5+a.d*Math.cos(a.k1);a.y=.5+a.d*Math.sin(a.k1);a.a=Math.min(1,.2+div(.8*a.q22,2)*mod(a.q27,2));a.a2=0;a.r=.6+.4*Math.sin(div(a.time,4)+1.56);a.b=.6+.4*Math.sin(div(a.time,4)+3.14);a.g=.6+.4*Math.sin(div(a.time,4));a.r0=a.r0*bnot(a.q24)+(.5+.5*Math.sin(a.time))*a.q24;a.g0=a.g0*bnot(a.q24)+(.5+.5*Math.sin(1.7*a.time))*a.q24;a.b0=div(2-a.r0-a.g0,2);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=1-a.g;\na.g2=1-a.b;a.b2=1-a.r;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:128,scaling:.89152,smoothing:0},init_eqs_str:"a.q22=0;a.q27=0;a.q24=0;a.t1=0;a.t2=0;a.r0=0;a.g0=0;",frame_eqs_str:"a.t1=a.t1*bnot(a.q24)+(.5+.5*Math.sin(a.time))*a.q24;a.t2=a.t2*bnot(a.q24)+(.5+.5*Math.sin(1.7*a.time))*a.q24;",point_eqs_str:"a.x=a.sample;a.y=.5;a.a=a.q22*mod(a.q27+1,2);a.a=div(a.q24*mod(a.q27+1,2),2)+0;a.r=a.t1;a.b=a.t2;a.g=div(2-a.r0-a.g0,2);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.spg=0;a.vol__=0;a.is_beat=0;a.q31=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.vy=0;a.vz=0;a.q4=0;a.dir=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.q17=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.ang0=0;a.speed_=1;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,12);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.vol=div(a.bass_att+a.mid_att+\na.treb_att,2);a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+2;a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,8));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vz=a.vz*bnot(a.trig)+\na.trig*(div(randint(100),100)-.5);a.speed=Math.min(a.vol_-a.vol__+.5,1);a.speed=Math.max(a.speed,-.5);a.speed_=bnot(a.trig)*a.speed_+a.trig*a.speed;a.spg=a.dec_med*a.spg+(1-a.dec_med)*a.speed_;a.movz+=div(1,a.fps)*(a.speed_+div(0*a.vol_,6));a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.q13=2*Math.sin(div(a.movz,3)-div(a.time,11));a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.1,a.fps)*a.dir;a.q5=Math.cos(a.trel-a.movz);a.q6=Math.sin(div(a.trel,2)-a.movz);\na.q7=-a.q6;a.q8=a.q5;a.ang0=a.ang0*a.dec_med+a.vz*(1-a.dec_med);a.q17=2*a.ang0;a.q30=.2*Math.sin(div(a.time,8));a.q31=.5+.5*Math.sin(div(a.time,3.3));a.zoom=1;a.rot=0;a.dx=0;a.monitor=a.q28;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablemus;\n shader_body { \n  vec2 d_1;\n  vec2 uv6_2;\n  vec2 uv1_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - 0.5);\n  uv1_3 = tmpvar_4;\n  uv6_2 = tmpvar_4;\n  float x_5;\n  x_5 = (abs(tmpvar_4.x) - abs(tmpvar_4.y));\n  float tmpvar_6;\n  tmpvar_6 = (12.0 * sqrt((x_5 * x_5)));\n  vec2 tmpvar_7;\n  tmpvar_7 = normalize(tmpvar_4);\n  d_1 = tmpvar_7;\n  float tmpvar_8;\n  tmpvar_8 = (float(mod (q28, 2.0)));\n  if ((tmpvar_8 == 0.0)) {\n    d_1 = ((q1 * tmpvar_7) - (q2 / tmpvar_7));\n  };\n  uv1_3 = (tmpvar_4 + ((-0.06 * \n    dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  ) * normalize(tmpvar_4)));\n  uv1_3 = (uv1_3 - (clamp (\n    ((sin(tmpvar_6) / cos(tmpvar_6)) * d_1)\n  , vec2(-4.0, -4.0), vec2(4.0, 4.0)) / 60.0));\n  uv6_2 = (0.4 * cos((\n    (uv1_3 * 2.0)\n   * q28)));\n  xlat_mutablemus = (clamp (vec3((0.0006 / \n    (sqrt(dot (uv6_2, uv6_2)) - (0.002 * (q27 + (8.0 * q28))))\n  )), 0.0, 1.0) * q31);\n  xlat_mutablemus = (xlat_mutablemus * (1.0 + roam_cos).xyz);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((0.4 * (\n    ((texture (sampler_main, ((uv1_3 * \n      (0.8 + (0.2 * tmpvar_6))\n    ) + 0.5)).xyz + xlat_mutablemus) * 0.95)\n   - 0.025)) + (0.6 * texture (sampler_main, uv_orig)).xyz);\n  ret = tmpvar_9.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec3 xlat_mutableret2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec2 ofs_2;\n  vec3 ret1_3;\n  vec2 uv5_4;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_5;\n  tmpvar_5.x = q5;\n  tmpvar_5.y = q6;\n  uv_1 = (uv_1 + (tmpvar_5 / 4.0));\n  uv5_4 = uv_1;\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)] = _qb.xy;\n  tmpvar_6[1u] = _qb.zw;\n  uv_1 = (uv_1 * tmpvar_6);\n  float tmpvar_7;\n  float tmpvar_8;\n  tmpvar_8 = (min (abs(\n    (uv5_4.y / uv5_4.x)\n  ), 1.0) / max (abs(\n    (uv5_4.y / uv5_4.x)\n  ), 1.0));\n  float tmpvar_9;\n  tmpvar_9 = (tmpvar_8 * tmpvar_8);\n  tmpvar_9 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_9) + 0.05368138) * tmpvar_9) - 0.1173503)\n     * tmpvar_9) + 0.1938925) * tmpvar_9) - 0.3326756)\n   * tmpvar_9) + 0.9999793) * tmpvar_8);\n  tmpvar_9 = (tmpvar_9 + (float(\n    (abs((uv5_4.y / uv5_4.x)) > 1.0)\n  ) * (\n    (tmpvar_9 * -2.0)\n   + 1.570796)));\n  tmpvar_7 = (tmpvar_9 * sign((uv5_4.y / uv5_4.x)));\n  if ((abs(uv5_4.x) > (1e-08 * abs(uv5_4.y)))) {\n    if ((uv5_4.x < 0.0)) {\n      if ((uv5_4.y >= 0.0)) {\n        tmpvar_7 += 3.141593;\n      } else {\n        tmpvar_7 = (tmpvar_7 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_7 = (sign(uv5_4.y) * 1.570796);\n  };\n  xlat_mutablers0.x = (((tmpvar_7 / 3.1416) * 6.0) * q28);\n  float tmpvar_10;\n  tmpvar_10 = (16.0 * log(inversesqrt(\n    dot (uv_1, uv_1)\n  )));\n  xlat_mutablers0.y = tmpvar_10;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (xlat_mutablers0.x + (q9 * 4.0));\n  tmpvar_11.y = (tmpvar_10 + ((q9 * q28) * 4.0));\n  xlat_mutablerss = (tmpvar_11 / 12.0);\n  vec2 tmpvar_12;\n  tmpvar_12.x = q5;\n  tmpvar_12.y = q6;\n  ofs_2 = (0.1 * tmpvar_12.yx);\n  float tmpvar_13;\n  float tmpvar_14;\n  tmpvar_14 = -(q9);\n  tmpvar_13 = fract(tmpvar_14);\n  mat2 tmpvar_15;\n  tmpvar_15[uint(0)].x = 1.0;\n  tmpvar_15[uint(0)].y = -0.0;\n  tmpvar_15[1u].x = 0.0;\n  tmpvar_15[1u].y = 1.0;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_13)\n   * tmpvar_15)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * (1.0 - \n    (tmpvar_13 * tmpvar_13)\n  )));\n  float tmpvar_16;\n  tmpvar_16 = fract((tmpvar_14 + 0.3333333));\n  mat2 tmpvar_17;\n  tmpvar_17[uint(0)].x = -0.4990803;\n  tmpvar_17[uint(0)].y = -0.8665558;\n  tmpvar_17[1u].x = 0.8665558;\n  tmpvar_17[1u].y = -0.4990803;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_16)\n   * tmpvar_17)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n    (tmpvar_16 * tmpvar_16)\n  )));\n  float tmpvar_18;\n  tmpvar_18 = fract((tmpvar_14 + 0.6666667));\n  mat2 tmpvar_19;\n  tmpvar_19[uint(0)].x = -0.5018377;\n  tmpvar_19[uint(0)].y = 0.8649619;\n  tmpvar_19[1u].x = -0.8649619;\n  tmpvar_19[1u].y = -0.5018377;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_18)\n   * tmpvar_19)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n    (tmpvar_18 * tmpvar_18)\n  )));\n  float tmpvar_20;\n  tmpvar_20 = fract((tmpvar_14 + 1.0));\n  mat2 tmpvar_21;\n  tmpvar_21[uint(0)].x = 0.9999949;\n  tmpvar_21[uint(0)].y = 0.003185092;\n  tmpvar_21[1u].x = -0.003185092;\n  tmpvar_21[1u].y = 0.9999949;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_20)\n   * tmpvar_21)) * aspect.yx);\n  xlat_mutableneu = (3.0 * texture (sampler_main, fract((\n    (xlat_mutableuv2 + 0.5)\n   + ofs_2)))).xyz;\n  ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \n    (tmpvar_20 * tmpvar_20)\n  )));\n  vec2 tmpvar_22;\n  tmpvar_22.x = (ret1_3.x + ret1_3.z);\n  tmpvar_22.y = (ret1_3.x - ret1_3.y);\n  xlat_mutableret2 = (((\n    (texture (sampler_blur1, fract((xlat_mutablerss + (tmpvar_22 / 2.0)))).xyz * scale1)\n   + bias1) / tmpvar_10) * 64.0);\n  vec4 tmpvar_23;\n  tmpvar_23.w = 1.0;\n  tmpvar_23.xyz = ((ret1_3 + (\n    ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n   * roam_sin).xyz) + (sqrt(xlat_mutableret2.zxy) * clamp (\n    (1.0 - (ret1_3 * 4.0))\n  , 0.0, 1.0)));\n  ret = tmpvar_23.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:1,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_brighten:0,darken:1,wave_a:.002,wave_scale:.14,wave_smoothing:0,wave_mystery:-.84,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:.6,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:23,rad:.19788,tex_ang:.62832,tex_zoom:.0402,g:1,b:1,a:.9,r2:.9,b2:1,a2:.3,border_a:0},init_eqs_str:"a.k1=0;a.q27=0;a.q22=0;",frame_eqs_str:"a.a=.3;a.a2=0;a.k1=6.28*div(a.instance,a.num_inst);a.x=.5+.25*Math.cos(div(6.28*a.q27,4));a.y=.5+.25*Math.sin(div(6.28*a.q27,4));a.r=.5+.5*Math.sin(a.time+div(6.28*a.q27,3));a.g=.5+.5*Math.sin(div(a.time,2)+div(6.28*(a.q27+1),3));a.b=.5+.5*Math.sin(div(a.time,3)+div(6.28*(a.q27+2),3));a.rad=div(a.q22,18);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.vol__=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.trel_=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.q4=0;a.dir=0;a.dir_=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.dec_fast=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.step=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.dec_fast=pow(.6,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,0+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;\na.vol=a.bass_att+a.mid_att+a.treb_att;a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+1;a.q23=a.q22-div(.1,a.q22);a.q23=Math.max(a.q23,1);a.k1=a.is_beat*equal(mod(a.index,8),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_fast*a.p2+(1-a.dec_fast)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,2));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-\n.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.q10=.2+a.vy*a.vy*2;a.q11=div(Math.sin(div(a.time,9)),2)+.4;a.movz-=div(1,a.fps)*(.3+a.vx);a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.q13=Math.min(2,1+Math.abs(8*a.vy*a.vx));a.dir_=a.bass-1;a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.1,a.fps)*a.dir;a.trel_=a.dec_med*a.trel_+(1-a.dec_med)*a.trel;a.q5=Math.cos(a.trel_);a.q6=Math.sin(a.trel_+0*a.q27*mod(a.q28,2));a.q7=-a.q6;a.q8=a.q5;a.zoom=\n1.02;a.rot=.5*Math.sin(bnot(mod(a.q28,2))*a.q28);a.rot=0*Math.sin(div(a.time,3));a.dx=0;a.monitor=a.q11;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv6_1;\n  vec2 uv1_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  float x_4;\n  x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n  float tmpvar_5;\n  tmpvar_5 = (12.0 * sqrt((x_4 * x_4)));\n  vec2 tmpvar_6;\n  tmpvar_6 = normalize(tmpvar_3);\n  uv1_2 = (tmpvar_3 + ((-0.01 * \n    dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_6));\n  uv1_2 = (uv1_2 - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * tmpvar_6)\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 60.0));\n  uv6_1 = (0.4 * cos((uv1_2 * 6.0)));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((0.5 * (\n    ((texture (sampler_main, ((uv1_2 * \n      (0.8 + (0.2 * tmpvar_5))\n    ) + 0.5)).xyz + (vec3((0.01 / \n      (sqrt(dot (uv6_1, uv6_1)) - (0.001 * q27))\n    )) * (0.3 * \n      (1.0 + roam_cos)\n    ).xyz)) * 0.96)\n   - 0.025)) + (0.5 * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_7.xyz;\n }",comp:"vec3 xlat_mutableneu;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec2 ofs_2;\n  vec3 ret1_3;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q5;\n  tmpvar_4.y = q6;\n  uv_1 = (uv_1 + (tmpvar_4 / 4.0));\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)] = _qb.xy;\n  tmpvar_5[1u] = _qb.zw;\n  uv_1 = (uv_1 * tmpvar_5);\n  float tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (min (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0) / max (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0));\n  float tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * tmpvar_7);\n  tmpvar_8 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n     * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n   * tmpvar_8) + 0.9999793) * tmpvar_7);\n  tmpvar_8 = (tmpvar_8 + (float(\n    (abs((uv_1.y / uv_1.x)) > 1.0)\n  ) * (\n    (tmpvar_8 * -2.0)\n   + 1.570796)));\n  tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n  if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n    if ((uv_1.x < 0.0)) {\n      if ((uv_1.y >= 0.0)) {\n        tmpvar_6 += 3.141593;\n      } else {\n        tmpvar_6 = (tmpvar_6 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_6 = (sign(uv_1.y) * 1.570796);\n  };\n  xlat_mutablers0.x = (((tmpvar_6 / 3.1416) * 6.0) * q28);\n  xlat_mutablers0.y = inversesqrt(dot (uv_1, uv_1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = (xlat_mutablers0.x + (q9 * 8.0));\n  tmpvar_9.y = (xlat_mutablers0.y + ((q9 * q28) * 4.0));\n  xlat_mutablerss = (tmpvar_9 / 12.0);\n  vec2 tmpvar_10;\n  tmpvar_10.x = q5;\n  tmpvar_10.y = q6;\n  ofs_2 = (0.1 * tmpvar_10.yx);\n  float tmpvar_11;\n  float tmpvar_12;\n  tmpvar_12 = -(q9);\n  tmpvar_11 = fract(tmpvar_12);\n  mat2 tmpvar_13;\n  tmpvar_13[uint(0)].x = 1.0;\n  tmpvar_13[uint(0)].y = -0.0;\n  tmpvar_13[1u].x = 0.0;\n  tmpvar_13[1u].y = 1.0;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_11)\n   * tmpvar_13)) * aspect.yx);\n  vec2 tmpvar_14;\n  tmpvar_14 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\n  ret1_3 = max (vec3(0.0, 0.0, 0.0), ((xlat_mutableneu * \n    (1.0 - (tmpvar_11 * tmpvar_11))\n  ) * 2.0));\n  float tmpvar_15;\n  tmpvar_15 = fract((tmpvar_12 + 0.3333333));\n  mat2 tmpvar_16;\n  tmpvar_16[uint(0)].x = -0.4990803;\n  tmpvar_16[uint(0)].y = -0.8665558;\n  tmpvar_16[1u].x = 0.8665558;\n  tmpvar_16[1u].y = -0.4990803;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_15)\n   * tmpvar_16)) * aspect.yx);\n  vec2 tmpvar_17;\n  tmpvar_17 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_17).xyz + ((texture (sampler_blur1, tmpvar_17).xyz * scale1) + bias1));\n  ret1_3 = max (ret1_3, ((xlat_mutableneu * \n    (1.0 - (tmpvar_15 * tmpvar_15))\n  ) * 2.0));\n  float tmpvar_18;\n  tmpvar_18 = fract((tmpvar_12 + 0.6666667));\n  mat2 tmpvar_19;\n  tmpvar_19[uint(0)].x = -0.5018377;\n  tmpvar_19[uint(0)].y = 0.8649619;\n  tmpvar_19[1u].x = -0.8649619;\n  tmpvar_19[1u].y = -0.5018377;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_18)\n   * tmpvar_19)) * aspect.yx);\n  vec2 tmpvar_20;\n  tmpvar_20 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_20).xyz + ((texture (sampler_blur1, tmpvar_20).xyz * scale1) + bias1));\n  ret1_3 = max (ret1_3, ((xlat_mutableneu * \n    (1.0 - (tmpvar_18 * tmpvar_18))\n  ) * 2.0));\n  float tmpvar_21;\n  tmpvar_21 = fract((tmpvar_12 + 1.0));\n  mat2 tmpvar_22;\n  tmpvar_22[uint(0)].x = 0.9999949;\n  tmpvar_22[uint(0)].y = 0.003185092;\n  tmpvar_22[1u].x = -0.003185092;\n  tmpvar_22[1u].y = 0.9999949;\n  xlat_mutableuv2 = ((uv_1 * (\n    (q13 * tmpvar_21)\n   * tmpvar_22)) * aspect.yx);\n  vec2 tmpvar_23;\n  tmpvar_23 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_23).xyz + ((texture (sampler_blur1, tmpvar_23).xyz * scale1) + bias1));\n  ret1_3 = max (ret1_3, ((xlat_mutableneu * \n    (1.0 - (tmpvar_21 * tmpvar_21))\n  ) * 2.0));\n  vec2 tmpvar_24;\n  tmpvar_24.x = (ret1_3.x + ret1_3.z);\n  tmpvar_24.y = (ret1_3.x - ret1_3.y);\n  vec4 tmpvar_25;\n  tmpvar_25.w = 1.0;\n  tmpvar_25.xyz = ((ret1_3 + (\n    ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n   * roam_sin).xyz) + ((2.0 * \n    (bass_att * ((texture (sampler_blur1, fract(\n      (xlat_mutablerss + (tmpvar_24 / 2.0))\n    )).xyz * scale1) + bias1).zxy)\n  ) * clamp (\n    (1.0 - (ret1_3 * 4.0))\n  , 0.0, 1.0)));\n  ret = tmpvar_25.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,modwavealphabyvolume:1,darken:1,wave_a:.002705,wave_scale:1.291486,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:.025,ob_r:1,ob_g:1,ob_b:1,ib_size:.11,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1x:.6999,b1ed:0},shapes:[{baseVals:{enabled:1,sides:44,rad:.108525,tex_ang:1.00531,tex_zoom:1.531168,g:1,b:1,r2:.83,g2:.93,b2:.8,border_b:0,border_a:0},init_eqs_str:"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),0);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5-div(div(1,a.dist+1),2);a.y=1-a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{baseVals:{enabled:1,sides:34,thickoutline:1,x:.4,rad:2.366958,tex_ang:3.455753,tex_zoom:.993053,r:.5,b:1,a:.2,r2:.7,g2:.4,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),2);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5+div(div(1,a.dist+1),1.9);a.y=1-a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{baseVals:{enabled:1,sides:44,x:.503,rad:.038857,tex_zoom:.609857,g:.1,a:.9,r2:1,b2:1,border_a:0},init_eqs_str:"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),1);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5-div(div(1,a.dist+1),1.9);a.y=a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{baseVals:{enabled:1,sides:63,y:1,rad:.548217,tex_zoom:2.223327,g:1,b:1,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),3);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5+div(div(1,a.dist+1),1.9);a.y=a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.px=0;a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q15=0;a.q29=0;a.q6=0;a.ppx=0;a.q1=0;a.dec_med=0;a.q5=0;a.py=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q10=0;a.q4=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.puls=0;a.beat=0;a.trel2=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.trel1=0;a.q3=0;a.roty=0;a.t0=0;a.q32=0;a.ppy=0;a.q7=0;a.q28=0;a.rotx=0;a.q20=0;a.q8=0;",frame_eqs_str:"a.dec_med=pow(.5,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.q28=div(-a.index2,100);a.q29=bnot(below(a.index2+a.index3,1));a.puls=a.dec_slow*a.puls+(1-a.dec_slow)*a.q29;a.q32=a.puls;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trel1+=div(4.2*a.q1,a.fps)*a.q22;a.trel2+=1*div(3*a.q2,a.fps);a.px=.2*\nMath.sin(a.trel1);a.py=.1*Math.cos(a.trel2);a.q5=a.px;a.q6=a.py;a.rotx+=4*div(a.q5,a.fps);a.roty+=4*div(a.q6,a.fps);a.q15=a.rotx;a.q16=a.roty;a.ppx=a.ppx*a.dec_slow+(1-a.dec_slow)*a.px;a.ppy=a.ppy*a.dec_slow+(1-a.dec_slow)*a.py;a.q7=a.ppx;a.q8=a.ppy;a.q10=20;a.q11=.8;a.zoom=1;a.dy=0;a.dx=0;a.warp=.1;",pixel_eqs_str:"a.rot=.05*a.q1*(1-a.rad);",warp:" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - vec2(0.5, 0.5));\n  float x_4;\n  x_4 = (tmpvar_3.x * tmpvar_3.y);\n  float tmpvar_5;\n  tmpvar_5 = (64.0 * sqrt((x_4 * x_4)));\n  vec2 tmpvar_6;\n  tmpvar_6 = normalize(tmpvar_3);\n  uv_1 = (uv + ((q28 * tmpvar_6) * (1.0 - \n    ((1.0/(tmpvar_5)) * (q2 + 1.0))\n  )));\n  uv_1 = (uv_1 - ((\n    clamp (((sin(tmpvar_5) / cos(tmpvar_5)) * tmpvar_6), vec2(-2.0, -2.0), vec2(2.0, 2.0))\n   / 20.0) * rad));\n  uv6_2 = (0.2 * cos((\n    (uv_1 * 32.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (((texture (sampler_main, \n    (((uv_1 - 0.5) * (0.95 + (0.1 * tmpvar_5))) + 0.5)\n  ).xyz + vec3(\n    ((0.002 / (sqrt(\n      dot (uv6_2, uv6_2)\n    ) - 0.004)) * (1.0 - rad))\n  )) * 0.94) - 0.01);\n  ret = tmpvar_7.xyz;\n }",comp:"vec2 xlat_mutablers;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q7;\n  tmpvar_1.y = q8;\n  vec2 tmpvar_2;\n  tmpvar_2 = (((uv - 0.5) - tmpvar_1) * aspect.xy);\n  vec2 tmpvar_3;\n  tmpvar_3.x = q5;\n  tmpvar_3.y = q6;\n  xlat_mutablers = (((uv_orig - 0.5) - tmpvar_3) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((22.0 * \n    sqrt(dot (xlat_mutablers, xlat_mutablers))\n  ) * q32) - 0.1);\n  vec2 tmpvar_5;\n  tmpvar_5.x = q15;\n  tmpvar_5.y = q16;\n  vec2 tmpvar_6;\n  tmpvar_6 = fract(((\n    (tmpvar_2 * (1.0 - pow (sqrt(\n      dot (tmpvar_2, tmpvar_2)\n    ), 3.0)))\n   - 0.5) - (\n    (texture (sampler_noise_hq, (((0.1 * \n      (sin(tmpvar_4) / cos(tmpvar_4))\n    ) * normalize(xlat_mutablers)) + tmpvar_5)).xyz * 0.04)\n   * \n    clamp ((10.0 - (7.0 * tmpvar_4)), 0.0, 1.0)\n  ).xy));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((1.5 * texture (sampler_main, tmpvar_6).xyz) + ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1.88,decay:.5,echo_zoom:.952,echo_alpha:.5,wave_mode:6,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:0,wave_scale:1.211,wave_smoothing:.09,wave_mystery:.4,modwavealphastart:1.42,modwavealphaend:2,warpanimspeed:1.459,warpscale:2.007,zoom:1.0099,warp:.01,sx:.9999,wave_r:0,wave_x:1,ob_size:0,ob_r:.1,ob_b:.3,ib_size:.15,ib_r:.6,ib_g:.5,ib_b:.4,mv_l:0,mv_a:0,b1x:.6,b2x:.6,b1ed:0},shapes:[{baseVals:{enabled:1,sides:25,thickoutline:1,textured:1,rad:.5703,g:1,b:1,a:0,r2:1,b2:1,a2:.5,border_a:0},init_eqs_str:"a.q1=0;a.q3=0;a.q4=0;a.q24=0;a.q2=0;a.bob=1.5;a.ro=0;a.red=randint(20);",frame_eqs_str:"a.rad=.57+.1*Math.sin(1.24*a.q1);a.tex_zoom=1.2+.4*Math.sin(a.q3);a.tex_ang=Math.sin(3.29*a.q4);a.border_a=div(a.q24,4);a.x=.5+.1*Math.sin(.62*a.q2);a.y=.5+.1*Math.sin(.73*a.q3);a.a=.5+.5*Math.sin(.452*a.q4);a.a2=Math.min(.8,1+Math.sin(1.6*a.q4));a.a=1-a.a2;"},{baseVals:{enabled:1,sides:15,thickoutline:1,num_inst:4,g:1,b:1,g2:0,a2:.5,border_r:0,border_a:0},init_eqs_str:"a.arg=0;a.fac=0;a.q1=0;a.q11=0;a.ccx=0;a.q10=0;a.q4=0;a.rad1=0;a.q27=0;a.q32=0;a.ccy=0;",frame_eqs_str:"a.arg=6.283*(div(a.q10,a.num_inst)+div(a.instance,a.num_inst));a.rad1=.25;a.ccx=.5+.1*Math.sin(2.7*a.q4);a.ccy=.5+.1*Math.sin(4.8*a.q1);a.x=a.ccx+div(a.rad1*Math.cos(a.arg*a.q11-.31*a.q1),a.q11);a.y=a.ccy+a.rad1*Math.sin(a.arg)*a.q32;a.rad=Math.min(.3,.04*(a.bass_att+a.mid_att));a.r=.5+.4*Math.sin(div(a.frame,4));a.b=.5+.4*Math.sin(div(a.frame,4)+2.1);a.g=.5+.4*Math.sin(div(a.frame,4)+4.2);a.fac=.5;a.r2=a.r*a.fac;a.b2=a.b*a.fac;a.g2=a.g*a.fac;a.a=1;a.a2=div(a.q11,2);a.border_a=\n3>a.q27?1:0;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,num_inst:25,rad:.08195,tex_zoom:.90529,g:1,b:1,a:.2,r2:.3,g2:.3,b2:.3,a2:.2,border_a:0},init_eqs_str:"a.k1=0;a.ccx=0;a.q10=0;a.q4=0;a.k2=0;a.q2=0;a.q3=0;a.q32=0;a.ccy=0;",frame_eqs_str:".00001<Math.abs(.00001>Math.abs(a.instance-0)?1:0)?a.k1=0:a.k1+=.05*a.bass_att;a.k2=a.k1+6.283*a.q10;a.ccx=.2*Math.sin(.96*a.q4);a.ccy=.2*-Math.sin(.296*a.q3);a.x=.5+a.ccx+.3*Math.cos(a.k2+Math.sin(2.29*a.q2));a.y=.5+a.ccy+.3*Math.sin(a.k2)*a.q32;a.ang=a.k2;a.rad=Math.min(.1,.035*a.treb_att);"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.maxbpm=0;a.trel3=0;a.tm1_=0;a.maxind1=0;a.bindex=0;a.num_res=0;a.maxv=0;a.q25=0;a.index=0;a.quali=0;a.q12=0;a.iba=0;a.q18=0;a.q21=0;a.dt=0;a.count6=0;a.maxquad=0;a.q1=0;a.r1=0;a.obs=0;a.dt1=0;a.dec_f=0;a.dec_s=0;a.count5=0;a.minbpm=0;a.reg50=0;a.omega=0;a.tm2_=0;a.tm4=0;a.ec_steps=0;a.is_beat=0;a.tm2=0;a.tm3_=0;a.bpm=0;a.q24=0;a.q11=0;a.pi=0;a.q10=0;a.bestsig=0;a.blocksize=0;a.v0=0;a.dec_m=0;a.q4=0;a.sig=0;a.r2=0;a.dir=0;a.ex=0;a.tm3=0;a.q26=0;a.avg=0;a.tmpv=0;a.r3=\n0;a.beatsin=0;a.trig=0;a.trel4=0;a.beat=0;a.vol=0;a.tm1=0;a.tm4_=0;a.peak=0;a.prog=0;a.beatcos=0;a.q2=0;a.q27=0;a.trel1=0;a.num_sig=0;a.tmp=0;a.vol2=0;a.q3=0;a.t0=0;a.dec=0;a.m=0;a.quad=0;a.q32=0;a.r4=0;a.q28=0;a.excite=0;a.n=-5E3;for(var b=0;2E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;a.minbpm=50;a.maxbpm=180;a.num_res=80;a.num_sig=3;a.blocksize=12*a.num_res+12;a.reg04=a.blocksize;for(b=a.sig=0;b<a.num_sig;b++){for(var c=a.index=0;c<a.num_res;c++)a.n=a.blocksize*a.sig+\n12*a.index,a.bpm=a.minbpm*pow(div(a.maxbpm,a.minbpm),div(a.index,a.num_res)),a.gmegabuf[Math.floor(a.n)]=a.bpm,a.index+=1;a.sig+=1}a.pi=3.1416;a.octave=div(a.num_res*Math.log(2),Math.log(div(a.maxbpm,a.minbpm)));a.prog=0;a.bindex=Math.floor(randint(8));a.count5=Math.floor(randint(8));",frame_eqs_str:"a.dt=Math.min(div(1,a.fps),.1);a.dec_f=.8;a.dec_m=1-4*a.dt;a.dec_s=1-a.dt;a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_s+a.beat*(1-a.dec_s);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.25);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_m;a.bindex=mod(a.bindex+a.is_beat,16);a.q24=a.is_beat;a.q27=a.bindex;for(var b=a.sig=0;b<a.num_sig;b++){a.excite=.00001<Math.abs(.00001>Math.abs(a.sig-0)?1:0)?a.bass-\na.bass_att:.00001<Math.abs(.00001>Math.abs(a.sig-1)?1:0)?a.mid-a.mid_att:a.treb-a.treb_att;a.index=0;a.maxquad=0;a.m=a.sig*a.blocksize+12*a.num_res;a.gmegabuf[Math.floor(a.m+2)]=.001;for(var c=a.gmegabuf[Math.floor(a.m+3)]=0;c<a.num_res;c++){a.n=a.sig*a.blocksize+12*a.index;a.omega=div(6.283*a.gmegabuf[Math.floor(a.n)],60);a.gmegabuf[Math.floor(a.n+1)]*=1-.22*a.dt;a.ec_steps=Math.floor(10*a.dt*a.omega)+1;a.dt1=div(a.dt,a.ec_steps);a.ex=div(a.excite,sqrt(a.omega));for(var d=0;d<a.ec_steps;d++)a.gmegabuf[Math.floor(a.n+\n1)]+=(a.ex-sqr(a.omega)*a.gmegabuf[Math.floor(a.n+2)])*a.dt1,a.gmegabuf[Math.floor(a.n+2)]+=a.gmegabuf[Math.floor(a.n+1)]*a.dt1;a.beatcos=a.gmegabuf[Math.floor(a.n+1)];a.beatsin=a.gmegabuf[Math.floor(a.n+2)]*a.omega;a.quad=sqrt(pow(a.beatsin,2)+pow(a.beatcos,2));a.gmegabuf[Math.floor(a.m+4)]+=Math.abs(a.gmegabuf[Math.floor(a.n+3)]-a.quad);a.gmegabuf[Math.floor(a.n+3)]=a.gmegabuf[Math.floor(a.n+3)]*a.dec_m+a.quad*(1-a.dec_m);.00001<Math.abs(a.gmegabuf[Math.floor(a.n+3)]>a.gmegabuf[Math.floor(a.m+3)]?\n1:0)?a.gmegabuf[Math.floor(a.m+3)]=a.gmegabuf[Math.floor(a.n+3)]:0;a.gmegabuf[Math.floor(a.m+2)]+=div(a.gmegabuf[Math.floor(a.n+3)],a.num_res);a.gmegabuf[Math.floor(a.n+4)]=a.beatcos;a.gmegabuf[Math.floor(a.n+5)]=a.beatsin;a.index+=1}a.sig+=1}a.sig=0;a.quali=0;a.bestsig=-1;for(b=0;b<a.num_sig;b++)a.m=a.sig*a.blocksize+12*a.num_res,a.tmp=div(a.gmegabuf[Math.floor(a.m+3)],a.gmegabuf[Math.floor(a.m+2)]),.00001<Math.abs(a.tmp>a.quali?1:0)?(a.quali=a.tmp,a.bestsig=a.sig):0,a.sig+=1;a.index=0;a.maxind1=\n0;a.maxv*=a.dec_s;for(b=0;b<a.num_res;b++)a.n=a.bestsig*a.blocksize+12*a.index,a.tmpv=a.gmegabuf[Math.floor(a.n+3)],.00001<Math.abs(a.tmpv>a.maxv?1:0)?(a.maxv=a.tmpv,a.maxind1=a.index):0,a.index+=1;a.bpm=a.minbpm*pow(div(a.maxbpm,a.minbpm),div(a.maxind1,a.num_res));a.trel1+=div(a.bpm,60)*a.dt;a.q10=a.trel1;a.q11=(125>a.bpm?1:0)*(.3<Math.sin(div(6.283*a.q10,128))?1:0)*(4<a.quali?1:0)+1;a.q12=Math.max(0,a.quali-2);a.trig=a.is_beat&&.00001>Math.abs(mod(a.bindex,2)-0)?1:0;a.r1=.00001<Math.abs(a.trig)?\nrandint(2)-1:a.r1;a.r2=.00001<Math.abs(a.trig)?randint(2)-1:a.r2;a.r3=.00001<Math.abs(a.trig)?randint(2)-1:a.r3;a.r4=.00001<Math.abs(a.trig)?randint(2)-1:a.r4;a.v0=div(a.bass+a.mid+a.treb,3);a.dec=.00001<Math.abs(a.v0>a.vol?1:0)?.5:a.dec_s;a.vol=a.vol*a.dec+(1-a.dec)*a.v0;a.dir=.00001<Math.abs(12>a.bindex?1:0)?1:-1;a.tm1+=div((.3<a.r1?1:0)*a.dt*(.8+a.vol),1.8)*a.dir;a.tm2+=div((.3<a.r2?1:0)*a.dt*(.8+a.vol),2.3);a.tm3+=div((.3<a.r3?1:0)*a.dt*(.8+a.vol),3.4);a.tm4+=div((.3<a.r4?1:0)*a.dt*(.8+a.vol),\n3.6);a.tm1_=a.dec_f*a.tm1_+(1-a.dec_f)*a.tm1;a.tm2_=a.dec_f*a.tm2_+(1-a.dec_f)*a.tm2;a.tm3_=a.dec_f*a.tm3_+(1-a.dec_f)*a.tm3;a.tm4_=a.dec_f*a.tm4_+(1-a.dec_f)*a.tm4;a.q1=a.tm1_;a.q2=a.tm2_;a.q3=a.tm3_;a.q4=a.tm4_;a.q25=a.is_beat*(4<a.v0?1:0)*(30<a.prog?1:0);a.count5+=a.is_beat&&5<a.v0?1:0;a.count6+=(.00001>Math.abs(a.bindex-0)?1:0)*a.is_beat*(3<a.v0?1:0);a.q26=a.count5;a.warp=div(Math.cos(.29*a.q1),4);a.zoom=1+.025*Math.sin(a.q3-1.32*a.q1);a.rot=0;a.trel3+=Math.sin(6.283*a.q10)*a.dt;a.q18=a.trel3;\na.q32=a.aspecty;a.prog+=1;a.reg50=a.dt;a.trel4+=div(div((1.5<a.q12?1:0)*a.bpm,60)*a.pi,2)*a.dt;a.q28=-a.trel4;a.dec=.00001<Math.abs(a.v0>a.vol2?1:0)?.5:a.dec_m;a.vol2=a.vol2*a.dec+(1-a.dec)*a.v0;a.q21=Math.min(1.8,div(a.vol2,5)+.6);a.trig=a.is_beat&&.00001>Math.abs(mod(a.bindex,8)-0)?1:0;.00001<Math.abs(a.trig)?(a.obs=div(randint(10),30),a.iba=div(div(randint(10),100)*randint(10),10)):0;a.ob_size=a.obs;a.ib_a=a.iba;a.ib_r=.3+.2*Math.sin(div(a.time,11));a.ib_g=.3+.2*Math.sin(div(a.time,17));a.ib_b=\n.3+.2*Math.sin(div(a.time,7));a.monitor=a.q12;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.03);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos(tmpvar_1.y) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos(-(tmpvar_1.y)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * 12.0)\n  )) * 0.98) - 0.008).xyz;\n  ret = tmpvar_3.xyz;\n }",comp:"uniform sampler2D sampler_rand00;\nfloat fc;\nfloat size;\nvec2 hor;\nvec2 ver;\nfloat xlat_mutableang1;\nfloat xlat_mutableca;\nvec2 xlat_mutabledz;\nfloat xlat_mutablesa;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv4;\n shader_body { \n  fc = (0.5 + (0.3 * sin(q4)));\n  size = (0.4 + (0.1 * sin(q2)));\n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = texsize.z;\n  hor = (tmpvar_1 * 2.0);\n  vec2 tmpvar_2;\n  tmpvar_2.x = 0.0;\n  tmpvar_2.y = texsize.w;\n  ver = (tmpvar_2 * 2.0);\n  vec2 uv_3;\n  float noise_4;\n  vec3 ret_5;\n  uv_3 = (((\n    (uv - 0.5)\n   * 2.0) / (1.0 + rad)) + 0.5);\n  xlat_mutableuv1 = (((\n    (uv_3 - 0.5)\n   * aspect.xy) * (1.2 + \n    (rand_preset.y * 0.4)\n  )) + 0.5);\n  xlat_mutableang1 = (((\n    (q1 / 7.0)\n   + \n    (q2 / 9.0)\n  ) + (q3 / 11.0)) - q26);\n  xlat_mutableang1 = (xlat_mutableang1 * 1.8);\n  xlat_mutableca = cos(xlat_mutableang1);\n  xlat_mutablesa = sin(xlat_mutableang1);\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)].x = xlat_mutableca;\n  tmpvar_6[uint(0)].y = -(xlat_mutablesa);\n  tmpvar_6[1u].x = xlat_mutablesa;\n  tmpvar_6[1u].y = xlat_mutableca;\n  xlat_mutableuv1 = (((xlat_mutableuv1 - 0.5) * tmpvar_6) + 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = xlat_mutableuv1.x;\n  tmpvar_7.y = (abs((xlat_mutableuv1.y - size)) + size);\n  mat2 tmpvar_8;\n  tmpvar_8[uint(0)].x = xlat_mutableca;\n  tmpvar_8[uint(0)].y = -(xlat_mutablesa);\n  tmpvar_8[1u].x = xlat_mutablesa;\n  tmpvar_8[1u].y = xlat_mutableca;\n  xlat_mutableuv1 = (((tmpvar_7 - 0.5) * tmpvar_8) + 0.5);\n  vec2 tmpvar_9;\n  tmpvar_9.x = xlat_mutableuv1.x;\n  tmpvar_9.y = (abs((xlat_mutableuv1.y - size)) + size);\n  mat2 tmpvar_10;\n  tmpvar_10[uint(0)].x = xlat_mutableca;\n  tmpvar_10[uint(0)].y = -(xlat_mutablesa);\n  tmpvar_10[1u].x = xlat_mutablesa;\n  tmpvar_10[1u].y = xlat_mutableca;\n  xlat_mutableuv1 = (((tmpvar_9 - 0.5) * tmpvar_10) + 0.5);\n  vec2 tmpvar_11;\n  tmpvar_11.x = xlat_mutableuv1.x;\n  tmpvar_11.y = (abs((xlat_mutableuv1.y - size)) + size);\n  mat2 tmpvar_12;\n  tmpvar_12[uint(0)].x = xlat_mutableca;\n  tmpvar_12[uint(0)].y = -(xlat_mutablesa);\n  tmpvar_12[1u].x = xlat_mutablesa;\n  tmpvar_12[1u].y = xlat_mutableca;\n  xlat_mutableuv1 = (((tmpvar_11 - 0.5) * tmpvar_12) + 0.5);\n  vec2 tmpvar_13;\n  tmpvar_13.x = xlat_mutableuv1.x;\n  tmpvar_13.y = (abs((xlat_mutableuv1.y - size)) + size);\n  mat2 tmpvar_14;\n  tmpvar_14[uint(0)].x = xlat_mutableca;\n  tmpvar_14[uint(0)].y = -(xlat_mutablesa);\n  tmpvar_14[1u].x = xlat_mutablesa;\n  tmpvar_14[1u].y = xlat_mutableca;\n  xlat_mutableuv1 = (((tmpvar_13 - 0.5) * tmpvar_14) + 0.5);\n  vec2 tmpvar_15;\n  tmpvar_15.x = xlat_mutableuv1.x;\n  tmpvar_15.y = (abs((xlat_mutableuv1.y - size)) + size);\n  xlat_mutableuv1 = (((\n    (tmpvar_15 - fc)\n   * aspect.yx) + fc) + (0.1 * cos(\n    (q4 * 2.72)\n  )));\n  vec2 tmpvar_16;\n  tmpvar_16 = fract(xlat_mutableuv1);\n  xlat_mutabledz.x = dot (((2.0 * \n    ((texture (sampler_blur1, (tmpvar_16 - hor)).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (tmpvar_16 + hor)).xyz * scale1) + bias1)\n  )), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot (((2.0 * \n    ((texture (sampler_blur1, (tmpvar_16 - ver)).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (tmpvar_16 + ver)).xyz * scale1) + bias1)\n  )), vec3(0.32, 0.49, 0.29));\n  float tmpvar_17;\n  tmpvar_17 = (0.5 / log((1.0 + \n    pow ((uv_3.x - 0.5), 0.5)\n  )));\n  xlat_mutableuv4 = (uv_3 - 0.5);\n  vec2 tmpvar_18;\n  tmpvar_18.x = (tmpvar_17 + (time * 0.1));\n  tmpvar_18.y = (xlat_mutableuv4.y * tmpvar_17);\n  xlat_mutableuv4 = tmpvar_18;\n  noise_4 = ((texture (sampler_noise_lq, tmpvar_18).x + 0.25) * (1.0 - texture (sampler_noise_lq, (tmpvar_18 + \n    (texsize.zw * -4.0)\n  )).x));\n  noise_4 = (noise_4 * (0.5 + dot (\n    vec4(greaterThan (texture (sampler_rand00, tmpvar_18), vec4(0.5, 0.5, 0.5, 0.5)))\n  , vec4(0.32, 0.49, 0.29, 0.0))));\n  float tmpvar_19;\n  tmpvar_19 = clamp ((q21 - (1.1 * rad)), 0.0, 1.0);\n  ret_5 = ((0.08 + (\n    (1.3 * (1.2 - tmpvar_19))\n   * \n    ((texture (sampler_blur2, tmpvar_16).xyz * scale2) + bias2)\n  )) * (0.2 + noise_4));\n  vec2 x_20;\n  x_20 = (cos((12.0 * tmpvar_16)) + (xlat_mutabledz * 16.0));\n  vec3 tmpvar_21;\n  tmpvar_21 = ((tmpvar_19 / (\n    sqrt(dot (x_20, x_20))\n   + 0.07)) * ((texture (sampler_blur1, tmpvar_16).xyz * scale1) + bias1));\n  ret_5 = (max (ret_5, tmpvar_21) + ((0.2 * tmpvar_19) * tmpvar_21));\n  xlat_mutableang1 = (q28 / 2.0);\n  xlat_mutableca = cos(xlat_mutableang1);\n  xlat_mutablesa = sin(xlat_mutableang1);\n  mat2 tmpvar_22;\n  tmpvar_22[uint(0)].x = xlat_mutableca;\n  tmpvar_22[uint(0)].y = -(xlat_mutablesa);\n  tmpvar_22[1u].x = xlat_mutablesa;\n  tmpvar_22[1u].y = xlat_mutableca;\n  xlat_mutableuv1 = (((tmpvar_16 - 0.5) * tmpvar_22) + 0.5);\n  vec2 tmpvar_23;\n  tmpvar_23.x = xlat_mutableuv1.y;\n  tmpvar_23.y = (abs((xlat_mutableuv1.x - size)) + size);\n  mat2 tmpvar_24;\n  tmpvar_24[uint(0)].x = xlat_mutableca;\n  tmpvar_24[uint(0)].y = -(xlat_mutablesa);\n  tmpvar_24[1u].x = xlat_mutablesa;\n  tmpvar_24[1u].y = xlat_mutableca;\n  xlat_mutableuv1 = (((tmpvar_23 - 0.5) * tmpvar_24) + 0.5);\n  vec2 tmpvar_25;\n  tmpvar_25.x = xlat_mutableuv1.y;\n  tmpvar_25.y = (abs((xlat_mutableuv1.x - size)) + size);\n  xlat_mutableuv1 = tmpvar_25;\n  float tmpvar_26;\n  tmpvar_26 = cos((8.0 * tmpvar_25.x));\n  ret_5 = (ret_5 + ((\n    ((1.0 - rad) * 0.6)\n   * \n    clamp (((0.05 / abs(\n      sqrt((tmpvar_26 * tmpvar_26))\n    )) - 0.5), 0.0, 1.0)\n  ) * noise_4));\n  vec2 x_27;\n  x_27 = (uv_3 - 0.5);\n  vec3 tmpvar_28;\n  tmpvar_28 = mix (vec3(dot (ret_5, vec3(0.32, 0.49, 0.29))), ret_5, vec3(clamp ((2.2 - \n    (3.0 * sqrt(dot (x_27, x_27)))\n  ), 0.0, 1.0)));\n  ret_5 = tmpvar_28;\n  vec4 tmpvar_29;\n  tmpvar_29.w = 1.0;\n  tmpvar_29.xyz = tmpvar_28;\n  ret = tmpvar_29.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.958,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_g:.5,ob_b:.5,ob_a:.1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:25.6,mv_y:9.6,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.dax=0;a.reg26=0;a.uvx0=0;a.reg28=0;a.reg23=0;a.q25=0;a.reg20=0;a.index=0;a.up=0;a.q22=0;a.q21=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.tele=0;a.uvx=0;a.q1=0;a.posz=0;a.q5=0;a.trel=0;a.flashx=0;a.flashy=0;a.dec_s=0;a.dec_xs=0;a.reg22=0;a.mindist=0;a.uvy=0;a.ang1=0;a.gvol=0;a.q31=0;a.q23=0;a.q24=0;a.reg24=0;a.ran2=0;a.q11=0;a.q10=0;a.ffac=0;a.posy=0;a.dvol=0;a.par1=0;a.ran3=0;a.wait=0;a.ttrig=0;a.q4=0;a.start=0;a.c2=0;a.uv3x=0;a.s3=0;a.uv3y=0;a.lposx=0;a.q16=0;a.q26=0;a.myzoom=\n0;a.avg=0;a.uvz=0;a.maxdist=0;a.c3=0;a.uvy0=0;a.trig=0;a.reg27=0;a.q19=0;a.q17=0;a.mod1=0;a.ctrl=0;a.reg21=0;a.uvz0=0;a.len=0;a.lposy=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.day=0;a.q3=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.q32=0;a.q7=0;a.q28=0;a.q30=0;a.change=0;a.c1=0;a.q20=0;a.q8=0;a.myzoom=.1;a.tele=1.5;a.ffac=2.4;a.start=1;for(var b=a.n=0;1E4>b;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.gmegabuf[0]=0;a.gmegabuf[1]=2;a.gmegabuf[2]=1;a.gmegabuf[3]=\n-4;a.gmegabuf[4]=3;a.gmegabuf[5]=0;a.gmegabuf[6]=1;a.gmegabuf[7]=5;a.gmegabuf[8]=1;a.gmegabuf[9]=-3;a.gmegabuf[10]=2;a.gmegabuf[11]=-4;a.gmegabuf[12]=-4;a.gmegabuf[13]=1;a.gmegabuf[14]=2;a.gmegabuf[15]=0;a.gvol=1;a.wait=1;",frame_eqs_str:"a.fps_=0*a.fps_+1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(1.5,a.fps_);a.dec_xs=1-div(.3,a.fps_);a.dvol=a.bass_att+a.mid_att+a.treb_att-(a.bass+a.mid+a.treb);a.gvol=a.gvol*a.dec_xs+(1-a.dec_xs)*Math.max(.1,a.dvol)*6;a.q8=Math.min(.9*a.gvol,1);a.trel+=div(sqrt(a.gvol),a.fps_);a.ctrl=pow(Math.max(0,5*Math.sin(.25*a.trel)-4),4);a.q31=a.ctrl;a.q32=div(.2,a.ctrl+.05);a.change=.8<=a.ctrl&&2<a.t0||.00001>Math.abs(a.start-1)?1:0;a.t0=.00001<Math.abs(a.change)?\n0:a.t0+div(1,a.fps);a.q7=a.myzoom;a.q16=a.tele;a.q17=a.ffac;if(.00001<Math.abs(.00001>Math.abs(a.change-1)?1:0)){a.par1=div(randint(100),40)-.5;a.q19=a.par1;var b,d=0;do{d+=1;a.up=div(randint(120),100);a.ran1=div(randint(800),100);a.ran2=0;a.ran3=1.5+a.up;a.posx=randint(10);a.posy=randint(10);a.posz=.00001<Math.abs(.4<=a.up&&5<randint(10)?1:0)?1.8+div(randint(100),100):2*(div(randint(100),100)-.5)-.75;a.index=0;a.mindist=1;a.maxdist=0;for(b=a.avg=0;17>b;b++){a.dax=div((mod(a.index,4)-1.5)*a.q16,8);\na.day=div((Math.floor(div(a.index,4))-1.5)*a.q16,8);.00001<Math.abs(.00001>Math.abs(a.index-16)?1:0)?(a.dax=0,a.day=0):0;a.c1=Math.cos(a.ran1+a.dax);a.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3+a.day);a.s1=Math.sin(a.ran1+a.dax);a.s2=Math.sin(a.ran2);a.s3=Math.sin(a.ran3+a.day);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=\n.004;var c,e=0;do{e+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uv3x=mod(Math.floor(a.uvx+511.99),4);a.uv3y=mod(Math.floor(a.uvy+511.99),4);a.uvx=1-Math.abs(2*(.5*a.uvx-.25-Math.floor(.5*a.uvx-.25))-1);a.uvy=1-Math.abs(2*(.5*a.uvy-.25-Math.floor(.5*a.uvy-.25))-1);a.ang1=Math.atan2(a.uvy,a.uvx);a.len=7.5*sqrt(a.uvx*a.uvx+a.uvy*a.uvy);a.mod1=.3*a.gmegabuf[Math.floor(a.uv3y+4*a.uv3x)];a.uvz-=a.mod1;a.len*=\n1-.3*Math.floor(12*a.uvz*a.mod1+a.q19);a.uvx=a.len;a.uvy=a.ang1;a.uvz=a.uvz;a.uvx0=a.uvx;a.uvy0=a.uvy;a.uvz0=a.uvz;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>\na.slen?1:0)?div(a.uvx,a.slen):a.uvx)*a.q17+a.uvx0,a.uvy=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)*a.q17+a.uvy0,a.uvz=(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)*a.q17+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=.8>a.dist&&15<a.len?1:0}while(.00001<Math.abs(c)&&1048576>e);.00001<Math.abs(a.dist>a.maxdist?1:0)?a.maxdist=a.dist:0;.00001<Math.abs(a.dist<a.mindist?1:0)?a.mindist=\na.dist:0;a.avg+=div(a.dist,17);a.index+=1}b=.7<a.avg||.1>a.mindist?1:0}while(.00001<Math.abs(b)&&1048576>d);a.lposx=div(randint(100),100);a.lposy=div(randint(100),100)}else 0;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.q1=a.lposx+.3*Math.sin(.07*a.time);a.q2=a.lposy+.3*Math.sin(.1*a.time);a.q20=a.reg20;a.q21=a.reg21;a.q22=a.reg22;a.q23=a.reg23;a.q24=a.reg24;a.q25=a.reg25;a.q26=a.reg26;a.q27=a.reg27;a.q28=a.reg28;a.q14=.05*(a.start+a.ctrl);a.start*=.95;a.warp=0;a.zoom=1;a.dx=0;a.dy=0;a.rot=0;a.monitor=a.dist;\na.q30=a.start;a.q3=a.up;a.q19=a.par1;.00001<Math.abs(a.time>a.ttrig+a.wait?1:0)?a.trig=1:a.trig=0;.00001<Math.abs(a.trig)?(a.ttrig=a.time,a.wait=div(randint(20),100)):0;.00001<Math.abs(a.trig)?(a.flashx=div(randint(100),70)-.2,a.flashy=div(randint(100),70)-.2):0;a.q10=a.flashx;a.q11=a.flashy;a.monitor=a.q31;",pixel_eqs_str:"",pixel_eqs:"",warp:"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablelimit;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec3 xlat_mutableuv2;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (0.98 - (2.0 * q14));\n  vec2 tmpvar_3;\n  tmpvar_3.x = q1;\n  tmpvar_3.y = q2;\n  float sus_4;\n  vec3 ret_5;\n  xlat_mutableuv1 = (((uv_orig - 0.5) * aspect.xy) * q16);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_pw_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.yz));\n  vec3 tmpvar_7;\n  tmpvar_7 = tmpvar_6.xyz;\n  vec3 tmpvar_8;\n  tmpvar_8 = (tmpvar_6.xyz - 0.5);\n  bool tmpvar_9;\n  tmpvar_9 = (tmpvar_6.y < 0.2);\n  if (tmpvar_9) {\n    xlat_mutabledist = tmpvar_7.x;\n  } else {\n    vec4 na_10;\n    vec4 tmpvar_11;\n    tmpvar_11.xy = texture (sampler_pc_main, (uv_orig + (texsize.zw * vec2(0.0, 1.0)))).yz;\n    tmpvar_11.zw = texture (sampler_pc_main, (uv_orig + (texsize.zw * vec2(-1.0, 0.0)))).yz;\n    vec4 tmpvar_12;\n    tmpvar_12 = floor(((255.0 * tmpvar_11) + vec4(0.5, 0.5, 0.5, 0.5)));\n    vec4 tmpvar_13;\n    tmpvar_13.xy = texture (sampler_pc_main, (uv_orig - texsize.zw)).yz;\n    tmpvar_13.zw = texture (sampler_pc_main, (uv_orig + (texsize.zw * vec2(1.0, -1.0)))).yz;\n    vec4 tmpvar_14;\n    tmpvar_14 = floor(((255.0 * tmpvar_13) + vec4(0.5, 0.5, 0.5, 0.5)));\n    vec4 tmpvar_15;\n    tmpvar_15.xy = texture (sampler_pc_main, (uv_orig + texsize.zw)).yz;\n    tmpvar_15.zw = texture (sampler_pc_main, (uv_orig + (texsize.zw * vec2(-1.0, 1.0)))).yz;\n    vec4 tmpvar_16;\n    tmpvar_16 = floor(((255.0 * tmpvar_15) + vec4(0.5, 0.5, 0.5, 0.5)));\n    vec4 tmpvar_17;\n    tmpvar_17.xy = texture (sampler_pc_main, (uv_orig + (texsize.zw * vec2(0.0, -1.0)))).yz;\n    tmpvar_17.zw = texture (sampler_pc_main, (uv_orig + (texsize.zw * vec2(1.0, 0.0)))).yz;\n    vec4 tmpvar_18;\n    tmpvar_18 = floor(((255.0 * tmpvar_17) + vec4(0.5, 0.5, 0.5, 0.5)));\n    vec4 tmpvar_19;\n    tmpvar_19.xy = (tmpvar_12.yw + (0.015625 * tmpvar_12.xz));\n    tmpvar_19.zw = (tmpvar_14.yw + (0.015625 * tmpvar_14.xz));\n    vec4 tmpvar_20;\n    tmpvar_20.xy = (tmpvar_16.yw + (0.015625 * tmpvar_16.xz));\n    tmpvar_20.zw = (tmpvar_18.yw + (0.015625 * tmpvar_18.xz));\n    vec4 tmpvar_21;\n    tmpvar_21 = max (tmpvar_19, tmpvar_20);\n    na_10.zw = tmpvar_21.zw;\n    na_10.xy = max (tmpvar_21.xy, tmpvar_21.zw);\n    xlat_mutabledist = ((1.007812 - (\n      max (na_10.x, na_10.y)\n     * 0.0039216)) + (0.0013 * tmpvar_8.x));\n  };\n  vec2 tmpvar_22;\n  tmpvar_22 = (0.0039216 * floor((\n    (255.0 * texture (sampler_pc_main, uv_orig).yz)\n   + vec2(0.5, 0.5))));\n  float tmpvar_23;\n  tmpvar_23 = min (xlat_mutabledist, ((1.007812 - tmpvar_22.y) - (0.015625 * tmpvar_22.x)));\n  xlat_mutabledist = tmpvar_23;\n  xlat_mutablelimit = (15.0 + (15.0 * tmpvar_23));\n  vec3 tmpvar_24;\n  tmpvar_24.xy = (xlat_mutableuv1 * tmpvar_23);\n  tmpvar_24.z = tmpvar_23;\n  xlat_mutableuv2 = (((tmpvar_24 / q7) * tmpvar_1) + tmpvar_2);\n  vec3 uvi_25;\n  uvi_25.z = xlat_mutableuv2.z;\n  float mod1_26;\n  float len_27;\n  vec3 zzlo_28;\n  vec3 zz_29;\n  vec2 tmpvar_30;\n  tmpvar_30 = floor((xlat_mutableuv2.xy + 63.99));\n  mod1_26 = mat4(0.0, 0.9, 0.3, -1.2, 0.6, 0.0, -0.9, 0.3, 0.3, 0.3, 0.6, 0.6, -1.2, 1.5, -1.2, 0.0)[int((float(mod (tmpvar_30.y, 4.0))))][int((float(mod (tmpvar_30.x, 4.0))))];\n  uvi_25.xy = (1.0 - abs((\n    (fract(((xlat_mutableuv2.xy - 0.5) * 0.5)) * 2.0)\n   - 1.0)));\n  float angle_31;\n  float tmpvar_32;\n  tmpvar_32 = abs(uvi_25.y);\n  if ((uvi_25.x >= 0.0)) {\n    angle_31 = (1.0 - ((uvi_25.x - tmpvar_32) / (uvi_25.x + tmpvar_32)));\n  } else {\n    angle_31 = (3.0 - ((uvi_25.x + tmpvar_32) / (tmpvar_32 - uvi_25.x)));\n  };\n  angle_31 = ((angle_31 * 3.141593) / 4.0);\n  float tmpvar_33;\n  if ((uvi_25.y < 0.0)) {\n    tmpvar_33 = -(angle_31);\n  } else {\n    tmpvar_33 = angle_31;\n  };\n  len_27 = (sqrt(dot (uvi_25.xy, uvi_25.xy)) * 7.5);\n  uvi_25.z = (xlat_mutableuv2.z - mod1_26);\n  len_27 = (len_27 * (1.0 - (0.3 * \n    floor((((12.0 * uvi_25.z) * mod1_26) + q19))\n  )));\n  vec3 tmpvar_34;\n  tmpvar_34.x = len_27;\n  tmpvar_34.y = tmpvar_33;\n  tmpvar_34.z = uvi_25.z;\n  zz_29 = ((2.0 * clamp (tmpvar_34, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - tmpvar_34);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  zz_29 = ((2.0 * clamp (zz_29, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_29);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  zz_29 = ((2.0 * clamp (zz_29, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_29);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  zz_29 = ((2.0 * clamp (zz_29, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_29);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  zz_29 = ((2.0 * clamp (zz_29, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_29);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  zz_29 = ((2.0 * clamp (zz_29, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_29);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  zzlo_28 = zz_29;\n  zz_29 = ((2.0 * clamp (zz_29, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_29);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  zz_29 = ((2.0 * clamp (zz_29, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_29);\n  zz_29 = (zz_29 * (clamp (\n    max ((0.25 / dot (zz_29, zz_29)), 0.25)\n  , 0.0, 1.0) * 4.0));\n  zz_29 = ((q17 * zz_29) + tmpvar_34);\n  float tmpvar_35;\n  tmpvar_35 = sqrt(dot (zz_29, zz_29));\n  vec3 tmpvar_36;\n  tmpvar_36.x = sqrt(dot (zzlo_28, zzlo_28));\n  tmpvar_36.y = tmpvar_35;\n  tmpvar_36.z = (((tmpvar_33 - mod1_26) - fract(\n    (zz_29.y * 0.0001)\n  )) * 0.3);\n  float tmpvar_37;\n  tmpvar_37 = mix (tmpvar_35, tmpvar_36.x, tmpvar_23);\n  vec2 tmpvar_38;\n  tmpvar_38 = (0.0039216 * floor((\n    (255.0 * texture (sampler_pc_main, uv_orig).yz)\n   + vec2(0.5, 0.5))));\n  xlat_mutablestruc = (clamp ((\n    (((-(xlat_mutablelimit) + tmpvar_35) * 0.02) + 1.0)\n   + tmpvar_36.z), 0.0, 1.0) - (float(\n    (((1.007812 - tmpvar_38.y) - (0.015625 * tmpvar_38.x)) > (1.1 - ((texture (sampler_blur1, \n      (uv_orig + (0.1 * (tmpvar_3 - 0.5)))\n    ).xyz * scale1) + bias1).z))\n  ) * 0.5));\n  sus_4 = sustain;\n  if (tmpvar_9) {\n    sus_4 = 1.0;\n  };\n  float x_39;\n  x_39 = (1.0 - tmpvar_23);\n  vec2 tmpvar_40;\n  tmpvar_40 = (0.0039216 * floor((\n    (255.0 * vec2(x_39))\n   + vec2(0.5, 0.5))));\n  vec2 tmpvar_41;\n  tmpvar_41.x = ((64.0 * (x_39 - tmpvar_40.x)) + 0.495);\n  tmpvar_41.y = tmpvar_40.x;\n  vec3 tmpvar_42;\n  vec4 tmpvar_43;\n  tmpvar_43 = texture (sampler_main, uv_orig);\n  tmpvar_42.x = mix (clamp (xlat_mutablestruc, 0.0, 1.0), tmpvar_43.x, sus_4);\n  tmpvar_42.yz = tmpvar_41;\n  vec3 tmpvar_44;\n  tmpvar_44 = mix (tmpvar_42, ((tmpvar_43.xyz * sus_4) - 0.003921569), vec3(clamp ((tmpvar_37 - xlat_mutablelimit), 0.0, 1.0)));\n  ret_5.yz = tmpvar_44.yz;\n  ret_5.x = (tmpvar_44.x + (tmpvar_8.x * -0.02));\n  vec4 tmpvar_45;\n  tmpvar_45.w = 1.0;\n  tmpvar_45.xyz = ret_5;\n  ret = tmpvar_45.xyz;\n }",comp:"vec3 skycol;\nfloat xlat_mutablebdist;\nfloat xlat_mutablecloud;\nvec3 xlat_mutablestruc;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv3;\nfloat xlat_mutablez;\n shader_body { \n  skycol = (vec3(0.1333333, 0.1666667, 0.3333333) * (2.0 - q8));\n  vec2 tmpvar_1;\n  tmpvar_1.x = q1;\n  tmpvar_1.y = q2;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q10;\n  tmpvar_2.y = q11;\n  vec2 uv_3;\n  vec3 sky_4;\n  vec2 trel_5;\n  float z0_6;\n  uv_3 = (uv + (texsize.zw * 0.5));\n  uv_3 = (uv_3 + ((q31 * 0.1) * (texture (sampler_pw_noise_lq, \n    (((uv_3 - 0.5) * q32) + (rand_frame.xy * q31))\n  ) - 0.5)).xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = 0.5;\n  tmpvar_7.y = (0.5 + q3);\n  xlat_mutableuv1 = (uv_3 - tmpvar_7);\n  vec3 tmpvar_8;\n  tmpvar_8 = mix (texture (sampler_main, uv_3).xyz, ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1), vec3(0.2, 0.2, 0.2));\n  xlat_mutablebdist = (1.0 - tmpvar_8.z);\n  z0_6 = clamp ((0.25 / (xlat_mutableuv1.y - 0.3)), -0.7, 0.0);\n  vec2 tmpvar_9;\n  tmpvar_9.x = q20;\n  tmpvar_9.y = q21;\n  trel_5 = ((0.015 * time) * tmpvar_9);\n  vec2 tmpvar_10;\n  tmpvar_10.x = (xlat_mutableuv1.x * z0_6);\n  tmpvar_10.y = z0_6;\n  xlat_mutableuv2 = (tmpvar_10 - trel_5);\n  vec2 uvi_11;\n  uvi_11 = ((xlat_mutableuv2 * 3.0) + (2.0 * trel_5));\n  xlat_mutablecloud = dot (texture (sampler_noise_hq, (xlat_mutableuv2 + (0.015 * \n    (texture (sampler_noise_hq, uvi_11).xy + (texture (sampler_noise_hq, (uvi_11 * 2.0)).xy / 2.0))\n  ))), vec4(0.32, 0.49, 0.29, 0.0));\n  xlat_mutablez = (z0_6 + (xlat_mutablecloud * 0.015));\n  vec2 tmpvar_12;\n  tmpvar_12.x = (xlat_mutableuv1.x * xlat_mutablez);\n  tmpvar_12.y = xlat_mutablez;\n  xlat_mutableuv2 = (tmpvar_12 - trel_5);\n  vec2 uvi_13;\n  uvi_13 = ((xlat_mutableuv2 * 3.0) + (2.0 * trel_5));\n  xlat_mutablecloud = dot (texture (sampler_noise_hq, (xlat_mutableuv2 + (0.015 * \n    (texture (sampler_noise_hq, uvi_13).xy + (texture (sampler_noise_hq, (uvi_13 * 2.0)).xy / 2.0))\n  ))), vec4(0.32, 0.49, 0.29, 0.0));\n  xlat_mutablez = (z0_6 + (xlat_mutablecloud * 0.015));\n  vec2 tmpvar_14;\n  tmpvar_14.x = (xlat_mutableuv1.x * xlat_mutablez);\n  tmpvar_14.y = xlat_mutablez;\n  xlat_mutableuv2 = (tmpvar_14 - trel_5);\n  vec2 uvi_15;\n  uvi_15 = ((xlat_mutableuv2 * 3.0) + (2.0 * trel_5));\n  xlat_mutablecloud = dot (texture (sampler_noise_hq, (xlat_mutableuv2 + (0.015 * \n    (texture (sampler_noise_hq, uvi_15).xy + (texture (sampler_noise_hq, (uvi_15 * 2.0)).xy / 2.0))\n  ))), vec4(0.32, 0.49, 0.29, 0.0));\n  xlat_mutablez = (z0_6 + (xlat_mutablecloud * 0.015));\n  vec2 tmpvar_16;\n  tmpvar_16.x = (xlat_mutableuv1.x * xlat_mutablez);\n  tmpvar_16.y = xlat_mutablez;\n  xlat_mutableuv2 = (tmpvar_16 - trel_5);\n  vec2 uvi_17;\n  uvi_17 = ((xlat_mutableuv2 * 3.0) + (2.0 * trel_5));\n  xlat_mutablecloud = dot (texture (sampler_noise_hq, (xlat_mutableuv2 + (0.015 * \n    (texture (sampler_noise_hq, uvi_17).xy + (texture (sampler_noise_hq, (uvi_17 * 2.0)).xy / 2.0))\n  ))), vec4(0.32, 0.49, 0.29, 0.0));\n  vec2 x_18;\n  x_18 = ((uv_3 - (xlat_mutablecloud * 0.2)) - tmpvar_2);\n  xlat_mutableuv3 = (uv_3 * vec2(6.0, 3.0));\n  sky_4 = (((\n    (1.0 - xlat_mutablecloud)\n   * skycol) + (\n    ((clamp ((bass_att - 1.0), 0.0, 1.0) / sqrt(dot (x_18, x_18))) * (1.0 - xlat_mutablecloud))\n   * vec3(0.0, 0.3, 0.6))) * clamp ((\n    (16.0 * ((texture (sampler_blur1, fract(\n      (xlat_mutableuv3 + (floor(xlat_mutableuv3.x) * 0.3))\n    )).xyz * scale1) + bias1).x)\n   - \n    (64.0 * (xlat_mutableuv1.y + 0.1))\n  ), 0.0, 1.0));\n  sky_4 = (sky_4 * clamp ((\n    (xlat_mutablebdist * 16.0)\n   - 15.0), 0.0, 1.0));\n  vec2 x_19;\n  x_19 = (uv_3 - tmpvar_1);\n  xlat_mutablestruc = ((mix (\n    (q8 * clamp (pow (tmpvar_8.xxx, vec3(1.0, 1.8, 4.0)), 0.0, 1.0))\n  , tmpvar_8.xxx, vec3(xlat_mutablebdist)) * (1.2 - xlat_mutablebdist)) * clamp ((1.25 - \n    sqrt(dot (x_19, x_19))\n  ), 0.0, 1.0));\n  xlat_mutablestruc = (xlat_mutablestruc + ((\n    ((((8.0 * tmpvar_8.x) * tmpvar_8.x) * clamp ((\n      (2.0 * treb_att)\n     - 3.0), 0.0, 1.0)) * mix (xlat_mutablebdist, (1.0 - xlat_mutablebdist), float((rand_frame.x > 0.5))))\n   * \n    (1.2 - clamp ((4.0 * (\n      (((texture (sampler_blur1, fract(\n        (uv_3 - ((2.0 - tmpvar_2) * 0.01))\n      )).xyz * scale1) + bias1).z - 0.1)\n     - tmpvar_8.z)), 0.0, 1.0))\n  ) * skycol));\n  vec4 tmpvar_20;\n  tmpvar_20.w = 1.0;\n  tmpvar_20.xyz = (sky_4 + xlat_mutablestruc);\n  ret = tmpvar_20.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.312,wave_scale:1.229,wave_smoothing:0,wave_mystery:.2,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_a:.2,ib_size:0,ib_r:0,ib_g:0,ib_a:1,mv_x:32,mv_y:24,mv_l:0,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.px=0;a.tic=0;a.index2=0;a.crit=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q29=0;a.l1angy=0;a.dec_med=0;a.py=0;a.mindev=0;a.trel=0;a.t0a=0;a.is_beat=0;a.q23=0;a.q24=0;a.jump=0;a.dec_slow=0;a.ran2=0;a.q11=0;a.q10=0;a.sdev=0;a.pp=0;a.spb=0;a.spb_=0;a.pz=0;a.q16=0;a.avg=0;a.puls=0;a.trig=0;a.beat=0;a.q17=0;a.l1angz=0;a.peak=0;a.q27=0;a.q14=0;a.sw1=0;a.t0=0;a.ran1=0;a.q28=0;a.test=0;a.q30=0;a.q20=0;a.index2=randint(8);a.px=randint(100);a.py=randint(100);a.pz=randint(100);\n",frame_eqs_str:"a.dec_med=pow(.85,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.beat=a.mid;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,1.2*a.avg)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,32);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.spb=Math.min(a.t0-a.t0a+.01,2);a.t0a=a.t0;a.spb_=.00001<Math.abs(a.is_beat)?.9*a.spb_+.1*a.spb:a.spb_;a.mindev=Math.min(Math.min(Math.abs(a.spb-\na.spb_),Math.abs(2*a.spb-a.spb_)),Math.abs(a.spb-2*a.spb_));a.sdev=.00001<Math.abs(a.is_beat)?.96*a.sdev+.04*pow(a.mindev+.01,2):a.sdev;a.q20=a.avg;a.q21=a.beat;a.q22=a.peak+.01;a.q24=a.is_beat;a.q27=a.index;a.q28=a.index2;a.puls=a.puls*a.dec_med+(1-a.dec_med)*a.q24*16*bnot(mod(a.index,4));a.q23=Math.min(1,a.puls);a.test+=120*div(above(a.beat,1.2*a.avg)*(a.beat-a.avg),a.fps);a.tic=div(a.q27,2);a.l1angz=0*a.tic+a.test;a.l1angy=div(1.6*(1+Math.sin(2*a.test)),2);a.sw1=mod(a.q28,2)*above(a.avg,1);a.l1angy=\na.l1angy-div(1,a.q22)*a.sw1+div((1-a.sw1)*a.q22,8);a.l1angy+=2*above(a.avg,1.2)*Math.sin(a.q22);a.l1angz+=above(a.avg,1.2)*a.q22*above(a.q28,4);a.q10=Math.cos(a.l1angz)*Math.sin(a.l1angy);a.q11=Math.sin(a.l1angz)*Math.sin(a.l1angy);a.q12=Math.abs(Math.cos(a.l1angy)*Math.cos(a.l1angy));a.trig=a.q24*bnot(mod(a.index,2));a.ran1=.00001<Math.abs(a.trig)?div(randint(100),100)-.5:a.ran1;a.ran2=.00001<Math.abs(a.trig)?div(randint(100),100)-.5:a.ran2;a.q13=div(a.ran1,2);a.q14=div(a.ran2,2);a.pp=div(4*a.avg*\na.q13,a.fps);a.pp=div(1,a.fps);a.crit=Math.floor(div(a.q27,8));a.px+=equal(a.crit,0)*a.pp;a.py+=equal(a.crit,1)*a.pp;a.pz+=equal(a.crit,2)*a.pp;a.trel+=div(div(1,a.spb_),a.fps);a.jump=Math.floor(a.trel)*below(a.sdev,.004*a.avg);a.q15=a.px+a.jump;a.q16=a.py+a.jump;a.q17=a.pz+a.jump;a.q30=above(a.q28,5);a.monitor=a.avg;a.q29=div(a.q22,16)*(above(a.q22,1.5)+.8-a.avg)+.1*(Math.sin(div(a.time,5))-.8);a.zoom=1;a.warp=0;a.rot=0;a.dx=0;a.dy=-.02;",pixel_eqs_str:"",pixel_eqs:"",warp:"float clip1;\nvec2 xlat_mutableKugel1;\nvec3 xlat_mutablelight;\nfloat xlat_mutablerad1;\nfloat xlat_mutableray1;\nvec2 xlat_mutablersk;\nfloat xlat_mutablesun1;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\nvec2 xlat_mutableuv5;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q13;\n  tmpvar_1.y = q14;\n  clip1 = (float((rand_preset.x >= 0.5)) + 1.0);\n  vec2 uv_2;\n  uv_2 = uv;\n  vec2 uv2_3;\n  float ff_5;\n  float k1_6;\n  float ky_7;\n  vec3 ret_8;\n  xlat_mutableuv1 = ((uv - vec2(0.5, 0.5)) * aspect.xy);\n  xlat_mutableuv3 = (58.0 * xlat_mutableuv1);\n  ky_7 = clamp ((0.04 - (xlat_mutableuv3.y / 40.0)), 0.0, 1.0);\n  k1_6 = (xlat_mutableuv3.x - (sign(xlat_mutableuv3.x) * 14.0));\n  k1_6 = (k1_6 - ((\n    sign(k1_6)\n   * q28) * 2.0));\n  k1_6 = (k1_6 - (sign(k1_6) * 8.0));\n  ff_5 = (16.0 + (16.0 * rand_preset.z));\n  for (int n_4 = 1; float(n_4) <= 6.0; n_4++) {\n    k1_6 = (k1_6 + ((\n      ((-(ff_5) * float(n_4)) * sign(k1_6))\n     * ky_7) * ky_7));\n    ky_7 = clamp ((ky_7 - 0.1), 0.0, 1.0);\n  };\n  float tmpvar_9;\n  tmpvar_9 = clamp (k1_6, -1.57, 1.57);\n  k1_6 = tmpvar_9;\n  float tmpvar_10;\n  tmpvar_10 = clamp ((cos(tmpvar_9) - 0.02), 0.0, 1.0);\n  vec2 tmpvar_11;\n  tmpvar_11.x = cos(q15);\n  tmpvar_11.y = 0.0;\n  xlat_mutablersk = (xlat_mutableuv1 + (0.3 * tmpvar_11));\n  xlat_mutablerad1 = ((16.0 * sqrt(\n    dot (xlat_mutablersk, xlat_mutablersk)\n  )) * (2.0 + cos(q17)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad1) / cos(xlat_mutablerad1)) * normalize(xlat_mutablersk));\n  xlat_mutableKugel1 = (xlat_mutableuv4 * clamp ((9.0 - \n    (7.0 * xlat_mutablerad1)\n  ), 0.0, 1.0));\n  vec4 tmpvar_12;\n  tmpvar_12 = (1.0 + slow_roam_sin);\n  xlat_mutablelight = ((0.1 / xlat_mutablerad1) * pow (vec4(q23), tmpvar_12)).xyz;\n  uv_2 = (uv + (xlat_mutableKugel1 * 0.1));\n  vec2 tmpvar_13;\n  tmpvar_13.x = 0.0;\n  tmpvar_13.y = cos((q16 / 2.0));\n  xlat_mutablersk = (xlat_mutableuv1 + (0.3 * tmpvar_13));\n  xlat_mutablerad1 = ((16.0 * sqrt(\n    dot (xlat_mutablersk, xlat_mutablersk)\n  )) * (2.0 + cos(\n    (q17 * 2.0)\n  )));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad1) / cos(xlat_mutablerad1)) * normalize(xlat_mutablersk));\n  xlat_mutableKugel1 = (xlat_mutableuv4 * clamp ((9.0 - \n    (7.0 * xlat_mutablerad1)\n  ), 0.0, 1.0));\n  xlat_mutablelight = (xlat_mutablelight + ((0.1 / xlat_mutablerad1) * pow (vec4(q23), tmpvar_12)).xyz);\n  uv_2 = (uv_2 + (xlat_mutableKugel1 * 0.1));\n  vec2 tmpvar_14;\n  tmpvar_14.x = cos((q15 / 3.0));\n  tmpvar_14.y = 0.0;\n  xlat_mutablersk = (xlat_mutableuv1 + (0.3 * tmpvar_14));\n  xlat_mutablerad1 = ((16.0 * sqrt(\n    dot (xlat_mutablersk, xlat_mutablersk)\n  )) * (2.0 + cos(\n    (q17 * 3.0)\n  )));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad1) / cos(xlat_mutablerad1)) * normalize(xlat_mutablersk));\n  xlat_mutableKugel1 = (xlat_mutableuv4 * clamp ((9.0 - \n    (7.0 * xlat_mutablerad1)\n  ), 0.0, 1.0));\n  xlat_mutablelight = (xlat_mutablelight + ((0.1 / xlat_mutablerad1) * pow (vec4(q23), tmpvar_12)).xyz);\n  uv_2 = (uv_2 + (xlat_mutableKugel1 * 0.1));\n  uv_2 = (uv_2 + (tmpvar_10 * 0.05));\n  vec2 tmpvar_15;\n  tmpvar_15 = ((uv_2.yx - 0.5) * (2.0 + tmpvar_10));\n  float ex_16;\n  ex_16 = (0.5 + ((0.3 * q28) / 8.0));\n  float tmpvar_17;\n  tmpvar_17 = sqrt(((tmpvar_15.x * tmpvar_15.x) + (tmpvar_15.y * tmpvar_15.y)));\n  float tmpvar_18;\n  float tmpvar_19;\n  tmpvar_19 = (min (abs(\n    (tmpvar_15.y / tmpvar_15.x)\n  ), 1.0) / max (abs(\n    (tmpvar_15.y / tmpvar_15.x)\n  ), 1.0));\n  float tmpvar_20;\n  tmpvar_20 = (tmpvar_19 * tmpvar_19);\n  tmpvar_20 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_20) + 0.05368138) * tmpvar_20) - 0.1173503)\n     * tmpvar_20) + 0.1938925) * tmpvar_20) - 0.3326756)\n   * tmpvar_20) + 0.9999793) * tmpvar_19);\n  tmpvar_20 = (tmpvar_20 + (float(\n    (abs((tmpvar_15.y / tmpvar_15.x)) > 1.0)\n  ) * (\n    (tmpvar_20 * -2.0)\n   + 1.570796)));\n  tmpvar_18 = (tmpvar_20 * sign((tmpvar_15.y / tmpvar_15.x)));\n  if ((abs(tmpvar_15.x) > (1e-08 * abs(tmpvar_15.y)))) {\n    if ((tmpvar_15.x < 0.0)) {\n      if ((tmpvar_15.y >= 0.0)) {\n        tmpvar_18 += 3.141593;\n      } else {\n        tmpvar_18 = (tmpvar_18 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_18 = (sign(tmpvar_15.y) * 1.570796);\n  };\n  vec2 tmpvar_21;\n  tmpvar_21.x = (pow (tmpvar_17, ex_16) * cos((tmpvar_18 * ex_16)));\n  tmpvar_21.y = (pow (tmpvar_17, ex_16) * sin((tmpvar_18 * ex_16)));\n  uv2_3 = (0.5 + ((1.0 - \n    abs(((fract(\n      ((vec2(mod (tmpvar_21, clip1))) * 0.5)\n    ) * 2.0) - 1.0))\n  ) - 0.5));\n  ret_8 = ((texture (sampler_main, uv2_3.yx).xyz + texture (sampler_main, uv_orig).xyz) / 2.0);\n  xlat_mutableuv4 = (((uv_2 - 0.5) - tmpvar_1) + tmpvar_10);\n  vec2 tmpvar_22;\n  tmpvar_22.x = q10;\n  tmpvar_22.y = q11;\n  xlat_mutableuv5 = (normalize(xlat_mutableuv4) - tmpvar_22);\n  vec2 x_23;\n  x_23 = (xlat_mutableuv5 / q12);\n  xlat_mutableray1 = (clamp ((1.0 - \n    sqrt(dot (x_23, x_23))\n  ), 0.0, 1.0) + ((0.001 / \n    sqrt(dot (xlat_mutableuv5, xlat_mutableuv5))\n  ) / sqrt(\n    dot (xlat_mutableuv4, xlat_mutableuv4)\n  )));\n  xlat_mutablesun1 = (clamp ((0.002 / \n    sqrt(dot (xlat_mutableuv4, xlat_mutableuv4))\n  ), 0.0, 1.0) / (1.05 - q12));\n  vec3 tmpvar_24;\n  tmpvar_24.x = q27;\n  tmpvar_24.y = (q27 + 3.0);\n  tmpvar_24.z = (q27 + 6.0);\n  ret_8 = (ret_8 + ((xlat_mutableray1 + xlat_mutablesun1) * fract(\n    (tmpvar_24 / 16.0)\n  )));\n  vec2 tmpvar_25;\n  tmpvar_25 = sin(((uv2_3 * 2.0) + (0.2 * \n    ((float(mod (q27, 8.0))) - 4.0)\n  )));\n  ret_8 = (ret_8 + (0.015 / sqrt(\n    dot (tmpvar_25, tmpvar_25)\n  )));\n  ret_8 = (ret_8 + ((\n    pow (tmpvar_10, 3.0)\n   * q29) * (1.0 + roam_sin)).xyz);\n  ret_8 = (ret_8 + xlat_mutablelight);\n  ret_8 = (ret_8 * ((1.0 - \n    (3.3 / fps)\n  ) - (0.02 * \n    dot (((texture (sampler_blur2, uv_orig).