Refactor code structure for improved readability and maintainability, removed unnecessary console logs, removed old.js

This commit is contained in:
2025-09-26 12:30:00 -04:00
parent dffc8005ee
commit a82d29cbf1
3 changed files with 2 additions and 45014 deletions

View File

@@ -353,13 +353,11 @@ export default function Player({ user }) {
}, []);
const handleTrackData = useCallback((trackData) => {
console.debug('handleTrackData called with:', trackData);
const requestStation = activeStationRef.current;
// Only set "No track playing" if we have clear indication of no track
// and not just missing song field (to avoid flickering during transitions)
if ((!trackData.song || trackData.song === 'N/A') && (!trackData.artist || trackData.artist === 'N/A')) {
console.debug('Setting no track playing state');
setTrackTitle('No track playing');
setLyrics([]);
return;
@@ -408,7 +406,6 @@ export default function Player({ user }) {
const ws = new WebSocket(wsUrl);
ws.onopen = function () {
console.log('Connected to radio WebSocket for station:', station);
// Reset retry count on successful connection
};
@@ -434,15 +431,12 @@ export default function Player({ user }) {
};
ws.onclose = function (event) {
console.log('Radio WebSocket connection closed, code:', event.code, 'reason:', event.reason);
// Don't retry if it was a clean close (code 1000)
if (event.code === 1000) return;
// Attempt reconnection with exponential backoff
if (retryCount < maxRetries) {
const delay = Math.min(baseDelay * Math.pow(2, retryCount), maxDelay);
console.log(`Attempting WebSocket reconnection in ${delay}ms (attempt ${retryCount + 1}/${maxRetries})`);
setTimeout(() => {
connectWebSocket(retryCount + 1);