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))\n  )));\n  vec4 tmpvar_26;\n  tmpvar_26.w = 1.0;\n  tmpvar_26.xyz = ret_8;\n  ret = tmpvar_26.xyz;\n }",comp:" shader_body { \n  vec3 tmpvar_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = clamp ((pow (texture (sampler_main, uv).xyz, vec3(1.2, 1.2, 1.2)) / vec3(1.2, 1.2, 1.2)), 0.0, 1.0);\n  tmpvar_1 = (tmpvar_2 * (tmpvar_2 * (3.0 - \n    (2.0 * tmpvar_2)\n  )));\n  float tmpvar_3;\n  tmpvar_3 = clamp (q20, 0.0, 1.0);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = mix (vec3(dot (tmpvar_1, vec3(0.32, 0.49, 0.29))), tmpvar_1, vec3((tmpvar_3 * (tmpvar_3 * \n    (3.0 - (2.0 * tmpvar_3))\n  ))));\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:5,wave_dots:1,wave_thick:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:5.552,wave_smoothing:.504,wave_mystery:-1,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.sw=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.k2=0;a.q26=0;a.p2=0;a.avg=0;a.rota=0;a.movez=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q7=0;a.q28=0;a.q30=0;a.v2=0;a.q20=0;a.q8=0;a.vol=0;a.p1=0;a.vx=.2;a.vy=-.1;a.kx=0;a.ky=0;",frame_eqs_str:"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.98,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),2);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.vol=a.bass_att+a.treb_att;a.v2=a.v2*a.dec_slow+a.vol*(1-a.dec_slow);a.q26=Math.max(Math.atan(a.vol-.8*a.v2),.3);a.q27=a.index+1;a.sw=a.sw*a.dec_med+(1-a.dec_med)*mod(a.index2,2);a.q28=a.sw;a.k1=a.is_beat*bnot(a.index);a.k2=a.is_beat*bnot(a.index);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.1416*a.p2,2);a.monitor=a.k1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=Math.cos(div(a.time,\n6));a.q6=-Math.sin(div(a.time,6));a.q7=-a.q6;a.q8=a.q5;a.zoom=1;a.rot=-0;a.movez+=div(.18*(a.q1+1.1),a.fps);a.q29=a.movez;a.rota+=div(.09*(2-a.q1),a.fps);a.q30=a.rota;a.q31=2+16*Math.abs(Math.cos(div(a.time,18)));a.q32=div(Math.cos(div(a.time,23)),4);",pixel_eqs_str:"",pixel_eqs:"",warp:"vec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv6;\n shader_body { \n  vec2 uv_1;\n  vec3 xlat_varmod_2;\n  vec2 uv2_3;\n  float ang2_4;\n  float dist_5;\n  float z_6;\n  vec3 ret_7;\n  uv_1 = uv_orig;\n  xlat_mutableuv1 = ((uv_orig - 0.5) * aspect.xy);\n  float tmpvar_8;\n  tmpvar_8 = ((16.0 * sqrt(\n    dot (xlat_mutableuv1, xlat_mutableuv1)\n  )) + time);\n  z_6 = tmpvar_8;\n  xlat_mutablers = (clamp ((\n    (sin(tmpvar_8) / cos(tmpvar_8))\n   * \n    normalize(xlat_mutableuv1)\n  ), vec2(-5.0, -5.0), vec2(5.0, 5.0)) / 2.0);\n  vec2 tmpvar_9;\n  tmpvar_9 = sin((xlat_mutableuv1 * q31));\n  dist_5 = (sqrt(dot (tmpvar_9, tmpvar_9)) * ((\n    abs(xlat_mutableuv1.x)\n   + \n    abs(xlat_mutableuv1.y)\n  ) + q32));\n  float tmpvar_10;\n  float tmpvar_11;\n  tmpvar_11 = (min (abs(\n    (tmpvar_9.y / tmpvar_9.x)\n  ), 1.0) / max (abs(\n    (tmpvar_9.y / tmpvar_9.x)\n  ), 1.0));\n  float tmpvar_12;\n  tmpvar_12 = (tmpvar_11 * tmpvar_11);\n  tmpvar_12 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_12) + 0.05368138) * tmpvar_12) - 0.1173503)\n     * tmpvar_12) + 0.1938925) * tmpvar_12) - 0.3326756)\n   * tmpvar_12) + 0.9999793) * tmpvar_11);\n  tmpvar_12 = (tmpvar_12 + (float(\n    (abs((tmpvar_9.y / tmpvar_9.x)) > 1.0)\n  ) * (\n    (tmpvar_12 * -2.0)\n   + 1.570796)));\n  tmpvar_10 = (tmpvar_12 * sign((tmpvar_9.y / tmpvar_9.x)));\n  if ((abs(tmpvar_9.x) > (1e-08 * abs(tmpvar_9.y)))) {\n    if ((tmpvar_9.x < 0.0)) {\n      if ((tmpvar_9.y >= 0.0)) {\n        tmpvar_10 += 3.141593;\n      } else {\n        tmpvar_10 = (tmpvar_10 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_10 = (sign(tmpvar_9.y) * 1.570796);\n  };\n  ang2_4 = (0.1 * floor((16.0 * tmpvar_10)));\n  vec2 tmpvar_13;\n  tmpvar_13.x = cos(ang2_4);\n  tmpvar_13.y = sin(ang2_4);\n  z_6 = (1.0 - cos((8.0 * dist_5)));\n  float tmpvar_14;\n  tmpvar_14 = clamp (z_6, 0.0, 1.0);\n  z_6 = tmpvar_14;\n  float tmpvar_15;\n  tmpvar_15 = float((tmpvar_14 >= 0.5));\n  xlat_mutablers = ((q28 * xlat_mutablers) + ((1.0 - q28) * xlat_mutablers.yx));\n  uv_1 = (uv_orig + ((\n    ((1.0 - tmpvar_15) * 0.03)\n   * xlat_mutablers.yx) + (\n    ((0.5 * tmpvar_15) * tmpvar_14)\n   * \n    normalize(((0.5 * tmpvar_9) + tmpvar_13))\n  )));\n  mat2 tmpvar_16;\n  tmpvar_16[uint(0)] = _qb.xy;\n  tmpvar_16[1u] = _qb.zw;\n  xlat_mutableuv6 = (xlat_mutableuv1 * tmpvar_16);\n  vec2 tmpvar_17;\n  tmpvar_17.x = q5;\n  tmpvar_17.y = q6;\n  uv2_3 = (((0.7 * xlat_mutableuv1) + (0.3 * \n    sin(((xlat_mutableuv1 * 16.0) + (4.0 * tmpvar_17)))\n  )) * 0.2);\n  vec4 tmpvar_18;\n  tmpvar_18 = texture (sampler_main, uv_1);\n  vec3 tmpvar_19;\n  tmpvar_19 = ((tmpvar_18.xyz + vec3((\n    abs((0.01 / (sqrt(xlat_mutableuv6.x) + 0.001)))\n   * \n    (rad + 0.2)\n  ))) + vec3((q26 * clamp (\n    (0.001 / sqrt(dot (uv2_3, uv2_3)))\n  , 0.0, 1.0))));\n  xlat_varmod_2 = (1.0 - ((texture (sampler_noise_lq, \n    ((0.5 * uv_1) + (time * 0.01))\n  ) - 0.2).xyz * (tmpvar_18.xyz - \n    (0.5 * ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1))\n  )));\n  ret_7 = (((\n    (1.0 - tmpvar_15)\n   * tmpvar_19) * xlat_varmod_2) + ((tmpvar_15 * tmpvar_19) * xlat_varmod_2));\n  ret_7 = ((ret_7 * 0.98) - 0.03);\n  vec4 tmpvar_20;\n  tmpvar_20.w = 1.0;\n  tmpvar_20.xyz = ret_7;\n  ret = tmpvar_20.xyz;\n }",comp:"vec3 xlat_mutableblur;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  float ang2_4;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = cos(q30);\n  float tmpvar_6;\n  tmpvar_6 = sin(q30);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_5) - (uv_1.y * tmpvar_6));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_6) + (uv_1.y * tmpvar_5));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  dist_3 = (1.0 - fract(q29));\n  inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n  xlat_mutableblur = (((texture (sampler_blur1, \n    fract(xlat_mutableuv3)\n  ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n  ang2_4 = (2.093333 + q30);\n  float tmpvar_7;\n  tmpvar_7 = cos(ang2_4);\n  float tmpvar_8;\n  tmpvar_8 = sin(ang2_4);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_7) - (uv_1.y * tmpvar_8));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_8) + (uv_1.y * tmpvar_7));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  dist_3 = (1.0 - fract((0.3333333 + q29)));\n  inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n  xlat_mutableblur = (((texture (sampler_blur1, \n    fract(xlat_mutableuv3)\n  ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n  xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n  ang2_4 = (4.186667 + q30);\n  float tmpvar_9;\n  tmpvar_9 = cos(ang2_4);\n  float tmpvar_10;\n  tmpvar_10 = sin(ang2_4);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_9) - (uv_1.y * tmpvar_10));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_10) + (uv_1.y * tmpvar_9));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  dist_3 = (1.0 - fract((0.6666667 + q29)));\n  inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n  xlat_mutableblur = (((texture (sampler_blur1, \n    fract(xlat_mutableuv3)\n  ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n  xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n  ang2_4 = (6.28 + q30);\n  float tmpvar_11;\n  tmpvar_11 = cos(ang2_4);\n  float tmpvar_12;\n  tmpvar_12 = sin(ang2_4);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_11) - (uv_1.y * tmpvar_12));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_12) + (uv_1.y * tmpvar_11));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  dist_3 = (1.0 - fract((1.0 + q29)));\n  inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n  xlat_mutableblur = (((texture (sampler_blur1, \n    fract(xlat_mutableuv3)\n  ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n  xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = (xlat_mutableret1 - 0.1);\n  ret = tmpvar_13.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.78,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:3,additivewave:1,wave_dots:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.084,wave_smoothing:.36,wave_mystery:.2,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_a:1,ib_size:0,mv_x:12.8,mv_y:9.6,mv_l:.05,mv_b:.5,mv_a:0,b1x:.7,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:382,thick:1,additive:1,scaling:.89152,smoothing:.82,a:.05},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.q12=0;a.t1=0;a.yang=0;a.q13=0;a.q29=0;a.t3=0;a.my=0;a.oz=0;a.t_rel=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.zang=0;a.q14=0;a.q28=0;a.q30=0;a.t_abs=0;a.q20=0;a.ox=0;",frame_eqs_str:"a.t1=Math.cos(a.q30);a.t2=Math.sin(4*a.q30);a.t3=div(a.q29,3);",point_eqs_str:"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,6);a.ampl=Math.abs(Math.sin(3*a.t_abs)-mod(a.q28,2))+.5;a.ox=3*Math.sin(4*a.q30)+a.ampl*Math.sin(500*a.t_rel);a.oy=3*Math.cos(a.q30)+a.ampl*Math.cos(a.t_rel*(480+4*a.q28));a.oz=3*a.t_abs;a.r=a.q12;a.b=a.q13;a.g=a.q14;a.xang=a.t2+div(a.t3,3);a.yang=a.t1*a.t2-div(a.t3,4);a.zang=a.t3;a.fov=Math.min(Math.max(.2*a.q20,.1),.4);a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=\na.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=7;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.winkel=0;a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q29=0;a.q1=0;a.dec_med=0;a.trel=0;a.rott=0;a.mid_=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.trel_=0;a.pulse=0;a.dec_slow=0;a.treb_=0;a.p2=0;a.avg=0;a.rota=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q14=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.bass_=0;a.trel=randint(10);a.index=randint(8);a.index2=randint(8);a.avg=0;",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.98,div(30,a.fps));a.beat=div(a.bass+a.mid+a.treb,3);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.bass+a.mid+a.treb-(a.bass_att+a.mid_att+a.treb_att);\na.q23=a.beat-a.avg;a.q24=a.is_beat;a.q27=a.index;a.q28=a.index2;a.q19=a.index;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.pulse=a.pulse*a.dec_slow+(1-a.dec_slow)*a.peak;a.winkel+=30*div(a.pulse,a.fps);a.q29=a.winkel;a.trel+=div(div(a.bass_+a.mid_+a.treb_,a.fps),3);a.trel_=a.trel_*a.dec_med+(1-a.dec_med)*a.trel;a.q30=a.trel_;a.q31=12*Math.sin(div(a.trel_,4));a.dec_slow=\npow(.94,div(30,a.fps));a.bass_=a.bass_*a.dec_slow+(1-a.dec_slow)*a.bass_att;a.mid_=a.mid_*a.dec_slow+(1-a.dec_slow)*a.mid_att;a.treb_=a.treb_*a.dec_slow+(1-a.dec_slow)*a.treb_att;a.q12=sigmoid(4*(a.bass_-a.treb_),1);a.q13=sigmoid(4*(a.mid_-a.bass_),1);a.q14=sigmoid(4*(a.treb_-a.mid_),1);a.q15=above(a.q20,1.3);a.rota=a.rota*a.dec_med+div((1-a.dec_med)*a.q22,2);a.zoom=1+div(2*a.q1,a.fps);a.cx=.5+.2*Math.sin(12*a.trel_)*bnot(mod(a.q28,3));a.cy=.5+.4*Math.cos(6*a.trel_)*bnot(mod(a.q28,3));a.rot=div(50*\n(.04*a.q1+div(a.rota,8)*a.q2),a.fps);a.dx=div(.6*a.q1,a.fps)*a.avg;a.dy=div(.6*a.q2,a.fps)*a.avg;",pixel_eqs_str:"",pixel_eqs:"",warp:"float xlat_mutableq25;\n shader_body { \n  vec2 uv_1;\n  vec3 crisp_2;\n  float tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv_orig);\n  tmpvar_3 = ((16.0 * dot (\n    ((tmpvar_4.xyz * scale1) + bias1)\n  , vec3(0.32, 0.49, 0.29))) * (0.5 + q22));\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)].x = cos(tmpvar_3);\n  tmpvar_5[uint(0)].y = -(sin(tmpvar_3));\n  tmpvar_5[1u].x = sin(tmpvar_3);\n  tmpvar_5[1u].y = cos(tmpvar_3);\n  uv_1 = (uv + ((0.25 * \n    dot (((tmpvar_4.xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  ) * (\n    (uv - 0.5)\n   * tmpvar_5)));\n  vec2 tmpvar_6;\n  tmpvar_6 = (((uv_orig * texsize.xy) * 0.02) + time);\n  vec2 tmpvar_7;\n  tmpvar_7.x = (cos((tmpvar_6.y * q1)) * sin(-(tmpvar_6.y)));\n  tmpvar_7.y = (sin(tmpvar_6.x) * cos((tmpvar_6.y * q2)));\n  uv_1 = (uv_1 + ((tmpvar_7 * texsize.zw) * q31));\n  crisp_2 = (((\n    ((texture (sampler_fw_main, uv_1) * 2.0).xyz * 0.98)\n   / 2.0) - 0.005) - (8.0 * max (\n    pow ((uv_orig.x - 0.5), 6.0)\n  , \n    pow ((uv_orig.y - 0.5), 6.0)\n  )));\n  xlat_mutableq25 = (float((q22 >= 1.0)) * q15);\n  crisp_2 = ((crisp_2 * (1.0 - xlat_mutableq25)) + (xlat_mutableq25 * texture (sampler_main, uv_orig).xyz));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = mix (crisp_2, vec3(dot (crisp_2, vec3(0.32, 0.49, 0.29))), vec3((0.2 * dot (\n    ((tmpvar_4.xyz * scale1) + bias1)\n  , vec3(0.32, 0.49, 0.29)))));\n  ret = tmpvar_8.xyz;\n }",comp:"vec3 xlat_mutableback;\n shader_body { \n  vec3 ret_1;\n  xlat_mutableback = ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3);\n  vec2 tmpvar_2;\n  tmpvar_2.x = uv.x;\n  tmpvar_2.y = ((-(uv.y) * 2.0) + 2.0);\n  ret_1 = (mix (texture (sampler_main, uv).xyz, (1.5 * \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ), vec3(clamp (\n    dot (xlat_mutableback, vec3(0.32, 0.49, 0.29))\n  , 0.0, 1.0))) + ((xlat_mutableback * q22) / 2.0));\n  ret_1 = (ret_1 + ((\n    (clamp ((0.5 - (4.0 * \n      dot (xlat_mutableback, vec3(0.32, 0.49, 0.29))\n    )), 0.0, 1.0) * (uv.y / 2.0))\n   * \n    (1.0 - (dot ((\n      (texture (sampler_blur2, fract(tmpvar_2)).xyz * scale2)\n     + bias2), vec3(0.32, 0.49, 0.29)) * clamp ((4.0 - \n      (4.0 * tmpvar_2.y)\n    ), 0.0, 1.0)))\n  ) * (0.5 + \n    (hue_shader / 2.0)\n  )));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:5,wave_dots:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:1.169162,wave_smoothing:0,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:.015,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:53,rad:.024396,tex_ang:1.00531,tex_zoom:1.531168,r:.2,g:.7,g2:0,a2:.2,border_b:0,border_a:0},init_eqs_str:"a.q22=0;a.r0=0;a.q24=0;a.b0=0;a.g0=0;",frame_eqs_str:"a.a=Math.min(div(a.q22,4),1);a.a2=1;a.r0=bnot(a.q24)*a.r0+div(a.q24*randint(10),10);a.b0=bnot(a.q24)*a.b0+div(a.q24*randint(10),10);a.g0=bnot(a.q24)*a.g0+div(a.q24*randint(10),10);a.rad=div(a.q22,40);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=0;a.b2=0;a.g2=0;"},{baseVals:{enabled:1,sides:44,textured:1,x:.7,rad:.2173,tex_ang:.628319,tex_zoom:1.633192,g:1,b:1,r2:.99,g2:.99,b2:1,a2:1,border_r:.5,border_g:.5,border_b:0,border_a:0},init_eqs_str:"a.rot0=0;a.q1=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;",frame_eqs_str:"a.textured=1;a.rot0+=div(1,a.fps)*a.q1;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),300));a.rad=a.rad0;a.x=a.posx;a.y=a.posy;a.ang=a.rot0;"},{baseVals:{enabled:1,sides:63,x:.503,rad:.038857,tex_zoom:2.2233,g:.1,r2:1,b2:1,a2:.7,border_a:0},init_eqs_str:"a.rot0=0;a.q2=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;a.q26=0;",frame_eqs_str:"a.textured=1;a.rot0+=div(.1,a.fps)*a.q2;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),400));a.rad=a.rad0;a.x=a.posx+a.q26;a.y=a.posy;a.ang=a.rot0;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.step=0;a.step=0;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,-2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.q29=2*(mod(a.index,2)-.5);a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,8);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.step+=a.q24;a.p3=a.p3*a.dec_slow+(1-a.dec_slow)*a.step;a.q30=a.step;a.p4=a.dec_slow*a.p4+(1-a.dec_slow)*a.q27;a.q31=a.p4;a.q12=a.time-a.t0;a.monitor=a.q12;a.zoom=1;a.rot=-0;a.dx=0;",pixel_eqs_str:"a.zoom=1.3;",warp:" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q29 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }",comp:"vec3 xlat_mutablenoise;\nvec2 xlat_mutablers;\n shader_body { \n  xlat_mutablers.x = ((1.0/(rad)) + (time * 4.0));\n  xlat_mutablers.y = ang;\n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_pw_noise_lq, ((xlat_mutablers / 3.0) / q27));\n  xlat_mutablenoise = (tmpvar_1.xyz * vec3(greaterThanEqual (tmpvar_1.xyz, vec3(0.8, 0.8, 0.8))));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (((1.0 + q22) * texture (sampler_main, (uv + \n    (xlat_mutablenoise.xy * xlat_mutablers)\n  )).xyz) - (0.2 * xlat_mutablenoise));\n  ret = tmpvar_2.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.5274,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:0,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.trel=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.q4=0;a.ran=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.rot1=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.indexa=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.beat=a.bass+a.mid+a.treb;a.beat*=a.beat;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.3*a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,32);a.indexa=mod(a.indexa+a.is_beat,5);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=\na.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+1;a.q27=a.index+1;a.q28=-a.index2+div(a.indexa,5);a.q29=a.index2;a.k1=a.is_beat*equal(mod(a.index,16),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rot1=div(3.1416*a.p2,2);a.q8=Math.cos(a.rot1);a.rott+=div(1,a.fps)*Math.sin(div(a.time,3.5));a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trel+=1*div(.5,a.fps);a.q5=div(Math.cos(div(a.time,6)+a.trel),\n3);a.q6=div(Math.sin(a.trel),16)+.4;a.q7=1.02+.03*Math.sin(div(a.rott,3.7));a.ran=a.ran*(1-a.q24)+div(randint(100),100);a.q10=a.ran-.5;a.zoom=1;a.warp=0;",pixel_eqs_str:"",pixel_eqs:"",warp:"float xlat_mutableq24;\n shader_body { \n  vec2 rs_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv_orig - 0.5);\n  float theta_3;\n  theta_3 = (q1 * ((q27 * \n    sqrt(dot (tmpvar_2, tmpvar_2))\n  ) + (rand_frame * 64.0)).x);\n  rs_1 = (clamp ((\n    (sin(theta_3) / cos(theta_3))\n   * \n    normalize((1.0/(tmpvar_2)))\n  ), vec2(-4.0, -4.0), vec2(4.0, 4.0)) * cos((tmpvar_2.yx * q28)));\n  vec2 x_4;\n  x_4 = ((rs_1 * tmpvar_2) + 0.01);\n  xlat_mutableq24 = (q24 + 0.03);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((xlat_mutableq24 * (\n    ((texture (sampler_main, (uv + (rs_1 / 44.0))).xyz + (vec3((0.002 / \n      sqrt(dot (x_4, x_4))\n    )) * roam_cos.xyz)) * 0.98)\n   - 0.02)) + ((\n    (1.0 - xlat_mutableq24)\n   * texture (sampler_main, \n    ((tmpvar_2 * q7) + 0.5)\n  ).xyz) * 0.99));\n  ret = tmpvar_5.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  uv_1.x = uv.x;\n  vec2 uv1_2;\n  uv_1.y = ((uv.y + q5) - 0.1);\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_1 - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (1.0/((tmpvar_3.y + (tmpvar_3.x * q1))));\n  xlat_mutablers0.x = (tmpvar_3.x * tmpvar_4);\n  xlat_mutablers0.y = (tmpvar_4 / 4.0);\n  xlat_mutablers.x = xlat_mutablers0.x;\n  xlat_mutablers.y = (xlat_mutablers0.y + (time * 2.0));\n  vec2 tmpvar_5;\n  tmpvar_5.x = q5;\n  tmpvar_5.y = q6;\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)] = _qa.xy;\n  tmpvar_6[1u] = _qa.zw;\n  uv1_2 = ((tmpvar_3 + tmpvar_5) * tmpvar_6);\n  float tmpvar_7;\n  tmpvar_7 = clamp ((4.0 / tmpvar_4), 0.0, 1.0);\n  xlat_mutableuv2 = ((2.0 * uv1_2) * (sqrt(\n    dot (uv1_2, uv1_2)\n  ) + q8));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  vec2 tmpvar_8;\n  tmpvar_8 = fract(((xlat_mutableuv2 + 0.5) - (\n    (vec3(dot (texture (sampler_pw_noise_lq, (xlat_mutablers / 40.0)), vec4(0.32, 0.49, 0.29, 0.0))) - 0.5)\n   * tmpvar_7).xy));\n  xlat_mutableret1 = ((texture (sampler_main, tmpvar_8) * (1.0 - tmpvar_7)).xyz + (tmpvar_7 * (\n    (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n   + bias1)));\n  xlat_mutableret1 = (xlat_mutableret1 * (1.0 + (\n    (q22 / 16.0)\n   * xlat_mutableret1)));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = (xlat_mutableret1 + (clamp (\n    ((texture (sampler_blur2, vec2(fract((\n      ((xlat_mutableuv2.y / xlat_mutableuv2.x) * q10)\n     / 3.0)))).xyz * scale2) + bias2)\n  , 0.0, 1.0) * clamp (\n    ((q22 / 24.0) - 0.4)\n  , 0.0, 1.0)));\n  ret = tmpvar_9.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:.952,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken_center:1,darken:1,wave_a:.001,wave_scale:2.107,wave_smoothing:0,wave_mystery:-.22,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.6,wave_g:.5,wave_b:0,ob_size:0,ob_a:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:16,textured:1,num_inst:5,x:.73,rad:.29466,tex_zoom:2.79176,r:.7,g:.7,b:1,g2:0,border_b:0,border_a:0},init_eqs_str:"a.ampl=0;a.q25=0;a.q22=0;a.q15=0;a.y0=0;a.x0=0;a.k1=0;a.q16=0;a.trig=0;a.q17=0;",frame_eqs_str:"a.trig=a.q25;a.a=a.trig*Math.min(a.bass+a.treb,1);a.a2=0*a.trig;a.x0=a.x0*bnot(a.trig)+div(a.trig*Math.floor(randint(100)),100);a.y0=a.y0*bnot(a.trig)+div(a.trig*Math.floor(randint(100)),100);a.k1=6.28*div(a.instance,a.num_inst);a.ampl=.1*a.q22+.1;a.x0=.5+a.q15*a.ampl*Math.cos(a.k1+a.q17);a.y0=.5+a.q16*a.ampl*Math.sin(a.k1+a.q17);a.tex_ang=div(Math.floor(randint(20)),3);a.rad=.1+div(Math.floor(randint(8)),12);a.x=a.x0;a.y=a.y0;a.r=.7+.3*Math.sin(div(a.time,12));a.b=.7+.3*Math.sin(div(a.time,\n15));a.g=.7+.3*Math.sin(div(a.time,8));a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{baseVals:{enabled:1,sides:32,num_inst:37,rad:.0364,ang:.81681,tex_ang:.37699,tex_zoom:1.02841,g:1,b:1,a:.05,r2:1,b2:1,border_a:0},init_eqs_str:"a.ampl=0;a.g0=0;a.q15=0;a.trel=0;a.yes=0;a.k1=0;a.bright=0;a.q16=0;a.r0=0;a.q17=0;a.q2=0;a.tmp=0;a.b0=0;a.q8=0;",frame_eqs_str:"a.k1=6.28*div(a.instance,a.num_inst);a.tmp=div(a.q17,32)+.1*a.time;a.trel=a.tmp-Math.floor(a.tmp);a.yes=above(Math.sin(div(a.time,9.5)),0);a.bright=6*a.q2*a.q2*a.yes+.1*Math.min(a.q8,1);a.border_a=a.bright;a.tmp=2*Math.sin(div(a.time,12))-1;a.a=.5*a.yes*pow(2,-18*Math.abs(a.k1-6.28*a.trel))*above(a.tmp,0)*a.tmp*a.tmp;a.ampl=.1;a.rad=.02+0*Math.sin(4*a.k1+a.time);a.x=.5+a.q15*a.ampl*Math.cos(a.k1+a.q17);a.y=.5+a.q16*a.ampl*Math.sin(a.k1+a.q17);a.r0=Math.sin(div(a.time,7));a.g0=\nMath.sin(div(a.time,5));a.b0=Math.sin(div(a.time,9));a.border_r=.8+.2*a.r0;a.border_g=.8+.2*a.g0;a.border_b=.8+.2*a.b0;a.a2=0;"},{baseVals:{enabled:1,sides:32,additive:1,thickoutline:1,num_inst:33,r:0,g:.5,g2:.5,border_a:0},init_eqs_str:"a.trans=0;a.q1=0;a.trans2=0;a.trans3=0;a.q23=0;",frame_eqs_str:"a.trans=div(Math.floor(randint(Math.floor(a.q1))),5)+a.instance-a.instance;a.trans2=div(Math.floor(randint(Math.floor(a.q1))),5)+a.instance-a.instance;a.trans3=div(Math.floor(randint(Math.floor(a.q1))),5)+a.instance-a.instance;a.a=a.trans;a.x=.3*(Math.sin(a.q23)+1.57)+.004*Math.floor(randint(15))*(a.bass_att+a.treb_att+a.mid_att)*(.00001<Math.abs(equal(Math.floor(randint(2)),1))?1:-1)+a.instance-a.instance;a.y=.3*(Math.cos(a.q23)+1.57)+.004*Math.floor(randint(15))*(a.bass_att+\na.treb_att+a.mid_att)*(.00001<Math.abs(equal(Math.floor(randint(2)),1))?1:-1)+a.instance-a.instance;a.rad=.09+div(Math.floor(randint(Math.floor(a.q1))),15)+a.instance-a.instance;a.r=.1*Math.floor(randint(a.q1))+a.instance-a.instance;a.g=.1*Math.floor(randint(a.q1))+a.instance-a.instance;a.b=.1*Math.floor(randint(a.q1))+a.instance-a.instance;a.r2=.1*Math.floor(randint(a.q1))+a.instance-a.instance;a.g2=.1*Math.floor(randint(a.q1))+a.instance-a.instance;a.b2=.1*Math.floor(randint(a.q1))+a.instance-a.instance;\na.border_r=.1*Math.floor(randint(a.q1))+a.instance-a.instance;a.border_g=.1*Math.floor(randint(a.q1))+a.instance-a.instance;a.border_b=.1*Math.floor(randint(a.q1))+a.instance-a.instance;"},{baseVals:{enabled:1,sides:3,thickoutline:1,textured:1,num_inst:311,rad:.01,tex_ang:.62832,r:0,g2:0,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.pi23=0;a.t1=0;",frame_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.tan(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1-a.mx;a.y=1-a.my;a.ang=3*(Math.sin(.35*a.time)+1);a.pi23=1.333333332*Math.asin(1);a.t1=a.bass+a.mid+a.treb;"}],waves:[{baseVals:{enabled:1,sep:256,spectrum:1,smoothing:.8,a:.04},init_eqs_str:"a.sw=0;a.osa=0;a.mod=0;a.q32=0;a.mo=0;a.q1=0;a.q23=0;",frame_eqs_str:"",point_eqs_str:"a.sw=(1-a.sw)*above(a.sample,0);a.osa=a.sample*above(a.sample,0);a.mod=pow(2*a.value1,2)*sign(a.value1)*.5;a.mod=a.value1;a.mod*=a.sw;a.y=.00001<Math.abs(a.sw)?a.osa:.5*a.sample+.25;a.y=.5*a.sample+.25;a.y=div(a.y-.5,a.q32)+.5;a.x=1-.5*a.mod;a.osa=a.sample;a.mo=3.7+6*a.mod+a.q1;a.r=.5+.5*Math.sin(.9*a.q23+a.mo);a.g=.5+.5*Math.sin(.89*a.q23+a.mo+1.5472);a.b=.5+.5*Math.sin(.88*a.q23+a.mo+2.8944);"},{baseVals:{enabled:1,sep:256,spectrum:1,smoothing:.8,a:.04},init_eqs_str:"a.sw=0;a.osa=0;a.mod=0;a.q32=0;a.mo=0;a.q1=0;a.q23=0;",frame_eqs_str:"",point_eqs_str:"a.sw=(1-a.sw)*below(a.sample,1);a.osa=a.sample*above(a.sample,0);a.mod=pow(2*a.value2,2)*sign(a.value2)*.5;a.mod=a.value2;a.mod*=a.sw;a.y=.00001<Math.abs(a.sw)?a.osa:.5*a.sample+.25;a.y=.5*a.sample+.25;a.y=div(a.y-.5,a.q32)+.5;a.x=.5*a.mod;a.osa=a.sample;a.mo=3.7+6*a.mod+a.q1;a.r=.5+.5*Math.sin(.95*a.q23+a.mo);a.g=.5+.5*Math.sin(.96*a.q23+a.mo+1.5472);a.b=.5+.5*Math.sin(.97*a.q23+a.mo+2.8944);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.mq29=0;a.cthr=0;a.mq1=0;a.sw2=0;a.index2=0;a.q25=0;a.index=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.q13=0;a.sw3=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.mindev=0;a.mq21=0;a.mq24=0;a.trel=0;a.q9=0;a.t0a=0;a.chng=0;a.mq28=0;a.itrel=0;a.my=0;a.mq23=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q10=0;a.sdev=0;a.ma=0;a.atime=0;a.mq30=0;a.q4=0;a.spb=0;a.spb_=0;a.q16=0;a.q26=0;a.avg=0;a.mq27=0;a.mq25=0;a.mx=0;a.q19=0;a.mq22=0;a.beat=0;a.q17=0;a.vol=0;a.trel2=\n0;a.peak=0;a.mq26=0;a.jmp=0;a.itrel_=0;a.q2=0;a.q27=0;a.q14=0;a.sw1=0;a.tmp=0;a.q3=0;a.t0=0;a.q32=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.avg=1;a.index=Math.floor(randint(8));a.index2=Math.floor(randint(8));a.ran=1;a.spb_=.3;a.sdev=.1;a.trel2=div(randint(100),100);",frame_eqs_str:"a.vol=a.bass+a.treb+a.mid;a.q1=Math.max(1,Math.min(5.5,1.15*a.vol));a.atime+=a.vol;a.q23=.02*a.atime;a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.98,div(30,a.fps));a.beat=a.bass+a.mid+a.treb;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),12);\na.spb=Math.min(a.t0-a.t0a+.01,2);a.t0a=a.t0;a.spb_=.00001<Math.abs(a.is_beat)?.9*a.spb_+.1*a.spb:a.spb_;a.mindev=Math.min(Math.min(Math.abs(a.spb-a.spb_),Math.abs(2*a.spb-a.spb_)),Math.abs(a.spb-2*a.spb_));a.sdev=.00001<Math.abs(a.is_beat)?.9*a.sdev+.1*pow(a.mindev+.02,2):a.sdev;a.q20=a.avg;a.q21=a.beat;a.q22=a.peak+.1;a.q24=a.is_beat;a.q27=a.index;a.q28=a.index2;a.trel+=4*div(div(1,a.fps),a.spb_);a.itrel=Math.floor(a.trel);a.q25=above(a.itrel,a.itrel_);a.q30=mod(a.itrel,2);a.itrel_=a.itrel;a.q31=\na.itrel;a.ma+=div(a.peak,a.fps);a.mx=a.mx*a.dec_med+(1-a.dec_med)*Math.cos(a.ma);a.my=a.my*a.dec_med+(1-a.dec_med)*Math.sin(a.ma+div(a.trel,16));a.q15=a.mx;a.q16=a.my;a.q17=a.ma;a.sw1=.00001<Math.abs(a.sw1)?bnot(a.q24*bnot(Math.floor(randint(20)))):a.q24*bnot(Math.floor(randint(20)));a.sw2=.00001<Math.abs(a.sw2)?bnot(a.q24*bnot(Math.floor(randint(10)))):a.q24*bnot(Math.floor(randint(80)));a.sw3=.00001<Math.abs(a.sw3)?bnot(a.q24*bnot(Math.floor(randint(10)))):a.q24*bnot(Math.floor(randint(100+1E4*\na.sdev)));a.q6=Math.sin(div(a.time,15))*Math.sin(div(a.time,27))*.2;a.q10=Math.sin(div(a.time,8));a.q10=a.q10*a.q10*.1;a.q11=1.5+Math.sin(div(a.time,7.8));a.q12=.00001<Math.abs(below(a.sdev,.015)*bnot(a.q8))?a.q25:1;a.q13=.5+Math.sin(div(a.time,17));a.q19=.2*Math.sin(div(a.time,5.3));a.q3=a.sw1;a.q4=div(.02,a.sdev);a.q5=.4*Math.max(Math.min(4*Math.sin(div(a.trel,64))-3,1),0);a.q7=below(a.sdev,.004)*mod(a.index2,2);a.q2=Math.abs(a.q19)*sqrt(a.q15*a.q15+a.q16*a.q16);a.trel2+=div(.003*a.q22*a.q22,a.fps);\na.tmp=Math.sin(a.trel2);a.tmp=20*a.tmp-19;a.q8=a.tmp*above(a.tmp,0)*(div(4,Math.max(a.q22-4,.2))+4);a.q26=above(a.q22,12)*(a.q22-12)*2;a.tmp=div(a.index2,6);a.q14=6*Math.abs(a.tmp-Math.floor(a.tmp)-.5)+1;a.tmp=Math.sin(3.14*div(a.trel,4));a.jmp+=8*div(above(a.tmp,.5)*a.tmp,a.fps)*a.sw2;a.q9=a.jmp*equal(a.q14,1)*below(a.sdev,.04)+a.time*above(Math.sin(div(a.q17,23)),.9);a.q18=a.tmp*bnot(a.q8)*a.sw3;a.monitor=a.sw1;a.rot=.003;a.warp=0;a.zoom=1+div(a.avg-Math.log(a.sdev),200);a.q32=a.aspecty;a.monitor=\na.vol;a.chng=Math.sin(.5*a.time);a.cthr=.99;a.mq21=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq21;a.mq22=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq22;a.mq23=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq23;a.mq24=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq24;a.mq25=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq25;a.mq26=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq26;a.mq27=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq27;a.mq28=.00001<Math.abs(above(a.chng,\na.cthr))?randint(1):a.mq28;a.mq29=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq29;a.mq30=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq30;a.monitor=a.chng;a.q21=a.mq21;a.q22=a.mq22;a.q23=a.mq23;a.q24=a.mq24;a.q25=a.mq25;a.q26=a.mq26;a.q27=a.mq27;a.q28=a.mq28;a.q29=a.mq29;a.q30=a.mq30;a.monitor=a.mq1;",pixel_eqs_str:"",pixel_eqs:"",warp:"mat2 ofs;\nfloat xlat_mutablenoise;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablezv;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q15;\n  tmpvar_1.y = q16;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)].x = texsize.z;\n  tmpvar_2[uint(0)].y = 0.0;\n  tmpvar_2[1u].x = 0.0;\n  tmpvar_2[1u].y = texsize.w;\n  ofs = (tmpvar_2 * 2.0);\n  vec3 ret_3;\n  xlat_mutableuv1 = (uv - 0.5);\n  vec2 v_4;\n  v_4.x = ofs[0].x;\n  v_4.y = ofs[1].x;\n  vec2 v_5;\n  v_5.x = ofs[0].x;\n  v_5.y = ofs[1].x;\n  vec2 v_6;\n  v_6.x = ofs[0].y;\n  v_6.y = ofs[1].y;\n  vec2 v_7;\n  v_7.x = ofs[0].y;\n  v_7.y = ofs[1].y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = (texture (sampler_main, (uv + v_4)) - texture (sampler_main, (uv - v_5))).z;\n  tmpvar_8.y = (texture (sampler_main, (uv + v_6)) - texture (sampler_main, (uv - v_7))).z;\n  xlat_mutablezv = (time * 0.1);\n  xlat_mutableuv2 = ((q11 * xlat_mutableuv1) + (0.04 * time));\n  vec3 tmpvar_9;\n  tmpvar_9.xy = xlat_mutableuv2;\n  tmpvar_9.z = xlat_mutablezv;\n  vec3 tmpvar_10;\n  tmpvar_10.xy = (xlat_mutableuv2 * vec2(2.0, 2.0));\n  tmpvar_10.z = (xlat_mutablezv * 2.0);\n  vec3 tmpvar_11;\n  tmpvar_11.xy = (xlat_mutableuv2 * vec2(4.0, 4.0));\n  tmpvar_11.z = (xlat_mutablezv * 3.0);\n  vec3 tmpvar_12;\n  tmpvar_12.xy = (xlat_mutableuv2 * vec2(8.0, 8.0));\n  tmpvar_12.z = (xlat_mutablezv * 7.0);\n  xlat_mutablenoise = (((\n    (texture (sampler_noisevol_hq, tmpvar_9).z + (texture (sampler_noisevol_hq, tmpvar_10).z / 2.0))\n   + \n    (texture (sampler_noisevol_hq, tmpvar_11).z / 4.0)\n  ) + (texture (sampler_noisevol_hq, tmpvar_12).z / 8.0)) - 1.0);\n  float tmpvar_13;\n  tmpvar_13 = pow (xlat_mutablenoise, q13);\n  xlat_mutablenoise = tmpvar_13;\n  xlat_mutableuv2 = ((xlat_mutableuv1 * (1.0 + \n    (0.5 * q2)\n  )) + (tmpvar_13 * 0.1));\n  float tmpvar_14;\n  tmpvar_14 = (((texture (sampler_blur3, \n    ((xlat_mutableuv1 / 4.0) + 0.5)\n  ).xyz * scale3) + bias3) + 0.2).x;\n  vec2 x_15;\n  x_15 = (xlat_mutableuv2 - (tmpvar_1 * q19));\n  ret_3 = ((q12 * (\n    ((((\n      clamp ((0.0005 / abs((\n        sqrt(dot (x_15, x_15))\n       - \n        (q10 / q22)\n      ))), 0.0, 1.0)\n     * \n      (0.5 + normalize(roam_cos))\n    .xyz) / tmpvar_14) + (texture (sampler_main, (\n      (xlat_mutableuv1 + 0.5)\n     + \n      (q6 * tmpvar_8)\n    )) * 0.98).xyz) - 0.01)\n   - \n    (tmpvar_14 * 0.1)\n  )) + ((1.0 - q12) * texture (sampler_main, uv).xyz));\n  vec4 tmpvar_16;\n  tmpvar_16 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv.xyy) * (\n    (q27 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\n  if (((ret_3.x > (q21 * roam_cos.y)) && (ret_3.x <= (q24 * roam_sin.x)))) {\n    ret_3.y = (ret_3.y - (tmpvar_16.x * 0.5));\n  };\n  if (((ret_3.y > (q22 * roam_sin.x)) && (ret_3.y <= (q25 * roam_cos.x)))) {\n    ret_3.z = (ret_3.z - (tmpvar_16.y * 0.5));\n  };\n  if (((ret_3.z > (q23 * roam_cos.x)) && (ret_3.z <= (q26 * roam_sin.y)))) {\n    ret_3.x = (ret_3.x - (tmpvar_16.z * 0.5));\n  };\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = ret_3;\n  ret = tmpvar_17.xyz;\n }",comp:"float xlat_mutableang2;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_3;\n  tmpvar_3.x = ((0.1 / rad) * q15);\n  tmpvar_3.y = ((ang * 0.2) * q22);\n  uv_1 = (uv_1 / (1.0 + (q8 * \n    sqrt(dot (uv_1, uv_1))\n  )));\n  uv_1 = (uv_1 * (1.0 - (\n    (float(mod (q28, 2.0)))\n   / 4.0)));\n  uv_1 = (uv_1 * (1.0 + (\n    (q5 * texture (sampler_noise_mq, tmpvar_3).x)\n   * rad)));\n  xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n  xlat_mutableang2 = ((1.57 * q14) + ((q28 * 3.14) / 4.0));\n  float tmpvar_4;\n  tmpvar_4 = cos(xlat_mutableang2);\n  float tmpvar_5;\n  tmpvar_5 = sin(xlat_mutableang2);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_4) - (uv_1.y * tmpvar_5));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_5) + (uv_1.y * tmpvar_4));\n  xlat_mutableuv2 = (xlat_mutableuv2 / (1.0 + (q26 * \n    sqrt(dot (uv_1, uv_1))\n  )));\n  xlat_mutableuv2 = (xlat_mutableuv2 * (1.0 + (0.5 * q18)));\n  if ((q3 == 1.0)) {\n    xlat_mutableuv2 = xlat_mutableuv2.yx;\n  };\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz);\n  float tmpvar_6;\n  tmpvar_6 = (q28 * 3.14);\n  xlat_mutableang2 = ((3.14 * q14) + (tmpvar_6 / 4.0));\n  float tmpvar_7;\n  tmpvar_7 = cos(xlat_mutableang2);\n  float tmpvar_8;\n  tmpvar_8 = sin(xlat_mutableang2);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_7) - (uv_1.y * tmpvar_8));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_8) + (uv_1.y * tmpvar_7));\n  xlat_mutableuv2 = (xlat_mutableuv2 * (1.0 + (-0.5 * q18)));\n  xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz);\n  xlat_mutableang2 = ((4.71 * q14) + (tmpvar_6 / 4.0));\n  float tmpvar_9;\n  tmpvar_9 = cos(xlat_mutableang2);\n  float tmpvar_10;\n  tmpvar_10 = sin(xlat_mutableang2);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_9) - (uv_1.y * tmpvar_10));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_10) + (uv_1.y * tmpvar_9));\n  xlat_mutableuv2 = (xlat_mutableuv2 / (1.0 + (q26 * \n    sqrt(dot (uv_1, uv_1))\n  )));\n  xlat_mutableuv2 = (xlat_mutableuv2 * (1.0 + (0.5 * q18)));\n  if ((q3 == 1.0)) {\n    xlat_mutableuv2 = xlat_mutableuv2.yx;\n  };\n  xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz);\n  xlat_mutableang2 = ((6.28 * q14) + ((q28 * 3.14) / 4.0));\n  float tmpvar_11;\n  tmpvar_11 = cos(xlat_mutableang2);\n  float tmpvar_12;\n  tmpvar_12 = sin(xlat_mutableang2);\n  xlat_mutableuv2.x = ((uv_1.x * tmpvar_11) - (uv_1.y * tmpvar_12));\n  xlat_mutableuv2.y = ((uv_1.x * tmpvar_12) + (uv_1.y * tmpvar_11));\n  xlat_mutableuv2 = (xlat_mutableuv2 * (1.0 + (-0.5 * q18)));\n  xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz);\n  xlat_mutableret1 = (xlat_mutableret1 * ((1.0 - q7) + (\n    (q7 * q25)\n   / 2.0)));\n  ret_2 = (1.0 - exp((\n    -(xlat_mutableret1)\n   * 4.0)));\n  vec3 tmpvar_13;\n  tmpvar_13 = pow (ret_2, vec3(1.5, 1.5, 1.5));\n  vec3 tmpvar_14;\n  tmpvar_14 = mix (vec3(dot (tmpvar_13, vec3(0.32, 0.49, 0.29))), tmpvar_13, vec3(clamp ((q20 / 3.0), 0.0, 1.0)));\n  ret_2 = tmpvar_14;\n  vec4 tmpvar_15;\n  tmpvar_15 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\n    (q28 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q30)));\n  if (((tmpvar_14.x > (q26 * roam_cos.y)) && (tmpvar_14.x <= (q23 * roam_sin.x)))) {\n    ret_2.z = (tmpvar_14.z - (tmpvar_15.x * 0.5));\n  };\n  if (((tmpvar_14.y > (q25 * roam_sin.x)) && (tmpvar_14.y <= (q22 * roam_cos.x)))) {\n    ret_2.x = (tmpvar_14.x - (tmpvar_15.y * 0.5));\n  };\n  if (((ret_2.z > (q24 * roam_cos.x)) && (ret_2.z <= (q21 * roam_sin.y)))) {\n    ret_2.y = (tmpvar_14.y - (tmpvar_15.z * 0.5));\n  };\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = ret_2;\n  ret = tmpvar_16.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1,wave_thick:1,wrap:0,wave_a:.004,wave_scale:.037,wave_smoothing:0,wave_mystery:-.44,modwavealphastart:1,modwavealphaend:1,warpanimspeed:.803,warpscale:1.22,zoomexp:1.50374,warp:.31218,wave_y:.04,ob_size:0,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:.75,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:3,additive:1,num_inst:400,rad:.16283,tex_zoom:.73458,g:1,b:1,g2:0,border_a:0},init_eqs_str:"a.bending=0;a.ppo=0;a.index=0;a.i3=0;a.dir=0;a.i4=0;a.size=0;a.q2=0;a.q32=0;a.sample=0;a.i3=0;a.i4=0;",frame_eqs_str:"a.i3=.00001<Math.abs(equal(a.instance,0))?0:a.i3;a.i4=.00001<Math.abs(equal(a.instance,0))?0:a.i4;a.ppo=8;a.index=a.i4*a.q32;a.sample=mod(a.i3,a.ppo);a.size=40*a.gmegabuf[Math.floor(a.index+4)];a.x=a.gmegabuf[Math.floor(a.index)];a.y=a.gmegabuf[Math.floor(a.index+1)];a.ang=a.gmegabuf[Math.floor(a.index+9)];a.rad=.05*a.size;a.r=a.gmegabuf[Math.floor(a.index+5)];a.g=a.gmegabuf[Math.floor(a.index+6)];a.b=a.gmegabuf[Math.floor(a.index+7)];a.sample=div(a.sample,a.ppo);a.bending=\n5*a.gmegabuf[Math.floor(a.index+12)]+5*a.gmegabuf[Math.floor(a.index+10)];a.dir=-a.ang+(a.sample-.4)*a.bending;a.ang=1.5*Math.asin(1)-a.dir+.05*a.bending;a.x+=.06*(a.sample-.3)*Math.cos(a.dir)*a.size+Math.sin(a.dir)*a.size*a.bending*.01;a.y+=.06*(a.sample-.3)*Math.sin(a.dir)*a.size-Math.cos(a.dir)*a.size*a.bending*.01;a.x=.5+div(a.x-.5,a.q2);a.rad=1.5*a.rad-.05*a.sample*a.size;a.i3+=1;a.i4=.00001<Math.abs(equal(mod(a.i3,a.ppo),0))?a.i4+1:a.i4;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.fric=0;a.d=0;a.nliststart=0;a.w=0;a.random=0;a.index2=0;a.index=0;a.w2=0;a.rotatefactor=0;a.ref_ang=0;a.smaller=0;a.dt=0;a.q1=0;a.j=0;a.v=0;a.bend_force=0;a.count=0;a.shock=0;a.nn=0;a.vrr=0;a.check=0;a.gravity=0;a.vr2=0;a.direction=0;a.bouncefactor=0;a.smallestfind=0;a.distance=0;a.bend=0;a.bounce=0;a.vr=0;a.vv1=0;a.vv2=0;a.vrr2=0;a.w1=0;a.attributes=0;a.i=0;a.m2=0;a.hit=0;a.q2=0;a.m1=0;a.h=0;a.v1=0;a.q3=0;a.acceleration=0;a.findindex=0;a.friction=0;a.pi2=0;a.sample=0;a.v2=\n0;a.dampening=0;for(var b=a.i=0;1048576>b;b++)a.gmegabuf[Math.floor(a.i)]=0,a.i+=1;a.count=50;a.attributes=32;a.nliststart=24;a.minradius=.01;a.maxradius=.0333;a.v=0;for(b=a.index=0;b<a.count;b++)a.gmegabuf[Math.floor(a.index*a.attributes)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+1)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+2)]=a.v*(div(randint(1E3),1E3)-.5),a.gmegabuf[Math.floor(a.index*a.attributes+3)]=a.v*(div(randint(1E3),1E3)-.5),a.gmegabuf[Math.floor(a.index*\na.attributes+4)]=a.minradius+div((a.maxradius-a.minradius)*(a.index+1),a.count),a.gmegabuf[Math.floor(a.index*a.attributes+5)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+6)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+7)]=div(randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*a.attributes+8)]=pow(a.gmegabuf[Math.floor(a.index*a.attributes+4)],3),a.gmegabuf[Math.floor(a.index*a.attributes+9)]=div(4*Math.asin(1)*randint(1E3),1E3),a.gmegabuf[Math.floor(a.index*\na.attributes+10)]=0,a.gmegabuf[Math.floor(a.index*a.attributes+13)]=div(a.index,a.count),a.index+=1;a.q30=a.nliststart;a.q31=a.count;a.q32=a.attributes;",frame_eqs_str:"a.random=div(randint(1E3),1E3);a.dt=div(1,a.fps);a.bend_force=.92*a.bend_force-4*a.bend*a.dt+2*(a.random-.5)*a.dt;a.bend+=60*a.bend_force*a.dt;a.q3=4*a.bend;a.monitor=a.bend;a.warp=0;a.zoom=1;a.gravity=0*a.dt;a.dampening=0;a.friction=2048*a.dt;a.shock=.002;a.pi2=Math.asin(1);a.nn=3;a.check=2;a.bouncefactor=.1;a.rotatefactor=0;a.h=.5*(a.aspecty-1);a.w=.5*(a.aspectx-1);a.index=0;for(var c=a.index2=0;c<a.count;c++){a.random=div(randint(1E3),1E3);a.sample=a.gmegabuf[Math.floor(a.index+\n13)];a.gmegabuf[Math.floor(a.index+11)]=.92*a.gmegabuf[Math.floor(a.index+11)]-4*a.gmegabuf[Math.floor(a.index+12)]*a.dt+2*(a.random-.5)*a.dt*(.4*a.bass*a.sample+.5*a.treb*(1-a.sample));a.gmegabuf[Math.floor(a.index+12)]+=60*a.gmegabuf[Math.floor(a.index+11)]*a.dt;a.v=sqrt(sqr(a.gmegabuf[Math.floor(a.index+2)])+sqr(a.gmegabuf[Math.floor(a.index+3)]));a.fric=Math.max(0,1-sqr(a.v*a.friction)-2*a.v);a.gmegabuf[Math.floor(a.index+2)]*=a.fric;a.gmegabuf[Math.floor(a.index+3)]*=a.fric;a.gmegabuf[Math.floor(a.index+\n10)]=a.gmegabuf[Math.floor(a.index+10)]*a.fric+a.v*a.gmegabuf[Math.floor(a.index+12)]*0;a.acceleration=0*a.random+.003*Math.abs(a.gmegabuf[Math.floor(a.index+11)]);a.direction=a.gmegabuf[Math.floor(a.index+9)]-a.pi2;a.gmegabuf[Math.floor(a.index+2)]+=Math.sin(a.direction)*a.acceleration;a.gmegabuf[Math.floor(a.index+3)]+=Math.cos(a.direction)*a.acceleration;a.gmegabuf[Math.floor(a.index)]+=60*a.gmegabuf[Math.floor(a.index+2)]*a.dt;a.gmegabuf[Math.floor(a.index+1)]+=60*a.gmegabuf[Math.floor(a.index+\n3)]*a.dt;a.gmegabuf[Math.floor(a.index+9)]+=.5*a.gmegabuf[Math.floor(a.index+10)];a.gmegabuf[Math.floor(a.index+3)]-=a.gravity;a.vr=Math.sin(a.gmegabuf[Math.floor(a.index+10)])*a.gmegabuf[Math.floor(a.index+4)];a.bounce=above(a.gmegabuf[Math.floor(a.index+1)],1-a.gmegabuf[Math.floor(a.index+4)]+a.w);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+2)]+(a.vr+a.gmegabuf[Math.floor(a.index+2)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+2)];a.gmegabuf[Math.floor(a.index+\n3)]=.00001<Math.abs(a.bounce)?-Math.abs(a.gmegabuf[Math.floor(a.index+3)])*a.dampening-a.shock:a.gmegabuf[Math.floor(a.index+3)];a.vr=.00001<Math.abs(a.bounce)?a.vr-(a.gmegabuf[Math.floor(a.index+2)]+a.vr)*(1-a.rotatefactor):a.vr;a.bounce=below(a.gmegabuf[Math.floor(a.index+1)],a.gmegabuf[Math.floor(a.index+4)]-a.w);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+2)]+(a.vr-a.gmegabuf[Math.floor(a.index+2)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+2)];\na.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?Math.abs(a.gmegabuf[Math.floor(a.index+3)])*a.dampening+a.shock:a.gmegabuf[Math.floor(a.index+3)];a.vr=.00001<Math.abs(a.bounce)?a.vr+(a.gmegabuf[Math.floor(a.index+2)]-a.vr)*(1-a.rotatefactor):a.vr;a.bounce=above(a.gmegabuf[Math.floor(a.index)],1-a.gmegabuf[Math.floor(a.index+4)]+a.h);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?-Math.abs(a.gmegabuf[Math.floor(a.index+2)])*a.dampening-a.shock:a.gmegabuf[Math.floor(a.index+\n2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+3)]+(a.vr-a.gmegabuf[Math.floor(a.index+3)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+3)];a.vr=.00001<Math.abs(a.bounce)?a.vr+(a.gmegabuf[Math.floor(a.index+3)]-a.vr)*(1-a.rotatefactor):a.vr;a.bounce=below(a.gmegabuf[Math.floor(a.index)],a.gmegabuf[Math.floor(a.index+4)]-a.h);a.gmegabuf[Math.floor(a.index+2)]=.00001<Math.abs(a.bounce)?Math.abs(a.gmegabuf[Math.floor(a.index+2)])*a.dampening+a.shock:a.gmegabuf[Math.floor(a.index+\n2)];a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.bounce)?a.gmegabuf[Math.floor(a.index+3)]-(a.vr+a.gmegabuf[Math.floor(a.index+3)])*a.rotatefactor:a.gmegabuf[Math.floor(a.index+3)];a.vr=.00001<Math.abs(a.bounce)?a.vr-(a.gmegabuf[Math.floor(a.index+3)]+a.vr)*(1-a.rotatefactor):a.vr;a.gmegabuf[Math.floor(a.index+10)]=Math.asin(div(a.vr,a.gmegabuf[Math.floor(a.index+4)]));a.i=0;for(var b=a.j=0;b<a.count;b++)a.d=sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.i)])+sqr(a.gmegabuf[Math.floor(a.index+\n1)]-a.gmegabuf[Math.floor(a.i+1)])),a.d=.00001<Math.abs(equal(a.d,0))?10:a.d,a.d-=.5*(a.gmegabuf[Math.floor(a.index+4)]+a.gmegabuf[Math.floor(a.i+4)]),a.megabuf[Math.floor(a.j)]=a.i,a.megabuf[Math.floor(a.j+1)]=a.d,a.j+=2,a.i+=a.attributes;for(b=a.i=0;b<a.nn;b++){a.j=a.i;a.smallestfind=10;a.findindex=-1;for(var d=0;d<a.count-a.j;d++)a.distance=a.megabuf[Math.floor(2*a.j+1)],a.smaller=above(a.smallestfind,a.distance),a.smallestfind=.00001<Math.abs(a.smaller)?a.distance:a.smallestfind,a.findindex=.00001<\nMath.abs(a.smaller)?2*a.j:a.findindex,a.j+=1;a.j=a.megabuf[Math.floor(2*a.i)];a.d=a.megabuf[Math.floor(2*a.i+1)];a.megabuf[Math.floor(2*a.i)]=a.megabuf[Math.floor(a.findindex)];a.megabuf[Math.floor(2*a.i+1)]=a.megabuf[Math.floor(a.findindex+1)];a.megabuf[Math.floor(a.findindex)]=a.j;a.megabuf[Math.floor(a.findindex+1)]=a.d;a.i+=1}for(b=a.i=0;b<a.nn;b++)a.gmegabuf[Math.floor(a.index+a.nliststart+a.i)]=a.megabuf[Math.floor(2*a.i)],a.i+=1;for(b=a.i=0;b<a.check;b++)a.index2=a.megabuf[Math.floor(a.i)],\na.hit=below(sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.index2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)])),a.gmegabuf[Math.floor(a.index+4)]+a.gmegabuf[Math.floor(a.index2+4)])*above(sqrt(sqr(a.gmegabuf[Math.floor(a.index)]-a.gmegabuf[Math.floor(a.index2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)])),sqrt(sqr(a.gmegabuf[Math.floor(a.index+0)]-a.gmegabuf[Math.floor(a.index2+0)]+a.gmegabuf[Math.floor(a.index+2)]-a.gmegabuf[Math.floor(a.index2+\n2)])+sqr(a.gmegabuf[Math.floor(a.index+1)]-a.gmegabuf[Math.floor(a.index2+1)]+a.gmegabuf[Math.floor(a.index+3)]-a.gmegabuf[Math.floor(a.index2+3)]))),a.ref_ang=Math.atan2(a.gmegabuf[Math.floor(a.index2)]-a.gmegabuf[Math.floor(a.index)],a.gmegabuf[Math.floor(a.index2+1)]-a.gmegabuf[Math.floor(a.index+1)])+a.pi2,a.v1=sqrt(sqr(a.gmegabuf[Math.floor(a.index+2)])+sqr(a.gmegabuf[Math.floor(a.index+3)])),a.v2=sqrt(sqr(a.gmegabuf[Math.floor(a.index2+2)])+sqr(a.gmegabuf[Math.floor(a.index2+3)])),a.w1=Math.atan2(a.gmegabuf[Math.floor(a.index+\n2)],a.gmegabuf[Math.floor(a.index+3)]),a.w2=Math.atan2(a.gmegabuf[Math.floor(a.index2+2)],a.gmegabuf[Math.floor(a.index2+3)]),a.vr2=Math.sin(a.gmegabuf[Math.floor(a.index2+10)])*a.gmegabuf[Math.floor(a.index2+4)],a.m1=a.gmegabuf[Math.floor(a.index+8)],a.m2=a.gmegabuf[Math.floor(a.index2+8)],a.vv1=div((a.m1-a.m2)*a.v1+2*a.m2*a.v2,a.m1+a.m2),a.vv2=div((a.m2-a.m1)*a.v2+2*a.m1*a.v1,a.m1+a.m2),a.vrr=div((a.m1-a.m2)*a.vr+2*a.m2*a.vr2,a.m1+a.m2),a.vrr2=div((a.m2-a.m1)*a.vr2+2*a.m1*a.vr,a.m1+a.m2),a.gmegabuf[Math.floor(a.index+\n2)]=.00001<Math.abs(a.hit)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+(a.vr-a.vr2-Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))*a.rotatefactor+Math.cos(a.ref_ang)*a.vv1*Math.sin(a.w2-a.ref_ang):a.gmegabuf[Math.floor(a.index+2)],a.gmegabuf[Math.floor(a.index+3)]=.00001<Math.abs(a.hit)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+(a.vr-a.vr2-Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang))*a.rotatefactor-Math.sin(a.ref_ang)*a.vv1*Math.sin(a.w2-a.ref_ang):a.gmegabuf[Math.floor(a.index+\n3)],a.gmegabuf[Math.floor(a.index2+2)]=.00001<Math.abs(a.hit)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+(a.vr2-a.vr-Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))*a.rotatefactor+Math.cos(a.ref_ang)*a.vv2*Math.sin(a.w1-a.ref_ang):a.gmegabuf[Math.floor(a.index2+2)],a.gmegabuf[Math.floor(a.index2+3)]=.00001<Math.abs(a.hit)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+(a.vr2-a.vr-Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang))*a.rotatefactor-Math.sin(a.ref_ang)*a.vv2*Math.sin(a.w1-\na.ref_ang):a.gmegabuf[Math.floor(a.index2+3)],a.vr=.00001<Math.abs(a.hit)?a.vrr+(Math.cos(a.w1-a.ref_ang)*(a.v1-a.v2)-a.vrr)*(1-a.rotatefactor):a.vr,a.gmegabuf[Math.floor(a.index+10)]=Math.asin(div(a.vr,a.gmegabuf[Math.floor(a.index+4)])),a.vr2=.00001<Math.abs(a.hit)?a.vrr2+(Math.cos(a.w2-a.ref_ang)*(a.v2-a.v1)-a.vrr2)*(1-a.rotatefactor):a.vr2,a.gmegabuf[Math.floor(a.index2+10)]=Math.asin(div(a.vr2,a.gmegabuf[Math.floor(a.index2+4)])),a.i+=2;a.index+=a.attributes}a.q1=a.aspectx;a.q2=a.aspecty;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec2 pix;\nfloat xlat_mutablebuf2;\n shader_body { \n  pix = (texsize.zw * 2.0);\n  vec3 res_1;\n  res_1 = (texture (sampler_main, (uv + (pix * vec2(1.0, 0.0)))).xyz - 0.5);\n  res_1 = ((res_1 * res_1) * sign(res_1));\n  vec3 res_2;\n  res_2 = (texture (sampler_main, (uv + (pix * vec2(0.0, 1.0)))).xyz - 0.5);\n  res_2 = ((res_2 * res_2) * sign(res_2));\n  vec3 res_3;\n  res_3 = (texture (sampler_main, (uv + (pix * vec2(-1.0, 0.0)))).xyz - 0.5);\n  res_3 = ((res_3 * res_3) * sign(res_3));\n  vec3 res_4;\n  res_4 = (texture (sampler_main, (uv + (pix * vec2(0.0, -1.0)))).xyz - 0.5);\n  res_4 = ((res_4 * res_4) * sign(res_4));\n  vec3 res_5;\n  res_5 = (texture (sampler_main, (uv + (pix * vec2(2.0, 0.0)))).xyz - 0.5);\n  res_5 = ((res_5 * res_5) * sign(res_5));\n  vec3 res_6;\n  res_6 = (texture (sampler_main, (uv + (pix * vec2(0.0, 2.0)))).xyz - 0.5);\n  res_6 = ((res_6 * res_6) * sign(res_6));\n  vec3 res_7;\n  res_7 = (texture (sampler_main, (uv + (pix * vec2(-2.0, 0.0)))).xyz - 0.5);\n  res_7 = ((res_7 * res_7) * sign(res_7));\n  vec3 res_8;\n  res_8 = (texture (sampler_main, (uv + (pix * vec2(0.0, -2.0)))).xyz - 0.5);\n  res_8 = ((res_8 * res_8) * sign(res_8));\n  vec3 res_9;\n  res_9 = (texture (sampler_main, uv).xyz - 0.5);\n  res_9 = ((res_9 * res_9) * sign(res_9));\n  xlat_mutablebuf2 = (((\n    ((((\n      (res_1.y + res_2.y)\n     + \n      (res_3.y + res_4.y)\n    ) + (res_5.y / 2.0)) + (res_6.y / 2.0)) + (res_7.y / 2.0))\n   + \n    (res_8.y / 2.0)\n  ) / 3.0) - res_9.x);\n  xlat_mutablebuf2 = (xlat_mutablebuf2 * 0.98);\n  vec3 tmpvar_10;\n  tmpvar_10.z = 0.0;\n  tmpvar_10.x = texture (sampler_pw_main, uv).y;\n  tmpvar_10.y = ((sign(xlat_mutablebuf2) * sqrt(\n    abs(xlat_mutablebuf2)\n  )) + 0.5);\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = tmpvar_10;\n  ret = tmpvar_11.xyz;\n }",comp:"uniform sampler2D sampler_smalltiled_lizard_scales;\nvec2 pix;\nvec2 xlat_mutabledz;\nvec2 xlat_mutabledz1;\nvec2 xlat_mutableuv1;\n shader_body { \n  pix = (texsize.zw * 2.0);\n  vec2 uv_1;\n  vec2 uvi_2;\n  uvi_2 = (uv + (pix * vec2(1.0, 0.0)));\n  float res_3;\n  res_3 = (mix ((\n    (texture (sampler_blur1, uvi_2).xyz * scale1)\n   + bias1).x, (\n    (texture (sampler_blur1, uvi_2).xyz * scale1)\n   + bias1).y, 0.5) - 0.5);\n  res_3 = ((res_3 * res_3) * sign(res_3));\n  vec2 uvi_4;\n  uvi_4 = (uv + (pix * vec2(-1.0, 0.0)));\n  float res_5;\n  res_5 = (mix ((\n    (texture (sampler_blur1, uvi_4).xyz * scale1)\n   + bias1).x, (\n    (texture (sampler_blur1, uvi_4).xyz * scale1)\n   + bias1).y, 0.5) - 0.5);\n  res_5 = ((res_5 * res_5) * sign(res_5));\n  xlat_mutabledz1.x = (res_3 - res_5);\n  vec2 uvi_6;\n  uvi_6 = (uv + (pix * vec2(0.0, 1.0)));\n  float res_7;\n  res_7 = (mix ((\n    (texture (sampler_blur1, uvi_6).xyz * scale1)\n   + bias1).x, (\n    (texture (sampler_blur1, uvi_6).xyz * scale1)\n   + bias1).y, 0.5) - 0.5);\n  res_7 = ((res_7 * res_7) * sign(res_7));\n  vec2 uvi_8;\n  uvi_8 = (uv + (pix * vec2(0.0, -1.0)));\n  float res_9;\n  res_9 = (mix ((\n    (texture (sampler_blur1, uvi_8).xyz * scale1)\n   + bias1).x, (\n    (texture (sampler_blur1, uvi_8).xyz * scale1)\n   + bias1).y, 0.5) - 0.5);\n  res_9 = ((res_9 * res_9) * sign(res_9));\n  xlat_mutabledz1.y = (res_7 - res_9);\n  float res_10;\n  vec4 tmpvar_11;\n  tmpvar_11 = texture (sampler_blur1, uv);\n  res_10 = (mix ((\n    (tmpvar_11.xyz * scale1)\n   + bias1).x, (\n    (tmpvar_11.xyz * scale1)\n   + bias1).y, 0.5) - 0.5);\n  res_10 = ((res_10 * res_10) * sign(res_10));\n  uv_1 = (uv + ((xlat_mutabledz1 * \n    clamp ((1.0 - res_10), 0.0, 1.0)\n  ) * 0.5));\n  xlat_mutabledz.x = (texture (sampler_main, (uv_1 + (pix * vec2(1.0, 0.0)))).z - texture (sampler_main, (uv_1 + (pix * vec2(-1.0, 0.0)))).z);\n  xlat_mutabledz.y = (texture (sampler_main, (uv_1 + (pix * vec2(0.0, 1.0)))).z - texture (sampler_main, (uv_1 + (pix * vec2(0.0, -1.0)))).z);\n  xlat_mutableuv1 = ((uv_1 - 0.1) + (xlat_mutabledz1 * 8.0));\n  vec2 x_12;\n  x_12 = (xlat_mutableuv1 + (xlat_mutabledz * 0.6));\n  vec2 x_13;\n  x_13 = (xlat_mutableuv1 + xlat_mutabledz);\n  vec2 x_14;\n  x_14 = (xlat_mutableuv1 + (xlat_mutabledz * 2.6));\n  vec3 tmpvar_15;\n  tmpvar_15.x = sqrt(dot (x_12, x_12));\n  tmpvar_15.y = sqrt(dot (x_13, x_13));\n  tmpvar_15.z = sqrt(dot (x_14, x_14));\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = ((texture (sampler_smalltiled_lizard_scales, (\n    (uv_1 + xlat_mutabledz1)\n   - \n    (time * 0.02)\n  )) * 0.5).xyz + ((\n    (0.1 / tmpvar_15)\n   - \n    (texture (sampler_main, uv).z * 0.2)\n  ) - (texture (sampler_main, \n    (0.8 - uv_1)\n  ).z * 0.2)));\n  ret = tmpvar_16.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:2,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:20.944651,wave_smoothing:0,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_size:0,ob_a:1,ib_size:0,ib_a:.3,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,textured:1,y:.47,rad:.24057,tex_zoom:.14057,g2:0,b2:.3,a2:1,border_b:0,border_a:0},init_eqs_str:"a.q24=0;",frame_eqs_str:"a.x=.5;a.y=.5;a.a=a.q24;a.a2=a.q24;"},{baseVals:{enabled:1,sides:100,additive:1,thickoutline:1,rad:.05134,tex_zoom:.12288,r:.5,g2:0,a2:.3,border_r:0,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"",frame_eqs_str:""},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:100,thick:1,scaling:.045052,smoothing:.1,a:.6},init_eqs_str:"a.k1=0;a.dy=0;a.dx=0;a.t2=0;a.q24=0;a.q27=0;",frame_eqs_str:"a.t2=.45+div(randint(10),100);",point_eqs_str:"a.k1=bnot(mod(100*a.sample+a.time,2));a.dy=.015*above(Math.sin(11*a.sample),0)+.008*above(Math.sin(a.time+74*a.sample),0)+.008*above(Math.sin(a.time+128*a.sample),0);a.dx=.01*above(Math.sin(27*a.sample),0)+.01*above(Math.sin(a.time+134*a.sample),0);a.x=.2*(a.sample-.5)+.5+a.dx;a.y=a.t2+a.dy;a.a=a.q24*a.k1*bnot(mod(a.q27,4));a.r=.6;a.g=0;a.b=.6;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.q25=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.hld=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.rota=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.hld=a.hld*a.dec_med+a.q24;a.q25=Math.min(a.hld,1);a.monitor=a.q25;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=a.index;a.q28=a.index2;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.rota=a.rota*a.dec_med+a.q1*bnot(a.index2)*(1-a.dec_med);a.q5=.2*a.rota;",pixel_eqs_str:"a.rot=a.q5*Math.sin(4*a.q22*(1-a.rad));a.zoom=1.08;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (((0.99 * vec3(\n    dot ((texture (sampler_main, uv).xyz + 0.03), vec3(0.32, 0.49, 0.29))\n  )) - 0.02) - ((0.02 / \n    (rad + (0.002 * q27))\n  ) * (\n    (texture (sampler_blur1, (uv * (1.0 + (0.01 * q1)))).xyz * scale1)\n   + bias1)));\n  ret = tmpvar_1.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (((uv - 0.5) * 2.0) + 1.7)\n  )) - (2.0 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n    clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (-0.08 + tmpvar_2)));\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.001,wave_scale:.5274,wave_smoothing:.45,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:.442,warpscale:.498,zoom:.9999,warp:.01,sx:.9999,wave_r:.8,wave_g:.49,ob_size:0,ob_r:1,ob_g:1,ob_b:1,ob_a:.05,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.trel3=0;a.index2=0;a.q25=0;a.index=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.movex=0;a.q1=0;a.dec_med=0;a.q5=0;a.q9=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q4=0;a.q16=0;a.q26=0;a.trot=0;a.p2=0;a.mov=0;a.avg=0;a.movez=0;a.trel4=0;a.q19=0;a.beat=0;a.q17=0;a.trel2=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q14=0;a.movey=0;a.trel1=0;a.q3=0;a.t0=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.dirx=1;",frame_eqs_str:"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+\na.treb;a.q29=2*(mod(a.index2,2)-.5);a.q25=Math.min(1,div(a.q22,2));a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q27=a.index;a.q28=a.index2;a.mov=a.mov*a.dec_med+(1-a.dec_med)*above(mod(a.index,8),2);a.movez+=div(1,a.fps)*a.mov;a.q30=a.movez;a.q8=a.movex;a.q9=a.movey;a.trel1+=div(a.q1*a.q22*3,a.fps);a.trel2+=div(a.q2*a.q22*2,a.fps);a.trel3+=\ndiv(4*(1-a.mov),a.fps);a.trel4+=div(1*a.mov,a.fps);a.q11=.3*Math.sin(a.trel1);a.q12=.1*Math.cos(a.trel2);a.q13=8+6*Math.sin(a.trel3);a.q14=.3*Math.sin(a.trel2);a.q15=.2*Math.cos(a.trel3);a.q16=6+3*Math.sin(a.trel1);a.q17=.3*Math.sin(a.trel4);a.q18=.3*Math.cos(a.trel2);a.q19=3+Math.sin(a.trel3);a.trot=div(a.trel1,2);a.trot=div(6.28*a.index2,4);a.q5=Math.cos(a.trot);a.q6=Math.sin(a.trot);a.q7=-a.q6;a.q8=a.q5;",pixel_eqs_str:"",pixel_eqs:"",warp:"float xlat_mutableq25;\n shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = ((2.0 * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + ((\n    clamp (((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3)), vec2(-2.0, -2.0), vec2(2.0, 2.0))\n   / 20.0) * q29));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 32.0)));\n  xlat_mutableq25 = (q24 + 0.01);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((xlat_mutableq25 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.99) + ((0.995 * \n    (1.0 - xlat_mutableq25)\n  ) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }",comp:"vec2 xlat_mutableKugel1;\nvec2 xlat_mutableKugel2;\nfloat xlat_mutablerad1;\nfloat xlat_mutablerad2;\nfloat xlat_mutablerad3;\nvec3 xlat_mutableret1;\nvec3 xlat_mutableret2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablersk;\nvec2 xlat_mutableuv4;\n shader_body { \n  vec2 uv1_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qb.xy;\n  tmpvar_2[1u] = _qb.zw;\n  uv1_1 = (((uv - 0.5) * aspect.xy) * tmpvar_2);\n  vec2 tmpvar_3;\n  tmpvar_3.x = q11;\n  tmpvar_3.y = q12;\n  xlat_mutablersk = (uv1_1 + tmpvar_3);\n  xlat_mutablerad1 = ((8.0 * q13) * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad1) / cos(xlat_mutablerad1)) * normalize(xlat_mutablersk));\n  xlat_mutableKugel1 = (((xlat_mutableuv4 * \n    clamp ((10.0 - (7.0 * xlat_mutablerad1)), 0.0, 1.0)\n  ) / (1.0 + \n    (q13 * q13)\n  )) * q13);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q14;\n  tmpvar_4.y = q15;\n  xlat_mutablersk = (uv1_1 + tmpvar_4);\n  xlat_mutablerad2 = ((2.0 * (1.0 + q16)) * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad2) / cos(xlat_mutablerad2)) * normalize(xlat_mutablersk));\n  xlat_mutableKugel2 = (((xlat_mutableuv4 * \n    clamp ((10.0 - (7.0 * xlat_mutablerad2)), 0.0, 1.0)\n  ) / (1.0 + \n    (q16 * q16)\n  )) * q16);\n  vec2 tmpvar_5;\n  tmpvar_5.x = q17;\n  tmpvar_5.y = q18;\n  xlat_mutablersk = (uv1_1 + tmpvar_5);\n  xlat_mutablerad3 = ((4.0 * (1.0 + q19)) * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad3) / cos(xlat_mutablerad3)) * normalize(xlat_mutablersk));\n  float tmpvar_6;\n  tmpvar_6 = (0.1 / abs((\n    (uv1_1.y * rad)\n   * rad)));\n  xlat_mutablers0.y = tmpvar_6;\n  xlat_mutablers0.x = ((uv1_1.x * tmpvar_6) * 4.0);\n  mat2 tmpvar_7;\n  tmpvar_7[uint(0)] = _qa.xy;\n  tmpvar_7[1u] = _qa.zw;\n  xlat_mutablers0 = (xlat_mutablers0 * tmpvar_7);\n  vec2 tmpvar_8;\n  tmpvar_8.x = 0.0;\n  tmpvar_8.y = q30;\n  xlat_mutableret2 = (((texture (sampler_blur1, \n    fract((xlat_mutablers0 + tmpvar_8))\n  ).xyz * scale1) + bias1) / tmpvar_6);\n  uv1_1 = (uv1_1 + ((\n    ((xlat_mutableKugel1 + xlat_mutableKugel2) + (((xlat_mutableuv4 * \n      clamp ((10.0 - (7.0 * xlat_mutablerad3)), 0.0, 1.0)\n    ) / (1.0 + \n      (q19 * q19)\n    )) * q19))\n   * 0.25) + (xlat_mutableret2 / 4.0).xy));\n  xlat_mutableret1 = (((\n    (xlat_mutableret2 + texture (sampler_main, ((uv1_1 / 2.0) + 0.5)).xyz)\n   + \n    ((((0.4 / xlat_mutablerad1) * (0.5 - \n      ((texture (sampler_blur1, vec2(0.1, 0.1)).xyz * scale1) + bias1)\n    )) * q22) * (float(mod (q27, 4.0))))\n  ) + (\n    (((0.3 / xlat_mutablerad2) * (0.5 - (\n      (texture (sampler_blur1, vec2(0.2, 0.2)).xyz * scale1)\n     + bias1))) * q22)\n   * \n    (float(mod ((q27 + 1.0), 4.0)))\n  )) + ((\n    ((0.2 / xlat_mutablerad3) * (0.5 - ((texture (sampler_blur1, vec2(0.0, 0.0)).xyz * scale1) + bias1)))\n   * q22) * (float(mod (\n    (q27 + 2.0)\n  , 4.0)))));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = clamp ((xlat_mutableret1 * (1.0 + xlat_mutableret1)), 0.0, 1.0);\n  ret = tmpvar_9.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_brighten:0,darken:1,wave_a:.002,wave_scale:.14,wave_smoothing:0,wave_mystery:-.84,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_g:0,wave_b:.6,ob_r:1,ob_g:1,ob_b:1,ib_size:.26,mv_x:64,mv_y:48,mv_l:0,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:23,textured:1,rad:.72143,tex_ang:.62832,tex_zoom:.0402,g:1,b:1,a:.9,r2:.9,b2:1,a2:.3,border_a:0},init_eqs_str:"a.vis=0;a.q27=0;a.q22=0;",frame_eqs_str:"a.vis=div(bnot(mod(a.q27,8))*a.q22,2);a.vis=Math.min(a.vis,1);a.a=div(a.vis,2);a.a2=div(a.vis,2);a.tex_zoom=1;a.rad=.3*a.vis;"},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:5,additive:1,num_inst:4,x:.9,rad:.24732,tex_zoom:.40839,g:.6,a:.4,g2:0,b2:.6,border_a:0},init_eqs_str:"a.blue=0;a.ampl=0;a.steps=0;a.k1=0;a.q24=0;a.green=0;a.red=0;a.trig=0;a.q27=0;a.q28=0;",frame_eqs_str:"a.steps=a.q28+1;a.steps=4;a.ampl=.2;a.x=.5+a.ampl*Math.cos(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.y=.5+a.ampl*Math.sin(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.a=.4;a.a2=0;a.trig=a.q24*bnot(mod(a.q27,4));a.red=bnot(a.trig)*a.red+div(randint(100),100)*a.trig;a.green=bnot(a.trig)*a.green+div(randint(100),100)*a.trig;a.blue=bnot(a.trig)*a.blue+div(randint(100),100)*a.trig;a.k1=div(a.instance,a.num_inst);a.r=a.red*a.k1;a.g=a.green*(1-a.k1);a.b=4*a.blue*a.k1*(1-a.k1);\na.r=a.red;a.g=a.green;a.b=a.blue;a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.stag=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.drot=0;a.p3=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.1+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,12);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=.01*a.q1;a.drot=div(30*(mod(a.index,4)-2),a.fps);a.p3=a.p3*a.dec_slow+div(30*(1-a.dec_slow),a.fps)*a.drot;a.q30=a.p3;a.stag=a.q27+1*a.index2;a.stag=Math.max(a.stag,1);a.p4=a.dec_med*a.p4+\n(1-a.dec_med)*a.stag;a.q31=a.p4;a.zoom=1+.05*a.q1;a.rot=-.007*a.index;a.q32=pow(.996,div(30,a.fps));a.monitor=a.index2;",pixel_eqs_str:"a.dy=-.005;",warp:" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - vec2(0.5, 0.5));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv);\n  tmpvar_3.xyz = ((tmpvar_4.xyz * scale1) + bias1);\n  float tmpvar_5;\n  tmpvar_5 = (dot (tmpvar_3, roam_sin) * 8.0);\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)].x = cos(tmpvar_5);\n  tmpvar_6[uint(0)].y = -(sin(tmpvar_5));\n  tmpvar_6[1u].x = sin(tmpvar_5);\n  tmpvar_6[1u].y = cos(tmpvar_5);\n  uv_1 = (((tmpvar_2 + \n    ((0.2 * dot ((\n      (tmpvar_4.xyz * scale1)\n     + bias1), vec3(0.32, 0.49, 0.29))) * (tmpvar_2 * tmpvar_6))\n  ) - 0.5) + q5);\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv_1 * texsize.xy) * 0.02);\n  vec2 tmpvar_8;\n  tmpvar_8.x = (cos((tmpvar_7.y * q1)) * sin(-(tmpvar_7.y)));\n  tmpvar_8.y = (sin(tmpvar_7.x) * cos((tmpvar_7.y * q2)));\n  uv_1 = (uv_1 - ((tmpvar_8 * texsize.zw) * 12.0));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((texture (sampler_main, uv_1).xyz * 0.99) - 0.01);\n  ret = tmpvar_9.xyz;\n }",comp:"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n  xlat_mutableuv1 = ((uv - 0.5) * aspect.xy);\n  xlat_mutablez = (8.0 / pow (xlat_mutableuv1.y, 0.05));\n  xlat_mutablers.x = (xlat_mutableuv1.x * xlat_mutablez);\n  xlat_mutablers.y = ((xlat_mutablez / 2.0) + time);\n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_noise_hq, xlat_mutablers);\n  xlat_mutableret1 = ((tmpvar_1.xyz * vec3(\n    greaterThanEqual (tmpvar_1.xyz, vec3(0.0, 0.0, 0.0))\n  )) - 0.5);\n  vec2 tmpvar_2;\n  tmpvar_2 = fract(((xlat_mutableuv1 - 0.5) - (\n    (xlat_mutableret1 * 0.1)\n   * \n    clamp ((xlat_mutableuv1.y * 32.0), 0.0, 1.0)\n  ).xy));\n  vec2 tmpvar_3;\n  tmpvar_3.x = (1.0 - tmpvar_2.x);\n  tmpvar_3.y = tmpvar_2.y;\n  vec3 tmpvar_4;\n  tmpvar_4 = (texture (sampler_main, tmpvar_2) + texture (sampler_main, tmpvar_3)).xyz;\n  xlat_mutableret1 = tmpvar_4;\n  xlat_mutableuv1 = (xlat_mutableuv1 * aspect.xy);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((tmpvar_4 * (1.0 + \n    dot (tmpvar_4, vec3(0.32, 0.49, 0.29))\n  )) / 3.0);\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.312,wave_scale:1.229,wave_smoothing:0,wave_mystery:.2,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_b:.2,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_a:1,mv_x:64,mv_y:48,mv_l:3.3,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b1x:.7,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:189,usedots:1,scaling:.89152,smoothing:.82,a:.6},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.t3=0;a.my=0;a.oz=0;a.ofs=0;a.mz=0;a.oy=0;a.mul=0;a.mx=0;a.t2=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;",frame_eqs_str:"a.ofs=0;a.t1=2*Math.sin(div(a.time,15)-a.ofs);a.t2=2*Math.sin(div(a.time,11)-a.ofs);a.t3=2*Math.sin(div(a.time,19)-a.ofs);a.monitor=a.time;",point_eqs_str:"a.mul=10;a.t_abs=a.sample*a.mul;a.ampl=2;a.ox=a.ampl*Math.sin(68*a.t_abs);a.oy=a.ampl*Math.cos(28*a.t_abs);a.oz=2+a.ampl*Math.cos(128*a.t_abs);a.r=Math.min(Math.sin(335*a.t_abs)+1,1);a.g=Math.min(Math.sin(783*a.t_abs)+1,1);a.b=Math.min(Math.sin(456*a.t_abs)+1,1);a.a=.5+.02*(randint(10)-5);a.xang=a.t1;a.yang=a.t2;a.zang=a.t3;a.fov=.12;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+\na.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.fx=0;a.index=0;a.q22=0;a.q21=0;a.q15=0;a.q29=0;a.q6=0;a.fade=0;a.q1=0;a.dec_med=0;a.q5=0;a.trel=0;a.q9=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.sb=0;a.q4=0;a.fy=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.trig=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q32=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.q8=0;a.fade=.1;",frame_eqs_str:"a.dec_med=pow(.5,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,0+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.monitor=a.index2;a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;\na.q26=a.bass+a.mid+a.treb;a.q27=a.index;a.q28=a.index2;a.sb=a.sb*a.dec_med+a.q21*(1-a.dec_med);a.q29=a.sb;a.k1=a.is_beat*bnot(a.index)*bnot(a.index2);a.p1=a.index2-2;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.p3=a.dec_slow*a.p3+(1-a.dec_slow)*a.p2;a.rott+=div(.09,a.fps)*a.p3;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trel=div(a.time,10);a.q5=Math.cos(a.trel);a.q6=Math.sin(a.trel);a.q7=-a.q6;a.q8=a.q5;a.q9=.01*Math.sin(div(a.time,7));a.movez+=div(.12,a.fps)*(a.p3+4);a.q10=a.movez;\na.q30=.3*(Math.sin(div(a.time,45))+1.5);a.mv_a=0;a.q32=pow(.98,div(30,a.fps));a.q31=equal(mod(a.frame,10),0);a.trig=a.q24*bnot(mod(a.index,3));a.fx=a.fx*bnot(a.trig)+div(a.trig*randint(100),100);a.fy=a.fy*bnot(a.trig)+div(a.trig*randint(100),100);a.q15=a.fx-.5;a.q16=a.fy-.5;a.fade*=a.dec_slow;a.q32=1-a.fade;a.monitor=a.q32;",pixel_eqs_str:"a.zoom=1+.01*Math.sin(div(a.time,8));a.warp=0*(1-a.rad);a.warp=.05;a.rot=0;a.dx=0;a.dy=0;",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = dot ((texture (sampler_main, (uv + vec2(0.002, 0.0))) - texture (sampler_main, (uv - vec2(0.002, 0.0)))), vec4(0.32, 0.49, 0.29, 0.0));\n  tmpvar_1.y = dot ((texture (sampler_main, (uv + vec2(0.0, 0.002))) - texture (sampler_main, (uv - vec2(0.0, 0.002)))), vec4(0.32, 0.49, 0.29, 0.0));\n  vec3 tmpvar_2;\n  tmpvar_2 = ((texture (sampler_blur1, fract(uv)).xyz * scale1) + bias1);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    (((-0.1 * tmpvar_2) * tmpvar_2) + (0.47 * ((texture (sampler_main, \n      (uv + (tmpvar_1 * 0.0003))\n    ).xyz + texture (sampler_main, uv).xyz) + (tmpvar_2 / 8.0))))\n   * q32) - (0.003 * q31)) - ((0.01 * q31) * (rad * rad)));\n  ret = tmpvar_3.xyz;\n }",comp:"float xlat_mutablem;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float maskn_2;\n  float inten_3;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  mat2 tmpvar_4;\n  tmpvar_4[uint(0)] = _qa.xy;\n  tmpvar_4[1u] = _qa.zw;\n  uv_1 = (uv_1 * tmpvar_4);\n  int tmpvar_5;\n  tmpvar_5 = int(q10);\n  xlat_mutablem = (1.0 - float(tmpvar_5));\n  float tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = -(q10);\n  tmpvar_6 = fract((0.75 + (\n    fract(tmpvar_7)\n   / 4.0)));\n  inten_3 = ((4.0 * (1.0 - tmpvar_6)) * pow (tmpvar_6, 0.2));\n  vec2 tmpvar_8;\n  tmpvar_8 = fract(((\n    ((3.0 * uv_1) * tmpvar_6)\n   + \n    (xlat_mutablem * 0.35)\n  ) + (\n    (q7 * tmpvar_6)\n   * tmpvar_6)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_8).xyz + ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1));\n  xlat_mutableret1 = ((xlat_mutableneu * inten_3) * 0.7);\n  xlat_mutablem = (2.0 - float(tmpvar_5));\n  float tmpvar_9;\n  tmpvar_9 = fract((0.5 + (\n    fract(tmpvar_7)\n   / 4.0)));\n  inten_3 = ((4.0 * (1.0 - tmpvar_9)) * pow (tmpvar_9, 0.2));\n  vec2 tmpvar_10;\n  tmpvar_10 = fract(((\n    ((3.0 * uv_1) * tmpvar_9)\n   + \n    (xlat_mutablem * 0.35)\n  ) + (\n    (q7 * tmpvar_9)\n   * tmpvar_9)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_10).xyz + ((texture (sampler_blur1, tmpvar_10).xyz * scale1) + bias1));\n  maskn_2 = (1.0 - (pow (tmpvar_9, 0.1) * clamp (\n    (8.0 * xlat_mutableneu)\n  , 0.0, 1.0))).x;\n  xlat_mutableret1 = ((xlat_mutableret1 * maskn_2) + ((xlat_mutableneu * inten_3) * 0.7));\n  xlat_mutablem = (3.0 - float(tmpvar_5));\n  float tmpvar_11;\n  tmpvar_11 = fract((0.25 + (\n    fract(tmpvar_7)\n   / 4.0)));\n  inten_3 = ((4.0 * (1.0 - tmpvar_11)) * pow (tmpvar_11, 0.2));\n  vec2 tmpvar_12;\n  tmpvar_12 = fract(((\n    ((3.0 * uv_1) * tmpvar_11)\n   + \n    (xlat_mutablem * 0.35)\n  ) + (\n    (q7 * tmpvar_11)\n   * tmpvar_11)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_12).xyz + ((texture (sampler_blur1, tmpvar_12).xyz * scale1) + bias1));\n  maskn_2 = (1.0 - (pow (tmpvar_11, 0.1) * clamp (\n    (8.0 * xlat_mutableneu)\n  , 0.0, 1.0))).x;\n  xlat_mutableret1 = ((xlat_mutableret1 * maskn_2) + ((xlat_mutableneu * inten_3) * 0.7));\n  xlat_mutablem = (4.0 - float(tmpvar_5));\n  float tmpvar_13;\n  tmpvar_13 = fract((fract(tmpvar_7) / 4.0));\n  inten_3 = ((4.0 * (1.0 - tmpvar_13)) * pow (tmpvar_13, 0.2));\n  vec2 tmpvar_14;\n  tmpvar_14 = fract(((\n    ((3.0 * uv_1) * tmpvar_13)\n   + \n    (xlat_mutablem * 0.35)\n  ) + (\n    (q7 * tmpvar_13)\n   * tmpvar_13)));\n  xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\n  maskn_2 = (1.0 - (pow (tmpvar_13, 0.1) * clamp (\n    (8.0 * xlat_mutableneu)\n  , 0.0, 1.0))).x;\n  xlat_mutableret1 = ((xlat_mutableret1 * maskn_2) + ((xlat_mutableneu * inten_3) * 0.7));\n  vec2 tmpvar_15;\n  tmpvar_15.x = q15;\n  tmpvar_15.y = q16;\n  vec2 tmpvar_16;\n  tmpvar_16 = sin(((tmpvar_15 + \n    (2.0 * uv_1)\n  ) + (0.2 * rand_frame).xy));\n  float tmpvar_17;\n  tmpvar_17 = ((dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29)) * (1.0 - \n    dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29))\n  )) * 4.0);\n  vec4 tmpvar_18;\n  tmpvar_18.w = 1.0;\n  tmpvar_18.xyz = ((pow (xlat_mutableret1, vec3(1.5, 1.5, 1.5)) + (\n    clamp (((0.01 * (q21 - 2.0)) / sqrt(dot (tmpvar_16, tmpvar_16))), 0.0, 1.0)\n   * \n    clamp ((1.0 - (tmpvar_17 / 2.0)), 0.0, 1.0)\n  )) + ((\n    (clamp ((1.0 - tmpvar_17), 0.0, 1.0) * q29)\n   * \n    float((q27 == 2.0))\n  ) * float(\n    (q28 <= 2.0)\n  )));\n  ret = tmpvar_18.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:4,modwavealphabyvolume:1,darken:1,wave_a:.002705,wave_scale:1.291486,wave_smoothing:.45,wave_mystery:.08,modwavealphastart:0,modwavealphaend:1.32,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:.99,ob_r:1,ob_g:1,ob_b:1,ib_size:.11,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:44,rad:.108525,tex_ang:1.00531,tex_zoom:1.531168,g:1,b:1,r2:.83,g2:.93,b2:.8,border_b:0,border_a:0},init_eqs_str:"a.g0=0;a.q9=0;a.cmax=0;a.q24=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),0);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5-div(div(1,a.dist+1),2);a.y=1-a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q9,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{baseVals:{enabled:1,sides:34,thickoutline:1,x:.4,rad:2.366958,tex_ang:3.455753,tex_zoom:.993053,r:.5,b:1,a:.2,r2:.7,g2:.4,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.g0=0;a.q9=0;a.cmax=0;a.q24=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),2);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5+div(div(1,a.dist+1),1.9);a.y=1-a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q9,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{baseVals:{enabled:1,sides:44,x:.503,rad:.038857,tex_zoom:.609857,g:.1,a:.9,r2:1,b2:1,border_a:0},init_eqs_str:"a.g0=0;a.q9=0;a.cmax=0;a.q24=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),1);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5-div(div(1,a.dist+1),1.9);a.y=a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q9,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{baseVals:{enabled:1,sides:63,y:1,rad:.548217,tex_zoom:2.223327,g:1,b:1,r2:1,b2:1,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.g0=0;a.q9=0;a.cmax=0;a.q24=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;",frame_eqs_str:"a.trig=a.q24*equal(mod(a.q27,4),3);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5+div(div(1,a.dist+1),1.9);a.y=a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q9,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.trig2=0;a.index2=0;a.index=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.trel=0;a.q9=0;a.rott=0;a.is_beat=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.z0=0;a.q10=0;a.q4=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.q19=0;a.beat=0;a.q17=0;a.p1=0;a.peak=0;a.trig1=0;a.q2=0;a.q27=0;a.q14=0;a.trig3=0;a.q3=0;a.t0=0;a.q7=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.5,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),12);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+\na.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q10=20;a.q9=.8;a.trig1=a.q24*bnot(mod(a.index,4));a.trig2=a.q24*bnot(mod(a.index+4,16));a.trig3=a.q24*bnot(mod(a.index+8,16));a.q5=Math.cos(div(a.time,3.7));a.q6=.3*Math.sin(div(a.time,2));a.q7=.3*Math.sin(div(a.time,1.5));a.trel+=div(1+a.q22,a.fps);a.z0=\n4;a.q11=.3*Math.sin(2*a.trel);a.q12=.1*Math.cos(1.5*a.trel);a.q13=2+a.z0+6*Math.sin(1.1*a.trel);a.q14=.3*Math.sin(2.4*a.trel);a.q15=.2*Math.cos(1*a.trel);a.q16=4+a.z0+3*Math.sin(1.6*a.trel);a.q17=.3*Math.sin(1*a.trel);a.q18=.2*Math.cos(1.2*a.trel);a.q19=3+a.z0+Math.sin(.8*a.trel);",pixel_eqs_str:"a.rot=.05*a.q1*(1-a.rad);",warp:" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float x_4;\n  x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n  float tmpvar_5;\n  tmpvar_5 = (q31 * sqrt((x_4 * x_4)));\n  vec2 tmpvar_6;\n  tmpvar_6 = normalize(tmpvar_3);\n  uv_1 = (uv + ((0.1 * \n    dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_6));\n  uv_1 = (uv_1 - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * tmpvar_6)\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n  uv6_2 = (0.4 * sin((\n    (uv_1 * 14.0)\n   + rand_frame.xy)));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (((texture (sampler_main, \n    (((uv_1 - 0.5) * (0.95 + (\n      (0.1 * q28)\n     * tmpvar_5))) + 0.5)\n  ).xyz + \n    (vec3((0.01 / sqrt(dot (uv6_2, uv6_2)))) * (0.3 * (1.0 + roam_cos)).xyz)\n  ) * 0.99) - 0.025);\n  ret = tmpvar_7.xyz;\n }",comp:"vec2 xlat_mutableKugel1;\nvec2 xlat_mutableKugel2;\nfloat xlat_mutablerad1;\nfloat xlat_mutablerad2;\nfloat xlat_mutablerad3;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablersk;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv4;\n shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q6;\n  tmpvar_2.y = q7;\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv + tmpvar_2) - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q11;\n  tmpvar_4.y = q12;\n  xlat_mutablersk = (tmpvar_3 + tmpvar_4);\n  xlat_mutablerad1 = ((8.0 * q13) * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad1) / cos(xlat_mutablerad1)) * normalize(xlat_mutablersk));\n  float tmpvar_5;\n  tmpvar_5 = clamp ((10.0 - (7.0 * xlat_mutablerad1)), 0.0, 1.0);\n  xlat_mutableKugel1 = ((xlat_mutableuv4 * tmpvar_5) / (1.0 + q13));\n  vec2 tmpvar_6;\n  tmpvar_6.x = q14;\n  tmpvar_6.y = q15;\n  xlat_mutablersk = (tmpvar_3 + tmpvar_6);\n  vec2 x_7;\n  x_7 = (xlat_mutablersk + 0.1);\n  float tmpvar_8;\n  tmpvar_8 = (1.0 + q16);\n  xlat_mutablerad2 = ((2.0 * tmpvar_8) * sqrt(dot (x_7, x_7)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad2) / cos(xlat_mutablerad2)) * normalize(xlat_mutablersk));\n  float tmpvar_9;\n  tmpvar_9 = clamp ((10.0 - (7.0 * xlat_mutablerad2)), 0.0, 1.0);\n  xlat_mutableKugel2 = ((xlat_mutableuv4 * tmpvar_9) / tmpvar_8);\n  vec2 tmpvar_10;\n  tmpvar_10.x = q17;\n  tmpvar_10.y = q18;\n  xlat_mutablersk = (tmpvar_3 + tmpvar_10);\n  float tmpvar_11;\n  tmpvar_11 = (1.0 + q19);\n  xlat_mutablerad3 = ((4.0 * tmpvar_11) * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad3) / cos(xlat_mutablerad3)) * normalize(xlat_mutablersk));\n  float tmpvar_12;\n  tmpvar_12 = clamp ((10.0 - (7.0 * xlat_mutablerad3)), 0.0, 1.0);\n  uv1_1 = (tmpvar_3 + ((\n    (xlat_mutableKugel1 + xlat_mutableKugel2)\n   + \n    ((xlat_mutableuv4 * tmpvar_12) / tmpvar_11)\n  ) * 0.5));\n  float tmpvar_13;\n  tmpvar_13 = (1.0/((uv1_1.y + (uv1_1.x * q5))));\n  xlat_mutablers0.x = (uv1_1.x * tmpvar_13);\n  xlat_mutablers0.y = (tmpvar_13 / 4.0);\n  xlat_mutablers.x = xlat_mutablers0.x;\n  xlat_mutablers.y = (xlat_mutablers0.y + (time * 2.0));\n  float tmpvar_14;\n  tmpvar_14 = clamp ((4.0 / tmpvar_13), 0.0, 1.0);\n  xlat_mutableuv2 = ((0.4 * uv1_1) * (sqrt(\n    dot (uv1_1, uv1_1)\n  ) + 1.0));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  float tmpvar_15;\n  tmpvar_15 = (0.2 * q22);\n  xlat_mutableret1 = ((texture (sampler_main, fract(\n    ((xlat_mutableuv2 + 0.5) - (((vec3(\n      dot (texture (sampler_noise_lq, (xlat_mutablers / 16.0)), vec4(0.32, 0.49, 0.29, 0.0))\n    ) - 0.5) * tmpvar_14) * 0.2).xy)\n  )) * 2.0).xyz + ((\n    ((tmpvar_15 * (float(mod (q27, 3.0)))) / xlat_mutablerad1)\n   + \n    ((tmpvar_15 * (float(mod ((q27 + 1.0), 3.0)))) / xlat_mutablerad2)\n  ) + (\n    (tmpvar_15 * (float(mod ((q27 + 2.0), 3.0))))\n   / xlat_mutablerad3)));\n  xlat_mutableret1 = (xlat_mutableret1 + ((\n    ((0.4 * tmpvar_5) * ((texture (sampler_blur1, vec2(0.0, 0.0)).xyz * scale1) + bias1))\n   + \n    ((0.4 * tmpvar_9) * ((texture (sampler_blur1, vec2(0.1, 0.1)).xyz * scale1) + bias1))\n  ) + (\n    (0.4 * tmpvar_12)\n   * \n    ((texture (sampler_blur1, vec2(0.2, 0.2)).xyz * scale1) + bias1)\n  )));\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = max (xlat_mutableret1, vec3((clamp (\n    (1.0/((float(mod (((uv.x * 2562.0) * (uv.y * 2562.0)), 13333.0)))))\n  , 0.0, 1.0) * (1.0 - \n    (4.0 * tmpvar_14)\n  ))));\n  ret = tmpvar_16.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.3116,wave_scale:1.22891,wave_smoothing:0,wave_mystery:.2,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,ib_size:0,ib_a:.5,mv_x:64,mv_y:48,mv_l:0,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:1,sides:100,textured:1,x:.4999,rad:.143922,tex_zoom:4.574821,g:1,b:1,a:.9,r2:.84,g2:.93,b2:1,border_r:.8,border_g:0,border_a:.4},init_eqs_str:"a.q24=0;",frame_eqs_str:"a.textured=bnot(a.q24);a.rad=.2*Math.max(Math.sin(div(a.time,9))-.6,0);a.x=.5+.01*Math.sin(div(a.time,2));a.border_r=.4*(1.5+Math.sin(div(a.time,18)));a.border_g=.4*(1.5+Math.sin(div(a.time,38)));a.border_b=.4*(1.5+Math.sin(div(a.time,28)));"},{baseVals:{enabled:1,sides:63,additive:1,rad:1.998625,tex_zoom:.499805,g:1,b:1,a:.1,r2:1,b2:1,a2:.6,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.trel=0;a.q20=0;a.q28=0;a.q26=0;",frame_eqs_str:"a.trel=div(a.time,2)+a.q20;a.x=.5+Math.sin(a.trel);a.y=.5+Math.cos(1.3*a.trel+div(a.q28,3));a.rad=.03;a.a=div(a.q26,4)+.2;a.a2=0;a.a=1;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,scaling:.891519,smoothing:.82,a:.6},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.winkel=0;a.t1=0;a.yang=0;a.t3=0;a.vol_m=0;a.my=0;a.oz=0;a.t_rel=0;a.pulse=0;a.exc=0;a.mz=0;a.q26=0;a.oy=0;a.mx=0;a.t2=0;a.vol=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;",frame_eqs_str:"a.t1=Math.cos(div(a.time,3));a.t2=Math.sin(div(a.time,7));a.vol=a.mid_att+a.treb_att;a.vol_m=.999*a.vol_m+.001*a.vol;a.exc=above(a.vol,1.1*a.vol_m);a.pulse=.95*a.pulse+.05*a.exc;a.winkel+=div(a.pulse,3);a.t3=a.winkel;",point_eqs_str:"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,6);a.ampl=Math.sin(3*a.t_abs);a.ox=3*Math.sin(a.time)+a.ampl*Math.sin(267*a.t_rel);a.oy=3*Math.cos(a.time)+a.ampl*Math.cos(277*a.t_rel);a.oz=0*Math.cos(div(a.t_rel*a.time,23))+4*a.t_abs;a.r=sqr(Math.sin(3.4*a.t_rel));a.g=sqr(Math.sin(2.3*a.t_rel));a.b=sqr(Math.cos(.9*a.t_rel));a.a=.2*Math.cos(1*a.t_abs)+div(a.q26,16);a.xang=a.t2+div(a.t3,3);a.yang=a.t1*a.t2-div(a.t3,4);a.zang=a.t3;a.fov=.2;a.monitor=a.t2;a.mx=a.ox*Math.cos(a.zang)-\na.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:1,samples:232,usedots:1,additive:1,scaling:.891519,smoothing:.82,a:.1},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.t_rel=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;",frame_eqs_str:"a.t1=2*Math.sin(div(a.time,15));a.t2=2*Math.sin(div(a.time,11));a.monitor=a.time;",point_eqs_str:"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,5);a.ampl=a.time;a.ox=10*a.ampl*Math.sin(68*a.t_abs);a.oy=10*a.ampl*Math.cos(28*a.t_abs);a.oz=10*a.ampl*Math.cos(128*a.t_abs);a.r=Math.sin(1335*a.t_abs)+1;a.g=Math.sin(1783*a.t_abs)+1;a.b=div(randint(5),5);a.a=.5+.25*Math.sin(15*a.t_rel);a.xang=a.t1;a.yang=a.t1;a.zang=a.t1;a.fov=.12;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*\nMath.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.stop=0;a.index2=0;a.index4=0;a.accel=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.stop2=0;a.index4=randint(12);a.p1=0;",frame_eqs_str:"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.index4=mod(a.index4+\na.is_beat*bnot(a.index)*bnot(a.index2)*bnot(a.index3),8);a.monitor=a.index4;a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index3;a.q29=a.index4;a.stop=equal(a.index,4);a.stop2=.9*a.stop2+.1*a.stop;a.accel=a.stop-a.stop2;a.movez+=div(1.2,a.fps);a.q30=a.movez;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);\na.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.q32=pow(.996,div(30,a.fps));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv_1;\n  uv_1 = uv;\n  vec2 zz_2;\n  vec2 arg_3;\n  int tmpvar_4;\n  tmpvar_4 = int(q29);\n  int tmpvar_5;\n  tmpvar_5 = int((float(mod (float(tmpvar_4), 4.0))));\n  vec3 tmpvar_6;\n  tmpvar_6 = (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy))).xyz;\n  zz_2 = (((\n    ((uv - 0.5) * texsize.xy)\n   * 0.015) * q27) * aspect.zw);\n  mat2 tmpvar_7;\n  tmpvar_7[uint(0)] = _qa.xy;\n  tmpvar_7[1u] = _qa.zw;\n  zz_2 = (zz_2 * tmpvar_7);\n  if ((tmpvar_5 == 0)) {\n    arg_3 = clamp ((sin(zz_2) / cos(zz_2)), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n  } else {\n    if ((tmpvar_5 == 1)) {\n      arg_3 = clamp (((\n        sin(zz_2)\n       / \n        cos(zz_2)\n      ) / cos(zz_2.yx)), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n    } else {\n      if ((tmpvar_5 == 2)) {\n        arg_3 = clamp (exp(zz_2.yx), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n      } else {\n        if ((tmpvar_5 == 3)) {\n          arg_3 = clamp (sin((2.0 * zz_2.yx)), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n        };\n      };\n    };\n  };\n  if ((tmpvar_4 >= 4)) {\n    arg_3 = (arg_3 - (sqrt(\n      dot (zz_2, zz_2)\n    ) / 4.0));\n  };\n  uv_1 = (uv + ((arg_3 * texsize.zw) * (1.0 + \n    (4.0 * q28)\n  )));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = (((q32 * texture (sampler_main, uv_1).xyz) + (tmpvar_6 * 0.8)) - 0.03);\n  ret = tmpvar_8.xyz;\n }",comp:"vec3 xlat_mutableblur;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec2 uv2_4;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)] = _qa.xy;\n  tmpvar_5[1u] = _qa.zw;\n  uv_1 = (uv_1 * tmpvar_5);\n  uv2_4.x = ((uv_1.x * 0.0007962743) - (uv_1.y * 0.9999997));\n  uv2_4.y = ((uv_1.x * 0.9999997) + (uv_1.y * 0.0007962743));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.25 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_6;\n  tmpvar_6 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_6).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_6).xyz + xlat_mutableblur);\n  xlat_mutableret1 = (xlat_mutableneu * inten_2);\n  uv2_4.x = ((uv_1.x * -0.9999987) - (uv_1.y * 0.001592548));\n  uv2_4.y = ((uv_1.x * 0.001592548) + (uv_1.y * -0.9999987));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.5 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_7;\n  tmpvar_7 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_7).xyz + xlat_mutableblur);\n  xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n  uv2_4.x = ((uv_1.x * -0.00238894) - (uv_1.y * -0.9999971));\n  uv2_4.y = ((uv_1.x * -0.9999971) + (uv_1.y * -0.00238894));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.75 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_8;\n  tmpvar_8 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_8).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_8).xyz + xlat_mutableblur);\n  xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n  uv2_4.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\n  uv2_4.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((1.0 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_9;\n  tmpvar_9 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_9).xyz + xlat_mutableblur);\n  xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = (xlat_mutableret1 + (vec3(0.0, 0.0, 0.15) * rad));\n  ret = tmpvar_10.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.780001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,wave_a:.3116,wave_scale:1.22891,wave_smoothing:0,wave_mystery:.2,modwavealphastart:.71,modwavealphaend:1.3,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_r:.3999,ob_b:.5,ib_size:0,mv_x:12.799999,mv_y:9.600006,mv_l:.05,mv_b:.4999,mv_a:0,b1x:.6999,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:63,additive:1,rad:1.998625,tex_zoom:.499805,g:1,b:1,a:.1,r2:1,b2:1,a2:.6,border_r:.5,border_g:.5,border_b:.5,border_a:0},init_eqs_str:"a.trel=0;a.q20=0;a.q28=0;a.q26=0;",frame_eqs_str:"a.trel=div(a.time,2)+a.q20;a.x=.5+Math.sin(a.trel);a.y=.5+Math.cos(1.3*a.trel+div(a.q28,3));a.rad=.03;a.a=div(a.q26,4)+.2;a.a2=0;a.a=.3;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,scaling:.891519,smoothing:.82,a:.6},init_eqs_str:"a.xang=0;a.ampl=0;a.fov=0;a.winkel=0;a.t1=0;a.yang=0;a.t3=0;a.vol_m=0;a.my=0;a.oz=0;a.t_rel=0;a.pulse=0;a.exc=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.vol=0;a.zang=0;a.t_abs=0;a.ox=0;",frame_eqs_str:"a.t1=Math.cos(div(a.time,3));a.t2=Math.sin(div(a.time,7));a.vol=a.mid_att+a.treb_att;a.vol_m=.999*a.vol_m+.001*a.vol;a.exc=above(a.vol,1.1*a.vol_m);a.pulse=.95*a.pulse+.05*a.exc;a.winkel+=div(a.pulse,3);a.t3=a.winkel;",point_eqs_str:"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,6);a.ampl=Math.sin(3*a.t_abs);a.ox=3*Math.sin(a.time)+a.ampl*Math.sin(267*a.t_rel);a.oy=3*Math.cos(a.time)+a.ampl*Math.cos(277*a.t_rel);a.oz=0*Math.cos(div(a.t_rel*a.time,23))+4*a.t_abs;a.r=div(1+sqr(Math.sin(3.4*a.t_rel)),2);a.g=div(1+sqr(Math.sin(2.3*a.t_rel)),2);a.b=div(1+sqr(Math.cos(.9*a.t_rel)),2);a.a=.1;a.xang=a.t2+div(a.t3,3);a.yang=a.t1*a.t2-div(a.t3,4);a.zang=a.t3;a.fov=.2;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);\na.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.index2=0;a.index4=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q4=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.rota=0;a.movez=0;a.q19=0;a.beat=0;a.q17=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.movey=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q11=Math.min(a.q22,3);a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index2;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.rota=a.rota*a.dec_med+div((1-a.dec_med)*a.q22,2);a.zoom=1+.02*a.q1;a.rot=.01*a.q2+div(a.rota,12)*a.q2;a.dx=.02*a.q1;a.dy=.02*a.q2;a.wave_a=0;a.movex+=\na.dx;a.movey+=a.dy;a.movez=a.movez+a.zoom-1;a.q16=a.rota;a.q17=a.movez;a.q18=a.movex;a.q19=a.movey;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (0.1 * sin((12.0 * uv)));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (((\n    (0.0 / sqrt(dot (tmpvar_1, tmpvar_1)))\n   * q24) + (texture (sampler_main, uv).xyz * 0.994)) - 0.004);\n  ret = tmpvar_2.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec2 uv2_4;\n  uv_1 = (((uv - 0.5) * aspect.xy) + 0.5);\n  vec2 tmpvar_5;\n  tmpvar_5.y = 0.0;\n  tmpvar_5.x = texsize.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = 0.0;\n  tmpvar_6.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv_1 + tmpvar_5)).xyz - texture (sampler_main, (uv_1 - tmpvar_5)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv_1 + tmpvar_6)).xyz - texture (sampler_main, (uv_1 - tmpvar_6)).xyz), vec3(0.32, 0.49, 0.29));\n  uv2_4 = (uv_1 - 0.5);\n  dist_3 = (1.0 - fract(q17));\n  inten_2 = ((sqrt(dist_3) * (1.0 - \n    (dist_3 * dist_3)\n  )) * 4.0);\n  xlat_mutableuv3 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  vec2 tmpvar_7;\n  tmpvar_7.x = q18;\n  tmpvar_7.y = q19;\n  xlat_mutableuv3 = (cos((\n    (42.0 * fract(xlat_mutableuv3))\n   - \n    (8.0 * tmpvar_7)\n  )) + xlat_mutabledz);\n  float tmpvar_8;\n  tmpvar_8 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((dist_3 * vec3(tmpvar_8)) + ((1.0 - dist_3) * dot (vec3(tmpvar_8), vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_2));\n  dist_3 = (1.0 - fract((0.3333333 + q17)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - \n    (dist_3 * dist_3)\n  )) * 4.0);\n  xlat_mutableuv3 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  vec2 tmpvar_9;\n  tmpvar_9.x = q18;\n  tmpvar_9.y = q19;\n  xlat_mutableuv3 = (cos((\n    (42.0 * fract(xlat_mutableuv3))\n   - \n    (8.0 * tmpvar_9)\n  )) + xlat_mutabledz);\n  float tmpvar_10;\n  tmpvar_10 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((dist_3 * vec3(tmpvar_10)) + ((1.0 - dist_3) * dot (vec3(tmpvar_10), vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  dist_3 = (1.0 - fract((0.6666667 + q17)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - \n    (dist_3 * dist_3)\n  )) * 4.0);\n  xlat_mutableuv3 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  vec2 tmpvar_11;\n  tmpvar_11.x = q18;\n  tmpvar_11.y = q19;\n  xlat_mutableuv3 = (cos((\n    (42.0 * fract(xlat_mutableuv3))\n   - \n    (8.0 * tmpvar_11)\n  )) + xlat_mutabledz);\n  float tmpvar_12;\n  tmpvar_12 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((dist_3 * vec3(tmpvar_12)) + ((1.0 - dist_3) * dot (vec3(tmpvar_12), vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  dist_3 = (1.0 - fract((1.0 + q17)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - \n    (dist_3 * dist_3)\n  )) * 4.0);\n  xlat_mutableuv3 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  vec2 tmpvar_13;\n  tmpvar_13.x = q18;\n  tmpvar_13.y = q19;\n  xlat_mutableuv3 = (cos((\n    (42.0 * fract(xlat_mutableuv3))\n   - \n    (8.0 * tmpvar_13)\n  )) + xlat_mutabledz);\n  float tmpvar_14;\n  tmpvar_14 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((dist_3 * vec3(tmpvar_14)) + ((1.0 - dist_3) * dot (vec3(tmpvar_14), vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ((xlat_mutableret1 * q22) + ((\n    (texture (sampler_blur1, (uv_1 + (0.1 * xlat_mutabledz))).xyz * scale1)\n   + bias1) * 2.0));\n  ret = tmpvar_15.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,additivewave:1,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.005,wave_scale:.118,wave_smoothing:.9,wave_mystery:-.48,modwavealphastart:.4,modwavealphaend:1.6,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:.15,ob_r:.2,ob_g:.2,ob_b:.2,ib_size:.1,ib_r:.6,ib_g:.6,ib_b:.6,mv_x:64,mv_y:48,mv_l:2.5,mv_r:.5,mv_g:.5,mv_b:.5,mv_a:0,b3x:.7,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:1.07408,smoothing:0,r:0,g:.5},init_eqs_str:"a.t1=0;a.q13=0;a.y0=0;a.q1=0;a.ky=0;a.x0=0;a.rx2=0;a.t3=0;a.ang1=0;a.num_inst=0;a.kx=0;a.instance=0;a.t2=0;a.cx=0;a.q3=0;a.ry2=0;a.rx1=0;a.ry1=0;",frame_eqs_str:"a.t1=0;a.t2=0;a.t3=0;",point_eqs_str:"a.num_inst=a.reg00;a.instance=a.t1;a.rx1=a.gmegabuf[Math.floor(8*a.instance+5)];a.rx2=a.gmegabuf[Math.floor(8*(a.num_inst-a.instance-1)+5)];a.ry1=a.gmegabuf[Math.floor(8*a.instance+6)];a.ry2=a.gmegabuf[Math.floor(8*(a.num_inst-a.instance-1)+6)];a.kx=.1*a.q1;a.ky=.15*a.q1;a.x0=(a.rx1-a.rx2)*a.kx*2*Math.abs(a.sample-.5);a.cx=.75;a.x=a.x0+div(1-a.cx,2)+a.cx*a.sample+a.q13*a.q3*Math.abs(a.sample-.5);a.y0=(a.ry1+a.ry2)*a.ky+0*a.q13*(Math.abs(a.sample-.5)-.3);a.y=a.y0+.55;a.ang1=\nMath.atan2(a.x0,a.y0);a.a=.5+div(Math.sin(a.ang1),3);a.r=.5+.3*Math.sin(12*a.rx1+12*a.sample+2);a.g=.5+.3*Math.sin(12*a.rx2+12*a.sample+1);a.b=.5+.3*Math.sin(12*a.ry1+12*a.sample);a.t1+=1;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.n=0;a.maxind0=0;a.maxbpm=0;a.num_res=0;a.prog2=0;a.ratio=0;a.index=0;a.q12=0;a.q13=0;a.scale=0;a.q15=0;a.q29=0;a.dt=0;a.maxquad=0;a.q1=0;a.sig0=0;a.imax=0;a.dec_s=0;a.minbpm=0;a.maxind=0;a.omega=0;a.ec_steps=0;a.exc=0;a.gp2=0;a.dec_m=0;a.sig=0;a.tr2=0;a.beatsin=0;a.meanquad=0;a.vol=0;a.prog=0;a.flash=0;a.beatcos=0;a.q2=0;a.q27=0;a.gp=0;a.q3=0;a.vol_=0;a.maxquad_=0;a.quad=0;a.q32=0;a.q28=0;a.excite=0;a.n=-1E4;for(var b=0;2E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.gmegabuf[Math.floor(a.n)]=\n0,a.n+=1;a.minbpm=35;a.maxbpm=220;a.num_res=512;for(b=a.index=0;b<a.num_res;b++)a.n=8*a.index,a.bpm=a.minbpm*pow(div(a.maxbpm,a.minbpm),div(a.index,a.num_res-1)),a.megabuf[Math.floor(a.n)]=a.bpm,a.index+=1;a.pi=3.1416;a.reg00=a.num_res;",frame_eqs_str:"a.dt=Math.min(div(1,a.fps),.1);a.dec_m=1-4*a.dt;a.dec_s=1-1.25*a.dt;a.vol=a.bass+a.mid+a.treb;a.vol_=a.vol_*a.dec_m+(1-a.dec_m)*a.vol;a.exc=a.vol-a.vol_;a.excite=div(Math.atan(2*a.exc),1.6);a.index=0;a.ratio=Math.log(div(a.maxbpm,a.minbpm));a.maxquad=.5;for(var b=a.meanquad=0;b<a.num_res;b++){a.n=8*a.index;a.omega=div(6.2832*a.megabuf[Math.floor(a.n)],60);a.megabuf[Math.floor(a.n+1)]*=1-.22*a.dt;a.ec_steps=Math.floor(10*a.omega*a.dt)+1;for(var c=0;c<a.ec_steps;c++)a.megabuf[Math.floor(a.n+\n1)]+=div((a.excite-sqr(a.omega)*a.megabuf[Math.floor(a.n+2)])*a.dt,a.ec_steps),a.megabuf[Math.floor(a.n+2)]+=div(a.megabuf[Math.floor(a.n+1)]*a.dt,a.ec_steps);a.beatcos=a.megabuf[Math.floor(a.n+1)];a.beatsin=a.megabuf[Math.floor(a.n+2)]*a.omega;a.quad=sqrt(pow(a.beatsin,2)+pow(a.beatcos,2));.00001<Math.abs(a.maxquad<a.quad?1:0)?a.maxquad=a.quad:0;a.meanquad+=div(a.quad,a.num_res);a.megabuf[Math.floor(a.n+3)]=a.megabuf[Math.floor(a.n+3)]*a.dec_s+a.quad*(1-a.dec_s);a.megabuf[Math.floor(a.n+4)]=a.megabuf[Math.floor(a.n+\n3)];a.megabuf[Math.floor(a.n+5)]=a.beatcos;a.megabuf[Math.floor(a.n+6)]=a.beatsin;a.index+=1}a.n=0;for(b=a.maxind=0;b<a.num_res;b++)a.scale=div(1+div(a.megabuf[Math.floor(a.n+3)],2),3),.00001<Math.abs(a.megabuf[Math.floor(a.n+3)]>a.megabuf[Math.floor(a.maxind+3)]?1:0)?a.maxind=a.n:0,a.gmegabuf[Math.floor(a.n+5)]=a.megabuf[Math.floor(a.n+5)]*a.scale,a.gmegabuf[Math.floor(a.n+6)]=a.megabuf[Math.floor(a.n+6)]*a.scale,a.n+=8;a.sig0=a.sig;a.sig=a.megabuf[Math.floor(a.maxind+6)];a.gp=a.maxquad*(1+.3*a.gp)>\n3.5*a.meanquad?1:0;a.prog+=(0>a.sig*a.sig0?1:0)*a.gp;a.q27=div(mod(a.prog,8),4)-1;a.gp2=a.maxquad*(1+.3*a.gp2)>7*a.meanquad?1:0;a.prog2+=(0>a.sig*a.sig0?1:0)*a.gp2;a.q28=div(a.prog2,3);a.flash=.00001<Math.abs((0>a.sig*a.sig0?1:0)*(a.maxquad>8.5*a.meanquad?1:0))?4:.5*a.flash;a.q29=a.flash;a.maxind0=a.maxind;a.n=0;for(b=a.imax=0;b<a.num_res;b++)a.q12+=a.megabuf[Math.floor(8*a.n+1)],a.q13+=a.megabuf[Math.floor(8*a.n+2)],a.n+=1;a.maxquad_=a.maxquad_*a.dec_m+(1-a.dec_m)*a.maxquad;a.q1=sqrt(div(3,a.maxquad_));\na.tr2+=div(a.maxquad_,a.fps);a.q2=1.85*a.tr2;a.q3=.01;a.q32=a.aspecty;a.monitor=a.q15;",pixel_eqs_str:"a.rot=0;a.warp=0;a.dy=-0;a.dx=0;a.zoom=1.03;",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:"float iter;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablez;\n shader_body { \n  iter = floor((10.0 * clamp (\n    (texsize.x / 2048.0)\n  , 0.0, 1.0)));\n  vec2 uv_1;\n  uv_1 = uv;\n  float noise_3;\n  vec3 ret_4;\n  xlat_mutablez = (1.0/((uv.y - 0.2)));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (xlat_mutablez * (uv.x - 0.5));\n  tmpvar_5.y = xlat_mutablez;\n  vec2 tmpvar_6;\n  tmpvar_6.x = 0.0;\n  tmpvar_6.y = q2;\n  xlat_mutableuv2 = ((tmpvar_5 + q28) + tmpvar_6);\n  noise_3 = (texture (sampler_noise_lq, xlat_mutableuv2).x - (texture (sampler_noise_lq, (xlat_mutableuv2 + \n    (texsize.z * 8.0)\n  )).x * 0.8));\n  noise_3 = (noise_3 * (1.0 - (\n    (float((texture (sampler_pw_noise_lq, (\n      (noise_3 * 0.001)\n     + \n      (xlat_mutableuv2 * vec2(0.08, 0.008))\n    )).x > 0.85)) * float((xlat_mutablez >= 0.0)))\n   / xlat_mutablez)));\n  noise_3 = (noise_3 * (float(\n    (xlat_mutablez > 0.0)\n  ) / xlat_mutablez));\n  ret_4 = texture (sampler_main, uv).xyz;\n  for (int n_2 = 1; float(n_2) < iter; n_2++) {\n    vec2 tmpvar_7;\n    tmpvar_7.y = 0.0;\n    tmpvar_7.x = float(n_2);\n    vec2 tmpvar_8;\n    tmpvar_8.y = 0.0;\n    tmpvar_8.x = float(-(n_2));\n    ret_4 = max (max (ret_4, texture (sampler_main, (uv_1 + \n      (texsize.zw * tmpvar_7)\n    )).xyz), texture (sampler_main, (uv_1 + (texsize.zw * tmpvar_8))).xyz);\n  };\n  float tmpvar_9;\n  tmpvar_9 = clamp ((1.0 - (16.0 * \n    dot (ret_4, vec3(0.32, 0.49, 0.29))\n  )), 0.0, 1.0);\n  float x_10;\n  x_10 = ((uv.y * 8.0) - (dot (ret_4, vec3(0.32, 0.49, 0.29)) * 5.0));\n  ret_4 = (ret_4 * vec3((0.1 + (0.15 / \n    sqrt((x_10 * x_10))\n  ))));\n  ret_4 = (ret_4 + ((noise_3 * tmpvar_9) / 5.0));\n  vec2 tmpvar_11;\n  tmpvar_11.y = -0.5;\n  tmpvar_11.x = (q27 + 0.5);\n  vec2 x_12;\n  x_12 = (uv - tmpvar_11);\n  float tmpvar_13;\n  tmpvar_13 = (1.0 - uv.y);\n  ret_4 = (ret_4 + ((\n    (((rand_preset / 2.0) * 2.0) * (tmpvar_13 * tmpvar_13))\n   / 4.0) * tmpvar_9).xyz);\n  ret_4 = (ret_4 + ((\n    (pow (sqrt(dot (x_12, x_12)), -2.0) * vec3(0.4, 0.8, 1.0))\n   * \n    (0.2 + noise_3)\n  ) * tmpvar_9));\n  ret_4 = (ret_4 + ((\n    (64.0 * ((texture (sampler_blur3, (\n      (tmpvar_5 * vec2(0.33, 0.16))\n     + vec2(0.5, 0.1))).xyz * scale3) + bias3))\n   * tmpvar_9) * clamp (noise_3, 0.0, 1.0)));\n  vec2 tmpvar_14;\n  tmpvar_14.y = -0.1;\n  float tmpvar_15;\n  tmpvar_15 = (q27 / 5.0);\n  tmpvar_14.x = (0.5 + tmpvar_15);\n  ret_4 = (ret_4 * (1.0 - (\n    dot (vec3(greaterThan ((\n      (texture (sampler_blur1, ((tmpvar_5 * vec2(0.5, 0.37)) + tmpvar_14)).xyz * scale1)\n     + bias1), vec3(0.02, 0.02, 0.02))), vec3(0.32, 0.49, 0.29))\n   * 0.2)));\n  vec2 tmpvar_16;\n  tmpvar_16.y = -0.1;\n  tmpvar_16.x = (0.505 + tmpvar_15);\n  ret_4 = (ret_4 * (1.0 - (\n    dot (vec3(greaterThan ((\n      (texture (sampler_blur1, ((tmpvar_5 * vec2(0.5, 0.37)) + tmpvar_16)).xyz * scale1)\n     + bias1), vec3(0.02, 0.02, 0.02))), vec3(0.32, 0.49, 0.29))\n   * 0.2)));\n  vec2 tmpvar_17;\n  tmpvar_17.y = -0.1;\n  tmpvar_17.x = (0.51 + tmpvar_15);\n  ret_4 = (ret_4 * (1.0 - (\n    dot (vec3(greaterThan ((\n      (texture (sampler_blur1, ((tmpvar_5 * vec2(0.5, 0.37)) + tmpvar_17)).xyz * scale1)\n     + bias1), vec3(0.02, 0.02, 0.02))), vec3(0.32, 0.49, 0.29))\n   * 0.2)));\n  vec4 tmpvar_18;\n  tmpvar_18.w = 1.0;\n  tmpvar_18.xyz = ret_4;\n  ret = tmpvar_18.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:1,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,additivewave:1,wave_thick:1,modwavealphabyvolume:1,darken:1,wave_a:.001,wave_scale:2.232543,wave_smoothing:.81,wave_mystery:.28,modwavealphastart:.47,modwavealphaend:1.32,warpanimspeed:.01,warpscale:.01,zoom:1.001832,dx:1,warp:.01,sx:.999997,wave_r:0,wave_g:0,wave_b:0,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.rad=0;a.ready=0;a.index2=0;a.index=0;a.q22=0;a.q21=0;a.movex=0;a.q1=0;a.dec_med=0;a.rott=0;a.ly=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q10=0;a.q4=0;a.is_beat2=0;a.alt=0;a.q26=0;a.p2=0;a.avg=0;a.q19=0;a.beat=0;a.p1=0;a.lx=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.step=0;a.shift=0;a.step=0;",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.4+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=a.index+1;a.q28=a.index2+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.movex+=div(.06,a.fps);a.q30=a.movex;a.alt=a.alt*(1-a.dec_med)+a.q26*a.dec_med;a.q26-=a.alt;a.step=a.step+Math.max(a.q26,0)+a.q24-\nMath.floor(a.step);a.q30=a.step;a.q30=a.movex;a.lx+=div(.03,a.fps);a.ly+=div(.3,a.fps)*a.q2;a.q10=a.lx;a.q11=0;a.zoom=1+0*a.rad;a.dx=0;a.dy=0;a.rot=.1*a.q1;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablemus;\n shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q28 - 1.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 86.0)).x;\n  uv_1 = (uv + ((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .xy * vec2(0.0, 1.0)) + (0.01 * \n    clamp (((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3)), vec2(-18.0, -18.0), vec2(18.0, 18.0))\n  )));\n  uv6_2 = (0.4 * sin((\n    ((tmpvar_3 * 2.0) * q28)\n   + rand_frame.xy)));\n  xlat_mutablemus = (vec3((0.06 / sqrt(\n    dot (uv6_2, uv6_2)\n  ))) * roam_sin.xyz);\n  vec3 tmpvar_5;\n  tmpvar_5 = mix (xlat_mutablemus, vec3(dot (xlat_mutablemus, vec3(0.32, 0.49, 0.29))), vec3(clamp ((0.2 * \n    dot (xlat_mutablemus, vec3(0.32, 0.49, 0.29))\n  ), 0.0, 1.0)));\n  xlat_mutablemus = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((q24 * (\n    (((texture (sampler_main, (\n      ((uv_1 - 0.5) * 1.01)\n     + 0.48)).xyz - (\n      ((texture (sampler_blur2, fract(uv_1)).xyz * scale2) + bias2)\n     * 0.03)) + (0.15 * tmpvar_5)) * 0.97)\n   - 0.02)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_6.xyz;\n }",comp:"vec2 xlat_mutabledz;\nvec3 xlat_mutablemus;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv2_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutablemus = (texture (sampler_main, (0.1 * xlat_mutabledz)).xyz + 0.01);\n  uv2_1 = (uv - 0.5);\n  xlat_mutabledz = vec2(0.0, 0.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q30;\n  float tmpvar_5;\n  tmpvar_5 = (q30 / 2.0);\n  tmpvar_4.y = tmpvar_5;\n  xlat_mutableuv3 = (((0.01999998 * uv2_1) + 0.5) + tmpvar_4);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_6;\n  tmpvar_6 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.00999999 * tmpvar_6) + (0.99 * dot (tmpvar_6, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), xlat_mutableneu);\n  vec2 tmpvar_7;\n  tmpvar_7.x = q30;\n  tmpvar_7.y = tmpvar_5;\n  xlat_mutableuv3 = (((1.353333 * uv2_1) + 0.5) + tmpvar_7);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_8;\n  tmpvar_8 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.6766666 * tmpvar_8) + (0.3233334 * dot (tmpvar_8, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, xlat_mutableneu);\n  vec2 tmpvar_9;\n  tmpvar_9.x = q30;\n  tmpvar_9.y = tmpvar_5;\n  xlat_mutableuv3 = (((0.6866666 * uv2_1) + 0.5) + tmpvar_9);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_10;\n  tmpvar_10 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.3433333 * tmpvar_10) + (0.6566667 * dot (tmpvar_10, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, xlat_mutableneu);\n  vec2 tmpvar_11;\n  tmpvar_11.x = q30;\n  tmpvar_11.y = tmpvar_5;\n  xlat_mutableuv3 = (((0.01999998 * uv2_1) + 0.5) + tmpvar_11);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_12;\n  tmpvar_12 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.00999999 * tmpvar_12) + (0.99 * dot (tmpvar_12, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, xlat_mutableneu);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ((texture (sampler_main, (uv_orig * 0.8)).xyz + (xlat_mutablemus * 6.0)) + (32.0 * (xlat_mutableret1 * xlat_mutablemus)));\n  ret = tmpvar_13.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.980001,decay:.5,echo_zoom:.999998,echo_alpha:.5,echo_orient:3,wave_mode:6,additivewave:1,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:2.103075,wave_smoothing:.54,wave_mystery:.38,modwavealphastart:.81,modwavealphaend:1.4,warpanimspeed:1.4595,warpscale:2.0067,zoom:.9999,warp:.01,sx:.9999,wave_r:0,wave_g:0,wave_b:0,ob_size:0,ob_b:1,ob_a:.3,ib_size:.26,mv_x:64,mv_y:48,mv_l:1.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:128,additive:1,scaling:.891519,smoothing:0,g:0,b:0},init_eqs_str:"a.q24=0;a.q27=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*(.01*randint(101)-.01*randint(101));",frame_eqs_str:"",point_eqs_str:"a.x=a.sample;a.y=.5+.01*a.value2;a.a=1*a.q24*mod(a.q27+1,2);a.r=.5+.5*Math.sin(div(a.time,5));a.g=.5+.5*Math.sin(div(a.time,6));a.b=.5+.5*Math.sin(div(a.time,13));"},{baseVals:{enabled:1,samples:128,thick:1,scaling:.891519,smoothing:0,r:0,g:0,a:.1},init_eqs_str:"a.q24=0;a.q27=0;a.t;",frame_eqs_str:"",point_eqs_str:"a.y=a.sample;a.x=.5+.01*a.value2;a.a=1*a.q24*mod(a.q27,2);a.r=.5+.5*Math.sin(div(a.time,7));a.g=.5+.5*Math.sin(div(a.time,9));a.b=.5+.5*Math.sin(div(a.time,11));"},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.trig2=0;a.prox=0;a.p3z=0;a.index2=0;a.vtrig=0;a.index=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.hy=0;a.q13=0;a.q15=0;a.q6=0;a.rota1=0;a.q1=0;a.dec_med=0;a.q5=0;a.p2z=0;a.trel=0;a.q9=0;a.p1z=0;a.is_beat=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q11=0;a.z0=0;a.q10=0;a.vy=0;a.q4=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.rota=0;a.movez=0;a.q19=0;a.beat=0;a.q17=0;a.vol=0;a.peak=0;a.trig1=0;a.q2=0;a.q27=0;a.q14=0;a.trig3=0;a.speed=0;a.q3=0;a.t0=0;a.hx=0;a.q32=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.prox=1;\n",frame_eqs_str:"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,32);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q22=a.peak;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.vol=a.vol*\na.dec_med+(1-a.dec_med)*a.q26;a.q27=a.index+1;a.q28=a.index2+1;a.p2=.3*Math.sin(a.time)+.3*Math.cos(div(a.time,3));a.q1=Math.cos(div(3.1416*a.p2,4));a.q2=Math.sin(div(3.1416*a.p2,4));a.q3=-a.q2;a.q4=a.q1;a.vtrig=a.is_beat*bnot(mod(a.index,2));a.vx=a.vx*bnot(a.vtrig)+a.vtrig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.vtrig)+a.vtrig*(div(randint(100),100)-.5);a.vx*=below(mod(a.index,15),5);a.vy*=below(mod(a.index,15),5);a.q5=10*a.vx;a.q6=12*a.vy;a.q21=div(1+Math.sin(div(a.time,12)),8)+.01;a.prox-=\nabove(a.vy,.3)*a.prox*2;a.q32=.5+.2*a.prox;a.monitor=a.prox;a.rota+=30*div(.01*below(mod(a.index,16),8),a.fps);a.rota1=a.rota1*a.dec_med+(1-a.dec_med)*a.rota;a.q7=a.rota1;a.movez+=div(div(1.2,1+Math.abs(a.vx)+Math.abs(a.vy)),a.fps);a.q8=a.movez*(1+div(a.q21,4));a.trig1=a.q24*bnot(mod(a.index,12));a.trig2=a.q24*bnot(mod(a.index+4,12));a.trig3=a.q24*bnot(mod(a.index+8,12));a.trel+=div(a.vol,a.fps);a.z0=1;a.speed=div(a.vol,2);a.hx=Math.sin(a.trel);a.hy=Math.cos(a.trel);a.p1z=bnot(a.trig1)*(a.p1z+div((5+\na.p1z)*a.speed,a.fps))+a.trig1*a.z0;a.p1z=Math.max(a.p1z,.1);a.q9=div(a.hx,a.p1z);a.q10=div(a.hy,a.p1z);a.q11=a.p1z;a.q12=.1+.02*a.q26*bnot(mod(a.index+2,3))*a.p1z*Math.exp(div(-a.p1z,100));a.p2z=bnot(a.trig2)*(a.p2z+div((5+a.p2z)*a.speed,a.fps))+a.trig2*a.z0;a.p2z=Math.max(a.p2z,.1);a.q13=div(2*a.hx,a.p2z);a.q14=div(-.5*a.hy,a.p2z);a.q15=a.p2z;a.q16=.1+.02*a.q26*bnot(mod(a.index+2,3))*a.p2z*Math.exp(div(-a.p2z,100));a.p3z=bnot(a.trig3)*(a.p3z+div((5+a.p3z)*a.speed,a.fps))+a.trig3*a.z0;a.p3z=Math.max(a.p3z,\n.1);a.q17=div(-1.4*a.hx,a.p3z);a.q18=div(2*a.hy,a.p3z);a.q19=a.p3z;a.q20=.1+.02*a.q26*bnot(mod(a.index+2,3))*a.p3z*Math.exp(div(-a.p3z,100));",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec2 uv6_1;\n  vec2 uv1_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  float x_4;\n  x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n  float tmpvar_5;\n  tmpvar_5 = (14.0 * sqrt((x_4 * x_4)));\n  uv1_2 = (tmpvar_3 - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 40.0));\n  uv6_1 = (0.4 * cos((uv1_2 * 4.0)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((texture (sampler_main, \n    ((uv1_2 * ((0.95 - \n      (q28 / 16.0)\n    ) + (0.4 * tmpvar_5))) + 0.5)\n  ).xyz + \n    (vec3((0.003 / sqrt(dot (uv6_1, uv6_1)))) * (1.0 + roam_cos).xyz)\n  ) * 0.99) - 0.025);\n  ret = tmpvar_6.xyz;\n }",comp:"vec2 xlat_mutableKugel1;\nvec2 xlat_mutableKugel2;\nfloat xlat_mutablerad1;\nfloat xlat_mutablerad2;\nfloat xlat_mutablerad3;\nvec3 xlat_mutableret2;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablersk;\nvec2 xlat_mutablerss;\nvec2 xlat_mutablerss0;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv4;\n shader_body { \n  vec2 uv_1;\n  float z_2;\n  vec3 dots_3;\n  vec2 uv1_4;\n  vec3 ret_5;\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)] = _qa.xy;\n  tmpvar_6[1u] = _qa.zw;\n  uv_1 = ((uv * aspect.xy) * tmpvar_6);\n  vec2 tmpvar_7;\n  tmpvar_7.x = q5;\n  tmpvar_7.y = q6;\n  uv_1 = (uv_1 - (0.1 * tmpvar_7));\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv_1 - 0.5);\n  vec2 tmpvar_9;\n  tmpvar_9.x = q9;\n  tmpvar_9.y = q10;\n  xlat_mutablersk = (tmpvar_8 + tmpvar_9);\n  vec2 tmpvar_10;\n  tmpvar_10 = normalize(xlat_mutablersk);\n  xlat_mutablerad1 = (q11 * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad1) / cos(xlat_mutablerad1)) * tmpvar_10);\n  xlat_mutableKugel1 = (xlat_mutableuv4 * clamp ((8.0 - \n    (8.0 * xlat_mutablerad1)\n  ), 0.0, 1.0));\n  vec2 tmpvar_11;\n  tmpvar_11.x = q13;\n  tmpvar_11.y = q14;\n  xlat_mutablersk = (tmpvar_8 + tmpvar_11);\n  vec2 tmpvar_12;\n  tmpvar_12 = normalize(xlat_mutablersk);\n  xlat_mutablerad2 = (q15 * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad2) / cos(xlat_mutablerad2)) * tmpvar_12);\n  xlat_mutableKugel2 = (xlat_mutableuv4 * clamp ((8.0 - \n    (8.0 * xlat_mutablerad2)\n  ), 0.0, 1.0));\n  vec2 tmpvar_13;\n  tmpvar_13.x = q17;\n  tmpvar_13.y = q18;\n  xlat_mutablersk = (tmpvar_8 + tmpvar_13);\n  vec2 tmpvar_14;\n  tmpvar_14 = normalize(xlat_mutablersk);\n  xlat_mutablerad3 = (q19 * sqrt(dot (xlat_mutablersk, xlat_mutablersk)));\n  xlat_mutableuv4 = ((sin(xlat_mutablerad3) / cos(xlat_mutablerad3)) * tmpvar_14);\n  uv1_4 = (tmpvar_8 + ((\n    (xlat_mutableKugel2 + xlat_mutableKugel1)\n   + \n    (xlat_mutableuv4 * clamp ((8.0 - (8.0 * xlat_mutablerad3)), 0.0, 1.0))\n  ) * 0.2));\n  float tmpvar_15;\n  float tmpvar_16;\n  tmpvar_16 = (min (abs(\n    (uv1_4.x / uv1_4.y)\n  ), 1.0) / max (abs(\n    (uv1_4.x / uv1_4.y)\n  ), 1.0));\n  float tmpvar_17;\n  tmpvar_17 = (tmpvar_16 * tmpvar_16);\n  tmpvar_17 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_17) + 0.05368138) * tmpvar_17) - 0.1173503)\n     * tmpvar_17) + 0.1938925) * tmpvar_17) - 0.3326756)\n   * tmpvar_17) + 0.9999793) * tmpvar_16);\n  tmpvar_17 = (tmpvar_17 + (float(\n    (abs((uv1_4.x / uv1_4.y)) > 1.0)\n  ) * (\n    (tmpvar_17 * -2.0)\n   + 1.570796)));\n  tmpvar_15 = (tmpvar_17 * sign((uv1_4.x / uv1_4.y)));\n  if ((abs(uv1_4.y) > (1e-08 * abs(uv1_4.x)))) {\n    if ((uv1_4.y < 0.0)) {\n      if ((uv1_4.x >= 0.0)) {\n        tmpvar_15 += 3.141593;\n      } else {\n        tmpvar_15 = (tmpvar_15 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_15 = (sign(uv1_4.x) * 1.570796);\n  };\n  xlat_mutablerss0.x = (tmpvar_15 / 3.1416);\n  xlat_mutablerss0.y = ((0.1 * q21) / sqrt(dot (uv1_4, uv1_4)));\n  vec2 tmpvar_18;\n  tmpvar_18.x = xlat_mutablerss0.x;\n  tmpvar_18.y = (xlat_mutablerss0.y + time);\n  xlat_mutablerss = (tmpvar_18 * mat2(0.7, -0.7, 0.7, 0.7));\n  vec4 tmpvar_19;\n  tmpvar_19 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \n    (xlat_mutablerss / 32.0)\n  ) - 0.5), vec4(0.0, 0.0, 0.0, 0.0)));\n  vec2 tmpvar_20;\n  tmpvar_20 = abs((fract(\n    (xlat_mutablerss * 8.0)\n  ) - 0.5));\n  vec2 tmpvar_21;\n  tmpvar_21.x = xlat_mutablerss0.x;\n  tmpvar_21.y = (xlat_mutablerss0.y + (time / 4.0));\n  xlat_mutablerss = (tmpvar_21 * mat2(0.7, -0.7, 0.7, 0.7));\n  vec2 tmpvar_22;\n  tmpvar_22 = abs((fract(\n    (xlat_mutablerss * 8.0)\n  ) - 0.5));\n  dots_3 = (vec3((clamp (\n    (0.04 / sqrt(dot (tmpvar_20, tmpvar_20)))\n  , 0.0, 1.0) * tmpvar_19.x)) + (clamp (\n    (0.02 / sqrt(dot (tmpvar_22, tmpvar_22)))\n  , 0.0, 1.0) * vec4(\n    greaterThanEqual ((texture (sampler_pw_noise_lq, (xlat_mutablerss / 32.0)) - 0.5), vec4(0.0, 0.0, 0.0, 0.0))\n  ).x));\n  dots_3 = (dots_3 * clamp ((0.2 / \n    abs(xlat_mutablerss0.y)\n  ), 0.0, 1.0));\n  dots_3 = (dots_3 * (dots_3 * 0.6));\n  float tmpvar_23;\n  tmpvar_23 = (q32 / (uv1_4.y - 0.02));\n  float tmpvar_24;\n  tmpvar_24 = clamp ((4.0 / tmpvar_23), 0.0, 1.0);\n  xlat_mutablers0.x = (uv1_4.x * tmpvar_23);\n  xlat_mutablers0.y = (tmpvar_23 / 4.0);\n  xlat_mutablers.x = xlat_mutablers0.x;\n  xlat_mutablers.y = (xlat_mutablers0.y + (q8 * 3.0));\n  vec3 tmpvar_25;\n  tmpvar_25 = vec3((dot (texture (sampler_pw_noise_lq, (0.02 * xlat_mutablers)), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5));\n  z_2 = (0.2 / (sqrt(\n    dot (uv1_4, uv1_4)\n  ) - q21));\n  xlat_mutableuv2.y = (z_2 + q8);\n  xlat_mutableuv2.x = (xlat_mutablerss0.x + q7);\n  ret_5 = (max ((\n    (texture (sampler_main, fract(xlat_mutableuv2)) / z_2)\n  .xyz * \n    (1.0 - (0.5 * tmpvar_24))\n  ), (tmpvar_25 * tmpvar_24)) + dots_3);\n  ret_5 = (ret_5 + ((\n    abs((((\n      (inversesqrt(xlat_mutablerad1) * tmpvar_10.x)\n     * roam_sin).xyz + (\n      (inversesqrt(xlat_mutablerad2) * tmpvar_12.y)\n     * roam_sin.xzy)) + ((\n      inversesqrt(xlat_mutablerad3)\n     * tmpvar_14.x) * roam_sin.zyx)))\n   * \n    (0.2 + (tmpvar_25 * tmpvar_24))\n  ) * (q22 * 2.0)));\n  xlat_mutableret2 = (vec3(clamp ((\n    (((0.02 * q22) * q21) / sqrt(dot (uv1_4, uv1_4)))\n   * \n    dot (texture (sampler_main, (uv1_4 + 0.5)), vec4(0.32, 0.49, 0.29, 0.0))\n  ), 0.0, 1.0)) / (sqrt(\n    dot (uv1_4, uv1_4)\n  ) + 0.02));\n  float tmpvar_26;\n  tmpvar_26 = dot (xlat_mutableret2, vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_27;\n  tmpvar_27.x = 1.0;\n  tmpvar_27.y = tmpvar_26;\n  tmpvar_27.z = (tmpvar_26 / 2.0);\n  ret_5 = (ret_5 + (tmpvar_26 * tmpvar_27));\n  vec4 tmpvar_28;\n  tmpvar_28.w = 1.0;\n  tmpvar_28.xyz = ret_5;\n  ret = tmpvar_28.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:6,wave_thick:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,darken:1,wave_a:.55,wave_scale:.273,wave_smoothing:.63,wave_mystery:1,modwavealphastart:1.6,modwavealphaend:2,warpanimspeed:1.459,warpscale:2.007,zoom:.9999,warp:.01,sx:.9999,wave_r:.5,wave_g:0,wave_b:0,wave_y:0,ob_size:0,ob_a:1,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:0,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.1;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{baseVals:{enabled:1,thick:1,r:0,g:0,b:0},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{baseVals:{enabled:1,thick:1,additive:1,scaling:2.0231,smoothing:0,r:.72,g:0,b:.25},init_eqs_str:"a.d=0;a.tt2=0;a.res=0;a.tt1=0;a.diff=0;a.tt3=0;a.beat=0;a.vol=0;a.m=0;a.monitor=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;",frame_eqs_str:"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.04*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);",point_eqs_str:"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*2;a.x=-.05+1.1*a.sample;"}],init_eqs_str:"a.look=0;a.n=0;a.reg26=0;a.w=0;a.uvx0=0;a.reg34=0;a.reg28=0;a.reg23=0;a.q25=0;a.angchg=0;a.reg20=0;a.reg15=0;a.reg10=0;a.h3=0;a.v3=0;a.q18=0;a.q22=0;a.q21=0;a.diry=0;a.q13=0;a.q6=0;a.posx=0;a.fps_=0;a.reg25=0;a.bt=0;a.uvx=0;a.q1=0;a.travel=0;a.posz=0;a.q5=0;a.q9=0;a.dirz=0;a.dec_s=0;a.reg16=0;a.v=0;a.slow=0;a.reg36=0;a.mm=0;a.h2=0;a.reg22=0;a.tt=0;a.uvy=0;a.rotz=0;a.bm=0;a.ly=0;a.dist_=0;a.q23=0;a.q24=0;a.reg24=0;a.cran0=0;a.ran2=0;a.reg14=0;a.posy=0;a.reg31=0;a.dirx=0;a.q4=\n0;a.start=0;a.reg12=0;a.reg13=0;a.c2=0;a.reg37=0;a.s3=0;a.yslope=0;a.lampy=0;a.xslope=0;a.q26=0;a.reg38=0;a.reg35=0;a.reg11=0;a.mt=0;a.tx=0;a.avg=0;a.uvz=0;a.c3=0;a.uvy0=0;a.mx=0;a.reg27=0;a.mn=0;a.q19=0;a.beat=0;a.q17=0;a.reg32=0;a.lx=0;a.reg21=0;a.uvz0=0;a.len=0;a.reg18=0;a.reg30=0;a.bb=0;a.q2=0;a.q27=0;a.slen=0;a.q14=0;a.dist=0;a.cran1=0;a.h1=0;a.reg17=0;a.v1=0;a.speed=0;a.q3=0;a.s1=0;a.t0=0;a.s2=0;a.ran1=0;a.reg33=0;a.q7=0;a.ds=0;a.q28=0;a.lampx=0;a.ty=0;a.c1=0;a.v2=0;a.q20=0;for(var b=a.n=0;1E4>\nb;b++)a.gmegabuf[Math.floor(a.n)]=0,a.n+=1;for(b=a.n=0;1E4>b;b++)a.megabuf[Math.floor(a.n)]=0,a.n+=1;a.trelx=0;a.trely=0;a.trelz=0;a.reg20=1;a.reg21=0;a.reg22=0;a.reg23=0;a.reg24=1;a.reg25=0;a.reg26=0;a.reg27=0;a.reg28=1;b=0;do{b+=1;var c;a.ran1=div(randint(800),100);a.ran2=div(randint(800),100);a.ran3=div(randint(800),100);a.posx=randint(10)-5;a.posy=randint(10)-5;a.posz=randint(10)-5;a.c1=Math.cos(a.ran1);a.c2=Math.cos(a.ran2);a.c3=Math.cos(a.ran3);a.s1=Math.sin(a.ran1);a.s2=Math.sin(a.ran2);a.s3=\nMath.sin(a.ran3);a.reg20=a.c2*a.c1;a.reg21=a.c2*a.s1;a.reg22=-a.s2;a.reg23=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg24=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg25=a.s3*a.c2;a.reg26=a.c3*a.s2*a.c1+a.s3*a.s1;a.reg27=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg28=a.c3*a.c2;a.dist=.001;var d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,\n8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx;a.uvy0=a.uvy;a.uvz0=a.uvz;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>\na.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.05;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>d);d=.2>a.dist?1:0}while(.00001<Math.abs(d)&&1048576>b);a.q7=.1;a.q30=1;a.q3=div(1,a.q30);a.q31=128;a.q29=\ndiv(1,a.q31);a.start=1;a.travel=0;a.rotz=0;a.look=0;a.slow=0;a.cran0=randint(1);a.cran1=randint(1);",frame_eqs_str:"a.wave_a=0;a.fps_=.9*a.fps_+.1*(.00001<Math.abs(25>=a.fps?1:0)?a.fps:25+.5*(a.fps-25));a.dec_s=1-div(.03*30,a.fps_);a.beat=a.time>a.t0+2?1:0;a.t0=.00001<Math.abs(a.beat)?a.time:a.t0;a.speed=Math.min(.2,a.dist_-0)*(1+a.avg)*(1-.7*a.slow);a.ds=a.ds*a.dec_s+div((1-a.dec_s)*a.speed*.2,a.fps_);a.rotz=.00001<Math.abs(.00001>Math.abs(a.rotz-0)?1:0)?a.beat*(10>randint(100)?1:0)*(div(randint(10),10)-.5):bnot(a.beat*(30>randint(100)?1:0))*a.rotz;a.slow=.00001<Math.abs(bnot(a.slow))?a.beat*\n(6>randint(1E3*a.avg)?1:0):bnot(a.beat*(50>randint(100)?1:0));a.look=.00001<Math.abs(bnot(a.look))?a.beat*(5>randint(1E3*a.speed)?1:0):bnot(a.beat);a.lx=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.lx;a.ly=.00001<Math.abs(a.beat)?div(randint(150),200)+.15:a.ly;a.lampx=a.lampx*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.lx:.5);a.lampy=a.lampy*a.dec_s+(1-a.dec_s)*(.00001<Math.abs(a.look)?a.ly:.5);a.q1=a.lampx;a.q2=a.lampy;a.dirx=a.reg26;a.diry=a.reg27;a.dirz=a.reg28;a.posx+=a.ds*a.dirx;a.posy+=\na.ds*a.diry;a.posz+=a.ds*a.dirz;a.q4=a.posx;a.q5=a.posy;a.q6=a.posz;a.angchg=div((.15-a.dist_)*(.15>a.dist_?1:0),2);a.travel=.00001<Math.abs(0<a.angchg?1:0)?0:a.travel+a.ds;a.v1=a.v1*a.dec_s+div((1-a.dec_s)*a.rotz*.05,a.fps_);a.v2=a.v2*a.dec_s+div((1-a.dec_s)*a.angchg*a.xslope,a.fps_);a.v3=a.v3*a.dec_s+(1-a.dec_s)*(div(a.angchg*a.yslope,a.fps_)+div(a.v1,2)*(1<a.travel?1:0));a.reg30=a.reg20;a.reg31=a.reg21;a.reg32=a.reg22;a.reg33=a.reg23;a.reg34=a.reg24;a.reg35=a.reg25;a.reg36=a.reg26;a.reg37=a.reg27;\na.reg38=a.reg28;a.n=0;for(var b=a.avg=0;5>b;b++){a.n+=1;a.ran1=div(randint(100),100);a.ran2=div(randint(100),200)-.25;a.tx=Math.cos(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.ty=Math.sin(1.57*a.n+a.ran2)*(4>=a.n?1:0)*a.ran1;a.c1=Math.cos(a.v1);a.c2=Math.cos(a.v2+a.ty);a.c3=Math.cos(a.v3+a.tx);a.s1=Math.sin(a.v1);a.s2=Math.sin(a.v2+a.ty);a.s3=Math.sin(a.v3+a.tx);a.reg10=a.c2*a.c1;a.reg11=a.c2*a.s1;a.reg12=-a.s2;a.reg13=a.s3*a.s2*a.c1-a.c3*a.s1;a.reg14=a.s3*a.s2*a.s1+a.c3*a.c1;a.reg15=a.s3*a.c2;a.reg16=\na.c3*a.s2*a.c1+a.s3*a.s1;a.reg17=a.c3*a.s2*a.s1-a.s3*a.c1;a.reg18=a.c3*a.c2;a.reg20=a.reg30;a.reg21=a.reg31;a.reg22=a.reg32;a.reg23=a.reg33;a.reg24=a.reg34;a.reg25=a.reg35;a.reg26=a.reg36;a.reg27=a.reg37;a.reg28=a.reg38;a.q20=a.reg10*a.reg20+a.reg11*a.reg23+a.reg12*a.reg26;a.q21=a.reg10*a.reg21+a.reg11*a.reg24+a.reg12*a.reg27;a.q22=a.reg10*a.reg22+a.reg11*a.reg25+a.reg12*a.reg28;a.q23=a.reg13*a.reg20+a.reg14*a.reg23+a.reg15*a.reg26;a.q24=a.reg13*a.reg21+a.reg14*a.reg24+a.reg15*a.reg27;a.q25=a.reg13*\na.reg22+a.reg14*a.reg25+a.reg15*a.reg28;a.q26=a.reg16*a.reg20+a.reg17*a.reg23+a.reg18*a.reg26;a.q27=a.reg16*a.reg21+a.reg17*a.reg24+a.reg18*a.reg27;a.q28=a.reg16*a.reg22+a.reg17*a.reg25+a.reg18*a.reg28;a.reg20=a.q20;a.reg21=a.q21;a.reg22=a.q22;a.reg23=a.q23;a.reg24=a.q24;a.reg25=a.q25;a.reg26=a.q26;a.reg27=a.q27;a.reg28=a.q28;a.dist=.002;var c,d=0;do{d+=1;a.uvx=div(a.reg26*a.dist,a.q7);a.uvy=div(a.reg27*a.dist,a.q7);a.uvz=div(a.reg28*a.dist,a.q7);a.uvx+=a.posx;a.uvy+=a.posy;a.uvz+=a.posz;a.uvx=8*\n(div(a.uvx,8)+30.5-Math.floor(div(a.uvx,8)+30.5)-.5);a.uvy=8*(div(a.uvy,8)+30.5-Math.floor(div(a.uvy,8)+30.5)-.5);a.uvz=8*(div(a.uvz,8)+30.5-Math.floor(div(a.uvz,8)+30.5)-.5);a.uvx0=a.uvx;a.uvy0=a.uvy;a.uvz0=a.uvz;for(c=0;8>c;c++)a.uvx=.00001<Math.abs(1<a.uvx?1:0)?2-a.uvx:.00001<Math.abs(-1>a.uvx?1:0)?-2-a.uvx:a.uvx,a.uvy=.00001<Math.abs(1<a.uvy?1:0)?2-a.uvy:.00001<Math.abs(-1>a.uvy?1:0)?-2-a.uvy:a.uvy,a.uvz=.00001<Math.abs(1<a.uvz?1:0)?2-a.uvz:.00001<Math.abs(-1>a.uvz?1:0)?-2-a.uvz:a.uvz,a.slen=\na.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz,a.uvx=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvx:.00001<Math.abs(1>a.slen?1:0)?div(a.uvx,a.slen):a.uvx)+a.uvx0,a.uvy=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvy:.00001<Math.abs(1>a.slen?1:0)?div(a.uvy,a.slen):a.uvy)+a.uvy0,a.uvz=2.6*(.00001<Math.abs(.25>a.slen?1:0)?4*a.uvz:.00001<Math.abs(1>a.slen?1:0)?div(a.uvz,a.slen):a.uvz)+a.uvz0;a.len=sqrt(a.uvx*a.uvx+a.uvy*a.uvy+a.uvz*a.uvz);a.dist*=1.1;c=(.6>a.dist?1:0)*(30<a.len?1:0)}while(.00001<Math.abs(c)&&1048576>\nd);a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec_s+(1-a.dec_s)*a.dist;a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5))}a.n=0;for(b=a.avg=0;5>b;b++)a.n+=1,a.avg+=Math.abs(div(a.megabuf[Math.floor(a.n)],5));a.xslope=div(1,a.avg)*(a.megabuf[1]-a.megabuf[3]);a.yslope=div(1,a.avg)*(a.megabuf[4]-a.megabuf[2]);a.monitor=a.avg;a.dist_=a.dist_*a.dec_s+(1-a.dec_s)*a.dist;a.q13=1-a.ds;a.q14=4*Math.abs(a.ds)+6*(Math.abs(a.v1)+2*Math.abs(a.v2)+2*Math.abs(a.v3))+div(1,255)+.1*a.start;a.q18=a.cran1;\na.q19=.5+.5*Math.sin(.02*a.time+6*a.cran0);a.start*=.9;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=div(a.tt-a.mn,a.mx-a.mn);a.v=div(.1333,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=2*a.bm;a.q3=Math.sin(a.w);a.q9=Math.cos(a.w);a.q17=a.bm;a.q18=a.mt;a.q19=a.bt;",pixel_eqs_str:"a.warp=0;a.dx=0;a.zoom=1;a.dy=0;",warp:"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (0.98 - (q14 * 2.0));\n  vec2 uv_3;\n  vec3 uv2_4;\n  vec3 ret_5;\n  uv_3 = (((uv - 0.5) * q13) + 0.5);\n  xlat_mutableuv1 = ((uv_3 - 0.5) * aspect.xy);\n  vec4 tmpvar_6;\n  tmpvar_6 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n  xlat_mutabledist = tmpvar_6.x;\n  if ((tmpvar_6.y > 0.2)) {\n    vec3 tmpvar_7;\n    tmpvar_7 = (tmpvar_6.xyz - vec3(0.4, 0.5, 0.5));\n    vec2 uvi_8;\n    uvi_8 = ((tmpvar_7.zy * 0.003) + uv_3);\n    vec2 pix_9;\n    vec4 nb2_10;\n    vec4 nb_11;\n    vec2 x_12;\n    x_12 = (uvi_8 - 0.5);\n    pix_9 = (texsize.zw * (1.0 + (\n      sqrt(dot (x_12, x_12))\n     * 3.0)));\n    vec2 tmpvar_13;\n    tmpvar_13 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 - pix_9)).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.x = (1.0 - ((0.015625 * \n      (tmpvar_13.x - 0.505)\n    ) + tmpvar_13.y));\n    vec2 tmpvar_14;\n    tmpvar_14 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(1.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.y = (1.0 - ((0.015625 * \n      (tmpvar_14.x - 0.505)\n    ) + tmpvar_14.y));\n    vec2 tmpvar_15;\n    tmpvar_15 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + pix_9)).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.z = (1.0 - ((0.015625 * \n      (tmpvar_15.x - 0.505)\n    ) + tmpvar_15.y));\n    vec2 tmpvar_16;\n    tmpvar_16 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(-1.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.w = (1.0 - ((0.015625 * \n      (tmpvar_16.x - 0.505)\n    ) + tmpvar_16.y));\n    vec2 tmpvar_17;\n    tmpvar_17 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(0.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.x = (1.0 - ((0.015625 * \n      (tmpvar_17.x - 0.505)\n    ) + tmpvar_17.y));\n    vec2 tmpvar_18;\n    tmpvar_18 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.y = (1.0 - ((0.015625 * \n      (tmpvar_18.x - 0.505)\n    ) + tmpvar_18.y));\n    vec2 tmpvar_19;\n    tmpvar_19 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(0.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.z = (1.0 - ((0.015625 * \n      (tmpvar_19.x - 0.505)\n    ) + tmpvar_19.y));\n    vec2 tmpvar_20;\n    tmpvar_20 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(-1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.w = (1.0 - ((0.015625 * \n      (tmpvar_20.x - 0.505)\n    ) + tmpvar_20.y));\n    vec4 tmpvar_21;\n    tmpvar_21 = min (nb_11, nb2_10);\n    nb_11.zw = tmpvar_21.zw;\n    nb_11.xy = min (tmpvar_21.xy, tmpvar_21.zw);\n    xlat_mutabledist = (min (nb_11.x, nb_11.y) + ((0.005 * tmpvar_7.x) * abs(tmpvar_7.y)));\n  };\n  vec2 tmpvar_22;\n  tmpvar_22 = (q29 * floor((\n    (q31 * texture (sampler_pw_main, uv_3).yz)\n   + vec2(0.5, 0.5))));\n  float tmpvar_23;\n  tmpvar_23 = min (xlat_mutabledist, (1.0 - (\n    (0.015625 * (tmpvar_22.x - 0.505))\n   + tmpvar_22.y)));\n  xlat_mutabledist = tmpvar_23;\n  vec3 tmpvar_24;\n  tmpvar_24.xy = (xlat_mutableuv1 * tmpvar_23);\n  tmpvar_24.z = (tmpvar_23 - 0.02);\n  uv2_4 = ((fract(\n    ((((\n      (tmpvar_24 / q7)\n     * tmpvar_1) + tmpvar_2) / 8.0) + 0.5)\n  ) - 0.5) * 8.0);\n  vec3 zz_25;\n  zz_25 = ((2.0 * clamp (uv2_4, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - uv2_4);\n  float tmpvar_26;\n  tmpvar_26 = dot (zz_25, zz_25);\n  if ((tmpvar_26 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_26 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_26);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_27;\n  tmpvar_27 = dot (zz_25, zz_25);\n  if ((tmpvar_27 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_27 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_27);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_28;\n  tmpvar_28 = dot (zz_25, zz_25);\n  if ((tmpvar_28 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_28 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_28);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_29;\n  tmpvar_29 = dot (zz_25, zz_25);\n  if ((tmpvar_29 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_29 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_29);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_30;\n  tmpvar_30 = dot (zz_25, zz_25);\n  if ((tmpvar_30 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_30 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_30);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_31;\n  tmpvar_31 = dot (zz_25, zz_25);\n  if ((tmpvar_31 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_31 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_31);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_32;\n  tmpvar_32 = dot (zz_25, zz_25);\n  if ((tmpvar_32 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_32 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_32);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_33;\n  tmpvar_33 = dot (zz_25, zz_25);\n  if ((tmpvar_33 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_33 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_33);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  float tmpvar_34;\n  tmpvar_34 = sqrt(dot (zz_25, zz_25));\n  xlat_mutablestruc = (sqrt(dot (zz_25.zy, zz_25.zy)) / 20.0);\n  float tmpvar_35;\n  vec2 tmpvar_36;\n  tmpvar_36 = (q29 * floor((\n    (q31 * texture (sampler_pw_main, uv_3).yz)\n   + vec2(0.5, 0.5))));\n  tmpvar_35 = (1.0 - ((0.015625 * \n    (tmpvar_36.x - 0.505)\n  ) + tmpvar_36.y));\n  if ((((tmpvar_23 <= tmpvar_35) && (tmpvar_34 < 20.0)) && (tmpvar_23 > 0.005))) {\n    ret_5.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n      ((((texture (sampler_blur1, uv_3).xyz * scale1) + bias1) * 3.0) / 3.0)\n    , vec3(\n      (q14 * 4.0)\n    )).x));\n    float tmpvar_37;\n    tmpvar_37 = pow (tmpvar_23, q30);\n    vec2 tmpvar_38;\n    tmpvar_38 = (q29 * floor((\n      (q31 * vec2((1.0 - tmpvar_37)))\n     + vec2(0.5, 0.5))));\n    vec2 tmpvar_39;\n    tmpvar_39.x = ((64.0 * (\n      (1.0 - tmpvar_37)\n     - tmpvar_38.x)) + 0.495);\n    tmpvar_39.y = tmpvar_38.x;\n    ret_5.yz = tmpvar_39;\n  } else {\n    vec3 tmpvar_40;\n    tmpvar_40.yz = vec2(1.0, 1.0);\n    tmpvar_40.x = sustain;\n    vec3 tmpvar_41;\n    tmpvar_41.xy = vec2(0.0, 0.0);\n    tmpvar_41.z = q14;\n    ret_5 = ((texture (sampler_pc_main, uv_orig).xyz * tmpvar_40) - tmpvar_41);\n  };\n  vec4 tmpvar_42;\n  tmpvar_42.w = 1.0;\n  tmpvar_42.xyz = ret_5;\n  ret = tmpvar_42.xyz;\n }",comp:" shader_body { \n  vec3 tmpvar_1;\n  tmpvar_1.x = q4;\n  tmpvar_1.y = q5;\n  tmpvar_1.z = q6;\n  mat3 tmpvar_2;\n  tmpvar_2[uint(0)].x = q20;\n  tmpvar_2[uint(0)].y = q23;\n  tmpvar_2[uint(0)].z = q26;\n  tmpvar_2[1u].x = q21;\n  tmpvar_2[1u].y = q24;\n  tmpvar_2[1u].z = q27;\n  tmpvar_2[2u].x = q22;\n  tmpvar_2[2u].y = q25;\n  tmpvar_2[2u].z = q28;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q1;\n  tmpvar_3.y = q2;\n  vec2 uv_4;\n  uv_4 = uv;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((q9 * tmpvar_6.x) - (q3 * tmpvar_6.y));\n  tmpvar_7.y = ((q3 * tmpvar_6.x) + (q9 * tmpvar_6.y));\n  vec2 tmpvar_8;\n  tmpvar_8 = (0.5 - (tmpvar_7 * 2.0));\n  vec2 numerator_9;\n  numerator_9 = (tmpvar_8 - vec2(0.0, 0.5));\n  vec2 denominator_10;\n  denominator_10 = (tmpvar_8 - vec2(1.0, 0.5));\n  vec2 tmpvar_11;\n  tmpvar_11.x = ((numerator_9.x * denominator_10.x) + (numerator_9.y * denominator_10.y));\n  tmpvar_11.y = ((numerator_9.y * denominator_10.x) - (numerator_9.x * denominator_10.y));\n  vec2 tmpvar_12;\n  tmpvar_12 = (((tmpvar_11 / \n    ((denominator_10.x * denominator_10.x) + (denominator_10.y * denominator_10.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_13;\n  tmpvar_13 = sqrt(dot (tmpvar_12, tmpvar_12));\n  float tmpvar_14;\n  float tmpvar_15;\n  tmpvar_15 = (min (abs(\n    (tmpvar_12.x / tmpvar_12.y)\n  ), 1.0) / max (abs(\n    (tmpvar_12.x / tmpvar_12.y)\n  ), 1.0));\n  float tmpvar_16;\n  tmpvar_16 = (tmpvar_15 * tmpvar_15);\n  tmpvar_16 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_16) + 0.05368138) * tmpvar_16) - 0.1173503)\n     * tmpvar_16) + 0.1938925) * tmpvar_16) - 0.3326756)\n   * tmpvar_16) + 0.9999793) * tmpvar_15);\n  tmpvar_16 = (tmpvar_16 + (float(\n    (abs((tmpvar_12.x / tmpvar_12.y)) > 1.0)\n  ) * (\n    (tmpvar_16 * -2.0)\n   + 1.570796)));\n  tmpvar_14 = (tmpvar_16 * sign((tmpvar_12.x / tmpvar_12.y)));\n  if ((abs(tmpvar_12.y) > (1e-08 * abs(tmpvar_12.x)))) {\n    if ((tmpvar_12.y < 0.0)) {\n      if ((tmpvar_12.x >= 0.0)) {\n        tmpvar_14 += 3.141593;\n      } else {\n        tmpvar_14 = (tmpvar_14 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_14 = (sign(tmpvar_12.x) * 1.570796);\n  };\n  vec2 tmpvar_17;\n  tmpvar_17.x = (tmpvar_14 * 0.1591549);\n  tmpvar_17.y = tmpvar_13;\n  vec2 tmpvar_18;\n  tmpvar_18.x = ((tmpvar_17.x * 2.0) + q18);\n  tmpvar_18.y = ((0.5 * log(tmpvar_13)) + q19);\n  uv_4 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_18 * 0.5)) * 2.0) - 1.0)\n  )));\n  vec3 tmpvar_19;\n  tmpvar_19.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n    ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n  .z)));\n  tmpvar_19.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\n    (texture (sampler_blur2, uv_4).xyz * scale2)\n   + bias2).z));\n  float tmpvar_20;\n  tmpvar_20 = clamp ((abs(\n    ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\n      (texture (sampler_blur2, tmpvar_3).xyz * scale2)\n     + bias2).z), 0.1, 0.4))\n  ) + 0.2), 0.0, 1.0);\n  float tmpvar_21;\n  tmpvar_21 = clamp (((1.0 - \n    exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\n  ) - 0.2), 0.0, 1.0);\n  ret_5 = ((mix (texture (sampler_main, uv_4).xyz, \n    ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\n  , vec3(tmpvar_20)).x * (0.2 + \n    ((1.0 - tmpvar_20) * (1.0 - min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \n      ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\n    .z))))\n  )) * (1.0 + (0.5 * \n    sin((((tmpvar_19 / q7) * tmpvar_2) + tmpvar_1))\n  )));\n  vec3 tmpvar_22;\n  tmpvar_22.xy = vec2(0.0, 1.0);\n  tmpvar_22.z = (tmpvar_21 * 3.0);\n  ret_5 = (mix (ret_5, tmpvar_22, vec3(tmpvar_21)) + ((\n    pow ((1.0 - mix (texture (sampler_main, uv_4).xyz, (\n      (texture (sampler_blur1, uv_4).xyz * scale1)\n     + bias1), vec3(0.8, 0.8, 0.8)).z), 3.0)\n   * \n    (0.5 + (0.5 * slow_roam_cos))\n  ) * q19).xyz);\n  ret_5 = (1.0 - exp((-2.0 * ret_5)));\n  vec4 tmpvar_23;\n  tmpvar_23.w = 1.0;\n  tmpvar_23.xyz = ret_5;\n  ret = tmpvar_23.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:1,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_mode:7,solarize:1,wave_a:.001,warpanimspeed:2.007,warpscale:3.749,zoomexp:1.0741,zoom:1.0004,warp:38.6131,wave_r:0,wave_g:.4,wave_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,textured:1,rad:2.66718,tex_zoom:.37409,g:1,b:1,a:.8,r2:1,b2:1,a2:.4},init_eqs_str:"a.basstime=0;a.ob_r=0;a.ob_g=0;a.ob_b=0;",frame_eqs_str:"a.ang=a.basstime;a.tex_ang=Math.sin(a.basstime);a.ob_r=.5*Math.sin(1.12*a.basstime);a.ob_g=.5*Math.sin(1.5*a.basstime);a.ob_b=.5*Math.sin(2.12*a.basstime);"},{baseVals:{enabled:1,textured:1,rad:2.66718,tex_zoom:.37713,g:1,b:1,a:.7,r2:.8,b2:1,a2:.5},init_eqs_str:"a.tex_capture=0;",frame_eqs_str:"a.tex_capture=above(a.bass,1);"},{baseVals:{enabled:1,sides:100,g2:.8,b2:1,a2:1,border_a:0},init_eqs_str:"a.q5=0;",frame_eqs_str:"a.b2=Math.sin(.4*a.q5);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q6=0;a.q1=0;a.q5=0;a.sample1=0;a.diff=0;a.edge=0;a.q4=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.sample2=0;",frame_eqs_str:"a.basstime+=.006*a.bass;a.q2=a.basstime;a.q1=.001*a.basstime;a.q4=Math.cos(a.basstime);a.q5=Math.sin(a.basstime);a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=a.sample1*a.edge*\na.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=0;a.q6=a.diff;a.bit2=mod(a.time,2);a.monitor=5*(a.diff-1);",pixel_eqs_str:"a.zoom=.2;a.rot=0;",warp:" shader_body { \n  float final_noise_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)].x = q5;\n  tmpvar_2[uint(0)].y = -(q4);\n  tmpvar_2[1u].x = q4;\n  tmpvar_2[1u].y = q5;\n  vec3 tmpvar_3;\n  tmpvar_3.xy = uv;\n  tmpvar_3.z = q2;\n  final_noise_1 = ((texture (sampler_noisevol_hq, (tmpvar_3 * \n    pow (q3, 0.0)\n  )) * 2.0) - 1.0).x;\n  final_noise_1 = (final_noise_1 + (0.5 * (\n    (texture (sampler_noisevol_hq, (tmpvar_3 * q3)) * 2.0)\n   - 1.0)).x);\n  final_noise_1 = (final_noise_1 + (0.25 * (\n    (texture (sampler_noisevol_hq, (tmpvar_3 * (q3 * q3))) * 2.0)\n   - 1.0)).x);\n  final_noise_1 = (final_noise_1 + (0.125 * (\n    (texture (sampler_noisevol_hq, (tmpvar_3 * pow (q3, 3.0))) * 2.0)\n   - 1.0)).x);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, ((\n    (((uv - 0.5) * tmpvar_2) * (1.0 - ((rad * 3.7) * (1.0 - \n      (bass_att * 0.3)\n    ))))\n   * final_noise_1) + 0.5)).xyz - 0.08);\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)].x = q4;\n  tmpvar_2[uint(0)].y = -(q5);\n  tmpvar_2[1u].x = q5;\n  tmpvar_2[1u].y = q4;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  ret_1 = (mix (texture (sampler_main, fract(\n    (((tmpvar_3 * tmpvar_2) * 0.9) + 0.5)\n  )).xyz, texture (sampler_main, fract(\n    ((((\n      (-(tmpvar_3) + 0.5)\n     - 0.5) * -(tmpvar_2)) * 0.9) + 0.5)\n  )).xyz, vec3(0.5, 0.5, 0.5)) * 2.0);\n  vec3 tmpvar_4;\n  tmpvar_4.x = (ret_1.x * 10.0);\n  tmpvar_4.y = ret_1.y;\n  tmpvar_4.z = -(ret_1.z);\n  ret_1 = tmpvar_4;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = tmpvar_4;\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,decay:.9,echo_zoom:1.007,echo_alpha:.5,echo_orient:1,wave_mode:1,wrap:0,brighten:1,wave_a:.001,zoom:.96,rot:-18.84024,warp:52e-5,wave_r:0,wave_g:0,wave_b:0,ob_r:.9,ob_g:.5,ob_a:.1,ib_r:0,ib_g:0,ib_b:0,ib_a:.1,mv_x:64,mv_y:48,mv_l:4.95,mv_r:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1,additive:1,r:0,g:0,b:0,a:.1},init_eqs_str:"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;",frame_eqs_str:"",point_eqs_str:"a.q1=0;a.speed=.3*a.bass_att;a.v=1E4*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(.1*a.v+.1*Math.sin(a.v))*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(.1*a.v+.1*Math.cos(a.v))*a.speed*Math.atan(a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(1*a.time+a.ys);a.y=.5+.5*Math.sin(.1*a.ys)*Math.cos(1.1*a.time+a.xs);a.r=.5+.5*Math.sin(.22*a.q1);a.g=.5+.5*Math.sin(.307*a.q1)+a.x;a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;a.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.sample1=0;a.difftime=0;a.diff=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.sample2=0;",frame_eqs_str:"a.basstime+=.06*a.bass;a.q1=a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=a.sample1*a.edge*a.stickybit;\na.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=a.q1;",pixel_eqs_str:"a.zoom=.98;a.rot=0;",warp:" shader_body { \n  vec2 uv_1;\n  vec3 color_2;\n  vec2 uv2_3;\n  uv2_3 = (uv + q3);\n  color_2 = ((texture (sampler_noise_lq, uv2_3) - 0.5).xyz + (texture (sampler_noise_mq, uv2_3) - 0.5).xyz);\n  color_2 = (color_2 + (texture (sampler_noise_hq, uv2_3) - 0.5).xyz);\n  uv_1 = (uv + (color_2 * 0.01).xy);\n  uv_1.y = (uv_1.y + (abs(\n    (color_2 * 0.01)\n  ) + (bass_att * 0.01)).x);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, ((uv_1 * 0.95) + (\n    ((texture (sampler_blur1, ((\n      (uv_1 - 0.5)\n     * 0.9) + 0.5)).xyz * scale1) + bias1)\n   * 0.1).xy)).xyz - 0.01);\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 2.0);\n  ret = tmpvar_1.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:1,decay:.9,echo_zoom:1.007,echo_alpha:.5,echo_orient:1,wave_mode:1,wrap:0,brighten:1,wave_a:.001,zoom:.96,rot:-18.84024,warp:.01,wave_r:0,wave_g:0,wave_b:0,ob_r:1,ob_g:1,ob_b:1,ib_r:0,ib_g:0,ib_b:0,ib_a:.3,mv_x:64,mv_y:48,mv_l:4.95,mv_r:.5,mv_g:.4,mv_b:.3,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.q9=0;a.sample1=0;a.difftime=0;a.diff=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.sample2=0;a.state=0;",frame_eqs_str:"a.basstime+=.06*a.bass;a.q1=a.basstime;a.q9=.000005*a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=\na.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=a.q1;a.mv_a=a.diff-2;a.mv_r=.5+.5*Math.sin(.389*a.basstime);a.mv_g=.5+.5*Math.sin(.478*a.basstime);a.mv_b=\n.5+.5*Math.sin(.535*a.basstime);",pixel_eqs_str:"a.zoom=.99;a.rot=0;",warp:" shader_body { \n  vec3 color_1;\n  vec2 uv2_2;\n  uv2_2 = (uv + (q3 * (bass * 100.0)));\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_noise_mq, uv2_2);\n  vec4 tmpvar_4;\n  tmpvar_4 = (min (abs(tmpvar_3), 1.0) / max (abs(tmpvar_3), 1.0));\n  vec4 tmpvar_5;\n  tmpvar_5 = (tmpvar_4 * tmpvar_4);\n  tmpvar_5 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_5) + 0.05368138) * tmpvar_5) - 0.1173503)\n     * tmpvar_5) + 0.1938925) * tmpvar_5) - 0.3326756)\n   * tmpvar_5) + 0.9999793) * tmpvar_4);\n  tmpvar_5 = (tmpvar_5 + (vec4(\n    greaterThan (abs(tmpvar_3), vec4(1.0, 1.0, 1.0, 1.0))\n  ) * (\n    (tmpvar_5 * -2.0)\n   + 1.570796)));\n  color_1 = ((texture (sampler_noise_lq, uv2_2) - 0.5).xyz + ((tmpvar_5 * \n    sign(tmpvar_3)\n  ) - 0.5).xyz);\n  color_1 = (color_1 + (texture (sampler_noise_hq, uv2_2) - 0.5).xyz);\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - 0.5);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (texture (sampler_main, ((\n    ((tmpvar_6 * (0.98 + (rad * 0.02))) + 0.5)\n   + \n    (((texture (sampler_blur3, (\n      (tmpvar_6 * 0.9)\n     + 0.5)).xyz * scale3) + bias3) * 0.1)\n  .xy) - 0.01)).xyz + (color_1 * 0.01));\n  ret = tmpvar_7.xyz;\n }",comp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = q10;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  float tmpvar_3;\n  tmpvar_3 = -(q10);\n  tmpvar_2.x = tmpvar_3;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = q10;\n  vec2 tmpvar_5;\n  tmpvar_5.x = 0.0;\n  tmpvar_5.y = tmpvar_3;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((texture (sampler_main, uv) * 4.0).xyz * (\n    (texture (sampler_blur1, mix (((texture (sampler_main, \n      (uv + (tmpvar_1 * texsize.z))\n    ).xyz + texture (sampler_main, \n      (uv + (tmpvar_2 * texsize.z))\n    ).xyz) * 0.5), ((texture (sampler_main, \n      (uv + (tmpvar_4 * texsize.z))\n    ).xyz + texture (sampler_main, \n      (uv + (tmpvar_5 * texsize.z))\n    ).xyz) * 0.5), vec3(0.5, 0.5, 0.5)).xy).xyz * scale1)\n   + bias1)) * 5.0);\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,gammaadj:1,echo_zoom:1.007,echo_orient:3,wave_dots:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.99951,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,spectrum:1,usedots:1,thick:1,scaling:.3442},init_eqs_str:"a.xp=0;a.width=0;a.t5=0;a.yp=0;a.t1=0;a.height=0;a.q6=0;a.q1=0;a.q5=0;a.t3=0;a.val2=0;a.t6=0;a.gruff=0;a.q4=0;a.dist2=0;a.t2=0;a.val1=0;a.q2=0;a.q3=0;a.t4=0;a.val=0;a.dist1=0;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;",point_eqs_str:"a.width=32;a.height=16;a.gruff=512*a.sample;a.xp=mod(a.gruff,a.width);a.yp=Math.floor(div(a.gruff,a.width));a.yp=.00001<Math.abs(equal(a.sample,1))?a.yp-1:a.yp;a.dist1=.3*sqrt(sqr(a.xp-a.t3)+sqr(a.yp-a.t4));a.dist2=.3*sqrt(sqr(a.xp-a.t5)+sqr(a.yp-a.t6));a.val1=.5+a.bass*Math.sin(a.dist1-a.time-a.bass);a.val2=.5+a.bass*Math.sin(a.dist2-a.time-a.bass);a.val=.5*(a.val1+a.val2);a.r=a.val1;a.g=a.val;a.b=a.val2;a.x=a.t1+div(a.xp,256);a.y=a.t2+div(a.yp,256);"},{baseVals:{enabled:1,spectrum:1,usedots:1,thick:1},init_eqs_str:"a.xp=0;a.width=0;a.t5=0;a.yp=0;a.t1=0;a.height=0;a.q6=0;a.q1=0;a.q5=0;a.t3=0;a.val2=0;a.t6=0;a.gruff=0;a.q4=0;a.dist2=0;a.t2=0;a.val1=0;a.q2=0;a.q3=0;a.t4=0;a.val=0;a.dist1=0;",frame_eqs_str:"a.t1=a.q1;a.t2=a.q2+div(1,16);a.t3=a.q3;a.t4=a.q4-16;a.t5=a.q5;a.t6=a.q6-16;",point_eqs_str:"a.width=32;a.height=16;a.gruff=512*a.sample;a.xp=mod(a.gruff,a.width);a.yp=Math.floor(div(a.gruff,a.width));a.yp=.00001<Math.abs(equal(a.sample,1))?a.yp-1:a.yp;a.dist1=.3*sqrt(sqr(a.xp-a.t3)+sqr(a.yp-a.t4));a.dist2=.3*sqrt(sqr(a.xp-a.t5)+sqr(a.yp-a.t6));a.val1=.5+a.bass*Math.sin(a.dist1-a.time-a.bass);a.val2=.5+a.bass*Math.sin(a.dist2-a.time-a.bass);a.val=.5*(a.val1+a.val2);a.r=a.val1;a.g=a.val;a.b=a.val2;a.x=a.t1+div(a.xp,256);a.y=a.t2+div(a.yp,256);"},{baseVals:{enabled:1,spectrum:1,usedots:1,thick:1},init_eqs_str:"a.xp=0;a.width=0;a.t5=0;a.yp=0;a.t1=0;a.height=0;a.q6=0;a.q1=0;a.q5=0;a.t3=0;a.val2=0;a.t6=0;a.gruff=0;a.q4=0;a.dist2=0;a.t2=0;a.val1=0;a.q2=0;a.q3=0;a.t4=0;a.val=0;a.dist1=0;",frame_eqs_str:"a.t1=a.q1+div(2,16);a.t2=a.q2;a.t3=a.q3-32;a.t4=a.q4;a.t5=a.q5-32;a.t6=a.q6;",point_eqs_str:"a.width=32;a.height=16;a.gruff=512*a.sample;a.xp=mod(a.gruff,a.width);a.yp=Math.floor(div(a.gruff,a.width));a.yp=.00001<Math.abs(equal(a.sample,1))?a.yp-1:a.yp;a.dist1=.3*sqrt(sqr(a.xp-a.t3)+sqr(a.yp-a.t4));a.dist2=.3*sqrt(sqr(a.xp-a.t5)+sqr(a.yp-a.t6));a.val1=.5+a.bass*Math.sin(a.dist1-a.time-a.bass);a.val2=.5+a.bass*Math.sin(a.dist2-a.time-a.bass);a.val=.5*(a.val1+a.val2);a.r=a.val1;a.g=a.val;a.b=a.val2;a.x=a.t1+div(a.xp,256);a.y=a.t2+div(a.yp,256);"},{baseVals:{enabled:1,spectrum:1,usedots:1,thick:1},init_eqs_str:"a.xp=0;a.width=0;a.t5=0;a.yp=0;a.t1=0;a.height=0;a.q6=0;a.q1=0;a.q5=0;a.t3=0;a.val2=0;a.t6=0;a.gruff=0;a.q4=0;a.dist2=0;a.t2=0;a.val1=0;a.q2=0;a.q3=0;a.t4=0;a.val=0;a.dist1=0;",frame_eqs_str:"a.t1=a.q1+div(2,16);a.t2=a.q2+div(1,16);a.t3=a.q3-32;a.t4=a.q4-16;a.t5=a.q5-32;a.t6=a.q6-16;",point_eqs_str:"a.width=32;a.height=16;a.gruff=512*a.sample;a.xp=mod(a.gruff,a.width);a.yp=Math.floor(div(a.gruff,a.width));a.yp=.00001<Math.abs(equal(a.sample,1))?a.yp-1:a.yp;a.dist1=.3*sqrt(sqr(a.xp-a.t3)+sqr(a.yp-a.t4));a.dist2=.3*sqrt(sqr(a.xp-a.t5)+sqr(a.yp-a.t6));a.val1=.5+a.bass*Math.sin(a.dist1-a.time-a.bass);a.val2=.5+a.bass*Math.sin(a.dist2-a.time-a.bass);a.val=.5*(a.val1+a.val2);a.r=a.val1;a.g=a.val;a.b=a.val2;a.x=a.t1+div(a.xp,256);a.y=a.t2+div(a.yp,256);"}],init_eqs_str:"a.q3=0;a.q4=0;a.q5=0;a.q6=0;a.q1=.4;a.q2=.4;",frame_eqs_str:"a.q3=32+32*Math.cos(4*a.time);a.q4=2+24*Math.sin(1.4*a.time);a.q5=32-32*Math.sin(2.1*a.time);a.q6=24+24*Math.cos(1.3*a.time);a.zoom=.96+.05*a.bass;a.rot=.2-.2*a.bass;",pixel_eqs_str:"a.zoom+=.1*a.rad;",warp:" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n   * \n    (0.005 + (0.025 * clamp ((treb - 1.0), 0.0, 1.0)))\n  ))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.9,echo_zoom:1.169,echo_orient:1,wave_mode:5,additivewave:1,wave_a:0,wave_scale:.9,wave_smoothing:.63,wave_mystery:1,modwavealphastart:2,modwavealphaend:2,warpscale:2.853,rot:.006,warp:0,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.005,mv_x:0,mv_y:48,mv_dx:-.941,mv_dy:.426,mv_l:5,mv_r:.316,mv_g:.078,mv_b:.942,mv_a:0,b1ed:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.d=0;a.pump=0;a.w=0;a.h3=0;a.q12=0;a.num_b0=0;a.q6=0;a.bt=0;a.q1=0;a.q5=0;a.c_x=0;a.c_y=0;a.num_att=0;a.v=0;a.mm=0;a.h2=0;a.tt=0;a.bm=0;a.q11=0;a.q10=0;a.q4=0;a.t=0;a.mt=0;a.r=0;a.num_b=0;a.mx=0;a.mn=0;a.beat=0;a.num0=0;a.num=0;a.bb=0;a.q2=0;a.h1=0;a.q3=0;a.c_x=.5;a.c_y=.5;a.v=.05;",frame_eqs_str:"a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.num0=a.beat*(Math.abs(a.num-a.num_att)+a.pump)+bnot(a.beat)*a.num0;a.pump=a.beat*(.1*Math.sin(a.t)+.1)+bnot(a.beat)*a.pump;a.pump*=.98;a.num_b0=a.num_b;a.num=Math.abs(a.bass-a.bass_att+(a.mid-a.mid_att)+(a.treb-a.treb_att));a.num_att=.95*a.num_att+.05*a.num;a.num_b=above(a.num,1-a.pump)*above(Math.abs(a.num-a.num_att),a.num0);a.beat=bnot(equal(a.num_b0,a.num_b));a.t+=.1*a.num;a.r=.00001<Math.abs(a.beat)?.0002*(Math.floor(randint(200))-\n100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(Math.floor(randint(200))-100):a.c_x;a.c_y=.00001<Math.abs(a.beat)?.5+.005*(Math.floor(randint(200))-100):a.c_y;a.v=.00001<Math.abs(a.beat)?.035+.00025*(Math.floor(randint(200))-100):a.v;a.q3=a.c_x;a.q4=a.c_y;a.q5=a.v;a.q6=a.beat;a.bb=.98*a.bb+.5*a.bass;a.mm=.98*a.mm+.5*a.mid;a.tt=.98*a.tt+.5*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=\ndiv(a.tt-a.mn,a.mx-a.mn);a.v=div(.2,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=a.bm;a.q3=Math.sin(a.w);a.q4=Math.cos(a.w);a.q10=a.bm;a.q11=a.mt;a.q12=a.bt;",pixel_eqs_str:"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),.5)-0;a.v=a.q5;a.dx=a.v*(a.x-a.q3)*a.d;a.dy=a.v*(a.y-a.q4)*a.d;",warp:" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6 = mix (uv_orig, uv, vec2(0.35, 0.35));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = tmpvar_5.y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_6 - ((tmpvar_7 * texsize.zw) * 4.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_4.z;\n  tmpvar_9.y = tmpvar_5.z;\n  vec2 tmpvar_10;\n  tmpvar_10 = (tmpvar_6 - ((tmpvar_9 * texsize.zw) * 4.0));\n  vec4 tmpvar_11;\n  tmpvar_11 = texture (sampler_blur1, uv);\n  vec4 tmpvar_12;\n  tmpvar_12 = texture (sampler_main, uv_orig);\n  ret_1.y = (((\n    (texture (sampler_main, tmpvar_8).y - (((\n      (tmpvar_11.xyz * scale1)\n     + bias1).y - texture (sampler_main, tmpvar_8).y) * 0.024))\n   - 0.009) + (\n    (1.0 - tmpvar_12.x)\n   * 0.014)) + (tmpvar_2 * 0.02)).x;\n  ret_1.z = (((\n    (texture (sampler_main, tmpvar_10).z - (((\n      (tmpvar_11.xyz * scale1)\n     + bias1).z - texture (sampler_main, tmpvar_10).z) * 0.024))\n   - 0.009) + (tmpvar_12.x * 0.014)) + (tmpvar_2 * 0.02)).x;\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.4) + (tmpvar_2 * 0.0052)).x);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_1;\n  ret = tmpvar_13.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.5 + ((uv - 0.5) * 1.5));\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_1 - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((q4 * tmpvar_3.x) - (q3 * tmpvar_3.y));\n  tmpvar_4.y = ((q3 * tmpvar_3.x) + (q4 * tmpvar_3.y));\n  vec2 tmpvar_5;\n  tmpvar_5 = (0.5 + (tmpvar_4 * 2.0));\n  vec2 numerator_6;\n  numerator_6 = (tmpvar_5 - vec2(0.0, 0.5));\n  vec2 denominator_7;\n  denominator_7 = (tmpvar_5 - vec2(1.0, 0.5));\n  vec2 tmpvar_8;\n  tmpvar_8.x = ((numerator_6.x * denominator_7.x) + (numerator_6.y * denominator_7.y));\n  tmpvar_8.y = ((numerator_6.y * denominator_7.x) - (numerator_6.x * denominator_7.y));\n  vec2 tmpvar_9;\n  tmpvar_9 = (((tmpvar_8 / \n    ((denominator_7.x * denominator_7.x) + (denominator_7.y * denominator_7.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_10;\n  tmpvar_10 = sqrt(dot (tmpvar_9, tmpvar_9));\n  float tmpvar_11;\n  float tmpvar_12;\n  tmpvar_12 = (min (abs(\n    (tmpvar_9.x / tmpvar_9.y)\n  ), 1.0) / max (abs(\n    (tmpvar_9.x / tmpvar_9.y)\n  ), 1.0));\n  float tmpvar_13;\n  tmpvar_13 = (tmpvar_12 * tmpvar_12);\n  tmpvar_13 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_13) + 0.05368138) * tmpvar_13) - 0.1173503)\n     * tmpvar_13) + 0.1938925) * tmpvar_13) - 0.3326756)\n   * tmpvar_13) + 0.9999793) * tmpvar_12);\n  tmpvar_13 = (tmpvar_13 + (float(\n    (abs((tmpvar_9.x / tmpvar_9.y)) > 1.0)\n  ) * (\n    (tmpvar_13 * -2.0)\n   + 1.570796)));\n  tmpvar_11 = (tmpvar_13 * sign((tmpvar_9.x / tmpvar_9.y)));\n  if ((abs(tmpvar_9.y) > (1e-08 * abs(tmpvar_9.x)))) {\n    if ((tmpvar_9.y < 0.0)) {\n      if ((tmpvar_9.x >= 0.0)) {\n        tmpvar_11 += 3.141593;\n      } else {\n        tmpvar_11 = (tmpvar_11 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_11 = (sign(tmpvar_9.x) * 1.570796);\n  };\n  vec2 tmpvar_14;\n  tmpvar_14.x = (tmpvar_11 * 0.1591549);\n  tmpvar_14.y = tmpvar_10;\n  vec2 tmpvar_15;\n  tmpvar_15.x = ((tmpvar_14.x * 2.0) + q11);\n  tmpvar_15.y = ((0.35 * log(tmpvar_10)) + q12);\n  vec2 tmpvar_16;\n  tmpvar_16 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_15 * 0.5)) * 2.0) - 1.0)\n  )));\n  uv_1 = tmpvar_16;\n  vec2 tmpvar_17;\n  tmpvar_17.x = sin(((tmpvar_16.y * 31.0) + (0.59 * time)));\n  tmpvar_17.y = sin(((tmpvar_16.x * 26.0) + (0.37 * time)));\n  vec2 tmpvar_18;\n  tmpvar_18 = (tmpvar_16 + (0.03 * tmpvar_17));\n  ret_2 = (max (texture (sampler_main, tmpvar_16).xyz, texture (sampler_main, tmpvar_18).xyz) * 1.33);\n  ret_2 = (pow (vec3(dot (ret_2, vec3(0.32, 0.49, 0.29))), vec3(2.5, 2.5, 2.5)) + ((texture (sampler_blur1, \n    ((tmpvar_16 + tmpvar_18) / 2.0)\n  ).xyz * scale1) + bias1));\n  vec4 tmpvar_19;\n  tmpvar_19.w = 1.0;\n  tmpvar_19.xyz = ret_2;\n  ret = tmpvar_19.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:1,gammaadj:1.998,decay:.993,wave_mode:1,additivewave:1,darken:1,wave_a:5.9,wave_scale:.75,wave_smoothing:.9,warpanimspeed:5.003,warpscale:.01,zoom:.96194,rot:-.01,warp:.39986,wave_r:.9,wave_g:.45,wave_b:0,ob_a:1,ib_r:1,ib_g:1,mv_x:63.936,mv_y:19.2,mv_l:5,mv_r:.5,mv_g:0,mv_a:.1},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.obj=0;",frame_eqs_str:"a.wave_r+=.1*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.072*a.time));a.wave_g+=.05*(.6*Math.sin(.888*a.time)+.4*Math.sin(.918*a.time));a.wave_b+=.2*(.6*Math.sin(.335*a.time)+.4*Math.sin(.4*a.time));a.wave_mystery=.5*Math.sin(.35*a.bass);a.decay-=.01*equal(mod(a.frame,50),0);",pixel_eqs_str:"a.obj=.05+.05*Math.sin(.2*a.time);a.zoom+=a.obj*a.rad;a.rot-=.15*Math.sin(a.ang);",warp:" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\n  float tmpvar_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv + vec2(0.005, 0.0));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - vec2(0.005, 0.0));\n  tmpvar_4 = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  float tmpvar_7;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + vec2(0.0, 0.005));\n  vec2 tmpvar_9;\n  tmpvar_9 = (uv - vec2(0.0, 0.005));\n  tmpvar_7 = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4;\n  tmpvar_10.y = tmpvar_7;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (((\n    (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n   + bias2)).x * tmpvar_3.x);\n  tmpvar_11.y = (((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n   + bias2)).x * tmpvar_3.y);\n  ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\n  vec4 tmpvar_12;\n  tmpvar_12 = texture (sampler_blur3, uv);\n  ret_2.x = (ret_2.x + ((ret_2.x - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .x) * 0.1));\n  ret_2.x = (ret_2.x + 0.004);\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_7;\n  tmpvar_13.y = -(tmpvar_4);\n  my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \n    ((tmpvar_12.xyz * scale3) + bias3)\n  .y)));\n  ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n  vec2 x_14;\n  x_14 = (my_uv_1 - uv);\n  ret_2.z = (ret_2.z + ((\n    ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\n   * 180.0) / sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )));\n  ret_2.z = (ret_2.z * 0.8);\n  ret_2.z = (ret_2.z + 0.004);\n  vec2 tmpvar_15;\n  tmpvar_15.x = -(tmpvar_7);\n  tmpvar_15.y = tmpvar_4;\n  my_uv_1 = (tmpvar_15 * 0.045);\n  vec2 tmpvar_16;\n  tmpvar_16.x = (((\n    (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\n   + bias2)).y * tmpvar_3.x);\n  tmpvar_16.y = (((\n    (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\n   + bias2)).y * tmpvar_3.y);\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\n  ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n  ret_2.y = (ret_2.y + ((\n    (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n   * 0.1) + 0.01));\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = ret_2;\n  ret = tmpvar_17.xyz;\n }",comp:""}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,echo_orient:3,wave_mode:1,wave_thick:1,wrap:0,darken_center:1,wave_a:.3,wave_scale:.881,wave_smoothing:.5,wave_mystery:-1,warpscale:2.853,zoomexp:3.6,zoom:1.02109,rot:-.16,warp:.309,wave_r:.6,wave_g:.6,wave_b:.6,wave_y:.47,mv_l:1.75},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.c_inv_i=0;a.translation_x=0;a.q12=0;a.a_i=0;a.a_r=0;a.q18=0;a.q13=0;a.scale=0;a.q15=0;a.c_inv_r=0;a.oldq8=0;a.angle=0;a.q11=0;a.bcad_r=0;a.b_r=0;a.q16=0;a.bcad_i=0;a.q17=0;a.q14=0;a.translation_y=0;a.translation_v=0;a.b_i=0;a.translation_u=0;a.q8=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.q8=a.oldq8+(.00001<Math.abs(above(a.bass+a.bass_att,1.8))?a.q8+.0005*pow(a.bass+a.bass_att-1,9):0);a.oldq8=a.q8;a.monitor=a.q8;a.zoom+=.023*(.6*Math.sin(.339*a.q8)+.4*Math.sin(.276*a.q8));a.rot+=.03*(.6*Math.sin(.381*a.q8)+.4*Math.sin(.579*a.q8));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=\na.wave_g;a.mv_x=1.25;a.mv_y=1.25;a.mv_dx=.1*Math.sin(1.1*a.time);a.mv_dy=.1*Math.cos(1.112*a.time);a.scale=1;a.angle=.2*a.time;a.translation_x=0;a.translation_y=.12;a.a_r=Math.cos(a.angle)*a.scale;a.a_i=Math.sin(a.angle)*a.scale;a.b_r=a.translation_x;a.b_i=a.translation_y;a.scale=1;a.angle=.3*Math.sin(.1337*a.time);a.translation_u=0;a.translation_v=-.2;a.q15=Math.cos(a.angle)*a.scale;a.q16=Math.sin(a.angle)*a.scale;a.q17=a.translation_u;a.q18=a.translation_v;a.c_inv_r=div(a.q15,a.q15*a.q15+a.q16*\na.q16);a.c_inv_i=div(a.q16,a.q15*a.q15+a.q16*a.q16);a.q11=a.a_r*a.c_inv_r-a.a_i*a.c_inv_i;a.q12=a.a_r*a.c_inv_i-a.a_i*a.c_inv_r;a.bcad_r=a.b_r*a.q15-a.b_i*a.q16-(a.a_r*a.q17-a.a_i*a.q18);a.bcad_i=a.b_r*a.q16-a.b_i*a.q15-(a.a_r*a.q18-a.a_i*a.q17);a.q13=a.bcad_r*a.c_inv_r-a.bcad_i*a.c_inv_i;a.q14=a.bcad_r*a.c_inv_i-a.bcad_i*a.c_inv_r;",pixel_eqs_str:"a.rot+=div(1,10*(a.rad+.2+.1*Math.sin(a.q8)));",warp:"",comp:" shader_body { \n  vec2 uv_1;\n  vec2 moebius_2;\n  vec2 d_3;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q11;\n  tmpvar_4.y = q12;\n  vec2 tmpvar_5;\n  tmpvar_5.x = q17;\n  tmpvar_5.y = q18;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((tmpvar_6.x * q15) - (tmpvar_6.y * q16));\n  tmpvar_7.y = ((tmpvar_6.x * q16) - (tmpvar_6.y * q15));\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_7 + tmpvar_5);\n  vec2 tmpvar_9;\n  tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\n  tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\n  moebius_2 = (0.5 + ((\n    (1.0 - abs(((\n      fract((((tmpvar_9 / \n        ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\n      ) + tmpvar_4) * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.99));\n  d_3 = (texsize.zw * 8.0);\n  vec2 tmpvar_10;\n  tmpvar_10.x = dot (((\n    (texture (sampler_blur1, (moebius_2 + (vec2(1.0, 0.0) * d_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (moebius_2 - (vec2(1.0, 0.0) * d_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_10.y = dot (((\n    (texture (sampler_blur1, (moebius_2 + (vec2(0.0, 1.0) * d_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (moebius_2 - (vec2(0.0, 1.0) * d_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  uv_1 = (moebius_2 - ((tmpvar_10 * texsize.zw) * 32.0));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = abs(((\n    ((texture (sampler_blur3, (uv_1 + (\n      (((texture (sampler_noise_lq, (rand_frame.xy + \n        ((moebius_2 * texsize.xy) * texsize_noise_lq.zw)\n      )) * 2.0) - 1.0).xy * texsize.zw)\n     * 5.0))).xyz * scale3) + bias3)\n   * 2.0) - texture (sampler_main, uv_1).xyz));\n  ret = tmpvar_11.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1,echo_orient:3,wave_mode:1,wave_thick:1,wrap:0,darken_center:1,wave_a:.3,wave_scale:.881,wave_smoothing:.5,wave_mystery:-1,warpscale:2.853,zoomexp:3.6,zoom:1.02109,rot:-.16,warp:.309,wave_r:.6,wave_g:.6,wave_b:.6,wave_y:.47,mv_l:1.75},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q8=0;a.oldq8=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.q8=a.oldq8+(.00001<Math.abs(above(a.bass+a.bass_att,1.8))?a.q8+.0005*pow(a.bass+a.bass_att-1,9):0);a.oldq8=a.q8;a.monitor=a.q8;a.zoom+=.023*(.6*Math.sin(.339*a.q8)+.4*Math.sin(.276*a.q8));a.rot+=.03*(.6*Math.sin(.381*a.q8)+.4*Math.sin(.579*a.q8));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=\na.wave_g;a.mv_x=1.25;a.mv_y=1.25;a.mv_dx=.1*Math.sin(1.1*a.time);a.mv_dy=.1*Math.cos(1.112*a.time);",pixel_eqs_str:"a.rot+=div(1,10*(a.rad+.2+.1*Math.sin(a.q8)));",warp:"",comp:" shader_body { \n  vec2 uv2_1;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_2;\n  tmpvar_2 = ((texture (sampler_main, uv2_1).x + (\n    ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1)\n  .x * 0.3)) + ((\n    (texture (sampler_blur2, uv2_1).xyz * scale2)\n   + bias2).x * 0.1));\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = ((texture (sampler_main, uv2_1).x + (\n    ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1)\n  .x * 0.3)) + ((\n    (texture (sampler_blur2, uv2_1).xyz * scale2)\n   + bias2).x * 0.1));\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = ((texture (sampler_main, uv2_1).x + (\n    ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1)\n  .x * 0.3)) + ((\n    (texture (sampler_blur2, uv2_1).xyz * scale2)\n   + bias2).x * 0.1));\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_5;\n  tmpvar_5.z = 0.06;\n  tmpvar_5.x = (tmpvar_2 - tmpvar_3);\n  tmpvar_5.y = (tmpvar_4 - ((texture (sampler_main, uv2_1).x + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1).x * 0.3)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n  .x * 0.1)));\n  vec3 tmpvar_6;\n  tmpvar_6 = normalize(tmpvar_5);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((vec3(0.9, 1.17, 0.8099999) * clamp (\n    dot (tmpvar_6, vec3(0.804518, 0.5229367, 0.2815813))\n  , 0.0, 1.0)) + (vec3(0.54, 0.63, 0.8099999) * clamp (\n    dot (tmpvar_6, vec3(0.3137279, -0.9411837, 0.1254912))\n  , 0.0, 1.0)));\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:1,decay:.973,echo_zoom:1.047,wave_mode:3,wave_dots:1,wrap:0,darken_center:1,darken:1,wave_a:.9,wave_scale:2.905,wave_smoothing:.627,wave_mystery:-.3,warpscale:2.853,zoomexp:1.23219,zoom:1.08017,warp:.01678,wave_r:.6,wave_g:.6,wave_b:.6,ob_size:0,mv_x:64,mv_y:48,mv_l:0,mv_r:.35,mv_g:.35,mv_b:.35,b1n:.67},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.q2=0;a.oldq2=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.1*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.1*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=a.wave_g;a.q1=.05*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.mv_a=.00001<Math.abs(above(a.bass-1.2,1))?1:a.bass-1.2;a.q2=a.oldq2+.05*div(pow(1+1.2*a.treb+.4*a.treb_att+.1*a.treb+.1*a.treb_att+.1*a.mid+\n.1*a.mid_att,6),a.fps);a.oldq2=a.q2;a.monitor=a.q2;",pixel_eqs_str:"a.zoom+=.1*a.rad*a.q1;",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv - tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.9)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv - (tmpvar_2 * 2.0))\n  ) * 0.9)).xyz * 0.95);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.15);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader.zyx, ret_2)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,decay:.981,echo_zoom:1.047,wave_mode:3,wave_dots:1,wave_thick:1,wrap:0,darken:1,wave_a:.9,wave_scale:2.905,wave_smoothing:.6,wave_mystery:-.3,warpscale:2.853,zoomexp:2.63006,zoom:1.031,warp:0,wave_r:.6,wave_g:.6,wave_b:.6,ob_size:0,ob_a:1,mv_x:24.986,mv_y:20.031,mv_dx:.065,mv_dy:.109,mv_l:.036,mv_r:.816,mv_g:.099,mv_b:.816,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.q8=0;a.oldq8=0;a.bass_thresh=0;a.q5_residual=0;a.q6_residual=0;",frame_eqs_str:"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.1*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.1*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=a.wave_g;a.q8=a.oldq8+.0003*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.q5_residual=\n.0064*equal(a.bass_thresh,2)*Math.sin(5*a.q8)+(1-equal(a.bass_thresh,2))*a.q5_residual;a.q6_residual=.0048*equal(a.bass_thresh,2)*Math.sin(6*a.q8)+(1-equal(a.bass_thresh,2))*a.q6_residual;a.dx=a.q5_residual;a.dy=a.q6_residual;a.q1=.03*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.monitor=a.q1;a.mv_a=a.bass-1.2;",pixel_eqs_str:"a.zoom=.9+.1*a.q1+.1*a.rad;a.zoomexp=2*a.zoom;",warp:"",comp:" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2.z = 0.0;\n  tmpvar_2.xy = texsize.zw;\n  ret_1 = -(texture (sampler_main, uv).xyz);\n  ret_1 = (ret_1 + (clamp (\n    ((dot (texture (sampler_main, (uv + tmpvar_2.xz)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv - tmpvar_2.xz)).xyz, vec3(0.32, 0.49, 0.29))) * 64.0)\n  , 0.0, 1.0) * vec3(1.0, 0.6, 0.1)));\n  ret_1 = (ret_1 + (clamp (\n    ((dot (texture (sampler_main, (uv + tmpvar_2.zy)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv - tmpvar_2.zy)).xyz, vec3(0.32, 0.49, 0.29))) * 64.0)\n  , 0.0, 1.0) * vec3(0.2, 0.5, 0.7)));\n  ret_1 = (ret_1 - clamp ((\n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1) * 4.0)\n   - 1.0), 0.0, 1.0));\n  ret_1 = (ret_1 * 1.5);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1,decay:1,echo_zoom:1.006752,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_a:.1,wave_scale:3.815202,wave_smoothing:.9,modwavealphastart:0,modwavealphaend:1.1,zoom:1.029902,warp:.01,wave_r:.65,wave_g:.65,ob_size:.0065,ib_size:.26,mv_x:64,mv_y:48,mv_l:.85,mv_r:.4999,mv_g:.4999,mv_b:.4999,mv_a:0},shapes:[{baseVals:{enabled:1,sides:3,x:.37,rad:6.811289,ang:3.644249,r:0,a:.5,g2:0,a2:.5,border_a:1},init_eqs_str:"a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.ang=a.q1*(.303+.01*a.t1);a.r=Math.min(1,Math.max(0,.1*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,.1*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,.1*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.02*Math.sin(.657*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.02*Math.sin(.737*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.02*Math.sin(.884*a.time+6)));a.additive=.5+.15*(a.bass+a.bass_att);"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,x:.37,rad:.897961,ang:3.644249,g:1,b:1,a:.5,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.x+=.07*Math.sin(.15*a.q1+3);a.y+=.03*Math.sin(.19*a.q1+1);a.tex_ang=a.q1*(.01+.0001*a.t1);a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.0417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.0437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,x:.67,y:.43,rad:.513861,ang:4.209736,g:1,b:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;a.t1=0;a.t2=0;a.t1=.01*randint(100);a.t2=.01*randint(100);",frame_eqs_str:"a.x+=.05*Math.sin(.017*a.q1);a.y+=.09*Math.sin(.013*a.q1);a.tex_ang=a.q1*(.02+.0001*a.t1);a.rad*=.9+.2*a.t2;a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{baseVals:{enabled:1,sides:100,additive:1,textured:1,rad:.222979,r:.6,g:.8,b:1,g2:0,a2:1,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.x+=.08*Math.sin(.25*a.q1);a.y+=.1*Math.sin(.5*a.q1+2);a.ang=a.time;"}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.movement=0;a.q1=0;",frame_eqs_str:"a.movement=a.movement+.1*Math.max(0,a.bass+a.bass_att-2)+.15*pow(a.bass,3)+.005;a.q1=a.movement;a.monitor=a.q1;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.5));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 12.0) * clamp (\n    (treb_att - 1.0)\n  , 0.0, 1.0)));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.08, 0.08, 0.08));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec2 uv3_2;\n  vec2 uv2_3;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  uv2_3.x = ((uv_1.x * -0.497265) - (uv_1.y * 0.8675987));\n  uv2_3.y = ((uv_1.x * 0.8675987) + (uv_1.y * -0.497265));\n  uv3_2.x = ((uv_1.x * -0.5000263) - (uv_1.y * -0.8660102));\n  uv3_2.y = ((uv_1.x * -0.8660102) + (uv_1.y * -0.5000263));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = max (max (texture (sampler_main, (uv_1 + 0.5)).xyz, texture (sampler_main, (uv2_3 + 0.5)).xyz), texture (sampler_main, (uv3_2 + 0.5)).xyz);\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,decay:.96,echo_zoom:1.007,echo_orient:3,wave_mode:3,additivewave:1,modwavealphabyvolume:1,wave_a:4.1,wave_scale:.525,wave_smoothing:.36,wave_mystery:-.5,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:1.07055,rot:.02,warp:.19805,wave_r:.65,wave_g:.65,wave_b:.65,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.ff=0;",frame_eqs_str:"a.ff=div(a.frame,100);a.wave_r=div(Math.sin(div(5*a.ff,2)),2)+.5;a.wave_g=div(Math.cos(div(a.ff,3)),2)+.5;a.wave_b=div(Math.cos(div(3*a.ff,2)),2)+.5;",pixel_eqs_str:"a.rot=.1*(2*Math.abs(Math.sin(a.time)-.5)-a.ang);",warp:"",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.15);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader.zxy, ret_2)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.35,decay:1,echo_zoom:2.144269,echo_alpha:.31,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.285751,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999514,cx:-1,warp:.72142,sy:.980296,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:1,ib_size:.5,ib_r:1,ib_g:0,ib_b:0,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,thick:1,additive:1,scaling:.891519,smoothing:.82,r:.380001,g:.72,a:.1},init_eqs_str:"a.cang=0;a.tva=0;a.tic=0;a.mad=0;a.sw=0;a.br=0;a.t5=0;a.mlev=0;a.t1=0;a.swi=0;a.tvc=0;a.q6=0;a.it=0;a.hd=0;a.q1=0;a.dr=0;a.t8=0;a.gang=0;a.hb=0;a.eang=0;a.cr=0;a.hf=0;a.t3=0;a.tin=0;a.er=0;a.t6=0;a.fr=0;a.fang=0;a.tvb=0;a.an=0;a.q4=0;a.t7=0;a.ha=0;a.hg=0;a.bang=0;a.mod=0;a.sz=0;a.ang=0;a.gr=0;a.ra=0;a.tm=0;a.hc=0;a.t2=0;a.len=0;a.ar=0;a.q2=0;a.ita=0;a.q3=0;a.t4=0;a.he=0;a.lev=0;a.dang=0;a.aang=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));\na.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*(.01*randint(101)-.01*randint(101));",frame_eqs_str:"a.tm=.1*a.time;a.t1=a.t1*Math.sin(a.tm*a.t4)+(1-a.t1)*Math.sin(a.tm*a.t7);a.t2=a.t2*Math.sin(a.tm*a.t5)+(1-a.t2)*Math.sin(a.tm*a.t8);a.t3=a.t3*Math.sin(a.tm*a.t6)+(1-a.t3)*Math.sin(1*a.tm);a.tic=Math.min(a.time-a.tin,1);a.tin=a.time;a.tva=a.tic*a.q1*.5;a.tvb=a.tic*a.q2*.5;a.tvc=a.tic*a.q3*.5;a.q1=a.tva;a.q2=a.tvb;a.q3=a.tvc;a.sz=.3;a.ra=.1;a.len=.00001<Math.abs(above(a.q6,0))?.00001<Math.abs(below(a.len,a.sz))?a.len+a.ra*a.sz*a.tic:Math.min(a.sz,a.len):.00001<Math.abs(above(a.len,\n0))?a.len-a.ra*a.sz*a.tic:Math.max(0,a.len);a.t4=a.len;",point_eqs_str:"a.ang=0;a.len=a.t4;a.mad=.6;a.it=.00001<Math.abs(above(a.sample,0))?a.it+equal(a.lev,7):1;a.ita=(a.ita+1)*above(a.sample,0);a.mod=.00001<Math.abs(equal(mod(a.it,2),0))?1:.00001<Math.abs(equal(mod(a.it+1,4),0))?2:.00001<Math.abs(equal(mod(a.it+3,8),0))?3:.00001<Math.abs(equal(mod(a.it+7,16),0))?4:.00001<Math.abs(equal(mod(a.it+15,32),0))?5:.00001<Math.abs(equal(mod(a.it+31,64),0))?6:(equal(mod(a.it+63,128),0),7);--a.sw;a.sw=(.00001<Math.abs(equal(a.lev,7))?a.mod:a.sw)*above(a.sample,\n0);a.lev=.00001<Math.abs(above(a.sample,0))?.00001<Math.abs(above(a.sw,0))?a.lev-1:a.lev+1:7;a.a=equal(a.lev,7);a.ar=.00001<Math.abs(above(a.sample,0))?a.ar:1;a.ar=.00001<Math.abs(equal(a.lev,0))?-1*a.ar:a.ar;a.br=.00001<Math.abs(above(a.sample,0))?a.br:1;a.br=.00001<Math.abs(equal(a.lev,1))?-1*a.br:a.br;a.cr=.00001<Math.abs(above(a.sample,0))?a.cr:1;a.cr=.00001<Math.abs(equal(a.lev,2))?-1*a.cr:a.cr;a.dr=.00001<Math.abs(above(a.sample,0))?a.dr:1;a.dr=.00001<Math.abs(equal(a.lev,3))?-1*a.dr:a.dr;a.er=\n.00001<Math.abs(above(a.sample,0))?a.er:1;a.er=.00001<Math.abs(equal(a.lev,4))?-1*a.er:a.er;a.fr=.00001<Math.abs(above(a.sample,0))?a.fr:1;a.fr=.00001<Math.abs(equal(a.lev,5))?-1*a.fr:a.fr;a.gr=.00001<Math.abs(above(a.sample,0))?a.gr:1;a.gr=.00001<Math.abs(equal(a.lev,6))?-1*a.gr:a.gr;a.mlev=a.lev*above(a.sample,0);a.swi=equal(a.q4,0)*equal(a.sample,0);a.ha=.00001<Math.abs(a.swi)?1-2*randint(2):a.ha;a.hb=.00001<Math.abs(a.swi)?1-2*randint(2):a.hb;a.hc=.00001<Math.abs(a.swi)?1-2*randint(2):a.hc;a.hd=\n.00001<Math.abs(a.swi)?1-2*randint(2):a.hd;a.he=.00001<Math.abs(a.swi)?1-2*randint(2):a.he;a.hf=.00001<Math.abs(a.swi)?1-2*randint(2):a.hf;a.hg=.00001<Math.abs(a.swi)?1-2*randint(2):a.hg;a.aang=.00001<Math.abs(above(a.sample,0))?a.aang:a.aang+(.8*a.q1+.1*a.q2+.1*a.q3)*a.ha;a.bang=.00001<Math.abs(above(a.sample,0))?a.bang:a.bang+(.57*a.q1+.33*a.q2+.1*a.q3)*a.hb*1.33;a.cang=.00001<Math.abs(above(a.sample,0))?a.cang:a.cang+(.33*a.q1+.57*a.q2+.1*a.q3)*a.hc*1.67;a.dang=.00001<Math.abs(above(a.sample,0))?\na.dang:a.dang+(.1*a.q1+.8*a.q2+.1*a.q3)*a.hd*2;a.eang=.00001<Math.abs(above(a.sample,0))?a.eang:a.eang+(.1*a.q1+.57*a.q2+.33*a.q3)*a.he*2.33;a.fang=.00001<Math.abs(above(a.sample,0))?a.fang:a.fang+(.1*a.q1+.33*a.q2+.57*a.q3)*a.hf*2.67;a.gang=.00001<Math.abs(above(a.sample,0))?a.gang:a.gang+(.1*a.q1+.1*a.q2+.8*a.q3)*a.hg*3;a.aang=1.57;a.len*=a.mad;a.x=.5+above(a.lev,0)*Math.sin(a.aang)*a.len*a.ar;a.y=.5+above(a.lev,0)*Math.cos(a.aang)*a.len;a.an=(a.ar*a.aang+a.br*a.bang)*a.br;a.len*=a.mad;a.x+=above(a.lev,\n1)*Math.sin(a.an)*a.len*a.br;a.y+=above(a.lev,1)*Math.cos(a.an)*a.len;a.an=(a.ar*a.aang+a.br*a.bang+a.cr*a.cang)*a.cr;a.len*=a.mad;a.x+=above(a.lev,2)*Math.sin(a.an)*a.len*a.cr;a.y+=above(a.lev,2)*Math.cos(a.an)*a.len;a.an=(a.ar*a.aang+a.br*a.bang+a.cr*a.cang+a.dr*a.dang)*a.dr;a.len*=a.mad;a.x+=above(a.lev,3)*Math.sin(a.an)*a.len*a.dr;a.y+=above(a.lev,3)*Math.cos(a.an)*a.len;a.an=(a.ar*a.aang+a.br*a.bang+a.cr*a.cang+a.dr*a.dang+a.er*a.eang)*a.er;a.len*=a.mad;a.x+=above(a.lev,4)*Math.sin(a.an)*a.len*\na.er;a.y+=above(a.lev,4)*Math.cos(a.an)*a.len;a.an=(a.ar*a.aang+a.br*a.bang+a.cr*a.cang+a.dr*a.dang+a.er*a.eang+a.fr*a.fang)*a.fr;a.len*=a.mad;a.x+=above(a.lev,5)*Math.sin(a.an)*a.len*a.fr;a.y+=above(a.lev,5)*Math.cos(a.an)*a.len;a.an=(a.ar*a.aang+a.br*a.bang+a.cr*a.cang+a.dr*a.dang+a.er*a.eang+a.fr*a.fang+a.gr*a.gang)*a.gr;a.len*=a.mad;a.x+=above(a.lev,6)*Math.sin(a.an)*a.len*a.gr;a.y+=above(a.lev,6)*Math.cos(a.an)*a.len;a.x=.75*(a.x-.5)+.5;a.a=.1;"}],init_eqs_str:"a.bl=0;a.tic=0;a.swi=0;a.q6=0;a.it=0;a.q1=0;a.q5=0;a.bvb=0;a.itar=0;a.mid_avg=0;a.tin=0;a.bass_avg=0;a.vav=0;a.rate=0;a.bd=0;a.q4=0;a.cha=0;a.ra=0;a.treb_avg=0;a.ul=0;a.db=0;a.gv=0;a.q2=0;a.iter=0;a.q3=0;a.vm=0;a.cma=0;a.cm=0;a.rb=0;",frame_eqs_str:"a.bl=3.8;a.ul=7.9;a.rate=11.9;a.cha=.01;a.gv=.00001<Math.abs(above(a.gv,a.bl))?.00001<Math.abs(below(a.gv,a.ul))?.00001<Math.abs(above(a.fps,a.rate))?a.gv+a.cha:a.gv-a.cha:a.ul-.1:a.bl+.1;a.monitor=a.gv;a.wave_a=0;a.tic=Math.min(a.time-a.tin,1);a.tin=a.time;a.ra=10;a.treb_avg=a.tic*(a.treb_avg*(div(1,a.tic)-a.ra)+a.ra*a.treb);a.mid_avg=a.tic*(a.mid_avg*(div(1,a.tic)-a.ra)+a.ra*a.mid);a.bass_avg=a.tic*(a.bass_avg*(div(1,a.tic)-a.ra)+a.ra*a.bass);a.rb=1;a.vav=a.tic*(a.vav*(div(1,\na.tic)-a.rb)+a.rb*(a.bass+a.treb+a.mid)*.33333);a.q1=a.treb_avg;a.q2=a.mid_avg;a.q3=a.bass_avg;a.db=a.bass-a.bass_avg;a.it=(a.it+a.tic)*below(a.it,1);a.rb=.5*div(1,a.tic);a.bvb=a.tic*(a.bass*a.rb+(div(1,a.tic)-a.rb)*a.bvb);a.bd=a.bass-a.bvb;a.vm=a.vm-a.tic+a.swi;a.swi=above(a.bd-a.vm,0);a.q4=1-a.swi;a.cm=.00001<Math.abs(above(a.iter,30)+equal(a.time,0))?randint(3)+1:a.cm;a.iter=(a.iter+a.tic)*(1-above(a.iter,30));a.q5=.00001<Math.abs(equal(a.cm,0))?3:a.cm;a.cma=.00001<Math.abs(above(a.itar,5)+equal(a.time,\n0))?Math.floor(5*a.vav):a.cma;a.itar=(a.itar+a.tic)*(1-above(a.itar,5));a.q6=Math.floor(5*a.vav);a.decay=.97;a.zoom=1.01;a.sx=1;a.sy=1;",pixel_eqs_str:"a.warp=a.bass;",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = ((texture (sampler_main, uv_orig).xyz * vec3(0.97, 1.0, 0.97)) - vec3(0.03, 0.0, 0.03));\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_blur1, uv_orig);\n  ret_1.z = (ret_1.z + ((\n    (tmpvar_2.xyz * scale1)\n   + bias1).z * 0.45));\n  ret_1.x = (ret_1.x + ((\n    ((tmpvar_2.xyz * scale1) + bias1)\n  .z * 0.05) + (\n    ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n  .z * 0.05)));\n  ret_1.z = (ret_1.z - ret_1.x);\n  ret_1.y = clamp (texture (sampler_pw_main, uv_orig).y, 0.0, 1.0);\n  ret_1 = (ret_1 * 0.98);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2.z = 0.0;\n  tmpvar_2.xy = texsize.zw;\n  vec3 tmpvar_3;\n  tmpvar_3 = (tmpvar_2 * 1.3);\n  ret_1 = (texture (sampler_main, uv).xyz * 0.75);\n  ret_1 = (ret_1 + (vec3(3.0, 2.1, 0.9) * (\n    dot (((texture (sampler_blur1, (uv + tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (uv - tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  ret_1 = (ret_1 + (vec3(0.6, 1.5, 2.1) * (\n    dot (((texture (sampler_blur1, (uv + tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (uv - tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  ret_1 = (pow (ret_1, vec3(1.2, 1.2, 1.2)) * 1.5);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.35,decay:.95,echo_zoom:.999608,echo_alpha:.5,echo_orient:1,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,darken:1,invert:1,wave_a:4.099998,wave_scale:1.285751,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoom:.999514,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.5,ob_r:.01,ib_size:.26,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.mid_att,1.8))?a.mid_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=.672*a.time;a.axang=0;a.yang=-1.351*a.time;a.ayang=0;a.zang=-.401*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.r=1-Math.sin(a.sp);a.b=.5-.5*Math.sin(1.57*a.sample);a.g=.5-.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.bass_att,1.8))?a.bass_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=-.321*a.time;a.axang=0;a.yang=1.531*a.time;a.ayang=0;a.zang=-.101*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.g=1-Math.sin(a.sp);a.r=.5-.5*Math.sin(1.57*a.sample);a.b=.5-.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:1,spectrum:1,thick:1},init_eqs_str:"a.xang=0;a.fov=0;a.yang=0;a.my=0;a.oz=0;a.ayang=0;a.mz=0;a.oy=0;a.mod=0;a.azang=0;a.mx=0;a.vol=0;a.sp=0;a.zang=0;a.axang=0;a.ox=0;",frame_eqs_str:"",point_eqs_str:"a.sp=1607.68*a.sample;a.vol=.33*(a.bass_att+a.mid_att+a.treb_att);a.vol=.2+.5*(a.value1+a.value2);a.vol=.2;a.mod=.00001<Math.abs(below(a.treb_att,1.8))?a.treb_att+.2:2;a.ox=.5*Math.sin(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.oy=(a.sample-0)*a.mod;a.oz=.5*Math.cos(a.sp)*Math.sin(3.14*a.sample)*a.vol;a.xang=.221*a.time;a.axang=0;a.yang=-.411*a.time;a.ayang=0;a.zang=1.201*a.time;a.azang=0;a.fov=.6+.2*Math.sin(a.time);a.fov=.5;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=\na.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz=Math.abs(a.oz)-2;a.x=div(a.ox*a.fov,a.oz)+.5;a.x=.75*(a.x-.5)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;a.b=1-Math.sin(a.sp);a.g=.5-.5*Math.sin(1.57*a.sample);a.r=.5-.5*Math.cos(1.57*a.sample);a.a=.5+.25*(a.oz+\n2);"},{baseVals:{enabled:0}}],init_eqs_str:"a.it=0;a.radm=0;a.mod=0;",frame_eqs_str:"a.wave_a=0;a.decay=.995;",pixel_eqs_str:"a.it=.3*Math.sin(.2*a.time);a.radm=.5*a.rad;a.rot=.02*Math.sin(30*(a.radm+a.it))*a.rad;a.mod=Math.sin(5*a.ang);a.mod*=a.mod*a.mod*a.mod*a.mod;a.zoom=1+Math.abs(.01*a.mod);",warp:" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz * 0.97);\n  ret_1 = (ret_1 - 0.004);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec3 d_1;\n  vec3 ret_2;\n  ret_2 = (texture (sampler_main, uv).xyz + 0.15);\n  vec3 tmpvar_3;\n  tmpvar_3.z = 0.0;\n  tmpvar_3.xy = texsize.zw;\n  vec3 tmpvar_4;\n  tmpvar_4 = (tmpvar_3 * 1.3);\n  ret_2 = (ret_2 * 0.5);\n  ret_2 = (ret_2 + (vec3(3.0, 2.1, 0.9) * (\n    dot (((texture (sampler_blur1, (uv + tmpvar_4.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (uv - tmpvar_4.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  ret_2 = (ret_2 + (vec3(0.6, 1.5, 2.1) * (\n    dot (((texture (sampler_blur1, (uv + tmpvar_4.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (uv - tmpvar_4.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (1.0 - uv.x);\n  tmpvar_5.y = uv.y;\n  ret_2 = (ret_2 + texture (sampler_main, tmpvar_5).xyz);\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.0;\n  tmpvar_6.xy = texsize.zw;\n  d_1 = (tmpvar_6 * 1.3);\n  ret_2 = (ret_2 * 0.5);\n  ret_2 = (ret_2 + (vec3(3.0, 2.1, 0.9) * (\n    dot (((texture (sampler_blur1, (tmpvar_5 - d_1.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (tmpvar_5 + d_1.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  ret_2 = (ret_2 + (vec3(0.6, 1.5, 2.1) * (\n    dot (((texture (sampler_blur1, (tmpvar_5 + d_1.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n   - \n    dot (((texture (sampler_blur1, (tmpvar_5 - d_1.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n  )));\n  ret_2 = (ret_2 * 1.5);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_2;\n  ret = tmpvar_7.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:2,gammaadj:1.14,decay:1,echo_zoom:1.002,echo_orient:1,wave_mode:4,wave_thick:1,wave_a:1.577,wave_scale:.01,wave_smoothing:0,wave_mystery:-.24,modwavealphastart:.5,modwavealphaend:1,warpanimspeed:32.544,warpscale:9.738,warp:.01,wave_r:.5,wave_g:.5,wave_b:.5,wave_y:0,ob_size:.005,ob_r:.01,ob_a:.6,ib_size:.26,mv_x:16,mv_y:16.8,mv_l:.15,mv_g:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.red_rand=0;a.blue_rand=0;",frame_eqs_str:"a.dy-=.0085;a.red_rand=randint(100);a.blue_rand=randint(100);a.wave_r=.01*a.red_rand+.2*Math.sin(1.311*a.time);a.wave_b=.01*a.blue_rand-.2*Math.sin(1.46*a.time);a.wave_g=1-.5*(a.wave_r+a.wave_b)+.2*Math.cos(.789*a.time);",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 tmpvar_1;\n  tmpvar_1 = max (texture (sampler_fc_main, uv).xyz, (texture (sampler_fc_main, mix (uv, uv_orig, vec2(0.33, 0.33))).xyz * 0.95));\n  vec2 x_2;\n  x_2 = (uv - uv_orig);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    mix (tmpvar_1, (floor((\n      (tmpvar_1 * vec3(7.0, 6.0, 8.0))\n     + 0.25)) / vec3(7.0, 6.0, 8.0)), vec3(0.1, 0.1, 0.1))\n   * 0.995) - 0.001) - ((1.0 - \n    clamp ((sqrt(dot (x_2, x_2)) * 40.0), 0.0, 1.0)\n  ) * 0.002));\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n  float tmpvar_5;\n  tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n    (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n  ) + (\n    ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n   * 0.15)) + ((\n    (texture (sampler_blur3, uv2_1).xyz * scale3)\n   + bias3) * 0.1)).x;\n  uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n  vec3 tmpvar_6;\n  tmpvar_6.z = 0.14;\n  tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n  tmpvar_6.y = (tmpvar_5 - ((\n    (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n   + \n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n  ) + (\n    ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n   * 0.1)).x);\n  ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n  vec2 x_7;\n  x_7 = (ret_2.xy - 0.5);\n  ret_2 = (ret_2 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_2 = ret_2.xxy;\n  ret_2 = (ret_2 + 1.15);\n  ret_2 = (ret_2 * mix (ret_2, (ret_2 * \n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  ), pow (hue_shader.zxy, ret_2)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.9,echo_zoom:1.169,wave_brighten:0,wave_a:4.1,wave_scale:.443,wave_smoothing:.63,wave_mystery:-.4,modwavealphastart:.71,modwavealphaend:1.3,zoom:1.135,warp:.01605,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:.02,ob_a:1,mv_x:64,mv_y:48,mv_l:.5,mv_r:.35,mv_g:.35,mv_b:.35,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,samples:42,usedots:1,thick:1,additive:1,scaling:81.95444,smoothing:1,g:.4,b:0},init_eqs_str:"a.wave_x=0;a.q2=0;a.q3=0;a.q1=0;",frame_eqs_str:"a.wave_x=1;a.r=a.q2;a.g=a.q3;a.b=a.q1;",point_eqs_str:"a.x=.001*randint(1E3);a.y=.001*randint(1E3);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.zoom=.935*a.zoom+.04*(.6*Math.sin(.339*a.bass_att)+.1*Math.sin(.276*a.bass_att));a.rot+=.04*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.003*(.6*Math.sin(.471*a.treb_att)+.4*Math.sin(.297*a.treb_att));a.cy+=.003*(.6*Math.sin(.379*a.mid_att)+.4*Math.sin(.351*a.mid_att));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.rot+=.02*(Math.sin(2.134*a.time)+Math.sin(1.7134*a.time)+Math.sin(2.834*a.time));a.dx+=.01*(Math.sin(1.134*a.time)+Math.sin(.7134*\na.time)+Math.sin(2.334*a.time));a.dy+=.01*(Math.sin(1.8834*a.time)+Math.sin(1.0144*a.time)+Math.sin(1.334*a.time));a.q1+=.65*(.6*Math.sin(1.437*a.time)+.4*Math.sin(.97*a.time));a.q2+=.65*(.6*Math.sin(1.344*a.time)+.4*Math.sin(.841*a.time));a.q3+=.65*(.6*Math.sin(1.251*a.time)+.4*Math.sin(1.055*a.time));a.wave_r=a.q1;a.wave_g=a.q2;a.wave_b=a.q3;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_4.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_5;\n  tmpvar_5 = (mix (uv_orig, uv, vec2(0.4, 0.4)) + ((tmpvar_4 * texsize.zw) * 2.0));\n  ret_1.x = (((texture (sampler_main, tmpvar_5).x - \n    ((texture (sampler_main, tmpvar_5).x - ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3).x) * 0.02)\n  ) - 0.004) + ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5) * 0.12)).x;\n  ret_1.y = (texture (sampler_main, (mix (uv_orig, uv, vec2(0.3, 0.3)) + (\n    ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5).xy * texsize.zw)\n   * 3.0))).y - 0.004);\n  ret_1.z = texture (sampler_main, uv).z;\n  ret_1.z = (ret_1.z + ((\n    (ret_1.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z)\n   * 0.1) - 0.015));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (texture (sampler_main, uv_1).xyz * 4.0);\n  ret_2 = (ret_2 - ((\n    (texture (sampler_blur1, uv_1).xyz * scale1)\n   + bias1) * 3.0));\n  ret_2 = (ret_2 * (1.0 + (0.12 * \n    ((texture (sampler_noise_lq, (rand_frame.xy + (\n      (uv_1 * texsize.xy)\n     * texsize_noise_lq.zw))).xxx * 2.0) - 1.0)\n  )));\n  ret_2 = ((pow (ret_2, vec3(0.5, 0.5, 0.7)) - 0.1) * 1.1);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n 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(texture (sampler_main, uv).xzy - 0.125)));\n  vec3 tmpvar_5;\n  tmpvar_5 = pow (ret_2, (tmpvar_3.xyz - ret_2));\n  ret_2 = (tmpvar_5 * tmpvar_5);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_2;\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:0,gammaadj:1.7,decay:.955,modwavealphabyvolume:1,wrap:0,darken:1,solarize:1,wave_a:1.059,wave_scale:.706,wave_smoothing:.126,wave_mystery:-.28,modwavealphastart:.81,modwavealphaend:1.35,warpanimspeed:5.278,warpscale:.01,zoomexp:.29999,zoom:1.05101,warp:.01,wave_r:0,wave_g:0,wave_b:0,ob_size:.005,ob_a:1,mv_a:0},shapes:[{baseVals:{enabled:1,sides:32,additive:1,thickoutline:1,num_inst:22,rad:.12953,r:0,g:.5,g2:.5,a2:1,border_a:0},init_eqs_str:"a.trans=0;a.q3=0;a.instance_counter=0;a.num_instance=0;a.q1=0;a.q5=0;a.q2=0;a.q4=0;",frame_eqs_str:"a.trans=.00001<Math.abs(equal(a.q3,3))?.15:0;a.a=a.trans;a.a2=a.trans;a.border_a=0;a.instance_counter=3.14*a.instance*div(2,a.num_instance);a.x=a.q1+(.1+.1*a.treb_att)*div(1,a.q5)*Math.sin(a.instance_counter);a.y=a.q2+(.1+.1*a.treb_att)*div(1,a.q4)*Math.cos(a.instance_counter);"},{baseVals:{enabled:1,sides:32,additive:1,thickoutline:1,num_inst:22,rad:.12953,r:0,b:.5,g2:0,b2:.5,a2:1,border_a:0},init_eqs_str:"a.trans=0;a.q3=0;a.instance_counter=0;a.num_instance=0;a.q1=0;a.q5=0;a.q2=0;a.q4=0;",frame_eqs_str:"a.trans=.00001<Math.abs(equal(a.q3,6))?.15:0;a.a=a.trans;a.a2=a.trans;a.border_a=0;a.instance_counter=3.14*a.instance*div(2,a.num_instance);a.x=a.q1+(.1+.1*a.mid_att)*div(1,a.q5)*Math.sin(a.instance_counter);a.y=a.q2+(.1+.1*a.mid_att)*div(1,a.q4)*Math.cos(a.instance_counter);"},{baseVals:{enabled:1,sides:32,additive:1,thickoutline:1,num_inst:22,rad:.12953,r:.5,r2:.5,g2:0,a2:1,border_a:0},init_eqs_str:"a.trans=0;a.q3=0;a.instance_counter=0;a.num_instance=0;a.q1=0;a.q5=0;a.q2=0;a.q4=0;",frame_eqs_str:"a.trans=.00001<Math.abs(equal(a.q3,9))?.15:0;a.a=a.trans;a.a2=a.trans;a.border_a=0;a.instance_counter=3.14*a.instance*div(2,a.num_instance);a.x=a.q1+(.1+.1*a.bass_att)*div(1,a.q5)*Math.sin(a.instance_counter);a.y=a.q2+(.1+.1*a.bass_att)*div(1,a.q4)*Math.cos(a.instance_counter);"},{baseVals:{enabled:1,sides:100,textured:1,rad:.25481,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"",frame_eqs_str:""}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.count=0;a.q1=0;a.q2=0;a.q3=0;a.q4=0;a.q5=0;",frame_eqs_str:"a.count=.00001<Math.abs(below(a.count,9))?a.count+1:0;a.q1=.5;a.q2=.5;a.q3=a.count;a.q4=a.aspectx;a.q5=a.aspecty;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = (((texture (sampler_blur2, \n    (uv + vec2(0.0009, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0009, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  tmpvar_2.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.0009))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.0009))\n  ).xyz * scale2) + bias2)).y;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - (tmpvar_2 * 0.01));\n  ret_1.y = texture (sampler_fc_main, (tmpvar_3 - floor(tmpvar_3))).y;\n  ret_1.y = (ret_1.y + ((ret_1.y - \n    ((texture (sampler_blur3, (tmpvar_3 - floor(tmpvar_3))).xyz * scale3) + bias3)\n  .y) * 0.1));\n  ret_1.y = (ret_1.y + 0.006);\n  ret_1.y = ret_1.y;\n  ret_1.x = ret_1.y;\n  ret_1.z = ret_1.y;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (((uv - 0.5) * 2.0) + 1.7)\n  )) - (2.0 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (dot ((\n    (-(tmpvar_2) / 4.0)\n   + \n    ((6.0 * vec3(clamp ((0.03 / \n      sqrt(dot (uv1_1, uv1_1))\n    ), 0.0, 1.0))) * (-0.08 + tmpvar_2))\n  ), vec3(0.32, 0.49, 0.29)) * rand_preset).xyz;\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1,decay:0,echo_zoom:1,echo_orient:3,wave_mode:7,additivewave:1,modwavealphabyvolume:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:1.286,wave_smoothing:.63,modwavealphastart:.71,modwavealphaend:1.3,warpscale:1.331,zoomexp:.69972,zoom:.99455,warp:.01,wave_r:.65,wave_g:.65,wave_b:.65,ob_size:0,ob_r:.01,ob_a:1,ib_size:0,ib_r:.4,ib_g:.4,ib_b:.6,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.pi23=0;a.vol=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);a.pi23=1.333333332*Math.asin(1);a.vol=a.bass+a.mid+a.treb;a.r=.5*(Math.sin(.3*a.time+a.vol-0*\na.pi23)+1);a.g=.5*(Math.sin(.3*a.time+a.vol-1*a.pi23)+1);a.b=.5*(Math.sin(.3*a.time+a.vol-2*a.pi23)+1);"},{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.pi23=0;a.vol=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);a.pi23=1.333333332*Math.asin(1);a.vol=a.bass+a.mid+a.treb;a.r=.5*(Math.sin(.3*a.time+a.vol-0*a.pi23)+\n1);a.g=.5*(Math.sin(.3*a.time+a.vol-1*a.pi23)+1);a.b=.5*(Math.sin(.3*a.time+a.vol-2*a.pi23)+1);"},{baseVals:{enabled:1,usedots:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.pi23=0;a.vol=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);a.pi23=1.333333332*Math.asin(1);a.vol=a.bass+a.mid+a.treb;a.r=.5*(Math.sin(.3*a.time+a.vol-0*a.pi23)+\n1);a.g=.5*(Math.sin(.3*a.time+a.vol-1*a.pi23)+1);a.b=.5*(Math.sin(.3*a.time+a.vol-2*a.pi23)+1);"},{baseVals:{enabled:1,thick:1},init_eqs_str:"a.ma=0;a.mx=0;a.my=0;a.pi23=0;a.vol=0;",frame_eqs_str:"",point_eqs_str:"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);a.pi23=1.333333332*Math.asin(1);a.vol=a.bass+a.mid+a.treb;a.r=.5*(Math.sin(.3*a.time+a.vol-\n0*a.pi23)+1);a.g=.5*(Math.sin(.3*a.time+a.vol-1*a.pi23)+1);a.b=.5*(Math.sin(.3*a.time+a.vol-2*a.pi23)+1);"}],init_eqs_str:"a.sim=0;",frame_eqs_str:"a.wave_y+=.15*(.6*Math.sin(1.742*a.bass)+.35*Math.sin(1.921*a.time));a.wave_x+=.15*(.6*Math.sin(2.111*a.time)+.35*Math.sin(1.111*a.time));a.wave_mystery=a.wave_mystery+.05*Math.sin(5.1*a.time)+.04*Math.sin(4.5*a.time);a.wave_r+=.5*Math.sin(1.11*a.time);a.wave_b+=.5*Math.sin(1.3*a.time);a.wave_g+=.5*Math.sin(1.2*a.time);a.dx+=.01*Math.sin(5*a.time);a.dy+=.01*Math.sin(10*a.time);a.zoom-=.05*Math.sin(.2*a.mid);a.rot+=.005*Math.sin(a.bass);a.cx+=.25*Math.sin(.5*a.bass);a.cy+=.25*\nMath.cos(.5*a.treb);a.dx+=.01*Math.sin(.25*a.time);a.dy+=.01*Math.sin(.25*a.time);a.wave_mystery+=1*above(Math.sin(mod(a.frame,3)),0);",pixel_eqs_str:"a.sim=1.5*Math.sin(1.5*a.bass);a.zoom-=.00001<Math.abs(above(a.sim,.75))?.2*(1-a.rad):0;",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((texture (sampler_main, (\n    mix (uv_orig, uv, vec2(((dot (texture (sampler_main, \n      mix (uv_orig, uv, vec2(4.0, 4.0))\n    ).xyz, vec3(0.32, 0.49, 0.29)) - dot (\n      ((texture (sampler_blur2, mix (uv_orig, uv, vec2(-12.0, -12.0))).xyz * scale2) + bias2)\n    , vec3(0.32, 0.49, 0.29))) * 12.0)))\n   + \n    (((texture (sampler_noise_lq, tmpvar_1) - 0.5).xy * texsize.zw) * 0.5)\n  )).xyz + (\n    (texture (sampler_noise_lq, tmpvar_1) - 0.5)\n   * 0.006).xyz) + -0.0006);\n  ret = tmpvar_2.xyz;\n }",comp:" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_1 - 0.5) * vec2(-1.0, 1.0)) + 0.5);\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - \n    mix (texture (sampler_main, uv_1).xyz, texture (sampler_main, tmpvar_3).xyz, vec3(0.5, 0.5, 0.5))\n  )) * 6.0);\n  ret_2 = (ret_2 * (0.1 + abs(\n    max (sin(bass_att), sin(treb_att))\n  )));\n  ret_2 = (ret_2 * max ((\n    (texture (sampler_blur3, uv_1).xyz * scale3)\n   + bias3), (\n    (texture (sampler_blur3, tmpvar_3).xyz * scale3)\n   + bias3)));\n  ret_2 = (ret_2 * 1.5);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_2;\n  ret = tmpvar_4.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.98,decay:.5,echo_zoom:1,echo_alpha:.5,echo_orient:3,wave_thick:1,wave_brighten:0,wrap:0,darken:1,wave_a:.401,wave_scale:3.177,wave_smoothing:0,wave_mystery:-.4,modwavealphastart:1,modwavealphaend:1,warpanimspeed:2.289,warpscale:5.472,zoomexp:.01,zoom:.9901,warp:1.8566,ob_size:.005,ob_a:1,ib_size:0,ib_r:1,ib_g:0,ib_b:0,ib_a:1,mv_x:64,mv_y:48,mv_l:0,mv_b:0,mv_a:0},shapes:[{baseVals:{enabled:1,additive:1,num_inst:512,y:.55,rad:.06689,tex_zoom:.78748,g:1,b:1,g2:0,border_a:0},init_eqs_str:"a.my_z=0;a.d=0;a.y3=0;a.z2=0;a.y1=0;a.w=0;a.w2=0;a.x1=0;a.zoom=0;a.p=0;a.q1=0;a.q5=0;a.z3=0;a.w3=0;a.my_x=0;a.x3=0;a.my_y=0;a.q4=0;a.w1=0;a.i=0;a.x2=0;a.l=0;a.y2=0;a.q2=0;a.z1=0;a.q3=0;",frame_eqs_str:"a.d=1.4;a.zoom=.7;a.w1=a.q3;a.w2=a.q4;a.w3=a.q5;a.i=a.instance;a.my_x=div(mod(a.i,8),8)-.5;a.my_y=div(mod(a.i,64)-mod(a.i,8),64)-.5;a.my_z=div(a.i-div(mod(a.i,64)-mod(a.i,8),64),512)-.5;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*\na.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.rad=div(a.rad,a.d);a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q25=0;a.q12=0;a.q18=0;a.q22=0;a.q21=0;a.vt=0;a.q13=0;a.q15=0;a.q29=0;a.q6=0;a.q1=0;a.q5=0;a.vb=0;a.q9=0;a.v=0;a.mm=0;a.tt=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.q10=0;a.q4=0;a.q16=0;a.q26=0;a.t=0;a.b=0;a.q19=0;a.q17=0;a.bb=0;a.q2=0;a.q27=0;a.q14=0;a.q3=0;a.m=0;a.vvm=0;a.q32=0;a.vvb=0;a.q7=0;a.q28=0;a.vm=0;a.q30=0;a.q20=0;a.vvt=0;a.q8=0;",frame_eqs_str:"a.vb=.95*a.vb+(1-a.vb)*pow(a.bass_att*a.treb_att*a.mid_att,2)*.02;a.vvb=.95*a.vvb+(1-a.vvb)*a.vb*.01;a.vm=.95*a.vm+(1-a.vm)*pow(a.mid_att,2)*.02;a.vvm=.95*a.vvm+(1-a.vvm)*a.vm*.01;a.vt=.95*a.vt+(1-a.vt)*pow(a.treb_att,2)*.02;a.vvt=.95*a.vvt+(1-a.vvt)*a.vt*.01;a.vvb=Math.min(1,Math.max(0,a.vvb));a.vvm=Math.min(1,Math.max(0,a.vvm));a.vvt=Math.min(1,Math.max(0,a.vvt));a.q1=10*a.vvb;a.q2=10*a.vvm;a.q3=10*a.vvt;a.v=2;a.bb-=a.vvb*a.v;a.mm-=a.vvm*a.v;a.tt-=a.vvt*a.v;a.q4=-a.bb;a.q5=\n-a.mm;a.q6=-a.tt;a.q4=5*(a.q1+a.q2+a.q3);a.q5=5*(a.q1+a.q2+a.q3);a.q6=5*(a.q1+a.q2+a.q3);a.q7=5*(a.q1+a.q2+a.q3);a.q8=5*(a.q1+a.q2+a.q3);a.q9=5*(a.q1+a.q2+a.q3);a.q10=5*(a.q1+a.q2+a.q3);a.q11=5*(a.q1+a.q2+a.q3);a.q12=5*(a.q1+a.q2+a.q3);a.q13=5*(a.q1+a.q2+a.q3);a.q14=5*(a.q1+a.q2+a.q3);a.q15=5*(a.q1+a.q2+a.q3);a.q16=5*(a.q1+a.q2+a.q3);a.q17=5*(a.q1+a.q2+a.q3);a.q18=5*(a.q1+a.q2+a.q3);a.q19=5*(a.q1+a.q2+a.q3);a.q20=5*(a.q1+a.q2+a.q3);a.q21=5*(a.q1+a.q2+a.q3);a.q22=5*(a.q1+a.q2+a.q3);a.q23=5*(a.q1+a.q2+\na.q3);a.q24=5*(a.q1+a.q2+a.q3);a.q25=5*(a.q1+a.q2+a.q3);a.q26=5*(a.q1+a.q2+a.q3);a.q27=5*(a.q1+a.q2+a.q3);a.q28=5*(a.q1+a.q2+a.q3);a.q29=5*(a.q1+a.q2+a.q3);a.q30=5*(a.q1+a.q2+a.q3);a.q31=5*(a.q1+a.q2+a.q3);a.q32=5*(a.q1+a.q2+a.q3);a.wave_a=0;a.b+=a.bass*a.bass*.5;a.m+=a.mid*a.mid*.5;a.t+=a.treb*a.treb*.5;a.q3=.012*a.b;a.q4=.012*a.m;a.q5=.012*a.t;a.q20=a.bass+a.treb+a.mid;",pixel_eqs_str:"",pixel_eqs:"",warp:"vec3 xlat_mutablemus;\n shader_body { \n  vec3 crisp_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  float tmpvar_4;\n  tmpvar_4 = (dot (texture (sampler_noise_hq, (uv / 4.0)), vec4(0.32, 0.49, 0.29, 0.0)) * q31);\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)].x = cos(tmpvar_4);\n  tmpvar_5[uint(0)].y = sin(tmpvar_4);\n  tmpvar_5[1u].x = -(sin(tmpvar_4));\n  tmpvar_5[1u].y = cos(tmpvar_4);\n  uv6_2 = (tmpvar_3 * tmpvar_5);\n  uv6_2 = (uv6_2 + sin((q32 * tmpvar_3)));\n  xlat_mutablemus = (vec3((0.2 / (\n    sqrt(uv6_2.x)\n   + 0.2))) * vec3(1.1, 1.0, 0.95));\n  xlat_mutablemus = (xlat_mutablemus * (0.9 + (0.1 * texture (sampler_noise_hq, uv))).xyz);\n  vec3 tmpvar_6;\n  tmpvar_6 = ((texture (sampler_blur1, fract(uv)).xyz * scale1) + bias1);\n  vec2 tmpvar_7;\n  tmpvar_7.x = dot ((texture (sampler_main, (uv + vec2(0.005, 0.0))) - texture (sampler_main, (uv - vec2(0.005, 0.0)))), vec4(0.32, 0.49, 0.29, 0.0));\n  tmpvar_7.y = dot ((texture (sampler_main, (uv + vec2(0.0, 0.005))) - texture (sampler_main, (uv - vec2(0.0, 0.005)))), vec4(0.32, 0.49, 0.29, 0.0));\n  crisp_1 = (texture (sampler_main, (uv + (tmpvar_7 * 0.02))).xyz + (texture (sampler_main, uv).xyz / 2.0));\n  crisp_1 = (crisp_1 * 0.67);\n  crisp_1 = (crisp_1 + ((0.08 * xlat_mutablemus) - (\n    sqrt(dot (tmpvar_7, tmpvar_7))\n   * tmpvar_6)));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = (((crisp_1 - \n    (dot (tmpvar_6, vec3(0.32, 0.49, 0.29)) * 0.04)\n  ) * 0.99) - 0.04);\n  ret = tmpvar_8.xyz;\n }",comp:" shader_body { \n  vec3 ret2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 6.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = dot (((\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_4.y = dot (((\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - (0.25 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_blur3, uv);\n  ret_2 = (vec3((0.25 * dot (\n    clamp ((2.0 * ((tmpvar_6.xyz * scale3) + bias3)), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29)))) - (0.8 * dot (\n    clamp (((20.0 * (\n      (0.6 * ((texture (sampler_blur2, uv).xyz * scale2) + bias2))\n     - 0.01)) - 2.0), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29))));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_2 = ((ret_2 + dot (\n    clamp (((30.0 * (\n      (texture (sampler_main, uv).xyz + (((tmpvar_7.xyz * scale1) + bias1) * 0.15))\n     - 0.01)) - 2.0), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29))) - 0.1);\n  ret_2 = (ret_2 + 0.55);\n  vec3 tmpvar_8;\n  tmpvar_8 = mix (ret_2, (ret_2 * (\n    ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n   - \n    ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1)\n  )), pow (hue_shader, (ret_2 + q20)));\n  ret2_1 = ((tmpvar_8 - (0.9 * texture (sampler_main, tmpvar_5).xyz)) - 0.1);\n  ret2_1 = (ret2_1 - 0.75);\n  vec3 tmpvar_9;\n  tmpvar_9 = mix (ret2_1, ((1.2 * ret2_1) * (\n    ((tmpvar_6.xyz * scale3) + bias3)\n   - \n    ((tmpvar_7.xyz * scale1) + bias1)\n  )), pow (hue_shader.zxy, tmpvar_8));\n  ret2_1 = tmpvar_9;\n  vec3 tmpvar_10;\n  tmpvar_10 = abs((tmpvar_8 - (1.2 * tmpvar_9)));\n  ret_2 = (tmpvar_10 * tmpvar_10);\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:4,gammaadj:1.63,decay:.96,echo_zoom:.997,echo_alpha:.5,echo_orient:1,wave_mode:2,wave_dots:1,wave_brighten:0,wrap:0,darken:1,wave_a:.001,wave_scale:.012,wave_smoothing:.9,warpanimspeed:.01,warpscale:.01,warp:.01,wave_r:.5,wave_g:.4,wave_b:.3,ob_r:.11,ob_g:.4,ob_b:.6,ob_a:.4,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_x:3,mv_y:2,mv_dx:.02,mv_dy:-.02,mv_l:.15,mv_r:.49,mv_g:.48,mv_b:.3,mv_a:0},shapes:[{baseVals:{enabled:1,sides:13,textured:1,rad:.46753,tex_zoom:1.17258,g:1,b:1,r2:.99,g2:.99,b2:.99,border_r:.82,border_g:.72,border_a:0},init_eqs_str:"a.tm=0;a.q6=0;",frame_eqs_str:"a.tm=a.q6;a.x=.5+.3*Math.sin(a.tm);a.y=.5+.4*Math.cos(.5*a.tm);a.ang=3*Math.sin(.36*a.tm);"},{baseVals:{enabled:1,sides:8,additive:1,textured:1,rad:.35738,tex_zoom:.55045,g:1,b:1,r2:1,b2:1,border_a:0},init_eqs_str:"a.tm=0;a.q6=0;",frame_eqs_str:"a.tm=a.q6;a.x=.5+.3*Math.sin(a.tm+.5);a.y=.5+.4*Math.cos(.5*a.tm);a.ang=3*Math.sin(.36*a.tm);"},{baseVals:{enabled:1,sides:8,additive:1,rad:.4629,g:.5,a:.04,r2:1,g2:.3,border_r:0,border_g:0,border_b:0,border_a:0},init_eqs_str:"a.tm=0;a.q6=0;",frame_eqs_str:"a.tm=a.q6;a.x=.5+.3*Math.sin(a.tm+1.4);a.y=.5+.4*Math.cos(.5*a.tm+.3);a.ang=3*Math.sin(.36*a.tm);"},{baseVals:{enabled:1,sides:29,textured:1,rad:.46753,tex_zoom:2.13022,g:1,b:1,r2:.99,g2:.99,b2:.99,a2:.65,border_r:.8,border_g:.5,border_a:1},init_eqs_str:"a.tm=0;a.q6=0;a.q8=0;",frame_eqs_str:"a.tm=a.q6;a.x=.5+.001*Math.sin(a.tm);a.y=.5+.001*Math.cos(.5*a.tm);a.a=.5+.5*Math.min(a.q8,1);"}],waves:[{baseVals:{enabled:1,usedots:1,thick:1,additive:1,r:.6,g:.3},init_eqs_str:"a.n=0;a.q7=0;a.tm=0;a.phs=0;a.xp=0;a.yp=0;a.z=0;",frame_eqs_str:"",point_eqs_str:"a.n=6.283*a.sample+.0015*a.q7;a.tm=.1*a.time;a.phs=Math.sin(50*a.n);a.xp=Math.sin(a.n+a.phs);a.yp=Math.cos(a.n+a.phs);a.z=Math.sin(3*a.n+a.tm)*Math.sin(7*a.n-a.tm);a.xp*=a.z;a.yp*=a.z;a.x=.3*a.xp+.5;a.y=.39*a.yp+.5;"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.vol=0;a.q7=0;a.q8=0;a.mtime=0;a.q6=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;",frame_eqs_str:"a.decay=.98;a.zoom=1.003;a.vol=.25*(a.bass_att+a.mid_att+a.treb_att);a.vol*=a.vol;a.q7=a.vol;a.vol=.25*(a.bass+a.mid+a.treb);a.vol*=a.vol;a.q8=a.vol;a.mtime+=.02*a.vol;a.q6=a.mtime;a.ob_a=Math.min(a.vol,1);",pixel_eqs_str:"a.zoom=1.001+.005*Math.sin(3*a.ang+.5*a.time);",warp:" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.08);\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, (uv - (\n    ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n   * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n    ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n  ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((mix (tmpvar_2, \n    (1.0 - tmpvar_2.zyx)\n  , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n    (1.0 - rad)\n  , 18.0)));\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 uvw_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3.z = 0.3;\n  tmpvar_3.xy = (uv * 3.3);\n  uvw_1.xy = tmpvar_3.xy;\n  uvw_1.z = (0.3 + (time * 0.3));\n  ret_2 = (texture (sampler_main, (uv + (\n    (((texture (sampler_noisevol_hq, uvw_1).xy * 2.0) - 1.0) * texsize.zw)\n   * 13.0))).xyz + ((\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1) * 0.4));\n  vec3 tmpvar_4;\n  tmpvar_4 = pow (ret_2, vec3(0.5, 0.8, 1.7));\n  ret_2 = tmpvar_4;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = tmpvar_4;\n  ret = tmpvar_5.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:5,decay:.96,echo_zoom:1.905,wave_brighten:0,wrap:0,darken_center:1,wave_a:.009,wave_scale:.01,wave_smoothing:.63,wave_mystery:-.8,fshader:10,sx:.9803,wave_r:0,wave_g:0,ib_size:0,ib_r:1,ib_g:0,ib_b:0,ib_a:.47,mv_x:64,mv_y:48,mv_dx:-.28,mv_l:0,mv_g:0,mv_b:0,mv_a:.8},shapes:[{baseVals:{enabled:1,sides:20,num_inst:1024,rad:.01,r:0,b:1,g2:0,a2:.1,border_a:.006},init_eqs_str:"a.y3=0;a.z2=0;a.y1=0;a.xs=0;a.t1=0;a.x1=0;a.nc=0;a.z3=0;a.t3=0;a.zs=0;a.x3=0;a.ys=0;a.pigtemp=0;a.x2=0;a.t2=0;a.y2=0;a.size=0;a.z1=0;",frame_eqs_str:"a.pigtemp=Math.floor(pow(4,a.bass+a.treb+a.mid));a.num_inst=.00001<Math.abs(above(a.pigtemp,1024))?1024:a.pigtemp;a.t1=div(a.time,5);a.t2=div(a.time,6);a.rad=.005+div(a.bass,100);a.t3=div(a.bass_att,70);a.b2=.7*a.treb-div(a.bass,2);a.r=div(a.instance,a.num_inst);a.g=Math.abs(div(a.treb_att,5)-a.bass);a.size=.3+div(a.bass_att,300);a.nc=sqrt(a.num_inst);a.xs=Math.sin(div(6.28*mod(a.instance,a.nc),a.nc))*Math.sin(div(3.14*Math.floor(div(a.instance,a.nc)),a.nc));a.ys=Math.cos(div(6.28*\nmod(a.instance,a.nc),a.nc))*Math.sin(div(3.14*Math.floor(div(a.instance,a.nc)),a.nc));a.zs=Math.cos(div(3.14*Math.floor(div(a.instance,a.nc)),a.nc));a.y1=a.ys*Math.cos(a.t1)-a.zs*Math.sin(a.t1);a.z1=a.ys*Math.sin(a.t1)+a.zs*Math.cos(a.t1);a.x1=a.z1*Math.sin(a.t2)+a.xs*Math.cos(a.t2);a.z2=a.z1*Math.cos(a.t2)-a.xs*Math.sin(a.t2);a.x2=a.x1*Math.cos(a.t3)-a.y1*Math.sin(a.t3);a.y2=a.y1*Math.cos(a.t3)+a.x1*Math.sin(a.t3);a.x3=a.x2;a.y3=a.y2;a.z3=a.z2;a.x=.5+a.size*div(a.x3,1+a.z3*a.size);a.y=.5+a.size*\ndiv(a.y3,1+a.z3*a.size);a.a=below(a.z3,0);"},{baseVals:{enabled:1,sides:32,additive:1,thickoutline:1,num_inst:33,r:0,g:.5,g2:.5,a2:1,border_a:0},init_eqs_str:"a.trans=0;a.q30=0;a.trans2=0;a.trans3=0;a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.trans=div(Math.floor(randint(Math.floor(a.q30))),5)+a.instance-a.instance;a.trans2=div(Math.floor(randint(Math.floor(a.q30))),5)+a.instance-a.instance;a.trans3=div(Math.floor(randint(Math.floor(a.q30))),5)+a.instance-a.instance;a.a=a.trans;a.a2=a.trans2;a.border_a=a.trans3;a.x=a.q1+.01*Math.floor(randint(15))*a.bass_att*(.00001<Math.abs(equal(Math.floor(randint(2)),1))?1:-1)+a.instance-a.instance;a.y=a.q2+.01*Math.floor(randint(15))*a.bass_att*(.00001<Math.abs(equal(Math.floor(randint(2)),\n1))?1:-1)+a.instance-a.instance;a.rad=.09+div(Math.floor(randint(Math.floor(a.q30))),15)+a.instance-a.instance;a.r=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.g=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.b=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.r2=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.g2=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.b2=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.border_r=.1*Math.floor(randint(a.q3))+a.instance-a.instance;\na.border_g=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.border_b=.1*Math.floor(randint(a.q3))+a.instance-a.instance;"},{baseVals:{enabled:1,sides:32,thickoutline:1,textured:1,num_inst:7,r:0,b:.5,g2:0,b2:.5,a2:1,border_a:0},init_eqs_str:"a.trans=0;a.q30=0;a.trans2=0;a.trans3=0;a.q1=0;a.q2=0;a.q3=0;",frame_eqs_str:"a.trans=div(Math.floor(randint(Math.floor(a.q30))),5)+a.instance-a.instance;a.trans2=div(Math.floor(randint(Math.floor(a.q30))),5)+a.instance-a.instance;a.trans3=div(Math.floor(randint(Math.floor(a.q30))),5)+a.instance-a.instance;a.a=a.trans;a.a2=a.trans2;a.border_a=a.trans3;a.x=a.q1+.01*Math.floor(randint(15))*a.mid_att*(.00001<Math.abs(equal(Math.floor(randint(2)),1))?1:-1)+a.instance-a.instance;a.y=a.q2+.01*Math.floor(randint(15))*a.mid_att*(.00001<Math.abs(equal(Math.floor(randint(2)),\n1))?1:-1)+a.instance-a.instance;a.rad=.09+div(Math.floor(randint(Math.floor(a.q30))),15)+a.instance-a.instance;a.r=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.g=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.b=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.r2=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.g2=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.b2=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.border_r=.1*Math.floor(randint(a.q3))+a.instance-a.instance;\na.border_g=.1*Math.floor(randint(a.q3))+a.instance-a.instance;a.border_b=.1*Math.floor(randint(a.q3))+a.instance-a.instance;"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.vol3=0;a.q6=0;a.midrun=0;a.q1=0;a.q9=0;a.pi23=0;a.q4=0;a.q26=0;a.bassrun=0;a.vol=0;a.q2=0;a.trebrun=0;a.vol2=0;a.q3=0;a.q7=0;a.q30=0;a.q20=0;a.q8=0;",frame_eqs_str:"a.bassrun=a.bass+a.bassrun;a.trebrun=a.treb+a.trebrun;a.midrun=a.mid+a.midrun;a.vol=.03*(a.bassrun+a.midrun+a.trebrun);a.vol2=.001*a.vol;a.warp=0;a.zoom=1.4+.15*Math.cos(.42*a.vol);a.rot=.01*Math.sin(1.34*a.vol);a.dx=.005*Math.sin(.646*a.vol);a.dy=.005*Math.sin(.314*a.vol);a.cx=.5+.05*Math.sin(.497*a.vol);a.cy=.5+.05*Math.sin(.413*a.vol);a.pi23=1.33333333333332*Math.asin(-1);a.q6=.5*(Math.sin(a.vol-0*a.pi23)+1);a.q7=.5*(Math.sin(a.vol-1*a.pi23)+1);a.q8=.5*(Math.sin(a.vol-2*\na.pi23)+1);a.mv_r=a.q6;a.mv_g=a.q7;a.mv_b=a.q8;a.q9=a.q6+1;a.vol3=.3*(a.bass+a.mid+a.treb);a.q26=a.vol3;a.q20=a.vol3;a.q1=.5;a.q2=.5;a.q3=.3*a.q8;a.q4=2*div(a.q8,a.q6);a.q30=2.5*a.vol3;a.q3=1.33*a.q30;",pixel_eqs_str:"",pixel_eqs:"",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.x;\n  tmpvar_5.y = tmpvar_4.x;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 8.0));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_3.y;\n  tmpvar_7.y = tmpvar_4.y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + ((tmpvar_7 * texsize.zw) * 8.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.z;\n  tmpvar_9.y = tmpvar_4.z;\n  vec2 tmpvar_10;\n  tmpvar_10 = (uv + ((tmpvar_9 * texsize.zw) * 8.0));\n  ret_1.x = (texture (sampler_main, tmpvar_6).x - ((texture (sampler_main, tmpvar_6).xyz - \n    ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n  ).x * 0.02));\n  ret_1.y = (texture (sampler_main, tmpvar_8).y - ((texture (sampler_main, tmpvar_8).xyz - \n    ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3)\n  ).y * 0.02));\n  ret_1.z = (texture (sampler_main, tmpvar_10).z - ((texture (sampler_main, tmpvar_10).xyz - \n    ((texture (sampler_blur3, tmpvar_10).xyz * scale3) + bias3)\n  ).z * 0.02));\n  ret_1 = (ret_1 - ((ret_1.yzx * 0.2) - 0.06));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_1;\n  ret = tmpvar_11.xyz;\n }",comp:" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (((uv - 0.5) * 2.0) + 1.7)\n  )) - (2.0 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n    clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (-0.08 + tmpvar_2)));\n  ret = tmpvar_6.xyz;\n }"}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.3,decay:1,echo_zoom:1.75,echo_alpha:.15,echo_orient:3,wave_mode:1,wave_dots:1,darken:1,wave_scale:.5,wave_smoothing:.9,warp:.01,mv_l:5},shapes:[{baseVals:{enabled:1,sides:100,border_a:0},init_eqs_str:"a.q1=0;",frame_eqs_str:"a.r+=Math.sin(.339*a.time);a.g+=Math.sin(.369*a.time);a.b+=Math.sin(.399*a.time);a.r2+=Math.sin(.113*a.time);a.g2+=Math.sin(.123*a.time);a.b2+=Math.sin(.133*a.time);a.rad=div(a.q1,3);"},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"a.q1=0;",frame_eqs_str:"a.q1=.0003*pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6);a.mv_a=a.q1;a.mv_x+=Math.sin(a.time);a.mv_y+=Math.cos(a.time);a.mv_dx+=1.25*Math.sin(8*a.fps);a.mv_dy+=1.35*Math.sin(8*a.fps);a.mv_r+=Math.sin(.565*a.time);a.mv_g+=Math.sin(.615*a.time);a.mv_b+=Math.sin(.665*a.time);a.wave_r+=.5*Math.sin(1.13*a.time);a.wave_g+=.5*Math.sin(1.23*a.time);a.wave_b+=.5*Math.sin(1.33*a.time);",pixel_eqs_str:"a.zoom+=.0125*a.q1;a.rot+=.025*Math.sin(10*a.fps)*a.q1;a.warp=0;",warp:"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  xlat_mutabled = (texsize.zw * 16.0);\n  xlat_mutabledx = (((texture (sampler_blur2, \n    (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale2) + bias2));\n  xlat_mutabledy = (((texture (sampler_blur2, \n    (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale2) + bias2));\n  xlat_mutabled = uv;\n  vec2 tmpvar_3;\n  tmpvar_3.x = xlat_mutabledx.y;\n  tmpvar_3.y = xlat_mutabledy.y;\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv_orig);\n  ret_1.y = ((texture (sampler_main, (uv - \n    ((tmpvar_3 * texsize.zw) * 16.0)\n  )).y - 0.006) + ((1.0 - tmpvar_5.x) * 0.018));\n  ret_1.z = ((texture (sampler_main, (uv - \n    ((tmpvar_4 * texsize.zw) * 16.0)\n  )).z - 0.006) + (tmpvar_5.x * 0.018));\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.2) + (tmpvar_2 * 0.01)).x);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }",comp:" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   * 2.0) + (\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .y * 2.0))) * vec3(0.2, 0.3, 0.6));\n  vec2 tmpvar_10;\n  tmpvar_10.x = q19;\n  tmpvar_10.y = q20;\n  vec2 tmpvar_11;\n  tmpvar_11 = fract(((0.5 + \n    (uv - 0.5)\n  ) + (tmpvar_10 * vec2(-1.0, 1.0))));\n  vec2 tmpvar_12;\n  tmpvar_12.x = dx_3.y;\n  tmpvar_12.y = dy_2.y;\n  vec3 tmpvar_13;\n  tmpvar_13 = ((mix (ret_5, vec3(3.0, 2.0, 1.0), \n    ((texture (sampler_blur3, (tmpvar_11 - tmpvar_12)).xyz * scale3) + bias3)\n  .xxx) * (vec3(1.0, 1.0, 1.0) - \n    ((texture (sampler_blur2, (tmpvar_11 - dz_1)).xyz * scale2) + bias2)\n  .xxx)) * (vec3(1.0, 1.0, 1.0) - vec3((1.5 * texture (sampler_main, tmpvar_11).x))));\n  ret_5 = tmpvar_13;\n  vec4 tmpvar_14;\n  tmpvar_14.w = 1.0;\n  tmpvar_14.xyz = tmpvar_13;\n  ret = tmpvar_14.xyz;\n 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th.cos(a.q3)-a.ay*Math.sin(a.q3);a.by=a.ax*Math.sin(a.q3)+a.ay*Math.cos(a.q3);\na.bz=a.az;a.vx=a.bx;a.vy=a.by;a.vz=a.bz;a.x=div(a.vx,Math.abs(a.vz-10))+.5;a.y=div(a.vy,Math.abs(a.vz-10))+.5;a.as=pow(4*sqrt(sqr(a.x-.5)+sqr(a.y-.5)),4);a.a=a.t*(.07*(1-a.as)+a.as);"}],init_eqs_str:"a.st=0;a.bz=0;a.bx=0;a.q1=0;a.by=0;a.mytime=0;a.ax=0;a.rho=0;a.vx=0;a.vy=0;a.vz=0;a.ay=0;a.theta=0;a.q2=0;a.q3=0;a.phi=0;a.q7=0;a.az=0;a.q8=0;",frame_eqs_str:"a.st=.00001<Math.abs(equal(a.st,0))?a.time-131:a.st;a.mytime=a.time-a.st;a.phi=.125662*(a.mytime+4.564);a.theta=6.2831*(.03*a.mytime+1.54);a.rho=6.2831*Math.abs(Math.sin(0*a.mytime));a.q1=a.phi;a.q2=a.theta;a.q3=a.rho;a.ax=0;a.ay=0;a.az=-30;a.bx=a.ax;a.by=a.ay*Math.cos(a.q1)-a.az*Math.sin(a.q1);a.bz=a.ay*Math.sin(a.q1)+a.az*Math.cos(a.q1);a.ax=a.bx*Math.cos(a.q2)-a.bz*Math.sin(a.q2);a.ay=a.by;a.az=a.bx*Math.sin(a.q2)+a.bz*Math.cos(a.q2);a.bx=a.ax*Math.cos(a.q3)-a.ay*Math.sin(a.q3);\na.by=a.ax*Math.sin(a.q3)+a.ay*Math.cos(a.q3);a.bz=a.az;a.vx=a.bx;a.vy=a.by;a.vz=a.bz;a.q7=div(a.vx,Math.abs(a.vz-10))+.5;a.vy=-a.vy+1;a.q8=div(a.vy,Math.abs(a.vz-10))+.5;a.q7=.00001<Math.abs(1-below(a.vz,0))?-100:a.q7;a.q8=.00001<Math.abs(1-below(a.vz,0))?-100:a.q8;a.ob_size=1;a.ob_a=Math.min(div(.005,sqr(a.q7-.5)+sqr(a.q8-.5)),.8);a.monitor=a.mytime;a.zoom=1+div(1.275,a.fps);",pixel_eqs_str:"",pixel_eqs:"",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:3,gammaadj:1.84,decay:.95,echo_zoom:.999993,wave_thick:1,wave_brighten:0,wrap:0,wave_a:.001,wave_scale:.01,wave_smoothing:.9,wave_mystery:.3,zoomexp:4.90483,fshader:1,zoom:.999999,warp:.01,ob_size:0,ob_a:.92,ib_size:0,ib_r:0,ib_g:0,ib_b:0,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:1,sides:30,additive:1,textured:1,rad:.244862,g2:0,border_a:0},init_eqs_str:"a.hue=0;a.h=0;a.sw1=0;a.sw2=0;a.sw3=0;a.sw4=0;a.sw6=0;a.sw5=0;",frame_eqs_str:"a.ang=.45*Math.cos(.6*a.time+.34+Math.sin(2.54*a.time+1.02));a.additive=below(mod(a.frame,5),4);a.r2=.3*Math.abs(Math.cos(.543*a.time+7.34+Math.sin(.123*a.time+1.75)));a.g2=.3*Math.abs(Math.sin(.543*a.time+7.34+Math.sin(.123*a.time+1.75)));a.b2=.3*Math.abs(Math.cos(.543*a.time+7.34+Math.cos(.123*a.time+1.75)));a.hue=.1*a.time;a.h=6*(a.hue-Math.floor(a.hue));a.sw1=below(a.h,1);a.sw2=(1-a.sw1)*below(a.h,2);a.sw3=(1-a.sw1)*(1-a.sw2)*below(a.h,3);a.sw4=(1-a.sw1)*(1-a.sw2)*(1-a.sw3)*\nbelow(a.h,4);a.sw6=above(a.h,5);a.sw5=(1-a.sw1)*(1-a.sw2)*(1-a.sw3)*(1-a.sw4)*(1-a.sw6);a.r=a.sw1+a.sw2*(2-a.h)+a.sw5*(a.h-4)+a.sw6;a.g=a.sw1*a.h+a.sw2+a.sw3+a.sw4*(4-a.h);a.b=a.sw3*(a.h-2)+a.sw4+a.sw5+a.sw6*(6-a.h);"},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:1,thick:1,additive:1,scaling:.999998,smoothing:0,r:.4,g:.4,b:.65},init_eqs_str:"a.t5=0;a.invz=0;a.ceny=0;a.t1=0;a.q1=0;a.t8=0;a.cenx=0;a.ax=0;a.t3=0;a.angle=0;a.t6=0;a.ccx=0;a.cenz=0;a.q4=0;a.ay=0;a.t2=0;a.ccz=0;a.q2=0;a.q3=0;a.rr=0;a.t4=0;a.q7=0;a.ns=0;a.ccy=0;a.az=0;a.q8=0;a.central=0;",frame_eqs_str:"a.t1=32;a.t2=.02*a.q4;a.t5=6.2831*(.08*a.time-Math.floor(.08*a.time));a.t8=0;a.t3=.3333*a.q7+-.8333;a.t4=.3333*a.q8+-.8333;a.t6=pow(a.q1,3);",point_eqs_str:"a.sample=.5*(0+a.sample);a.ns=equal(mod(a.t8,a.t1),0);a.ccx=.85*Math.sin(5.234+100*a.sample+a.t5)*Math.cos(200*6.2831*a.sample+3.14*a.sample+2.45+a.t5);a.ccy=1.5*Math.sin(100*a.sample+.456+a.t5)*Math.sin(100*6.2831*a.sample+3.14*a.sample+1.12+a.t5);a.ccz=.85*Math.sin(3.12+100*a.sample+a.t5)*Math.cos(1884.93*a.sample+3.14*a.sample+.95+a.t5);a.rr=.075+.067*Math.abs(Math.sin(6.2831*a.ccy));a.ccx=a.ccx*(1-a.t6)+(a.t3+a.rr*Math.cos(6.2831*a.sample+6*a.time))*a.t6;a.ccz=a.ccz*(1-\na.t6)+(a.t4+a.rr*Math.sin(6.2831*a.sample+6*a.time))*a.t6;a.cenx=(1-a.ns)*a.cenx+a.ns*a.q4*a.ccx;a.ceny=(1-a.ns)*a.ceny+a.ns*(a.q2+a.q4*Math.abs(a.ccy));a.cenz=(1-a.ns)*a.cenz+a.ns*(a.q3+a.q4*a.ccz);a.central=equal(mod(a.t8,2),0);a.angle=div(6.2831*(a.t8-1),a.t1);a.ax=a.cenx+(1-a.central)*a.q4*a.t2*Math.cos(a.angle+.12*a.ceny);a.ay=a.ceny+(1-a.central)*a.q4*a.t2*Math.sin(a.angle+.12*a.ceny);a.az=a.cenz;a.a=a.central*above(a.t8,0)*.07*above(a.ceny,a.q2);a.invz=div(1,a.az+100);a.x=.5+5*a.ax*a.invz;\na.y=.5+5*a.ay*a.invz;a.t8=mod(a.t8+1,a.t1);"},{baseVals:{enabled:1,thick:1,additive:1,scaling:.999998,smoothing:0,r:.4,g:.4,b:.65},init_eqs_str:"a.t5=0;a.invz=0;a.ceny=0;a.t1=0;a.q1=0;a.t8=0;a.cenx=0;a.ax=0;a.t3=0;a.angle=0;a.t6=0;a.ccx=0;a.cenz=0;a.q4=0;a.ay=0;a.t2=0;a.ccz=0;a.q2=0;a.q3=0;a.rr=0;a.t4=0;a.q7=0;a.ns=0;a.ccy=0;a.az=0;a.q8=0;a.central=0;",frame_eqs_str:"a.t1=32;a.t2=.02*a.q4;a.t5=6.2831*(.08*a.time-Math.floor(.08*a.time));a.t8=0;a.t3=.3333*a.q7+-.8333;a.t4=.3333*a.q8+-.8333;a.t6=pow(a.q1,3);",point_eqs_str:"a.sample=.5*(0+a.sample);a.ns=equal(mod(a.t8,a.t1),0);a.ccx=.85*Math.sin(5.234+100*a.sample+a.t5)*Math.cos(200*6.2831*a.sample+3.14*a.sample+2.45+a.t5);a.ccy=1.5*Math.sin(100*a.sample+.456+a.t5)*Math.sin(100*6.2831*a.sample+3.14*a.sample+1.12+a.t5);a.ccz=.85*Math.sin(3.12+100*a.sample+a.t5)*Math.cos(1884.93*a.sample+3.14*a.sample+.95+a.t5);a.rr=.075+.067*Math.abs(Math.sin(6.2831*a.ccy));a.ccx=a.ccx*(1-a.t6)+(a.t3+a.rr*Math.cos(6.2831*a.sample+6*a.time))*a.t6;a.ccz=a.ccz*(1-\na.t6)+(a.t4+a.rr*Math.sin(6.2831*a.sample+6*a.time))*a.t6;a.cenx=(1-a.ns)*a.cenx+a.ns*a.q4*a.ccx;a.ceny=(1-a.ns)*a.ceny+a.ns*(a.q2+a.q4*Math.abs(a.ccy));a.cenz=(1-a.ns)*a.cenz+a.ns*(a.q3+a.q4*a.ccz);a.central=equal(mod(a.t8,2),0);a.angle=div(6.2831*(a.t8-1),a.t1);a.ax=a.cenx+(1-a.central)*a.q4*a.t2*Math.cos(a.angle+.12*a.ceny);a.ay=a.ceny+(1-a.central)*a.q4*a.t2*Math.sin(a.angle+.12*a.ceny);a.az=a.cenz;a.a=a.central*above(a.t8,0)*.07*above(a.ceny,a.q2);a.invz=div(1,a.az+100);a.x=.5+5*a.ax*a.invz;\na.y=.5+5*a.ay*a.invz;a.t8=mod(a.t8+1,a.t1);"},{baseVals:{enabled:1,thick:1,additive:1,scaling:.999998,smoothing:0,r:.4,g:.4,b:.65},init_eqs_str:"a.t5=0;a.invz=0;a.ceny=0;a.t1=0;a.q1=0;a.t8=0;a.cenx=0;a.ax=0;a.t3=0;a.angle=0;a.t6=0;a.ccx=0;a.cenz=0;a.q4=0;a.ay=0;a.t2=0;a.ccz=0;a.q2=0;a.q3=0;a.rr=0;a.t4=0;a.q7=0;a.ns=0;a.ccy=0;a.az=0;a.q8=0;a.central=0;",frame_eqs_str:"a.t1=32;a.t2=.02*a.q4;a.t5=6.2831*(.08*a.time-Math.floor(.08*a.time));a.t8=0;a.t3=.3333*a.q7+-.8333;a.t4=.3333*a.q8+-.8333;a.t6=pow(a.q1,3);",point_eqs_str:"a.sample=.5*(1+a.sample);a.ns=equal(mod(a.t8,a.t1),0);a.ccx=.85*Math.sin(5.234+100*a.sample+a.t5)*Math.cos(200*6.2831*a.sample+3.14*a.sample+2.45+a.t5);a.ccy=1.5*Math.sin(100*a.sample+.456+a.t5)*Math.sin(100*6.2831*a.sample+3.14*a.sample+1.12+a.t5);a.ccz=.85*Math.sin(3.12+100*a.sample+a.t5)*Math.cos(1884.93*a.sample+3.14*a.sample+.95+a.t5);a.rr=.075+.067*Math.abs(Math.sin(6.2831*a.ccy));a.ccx=a.ccx*(1-a.t6)+(a.t3+a.rr*Math.cos(6.2831*a.sample+6*a.time))*a.t6;a.ccz=a.ccz*(1-\na.t6)+(a.t4+a.rr*Math.sin(6.2831*a.sample+6*a.time))*a.t6;a.cenx=(1-a.ns)*a.cenx+a.ns*a.q4*a.ccx;a.ceny=(1-a.ns)*a.ceny+a.ns*(a.q2+a.q4*Math.abs(a.ccy));a.cenz=(1-a.ns)*a.cenz+a.ns*(a.q3+a.q4*a.ccz);a.central=equal(mod(a.t8,2),0);a.angle=div(6.2831*(a.t8-1),a.t1);a.ax=a.cenx+(1-a.central)*a.q4*a.t2*Math.cos(a.angle+.12*a.ceny);a.ay=a.ceny+(1-a.central)*a.q4*a.t2*Math.sin(a.angle+.12*a.ceny);a.az=a.cenz;a.a=a.central*above(a.t8,0)*.07*above(a.ceny,a.q2);a.invz=div(1,a.az+100);a.x=.5+5*a.ax*a.invz;\na.y=.5+5*a.ay*a.invz;a.t8=mod(a.t8+1,a.t1);"},{baseVals:{enabled:1,thick:1,additive:1,scaling:.999998,smoothing:0,r:.4,g:.4,b:.65},init_eqs_str:"a.t5=0;a.invz=0;a.ceny=0;a.t1=0;a.q1=0;a.t8=0;a.cenx=0;a.ax=0;a.t3=0;a.angle=0;a.t6=0;a.ccx=0;a.cenz=0;a.q4=0;a.ay=0;a.t2=0;a.ccz=0;a.q2=0;a.q3=0;a.rr=0;a.t4=0;a.q7=0;a.ns=0;a.ccy=0;a.az=0;a.q8=0;a.central=0;",frame_eqs_str:"a.t1=32;a.t2=.02*a.q4;a.t5=6.2831*(.08*a.time-Math.floor(.08*a.time));a.t8=0;a.t3=.3333*a.q7+-.8333;a.t4=.3333*a.q8+-.8333;a.t6=pow(a.q1,3);",point_eqs_str:"a.sample=.5*(1+a.sample);a.ns=equal(mod(a.t8,a.t1),0);a.ccx=.85*Math.sin(5.234+100*a.sample+a.t5)*Math.cos(200*6.2831*a.sample+3.14*a.sample+2.45+a.t5);a.ccy=1.5*Math.sin(100*a.sample+.456+a.t5)*Math.sin(100*6.2831*a.sample+3.14*a.sample+1.12+a.t5);a.ccz=.85*Math.sin(3.12+100*a.sample+a.t5)*Math.cos(1884.93*a.sample+3.14*a.sample+.95+a.t5);a.rr=.075+.067*Math.abs(Math.sin(6.2831*a.ccy));a.ccx=a.ccx*(1-a.t6)+(a.t3+a.rr*Math.cos(6.2831*a.sample+6*a.time))*a.t6;a.ccz=a.ccz*(1-\na.t6)+(a.t4+a.rr*Math.sin(6.2831*a.sample+6*a.time))*a.t6;a.cenx=(1-a.ns)*a.cenx+a.ns*a.q4*a.ccx;a.ceny=(1-a.ns)*a.ceny+a.ns*(a.q2+a.q4*Math.abs(a.ccy));a.cenz=(1-a.ns)*a.cenz+a.ns*(a.q3+a.q4*a.ccz);a.central=equal(mod(a.t8,2),0);a.angle=div(6.2831*(a.t8-1),a.t1);a.ax=a.cenx+(1-a.central)*a.q4*a.t2*Math.cos(a.angle+.12*a.ceny);a.ay=a.ceny+(1-a.central)*a.q4*a.t2*Math.sin(a.angle+.12*a.ceny);a.az=a.cenz;a.a=a.central*above(a.t8,0)*.07*above(a.ceny,a.q2);a.invz=div(1,a.az+100);a.x=.5+5*a.ax*a.invz;\na.y=.5+5*a.ay*a.invz;a.t8=mod(a.t8+1,a.t1);"}],init_eqs_str:"a.gamma=0;a.maxdbass=0;a.q6=0;a.dbass=0;a.q1=0;a.q5=0;a.mytime=0;a.cheat=0;a.offz=0;a.sc=0;a.lastbeat=0;a.offy=0;a.stime=0;a.interval=0;a.q4=0;a.pbass=0;a.offx=0;a.tilez=0;a.att=0;a.rnd=0;a.contvol=0;a.beat=0;a.tilex=0;a.q2=0;a.phase=0;a.q3=0;a.q7=0;a.sure=0;a.c1=0;a.q8=0;",frame_eqs_str:"a.sure=.00001<Math.abs(equal(a.sure,0))?.6:a.sure;a.interval=.00001<Math.abs(equal(a.interval,0))?40:a.interval;a.lastbeat=.00001<Math.abs(equal(a.lastbeat,0))?a.frame-a.fps:a.lastbeat;a.dbass=div(a.bass-a.pbass,a.fps);a.beat=above(a.dbass,.6*a.maxdbass)*above(a.frame-a.lastbeat,div(a.fps,3));a.sure=.00001<Math.abs(a.beat*below(Math.abs(a.frame-(a.interval+a.lastbeat)),div(a.fps,5)))?Math.min(.095+a.sure,1):a.beat*(a.sure-.095)+(1-a.beat)*a.sure*.9996;a.sure=Math.max(.5,a.sure);\na.cheat=.00001<Math.abs(above(a.frame,a.lastbeat+a.interval+Math.floor(div(a.fps,10)))*above(a.sure,.91))?1:a.cheat;a.beat=.00001<Math.abs(a.cheat)?1:a.beat;a.sure=.00001<Math.abs(a.cheat)?.95*a.sure:a.sure;a.maxdbass=Math.max(.999*a.maxdbass,a.dbass);a.maxdbass=Math.max(.012,a.maxdbass);a.maxdbass=Math.min(.02,a.maxdbass);a.interval=.00001<Math.abs(a.beat)?a.frame-a.lastbeat:a.interval;a.lastbeat=.00001<Math.abs(a.beat)?a.frame-a.cheat*Math.floor(div(a.fps,10)):a.lastbeat;a.cheat=0;a.pbass=a.bass;\na.warp=0;a.zoom=1.04;a.rnd=equal(mod(a.frame,400),0);a.offy=(1-a.rnd)*a.offy+a.rnd*(-3+div(randint(600),100));a.offz=(1-a.rnd)*a.offz+a.rnd*(-80-div(0*randint(1E3),1E3));a.sc=(1-a.rnd)*a.sc+a.rnd*(1+div(randint(500),100));a.offx=0;a.offy=-3.1;a.offz=-300+160*pow(a.contvol,.25);a.sc=4;a.q2=a.offy;a.q3=a.offz;a.q4=a.sc;a.q5=3.1415*Math.cos(.05*a.time+.84+Math.sin(.1*a.time+6.43));a.q6=.2;a.q5=0;a.q6=0;a.stime=.00001<Math.abs(equal(a.stime,0))?a.time:a.stime;a.mytime=a.time-a.stime;a.phase=.1*a.mytime-\nMath.floor(.1*a.mytime);a.tilex=.00001<Math.abs(below(a.phase,.025))?1+randint(4):a.tilex;a.tilez=.00001<Math.abs(below(a.phase,.025))?1+randint(4):a.tilez;a.q7=a.tilex;a.contvol=.006666*(a.bass+a.mid+a.att)+.98*a.contvol;a.contvol=Math.min(1,a.contvol);a.zoom=1.01+.05*a.contvol;a.darken=above(mod(a.frame,3),0);a.c1=above(a.contvol,.7)*Math.min(a.contvol-.7,.3);a.dx=.05*a.c1*(-10+randint(20));a.dy=.05*a.c1*(-10+randint(20));a.solarize=0;a.darken=mod(a.frame,2);a.brighten=1-a.darken;a.monitor=a.gamma;\na.q8=Math.min(div(a.frame-a.lastbeat,a.interval),1);a.q1=.05*Math.cos(1.943*a.time+2.43+Math.sin(1.83*a.time+2.01));a.sx=1-2*a.beat*above(a.contvol,.8);a.sy=1-2*a.beat*above(a.contvol,.8);a.invert=a.beat*above(a.contvol,.8);",pixel_eqs_str:"",pixel_eqs:"",warp:"",comp:""}},function(a,t){a.exports={baseVals:{rating:5,wave_mode:3,wave_dots:1,modwavealphabyvolume:1,wave_scale:16.217468,wave_mystery:-.44,wave_r:.5,wave_g:.5,wave_b:.5,mv_a:0},shapes:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],waves:[{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}},{baseVals:{enabled:0}}],init_eqs_str:"",frame_eqs_str:"a.warp=0;a.wave_r=a.wave_r+.2*Math.sin(1.33*a.time)+.3*a.bass;a.wave_g=a.wave_g+.2*Math.sin(a.time)+.3*a.treb;a.wave_b=a.wave_b+.2*Math.sin(.988*a.time)+.3*a.mid;a.zoom=1+.01*a.bass;",pixel_eqs_str:"a.zoom+=.01*a.rad*a.treb;",warp:" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - 0.5);\n  ret_1.x = texture (sampler_main, (tmpvar_2 + 0.5)).x;\n  ret_1.y = texture (sampler_main, ((tmpvar_2 * 0.98) + 0.5)).y;\n  ret_1.z = texture (sampler_main, ((tmpvar_2 * 0.96) + 0.5)).z;\n  ret_1 = (ret_1 - (ret_1 * 0.5));\n  ret_1 = ((ret_1 * abs(\n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2) - 0.5)\n  )) * 5.0);\n  ret_1 = (ret_1 - 0.01);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }",comp:" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz * 5.0);\n  ret_1 = (ret_1 + 1.2);\n  vec3 tmpvar_3;\n  tmpvar_3.x = (1.0 + (0.2 * sin(time)));\n  tmpvar_3.y = (1.0 + (0.2 * sin(\n    (time * 0.2233333)\n  )));\n  tmpvar_3.z = (1.0 + (0.2 * sin(\n    (time * 0.733467)\n  )));\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv);\n  ret_1 = ((ret_1 * (\n    (tmpvar_4.xyz * scale1)\n   + bias1).x) * tmpvar_3);\n  vec3 tmpvar_5;\n  tmpvar_5 = mix ((mix (\n    (mix ((ret_1 * (\n      (tmpvar_4.xyz * scale1)\n     + bias1)), (tmpvar_2.xyz * 3.0), tmpvar_2.xxx) * ((tmpvar_4.xyz * scale1) + bias1))\n  , \n    (tmpvar_2.xyz * 1.5)\n  , tmpvar_2.yyy) * (\n    (tmpvar_4.xyz * scale1)\n   + bias1)), tmpvar_2.xyz, tmpvar_2.zzz);\n  ret_1 = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = tmpvar_5;\n  ret = tmpvar_6.xyz;\n }"}}])});
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id="'+s+'"></span>')),d=[],f=(Array.prototype.slice.call(c.find("label")[0].childNodes).forEach(function(e){e.nodeType===Node.TEXT_NODE&&d.push({el:e,text:e.textContent})}),function(t){d.forEach(function(e){e.el.textContent=ot(r,e.text,t)})}),h=H("<select/>",{"aria-controls":n,class:t.select}),p=0;p<o.length;p++)h[0][p]=new Option("number"==typeof i[p]?r.fnFormatNumber(i[p]):i[p],o[p]);return c.find("label").attr("for","dt-length-"+Vt),h.attr("id","dt-length-"+Vt),Vt++,c.find("#"+s).replaceWith(h),H("select",c).val(r._iDisplayLength).on("change.DT",function(){We(r,H(this).val()),C(r)}),H(r.nTable).on("length.dt.DT",function(e,t,n){r===t&&(H("select",c).val(n),f(n))}),f(r._iDisplayLength),c},"l"),((H.fn.dataTable=V).$=H).fn.dataTableSettings=V.settings,H.fn.dataTableExt=V.ext,H.fn.DataTable=function(e){return H(this).dataTable(e).api()},H.each(V,function(e,t){H.fn.DataTable[e]=t}),V});
/*! RowReorder 1.5.0
 * © SpryMedia Ltd - datatables.net/license
 */
!function(o){var r,n;"function"==typeof define&&define.amd?define(["jquery","datatables.net"],function(t){return o(t,window,document)}):"object"==typeof exports?(r=require("jquery"),n=function(t,e){e.fn.dataTable||require("datatables.net")(t,e)},"undefined"==typeof window?module.exports=function(t,e){return t=t||window,e=e||r(t),n(t,e),o(e,t,t.document)}:(n(window,r),module.exports=o(r,window,window.document))):o(jQuery,window,document)}(function(v,d,l){"use strict";function s(t,e){if(!i.versionCheck||!i.versionCheck("1.11"))throw"DataTables RowReorder requires DataTables 1.11 or newer";if(this.c=v.extend(!0,{},i.defaults.rowReorder,s.defaults,e),this.s={bodyTop:null,dt:new i.Api(t),getDataFn:i.util.get(this.c.dataSrc),middles:null,scroll:{},scrollInterval:null,setDataFn:i.util.set(this.c.dataSrc),start:{top:0,left:0,offsetTop:0,offsetLeft:0,nodes:[],rowIndex:0},windowHeight:0,documentOuterHeight:0,domCloneOuterHeight:0,dropAllowed:!0},this.dom={clone:null,cloneParent:null,dtScroll:v("div.dataTables_scrollBody, div.dt-scroll-body",this.s.dt.table().container())},e=this.s.dt.settings()[0],t=e.rowreorder)return t;this.dom.dtScroll.length||(this.dom.dtScroll=v(this.s.dt.table().container(),"tbody")),(e.rowreorder=this)._constructor()}var i=v.fn.dataTable,t=(v.extend(s.prototype,{_constructor:function(){var r=this,n=this.s.dt,t=v(n.table().node());"static"===t.css("position")&&t.css("position","relative"),v(n.table().container()).on("mousedown.rowReorder touchstart.rowReorder",this.c.selector,function(t){var e,o;if(r.c.enable)return!!v(t.target).is(r.c.excludedChildren)||(e=v(this).closest("tr"),(o=n.row(e)).any()?(r._emitEvent("pre-row-reorder",{node:o.node(),index:o.index()}),r._mouseDown(t,e),!1):void 0)}),n.on("destroy.rowReorder",function(){v(n.table().container()).off(".rowReorder"),n.off(".rowReorder")}),this._keyup=this._keyup.bind(this)},_cachePositions:function(){var t=this.s.dt,r=v(t.table().node()).find("thead").outerHeight(),e=v.unique(t.rows({page:"current"}).nodes().toArray()),e=v.map(e,function(t,e){var o=v(t).position().top-r;return(o+o+v(t).outerHeight())/2});this.s.middles=e,this.s.bodyTop=v(t.table().body()).offset().top,this.s.windowHeight=v(d).height(),this.s.documentOuterHeight=v(l).outerHeight(),this.s.bodyArea=this._calcBodyArea()},_clone:function(t){var e=this.s.dt,e=v(e.table().node().cloneNode(!1)).addClass("dt-rowReorder-float").append("<tbody/>").append(t.clone(!1)),o=t.outerWidth(),r=t.outerHeight(),n=v(v(this.s.dt.table().node()).parent()),s=n.width(),n=n.scrollLeft(),i=t.children().map(function(){return v(this).width()}),t=(e.width(o).height(r).find("tr").children().each(function(t){this.style.width=i[t]+"px"}),v("<div>").addClass("dt-rowReorder-float-parent").width(s).append(e).appendTo("body").scrollLeft(n));this.dom.clone=e,this.dom.cloneParent=t,this.s.domCloneOuterHeight=e.outerHeight()},_clonePosition:function(t){var e=this.s.start,o=this._eventToPage(t,"Y")-e.top,t=this._eventToPage(t,"X")-e.left,r=this.c.snapX,o=o+e.offsetTop,r=!0===r?e.offsetLeft:"number"==typeof r?e.offsetLeft+r:t+e.offsetLeft+this.dom.cloneParent.scrollLeft();o<0?o=0:o+this.s.domCloneOuterHeight>this.s.documentOuterHeight&&(o=this.s.documentOuterHeight-this.s.domCloneOuterHeight),this.dom.cloneParent.css({top:o,left:r})},_emitEvent:function(o,r){var n;return this.s.dt.iterator("table",function(t,e){t=v(t.nTable).triggerHandler(o+".dt",r);void 0!==t&&(n=t)}),n},_eventToPage:function(t,e){return(-1!==t.type.indexOf("touch")?t.originalEvent.touches[0]:t)["page"+e]},_mouseDown:function(t,e){var o=this,r=this.s.dt,n=this.s.start,s=this.c.cancelable,i=e.offset(),i=(n.top=this._eventToPage(t,"Y"),n.left=this._eventToPage(t,"X"),n.offsetTop=i.top,n.offsetLeft=i.left,n.nodes=v.unique(r.rows({page:"current"}).nodes().toArray()),this._cachePositions(),this._clone(e),this._clonePosition(t),this._eventToPage(t,"Y")-this.s.bodyTop),r=(n.rowIndex=this._calcRowIndexByPos(i),(this.dom.target=e).addClass("dt-rowReorder-moving"),v(l).on("mouseup.rowReorder touchend.rowReorder",function(t){o._mouseUp(t)}).on("mousemove.rowReorder touchmove.rowReorder",function(t){o._mouseMove(t)}),v(d).width()===v(l).width()&&v(l.body).addClass("dt-rowReorder-noOverflow"),this.dom.dtScroll);this.s.scroll={windowHeight:v(d).height(),windowWidth:v(d).width(),dtTop:r.length?r.offset().top:null,dtLeft:r.length?r.offset().left:null,dtHeight:r.length?r.outerHeight():null,dtWidth:r.length?r.outerWidth():null},s&&v(l).on("keyup",this._keyup)},_mouseMove:function(t){this._clonePosition(t);for(var e,o,r=this.s.start,n=this.c.cancelable,s=(n&&(e=this.s.bodyArea,o=this._calcCloneParentArea(),this.s.dropAllowed=this._rectanglesIntersect(e,o),this.s.dropAllowed?v(this.dom.cloneParent).removeClass("drop-not-allowed"):v(this.dom.cloneParent).addClass("drop-not-allowed")),this._eventToPage(t,"Y")-this.s.bodyTop),i=this.s.middles,d=null,l=0,a=i.length;l<a;l++)if(s<i[l]){d=l;break}null===d&&(d=i.length),n&&(this.s.dropAllowed||(d=r.rowIndex>this.s.lastInsert?r.rowIndex+1:r.rowIndex),this.dom.target.toggleClass("dt-rowReorder-moving",this.s.dropAllowed)),this._moveTargetIntoPosition(d),this._shiftScroll(t)},_mouseUp:function(t){var e=this,o=this.s.dt,r=this.c.dataSrc;if(this.s.dropAllowed){for(var n,s,i,d=this.s.start.nodes,l=v.unique(o.rows({page:"current"}).nodes().toArray()),a={},c=[],h=[],u=this.s.getDataFn,f=this.s.setDataFn,w=0,p=d.length;w<p;w++)d[w]!==l[w]&&(n=o.row(l[w]).id(),s=o.row(l[w]).data(),i=o.row(d[w]).data(),n&&(a[n]=u(i)),c.push({node:l[w],oldData:u(s),newData:u(i),newPosition:w,oldPosition:v.inArray(l[w],d)}),h.push(l[w]));var g,m=[c,{dataSrc:r,nodes:h,values:a,triggerRow:o.row(this.dom.target),originalEvent:t}];!1===this._emitEvent("row-reorder",m)?e._cancel():(this._cleanupDragging(),g=function(){if(e.c.update){for(w=0,p=c.length;w<p;w++){var t=o.row(c[w].node).data();f(t,c[w].newData),o.columns().every(function(){this.dataSrc()===r&&o.cell(c[w].node,this.index()).invalidate("data")})}e._emitEvent("row-reordered",m),o.draw(!1)}},this.c.editor?(this.c.enable=!1,this.c.editor.edit(h,!1,v.extend({submit:"changed"},this.c.formOptions)).multiSet(r,a).one("preSubmitCancelled.rowReorder",function(){e.c.enable=!0,e.c.editor.off(".rowReorder"),o.draw(!1)}).one("submitUnsuccessful.rowReorder",function(){o.draw(!1)}).one("submitSuccess.rowReorder",function(){g()}).one("submitComplete",function(){e.c.enable=!0,e.c.editor.off(".rowReorder")}).submit()):g())}else e._cancel()},_moveTargetIntoPosition:function(t){var e,o,r=this.s.dt;null!==this.s.lastInsert&&this.s.lastInsert===t||(e=v.unique(r.rows({page:"current"}).nodes().toArray()),o="",o=t>this.s.lastInsert?(this.dom.target.insertAfter(e[t-1]),"after"):(this.dom.target.insertBefore(e[t]),"before"),this._cachePositions(),this.s.lastInsert=t,this._emitEvent("row-reorder-changed",{insertPlacement:o,insertPoint:t,row:r.row(this.dom.target)}))},_cleanupDragging:function(){var t=this.c.cancelable;this.dom.clone.remove(),this.dom.cloneParent.remove(),this.dom.clone=null,this.dom.cloneParent=null,this.dom.target.removeClass("dt-rowReorder-moving"),v(l).off(".rowReorder"),v(l.body).removeClass("dt-rowReorder-noOverflow"),clearInterval(this.s.scrollInterval),this.s.scrollInterval=null,t&&v(l).off("keyup",this._keyup)},_shiftScroll:function(t){var e,o,r=this,n=this.s.scroll,s=!1,i=t.pageY-l.body.scrollTop;i<v(d).scrollTop()+65?e=-5:i>n.windowHeight+v(d).scrollTop()-65&&(e=5),null!==n.dtTop&&t.pageY<n.dtTop+65?o=-5:null!==n.dtTop&&t.pageY>n.dtTop+n.dtHeight-65&&(o=5),e||o?(n.windowVert=e,n.dtVert=o,s=!0):this.s.scrollInterval&&(clearInterval(this.s.scrollInterval),this.s.scrollInterval=null),!this.s.scrollInterval&&s&&(this.s.scrollInterval=setInterval(function(){var t;n.windowVert&&(t=v(l).scrollTop(),v(l).scrollTop(t+n.windowVert),t!==v(l).scrollTop())&&(t=parseFloat(r.dom.cloneParent.css("top")),r.dom.cloneParent.css("top",t+n.windowVert)),n.dtVert&&(t=r.dom.dtScroll[0],n.dtVert)&&(t.scrollTop+=n.dtVert)},20))},_calcBodyArea:function(t){var e=this.s.dt,o=v(e.table().body()).offset();return{left:o.left,top:o.top,right:o.left+v(e.table().body()).width(),bottom:o.top+v(e.table().body()).height()}},_calcCloneParentArea:function(t){var e=v(this.dom.cloneParent).offset();return{left:e.left,top:e.top,right:e.left+v(this.dom.cloneParent).width(),bottom:e.top+v(this.dom.cloneParent).height()}},_rectanglesIntersect:function(t,e){return!(t.left>=e.right||e.left>=t.right||t.top>=e.bottom||e.top>=t.bottom)},_calcRowIndexByPos:function(r){var t=this.s.dt,e=v.unique(t.rows({page:"current"}).nodes().toArray()),n=-1,s=v(t.table().node()).find("thead").outerHeight();return v.each(e,function(t,e){var o=v(e).position().top-s,e=o+v(e).outerHeight();o<=r&&r<=e&&(n=t)}),n},_keyup:function(t){this.c.cancelable&&27===t.which&&(t.preventDefault(),this._cancel())},_cancel:function(){var t=this.s.start,t=t.rowIndex>this.s.lastInsert?t.rowIndex+1:t.rowIndex;this._moveTargetIntoPosition(t),this._cleanupDragging(),this._emitEvent("row-reorder-canceled",[this.s.start.rowIndex])}}),s.defaults={dataSrc:0,editor:null,enable:!0,formOptions:{},selector:"td:first-child",snapX:!1,update:!0,excludedChildren:"a",cancelable:!1},v.fn.dataTable.Api);return t.register("rowReorder()",function(){return this}),t.register("rowReorder.enable()",function(e){return void 0===e&&(e=!0),this.iterator("table",function(t){t.rowreorder&&(t.rowreorder.c.enable=e)})}),t.register("rowReorder.disable()",function(){return this.iterator("table",function(t){t.rowreorder&&(t.rowreorder.c.enable=!1)})}),s.version="1.5.0",v.fn.dataTable.RowReorder=s,v.fn.DataTable.RowReorder=s,v(l).on("init.dt.dtr",function(t,e,o){var r,n;"dt"===t.namespace&&(t=e.oInit.rowReorder,r=i.defaults.rowReorder,t||r)&&(n=v.extend({},t,r),!1!==t)&&new s(e,n)}),i});
const xc_key = "RAD-AIFIKAK95920-AZKZXKKA9OlL@.MBgA0p@,p-0";

var refreshInterval = null;
var bAuth = true;

const radioSkip = (uuid = undefined) => {
  console.info(`Radio skip with uuid: ${uuid} requested.`);
  try {
    $.post({
      url: backend + "/radio/skip",
      data: JSON.stringify({
        key: `Bearer ${xc_key}`,
        skipTo: uuid,
        station: station,
      }),
      contentType: "application/json; charset=utf-8",
    })
      .done(function (result) {
        resp = result;
        if (resp.success) {
          showToast("OK!");
          $("#playqueue").scrollTop(0);
          reloadDataTable();
          return;
        }
      })
      .fail(function (e, f) {
        console.error("radioSkip Failed");
        return;
      });
  } catch (error) {
    console.error("radioSkip: Error!");
    return;
  }
};

const showRadioQueue = (res) => {
  let elem = $("#playqueue");
  let out = "";
  res.forEach((track, i) => {
    if (i < res.length - 1) {
      out += `<b>${
        i + 1
      }.</b> ${track}<button id="skipBtn-${i}" class="btn btn-info skip-infoBtn">skip to</button><br>`;
    } else {
      out = `<b>Now: <i>${track}</i></b><br><br><button id="reshuffleBtn" class="btn btn-danger">Reshuffle</button><br><br>${out}`;
    }
  });
  elem.html(out);
  for (i = 0; i < 3000; i++) {
    $(`button#skipBtn-${i}`).on("click", { index: i + 1 }, function (e) {
      showToast(`OK, skipping to ${e.data.index}`);
      radioSkip(e.data.uuid);
    });
  }
  $("#reshuffleBtn").click(function () {
    radioReshuffle();
  });
};

const radioReshuffle = () => {
  try {
    $.post({
      url: backend + "/radio/reshuffle",
      data: JSON.stringify({
        key: `Bearer ${xc_key}`,
        station: station,
      }),
      contentType: "application/json; charset=utf-8",
    })
      .done(function (result) {
        resp = result;
        if (resp.ok) {
          showToast("OK!");
          reloadDataTable();
        } else {
          showToast("Failed!");
        }
        return;
      })
      .fail(function (e, f) {
        console.error(`${e}: ${f}`);
        return;
      });
  } catch (error) {
    console.error(error);
    return;
  }
};

const queueShift = (uuid, next = false) => {
  // showToast("Trying....");
  try {
    $.post({
      url: backend + "/radio/queue_shift",
      data: JSON.stringify({
        key: `Bearer ${xc_key}`,
        uuid: uuid,
        next: next,
        station: station,
      }),
      contentType: "application/json; charset=utf-8",
    })
      .done(function (result) {
        if (!result.err) {
          // showToast("<b>OK!</b>");
          reloadDataTable();
          return;
        } else {
          showToast("<b>FAILED!</b>");
          return;
        }
      })
      .fail(function (e, f) {
        showToast("Failed");
        console.error(`Error: ${e}, ${f}`);
      });
  } catch (error) {
    showToast("Failed");
    console.error(`Exception: ${error}`);
  }
};

const playOnRadio = (t, next = false) => {
  showToast("Trying...");
  try {
    $.post({
      url: backend + "/radio/request",
      data: JSON.stringify({
        key: `Bearer ${xc_key}`,
        artistsong: t,
        alsoSkip: !next,
        station: station,
      }),
      contentType: "application/json; charset=utf-8",
    })
      .done(function (result) {
        resp = result;
        if (!resp.err) showToast("<b>OK!</b>");
        reloadDataTable();
        return;
      })
      .fail(function (e, f) {
        showToast("Failed");
        console.error(`Error: ${e}, ${f}`);
      });
  } catch (error) {
    showToast("Failed");
    console.error(`Exception: ${error}`);
  }
};

const removeFromQueue = (uuid) => {
  // showToast('Trying...');
  try {
    $.post({
      url: backend + "/radio/queue_remove",
      data: JSON.stringify({
        key: `Bearer ${xc_key}`,
        uuid: uuid,
        station: station,
      }),
      contentType: "application/json; charset=utf-8",
    })
      .done(function (result) {
        // if (!resp.err) showToast('<b>OK!</b>');
        reloadDataTable();
        return;
      })
      .fail(function (e, f) {
        showToast("Failed");
        console.error(`Error: ${e}, ${f}`);
        console.error(e.stack);
        console.error(f);
      });
  } catch (error) {
    showToast("Failed");
    console.error(`Exception: ${error}`);
  }
};

const requestOnRadio = (t) => {
  showToast("Trying...");
  try {
    $.post({
      url: backend + "/radio/request",
      data: JSON.stringify({
        key: `Bearer ${xc_key}`,
        artistsong: t,
        station: station,
      }),
      contentType: "application/json; charset=utf-8",
    })
      .done(function (result) {
        resp = result;
        if (!resp.err) showToast("Queued...");
        return;
      })
      .fail(function (e, f) {
        showToast("Failed");
        console.error(`Error: ${e}, ${f}`);
      });
  } catch (error) {
    showToast("Failed");
    console.error(`Exception: ${error}`);
  }
};

/*!
 * bootstrap-typeahead.js v0.0.5 (http://www.upbootstrap.com)
 * Copyright 2012-2016 Twitter Inc.
 * Licensed under MIT (https://github.com/biggora/bootstrap-ajax-typeahead/blob/master/LICENSE)
 * See Demo: http://plugins.upbootstrap.com/bootstrap-ajax-typeahead
 * Updated: 2016-11-09 04:40:04
 *
 * Modifications by Paul Warelis and Alexey Gordeyev
 */
!function ($) {

    "use strict"; // jshint ;_;

    /* TYPEAHEAD PUBLIC CLASS DEFINITION
     * ================================= */

    var Typeahead = function (element, options) {

        //deal with scrollBar
        var defaultOptions = $.fn.typeahead.defaults;
        if (options.scrollBar) {
            options.items = 100;
            options.menu = '<ul class="typeahead dropdown-menu" style="max-height:220px;overflow:auto;"></ul>';
        }
		
        // html content to display when no results are found
        options.resultNotFoundMsgBody = "<div><p>Sorry! We've got no result for your query</p></div>";

        var that = this;
        that.$element = $(element);
        that.options = $.extend({}, $.fn.typeahead.defaults, options);
        that.$menu = $(that.options.menu).insertAfter(that.$element);

        // Method overrides
        that.eventSupported = that.options.eventSupported || that.eventSupported;
        that.grepper = that.options.grepper || that.grepper;
        that.highlighter = that.options.highlighter || that.highlighter;
        that.lookup = that.options.lookup || that.lookup;
        that.matcher = that.options.matcher || that.matcher;
        that.render = that.options.render || that.render;
        that.onSelect = that.options.onSelect || null;
        that.sorter = that.options.sorter || that.sorter;
        that.select = that.options.select || that.select;
        that.source = that.options.source || that.source;
        that.displayField = that.options.displayField || that.displayField;
        that.valueField = that.options.valueField || that.valueField;
        that.autoSelect = that.options.autoSelect || that.autoSelect;

        if (that.options.ajax) {
            var ajax = that.options.ajax;

            if (typeof ajax === 'string') {
                that.ajax = $.extend({}, $.fn.typeahead.defaults.ajax, {
                    url: ajax
                });
            } else {
                if (typeof ajax.displayField === 'string') {
                    that.displayField = that.options.displayField = ajax.displayField;
                }
                if (typeof ajax.valueField === 'string') {
                    that.valueField = that.options.valueField = ajax.valueField;
                }

                that.ajax = $.extend({}, $.fn.typeahead.defaults.ajax, ajax);
            }

            if (!that.ajax.url) {
                that.ajax = null;
            }
            that.query = "";
        } else {
            that.source = that.options.source;
            that.ajax = null;
        }
        that.shown = false;
        that.listen();
    };

    Typeahead.prototype = {
        constructor: Typeahead,
        //=============================================================================================================
        //  Utils
        //  Check if an event is supported by the browser eg. 'keypress'
        //  * This was included to handle the "exhaustive deprecation" of jQuery.browser in jQuery 1.8
        //=============================================================================================================
        eventSupported: function (eventName) {
            var isSupported = (eventName in this.$element);

            if (!isSupported) {
                this.$element.setAttribute(eventName, 'return;');
                isSupported = typeof this.$element[eventName] === 'function';
            }

            return isSupported;
        },
        select: function () {
            var $selectedItem = this.$menu.find('.active');
            if($selectedItem.length) {
                var value = $selectedItem.attr('data-value');
                var text = this.$menu.find('.active a').text();

                this.$element
                    .val(this.updater(text))
                    .change();

                if (this.options.onSelect) {
                    this.options.onSelect({
                        value: value,
                        text: text
                    });
                }
            }
            return this.hide();
        },
        updater: function (item) {
            return item;
        },
        show: function () {
            var pos = $.extend({}, this.$element.position(), {
                height: this.$element[0].offsetHeight
            });

            this.$menu.css({
                top: pos.top + pos.height,
                left: pos.left
            });

            if(this.options.alignWidth) {
                var width = $(this.$element[0]).outerWidth();
                this.$menu.css({
                    width: width
                });
            }

            this.$menu.show();
            this.shown = true;
            return this;
        },
        hide: function () {
            this.$menu.hide();
            this.shown = false;
            return this;
        },
        ajaxLookup: function () {

            var query = $.trim(this.$element.val());

            if (query === this.query) {
                return this;
            }

            // Query changed
            this.query = query;

            // Cancel last timer if set
            if (this.ajax.timerId) {
                clearTimeout(this.ajax.timerId);
                this.ajax.timerId = null;
            }

            if (!query || query.length < this.ajax.triggerLength) {
                // cancel the ajax callback if in progress
                if (this.ajax.xhr) {
                    this.ajax.xhr.abort();
                    this.ajax.xhr = null;
                    this.ajaxToggleLoadClass(false);
                }

                return this.shown ? this.hide() : this;
            }

            function execute() {
                this.ajaxToggleLoadClass(true);

                // Cancel last call if already in progress
                if (this.ajax.xhr)
                    this.ajax.xhr.abort();

                var params = this.ajax.preDispatch ? this.ajax.preDispatch(query) : {
                    query: query
                };

                if ($('#artist') && $('#song') && this.options.preQuery) {
                    $.extend(params, {pre_query: $('#artist').val()});
                }
                
                this.ajax.xhr = $.ajax({
                    url: this.ajax.url,
                    data: JSON.stringify(params),
                    success: $.proxy(this.ajaxSource, this),
                    type: this.ajax.method || 'get',
                    dataType: 'json',
                    contentType: 'application/json; charset=utf-8',
                    //headers: this.ajax.headers || {}
                });
                this.ajax.timerId = null;
            }

            // Query is good to send, set a timer
            this.ajax.timerId = setTimeout($.proxy(execute, this), this.ajax.timeout);

            return this;
        },
        ajaxSource: function (data) {
            this.ajaxToggleLoadClass(false);
            var that = this, items;
            if (!that.ajax.xhr)
                return;
            if (that.ajax.preProcess) {
                data = that.ajax.preProcess(data);
            }
            // Save for selection retreival
            that.ajax.data = data;

            // Manipulate objects
            items = that.grepper(that.ajax.data) || [];
            if (!items.length) {
                return that.shown ? that.hide() : that;
            }

            that.ajax.xhr = null;
            return that.render(items.slice(0, that.options.items)).show();
        },
        ajaxToggleLoadClass: function (enable) {
            if (!this.ajax.loadingClass)
                return;
            this.$element.toggleClass(this.ajax.loadingClass, enable);
        },
        lookup: function (event) {
            var that = this, items;
            if (that.ajax) {
                that.ajaxer();
            }
            else {
                that.query = that.$element.val();

                if (!that.query) {
                    return that.shown ? that.hide() : that;
                }

                items = that.grepper(that.source);


                if (!items) {
                    return that.shown ? that.hide() : that;
                }
                //Bhanu added a custom message- Result not Found when no result is found
                if (items.length == 0) {
                    items[0] = {'id': -21, 'name': that.options.resultNotFoundMsgBody};
                    return that.render(items.slice(0, that.options.items), false).show();
                }
                return that.render(items.slice(0, that.options.items)).show();
            }
        },
        matcher: function (item) {
            return ~item.toLowerCase().indexOf(this.query.toLowerCase());
        },
        sorter: function (items) {
            if (!this.options.ajax) {
                var beginswith = [],
                    caseSensitive = [],
                    caseInsensitive = [],
                    item;

                while (item = items.shift()) {
                    if (!item.toLowerCase().indexOf(this.query.toLowerCase()))
                        beginswith.push(item);
                    else if (~item.indexOf(this.query))
                        caseSensitive.push(item);
                    else
                        caseInsensitive.push(item);
                }

                return beginswith.concat(caseSensitive, caseInsensitive);
            } else {
                return items;
            }
        },
        highlighter: function (item) {
            var query = this.query.replace(/[\-\[\]{}()*+?.,\\\^$|#\s]/g, '\\$&');
            return item.replace(new RegExp('(' + query + ')', 'ig'), function ($1, match) {
                return '<strong>' + match + '</strong>';
            });
        },
        render: function (items) {
            var that = this, display, isString = typeof that.options.displayField === 'string';

            items = $(items).map(function (i, item) {
                if (typeof item === 'object') {
                    display = isString ? item[that.options.displayField] : that.options.displayField(item);
                    i = $(that.options.item).attr('data-value', item[that.options.valueField]);
                } else {
                    display = item;
                    i = $(that.options.item).attr('data-value', item);
                }
                i.find('a').html(that.highlighter(display));
                return i[0];
            });

            if(that.autoSelect){
                items.first().addClass('active');
            }

            this.$menu.html(items);
            return this;
        },
        //------------------------------------------------------------------
        //  Filters relevent results
        //
        grepper: function (data) {
            var that = this, items, display, isString = typeof that.options.displayField === 'string';

            if (isString && data && data.length) {
                if (data[0].hasOwnProperty(that.options.displayField)) {
                    items = $.grep(data, function (item) {
                        display = isString ? item[that.options.displayField] : that.options.displayField(item);
                        return that.matcher(display);
                    });
                } else if (typeof data[0] === 'string') {
                    items = $.grep(data, function (item) {
                        return that.matcher(item);
                    });
                } else {
                    return null;
                }
            } else {
                return null;
            }
            return this.sorter(items);
        },
        next: function (event) {
            var active = this.$menu.find('.active').removeClass('active'),
                next = active.next();

            if (!next.length) {
                next = $(this.$menu.find('li')[0]);
            }

            if (this.options.scrollBar) {
                var index = this.$menu.children("li").index(next);
                if (index % 8 == 0) {
                    this.$menu.scrollTop(index * 26);
                }
            }

            next.addClass('active');
        },
        prev: function (event) {
            var active = this.$menu.find('.active').removeClass('active'),
                prev = active.prev();

            if (!prev.length) {
                prev = this.$menu.find('li').last();
            }

            if (this.options.scrollBar) {

                var $li = this.$menu.children("li");
                var total = $li.length - 1;
                var index = $li.index(prev);

                if ((total - index) % 8 == 0) {
                    this.$menu.scrollTop((index - 7) * 26);
                }

            }

            prev.addClass('active');

        },
        listen: function () {
            this.$element
                .on('focus', $.proxy(this.focus, this))
                .on('blur', $.proxy(this.blur, this))
                .on('keypress', $.proxy(this.keypress, this))
                .on('keyup', $.proxy(this.keyup, this));

            if (this.eventSupported('keydown')) {
                this.$element.on('keydown', $.proxy(this.keydown, this))
            }

            this.$menu
                .on('click', $.proxy(this.click, this))
                .on('mouseenter', 'li', $.proxy(this.mouseenter, this))
                .on('mouseleave', 'li', $.proxy(this.mouseleave, this))
        },
        move: function (e) {
            if (!this.shown)
                return

            switch (e.keyCode) {
                case 9: // tab
                case 13: // enter
                case 27: // escape
                    e.preventDefault();
                    break

                case 38: // up arrow
                    e.preventDefault()
                    this.prev()
                    break

                case 40: // down arrow
                    e.preventDefault()
                    this.next()
                    break
            }

            e.stopPropagation();
        },
        keydown: function (e) {
            this.suppressKeyPressRepeat = ~$.inArray(e.keyCode, [40, 38, 9, 13, 27])
            this.move(e)
        },
        keypress: function (e) {
            if (this.suppressKeyPressRepeat)
                return
            this.move(e)
        },
        keyup: function (e) {
            switch (e.keyCode) {
                case 40: // down arrow
                case 38: // up arrow
                case 16: // shift
                case 17: // ctrl
                case 18: // alt
                    break

                case 9: // tab
                case 13: // enter
                    if (!this.shown)
                        return
                    this.select()
                    break

                case 27: // escape
                    if (!this.shown)
                        return
                    this.hide()
                    break

                default:
                    if (this.ajax)
                        this.ajaxLookup()
                    else
                        this.lookup()
            }

            e.stopPropagation()
            e.preventDefault()
        },
        focus: function (e) {
            this.focused = true
        },
        blur: function (e) {
            this.focused = false
            if (!this.mousedover && this.shown)
                this.hide()
        },
        click: function (e) {
            e.stopPropagation()
            e.preventDefault()
            this.select()
            this.$element.focus()
        },
        mouseenter: function (e) {
            this.mousedover = true
            this.$menu.find('.active').removeClass('active')
            $(e.currentTarget).addClass('active')
        },
        mouseleave: function (e) {
            this.mousedover = false
            if (!this.focused && this.shown)
                this.hide()
        },
        destroy: function() {
            this.$element
                .off('focus', $.proxy(this.focus, this))
                .off('blur', $.proxy(this.blur, this))
                .off('keypress', $.proxy(this.keypress, this))
                .off('keyup', $.proxy(this.keyup, this));

            if (this.eventSupported('keydown')) {
                this.$element.off('keydown', $.proxy(this.keydown, this))
            }

            this.$menu
                .off('click', $.proxy(this.click, this))
                .off('mouseenter', 'li', $.proxy(this.mouseenter, this))
                .off('mouseleave', 'li', $.proxy(this.mouseleave, this))
            this.$element.removeData('typeahead');
        }
    };


    /* TYPEAHEAD PLUGIN DEFINITION
     * =========================== */

    $.fn.typeahead = function (option) {
        return this.each(function () {
            var $this = $(this),
                data = $this.data('typeahead'),
                options = typeof option === 'object' && option;
            if (!data)
                $this.data('typeahead', (data = new Typeahead(this, options)));
            if (typeof option === 'string')
                data[option]();
        });
    };

    $.fn.typeahead.defaults = {
        source: [],
        preQuery: false,
        items: 10,
        scrollBar: false,
        alignWidth: true,
        menu: '<ul class="typeahead dropdown-menu"></ul>',
        item: '<li><a href="#"></a></li>',
        valueField: 'id',
        displayField: 'name',
        autoSelect: true,
        onSelect: function () {
        },
        ajax: {
            url: null,
            timeout: 300,
            method: 'get',
            triggerLength: 1,
            loadingClass: null,
            preDispatch: null,
            preProcess: null
        }
    };

    $.fn.typeahead.Constructor = Typeahead;

    /* TYPEAHEAD DATA-API
     * ================== */

    $(function () {
        $('body').on('focus.typeahead.data-api', '[data-provide="typeahead"]', function (e) {
            var $this = $(this);
            if ($this.data('typeahead'))
                return;
            e.preventDefault();
            $this.typeahead($this.data());
        });
    });

}(window.jQuery);
$(document).ready(function() {
    $('#request').typeahead({
    items: 30,
    hint: true,
    highlight: true,
    minLength: 2,
    ajax: {
        url: `${backend}/radio/typeahead`,
        method: 'POST',
        contentType: 'application/json; charset=utf-8'
    }
})});